Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
グレイシア

グレイシア

こおり
全国図鑑 No.471 / 使用率 156位
データ集計日:2026-09-10

種族値

HP
65
こうげき
60
ぼうぎょ
110
とくこう
130
とくぼう
95
すばやさ
65
合計
525

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとういわはがねほのお
みずこおり

特性

順位 特性名 採用率 ⓘ 効果
1 アイスボディ
67.4%
ゆき状態の時、ターン終わりに最大HPの1/16回復する。
2 ゆきがくれ
32.6%
ゆき状態の時、回避率が1.25倍になる。

使用率データ

順位 技名 採用率
1
こおり フリーズドライ
100.0%
こおり特殊
威力 70命中 100%PP 20
みずタイプの相手にも効果バツグンとなる。
2
こおり こおりのつぶて
78.3%
こおり物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
3
こおり れいとうビーム
56.5%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
4
ゴースト シャドーボール
41.3%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
5
ノーマル あくび
41.3%
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
6
じめん マッドショット
39.1%
じめん特殊
威力 55命中 95%PP 16
相手の素早さを1段階下げる。
7
エスパー ミラーコート
19.6%
エスパー特殊
命中 100%PP 20
優先度-5使ったターンに相手から受けた特殊技のダメージを2倍にして返す。
8
かくとう みきり
10.9%
かくとう変化
PP 8
優先度+4使ったターン中相手の技から身を守る。連続で使うと成功率が前に使った時の1/3になる。
9
こおり こおりのいぶき
10.9%
こおり特殊
威力 60命中 90%PP 12
必ず急所に当たる。
10
こおり ふぶき
2.2%
こおり特殊
威力 110命中 70%PP 8
10%の確率で相手をこおり状態にする。ゆき状態の場合、相手に必ず命中する。

持ち物

順位 持ち物 採用率
1
とけないこおり
69.6%
こおりタイプの技の威力が1.2倍になる。
2
きあいのタスキきあいのタスキ
30.4%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
80.4%
2 ずぶとい (B↑ A↓)
15.2%
3 おくびょう (S↑ A↓)
4.3%

ステータス振り

順位 H A B C D S 採用率
1 31013202
41.3%
2 10132032
34.8%
3 32032200
15.2%
4 20032032
8.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Glaceon Glaceon vs ボーマンダ ボーマンダ

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Glaceonボーマンダ
204.7〜243.9%
Freeze-Dry
1HKO
ボーマンダGlaceon
78.4〜93.0%
Double-Edge
2HKO
Speed
Second
GlaceonS87 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Glaceonボーマンダ
154.4〜184.8%
Freeze-Dry
1HKO
ボーマンダGlaceon
58.1〜68.6%
Double-Edge
2HKO
Speed
Second
GlaceonS85 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Glaceonボーマンダ
170.8〜203.5%
Freeze-Dry
1HKO
ボーマンダGlaceon
78.4〜93.0%
Double-Edge
2HKO
Speed
Second
GlaceonS87 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Glaceon Glaceon vs Garchomp Garchomp

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GlaceonGarchomp
125.4〜149.2%
Ice Beam
1HKO
196.8〜233.5%
Freeze-Dry
1HKO
196.8〜233.5%
Freeze-Dry
2HKO (incl. きあいのタスキ)
GarchompGlaceon
71.9〜84.8%
Draco Meteor
2HKO
60.2〜71.9%
Outrage
2HKO
60.2〜71.9%
Outrage
2HKO
Speed
Second
GlaceonS87 / GarchompS223
Second
GlaceonS87 / GarchompS231
Second
GlaceonS87 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GlaceonGarchomp
117.8〜140.0%
Blizzard
1HKO
150.3〜178.9%
Freeze-Dry
1HKO
150.3〜178.9%
Freeze-Dry
2HKO (incl. きあいのタスキ)
GarchompGlaceon
71.5〜84.3%
Draco Meteor
2HKO
44.2〜52.9%
Outrage
2 hits (27%)
44.2〜52.9%
Outrage
2 hits (27%)
Speed
Second
GlaceonS85 / GarchompS223
Second
GlaceonS85 / GarchompS231
Second
GlaceonS85 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
GlaceonGarchomp
104.9〜124.3%
Ice Beam
1HKO
164.3〜194.6%
Freeze-Dry
1HKO
164.3〜194.6%
Freeze-Dry
2HKO (incl. きあいのタスキ)
GarchompGlaceon
71.9〜84.8%
Draco Meteor
2HKO
60.2〜71.9%
Outrage
2HKO
60.2〜71.9%
Outrage
2HKO
Speed
Second
GlaceonS87 / GarchompS223
Second
GlaceonS87 / GarchompS231
Second
GlaceonS87 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Garchomp's page →
Hippowdon*Hippowdon
Glaceon Glaceon vs Hippowdon Hippowdon

