Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
パーモット

パーモット

でんき かくとう
全国図鑑 No.923 / 使用率 25位
データ集計日:2026-09-10

種族値

HP
70
こうげき
115
ぼうぎょ
70
とくこう
70
とくぼう
60
すばやさ
105
合計
490

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんエスパーフェアリー
いわむしはがねでんきあく

特性

順位 特性名 採用率 ⓘ 効果・推移
1 てつのこぶし
85.3%
-7.1
パンチの技の威力が1.2倍になる。
採用率の推移
93898492.4%85.3%9/99/10
2 ちくでん
12.2%
+5.8
でんきタイプの技が効かず最大HPの1/4回復する。
採用率の推移
13966.4%12.2%9/99/10
3 しぜんかいふく
2.5%
+1.3
手持ちに戻ると状態異常が治る。
採用率の推移
3211.2%2.5%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
でんき でんこうそうげき
85.1%
-3.2
でんき物理
威力 120命中 100%PP 8
自分のでんきタイプがなくなる。自分がでんきタイプではない場合、失敗する。
採用率の推移
89878588.3%85.1%9/99/10
2
ノーマル さいきのいのり
79.7%
-2.8
ノーマル変化
PP 1
手持ちのひんしのポケモンを最大HPの1/2の状態で復活させる。
採用率の推移
83817982.5%79.7%9/99/10
3
かくとう インファイト
77.5%
-4.4
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
83807781.9%77.5%9/99/10
4
こおり れいとうパンチ
59.2%
+3.6
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
採用率の推移
60575555.6%59.2%9/99/10
5
かくとう マッハパンチ
51.1%
+10.7
かくとう物理
威力 40命中 100%PP 20
優先度+1パンチ必ず先制できる。(優先度+1)
採用率の推移
53463940.4%51.1%9/99/10
6
でんき ほっぺすりすり
12.4%
-3.4
でんき物理
威力 20命中 100%PP 20
相手をまひ状態にする。
採用率の推移
16141215.8%12.4%9/99/10
7
でんき かみなりパンチ
6.4%
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。
8
ほのお ほのおのパンチ
6.4%
+2.9
ほのお物理
威力 75命中 100%PP 16
10%の確率で相手をやけど状態にする。
採用率の推移
7533.5%6.4%9/99/10
9
ノーマル アンコール
5.9%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
10
ノーマル ねこだまし
4.9%
-10.3
ノーマル物理
威力 40命中 100%PP 12
優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。
採用率の推移
1710315.2%4.9%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
きあいのタスキきあいのタスキ
88.6%
-3.8
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
93908892.4%88.6%9/99/10
2
こだわりスカーフこだわりスカーフ
3.6%
-2.8
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
7536.4%3.6%9/99/10
3
いのちのたま
3.1%
+2.5
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
3200.6%3.1%9/99/10
4
ふうせん
2.1%
+1.5
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
2100.6%2.1%9/99/10
5
ヒメリのみ
1.0%
PPが0になった技のPPを10回復する。1度使うと無くなる。
6
シュカのみ
0.8%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
7
たつじんのおび
0.3%
効果バツグンの技の威力が1.2倍になる。
8
しろいハーブ
0.2%
能力の低下を1度だけ回復する。1度使うと無くなる。
9
オボンのみオボンのみ
0.1%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
10
ちからのハチマキ
0.1%
物理技の威力が1.1倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 ようき (S↑ C↓)
75.6%
-7.4
採用率の推移
84797483.0%75.6%9/99/10
2 いじっぱり (A↑ C↓)
23.3%
+12.8
採用率の推移
2517910.5%23.3%9/99/10
3 やんちゃ (C↑ D↓)
0.5%
-5.9
採用率の推移
7406.4%0.5%9/99/10
4 わんぱく (B↑ C↓)
0.3%
5 さみしがり (A↑ B↓)
0.1%
6 むじゃき (S↑ D↓)
0.1%
7 せっかち
0.0%

ステータス振り

順位 H A B C D S 採用率
1 23200032
67.0%
2 03220032
9.0%
3 03200232
4.0%
4 03210132
2.9%
5 03200032
2.4%
6 03210032
2.1%
7 62800032
1.8%
8 320100204
1.6%
9 203200113
1.2%
10 13200032
0.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 5.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 8.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 9.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 6.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
PrimarinaPrimarina
パーモット パーモット vs Primarina Primarina

