カメックス
種族値
メガシンカ
メガカメックス

特性:メガランチャー — 波動の技の威力が1.5倍になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | げきりゅう | -5.2 HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。 採用率の推移 |
| 2 | あめうけざら | +5.2 あめ状態の時、ターン終わりに最大HPの1/16回復する。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | はどうだん |
+29.7 特殊威力 80PP 20 相手に必ず命中する。 採用率の推移 |
| 2 | あくのはどう |
+35.9 特殊威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 3 | からをやぶる |
+14.2 変化PP 16 自分の防御・特防を1段階下げて、攻撃・特攻・素早さを2段階上げる。 採用率の推移 |
| 4 | れいとうビーム |
-6.1 特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 5 | みずのはどう |
-0.1 特殊威力 60命中 100%PP 20 20%の確率で相手をこんらん状態にする。 採用率の推移 |
| 6 | しおふき |
特殊威力 150命中 100%PP 8 自分の残りHPが少ないほど威力が下がる。威力1ー150。 |
| 7 | アクアジェット |
-17.1 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 8 | だいちのはどう |
-16.4 特殊威力 50命中 100%PP 12 自分がフィールドの効果を受けている場合、威力が2倍になる。フィールドの種類によってタイプが変わる。 採用率の推移 |
| 9 | ミラーコート |
-20.2 特殊命中 100%PP 20 優先度-5使ったターンに相手から受けた特殊技のダメージを2倍にして返す。 採用率の推移 |
| 10 | りゅうのはどう |
-7.5 特殊威力 85命中 100%PP 12 通常の攻撃技。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | カメックスナイト |
+20.7 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | きあいのタスキ |
-21.7 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 3 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 4 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 5 | しろいハーブ |
能力の低下を1度だけ回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | +25.8 採用率の推移 |
| 2 | おくびょう (S↑ A↓) | +0.8 採用率の推移 |
| 3 | うっかりや (C↑ D↓) | -21.9 採用率の推移 |
| 4 | れいせい (C↑ S↓) | -5.9 採用率の推移 |
| 5 | ずぶとい (B↑ A↓) | |
| 6 | むじゃき (S↑ D↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 21 | 0 | 1 | 15 | 0 | 29 | |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 | +3.2 採用率の推移 |
| 3 | 5 | 0 | 0 | 32 | 0 | 29 | -13.8 採用率の推移 |
| 4 | 25 | 0 | 0 | 31 | 0 | 10 | -1.5 採用率の推移 |
| 5 | 32 | 0 | 2 | 32 | 0 | 0 | -1.7 採用率の推移 |
| 6 | 32 | 0 | 0 | 32 | 0 | 2 | -0.3 採用率の推移 |
| 7 | 19 | 0 | 0 | 18 | 0 | 29 | |
| 8 | 19 | 0 | 5 | 25 | 0 | 17 | |
| 9 | 0 | 0 | 2 | 32 | 0 | 32 | -21.5 採用率の推移 |
| 10 | 21 | 0 | 0 | 15 | 0 | 30 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 5.0位前回比 +6 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 6.5位前回比 +7 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 2.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Blastoise vs
ボーマンダ Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 147.4〜175.4% Ice Beam 1HKO | |
| 80.8〜94.9% Double-Edge 2HKO | |
| Speed | Second S130 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 124.0〜147.4% Ice Beam 1HKO | |
| 70.3〜84.0% Double-Edge 2HKO | |
| Speed | Second S139 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Garchomp
Blastoise vs
Garchomp Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.2〜121.6% Dragon Pulse 1HKO | 144.9〜170.8% Ice Beam 1HKO | 144.9〜170.8% Ice Beam 2HKO (incl. きあいのタスキ) | |
| 67.3〜79.5% Draco Meteor 2HKO | 62.2〜73.7% Outrage 2HKO | 62.2〜73.7% Outrage 2HKO | |
| Speed | Second S130 / S223 | Second S130 / S231 | Second S130 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.3〜100.5% Dragon Pulse 1 hits (6%) | 121.1〜142.7% Ice Beam 1HKO | 121.1〜142.7% Ice Beam 2HKO (incl. きあいのタスキ) | |
| 60.0〜70.9% Draco Meteor 2 hits (37%) | 54.9〜65.1% Outrage 2HKO | 54.9〜65.1% Outrage 2HKO | |
| Speed | Second S139 / S223 | Second S139 / S231 | Second S139 / S154 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Hippowdon