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GlaceonHippowdon
103.7〜121.4%
Blizzard
1HKO
calculated with すなあらし
113.5〜134.0%
Blizzard
1HKO
calculated with すなあらし
103.7〜121.4%
Blizzard
1HKO
calculated with すなあらし
HippowdonGlaceon
33.9〜40.4%
Earthquake
3HKO
calculated with すなあらし
33.9〜40.4%
Earthquake
3HKO
calculated with すなあらし
33.9〜40.4%
Earthquake
3HKO
calculated with すなあらし
Speed
First
GlaceonS87 / HippowdonS67
First
GlaceonS87 / HippowdonS67
First
GlaceonS87 / HippowdonS67
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GlaceonHippowdon
78.1〜93.5%
Blizzard
2HKO
calculated with すなあらし
84.7〜101.4%
Blizzard
1 hits (13%)
calculated with すなあらし
78.1〜93.5%
Blizzard
2HKO
calculated with すなあらし
HippowdonGlaceon
24.4〜29.7%
Earthquake
3 hits (24%)
calculated with すなあらし
24.4〜29.7%
Earthquake
3 hits (24%)
calculated with すなあらし
24.4〜29.7%
Earthquake
3 hits (24%)
calculated with すなあらし
Speed
First
GlaceonS85 / HippowdonS67
First
GlaceonS85 / HippowdonS67
First
GlaceonS85 / HippowdonS67
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GlaceonHippowdon
86.5〜101.4%
Blizzard
1 hits (13%)
calculated with すなあらし
94.9〜111.6%
Blizzard
1 hits (69%)
calculated with すなあらし
86.5〜101.4%
Blizzard
1 hits (13%)
calculated with すなあらし
HippowdonGlaceon
33.9〜40.4%
Earthquake
3HKO
calculated with すなあらし
33.9〜40.4%
Earthquake
3HKO
calculated with すなあらし
33.9〜40.4%
Earthquake
3HKO
calculated with すなあらし
Speed
First
GlaceonS87 / HippowdonS67
First
GlaceonS87 / HippowdonS67
First
GlaceonS87 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Meowscarada*Meowscarada
Glaceon Glaceon vs Meowscarada Meowscarada

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GlaceonMeowscarada
137.9〜164.7%
Freeze-Dry
1HKO
137.9〜164.7%
Freeze-Dry
2HKO (incl. きあいのタスキ)
137.9〜164.7%
Freeze-Dry
1HKO
MeowscaradaGlaceon
47.4〜56.1%
Flower Trick
2 hits (79%)
47.4〜56.1%
Flower Trick
2 hits (79%)
61.4〜72.5%
Flower Trick
2HKO
Speed
Second
GlaceonS87 / MeowscaradaS262
Second
GlaceonS87 / MeowscaradaS175
Second
GlaceonS87 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GlaceonMeowscarada
104.6〜126.8%
Freeze-Dry
1HKO
104.6〜126.8%
Freeze-Dry
2HKO (incl. きあいのタスキ)
104.6〜126.8%
Freeze-Dry
1HKO
MeowscaradaGlaceon
34.9〜41.9%
Flower Trick
3HKO
34.9〜41.9%
Flower Trick
3HKO
45.3〜54.1%
Flower Trick
2 hits (44%)
Speed
Second
GlaceonS85 / MeowscaradaS262
Second
GlaceonS85 / MeowscaradaS175
Second
GlaceonS85 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GlaceonMeowscarada
115.0〜137.3%
Freeze-Dry
1HKO
115.0〜137.3%
Freeze-Dry
2HKO (incl. きあいのタスキ)
115.0〜137.3%
Freeze-Dry
1HKO
MeowscaradaGlaceon
47.4〜56.1%
Flower Trick
2 hits (79%)
47.4〜56.1%
Flower Trick
2 hits (79%)
61.4〜72.5%
Flower Trick
2HKO
Speed
Second
GlaceonS87 / MeowscaradaS262
Second
GlaceonS87 / MeowscaradaS175
Second
GlaceonS87 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Glaceon Glaceon vs ゴリランダー ゴリランダー

