ドラミドロ
種族値
メガシンカ
メガドラミドロ


特性:さいせいりょく — 手持ちに戻ると最大HPの1/3回復する。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | てきおうりょく | 自分と同じタイプの技の威力が1.5倍ではなく2倍になる。 |
| 2 | どくのトゲ | 接触技を受けると30%の確率で相手をどく状態にする。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | りゅうせいぐん |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
| 2 | クイックターン |
物理威力 60命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 3 | どくどく |
変化命中 90%PP 12 相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。 |
| 4 | 10まんボルト |
特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 |
| 5 | ヘドロウェーブ |
特殊威力 95命中 100%PP 12 10%の確率で相手をどく状態にする。 |
| 6 | ヘドロばくだん |
特殊威力 90命中 100%PP 12 30%の確率で相手をどく状態にする。 |
| 7 | どくびし |
変化PP 20 相手の場をどくびし状態にする。 |
| 8 | きあいだま |
特殊威力 120命中 70%PP 8 10%の確率で相手の特防を1段階下げる。 |
| 9 | かみなり |
特殊威力 110命中 70%PP 12 30%の確率で相手をまひ状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。 |
| 10 | なみのり |
特殊威力 90命中 100%PP 16 水中状態の相手には威力が2倍になる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ドラミドナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 3 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 4 | しろいハーブ |
能力の低下を1度だけ回復する。1度使うと無くなる。 |
| 5 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 6 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | なまいき (D↑ S↓) | |
| 2 | ひかえめ (C↑ A↓) | |
| 3 | おだやか (D↑ A↓) | |
| 4 | ずぶとい (B↑ A↓) | |
| 5 | しんちょう (D↑ C↓) | |
| 6 | れいせい (C↑ S↓) | |
| 7 | のんき |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 0 | 32 | 2 | 0 | |
| 2 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 3 | 32 | 0 | 2 | 32 | 0 | 0 | |
| 4 | 31 | 0 | 3 | 0 | 32 | 0 | |
| 5 | 2 | 0 | 0 | 32 | 32 | 0 | |
| 6 | 32 | 0 | 0 | 7 | 27 | 0 | |
| 7 | 31 | 0 | 0 | 32 | 3 | 0 | |
| 8 | 32 | 0 | 6 | 0 | 28 | 0 | |
| 9 | 32 | 0 | 4 | 0 | 30 | 0 | |
| 10 | 31 | 0 | 32 | 0 | 3 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
考察記事
Pokémon Matchups
○*Primarina
Dragalge vs
Primarina Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.2〜77.0% Sludge Wave 2HKO | 64.2〜77.0% Sludge Wave 2HKO | 64.2〜77.0% Sludge Wave 2HKO | |
| 26.7〜32.6% Ice Beam 4HKO | 32.6〜39.5% Ice Beam 3 hits (>99%) | 26.7〜32.6% Ice Beam 4HKO | |
| Speed | Second S57 / S80 | Second S57 / S82 | Second S57 / S80 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.6〜102.7% Sludge Wave 1 hits (13%) | 86.6〜102.7% Sludge Wave 1 hits (13%) | 86.6〜102.7% Sludge Wave 1 hits (13%) | |
| 34.9〜41.9% Ice Beam 3HKO | 41.9〜50.0% Ice Beam 2 hits (<1%) | 34.9〜41.9% Ice Beam 3HKO | |
| Speed | Second S64 / S80 | Second S64 / S82 | Second S64 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.3〜79.1% Sludge Wave 2HKO | 66.3〜79.1% Sludge Wave 2HKO | 66.3〜79.1% Sludge Wave 2HKO | |
| 33.7〜40.7% Ice Beam 4HKO (incl. オボンのみ) | 40.7〜48.8% Ice Beam 3 hits (99%) | 33.7〜40.7% Ice Beam 4HKO (incl. オボンのみ) | |
| Speed | Second S64 / S80 | Second S64 / S82 | Second S64 / S80 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
○*Lucario
Dragalge vs
Lucario Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 104.8〜123.8% Focus Blast 1HKO | 104.8〜123.8% Focus Blast 1HKO | |
| 42.4〜50.6% Steel Beam 2 hits (1%) | 51.2〜60.5% Steel Beam 2HKO | |
| Speed | Second S57 / S223 | Second S57 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 138.8〜163.3% Focus Blast 1HKO | 138.8〜163.3% Focus Blast 1HKO | |
| 54.1〜63.4% Steel Beam 2HKO | 64.0〜75.6% Steel Beam 2HKO | |
| Speed | Second S64 / S223 | Second S64 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 80.3〜95.2% Focus Blast 2HKO | 80.3〜95.2% Focus Blast 2HKO | |
| 52.3〜61.6% Steel Beam 3HKO (incl. オボンのみ) | 61.6〜73.3% Steel Beam 2 hits (98%) | |
| Speed | Second S64 / S223 | Second S64 / S180 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎*Gholdengo
Dragalge vs
Gholdengo Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜41.7% Thunder 3HKO | 23.3〜27.5% Thunder 4 hits (63%) | 35.0〜41.7% Thunder 3 hits (79%) | |
| 23.3〜27.9% Shadow Ball 4 hits (69%) | 26.2〜31.4% Make It Rain 999HKO | 20.9〜25.0% Shadow Ball 4 hits (<1%) | |
| Speed | Second S57 / S136 | Second S57 / S107 | Second S57 / S136 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.2% Thunder 2 hits (69%) | 30.6〜36.3% Thunder 3 hits (53%) | 46.6〜55.2% Thunder 2 hits (14%) | |
| 29.7〜34.9% Shadow Ball 3 hits (7%) | 22.7〜26.7% Shadow Ball 4 hits (25%) | 26.7〜32.0% Shadow Ball 4HKO | |
| Speed | Second S64 / S136 | Second S64 / S107 | Second S64 / S136 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.6〜32.5% Thunder 4HKO | 20.7〜24.9% Draco Meteor 999HKO | 27.6〜32.5% Thunder 4 hits (63%) | |
| 28.5〜33.7% Shadow Ball 4 hits (37%) (incl. オボンのみ) | 32.0〜38.4% Make It Rain 999HKO | 25.0〜30.2% Shadow Ball 5HKO (incl. オボンのみ) | |
| Speed | Second S64 / S136 | Second S64 / S107 | Second S64 / S136 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second |
○*Gyarados
Dragalge vs
Gyarados Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.0〜124.8% Thunder 1HKOcalculated with 攻撃-1 | 102.9〜121.6% Thunderbolt 1HKOcalculated with 攻撃-1 | 105.0〜124.8% Thunder 1HKOcalculated with 攻撃-1 | |
| 51.2〜60.5% Earthquake 2HKO | 67.4〜80.2% Earthquake 2HKO | 51.2〜60.5% Earthquake 2HKO | |
| Speed | Second S57 / S101 | Second S57 / S133 | Second S57 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.9〜134.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 133.3〜159.1% Thunderbolt 1HKOcalculated with 攻撃-1 | 112.9〜134.7% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 52.3〜61.6% Earthquake 2HKO | 68.6〜81.4% Earthquake 2HKO | 52.3〜61.6% Earthquake 2HKO | |
| Speed | Second S64 / S101 | Second S64 / S133 | Second S64 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.2〜97.0% Thunder 2HKOcalculated with 攻撃-1 | 95.9〜114.6% Thunder 1 hits (81%)calculated with 攻撃-1 | 81.2〜97.0% Thunder 2HKOcalculated with 攻撃-1 | |
| 58.1〜68.6% Earthquake 2 hits (57%) | 76.7〜90.7% Earthquake 2HKO | 58.1〜68.6% Earthquake 2 hits (57%) | |
| Speed | Second S64 / S101 | Second S64 / S133 | Second S64 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Corviknight
Dragalge vs
Corviknight Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.6〜68.3% Thunder 2HKO | 57.6〜68.3% Thunder 2HKO | 47.8〜56.6% Thunderbolt 3HKO | |
| 33.7〜40.1% Brave Bird 3HKO | 33.7〜40.1% Brave Bird 3HKO | 33.7〜40.1% Brave Bird 3HKO | |
| Speed | Second S57 / S87 | Second S57 / S78 | Second S57 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜90.7% Thunder 2HKO | 77.1〜90.7% Thunder 2HKO | 77.1〜90.7% Thunder 2HKO | |
| 33.7〜40.7% Brave Bird 3HKO | 33.7〜40.7% Brave Bird 3HKO | 33.7〜40.7% Brave Bird 3HKO | |
| Speed | Second S64 / S87 | Second S64 / S78 | Second S64 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.7% Thunder 2 hits (17%) | 43.9〜52.7% Thunder 3HKO | 43.9〜52.7% Thunder 3HKO | |
| 38.4〜45.3% Brave Bird 3 hits (42%) | 38.4〜45.3% Brave Bird 3 hits (42%) | 38.4〜45.3% Brave Bird 3 hits (42%) | |
| Speed | Second S64 / S87 | Second S64 / S78 | Second S64 / S78 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○*Basculegion-F
Dragalge vs
Basculegion-F Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Thunder 2HKO | 68.0〜80.2% Thunder 2HKO | 68.0〜80.2% Thunder 2HKO | |
| 36.0〜43.0% Ice Fang 3HKO | 35.5〜42.4% Wave Crash 3HKO | 46.5〜55.8% Ice Fang 2 hits (64%) | |
| Speed | Second S57 / S195 | Second S57 / S143 | Second S57 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.3〜105.6% Thunder 1 hits (31%) | 89.3〜105.6% Thunder 1 hits (31%) | 89.3〜105.6% Thunder 1 hits (31%) | |
| 37.2〜44.2% Ice Fang 3HKO | 36.0〜43.0% Wave Crash 3HKO | 48.3〜57.0% Ice Fang 2 hits (86%) | |
| Speed | Second S64 / S195 | Second S64 / S143 | Second S64 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜61.9% Thunder 2HKO | 51.8〜61.9% Thunder 2HKO | 51.8〜61.9% Thunder 2HKO | |
| 40.7〜48.8% Ice Fang 3 hits (99%) | 40.1〜47.7% Wave Crash 3 hits (97%) | 48.3〜57.0% Wave Crash 3HKO | |
| Speed | Second S64 / S195 | Second S64 / S143 | Second S64 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*Farigiraf
Dragalge vs
Farigiraf Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜83.0% Draco Meteor 2HKO | 53.7〜63.2% Surf 2HKO | 69.8〜83.0% Draco Meteor 2HKO | |
| 31.4〜37.2% Earth Power 3 hits (77%) | 25.6〜31.4% Earth Power 4HKO | 33.7〜40.7% Earth Power 3HKO | |
| Speed | Second S57 / S151 | Second S57 / S106 | Second S57 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.5〜109.4% Draco Meteor 2HKO | 75.8〜90.0% Draco Meteor 2HKO | 92.5〜109.4% Draco Meteor 1 hits (56%) | |
| 39.5〜46.5% Earth Power 3HKO | 32.6〜39.5% Earth Power 3 hits (>99%) | 43.0〜51.2% Earth Power 2 hits (5%) | |
| Speed | Second S64 / S151 | Second S64 / S106 | Second S64 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.7〜85.5% Draco Meteor 2HKO | 58.9〜69.5% Draco Meteor 2 hits (23%) | 71.7〜85.5% Draco Meteor 2HKO | |
| 38.4〜45.3% Earth Power 3 hits (42%) | 31.4〜37.2% Earth Power 4HKO | 41.9〜50.0% Earth Power 3HKO | |
| Speed | Second S64 / S151 | Second S64 / S106 | Second S64 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Greninja
Dragalge vs
Greninja Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.0〜120.8% Focus Blast 2HKO (incl. きあいのタスキ) | 91.3〜108.7% Focus Blast 1 hits (50%) | 102.0〜120.8% Focus Blast 1HKO | |
| 43.0〜52.3% Ice Beam 2 hits (9%) | 48.8〜57.0% Ice Beam 2 hits (89%) | 43.0〜52.3% Ice Beam 2 hits (9%) | |
| Speed | Second S57 / S174 | Second S57 / S213 | Second S57 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.7〜128.9% Draco Meteor 2HKO (incl. きあいのタスキ) | 120.8〜143.6% Focus Blast 1HKO | 108.7〜128.9% Draco Meteor 1HKO | |
| 55.8〜66.3% Ice Beam 2HKO | 59.3〜70.9% Ice Beam 2HKO | 55.8〜66.3% Ice Beam 2HKO | |
| Speed | Second S64 / S174 | Second S64 / S213 | Second S64 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.6〜100.7% Draco Meteor 2HKO | 76.5〜91.3% Draco Meteor 2HKO | 84.6〜100.7% Draco Meteor 1 hits (6%) | |
| 53.5〜64.0% Ice Beam 2 hits (4%) | 59.3〜69.8% Ice Beam 2 hits (71%) | 53.5〜64.0% Ice Beam 2 hits (4%) | |
| Speed | Second S64 / S174 | Second S64 / S213 | Second S64 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*A-Ninetales
Dragalge vs
A-Ninetales Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 76.6〜92.6% Sludge Wave 2HKOcalculated with あられ | 89.3〜108.0% Sludge Wave 1 hits (50%)calculated with あられ | |
| 31.4〜38.4% Blizzard 3 hits (86%)calculated with あられ | 41.9〜50.0% Blizzard 2 hits (<1%)calculated with あられ | |
| Speed | Second S57 / S177 | Second S57 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 104.0〜123.4% Sludge Wave 1HKOcalculated with あられ | 121.3〜144.0% Sludge Wave 1HKOcalculated with あられ | |
| 39.5〜48.8% Blizzard 3HKOcalculated with あられ | 52.3〜62.8% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S64 / S177 | Second S64 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 80.0〜96.0% Sludge Wave 2HKOcalculated with あられ | 93.3〜112.0% Sludge Wave 1 hits (63%)calculated with あられ | |
| 38.4〜46.5% Blizzard 3 hits (70%)calculated with あられ | 50.0〜60.5% Blizzard 3HKO (incl. オボンのみ)calculated with あられ | |
| Speed | Second S64 / S177 | Second S64 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Sneasler
Dragalge vs
Sneasler Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.1% Draco Meteor 2HKO | 70.7〜84.1% Draco Meteor 2HKO | 70.7〜84.1% Draco Meteor 2HKO | |
| 31.4〜36.6% Close Combat 3 hits (72%) | 31.4〜36.6% Close Combat 3 hits (72%) | 31.4〜36.6% Close Combat 3 hits (72%) | |
| Speed | Second S57 / S172 | Second S57 / S172 | Second S57 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.3〜111.5% Draco Meteor 1 hits (69%) | 94.3〜111.5% Draco Meteor 1 hits (69%) | 94.3〜111.5% Draco Meteor 1 hits (69%) | |
| 31.4〜37.2% Close Combat 3 hits (82%) | 31.4〜37.2% Close Combat 3 hits (82%) | 31.4〜37.2% Close Combat 3 hits (82%) | |
| Speed | Second S64 / S172 | Second S64 / S172 | Second S64 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.6〜86.6% Draco Meteor 2HKO | 72.6〜86.6% Draco Meteor 2HKO | 72.6〜86.6% Draco Meteor 2HKO | |
| 34.9〜41.9% Close Combat 3 hits (<1%) | 34.9〜41.9% Close Combat 3 hits (<1%) | 34.9〜41.9% Close Combat 3 hits (<1%) | |
| Speed | Second S64 / S172 | Second S64 / S172 | Second S64 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Rotom-W
Dragalge vs
Rotom-W Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Sludge Wave 3 hits (99%) | 40.8〜48.4% Sludge Wave 3HKO | 48.0〜57.5% Sludge Bomb 3HKO | |
| 17.4〜20.9% Foul Play 999HKO | 17.4〜20.9% Foul Play 999HKO | 17.4〜20.9% Foul Play 999HKO | |
| Speed | Second S57 / S106 | Second S57 / S106 | Second S57 / S138 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.2〜86.6% Draco Meteor 2 hits (20%) | 73.2〜86.6% Draco Meteor 2HKO | 92.1〜108.7% Draco Meteor 1 hits (50%) | |
| 16.3〜19.2% Foul Play 999HKO | 16.3〜19.2% Foul Play 999HKO | 16.9〜19.8% Hydro Pump 999HKO | |
| Speed | Second S64 / S106 | Second S64 / S106 | Second S64 / S138 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜49.7% Sludge Wave 3HKO | 42.0〜49.7% Sludge Wave 3HKO | 70.9〜85.0% Draco Meteor 2 hits (11%) | |
| 16.3〜19.2% Foul Play 999HKO | 16.3〜19.2% Foul Play 999HKO | 16.3〜19.2% Hydro Pump 999HKO | |
| Speed | Second S64 / S106 | Second S64 / S106 | Second S64 / S138 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
◎Skeledirge
Dragalge vs
Skeledirge Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.5〜64.5% Draco Meteor 2HKO | 54.5〜64.5% Draco Meteor 2 hits (11%) | 54.5〜64.5% Draco Meteor 2HKO | |
| 22.1〜26.7% Earth Power 4 hits (16%) | 22.1〜26.7% Earth Power 4 hits (16%) | 22.1〜26.7% Earth Power 4 hits (16%) | |
| Speed | Second S57 / S86 | Second S57 / S86 | Second S57 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜85.8% Draco Meteor 2HKO | 72.5〜85.8% Draco Meteor 2HKO | 72.5〜85.8% Draco Meteor 2HKO | |
| 27.9〜33.7% Earth Power 3 hits (<1%) | 27.9〜33.7% Earth Power 3 hits (<1%) | 27.9〜33.7% Earth Power 3 hits (<1%) | |
| Speed | Second S64 / S86 | Second S64 / S86 | Second S64 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.9〜66.4% Draco Meteor 2HKO | 55.9〜66.4% Draco Meteor 2 hits (28%) | 55.9〜66.4% Draco Meteor 2HKO | |
| 26.7〜32.6% Earth Power 4 hits (2%) | 26.7〜32.6% Earth Power 4 hits (2%) | 26.7〜32.6% Earth Power 4 hits (2%) | |
| Speed | Second S64 / S86 | Second S64 / S86 | Second S64 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
×ボーマンダ
Dragalge vs
ボーマンダ Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 119.3〜141.5% Draco Meteor 1HKO | |
| 133.7〜158.1% Outrage 1HKO | |
| Speed | Second S57 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 157.9〜187.1% Draco Meteor 1HKO | |
| 137.2〜161.6% Outrage 1HKO | |
| Speed | Second S64 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 121.6〜145.0% Draco Meteor 1HKO | |
| 151.2〜179.1% Outrage 1HKO | |
| Speed | Second S64 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×*グソクムシャ
Dragalge vs
グソクムシャ Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜31.9% Focus Blast 4HKO | |
| 79.7〜94.8% Drill Run 2HKO | |
| Speed | Second S57 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.7〜42.3% Focus Blast 3HKO | |
| 81.4〜96.5% Drill Run 2HKO | |
| Speed | First S64 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.9〜24.7% Focus Blast 5HKO | |
| 90.7〜107.0% Drill Run 1 hits (38%) | |
| Speed | First S64 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*Hippowdon
Dragalge vs
Hippowdon Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.3〜42.8% Surf 3 hits (3%)calculated with すなあらし | 39.1〜46.5% Surf 3HKOcalculated with すなあらし | 36.3〜42.8% Surf 3HKOcalculated with すなあらし | |
| 67.4〜81.4% Earthquake 2HKOcalculated with すなあらし | 67.4〜81.4% Earthquake 2HKOcalculated with すなあらし | 67.4〜81.4% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S57 / S67 | Second S57 / S67 | Second S57 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜55.8% Surf 3HKOcalculated with すなあらし | 52.1〜61.4% Surf 2 hits (97%)calculated with すなあらし | 47.4〜55.8% Surf 2 hits (75%)calculated with すなあらし | |
| 69.8〜83.7% Earthquake 2HKOcalculated with すなあらし | 69.8〜83.7% Earthquake 2HKOcalculated with すなあらし | 69.8〜83.7% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S64 / S67 | Second S64 / S67 | Second S64 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.5% Surf 4 hits (26%) (incl. オボンのみ)calculated with すなあらし | 30.7〜36.3% Surf 4HKOcalculated with すなあらし | 27.9〜33.5% Surf 3 hits (<1%)calculated with すなあらし | |
| 77.9〜91.9% Earthquake 2HKOcalculated with すなあらし | 77.9〜91.9% Earthquake 2HKOcalculated with すなあらし | 77.9〜91.9% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S64 / S67 | Second S64 / S67 | Second S64 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×セグレイブ
Dragalge vs
セグレイブ Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.4〜114.1% Draco Meteor 1 hits (81%) | 111.0〜131.9% Draco Meteor 2HKO (incl. きあいのタスキ) | 111.0〜131.9% Draco Meteor 1HKO | |
| 154.7〜182.6% きょけんとつげき 1HKO | 122.1〜144.2% きょけんとつげき 1HKO | 173.8〜205.2% きょけんとつげき 1HKO | |
| Speed | Second S57 / S139 | Second S57 / S152 | Second S57 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.8〜151.8% Draco Meteor 1HKO | 147.6〜173.8% Draco Meteor 2HKO (incl. きあいのタスキ) | 147.6〜173.8% Draco Meteor 1HKO | |
| 157.0〜186.0% きょけんとつげき 1HKO | 125.6〜147.7% きょけんとつげき 1HKO | 177.9〜209.9% きょけんとつげき 1HKO | |
| Speed | Second S64 / S139 | Second S64 / S152 | Second S64 / S139 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.5〜119.4% Draco Meteor 1HKO | 115.2〜136.1% Draco Meteor 2HKO (incl. きあいのタスキ) | 115.2〜136.1% Draco Meteor 1HKO | |
| 175.6〜207.0% きょけんとつげき 1HKO | 137.2〜164.0% きょけんとつげき 1HKO | 109.9〜129.7% Earthquake 1HKO | |
| Speed | Second S64 / S139 | Second S64 / S152 | Second S64 / S139 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×*Aegislash
Dragalge vs
Aegislash Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜28.1% Thunder 999HKO | 23.4〜28.1% Thunder 999HKO | 23.4〜28.1% Thunder 4 hits (87%) | |
| 63.4〜75.0% Poltergeist 2HKO | 48.8〜57.6% Poltergeist 2 hits (93%) | 75.6〜89.5% Poltergeist 2HKO | |
| Speed | Second S57 / S80 | Second S57 / S72 | Second S57 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜37.1% Thunder 4HKO | 31.1〜37.1% Thunder 4HKO | 31.1〜37.1% Thunder 3 hits (78%) | |
| 63.4〜75.6% Poltergeist 2HKO | 48.8〜58.1% Poltergeist 2 hits (97%) | 75.6〜90.7% Poltergeist 2HKO | |
| Speed | Second S64 / S80 | Second S64 / S72 | Second S64 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.6〜25.7% Draco Meteor 999HKO | 21.6〜25.7% Draco Meteor 999HKO | 21.6〜25.7% Draco Meteor 999HKO | |
| 52.3〜61.6% Iron Head 3HKO (incl. オボンのみ) | 40.1〜47.7% Iron Head 3 hits (95%) | 52.3〜61.6% Iron Head 3HKO (incl. オボンのみ) | |
| Speed | Second S64 / S80 | Second S64 / S72 | Second S64 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲Mimikyu
Dragalge vs
Mimikyu Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.4〜59.5% Sludge Wave 3HKO (incl. ばけのかわ) | 50.4〜59.5% Sludge Wave 3HKO (incl. ばけのかわ) | 50.4〜59.5% Sludge Wave 3HKO (incl. ばけのかわ) | |
| 47.1〜56.4% Play Rough 2 hits (84%) | 36.6〜43.6% Play Rough 3HKO | 36.6〜43.6% Play Rough 3HKO | |
| Speed | Second S57 / S148 | Second S57 / S148 | Second S57 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.4〜78.6% Sludge Wave 3HKO (incl. ばけのかわ) | 66.4〜78.6% Sludge Wave 3HKO (incl. ばけのかわ) | 66.4〜78.6% Sludge Wave 3HKO (incl. ばけのかわ) | |
| 48.3〜57.0% Play Rough 2 hits (91%) | 37.2〜44.2% Play Rough 3HKO | 37.2〜44.2% Play Rough 3HKO | |
| Speed | Second S64 / S148 | Second S64 / S148 | Second S64 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.9〜62.6% Sludge Wave 3HKO (incl. ばけのかわ) | 51.9〜62.6% Sludge Wave 3HKO (incl. ばけのかわ) | 51.9〜62.6% Sludge Wave 3HKO (incl. ばけのかわ) | |
| 54.1〜64.0% Play Rough 2 hits (6%) | 41.9〜49.4% Play Rough 3HKO | 41.9〜49.4% Play Rough 3HKO | |
| Speed | Second S64 / S148 | Second S64 / S148 | Second S64 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×Meowscarada
Dragalge vs
Meowscarada Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.0〜141.2% Sludge Wave 1HKO | 119.0〜141.2% Sludge Wave 2HKO (incl. きあいのタスキ) | 119.0〜141.2% Sludge Wave 1HKO | |
| 114.0〜137.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 114.0〜137.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 147.1〜177.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S57 / S262 | Second S57 / S175 | Second S57 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.8〜127.5% Draco Meteor 1HKO | 107.8〜127.5% Draco Meteor 2HKO (incl. きあいのタスキ) | 107.8〜127.5% Draco Meteor 1HKO | |
| 114.0〜138.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | 114.0〜138.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | 147.1〜179.1% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S64 / S262 | Second S64 / S175 | Second S64 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.9〜146.4% Sludge Wave 1HKO | 122.9〜146.4% Sludge Wave 2HKO (incl. きあいのタスキ) | 122.9〜146.4% Sludge Wave 1HKO | |
| 125.6〜150.0% Triple Axel 1HKOcalculated with 最大3ヒット時 | 125.6〜150.0% Triple Axel 1HKOcalculated with 最大3ヒット時 | 162.2〜194.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S64 / S262 | Second S64 / S175 | Second S64 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンX
Dragalge vs
メガリザードンX Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 136.8〜162.6% Draco Meteor 1HKO | |
| 146.5〜173.8% Outrage 1HKO | |
| Speed | Second S57 / S167 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 183.2〜216.8% Draco Meteor 1HKO | |
| 149.4〜176.7% Outrage 1HKO | |
| Speed | Second S64 / S167 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 141.9〜167.7% Draco Meteor 1HKO | |
| 164.5〜196.5% Outrage 1HKO | |
| Speed | Second S64 / S167 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Dragalge vs
エースバーン Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.2〜88.5% Draco Meteor 2HKO | 75.2〜88.5% Draco Meteor 2HKO | 75.2〜88.5% Draco Meteor 2HKO | |
| 76.7〜90.7% Zen Headbutt 2HKO | 69.8〜83.7% Zen Headbutt 2HKO | 99.4〜117.4% Zen Headbutt 1 hits (88%) | |
| Speed | Second S57 / S256 | Second S57 / S188 | Second S57 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜117.2% Draco Meteor 1 hits (94%) | 99.4〜117.2% Draco Meteor 2HKO | 99.4〜117.2% Draco Meteor 1 hits (94%) | |
| 77.9〜91.9% Zen Headbutt 2HKO | 70.9〜84.9% Zen Headbutt 2HKO | 101.2〜119.2% Zen Headbutt 1HKO | |
| Speed | Second S64 / S256 | Second S64 / S188 | Second S64 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.7〜91.7% Draco Meteor 2HKO | 77.7〜91.7% Draco Meteor 2HKO | 77.7〜91.7% Draco Meteor 2HKO | |
| 87.2〜102.3% Zen Headbutt 1 hits (13%) | 77.9〜94.2% Zen Headbutt 2HKO | 113.4〜132.6% Zen Headbutt 1HKO | |
| Speed | Second S64 / S256 | Second S64 / S188 | Second S64 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*イエッサン(オス)
Dragalge vs
