Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヘルガー

ヘルガー

あく ほのお
全国図鑑 No.229 / 使用率 181位
データ集計日:2026-09-10

種族値

HP
75
こうげき
90
ぼうぎょ
50
とくこう
110
とくぼう
80
すばやさ
95
合計
500

メガシンカ

メガヘルガー

あくほのお

特性:サンパワー — にほんばれ状態だと特攻が1.5倍になるが毎ターン最大HPの1/8減る。

HP
75
こうげき
90
ぼうぎょ
90+40
とくこう
140+30
とくぼう
90+10
すばやさ
115+20
合計
600

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめんいわみず
ゴーストはがねほのおくさこおりあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果
1 もらいび
75.9%
ほのおタイプの技が効かず、自分はもらいび状態になる。
2 きんちょうかん
24.1%
相手のきのみを食べられなくさせる。

使用率データ

順位 技名 採用率
1
ゴースト みちづれ
75.9%
ゴースト変化
PP 8
自分はみちづれ状態になる。連続で使うと失敗する。
2
あく あくのはどう
75.9%
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
3
ほのお かえんほうしゃ
69.0%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
4
ほのお オーバーヒート
37.9%
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
5
あく ほうふく
34.5%
あく物理
威力 1命中 100%PP 12
使ったターンに相手から受けた技のダメージを1.5倍にして返す。
6
くさ ソーラービーム
31.0%
くさ特殊
威力 120命中 100%PP 12
使ったターンで溜め状態になり、次のターンで攻撃する。にほんばれ状態の場合は溜め状態にならず、すぐに攻撃できる。他の天気の場合は威力が1/2になる。
7
あく ちょうはつ
24.1%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
8
ノーマル がむしゃら
24.1%
ノーマル物理
命中 100%PP 8
相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。
9
どく ヘドロばくだん
10.3%
どく特殊
威力 90命中 100%PP 12
30%の確率で相手をどく状態にする。
10
ほのお だいもんじ
6.9%
ほのお特殊
威力 110命中 85%PP 8
10%の確率で相手をやけど状態にする。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
62.1%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
ヘルガナイト
37.9%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
89.7%
2 ひかえめ (C↑ A↓)
6.9%
3 おっとり (C↑ S↓)
3.4%

ステータス振り

順位 H A B C D S 採用率
1 20032032
41.4%
2 00032032
24.1%
3 10132032
17.2%
4 00032232
13.8%
5 10032132
3.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Houndoom Houndoom vs グソクムシャ グソクムシャ

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Houndoomグソクムシャ
127.5〜153.8%
Flamethrower
1HKO
グソクムシャHoundoom
107.2〜126.3%
U-turn
2HKO (incl. きあいのタスキ)
Speed
First
HoundoomS161 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Houndoomグソクムシャ
151.6〜180.2%
Flamethrower
1HKO
グソクムシャHoundoom
105.9〜124.3%
Drill Run
1HKO
Speed
First
HoundoomS183 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario*Lucario
Houndoom Houndoom vs Lucario Lucario

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
HoundoomLucario
126.5〜148.3%
Flamethrower
1HKO
126.5〜148.3%
Flamethrower
1HKO
LucarioHoundoom
130.3〜153.9%
Aura Sphere
2HKO (incl. きあいのタスキ)
152.6〜181.6%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
HoundoomS161 / LucarioS223
Second
HoundoomS161 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
HoundoomLucario
148.3〜175.5%
Flamethrower
1HKO
148.3〜175.5%
Flamethrower
1HKO
LucarioHoundoom
118.4〜139.5%
Aura Sphere
1HKO
139.5〜165.8%
Aura Sphere
1HKO
Speed
Second
HoundoomS183 / LucarioS223
First
HoundoomS183 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Gholdengo*Gholdengo
Houndoom Houndoom vs Gholdengo Gholdengo

