Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
スターミー

スターミー

みず エスパー
全国図鑑 No.121 / 使用率 66位
データ集計日:2026-09-10

種族値

HP
60
こうげき
75
ぼうぎょ
85
とくこう
100
とくぼう
85
すばやさ
115
合計
520

メガシンカ

メガスターミー

みずエスパー

特性:ちからもち — 物理技の威力が2倍になる。

HP
60
こうげき
100+25
ぼうぎょ
105+20
とくこう
130+30
とくぼう
105+20
すばやさ
120+5
合計
620

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしゴーストくさでんきあく
かくとうはがねほのおみずエスパーこおり

特性

順位 特性名 採用率 ⓘ 効果・推移
1 しぜんかいふく
84.4%
-0.1
手持ちに戻ると状態異常が治る。
採用率の推移
85848484.5%84.4%9/99/10
2 はっこう
9.3%
-6.2
相手の回避率の変化を無視し、命中率も下げられない。
採用率の推移
1612815.5%9.3%9/99/10
3 アナライズ
6.3%
ターンの最後に技を出すと技の威力が1.3倍になる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
みず アクアジェット
80.3%
-2.5
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
83828082.8%80.3%9/99/10
2
こおり アイススピナー
76.1%
-3.2
こおり物理
威力 80命中 100%PP 16
フィールドを解除する。
採用率の推移
80787679.3%76.1%9/99/10
3
みず アクアブレイク
73.9%
+3.2
みず物理
威力 85命中 100%PP 12
20%の確率で相手の防御を1段階下げる。
採用率の推移
74727070.7%73.9%9/99/10
4
みず クイックターン
66.0%
-23.7
みず物理
威力 60命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
93786289.7%66.0%9/99/10
5
エスパー しねんのずつき
28.6%
-7.6
エスパー物理
威力 80命中 90%PP 16
20%の確率で相手をひるませる。
採用率の推移
37322736.2%28.6%9/99/10
6
エスパー サイコカッター
27.3%
-8.9
エスパー物理
威力 70命中 100%PP 20
きゅうしょアップ+1で攻撃する。
採用率の推移
38322636.2%27.3%9/99/10
7
みず たきのぼり
6.4%
みず物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
8
ノーマル じこさいせい
6.3%
ノーマル変化
PP 8
自分のHPのを最大HPの1/2回復する。
9
ノーマル ちいさくなる
6.3%
ノーマル変化
PP 12
自分の回避率を2段階上げる。自分はちいさくなる状態になる。
10
ノーマル みがわり
4.0%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
スターミナイト
95.3%
-4.7
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
1009795100.0%95.3%9/99/10
2
いのちのたま
3.7%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
3
こだわりスカーフこだわりスカーフ
0.8%
素早さが1.5倍になるが、同じ技しか出せなくなる。
4
たつじんのおび
0.1%
効果バツグンの技の威力が1.2倍になる。
5
きあいのタスキきあいのタスキ
0.1%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
51.0%
-11.1
採用率の推移
64574962.1%51.0%9/99/10
2 ようき (S↑ C↓)
44.1%
+6.2
採用率の推移
45413737.9%44.1%9/99/10
3 ひかえめ (C↑ A↓)
2.6%
4 おくびょう (S↑ A↓)
2.4%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
48.5%
-23.9
採用率の推移
76604572.4%48.5%9/99/10
2 03200232
5.4%
-10.1
採用率の推移
1710415.5%5.4%9/99/10
3 83210025
4.9%
+3.2
採用率の推移
5311.7%4.9%9/99/10
4 20032032
4.6%
5 242400180
4.2%
+2.5
採用率の推移
5311.7%4.2%9/99/10
6 32200032
3.6%
7 26800032
2.6%
8 32252070
2.2%
9 53200029
2.0%
10 63000030
2.0%
-1.4
採用率の推移
4323.4%2.0%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 4.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 3.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 3.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 8.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 8.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

