ブロスター
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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![]() ![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | メガランチャー | 波動の技の威力が1.5倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | はどうだん |
特殊威力 80PP 20 相手に必ず命中する。 |
| 2 | れいとうビーム |
特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 |
| 3 | みずのはどう |
特殊威力 60命中 100%PP 20 20%の確率で相手をこんらん状態にする。 |
| 4 | ヘドロウェーブ |
特殊威力 95命中 100%PP 12 10%の確率で相手をどく状態にする。 |
| 5 | アクアジェット |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
| 6 | あくのはどう |
特殊威力 80命中 100%PP 16 20%の確率で相手をひるませる。 |
| 7 | りゅうのはどう |
特殊威力 85命中 100%PP 12 通常の攻撃技。 |
| 8 | ハイドロポンプ |
特殊威力 110命中 80%PP 8 通常の攻撃技。 |
| 9 | だいちのはどう |
特殊威力 50命中 100%PP 12 自分がフィールドの効果を受けている場合、威力が2倍になる。フィールドの種類によってタイプが変わる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 2 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 3 | リンドのみ |
くさタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 4 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 5 | しんぴのしずく |
みずタイプの技の威力が1.2倍になる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 7 | — |
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| 10 | — |
Pokémon Matchups
◎ボーマンダ
Clawitzer vs
ボーマンダ Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 178.9〜212.9% Ice Beam 1HKO | |
| 89.3〜105.6% Double-Edge 1 hits (31%) | |
| Speed | Second S79 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 138.0〜163.7% Ice Beam 1HKO | |
| 89.3〜105.6% Double-Edge 1 hits (31%) | |
| Speed | Second S79 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 138.0〜163.7% Ice Beam 1HKO | |
| 89.3〜105.6% Double-Edge 1 hits (31%) | |
| Speed | Second S79 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Garchomp
Clawitzer vs
Garchomp Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.6〜144.9% Dragon Pulse 1HKO | 174.1〜204.9% Ice Beam 1HKO | 174.1〜204.9% Ice Beam 2HKO (incl. きあいのタスキ) | |
| 73.0〜86.5% Draco Meteor 2HKO | 69.7〜82.6% Outrage 2HKO | 69.7〜82.6% Outrage 2HKO | |
| Speed | Second S79 / S223 | Second S79 / S231 | Second S79 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.1〜111.9% Dragon Pulse 1 hits (69%) | 134.1〜157.8% Ice Beam 1HKO | 134.1〜157.8% Ice Beam 2HKO (incl. きあいのタスキ) | |
| 73.0〜86.5% Draco Meteor 2 hits (15%) | 69.7〜82.6% Outrage 2HKO | 69.7〜82.6% Outrage 2HKO | |
| Speed | Second S79 / S223 | Second S79 / S231 | Second S79 / S154 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.1〜111.9% Dragon Pulse 1 hits (69%) | 134.1〜157.8% Ice Beam 1HKO | 134.1〜157.8% Ice Beam 2HKO (incl. きあいのタスキ) | |
| 73.0〜86.5% Draco Meteor 2HKO | 69.7〜82.6% Outrage 2HKO | 69.7〜82.6% Outrage 2HKO | |
| Speed | Second S79 / S223 | Second S79 / S231 | Second S79 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Hippowdon
Clawitzer vs
Hippowdon Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.1〜124.2% Hydro Pump 1HKOcalculated with すなあらし | 113.5〜135.3% Hydro Pump 1HKOcalculated with すなあらし | 105.1〜124.2% Hydro Pump 1HKOcalculated with すなあらし | |
| 37.6〜45.5% Earthquake 2 hits (9%)calculated with すなあらし | 37.6〜45.5% Earthquake 2 hits (9%)calculated with すなあらし | 37.6〜45.5% Earthquake 2 hits (9%)calculated with すなあらし | |
| Speed | First S79 / S67 | First S79 / S67 | First S79 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.9〜95.8% Hydro Pump 2HKOcalculated with すなあらし | 87.4〜104.2% Hydro Pump 1 hits (31%)calculated with すなあらし | 80.9〜95.8% Hydro Pump 2HKOcalculated with すなあらし | |
