クチート
種族値
メガシンカ
メガクチート


特性:ちからもち — 物理技の威力が2倍になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | いかく | +3.0 登場した時、相手の攻撃を1段階下げる。 採用率の推移 |
| 2 | かいりきバサミ | -3.0 相手の技や特性で攻撃を下げられない。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | じゃれつく |
-2.3 物理威力 90命中 90%PP 12 10%の確率で相手の攻撃を1段階下げる。 採用率の推移 |
| 2 | ふいうち |
-3.2 物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 採用率の推移 |
| 3 | ほのおのキバ |
-5.4 物理威力 65命中 95%PP 16 噛み10%の確率で相手をやけど状態にする。10%の確率で相手をひるませる。 採用率の推移 |
| 4 | つるぎのまい |
+9.9 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 5 | はたきおとす |
-8.9 物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 採用率の推移 |
| 6 | れいとうパンチ |
+11.3 物理威力 75命中 100%PP 16 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 7 | かみなりパンチ |
-1.8 物理威力 75命中 100%PP 16 10%の確率で相手をまひ状態にする。 採用率の推移 |
| 8 | サイコファング |
+12.7 物理威力 85命中 100%PP 12 噛み相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。 採用率の推移 |
| 9 | アイアンヘッド |
-11.1 物理威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 10 | かわらわり |
物理威力 75命中 100%PP 16 相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | クチートナイト |
-0.5 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | -0.4 採用率の推移 |
| 2 | ゆうかん (A↑ S↓) | +0.2 採用率の推移 |
| 3 | やんちゃ (C↑ D↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 32 | 0 | 0 | 2 | 0 | +5.6 採用率の推移 |
| 2 | 32 | 32 | 0 | 0 | 0 | 2 | |
| 3 | 32 | 32 | 2 | 0 | 0 | 0 | +6.9 採用率の推移 |
| 4 | 32 | 32 | 0 | 0 | 1 | 1 | -23.3 採用率の推移 |
| 5 | 30 | 32 | 0 | 0 | 0 | 4 | -0.7 採用率の推移 |
| 6 | 32 | 32 | 1 | 0 | 1 | 0 | -0.3 採用率の推移 |
| 7 | 19 | 32 | 0 | 0 | 0 | 15 | +0.4 採用率の推移 |
| 8 | 16 | 27 | 0 | 0 | 0 | 23 | -5.8 採用率の推移 |
| 9 | 22 | 25 | 0 | 0 | 0 | 19 | |
| 10 | 32 | 32 | 0 | 0 | 0 | 0 | -4.3 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 5.0位前回比 +6 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 4.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 6.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 4.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 5.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 7.5位前回比 -5 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Mawile vs
ボーマンダ Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 136.8〜161.4% Play Rough 1HKO | |
| 71.3〜85.4% Earthquake 2HKO | |
| Speed | Second S70 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Garchomp
Mawile vs
Garchomp Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 179.5〜211.9% Play Rough 1HKO | 165.4〜194.6% Play Rough 1HKO | 165.4〜194.6% Play Rough 2HKO (incl. きあいのタスキ) | |
| 71.3〜85.4% Flamethrower 2HKO | 99.4〜118.5% Earthquake 1 hits (94%) | 99.4〜118.5% Earthquake 1 hits (94%) | |
| Speed | Second S70 / S223 | Second S70 / S231 | Second S70 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Primarina
Mawile vs
Primarina Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.4〜98.4% Thunder Punch 2HKO | 110.2〜130.5% Thunder Punch 1HKO | 83.4〜98.4% Thunder Punch 2HKO | |
| 44.6〜53.5% Sparkling Aria 2 hits (31%) | 54.1〜65.0% Sparkling Aria 2HKO | 44.6〜53.5% Sparkling Aria 2 hits (31%) | |
| Speed | Second S70 / S80 | Second S70 / S82 | Second S70 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○グソクムシャ
Mawile vs
グソクムシャ Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 96.7〜114.3% Fire Fang 1 hits (75%) | |
| 75.8〜91.1% Drill Run 2HKO | |