Blastoise vs
Hippowdon Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.1〜140.5% Water Spout 1HKOcalculated with すなあらし | 131.2〜154.4% Water Spout 1HKOcalculated with すなあらし | 118.1〜140.5% Water Spout 1HKOcalculated with すなあらし | |
| 34.6〜41.0% Earthquake 3HKOcalculated with すなあらし | 34.6〜41.0% Earthquake 3HKOcalculated with すなあらし | 34.6〜41.0% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S130 / S67 | First S130 / S67 | First S130 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.6〜117.2% Water Spout 1 hits (94%)calculated with すなあらし | 108.8〜128.4% Water Spout 1HKOcalculated with すなあらし | 98.6〜117.2% Water Spout 1 hits (94%)calculated with すなあらし | |
| 30.9〜36.6% Earthquake 3HKOcalculated with すなあらし | 30.9〜36.6% Earthquake 3HKOcalculated with すなあらし | 30.9〜36.6% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S139 / S67 | First S139 / S67 | First S139 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Lucario
Blastoise vs
Lucario Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 140.8〜167.3% Aura Sphere 1HKO | 140.8〜167.3% Aura Sphere 1HKO | |
| 69.9〜82.7% Focus Blast 2HKO | 83.3〜98.7% Focus Blast 2HKO | |
| Speed | Second S130 / S223 | Second S130 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 116.3〜138.8% Aura Sphere 1HKO | 116.3〜138.8% Aura Sphere 1HKO | |
| 62.3〜73.7% Focus Blast 2HKO | 74.3〜88.0% Focus Blast 2HKO | |
| Speed | Second S139 / S223 | Second S139 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Gholdengo
Blastoise vs
Gholdengo Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.1〜123.3% Dark Pulse 1HKO | 68.4〜80.8% Dark Pulse 2HKO | 103.1〜123.3% Dark Pulse 1HKO | |
| 65.4〜78.2% Thunderbolt 2HKO | 50.0〜59.0% Thunderbolt 2HKO | 60.3〜71.8% Thunderbolt 2HKO | |
| Speed | Second S130 / S136 | First S130 / S107 | Second S130 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.7〜101.2% Dark Pulse 1 hits (6%) | 56.0〜66.8% Dark Pulse 2HKO | 84.7〜101.2% Dark Pulse 1 hits (6%) | |
| 58.3〜69.7% Thunderbolt 2HKO | 44.6〜52.6% Thunderbolt 2 hits (16%) | 53.7〜64.0% Thunderbolt 2HKO | |
| Speed | First S139 / S136 | First S139 / S107 | First S139 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Baxcalibur
Blastoise vs
Baxcalibur Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.6〜88.3% Aura Sphere 2HKO | 131.1〜154.5% Aura Sphere 1HKO | 74.6〜88.3% Aura Sphere 2HKO | |
| 67.9〜80.8% Electro Shot 2HKO | 57.7〜67.9% Thunderbolt 2HKO | 67.9〜80.8% Electro Shot 2HKO | |
| Speed | First S130 / S105 | Second S130 / S150 | First S130 / S105 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.9〜73.1% Aura Sphere 2 hits (98%) | 109.6〜129.3% Aura Sphere 1HKO | 60.9〜73.1% Aura Sphere 2HKO | |
| 42.3〜50.3% Thunderbolt 2 hits (<1%) | 51.4〜60.6% Thunderbolt 2HKO | 42.3〜50.3% Thunderbolt 2 hits (<1%) | |
| Speed | First S139 / S105 | Second S139 / S150 | First S139 / S105 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Corviknight
Blastoise vs
Corviknight Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.0〜93.7% Water Spout 2HKO | 79.0〜93.7% Water Spout 2HKO | 79.0〜93.7% Water Spout 2HKO | |
| 33.3〜40.4% Brave Bird 3HKO | 33.3〜40.4% Brave Bird 3HKO | 33.3〜40.4% Brave Bird 3HKO | |
