グレイシア
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | アイスボディ | ゆき状態の時、ターン終わりに最大HPの1/16回復する。 |
| 2 | ゆきがくれ | ゆき状態の時、回避率が1.25倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | フリーズドライ |
特殊威力 70命中 100%PP 20 みずタイプの相手にも効果バツグンとなる。 |
| 2 | こおりのつぶて |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
| 3 | れいとうビーム |
特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 |
| 4 | シャドーボール |
特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 |
| 5 | あくび |
変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 |
| 6 | マッドショット |
特殊威力 55命中 95%PP 16 相手の素早さを1段階下げる。 |
| 7 | ミラーコート |
特殊命中 100%PP 20 優先度-5使ったターンに相手から受けた特殊技のダメージを2倍にして返す。 |
| 8 | みきり |
変化PP 8 優先度+4使ったターン中相手の技から身を守る。連続で使うと成功率が前に使った時の1/3になる。 |
| 9 | こおりのいぶき |
特殊威力 60命中 90%PP 12 必ず急所に当たる。 |
| 10 | ふぶき |
特殊威力 110命中 70%PP 8 10%の確率で相手をこおり状態にする。ゆき状態の場合、相手に必ず命中する。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | とけないこおり |
こおりタイプの技の威力が1.2倍になる。 |
| 2 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | |
| 2 | ずぶとい (B↑ A↓) | |
| 3 | おくびょう (S↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 31 | 0 | 1 | 32 | 0 | 2 | |
| 2 | 1 | 0 | 1 | 32 | 0 | 32 | |
| 3 | 32 | 0 | 32 | 2 | 0 | 0 | |
| 4 | 2 | 0 | 0 | 32 | 0 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
◎ボーマンダ
Glaceon vs
ボーマンダ Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 204.7〜243.9% Freeze-Dry 1HKO | |
| 78.4〜93.0% Double-Edge 2HKO | |
| Speed | Second S87 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 154.4〜184.8% Freeze-Dry 1HKO | |
| 58.1〜68.6% Double-Edge 2HKO | |
| Speed | Second S85 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 170.8〜203.5% Freeze-Dry 1HKO | |
| 78.4〜93.0% Double-Edge 2HKO | |
| Speed | Second S87 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Garchomp
Glaceon vs
Garchomp Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.4〜149.2% Ice Beam 1HKO | 196.8〜233.5% Freeze-Dry 1HKO | 196.8〜233.5% Freeze-Dry 2HKO (incl. きあいのタスキ) | |
| 71.9〜84.8% Draco Meteor 2HKO | 60.2〜71.9% Outrage 2HKO | 60.2〜71.9% Outrage 2HKO | |
| Speed | Second S87 / S223 | Second S87 / S231 | Second S87 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.8〜140.0% Blizzard 1HKO | 150.3〜178.9% Freeze-Dry 1HKO | 150.3〜178.9% Freeze-Dry 2HKO (incl. きあいのタスキ) | |
| 71.5〜84.3% Draco Meteor 2HKO | 44.2〜52.9% Outrage 2 hits (27%) | 44.2〜52.9% Outrage 2 hits (27%) | |
| Speed | Second S85 / S223 | Second S85 / S231 | Second S85 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.9〜124.3% Ice Beam 1HKO | 164.3〜194.6% Freeze-Dry 1HKO | 164.3〜194.6% Freeze-Dry 2HKO (incl. きあいのタスキ) | |
| 71.9〜84.8% Draco Meteor 2HKO | 60.2〜71.9% Outrage 2HKO | 60.2〜71.9% Outrage 2HKO | |
| Speed | Second S87 / S223 | Second S87 / S231 | Second S87 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Hippowdon
Glaceon vs
Hippowdon Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.7〜121.4% Blizzard 1HKOcalculated with すなあらし | 113.5〜134.0% Blizzard 1HKOcalculated with すなあらし | 103.7〜121.4% Blizzard 1HKOcalculated with すなあらし | |
| 33.9〜40.4% Earthquake 3HKOcalculated with すなあらし | 33.9〜40.4% Earthquake 3HKOcalculated with すなあらし | 33.9〜40.4% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S87 / S67 | First S87 / S67 | First S87 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.1〜93.5% Blizzard 2HKOcalculated with すなあらし | 84.7〜101.4% Blizzard 1 hits (13%)calculated with すなあらし | 78.1〜93.5% Blizzard 2HKOcalculated with すなあらし | |