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
HoundoomGholdengo
132.5〜155.8%
Overheat
1HKO
87.0〜102.6%
Overheat
1 hits (13%)
132.5〜155.8%
Overheat
1HKO
GholdengoHoundoom
121.1〜143.4%
Focus Blast
2HKO (incl. きあいのタスキ)
90.8〜107.9%
Focus Blast
2HKO
110.5〜130.3%
Focus Blast
2HKO (incl. きあいのタスキ)
Speed
First
HoundoomS161 / GholdengoS136
First
HoundoomS161 / GholdengoS107
First
HoundoomS161 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
HoundoomGholdengo
108.0〜128.8%
Flamethrower
1HKO
102.6〜121.2%
Overheat
1HKO
108.0〜128.8%
Flamethrower
1HKO
GholdengoHoundoom
110.5〜130.3%
Focus Blast
1HKO
82.9〜98.7%
Focus Blast
2HKO
100.0〜118.4%
Focus Blast
1HKO
Speed
First
HoundoomS183 / GholdengoS136
First
HoundoomS183 / GholdengoS107
First
HoundoomS183 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Meowscarada*Meowscarada
Houndoom Houndoom vs Meowscarada Meowscarada

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HoundoomMeowscarada
121.6〜142.5%
Flamethrower
1HKO
121.6〜142.5%
Flamethrower
2HKO (incl. きあいのタスキ)
121.6〜142.5%
Flamethrower
1HKO
MeowscaradaHoundoom
84.9〜100.7%
Play Rough
2HKO
84.9〜100.7%
Play Rough
2HKO
109.9〜130.3%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
Second
HoundoomS161 / MeowscaradaS262
Second
HoundoomS161 / MeowscaradaS175
Second
HoundoomS161 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HoundoomMeowscarada
142.5〜168.6%
Flamethrower
1HKO
142.5〜168.6%
Flamethrower
2HKO (incl. きあいのタスキ)
142.5〜168.6%
Flamethrower
1HKO
MeowscaradaHoundoom
55.3〜65.1%
Play Rough
2HKO
55.3〜65.1%
Play Rough
2HKO
71.7〜84.2%
Play Rough
2HKO
Speed
Second
HoundoomS183 / MeowscaradaS262
First
HoundoomS183 / MeowscaradaS175
First
HoundoomS183 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダーゴリランダー
Houndoom Houndoom vs ゴリランダー ゴリランダー

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Houndoomゴリランダー
127.5〜150.7%
Overheat
1HKO
calculated with グラスフィールド
127.5〜150.7%
Overheat
1HKO
calculated with グラスフィールド
127.5〜150.7%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーHoundoom
169.1〜200.0%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
130.3〜153.9%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
130.3〜153.9%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
HoundoomS161 / ゴリランダーS107
First
HoundoomS161 / ゴリランダーS107
First
HoundoomS161 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Houndoomゴリランダー
105.3〜124.6%
Flamethrower
1HKO
calculated with グラスフィールド
105.3〜124.6%
Flamethrower
1HKO
calculated with グラスフィールド
105.3〜124.6%
Flamethrower
1HKO
calculated with グラスフィールド
ゴリランダーHoundoom
107.2〜128.3%
High Horsepower
1HKO
calculated with グラスフィールド
82.9〜98.7%
High Horsepower
2HKO
calculated with グラスフィールド
82.9〜98.7%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
HoundoomS183 / ゴリランダーS107
First
HoundoomS183 / ゴリランダーS107
First
HoundoomS183 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Houndoom Houndoom vs Corviknight Corviknight

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HoundoomCorviknight
108.3〜128.8%
Overheat
1HKO
108.3〜128.8%
Overheat
1HKO
108.3〜128.8%
Overheat
1HKO
CorviknightHoundoom
97.4〜115.8%
Body Press
2HKO
97.4〜115.8%
Body Press
2HKO
97.4〜115.8%
Body Press
2HKO
Speed
First
HoundoomS161 / CorviknightS87
First
HoundoomS161 / CorviknightS78
First
HoundoomS161 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HoundoomCorviknight
128.8〜152.2%
Overheat
1HKO
128.8〜152.2%
Overheat
1HKO
128.8〜152.2%
Overheat
1HKO
CorviknightHoundoom
63.2〜75.0%
Body Press
2HKO
63.2〜75.0%
Body Press
2HKO
63.2〜75.0%
Body Press
2HKO
Speed
First
HoundoomS183 / CorviknightS87
First
HoundoomS183 / CorviknightS78
First
HoundoomS183 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
A-NinetalesA-Ninetales
Houndoom Houndoom vs A-Ninetales A-Ninetales