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
パーモットPrimarina
116.6〜138.5%
でんこうそうげき
1HKO
154.0〜181.8%
でんこうそうげき
1HKO
116.6〜138.5%
でんこうそうげき
1HKO
Primarinaパーモット
146.9〜172.8%
Moonblast
2HKO (incl. きあいのタスキ)
176.9〜209.5%
Moonblast
2HKO (incl. きあいのタスキ)
146.9〜172.8%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
パーモットS172 / PrimarinaS80
First
パーモットS172 / PrimarinaS82
First
パーモットS172 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
パーモットPrimarina
128.3〜151.3%
でんこうそうげき
1HKO
169.0〜200.0%
でんこうそうげき
1HKO
128.3〜151.3%
でんこうそうげき
1HKO
Primarinaパーモット
146.9〜172.8%
Moonblast
1HKO
176.9〜209.5%
Moonblast
1HKO
146.9〜172.8%
Moonblast
1HKO
Speed
First
パーモットS235 / PrimarinaS80
First
パーモットS235 / PrimarinaS82
First
パーモットS235 / PrimarinaS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
パーモットPrimarina
151.3〜179.7%
でんこうそうげき
1HKO
200.0〜236.4%
でんこうそうげき
1HKO
151.3〜179.7%
でんこうそうげき
1HKO
Primarinaパーモット
146.9〜172.8%
Moonblast
1HKO
176.9〜209.5%
Moonblast
1HKO
146.9〜172.8%
Moonblast
1HKO
Speed
First
パーモットS172 / PrimarinaS80
First
パーモットS172 / PrimarinaS82
First
パーモットS172 / PrimarinaS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Baxcalibur*Baxcalibur
パーモット パーモット vs Baxcalibur Baxcalibur

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パーモットBaxcalibur
77.2〜91.4%
Close Combat
2HKO
91.0〜107.8%
Close Combat
1 hits (44%)
77.2〜91.4%
Close Combat
2HKO
Baxcaliburパーモット
90.5〜106.8%
Draco Meteor
2HKO
110.2〜130.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
90.5〜106.8%
Draco Meteor
2HKO
Speed
First
パーモットS172 / BaxcaliburS105
First
パーモットS172 / BaxcaliburS150
First
パーモットS172 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パーモットBaxcalibur
83.2〜98.5%
Close Combat
2HKO
100.6〜118.6%
Close Combat
1HKO
83.2〜98.5%
Close Combat
2HKO
Baxcaliburパーモット
90.5〜106.8%
Draco Meteor
1 hits (44%)
110.2〜130.6%
Draco Meteor
1HKO
90.5〜106.8%
Draco Meteor
1 hits (44%)
Speed
First
パーモットS235 / BaxcaliburS105
First
パーモットS235 / BaxcaliburS150
First
パーモットS235 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パーモットBaxcalibur
100.0〜118.8%
Close Combat
1HKO
118.0〜140.1%
Close Combat
1HKO
100.0〜118.8%
Close Combat
1HKO
Baxcaliburパーモット
90.5〜106.8%
Draco Meteor
1 hits (44%)
110.2〜130.6%
Draco Meteor
1HKO
90.5〜106.8%
Draco Meteor
1 hits (44%)
Speed
First
パーモットS172 / BaxcaliburS105
First
パーモットS172 / BaxcaliburS150
First
パーモットS172 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
GyaradosGyarados
パーモット パーモット vs Gyarados Gyarados