| 24.4〜29.7% Earthquake 3 hits (24%)calculated with すなあらし | 24.4〜29.7% Earthquake 3 hits (24%)calculated with すなあらし | 24.4〜29.7% Earthquake 3 hits (24%)calculated with すなあらし | |
| Speed | First S85 / S67 | First S85 / S67 | First S85 / S67 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.5〜101.4% Blizzard 1 hits (13%)calculated with すなあらし | 94.9〜111.6% Blizzard 1 hits (69%)calculated with すなあらし | 86.5〜101.4% Blizzard 1 hits (13%)calculated with すなあらし | |
| 33.9〜40.4% Earthquake 3HKOcalculated with すなあらし | 33.9〜40.4% Earthquake 3HKOcalculated with すなあらし | 33.9〜40.4% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S87 / S67 | First S87 / S67 | First S87 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Meowscarada
Glaceon vs
Meowscarada Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.9〜164.7% Freeze-Dry 1HKO | 137.9〜164.7% Freeze-Dry 2HKO (incl. きあいのタスキ) | 137.9〜164.7% Freeze-Dry 1HKO | |
| 47.4〜56.1% Flower Trick 2 hits (79%) | 47.4〜56.1% Flower Trick 2 hits (79%) | 61.4〜72.5% Flower Trick 2HKO | |
| Speed | Second S87 / S262 | Second S87 / S175 | Second S87 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.6〜126.8% Freeze-Dry 1HKO | 104.6〜126.8% Freeze-Dry 2HKO (incl. きあいのタスキ) | 104.6〜126.8% Freeze-Dry 1HKO | |
| 34.9〜41.9% Flower Trick 3HKO | 34.9〜41.9% Flower Trick 3HKO | 45.3〜54.1% Flower Trick 2 hits (44%) | |
| Speed | Second S85 / S262 | Second S85 / S175 | Second S85 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.0〜137.3% Freeze-Dry 1HKO | 115.0〜137.3% Freeze-Dry 2HKO (incl. きあいのタスキ) | 115.0〜137.3% Freeze-Dry 1HKO | |
| 47.4〜56.1% Flower Trick 2 hits (79%) | 47.4〜56.1% Flower Trick 2 hits (79%) | 61.4〜72.5% Flower Trick 2HKO | |
| Speed | Second S87 / S262 | Second S87 / S175 | Second S87 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*ゴリランダー
Glaceon vs
ゴリランダー Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.9〜121.7% Freeze-Dry 1HKOcalculated with グラスフィールド | 101.9〜121.7% Freeze-Dry 1HKOcalculated with グラスフィールド | 101.9〜121.7% Freeze-Dry 1HKOcalculated with グラスフィールド | |
| 100.0〜118.1% Wood Hammer 1HKOcalculated with グラスフィールド | 92.4〜109.4% Wood Hammer 1 hits (50%)calculated with グラスフィールド | 77.2〜91.2% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S87 / S107 | Second S87 / S107 | Second S87 / S107 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.7〜143.5% Blizzard 1HKOcalculated with グラスフィールド | 121.7〜143.5% Blizzard 1HKOcalculated with グラスフィールド | 121.7〜143.5% Blizzard 1HKOcalculated with グラスフィールド | |
| 72.1〜86.0% Wood Hammer 2HKOcalculated with グラスフィールド | 66.9〜79.1% Wood Hammer 2HKOcalculated with グラスフィールド | 55.8〜66.3% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S85 / S107 | Second S85 / S107 | Second S85 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.1〜130.4% Ice Beam 1HKOcalculated with グラスフィールド | 110.1〜130.4% Ice Beam 1HKOcalculated with グラスフィールド | 110.1〜130.4% Ice Beam 1HKOcalculated with グラスフィールド | |
