Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
カメックス

カメックス

みず
全国図鑑 No.9 / 使用率 40位
データ集計日:2026-09-10

種族値

HP
79
こうげき
83
ぼうぎょ
100
とくこう
85
とくぼう
105
すばやさ
78
合計
530

メガシンカ

メガカメックス

みず

特性:メガランチャー — 波動の技の威力が1.5倍になる。

HP
79
こうげき
103+20
ぼうぎょ
120+20
とくこう
135+50
とくぼう
115+10
すばやさ
78
合計
630

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
くさでんき
はがねほのおみずこおり

特性

順位 特性名 採用率 ⓘ 効果・推移
1 げきりゅう
62.3%
-5.2
HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。
採用率の推移
68656267.5%62.3%9/99/10
2 あめうけざら
37.7%
+5.2
あめ状態の時、ターン終わりに最大HPの1/16回復する。
採用率の推移
38353232.5%37.7%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
かくとう はどうだん
87.6%
+29.7
かくとう特殊
威力 80PP 20
相手に必ず命中する。
採用率の推移
92735357.9%87.6%9/99/10
2
あく あくのはどう
75.4%
+35.9
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
81573439.5%75.4%9/99/10
3
ノーマル からをやぶる
61.6%
+14.2
ノーマル変化
PP 16
自分の防御・特防を1段階下げて、攻撃・特攻・素早さを2段階上げる。
採用率の推移
64544547.4%61.6%9/99/10
4
こおり れいとうビーム
50.0%
-6.1
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
採用率の推移
57534956.1%50.0%9/99/10
5
みず みずのはどう
43.8%
-0.1
みず特殊
威力 60命中 100%PP 20
20%の確率で相手をこんらん状態にする。
採用率の推移
44444443.9%43.8%9/99/10
6
みず しおふき
17.7%
みず特殊
威力 150命中 100%PP 8
自分の残りHPが少ないほど威力が下がる。威力1ー150。
7
みず アクアジェット
16.2%
-17.1
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
36251433.3%16.2%9/99/10
8
ノーマル だいちのはどう
16.1%
-16.4
ノーマル特殊
威力 50命中 100%PP 12
自分がフィールドの効果を受けている場合、威力が2倍になる。フィールドの種類によってタイプが変わる。
採用率の推移
35241432.5%16.1%9/99/10
9
エスパー ミラーコート
10.5%
-20.2
エスパー特殊
命中 100%PP 20
優先度-5使ったターンに相手から受けた特殊技のダメージを2倍にして返す。
採用率の推移
3421730.7%10.5%9/99/10
10
ドラゴン りゅうのはどう
9.2%
-7.5
ドラゴン特殊
威力 85命中 100%PP 12
通常の攻撃技。
採用率の推移
1813816.7%9.2%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
カメックスナイト
96.1%
+20.7
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
99867275.4%96.1%9/99/10
2
きあいのタスキきあいのタスキ
2.9%
-21.7
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
2814024.6%2.9%9/99/10
3
ラムのみラムのみ
0.5%
状態異常・こんらん状態を回復する。1度使うと無くなる。
4
たべのこし
0.4%
ターン終わりに最大HPの1/16回復する。
5
しろいハーブ
0.1%
能力の低下を1度だけ回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
85.4%
+25.8
採用率の推移
89725659.6%85.4%9/99/10
2 おくびょう (S↑ A↓)
9.6%
+0.8
採用率の推移
10998.8%9.6%9/99/10
3 うっかりや (C↑ D↓)
2.7%
-21.9
採用率の推移
2814024.6%2.7%9/99/10
4 れいせい (C↑ S↓)
1.1%
-5.9
採用率の推移
8407.0%1.1%9/99/10
5 ずぶとい (B↑ A↓)
1.1%
6 むじゃき (S↑ D↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 210115029
11.9%
2 20032032
8.5%
+3.2
採用率の推移
9755.3%8.5%9/99/10
3 50032029
6.4%
-13.8
採用率の推移
2213420.2%6.4%9/99/10
4 250031010
5.5%
-1.5
採用率の推移
7657.0%5.5%9/99/10
5 32023200
5.3%
-1.7
採用率の推移
7657.0%5.3%9/99/10
6 32003202
5.0%
-0.3
採用率の推移
5555.3%5.0%9/99/10
7 190018029
4.1%
8 190525017
3.5%
9 00232032
3.1%
-21.5
採用率の推移
2814024.6%3.1%9/99/10
10 210015030
2.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 5.0位前回比 +6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 6.5位前回比 +7
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 2.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

