Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
タイレーツ

タイレーツ

かくとう
全国図鑑 No.870 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
65
こうげき
100
ぼうぎょ
100
とくこう
70
とくぼう
60
すばやさ
75
合計
470

メガシンカ

メガタイレーツ

かくとう

特性:まけんき — 相手に能力を下げられると攻撃が2段階上がる。

HP
65
こうげき
135+35
ぼうぎょ
135+35
とくこう
70
とくぼう
65+5
すばやさ
100+25
合計
570

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうエスパーフェアリー
いわむしあく

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
HippowdonHippowdon
Falinks Falinks vs Hippowdon Hippowdon

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
FalinksHippowdon
46.5〜54.9%
Close Combat
2HKO
calculated with すなあらし
42.3〜50.2%
Close Combat
2HKO
calculated with すなあらし
46.5〜54.9%
Close Combat
2HKO
calculated with すなあらし
HippowdonFalinks
34.5〜40.8%
Earthquake
3HKO
calculated with すなあらし
34.5〜40.8%
Earthquake
3HKO
calculated with すなあらし
34.5〜40.8%
Earthquake
3HKO
calculated with すなあらし
Speed
First
FalinksS152 / HippowdonS67
First
FalinksS152 / HippowdonS67
First
FalinksS152 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
FalinksHippowdon
34.9〜40.9%
Close Combat
2HKO
calculated with すなあらし
31.2〜37.7%
Close Combat
2HKO
calculated with すなあらし
34.9〜40.9%
Close Combat
2HKO
calculated with すなあらし
HippowdonFalinks
44.4〜52.8%
Earthquake
2HKO
calculated with すなあらし
44.4〜52.8%
Earthquake
2HKO
calculated with すなあらし
44.4〜52.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
FalinksS139 / HippowdonS67
First
FalinksS139 / HippowdonS67
First
FalinksS139 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
CorviknightCorviknight
Falinks Falinks vs Corviknight Corviknight

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
FalinksCorviknight
39.5〜46.8%
Close Combat
2HKO
39.5〜46.8%
Close Combat
2HKO
39.5〜46.8%
Close Combat
2HKO
CorviknightFalinks
67.6〜80.3%
Brave Bird
2HKO
67.6〜80.3%
Brave Bird
2HKO
67.6〜80.3%
Brave Bird
2HKO
Speed
First
FalinksS152 / CorviknightS87
First
FalinksS152 / CorviknightS78
First
FalinksS152 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
FalinksCorviknight
29.3〜35.1%
Close Combat
2HKO
29.3〜35.1%
Close Combat
2HKO
29.3〜35.1%
Close Combat
2HKO
CorviknightFalinks
85.9〜102.8%
Brave Bird
2HKO
85.9〜102.8%
Brave Bird
2HKO
85.9〜102.8%
Brave Bird
2HKO
Speed
First
FalinksS139 / CorviknightS87
First
FalinksS139 / CorviknightS78
First
FalinksS139 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Greninja*Greninja
Falinks Falinks vs Greninja Greninja

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
FalinksGreninja
214.8〜253.7%
Close Combat
2HKO (incl. きあいのタスキ)
193.3〜226.8%
Close Combat
1HKO
214.8〜253.7%
Close Combat
1HKO
GreninjaFalinks
87.3〜103.5%
Hydro Pump
1 hits (25%)
95.1〜112.7%
Hydro Pump
1 hits (75%)
87.3〜103.5%
Hydro Pump
1 hits (25%)
Speed
Second
FalinksS152 / GreninjaS174
Second
FalinksS152 / GreninjaS213
Second
FalinksS152 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
FalinksGreninja
158.4〜189.3%
Close Combat
2HKO (incl. きあいのタスキ)
142.3〜169.1%
Close Combat
1HKO
158.4〜189.3%
Close Combat
1HKO
GreninjaFalinks
93.0〜109.9%
Hydro Pump
2HKO
101.4〜119.0%
Hydro Pump
2HKO (incl. きあいのタスキ)
93.0〜109.9%
Hydro Pump
2HKO
Speed
Second
FalinksS139 / GreninjaS174
Second
FalinksS139 / GreninjaS213
Second
FalinksS139 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンY*メガリザードンY
Falinks Falinks vs メガリザードンY メガリザードンY

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
FalinksメガリザードンY
154.8〜183.2%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYFalinks
147.9〜173.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
FalinksS152 / メガリザードンYS152
Verdict
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
FalinksメガリザードンY
116.1〜136.8%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYFalinks
154.9〜183.8%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
FalinksS139 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-WRotom-W
Falinks Falinks vs Rotom-W Rotom-W