| Speed | First S130 / S87 | First S130 / S78 | First S130 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.9〜77.6% Water Spout 2HKO | 65.9〜77.6% Water Spout 2HKO | 65.9〜77.6% Water Spout 2HKO | |
| 29.7〜36.0% Brave Bird 3 hits (32%) | 29.7〜36.0% Brave Bird 3 hits (32%) | 29.7〜36.0% Brave Bird 3 hits (32%) | |
| Speed | First S139 / S87 | First S139 / S78 | First S139 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
○*Basculegion-F
Blastoise vs
Basculegion-F Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.0〜117.3% Dark Pulse 1 hits (94%) | 99.0〜117.3% Dark Pulse 1 hits (94%) | 99.0〜117.3% Dark Pulse 1 hits (94%) | |
| 32.7〜39.1% Wave Crash 3 hits (>99%) | 35.9〜42.9% Wave Crash 3HKO | 42.3〜50.6% Wave Crash 2 hits (2%) | |
| Speed | Second S130 / S195 | Second S130 / S143 | Second S130 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜97.5% Dark Pulse 2HKO | 82.2〜97.5% Dark Pulse 2HKO | 82.2〜97.5% Dark Pulse 2HKO | |
| 29.1〜34.9% Wave Crash 3 hits (9%) | 31.4〜37.7% Wave Crash 3 hits (84%) | 37.7〜45.1% Wave Crash 3HKO | |
| Speed | Second S139 / S195 | Second S139 / S143 | First S139 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Farigiraf
Blastoise vs
Farigiraf Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.2〜154.7% Water Pulse 2HKO (incl. きあいのタスキ) | 105.8〜127.9% Water Pulse 2HKO (incl. きあいのタスキ) | 130.2〜154.7% Water Pulse 1HKO | |
| 59.0〜70.5% Energy Ball 2HKO | 50.0〜59.0% Energy Ball 2HKO | 65.4〜76.9% Energy Ball 2HKO | |
| Speed | Second S130 / S151 | First S130 / S106 | Second S130 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.4〜130.2% Water Pulse 2HKO (incl. きあいのタスキ) | 146.3〜173.7% Water Spout 2HKO (incl. きあいのタスキ) | 109.4〜130.2% Water Pulse 1HKO | |
| 52.6〜62.9% Energy Ball 2HKO | 44.6〜52.6% Energy Ball 2 hits (16%) | 58.3〜68.6% Energy Ball 2HKO | |
| Speed | Second S139 / S151 | First S139 / S106 | First S139 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
Blastoise vs
Greninja Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 136.9〜163.1% Aura Sphere 2HKO (incl. きあいのタスキ) | 124.8〜147.0% Aura Sphere 1HKO | 136.9〜163.1% Aura Sphere 1HKO | |
| 42.9〜51.9% Sludge Wave 2 hits (9%) | 48.1〜56.4% Sludge Wave 2 hits (84%) | 42.9〜51.9% Sludge Wave 2 hits (9%) | |
| Speed | Second S130 / S174 | Second S130 / S213 | Second S130 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.8〜134.9% Aura Sphere 2HKO (incl. きあいのタスキ) | 102.7〜122.8% Aura Sphere 1HKO | 112.8〜134.9% Aura Sphere 1HKO | |
| 38.3〜46.3% Sludge Wave 3HKO | 42.9〜50.3% Sludge Wave 2 hits (1%) | 38.3〜46.3% Sludge Wave 3HKO | |
| Speed | Second S139 / S174 | Second S139 / S213 | Second S139 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎メガリザードンX
Blastoise vs
メガリザードンX Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 106.5〜125.8% Water Spout 1HKO | |
| 73.1〜87.2% Outrage 2HKO | |
| Speed | Second S130 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 100.6〜120.0% Dragon Pulse 1HKO | |
| 65.1〜77.7% Outrage 2HKO | |
| Speed | Second S139 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○A-Ninetales
Blastoise vs
A-Ninetales Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 82.3〜97.7% Water Spout 2HKOcalculated with あられ | 96.0〜114.0% Water Spout 1 hits (81%)calculated with あられ | |
| 39.7〜47.4% Freeze-Dry 3HKOcalculated with あられ | 51.3〜61.5% Freeze-Dry 2HKOcalculated with あられ | |