| 37.6〜45.5% Earthquake 3HKOcalculated with すなあらし | 37.6〜45.5% Earthquake 3HKOcalculated with すなあらし | 37.6〜45.5% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S79 / S67 | First S79 / S67 | First S79 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.9〜95.8% Hydro Pump 2HKOcalculated with すなあらし | 87.4〜104.2% Hydro Pump 1 hits (31%)calculated with すなあらし | 80.9〜95.8% Hydro Pump 2HKOcalculated with すなあらし | |
| 37.6〜45.5% Earthquake 2 hits (9%)calculated with すなあらし | 37.6〜45.5% Earthquake 2 hits (9%)calculated with すなあらし | 37.6〜45.5% Earthquake 2 hits (9%)calculated with すなあらし | |
| Speed | First S79 / S67 | First S79 / S67 | First S79 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Lucario
Clawitzer vs
Lucario Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 166.0〜198.6% Aura Sphere 1HKO | 166.0〜198.6% Aura Sphere 1HKO | |
| 75.8〜89.3% Focus Blast 2HKO | 89.9〜106.7% Focus Blast 1 hits (44%) | |
| Speed | Second S79 / S223 | Second S79 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 128.6〜153.1% Aura Sphere 1HKO | 128.6〜153.1% Aura Sphere 1HKO | |
| 75.8〜89.3% Focus Blast 2HKO | 89.9〜106.7% Focus Blast 1 hits (44%) | |
| Speed | Second S79 / S223 | Second S79 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 128.6〜153.1% Aura Sphere 1HKO | 128.6〜153.1% Aura Sphere 1HKO | |
| 75.8〜89.3% Focus Blast 2HKO | 89.9〜106.7% Focus Blast 1 hits (44%) | |
| Speed | Second S79 / S223 | Second S79 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Corviknight
Clawitzer vs
Corviknight Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜82.4% Hydro Pump 2HKO | 68.8〜82.4% Hydro Pump 2HKO | 68.8〜82.4% Hydro Pump 2HKO | |
| 37.6〜44.4% Brave Bird 3HKO | 37.6〜44.4% Brave Bird 3HKO | 37.6〜44.4% Brave Bird 3HKO | |
| Speed | Second S79 / S87 | First S79 / S78 | First S79 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.2〜63.4% Hydro Pump 2HKO | 53.2〜63.4% Hydro Pump 2HKO | 43.9〜52.7% Water Pulse 3HKO | |
| 37.6〜44.4% Brave Bird 3 hits (27%) | 37.6〜44.4% Brave Bird 3 hits (27%) | 37.6〜44.4% Brave Bird 3 hits (27%) | |
| Speed | Second S79 / S87 | First S79 / S78 | First S79 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.2〜63.4% Hydro Pump 2HKO | 53.2〜63.4% Hydro Pump 2HKO | 43.9〜52.7% Water Pulse 3HKO | |
| 37.6〜44.4% Brave Bird 3HKO | 37.6〜44.4% Brave Bird 3HKO | 37.6〜44.4% Brave Bird 3HKO | |
| Speed | Second S79 / S87 | First S79 / S78 | First S79 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○*Basculegion-F
Clawitzer vs
Basculegion-F Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.3〜142.1% Dark Pulse 1HKO | 120.3〜142.1% Dark Pulse 1HKO | 120.3〜142.1% Dark Pulse 1HKO | |
| 36.5〜43.3% Wave Crash 3HKO | 40.4〜47.8% Wave Crash 3HKO | 47.2〜56.2% Wave Crash 2 hits (79%) | |
| Speed | Second S79 / S195 | Second S79 / S143 | Second S79 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.9〜109.6% Dark Pulse 1 hits (56%) | 92.9〜109.6% Dark Pulse 1 hits (56%) | 92.9〜109.6% Dark Pulse 1 hits (56%) | |
| 36.5〜43.3% Wave Crash 3 hits (7%) | 40.4〜47.8% Wave Crash 3 hits (96%) | 47.2〜56.2% Wave Crash 3HKO | |
| Speed | Second S79 / S195 | Second S79 / S143 | Second S79 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.9〜109.6% Dark Pulse 1 hits (56%) | 92.9〜109.6% Dark Pulse 1 hits (56%) | 92.9〜109.6% Dark Pulse 1 hits (56%) | |
| 36.5〜43.3% Wave Crash 3HKO | 40.4〜47.8% Wave Crash 3HKO | 47.2〜56.2% Wave Crash 2 hits (79%) | |
| Speed | Second S79 / S195 | Second S79 / S143 | Second S79 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Farigiraf
Clawitzer vs
Farigiraf Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 156.6〜185.5% Water Pulse 2HKO (incl. きあいのタスキ) | 128.4〜153.7% Water Pulse 2HKO (incl. きあいのタスキ) | 156.6〜185.5% Water Pulse 1HKO | |
| 64.0〜76.4% Energy Ball 2HKO | 52.8〜62.9% Energy Ball 2HKO | 69.7〜83.1% Energy Ball 2HKO | |
| Speed | Second S79 / S151 | Second S79 / S106 | Second S79 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜143.4% Water Pulse 2HKO (incl. きあいのタスキ) | 99.5〜118.4% Water Pulse 2HKO | 120.8〜143.4% Water Pulse 1HKO | |
| 64.0〜76.4% Energy Ball 2HKO | 42.1〜49.4% Sludge Wave 3HKO | 69.7〜83.1% Energy Ball 2HKO | |
| Speed | Second S79 / S151 | Second S79 / S106 | Second S79 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜143.4% Water Pulse 2HKO (incl. きあいのタスキ) | 99.5〜118.4% Water Pulse 2HKO | 120.8〜143.4% Water Pulse 1HKO | |
| 50.6〜59.6% Sludge Wave 2HKO | 42.1〜49.4% Sludge Wave 3HKO | 55.6〜65.7% Sludge Wave 2HKO | |
| Speed | Second S79 / S151 | Second S79 / S106 | Second S79 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
Clawitzer vs
Greninja Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 163.8〜196.0% Aura Sphere 2HKO (incl. きあいのタスキ) | 145.6〜175.2% Aura Sphere 1HKO | 163.8〜196.0% Aura Sphere 1HKO | |
| 47.2〜56.2% Sludge Wave 2 hits (81%) | 51.1〜60.7% Sludge Wave 2HKO | 47.2〜56.2% Sludge Wave 2 hits (81%) | |
| Speed | Second S79 / S174 | Second S79 / S213 | Second S79 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.8〜151.0% Aura Sphere 2HKO (incl. きあいのタスキ) | 112.8〜134.9% Aura Sphere 1HKO | 126.8〜151.0% Aura Sphere 1HKO | |
| 47.2〜56.2% Sludge Wave 3HKO | 42.7〜51.1% Dark Pulse 3HKO | 47.2〜56.2% Sludge Wave 3HKO | |
| Speed | Second S79 / S174 | Second S79 / S213 | Second S79 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.8〜151.0% Aura Sphere 2HKO (incl. きあいのタスキ) | 112.8〜134.9% Aura Sphere 1HKO | 126.8〜151.0% Aura Sphere 1HKO | |
| 47.2〜56.2% Sludge Wave 2 hits (81%) | 51.1〜60.7% Sludge Wave 2HKO | 47.2〜56.2% Sludge Wave 2 hits (81%) | |
| Speed | Second S79 / S174 | Second S79 / S213 | Second S79 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎メガリザードンX
Clawitzer vs
メガリザードンX Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 145.2〜172.9% Dragon Pulse 1HKO | |
| 81.5〜96.6% Outrage 2HKO | |
| Speed | Second S79 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 112.3〜133.5% Dragon Pulse 1HKO | |
| 81.5〜96.6% Outrage 2HKO | |
| Speed | Second S79 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 112.3〜133.5% Dragon Pulse 1HKO | |
| 81.5〜96.6% Outrage 2HKO | |
| Speed | Second S79 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*エースバーン
Clawitzer vs
エースバーン Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 166.2〜200.6% Water Pulse 1HKO | 166.2〜200.6% Water Pulse 2HKO (incl. きあいのタスキ) | 166.2〜200.6% Water Pulse 1HKO | |
| 69.1〜81.5% High Jump Kick 2HKO | 62.9〜74.7% High Jump Kick 2HKO | 89.3〜105.6% High Jump Kick 1 hits (38%) | |
| Speed | Second S79 / S256 | Second S79 / S188 | Second S79 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.0〜154.8% Water Pulse 1HKO | 128.0〜154.8% Water Pulse 2HKO (incl. きあいのタスキ) | 128.0〜154.8% Water Pulse 1HKO | |
| 69.1〜81.5% High Jump Kick 2HKO | 62.9〜74.7% High Jump Kick 2HKO | 89.3〜105.6% High Jump Kick 1 hits (38%) | |
| Speed | Second S79 / S256 | Second S79 / S188 | Second S79 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.0〜154.8% Water Pulse 1HKO | 128.0〜154.8% Water Pulse 2HKO (incl. きあいのタスキ) | 128.0〜154.8% Water Pulse 1HKO | |
| 69.1〜81.5% High Jump Kick 2HKO | 62.9〜74.7% High Jump Kick 2HKO | 89.3〜105.6% High Jump Kick 1 hits (38%) | |
| Speed | Second S79 / S256 | Second S79 / S188 | Second S79 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Volcarona
Clawitzer vs
Volcarona Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.1〜123.4% Water Pulse 1HKO | 123.0〜147.2% Water Pulse 1HKO | 103.1〜123.4% Water Pulse 1HKO | |
| 44.9〜53.9% Giga Drain 2 hits (44%) | 60.7〜71.9% Giga Drain 2HKO | 44.9〜53.9% Giga Drain 2 hits (44%) | |
| Speed | Second S79 / S122 | Second S79 / S152 | Second S79 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.9〜116.7% Hydro Pump 1 hits (94%) | 116.8〜139.1% Hydro Pump 1HKO | 97.9〜116.7% Hydro Pump 1 hits (94%) | |
| 44.9〜53.9% Giga Drain 3HKO | 60.7〜71.9% Giga Drain 2 hits (95%) | 44.9〜53.9% Giga Drain 3HKO | |
| Speed | Second S79 / S122 | Second S79 / S152 | Second S79 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.9〜116.7% Hydro Pump 1 hits (94%) | 116.8〜139.1% Hydro Pump 1HKO | 97.9〜116.7% Hydro Pump 1 hits (94%) | |
| 41.0〜48.9% Bug Buzz 3HKO | 53.9〜64.0% Bug Buzz 2HKO | 41.0〜48.9% Bug Buzz 3HKO | |
| Speed | Second S79 / S122 | Second S79 / S152 | Second S79 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*イエッサン(オス)
Clawitzer vs
イエッサン(オス) Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.3〜167.2% Dark Pulse 1HKOcalculated with サイコフィールド | 142.3〜167.2% Dark Pulse 1HKOcalculated with サイコフィールド | 142.3〜167.2% Dark Pulse 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 52.2〜62.4% Expanding Force 2HKOcalculated with サイコフィールド | 47.2〜56.2% Expanding Force 2 hits (81%)calculated with サイコフィールド | 52.2〜62.4% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S79 / S220 | Second S79 / S161 | Second S79 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.5〜129.2% Dark Pulse 1HKOcalculated with サイコフィールド | 109.5〜129.2% Dark Pulse 1HKOcalculated with サイコフィールド | 109.5〜129.2% Dark Pulse 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 49.4〜59.0% Psychic Noise 3HKOcalculated with サイコフィールド | 47.2〜56.2% Expanding Force 3HKOcalculated with サイコフィールド | 49.4〜59.0% Psychic Noise 3HKOcalculated with サイコフィールド | |
| Speed | Second S79 / S220 | Second S79 / S161 | Second S79 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.5〜129.2% Dark Pulse 1HKOcalculated with サイコフィールド | 109.5〜129.2% Dark Pulse 1HKOcalculated with サイコフィールド | 109.5〜129.2% Dark Pulse 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 52.2〜62.4% Expanding Force 2HKOcalculated with サイコフィールド | 47.2〜56.2% Expanding Force 2 hits (81%)calculated with サイコフィールド | 52.2〜62.4% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S79 / S220 | Second S79 / S161 | Second S79 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*Hydreigon
Clawitzer vs
Hydreigon Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.5〜142.6% Aura Sphere 1HKO | 119.5〜142.6% Aura Sphere 2HKO (incl. きあいのタスキ) | 119.5〜142.6% Aura Sphere 1HKO | |
| 73.0〜86.5% Draco Meteor 2HKO | 66.3〜79.2% Draco Meteor 2HKO | 94.9〜112.4% Draco Meteor 1 hits (69%) | |
| Speed | Second S79 / S225 | Second S79 / S165 | Second S79 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜117.2% Dragon Pulse 1 hits (88%) | 99.4〜117.2% Dragon Pulse 2HKO | 99.4〜117.2% Dragon Pulse 1 hits (88%) | |
| 73.0〜86.5% Draco Meteor 2 hits (15%) | 42.1〜49.4% Dark Pulse 3HKO | 94.9〜112.4% Draco Meteor 1 hits (69%) | |
| Speed | Second S79 / S225 | Second S79 / S165 | Second S79 / S150 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜117.2% Dragon Pulse 1 hits (88%) | 99.4〜117.2% Dragon Pulse 2HKO | 99.4〜117.2% Dragon Pulse 1 hits (88%) | |
| 73.0〜86.5% Draco Meteor 2HKO | 66.3〜79.2% Draco Meteor 2HKO | 94.9〜112.4% Draco Meteor 1 hits (69%) | |
| Speed | Second S79 / S225 | Second S79 / S165 | Second S79 / S150 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
◎Skeledirge
Clawitzer vs
Skeledirge Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.7〜145.5% Water Pulse 1HKO | 123.7〜145.5% Water Pulse 1HKO | 123.7〜145.5% Water Pulse 1HKO | |
| 30.3〜36.0% Shadow Ball 3 hits (39%) | 30.3〜36.0% Shadow Ball 3 hits (39%) | 30.3〜36.0% Shadow Ball 3 hits (39%) | |
| Speed | Second S79 / S86 | Second S79 / S86 | Second S79 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.7〜136.5% Hydro Pump 1HKO | 114.7〜136.5% Hydro Pump 1HKO | 114.7〜136.5% Hydro Pump 1HKO | |
| 30.3〜36.0% Shadow Ball 4 hits (98%) (incl. オボンのみ) | 30.3〜36.0% Shadow Ball 4 hits (98%) (incl. オボンのみ) | 30.3〜36.0% Shadow Ball 4 hits (98%) (incl. オボンのみ) | |
| Speed | Second S79 / S86 | Second S79 / S86 | Second S79 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.7〜136.5% Hydro Pump 1HKO | 114.7〜136.5% Hydro Pump 1HKO | 114.7〜136.5% Hydro Pump 1HKO | |
| 30.3〜36.0% Shadow Ball 3 hits (39%) | 30.3〜36.0% Shadow Ball 3 hits (39%) | 30.3〜36.0% Shadow Ball 3 hits (39%) | |
| Speed | Second S79 / S86 | Second S79 / S86 | Second S79 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
▲グソクムシャ
Clawitzer vs
グソクムシャ Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.9〜70.3% Hydro Pump 2HKO | |
| 67.4〜79.2% Leech Life 2HKO | |
| Speed | First S79 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.2〜54.4% Hydro Pump 2 hits (49%) | |
| 67.4〜79.2% Leech Life 2HKO | |
| Speed | First S79 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.2〜54.4% Hydro Pump 2 hits (49%) | |
| 67.4〜79.2% Leech Life 2HKO | |
| Speed | First S79 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲Mimikyu
Clawitzer vs
Mimikyu Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.1〜110.7% Hydro Pump 2HKO | 93.1〜110.7% Hydro Pump 2HKO | 93.1〜110.7% Hydro Pump 2HKO | |
| 93.3〜110.7% Wood Hammer 1 hits (63%) | 71.9〜85.4% Wood Hammer 2HKO | 71.9〜85.4% Wood Hammer 2HKO | |
| Speed | Second S79 / S148 | Second S79 / S148 | Second S79 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜69.5% Water Pulse 3HKO (incl. ばけのかわ) | 58.0〜69.5% Water Pulse 3HKO (incl. ばけのかわ) | 58.0〜69.5% Water Pulse 3HKO (incl. ばけのかわ) | |
| 93.3〜110.7% Wood Hammer 1 hits (63%) | 71.9〜85.4% Wood Hammer 2HKO | 71.9〜85.4% Wood Hammer 2HKO | |
| Speed | Second S79 / S148 | Second S79 / S148 | Second S79 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜69.5% Water Pulse 3HKO (incl. ばけのかわ) | 58.0〜69.5% Water Pulse 3HKO (incl. ばけのかわ) | 58.0〜69.5% Water Pulse 3HKO (incl. ばけのかわ) | |
| 52.8〜63.5% Play Rough 2HKO | 36.0〜42.7% Wood Hammer 2HKO | 36.0〜42.7% Wood Hammer 2HKO | |
| Speed | Second S79 / S148 | Second S79 / S148 | Second S79 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Meowscarada
Clawitzer vs
Meowscarada Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 159.5〜190.8% Aura Sphere 1HKO | 159.5〜190.8% Aura Sphere 2HKO (incl. きあいのタスキ) | 159.5〜190.8% Aura Sphere 1HKO | |
| 107.9〜128.1% Flower Trick 1HKO | 107.9〜128.1% Flower Trick 1HKO | 139.9〜166.3% Flower Trick 1HKO | |
| Speed | Second S79 / S262 | Second S79 / S175 | Second S79 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.5〜147.1% Aura Sphere 1HKO | 123.5〜147.1% Aura Sphere 2HKO (incl. きあいのタスキ) | 123.5〜147.1% Aura Sphere 1HKO | |
| 107.9〜128.1% Flower Trick 1HKO | 107.9〜128.1% Flower Trick 1HKO | 139.9〜166.3% Flower Trick 1HKO | |
| Speed | Second S79 / S262 | Second S79 / S175 | Second S79 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.5〜147.1% Aura Sphere 1HKO | 123.5〜147.1% Aura Sphere 2HKO (incl. きあいのタスキ) | 123.5〜147.1% Aura Sphere 1HKO | |
| 77.5〜92.1% Thunder Punch 2HKO | 77.5〜92.1% Thunder Punch 2HKO | 100.6〜119.7% Thunder Punch 1HKO | |
| Speed | Second S79 / S262 | Second S79 / S175 | Second S79 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*ゴリランダー
Clawitzer vs
ゴリランダー Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.2〜111.6% Sludge Wave 1 hits (69%)calculated with グラスフィールド | 94.2〜111.6% Sludge Wave 1 hits (69%)calculated with グラスフィールド | 94.2〜111.6% Sludge Wave 1 hits (69%)calculated with グラスフィールド | |
| 105.1〜124.2% グラススライダー 1HKOcalculated with グラスフィールド | 141.6〜166.9% ドラムアタック 1HKOcalculated with グラスフィールド | 118.0〜139.3% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | Second S79 / S107 | Second S79 / S107 | Second S79 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜86.0% Sludge Wave 2HKOcalculated with グラスフィールド | 72.5〜86.0% Sludge Wave 2HKOcalculated with グラスフィールド | 72.5〜86.0% Sludge Wave 2HKOcalculated with グラスフィールド | |
| 105.1〜124.2% グラススライダー 1HKOcalculated with グラスフィールド | 141.6〜166.9% ドラムアタック 1HKOcalculated with グラスフィールド | 118.0〜139.3% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | Second S79 / S107 | Second S79 / S107 | Second S79 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜86.0% Sludge Wave 2HKOcalculated with グラスフィールド | 72.5〜86.0% Sludge Wave 2HKOcalculated with グラスフィールド | 72.5〜86.0% Sludge Wave 2HKOcalculated with グラスフィールド | |
| 113.5〜134.3% Wood Hammer 1HKOcalculated with グラスフィールド | 105.1〜123.6% Wood Hammer 1HKOcalculated with グラスフィールド | 87.6〜103.4% Wood Hammer 1 hits (25%)calculated with グラスフィールド | |
| Speed | Second S79 / S107 | Second S79 / S107 | Second S79 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Gyarados
Clawitzer vs
Gyarados Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.0〜57.9% Dragon Pulse 2 hits (92%)calculated with 攻撃-1 | 57.9〜68.4% Dragon Pulse 2HKOcalculated with 攻撃-1 | 49.0〜57.9% Dragon Pulse 2 hits (47%)calculated with 攻撃-1 | |
| 68.5〜80.9% Power Whip 2HKO | 89.9〜106.7% Power Whip 1 hits (44%) | 68.5〜80.9% Power Whip 2HKO | |
| Speed | Second S79 / S101 | Second S79 / S133 | Second S79 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜44.6% Dragon Pulse 3HKOcalculated with 攻撃-1 | 44.4〜52.6% Dragon Pulse 2 hits (19%)calculated with 攻撃-1 | 37.6〜44.6% Dragon Pulse 3HKOcalculated with 攻撃-1 | |
| 68.5〜80.9% Power Whip 2HKO | 89.9〜106.7% Power Whip 1 hits (44%) | 68.5〜80.9% Power Whip 2HKO | |
