Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヤミラミ

ヤミラミ

あく ゴースト
全国図鑑 No.302 / 使用率 77位
データ集計日:2026-09-10

種族値

HP
50
こうげき
75
ぼうぎょ
75
とくこう
65
とくぼう
65
すばやさ
50
合計
380

メガシンカ

メガヤミラミ

あくゴースト

特性:マジックミラー — 相手の変化技を受けず相手に跳ね返す。

HP
50
こうげき
85+10
ぼうぎょ
125+50
とくこう
85+20
とくぼう
115+50
すばやさ
20-30
合計
480

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
フェアリー
どく
ノーマルかくとうエスパー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 いたずらごころ
100.0%
0.0
変化技の優先度が1段階上がる。あくタイプの相手への変化技は無効になる。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
エスパー ひかりのかべ
71.6%
-28.4
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。
採用率の推移
1008467100.0%71.6%9/99/10
2
あく イカサマ
65.9%
+48.7
あく物理
威力 95命中 100%PP 16
自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。
採用率の推移
73421017.2%65.9%9/99/10
3
ほのお おにび
64.1%
-18.7
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
採用率の推移
86736182.8%64.1%9/99/10
4
ノーマル アンコール
59.1%
-16.8
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
78685775.9%59.1%9/99/10
5
エスパー リフレクター
57.3%
-42.7
エスパー変化
PP 20
5ターンの間、味方の場をリフレクター状態にする。
採用率の推移
1007551100.0%57.3%9/99/10
6
ノーマル じこさいせい
35.2%
ノーマル変化
PP 8
自分のHPのを最大HPの1/2回復する。
7
あく ちょうはつ
13.0%
-11.1
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
26191124.1%13.0%9/99/10
8
ゴースト たたりめ
12.2%
ゴースト特殊
威力 65命中 100%PP 12
相手が状態異常だと威力が2倍になる。
9
エスパー めいそう
7.0%
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
10
でんき でんじは
6.0%
でんき変化
命中 90%PP 20
相手をまひ状態にする。じめんタイプ相手には無効。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ひかりのねんど
54.9%
-45.1
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
採用率の推移
1007448100.0%54.9%9/99/10
2
ヤミラミナイト
24.2%
対応するポケモンがバトル中にメガシンカできる。
3
ゴツゴツメット
7.6%
接触技を受けると相手に最大HPの1/6のダメージを与える。
4
こうかくレンズ
4.4%
技の命中率が1.1倍になる。
5
たべのこし
3.9%
ターン終わりに最大HPの1/16回復する。
6
ロゼルのみ
1.6%
フェアリータイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
7
きあいのタスキきあいのタスキ
1.3%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
8
オボンのみオボンのみ
0.8%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
9
だっしゅつボタン
0.8%
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。
10
ひかりのこな
0.5%
相手の技の命中率が0.9倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
66.1%
+38.5
採用率の推移
72472227.6%66.1%9/99/10
2 わんぱく (B↑ C↓)
17.7%
-30.6
採用率の推移
53331348.3%17.7%9/99/10
3 なまいき (D↑ S↓)
4.7%
-19.4
採用率の推移
2714224.1%4.7%9/99/10
4 しんちょう (D↑ C↓)
4.4%
5 おだやか (D↑ A↓)
3.6%
6 のうてんき (C↑ B↓)
1.8%
7 のんき
1.3%
8 ひかえめ (C↑ A↓)
0.3%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
48.2%
+31.0
採用率の推移
53331317.2%48.2%9/99/10
2 320180160
8.6%
3 320150190
7.8%
+4.4
採用率の推移
8633.4%7.8%9/99/10
4 32070270
6.0%
-4.3
採用率の推移
118510.3%6.0%9/99/10
5 32032000
5.5%
6 32050290
5.2%
7 32025090
4.4%
-40.4
採用率の推移
5125044.8%4.4%9/99/10
8 32070261
3.4%
9 32000320
3.1%
-21.0
採用率の推移
2714024.1%3.1%9/99/10
10 32020320
2.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 4.5位前回比 +7
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 6.5位前回比 +7
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 3.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 5.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
Basculegion-F*Basculegion-F
Sableye Sableye vs Basculegion-F Basculegion-F