| Speed | Second S130 / S177 | Second S130 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 68.6〜81.1% Water Spout 2HKOcalculated with あられ | 80.0〜94.7% Water Spout 2HKOcalculated with あられ | |
| 35.4〜42.3% Freeze-Dry 3HKOcalculated with あられ | 45.7〜54.9% Freeze-Dry 2 hits (47%)calculated with あられ | |
| Speed | Second S139 / S177 | Second S139 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*エースバーン
Blastoise vs
エースバーン Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.5〜166.2% Water Pulse 1HKO | 139.5〜166.2% Water Pulse 2HKO (incl. きあいのタスキ) | 139.5〜166.2% Water Pulse 1HKO | |
| 62.2〜73.7% High Jump Kick 2HKO | 56.4〜67.3% High Jump Kick 2HKO | 80.8〜95.5% High Jump Kick 2HKO | |
| Speed | Second S130 / S256 | Second S130 / S188 | Second S130 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.6〜139.5% Water Pulse 1HKO | 116.6〜139.5% Water Pulse 2HKO (incl. きあいのタスキ) | 116.6〜139.5% Water Pulse 1HKO | |
| 54.9〜65.1% High Jump Kick 2HKO | 50.3〜60.0% High Jump Kick 2HKO | 70.9〜84.6% High Jump Kick 2HKO | |
| Speed | Second S139 / S256 | Second S139 / S188 | Second S139 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Sneasler
Blastoise vs
Sneasler Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.8〜130.6% Water Spout 1HKO | 110.8〜130.6% Water Spout 1HKO | 110.8〜130.6% Water Spout 1HKO | |
| 62.2〜73.7% Close Combat 2HKO | 62.2〜73.7% Close Combat 2HKO | 62.2〜73.7% Close Combat 2HKO | |
| Speed | Second S130 / S172 | Second S130 / S172 | Second S130 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜108.9% Water Spout 1 hits (50%) | 91.7〜108.9% Water Spout 1 hits (50%) | 91.7〜108.9% Water Spout 1 hits (50%) | |
| 54.9〜65.1% Close Combat 2HKO | 54.9〜65.1% Close Combat 2HKO | 54.9〜65.1% Close Combat 2HKO | |
| Speed | Second S139 / S172 | Second S139 / S172 | Second S139 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
◎Volcarona
Blastoise vs
Volcarona Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 144.8〜171.9% Water Spout 1HKO | 106.2〜124.8% Water Pulse 1HKO | 144.8〜171.9% Water Spout 1HKO | |
| 42.3〜50.0% Giga Drain 2 hits (<1%) | 56.4〜66.7% Giga Drain 2HKO | 42.3〜50.0% Giga Drain 2 hits (<1%) | |
| Speed | First S130 / S122 | Second S130 / S152 | First S130 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.8〜141.7% Water Spout 1HKO | 142.9〜168.9% Water Spout 1HKO | 119.8〜141.7% Water Spout 1HKO | |
| 37.7〜44.6% Giga Drain 3HKO | 50.3〜59.4% Giga Drain 2HKO | 37.7〜44.6% Giga Drain 3HKO | |
| Speed | First S139 / S122 | Second S139 / S152 | First S139 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○*イエッサン(オス)
Blastoise vs
イエッサン(オス) Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.2〜140.1% Dark Pulse 1HKOcalculated with サイコフィールド | 118.2〜140.1% Dark Pulse 1HKOcalculated with サイコフィールド | 118.2〜140.1% Dark Pulse 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 48.1〜56.4% Expanding Force 2 hits (84%)calculated with サイコフィールド | 42.9〜51.9% Expanding Force 2 hits (9%)calculated with サイコフィールド | 48.1〜56.4% Expanding Force 2 hits (84%)calculated with サイコフィールド | |
| Speed | Second S130 / S220 | Second S130 / S161 | Second S130 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.5〜118.2% Dark Pulse 1 hits (94%)calculated with サイコフィールド | 98.5〜118.2% Dark Pulse 1 hits (94%)calculated with サイコフィールド | 98.5〜118.2% Dark Pulse 2HKOcalculated with サイコフィールド | |