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HoundoomA-Ninetales
114.3〜134.9%
Overheat
1HKO
calculated with あられ
133.3〜157.3%
Overheat
1HKO
calculated with あられ
A-NinetalesHoundoom
36.2〜43.4%
Moonblast
3HKO
calculated with あられ
47.4〜55.9%
Moonblast
2 hits (79%)
calculated with あられ
Speed
Second
HoundoomS161 / A-NinetalesS177
Second
HoundoomS161 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HoundoomA-Ninetales
134.9〜158.9%
Overheat
1HKO
calculated with あられ
109.3〜129.3%
Flamethrower
1HKO
calculated with あられ
A-NinetalesHoundoom
33.6〜39.5%
Moonblast
3HKO
calculated with あられ
43.4〜51.3%
Moonblast
2 hits (3%)
calculated with あられ
Speed
First
HoundoomS183 / A-NinetalesS177
First
HoundoomS183 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View A-Ninetales's page →
SkeledirgeSkeledirge
Houndoom Houndoom vs Skeledirge Skeledirge

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HoundoomSkeledirge
72.0〜85.3%
Dark Pulse
2HKO
72.0〜85.3%
Dark Pulse
2HKO
72.0〜85.3%
Dark Pulse
2HKO
SkeledirgeHoundoom
59.2〜69.7%
Earth Power
2HKO
59.2〜69.7%
Earth Power
2HKO
59.2〜69.7%
Earth Power
2HKO
Speed
First
HoundoomS161 / SkeledirgeS86
First
HoundoomS161 / SkeledirgeS86
First
HoundoomS161 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HoundoomSkeledirge
85.3〜100.5%
Dark Pulse
1 hits (6%)
85.3〜100.5%
Dark Pulse
1 hits (6%)
85.3〜100.5%
Dark Pulse
1 hits (6%)
SkeledirgeHoundoom
52.6〜63.2%
Earth Power
2HKO
52.6〜63.2%
Earth Power
2HKO
52.6〜63.2%
Earth Power
2HKO
Speed
First
HoundoomS183 / SkeledirgeS86
First
HoundoomS183 / SkeledirgeS86
First
HoundoomS183 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
MetagrossMetagross
Houndoom Houndoom vs Metagross Metagross

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HoundoomMetagross
118.5〜138.9%
Overheat
1HKO
MetagrossHoundoom
152.6〜180.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
HoundoomS161 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HoundoomMetagross
138.9〜164.3%
Overheat
1HKO
MetagrossHoundoom
126.3〜150.0%
Hammer Arm
1HKO
Speed
First
HoundoomS183 / MetagrossS162
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Unfavorable
ボーマンダ*ボーマンダ
Houndoom Houndoom vs ボーマンダ ボーマンダ

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Houndoomボーマンダ
39.2〜46.2%
Dark Pulse
3HKO
ボーマンダHoundoom
163.8〜194.1%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
HoundoomS161 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Houndoomボーマンダ
46.2〜55.0%
Dark Pulse
2 hits (63%)
ボーマンダHoundoom
104.6〜123.7%
Double-Edge
1HKO
Speed
First
HoundoomS183 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
Houndoom Houndoom vs Garchomp Garchomp

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
HoundoomGarchomp
37.8〜45.4%
Dark Pulse
3HKO
37.8〜45.4%
Dark Pulse
3HKO
37.8〜45.4%
Dark Pulse
3HKO
GarchompHoundoom
96.1〜113.2%
Earthquake
2HKO
210.5〜250.0%
Earthquake
2HKO (incl. きあいのタスキ)
210.5〜250.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
HoundoomS161 / GarchompS223
Second
HoundoomS161 / GarchompS231
First
HoundoomS161 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
HoundoomGarchomp
45.4〜53.5%
Dark Pulse
2 hits (32%)
45.4〜53.5%
Dark Pulse
2 hits (32%)
45.4〜53.5%
Dark Pulse
2 hits (32%)
GarchompHoundoom
84.9〜100.7%
Draco Meteor
1 hits (6%)
135.5〜161.8%
Earthquake
1HKO
135.5〜161.8%
Earthquake
1HKO
Speed
Second
HoundoomS183 / GarchompS223
Second
HoundoomS183 / GarchompS231
First
HoundoomS183 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina*Primarina
Houndoom Houndoom vs Primarina Primarina

