Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
エーフィ

エーフィ

エスパー
全国図鑑 No.196 / 使用率 113位
データ集計日:2026-09-10

種族値

HP
65
こうげき
65
ぼうぎょ
60
とくこう
130
とくぼう
95
すばやさ
110
合計
525

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしゴーストあく
かくとうエスパー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 マジックミラー
100.0%
0.0
相手の変化技を受けず相手に跳ね返す。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
エスパー リフレクター
67.1%
-10.7
エスパー変化
PP 20
5ターンの間、味方の場をリフレクター状態にする。
採用率の推移
79726577.8%67.1%9/99/10
2
ノーマル あくび
65.8%
-12.0
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
採用率の推移
80726477.8%65.8%9/99/10
3
エスパー サイコノイズ
52.2%
-14.5
エスパー特殊
威力 75命中 100%PP 12
2ターンの間、相手をかいふくふうじ状態にする。
採用率の推移
69595066.7%52.2%9/99/10
4
いわ パワージェム
50.9%
-18.5
いわ特殊
威力 80命中 100%PP 20
通常の攻撃技。
採用率の推移
72604869.4%50.9%9/99/10
5
エスパー サイコキネシス
27.3%
+10.6
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
29221516.7%27.3%9/99/10
6
エスパー ひかりのかべ
25.5%
+14.4
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。
採用率の推移
2818911.1%25.5%9/99/10
7
フェアリー みわくのボイス
23.6%
フェアリー特殊
威力 80命中 100%PP 12
使ったターン中に相手の能力が上がっている場合、相手をこんらん状態にする。
8
くさ くさむすび
21.1%
くさ特殊
命中 100%PP 20
相手が重いほど威力が上がる。威力20-120。
9
エスパー サイコショック
21.1%
+4.4
エスパー特殊
威力 80命中 100%PP 12
相手の防御の能力値でダメージ計算する。
採用率の推移
22191616.7%21.1%9/99/10
10
エスパー めいそう
18.0%
+1.3
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
採用率の推移
18171716.7%18.0%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ひかりのねんど
67.1%
-10.7
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
採用率の推移
79726577.8%67.1%9/99/10
2
たべのこし
11.2%
ターン終わりに最大HPの1/16回復する。
3
きあいのタスキきあいのタスキ
10.6%
+5.0
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
11855.6%10.6%9/99/10
4
ふうせん
3.7%
-13.0
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
1910216.7%3.7%9/99/10
5
こだわりスカーフこだわりスカーフ
3.1%
素早さが1.5倍になるが、同じ技しか出せなくなる。
6
オボンのみオボンのみ
2.5%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
7
いのちのたま
1.9%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
87.6%
-9.6
採用率の推移
99928697.2%87.6%9/99/10
2 ひかえめ (C↑ A↓)
8.1%
+5.3
採用率の推移
9522.8%8.1%9/99/10
3 ずぶとい (B↑ A↓)
4.3%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 290012025
41.6%
-25.1
採用率の推移
70543866.7%41.6%9/99/10
2 20032032
11.2%
-8.2
採用率の推移
21151019.4%11.2%9/99/10
3 90032025
10.6%
4 120002232
8.7%
-2.4
採用率の推移
1110811.1%8.7%9/99/10
5 31090125
7.5%
6 10132032
5.0%
7 230011032
3.7%
8 00232032
3.1%
9 10032132
3.1%
+0.3
採用率の推移
3332.8%3.1%9/99/10
10 31032003
3.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 3.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 2.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 7.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 9.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

Pokémon Matchups

Favorable
Farigiraf*Farigiraf
Espeon Espeon vs Farigiraf Farigiraf

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
EspeonFarigiraf
103.1〜122.0%
Psychic
2HKO (incl. きあいのタスキ)
85.3〜101.1%
Psychic
2HKO
103.1〜122.0%
Psychic
1HKO
FarigirafEspeon
50.3〜60.4%
Sludge Wave
2HKO
41.4〜49.7%
Sludge Wave
3HKO
55.0〜65.7%
Sludge Wave
2HKO
Speed
First
EspeonS170 / FarigirafS151
First
EspeonS170 / FarigirafS106
First
EspeonS170 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
EspeonFarigiraf
117.0〜137.1%
Psychic
2HKO (incl. きあいのタスキ)
94.7〜111.6%
Psychic
2HKO
117.0〜137.1%
Psychic
1HKO
FarigirafEspeon
59.9〜71.8%
Sludge Wave
2HKO
49.3〜59.2%
Sludge Wave
2 hits (>99%)
65.5〜78.2%
Sludge Wave
2HKO
Speed
First
EspeonS178 / FarigirafS151
First
EspeonS178 / FarigirafS106
First
EspeonS178 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
EspeonFarigiraf
103.1〜122.0%
Psychic
2HKO (incl. きあいのタスキ)
85.3〜101.1%
Psychic
2HKO
103.1〜122.0%
Psychic
1HKO
FarigirafEspeon
50.3〜60.4%
Sludge Wave
2 hits (87%)
41.4〜49.7%
Sludge Wave
3HKO
55.0〜65.7%
Sludge Wave
2HKO
Speed
First
EspeonS170 / FarigirafS151
First
EspeonS170 / FarigirafS106
First
EspeonS170 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
SneaslerSneasler
Espeon Espeon vs Sneasler Sneasler

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EspeonSneasler
175.8〜208.9%
Psychic Noise
1HKO
175.8〜208.9%
Psychic Noise
1HKO
175.8〜208.9%
Psychic Noise
1HKO
SneaslerEspeon
89.9〜106.5%
Throat Chop
1 hits (38%)
89.9〜106.5%
Throat Chop
1 hits (38%)
89.9〜106.5%
Throat Chop
1 hits (38%)
Speed
Second
EspeonS170 / SneaslerS172
Second
EspeonS170 / SneaslerS172
Second
EspeonS170 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EspeonSneasler
198.7〜236.9%
Psychic Noise
1HKO
198.7〜236.9%
Psychic Noise
1HKO
198.7〜236.9%
Psychic Noise
1HKO
SneaslerEspeon
107.0〜126.8%
Throat Chop
1HKO
107.0〜126.8%
Throat Chop
1HKO
107.0〜126.8%
Throat Chop
1HKO
Speed
First
EspeonS178 / SneaslerS172
First
EspeonS178 / SneaslerS172
First
EspeonS178 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EspeonSneasler
175.8〜208.9%
Psychic Noise
1HKO
175.8〜208.9%
Psychic Noise
1HKO
175.8〜208.9%
Psychic Noise
1HKO
SneaslerEspeon
89.9〜106.5%
Throat Chop
1 hits (38%)
89.9〜106.5%
Throat Chop
1 hits (38%)
89.9〜106.5%
Throat Chop
1 hits (38%)
Speed
Second
EspeonS170 / SneaslerS172
Second
EspeonS170 / SneaslerS172
Second
EspeonS170 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Hydreigon*Hydreigon
Espeon Espeon vs Hydreigon Hydreigon

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
EspeonHydreigon
106.5〜125.4%
Disarming Voice
1HKO
106.5〜125.4%
Disarming Voice
2HKO (incl. きあいのタスキ)
106.5〜125.4%
Disarming Voice
1HKO
HydreigonEspeon
89.9〜107.7%
Dark Pulse
1 hits (44%)
82.8〜99.4%
Dark Pulse
2HKO
116.6〜139.6%
Dark Pulse
1HKO
Speed
Second
EspeonS170 / HydreigonS225
First
EspeonS170 / HydreigonS165
First
EspeonS170 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
EspeonHydreigon
120.7〜142.0%
Disarming Voice
1HKO
120.7〜142.0%
Disarming Voice
2HKO (incl. きあいのタスキ)
120.7〜142.0%
Disarming Voice
1HKO
HydreigonEspeon
107.0〜128.2%
Dark Pulse
1HKO
98.6〜118.3%
Dark Pulse
1 hits (94%)
138.7〜166.2%
Dark Pulse
1HKO
Speed
Second
EspeonS178 / HydreigonS225
First
EspeonS178 / HydreigonS165
First
EspeonS178 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
EspeonHydreigon
106.5〜125.4%
Disarming Voice
1HKO
106.5〜125.4%
Disarming Voice
2HKO (incl. きあいのタスキ)
106.5〜125.4%
Disarming Voice
1HKO
HydreigonEspeon
89.9〜107.7%
Dark Pulse
1 hits (44%)
82.8〜99.4%
Dark Pulse
2HKO
116.6〜139.6%
Dark Pulse
1HKO
Speed
Second
EspeonS170 / HydreigonS225
First
EspeonS170 / HydreigonS165
First
EspeonS170 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Unfavorable
ボーマンダ×ボーマンダ
Espeon Espeon vs ボーマンダ ボーマンダ

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Espeonボーマンダ
52.6〜62.0%
Power Gem
2HKO
ボーマンダEspeon
129.6〜153.3%
Double-Edge
1HKO
Speed
Second
EspeonS170 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Espeonボーマンダ
59.6〜70.2%
Power Gem
2HKO
ボーマンダEspeon
154.2〜182.4%
Double-Edge
1HKO
Speed
First
EspeonS178 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Espeonボーマンダ
52.6〜62.0%
Power Gem
2HKO
ボーマンダEspeon
129.6〜153.3%
Double-Edge
1HKO
Speed
Second
EspeonS170 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Espeon Espeon vs Garchomp Garchomp

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
EspeonGarchomp
50.8〜60.5%
Disarming Voice
2HKO
50.8〜60.5%
Disarming Voice
2HKO
50.8〜60.5%
Disarming Voice
2HKO
GarchompEspeon
72.8〜85.8%
Draco Meteor
2HKO
100.0〜118.9%
Outrage
1HKO
100.0〜118.9%
Outrage
1HKO
Speed
Second
EspeonS170 / GarchompS223
Second
EspeonS170 / GarchompS231
First
EspeonS170 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
EspeonGarchomp
57.3〜68.1%
Disarming Voice
2HKO
57.3〜68.1%
Disarming Voice
2HKO
57.3〜68.1%
Disarming Voice
2HKO
GarchompEspeon
86.6〜102.1%
Draco Meteor
1 hits (19%)
100.0〜118.3%
Earthquake
1HKO
100.0〜118.3%
Earthquake
1HKO
Speed
Second
EspeonS178 / GarchompS223
Second
EspeonS178 / GarchompS231
First
EspeonS178 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
EspeonGarchomp
50.8〜60.5%
Disarming Voice
2HKO
50.8〜60.5%
Disarming Voice
2HKO
50.8〜60.5%
Disarming Voice
2HKO
GarchompEspeon
72.8〜85.8%
Draco Meteor
2HKO
100.0〜118.9%
Outrage
1HKO
100.0〜118.9%
Outrage
1HKO
Speed
Second
EspeonS170 / GarchompS223
Second
EspeonS170 / GarchompS231
First
EspeonS170 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina*Primarina
Espeon Espeon vs Primarina Primarina

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
EspeonPrimarina
32.6〜39.0%
Psychic
4HKO
41.7〜49.7%
Psyshock
3HKO
32.6〜39.0%
Psychic
3 hits (14%)
PrimarinaEspeon
45.0〜53.3%
Moonblast
2 hits (29%)
53.8〜63.9%
Moonblast
2HKO
45.0〜53.3%
Moonblast
2 hits (29%)
Speed
First
EspeonS170 / PrimarinaS80
First
EspeonS170 / PrimarinaS82
First
EspeonS170 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
EspeonPrimarina
35.8〜43.3%
Psychic
3 hits (5%)
47.1〜56.1%
Psyshock
3HKO
35.8〜43.3%
Psychic
3 hits (98%)
PrimarinaEspeon
53.5〜63.4%
Moonblast
2HKO
64.1〜76.1%
Moonblast
2HKO
53.5〜63.4%
Moonblast
2HKO
Speed
First
EspeonS178 / PrimarinaS80
First
EspeonS178 / PrimarinaS82
First
EspeonS178 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
EspeonPrimarina
32.6〜39.0%
Psychic
4HKO
41.7〜49.7%
Psyshock
3HKO
32.6〜39.0%
Psychic
3 hits (14%)
PrimarinaEspeon
45.0〜53.3%
Moonblast
2 hits (<1%)
53.8〜63.9%
Moonblast
2HKO
45.0〜53.3%
Moonblast
2 hits (<1%)
Speed
First
EspeonS170 / PrimarinaS80
First
EspeonS170 / PrimarinaS82
First
EspeonS170 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Espeon Espeon vs グソクムシャ グソクムシャ

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Espeonグソクムシャ
19.2〜23.1%
Power Gem
999HKO
グソクムシャEspeon
216.6〜255.0%
First Impression
1HKO
Speed
First
EspeonS170 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Espeonグソクムシャ
21.4〜25.8%
Power Gem
4 hits (2%)
グソクムシャEspeon
257.7〜303.5%
First Impression
1HKO
Speed
First
EspeonS178 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Espeonグソクムシャ
19.2〜23.1%
Power Gem
999HKO
グソクムシャEspeon
216.6〜255.0%
First Impression
1HKO
Speed
First
EspeonS170 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Espeon Espeon vs Hippowdon Hippowdon

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
EspeonHippowdon
28.4〜34.0%
Psychic
4 hits (58%) (incl. オボンのみ)
calculated with すなあらし
31.2〜36.7%
Psychic
4HKO
calculated with すなあらし
28.4〜34.0%
Psychic
3 hits (2%)
calculated with すなあらし
HippowdonEspeon
55.0〜65.7%
Earthquake
2HKO
calculated with すなあらし
55.0〜65.7%
Earthquake
2HKO
calculated with すなあらし
55.0〜65.7%
Earthquake
2HKO
calculated with すなあらし
Speed
First
EspeonS170 / HippowdonS67
First
EspeonS170 / HippowdonS67
First
EspeonS170 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
EspeonHippowdon
31.2〜37.7%
Psychic
4HKO
calculated with すなあらし
35.3〜41.9%
Psychic
3 hits (82%)
calculated with すなあらし
31.2〜37.7%
Psychic
3 hits (85%)
calculated with すなあらし
HippowdonEspeon
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
65.5〜78.2%
Earthquake
2HKO
calculated with すなあらし
Speed
First
EspeonS178 / HippowdonS67
First
EspeonS178 / HippowdonS67
First
EspeonS178 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
EspeonHippowdon
28.4〜34.0%
Psychic
4 hits (58%) (incl. オボンのみ)
calculated with すなあらし
31.2〜36.7%
Psychic
4HKO
calculated with すなあらし
28.4〜34.0%
Psychic
3 hits (2%)
calculated with すなあらし
HippowdonEspeon
55.0〜65.7%
Earthquake
2HKO
calculated with すなあらし
55.0〜65.7%
Earthquake
2HKO
calculated with すなあらし
55.0〜65.7%
Earthquake
2HKO
calculated with すなあらし
Speed
First
EspeonS170 / HippowdonS67
First
EspeonS170 / HippowdonS67
First
EspeonS170 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Espeon Espeon vs セグレイブ セグレイブ

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Espeonセグレイブ
42.9〜51.3%
Power Gem
2 hits (5%)
48.2〜57.6%
Power Gem
2 hits (91%)
48.2〜57.6%
Power Gem
2 hits (91%)
セグレイブEspeon
124.9〜147.3%
きょけんとつげき
1HKO
99.4〜117.2%
きょけんとつげき
1 hits (94%)
140.2〜165.7%
きょけんとつげき
1HKO
Speed
First
EspeonS170 / セグレイブS139
First
EspeonS170 / セグレイブS152
First
EspeonS170 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Espeonセグレイブ
47.1〜56.5%
Power Gem
2 hits (81%)
54.5〜64.9%
Power Gem
2HKO
54.5〜64.9%
Power Gem
2HKO
セグレイブEspeon
148.6〜175.4%
きょけんとつげき
1HKO
118.3〜139.4%
きょけんとつげき
1HKO
166.9〜197.2%
きょけんとつげき
1HKO
Speed
First
EspeonS178 / セグレイブS139
First
EspeonS178 / セグレイブS152
First
EspeonS178 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Espeonセグレイブ
42.9〜51.3%
Power Gem
2 hits (5%)
48.2〜57.6%
Power Gem
2 hits (91%)
48.2〜57.6%
Power Gem
2 hits (91%)
セグレイブEspeon
124.9〜147.3%
きょけんとつげき
1HKO
99.4〜117.2%
きょけんとつげき
1 hits (94%)
140.2〜165.7%
きょけんとつげき
1HKO
Speed
First
EspeonS170 / セグレイブS139
First
EspeonS170 / セグレイブS152
First
EspeonS170 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Espeon Espeon vs Lucario Lucario

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EspeonLucario
63.3〜74.1%
Psychic
2HKO
63.3〜74.1%
Psychic
2HKO
LucarioEspeon
87.6〜103.6%
Steel Beam
1 hits (25%)
104.1〜123.1%
Steel Beam
1HKO
Speed
Second
EspeonS170 / LucarioS223
Second
EspeonS170 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EspeonLucario
70.1〜83.7%
Psychic
2HKO
70.1〜83.7%
Psychic
2HKO
LucarioEspeon
104.2〜123.2%
Steel Beam
1HKO
123.9〜146.5%
Steel Beam
1HKO
Speed
Second
EspeonS178 / LucarioS223
Second
EspeonS178 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EspeonLucario
63.3〜74.1%
Psychic
2HKO
63.3〜74.1%
Psychic
2HKO
LucarioEspeon
87.6〜103.6%
Steel Beam
1 hits (25%)
104.1〜123.1%
Steel Beam
1HKO
Speed
Second
EspeonS170 / LucarioS223
Second
EspeonS170 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Espeon Espeon vs Gholdengo Gholdengo

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
EspeonGholdengo
22.7〜27.0%
Psychic
4 hits (34%)
15.0〜17.6%
Psychic
999HKO
22.7〜27.0%
Psychic
999HKO
GholdengoEspeon
95.9〜113.6%
Shadow Ball
1 hits (69%)
71.0〜85.2%
Shadow Ball
2HKO
86.4〜103.0%
Shadow Ball
1 hits (13%)
Speed
First
EspeonS170 / GholdengoS136
First
EspeonS170 / GholdengoS107
First
EspeonS170 / GholdengoS136
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
EspeonGholdengo
25.8〜30.1%
Psychic
4HKO
17.1〜20.2%
Psychic
999HKO
25.8〜30.1%
Psychic
4 hits (<1%)
GholdengoEspeon
114.1〜135.2%
Shadow Ball
1HKO
84.5〜101.4%
Shadow Ball
1 hits (6%)
102.8〜122.5%
Shadow Ball
1HKO
Speed
First
EspeonS178 / GholdengoS136
First
EspeonS178 / GholdengoS107
First
EspeonS178 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
EspeonGholdengo
22.7〜27.0%
Psychic
4 hits (34%)
15.0〜17.6%
Psychic
999HKO
22.7〜27.0%
Psychic
999HKO
GholdengoEspeon
95.9〜113.6%
Shadow Ball
1 hits (69%)
71.0〜85.2%
Shadow Ball
2HKO
86.4〜103.0%
Shadow Ball
1 hits (13%)
Speed
First
EspeonS170 / GholdengoS136
First
EspeonS170 / GholdengoS107
First
EspeonS170 / GholdengoS136
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
Espeon Espeon vs Baxcalibur Baxcalibur

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EspeonBaxcalibur
19.8〜23.4%
Disarming Voice
999HKO
34.7〜41.3%
Disarming Voice
4HKO (incl. オボンのみ)
19.8〜23.4%
Disarming Voice
999HKO
BaxcaliburEspeon
55.0〜65.7%
Draco Meteor
3HKO
67.5〜79.9%
Draco Meteor
2HKO
55.0〜65.7%
Draco Meteor
3HKO
Speed
First
EspeonS170 / BaxcaliburS105
First
EspeonS170 / BaxcaliburS150
First
EspeonS170 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EspeonBaxcalibur
22.3〜26.4%
Disarming Voice
999HKO
38.9〜46.1%
Disarming Voice
3 hits (77%)
22.3〜26.4%
Disarming Voice
999HKO
BaxcaliburEspeon
54.9〜64.8%
Dark Pulse
2HKO
80.3〜95.1%
Draco Meteor
2HKO
54.9〜64.8%
Dark Pulse
2HKO
Speed
First
EspeonS178 / BaxcaliburS105
First
EspeonS178 / BaxcaliburS150
First
EspeonS178 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EspeonBaxcalibur
19.8〜23.4%
Disarming Voice
999HKO
34.7〜41.3%
Disarming Voice
4HKO (incl. オボンのみ)
19.8〜23.4%
Disarming Voice
999HKO
BaxcaliburEspeon
46.2〜54.4%
Dark Pulse
2 hits (5%)
55.6〜66.3%
Dark Pulse
2HKO
46.2〜54.4%
Dark Pulse
2 hits (5%)
Speed
First
EspeonS170 / BaxcaliburS105
First
EspeonS170 / BaxcaliburS150
First
EspeonS170 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Espeon Espeon vs Aegislash Aegislash

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EspeonAegislash
15.0〜18.0%
Psychic
999HKO
15.0〜18.0%
Psychic
999HKO
15.0〜18.0%
Psychic
999HKO
AegislashEspeon
203.6〜241.4%
Poltergeist
1HKO
156.2〜184.6%
Poltergeist
1HKO
243.8〜289.3%
Poltergeist
1HKO
Speed
First
EspeonS170 / AegislashS80
First
EspeonS170 / AegislashS72
First
EspeonS170 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EspeonAegislash
17.4〜20.4%
Psychic
999HKO
17.4〜20.4%
Psychic
999HKO
17.4〜20.4%
Psychic
999HKO
AegislashEspeon
242.3〜287.3%
Poltergeist
1HKO
185.9〜219.7%
Poltergeist
1HKO
106.3〜126.8%
Shadow Sneak
1HKO
Speed
First
EspeonS178 / AegislashS80
First
EspeonS178 / AegislashS72
First
EspeonS178 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EspeonAegislash
15.0〜18.0%
Psychic
999HKO
15.0〜18.0%
Psychic
999HKO
15.0〜18.0%
Psychic
999HKO
AegislashEspeon
203.6〜241.4%
Poltergeist
1HKO
156.2〜184.6%
Poltergeist
1HKO
243.8〜289.3%
Poltergeist
1HKO
Speed
First
EspeonS170 / AegislashS80
First
EspeonS170 / AegislashS72
First
EspeonS170 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Espeon Espeon vs Mimikyu Mimikyu

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
EspeonMimikyu
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
MimikyuEspeon
119.5〜142.6%
Shadow Claw
1HKO
110.7〜132.0%
Shadow Claw
1HKO
92.3〜110.1%
Shadow Claw
1 hits (56%)
Speed
First
EspeonS170 / MimikyuS148
First
EspeonS170 / MimikyuS148
First
EspeonS170 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
EspeonMimikyu
48.1〜57.3%
Psychic Noise
3HKO
48.1〜57.3%
Psychic Noise
3HKO
48.1〜57.3%
Psychic Noise
3HKO
MimikyuEspeon
142.3〜169.7%
Shadow Claw
1HKO
131.7〜157.0%
Shadow Claw
1HKO
109.9〜131.0%
Shadow Claw
1HKO
Speed
First
EspeonS178 / MimikyuS148
First
EspeonS178 / MimikyuS148
First
EspeonS178 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
EspeonMimikyu
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
MimikyuEspeon
119.5〜142.6%
Shadow Claw
1HKO
110.7〜132.0%
Shadow Claw
1HKO
92.3〜110.1%
Shadow Claw
1 hits (56%)
Speed
First
EspeonS170 / MimikyuS148
First
EspeonS170 / MimikyuS148
First
EspeonS170 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada×Meowscarada
Espeon Espeon vs Meowscarada Meowscarada