| Speed | First S70 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Hippowdon
Mawile vs
Hippowdon Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.1〜77.2% Ice Punch 2HKOcalculated with すなあらし | 58.6〜69.8% Ice Punch 2HKOcalculated with すなあらし | 65.1〜77.2% Ice Punch 2HKOcalculated with すなあらし | |
| 66.2〜80.3% Earthquake 2HKOcalculated with すなあらし | 66.2〜80.3% Earthquake 2HKOcalculated with すなあらし | 66.2〜80.3% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S70 / S67 | First S70 / S67 | First S70 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*セグレイブ
Mawile vs
セグレイブ Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 133.0〜157.1% Play Rough 1HKO | 161.3〜191.6% Play Rough 2HKO (incl. きあいのタスキ) | 161.3〜191.6% Play Rough 1HKO | |
| 82.8〜98.1% Earthquake 2HKO | 65.0〜77.7% Earthquake 2HKO | 92.4〜110.8% Earthquake 1 hits (56%) | |
| Speed | Second S70 / S139 | Second S70 / S152 | Second S70 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Gholdengo
Mawile vs
Gholdengo Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.5〜157.1% Knock Off 1HKO | 101.6〜120.2% Knock Off 1HKO | 121.5〜143.6% Knock Off 1HKO | |
| 75.2〜88.5% Make It Rain 2HKO | 57.3〜67.5% Make It Rain 2 hits (4%) | 68.8〜80.9% Make It Rain 2HKO | |
| Speed | Second S70 / S136 | Second S70 / S107 | Second S70 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Baxcalibur
Mawile vs
Baxcalibur Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜77.2% Brick Break 2 hits (9%) | 77.8〜92.2% Brick Break 2HKO | 65.0〜77.2% Brick Break 2HKO | |
| 36.3〜42.7% Flash Cannon 3HKO | 43.9〜52.2% Flash Cannon 2 hits (17%) | 36.3〜42.7% Flash Cannon 3HKO | |
| Speed | Second S70 / S105 | Second S70 / S150 | Second S70 / S105 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Aegislash
Mawile vs
Aegislash Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.6〜111.4% Knock Off 1 hits (63%) | 94.6〜111.4% Knock Off 1 hits (63%) | 94.6〜111.4% Knock Off 1 hits (63%) | |
| 61.1〜72.6% Poltergeist 2HKO | 54.1〜65.0% Shadow Ball 2HKO | 73.2〜86.6% Poltergeist 2HKO | |
| Speed | Second S70 / S80 | Second S70 / S72 | Second S70 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Mimikyu
Mawile vs
Mimikyu Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.3〜155.7% Play Rough 2HKO (incl. ばけのかわ) | 131.3〜155.7% Play Rough 2HKO (incl. ばけのかわ) | 131.3〜155.7% Play Rough 2HKO (incl. ばけのかわ) | |
| 35.0〜42.7% Shadow Claw 3HKO | 32.5〜39.5% Shadow Claw 3 hits (>99%) | 27.4〜33.1% Shadow Claw 4HKO | |
| Speed | Second S70 / S148 | Second S70 / S148 | Second S70 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Meowscarada
Mawile vs
Meowscarada Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 254.9〜299.3% Play Rough 1HKO | 254.9〜299.3% Play Rough 2HKO (incl. きあいのタスキ) | 254.9〜299.3% Play Rough 1HKO | |
| 33.1〜40.1% Thunder Punch 3 hits (>99%) | 33.1〜40.1% Thunder Punch 3 hits (>99%) | 42.7〜51.6% Thunder Punch 2 hits (8%) | |
| Speed | Second S70 / S262 | Second S70 / S175 | Second S70 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Gyarados
Mawile vs
Gyarados Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.1〜106.9% Thunder Punch 1 hits (38%)calculated with 攻撃-1 | 152.0〜180.1% Thunder Punch 1HKOcalculated with 攻撃-1 | 89.1〜106.9% Thunder Punch 1 hits (38%)calculated with 攻撃-1 | |