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SableyeBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-FSableye
66.2〜79.0%
Wave Crash
2HKO
71.3〜85.4%
Wave Crash
2HKO
86.0〜102.5%
Wave Crash
1 hits (13%)
Speed
Second
SableyeS70 / Basculegion-FS195
Second
SableyeS70 / Basculegion-FS143
Second
SableyeS70 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SableyeBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-FSableye
48.4〜57.3%
Wave Crash
2 hits (89%)
51.6〜62.4%
Wave Crash
2HKO
62.4〜74.5%
Wave Crash
2HKO
Speed
Second
SableyeS40 / Basculegion-FS195
Second
SableyeS40 / Basculegion-FS143
Second
SableyeS40 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SableyeBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-FSableye
66.2〜79.0%
Wave Crash
2HKO
71.3〜85.4%
Wave Crash
2HKO
86.0〜102.5%
Wave Crash
1 hits (13%)
Speed
Second
SableyeS70 / Basculegion-FS195
Second
SableyeS70 / Basculegion-FS143
Second
SableyeS70 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Sneasler*Sneasler
Sableye Sableye vs Sneasler Sneasler

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SableyeSneasler
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
SneaslerSableye
28.0〜33.1%
Throat Chop
4HKO
28.0〜33.1%
Throat Chop
4HKO
28.0〜33.1%
Throat Chop
4HKO
Speed
Second
SableyeS70 / SneaslerS172
Second
SableyeS70 / SneaslerS172
Second
SableyeS70 / SneaslerS172
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SableyeSneasler
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
SneaslerSableye
20.4〜24.2%
Throat Chop
5HKO
20.4〜24.2%
Throat Chop
5HKO
20.4〜24.2%
Throat Chop
5HKO
Speed
Second
SableyeS40 / SneaslerS172
Second
SableyeS40 / SneaslerS172
Second
SableyeS40 / SneaslerS172
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SableyeSneasler
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
SneaslerSableye
28.0〜33.1%
Throat Chop
4HKO
28.0〜33.1%
Throat Chop
4HKO
28.0〜33.1%
Throat Chop
4HKO
Speed
Second
SableyeS70 / SneaslerS172
Second
SableyeS70 / SneaslerS172
Second
SableyeS70 / SneaslerS172
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Sneasler's page →
Unfavorable
ボーマンダボーマンダ
Sableye Sableye vs ボーマンダ ボーマンダ

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sableyeボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダSableye
80.9〜96.2%
Double-Edge
2HKO
Speed
Second
SableyeS70 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sableyeボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダSableye
58.0〜68.8%
Double-Edge
2HKO
Speed
Second
SableyeS40 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sableyeボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダSableye
80.9〜96.2%
Double-Edge
2HKO
Speed
Second
SableyeS70 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
Sableye Sableye vs Primarina Primarina

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SableyePrimarina
12.8〜15.0%
Hex
999HKO
12.8〜15.5%
Foul Play
999HKO
12.8〜15.0%
Hex
999HKO
PrimarinaSableye
126.1〜149.0%
Moonblast
1HKO
152.9〜180.9%
Moonblast
1HKO
126.1〜149.0%
Moonblast
1HKO
Speed
Second
SableyeS70 / PrimarinaS80
Second
SableyeS70 / PrimarinaS82
Second
SableyeS70 / PrimarinaS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SableyePrimarina
16.0〜19.3%
Hex
999HKO
16.0〜19.3%
Hex
999HKO
16.0〜19.3%
Hex
999HKO
PrimarinaSableye
80.3〜95.5%
Moonblast
2HKO
96.8〜115.9%
Moonblast
1 hits (88%)
80.3〜95.5%
Moonblast
2HKO
Speed
Second
SableyeS40 / PrimarinaS80
Second
SableyeS40 / PrimarinaS82
Second
SableyeS40 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SableyePrimarina
11.2〜13.4%
Hex
999HKO
12.8〜15.5%
Foul Play
999HKO
11.2〜13.4%
Hex
999HKO
PrimarinaSableye
126.1〜149.0%
Moonblast
1HKO
152.9〜180.9%
Moonblast
1HKO
126.1〜149.0%
Moonblast
1HKO
Speed
Second
SableyeS70 / PrimarinaS80
Second
SableyeS70 / PrimarinaS82
Second
SableyeS70 / PrimarinaS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Primarina's page →
グソクムシャグソクムシャ
Sableye Sableye vs グソクムシャ グソクムシャ