| 100.0〜118.1% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 92.4〜109.4% Wood Hammer 2HKOcalculated with グラスフィールド | 77.2〜91.2% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S87 / S107 | Second S87 / S107 | Second S87 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Gyarados
Glaceon vs
Gyarados Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.2〜93.6% Freeze-Dry 2HKOcalculated with 攻撃-1 | 93.6〜110.5% Freeze-Dry 1 hits (63%)calculated with 攻撃-1 | 79.2〜93.6% Freeze-Dry 2HKOcalculated with 攻撃-1 | |
| 38.6〜45.6% Lash Out 3HKO | 49.1〜58.5% Lash Out 2 hits (98%) | 38.6〜45.6% Lash Out 3HKO | |
| Speed | Second S87 / S101 | Second S87 / S133 | Second S87 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.4〜72.3% Freeze-Dry 2HKOcalculated with 攻撃-1 | 71.3〜85.4% Freeze-Dry 2HKOcalculated with 攻撃-1 | 60.4〜72.3% Freeze-Dry 2HKOcalculated with 攻撃-1 | |
| 27.9〜33.7% Lash Out 3 hits (<1%) | 36.0〜43.0% Lash Out 3HKO | 27.9〜33.7% Lash Out 3 hits (<1%) | |
| Speed | Second S85 / S101 | Second S85 / S133 | Second S85 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.3〜78.2% Freeze-Dry 2HKOcalculated with 攻撃-1 | 78.4〜92.4% Freeze-Dry 2HKOcalculated with 攻撃-1 | 66.3〜78.2% Freeze-Dry 2HKOcalculated with 攻撃-1 | |
| 38.6〜45.6% Lash Out 3HKO | 49.1〜58.5% Lash Out 2 hits (98%) | 38.6〜45.6% Lash Out 3HKO | |
| Speed | Second S87 / S101 | Second S87 / S133 | Second S87 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Corviknight
Glaceon vs
Corviknight Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.3〜80.5% Blizzard 2HKO | 68.3〜80.5% Blizzard 2HKO | 68.3〜80.5% Blizzard 2HKO | |
| 46.8〜56.1% Body Press 2 hits (76%) | 46.8〜56.1% Body Press 2 hits (76%) | 46.8〜56.1% Body Press 2 hits (76%) | |
| Speed | Second S87 / S87 | First S87 / S78 | First S87 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.2〜61.5% Blizzard 2HKO | 51.2〜61.5% Blizzard 2 hits (95%) | 42.4〜50.7% Ice Beam 3HKO | |
| 34.9〜41.9% Body Press 3HKO | 34.9〜41.9% Body Press 3HKO | 34.9〜41.9% Body Press 3HKO | |
| Speed | Second S85 / S87 | First S85 / S78 | First S85 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.1〜67.3% Blizzard 2HKO | 57.1〜67.3% Blizzard 2HKO | 46.8〜55.6% Ice Beam 3HKO | |
| 46.8〜56.1% Body Press 2 hits (76%) | 46.8〜56.1% Body Press 2 hits (76%) | 46.8〜56.1% Body Press 2 hits (76%) | |
| Speed | Second S87 / S87 | First S87 / S78 | First S87 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Greninja
Glaceon vs
Greninja Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.6〜165.8% Freeze-Dry 2HKO (incl. きあいのタスキ) | 125.5〜149.7% Freeze-Dry 1HKO | 139.6〜165.8% Freeze-Dry 1HKO | |
| 54.4〜63.7% Hydro Pump 2HKO | 58.5〜69.0% Hydro Pump 2HKO | 54.4〜63.7% Hydro Pump 2HKO | |
| Speed | Second S87 / S174 | Second S87 / S213 | Second S87 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.4〜126.8% Freeze-Dry 2HKO (incl. きあいのタスキ) | 96.6〜115.4% Freeze-Dry 1 hits (81%) | 107.4〜126.8% Freeze-Dry 1HKO | |
| 54.1〜63.4% Hydro Pump 2HKO | 58.1〜68.6% Hydro Pump 2HKO | 54.1〜63.4% Hydro Pump 2HKO | |
| Speed | Second S85 / S174 | Second S85 / S213 | Second S85 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜138.3% Freeze-Dry 2HKO (incl. きあいのタスキ) | 104.7〜124.8% Freeze-Dry 1HKO | 116.8〜138.3% Freeze-Dry 1HKO | |
| 54.4〜63.7% Hydro Pump 2HKO | 58.5〜69.0% Hydro Pump 2HKO | 54.4〜63.7% Hydro Pump 2HKO | |
