Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ミロカロス

ミロカロス

みず
全国図鑑 No.350 / 使用率 65位
データ集計日:2026-09-10

種族値

HP
95
こうげき
60
ぼうぎょ
79
とくこう
100
とくぼう
125
すばやさ
81
合計
540

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
くさでんき
はがねほのおみずこおり

特性

順位 特性名 採用率 ⓘ 効果・推移
1 かちき
80.5%
-10.4
相手に能力を下げられると特攻が2段階上がる。
採用率の推移
92867990.9%80.5%9/99/10
2 メロメロボディ
10.4%
+5.9
異性から接触技を受けると30%の確率で相手をメロメロ状態にする。
採用率の推移
11744.5%10.4%9/99/10
3 ふしぎなうろこ
9.1%
+4.6
状態異常の時、防御が1.5倍になる。
採用率の推移
10744.5%9.1%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
みず ねっとう
97.3%
-2.7
みず特殊
威力 80命中 100%PP 16
30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。
採用率の推移
1009897100.0%97.3%9/99/10
2
ノーマル じこさいせい
96.4%
+5.5
ノーマル変化
PP 8
自分のHPのを最大HPの1/2回復する。
採用率の推移
97949090.9%96.4%9/99/10
3
こおり れいとうビーム
67.9%
-16.2
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
採用率の推移
87766584.1%67.9%9/99/10
4
エスパー ミラーコート
67.2%
+30.8
エスパー特殊
命中 100%PP 20
優先度-5使ったターンに相手から受けた特殊技のダメージを2倍にして返す。
採用率の推移
72523236.4%67.2%9/99/10
5
こおり くろいきり
39.1%
+16.4
こおり変化
PP 20
全体の場の能力変化をなくす。
採用率の推移
42312022.7%39.1%9/99/10
6
ドラゴン ドラゴンテール
12.2%
-42.3
ドラゴン物理
威力 60命中 90%PP 12
優先度-6相手に控えがいる場合、相手をランダムに交代させる。
採用率の推移
6133654.5%12.2%9/99/10
7
みず クイックターン
7.7%
+5.4
みず物理
威力 60命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
9512.3%7.7%9/99/10
8
フェアリー ドレインキッス
3.1%
-6.0
フェアリー特殊
威力 50命中 100%PP 12
相手に与えたダメージの3/4自分のHPを回復する。
採用率の推移
10629.1%3.1%9/99/10
9
こおり こごえるかぜ
2.9%
こおり特殊
威力 55命中 95%PP 16
相手の素早さを1段階下げる。
10
ノーマル しんぴのまもり
2.0%
ノーマル変化
PP 20
5ターンの間、味方の場をしんぴのまもり状態にする。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
たべのこし
44.0%
+32.6
ターン終わりに最大HPの1/16回復する。
採用率の推移
4928711.4%44.0%9/99/10
2
オボンのみオボンのみ
27.7%
-35.9
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
69462263.6%27.7%9/99/10
3
ゴツゴツメット
14.4%
-1.5
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
16151415.9%14.4%9/99/10
4
きあいのタスキきあいのタスキ
4.0%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
5
カゴのみ
3.3%
ねむり状態を回復する。1度使うと無くなる。
6
ひかりのこな
2.7%
相手の技の命中率が0.9倍になる。
7
ラムのみラムのみ
2.6%
-6.5
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
10629.1%2.6%9/99/10
8
しめつけバンド
0.4%
バインド状態で与えるダメージが相手の最大HPの1/8ではなく1/6になる。
9
ようせいのハネ
0.2%
フェアリータイプの技の威力が1.2倍になる。
10
しんぴのしずく
0.2%
みずタイプの技の威力が1.2倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
67.0%
-21.6
採用率の推移
92786488.6%67.0%9/99/10
2 おだやか (D↑ A↓)
18.2%
3 ひかえめ (C↑ A↓)
8.9%
-0.2
採用率の推移
9999.1%8.9%9/99/10
4 しんちょう (D↑ C↓)
2.7%
+0.4
採用率の推移
3222.3%2.7%9/99/10
5 のんき
2.2%
6 なまいき (D↑ S↓)
0.9%

ステータス振り

順位 H A B C D S 採用率
1 32032020
40.0%
2 32032200
6.9%
3 32031003
6.0%
4 310200150
5.8%
5 32020320
4.4%
6 32003220
3.6%
7 32032110
3.1%
8 32029050
2.9%
9 27000327
2.7%
10 310210014
2.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 5.0位前回比 +8
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位
順位推移(数字が小さいほど多く同居)
3
平均 2.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 6.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 5.0位前回比 -6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 7.0位前回比 -6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ミロカロス
考察記事
ミロカロス考察 M-2 使用率50位 耐久型の技構成と立ち回り