| 49.7〜58.6% Earthquake 2 hits (98%) | 65.0〜76.4% Earthquake 2HKO | 49.7〜58.6% Earthquake 2 hits (98%) | |
| Speed | Second S70 / S101 | Second S70 / S133 | Second S70 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Corviknight
Mawile vs
Corviknight Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.6〜66.3% Thunder Punch 2HKO | 55.6〜66.3% Thunder Punch 2HKO | 48.8〜57.6% Fire Fang 3HKO | |
| 22.9〜27.4% Body Press 4 hits (54%) | 22.9〜27.4% Body Press 4 hits (54%) | 22.9〜27.4% Body Press 4 hits (54%) | |
| Speed | Second S70 / S87 | Second S70 / S78 | Second S70 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
◎Basculegion-F
Mawile vs
Basculegion-F Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.1〜123.4% Play Rough 1HKO | 104.1〜123.4% Play Rough 1HKO | 104.1〜123.4% Play Rough 1HKO | |
| 63.7〜75.2% Wave Crash 2HKO | 68.8〜82.2% Wave Crash 2HKO | 82.8〜97.5% Wave Crash 2HKO | |
| Speed | Second S70 / S195 | Second S70 / S143 | Second S70 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Farigiraf
Mawile vs
Farigiraf Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.5〜147.2% Psychic Fangs 2HKO (incl. きあいのタスキ) | 105.3〜124.2% Iron Head 2HKO (incl. きあいのタスキ) | 124.5〜147.2% Psychic Fangs 1HKO | |
| 67.5〜80.3% Earth Power 2HKO | 56.1〜66.2% Earth Power 2HKO | 73.9〜87.9% Earth Power 2HKO | |
| Speed | Second S70 / S151 | Second S70 / S106 | Second S70 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
Mawile vs
Greninja Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 269.8〜318.1% Play Rough 2HKO (incl. きあいのタスキ) | 241.6〜285.9% Play Rough 1HKO | 269.8〜318.1% Play Rough 1HKO | |
| 58.6〜70.1% Mud Shot 2HKO | 65.0〜76.4% Mud Shot 2HKO | 58.6〜70.1% Mud Shot 2HKO | |
| Speed | Second S70 / S174 | Second S70 / S213 | Second S70 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎A-Ninetales
Mawile vs
A-Ninetales Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 233.1〜276.6% Iron Head 1HKOcalculated with あられ | 290.7〜346.7% Iron Head 1HKOcalculated with あられ | |
| 17.2〜20.4% Blizzard 999HKOcalculated with あられ | 22.9〜26.8% Blizzard 4 hits (38%)calculated with あられ | |
| Speed | Second S70 / S177 | Second S70 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
◎Sneasler
Mawile vs
Sneasler Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.5〜164.3% Play Rough 1HKO | 139.5〜164.3% Play Rough 1HKO | 139.5〜164.3% Play Rough 1HKO | |
| 59.2〜70.7% Close Combat 2HKO | 59.2〜70.7% Close Combat 2HKO | 59.2〜70.7% Close Combat 2HKO | |
| Speed | Second S70 / S172 | Second S70 / S172 | Second S70 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Rotom-W
Mawile vs
Rotom-W Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜76.4% Play Rough 2HKO | 65.0〜76.4% Play Rough 2HKO | 108.7〜128.3% Play Rough 1HKO | |
| 42.7〜50.3% Hydro Pump 2 hits (1%) | 42.7〜50.3% Hydro Pump 2 hits (1%) | 59.2〜69.4% Hydro Pump 2HKO | |
| Speed | Second S70 / S106 | Second S70 / S106 | Second S70 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*パーモット
Mawile vs
パーモット Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 265.3〜311.6% Play Rough 2HKO (incl. きあいのタスキ) | 265.3〜311.6% Play Rough 1HKO | 265.3〜311.6% Play Rough 1HKO | |
| 51.6〜61.1% Fire Punch 2HKO | 54.8〜65.6% Fire Punch 2HKO | 66.9〜79.0% Fire Punch 2HKO | |
| Speed | Second S70 / S172 | Second S70 / S235 | Second S70 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