| Speed | Second S87 / S174 | Second S87 / S213 | Second S87 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Dragonite
Glaceon vs
Dragonite Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜120.4% Ice Beam 1HKO | 122.2〜146.1% Ice Beam 1HKO | 122.2〜146.1% Ice Beam 1HKO | |
| 80.7〜95.3% Draco Meteor 2HKO | 52.6〜63.2% Flamethrower 2HKO | 58.5〜69.0% Flamethrower 2HKO | |
| Speed | Second S87 / S152 | Second S87 / S145 | Second S87 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.6〜112.0% Blizzard 1 hits (63%) | 113.2〜134.7% Blizzard 1HKO | 113.2〜134.7% Blizzard 1HKO | |
| 80.2〜94.8% Draco Meteor 2HKO | 52.3〜62.8% Flamethrower 2HKO | 58.1〜68.6% Flamethrower 2HKO | |
| Speed | Second S85 / S152 | Second S85 / S145 | Second S85 / S132 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.8〜122.2% Blizzard 1HKO | 101.8〜122.2% Ice Beam 1HKO | 101.8〜122.2% Ice Beam 1HKO | |
| 80.7〜95.3% Draco Meteor 2HKO | 52.6〜63.2% Flamethrower 2HKO | 58.5〜69.0% Flamethrower 2HKO | |
| Speed | Second S87 / S152 | Second S87 / S145 | Second S87 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Glaceon vs
グソクムシャ Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.6〜34.1% Blizzard 3 hits (2%) | |
| 115.2〜138.0% Iron Head 1HKO | |
| Speed | First S87 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.4〜25.3% Blizzard 4 hits (<1%) | |
| 86.0〜101.2% Iron Head 1 hits (6%) | |
| Speed | First S85 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.2〜28.6% Blizzard 4 hits (98%) | |
| 115.2〜138.0% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | First S87 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*Lucario
Glaceon vs
Lucario Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 62.6〜74.8% Mud Shot 2HKO | 62.6〜74.8% Mud Shot 2HKO | |
| 173.1〜204.7% Steel Beam 1HKO | 119.3〜140.4% Flash Cannon 1HKO | |
| Speed | Second S87 / S223 | Second S87 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 47.6〜57.1% Mud Shot 2 hits (86%) | 47.6〜57.1% Mud Shot 2 hits (86%) | |
| 172.1〜203.5% Steel Beam 1HKO | 118.6〜139.5% Flash Cannon 1HKO | |
| Speed | Second S85 / S223 | Second S85 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 62.6〜74.8% Mud Shot 2HKO | 62.6〜74.8% Mud Shot 2HKO | |
| 99.4〜119.3% Flash Cannon 2HKO | 119.3〜140.4% Flash Cannon 2HKO (incl. きあいのタスキ) | |
| Speed | Second S87 / S223 | Second S87 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Gholdengo
Glaceon vs
Gholdengo Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.5〜79.8% Shadow Ball 2HKO | 44.6〜52.8% Shadow Ball 2 hits (17%) | 67.5〜79.8% Shadow Ball 2HKO | |
| 140.4〜166.1% Make It Rain 1HKO | 106.4〜126.3% Make It Rain 1HKO | 127.5〜150.9% Make It Rain 1HKO | |
| Speed | Second S87 / S136 | Second S87 / S107 | Second S87 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜61.3% Shadow Ball 2HKO | 34.2〜40.4% Shadow Ball 3HKO | 51.5〜61.3% Shadow Ball 2 hits (95%) | |
| 139.5〜165.1% Make It Rain 1HKO | 105.8〜125.6% Make It Rain 1HKO | 126.7〜150.0% Make It Rain 1HKO | |
| Speed | Second S85 / S136 | Second S85 / S107 | Second S85 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.5〜79.8% Shadow Ball 2HKO | 44.6〜52.8% Shadow Ball 2 hits (17%) | 67.5〜79.8% Shadow Ball 2HKO | |