Pokémon Matchups

Favorable
HippowdonHippowdon
Milotic Milotic vs Hippowdon Hippowdon

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MiloticHippowdon
39.1〜45.6%
Scald
3 hits (64%)
calculated with すなあらし
41.9〜50.2%
Scald
3HKO
calculated with すなあらし
39.1〜45.6%
Scald
3HKO
calculated with すなあらし
HippowdonMilotic
25.7〜31.2%
Earthquake
4HKO
calculated with すなあらし
25.7〜31.2%
Earthquake
4HKO
calculated with すなあらし
25.7〜31.2%
Earthquake
4HKO
calculated with すなあらし
Speed
First
MiloticS101 / HippowdonS67
First
MiloticS101 / HippowdonS67
First
MiloticS101 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MiloticHippowdon
39.1〜45.6%
Scald
3 hits (64%)
calculated with すなあらし
41.9〜50.2%
Scald
3HKO
calculated with すなあらし
39.1〜45.6%
Scald
3HKO
calculated with すなあらし
HippowdonMilotic
28.7〜34.2%
Earthquake
4HKO
calculated with すなあらし
28.7〜34.2%
Earthquake
4HKO
calculated with すなあらし
28.7〜34.2%
Earthquake
4HKO
calculated with すなあらし
Speed
First
MiloticS101 / HippowdonS67
First
MiloticS101 / HippowdonS67
First
MiloticS101 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MiloticHippowdon
39.1〜45.6%
Scald
3 hits (64%)
calculated with すなあらし
41.9〜50.2%
Scald
3HKO
calculated with すなあらし
39.1〜45.6%
Scald
3HKO
calculated with すなあらし
HippowdonMilotic
25.7〜31.2%
Earthquake
3 hits (89%)
calculated with すなあらし
25.7〜31.2%
Earthquake
3 hits (89%)
calculated with すなあらし
25.7〜31.2%
Earthquake
3 hits (89%)
calculated with すなあらし
Speed
First
MiloticS101 / HippowdonS67
First
MiloticS101 / HippowdonS67
First
MiloticS101 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
Farigiraf*Farigiraf
Milotic Milotic vs Farigiraf Farigiraf

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MiloticFarigiraf
67.9〜80.5%
Scald
2HKO
56.8〜67.4%
Scald
2HKO
67.9〜80.5%
Scald
2HKO
FarigirafMilotic
42.6〜50.5%
Energy Ball
3HKO
34.7〜41.6%
Energy Ball
3 hits (76%)
45.5〜54.5%
Energy Ball
2 hits (6%)
Speed
Second
MiloticS101 / FarigirafS151
Second
MiloticS101 / FarigirafS106
Second
MiloticS101 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MiloticFarigiraf
67.9〜80.5%
Scald
2HKO
56.8〜67.4%
Scald
2HKO
67.9〜80.5%
Scald
2HKO
FarigirafMilotic
38.6〜45.5%
Energy Ball
3 hits (58%)
31.7〜37.6%
Energy Ball
4HKO
42.6〜50.5%
Energy Ball
3HKO
Speed
Second
MiloticS101 / FarigirafS151
Second
MiloticS101 / FarigirafS106
Second
MiloticS101 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MiloticFarigiraf
67.9〜80.5%
Scald
2HKO
56.8〜67.4%
Scald
2HKO
67.9〜80.5%
Scald
2HKO
FarigirafMilotic
42.6〜50.5%
Energy Ball
2 hits (1%)
34.7〜41.6%
Energy Ball
3HKO
45.5〜54.5%
Energy Ball
2 hits (52%)
Speed
Second
MiloticS101 / FarigirafS151
Second
MiloticS101 / FarigirafS106
Second
MiloticS101 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
A-Ninetales*A-Ninetales
Milotic Milotic vs A-Ninetales A-Ninetales

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MiloticA-Ninetales
26.3〜31.4%
Scald
4HKO
calculated with あられ
30.7〜36.7%
Scald
3 hits (62%)
calculated with あられ
A-NinetalesMilotic
27.7〜33.7%
Freeze-Dry
4 hits (95%) (incl. たべのこし)
calculated with あられ
35.6〜42.6%
Freeze-Dry
3 hits (91%)
calculated with あられ
Speed
Second
MiloticS101 / A-NinetalesS177
Second
MiloticS101 / A-NinetalesS177
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MiloticA-Ninetales
26.3〜31.4%
Scald
4HKO
calculated with あられ
30.7〜36.7%
Scald
3 hits (62%)
calculated with あられ
A-NinetalesMilotic
24.8〜30.7%
Freeze-Dry
999HKO
calculated with あられ
32.7〜39.6%
Freeze-Dry
4HKO
calculated with あられ
Speed
Second
MiloticS101 / A-NinetalesS177
Second
MiloticS101 / A-NinetalesS177
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MiloticA-Ninetales
26.3〜31.4%
Scald
4HKO
calculated with あられ
30.7〜36.7%
Scald
3 hits (62%)
calculated with あられ
A-NinetalesMilotic
27.7〜33.7%
Freeze-Dry
3 hits (<1%)
calculated with あられ
35.6〜42.6%
Freeze-Dry
3HKO
calculated with あられ
Speed
Second
MiloticS101 / A-NinetalesS177
Second
MiloticS101 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
Hydreigon*Hydreigon
Milotic Milotic vs Hydreigon Hydreigon

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MiloticHydreigon
52.1〜61.5%
Draining Kiss
2HKO
52.1〜61.5%
Draining Kiss
2HKO
52.1〜61.5%
Draining Kiss
2HKO
HydreigonMilotic
29.7〜35.6%
Dark Pulse
4HKO
27.2〜32.7%
Dark Pulse
4 hits (67%)
62.4〜73.8%
Draco Meteor
2 hits (20%)
Speed
Second
MiloticS101 / HydreigonS225
Second
MiloticS101 / HydreigonS165
Second
MiloticS101 / HydreigonS150
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MiloticHydreigon
52.1〜61.5%
Draining Kiss
2HKO
52.1〜61.5%
Draining Kiss
2HKO
52.1〜61.5%
Draining Kiss
2HKO
HydreigonMilotic
27.2〜32.7%
Dark Pulse
4 hits (4%)
25.2〜29.7%
Dark Pulse
5HKO (incl. オボンのみ)
35.1〜42.1%
Dark Pulse
3 hits (<1%)
Speed
Second
MiloticS101 / HydreigonS225
Second
MiloticS101 / HydreigonS165
Second
MiloticS101 / HydreigonS150
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MiloticHydreigon
52.1〜61.5%
Draining Kiss
2HKO
52.1〜61.5%
Draining Kiss
2HKO
52.1〜61.5%
Draining Kiss
2HKO
HydreigonMilotic
48.0〜56.9%
Draco Meteor
3 hits (14%)
27.2〜32.7%
Dark Pulse
4HKO
62.4〜73.8%
Draco Meteor
2 hits (69%)
Speed
Second
MiloticS101 / HydreigonS225
Second
MiloticS101 / HydreigonS165
Second
MiloticS101 / HydreigonS150
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
Milotic Milotic vs Skeledirge Skeledirge