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パーモットGyarados
123.3〜149.5%
でんこうそうげき
1HKO
calculated with 攻撃-1
212.9〜252.6%
でんこうそうげき
1HKO
calculated with 攻撃-1
123.3〜149.5%
でんこうそうげき
1HKO
calculated with 攻撃-1
Gyaradosパーモット
84.4〜99.3%
Earthquake
2HKO
110.2〜130.6%
Earthquake
2HKO (incl. きあいのタスキ)
84.4〜99.3%
Earthquake
2HKO
Speed
First
パーモットS172 / GyaradosS101
First
パーモットS172 / GyaradosS133
First
パーモットS172 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パーモットGyarados
137.6〜163.9%
でんこうそうげき
1HKO
calculated with 攻撃-1
235.7〜277.8%
でんこうそうげき
1HKO
calculated with 攻撃-1
137.6〜163.9%
でんこうそうげき
1HKO
calculated with 攻撃-1
Gyaradosパーモット
84.4〜99.3%
Earthquake
2HKO
110.2〜130.6%
Earthquake
1HKO
84.4〜99.3%
Earthquake
2HKO
Speed
First
パーモットS235 / GyaradosS101
First
パーモットS235 / GyaradosS133
First
パーモットS235 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パーモットGyarados
160.4〜194.1%
でんこうそうげき
1HKO
calculated with 攻撃-1
277.2〜328.1%
でんこうそうげき
1HKO
calculated with 攻撃-1
160.4〜194.1%
でんこうそうげき
1HKO
calculated with 攻撃-1
Gyaradosパーモット
84.4〜99.3%
Earthquake
2HKO
110.2〜130.6%
Earthquake
1HKO
84.4〜99.3%
Earthquake
2HKO
Speed
First
パーモットS172 / GyaradosS101
First
パーモットS172 / GyaradosS133
First
パーモットS172 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
パーモット パーモット vs Basculegion-F Basculegion-F

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パーモットBasculegion-F
161.9〜190.9%
でんこうそうげき
1HKO
161.9〜190.9%
でんこうそうげき
1HKO
161.9〜190.9%
でんこうそうげき
1HKO
Basculegion-Fパーモット
107.5〜127.9%
Wave Crash
2HKO (incl. きあいのタスキ)
119.0〜140.1%
Wave Crash
2HKO (incl. きあいのタスキ)
139.5〜166.0%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
パーモットS172 / Basculegion-FS195
First
パーモットS172 / Basculegion-FS143
First
パーモットS172 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パーモットBasculegion-F
176.6〜209.1%
でんこうそうげき
1HKO
176.6〜209.1%
でんこうそうげき
1HKO
176.6〜209.1%
でんこうそうげき
1HKO
Basculegion-Fパーモット
107.5〜127.9%
Wave Crash
1HKO
119.0〜140.1%
Wave Crash
1HKO
139.5〜166.0%
Wave Crash
1HKO
Speed
First
パーモットS235 / Basculegion-FS195
First
パーモットS235 / Basculegion-FS143
First
パーモットS235 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パーモットBasculegion-F
210.2〜248.2%
でんこうそうげき
1HKO
210.2〜248.2%
でんこうそうげき
1HKO
210.2〜248.2%
でんこうそうげき
1HKO
Basculegion-Fパーモット
107.5〜127.9%
Wave Crash
1HKO
119.0〜140.1%
Wave Crash
1HKO
139.5〜166.0%
Wave Crash
1HKO
Speed
Second
パーモットS172 / Basculegion-FS195
First
パーモットS172 / Basculegion-FS143
First
パーモットS172 / Basculegion-FS130
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
パーモット パーモット vs Greninja Greninja

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
パーモットGreninja
174.5〜206.7%
Close Combat
2HKO (incl. きあいのタスキ)
187.9〜222.1%
でんこうそうげき
1HKO
209.4〜247.7%
でんこうそうげき
1HKO
Greninjaパーモット
91.2〜107.5%
Mud Shot
2HKO
98.0〜115.0%
Hydro Pump
2HKO
91.2〜107.5%
Mud Shot
2HKO
Speed
Second
パーモットS172 / GreninjaS174
Second
パーモットS172 / GreninjaS213
Second
パーモットS172 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
パーモットGreninja
193.3〜226.8%
Close Combat
2HKO (incl. きあいのタスキ)
204.0〜243.0%
でんこうそうげき
1HKO
231.5〜271.8%
でんこうそうげき
1HKO
Greninjaパーモット
91.2〜107.5%
Mud Shot
1 hits (38%)
98.0〜115.0%
Hydro Pump
1 hits (88%)
91.2〜107.5%
Mud Shot
1 hits (38%)
Speed
First
パーモットS235 / GreninjaS174
First
パーモットS235 / GreninjaS213
Second
パーモットS235 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
パーモットGreninja
226.8〜268.5%
Close Combat
2HKO (incl. きあいのタスキ)
244.3〜287.9%
でんこうそうげき
1HKO
271.8〜322.1%
でんこうそうげき
1HKO
Greninjaパーモット
91.2〜107.5%
Mud Shot
1 hits (38%)
98.0〜115.0%
Hydro Pump
1 hits (88%)
91.2〜107.5%
Mud Shot
1 hits (38%)
Speed
Second
パーモットS172 / GreninjaS174
Second
パーモットS172 / GreninjaS213
Second
パーモットS172 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンYメガリザードンY
パーモット パーモット vs メガリザードンY メガリザードンY