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HoundoomPrimarina
43.9〜52.4%
Sludge Bomb
3HKO
43.9〜52.4%
Sludge Bomb
3HKO
43.9〜52.4%
Sludge Bomb
3HKO
PrimarinaHoundoom
107.9〜127.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
131.6〜155.3%
Sparkling Aria
2HKO (incl. きあいのタスキ)
107.9〜127.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
HoundoomS161 / PrimarinaS80
First
HoundoomS161 / PrimarinaS82
First
HoundoomS161 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HoundoomPrimarina
51.3〜61.0%
Sludge Bomb
3HKO (incl. オボンのみ)
51.3〜61.0%
Sludge Bomb
3HKO (incl. オボンのみ)
51.3〜61.0%
Sludge Bomb
2 hits (95%)
PrimarinaHoundoom
98.7〜115.8%
Sparkling Aria
1 hits (88%)
119.7〜142.1%
Sparkling Aria
1HKO
98.7〜115.8%
Sparkling Aria
1 hits (88%)
Speed
First
HoundoomS183 / PrimarinaS80
First
HoundoomS183 / PrimarinaS82
First
HoundoomS183 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon*Hippowdon
Houndoom Houndoom vs Hippowdon Hippowdon

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
HoundoomHippowdon
34.9〜40.9%
Fire Blast
4HKO (incl. オボンのみ)
calculated with すなあらし
38.1〜45.1%
Fire Blast
3HKO
calculated with すなあらし
34.9〜40.9%
Fire Blast
3HKO
calculated with すなあらし
HippowdonHoundoom
139.5〜165.8%
Earthquake
1HKO
calculated with すなあらし
139.5〜165.8%
Earthquake
1HKO
calculated with すなあらし
139.5〜165.8%
Earthquake
1HKO
calculated with すなあらし
Speed
First
HoundoomS161 / HippowdonS67
First
HoundoomS161 / HippowdonS67
First
HoundoomS161 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
HoundoomHippowdon
40.9〜48.8%
Fire Blast
3 hits (>99%)
calculated with すなあらし
44.7〜53.0%
Fire Blast
2 hits (<1%)
calculated with すなあらし
40.9〜48.8%
Fire Blast
3HKO
calculated with すなあらし
HippowdonHoundoom
88.2〜106.6%
Earthquake
1 hits (75%)
calculated with すなあらし
88.2〜106.6%
Earthquake
1 hits (75%)
calculated with すなあらし
88.2〜106.6%
Earthquake
1 hits (75%)
calculated with すなあらし
Speed
First
HoundoomS183 / HippowdonS67
First
HoundoomS183 / HippowdonS67
First
HoundoomS183 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Houndoom Houndoom vs セグレイブ セグレイブ

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Houndoomセグレイブ
44.0〜51.8%
Fire Blast
2 hits (9%)
58.6〜69.6%
Overheat
2 hits (20%)
58.6〜69.6%
Overheat
2 hits (20%)
セグレイブHoundoom
100.7〜120.4%
Scale Shot
1HKO
calculated with 3ヒット時
139.5〜164.5%
Earthquake
2HKO (incl. きあいのタスキ)
108.6〜132.2%
Scale Shot
1HKO
calculated with 3ヒット時
Speed
First
HoundoomS161 / セグレイブS139
First
HoundoomS161 / セグレイブS152
First
HoundoomS161 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Houndoomセグレイブ
51.8〜61.3%
Fire Blast
2HKO
69.6〜82.2%
Overheat
2HKO
69.6〜82.2%
Overheat
2HKO
セグレイブHoundoom
111.8〜132.9%
Earthquake
1HKO
89.5〜105.3%
Earthquake
1 hits (38%)
126.3〜150.0%
Earthquake
1HKO
Speed
First
HoundoomS183 / セグレイブS139
First
HoundoomS183 / セグレイブS152
First
HoundoomS183 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
MimikyuMimikyu
Houndoom Houndoom vs Mimikyu Mimikyu