Mawile vs
イエッサン(オス) Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 169.3〜200.0% Play Rough 1HKOcalculated with サイコフィールド | 169.3〜200.0% Play Rough 1HKOcalculated with サイコフィールド | 169.3〜200.0% Play Rough 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 53.5〜63.7% Mystical Fire 2HKOcalculated with サイコフィールド | 49.7〜58.6% Mystical Fire 2 hits (98%)calculated with サイコフィールド | 53.5〜63.7% Mystical Fire 2HKOcalculated with サイコフィールド | |
| Speed | Second S70 / S220 | Second S70 / S161 | Second S70 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○Skeledirge
Mawile vs
Skeledirge Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.1〜84.4% Knock Off 2HKO | 71.1〜84.4% Knock Off 2HKO | 71.1〜84.4% Knock Off 2HKO | |
| 65.0〜77.7% Torch Song 2HKO | 65.0〜77.7% Torch Song 2HKO | 65.0〜77.7% Torch Song 2HKO | |
| Speed | Second S70 / S86 | Second S70 / S86 | Second S70 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○Metagross
Mawile vs
Metagross Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 68.8〜81.5% Sucker Punch 2HKO | |
| 71.3〜85.4% Earthquake 2HKO | |
| Speed | Second S70 / S162 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Dragonite
Mawile vs
Dragonite Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.2〜101.8% Ice Punch 1 hits (13%) | 100.6〜118.6% Ice Punch 1HKO | 100.6〜118.6% Ice Punch 1HKO | |
| 80.3〜95.5% Flamethrower 2HKO | 57.3〜67.5% Flamethrower 2HKO | 62.4〜73.9% Flamethrower 2HKO | |
| Speed | Second S70 / S152 | Second S70 / S145 | Second S70 / S132 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
Mawile vs
Lucario Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 73.5〜87.1% Brick Break 2HKO | 110.2〜130.6% Play Rough 1HKO | |
| 92.4〜109.6% Steel Beam 1 hits (56%) | 110.8〜131.2% Steel Beam 1HKO | |
| Speed | Second S70 / S223 | Second S70 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンX
Mawile vs
メガリザードンX Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 85.8〜101.3% Play Rough 1 hits (6%) | |
| 140.8〜168.8% Flare Blitz 1HKO | |
| Speed | Second S70 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Mawile vs
メガリザードンY Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 127.7〜151.0% Thunder Punch 1HKOcalculated with 晴れ | |
| 194.9〜229.3% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S70 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×エースバーン
Mawile vs
エースバーン Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜99.4% Knock Off 2HKO | 84.1〜99.4% Knock Off 2HKO | 84.1〜99.4% Knock Off 2HKO | |
| 110.8〜131.2% かえんボール 1HKO | 100.6〜119.7% かえんボール 1HKO | 143.9〜170.1% かえんボール 1HKO | |
| Speed | Second S70 / S256 | Second S70 / S188 | Second S70 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Volcarona
Mawile vs
Volcarona Mawile's build: クチートナイト, Adamant, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.0〜60.4% Knock Off 2 hits (2%) | 90.7〜106.8% Knock Off 1 hits (44%) | 51.0〜60.4% Knock Off 2 hits (2%) | |
| 123.6〜146.5% Overheat 1HKO | 100.6〜119.7% Fiery Dance 1HKO | 123.6〜146.5% Overheat 1HKO | |
| Speed | Second S70 / S122 | Second S70 / S152 | Second S70 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Play Rough
Knock Off
Sucker Punch
Brick Break
Play Rough
Knock Off
Sucker Punch
Swords Dance









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