| Speed | Second S79 / S101 | Second S79 / S133 | Second S79 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜44.6% Dragon Pulse 3HKOcalculated with 攻撃-1 | 44.4〜52.6% Dragon Pulse 2 hits (19%)calculated with 攻撃-1 | 37.6〜44.6% Dragon Pulse 3HKOcalculated with 攻撃-1 | |
| 34.3〜40.4% Power Whip 2HKO | 44.9〜53.4% Power Whip 2HKO | 34.3〜40.4% Power Whip 2HKO | |
| Speed | Second S79 / S101 | Second S79 / S133 | Second S79 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Clawitzer vs
メガリザードンY Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜85.2% Hydro Pump 2HKOcalculated with 晴れ | |
| 107.9〜128.1% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S79 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.2〜65.8% Hydro Pump 2HKOcalculated with 晴れ | |
| 107.9〜128.1% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S79 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.2〜65.8% Hydro Pump 2HKOcalculated with 晴れ | |
| 53.9〜64.0% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | Second S79 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Rotom-W
Clawitzer vs
Rotom-W Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜51.6% Sludge Wave 3HKO | 58.0〜68.8% Dragon Pulse 2HKO | 73.2〜87.4% Dragon Pulse 2HKO | |
| 65.2〜78.7% Thunderbolt 2HKO | 65.2〜78.7% Thunderbolt 2HKO | 91.0〜107.9% Thunderbolt 1 hits (44%) | |
| Speed | Second S79 / S106 | Second S79 / S106 | Second S79 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Dragon Pulse 3HKO | 44.6〜53.5% Dragon Pulse 2 hits (1%) | 42.5〜50.4% Sludge Wave 3HKO | |
| 65.2〜78.7% Thunderbolt 2HKO | 65.2〜78.7% Thunderbolt 2HKO | 91.0〜107.9% Thunderbolt 1 hits (44%) | |
| Speed | Second S79 / S106 | Second S79 / S106 | Second S79 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Dragon Pulse 3HKO | 44.6〜53.5% Dragon Pulse 2 hits (1%) | 42.5〜50.4% Sludge Wave 3HKO | |
| 65.2〜78.7% Thunderbolt 2HKO | 65.2〜78.7% Thunderbolt 2HKO | 91.0〜107.9% Thunderbolt 1 hits (44%) | |
| Speed | Second S79 / S106 | Second S79 / S106 | Second S79 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×パーモット
Clawitzer vs
パーモット Clawitzer's build: Life Orb, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.8〜126.5% Water Pulse 2HKO (incl. きあいのタスキ) | 106.8〜126.5% Water Pulse 1HKO | 106.8〜126.5% Water Pulse 1HKO | |
| 138.8〜165.7% でんこうそうげき 1HKO | 150.6〜179.2% でんこうそうげき 1HKO | 179.8〜214.6% でんこうそうげき 1HKO | |
| Speed | Second S79 / S172 | Second S79 / S235 | Second S79 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Clawitzer's build: Sitrus Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.0〜118.4% Hydro Pump 2HKO (incl. きあいのタスキ) | 100.0〜118.4% Hydro Pump 1HKO | 100.0〜118.4% Hydro Pump 1HKO | |
| 138.8〜165.7% でんこうそうげき 1HKO | 150.6〜179.2% でんこうそうげき 1HKO | 179.8〜214.6% でんこうそうげき 1HKO | |
| Speed | Second S79 / S172 | Second S79 / S235 | Second S79 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Clawitzer's build: Rindo Berry, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.0〜118.4% Hydro Pump 2HKO (incl. きあいのタスキ) | 100.0〜118.4% Hydro Pump 1HKO | 100.0〜118.4% Hydro Pump 1HKO | |
| 138.8〜165.7% でんこうそうげき 1HKO | 150.6〜179.2% でんこうそうげき 1HKO | 179.8〜214.6% でんこうそうげき 1HKO | |
| Speed | Second S79 / S172 | Second S79 / S235 | Second S79 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party Builder




はどうだん
ヘドロウェーブ
あくのはどう
りゅうのはどう
だいちのはどう
オボンのみ