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sableyeグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャSableye
59.9〜72.0%
Iron Head
2HKO
Speed
First
SableyeS70 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sableyeグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャSableye
42.7〜51.6%
Iron Head
2 hits (8%)
Speed
Second
SableyeS40 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sableyeグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャSableye
59.9〜72.0%
Iron Head
2HKO
Speed
First
SableyeS70 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Sableye Sableye vs Hippowdon Hippowdon

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SableyeHippowdon
23.7〜28.4%
Foul Play
999HKO
calculated with すなあらし
21.4〜25.6%
Foul Play
999HKO
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
HippowdonSableye
34.4〜40.8%
Earthquake
3HKO
calculated with すなあらし
34.4〜40.8%
Earthquake
3HKO
calculated with すなあらし
34.4〜40.8%
Earthquake
3HKO
calculated with すなあらし
Speed
First
SableyeS70 / HippowdonS67
First
SableyeS70 / HippowdonS67
First
SableyeS70 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SableyeHippowdon
23.7〜28.4%
Foul Play
999HKO
calculated with すなあらし
21.4〜25.6%
Foul Play
999HKO
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
HippowdonSableye
24.8〜29.3%
Earthquake
3 hits (22%)
calculated with すなあらし
24.8〜29.3%
Earthquake
3 hits (22%)
calculated with すなあらし
24.8〜29.3%
Earthquake
3 hits (22%)
calculated with すなあらし
Speed
Second
SableyeS40 / HippowdonS67
Second
SableyeS40 / HippowdonS67
Second
SableyeS40 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SableyeHippowdon
23.7〜28.4%
Foul Play
999HKO
calculated with すなあらし
21.4〜25.6%
Foul Play
999HKO
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
HippowdonSableye
34.4〜40.8%
Earthquake
3HKO
calculated with すなあらし
34.4〜40.8%
Earthquake
3HKO
calculated with すなあらし
34.4〜40.8%
Earthquake
3HKO
calculated with すなあらし
Speed
First
SableyeS70 / HippowdonS67
First
SableyeS70 / HippowdonS67
First
SableyeS70 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブセグレイブ
Sableye Sableye vs セグレイブ セグレイブ

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sableyeセグレイブ
50.8〜60.2%
Foul Play
2HKO
48.7〜58.1%
Foul Play
2 hits (95%)
53.4〜63.4%
Foul Play
2HKO
セグレイブSableye
77.1〜91.7%
きょけんとつげき
2HKO
61.1〜72.6%
きょけんとつげき
2HKO
87.3〜103.8%
きょけんとつげき
1 hits (25%)
Speed
Second
SableyeS70 / セグレイブS139
Second
SableyeS70 / セグレイブS152
Second
SableyeS70 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sableyeセグレイブ
50.8〜60.2%
Foul Play
2HKO
48.7〜58.1%
Foul Play
2 hits (95%)
53.4〜63.4%
Foul Play
2HKO
セグレイブSableye
55.4〜65.6%
きょけんとつげき
2HKO
43.9〜52.2%
きょけんとつげき
2 hits (17%)
62.4〜74.5%
きょけんとつげき
2HKO
Speed
Second
SableyeS40 / セグレイブS139
Second
SableyeS40 / セグレイブS152
Second
SableyeS40 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sableyeセグレイブ
50.8〜60.2%
Foul Play
2HKO
48.7〜58.1%
Foul Play
2 hits (95%)
53.4〜63.4%
Foul Play
2HKO
セグレイブSableye
77.1〜91.7%
きょけんとつげき
2HKO
61.1〜72.6%
きょけんとつげき
2HKO
87.3〜103.8%
きょけんとつげき
1 hits (25%)
Speed
Second
SableyeS70 / セグレイブS139
Second
SableyeS70 / セグレイブS152
Second
SableyeS70 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
Sableye Sableye vs Lucario Lucario