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MiloticSkeledirge
54.0〜63.5%
Scald
2HKO
54.0〜63.5%
Scald
2 hits (4%)
54.0〜63.5%
Scald
2HKO
SkeledirgeMilotic
20.8〜24.3%
Shadow Ball
999HKO
20.8〜24.3%
Shadow Ball
999HKO
20.8〜24.3%
Shadow Ball
999HKO
Speed
First
MiloticS101 / SkeledirgeS86
First
MiloticS101 / SkeledirgeS86
First
MiloticS101 / SkeledirgeS86
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MiloticSkeledirge
54.0〜63.5%
Scald
2HKO
54.0〜63.5%
Scald
2 hits (4%)
54.0〜63.5%
Scald
2HKO
SkeledirgeMilotic
18.3〜22.3%
Shadow Ball
999HKO
18.3〜22.3%
Shadow Ball
999HKO
18.3〜22.3%
Shadow Ball
999HKO
Speed
First
MiloticS101 / SkeledirgeS86
First
MiloticS101 / SkeledirgeS86
First
MiloticS101 / SkeledirgeS86
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MiloticSkeledirge
54.0〜63.5%
Scald
2HKO
54.0〜63.5%
Scald
2 hits (4%)
54.0〜63.5%
Scald
2HKO
SkeledirgeMilotic
20.8〜24.3%
Shadow Ball
5HKO
20.8〜24.3%
Shadow Ball
5HKO
20.8〜24.3%
Shadow Ball
5HKO
Speed
First
MiloticS101 / SkeledirgeS86
First
MiloticS101 / SkeledirgeS86
First
MiloticS101 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View Skeledirge's page →
Dragonite*Dragonite
Milotic Milotic vs Dragonite Dragonite

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MiloticDragonite
33.5〜40.7%
Ice Beam
2HKO
40.7〜49.1%
Ice Beam
2HKO
40.7〜49.1%
Ice Beam
2HKO
DragoniteMilotic
50.5〜59.4%
Thunderbolt
2 hits (81%)
34.7〜41.6%
Thunderbolt
3 hits (76%)
38.6〜45.5%
Thunderbolt
3HKO
Speed
Second
MiloticS101 / DragoniteS152
Second
MiloticS101 / DragoniteS145
Second
MiloticS101 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MiloticDragonite
33.5〜40.7%
Ice Beam
2HKO
40.7〜49.1%
Ice Beam
2HKO
40.7〜49.1%
Ice Beam
2HKO
DragoniteMilotic
45.5〜54.5%
Thunderbolt
3HKO
35.6〜42.1%
Outrage
3 hits (<1%)
35.6〜42.6%
Thunderbolt
3 hits (2%)
Speed
Second
MiloticS101 / DragoniteS152
Second
MiloticS101 / DragoniteS145
Second
MiloticS101 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MiloticDragonite
33.5〜40.7%
Ice Beam
2HKO
40.7〜49.1%
Ice Beam
2HKO
40.7〜49.1%
Ice Beam
2HKO
DragoniteMilotic
50.5〜59.4%
Thunderbolt
2HKO
34.7〜41.6%
Thunderbolt
3HKO
38.6〜45.5%
Thunderbolt
3HKO
Speed
Second
MiloticS101 / DragoniteS152
Second
MiloticS101 / DragoniteS145
Second
MiloticS101 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
ボーマンダボーマンダ
Milotic Milotic vs ボーマンダ ボーマンダ

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Miloticボーマンダ
88.9〜105.3%
Ice Beam
1 hits (31%)
ボーマンダMilotic
60.4〜71.8%
Double-Edge
2HKO
Speed
Second
MiloticS101 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Miloticボーマンダ
88.9〜105.3%
Ice Beam
1 hits (31%)
ボーマンダMilotic
66.3〜78.7%
Double-Edge
2HKO
Speed
Second
MiloticS101 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Miloticボーマンダ
88.9〜105.3%
Ice Beam
1 hits (31%)
ボーマンダMilotic
60.4〜71.8%
Double-Edge
2HKO
Speed
Second
MiloticS101 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
Milotic Milotic vs Primarina Primarina

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MiloticPrimarina
11.2〜12.8%
Scald
999HKO
11.2〜12.8%
Scald
999HKO
11.2〜12.8%
Scald
999HKO
PrimarinaMilotic
28.7〜34.7%
Moonblast
4 hits (>99%) (incl. たべのこし)
35.6〜42.1%
Moonblast
3 hits (91%)
28.7〜34.7%
Moonblast
4 hits (>99%) (incl. たべのこし)
Speed
First
MiloticS101 / PrimarinaS80
First
MiloticS101 / PrimarinaS82
First
MiloticS101 / PrimarinaS80
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MiloticPrimarina
11.2〜12.8%
Scald
999HKO
11.2〜12.8%
Scald
999HKO
11.2〜12.8%
Scald
999HKO
PrimarinaMilotic
26.7〜31.7%
Moonblast
4 hits (<1%)
32.7〜38.6%
Moonblast
4HKO
26.7〜31.7%
Moonblast
4 hits (<1%)
Speed
First
MiloticS101 / PrimarinaS80
First
MiloticS101 / PrimarinaS82
First
MiloticS101 / PrimarinaS80
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MiloticPrimarina
11.2〜12.8%
Scald
999HKO
11.2〜12.8%
Scald
999HKO
11.2〜12.8%
Scald
999HKO
PrimarinaMilotic
28.7〜34.7%
Moonblast
3 hits (8%)
35.6〜42.1%
Moonblast
3HKO
28.7〜34.7%
Moonblast
3 hits (8%)
Speed
First
MiloticS101 / PrimarinaS80
First
MiloticS101 / PrimarinaS82
First
MiloticS101 / PrimarinaS80
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Milotic Milotic vs グソクムシャ グソクムシャ