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
FalinksRotom-W
51.6〜61.1%
Close Combat
2HKO
51.6〜61.1%
Close Combat
2HKO
85.8〜102.4%
Close Combat
1 hits (19%)
Rotom-WFalinks
65.5〜76.8%
Hydro Pump
2HKO
65.5〜76.8%
Hydro Pump
2HKO
88.7〜104.2%
Hydro Pump
1 hits (31%)
Speed
First
FalinksS152 / Rotom-WS106
First
FalinksS152 / Rotom-WS106
First
FalinksS152 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
FalinksRotom-W
38.2〜45.9%
Close Combat
2HKO
38.2〜45.9%
Close Combat
2HKO
64.6〜76.4%
Close Combat
2HKO
Rotom-WFalinks
68.3〜81.0%
Hydro Pump
2HKO
68.3〜81.0%
Hydro Pump
2HKO
95.1〜112.0%
Hydro Pump
2HKO
Speed
First
FalinksS139 / Rotom-WS106
First
FalinksS139 / Rotom-WS106
First
FalinksS139 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
Falinks Falinks vs Volcarona Volcarona

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FalinksVolcarona
93.8〜112.5%
Rock Slide
1 hits (75%)
168.9〜198.8%
Rock Slide
1HKO
93.8〜112.5%
Rock Slide
1 hits (75%)
VolcaronaFalinks
95.1〜112.0%
Overheat
1 hits (69%)
115.5〜136.6%
Psychic
1HKO
95.1〜112.0%
Overheat
1 hits (69%)
Speed
First
FalinksS152 / VolcaronaS122
Second
FalinksS152 / VolcaronaS152
First
FalinksS152 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FalinksVolcarona
70.8〜85.4%
Rock Slide
2HKO
126.7〜149.1%
Rock Slide
1HKO
70.8〜85.4%
Rock Slide
2HKO
VolcaronaFalinks
100.0〜118.3%
Overheat
2HKO (incl. きあいのタスキ)
122.5〜145.1%
Psychic
2HKO (incl. きあいのタスキ)
100.0〜118.3%
Overheat
2HKO (incl. きあいのタスキ)
Speed
First
FalinksS139 / VolcaronaS122
Second
FalinksS139 / VolcaronaS152
First
FalinksS139 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Unfavorable
ボーマンダ*ボーマンダ
Falinks Falinks vs ボーマンダ ボーマンダ

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Falinksボーマンダ
26.9〜31.6%
Close Combat
2HKO
ボーマンダFalinks
157.7〜188.7%
Double-Edge
1HKO
Speed
Second
FalinksS152 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Falinksボーマンダ
33.9〜40.9%
Rock Slide
3HKO
ボーマンダFalinks
207.0〜245.1%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
FalinksS139 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Falinks Falinks vs Garchomp Garchomp

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FalinksGarchomp
71.9〜84.9%
Close Combat
2HKO
65.4〜77.8%
Close Combat
2HKO
65.4〜77.8%
Close Combat
2HKO
GarchompFalinks
116.9〜138.0%
Draco Meteor
1HKO
62.0〜73.9%
Outrage
2HKO
62.0〜73.9%
Outrage
2HKO
Speed
Second
FalinksS152 / GarchompS223
Second
FalinksS152 / GarchompS231
Second
FalinksS152 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
FalinksGarchomp
53.5〜63.2%
Close Combat
2HKO
48.6〜57.3%
Close Combat
2HKO
48.6〜57.3%
Close Combat
2HKO
GarchompFalinks
124.6〜146.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
80.3〜95.1%
Outrage
2HKO
80.3〜95.1%
Outrage
2HKO
Speed
Second
FalinksS139 / GarchompS223
Second
FalinksS139 / GarchompS231
Second
FalinksS139 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Falinks Falinks vs Primarina Primarina

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
FalinksPrimarina
29.4〜35.3%
Close Combat
2HKO
70.6〜83.4%
Poison Jab
2HKO
53.5〜63.1%
Poison Jab
2HKO
PrimarinaFalinks
143.7〜169.0%
Moonblast
1HKO
173.2〜204.2%
Moonblast
1HKO
143.7〜169.0%
Moonblast
1HKO
Speed
First
FalinksS152 / PrimarinaS80
First
FalinksS152 / PrimarinaS82
First
FalinksS152 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
FalinksPrimarina
22.5〜26.2%
Close Combat
2 hits (20%)
28.9〜34.8%
Close Combat
2HKO
39.6〜47.1%
Poison Jab
3HKO
PrimarinaFalinks
152.1〜178.9%
Moonblast
2HKO (incl. きあいのタスキ)
183.1〜216.9%
Moonblast
2HKO (incl. きあいのタスキ)
152.1〜178.9%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
FalinksS139 / PrimarinaS80
First
FalinksS139 / PrimarinaS82
First
FalinksS139 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
メガリザードンXメガリザードンX
Falinks Falinks vs メガリザードンX メガリザードンX