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Glaceonゴリランダー
101.9〜121.7%
Freeze-Dry
1HKO
calculated with グラスフィールド
101.9〜121.7%
Freeze-Dry
1HKO
calculated with グラスフィールド
101.9〜121.7%
Freeze-Dry
1HKO
calculated with グラスフィールド
ゴリランダーGlaceon
100.0〜118.1%
Wood Hammer
1HKO
calculated with グラスフィールド
92.4〜109.4%
Wood Hammer
1 hits (50%)
calculated with グラスフィールド
77.2〜91.2%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
GlaceonS87 / ゴリランダーS107
Second
GlaceonS87 / ゴリランダーS107
Second
GlaceonS87 / ゴリランダーS107
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Glaceonゴリランダー
121.7〜143.5%
Blizzard
1HKO
calculated with グラスフィールド
121.7〜143.5%
Blizzard
1HKO
calculated with グラスフィールド
121.7〜143.5%
Blizzard
1HKO
calculated with グラスフィールド
ゴリランダーGlaceon
72.1〜86.0%
Wood Hammer
2HKO
calculated with グラスフィールド
66.9〜79.1%
Wood Hammer
2HKO
calculated with グラスフィールド
55.8〜66.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
GlaceonS85 / ゴリランダーS107
Second
GlaceonS85 / ゴリランダーS107
Second
GlaceonS85 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Glaceonゴリランダー
110.1〜130.4%
Ice Beam
1HKO
calculated with グラスフィールド
110.1〜130.4%
Ice Beam
1HKO
calculated with グラスフィールド
110.1〜130.4%
Ice Beam
1HKO
calculated with グラスフィールド
ゴリランダーGlaceon
100.0〜118.1%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
92.4〜109.4%
Wood Hammer
2HKO
calculated with グラスフィールド
77.2〜91.2%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
GlaceonS87 / ゴリランダーS107
Second
GlaceonS87 / ゴリランダーS107
Second
GlaceonS87 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados*Gyarados
Glaceon Glaceon vs Gyarados Gyarados

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GlaceonGyarados
79.2〜93.6%
Freeze-Dry
2HKO
calculated with 攻撃-1
93.6〜110.5%
Freeze-Dry
1 hits (63%)
calculated with 攻撃-1
79.2〜93.6%
Freeze-Dry
2HKO
calculated with 攻撃-1
GyaradosGlaceon
38.6〜45.6%
Lash Out
3HKO
49.1〜58.5%
Lash Out
2 hits (98%)
38.6〜45.6%
Lash Out
3HKO
Speed
Second
GlaceonS87 / GyaradosS101
Second
GlaceonS87 / GyaradosS133
Second
GlaceonS87 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GlaceonGyarados
60.4〜72.3%
Freeze-Dry
2HKO
calculated with 攻撃-1
71.3〜85.4%
Freeze-Dry
2HKO
calculated with 攻撃-1
60.4〜72.3%
Freeze-Dry
2HKO
calculated with 攻撃-1
GyaradosGlaceon
27.9〜33.7%
Lash Out
3 hits (<1%)
36.0〜43.0%
Lash Out
3HKO
27.9〜33.7%
Lash Out
3 hits (<1%)
Speed
Second
GlaceonS85 / GyaradosS101
Second
GlaceonS85 / GyaradosS133
Second
GlaceonS85 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GlaceonGyarados
66.3〜78.2%
Freeze-Dry
2HKO
calculated with 攻撃-1
78.4〜92.4%
Freeze-Dry
2HKO
calculated with 攻撃-1
66.3〜78.2%
Freeze-Dry
2HKO
calculated with 攻撃-1
GyaradosGlaceon
38.6〜45.6%
Lash Out
3HKO
49.1〜58.5%
Lash Out
2 hits (98%)
38.6〜45.6%
Lash Out
3HKO
Speed
Second
GlaceonS87 / GyaradosS101
Second
GlaceonS87 / GyaradosS133
Second
GlaceonS87 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
CorviknightCorviknight
Glaceon Glaceon vs Corviknight Corviknight