カメックス
考察記事
メガカメックス考察 M-2 使用率30位 からをやぶる×メガランチャーの型解説

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Blastoise Blastoise vs ボーマンダ ボーマンダ

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Blastoiseボーマンダ
147.4〜175.4%
Ice Beam
1HKO
ボーマンダBlastoise
80.8〜94.9%
Double-Edge
2HKO
Speed
Second
BlastoiseS130 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Blastoiseボーマンダ
124.0〜147.4%
Ice Beam
1HKO
ボーマンダBlastoise
70.3〜84.0%
Double-Edge
2HKO
Speed
Second
BlastoiseS139 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Blastoise Blastoise vs Garchomp Garchomp

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BlastoiseGarchomp
102.2〜121.6%
Dragon Pulse
1HKO
144.9〜170.8%
Ice Beam
1HKO
144.9〜170.8%
Ice Beam
2HKO (incl. きあいのタスキ)
GarchompBlastoise
67.3〜79.5%
Draco Meteor
2HKO
62.2〜73.7%
Outrage
2HKO
62.2〜73.7%
Outrage
2HKO
Speed
Second
BlastoiseS130 / GarchompS223
Second
BlastoiseS130 / GarchompS231
Second
BlastoiseS130 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
BlastoiseGarchomp
84.3〜100.5%
Dragon Pulse
1 hits (6%)
121.1〜142.7%
Ice Beam
1HKO
121.1〜142.7%
Ice Beam
2HKO (incl. きあいのタスキ)
GarchompBlastoise
60.0〜70.9%
Draco Meteor
2 hits (37%)
54.9〜65.1%
Outrage
2HKO
54.9〜65.1%
Outrage
2HKO
Speed
Second
BlastoiseS139 / GarchompS223
Second
BlastoiseS139 / GarchompS231
Second
BlastoiseS139 / GarchompS154
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Garchomp's page →
Hippowdon*Hippowdon
Blastoise Blastoise vs Hippowdon Hippowdon

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BlastoiseHippowdon
118.1〜140.5%
Water Spout
1HKO
calculated with すなあらし
131.2〜154.4%
Water Spout
1HKO
calculated with すなあらし
118.1〜140.5%
Water Spout
1HKO
calculated with すなあらし
HippowdonBlastoise
34.6〜41.0%
Earthquake
3HKO
calculated with すなあらし
34.6〜41.0%
Earthquake
3HKO
calculated with すなあらし
34.6〜41.0%
Earthquake
3HKO
calculated with すなあらし
Speed
First
BlastoiseS130 / HippowdonS67
First
BlastoiseS130 / HippowdonS67
First
BlastoiseS130 / HippowdonS67
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BlastoiseHippowdon
98.6〜117.2%
Water Spout
1 hits (94%)
calculated with すなあらし
108.8〜128.4%
Water Spout
1HKO
calculated with すなあらし
98.6〜117.2%
Water Spout
1 hits (94%)
calculated with すなあらし
HippowdonBlastoise
30.9〜36.6%
Earthquake
3HKO
calculated with すなあらし
30.9〜36.6%
Earthquake
3HKO
calculated with すなあらし
30.9〜36.6%
Earthquake
3HKO
calculated with すなあらし
Speed
First
BlastoiseS139 / HippowdonS67
First
BlastoiseS139 / HippowdonS67
First
BlastoiseS139 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
LucarioLucario
Blastoise Blastoise vs Lucario Lucario