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パーモットメガリザードンY
178.1〜210.3%
でんこうそうげき
1HKO
calculated with 晴れ
メガリザードンYパーモット
149.7〜177.6%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
パーモットS172 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パーモットメガリザードンY
196.1〜232.3%
でんこうそうげき
1HKO
calculated with 晴れ
メガリザードンYパーモット
149.7〜177.6%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
パーモットS235 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パーモットメガリザードンY
231.0〜272.9%
でんこうそうげき
1HKO
calculated with 晴れ
メガリザードンYパーモット
149.7〜177.6%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
パーモットS172 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Sneasler*Sneasler
パーモット パーモット vs Sneasler Sneasler

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
パーモットSneasler
108.3〜128.0%
でんこうそうげき
1HKO
108.3〜128.0%
でんこうそうげき
1HKO
108.3〜128.0%
でんこうそうげき
1HKO
Sneaslerパーモット
102.7〜121.1%
Close Combat
2HKO (incl. きあいのタスキ)
102.7〜121.1%
Close Combat
2HKO (incl. きあいのタスキ)
102.7〜121.1%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
パーモットS172 / SneaslerS172
Second
パーモットS172 / SneaslerS172
Second
パーモットS172 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
パーモットSneasler
117.2〜139.5%
でんこうそうげき
1HKO
117.2〜139.5%
でんこうそうげき
1HKO
117.2〜139.5%
でんこうそうげき
1HKO
Sneaslerパーモット
102.7〜121.1%
Close Combat
1HKO
102.7〜121.1%
Close Combat
1HKO
102.7〜121.1%
Close Combat
1HKO
Speed
First
パーモットS235 / SneaslerS172
First
パーモットS235 / SneaslerS172
First
パーモットS235 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
パーモットSneasler
140.1〜166.2%
でんこうそうげき
1HKO
140.1〜166.2%
でんこうそうげき
1HKO
140.1〜166.2%
でんこうそうげき
1HKO
Sneaslerパーモット
102.7〜121.1%
Close Combat
1HKO
102.7〜121.1%
Close Combat
1HKO
102.7〜121.1%
Close Combat
1HKO
Speed
Second
パーモットS172 / SneaslerS172
Second
パーモットS172 / SneaslerS172
Second
パーモットS172 / SneaslerS172
Verdict
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Unfavorable
グソクムシャ*グソクムシャ
パーモット パーモット vs グソクムシャ グソクムシャ

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パーモットグソクムシャ
65.9〜79.1%
Fire Punch
2HKO
グソクムシャパーモット
130.6〜155.1%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
パーモットS172 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パーモットグソクムシャ
70.9〜84.1%
Fire Punch
2HKO
グソクムシャパーモット
130.6〜155.1%
Drill Run
1HKO
Speed
First
パーモットS235 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パーモットグソクムシャ
85.7〜102.7%
Fire Punch
1 hits (6%)
グソクムシャパーモット
130.6〜155.1%
Drill Run
1HKO
Speed
First
パーモットS172 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
パーモット パーモット vs Hippowdon Hippowdon

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パーモットHippowdon
37.7〜44.7%
Close Combat
3 hits (33%)
calculated with すなあらし
34.9〜40.9%
Close Combat
3 hits (62%)
calculated with すなあらし
37.7〜44.7%
Close Combat
3HKO
calculated with すなあらし
Hippowdonパーモット
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
パーモットS172 / HippowdonS67
First
パーモットS172 / HippowdonS67
First
パーモットS172 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パーモットHippowdon
42.3〜50.2%
Ice Punch
3HKO
calculated with すなあらし
37.7〜44.7%
Close Combat
3HKO
calculated with すなあらし
42.3〜50.2%
Ice Punch
2 hits (<1%)
calculated with すなあらし
Hippowdonパーモット
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
パーモットS235 / HippowdonS67
First
パーモットS235 / HippowdonS67
First
パーモットS235 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パーモットHippowdon
48.8〜57.7%
Close Combat
3HKO
calculated with すなあらし
45.1〜53.0%
Close Combat
2 hits (<1%)
calculated with すなあらし
48.8〜57.7%
Close Combat
2 hits (95%)
calculated with すなあらし
Hippowdonパーモット
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
114.3〜134.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
パーモットS172 / HippowdonS67
First
パーモットS172 / HippowdonS67
First
パーモットS172 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
Aegislash*Aegislash
パーモット パーモット vs Aegislash Aegislash

