Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
フシギバナ

フシギバナ

くさ どく
全国図鑑 No.3 / 使用率 63位
データ集計日:2026-09-10

種族値

HP
80
こうげき
82
ぼうぎょ
83
とくこう
100
とくぼう
100
すばやさ
80
合計
525

メガシンカ

メガフシギバナ

くさどく

特性:あついしぼう — ほのおタイプ・こおりタイプの技で受けるダメージが半減する。

HP
80
こうげき
100+18
ぼうぎょ
123+40
とくこう
122+22
とくぼう
120+20
すばやさ
80
合計
625

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこうほのおエスパーこおり
かくとうみずでんきフェアリー
くさ

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ようりょくそ
88.6%
-2.0
にほんばれ状態の時、素早さが2倍になる。
採用率の推移
91908890.6%88.6%9/99/10
2 しんりょく
11.4%
+2.0
HPが最大HPの1/3以下になると、くさタイプの技の威力が1.5倍になる。
採用率の推移
121099.4%11.4%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
じめん だいちのちから
87.9%
+16.2
じめん特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
90806971.7%87.9%9/99/10
2
くさ ギガドレイン
69.0%
-12.1
くさ特殊
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
採用率の推移
83756781.1%69.0%9/99/10
3
どく ヘドロばくだん
56.0%
-9.1
どく特殊
威力 90命中 100%PP 12
30%の確率で相手をどく状態にする。
採用率の推移
66615565.1%56.0%9/99/10
4
くさ こうごうせい
51.8%
+9.3
くさ変化
PP 8
自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。
採用率の推移
53474142.5%51.8%9/99/10
5
くさ やどりぎのタネ
36.2%
+14.5
くさ変化
命中 90%PP 12
相手をやどりぎのタネ状態にする。くさタイプ相手には無効。
採用率の推移
38292021.7%36.2%9/99/10
6
どく ヘドロウェーブ
25.1%
-3.2
どく特殊
威力 95命中 100%PP 12
10%の確率で相手をどく状態にする。
採用率の推移
29272528.3%25.1%9/99/10
7
ノーマル ウェザーボール
23.3%
-12.5
ノーマル特殊
威力 50命中 100%PP 12
天気が変わっていると、威力が2倍になりタイプも変わる。にほんばれ状態:ほのお、あめ状態:みず、ゆき状態:こおり、すなあらし状態:いわ。
採用率の推移
38302135.8%23.3%9/99/10
8
どく アシッドボム
10.3%
+1.8
どく特殊
威力 40命中 100%PP 20
相手の特防を2段階下げる。
採用率の推移
11988.5%10.3%9/99/10
9
どく どくどく
10.2%
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
10
ノーマル せいちょう
9.0%
-18.4
ノーマル変化
PP 20
自分の攻撃、特攻を1段階上げる。にほんばれ状態の場合、2段階上げる。
採用率の推移
3018627.4%9.0%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
フシギバナイト
73.6%
+1.0
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
74737272.6%73.6%9/99/10
2
いのちのたま
20.7%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
3
たつじんのおび
3.0%
-24.4
効果バツグンの技の威力が1.2倍になる。
採用率の推移
3116027.4%3.0%9/99/10
4
たべのこし
1.9%
ターン終わりに最大HPの1/16回復する。
5
おおきなねっこ
0.3%
HP吸収技で回復する量が増える。
6
ヤチェのみヤチェのみ
0.2%
こおりタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
7
ラムのみラムのみ
0.1%
状態異常・こんらん状態を回復する。1度使うと無くなる。
8
きせきのタネ
0.1%
くさタイプの技の威力が1.2倍になる。
9
きあいのタスキきあいのタスキ
0.1%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
46.1%
-20.9
採用率の推移
70574367.0%46.1%9/99/10
2 ずぶとい (B↑ A↓)
30.0%
+5.5
採用率の推移
31272424.5%30.0%9/99/10
3 おだやか (D↑ A↓)
19.0%
+10.5
採用率の推移
211478.5%19.0%9/99/10
4 おくびょう (S↑ A↓)
3.6%
5 おとなしい
1.0%
6 わんぱく (B↑ C↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
18.8%
+10.3
採用率の推移
201478.5%18.8%9/99/10
2 32032020
7.3%
+1.6
採用率の推移
8655.7%7.3%9/99/10
3 32003202
5.3%
-7.9
採用率の推移
149413.2%5.3%9/99/10
4 220032012
3.6%
-23.8
採用率の推移
3116027.4%3.6%9/99/10
5 32023200
3.5%
6 320142000
3.2%
7 320200113
3.0%
8 260271030
2.9%
9 32003211
2.9%
-4.6
採用率の推移
8527.5%2.9%9/99/10
10 32020320
2.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 3.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 5.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 7.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