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Miloticグソクムシャ
21.4〜25.3%
Scald
4 hits (<1%)
グソクムシャMilotic
45.0〜54.0%
Leech Life
2 hits (3%)
Speed
First
MiloticS101 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Miloticグソクムシャ
21.4〜25.3%
Scald
4 hits (<1%)
グソクムシャMilotic
49.5〜58.4%
Close Combat
3HKO
Speed
First
MiloticS101 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Miloticグソクムシャ
21.4〜25.3%
Scald
4 hits (<1%)
グソクムシャMilotic
45.0〜54.0%
Leech Life
2 hits (38%)
Speed
First
MiloticS101 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ×セグレイブ
Milotic Milotic vs セグレイブ セグレイブ

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Miloticセグレイブ
19.9〜24.1%
Draining Kiss
999HKO
23.0〜27.2%
Draining Kiss
4 hits (30%)
23.0〜27.2%
Draining Kiss
4 hits (30%)
セグレイブMilotic
58.4〜68.8%
きょけんとつげき
2HKO
46.0〜55.0%
きょけんとつげき
2 hits (11%)
65.3〜77.7%
きょけんとつげき
2HKO
Speed
Second
MiloticS101 / セグレイブS139
Second
MiloticS101 / セグレイブS152
Second
MiloticS101 / セグレイブS139
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Miloticセグレイブ
19.9〜24.1%
Draining Kiss
999HKO
23.0〜27.2%
Draining Kiss
4 hits (30%)
23.0〜27.2%
Draining Kiss
4 hits (30%)
セグレイブMilotic
63.9〜75.7%
きょけんとつげき
2HKO
50.5〜59.9%
きょけんとつげき
3HKO (incl. オボンのみ)
71.8〜85.1%
きょけんとつげき
2HKO
Speed
Second
MiloticS101 / セグレイブS139
Second
MiloticS101 / セグレイブS152
Second
MiloticS101 / セグレイブS139
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Miloticセグレイブ
19.9〜24.1%
Draining Kiss
999HKO
23.0〜27.2%
Draining Kiss
4 hits (30%)
23.0〜27.2%
Draining Kiss
4 hits (30%)
セグレイブMilotic
58.4〜68.8%
きょけんとつげき
2HKO
46.0〜55.0%
きょけんとつげき
2 hits (61%)
65.3〜77.7%
きょけんとつげき
2HKO
Speed
Second
MiloticS101 / セグレイブS139
Second
MiloticS101 / セグレイブS152
Second
MiloticS101 / セグレイブS139
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
Milotic Milotic vs Lucario Lucario

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MiloticLucario
40.8〜49.0%
Scald
3HKO
40.8〜49.0%
Scald
3HKO
LucarioMilotic
49.5〜58.4%
Focus Blast
2 hits (68%)
58.4〜69.3%
Focus Blast
2HKO
Speed
Second
MiloticS101 / LucarioS223
Second
MiloticS101 / LucarioS180
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MiloticLucario
40.8〜49.0%
Scald
3HKO
40.8〜49.0%
Scald
3HKO
LucarioMilotic
45.0〜53.5%
Focus Blast
3HKO
53.5〜63.4%
Focus Blast
2 hits (3%)
Speed
Second
MiloticS101 / LucarioS223
Second
MiloticS101 / LucarioS180
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MiloticLucario
40.8〜49.0%
Scald
3HKO
40.8〜49.0%
Scald
3HKO
LucarioMilotic
49.5〜58.4%
Focus Blast
2 hits (98%)
58.4〜69.3%
Focus Blast
2HKO
Speed
Second
MiloticS101 / LucarioS223
Second
MiloticS101 / LucarioS180
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Milotic Milotic vs Gholdengo Gholdengo

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MiloticGholdengo
31.3〜36.8%
Scald
3 hits (64%)
20.2〜23.8%
Scald
5HKO
31.3〜36.8%
Scald
4HKO
GholdengoMilotic
46.5〜55.4%
Thunderbolt
2 hits (16%)
35.6〜42.6%
Thunderbolt
3 hits (92%)
42.6〜50.5%
Thunderbolt
3HKO
Speed
Second
MiloticS101 / GholdengoS136
Second
MiloticS101 / GholdengoS107
Second
MiloticS101 / GholdengoS136
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MiloticGholdengo
31.3〜36.8%
Scald
3 hits (64%)
20.2〜23.8%
Scald
5HKO
31.3〜36.8%
Scald
4HKO
GholdengoMilotic
42.6〜50.5%
Thunderbolt
3HKO
32.7〜38.6%
Thunderbolt
4HKO
38.6〜46.5%
Thunderbolt
3 hits (80%)
Speed
Second
MiloticS101 / GholdengoS136
Second
MiloticS101 / GholdengoS107
Second
MiloticS101 / GholdengoS136
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MiloticGholdengo
31.3〜36.8%
Scald
3 hits (64%)
20.2〜23.8%
Scald
5HKO
31.3〜36.8%
Scald
4HKO
GholdengoMilotic
46.5〜55.4%
Thunderbolt
2 hits (71%)
35.6〜42.6%
Thunderbolt
3HKO
42.6〜50.5%
Thunderbolt
2 hits (1%)
Speed
Second
MiloticS101 / GholdengoS136
Second
MiloticS101 / GholdengoS107
Second
MiloticS101 / GholdengoS136
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Milotic Milotic vs Baxcalibur Baxcalibur