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SableyeLucario
24.5〜29.3%
Hex
4 hits (>99%)
25.2〜29.9%
Foul Play
4HKO
LucarioSableye
124.2〜147.1%
Steel Beam
1HKO
147.8〜174.5%
Steel Beam
1HKO
Speed
Second
SableyeS70 / LucarioS223
Second
SableyeS70 / LucarioS180
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SableyeLucario
29.3〜35.4%
Hex
3 hits (19%)
29.3〜35.4%
Hex
3 hits (19%)
LucarioSableye
80.3〜94.3%
Steel Beam
2HKO
94.3〜112.1%
Steel Beam
1 hits (69%)
Speed
Second
SableyeS40 / LucarioS223
Second
SableyeS40 / LucarioS180
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SableyeLucario
22.4〜26.5%
Hex
4 hits (5%)
25.2〜29.9%
Foul Play
4HKO
LucarioSableye
124.2〜147.1%
Steel Beam
1HKO
147.8〜174.5%
Steel Beam
1HKO
Speed
Second
SableyeS70 / LucarioS223
Second
SableyeS70 / LucarioS180
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Sableye Sableye vs Gholdengo Gholdengo

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SableyeGholdengo
40.5〜49.1%
Foul Play
3HKO
32.1〜38.3%
Foul Play
3 hits (94%)
38.0〜45.4%
Foul Play
3HKO
GholdengoSableye
101.3〜119.1%
Make It Rain
1HKO
75.2〜89.8%
Make It Rain
2HKO
91.7〜108.9%
Make It Rain
1 hits (50%)
Speed
Second
SableyeS70 / GholdengoS136
Second
SableyeS70 / GholdengoS107
Second
SableyeS70 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SableyeGholdengo
44.2〜52.8%
Hex
2 hits (19%)
32.1〜38.3%
Foul Play
3 hits (94%)
44.2〜52.8%
Hex
3HKO
GholdengoSableye
57.3〜68.8%
Dazzling Gleam
2HKO
43.3〜52.2%
Dazzling Gleam
2 hits (11%)
52.2〜62.4%
Dazzling Gleam
2HKO
Speed
Second
SableyeS40 / GholdengoS136
Second
SableyeS40 / GholdengoS107
Second
SableyeS40 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SableyeGholdengo
40.5〜49.1%
Foul Play
3HKO
32.1〜38.3%
Foul Play
3 hits (94%)
38.0〜45.4%
Foul Play
3HKO
GholdengoSableye
101.3〜119.1%
Make It Rain
1HKO
75.2〜89.8%
Make It Rain
2HKO
91.7〜108.9%
Make It Rain
1 hits (50%)
Speed
Second
SableyeS70 / GholdengoS136
Second
SableyeS70 / GholdengoS107
Second
SableyeS70 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
Sableye Sableye vs Baxcalibur Baxcalibur

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SableyeBaxcalibur
20.3〜24.4%
Foul Play
999HKO
25.1〜29.3%
Foul Play
999HKO
20.3〜24.4%
Foul Play
999HKO
BaxcaliburSableye
78.3〜92.4%
Draco Meteor
2HKO
95.5〜112.7%
Draco Meteor
1 hits (75%)
78.3〜92.4%
Draco Meteor
2HKO
Speed
Second
SableyeS70 / BaxcaliburS105
Second
SableyeS70 / BaxcaliburS150
Second
SableyeS70 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SableyeBaxcalibur
20.3〜24.4%
Foul Play
999HKO
27.5〜32.9%
Hex
4 hits (14%)
20.3〜24.4%
Foul Play
999HKO
BaxcaliburSableye
49.7〜59.2%
Draco Meteor
3 hits (61%)
59.9〜71.3%
Draco Meteor
2 hits (43%)
49.7〜59.2%
Draco Meteor
3 hits (61%)
Speed
Second
SableyeS40 / BaxcaliburS105
Second
SableyeS40 / BaxcaliburS150
Second
SableyeS40 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SableyeBaxcalibur
20.3〜24.4%
Foul Play
999HKO
25.1〜29.3%
Foul Play
999HKO
20.3〜24.4%
Foul Play
999HKO
BaxcaliburSableye
78.3〜92.4%
Draco Meteor
2HKO
95.5〜112.7%
Draco Meteor
1 hits (75%)
78.3〜92.4%
Draco Meteor
2HKO
Speed
Second
SableyeS70 / BaxcaliburS105
Second
SableyeS70 / BaxcaliburS150
Second
SableyeS70 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Sableye Sableye vs Aegislash Aegislash