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BlastoiseLucario
140.8〜167.3%
Aura Sphere
1HKO
140.8〜167.3%
Aura Sphere
1HKO
LucarioBlastoise
69.9〜82.7%
Focus Blast
2HKO
83.3〜98.7%
Focus Blast
2HKO
Speed
Second
BlastoiseS130 / LucarioS223
Second
BlastoiseS130 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
BlastoiseLucario
116.3〜138.8%
Aura Sphere
1HKO
116.3〜138.8%
Aura Sphere
1HKO
LucarioBlastoise
62.3〜73.7%
Focus Blast
2HKO
74.3〜88.0%
Focus Blast
2HKO
Speed
Second
BlastoiseS139 / LucarioS223
Second
BlastoiseS139 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Blastoise Blastoise vs Gholdengo Gholdengo

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BlastoiseGholdengo
103.1〜123.3%
Dark Pulse
1HKO
68.4〜80.8%
Dark Pulse
2HKO
103.1〜123.3%
Dark Pulse
1HKO
GholdengoBlastoise
65.4〜78.2%
Thunderbolt
2HKO
50.0〜59.0%
Thunderbolt
2HKO
60.3〜71.8%
Thunderbolt
2HKO
Speed
Second
BlastoiseS130 / GholdengoS136
First
BlastoiseS130 / GholdengoS107
Second
BlastoiseS130 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
BlastoiseGholdengo
84.7〜101.2%
Dark Pulse
1 hits (6%)
56.0〜66.8%
Dark Pulse
2HKO
84.7〜101.2%
Dark Pulse
1 hits (6%)
GholdengoBlastoise
58.3〜69.7%
Thunderbolt
2HKO
44.6〜52.6%
Thunderbolt
2 hits (16%)
53.7〜64.0%
Thunderbolt
2HKO
Speed
First
BlastoiseS139 / GholdengoS136
First
BlastoiseS139 / GholdengoS107
First
BlastoiseS139 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
Blastoise Blastoise vs Baxcalibur Baxcalibur

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BlastoiseBaxcalibur
74.6〜88.3%
Aura Sphere
2HKO
131.1〜154.5%
Aura Sphere
1HKO
74.6〜88.3%
Aura Sphere
2HKO
BaxcaliburBlastoise
67.9〜80.8%
Electro Shot
2HKO
57.7〜67.9%
Thunderbolt
2HKO
67.9〜80.8%
Electro Shot
2HKO
Speed
First
BlastoiseS130 / BaxcaliburS105
Second
BlastoiseS130 / BaxcaliburS150
First
BlastoiseS130 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BlastoiseBaxcalibur
60.9〜73.1%
Aura Sphere
2 hits (98%)
109.6〜129.3%
Aura Sphere
1HKO
60.9〜73.1%
Aura Sphere
2HKO
BaxcaliburBlastoise
42.3〜50.3%
Thunderbolt
2 hits (<1%)
51.4〜60.6%
Thunderbolt
2HKO
42.3〜50.3%
Thunderbolt
2 hits (<1%)
Speed
First
BlastoiseS139 / BaxcaliburS105
Second
BlastoiseS139 / BaxcaliburS150
First
BlastoiseS139 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Corviknight*Corviknight
Blastoise Blastoise vs Corviknight Corviknight

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BlastoiseCorviknight
79.0〜93.7%
Water Spout
2HKO
79.0〜93.7%
Water Spout
2HKO
79.0〜93.7%
Water Spout
2HKO
CorviknightBlastoise
33.3〜40.4%
Brave Bird
3HKO
33.3〜40.4%
Brave Bird
3HKO
33.3〜40.4%
Brave Bird
3HKO
Speed
First
BlastoiseS130 / CorviknightS87
First
BlastoiseS130 / CorviknightS78
First
BlastoiseS130 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BlastoiseCorviknight
65.9〜77.6%
Water Spout
2HKO
65.9〜77.6%
Water Spout
2HKO
65.9〜77.6%
Water Spout
2HKO
CorviknightBlastoise
29.7〜36.0%
Brave Bird
3 hits (32%)
29.7〜36.0%
Brave Bird
3 hits (32%)
29.7〜36.0%
Brave Bird
3 hits (32%)
Speed
First
BlastoiseS139 / CorviknightS87
First
BlastoiseS139 / CorviknightS78
First
BlastoiseS139 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Blastoise Blastoise vs Basculegion-F Basculegion-F