フシギバナ
考察記事
メガフシギバナ M-2【使用率27位】相性補完・構築とあついしぼう耐久型解説

Pokémon Matchups

Favorable
Primarina*Primarina
Venusaur Venusaur vs Primarina Primarina

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
VenusaurPrimarina
48.1〜57.8%
Giga Drain
3HKO
48.1〜57.8%
Giga Drain
3HKO
61.0〜71.7%
Sludge Wave
2HKO
PrimarinaVenusaur
20.9〜24.6%
Ice Beam
5HKO
25.1〜29.9%
Ice Beam
4HKO
20.9〜24.6%
Ice Beam
5HKO
Speed
First
VenusaurS100 / PrimarinaS80
First
VenusaurS100 / PrimarinaS82
First
VenusaurS100 / PrimarinaS80
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
VenusaurPrimarina
93.0〜109.6%
Sludge Wave
1 hits (63%)
93.0〜109.6%
Sludge Wave
1 hits (63%)
93.0〜109.6%
Sludge Wave
1 hits (63%)
PrimarinaVenusaur
57.3〜68.8%
Ice Beam
2HKO
71.3〜84.1%
Ice Beam
2HKO
57.3〜68.8%
Ice Beam
2HKO
Speed
First
VenusaurS132 / PrimarinaS80
First
VenusaurS132 / PrimarinaS82
First
VenusaurS132 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
VenusaurPrimarina
77.0〜92.0%
Sludge Wave
2HKO
77.0〜92.0%
Sludge Wave
2HKO
77.0〜92.0%
Sludge Wave
2HKO
PrimarinaVenusaur
53.5〜63.7%
Ice Beam
2HKO
65.0〜76.4%
Ice Beam
2HKO
53.5〜63.7%
Ice Beam
2HKO
Speed
First
VenusaurS132 / PrimarinaS80
First
VenusaurS132 / PrimarinaS82
First
VenusaurS132 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Baxcalibur*Baxcalibur
Venusaur Venusaur vs Baxcalibur Baxcalibur

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
VenusaurBaxcalibur
38.6〜45.7%
Earth Power
3 hits (60%)
68.3〜81.4%
Earth Power
2HKO
38.6〜45.7%
Earth Power
3HKO
BaxcaliburVenusaur
27.3〜32.1%
Dragon Pulse
4HKO
49.7〜58.3%
Draco Meteor
3 hits (40%)
27.3〜32.1%
Dragon Pulse
4HKO
Speed
Second
VenusaurS100 / BaxcaliburS105
Second
VenusaurS100 / BaxcaliburS150
Second
VenusaurS100 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
VenusaurBaxcalibur
59.4〜69.5%
Earth Power
2 hits (77%)
104.2〜122.8%
Earth Power
1HKO
59.4〜69.5%
Earth Power
2HKO
BaxcaliburVenusaur
57.3〜67.5%
Draco Meteor
2 hits (4%)
69.4〜82.2%
Draco Meteor
2HKO
57.3〜67.5%
Draco Meteor
2 hits (4%)
Speed
First
VenusaurS132 / BaxcaliburS105
Second
VenusaurS132 / BaxcaliburS150
First
VenusaurS132 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
VenusaurBaxcalibur
49.7〜59.4%
Earth Power
3HKO
87.4〜103.0%
Earth Power
1 hits (19%)
49.7〜59.4%
Earth Power
2 hits (76%)
BaxcaliburVenusaur
34.4〜40.8%
Dragon Pulse
3HKO
63.1〜74.5%
Draco Meteor
2 hits (80%)
34.4〜40.8%
Dragon Pulse
3HKO
Speed
First
VenusaurS132 / BaxcaliburS105
Second
VenusaurS132 / BaxcaliburS150
First
VenusaurS132 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Mimikyu*Mimikyu
Venusaur Venusaur vs Mimikyu Mimikyu

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
VenusaurMimikyu
44.3〜52.7%
Sludge Bomb
3HKO
44.3〜52.7%
Sludge Bomb
3HKO
44.3〜52.7%
Sludge Bomb
3HKO
MimikyuVenusaur
22.5〜27.8%
Shadow Claw
4 hits (57%)
20.9〜25.7%
Shadow Claw
4 hits (<1%)
17.6〜21.4%
Shadow Claw
999HKO
Speed
Second
VenusaurS100 / MimikyuS148
Second
VenusaurS100 / MimikyuS148
Second
VenusaurS100 / MimikyuS148
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
VenusaurMimikyu
44.3〜53.4%
Earth Power
3HKO
44.3〜53.4%
Earth Power
3HKO
44.3〜53.4%
Earth Power
3HKO
MimikyuVenusaur
49.7〜59.2%
Shadow Claw
2 hits (>99%)
45.9〜54.8%
Shadow Claw
2 hits (53%)
38.2〜45.9%
Shadow Claw
3HKO
Speed
Second
VenusaurS132 / MimikyuS148
Second
VenusaurS132 / MimikyuS148
Second
VenusaurS132 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
VenusaurMimikyu
48.1〜57.3%
Sludge Bomb
3HKO
48.1〜57.3%
Sludge Bomb
3HKO
48.1〜57.3%
Sludge Bomb
3HKO
MimikyuVenusaur
49.7〜59.2%
Shadow Claw
2 hits (>99%)
45.9〜54.8%
Shadow Claw
2 hits (53%)
38.2〜45.9%
Shadow Claw
3HKO
Speed
Second
VenusaurS132 / MimikyuS148
Second
VenusaurS132 / MimikyuS148
Second
VenusaurS132 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダーゴリランダー
Venusaur Venusaur vs ゴリランダー ゴリランダー

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Venusaurゴリランダー
81.2〜96.6%
Sludge Wave
2HKO
calculated with グラスフィールド
81.2〜96.6%
Sludge Wave
2HKO
calculated with グラスフィールド
81.2〜96.6%
Sludge Wave
2HKO
calculated with グラスフィールド
ゴリランダーVenusaur
25.7〜30.5%
High Horsepower
4HKO
calculated with グラスフィールド
19.8〜23.5%
High Horsepower
999HKO
calculated with グラスフィールド
19.8〜23.5%
High Horsepower
999HKO
calculated with グラスフィールド
Speed
Second
VenusaurS100 / ゴリランダーS107
Second
VenusaurS100 / ゴリランダーS107
Second
VenusaurS100 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Venusaurゴリランダー
117.9〜140.6%
Sludge Bomb
1HKO
calculated with グラスフィールド
117.9〜140.6%
Sludge Bomb
1HKO
calculated with グラスフィールド
117.9〜140.6%
Sludge Bomb
1HKO
calculated with グラスフィールド
ゴリランダーVenusaur
56.1〜66.2%
High Horsepower
2HKO
calculated with グラスフィールド
43.9〜52.2%
Knock Off
3HKO
calculated with グラスフィールド
43.9〜52.2%
Knock Off
3HKO
calculated with グラスフィールド
Speed
First
VenusaurS132 / ゴリランダーS107
First
VenusaurS132 / ゴリランダーS107
First
VenusaurS132 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Venusaurゴリランダー
105.3〜125.1%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜125.1%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜125.1%
Sludge Wave
1HKO
calculated with グラスフィールド
ゴリランダーVenusaur
56.1〜66.2%
High Horsepower
2HKO
calculated with グラスフィールド
43.9〜52.2%
Knock Off
3HKO
calculated with グラスフィールド
43.9〜52.2%
Knock Off
3HKO
calculated with グラスフィールド
Speed
First
VenusaurS132 / ゴリランダーS107
First
VenusaurS132 / ゴリランダーS107
First
VenusaurS132 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
Venusaur Venusaur vs Gyarados Gyarados

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
VenusaurGyarados
31.7〜37.6%
Sludge Wave
3 hits (87%)
calculated with 攻撃-1
37.4〜44.4%
Sludge Wave
3HKO
calculated with 攻撃-1
31.7〜37.6%
Sludge Wave
3 hits (<1%)
calculated with 攻撃-1
GyaradosVenusaur
15.5〜18.7%
Earthquake
999HKO
20.9〜24.6%
Earthquake
5HKO
15.5〜18.7%
Earthquake
999HKO
Speed
Second
VenusaurS100 / GyaradosS101
Second
VenusaurS100 / GyaradosS133
Second
VenusaurS100 / GyaradosS101
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
VenusaurGyarados
48.5〜57.9%
Sludge Wave
2 hits (94%)
calculated with 攻撃-1
57.3〜68.4%
Sludge Wave
2HKO
calculated with 攻撃-1
48.5〜57.9%
Sludge Wave
2 hits (52%)
calculated with 攻撃-1
GyaradosVenusaur
52.2〜62.4%
Lash Out
2HKO
68.8〜81.5%
Lash Out
2HKO
52.2〜62.4%
Lash Out
2HKO
Speed
First
VenusaurS132 / GyaradosS101
Second
VenusaurS132 / GyaradosS133
First
VenusaurS132 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
VenusaurGyarados
33.2〜40.1%
Sludge Wave
3 hits (>99%)
calculated with 攻撃-1
39.2〜47.4%
Sludge Wave
3HKO
calculated with 攻撃-1
33.2〜40.1%
Sludge Wave
3 hits (31%)
calculated with 攻撃-1
GyaradosVenusaur
52.2〜62.4%
Lash Out
2HKO
68.8〜81.5%
Lash Out
2HKO
52.2〜62.4%
Lash Out
2HKO
Speed
First
VenusaurS132 / GyaradosS101
Second
VenusaurS132 / GyaradosS133
First
VenusaurS132 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
Venusaur Venusaur vs Basculegion-F Basculegion-F

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VenusaurBasculegion-F
65.0〜77.2%
Giga Drain
2HKO
65.0〜77.2%
Giga Drain
2HKO
65.0〜77.2%
Giga Drain
2HKO
Basculegion-FVenusaur
20.3〜24.1%
Wave Crash
5HKO
21.4〜26.2%
Wave Crash
4 hits (4%)
26.2〜31.0%
Wave Crash
4HKO
Speed
Second
VenusaurS100 / Basculegion-FS195
Second
VenusaurS100 / Basculegion-FS143
Second
VenusaurS100 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VenusaurBasculegion-F
100.0〜118.8%
Giga Drain
1HKO
100.0〜118.8%
Giga Drain
1HKO
100.0〜118.8%
Giga Drain
1HKO
Basculegion-FVenusaur
48.4〜57.3%
Ice Fang
2 hits (89%)
47.8〜57.3%
Wave Crash
2 hits (91%)
62.4〜74.5%
Ice Fang
2HKO
Speed
Second
VenusaurS132 / Basculegion-FS195
Second
VenusaurS132 / Basculegion-FS143
First
VenusaurS132 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
VenusaurBasculegion-F
81.2〜98.5%
Giga Drain
2HKO
81.2〜98.5%
Giga Drain
2HKO
81.2〜98.5%
Giga Drain
2HKO
Basculegion-FVenusaur
48.4〜57.3%
Ice Fang
2 hits (89%)
47.8〜57.3%
Wave Crash
2 hits (91%)
62.4〜74.5%
Ice Fang
2HKO
Speed
Second
VenusaurS132 / Basculegion-FS195
Second
VenusaurS132 / Basculegion-FS143
First
VenusaurS132 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
A-Ninetales*A-Ninetales
Venusaur Venusaur vs A-Ninetales A-Ninetales