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SableyeAegislash
46.7〜55.1%
Foul Play
2 hits (9%)
29.9〜35.9%
Foul Play
4HKO
46.7〜55.1%
Foul Play
2 hits (58%)
AegislashSableye
63.7〜75.2%
Poltergeist
2HKO
73.2〜86.6%
Shadow Ball
2HKO
76.4〜89.8%
Poltergeist
2HKO
Speed
Second
SableyeS70 / AegislashS80
Second
SableyeS70 / AegislashS72
Second
SableyeS70 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SableyeAegislash
46.7〜55.1%
Foul Play
2 hits (9%)
29.9〜35.9%
Foul Play
4HKO
46.7〜55.1%
Foul Play
2 hits (58%)
AegislashSableye
45.9〜54.1%
Poltergeist
2 hits (51%)
47.8〜56.1%
Shadow Ball
2 hits (81%)
54.8〜65.0%
Poltergeist
2HKO
Speed
Second
SableyeS40 / AegislashS80
Second
SableyeS40 / AegislashS72
Second
SableyeS40 / AegislashS80
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SableyeAegislash
46.7〜55.1%
Foul Play
2 hits (9%)
29.9〜35.9%
Foul Play
4HKO
46.7〜55.1%
Foul Play
2 hits (58%)
AegislashSableye
63.7〜75.2%
Poltergeist
2HKO
73.2〜86.6%
Shadow Ball
2HKO
76.4〜89.8%
Poltergeist
2HKO
Speed
Second
SableyeS70 / AegislashS80
Second
SableyeS70 / AegislashS72
Second
SableyeS70 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
Sableye Sableye vs Mimikyu Mimikyu

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SableyeMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
MimikyuSableye
95.5〜114.0%
Play Rough
1 hits (69%)
73.9〜87.9%
Play Rough
2HKO
73.9〜87.9%
Play Rough
2HKO
Speed
Second
SableyeS70 / MimikyuS148
Second
SableyeS70 / MimikyuS148
Second
SableyeS70 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SableyeMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
MimikyuSableye
69.4〜80.9%
Play Rough
2HKO
53.5〜62.4%
Play Rough
2HKO
53.5〜62.4%
Play Rough
2HKO
Speed
Second
SableyeS40 / MimikyuS148
Second
SableyeS40 / MimikyuS148
Second
SableyeS40 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SableyeMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
MimikyuSableye
95.5〜114.0%
Play Rough
1 hits (69%)
73.9〜87.9%
Play Rough
2HKO
73.9〜87.9%
Play Rough
2HKO
Speed
Second
SableyeS70 / MimikyuS148
Second
SableyeS70 / MimikyuS148
Second
SableyeS70 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Sableye Sableye vs Meowscarada Meowscarada

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SableyeMeowscarada
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
MeowscaradaSableye
84.1〜99.4%
Play Rough
2HKO
84.1〜99.4%
Play Rough
2HKO
108.9〜128.7%
Play Rough
1HKO
Speed
Second
SableyeS70 / MeowscaradaS262
Second
SableyeS70 / MeowscaradaS175
Second
SableyeS70 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SableyeMeowscarada
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
MeowscaradaSableye
61.1〜72.6%
Play Rough
2HKO
61.1〜72.6%
Play Rough
2HKO
79.0〜94.3%
Play Rough
2HKO
Speed
Second
SableyeS40 / MeowscaradaS262
Second
SableyeS40 / MeowscaradaS175
Second
SableyeS40 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SableyeMeowscarada
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
MeowscaradaSableye
84.1〜99.4%
Play Rough
2HKO
84.1〜99.4%
Play Rough
2HKO
108.9〜128.7%
Play Rough
1HKO
Speed
Second
SableyeS70 / MeowscaradaS262
Second
SableyeS70 / MeowscaradaS175
Second
SableyeS70 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Sableye Sableye vs ゴリランダー ゴリランダー