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FalinksメガリザードンX
72.3〜86.5%
High Horsepower
2HKO
メガリザードンXFalinks
82.4〜97.2%
Overheat
2HKO
Speed
Second
FalinksS152 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FalinksメガリザードンX
54.2〜64.5%
High Horsepower
2HKO
メガリザードンXFalinks
93.7〜112.0%
Flare Blitz
2HKO
Speed
Second
FalinksS139 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
A-Ninetales*A-Ninetales
Falinks Falinks vs A-Ninetales A-Ninetales

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FalinksA-Ninetales
93.7〜112.0%
Iron Head
1 hits (69%)
calculated with あられ
117.3〜138.7%
Iron Head
1HKO
calculated with あられ
A-NinetalesFalinks
90.1〜107.0%
Moonblast
1 hits (38%)
calculated with あられ
118.3〜140.8%
Moonblast
1HKO
calculated with あられ
Speed
Second
FalinksS152 / A-NinetalesS177
Second
FalinksS152 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FalinksA-Ninetales
68.6〜82.3%
Iron Head
2HKO
calculated with あられ
88.0〜104.0%
Iron Head
1 hits (19%)
calculated with あられ
A-NinetalesFalinks
94.4〜114.1%
Moonblast
2HKO
calculated with あられ
126.8〜149.3%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
FalinksS139 / A-NinetalesS177
Second
FalinksS139 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーンエースバーン
Falinks Falinks vs エースバーン エースバーン

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Falinksエースバーン
99.4〜117.2%
High Horsepower
1 hits (94%)
99.4〜117.2%
High Horsepower
2HKO
99.4〜117.2%
High Horsepower
1 hits (94%)
エースバーンFalinks
76.1〜90.1%
Zen Headbutt
2HKO
71.8〜84.5%
Zen Headbutt
2HKO
98.6〜116.9%
Zen Headbutt
1 hits (88%)
Speed
Second
FalinksS152 / エースバーンS256
Second
FalinksS152 / エースバーンS188
Second
FalinksS152 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Falinksエースバーン
72.6〜86.6%
High Horsepower
2HKO
72.6〜86.6%
High Horsepower
2HKO
72.6〜86.6%
High Horsepower
2HKO
エースバーンFalinks
97.2〜115.5%
Zen Headbutt
2HKO
90.1〜107.0%
Zen Headbutt
2HKO
102.1〜121.1%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
FalinksS139 / エースバーンS256
Second
FalinksS139 / エースバーンS188
Second
FalinksS139 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Skeledirge*Skeledirge
Falinks Falinks vs Skeledirge Skeledirge

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FalinksSkeledirge
42.7〜51.2%
Knock Off
3HKO
42.7〜51.2%
Knock Off
3HKO
42.7〜51.2%
Knock Off
3HKO
SkeledirgeFalinks
64.8〜77.5%
Disarming Voice
2HKO
64.8〜77.5%
Disarming Voice
2HKO
64.8〜77.5%
Disarming Voice
2HKO
Speed
First
FalinksS152 / SkeledirgeS86
First
FalinksS152 / SkeledirgeS86
First
FalinksS152 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FalinksSkeledirge
32.2〜37.9%
High Horsepower
3 hits (<1%)
32.2〜37.9%
High Horsepower
4HKO
26.5〜32.2%
Throat Chop
4HKO
SkeledirgeFalinks
70.4〜83.1%
Disarming Voice
2HKO
70.4〜83.1%
Disarming Voice
2HKO
70.4〜83.1%
Disarming Voice
2HKO
Speed
First
FalinksS139 / SkeledirgeS86
First
FalinksS139 / SkeledirgeS86
First
FalinksS139 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
Falinks Falinks vs Metagross Metagross

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FalinksMetagross
56.1〜66.2%
High Horsepower
2HKO
MetagrossFalinks
122.5〜147.9%
Psychic Fangs
1HKO
Speed
Second
FalinksS152 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FalinksMetagross
38.9〜46.5%
Close Combat
2HKO
MetagrossFalinks
159.2〜188.0%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
FalinksS139 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Falinks Falinks vs Dragonite Dragonite

Falinks's build: タイレーツナイト, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
FalinksDragonite
15.0〜18.0%
Close Combat
2HKO
18.0〜21.0%
Close Combat
2HKO
18.0〜21.0%
Close Combat
2HKO
DragoniteFalinks
131.0〜154.9%
Draco Meteor
1HKO
107.0〜128.2%
Air Slash
1HKO
101.4〜120.4%
Draco Meteor
1HKO
Speed
Second
FalinksS152 / DragoniteS152
First
FalinksS152 / DragoniteS145
First
FalinksS152 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Falinks's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
FalinksDragonite
11.4〜13.2%
Close Combat
3HKO
22.8〜26.9%
Rock Slide
3HKO
22.8〜26.9%
Rock Slide
3HKO
DragoniteFalinks
139.4〜164.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
114.1〜135.2%
Air Slash
2HKO (incl. きあいのタスキ)
107.7〜127.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
FalinksS139 / DragoniteS152
Second
FalinksS139 / DragoniteS145
First
FalinksS139 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder