Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ブロスター

ブロスター

みず
全国図鑑 No.693 / 使用率 172位
データ集計日:2026-09-10

種族値

HP
71
こうげき
73
ぼうぎょ
88
とくこう
120
とくぼう
89
すばやさ
59
合計
500

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
くさでんき
はがねほのおみずこおり

特性

順位 特性名 採用率 ⓘ 効果
1 メガランチャー
100.0%
波動の技の威力が1.5倍になる。

使用率データ

順位 技名 採用率
1
かくとう はどうだん
98.1%
かくとう特殊
威力 80PP 20
相手に必ず命中する。
2
こおり れいとうビーム
94.4%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
3
みず みずのはどう
83.3%
みず特殊
威力 60命中 100%PP 20
20%の確率で相手をこんらん状態にする。
4
どく ヘドロウェーブ
48.1%
どく特殊
威力 95命中 100%PP 12
10%の確率で相手をどく状態にする。
5
みず アクアジェット
38.9%
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
6
あく あくのはどう
29.6%
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
7
ドラゴン りゅうのはどう
3.7%
ドラゴン特殊
威力 85命中 100%PP 12
通常の攻撃技。
8
みず ハイドロポンプ
1.9%
みず特殊
威力 110命中 80%PP 8
通常の攻撃技。
9
ノーマル だいちのはどう
1.9%
ノーマル特殊
威力 50命中 100%PP 12
自分がフィールドの効果を受けている場合、威力が2倍になる。フィールドの種類によってタイプが変わる。

持ち物

順位 持ち物 採用率
1
いのちのたま
46.3%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
2
オボンのみオボンのみ
16.7%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
リンドのみ
16.7%
くさタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
4
たつじんのおび
16.7%
効果バツグンの技の威力が1.2倍になる。
5
しんぴのしずく
3.7%
みずタイプの技の威力が1.2倍になる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
100.0%

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Clawitzer Clawitzer vs ボーマンダ ボーマンダ

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Clawitzerボーマンダ
178.9〜212.9%
Ice Beam
1HKO
ボーマンダClawitzer
89.3〜105.6%
Double-Edge
1 hits (31%)
Speed
Second
ClawitzerS79 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Clawitzerボーマンダ
138.0〜163.7%
Ice Beam
1HKO
ボーマンダClawitzer
89.3〜105.6%
Double-Edge
1 hits (31%)
Speed
Second
ClawitzerS79 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Clawitzerボーマンダ
138.0〜163.7%
Ice Beam
1HKO
ボーマンダClawitzer
89.3〜105.6%
Double-Edge
1 hits (31%)
Speed
Second
ClawitzerS79 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Clawitzer Clawitzer vs Garchomp Garchomp

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ClawitzerGarchomp
121.6〜144.9%
Dragon Pulse
1HKO
174.1〜204.9%
Ice Beam
1HKO
174.1〜204.9%
Ice Beam
2HKO (incl. きあいのタスキ)
GarchompClawitzer
73.0〜86.5%
Draco Meteor
2HKO
69.7〜82.6%
Outrage
2HKO
69.7〜82.6%
Outrage
2HKO
Speed
Second
ClawitzerS79 / GarchompS223
Second
ClawitzerS79 / GarchompS231
Second
ClawitzerS79 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ClawitzerGarchomp
94.1〜111.9%
Dragon Pulse
1 hits (69%)
134.1〜157.8%
Ice Beam
1HKO
134.1〜157.8%
Ice Beam
2HKO (incl. きあいのタスキ)
GarchompClawitzer
73.0〜86.5%
Draco Meteor
2 hits (15%)
69.7〜82.6%
Outrage
2HKO
69.7〜82.6%
Outrage
2HKO
Speed
Second
ClawitzerS79 / GarchompS223
Second
ClawitzerS79 / GarchompS231
Second
ClawitzerS79 / GarchompS154
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ClawitzerGarchomp
94.1〜111.9%
Dragon Pulse
1 hits (69%)
134.1〜157.8%
Ice Beam
1HKO
134.1〜157.8%
Ice Beam
2HKO (incl. きあいのタスキ)
GarchompClawitzer
73.0〜86.5%
Draco Meteor
2HKO
69.7〜82.6%
Outrage
2HKO
69.7〜82.6%
Outrage
2HKO
Speed
Second
ClawitzerS79 / GarchompS223
Second
ClawitzerS79 / GarchompS231
Second
ClawitzerS79 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Garchomp's page →
Hippowdon*Hippowdon
Clawitzer Clawitzer vs Hippowdon Hippowdon