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パーモットAegislash
43.1〜51.5%
Fire Punch
3HKO
43.1〜51.5%
Fire Punch
3HKO
43.1〜51.5%
Fire Punch
2 hits (6%)
Aegislashパーモット
76.2〜89.8%
Close Combat
2HKO
85.7〜100.7%
Shadow Ball
2HKO
76.2〜89.8%
Close Combat
2HKO
Speed
First
パーモットS172 / AegislashS80
First
パーモットS172 / AegislashS72
First
パーモットS172 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パーモットAegislash
47.3〜55.7%
Fire Punch
2 hits (18%)
47.3〜55.7%
Fire Punch
2 hits (18%)
47.3〜55.7%
Fire Punch
2 hits (74%)
Aegislashパーモット
104.1〜123.1%
Poltergeist
1HKO
85.7〜100.7%
Shadow Ball
1 hits (13%)
124.5〜147.6%
Poltergeist
1HKO
Speed
First
パーモットS235 / AegislashS80
First
パーモットS235 / AegislashS72
First
パーモットS235 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パーモットAegislash
55.7〜66.5%
Fire Punch
2HKO
55.7〜66.5%
Fire Punch
2HKO
55.7〜66.5%
Fire Punch
2HKO
Aegislashパーモット
104.1〜123.1%
Poltergeist
1HKO
85.7〜100.7%
Shadow Ball
1 hits (13%)
124.5〜147.6%
Poltergeist
1HKO
Speed
First
パーモットS172 / AegislashS80
First
パーモットS172 / AegislashS72
First
パーモットS172 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
パーモット パーモット vs Mimikyu Mimikyu

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
パーモットMimikyu
102.3〜121.4%
でんこうそうげき
2HKO (incl. ばけのかわ)
102.3〜121.4%
でんこうそうげき
2HKO (incl. ばけのかわ)
102.3〜121.4%
でんこうそうげき
2HKO (incl. ばけのかわ)
Mimikyuパーモット
155.1〜185.7%
Play Rough
2HKO (incl. きあいのタスキ)
119.7〜142.9%
Play Rough
2HKO (incl. きあいのタスキ)
119.7〜142.9%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
First
パーモットS172 / MimikyuS148
First
パーモットS172 / MimikyuS148
First
パーモットS172 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
パーモットMimikyu
112.2〜132.8%
でんこうそうげき
2HKO (incl. ばけのかわ)
112.2〜132.8%
でんこうそうげき
2HKO (incl. ばけのかわ)
112.2〜132.8%
でんこうそうげき
2HKO (incl. ばけのかわ)
Mimikyuパーモット
155.1〜185.7%
Play Rough
1HKO
119.7〜142.9%
Play Rough
1HKO
119.7〜142.9%
Play Rough
1HKO
Speed
First
パーモットS235 / MimikyuS148
First
パーモットS235 / MimikyuS148
First
パーモットS235 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
パーモットMimikyu
132.8〜157.3%
でんこうそうげき
2HKO (incl. ばけのかわ)
132.8〜157.3%
でんこうそうげき
2HKO (incl. ばけのかわ)
132.8〜157.3%
でんこうそうげき
2HKO (incl. ばけのかわ)
Mimikyuパーモット
155.1〜185.7%
Play Rough
1HKO
119.7〜142.9%
Play Rough
1HKO
119.7〜142.9%
Play Rough
1HKO
Speed
First
パーモットS172 / MimikyuS148
First
パーモットS172 / MimikyuS148
First
パーモットS172 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
パーモット パーモット vs Meowscarada Meowscarada