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HoundoomMimikyu
44.3〜53.4%
Dark Pulse
3HKO
44.3〜53.4%
Dark Pulse
3HKO
44.3〜53.4%
Dark Pulse
3HKO
MimikyuHoundoom
107.2〜128.3%
Drain Punch
2HKO (incl. きあいのタスキ)
82.9〜98.7%
Drain Punch
2HKO
82.9〜98.7%
Drain Punch
2HKO
Speed
First
HoundoomS161 / MimikyuS148
First
HoundoomS161 / MimikyuS148
First
HoundoomS161 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HoundoomMimikyu
53.4〜64.1%
Dark Pulse
3HKO (incl. ばけのかわ)
53.4〜64.1%
Dark Pulse
3HKO (incl. ばけのかわ)
53.4〜64.1%
Dark Pulse
3HKO (incl. ばけのかわ)
MimikyuHoundoom
68.4〜81.6%
Drain Punch
2HKO
52.6〜63.2%
Drain Punch
2HKO
52.6〜63.2%
Drain Punch
2HKO
Speed
First
HoundoomS183 / MimikyuS148
First
HoundoomS183 / MimikyuS148
First
HoundoomS183 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Gyarados*Gyarados
Houndoom Houndoom vs Gyarados Gyarados

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HoundoomGyarados
30.2〜36.1%
Dark Pulse
3 hits (52%)
calculated with 攻撃-1
35.7〜42.7%
Dark Pulse
3HKO
calculated with 攻撃-1
30.2〜36.1%
Dark Pulse
4HKO
calculated with 攻撃-1
GyaradosHoundoom
123.7〜147.4%
Waterfall
2HKO (incl. きあいのタスキ)
165.8〜194.7%
Waterfall
2HKO (incl. きあいのタスキ)
123.7〜147.4%
Waterfall
2HKO (incl. きあいのタスキ)
Speed
First
HoundoomS161 / GyaradosS101
First
HoundoomS161 / GyaradosS133
First
HoundoomS161 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HoundoomGyarados
36.1〜43.1%
Dark Pulse
3HKO
calculated with 攻撃-1
42.7〜50.9%
Dark Pulse
2 hits (3%)
calculated with 攻撃-1
36.1〜43.1%
Dark Pulse
3 hits (96%)
calculated with 攻撃-1
GyaradosHoundoom
80.3〜96.1%
Waterfall
2HKO
106.6〜126.3%
Waterfall
1HKO
80.3〜96.1%
Waterfall
2HKO
Speed
First
HoundoomS183 / GyaradosS101
First
HoundoomS183 / GyaradosS133
First
HoundoomS183 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
Houndoom Houndoom vs Basculegion-F Basculegion-F

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HoundoomBasculegion-F
79.2〜94.4%
Dark Pulse
2HKO
79.2〜94.4%
Dark Pulse
2HKO
79.2〜94.4%
Dark Pulse
2HKO
Basculegion-FHoundoom
268.4〜318.4%
Wave Crash
2HKO (incl. きあいのタスキ)
293.4〜347.4%
Wave Crash
2HKO (incl. きあいのタスキ)
348.7〜413.8%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
HoundoomS161 / Basculegion-FS195
First
HoundoomS161 / Basculegion-FS143
First
HoundoomS161 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HoundoomBasculegion-F
94.4〜110.7%
Dark Pulse
1 hits (63%)
94.4〜110.7%
Dark Pulse
1 hits (63%)
94.4〜110.7%
Dark Pulse
1 hits (63%)
Basculegion-FHoundoom
171.1〜202.6%
Wave Crash
1HKO
189.5〜223.7%
Wave Crash
1HKO
222.4〜263.2%
Wave Crash
1HKO
Speed
Second
HoundoomS183 / Basculegion-FS195
First
HoundoomS183 / Basculegion-FS143
First
HoundoomS183 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
Houndoom Houndoom vs Farigiraf Farigiraf