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
VenusaurA-Ninetales
73.1〜86.9%
Sludge Wave
2HKO
calculated with あられ
85.3〜101.3%
Sludge Wave
1 hits (13%)
calculated with あられ
A-NinetalesVenusaur
24.1〜28.9%
Blizzard
4 hits (97%)
calculated with あられ
31.0〜37.4%
Blizzard
3 hits (84%)
calculated with あられ
Speed
Second
VenusaurS100 / A-NinetalesS177
Second
VenusaurS100 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
VenusaurA-Ninetales
106.9〜126.3%
Sludge Bomb
1HKO
calculated with あられ
124.7〜147.3%
Sludge Bomb
1HKO
calculated with あられ
A-NinetalesVenusaur
66.2〜80.3%
Blizzard
2HKO
calculated with あられ
87.9〜104.5%
Blizzard
1 hits (25%)
calculated with あられ
Speed
Second
VenusaurS132 / A-NinetalesS177
Second
VenusaurS132 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
VenusaurA-Ninetales
91.4〜110.9%
Sludge Wave
1 hits (63%)
calculated with あられ
105.3〜124.7%
Sludge Bomb
1HKO
calculated with あられ
A-NinetalesVenusaur
62.4〜73.9%
Blizzard
2HKO
calculated with あられ
80.3〜95.5%
Blizzard
2HKO
calculated with あられ
Speed
Second
VenusaurS132 / A-NinetalesS177
Second
VenusaurS132 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-WRotom-W
Venusaur Venusaur vs Rotom-W Rotom-W

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
VenusaurRotom-W
61.1〜72.6%
Giga Drain
2 hits (94%)
61.1〜72.6%
Giga Drain
2HKO
75.6〜89.8%
Giga Drain
2HKO
Rotom-WVenusaur
14.4〜17.6%
Hydro Pump
999HKO
14.4〜17.6%
Hydro Pump
999HKO
20.3〜24.1%
Hydro Pump
5HKO
Speed
Second
VenusaurS100 / Rotom-WS106
Second
VenusaurS100 / Rotom-WS106
Second
VenusaurS100 / Rotom-WS138
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
VenusaurRotom-W
91.1〜108.9%
Giga Drain
1 hits (44%)
91.1〜108.9%
Giga Drain
1 hits (44%)
116.5〜137.0%
Giga Drain
1HKO
Rotom-WVenusaur
21.0〜24.8%
Hydro Pump
5HKO
21.0〜24.8%
Hydro Pump
5HKO
28.7〜33.8%
Hydro Pump
3 hits (<1%)
Speed
First
VenusaurS132 / Rotom-WS106
First
VenusaurS132 / Rotom-WS106
Second
VenusaurS132 / Rotom-WS138
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
VenusaurRotom-W
77.7〜91.7%
Giga Drain
2HKO
77.7〜91.7%
Giga Drain
2HKO
96.1〜115.0%
Giga Drain
1 hits (81%)
Rotom-WVenusaur
20.4〜24.2%
Foul Play
5HKO
20.4〜24.2%
Foul Play
5HKO
26.1〜30.6%
Hydro Pump
4HKO
Speed
First
VenusaurS132 / Rotom-WS106
First
VenusaurS132 / Rotom-WS106
Second
VenusaurS132 / Rotom-WS138
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Venusaur Venusaur vs パーモット パーモット

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Venusaurパーモット
83.0〜98.0%
Earth Power
2HKO
83.0〜98.0%
Earth Power
2HKO
83.0〜98.0%
Earth Power
2HKO
パーモットVenusaur
18.2〜22.5%
でんこうそうげき
999HKO
20.9〜24.6%
でんこうそうげき
999HKO
20.9〜24.6%
Ice Punch
5HKO
Speed
Second
VenusaurS100 / パーモットS172
Second
VenusaurS100 / パーモットS235
Second
VenusaurS100 / パーモットS172
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Venusaurパーモット
125.2〜148.3%
Earth Power
2HKO (incl. きあいのタスキ)
125.2〜148.3%
Earth Power
1HKO
125.2〜148.3%
Earth Power
1HKO
パーモットVenusaur
70.1〜84.1%
Ice Punch
2HKO
77.7〜91.7%
Ice Punch
2HKO
90.4〜108.9%
Ice Punch
1 hits (50%)
Speed
Second
VenusaurS132 / パーモットS172
Second
VenusaurS132 / パーモットS235
Second
VenusaurS132 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Venusaurパーモット
106.1〜125.2%
Earth Power
2HKO (incl. きあいのタスキ)
106.1〜125.2%
Earth Power
1HKO
106.1〜125.2%
Earth Power
1HKO
パーモットVenusaur
70.1〜84.1%
Ice Punch
2HKO
77.7〜91.7%
Ice Punch
2HKO
90.4〜108.9%
Ice Punch
1 hits (50%)
Speed
Second
VenusaurS132 / パーモットS172
Second
VenusaurS132 / パーモットS235
Second
VenusaurS132 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダ*ボーマンダ
Venusaur Venusaur vs ボーマンダ ボーマンダ