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BlastoiseBasculegion-F
99.0〜117.3%
Dark Pulse
1 hits (94%)
99.0〜117.3%
Dark Pulse
1 hits (94%)
99.0〜117.3%
Dark Pulse
1 hits (94%)
Basculegion-FBlastoise
32.7〜39.1%
Wave Crash
3 hits (>99%)
35.9〜42.9%
Wave Crash
3HKO
42.3〜50.6%
Wave Crash
2 hits (2%)
Speed
Second
BlastoiseS130 / Basculegion-FS195
Second
BlastoiseS130 / Basculegion-FS143
Second
BlastoiseS130 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BlastoiseBasculegion-F
82.2〜97.5%
Dark Pulse
2HKO
82.2〜97.5%
Dark Pulse
2HKO
82.2〜97.5%
Dark Pulse
2HKO
Basculegion-FBlastoise
29.1〜34.9%
Wave Crash
3 hits (9%)
31.4〜37.7%
Wave Crash
3 hits (84%)
37.7〜45.1%
Wave Crash
3HKO
Speed
Second
BlastoiseS139 / Basculegion-FS195
Second
BlastoiseS139 / Basculegion-FS143
First
BlastoiseS139 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
Blastoise Blastoise vs Farigiraf Farigiraf

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BlastoiseFarigiraf
130.2〜154.7%
Water Pulse
2HKO (incl. きあいのタスキ)
105.8〜127.9%
Water Pulse
2HKO (incl. きあいのタスキ)
130.2〜154.7%
Water Pulse
1HKO
FarigirafBlastoise
59.0〜70.5%
Energy Ball
2HKO
50.0〜59.0%
Energy Ball
2HKO
65.4〜76.9%
Energy Ball
2HKO
Speed
Second
BlastoiseS130 / FarigirafS151
First
BlastoiseS130 / FarigirafS106
Second
BlastoiseS130 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BlastoiseFarigiraf
109.4〜130.2%
Water Pulse
2HKO (incl. きあいのタスキ)
146.3〜173.7%
Water Spout
2HKO (incl. きあいのタスキ)
109.4〜130.2%
Water Pulse
1HKO
FarigirafBlastoise
52.6〜62.9%
Energy Ball
2HKO
44.6〜52.6%
Energy Ball
2 hits (16%)
58.3〜68.6%
Energy Ball
2HKO
Speed
Second
BlastoiseS139 / FarigirafS151
First
BlastoiseS139 / FarigirafS106
First
BlastoiseS139 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Blastoise Blastoise vs Greninja Greninja

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
BlastoiseGreninja
136.9〜163.1%
Aura Sphere
2HKO (incl. きあいのタスキ)
124.8〜147.0%
Aura Sphere
1HKO
136.9〜163.1%
Aura Sphere
1HKO
GreninjaBlastoise
42.9〜51.9%
Sludge Wave
2 hits (9%)
48.1〜56.4%
Sludge Wave
2 hits (84%)
42.9〜51.9%
Sludge Wave
2 hits (9%)
Speed
Second
BlastoiseS130 / GreninjaS174
Second
BlastoiseS130 / GreninjaS213
Second
BlastoiseS130 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
BlastoiseGreninja
112.8〜134.9%
Aura Sphere
2HKO (incl. きあいのタスキ)
102.7〜122.8%
Aura Sphere
1HKO
112.8〜134.9%
Aura Sphere
1HKO
GreninjaBlastoise
38.3〜46.3%
Sludge Wave
3HKO
42.9〜50.3%
Sludge Wave
2 hits (1%)
38.3〜46.3%
Sludge Wave
3HKO
Speed
Second
BlastoiseS139 / GreninjaS174
Second
BlastoiseS139 / GreninjaS213
Second
BlastoiseS139 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Blastoise Blastoise vs メガリザードンX メガリザードンX

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BlastoiseメガリザードンX
106.5〜125.8%
Water Spout
1HKO
メガリザードンXBlastoise
73.1〜87.2%
Outrage
2HKO
Speed
Second
BlastoiseS130 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BlastoiseメガリザードンX
100.6〜120.0%
Dragon Pulse
1HKO
メガリザードンXBlastoise
65.1〜77.7%
Outrage
2HKO
Speed
Second
BlastoiseS139 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
A-NinetalesA-Ninetales
Blastoise Blastoise vs A-Ninetales A-Ninetales

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BlastoiseA-Ninetales
82.3〜97.7%
Water Spout
2HKO
calculated with あられ
96.0〜114.0%
Water Spout
1 hits (81%)
calculated with あられ
A-NinetalesBlastoise
39.7〜47.4%
Freeze-Dry
3HKO
calculated with あられ
51.3〜61.5%
Freeze-Dry
2HKO
calculated with あられ
Speed
Second
BlastoiseS130 / A-NinetalesS177
Second
BlastoiseS130 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BlastoiseA-Ninetales
68.6〜81.1%
Water Spout
2HKO
calculated with あられ
80.0〜94.7%
Water Spout
2HKO
calculated with あられ
A-NinetalesBlastoise
35.4〜42.3%
Freeze-Dry
3HKO
calculated with あられ
45.7〜54.9%
Freeze-Dry
2 hits (47%)
calculated with あられ
Speed
Second
BlastoiseS139 / A-NinetalesS177
Second
BlastoiseS139 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Blastoise Blastoise vs エースバーン エースバーン

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Blastoiseエースバーン
139.5〜166.2%
Water Pulse
1HKO
139.5〜166.2%
Water Pulse
2HKO (incl. きあいのタスキ)
139.5〜166.2%
Water Pulse
1HKO
エースバーンBlastoise
62.2〜73.7%
High Jump Kick
2HKO
56.4〜67.3%
High Jump Kick
2HKO
80.8〜95.5%
High Jump Kick
2HKO
Speed
Second
BlastoiseS130 / エースバーンS256
Second
BlastoiseS130 / エースバーンS188
Second
BlastoiseS130 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Blastoiseエースバーン
116.6〜139.5%
Water Pulse
1HKO
116.6〜139.5%
Water Pulse
2HKO (incl. きあいのタスキ)
116.6〜139.5%
Water Pulse
1HKO
エースバーンBlastoise
54.9〜65.1%
High Jump Kick
2HKO
50.3〜60.0%
High Jump Kick
2HKO
70.9〜84.6%
High Jump Kick
2HKO
Speed
Second
BlastoiseS139 / エースバーンS256
Second
BlastoiseS139 / エースバーンS188
Second
BlastoiseS139 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Blastoise Blastoise vs Sneasler Sneasler

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BlastoiseSneasler
110.8〜130.6%
Water Spout
1HKO
110.8〜130.6%
Water Spout
1HKO
110.8〜130.6%
Water Spout
1HKO
SneaslerBlastoise
62.2〜73.7%
Close Combat
2HKO
62.2〜73.7%
Close Combat
2HKO
62.2〜73.7%
Close Combat
2HKO
Speed
Second
BlastoiseS130 / SneaslerS172
Second
BlastoiseS130 / SneaslerS172
Second
BlastoiseS130 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BlastoiseSneasler
91.7〜108.9%
Water Spout
1 hits (50%)
91.7〜108.9%
Water Spout
1 hits (50%)
91.7〜108.9%
Water Spout
1 hits (50%)
SneaslerBlastoise
54.9〜65.1%
Close Combat
2HKO
54.9〜65.1%
Close Combat
2HKO
54.9〜65.1%
Close Combat
2HKO
Speed
Second
BlastoiseS139 / SneaslerS172
Second
BlastoiseS139 / SneaslerS172
Second
BlastoiseS139 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Sneasler's page →
VolcaronaVolcarona
Blastoise Blastoise vs Volcarona Volcarona