| 42.9〜50.3% Expanding Force 2 hits (1%)calculated with サイコフィールド | 38.3〜46.3% Expanding Force 3HKOcalculated with サイコフィールド | 42.9〜50.3% Expanding Force 2 hits (1%)calculated with サイコフィールド | |
| Speed | Second S139 / S220 | Second S139 / S161 | Second S139 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Hydreigon
Blastoise vs
Hydreigon Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.5〜126.0% Dragon Pulse 1HKO | 99.4〜118.9% Aura Sphere 2HKO | 106.5〜126.0% Dragon Pulse 1HKO | |
| 67.9〜80.8% Draco Meteor 2HKO | 61.5〜73.1% Draco Meteor 2 hits (61%) | 87.8〜104.5% Draco Meteor 1 hits (31%) | |
| Speed | Second S130 / S225 | Second S130 / S165 | Second S130 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.8〜104.7% Dragon Pulse 1 hits (25%) | 88.8〜104.7% Dragon Pulse 2HKO | 88.8〜104.7% Dragon Pulse 1 hits (25%) | |
| 60.6〜72.0% Draco Meteor 2 hits (49%) | 54.9〜65.1% Draco Meteor 3HKO | 78.3〜93.1% Draco Meteor 2HKO | |
| Speed | Second S139 / S225 | Second S139 / S165 | Second S139 / S150 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
◎Skeledirge
Blastoise vs
Skeledirge Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.4〜120.9% Water Pulse 1HKO | 102.4〜120.9% Water Pulse 1HKO | 102.4〜120.9% Water Pulse 1HKO | |
| 27.6〜33.3% Shadow Ball 3 hits (<1%) | 27.6〜33.3% Shadow Ball 3 hits (<1%) | 27.6〜33.3% Shadow Ball 3 hits (<1%) | |
| Speed | First S130 / S86 | First S130 / S86 | First S130 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.3〜165.9% Water Spout 1HKO | 140.3〜165.9% Water Spout 1HKO | 140.3〜165.9% Water Spout 1HKO | |
| 24.6〜29.7% Shadow Ball 4 hits (>99%) | 24.6〜29.7% Shadow Ball 4 hits (>99%) | 24.6〜29.7% Shadow Ball 4 hits (>99%) | |
| Speed | First S139 / S86 | First S139 / S86 | First S139 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves first |
▲*Primarina
Blastoise vs
Primarina Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.7〜40.1% Water Spout 4HKO (incl. オボンのみ) | 33.7〜40.1% Water Spout 4HKO (incl. オボンのみ) | 33.7〜40.1% Water Spout 3 hits (41%) | |
| 41.0〜48.7% Moonblast 3HKO | 50.0〜59.6% Moonblast 2HKO | 41.0〜48.7% Moonblast 3HKO | |
| Speed | First S130 / S80 | First S130 / S82 | First S130 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.3〜33.7% Water Spout 4 hits (35%) (incl. オボンのみ) | 28.3〜33.7% Water Spout 4 hits (35%) (incl. オボンのみ) | 28.3〜33.7% Water Spout 4 hits (97%) (incl. たべのこし) | |
| 36.6〜43.4% Moonblast 3HKO | 44.6〜53.1% Moonblast 2 hits (27%) | 36.6〜43.4% Moonblast 3HKO | |
| Speed | First S139 / S80 | First S139 / S82 | First S139 / S80 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
▲Mimikyu
Blastoise vs
Mimikyu Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.1〜126.0% Water Spout 2HKO (incl. ばけのかわ) | 106.1〜126.0% Water Spout 2HKO (incl. ばけのかわ) | 106.1〜126.0% Water Spout 2HKO (incl. ばけのかわ) | |
| 84.6〜100.0% Wood Hammer 1 hits (6%) | 65.4〜76.9% Wood Hammer 2HKO | 65.4〜76.9% Wood Hammer 2HKO | |
| Speed | Second S130 / S148 | Second S130 / S148 | Second S130 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.8〜103.8% Water Spout 2HKO | 87.8〜103.8% Water Spout 2HKO | 87.8〜103.8% Water Spout 2HKO | |
| 75.4〜89.1% Wood Hammer 2HKO | 58.3〜68.6% Wood Hammer 2HKO | 58.3〜68.6% Wood Hammer 2HKO | |