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspeonMeowscarada
71.9〜85.0%
Disarming Voice
2HKO
71.9〜85.0%
Disarming Voice
2HKO
71.9〜85.0%
Disarming Voice
2HKO
MeowscaradaEspeon
104.1〜124.3%
U-turn
1HKO
104.1〜124.3%
U-turn
1HKO
101.8〜120.7%
Flower Trick
1HKO
Speed
Second
EspeonS170 / MeowscaradaS262
Second
EspeonS170 / MeowscaradaS175
Second
EspeonS170 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspeonMeowscarada
81.0〜95.4%
Disarming Voice
2HKO
81.0〜95.4%
Disarming Voice
2HKO
81.0〜95.4%
Disarming Voice
2HKO
MeowscaradaEspeon
107.0〜128.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
107.0〜128.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
121.1〜143.7%
Flower Trick
1HKO
Speed
Second
EspeonS178 / MeowscaradaS262
First
EspeonS178 / MeowscaradaS175
First
EspeonS178 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspeonMeowscarada
71.9〜85.0%
Disarming Voice
2HKO
71.9〜85.0%
Disarming Voice
2HKO
71.9〜85.0%
Disarming Voice
2HKO
MeowscaradaEspeon
104.1〜124.3%
U-turn
1HKO
104.1〜124.3%
U-turn
1HKO
101.8〜120.7%
Flower Trick
1HKO
Speed
Second
EspeonS170 / MeowscaradaS262
Second
EspeonS170 / MeowscaradaS175
Second
EspeonS170 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Espeon Espeon vs ゴリランダー ゴリランダー

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Espeonゴリランダー
44.9〜52.7%
Psychic
2 hits (22%)
calculated with グラスフィールド
44.9〜52.7%
Psychic
2 hits (22%)
calculated with グラスフィールド
44.9〜52.7%
Psychic
2 hits (22%)
calculated with グラスフィールド
ゴリランダーEspeon
136.7〜161.5%
Knock Off
1HKO
calculated with グラスフィールド
105.3〜124.3%
Knock Off
1HKO
calculated with グラスフィールド
105.3〜124.3%
Knock Off
1HKO
calculated with グラスフィールド
Speed
First
EspeonS170 / ゴリランダーS107
First
EspeonS170 / ゴリランダーS107
First
EspeonS170 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Espeonゴリランダー
49.8〜59.4%
Psychic
2 hits (>99%)
calculated with グラスフィールド
49.8〜59.4%
Psychic
2 hits (>99%)
calculated with グラスフィールド
49.8〜59.4%
Psychic
2 hits (>99%)
calculated with グラスフィールド
ゴリランダーEspeon
162.7〜192.3%
Knock Off
1HKO
calculated with グラスフィールド
125.4〜147.9%
Knock Off
1HKO
calculated with グラスフィールド
125.4〜147.9%
Knock Off
1HKO
calculated with グラスフィールド
Speed
First
EspeonS178 / ゴリランダーS107
First
EspeonS178 / ゴリランダーS107
First
EspeonS178 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Espeonゴリランダー
44.9〜52.7%
Psychic
2 hits (22%)
calculated with グラスフィールド
44.9〜52.7%
Psychic
2 hits (22%)
calculated with グラスフィールド
44.9〜52.7%
Psychic
2 hits (22%)
calculated with グラスフィールド
ゴリランダーEspeon
136.7〜161.5%
Knock Off
1HKO
calculated with グラスフィールド
105.3〜124.3%
Knock Off
1HKO
calculated with グラスフィールド
105.3〜124.3%
Knock Off
1HKO
calculated with グラスフィールド
Speed
First
EspeonS170 / ゴリランダーS107
First
EspeonS170 / ゴリランダーS107
First
EspeonS170 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Corviknight×Corviknight
Espeon Espeon vs Corviknight Corviknight

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
EspeonCorviknight
22.4〜26.8%
Power Gem
4 hits (29%)
22.4〜26.8%
Power Gem
999HKO
22.4〜26.8%
Power Gem
999HKO
CorviknightEspeon
53.8〜63.9%
Brave Bird
2HKO
53.8〜63.9%
Brave Bird
2HKO
53.8〜63.9%
Brave Bird
2HKO
Speed
First
EspeonS170 / CorviknightS87
First
EspeonS170 / CorviknightS78
First
EspeonS170 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
EspeonCorviknight
24.9〜29.8%
Power Gem
4 hits (>99%)
24.9〜29.8%
Power Gem
4 hits (<1%)
24.9〜29.8%
Power Gem
999HKO
CorviknightEspeon
64.1〜76.1%
Brave Bird
2HKO
64.1〜76.1%
Brave Bird
2HKO
64.1〜76.1%
Brave Bird
2HKO
Speed
First
EspeonS178 / CorviknightS87
First
EspeonS178 / CorviknightS78
First
EspeonS178 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
EspeonCorviknight
22.4〜26.8%
Power Gem
4 hits (29%)
22.4〜26.8%
Power Gem
999HKO
22.4〜26.8%
Power Gem
999HKO
CorviknightEspeon
53.8〜63.9%
Brave Bird
2HKO
53.8〜63.9%
Brave Bird
2HKO
53.8〜63.9%
Brave Bird
2HKO
Speed
First
EspeonS170 / CorviknightS87
First
EspeonS170 / CorviknightS78
First
EspeonS170 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F×Basculegion-F
Espeon Espeon vs Basculegion-F Basculegion-F