スターミー
考察記事
メガスターミー M-2【使用率20位】ちからもち実質種族値・火力指数42585と対策

Pokémon Matchups

Favorable
Garchomp*Garchomp
Starmie Starmie vs Garchomp Garchomp

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
StarmieGarchomp
103.8〜122.2%
Ice Spinner
1HKO
190.3〜224.9%
Ice Spinner
1HKO
190.3〜224.9%
Ice Spinner
2HKO (incl. きあいのタスキ)
GarchompStarmie
83.2〜98.5%
Draco Meteor
2HKO
79.6〜94.2%
Outrage
2HKO
79.6〜94.2%
Outrage
2HKO
Speed
Second
StarmieS172 / GarchompS223
Second
StarmieS172 / GarchompS231
First
StarmieS172 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
StarmieGarchomp
51.9〜61.6%
Ice Spinner
2HKO
95.1〜112.4%
Ice Spinner
1 hits (69%)
95.1〜112.4%
Ice Spinner
2HKO
GarchompStarmie
98.5〜116.8%
Draco Meteor
1 hits (94%)
94.2〜111.7%
Outrage
1 hits (63%)
94.2〜111.7%
Outrage
1 hits (63%)
Speed
Second
StarmieS183 / GarchompS223
Second
StarmieS183 / GarchompS231
First
StarmieS183 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Garchomp's page →
Farigiraf*Farigiraf
Starmie Starmie vs Farigiraf Farigiraf

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
StarmieFarigiraf
181.1〜215.1%
Waterfall
2HKO (incl. きあいのタスキ)
108.4〜129.5%
Waterfall
2HKO (incl. きあいのタスキ)
181.1〜215.1%
Waterfall
1HKO
FarigirafStarmie
73.0〜86.1%
Energy Ball
2HKO
59.9〜71.5%
Energy Ball
2HKO
80.3〜94.9%
Energy Ball
2HKO
Speed
First
StarmieS172 / FarigirafS151
First
StarmieS172 / FarigirafS106
First
StarmieS172 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
StarmieFarigiraf
89.9〜107.5%
Waterfall
2HKO
54.7〜65.3%
Waterfall
2HKO
89.9〜107.5%
Waterfall
1 hits (31%)
FarigirafStarmie
86.1〜102.2%
Energy Ball
1 hits (13%)
71.5〜84.7%
Energy Ball
2HKO
94.9〜112.4%
Energy Ball
1 hits (69%)
Speed
First
StarmieS183 / FarigirafS151
First
StarmieS183 / FarigirafS106
First
StarmieS183 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
SneaslerSneasler
Starmie Starmie vs Sneasler Sneasler

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
StarmieSneasler
128.0〜151.0%
Waterfall
1HKO
128.0〜151.0%
Waterfall
1HKO
128.0〜151.0%
Waterfall
1HKO
SneaslerStarmie
71.5〜84.7%
Throat Chop
2HKO
71.5〜84.7%
Throat Chop
2HKO
71.5〜84.7%
Throat Chop
2HKO
Speed
Second
StarmieS172 / SneaslerS172
Second
StarmieS172 / SneaslerS172
Second
StarmieS172 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
StarmieSneasler
238.2〜281.5%
Zen Headbutt
1HKO
238.2〜281.5%
Zen Headbutt
1HKO
238.2〜281.5%
Zen Headbutt
1HKO
SneaslerStarmie
84.7〜100.7%
Throat Chop
1 hits (6%)
84.7〜100.7%
Throat Chop
1 hits (6%)
84.7〜100.7%
Throat Chop
1 hits (6%)
Speed
First
StarmieS183 / SneaslerS172
First
StarmieS183 / SneaslerS172
First
StarmieS183 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
イエッサン(オス)*イエッサン(オス)
Starmie Starmie vs イエッサン(オス) イエッサン(オス)

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Starmieイエッサン(オス)
155.5〜183.9%
Waterfall
1HKO
calculated with サイコフィールド
155.5〜183.9%
Waterfall
1HKO
calculated with サイコフィールド
155.5〜183.9%
Waterfall
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Starmie
61.3〜73.0%
Shadow Ball
2HKO
calculated with サイコフィールド
56.9〜67.2%
Shadow Ball
2HKO
calculated with サイコフィールド
61.3〜73.0%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
StarmieS172 / イエッサン(オス)S220
First
StarmieS172 / イエッサン(オス)S161
First
StarmieS172 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Starmieイエッサン(オス)
77.4〜92.0%
Waterfall
2HKO
calculated with サイコフィールド
77.4〜92.0%
Waterfall
2HKO
calculated with サイコフィールド
77.4〜92.0%
Waterfall
2HKO
calculated with サイコフィールド
イエッサン(オス)Starmie
73.0〜86.1%
Shadow Ball
2HKO
calculated with サイコフィールド
65.7〜78.8%
Shadow Ball
2HKO
calculated with サイコフィールド
73.0〜86.1%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
StarmieS183 / イエッサン(オス)S220
First
StarmieS183 / イエッサン(オス)S161
First
StarmieS183 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ*ボーマンダ
Starmie Starmie vs ボーマンダ ボーマンダ