イエッサン(オス) Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.8〜83.9% Draco Meteor 2HKOcalculated with サイコフィールド | 70.8〜83.9% Draco Meteor 2HKOcalculated with サイコフィールド | 70.8〜83.9% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 91.9〜109.3% Psyshock 1 hits (50%)calculated with サイコフィールド | 84.9〜101.2% Psyshock 1 hits (6%)calculated with サイコフィールド | 91.9〜109.3% Psyshock 1 hits (50%)calculated with サイコフィールド | |
| Speed | Second S57 / S220 | Second S57 / S161 | Second S57 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.2〜111.7% Draco Meteor 1 hits (63%)calculated with サイコフィールド | 94.2〜111.7% Draco Meteor 1 hits (63%)calculated with サイコフィールド | 94.2〜111.7% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 95.3〜112.8% Psyshock 1 hits (69%)calculated with サイコフィールド | 87.2〜102.3% Psyshock 1 hits (13%)calculated with サイコフィールド | 95.3〜112.8% Psyshock 1 hits (69%)calculated with サイコフィールド | |
| Speed | Second S64 / S220 | Second S64 / S161 | Second S64 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜87.6% Draco Meteor 2HKOcalculated with サイコフィールド | 74.5〜87.6% Draco Meteor 2HKOcalculated with サイコフィールド | 74.5〜87.6% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 105.8〜125.6% Psyshock 1HKOcalculated with サイコフィールド | 97.7〜115.1% Psyshock 1 hits (81%)calculated with サイコフィールド | 105.8〜125.6% Psyshock 1HKOcalculated with サイコフィールド | |
| Speed | Second S64 / S220 | Second S64 / S161 | Second S64 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Metagross
Dragalge vs
Metagross Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.8〜40.1% Focus Blast 3HKO | |
| 123.8〜146.5% Psychic Fangs 1HKO | |
| Speed | Second S57 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.2〜53.5% Focus Blast 2 hits (36%) | |
| 126.7〜149.4% Psychic Fangs 1HKO | |
| Speed | Second S64 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.1〜31.2% Focus Blast 4HKO | |
| 140.1〜167.4% Psychic Fangs 1HKO | |
| Speed | Second S64 / S162 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲Dragonite
Dragalge vs
Dragonite Dragalge's build: ドラミドナイト, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜54.5% Draco Meteor 2 hits (57%) | 55.7〜66.5% Draco Meteor 2HKO | 55.7〜66.5% Draco Meteor 2HKO | |
| 80.2〜95.3% Outrage 2HKO | 87.2〜102.3% Outrage 1 hits (13%) | 87.2〜102.3% Outrage 1 hits (13%) | |
| Speed | Second S57 / S152 | Second S57 / S145 | Second S57 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: ドラミドナイト, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜72.5% Draco Meteor 2HKO | 74.3〜88.0% Draco Meteor 2HKO | 74.3〜88.0% Draco Meteor 2HKO | |
| 98.8〜118.6% Draco Meteor 1 hits (94%) | 88.4〜104.7% Outrage 1 hits (25%) | 88.4〜104.7% Outrage 1 hits (25%) | |
| Speed | Second S64 / S152 | Second S64 / S145 | Second S64 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Dragalge's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜57.5% Draco Meteor 2 hits (87%) | 57.5〜68.3% Draco Meteor 2HKO | 57.5〜68.3% Draco Meteor 2HKO | |
| 97.7〜115.1% Draco Meteor 1 hits (81%) | 97.7〜116.3% Outrage 1 hits (88%) | 97.7〜116.3% Outrage 1 hits (88%) | |
| Speed | Second S64 / S152 | Second S64 / S145 | Second S64 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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