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GlaceonCorviknight
68.3〜80.5%
Blizzard
2HKO
68.3〜80.5%
Blizzard
2HKO
68.3〜80.5%
Blizzard
2HKO
CorviknightGlaceon
46.8〜56.1%
Body Press
2 hits (76%)
46.8〜56.1%
Body Press
2 hits (76%)
46.8〜56.1%
Body Press
2 hits (76%)
Speed
Second
GlaceonS87 / CorviknightS87
First
GlaceonS87 / CorviknightS78
First
GlaceonS87 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GlaceonCorviknight
51.2〜61.5%
Blizzard
2HKO
51.2〜61.5%
Blizzard
2 hits (95%)
42.4〜50.7%
Ice Beam
3HKO
CorviknightGlaceon
34.9〜41.9%
Body Press
3HKO
34.9〜41.9%
Body Press
3HKO
34.9〜41.9%
Body Press
3HKO
Speed
Second
GlaceonS85 / CorviknightS87
First
GlaceonS85 / CorviknightS78
First
GlaceonS85 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GlaceonCorviknight
57.1〜67.3%
Blizzard
2HKO
57.1〜67.3%
Blizzard
2HKO
46.8〜55.6%
Ice Beam
3HKO
CorviknightGlaceon
46.8〜56.1%
Body Press
2 hits (76%)
46.8〜56.1%
Body Press
2 hits (76%)
46.8〜56.1%
Body Press
2 hits (76%)
Speed
Second
GlaceonS87 / CorviknightS87
First
GlaceonS87 / CorviknightS78
First
GlaceonS87 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Greninja*Greninja
Glaceon Glaceon vs Greninja Greninja

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GlaceonGreninja
139.6〜165.8%
Freeze-Dry
2HKO (incl. きあいのタスキ)
125.5〜149.7%
Freeze-Dry
1HKO
139.6〜165.8%
Freeze-Dry
1HKO
GreninjaGlaceon
54.4〜63.7%
Hydro Pump
2HKO
58.5〜69.0%
Hydro Pump
2HKO
54.4〜63.7%
Hydro Pump
2HKO
Speed
Second
GlaceonS87 / GreninjaS174
Second
GlaceonS87 / GreninjaS213
Second
GlaceonS87 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GlaceonGreninja
107.4〜126.8%
Freeze-Dry
2HKO (incl. きあいのタスキ)
96.6〜115.4%
Freeze-Dry
1 hits (81%)
107.4〜126.8%
Freeze-Dry
1HKO
GreninjaGlaceon
54.1〜63.4%
Hydro Pump
2HKO
58.1〜68.6%
Hydro Pump
2HKO
54.1〜63.4%
Hydro Pump
2HKO
Speed
Second
GlaceonS85 / GreninjaS174
Second
GlaceonS85 / GreninjaS213
Second
GlaceonS85 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GlaceonGreninja
116.8〜138.3%
Freeze-Dry
2HKO (incl. きあいのタスキ)
104.7〜124.8%
Freeze-Dry
1HKO
116.8〜138.3%
Freeze-Dry
1HKO
GreninjaGlaceon
54.4〜63.7%
Hydro Pump
2HKO
58.5〜69.0%
Hydro Pump
2HKO
54.4〜63.7%
Hydro Pump
2HKO
Speed
Second
GlaceonS87 / GreninjaS174
Second
GlaceonS87 / GreninjaS213
Second
GlaceonS87 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Dragonite*Dragonite
Glaceon Glaceon vs Dragonite Dragonite

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GlaceonDragonite
100.6〜120.4%
Ice Beam
1HKO
122.2〜146.1%
Ice Beam
1HKO
122.2〜146.1%
Ice Beam
1HKO
DragoniteGlaceon
80.7〜95.3%
Draco Meteor
2HKO
52.6〜63.2%
Flamethrower
2HKO
58.5〜69.0%
Flamethrower
2HKO
Speed
Second
GlaceonS87 / DragoniteS152
Second
GlaceonS87 / DragoniteS145
Second
GlaceonS87 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GlaceonDragonite
94.6〜112.0%
Blizzard
1 hits (63%)
113.2〜134.7%
Blizzard
1HKO
113.2〜134.7%
Blizzard
1HKO
DragoniteGlaceon
80.2〜94.8%
Draco Meteor
2HKO
52.3〜62.8%
Flamethrower
2HKO
58.1〜68.6%
Flamethrower
2HKO
Speed
Second
GlaceonS85 / DragoniteS152
Second
GlaceonS85 / DragoniteS145
Second
GlaceonS85 / DragoniteS132
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GlaceonDragonite
101.8〜122.2%
Blizzard
1HKO
101.8〜122.2%
Ice Beam
1HKO
101.8〜122.2%
Ice Beam
1HKO
DragoniteGlaceon
80.7〜95.3%
Draco Meteor
2HKO
52.6〜63.2%
Flamethrower
2HKO
58.5〜69.0%
Flamethrower
2HKO
Speed
Second
GlaceonS87 / DragoniteS152
Second
GlaceonS87 / DragoniteS145
Second
GlaceonS87 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
グソクムシャ×グソクムシャ
Glaceon Glaceon vs グソクムシャ グソクムシャ

