Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
クチート

クチート

はがね フェアリー
全国図鑑 No.303 / 使用率 61位
データ集計日:2026-09-10

種族値

HP
50
こうげき
85
ぼうぎょ
85
とくこう
55
とくぼう
55
すばやさ
50
合計
380

メガシンカ

メガクチート

はがねフェアリー

特性:ちからもち — 物理技の威力が2倍になる。

HP
50
こうげき
105+20
ぼうぎょ
125+40
とくこう
55
とくぼう
95+40
すばやさ
50
合計
480

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんほのお
ノーマルひこういわくさエスパーこおりあくフェアリー
むし
どくドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 いかく
97.0%
+3.0
登場した時、相手の攻撃を1段階下げる。
採用率の推移
97969494.0%97.0%9/99/10
2 かいりきバサミ
3.0%
-3.0
相手の技や特性で攻撃を下げられない。
採用率の推移
6436.0%3.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
フェアリー じゃれつく
97.7%
-2.3
フェアリー物理
威力 90命中 90%PP 12
10%の確率で相手の攻撃を1段階下げる。
採用率の推移
1009997100.0%97.7%9/99/10
2
あく ふいうち
95.1%
-3.2
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
採用率の推移
99979598.3%95.1%9/99/10
3
ほのお ほのおのキバ
71.3%
-5.4
ほのお物理
威力 65命中 95%PP 16
噛み10%の確率で相手をやけど状態にする。10%の確率で相手をひるませる。
採用率の推移
78747076.7%71.3%9/99/10
4
ノーマル つるぎのまい
36.6%
+9.9
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
38322526.7%36.6%9/99/10
5
あく はたきおとす
24.7%
-8.9
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
採用率の推移
35292333.6%24.7%9/99/10
6
こおり れいとうパンチ
18.2%
+11.3
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
採用率の推移
201356.9%18.2%9/99/10
7
でんき かみなりパンチ
17.2%
-1.8
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。
採用率の推移
19181719.0%17.2%9/99/10
8
エスパー サイコファング
17.0%
+12.7
エスパー物理
威力 85命中 100%PP 12
噛み相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。
採用率の推移
191124.3%17.0%9/99/10
9
はがね アイアンヘッド
14.8%
-11.1
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
28201325.9%14.8%9/99/10
10
かくとう かわらわり
2.5%
かくとう物理
威力 75命中 100%PP 16
相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
クチートナイト
99.5%
-0.5
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
10010099100.0%99.5%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
97.0%
-0.4
採用率の推移
97979797.4%97.0%9/99/10
2 ゆうかん (A↑ S↓)
2.8%
+0.2
採用率の推移
3332.6%2.8%9/99/10
3 やんちゃ (C↑ D↓)
0.2%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32320020
30.6%
+5.6
採用率の推移
31282425.0%30.6%9/99/10
2 32320002
14.8%
3 32322000
11.2%
+6.9
採用率の推移
12834.3%11.2%9/99/10
4 32320011
9.5%
-23.3
採用率の推移
3621632.8%9.5%9/99/10
5 30320004
4.5%
-0.7
採用率の推移
5545.2%4.5%9/99/10
6 32321010
2.3%
-0.3
採用率の推移
3222.6%2.3%9/99/10
7 193200015
2.1%
+0.4
採用率の推移
2221.7%2.1%9/99/10
8 162700023
2.0%
-5.8
採用率の推移
9517.8%2.0%9/99/10
9 222500019
1.7%
10 32320000
1.7%
-4.3
採用率の推移
7416.0%1.7%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 5.0位前回比 +6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 4.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 6.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 4.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 5.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 7.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

クチート
考察記事
メガクチート考察 M-3 型別採用率と立ち回り

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Mawile Mawile vs ボーマンダ ボーマンダ

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Mawileボーマンダ
136.8〜161.4%
Play Rough
1HKO
ボーマンダMawile
71.3〜85.4%
Earthquake
2HKO
Speed
Second
MawileS70 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Mawile Mawile vs Garchomp Garchomp