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ClawitzerHippowdon
105.1〜124.2%
Hydro Pump
1HKO
calculated with すなあらし
113.5〜135.3%
Hydro Pump
1HKO
calculated with すなあらし
105.1〜124.2%
Hydro Pump
1HKO
calculated with すなあらし
HippowdonClawitzer
37.6〜45.5%
Earthquake
2 hits (9%)
calculated with すなあらし
37.6〜45.5%
Earthquake
2 hits (9%)
calculated with すなあらし
37.6〜45.5%
Earthquake
2 hits (9%)
calculated with すなあらし
Speed
First
ClawitzerS79 / HippowdonS67
First
ClawitzerS79 / HippowdonS67
First
ClawitzerS79 / HippowdonS67
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ClawitzerHippowdon
80.9〜95.8%
Hydro Pump
2HKO
calculated with すなあらし
87.4〜104.2%
Hydro Pump
1 hits (31%)
calculated with すなあらし
80.9〜95.8%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonClawitzer
37.6〜45.5%
Earthquake
3HKO
calculated with すなあらし
37.6〜45.5%
Earthquake
3HKO
calculated with すなあらし
37.6〜45.5%
Earthquake
3HKO
calculated with すなあらし
Speed
First
ClawitzerS79 / HippowdonS67
First
ClawitzerS79 / HippowdonS67
First
ClawitzerS79 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ClawitzerHippowdon
80.9〜95.8%
Hydro Pump
2HKO
calculated with すなあらし
87.4〜104.2%
Hydro Pump
1 hits (31%)
calculated with すなあらし
80.9〜95.8%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonClawitzer
37.6〜45.5%
Earthquake
2 hits (9%)
calculated with すなあらし
37.6〜45.5%
Earthquake
2 hits (9%)
calculated with すなあらし
37.6〜45.5%
Earthquake
2 hits (9%)
calculated with すなあらし
Speed
First
ClawitzerS79 / HippowdonS67
First
ClawitzerS79 / HippowdonS67
First
ClawitzerS79 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
LucarioLucario
Clawitzer Clawitzer vs Lucario Lucario

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ClawitzerLucario
166.0〜198.6%
Aura Sphere
1HKO
166.0〜198.6%
Aura Sphere
1HKO
LucarioClawitzer
75.8〜89.3%
Focus Blast
2HKO
89.9〜106.7%
Focus Blast
1 hits (44%)
Speed
Second
ClawitzerS79 / LucarioS223
Second
ClawitzerS79 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ClawitzerLucario
128.6〜153.1%
Aura Sphere
1HKO
128.6〜153.1%
Aura Sphere
1HKO
LucarioClawitzer
75.8〜89.3%
Focus Blast
2HKO
89.9〜106.7%
Focus Blast
1 hits (44%)
Speed
Second
ClawitzerS79 / LucarioS223
Second
ClawitzerS79 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ClawitzerLucario
128.6〜153.1%
Aura Sphere
1HKO
128.6〜153.1%
Aura Sphere
1HKO
LucarioClawitzer
75.8〜89.3%
Focus Blast
2HKO
89.9〜106.7%
Focus Blast
1 hits (44%)
Speed
Second
ClawitzerS79 / LucarioS223
Second
ClawitzerS79 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Corviknight*Corviknight
Clawitzer Clawitzer vs Corviknight Corviknight

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ClawitzerCorviknight
68.8〜82.4%
Hydro Pump
2HKO
68.8〜82.4%
Hydro Pump
2HKO
68.8〜82.4%
Hydro Pump
2HKO
CorviknightClawitzer
37.6〜44.4%
Brave Bird
3HKO
37.6〜44.4%
Brave Bird
3HKO
37.6〜44.4%
Brave Bird
3HKO
Speed
Second
ClawitzerS79 / CorviknightS87
First
ClawitzerS79 / CorviknightS78
First
ClawitzerS79 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ClawitzerCorviknight
53.2〜63.4%
Hydro Pump
2HKO
53.2〜63.4%
Hydro Pump
2HKO
43.9〜52.7%
Water Pulse
3HKO
CorviknightClawitzer
37.6〜44.4%
Brave Bird
3 hits (27%)
37.6〜44.4%
Brave Bird
3 hits (27%)
37.6〜44.4%
Brave Bird
3 hits (27%)
Speed
Second
ClawitzerS79 / CorviknightS87
First
ClawitzerS79 / CorviknightS78
First
ClawitzerS79 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ClawitzerCorviknight
53.2〜63.4%
Hydro Pump
2HKO
53.2〜63.4%
Hydro Pump
2HKO
43.9〜52.7%
Water Pulse
3HKO
CorviknightClawitzer
37.6〜44.4%
Brave Bird
3HKO
37.6〜44.4%
Brave Bird
3HKO
37.6〜44.4%
Brave Bird
3HKO
Speed
Second
ClawitzerS79 / CorviknightS87
First
ClawitzerS79 / CorviknightS78
First
ClawitzerS79 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Clawitzer Clawitzer vs Basculegion-F Basculegion-F

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClawitzerBasculegion-F
120.3〜142.1%
Dark Pulse
1HKO
120.3〜142.1%
Dark Pulse
1HKO
120.3〜142.1%
Dark Pulse
1HKO
Basculegion-FClawitzer
36.5〜43.3%
Wave Crash
3HKO
40.4〜47.8%
Wave Crash
3HKO
47.2〜56.2%
Wave Crash
2 hits (79%)
Speed
Second
ClawitzerS79 / Basculegion-FS195
Second
ClawitzerS79 / Basculegion-FS143
Second
ClawitzerS79 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClawitzerBasculegion-F
92.9〜109.6%
Dark Pulse
1 hits (56%)
92.9〜109.6%
Dark Pulse
1 hits (56%)
92.9〜109.6%
Dark Pulse
1 hits (56%)
Basculegion-FClawitzer
36.5〜43.3%
Wave Crash
3 hits (7%)
40.4〜47.8%
Wave Crash
3 hits (96%)
47.2〜56.2%
Wave Crash
3HKO
Speed
Second
ClawitzerS79 / Basculegion-FS195
Second
ClawitzerS79 / Basculegion-FS143
Second
ClawitzerS79 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClawitzerBasculegion-F
92.9〜109.6%
Dark Pulse
1 hits (56%)
92.9〜109.6%
Dark Pulse
1 hits (56%)
92.9〜109.6%
Dark Pulse
1 hits (56%)
Basculegion-FClawitzer
36.5〜43.3%
Wave Crash
3HKO
40.4〜47.8%
Wave Crash
3HKO
47.2〜56.2%
Wave Crash
2 hits (79%)
Speed
Second
ClawitzerS79 / Basculegion-FS195
Second
ClawitzerS79 / Basculegion-FS143
Second
ClawitzerS79 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Clawitzer Clawitzer vs Farigiraf Farigiraf

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ClawitzerFarigiraf
156.6〜185.5%
Water Pulse
2HKO (incl. きあいのタスキ)
128.4〜153.7%
Water Pulse
2HKO (incl. きあいのタスキ)
156.6〜185.5%
Water Pulse
1HKO
FarigirafClawitzer
64.0〜76.4%
Energy Ball
2HKO
52.8〜62.9%
Energy Ball
2HKO
69.7〜83.1%
Energy Ball
2HKO
Speed
Second
ClawitzerS79 / FarigirafS151
Second
ClawitzerS79 / FarigirafS106
Second
ClawitzerS79 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ClawitzerFarigiraf
120.8〜143.4%
Water Pulse
2HKO (incl. きあいのタスキ)
99.5〜118.4%
Water Pulse
2HKO
120.8〜143.4%
Water Pulse
1HKO
FarigirafClawitzer
64.0〜76.4%
Energy Ball
2HKO
42.1〜49.4%
Sludge Wave
3HKO
69.7〜83.1%
Energy Ball
2HKO
Speed
Second
ClawitzerS79 / FarigirafS151
Second
ClawitzerS79 / FarigirafS106
Second
ClawitzerS79 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ClawitzerFarigiraf
120.8〜143.4%
Water Pulse
2HKO (incl. きあいのタスキ)
99.5〜118.4%
Water Pulse
2HKO
120.8〜143.4%
Water Pulse
1HKO
FarigirafClawitzer
50.6〜59.6%
Sludge Wave
2HKO
42.1〜49.4%
Sludge Wave
3HKO
55.6〜65.7%
Sludge Wave
2HKO
Speed
Second
ClawitzerS79 / FarigirafS151
Second
ClawitzerS79 / FarigirafS106
Second
ClawitzerS79 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
Clawitzer Clawitzer vs Greninja Greninja

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ClawitzerGreninja
163.8〜196.0%
Aura Sphere
2HKO (incl. きあいのタスキ)
145.6〜175.2%
Aura Sphere
1HKO
163.8〜196.0%
Aura Sphere
1HKO
GreninjaClawitzer
47.2〜56.2%
Sludge Wave
2 hits (81%)
51.1〜60.7%
Sludge Wave
2HKO
47.2〜56.2%
Sludge Wave
2 hits (81%)
Speed
Second
ClawitzerS79 / GreninjaS174
Second
ClawitzerS79 / GreninjaS213
Second
ClawitzerS79 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ClawitzerGreninja
126.8〜151.0%
Aura Sphere
2HKO (incl. きあいのタスキ)
112.8〜134.9%
Aura Sphere
1HKO
126.8〜151.0%
Aura Sphere
1HKO
GreninjaClawitzer
47.2〜56.2%
Sludge Wave
3HKO
42.7〜51.1%
Dark Pulse
3HKO
47.2〜56.2%
Sludge Wave
3HKO
Speed
Second
ClawitzerS79 / GreninjaS174
Second
ClawitzerS79 / GreninjaS213
Second
ClawitzerS79 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ClawitzerGreninja
126.8〜151.0%
Aura Sphere
2HKO (incl. きあいのタスキ)
112.8〜134.9%
Aura Sphere
1HKO
126.8〜151.0%
Aura Sphere
1HKO
GreninjaClawitzer
47.2〜56.2%
Sludge Wave
2 hits (81%)
51.1〜60.7%
Sludge Wave
2HKO
47.2〜56.2%
Sludge Wave
2 hits (81%)
Speed
Second
ClawitzerS79 / GreninjaS174
Second
ClawitzerS79 / GreninjaS213
Second
ClawitzerS79 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Clawitzer Clawitzer vs メガリザードンX メガリザードンX

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ClawitzerメガリザードンX
145.2〜172.9%
Dragon Pulse
1HKO
メガリザードンXClawitzer
81.5〜96.6%
Outrage
2HKO
Speed
Second
ClawitzerS79 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ClawitzerメガリザードンX
112.3〜133.5%
Dragon Pulse
1HKO
メガリザードンXClawitzer
81.5〜96.6%
Outrage
2HKO
Speed
Second
ClawitzerS79 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ClawitzerメガリザードンX
112.3〜133.5%
Dragon Pulse
1HKO
メガリザードンXClawitzer
81.5〜96.6%
Outrage
2HKO
Speed
Second
ClawitzerS79 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
Clawitzer Clawitzer vs エースバーン エースバーン

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Clawitzerエースバーン
166.2〜200.6%
Water Pulse
1HKO
166.2〜200.6%
Water Pulse
2HKO (incl. きあいのタスキ)
166.2〜200.6%
Water Pulse
1HKO
エースバーンClawitzer
69.1〜81.5%
High Jump Kick
2HKO
62.9〜74.7%
High Jump Kick
2HKO
89.3〜105.6%
High Jump Kick
1 hits (38%)
Speed
Second
ClawitzerS79 / エースバーンS256
Second
ClawitzerS79 / エースバーンS188
Second
ClawitzerS79 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Clawitzerエースバーン
128.0〜154.8%
Water Pulse
1HKO
128.0〜154.8%
Water Pulse
2HKO (incl. きあいのタスキ)
128.0〜154.8%
Water Pulse
1HKO
エースバーンClawitzer
69.1〜81.5%
High Jump Kick
2HKO
62.9〜74.7%
High Jump Kick
2HKO
89.3〜105.6%
High Jump Kick
1 hits (38%)
Speed
Second
ClawitzerS79 / エースバーンS256
Second
ClawitzerS79 / エースバーンS188
Second
ClawitzerS79 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Clawitzerエースバーン
128.0〜154.8%
Water Pulse
1HKO
128.0〜154.8%
Water Pulse
2HKO (incl. きあいのタスキ)
128.0〜154.8%
Water Pulse
1HKO
エースバーンClawitzer
69.1〜81.5%
High Jump Kick
2HKO
62.9〜74.7%
High Jump Kick
2HKO
89.3〜105.6%
High Jump Kick
1 hits (38%)
Speed
Second
ClawitzerS79 / エースバーンS256
Second
ClawitzerS79 / エースバーンS188
Second
ClawitzerS79 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona*Volcarona
Clawitzer Clawitzer vs Volcarona Volcarona

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ClawitzerVolcarona
103.1〜123.4%
Water Pulse
1HKO
123.0〜147.2%
Water Pulse
1HKO
103.1〜123.4%
Water Pulse
1HKO
VolcaronaClawitzer
44.9〜53.9%
Giga Drain
2 hits (44%)
60.7〜71.9%
Giga Drain
2HKO
44.9〜53.9%
Giga Drain
2 hits (44%)
Speed
Second
ClawitzerS79 / VolcaronaS122
Second
ClawitzerS79 / VolcaronaS152
Second
ClawitzerS79 / VolcaronaS122
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ClawitzerVolcarona
97.9〜116.7%
Hydro Pump
1 hits (94%)
116.8〜139.1%
Hydro Pump
1HKO
97.9〜116.7%
Hydro Pump
1 hits (94%)
VolcaronaClawitzer
44.9〜53.9%
Giga Drain
3HKO
60.7〜71.9%
Giga Drain
2 hits (95%)
44.9〜53.9%
Giga Drain
3HKO
Speed
Second
ClawitzerS79 / VolcaronaS122
Second
ClawitzerS79 / VolcaronaS152
Second
ClawitzerS79 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ClawitzerVolcarona
97.9〜116.7%
Hydro Pump
1 hits (94%)
116.8〜139.1%
Hydro Pump
1HKO
97.9〜116.7%
Hydro Pump
1 hits (94%)
VolcaronaClawitzer
41.0〜48.9%
Bug Buzz
3HKO
53.9〜64.0%
Bug Buzz
2HKO
41.0〜48.9%
Bug Buzz
3HKO
Speed
Second
ClawitzerS79 / VolcaronaS122
Second
ClawitzerS79 / VolcaronaS152
Second
ClawitzerS79 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Clawitzer Clawitzer vs イエッサン(オス) イエッサン(オス)

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Clawitzerイエッサン(オス)
142.3〜167.2%
Dark Pulse
1HKO
calculated with サイコフィールド
142.3〜167.2%
Dark Pulse
1HKO
calculated with サイコフィールド
142.3〜167.2%
Dark Pulse
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Clawitzer
52.2〜62.4%
Expanding Force
2HKO
calculated with サイコフィールド
47.2〜56.2%
Expanding Force
2 hits (81%)
calculated with サイコフィールド
52.2〜62.4%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
ClawitzerS79 / イエッサン(オス)S220
Second
ClawitzerS79 / イエッサン(オス)S161
Second
ClawitzerS79 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Clawitzerイエッサン(オス)
109.5〜129.2%
Dark Pulse
1HKO
calculated with サイコフィールド
109.5〜129.2%
Dark Pulse
1HKO
calculated with サイコフィールド
109.5〜129.2%
Dark Pulse
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Clawitzer
49.4〜59.0%
Psychic Noise
3HKO
calculated with サイコフィールド
47.2〜56.2%
Expanding Force
3HKO
calculated with サイコフィールド
49.4〜59.0%
Psychic Noise
3HKO
calculated with サイコフィールド
Speed
Second
ClawitzerS79 / イエッサン(オス)S220
Second
ClawitzerS79 / イエッサン(オス)S161
Second
ClawitzerS79 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Clawitzerイエッサン(オス)
109.5〜129.2%
Dark Pulse
1HKO
calculated with サイコフィールド
109.5〜129.2%
Dark Pulse
1HKO
calculated with サイコフィールド
109.5〜129.2%
Dark Pulse
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Clawitzer
52.2〜62.4%
Expanding Force
2HKO
calculated with サイコフィールド
47.2〜56.2%
Expanding Force
2 hits (81%)
calculated with サイコフィールド
52.2〜62.4%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
ClawitzerS79 / イエッサン(オス)S220
Second
ClawitzerS79 / イエッサン(オス)S161
Second
ClawitzerS79 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Clawitzer Clawitzer vs Hydreigon Hydreigon

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ClawitzerHydreigon
119.5〜142.6%
Aura Sphere
1HKO
119.5〜142.6%
Aura Sphere
2HKO (incl. きあいのタスキ)
119.5〜142.6%
Aura Sphere
1HKO
HydreigonClawitzer
73.0〜86.5%
Draco Meteor
2HKO
66.3〜79.2%
Draco Meteor
2HKO
94.9〜112.4%
Draco Meteor
1 hits (69%)
Speed
Second
ClawitzerS79 / HydreigonS225
Second
ClawitzerS79 / HydreigonS165
Second
ClawitzerS79 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ClawitzerHydreigon
99.4〜117.2%
Dragon Pulse
1 hits (88%)
99.4〜117.2%
Dragon Pulse
2HKO
99.4〜117.2%
Dragon Pulse
1 hits (88%)
HydreigonClawitzer
73.0〜86.5%
Draco Meteor
2 hits (15%)
42.1〜49.4%
Dark Pulse
3HKO
94.9〜112.4%
Draco Meteor
1 hits (69%)
Speed
Second
ClawitzerS79 / HydreigonS225
Second
ClawitzerS79 / HydreigonS165
Second
ClawitzerS79 / HydreigonS150
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ClawitzerHydreigon
99.4〜117.2%
Dragon Pulse
1 hits (88%)
99.4〜117.2%
Dragon Pulse
2HKO
99.4〜117.2%
Dragon Pulse
1 hits (88%)
HydreigonClawitzer
73.0〜86.5%
Draco Meteor
2HKO
66.3〜79.2%
Draco Meteor
2HKO
94.9〜112.4%
Draco Meteor
1 hits (69%)
Speed
Second
ClawitzerS79 / HydreigonS225
Second
ClawitzerS79 / HydreigonS165
Second
ClawitzerS79 / HydreigonS150
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Hydreigon's page →
SkeledirgeSkeledirge
Clawitzer Clawitzer vs Skeledirge Skeledirge