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BlastoiseVolcarona
144.8〜171.9%
Water Spout
1HKO
106.2〜124.8%
Water Pulse
1HKO
144.8〜171.9%
Water Spout
1HKO
VolcaronaBlastoise
42.3〜50.0%
Giga Drain
2 hits (<1%)
56.4〜66.7%
Giga Drain
2HKO
42.3〜50.0%
Giga Drain
2 hits (<1%)
Speed
First
BlastoiseS130 / VolcaronaS122
Second
BlastoiseS130 / VolcaronaS152
First
BlastoiseS130 / VolcaronaS122
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BlastoiseVolcarona
119.8〜141.7%
Water Spout
1HKO
142.9〜168.9%
Water Spout
1HKO
119.8〜141.7%
Water Spout
1HKO
VolcaronaBlastoise
37.7〜44.6%
Giga Drain
3HKO
50.3〜59.4%
Giga Drain
2HKO
37.7〜44.6%
Giga Drain
3HKO
Speed
First
BlastoiseS139 / VolcaronaS122
Second
BlastoiseS139 / VolcaronaS152
First
BlastoiseS139 / VolcaronaS122
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Blastoise Blastoise vs イエッサン(オス) イエッサン(オス)

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Blastoiseイエッサン(オス)
118.2〜140.1%
Dark Pulse
1HKO
calculated with サイコフィールド
118.2〜140.1%
Dark Pulse
1HKO
calculated with サイコフィールド
118.2〜140.1%
Dark Pulse
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Blastoise
48.1〜56.4%
Expanding Force
2 hits (84%)
calculated with サイコフィールド
42.9〜51.9%
Expanding Force
2 hits (9%)
calculated with サイコフィールド
48.1〜56.4%
Expanding Force
2 hits (84%)
calculated with サイコフィールド
Speed
Second
BlastoiseS130 / イエッサン(オス)S220
Second
BlastoiseS130 / イエッサン(オス)S161
Second
BlastoiseS130 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Blastoiseイエッサン(オス)
98.5〜118.2%
Dark Pulse
1 hits (94%)
calculated with サイコフィールド
98.5〜118.2%
Dark Pulse
1 hits (94%)
calculated with サイコフィールド
98.5〜118.2%
Dark Pulse
2HKO
calculated with サイコフィールド
イエッサン(オス)Blastoise
42.9〜50.3%
Expanding Force
2 hits (1%)
calculated with サイコフィールド
38.3〜46.3%
Expanding Force
3HKO
calculated with サイコフィールド
42.9〜50.3%
Expanding Force
2 hits (1%)
calculated with サイコフィールド
Speed
Second
BlastoiseS139 / イエッサン(オス)S220
Second
BlastoiseS139 / イエッサン(オス)S161
Second
BlastoiseS139 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Blastoise Blastoise vs Hydreigon Hydreigon

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
BlastoiseHydreigon
106.5〜126.0%
Dragon Pulse
1HKO
99.4〜118.9%
Aura Sphere
2HKO
106.5〜126.0%
Dragon Pulse
1HKO
HydreigonBlastoise
67.9〜80.8%
Draco Meteor
2HKO
61.5〜73.1%
Draco Meteor
2 hits (61%)
87.8〜104.5%
Draco Meteor
1 hits (31%)
Speed
Second
BlastoiseS130 / HydreigonS225
Second
BlastoiseS130 / HydreigonS165
Second
BlastoiseS130 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
BlastoiseHydreigon
88.8〜104.7%
Dragon Pulse
1 hits (25%)
88.8〜104.7%
Dragon Pulse
2HKO
88.8〜104.7%
Dragon Pulse
1 hits (25%)
HydreigonBlastoise
60.6〜72.0%
Draco Meteor
2 hits (49%)
54.9〜65.1%
Draco Meteor
3HKO
78.3〜93.1%
Draco Meteor
2HKO
Speed
Second
BlastoiseS139 / HydreigonS225
Second
BlastoiseS139 / HydreigonS165
Second
BlastoiseS139 / HydreigonS150
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
Blastoise Blastoise vs Skeledirge Skeledirge