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
MawileGarchomp
179.5〜211.9%
Play Rough
1HKO
165.4〜194.6%
Play Rough
1HKO
165.4〜194.6%
Play Rough
2HKO (incl. きあいのタスキ)
GarchompMawile
71.3〜85.4%
Flamethrower
2HKO
99.4〜118.5%
Earthquake
1 hits (94%)
99.4〜118.5%
Earthquake
1 hits (94%)
Speed
Second
MawileS70 / GarchompS223
Second
MawileS70 / GarchompS231
Second
MawileS70 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Garchomp's page →
Primarina*Primarina
Mawile Mawile vs Primarina Primarina

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MawilePrimarina
83.4〜98.4%
Thunder Punch
2HKO
110.2〜130.5%
Thunder Punch
1HKO
83.4〜98.4%
Thunder Punch
2HKO
PrimarinaMawile
44.6〜53.5%
Sparkling Aria
2 hits (31%)
54.1〜65.0%
Sparkling Aria
2HKO
44.6〜53.5%
Sparkling Aria
2 hits (31%)
Speed
Second
MawileS70 / PrimarinaS80
Second
MawileS70 / PrimarinaS82
Second
MawileS70 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Primarina's page →
グソクムシャグソクムシャ
Mawile Mawile vs グソクムシャ グソクムシャ

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Mawileグソクムシャ
96.7〜114.3%
Fire Fang
1 hits (75%)
グソクムシャMawile
75.8〜91.1%
Drill Run
2HKO
Speed
First
MawileS70 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
HippowdonHippowdon
Mawile Mawile vs Hippowdon Hippowdon

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MawileHippowdon
65.1〜77.2%
Ice Punch
2HKO
calculated with すなあらし
58.6〜69.8%
Ice Punch
2HKO
calculated with すなあらし
65.1〜77.2%
Ice Punch
2HKO
calculated with すなあらし
HippowdonMawile
66.2〜80.3%
Earthquake
2HKO
calculated with すなあらし
66.2〜80.3%
Earthquake
2HKO
calculated with すなあらし
66.2〜80.3%
Earthquake
2HKO
calculated with すなあらし
Speed
First
MawileS70 / HippowdonS67
First
MawileS70 / HippowdonS67
First
MawileS70 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Mawile Mawile vs セグレイブ セグレイブ

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Mawileセグレイブ
133.0〜157.1%
Play Rough
1HKO
161.3〜191.6%
Play Rough
2HKO (incl. きあいのタスキ)
161.3〜191.6%
Play Rough
1HKO
セグレイブMawile
82.8〜98.1%
Earthquake
2HKO
65.0〜77.7%
Earthquake
2HKO
92.4〜110.8%
Earthquake
1 hits (56%)
Speed
Second
MawileS70 / セグレイブS139
Second
MawileS70 / セグレイブS152
Second
MawileS70 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
GholdengoGholdengo
Mawile Mawile vs Gholdengo Gholdengo

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MawileGholdengo
132.5〜157.1%
Knock Off
1HKO
101.6〜120.2%
Knock Off
1HKO
121.5〜143.6%
Knock Off
1HKO
GholdengoMawile
75.2〜88.5%
Make It Rain
2HKO
57.3〜67.5%
Make It Rain
2 hits (4%)
68.8〜80.9%
Make It Rain
2HKO
Speed
Second
MawileS70 / GholdengoS136
Second
MawileS70 / GholdengoS107
Second
MawileS70 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
BaxcaliburBaxcalibur
Mawile Mawile vs Baxcalibur Baxcalibur

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MawileBaxcalibur
65.0〜77.2%
Brick Break
2 hits (9%)
77.8〜92.2%
Brick Break
2HKO
65.0〜77.2%
Brick Break
2HKO
BaxcaliburMawile
36.3〜42.7%
Flash Cannon
3HKO
43.9〜52.2%
Flash Cannon
2 hits (17%)
36.3〜42.7%
Flash Cannon
3HKO
Speed
Second
MawileS70 / BaxcaliburS105
Second
MawileS70 / BaxcaliburS150
Second
MawileS70 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
AegislashAegislash
Mawile Mawile vs Aegislash Aegislash