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ClawitzerSkeledirge
123.7〜145.5%
Water Pulse
1HKO
123.7〜145.5%
Water Pulse
1HKO
123.7〜145.5%
Water Pulse
1HKO
SkeledirgeClawitzer
30.3〜36.0%
Shadow Ball
3 hits (39%)
30.3〜36.0%
Shadow Ball
3 hits (39%)
30.3〜36.0%
Shadow Ball
3 hits (39%)
Speed
Second
ClawitzerS79 / SkeledirgeS86
Second
ClawitzerS79 / SkeledirgeS86
Second
ClawitzerS79 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ClawitzerSkeledirge
114.7〜136.5%
Hydro Pump
1HKO
114.7〜136.5%
Hydro Pump
1HKO
114.7〜136.5%
Hydro Pump
1HKO
SkeledirgeClawitzer
30.3〜36.0%
Shadow Ball
4 hits (98%) (incl. オボンのみ)
30.3〜36.0%
Shadow Ball
4 hits (98%) (incl. オボンのみ)
30.3〜36.0%
Shadow Ball
4 hits (98%) (incl. オボンのみ)
Speed
Second
ClawitzerS79 / SkeledirgeS86
Second
ClawitzerS79 / SkeledirgeS86
Second
ClawitzerS79 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ClawitzerSkeledirge
114.7〜136.5%
Hydro Pump
1HKO
114.7〜136.5%
Hydro Pump
1HKO
114.7〜136.5%
Hydro Pump
1HKO
SkeledirgeClawitzer
30.3〜36.0%
Shadow Ball
3 hits (39%)
30.3〜36.0%
Shadow Ball
3 hits (39%)
30.3〜36.0%
Shadow Ball
3 hits (39%)
Speed
Second
ClawitzerS79 / SkeledirgeS86
Second
ClawitzerS79 / SkeledirgeS86
Second
ClawitzerS79 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Skeledirge's page →
Unfavorable
グソクムシャグソクムシャ
Clawitzer Clawitzer vs グソクムシャ グソクムシャ

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Clawitzerグソクムシャ
59.9〜70.3%
Hydro Pump
2HKO
グソクムシャClawitzer
67.4〜79.2%
Leech Life
2HKO
Speed
First
ClawitzerS79 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Clawitzerグソクムシャ
46.2〜54.4%
Hydro Pump
2 hits (49%)
グソクムシャClawitzer
67.4〜79.2%
Leech Life
2HKO
Speed
First
ClawitzerS79 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Clawitzerグソクムシャ
46.2〜54.4%
Hydro Pump
2 hits (49%)
グソクムシャClawitzer
67.4〜79.2%
Leech Life
2HKO
Speed
First
ClawitzerS79 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
MimikyuMimikyu
Clawitzer Clawitzer vs Mimikyu Mimikyu

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ClawitzerMimikyu
93.1〜110.7%
Hydro Pump
2HKO
93.1〜110.7%
Hydro Pump
2HKO
93.1〜110.7%
Hydro Pump
2HKO
MimikyuClawitzer
93.3〜110.7%
Wood Hammer
1 hits (63%)
71.9〜85.4%
Wood Hammer
2HKO
71.9〜85.4%
Wood Hammer
2HKO
Speed
Second
ClawitzerS79 / MimikyuS148
Second
ClawitzerS79 / MimikyuS148
Second
ClawitzerS79 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ClawitzerMimikyu
58.0〜69.5%
Water Pulse
3HKO (incl. ばけのかわ)
58.0〜69.5%
Water Pulse
3HKO (incl. ばけのかわ)
58.0〜69.5%
Water Pulse
3HKO (incl. ばけのかわ)
MimikyuClawitzer
93.3〜110.7%
Wood Hammer
1 hits (63%)
71.9〜85.4%
Wood Hammer
2HKO
71.9〜85.4%
Wood Hammer
2HKO
Speed
Second
ClawitzerS79 / MimikyuS148
Second
ClawitzerS79 / MimikyuS148
Second
ClawitzerS79 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ClawitzerMimikyu
58.0〜69.5%
Water Pulse
3HKO (incl. ばけのかわ)
58.0〜69.5%
Water Pulse
3HKO (incl. ばけのかわ)
58.0〜69.5%
Water Pulse
3HKO (incl. ばけのかわ)
MimikyuClawitzer
52.8〜63.5%
Play Rough
2HKO
36.0〜42.7%
Wood Hammer
2HKO
36.0〜42.7%
Wood Hammer
2HKO
Speed
Second
ClawitzerS79 / MimikyuS148
Second
ClawitzerS79 / MimikyuS148
Second
ClawitzerS79 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Clawitzer Clawitzer vs Meowscarada Meowscarada