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HoundoomFarigiraf
45.9〜54.7%
Dark Pulse
2 hits (52%)
37.9〜44.7%
Dark Pulse
3HKO
45.9〜54.7%
Dark Pulse
2 hits (52%)
FarigirafHoundoom
110.5〜130.3%
Power Gem
2HKO (incl. きあいのタスキ)
88.2〜106.6%
Power Gem
2HKO
119.7〜142.1%
Power Gem
2HKO (incl. きあいのタスキ)
Speed
First
HoundoomS161 / FarigirafS151
First
HoundoomS161 / FarigirafS106
First
HoundoomS161 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HoundoomFarigiraf
53.5〜64.2%
Dark Pulse
2HKO
44.2〜52.6%
Dark Pulse
2 hits (21%)
53.5〜64.2%
Dark Pulse
2HKO
FarigirafHoundoom
100.0〜118.4%
Power Gem
1HKO
82.9〜98.7%
Power Gem
2HKO
110.5〜130.3%
Power Gem
1HKO
Speed
First
HoundoomS183 / FarigirafS151
First
HoundoomS183 / FarigirafS106
First
HoundoomS183 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Houndoom Houndoom vs Greninja Greninja

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HoundoomGreninja
40.9〜48.3%
Sludge Bomb
3HKO
36.9〜43.6%
Sludge Bomb
3HKO
107.4〜127.5%
Solar Beam
2HKO
GreninjaHoundoom
114.5〜135.5%
Surf
2HKO (incl. きあいのタスキ)
123.7〜147.4%
Surf
2HKO (incl. きあいのタスキ)
114.5〜135.5%
Surf
2HKO (incl. きあいのタスキ)
Speed
Second
HoundoomS161 / GreninjaS174
Second
HoundoomS161 / GreninjaS213
Second
HoundoomS161 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HoundoomGreninja
48.3〜57.0%
Sludge Bomb
2 hits (91%)
115.4〜136.9%
Solar Beam
2HKO
128.9〜151.7%
Solar Beam
2HKO
GreninjaHoundoom
103.9〜123.7%
Surf
1HKO
111.8〜134.2%
Surf
1HKO
103.9〜123.7%
Surf
1HKO
Speed
First
HoundoomS183 / GreninjaS174
Second
HoundoomS183 / GreninjaS213
Second
HoundoomS183 / GreninjaS261
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
エースバーン*エースバーン
Houndoom Houndoom vs エースバーン エースバーン

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Houndoomエースバーン
49.7〜59.2%
Dark Pulse
2 hits (>99%)
49.7〜59.2%
Dark Pulse
2 hits (>99%)
49.7〜59.2%
Dark Pulse
2 hits (>99%)
エースバーンHoundoom
253.9〜300.0%
High Jump Kick
2HKO (incl. きあいのタスキ)
232.9〜273.7%
High Jump Kick
2HKO (incl. きあいのタスキ)
329.6〜389.5%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
HoundoomS161 / エースバーンS256
Second
HoundoomS161 / エースバーンS188
Second
HoundoomS161 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Houndoomエースバーン
59.2〜69.4%
Dark Pulse
2HKO
59.2〜69.4%
Dark Pulse
2HKO
59.2〜69.4%
Dark Pulse
2HKO
エースバーンHoundoom
161.8〜190.8%
High Jump Kick
1HKO
147.4〜175.0%
High Jump Kick
1HKO
209.9〜248.0%
High Jump Kick
1HKO
Speed
Second
HoundoomS183 / エースバーンS256
Second
HoundoomS183 / エースバーンS188
First
HoundoomS183 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Sneasler*Sneasler
Houndoom Houndoom vs Sneasler Sneasler

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HoundoomSneasler
75.2〜89.8%
Overheat
2HKO
75.2〜89.8%
Overheat
2HKO
75.2〜89.8%
Overheat
2HKO
SneaslerHoundoom
253.9〜300.0%
Close Combat
2HKO (incl. きあいのタスキ)
253.9〜300.0%
Close Combat
2HKO (incl. きあいのタスキ)
253.9〜300.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
HoundoomS161 / SneaslerS172
Second
HoundoomS161 / SneaslerS172
Second
HoundoomS161 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HoundoomSneasler
89.8〜105.7%
Overheat
1 hits (38%)
89.8〜105.7%
Overheat
1 hits (38%)
89.8〜105.7%
Overheat
1 hits (38%)
SneaslerHoundoom
163.2〜193.4%
Close Combat
1HKO
163.2〜193.4%
Close Combat
1HKO
163.2〜193.4%
Close Combat
1HKO
Speed
First
HoundoomS183 / SneaslerS172
First
HoundoomS183 / SneaslerS172
First
HoundoomS183 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
Rotom-W*Rotom-W
Houndoom Houndoom vs Rotom-W Rotom-W