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パーモットMeowscarada
164.7〜193.5%
Close Combat
1HKO
164.7〜193.5%
Close Combat
2HKO (incl. きあいのタスキ)
164.7〜193.5%
Close Combat
1HKO
Meowscaradaパーモット
138.8〜163.3%
Play Rough
2HKO (incl. きあいのタスキ)
138.8〜163.3%
Play Rough
2HKO (incl. きあいのタスキ)
119.7〜143.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
パーモットS172 / MeowscaradaS262
Second
パーモットS172 / MeowscaradaS175
Second
パーモットS172 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パーモットMeowscarada
180.4〜213.1%
Close Combat
1HKO
180.4〜213.1%
Close Combat
2HKO (incl. きあいのタスキ)
180.4〜213.1%
Close Combat
1HKO
Meowscaradaパーモット
138.8〜163.3%
Play Rough
1HKO
138.8〜163.3%
Play Rough
1HKO
104.1〜122.4%
Flower Trick
1HKO
Speed
Second
パーモットS235 / MeowscaradaS262
First
パーモットS235 / MeowscaradaS175
First
パーモットS235 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パーモットMeowscarada
213.7〜251.0%
Close Combat
1HKO
213.7〜251.0%
Close Combat
2HKO (incl. きあいのタスキ)
213.7〜251.0%
Close Combat
1HKO
Meowscaradaパーモット
138.8〜163.3%
Play Rough
1HKO
138.8〜163.3%
Play Rough
1HKO
104.1〜122.4%
Flower Trick
1HKO
Speed
Second
パーモットS172 / MeowscaradaS262
Second
パーモットS172 / MeowscaradaS175
Second
パーモットS172 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
パーモット パーモット vs ゴリランダー ゴリランダー

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パーモットゴリランダー
50.7〜59.9%
Ice Punch
2HKO
calculated with グラスフィールド
50.7〜59.9%
Ice Punch
2HKO
calculated with グラスフィールド
33.3〜39.6%
Close Combat
3HKO
calculated with グラスフィールド
ゴリランダーパーモット
137.4〜162.6%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
106.1〜125.2%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
106.1〜125.2%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
パーモットS172 / ゴリランダーS107
First
パーモットS172 / ゴリランダーS107
First
パーモットS172 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パーモットゴリランダー
54.1〜64.3%
Close Combat
2HKO
calculated with グラスフィールド
54.1〜64.3%
Close Combat
2HKO
calculated with グラスフィールド
36.7〜43.5%
Close Combat
3HKO
calculated with グラスフィールド
ゴリランダーパーモット
137.4〜162.6%
High Horsepower
1HKO
calculated with グラスフィールド
106.1〜125.2%
High Horsepower
1HKO
calculated with グラスフィールド
106.1〜125.2%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
パーモットS235 / ゴリランダーS107
First
パーモットS235 / ゴリランダーS107
First
パーモットS235 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パーモットゴリランダー
65.7〜78.3%
Ice Punch
2HKO
calculated with グラスフィールド
65.7〜78.3%
Ice Punch
2HKO
calculated with グラスフィールド
43.5〜52.7%
Ice Punch
2 hits (13%)
calculated with グラスフィールド
ゴリランダーパーモット
137.4〜162.6%
High Horsepower
1HKO
calculated with グラスフィールド
106.1〜125.2%
High Horsepower
1HKO
calculated with グラスフィールド
106.1〜125.2%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
パーモットS172 / ゴリランダーS107
First
パーモットS172 / ゴリランダーS107
First
パーモットS172 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
メガリザードンX*メガリザードンX
パーモット パーモット vs メガリザードンX メガリザードンX

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パーモットメガリザードンX
56.1〜66.5%
Close Combat
2HKO
メガリザードンXパーモット
119.7〜142.9%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
First
パーモットS172 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パーモットメガリザードンX
60.6〜72.3%
Close Combat
2HKO
メガリザードンXパーモット
119.7〜142.9%
Flare Blitz
1HKO
Speed
First
パーモットS235 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パーモットメガリザードンX
72.9〜85.8%
Close Combat
2HKO
メガリザードンXパーモット
119.7〜142.9%
Flare Blitz
1HKO
Speed
First
パーモットS172 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
A-Ninetales*A-Ninetales
パーモット パーモット vs A-Ninetales A-Ninetales