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Starmieボーマンダ
156.7〜184.8%
Ice Spinner
1HKO
ボーマンダStarmie
102.9〜121.2%
Double-Edge
1HKO
Speed
Second
StarmieS172 / ボーマンダS172
Verdict
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Starmieボーマンダ
78.9〜94.2%
Ice Spinner
2HKO
ボーマンダStarmie
121.2〜144.5%
Double-Edge
1HKO
Speed
First
StarmieS183 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
グソクムシャ×グソクムシャ
Starmie Starmie vs グソクムシャ グソクムシャ

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Starmieグソクムシャ
46.2〜54.4%
Waterfall
2 hits (49%)
グソクムシャStarmie
172.3〜204.4%
First Impression
1HKO
Speed
First
StarmieS172 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Starmieグソクムシャ
23.1〜27.5%
Waterfall
4 hits (45%)
グソクムシャStarmie
204.4〜240.9%
First Impression
1HKO
Speed
First
StarmieS183 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Starmie Starmie vs セグレイブ セグレイブ

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Starmieセグレイブ
57.1〜68.1%
Zen Headbutt
2HKO
70.7〜83.2%
Zen Headbutt
2HKO
70.7〜83.2%
Zen Headbutt
2HKO
セグレイブStarmie
98.5〜116.8%
きょけんとつげき
1 hits (94%)
78.8〜92.7%
きょけんとつげき
2HKO
111.7〜131.4%
きょけんとつげき
1HKO
Speed
First
StarmieS172 / セグレイブS139
First
StarmieS172 / セグレイブS152
First
StarmieS172 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Starmieセグレイブ
28.3〜34.6%
Zen Headbutt
3 hits (2%)
34.6〜41.4%
Zen Headbutt
3HKO
34.6〜41.4%
Zen Headbutt
3HKO
セグレイブStarmie
116.8〜138.7%
きょけんとつげき
1HKO
92.7〜110.2%
きょけんとつげき
1 hits (56%)
131.4〜156.2%
きょけんとつげき
1HKO
Speed
First
StarmieS183 / セグレイブS139
First
StarmieS183 / セグレイブS152
First
StarmieS183 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Gholdengo*Gholdengo
Starmie Starmie vs Gholdengo Gholdengo

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
StarmieGholdengo
84.7〜100.0%
Waterfall
1 hits (6%)
65.3〜76.7%
Waterfall
2HKO
77.9〜92.0%
Waterfall
2HKO
GholdengoStarmie
109.5〜128.5%
Shadow Ball
1HKO
83.2〜97.8%
Shadow Ball
2HKO
97.8〜118.2%
Shadow Ball
1 hits (94%)
Speed
First
StarmieS172 / GholdengoS136
First
StarmieS172 / GholdengoS107
First
StarmieS172 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
StarmieGholdengo
41.1〜49.7%
Waterfall
3HKO
32.6〜38.9%
Waterfall
3 hits (98%)
38.7〜46.0%
Waterfall
3HKO
GholdengoStarmie
128.5〜153.3%
Shadow Ball
1HKO
97.8〜115.3%
Shadow Ball
1 hits (88%)
118.2〜140.1%
Shadow Ball
1HKO
Speed
First
StarmieS183 / GholdengoS136
First
StarmieS183 / GholdengoS107
First
StarmieS183 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
Starmie Starmie vs Baxcalibur Baxcalibur