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MiloticBaxcalibur
16.8〜19.8%
Ice Beam
999HKO
28.7〜34.1%
Ice Beam
4 hits (62%) (incl. オボンのみ)
16.8〜19.8%
Ice Beam
999HKO
BaxcaliburMilotic
33.7〜40.6%
Thunderbolt
3 hits (48%)
40.6〜48.5%
Thunderbolt
3HKO
33.7〜40.6%
Thunderbolt
3 hits (48%)
Speed
Second
MiloticS101 / BaxcaliburS105
Second
MiloticS101 / BaxcaliburS150
Second
MiloticS101 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MiloticBaxcalibur
16.8〜19.8%
Ice Beam
999HKO
28.7〜34.1%
Ice Beam
4 hits (62%) (incl. オボンのみ)
16.8〜19.8%
Ice Beam
999HKO
BaxcaliburMilotic
44.6〜52.5%
Electro Shot
4HKO (incl. オボンのみ)
37.6〜44.6%
Thunderbolt
3 hits (30%)
44.6〜52.5%
Electro Shot
4HKO (incl. オボンのみ)
Speed
Second
MiloticS101 / BaxcaliburS105
Second
MiloticS101 / BaxcaliburS150
Second
MiloticS101 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MiloticBaxcalibur
16.8〜19.8%
Ice Beam
999HKO
28.7〜34.1%
Ice Beam
4 hits (62%) (incl. オボンのみ)
16.8〜19.8%
Ice Beam
999HKO
BaxcaliburMilotic
33.7〜40.6%
Thunderbolt
3HKO
40.6〜48.5%
Thunderbolt
3HKO
33.7〜40.6%
Thunderbolt
3HKO
Speed
Second
MiloticS101 / BaxcaliburS105
Second
MiloticS101 / BaxcaliburS150
Second
MiloticS101 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Milotic Milotic vs Aegislash Aegislash

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MiloticAegislash
20.4〜25.1%
Scald
999HKO
20.4〜25.1%
Scald
999HKO
20.4〜25.1%
Scald
4 hits (<1%)
AegislashMilotic
47.5〜56.4%
Poltergeist
2 hits (29%)
37.1〜43.6%
Poltergeist
3 hits (>99%)
56.9〜67.3%
Poltergeist
2HKO
Speed
First
MiloticS101 / AegislashS80
First
MiloticS101 / AegislashS72
First
MiloticS101 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MiloticAegislash
20.4〜25.1%
Scald
999HKO
20.4〜25.1%
Scald
999HKO
20.4〜25.1%
Scald
4 hits (<1%)
AegislashMilotic
38.1〜45.0%
Close Combat
3 hits (48%)
31.2〜37.1%
Shadow Ball
4HKO
38.1〜45.0%
Close Combat
3 hits (48%)
Speed
First
MiloticS101 / AegislashS80
First
MiloticS101 / AegislashS72
First
MiloticS101 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MiloticAegislash
20.4〜25.1%
Scald
999HKO
20.4〜25.1%
Scald
999HKO
20.4〜25.1%
Scald
4 hits (<1%)
AegislashMilotic
47.5〜56.4%
Poltergeist
2 hits (83%)
37.1〜43.6%
Poltergeist
3HKO
56.9〜67.3%
Poltergeist
2HKO
Speed
First
MiloticS101 / AegislashS80
First
MiloticS101 / AegislashS72
First
MiloticS101 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Milotic Milotic vs Mimikyu Mimikyu

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MiloticMimikyu
32.8〜39.7%
Scald
4HKO
32.8〜39.7%
Scald
4HKO
32.8〜39.7%
Scald
4HKO
MimikyuMilotic
64.4〜75.7%
Wood Hammer
2HKO
49.5〜58.4%
Wood Hammer
2 hits (67%)
49.5〜58.4%
Wood Hammer
2 hits (67%)
Speed
Second
MiloticS101 / MimikyuS148
Second
MiloticS101 / MimikyuS148
Second
MiloticS101 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MiloticMimikyu
32.8〜39.7%
Scald
4HKO
32.8〜39.7%
Scald
4HKO
32.8〜39.7%
Scald
4HKO
MimikyuMilotic
69.3〜82.2%
Wood Hammer
2HKO
53.5〜63.4%
Wood Hammer
2 hits (3%)
53.5〜63.4%
Wood Hammer
2 hits (3%)
Speed
Second
MiloticS101 / MimikyuS148
Second
MiloticS101 / MimikyuS148
Second
MiloticS101 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MiloticMimikyu
32.8〜39.7%
Scald
4HKO
32.8〜39.7%
Scald
4HKO
32.8〜39.7%
Scald
4HKO
MimikyuMilotic
64.4〜75.7%
Wood Hammer
2HKO
49.5〜58.4%
Wood Hammer
2 hits (98%)
49.5〜58.4%
Wood Hammer
2 hits (98%)
Speed
Second
MiloticS101 / MimikyuS148
Second
MiloticS101 / MimikyuS148
Second
MiloticS101 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Milotic Milotic vs Meowscarada Meowscarada