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パーモットA-Ninetales
43.4〜52.0%
Fire Punch
2 hits (7%)
calculated with あられ
54.0〜64.0%
Close Combat
2HKO
calculated with あられ
A-Ninetalesパーモット
91.2〜110.2%
Moonblast
2HKO
calculated with あられ
122.4〜144.2%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
パーモットS172 / A-NinetalesS177
Second
パーモットS172 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パーモットA-Ninetales
46.9〜55.4%
Close Combat
2 hits (73%)
calculated with あられ
58.7〜70.0%
Close Combat
2HKO
calculated with あられ
A-Ninetalesパーモット
91.2〜110.2%
Moonblast
1 hits (50%)
calculated with あられ
122.4〜144.2%
Moonblast
1HKO
calculated with あられ
Speed
First
パーモットS235 / A-NinetalesS177
First
パーモットS235 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パーモットA-Ninetales
56.6〜66.9%
Fire Punch
2HKO
calculated with あられ
70.0〜82.7%
Close Combat
2HKO
calculated with あられ
A-Ninetalesパーモット
91.2〜110.2%
Moonblast
1 hits (50%)
calculated with あられ
122.4〜144.2%
Moonblast
1HKO
calculated with あられ
Speed
Second
パーモットS172 / A-NinetalesS177
Second
パーモットS172 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
Skeledirge×Skeledirge
パーモット パーモット vs Skeledirge Skeledirge

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パーモットSkeledirge
37.9〜46.0%
でんこうそうげき
999HKO
37.9〜46.0%
でんこうそうげき
999HKO
24.2〜29.4%
Thunder Punch
4 hits (>99%)
Skeledirgeパーモット
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
Speed
First
パーモットS172 / SkeledirgeS86
First
パーモットS172 / SkeledirgeS86
First
パーモットS172 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パーモットSkeledirge
27.0〜32.2%
Thunder Punch
4 hits (34%)
27.0〜32.2%
Thunder Punch
4 hits (<1%)
27.0〜32.2%
Thunder Punch
4HKO
Skeledirgeパーモット
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
Speed
First
パーモットS235 / SkeledirgeS86
First
パーモットS235 / SkeledirgeS86
First
パーモットS235 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パーモットSkeledirge
31.3〜37.9%
Thunder Punch
3 hits (<1%)
31.3〜37.9%
Thunder Punch
4HKO
31.3〜37.9%
Thunder Punch
3 hits (87%)
Skeledirgeパーモット
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
76.2〜89.8%
Earth Power
2HKO
Speed
First
パーモットS172 / SkeledirgeS86
First
パーモットS172 / SkeledirgeS86
First
パーモットS172 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
パーモット パーモット vs Metagross Metagross

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パーモットMetagross
42.7〜50.3%
Close Combat
2 hits (1%)
Metagrossパーモット
203.4〜240.1%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
パーモットS172 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パーモットMetagross
47.1〜56.1%
Fire Punch
2 hits (78%)
Metagrossパーモット
203.4〜240.1%
Psychic Fangs
1HKO
Speed
First
パーモットS235 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パーモットMetagross
55.4〜65.0%
Close Combat
2HKO
Metagrossパーモット
203.4〜240.1%
Psychic Fangs
1HKO
Speed
First
パーモットS172 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
パーモット パーモット vs Dragonite Dragonite

パーモット's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パーモットDragonite
50.3〜59.9%
Ice Punch
2HKO
58.7〜70.1%
Ice Punch
2HKO
58.7〜70.1%
Ice Punch
2HKO
Dragoniteパーモット
134.7〜159.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
94.6〜112.2%
Draco Meteor
2HKO
104.1〜123.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
パーモットS172 / DragoniteS152
First
パーモットS172 / DragoniteS145
First
パーモットS172 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

パーモット's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パーモットDragonite
55.7〜65.9%
Ice Punch
2HKO
64.7〜77.2%
Ice Punch
2HKO
64.7〜77.2%
Ice Punch
2HKO
Dragoniteパーモット
134.7〜159.2%
Draco Meteor
1HKO
94.6〜112.2%
Draco Meteor
1 hits (69%)
104.1〜123.1%
Draco Meteor
1HKO
Speed
First
パーモットS235 / DragoniteS152
First
パーモットS235 / DragoniteS145
First
パーモットS235 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

パーモット's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パーモットDragonite
65.3〜77.8%
Ice Punch
2HKO
76.0〜91.0%
Ice Punch
2HKO
76.0〜91.0%
Ice Punch
2HKO
Dragoniteパーモット
134.7〜159.2%
Draco Meteor
1HKO
94.6〜112.2%
Draco Meteor
1 hits (69%)
104.1〜123.1%
Draco Meteor
1HKO
Speed
First
パーモットS172 / DragoniteS152
First
パーモットS172 / DragoniteS145
First
パーモットS172 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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