| Speed | Second S139 / S148 | Second S139 / S148 | Second S139 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×ゴリランダー
Blastoise vs
ゴリランダー Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.4〜88.9% Ice Beam 2HKOcalculated with グラスフィールド | 75.4〜88.9% Ice Beam 2HKOcalculated with グラスフィールド | 75.4〜88.9% Ice Beam 2HKOcalculated with グラスフィールド | |
| 136.5〜161.5% ドラムアタック 1HKOcalculated with グラスフィールド | 125.6〜148.7% ドラムアタック 1HKOcalculated with グラスフィールド | 105.1〜124.4% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S130 / S107 | First S130 / S107 | First S130 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.8〜73.4% Ice Beam 2HKOcalculated with グラスフィールド | 61.8〜73.4% Ice Beam 2HKOcalculated with グラスフィールド | 61.8〜73.4% Ice Beam 2HKOcalculated with グラスフィールド | |
| 121.7〜144.0% ドラムアタック 1HKOcalculated with グラスフィールド | 112.0〜132.6% ドラムアタック 1HKOcalculated with グラスフィールド | 138.3〜164.6% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | First S139 / S107 | First S139 / S107 | First S139 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Gyarados
Blastoise vs
Gyarados Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.0% Dragon Pulse 3HKOcalculated with 攻撃-1 | 48.0〜56.7% Dragon Pulse 2 hits (86%)calculated with 攻撃-1 | 40.6〜48.0% Dragon Pulse 3HKOcalculated with 攻撃-1 | |
| 61.5〜73.1% Power Whip 2HKO | 80.8〜96.2% Power Whip 2HKO | 61.5〜73.1% Power Whip 2HKO | |
| Speed | First S130 / S101 | Second S130 / S133 | First S130 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜40.1% Dragon Pulse 3 hits (>99%)calculated with 攻撃-1 | 39.2〜47.4% Dragon Pulse 3HKOcalculated with 攻撃-1 | 33.2〜40.1% Dragon Pulse 3 hits (31%)calculated with 攻撃-1 | |
| 54.9〜65.1% Power Whip 2HKO | 70.9〜84.6% Power Whip 2HKO | 54.9〜65.1% Power Whip 2HKO | |
| Speed | First S139 / S101 | First S139 / S133 | First S139 / S101 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*メガリザードンY
Blastoise vs
メガリザードンY Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 82.6〜98.1% Water Spout 2HKOcalculated with 晴れ | |
| 100.0〜117.9% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S130 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 67.1〜81.3% Water Spout 2HKOcalculated with 晴れ | |
| 89.1〜105.1% Solar Beam 1 hits (31%)calculated with 晴れ | |
| Speed | Second S139 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×パーモット
Blastoise vs
パーモット Blastoise's build: Blastoisinite, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 147.6〜174.1% Water Spout 2HKO (incl. きあいのタスキ) | 147.6〜174.1% Water Spout 1HKO | 147.6〜174.1% Water Spout 1HKO | |
| 124.4〜147.4% でんこうそうげき 1HKO | 138.5〜162.8% でんこうそうげき 1HKO | 161.5〜191.0% でんこうそうげき 1HKO | |
| Speed | Second S130 / S172 | Second S130 / S235 | Second S130 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Blastoise's build: Blastoisinite, Timid, H21 B1 C15 S29
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.4〜144.9% Water Spout 2HKO (incl. きあいのタスキ) | 122.4〜144.9% Water Spout 1HKO | 122.4〜144.9% Water Spout 1HKO | |
| 110.9〜131.4% でんこうそうげき 1HKO | 120.6〜144.0% でんこうそうげき 1HKO | 144.0〜170.3% でんこうそうげき 1HKO | |
| Speed | Second S139 / S172 | Second S139 / S235 | Second S139 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Dark Pulse
Aura Sphere
Mirror Coat
Aqua Jet
Water Pulse
Dark Pulse
Aura Sphere
Rapid Spin




りゅうのはどう
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