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MiloticMeowscarada
58.8〜70.6%
Ice Beam
2HKO
58.8〜70.6%
Ice Beam
2HKO
58.8〜70.6%
Ice Beam
2HKO
MeowscaradaMilotic
75.2〜89.1%
Flower Trick
2HKO
75.2〜89.1%
Flower Trick
2HKO
97.5〜115.8%
Flower Trick
1 hits (88%)
Speed
Second
MiloticS101 / MeowscaradaS262
Second
MiloticS101 / MeowscaradaS175
Second
MiloticS101 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MiloticMeowscarada
58.8〜70.6%
Ice Beam
2HKO
58.8〜70.6%
Ice Beam
2HKO
58.8〜70.6%
Ice Beam
2HKO
MeowscaradaMilotic
80.2〜95.0%
Flower Trick
2HKO
80.2〜95.0%
Flower Trick
2HKO
104.0〜123.3%
Flower Trick
1HKO
Speed
Second
MiloticS101 / MeowscaradaS262
Second
MiloticS101 / MeowscaradaS175
Second
MiloticS101 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MiloticMeowscarada
58.8〜70.6%
Ice Beam
2HKO
58.8〜70.6%
Ice Beam
2HKO
58.8〜70.6%
Ice Beam
2HKO
MeowscaradaMilotic
75.2〜89.1%
Flower Trick
2HKO
75.2〜89.1%
Flower Trick
2HKO
97.5〜115.8%
Flower Trick
1 hits (88%)
Speed
Second
MiloticS101 / MeowscaradaS262
Second
MiloticS101 / MeowscaradaS175
Second
MiloticS101 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Milotic Milotic vs ゴリランダー ゴリランダー

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Miloticゴリランダー
43.5〜52.2%
Ice Beam
2 hits (11%)
calculated with グラスフィールド
43.5〜52.2%
Ice Beam
2 hits (11%)
calculated with グラスフィールド
43.5〜52.2%
Ice Beam
2 hits (11%)
calculated with グラスフィールド
ゴリランダーMilotic
101.5〜120.8%
ドラムアタック
1HKO
calculated with グラスフィールド
140.1〜167.3%
Wood Hammer
1HKO
calculated with グラスフィールド
116.8〜139.6%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
MiloticS101 / ゴリランダーS107
Second
MiloticS101 / ゴリランダーS107
Second
MiloticS101 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Miloticゴリランダー
43.5〜52.2%
Ice Beam
2 hits (11%)
calculated with グラスフィールド
43.5〜52.2%
Ice Beam
2 hits (11%)
calculated with グラスフィールド
43.5〜52.2%
Ice Beam
2 hits (11%)
calculated with グラスフィールド
ゴリランダーMilotic
112.9〜135.1%
ドラムアタック
1HKO
calculated with グラスフィールド
104.5〜124.8%
ドラムアタック
1HKO
calculated with グラスフィールド
130.7〜154.5%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
MiloticS101 / ゴリランダーS107
Second
MiloticS101 / ゴリランダーS107
Second
MiloticS101 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Miloticゴリランダー
43.5〜52.2%
Ice Beam
2 hits (11%)
calculated with グラスフィールド
43.5〜52.2%
Ice Beam
2 hits (11%)
calculated with グラスフィールド
43.5〜52.2%
Ice Beam
2 hits (11%)
calculated with グラスフィールド
ゴリランダーMilotic
101.5〜120.8%
ドラムアタック
1HKO
calculated with グラスフィールド
140.1〜167.3%
Wood Hammer
1HKO
calculated with グラスフィールド
116.8〜139.6%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
MiloticS101 / ゴリランダーS107
Second
MiloticS101 / ゴリランダーS107
Second
MiloticS101 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×Gyarados
Milotic Milotic vs Gyarados Gyarados

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MiloticGyarados
16.8〜20.3%
Ice Beam
999HKO
calculated with 攻撃-1
19.9〜24.0%
Ice Beam
999HKO
calculated with 攻撃-1
16.8〜20.3%
Ice Beam
999HKO
calculated with 攻撃-1
GyaradosMilotic
45.5〜54.5%
Power Whip
2 hits (6%)
61.4〜72.3%
Power Whip
2HKO
45.5〜54.5%
Power Whip
2 hits (6%)
Speed
Second
MiloticS101 / GyaradosS101
Second
MiloticS101 / GyaradosS133
Second
MiloticS101 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MiloticGyarados
16.8〜20.3%
Ice Beam
999HKO
calculated with 攻撃-1
19.9〜24.0%
Ice Beam
999HKO
calculated with 攻撃-1
16.8〜20.3%
Ice Beam
999HKO
calculated with 攻撃-1
GyaradosMilotic
50.5〜60.4%
Power Whip
3HKO (incl. オボンのみ)
67.3〜79.2%
Power Whip
2HKO
50.5〜60.4%
Power Whip
3HKO (incl. オボンのみ)
Speed
Second
MiloticS101 / GyaradosS101
Second
MiloticS101 / GyaradosS133
Second
MiloticS101 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MiloticGyarados
16.8〜20.3%
Ice Beam
999HKO
calculated with 攻撃-1
19.9〜24.0%
Ice Beam
999HKO
calculated with 攻撃-1
16.8〜20.3%
Ice Beam
999HKO
calculated with 攻撃-1
GyaradosMilotic
45.5〜54.5%
Power Whip
2 hits (52%)
61.4〜72.3%
Power Whip
2HKO
45.5〜54.5%
Power Whip
2 hits (52%)
Speed
Second
MiloticS101 / GyaradosS101
Second
MiloticS101 / GyaradosS133
Second
MiloticS101 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Corviknight×*Corviknight
Milotic Milotic vs Corviknight Corviknight