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Glaceonグソクムシャ
28.6〜34.1%
Blizzard
3 hits (2%)
グソクムシャGlaceon
115.2〜138.0%
Iron Head
1HKO
Speed
First
GlaceonS87 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Glaceonグソクムシャ
21.4〜25.3%
Blizzard
4 hits (<1%)
グソクムシャGlaceon
86.0〜101.2%
Iron Head
1 hits (6%)
Speed
First
GlaceonS85 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Glaceonグソクムシャ
24.2〜28.6%
Blizzard
4 hits (98%)
グソクムシャGlaceon
115.2〜138.0%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
GlaceonS87 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Lucario*Lucario
Glaceon Glaceon vs Lucario Lucario

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GlaceonLucario
62.6〜74.8%
Mud Shot
2HKO
62.6〜74.8%
Mud Shot
2HKO
LucarioGlaceon
173.1〜204.7%
Steel Beam
1HKO
119.3〜140.4%
Flash Cannon
1HKO
Speed
Second
GlaceonS87 / LucarioS223
Second
GlaceonS87 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GlaceonLucario
47.6〜57.1%
Mud Shot
2 hits (86%)
47.6〜57.1%
Mud Shot
2 hits (86%)
LucarioGlaceon
172.1〜203.5%
Steel Beam
1HKO
118.6〜139.5%
Flash Cannon
1HKO
Speed
Second
GlaceonS85 / LucarioS223
Second
GlaceonS85 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GlaceonLucario
62.6〜74.8%
Mud Shot
2HKO
62.6〜74.8%
Mud Shot
2HKO
LucarioGlaceon
99.4〜119.3%
Flash Cannon
2HKO
119.3〜140.4%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
GlaceonS87 / LucarioS223
Second
GlaceonS87 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Glaceon Glaceon vs Gholdengo Gholdengo

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GlaceonGholdengo
67.5〜79.8%
Shadow Ball
2HKO
44.6〜52.8%
Shadow Ball
2 hits (17%)
67.5〜79.8%
Shadow Ball
2HKO
GholdengoGlaceon
140.4〜166.1%
Make It Rain
1HKO
106.4〜126.3%
Make It Rain
1HKO
127.5〜150.9%
Make It Rain
1HKO
Speed
Second
GlaceonS87 / GholdengoS136
Second
GlaceonS87 / GholdengoS107
Second
GlaceonS87 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GlaceonGholdengo
51.5〜61.3%
Shadow Ball
2HKO
34.2〜40.4%
Shadow Ball
3HKO
51.5〜61.3%
Shadow Ball
2 hits (95%)
GholdengoGlaceon
139.5〜165.1%
Make It Rain
1HKO
105.8〜125.6%
Make It Rain
1HKO
126.7〜150.0%
Make It Rain
1HKO
Speed
Second
GlaceonS85 / GholdengoS136
Second
GlaceonS85 / GholdengoS107
Second
GlaceonS85 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GlaceonGholdengo
67.5〜79.8%
Shadow Ball
2HKO
44.6〜52.8%
Shadow Ball
2 hits (17%)
67.5〜79.8%
Shadow Ball
2HKO
GholdengoGlaceon
140.4〜166.1%
Make It Rain
2HKO (incl. きあいのタスキ)
106.4〜126.3%
Make It Rain
2HKO (incl. きあいのタスキ)
127.5〜150.9%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
GlaceonS87 / GholdengoS136
Second
GlaceonS87 / GholdengoS107
Second
GlaceonS87 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Aegislash*Aegislash
Glaceon Glaceon vs Aegislash Aegislash