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sableyeゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーSableye
101.3〜119.7%
Wood Hammer
1HKO
calculated with グラスフィールド
93.6〜110.8%
Wood Hammer
1 hits (63%)
calculated with グラスフィールド
78.3〜92.4%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SableyeS70 / ゴリランダーS107
Second
SableyeS70 / ゴリランダーS107
Second
SableyeS70 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sableyeゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーSableye
72.6〜86.6%
Wood Hammer
2HKO
calculated with グラスフィールド
66.9〜80.3%
Wood Hammer
2HKO
calculated with グラスフィールド
56.1〜66.9%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SableyeS40 / ゴリランダーS107
Second
SableyeS40 / ゴリランダーS107
Second
SableyeS40 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sableyeゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーSableye
101.3〜119.7%
Wood Hammer
1HKO
calculated with グラスフィールド
93.6〜110.8%
Wood Hammer
1 hits (63%)
calculated with グラスフィールド
78.3〜92.4%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SableyeS70 / ゴリランダーS107
Second
SableyeS70 / ゴリランダーS107
Second
SableyeS70 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight×Corviknight
Sableye Sableye vs Corviknight Corviknight

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SableyeCorviknight
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
CorviknightSableye
33.1〜40.1%
Brave Bird
3 hits (>99%)
33.1〜40.1%
Brave Bird
3 hits (>99%)
33.1〜40.1%
Brave Bird
3 hits (>99%)
Speed
Second
SableyeS70 / CorviknightS87
Second
SableyeS70 / CorviknightS78
Second
SableyeS70 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SableyeCorviknight
18.0〜22.0%
Hex
999HKO
18.0〜22.0%
Hex
999HKO
18.0〜22.0%
Hex
999HKO
CorviknightSableye
24.8〜29.3%
Brave Bird
4 hits (>99%)
24.8〜29.3%
Brave Bird
4 hits (>99%)
24.8〜29.3%
Brave Bird
4 hits (>99%)
Speed
Second
SableyeS40 / CorviknightS87
Second
SableyeS40 / CorviknightS78
Second
SableyeS40 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SableyeCorviknight
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
CorviknightSableye
33.1〜40.1%
Brave Bird
3 hits (>99%)
33.1〜40.1%
Brave Bird
3 hits (>99%)
33.1〜40.1%
Brave Bird
3 hits (>99%)
Speed
Second
SableyeS70 / CorviknightS87
Second
SableyeS70 / CorviknightS78
Second
SableyeS70 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Corviknight's page →
Farigiraf×Farigiraf
Sableye Sableye vs Farigiraf Farigiraf

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SableyeFarigiraf
20.8〜25.2%
Foul Play
4 hits (<1%)
16.3〜19.5%
Hex
999HKO
20.8〜25.2%
Foul Play
4 hits (<1%)
FarigirafSableye
80.3〜95.5%
Dazzling Gleam
2HKO
66.2〜79.0%
Dazzling Gleam
2HKO
87.9〜104.5%
Dazzling Gleam
1 hits (25%)
Speed
Second
SableyeS70 / FarigirafS151
Second
SableyeS70 / FarigirafS106
Second
SableyeS70 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SableyeFarigiraf
24.5〜28.9%
Hex
4 hits (99%)
20.5〜24.2%
Hex
5HKO
24.5〜28.9%
Hex
4 hits (99%)
FarigirafSableye
51.0〜61.1%
Dazzling Gleam
2HKO
43.3〜51.0%
Dazzling Gleam
2 hits (2%)
57.3〜67.5%
Dazzling Gleam
2HKO
Speed
Second
SableyeS40 / FarigirafS151
Second
SableyeS40 / FarigirafS106
Second
SableyeS40 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SableyeFarigiraf
20.8〜25.2%
Foul Play
4 hits (<1%)
14.7〜17.9%
Hex
999HKO
20.8〜25.2%
Foul Play
4 hits (<1%)
FarigirafSableye
80.3〜95.5%
Dazzling Gleam
2HKO
66.2〜79.0%
Dazzling Gleam
2HKO
87.9〜104.5%
Dazzling Gleam
1 hits (25%)
Speed
Second
SableyeS70 / FarigirafS151
Second
SableyeS70 / FarigirafS106
Second
SableyeS70 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja×Greninja
Sableye Sableye vs Greninja Greninja