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspeonBasculegion-F
44.2〜52.3%
Psychic
2 hits (16%)
44.2〜52.3%
Psychic
2 hits (16%)
44.2〜52.3%
Psychic
2 hits (16%)
Basculegion-FEspeon
106.5〜125.4%
Wave Crash
1HKO
116.0〜137.3%
Wave Crash
1HKO
116.6〜138.5%
Bitter Malice
1HKO
Speed
Second
EspeonS170 / Basculegion-FS195
First
EspeonS170 / Basculegion-FS143
First
EspeonS170 / Basculegion-FS130
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspeonBasculegion-F
49.2〜58.4%
Psychic
2 hits (98%)
49.2〜58.4%
Psychic
2 hits (98%)
49.2〜58.4%
Psychic
2 hits (98%)
Basculegion-FEspeon
107.0〜126.8%
Bitter Malice
1HKO
138.0〜163.4%
Wave Crash
1HKO
138.7〜164.8%
Bitter Malice
1HKO
Speed
Second
EspeonS178 / Basculegion-FS195
First
EspeonS178 / Basculegion-FS143
First
EspeonS178 / Basculegion-FS130
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspeonBasculegion-F
44.2〜52.3%
Psychic
2 hits (16%)
44.2〜52.3%
Psychic
2 hits (16%)
44.2〜52.3%
Psychic
2 hits (16%)
Basculegion-FEspeon
106.5〜125.4%
Wave Crash
1HKO
116.0〜137.3%
Wave Crash
1HKO
116.6〜138.5%
Bitter Malice
1HKO
Speed
Second
EspeonS170 / Basculegion-FS195
First
EspeonS170 / Basculegion-FS143
First
EspeonS170 / Basculegion-FS130
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Espeon Espeon vs Greninja Greninja

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EspeonGreninja
72.5〜85.9%
Disarming Voice
2HKO
65.8〜77.9%
Disarming Voice
2HKO
72.5〜85.9%
Disarming Voice
2HKO
GreninjaEspeon
79.3〜95.9%
Dark Pulse
2HKO
86.4〜103.0%
Dark Pulse
1 hits (13%)
79.3〜95.9%
Dark Pulse
2HKO
Speed
Second
EspeonS170 / GreninjaS174
Second
EspeonS170 / GreninjaS213
Second
EspeonS170 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EspeonGreninja
81.9〜96.6%
Disarming Voice
2HKO
73.8〜87.2%
Disarming Voice
2HKO
81.9〜96.6%
Disarming Voice
2HKO
GreninjaEspeon
94.4〜114.1%
Dark Pulse
1 hits (75%)
102.8〜122.5%
Dark Pulse
1HKO
94.4〜114.1%
Dark Pulse
1 hits (75%)
Speed
First
EspeonS178 / GreninjaS174
Second
EspeonS178 / GreninjaS213
Second
EspeonS178 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EspeonGreninja
72.5〜85.9%
Disarming Voice
2HKO
65.8〜77.9%
Disarming Voice
2HKO
72.5〜85.9%
Disarming Voice
2HKO
GreninjaEspeon
79.3〜95.9%
Dark Pulse
2HKO
86.4〜103.0%
Dark Pulse
1 hits (13%)
79.3〜95.9%
Dark Pulse
2HKO
Speed
Second
EspeonS170 / GreninjaS174
Second
EspeonS170 / GreninjaS213
Second
EspeonS170 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Espeon Espeon vs メガリザードンX メガリザードンX

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EspeonメガリザードンX
60.6〜72.3%
Power Gem
2HKO
メガリザードンXEspeon
118.3〜140.2%
Flare Blitz
1HKO
Speed
First
EspeonS170 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EspeonメガリザードンX
68.4〜81.3%
Power Gem
2HKO
メガリザードンXEspeon
140.8〜166.9%
Flare Blitz
1HKO
Speed
First
EspeonS178 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EspeonメガリザードンX
60.6〜72.3%
Power Gem
2HKO
メガリザードンXEspeon
118.3〜140.2%
Flare Blitz
1HKO
Speed
First
EspeonS170 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
エースバーン*エースバーン
Espeon Espeon vs エースバーン エースバーン

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Espeonエースバーン
66.2〜79.0%
Power Gem
2HKO
66.2〜79.0%
Power Gem
2HKO
66.2〜79.0%
Power Gem
2HKO
エースバーンEspeon
107.7〜127.8%
U-turn
1HKO
99.4〜117.2%
U-turn
1 hits (88%)
119.5〜141.4%
かえんボール
1HKO
Speed
Second
EspeonS170 / エースバーンS256
Second
EspeonS170 / エースバーンS188
Second
EspeonS170 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Espeonエースバーン
73.9〜87.9%
Power Gem
2HKO
73.9〜87.9%
Power Gem
2HKO
73.9〜87.9%
Power Gem
2HKO
エースバーンEspeon
109.9〜129.6%
かえんボール
1HKO
100.0〜118.3%
かえんボール
1HKO
142.3〜168.3%
かえんボール
1HKO
Speed
Second
EspeonS178 / エースバーンS256
Second
EspeonS178 / エースバーンS188
First
EspeonS178 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Espeonエースバーン
66.2〜79.0%
Power Gem
2HKO
66.2〜79.0%
Power Gem
2HKO
66.2〜79.0%
Power Gem
2HKO
エースバーンEspeon
107.7〜127.8%
U-turn
1HKO
99.4〜117.2%
U-turn
1 hits (88%)
119.5〜141.4%
かえんボール
1HKO
Speed
Second
EspeonS170 / エースバーンS256
Second
EspeonS170 / エースバーンS188
Second
EspeonS170 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
パーモット*パーモット
Espeon Espeon vs パーモット パーモット