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClawitzerMeowscarada
159.5〜190.8%
Aura Sphere
1HKO
159.5〜190.8%
Aura Sphere
2HKO (incl. きあいのタスキ)
159.5〜190.8%
Aura Sphere
1HKO
MeowscaradaClawitzer
107.9〜128.1%
Flower Trick
1HKO
107.9〜128.1%
Flower Trick
1HKO
139.9〜166.3%
Flower Trick
1HKO
Speed
Second
ClawitzerS79 / MeowscaradaS262
Second
ClawitzerS79 / MeowscaradaS175
Second
ClawitzerS79 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClawitzerMeowscarada
123.5〜147.1%
Aura Sphere
1HKO
123.5〜147.1%
Aura Sphere
2HKO (incl. きあいのタスキ)
123.5〜147.1%
Aura Sphere
1HKO
MeowscaradaClawitzer
107.9〜128.1%
Flower Trick
1HKO
107.9〜128.1%
Flower Trick
1HKO
139.9〜166.3%
Flower Trick
1HKO
Speed
Second
ClawitzerS79 / MeowscaradaS262
Second
ClawitzerS79 / MeowscaradaS175
Second
ClawitzerS79 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClawitzerMeowscarada
123.5〜147.1%
Aura Sphere
1HKO
123.5〜147.1%
Aura Sphere
2HKO (incl. きあいのタスキ)
123.5〜147.1%
Aura Sphere
1HKO
MeowscaradaClawitzer
77.5〜92.1%
Thunder Punch
2HKO
77.5〜92.1%
Thunder Punch
2HKO
100.6〜119.7%
Thunder Punch
1HKO
Speed
Second
ClawitzerS79 / MeowscaradaS262
Second
ClawitzerS79 / MeowscaradaS175
Second
ClawitzerS79 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Clawitzer Clawitzer vs ゴリランダー ゴリランダー

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Clawitzerゴリランダー
94.2〜111.6%
Sludge Wave
1 hits (69%)
calculated with グラスフィールド
94.2〜111.6%
Sludge Wave
1 hits (69%)
calculated with グラスフィールド
94.2〜111.6%
Sludge Wave
1 hits (69%)
calculated with グラスフィールド
ゴリランダーClawitzer
105.1〜124.2%
グラススライダー
1HKO
calculated with グラスフィールド
141.6〜166.9%
ドラムアタック
1HKO
calculated with グラスフィールド
118.0〜139.3%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
Second
ClawitzerS79 / ゴリランダーS107
Second
ClawitzerS79 / ゴリランダーS107
Second
ClawitzerS79 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Clawitzerゴリランダー
72.5〜86.0%
Sludge Wave
2HKO
calculated with グラスフィールド
72.5〜86.0%
Sludge Wave
2HKO
calculated with グラスフィールド
72.5〜86.0%
Sludge Wave
2HKO
calculated with グラスフィールド
ゴリランダーClawitzer
105.1〜124.2%
グラススライダー
1HKO
calculated with グラスフィールド
141.6〜166.9%
ドラムアタック
1HKO
calculated with グラスフィールド
118.0〜139.3%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
Second
ClawitzerS79 / ゴリランダーS107
Second
ClawitzerS79 / ゴリランダーS107
Second
ClawitzerS79 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Clawitzerゴリランダー
72.5〜86.0%
Sludge Wave
2HKO
calculated with グラスフィールド
72.5〜86.0%
Sludge Wave
2HKO
calculated with グラスフィールド
72.5〜86.0%
Sludge Wave
2HKO
calculated with グラスフィールド
ゴリランダーClawitzer
113.5〜134.3%
Wood Hammer
1HKO
calculated with グラスフィールド
105.1〜123.6%
Wood Hammer
1HKO
calculated with グラスフィールド
87.6〜103.4%
Wood Hammer
1 hits (25%)
calculated with グラスフィールド
Speed
Second
ClawitzerS79 / ゴリランダーS107
Second
ClawitzerS79 / ゴリランダーS107
Second
ClawitzerS79 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
GyaradosGyarados
Clawitzer Clawitzer vs Gyarados Gyarados

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ClawitzerGyarados
49.0〜57.9%
Dragon Pulse
2 hits (92%)
calculated with 攻撃-1
57.9〜68.4%
Dragon Pulse
2HKO
calculated with 攻撃-1
49.0〜57.9%
Dragon Pulse
2 hits (47%)
calculated with 攻撃-1
GyaradosClawitzer
68.5〜80.9%
Power Whip
2HKO
89.9〜106.7%
Power Whip
1 hits (44%)
68.5〜80.9%
Power Whip
2HKO
Speed
Second
ClawitzerS79 / GyaradosS101
Second
ClawitzerS79 / GyaradosS133
Second
ClawitzerS79 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ClawitzerGyarados
37.6〜44.6%
Dragon Pulse
3HKO
calculated with 攻撃-1
44.4〜52.6%
Dragon Pulse
2 hits (19%)
calculated with 攻撃-1
37.6〜44.6%
Dragon Pulse
3HKO
calculated with 攻撃-1
GyaradosClawitzer
68.5〜80.9%
Power Whip
2HKO
89.9〜106.7%
Power Whip
1 hits (44%)
68.5〜80.9%
Power Whip
2HKO
Speed
Second
ClawitzerS79 / GyaradosS101
Second
ClawitzerS79 / GyaradosS133
Second
ClawitzerS79 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ClawitzerGyarados
37.6〜44.6%
Dragon Pulse
3HKO
calculated with 攻撃-1
44.4〜52.6%
Dragon Pulse
2 hits (19%)
calculated with 攻撃-1
37.6〜44.6%
Dragon Pulse
3HKO
calculated with 攻撃-1
GyaradosClawitzer
34.3〜40.4%
Power Whip
2HKO
44.9〜53.4%
Power Whip
2HKO
34.3〜40.4%
Power Whip
2HKO
Speed
Second
ClawitzerS79 / GyaradosS101
Second
ClawitzerS79 / GyaradosS133
Second
ClawitzerS79 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Gyarados's page →
メガリザードンY*メガリザードンY
Clawitzer Clawitzer vs メガリザードンY メガリザードンY