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SableyeGreninja
21.5〜25.5%
Foul Play
4 hits (<1%)
24.2〜28.9%
Foul Play
4 hits (99%)
21.5〜25.5%
Foul Play
4 hits (<1%)
GreninjaSableye
77.1〜91.7%
Hydro Pump
2HKO
84.1〜99.4%
Hydro Pump
2HKO
77.1〜91.7%
Hydro Pump
2HKO
Speed
Second
SableyeS70 / GreninjaS174
Second
SableyeS70 / GreninjaS213
Second
SableyeS70 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SableyeGreninja
21.5〜25.5%
Foul Play
4 hits (<1%)
24.2〜28.9%
Foul Play
4 hits (99%)
21.5〜25.5%
Foul Play
4 hits (<1%)
GreninjaSableye
49.7〜59.2%
Hydro Pump
2 hits (>99%)
53.5〜63.7%
Hydro Pump
2HKO
49.7〜59.2%
Hydro Pump
2 hits (>99%)
Speed
Second
SableyeS40 / GreninjaS174
Second
SableyeS40 / GreninjaS213
Second
SableyeS40 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SableyeGreninja
21.5〜25.5%
Foul Play
4 hits (<1%)
24.2〜28.9%
Foul Play
4 hits (99%)
21.5〜25.5%
Foul Play
4 hits (<1%)
GreninjaSableye
77.1〜91.7%
Hydro Pump
2HKO
84.1〜99.4%
Hydro Pump
2HKO
77.1〜91.7%
Hydro Pump
2HKO
Speed
Second
SableyeS70 / GreninjaS174
Second
SableyeS70 / GreninjaS213
Second
SableyeS70 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Sableye Sableye vs メガリザードンX メガリザードンX

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SableyeメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXSableye
74.5〜87.3%
Flare Blitz
2HKO
Speed
Second
SableyeS70 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SableyeメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXSableye
52.9〜62.4%
Flare Blitz
2HKO
Speed
Second
SableyeS40 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SableyeメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXSableye
74.5〜87.3%
Flare Blitz
2HKO
Speed
Second
SableyeS70 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Sableye Sableye vs メガリザードンY メガリザードンY

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SableyeメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYSableye
129.9〜152.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
SableyeS70 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SableyeメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYSableye
118.5〜140.1%
Overheat
1HKO
calculated with 晴れ
Speed
Second
SableyeS40 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SableyeメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYSableye
129.9〜152.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
SableyeS70 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales×A-Ninetales
Sableye Sableye vs A-Ninetales A-Ninetales

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SableyeA-Ninetales
15.4〜18.9%
Hex
999HKO
calculated with あられ
18.0〜22.0%
Hex
999HKO
calculated with あられ
A-NinetalesSableye
80.3〜95.5%
Moonblast
2HKO
calculated with あられ
104.5〜123.6%
Moonblast
1HKO
calculated with あられ
Speed
Second
SableyeS70 / A-NinetalesS177
Second
SableyeS70 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SableyeA-Ninetales
18.9〜22.9%
Hex
999HKO
calculated with あられ
22.0〜26.7%
Hex
4 hits (19%)
calculated with あられ
A-NinetalesSableye
51.0〜61.1%
Moonblast
2HKO
calculated with あられ
66.2〜80.3%
Moonblast
2HKO
calculated with あられ
Speed
Second
SableyeS40 / A-NinetalesS177
Second
SableyeS40 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SableyeA-Ninetales
14.3〜17.1%
Hex
999HKO
calculated with あられ
16.7〜20.0%
Hex
999HKO
calculated with あられ
A-NinetalesSableye
80.3〜95.5%
Moonblast
2HKO
calculated with あられ
104.5〜123.6%
Moonblast
1HKO
calculated with あられ
Speed
Second
SableyeS70 / A-NinetalesS177
Second
SableyeS70 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W×Rotom-W
Sableye Sableye vs Rotom-W Rotom-W