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Espeonパーモット
115.6〜138.8%
Psychic Noise
2HKO (incl. きあいのタスキ)
115.6〜138.8%
Psychic Noise
1HKO
115.6〜138.8%
Psychic Noise
1HKO
パーモットEspeon
100.6〜118.9%
でんこうそうげき
1HKO
108.9〜129.6%
でんこうそうげき
1HKO
130.2〜154.4%
でんこうそうげき
1HKO
Speed
Second
EspeonS170 / パーモットS172
Second
EspeonS170 / パーモットS235
Second
EspeonS170 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Espeonパーモット
132.0〜156.5%
Psychic Noise
2HKO (incl. きあいのタスキ)
132.0〜156.5%
Psychic Noise
1HKO
132.0〜156.5%
Psychic Noise
1HKO
パーモットEspeon
119.7〜141.5%
でんこうそうげき
1HKO
129.6〜154.2%
でんこうそうげき
1HKO
154.9〜183.8%
でんこうそうげき
1HKO
Speed
First
EspeonS178 / パーモットS172
Second
EspeonS178 / パーモットS235
First
EspeonS178 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Espeonパーモット
115.6〜138.8%
Psychic Noise
2HKO (incl. きあいのタスキ)
115.6〜138.8%
Psychic Noise
1HKO
115.6〜138.8%
Psychic Noise
1HKO
パーモットEspeon
100.6〜118.9%
でんこうそうげき
1HKO
108.9〜129.6%
でんこうそうげき
1HKO
130.2〜154.4%
でんこうそうげき
1HKO
Speed
Second
EspeonS170 / パーモットS172
Second
EspeonS170 / パーモットS235
Second
EspeonS170 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross×Metagross
Espeon Espeon vs Metagross Metagross

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EspeonMetagross
12.1〜14.0%
Power Gem
999HKO
MetagrossEspeon
104.1〜124.3%
Comet Punch
1HKO
Speed
First
EspeonS170 / MetagrossS162
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EspeonMetagross
13.4〜15.9%
Power Gem
999HKO
MetagrossEspeon
112.0〜132.4%
Iron Head
1HKO
Speed
First
EspeonS178 / MetagrossS162
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EspeonMetagross
12.1〜14.0%
Power Gem
999HKO
MetagrossEspeon
104.1〜124.3%
Comet Punch
1HKO
Speed
First
EspeonS170 / MetagrossS162
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Metagross's page →
DragoniteDragonite
Espeon Espeon vs Dragonite Dragonite

Espeon's build: Light Clay, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
EspeonDragonite
20.4〜24.6%
Power Gem
3HKO
24.6〜29.3%
Power Gem
3HKO
24.6〜29.3%
Power Gem
3HKO
DragoniteEspeon
81.7〜96.4%
Draco Meteor
2HKO
69.8〜82.2%
Outrage
2HKO
69.8〜82.2%
Outrage
2HKO
Speed
First
EspeonS170 / DragoniteS152
First
EspeonS170 / DragoniteS145
First
EspeonS170 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Espeon's build: Light Clay, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
EspeonDragonite
23.4〜27.5%
Power Gem
3HKO
27.5〜32.9%
Power Gem
3HKO
27.5〜32.9%
Power Gem
3HKO
DragoniteEspeon
97.2〜114.8%
Draco Meteor
1 hits (81%)
83.1〜97.9%
Outrage
2HKO
83.1〜97.9%
Outrage
2HKO
Speed
First
EspeonS178 / DragoniteS152
First
EspeonS178 / DragoniteS145
First
EspeonS178 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Espeon's build: Leftovers, Timid, H29 C12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
EspeonDragonite
20.4〜24.6%
Power Gem
3HKO
24.6〜29.3%
Power Gem
3HKO
24.6〜29.3%
Power Gem
3HKO
DragoniteEspeon
81.7〜96.4%
Draco Meteor
2HKO
69.8〜82.2%
Outrage
2HKO
69.8〜82.2%
Outrage
2HKO
Speed
First
EspeonS170 / DragoniteS152
First
EspeonS170 / DragoniteS145
First
EspeonS170 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-1 Season
ItemTwisted Spoon
AbilityMagic Bounce
NatureTimid (S↑A↓)
MovesエスパーPsychicノーマルMorning SunエスパーCalm MindノーマルRoar
EVH14C27S25
See more team examples