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
StarmieBaxcalibur
34.0〜40.1%
Ice Spinner
999HKO
40.7〜47.9%
Ice Spinner
999HKO
34.0〜40.1%
Ice Spinner
999HKO
BaxcaliburStarmie
56.9〜68.6%
Thunderbolt
2HKO
75.2〜89.8%
Draco Meteor
2HKO
56.9〜68.6%
Thunderbolt
2HKO
Speed
First
StarmieS172 / BaxcaliburS105
First
StarmieS172 / BaxcaliburS150
First
StarmieS172 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
StarmieBaxcalibur
16.8〜20.3%
Ice Spinner
999HKO
19.8〜24.0%
Ice Spinner
999HKO
16.8〜20.3%
Ice Spinner
999HKO
BaxcaliburStarmie
74.5〜87.6%
Draco Meteor
2HKO
90.5〜107.3%
Draco Meteor
1 hits (44%)
74.5〜87.6%
Draco Meteor
2HKO
Speed
First
StarmieS183 / BaxcaliburS105
First
StarmieS183 / BaxcaliburS150
First
StarmieS183 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Starmie Starmie vs Aegislash Aegislash

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
StarmieAegislash
59.9〜70.7%
Waterfall
2HKO
59.9〜70.7%
Waterfall
2HKO
59.9〜70.7%
Waterfall
2HKO
AegislashStarmie
159.1〜189.8%
Poltergeist
1HKO
122.6〜146.0%
Poltergeist
1HKO
190.5〜227.7%
Poltergeist
1HKO
Speed
First
StarmieS172 / AegislashS80
First
StarmieS172 / AegislashS72
First
StarmieS172 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
StarmieAegislash
29.9〜35.3%
Waterfall
4HKO
29.9〜35.3%
Waterfall
4HKO
29.9〜35.3%
Waterfall
3 hits (22%)
AegislashStarmie
192.7〜227.7%
Poltergeist
1HKO
148.9〜175.2%
Poltergeist
1HKO
230.7〜273.0%
Poltergeist
1HKO
Speed
First
StarmieS183 / AegislashS80
First
StarmieS183 / AegislashS72
First
StarmieS183 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Starmie Starmie vs Mimikyu Mimikyu

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
StarmieMimikyu
121.4〜142.7%
Waterfall
2HKO (incl. ばけのかわ)
121.4〜142.7%
Waterfall
2HKO (incl. ばけのかわ)
121.4〜142.7%
Waterfall
2HKO (incl. ばけのかわ)
MimikyuStarmie
105.8〜127.0%
Wood Hammer
1HKO
89.1〜105.1%
Shadow Claw
1 hits (19%)
81.8〜97.8%
Wood Hammer
2HKO
Speed
First
StarmieS172 / MimikyuS148
First
StarmieS172 / MimikyuS148
First
StarmieS172 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
StarmieMimikyu
60.3〜71.8%
Waterfall
3HKO (incl. ばけのかわ)
60.3〜71.8%
Waterfall
3HKO (incl. ばけのかわ)
60.3〜71.8%
Waterfall
3HKO (incl. ばけのかわ)
MimikyuStarmie
109.5〜132.8%
Shadow Claw
1HKO
101.5〜122.6%
Shadow Claw
1HKO
99.3〜116.8%
Wood Hammer
1 hits (88%)
Speed
First
StarmieS183 / MimikyuS148
First
StarmieS183 / MimikyuS148
First
StarmieS183 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada×Meowscarada
Starmie Starmie vs Meowscarada Meowscarada

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
StarmieMeowscarada
146.4〜172.5%
Ice Spinner
1HKO
146.4〜172.5%
Ice Spinner
2HKO (incl. きあいのタスキ)
146.4〜172.5%
Ice Spinner
1HKO
MeowscaradaStarmie
122.6〜146.0%
Flower Trick
1HKO
122.6〜146.0%
Flower Trick
1HKO
159.1〜189.8%
Flower Trick
1HKO
Speed
Second
StarmieS172 / MeowscaradaS262
Second
StarmieS172 / MeowscaradaS175
Second
StarmieS172 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
StarmieMeowscarada
72.5〜86.3%
Ice Spinner
2HKO
72.5〜86.3%
Ice Spinner
2HKO
72.5〜86.3%
Ice Spinner
2HKO
MeowscaradaStarmie
148.9〜176.6%
Flower Trick
1HKO
148.9〜176.6%
Flower Trick
1HKO
193.4〜229.2%
Flower Trick
1HKO
Speed
Second
StarmieS183 / MeowscaradaS262
First
StarmieS183 / MeowscaradaS175
First
StarmieS183 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダー×ゴリランダー
Starmie Starmie vs ゴリランダー ゴリランダー