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ClawitzerメガリザードンY
70.3〜85.2%
Hydro Pump
2HKO
calculated with 晴れ
メガリザードンYClawitzer
107.9〜128.1%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
ClawitzerS79 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ClawitzerメガリザードンY
54.2〜65.8%
Hydro Pump
2HKO
calculated with 晴れ
メガリザードンYClawitzer
107.9〜128.1%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
ClawitzerS79 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ClawitzerメガリザードンY
54.2〜65.8%
Hydro Pump
2HKO
calculated with 晴れ
メガリザードンYClawitzer
53.9〜64.0%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
ClawitzerS79 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-WRotom-W
Clawitzer Clawitzer vs Rotom-W Rotom-W

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ClawitzerRotom-W
43.3〜51.6%
Sludge Wave
3HKO
58.0〜68.8%
Dragon Pulse
2HKO
73.2〜87.4%
Dragon Pulse
2HKO
Rotom-WClawitzer
65.2〜78.7%
Thunderbolt
2HKO
65.2〜78.7%
Thunderbolt
2HKO
91.0〜107.9%
Thunderbolt
1 hits (44%)
Speed
Second
ClawitzerS79 / Rotom-WS106
Second
ClawitzerS79 / Rotom-WS106
Second
ClawitzerS79 / Rotom-WS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ClawitzerRotom-W
44.6〜53.5%
Dragon Pulse
3HKO
44.6〜53.5%
Dragon Pulse
2 hits (1%)
42.5〜50.4%
Sludge Wave
3HKO
Rotom-WClawitzer
65.2〜78.7%
Thunderbolt
2HKO
65.2〜78.7%
Thunderbolt
2HKO
91.0〜107.9%
Thunderbolt
1 hits (44%)
Speed
Second
ClawitzerS79 / Rotom-WS106
Second
ClawitzerS79 / Rotom-WS106
Second
ClawitzerS79 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ClawitzerRotom-W
44.6〜53.5%
Dragon Pulse
3HKO
44.6〜53.5%
Dragon Pulse
2 hits (1%)
42.5〜50.4%
Sludge Wave
3HKO
Rotom-WClawitzer
65.2〜78.7%
Thunderbolt
2HKO
65.2〜78.7%
Thunderbolt
2HKO
91.0〜107.9%
Thunderbolt
1 hits (44%)
Speed
Second
ClawitzerS79 / Rotom-WS106
Second
ClawitzerS79 / Rotom-WS106
Second
ClawitzerS79 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
パーモット×パーモット
Clawitzer Clawitzer vs パーモット パーモット

Clawitzer's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Clawitzerパーモット
106.8〜126.5%
Water Pulse
2HKO (incl. きあいのタスキ)
106.8〜126.5%
Water Pulse
1HKO
106.8〜126.5%
Water Pulse
1HKO
パーモットClawitzer
138.8〜165.7%
でんこうそうげき
1HKO
150.6〜179.2%
でんこうそうげき
1HKO
179.8〜214.6%
でんこうそうげき
1HKO
Speed
Second
ClawitzerS79 / パーモットS172
Second
ClawitzerS79 / パーモットS235
Second
ClawitzerS79 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Clawitzerパーモット
100.0〜118.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
100.0〜118.4%
Hydro Pump
1HKO
100.0〜118.4%
Hydro Pump
1HKO
パーモットClawitzer
138.8〜165.7%
でんこうそうげき
1HKO
150.6〜179.2%
でんこうそうげき
1HKO
179.8〜214.6%
でんこうそうげき
1HKO
Speed
Second
ClawitzerS79 / パーモットS172
Second
ClawitzerS79 / パーモットS235
Second
ClawitzerS79 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Clawitzer's build: Rindo Berry, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Clawitzerパーモット
100.0〜118.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
100.0〜118.4%
Hydro Pump
1HKO
100.0〜118.4%
Hydro Pump
1HKO
パーモットClawitzer
138.8〜165.7%
でんこうそうげき
1HKO
150.6〜179.2%
でんこうそうげき
1HKO
179.8〜214.6%
でんこうそうげき
1HKO
Speed
Second
ClawitzerS79 / パーモットS172
Second
ClawitzerS79 / パーモットS235
Second
ClawitzerS79 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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