| 140.4〜166.1% Make It Rain 2HKO (incl. きあいのタスキ) | 106.4〜126.3% Make It Rain 2HKO (incl. きあいのタスキ) | 127.5〜150.9% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | Second S87 / S136 | Second S87 / S107 | Second S87 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Aegislash
Glaceon vs
Aegislash Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜53.9% Shadow Ball 2 hits (2%) | 45.5〜53.9% Shadow Ball 2 hits (2%) | 45.5〜53.9% Shadow Ball 2 hits (36%) | |
| 90.1〜106.4% Close Combat 1 hits (38%) | 101.8〜120.5% Flash Cannon 1HKO | 90.1〜106.4% Close Combat 1 hits (38%) | |
| Speed | First S87 / S80 | First S87 / S72 | First S87 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.7〜41.9% Shadow Ball 3 hits (76%) | 34.7〜41.9% Shadow Ball 3 hits (76%) | 34.7〜41.9% Shadow Ball 3HKO | |
| 69.8〜83.7% Flash Cannon 2HKO | 101.2〜119.8% Flash Cannon 1HKO | 69.8〜83.7% Flash Cannon 2HKO | |
| Speed | First S85 / S80 | First S85 / S72 | First S85 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜53.9% Shadow Ball 2 hits (2%) | 45.5〜53.9% Shadow Ball 2 hits (2%) | 45.5〜53.9% Shadow Ball 2 hits (36%) | |
| 90.1〜106.4% Close Combat 2HKO | 101.8〜120.5% Flash Cannon 2HKO (incl. きあいのタスキ) | 90.1〜106.4% Close Combat 2HKO | |
| Speed | First S87 / S80 | First S87 / S72 | First S87 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*メガリザードンX
Glaceon vs
メガリザードンX Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 91.0〜109.0% Blizzard 1 hits (50%) | |
| 142.7〜170.2% Flare Blitz 1HKO | |
| Speed | Second S87 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜83.2% Blizzard 2HKO | |
| 104.1〜123.8% Flare Blitz 1HKO | |
| Speed | Second S85 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.1〜91.0% Blizzard 2HKO | |
| 142.7〜170.2% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | Second S87 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Glaceon vs
メガリザードンY Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.6〜83.9% Blizzard 2HKOcalculated with 晴れ | |
| 178.9〜211.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S87 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.2〜64.5% Blizzard 2HKOcalculated with 晴れ | |
| 177.9〜210.5% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S85 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.0〜70.3% Blizzard 2HKOcalculated with 晴れ | |
| 178.9〜211.7% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S87 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Glaceon vs
エースバーン Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.1〜66.2% Mud Shot 2HKO | 56.1〜66.2% Mud Shot 2HKO | 56.1〜66.2% Mud Shot 2HKO | |
| 112.3〜133.3% かえんボール 1HKO | 101.8〜120.5% かえんボール 1HKO | 145.6〜173.1% かえんボール 1HKO | |
| Speed | Second S87 / S256 | Second S87 / S188 | Second S87 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜51.0% Mud Shot 2 hits (2%) | 43.3〜51.0% Mud Shot 2 hits (2%) | 43.3〜51.0% Mud Shot 2 hits (2%) | |
| 88.4〜105.8% High Jump Kick 1 hits (31%) | 80.2〜95.3% High Jump Kick 2HKO | 105.8〜126.7% かえんボール 1HKO | |
| Speed | Second S85 / S256 | Second S85 / S188 | Second S85 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.1〜66.2% Mud Shot 2HKO | 56.1〜66.2% Mud Shot 2HKO | 56.1〜66.2% Mud Shot 2HKO | |