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GlaceonAegislash
45.5〜53.9%
Shadow Ball
2 hits (2%)
45.5〜53.9%
Shadow Ball
2 hits (2%)
45.5〜53.9%
Shadow Ball
2 hits (36%)
AegislashGlaceon
90.1〜106.4%
Close Combat
1 hits (38%)
101.8〜120.5%
Flash Cannon
1HKO
90.1〜106.4%
Close Combat
1 hits (38%)
Speed
First
GlaceonS87 / AegislashS80
First
GlaceonS87 / AegislashS72
First
GlaceonS87 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GlaceonAegislash
34.7〜41.9%
Shadow Ball
3 hits (76%)
34.7〜41.9%
Shadow Ball
3 hits (76%)
34.7〜41.9%
Shadow Ball
3HKO
AegislashGlaceon
69.8〜83.7%
Flash Cannon
2HKO
101.2〜119.8%
Flash Cannon
1HKO
69.8〜83.7%
Flash Cannon
2HKO
Speed
First
GlaceonS85 / AegislashS80
First
GlaceonS85 / AegislashS72
First
GlaceonS85 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GlaceonAegislash
45.5〜53.9%
Shadow Ball
2 hits (2%)
45.5〜53.9%
Shadow Ball
2 hits (2%)
45.5〜53.9%
Shadow Ball
2 hits (36%)
AegislashGlaceon
90.1〜106.4%
Close Combat
2HKO
101.8〜120.5%
Flash Cannon
2HKO (incl. きあいのタスキ)
90.1〜106.4%
Close Combat
2HKO
Speed
First
GlaceonS87 / AegislashS80
First
GlaceonS87 / AegislashS72
First
GlaceonS87 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
メガリザードンX*メガリザードンX
Glaceon Glaceon vs メガリザードンX メガリザードンX

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GlaceonメガリザードンX
91.0〜109.0%
Blizzard
1 hits (50%)
メガリザードンXGlaceon
142.7〜170.2%
Flare Blitz
1HKO
Speed
Second
GlaceonS87 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GlaceonメガリザードンX
70.3〜83.2%
Blizzard
2HKO
メガリザードンXGlaceon
104.1〜123.8%
Flare Blitz
1HKO
Speed
Second
GlaceonS85 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GlaceonメガリザードンX
76.1〜91.0%
Blizzard
2HKO
メガリザードンXGlaceon
142.7〜170.2%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
GlaceonS87 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Glaceon Glaceon vs メガリザードンY メガリザードンY

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GlaceonメガリザードンY
71.6〜83.9%
Blizzard
2HKO
calculated with 晴れ
メガリザードンYGlaceon
178.9〜211.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
GlaceonS87 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GlaceonメガリザードンY
54.2〜64.5%
Blizzard
2HKO
calculated with 晴れ
メガリザードンYGlaceon
177.9〜210.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
GlaceonS85 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
GlaceonメガリザードンY
60.0〜70.3%
Blizzard
2HKO
calculated with 晴れ
メガリザードンYGlaceon
178.9〜211.7%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
GlaceonS87 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Glaceon Glaceon vs エースバーン エースバーン

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Glaceonエースバーン
56.1〜66.2%
Mud Shot
2HKO
56.1〜66.2%
Mud Shot
2HKO
56.1〜66.2%
Mud Shot
2HKO
エースバーンGlaceon
112.3〜133.3%
かえんボール
1HKO
101.8〜120.5%
かえんボール
1HKO
145.6〜173.1%
かえんボール
1HKO
Speed
Second
GlaceonS87 / エースバーンS256
Second
GlaceonS87 / エースバーンS188
Second
GlaceonS87 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Glaceonエースバーン
43.3〜51.0%
Mud Shot
2 hits (2%)
43.3〜51.0%
Mud Shot
2 hits (2%)
43.3〜51.0%
Mud Shot
2 hits (2%)
エースバーンGlaceon
88.4〜105.8%
High Jump Kick
1 hits (31%)
80.2〜95.3%
High Jump Kick
2HKO
105.8〜126.7%
かえんボール
1HKO
Speed
Second
GlaceonS85 / エースバーンS256
Second
GlaceonS85 / エースバーンS188
Second
GlaceonS85 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Glaceonエースバーン
56.1〜66.2%
Mud Shot
2HKO
56.1〜66.2%
Mud Shot
2HKO
56.1〜66.2%
Mud Shot
2HKO
エースバーンGlaceon
112.3〜133.3%
かえんボール
2HKO (incl. きあいのタスキ)
101.8〜120.5%
かえんボール
2HKO (incl. きあいのタスキ)
145.6〜173.1%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
GlaceonS87 / エースバーンS256
Second
GlaceonS87 / エースバーンS188
Second
GlaceonS87 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Glaceon Glaceon vs Sneasler Sneasler