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MiloticCorviknight
24.9〜29.8%
Scald
4 hits (>99%)
24.9〜29.8%
Scald
4 hits (<1%)
24.9〜29.8%
Scald
999HKO
CorviknightMilotic
25.2〜30.2%
Brave Bird
4 hits (<1%)
25.2〜30.2%
Brave Bird
4 hits (<1%)
25.2〜30.2%
Brave Bird
4 hits (<1%)
Speed
First
MiloticS101 / CorviknightS87
First
MiloticS101 / CorviknightS78
First
MiloticS101 / CorviknightS78
Verdict
Win: 5HKO to KO / 5HKO to be KOed, moves first
Win: 5HKO to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MiloticCorviknight
24.9〜29.8%
Scald
4 hits (>99%)
24.9〜29.8%
Scald
4 hits (<1%)
24.9〜29.8%
Scald
999HKO
CorviknightMilotic
28.2〜33.2%
Brave Bird
4 hits (21%)
28.2〜33.2%
Brave Bird
4 hits (21%)
28.2〜33.2%
Brave Bird
4 hits (21%)
Speed
First
MiloticS101 / CorviknightS87
First
MiloticS101 / CorviknightS78
First
MiloticS101 / CorviknightS78
Verdict
Win: 5HKO to KO / 5HKO to be KOed, moves first
Win: 5HKO to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MiloticCorviknight
24.9〜29.8%
Scald
4 hits (>99%)
24.9〜29.8%
Scald
4 hits (<1%)
24.9〜29.8%
Scald
999HKO
CorviknightMilotic
25.2〜30.2%
Brave Bird
4HKO
25.2〜30.2%
Brave Bird
4HKO
25.2〜30.2%
Brave Bird
4HKO
Speed
First
MiloticS101 / CorviknightS87
First
MiloticS101 / CorviknightS78
First
MiloticS101 / CorviknightS78
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F×Basculegion-F
Milotic Milotic vs Basculegion-F Basculegion-F

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MiloticBasculegion-F
14.7〜17.3%
Scald
999HKO
14.7〜17.3%
Scald
999HKO
14.7〜17.3%
Scald
999HKO
Basculegion-FMilotic
24.8〜29.2%
Wave Crash
5HKO
26.7〜31.7%
Wave Crash
4 hits (39%)
32.2〜37.6%
Wave Crash
3 hits (<1%)
Speed
Second
MiloticS101 / Basculegion-FS195
Second
MiloticS101 / Basculegion-FS143
Second
MiloticS101 / Basculegion-FS130
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MiloticBasculegion-F
14.7〜17.3%
Scald
999HKO
14.7〜17.3%
Scald
999HKO
14.7〜17.3%
Scald
999HKO
Basculegion-FMilotic
27.2〜32.2%
Wave Crash
4 hits (2%)
30.2〜35.6%
Wave Crash
4 hits (96%) (incl. オボンのみ)
35.1〜41.6%
Wave Crash
3 hits (<1%)
Speed
Second
MiloticS101 / Basculegion-FS195
Second
MiloticS101 / Basculegion-FS143
Second
MiloticS101 / Basculegion-FS130
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MiloticBasculegion-F
14.7〜17.3%
Scald
999HKO
14.7〜17.3%
Scald
999HKO
14.7〜17.3%
Scald
999HKO
Basculegion-FMilotic
24.8〜29.2%
Wave Crash
4 hits (>99%)
26.7〜31.7%
Wave Crash
4HKO
28.2〜33.2%
Bitter Malice
4HKO
Speed
Second
MiloticS101 / Basculegion-FS195
Second
MiloticS101 / Basculegion-FS143
Second
MiloticS101 / Basculegion-FS130
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンXメガリザードンX
Milotic Milotic vs メガリザードンX メガリザードンX

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MiloticメガリザードンX
33.5〜40.6%
Scald
3HKO
メガリザードンXMilotic
54.5〜65.3%
Outrage
2HKO
Speed
Second
MiloticS101 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MiloticメガリザードンX
33.5〜40.6%
Scald
3HKO
メガリザードンXMilotic
60.4〜71.8%
Outrage
2 hits (95%)
Speed
Second
MiloticS101 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MiloticメガリザードンX
33.5〜40.6%
Scald
3HKO
メガリザードンXMilotic
54.5〜65.3%
Outrage
2HKO
Speed
Second
MiloticS101 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Milotic Milotic vs メガリザードンY メガリザードンY

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MiloticメガリザードンY
24.5〜31.0%
Scald
4 hits (>99%)
calculated with 晴れ
メガリザードンYMilotic
71.3〜84.2%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
MiloticS101 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MiloticメガリザードンY
24.5〜31.0%
Scald
4 hits (>99%)
calculated with 晴れ
メガリザードンYMilotic
65.3〜77.2%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
MiloticS101 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MiloticメガリザードンY
24.5〜31.0%
Scald
4 hits (>99%)
calculated with 晴れ
メガリザードンYMilotic
71.3〜84.2%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
MiloticS101 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
SneaslerSneasler
Milotic Milotic vs Sneasler Sneasler