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Venusaurボーマンダ
40.4〜48.0%
Sludge Wave
3HKO
ボーマンダVenusaur
97.3〜116.6%
Double-Edge
1 hits (88%)
Speed
Second
VenusaurS100 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Venusaurボーマンダ
62.0〜73.7%
Sludge Wave
2HKO
ボーマンダVenusaur
216.6〜256.1%
Double-Edge
1HKO
Speed
Second
VenusaurS132 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Venusaurボーマンダ
43.9〜51.5%
Sludge Wave
2 hits (8%)
ボーマンダVenusaur
216.6〜256.1%
Double-Edge
1HKO
Speed
Second
VenusaurS132 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Venusaur Venusaur vs Garchomp Garchomp

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
VenusaurGarchomp
39.5〜47.0%
Sludge Wave
3HKO
31.4〜37.3%
Giga Drain
3 hits (77%)
31.4〜37.3%
Giga Drain
3 hits (77%)
GarchompVenusaur
53.5〜63.1%
Draco Meteor
3 hits (99%)
38.5〜45.5%
Outrage
3HKO
38.5〜45.5%
Outrage
3HKO
Speed
Second
VenusaurS100 / GarchompS223
Second
VenusaurS100 / GarchompS231
Second
VenusaurS100 / GarchompS154
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
VenusaurGarchomp
59.5〜71.4%
Sludge Wave
2HKO
47.0〜56.8%
Giga Drain
2 hits (81%)
47.0〜56.8%
Giga Drain
2 hits (81%)
GarchompVenusaur
75.2〜88.5%
Draco Meteor
2HKO
84.1〜99.4%
Outrage
2HKO
84.1〜99.4%
Outrage
2HKO
Speed
Second
VenusaurS132 / GarchompS223
Second
VenusaurS132 / GarchompS231
Second
VenusaurS132 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
VenusaurGarchomp
42.2〜50.3%
Sludge Wave
2 hits (<1%)
33.0〜39.5%
Giga Drain
3 hits (>99%)
33.0〜39.5%
Giga Drain
3 hits (>99%)
GarchompVenusaur
68.8〜80.9%
Draco Meteor
2HKO
84.1〜99.4%
Outrage
2HKO
84.1〜99.4%
Outrage
2HKO
Speed
Second
VenusaurS132 / GarchompS223
Second
VenusaurS132 / GarchompS231
Second
VenusaurS132 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Venusaur Venusaur vs グソクムシャ グソクムシャ

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Venusaurグソクムシャ
18.7〜22.5%
Earth Power
999HKO
グソクムシャVenusaur
35.8〜43.3%
Iron Head
3HKO
Speed
First
VenusaurS100 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Venusaurグソクムシャ
28.6〜34.1%
Earth Power
3 hits (2%)
グソクムシャVenusaur
80.3〜94.9%
Iron Head
2HKO
Speed
First
VenusaurS132 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Venusaurグソクムシャ
20.3〜24.2%
Earth Power
5HKO
グソクムシャVenusaur
80.3〜94.9%
Iron Head
2HKO
Speed
First
VenusaurS132 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Venusaur Venusaur vs セグレイブ セグレイブ

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Venusaurセグレイブ
33.5〜39.8%
Sludge Wave
3HKO
37.7〜44.5%
Sludge Wave
3HKO
37.7〜44.5%
Sludge Wave
3HKO
セグレイブVenusaur
47.1〜56.1%
きょけんとつげき
2 hits (80%)
37.4〜44.9%
きょけんとつげき
3HKO
52.4〜63.1%
きょけんとつげき
2HKO
Speed
Second
VenusaurS100 / セグレイブS139
Second
VenusaurS100 / セグレイブS152
Second
VenusaurS100 / セグレイブS139
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Venusaurセグレイブ
50.8〜59.7%
Sludge Wave
2HKO
57.1〜68.1%
Sludge Wave
2HKO
57.1〜68.1%
Sludge Wave
2HKO
セグレイブVenusaur
103.8〜122.9%
きょけんとつげき
1HKO
118.5〜138.9%
Icicle Crash
1HKO
117.2〜138.9%
きょけんとつげき
1HKO
Speed
Second
VenusaurS132 / セグレイブS139
Second
VenusaurS132 / セグレイブS152
Second
VenusaurS132 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Venusaurセグレイブ
35.1〜42.4%
Sludge Wave
3HKO
39.8〜47.6%
Sludge Wave
3HKO
39.8〜47.6%
Sludge Wave
3HKO
セグレイブVenusaur
103.8〜122.9%
きょけんとつげき
1HKO
118.5〜138.9%
Icicle Crash
1HKO
117.2〜138.9%
きょけんとつげき
1HKO
Speed
Second
VenusaurS132 / セグレイブS139
Second
VenusaurS132 / セグレイブS152
Second
VenusaurS132 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Aegislash*Aegislash
Venusaur Venusaur vs Aegislash Aegislash