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Starmieゴリランダー
87.9〜104.3%
Ice Spinner
1 hits (25%)
calculated with グラスフィールド
87.9〜104.3%
Ice Spinner
1 hits (25%)
calculated with グラスフィールド
59.9〜70.5%
Ice Spinner
2HKO
calculated with グラスフィールド
ゴリランダーStarmie
119.0〜142.3%
グラススライダー
1HKO
calculated with グラスフィールド
110.2〜131.4%
グラススライダー
1HKO
calculated with グラスフィールド
132.8〜157.7%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
StarmieS172 / ゴリランダーS107
First
StarmieS172 / ゴリランダーS107
First
StarmieS172 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Starmieゴリランダー
44.0〜52.7%
Ice Spinner
2 hits (18%)
calculated with グラスフィールド
44.0〜52.7%
Ice Spinner
2 hits (18%)
calculated with グラスフィールド
30.0〜36.2%
Ice Spinner
3 hits (36%)
calculated with グラスフィールド
ゴリランダーStarmie
142.3〜166.4%
グラススライダー
1HKO
calculated with グラスフィールド
131.4〜154.0%
グラススライダー
1HKO
calculated with グラスフィールド
109.5〜128.5%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
StarmieS183 / ゴリランダーS107
First
StarmieS183 / ゴリランダーS107
First
StarmieS183 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×*Gyarados
Starmie Starmie vs Gyarados Gyarados

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
StarmieGyarados
34.7〜41.6%
Zen Headbutt
3HKO
calculated with 攻撃-1
59.6〜70.2%
Zen Headbutt
2HKO
calculated with 攻撃-1
34.7〜41.6%
Zen Headbutt
3 hits (75%)
calculated with 攻撃-1
GyaradosStarmie
78.8〜93.4%
Power Whip
2HKO
102.2〜121.2%
Power Whip
1HKO
78.8〜93.4%
Power Whip
2HKO
Speed
First
StarmieS172 / GyaradosS101
First
StarmieS172 / GyaradosS133
First
StarmieS172 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
StarmieGyarados
17.3〜20.8%
Zen Headbutt
999HKO
calculated with 攻撃-1
29.2〜34.5%
Zen Headbutt
3 hits (7%)
calculated with 攻撃-1
17.3〜20.8%
Zen Headbutt
999HKO
calculated with 攻撃-1
GyaradosStarmie
92.0〜109.5%
Power Whip
1 hits (56%)
122.6〜144.5%
Power Whip
1HKO
92.0〜109.5%
Power Whip
1 hits (56%)
Speed
First
StarmieS183 / GyaradosS101
First
StarmieS183 / GyaradosS133
First
StarmieS183 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×*Corviknight
Starmie Starmie vs Corviknight Corviknight

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
StarmieCorviknight
45.4〜54.1%
Waterfall
2 hits (46%)
45.4〜54.1%
Waterfall
2 hits (5%)
45.4〜54.1%
Waterfall
3HKO
CorviknightStarmie
42.3〜51.1%
Brave Bird
2 hits (5%)
42.3〜51.1%
Brave Bird
2 hits (5%)
42.3〜51.1%
Brave Bird
2 hits (5%)
Speed
First
StarmieS172 / CorviknightS87
First
StarmieS172 / CorviknightS78
First
StarmieS172 / CorviknightS78
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
StarmieCorviknight
22.4〜26.8%
Waterfall
999HKO
22.4〜26.8%
Waterfall
999HKO
22.4〜26.8%
Waterfall
999HKO
CorviknightStarmie
50.4〜59.9%
Brave Bird
2HKO
50.4〜59.9%
Brave Bird
2HKO
50.4〜59.9%
Brave Bird
2HKO
Speed
First
StarmieS183 / CorviknightS87
First
StarmieS183 / CorviknightS78
First
StarmieS183 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Greninja×*Greninja
Starmie Starmie vs Greninja Greninja