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GlaceonSneasler
94.3〜112.1%
Blizzard
1 hits (69%)
94.3〜112.1%
Blizzard
1 hits (69%)
94.3〜112.1%
Blizzard
1 hits (69%)
SneaslerGlaceon
120.5〜143.9%
Close Combat
1HKO
120.5〜143.9%
Close Combat
1HKO
120.5〜143.9%
Close Combat
1HKO
Speed
Second
GlaceonS87 / SneaslerS172
Second
GlaceonS87 / SneaslerS172
Second
GlaceonS87 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GlaceonSneasler
71.3〜85.4%
Blizzard
2HKO
71.3〜85.4%
Blizzard
2HKO
71.3〜85.4%
Blizzard
2HKO
SneaslerGlaceon
88.4〜105.8%
Close Combat
1 hits (31%)
88.4〜105.8%
Close Combat
1 hits (31%)
88.4〜105.8%
Close Combat
1 hits (31%)
Speed
Second
GlaceonS85 / SneaslerS172
Second
GlaceonS85 / SneaslerS172
Second
GlaceonS85 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GlaceonSneasler
79.0〜93.6%
Blizzard
2HKO
79.0〜93.6%
Blizzard
2HKO
79.0〜93.6%
Blizzard
2HKO
SneaslerGlaceon
120.5〜143.9%
Close Combat
2HKO (incl. きあいのタスキ)
120.5〜143.9%
Close Combat
2HKO (incl. きあいのタスキ)
120.5〜143.9%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
GlaceonS87 / SneaslerS172
Second
GlaceonS87 / SneaslerS172
Second
GlaceonS87 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Glaceon Glaceon vs Volcarona Volcarona

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GlaceonVolcarona
31.3〜36.5%
Blizzard
4HKO
37.3〜43.5%
Blizzard
3 hits (12%)
31.3〜36.5%
Blizzard
4HKO
VolcaronaGlaceon
117.0〜138.0%
Overheat
1HKO
106.4〜126.3%
Flamethrower
1HKO
117.0〜138.0%
Overheat
1HKO
Speed
Second
GlaceonS87 / VolcaronaS122
Second
GlaceonS87 / VolcaronaS152
Second
GlaceonS87 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GlaceonVolcarona
23.4〜28.1%
Blizzard
999HKO
28.0〜33.5%
Blizzard
4 hits (14%) (incl. オボンのみ)
23.4〜28.1%
Blizzard
999HKO
VolcaronaGlaceon
116.3〜137.2%
Overheat
1HKO
105.8〜125.6%
Flamethrower
1HKO
116.3〜137.2%
Overheat
1HKO
Speed
Second
GlaceonS85 / VolcaronaS122
Second
GlaceonS85 / VolcaronaS152
Second
GlaceonS85 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GlaceonVolcarona
26.0〜30.7%
Blizzard
5HKO (incl. オボンのみ)
31.1〜36.6%
Blizzard
4 hits (>99%) (incl. オボンのみ)
26.0〜30.7%
Blizzard
4 hits (2%)
VolcaronaGlaceon
117.0〜138.0%
Overheat
2HKO (incl. きあいのタスキ)
106.4〜126.3%
Flamethrower
2HKO (incl. きあいのタスキ)
117.0〜138.0%
Overheat
2HKO (incl. きあいのタスキ)
Speed
Second
GlaceonS87 / VolcaronaS122
Second
GlaceonS87 / VolcaronaS152
Second
GlaceonS87 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Metagross*Metagross
Glaceon Glaceon vs Metagross Metagross

Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GlaceonMetagross
59.9〜71.3%
Shadow Ball
2HKO
MetagrossGlaceon
115.2〜136.8%
Iron Head
1HKO
Speed
Second
GlaceonS87 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GlaceonMetagross
45.9〜54.8%
Shadow Ball
2 hits (50%)
MetagrossGlaceon
94.8〜113.4%
Comet Punch
1 hits (69%)
Speed
Second
GlaceonS85 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GlaceonMetagross
59.9〜71.3%
Shadow Ball
2HKO
MetagrossGlaceon
115.2〜136.8%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
GlaceonS87 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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