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
VenusaurAegislash
35.9〜43.1%
Earth Power
3 hits (95%)
35.9〜43.1%
Earth Power
3 hits (95%)
35.9〜43.1%
Earth Power
3HKO
AegislashVenusaur
38.5〜45.5%
Poltergeist
3HKO
38.5〜45.5%
Shadow Ball
3HKO
46.0〜54.5%
Poltergeist
2 hits (54%)
Speed
First
VenusaurS100 / AegislashS80
First
VenusaurS100 / AegislashS72
First
VenusaurS100 / AegislashS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
VenusaurAegislash
55.7〜66.5%
Earth Power
2HKO
55.7〜66.5%
Earth Power
2HKO
55.7〜66.5%
Earth Power
2HKO
AegislashVenusaur
86.0〜101.3%
Poltergeist
1 hits (6%)
65.0〜77.1%
Poltergeist
2HKO
103.2〜121.0%
Poltergeist
1HKO
Speed
First
VenusaurS132 / AegislashS80
First
VenusaurS132 / AegislashS72
First
VenusaurS132 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
VenusaurAegislash
47.3〜55.7%
Earth Power
2 hits (18%)
47.3〜55.7%
Earth Power
2 hits (18%)
47.3〜55.7%
Earth Power
2 hits (74%)
AegislashVenusaur
86.0〜101.3%
Poltergeist
1 hits (6%)
65.0〜77.1%
Poltergeist
2HKO
103.2〜121.0%
Poltergeist
1HKO
Speed
First
VenusaurS132 / AegislashS80
First
VenusaurS132 / AegislashS72
First
VenusaurS132 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Corviknight×Corviknight
Venusaur Venusaur vs Corviknight Corviknight

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
VenusaurCorviknight
6.8〜7.8%
Giga Drain
999HKO
6.8〜7.8%
Giga Drain
999HKO
6.8〜7.8%
Giga Drain
999HKO
CorviknightVenusaur
41.7〜49.2%
Brave Bird
3HKO
41.7〜49.2%
Brave Bird
3HKO
41.7〜49.2%
Brave Bird
3HKO
Speed
First
VenusaurS100 / CorviknightS87
First
VenusaurS100 / CorviknightS78
First
VenusaurS100 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
VenusaurCorviknight
9.8〜11.7%
Giga Drain
999HKO
9.8〜11.7%
Giga Drain
999HKO
9.8〜11.7%
Giga Drain
999HKO
CorviknightVenusaur
89.2〜107.0%
Brave Bird
1 hits (38%)
89.2〜107.0%
Brave Bird
1 hits (38%)
89.2〜107.0%
Brave Bird
1 hits (38%)
Speed
First
VenusaurS132 / CorviknightS87
First
VenusaurS132 / CorviknightS78
First
VenusaurS132 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
VenusaurCorviknight
7.3〜8.8%
Giga Drain
999HKO
7.3〜8.8%
Giga Drain
999HKO
7.3〜8.8%
Giga Drain
999HKO
CorviknightVenusaur
89.2〜107.0%
Brave Bird
1 hits (38%)
89.2〜107.0%
Brave Bird
1 hits (38%)
89.2〜107.0%
Brave Bird
1 hits (38%)
Speed
First
VenusaurS132 / CorviknightS87
First
VenusaurS132 / CorviknightS78
First
VenusaurS132 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX*メガリザードンX
Venusaur Venusaur vs メガリザードンX メガリザードンX

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
VenusaurメガリザードンX
59.4〜71.0%
Earth Power
2HKO
メガリザードンXVenusaur
45.5〜54.0%
Flare Blitz
2 hits (34%)
Speed
Second
VenusaurS100 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
VenusaurメガリザードンX
90.3〜107.1%
Earth Power
1 hits (44%)
メガリザードンXVenusaur
198.7〜235.0%
Flare Blitz
1HKO
Speed
Second
VenusaurS132 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
VenusaurメガリザードンX
77.4〜91.0%
Earth Power
2HKO
メガリザードンXVenusaur
198.7〜235.0%
Flare Blitz
1HKO
Speed
Second
VenusaurS132 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Venusaur Venusaur vs メガリザードンY メガリザードンY

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
VenusaurメガリザードンY
36.8〜43.2%
Sludge Wave
3HKO
calculated with 晴れ
メガリザードンYVenusaur
147.6〜174.3%
Weather Ball
1HKO
calculated with 晴れ
Speed
Second
VenusaurS100 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
VenusaurメガリザードンY
56.1〜65.8%
Sludge Wave
2HKO
calculated with 晴れ
メガリザードンYVenusaur
188.5〜222.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
VenusaurS264 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
VenusaurメガリザードンY
39.4〜47.1%
Sludge Wave
3HKO
calculated with 晴れ
メガリザードンYVenusaur
172.0〜202.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
VenusaurS264 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン*エースバーン
Venusaur Venusaur vs エースバーン エースバーン