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BlastoiseSkeledirge
102.4〜120.9%
Water Pulse
1HKO
102.4〜120.9%
Water Pulse
1HKO
102.4〜120.9%
Water Pulse
1HKO
SkeledirgeBlastoise
27.6〜33.3%
Shadow Ball
3 hits (<1%)
27.6〜33.3%
Shadow Ball
3 hits (<1%)
27.6〜33.3%
Shadow Ball
3 hits (<1%)
Speed
First
BlastoiseS130 / SkeledirgeS86
First
BlastoiseS130 / SkeledirgeS86
First
BlastoiseS130 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
BlastoiseSkeledirge
140.3〜165.9%
Water Spout
1HKO
140.3〜165.9%
Water Spout
1HKO
140.3〜165.9%
Water Spout
1HKO
SkeledirgeBlastoise
24.6〜29.7%
Shadow Ball
4 hits (>99%)
24.6〜29.7%
Shadow Ball
4 hits (>99%)
24.6〜29.7%
Shadow Ball
4 hits (>99%)
Speed
First
BlastoiseS139 / SkeledirgeS86
First
BlastoiseS139 / SkeledirgeS86
First
BlastoiseS139 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 5HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina*Primarina
Blastoise Blastoise vs Primarina Primarina

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BlastoisePrimarina
33.7〜40.1%
Water Spout
4HKO (incl. オボンのみ)
33.7〜40.1%
Water Spout
4HKO (incl. オボンのみ)
33.7〜40.1%
Water Spout
3 hits (41%)
PrimarinaBlastoise
41.0〜48.7%
Moonblast
3HKO
50.0〜59.6%
Moonblast
2HKO
41.0〜48.7%
Moonblast
3HKO
Speed
First
BlastoiseS130 / PrimarinaS80
First
BlastoiseS130 / PrimarinaS82
First
BlastoiseS130 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BlastoisePrimarina
28.3〜33.7%
Water Spout
4 hits (35%) (incl. オボンのみ)
28.3〜33.7%
Water Spout
4 hits (35%) (incl. オボンのみ)
28.3〜33.7%
Water Spout
4 hits (97%) (incl. たべのこし)
PrimarinaBlastoise
36.6〜43.4%
Moonblast
3HKO
44.6〜53.1%
Moonblast
2 hits (27%)
36.6〜43.4%
Moonblast
3HKO
Speed
First
BlastoiseS139 / PrimarinaS80
First
BlastoiseS139 / PrimarinaS82
First
BlastoiseS139 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
MimikyuMimikyu
Blastoise Blastoise vs Mimikyu Mimikyu

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BlastoiseMimikyu
106.1〜126.0%
Water Spout
2HKO (incl. ばけのかわ)
106.1〜126.0%
Water Spout
2HKO (incl. ばけのかわ)
106.1〜126.0%
Water Spout
2HKO (incl. ばけのかわ)
MimikyuBlastoise
84.6〜100.0%
Wood Hammer
1 hits (6%)
65.4〜76.9%
Wood Hammer
2HKO
65.4〜76.9%
Wood Hammer
2HKO
Speed
Second
BlastoiseS130 / MimikyuS148
Second
BlastoiseS130 / MimikyuS148
Second
BlastoiseS130 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BlastoiseMimikyu
87.8〜103.8%
Water Spout
2HKO
87.8〜103.8%
Water Spout
2HKO
87.8〜103.8%
Water Spout
2HKO
MimikyuBlastoise
75.4〜89.1%
Wood Hammer
2HKO
58.3〜68.6%
Wood Hammer
2HKO
58.3〜68.6%
Wood Hammer
2HKO
Speed
Second
BlastoiseS139 / MimikyuS148
Second
BlastoiseS139 / MimikyuS148
Second
BlastoiseS139 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー×ゴリランダー
Blastoise Blastoise vs ゴリランダー ゴリランダー

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Blastoiseゴリランダー
75.4〜88.9%
Ice Beam
2HKO
calculated with グラスフィールド
75.4〜88.9%
Ice Beam
2HKO
calculated with グラスフィールド
75.4〜88.9%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダーBlastoise
136.5〜161.5%
ドラムアタック
1HKO
calculated with グラスフィールド
125.6〜148.7%
ドラムアタック
1HKO
calculated with グラスフィールド
105.1〜124.4%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
BlastoiseS130 / ゴリランダーS107
First
BlastoiseS130 / ゴリランダーS107
First
BlastoiseS130 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Blastoiseゴリランダー
61.8〜73.4%
Ice Beam
2HKO
calculated with グラスフィールド
61.8〜73.4%
Ice Beam
2HKO
calculated with グラスフィールド
61.8〜73.4%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダーBlastoise
121.7〜144.0%
ドラムアタック
1HKO
calculated with グラスフィールド
112.0〜132.6%
ドラムアタック
1HKO
calculated with グラスフィールド
138.3〜164.6%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
BlastoiseS139 / ゴリランダーS107
First
BlastoiseS139 / ゴリランダーS107
First
BlastoiseS139 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
Blastoise Blastoise vs Gyarados Gyarados