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
StarmieGreninja
61.7〜72.5%
Waterfall
2HKO
55.0〜65.1%
Waterfall
2HKO
61.7〜72.5%
Waterfall
2HKO
GreninjaStarmie
89.1〜106.6%
Dark Pulse
1 hits (44%)
97.8〜118.2%
Dark Pulse
1 hits (94%)
89.1〜106.6%
Dark Pulse
1 hits (44%)
Speed
Second
StarmieS172 / GreninjaS174
Second
StarmieS172 / GreninjaS213
Second
StarmieS172 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
StarmieGreninja
30.2〜36.2%
Waterfall
3 hits (38%)
26.8〜32.2%
Waterfall
4HKO
30.2〜36.2%
Waterfall
3 hits (38%)
GreninjaStarmie
106.6〜127.0%
Dark Pulse
1HKO
118.2〜140.1%
Dark Pulse
1HKO
106.6〜127.0%
Dark Pulse
1HKO
Speed
First
StarmieS183 / GreninjaS174
Second
StarmieS183 / GreninjaS213
Second
StarmieS183 / GreninjaS261
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
Rotom-W*Rotom-W
Starmie Starmie vs Rotom-W Rotom-W

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
StarmieRotom-W
48.4〜58.0%
Psycho Cut
3HKO
55.4〜65.6%
Zen Headbutt
2HKO
92.9〜111.0%
Zen Headbutt
1 hits (63%)
Rotom-WStarmie
74.5〜89.1%
Thunderbolt
2HKO
74.5〜89.1%
Thunderbolt
2HKO
102.2〜122.6%
Thunderbolt
1HKO
Speed
First
StarmieS172 / Rotom-WS106
First
StarmieS172 / Rotom-WS106
First
StarmieS172 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
StarmieRotom-W
26.8〜33.1%
Zen Headbutt
4 hits (9%)
26.8〜33.1%
Zen Headbutt
4 hits (82%)
46.5〜55.9%
Zen Headbutt
3HKO
Rotom-WStarmie
89.1〜106.6%
Thunderbolt
1 hits (44%)
89.1〜106.6%
Thunderbolt
1 hits (44%)
122.6〜144.5%
Thunderbolt
1HKO
Speed
First
StarmieS183 / Rotom-WS106
First
StarmieS183 / Rotom-WS106
First
StarmieS183 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Starmie Starmie vs パーモット パーモット

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Starmieパーモット
121.1〜142.9%
Waterfall
2HKO (incl. きあいのタスキ)
121.1〜142.9%
Waterfall
1HKO
121.1〜142.9%
Waterfall
1HKO
パーモットStarmie
159.1〜189.1%
でんこうそうげき
1HKO
175.2〜206.6%
でんこうそうげき
1HKO
206.6〜245.3%
でんこうそうげき
1HKO
Speed
Second
StarmieS172 / パーモットS172
Second
StarmieS172 / パーモットS235
Second
StarmieS172 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Starmieパーモット
112.9〜134.0%
Zen Headbutt
2HKO (incl. きあいのタスキ)
112.9〜134.0%
Zen Headbutt
1HKO
112.9〜134.0%
Zen Headbutt
1HKO
パーモットStarmie
189.1〜221.9%
でんこうそうげき
1HKO
206.6〜246.7%
でんこうそうげき
1HKO
245.3〜289.1%
でんこうそうげき
1HKO
Speed
First
StarmieS183 / パーモットS172
Second
StarmieS183 / パーモットS235
First
StarmieS183 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
Metagross×*Metagross
Starmie Starmie vs Metagross Metagross

Starmie's build: Starmiite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
StarmieMetagross
59.9〜71.3%
Waterfall
2HKO
MetagrossStarmie
94.9〜111.7%
Thunder Punch
1 hits (69%)
Speed
First
StarmieS172 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Starmie's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
StarmieMetagross
29.3〜35.0%
Waterfall
3 hits (16%)
MetagrossStarmie
109.5〜130.7%
Thunder Punch
1HKO
Speed
First
StarmieS183 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemStarmiite
AbilityNatural Cure
NatureJolly (S↑C↓)
MovesみずWaterfallみずFlip TurnみずAqua JetエスパーZen Headbutt
EVH10A30B1S25
M-4 Season
ItemStarmiite
AbilityNatural Cure
NatureJolly (S↑C↓)
MovesみずFlip TurnエスパーPsycho CutこおりIce SpinnerみずAqua Jet
EVH2A32S32
See more team examples