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MawileAegislash
94.6〜111.4%
Knock Off
1 hits (63%)
94.6〜111.4%
Knock Off
1 hits (63%)
94.6〜111.4%
Knock Off
1 hits (63%)
AegislashMawile
61.1〜72.6%
Poltergeist
2HKO
54.1〜65.0%
Shadow Ball
2HKO
73.2〜86.6%
Poltergeist
2HKO
Speed
Second
MawileS70 / AegislashS80
Second
MawileS70 / AegislashS72
Second
MawileS70 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Aegislash's page →
Mimikyu*Mimikyu
Mawile Mawile vs Mimikyu Mimikyu

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MawileMimikyu
131.3〜155.7%
Play Rough
2HKO (incl. ばけのかわ)
131.3〜155.7%
Play Rough
2HKO (incl. ばけのかわ)
131.3〜155.7%
Play Rough
2HKO (incl. ばけのかわ)
MimikyuMawile
35.0〜42.7%
Shadow Claw
3HKO
32.5〜39.5%
Shadow Claw
3 hits (>99%)
27.4〜33.1%
Shadow Claw
4HKO
Speed
Second
MawileS70 / MimikyuS148
Second
MawileS70 / MimikyuS148
Second
MawileS70 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Mawile Mawile vs Meowscarada Meowscarada

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MawileMeowscarada
254.9〜299.3%
Play Rough
1HKO
254.9〜299.3%
Play Rough
2HKO (incl. きあいのタスキ)
254.9〜299.3%
Play Rough
1HKO
MeowscaradaMawile
33.1〜40.1%
Thunder Punch
3 hits (>99%)
33.1〜40.1%
Thunder Punch
3 hits (>99%)
42.7〜51.6%
Thunder Punch
2 hits (8%)
Speed
Second
MawileS70 / MeowscaradaS262
Second
MawileS70 / MeowscaradaS175
Second
MawileS70 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Meowscarada's page →
Gyarados*Gyarados
Mawile Mawile vs Gyarados Gyarados

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MawileGyarados
89.1〜106.9%
Thunder Punch
1 hits (38%)
calculated with 攻撃-1
152.0〜180.1%
Thunder Punch
1HKO
calculated with 攻撃-1
89.1〜106.9%
Thunder Punch
1 hits (38%)
calculated with 攻撃-1
GyaradosMawile
49.7〜58.6%
Earthquake
2 hits (98%)
65.0〜76.4%
Earthquake
2HKO
49.7〜58.6%
Earthquake
2 hits (98%)
Speed
Second
MawileS70 / GyaradosS101
Second
MawileS70 / GyaradosS133
Second
MawileS70 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
CorviknightCorviknight
Mawile Mawile vs Corviknight Corviknight

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MawileCorviknight
55.6〜66.3%
Thunder Punch
2HKO
55.6〜66.3%
Thunder Punch
2HKO
48.8〜57.6%
Fire Fang
3HKO
CorviknightMawile
22.9〜27.4%
Body Press
4 hits (54%)
22.9〜27.4%
Body Press
4 hits (54%)
22.9〜27.4%
Body Press
4 hits (54%)
Speed
Second
MawileS70 / CorviknightS87
Second
MawileS70 / CorviknightS78
Second
MawileS70 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Corviknight's page →
Basculegion-FBasculegion-F
Mawile Mawile vs Basculegion-F Basculegion-F

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MawileBasculegion-F
104.1〜123.4%
Play Rough
1HKO
104.1〜123.4%
Play Rough
1HKO
104.1〜123.4%
Play Rough
1HKO
Basculegion-FMawile
63.7〜75.2%
Wave Crash
2HKO
68.8〜82.2%
Wave Crash
2HKO
82.8〜97.5%
Wave Crash
2HKO
Speed
Second
MawileS70 / Basculegion-FS195
Second
MawileS70 / Basculegion-FS143
Second
MawileS70 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Mawile Mawile vs Farigiraf Farigiraf