| 112.3〜133.3% かえんボール 2HKO (incl. きあいのタスキ) | 101.8〜120.5% かえんボール 2HKO (incl. きあいのタスキ) | 145.6〜173.1% かえんボール 2HKO (incl. きあいのタスキ) | |
| Speed | Second S87 / S256 | Second S87 / S188 | Second S87 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Sneasler
Glaceon vs
Sneasler Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.3〜112.1% Blizzard 1 hits (69%) | 94.3〜112.1% Blizzard 1 hits (69%) | 94.3〜112.1% Blizzard 1 hits (69%) | |
| 120.5〜143.9% Close Combat 1HKO | 120.5〜143.9% Close Combat 1HKO | 120.5〜143.9% Close Combat 1HKO | |
| Speed | Second S87 / S172 | Second S87 / S172 | Second S87 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.3〜85.4% Blizzard 2HKO | 71.3〜85.4% Blizzard 2HKO | 71.3〜85.4% Blizzard 2HKO | |
| 88.4〜105.8% Close Combat 1 hits (31%) | 88.4〜105.8% Close Combat 1 hits (31%) | 88.4〜105.8% Close Combat 1 hits (31%) | |
| Speed | Second S85 / S172 | Second S85 / S172 | Second S85 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.0〜93.6% Blizzard 2HKO | 79.0〜93.6% Blizzard 2HKO | 79.0〜93.6% Blizzard 2HKO | |
| 120.5〜143.9% Close Combat 2HKO (incl. きあいのタスキ) | 120.5〜143.9% Close Combat 2HKO (incl. きあいのタスキ) | 120.5〜143.9% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S87 / S172 | Second S87 / S172 | Second S87 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Glaceon vs
Volcarona Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.3〜36.5% Blizzard 4HKO | 37.3〜43.5% Blizzard 3 hits (12%) | 31.3〜36.5% Blizzard 4HKO | |
| 117.0〜138.0% Overheat 1HKO | 106.4〜126.3% Flamethrower 1HKO | 117.0〜138.0% Overheat 1HKO | |
| Speed | Second S87 / S122 | Second S87 / S152 | Second S87 / S122 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜28.1% Blizzard 999HKO | 28.0〜33.5% Blizzard 4 hits (14%) (incl. オボンのみ) | 23.4〜28.1% Blizzard 999HKO | |
| 116.3〜137.2% Overheat 1HKO | 105.8〜125.6% Flamethrower 1HKO | 116.3〜137.2% Overheat 1HKO | |
| Speed | Second S85 / S122 | Second S85 / S152 | Second S85 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.0〜30.7% Blizzard 5HKO (incl. オボンのみ) | 31.1〜36.6% Blizzard 4 hits (>99%) (incl. オボンのみ) | 26.0〜30.7% Blizzard 4 hits (2%) | |
| 117.0〜138.0% Overheat 2HKO (incl. きあいのタスキ) | 106.4〜126.3% Flamethrower 2HKO (incl. きあいのタスキ) | 117.0〜138.0% Overheat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S87 / S122 | Second S87 / S152 | Second S87 / S122 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲*Metagross
Glaceon vs
Metagross Glaceon's build: Never-Melt Ice, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.9〜71.3% Shadow Ball 2HKO | |
| 115.2〜136.8% Iron Head 1HKO | |
| Speed | Second S87 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Glaceon's build: Never-Melt Ice, Bold, H32 B32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.9〜54.8% Shadow Ball 2 hits (50%) | |
| 94.8〜113.4% Comet Punch 1 hits (69%) | |
| Speed | Second S85 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Glaceon's build: Focus Sash, Modest, H31 B1 C32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.9〜71.3% Shadow Ball 2HKO | |
| 115.2〜136.8% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | Second S87 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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