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HoundoomRotom-W
36.9〜43.9%
Dark Pulse
3 hits (13%)
36.9〜43.9%
Dark Pulse
3 hits (>99%)
45.7〜54.3%
Dark Pulse
3HKO
Rotom-WHoundoom
102.6〜122.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
102.6〜122.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
142.1〜167.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
HoundoomS161 / Rotom-WS106
First
HoundoomS161 / Rotom-WS106
First
HoundoomS161 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HoundoomRotom-W
42.7〜51.6%
Dark Pulse
3HKO
42.7〜51.6%
Dark Pulse
3HKO
107.1〜127.6%
Solar Beam
2HKO (incl. オボンのみ)
Rotom-WHoundoom
94.7〜111.8%
Hydro Pump
1 hits (69%)
94.7〜111.8%
Hydro Pump
1 hits (69%)
127.6〜151.3%
Hydro Pump
1HKO
Speed
First
HoundoomS183 / Rotom-WS106
First
HoundoomS183 / Rotom-WS106
First
HoundoomS183 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Hydreigon*Hydreigon
Houndoom Houndoom vs Hydreigon Hydreigon

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
HoundoomHydreigon
30.2〜35.5%
Sludge Bomb
3 hits (27%)
30.2〜35.5%
Sludge Bomb
3 hits (27%)
30.2〜35.5%
Sludge Bomb
3 hits (27%)
HydreigonHoundoom
93.4〜110.5%
Draco Meteor
2HKO
85.5〜101.3%
Draco Meteor
2HKO
121.1〜143.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
HoundoomS161 / HydreigonS225
Second
HoundoomS161 / HydreigonS165
First
HoundoomS161 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
HoundoomHydreigon
35.5〜42.0%
Sludge Bomb
3HKO
35.5〜42.0%
Sludge Bomb
3HKO
35.5〜42.0%
Sludge Bomb
3HKO
HydreigonHoundoom
84.9〜100.7%
Draco Meteor
1 hits (6%)
77.6〜92.8%
Draco Meteor
2HKO
109.9〜130.3%
Draco Meteor
1HKO
Speed
Second
HoundoomS183 / HydreigonS225
First
HoundoomS183 / HydreigonS165
First
HoundoomS183 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Dragonite*Dragonite
Houndoom Houndoom vs Dragonite Dragonite

Houndoom's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HoundoomDragonite
15.0〜18.0%
Dark Pulse
4HKO
18.0〜21.6%
Dark Pulse
3 hits (59%)
18.0〜21.6%
Dark Pulse
3 hits (59%)
DragoniteHoundoom
104.6〜123.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
97.4〜115.8%
Earthquake
2HKO
97.4〜115.8%
Earthquake
2HKO
Speed
First
HoundoomS161 / DragoniteS152
First
HoundoomS161 / DragoniteS145
First
HoundoomS161 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Houndoom's build: ヘルガナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HoundoomDragonite
18.0〜21.6%
Dark Pulse
3 hits (33%)
21.6〜25.7%
Dark Pulse
3HKO
21.6〜25.7%
Dark Pulse
3HKO
DragoniteHoundoom
94.7〜112.5%
Draco Meteor
1 hits (69%)
67.1〜79.6%
Draco Meteor
2HKO
73.0〜86.8%
Draco Meteor
2HKO
Speed
First
HoundoomS183 / DragoniteS152
First
HoundoomS183 / DragoniteS145
First
HoundoomS183 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemFocus Sash
AbilityFlash Fire
NatureTimid (S↑A↓)
MovesあくDark PulseほのおFlamethrowerあくSucker PunchあくNasty Plot
EVH2C32S32
See more team examples