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MawileFarigiraf
124.5〜147.2%
Psychic Fangs
2HKO (incl. きあいのタスキ)
105.3〜124.2%
Iron Head
2HKO (incl. きあいのタスキ)
124.5〜147.2%
Psychic Fangs
1HKO
FarigirafMawile
67.5〜80.3%
Earth Power
2HKO
56.1〜66.2%
Earth Power
2HKO
73.9〜87.9%
Earth Power
2HKO
Speed
Second
MawileS70 / FarigirafS151
Second
MawileS70 / FarigirafS106
Second
MawileS70 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
Mawile Mawile vs Greninja Greninja

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MawileGreninja
269.8〜318.1%
Play Rough
2HKO (incl. きあいのタスキ)
241.6〜285.9%
Play Rough
1HKO
269.8〜318.1%
Play Rough
1HKO
GreninjaMawile
58.6〜70.1%
Mud Shot
2HKO
65.0〜76.4%
Mud Shot
2HKO
58.6〜70.1%
Mud Shot
2HKO
Speed
Second
MawileS70 / GreninjaS174
Second
MawileS70 / GreninjaS213
Second
MawileS70 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
Mawile Mawile vs A-Ninetales A-Ninetales

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MawileA-Ninetales
233.1〜276.6%
Iron Head
1HKO
calculated with あられ
290.7〜346.7%
Iron Head
1HKO
calculated with あられ
A-NinetalesMawile
17.2〜20.4%
Blizzard
999HKO
calculated with あられ
22.9〜26.8%
Blizzard
4 hits (38%)
calculated with あられ
Speed
Second
MawileS70 / A-NinetalesS177
Second
MawileS70 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Mawile Mawile vs Sneasler Sneasler

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MawileSneasler
139.5〜164.3%
Play Rough
1HKO
139.5〜164.3%
Play Rough
1HKO
139.5〜164.3%
Play Rough
1HKO
SneaslerMawile
59.2〜70.7%
Close Combat
2HKO
59.2〜70.7%
Close Combat
2HKO
59.2〜70.7%
Close Combat
2HKO
Speed
Second
MawileS70 / SneaslerS172
Second
MawileS70 / SneaslerS172
Second
MawileS70 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
Mawile Mawile vs Rotom-W Rotom-W

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MawileRotom-W
65.0〜76.4%
Play Rough
2HKO
65.0〜76.4%
Play Rough
2HKO
108.7〜128.3%
Play Rough
1HKO
Rotom-WMawile
42.7〜50.3%
Hydro Pump
2 hits (1%)
42.7〜50.3%
Hydro Pump
2 hits (1%)
59.2〜69.4%
Hydro Pump
2HKO
Speed
Second
MawileS70 / Rotom-WS106
Second
MawileS70 / Rotom-WS106
Second
MawileS70 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Mawile Mawile vs パーモット パーモット

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Mawileパーモット
265.3〜311.6%
Play Rough
2HKO (incl. きあいのタスキ)
265.3〜311.6%
Play Rough
1HKO
265.3〜311.6%
Play Rough
1HKO
パーモットMawile
51.6〜61.1%
Fire Punch
2HKO
54.8〜65.6%
Fire Punch
2HKO
66.9〜79.0%
Fire Punch
2HKO
Speed
Second
MawileS70 / パーモットS172
Second
MawileS70 / パーモットS235
Second
MawileS70 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Mawile Mawile vs イエッサン(オス) イエッサン(オス)

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Mawileイエッサン(オス)
169.3〜200.0%
Play Rough
1HKO
calculated with サイコフィールド
169.3〜200.0%
Play Rough
1HKO
calculated with サイコフィールド
169.3〜200.0%
Play Rough
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Mawile
53.5〜63.7%
Mystical Fire
2HKO
calculated with サイコフィールド
49.7〜58.6%
Mystical Fire
2 hits (98%)
calculated with サイコフィールド
53.5〜63.7%
Mystical Fire
2HKO
calculated with サイコフィールド
Speed
Second
MawileS70 / イエッサン(オス)S220
Second
MawileS70 / イエッサン(オス)S161
Second
MawileS70 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Mawile Mawile vs Skeledirge Skeledirge