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BlastoiseGyarados
40.6〜48.0%
Dragon Pulse
3HKO
calculated with 攻撃-1
48.0〜56.7%
Dragon Pulse
2 hits (86%)
calculated with 攻撃-1
40.6〜48.0%
Dragon Pulse
3HKO
calculated with 攻撃-1
GyaradosBlastoise
61.5〜73.1%
Power Whip
2HKO
80.8〜96.2%
Power Whip
2HKO
61.5〜73.1%
Power Whip
2HKO
Speed
First
BlastoiseS130 / GyaradosS101
Second
BlastoiseS130 / GyaradosS133
First
BlastoiseS130 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BlastoiseGyarados
33.2〜40.1%
Dragon Pulse
3 hits (>99%)
calculated with 攻撃-1
39.2〜47.4%
Dragon Pulse
3HKO
calculated with 攻撃-1
33.2〜40.1%
Dragon Pulse
3 hits (31%)
calculated with 攻撃-1
GyaradosBlastoise
54.9〜65.1%
Power Whip
2HKO
70.9〜84.6%
Power Whip
2HKO
54.9〜65.1%
Power Whip
2HKO
Speed
First
BlastoiseS139 / GyaradosS101
First
BlastoiseS139 / GyaradosS133
First
BlastoiseS139 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
メガリザードンY*メガリザードンY
Blastoise Blastoise vs メガリザードンY メガリザードンY

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BlastoiseメガリザードンY
82.6〜98.1%
Water Spout
2HKO
calculated with 晴れ
メガリザードンYBlastoise
100.0〜117.9%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
BlastoiseS130 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BlastoiseメガリザードンY
67.1〜81.3%
Water Spout
2HKO
calculated with 晴れ
メガリザードンYBlastoise
89.1〜105.1%
Solar Beam
1 hits (31%)
calculated with 晴れ
Speed
Second
BlastoiseS139 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
パーモット×パーモット
Blastoise Blastoise vs パーモット パーモット

Blastoise's build: Blastoisinite, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Blastoiseパーモット
147.6〜174.1%
Water Spout
2HKO (incl. きあいのタスキ)
147.6〜174.1%
Water Spout
1HKO
147.6〜174.1%
Water Spout
1HKO
パーモットBlastoise
124.4〜147.4%
でんこうそうげき
1HKO
138.5〜162.8%
でんこうそうげき
1HKO
161.5〜191.0%
でんこうそうげき
1HKO
Speed
Second
BlastoiseS130 / パーモットS172
Second
BlastoiseS130 / パーモットS235
Second
BlastoiseS130 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Blastoiseパーモット
122.4〜144.9%
Water Spout
2HKO (incl. きあいのタスキ)
122.4〜144.9%
Water Spout
1HKO
122.4〜144.9%
Water Spout
1HKO
パーモットBlastoise
110.9〜131.4%
でんこうそうげき
1HKO
120.6〜144.0%
でんこうそうげき
1HKO
144.0〜170.3%
でんこうそうげき
1HKO
Speed
Second
BlastoiseS139 / パーモットS172
Second
BlastoiseS139 / パーモットS235
Second
BlastoiseS139 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemBlastoisinite
AbilityTorrent
NatureModest (C↑A↓)
MovesあくDark PulseかくとうAura SphereエスパーMirror CoatみずAqua Jet
EVH31B3C32
M-3 Season
ItemBlastoisinite
AbilityRain Dish
NatureModest (C↑A↓)
MovesみずWater PulseあくDark PulseかくとうAura SphereノーマルRapid Spin
EVH19B5C25S17
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