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MiloticSneasler
35.0〜42.0%
Scald
3HKO
35.0〜42.0%
Scald
3HKO
35.0〜42.0%
Scald
3HKO
SneaslerMilotic
46.5〜55.4%
Close Combat
2 hits (20%)
46.5〜55.4%
Close Combat
2 hits (20%)
46.5〜55.4%
Close Combat
2 hits (20%)
Speed
Second
MiloticS101 / SneaslerS172
Second
MiloticS101 / SneaslerS172
Second
MiloticS101 / SneaslerS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MiloticSneasler
35.0〜42.0%
Scald
3HKO
35.0〜42.0%
Scald
3HKO
35.0〜42.0%
Scald
3HKO
SneaslerMilotic
51.0〜60.9%
Close Combat
3HKO (incl. オボンのみ)
51.0〜60.9%
Close Combat
3HKO (incl. オボンのみ)
51.0〜60.9%
Close Combat
3HKO (incl. オボンのみ)
Speed
Second
MiloticS101 / SneaslerS172
Second
MiloticS101 / SneaslerS172
Second
MiloticS101 / SneaslerS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MiloticSneasler
35.0〜42.0%
Scald
3HKO
35.0〜42.0%
Scald
3HKO
35.0〜42.0%
Scald
3HKO
SneaslerMilotic
46.5〜55.4%
Close Combat
2 hits (75%)
46.5〜55.4%
Close Combat
2 hits (75%)
46.5〜55.4%
Close Combat
2 hits (75%)
Speed
Second
MiloticS101 / SneaslerS172
Second
MiloticS101 / SneaslerS172
Second
MiloticS101 / SneaslerS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×Rotom-W
Milotic Milotic vs Rotom-W Rotom-W

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MiloticRotom-W
13.4〜15.9%
Scald
999HKO
13.4〜15.9%
Scald
999HKO
16.5〜20.5%
Scald
999HKO
Rotom-WMilotic
42.6〜51.5%
Thunderbolt
3HKO
42.6〜51.5%
Thunderbolt
3HKO
59.4〜71.3%
Thunderbolt
2HKO
Speed
Second
MiloticS101 / Rotom-WS106
Second
MiloticS101 / Rotom-WS106
Second
MiloticS101 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MiloticRotom-W
13.4〜15.9%
Scald
999HKO
13.4〜15.9%
Scald
999HKO
16.5〜20.5%
Scald
999HKO
Rotom-WMilotic
39.6〜47.5%
Thunderbolt
3 hits (87%)
39.6〜47.5%
Thunderbolt
3 hits (87%)
48.5〜57.4%
Discharge
3HKO
Speed
Second
MiloticS101 / Rotom-WS106
Second
MiloticS101 / Rotom-WS106
Second
MiloticS101 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MiloticRotom-W
13.4〜15.9%
Scald
999HKO
13.4〜15.9%
Scald
999HKO
16.5〜20.5%
Scald
999HKO
Rotom-WMilotic
42.6〜51.5%
Thunderbolt
2 hits (6%)
42.6〜51.5%
Thunderbolt
2 hits (6%)
59.4〜71.3%
Thunderbolt
2HKO
Speed
Second
MiloticS101 / Rotom-WS106
Second
MiloticS101 / Rotom-WS106
Second
MiloticS101 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Milotic Milotic vs パーモット パーモット

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Miloticパーモット
45.6〜55.1%
Scald
2 hits (60%)
45.6〜55.1%
Scald
2 hits (60%)
45.6〜55.1%
Scald
2 hits (60%)
パーモットMilotic
60.4〜71.3%
Thunder Punch
2HKO
103.0〜122.3%
でんこうそうげき
1HKO
121.8〜144.6%
でんこうそうげき
1HKO
Speed
Second
MiloticS101 / パーモットS172
Second
MiloticS101 / パーモットS235
Second
MiloticS101 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Miloticパーモット
45.6〜55.1%
Scald
2 hits (60%)
45.6〜55.1%
Scald
2 hits (60%)
45.6〜55.1%
Scald
2 hits (60%)
パーモットMilotic
103.0〜122.3%
でんこうそうげき
1HKO
111.4〜132.7%
でんこうそうげき
1HKO
134.2〜158.4%
でんこうそうげき
1HKO
Speed
Second
MiloticS101 / パーモットS172
Second
MiloticS101 / パーモットS235
Second
MiloticS101 / パーモットS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Miloticパーモット
45.6〜55.1%
Scald
2 hits (60%)
45.6〜55.1%
Scald
2 hits (60%)
45.6〜55.1%
Scald
2 hits (60%)
パーモットMilotic
60.4〜71.3%
Thunder Punch
2HKO
103.0〜122.3%
でんこうそうげき
1HKO
121.8〜144.6%
でんこうそうげき
1HKO
Speed
Second
MiloticS101 / パーモットS172
Second
MiloticS101 / パーモットS235
Second
MiloticS101 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross×Metagross
Milotic Milotic vs Metagross Metagross

Milotic's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MiloticMetagross
26.8〜32.5%
Scald
4HKO
MetagrossMilotic
55.0〜65.3%
Thunder Punch
2HKO
Speed
Second
MiloticS101 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Milotic's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MiloticMetagross
26.8〜32.5%
Scald
4HKO
MetagrossMilotic
60.4〜71.8%
Thunder Punch
2 hits (92%)
Speed
Second
MiloticS101 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Milotic's build: ゴツゴツメット, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MiloticMetagross
26.8〜32.5%
Scald
4HKO
MetagrossMilotic
55.0〜65.3%
Thunder Punch
2HKO
Speed
Second
MiloticS101 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLum Berry
AbilityCute Charm
NatureBold (B↑A↓)
MovesみずScaldこおりIce BeamこおりHazeノーマルRecover
EVH32B27S7
M-3 Season
ItemLum Berry
AbilityCute Charm
NatureBold (B↑A↓)
MovesみずScaldこおりIce BeamこおりHazeノーマルRecover
EVH32B27S7
See more team examples