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Venusaurエースバーン
65.0〜77.7%
Earth Power
2HKO
65.0〜77.7%
Earth Power
2HKO
65.0〜77.7%
Earth Power
2HKO
エースバーンVenusaur
46.0〜55.6%
Zen Headbutt
2 hits (69%)
42.8〜51.3%
Zen Headbutt
2 hits (3%)
59.4〜72.2%
Zen Headbutt
2HKO
Speed
Second
VenusaurS100 / エースバーンS256
Second
VenusaurS100 / エースバーンS188
Second
VenusaurS100 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Venusaurエースバーン
99.4〜117.2%
Earth Power
1 hits (94%)
99.4〜117.2%
Earth Power
2HKO
99.4〜117.2%
Earth Power
1 hits (94%)
エースバーンVenusaur
154.1〜183.4%
かえんボール
1HKO
141.4〜168.2%
かえんボール
1HKO
200.0〜238.2%
かえんボール
1HKO
Speed
Second
VenusaurS132 / エースバーンS256
Second
VenusaurS132 / エースバーンS188
Second
VenusaurS132 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Venusaurエースバーン
84.1〜99.4%
Earth Power
2HKO
84.1〜99.4%
Earth Power
2HKO
84.1〜99.4%
Earth Power
2HKO
エースバーンVenusaur
154.1〜183.4%
かえんボール
1HKO
141.4〜168.2%
かえんボール
1HKO
200.0〜238.2%
かえんボール
1HKO
Speed
Second
VenusaurS132 / エースバーンS256
Second
VenusaurS132 / エースバーンS188
Second
VenusaurS132 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Volcarona×*Volcarona
Venusaur Venusaur vs Volcarona Volcarona

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
VenusaurVolcarona
31.8〜38.0%
Sludge Wave
4HKO
37.9〜45.3%
Sludge Wave
3 hits (57%)
31.8〜38.0%
Sludge Wave
3 hits (<1%)
VolcaronaVenusaur
40.6〜48.1%
Psychic
3HKO
53.5〜63.1%
Psychic
2HKO
40.6〜48.1%
Psychic
3HKO
Speed
Second
VenusaurS100 / VolcaronaS122
Second
VenusaurS100 / VolcaronaS152
Second
VenusaurS100 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
VenusaurVolcarona
48.4〜57.3%
Sludge Wave
3HKO
57.8〜68.3%
Sludge Wave
2 hits (55%)
48.4〜57.3%
Sludge Wave
2 hits (41%)
VolcaronaVenusaur
119.7〜142.7%
Overheat
1HKO
110.8〜131.2%
Flamethrower
1HKO
119.7〜142.7%
Overheat
1HKO
Speed
First
VenusaurS132 / VolcaronaS122
Second
VenusaurS132 / VolcaronaS152
First
VenusaurS132 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
VenusaurVolcarona
34.4〜40.6%
Sludge Wave
4HKO (incl. オボンのみ)
41.0〜48.4%
Sludge Wave
3 hits (99%)
34.4〜40.6%
Sludge Wave
3 hits (36%)
VolcaronaVenusaur
110.8〜131.2%
Overheat
1HKO
100.6〜119.7%
Flamethrower
1HKO
110.8〜131.2%
Overheat
1HKO
Speed
First
VenusaurS132 / VolcaronaS122
Second
VenusaurS132 / VolcaronaS152
First
VenusaurS132 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Venusaur Venusaur vs イエッサン(オス) イエッサン(オス)

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Venusaurイエッサン(オス)
48.9〜57.7%
Sludge Wave
2 hits (95%)
calculated with サイコフィールド
48.9〜57.7%
Sludge Wave
2 hits (95%)
calculated with サイコフィールド
48.9〜57.7%
Sludge Wave
2 hits (95%)
calculated with サイコフィールド
イエッサン(オス)Venusaur
77.0〜90.9%
Expanding Force
2HKO
calculated with サイコフィールド
70.6〜83.4%
Expanding Force
2HKO
calculated with サイコフィールド
77.0〜90.9%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
VenusaurS100 / イエッサン(オス)S220
Second
VenusaurS100 / イエッサン(オス)S161
Second
VenusaurS100 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Venusaurイエッサン(オス)
73.7〜87.6%
Sludge Wave
2HKO
calculated with サイコフィールド
73.7〜87.6%
Sludge Wave
2HKO
calculated with サイコフィールド
73.7〜87.6%
Sludge Wave
2HKO
calculated with サイコフィールド
イエッサン(オス)Venusaur
107.0〜127.4%
Expanding Force
1HKO
calculated with サイコフィールド
114.6〜135.0%
Psyshock
1HKO
calculated with サイコフィールド
107.0〜127.4%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
VenusaurS132 / イエッサン(オス)S220
Second
VenusaurS132 / イエッサン(オス)S161
Second
VenusaurS132 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Venusaurイエッサン(オス)
52.6〜62.0%
Sludge Wave
2HKO
calculated with サイコフィールド
52.6〜62.0%
Sludge Wave
2HKO
calculated with サイコフィールド
52.6〜62.0%
Sludge Wave
2HKO
calculated with サイコフィールド
イエッサン(オス)Venusaur
126.1〜149.0%
Psyshock
1HKO
calculated with サイコフィールド
114.6〜135.0%
Psyshock
1HKO
calculated with サイコフィールド
126.1〜149.0%
Psyshock
1HKO
calculated with サイコフィールド
Speed
Second
VenusaurS132 / イエッサン(オス)S220
Second
VenusaurS132 / イエッサン(オス)S161
Second
VenusaurS132 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Venusaur Venusaur vs Hydreigon Hydreigon