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MawileSkeledirge
71.1〜84.4%
Knock Off
2HKO
71.1〜84.4%
Knock Off
2HKO
71.1〜84.4%
Knock Off
2HKO
SkeledirgeMawile
65.0〜77.7%
Torch Song
2HKO
65.0〜77.7%
Torch Song
2HKO
65.0〜77.7%
Torch Song
2HKO
Speed
Second
MawileS70 / SkeledirgeS86
Second
MawileS70 / SkeledirgeS86
Second
MawileS70 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Skeledirge's page →
MetagrossMetagross
Mawile Mawile vs Metagross Metagross

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MawileMetagross
68.8〜81.5%
Sucker Punch
2HKO
MetagrossMawile
71.3〜85.4%
Earthquake
2HKO
Speed
Second
MawileS70 / MetagrossS162
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Metagross's page →
Dragonite*Dragonite
Mawile Mawile vs Dragonite Dragonite

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MawileDragonite
86.2〜101.8%
Ice Punch
1 hits (13%)
100.6〜118.6%
Ice Punch
1HKO
100.6〜118.6%
Ice Punch
1HKO
DragoniteMawile
80.3〜95.5%
Flamethrower
2HKO
57.3〜67.5%
Flamethrower
2HKO
62.4〜73.9%
Flamethrower
2HKO
Speed
Second
MawileS70 / DragoniteS152
Second
MawileS70 / DragoniteS145
Second
MawileS70 / DragoniteS132
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
Lucario*Lucario
Mawile Mawile vs Lucario Lucario

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MawileLucario
73.5〜87.1%
Brick Break
2HKO
110.2〜130.6%
Play Rough
1HKO
LucarioMawile
92.4〜109.6%
Steel Beam
1 hits (56%)
110.8〜131.2%
Steel Beam
1HKO
Speed
Second
MawileS70 / LucarioS223
Second
MawileS70 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
メガリザードンX×メガリザードンX
Mawile Mawile vs メガリザードンX メガリザードンX

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MawileメガリザードンX
85.8〜101.3%
Play Rough
1 hits (6%)
メガリザードンXMawile
140.8〜168.8%
Flare Blitz
1HKO
Speed
Second
MawileS70 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Mawile Mawile vs メガリザードンY メガリザードンY

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MawileメガリザードンY
127.7〜151.0%
Thunder Punch
1HKO
calculated with 晴れ
メガリザードンYMawile
194.9〜229.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
MawileS70 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Mawile Mawile vs エースバーン エースバーン

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Mawileエースバーン
84.1〜99.4%
Knock Off
2HKO
84.1〜99.4%
Knock Off
2HKO
84.1〜99.4%
Knock Off
2HKO
エースバーンMawile
110.8〜131.2%
かえんボール
1HKO
100.6〜119.7%
かえんボール
1HKO
143.9〜170.1%
かえんボール
1HKO
Speed
Second
MawileS70 / エースバーンS256
Second
MawileS70 / エースバーンS188
Second
MawileS70 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Volcarona×Volcarona
Mawile Mawile vs Volcarona Volcarona

Mawile's build: クチートナイト, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MawileVolcarona
51.0〜60.4%
Knock Off
2 hits (2%)
90.7〜106.8%
Knock Off
1 hits (44%)
51.0〜60.4%
Knock Off
2 hits (2%)
VolcaronaMawile
123.6〜146.5%
Overheat
1HKO
100.6〜119.7%
Fiery Dance
1HKO
123.6〜146.5%
Overheat
1HKO
Speed
Second
MawileS70 / VolcaronaS122
Second
MawileS70 / VolcaronaS152
Second
MawileS70 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Volcarona's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemMawileite
AbilityIntimidate
NatureAdamant (A↑C↓)
MovesフェアリーPlay RoughあくKnock OffあくSucker PunchかくとうBrick Break
EVH30A32S4
M-4 Season
ItemMawileite
AbilityIntimidate
NatureAdamant (A↑C↓)
MovesフェアリーPlay RoughあくKnock OffあくSucker PunchノーマルSwords Dance
EVH32A32D2
See more team examples