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
VenusaurHydreigon
40.8〜48.5%
Sludge Wave
3HKO
40.8〜48.5%
Sludge Wave
3HKO
40.8〜48.5%
Sludge Wave
3HKO
HydreigonVenusaur
33.7〜40.1%
Dark Pulse
3HKO
49.7〜58.3%
Draco Meteor
3 hits (40%)
70.6〜83.4%
Draco Meteor
2HKO
Speed
Second
VenusaurS100 / HydreigonS225
Second
VenusaurS100 / HydreigonS165
Second
VenusaurS100 / HydreigonS150
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
VenusaurHydreigon
62.7〜74.6%
Sludge Wave
2HKO
62.7〜74.6%
Sludge Wave
2HKO
62.7〜74.6%
Sludge Wave
2HKO
HydreigonVenusaur
86.6〜101.9%
Fire Blast
1 hits (13%)
79.0〜93.0%
Fire Blast
2HKO
112.1〜132.5%
Fire Blast
1HKO
Speed
Second
VenusaurS132 / HydreigonS225
Second
VenusaurS132 / HydreigonS165
Second
VenusaurS132 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
VenusaurHydreigon
44.4〜52.1%
Sludge Wave
2 hits (16%)
44.4〜52.1%
Sludge Wave
2 hits (16%)
44.4〜52.1%
Sludge Wave
2 hits (16%)
HydreigonVenusaur
79.0〜93.0%
Fire Blast
2HKO
71.3〜84.1%
Fire Blast
2HKO
102.5〜120.4%
Fire Blast
1HKO
Speed
Second
VenusaurS132 / HydreigonS225
Second
VenusaurS132 / HydreigonS165
Second
VenusaurS132 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Metagross*Metagross
Venusaur Venusaur vs Metagross Metagross

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
VenusaurMetagross
48.4〜57.3%
Earth Power
2 hits (89%)
MetagrossVenusaur
76.5〜91.4%
Psychic Fangs
2HKO
Speed
Second
VenusaurS100 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
VenusaurMetagross
72.6〜86.0%
Earth Power
2HKO
MetagrossVenusaur
168.8〜198.7%
Psychic Fangs
1HKO
Speed
Second
VenusaurS132 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
VenusaurMetagross
61.1〜73.2%
Earth Power
2HKO
MetagrossVenusaur
168.8〜198.7%
Psychic Fangs
1HKO
Speed
Second
VenusaurS132 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Venusaur Venusaur vs Dragonite Dragonite

Venusaur's build: Venusaurite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
VenusaurDragonite
15.6〜18.6%
Sludge Wave
4HKO
19.2〜22.8%
Sludge Wave
3 hits (90%)
19.2〜22.8%
Sludge Wave
3 hits (90%)
DragoniteVenusaur
70.6〜83.4%
Air Slash
2HKO
49.2〜58.8%
Air Slash
2 hits (98%)
54.5〜64.2%
Air Slash
2HKO
Speed
Second
VenusaurS100 / DragoniteS152
Second
VenusaurS100 / DragoniteS145
Second
VenusaurS100 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Life Orb, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
VenusaurDragonite
24.0〜28.7%
Sludge Wave
3HKO
29.3〜34.7%
Sludge Wave
2 hits (16%)
29.3〜34.7%
Sludge Wave
2 hits (16%)
DragoniteVenusaur
96.8〜115.9%
Air Slash
1 hits (88%)
68.8〜81.5%
Air Slash
2HKO
73.9〜89.2%
Air Slash
2HKO
Speed
Second
VenusaurS132 / DragoniteS152
Second
VenusaurS132 / DragoniteS145
Second
VenusaurS132 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Venusaur's build: Expert Belt, Calm, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
VenusaurDragonite
16.8〜19.8%
Sludge Wave
3 hits (<1%)
19.8〜24.0%
Sludge Wave
3HKO
19.8〜24.0%
Sludge Wave
3HKO
DragoniteVenusaur
89.2〜107.0%
Air Slash
1 hits (38%)
65.0〜76.4%
Air Slash
2HKO
68.8〜81.5%
Air Slash
2HKO
Speed
Second
VenusaurS132 / DragoniteS152
Second
VenusaurS132 / DragoniteS145
Second
VenusaurS132 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemVenusaurite
AbilityOvergrow
NatureBold (B↑A↓)
MovesくさGiga DrainどくSludge BombじめんEarth PowerくさSynthesis
EVH32B20D11S3
M-4 Season
ItemVenusaurite
AbilityChlorophyll
NatureModest (C↑A↓)
MovesくさGiga DrainどくSludge BombじめんEarth PowerくさSynthesis
EVH28C20S18
See more team examples