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SableyeRotom-W
15.9〜19.1%
Foul Play
999HKO
15.9〜19.1%
Foul Play
999HKO
26.0〜31.5%
Foul Play
4 hits (<1%)
Rotom-WSableye
57.3〜67.5%
Hydro Pump
2HKO
57.3〜67.5%
Hydro Pump
2HKO
78.3〜92.4%
Hydro Pump
2HKO
Speed
Second
SableyeS70 / Rotom-WS106
Second
SableyeS70 / Rotom-WS106
Second
SableyeS70 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SableyeRotom-W
19.7〜23.6%
Hex
999HKO
19.7〜23.6%
Hex
999HKO
26.0〜31.5%
Foul Play
4 hits (<1%)
Rotom-WSableye
36.9〜43.9%
Hydro Pump
3HKO
36.9〜43.9%
Hydro Pump
3HKO
49.7〜59.2%
Hydro Pump
2 hits (>99%)
Speed
Second
SableyeS40 / Rotom-WS106
Second
SableyeS40 / Rotom-WS106
Second
SableyeS40 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SableyeRotom-W
15.9〜19.1%
Foul Play
999HKO
15.9〜19.1%
Foul Play
999HKO
26.0〜31.5%
Foul Play
4 hits (<1%)
Rotom-WSableye
57.3〜67.5%
Hydro Pump
2HKO
57.3〜67.5%
Hydro Pump
2HKO
78.3〜92.4%
Hydro Pump
2HKO
Speed
Second
SableyeS70 / Rotom-WS106
Second
SableyeS70 / Rotom-WS106
Second
SableyeS70 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Sableye Sableye vs Volcarona Volcarona

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SableyeVolcarona
16.1〜19.3%
Foul Play
999HKO
28.0〜33.5%
Foul Play
4 hits (19%) (incl. オボンのみ)
16.1〜19.3%
Foul Play
999HKO
VolcaronaSableye
82.8〜98.1%
Overheat
2HKO
109.6〜129.9%
Overheat
1HKO
82.8〜98.1%
Overheat
2HKO
Speed
Second
SableyeS70 / VolcaronaS122
Second
SableyeS70 / VolcaronaS152
Second
SableyeS70 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SableyeVolcarona
17.2〜20.3%
Hex
999HKO
28.0〜33.5%
Foul Play
4 hits (19%) (incl. オボンのみ)
17.2〜20.3%
Hex
999HKO
VolcaronaSableye
36.9〜43.9%
Bug Buzz
3HKO
69.4〜82.8%
Overheat
2HKO
36.9〜43.9%
Bug Buzz
3HKO
Speed
Second
SableyeS40 / VolcaronaS122
Second
SableyeS40 / VolcaronaS152
Second
SableyeS40 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SableyeVolcarona
16.1〜19.3%
Foul Play
999HKO
28.0〜33.5%
Foul Play
4 hits (19%) (incl. オボンのみ)
16.1〜19.3%
Foul Play
999HKO
VolcaronaSableye
82.8〜98.1%
Overheat
2HKO
109.6〜129.9%
Overheat
1HKO
82.8〜98.1%
Overheat
2HKO
Speed
Second
SableyeS70 / VolcaronaS122
Second
SableyeS70 / VolcaronaS152
Second
SableyeS70 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Hydreigon×Hydreigon
Sableye Sableye vs Hydreigon Hydreigon

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SableyeHydreigon
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
HydreigonSableye
103.8〜122.9%
Draco Meteor
1HKO
95.5〜112.7%
Draco Meteor
1 hits (75%)
134.4〜159.2%
Draco Meteor
1HKO
Speed
Second
SableyeS70 / HydreigonS225
Second
SableyeS70 / HydreigonS165
Second
SableyeS70 / HydreigonS150
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SableyeHydreigon
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
HydreigonSableye
65.6〜78.3%
Draco Meteor
2 hits (>99%)
59.9〜71.3%
Draco Meteor
2 hits (43%)
84.7〜101.3%
Draco Meteor
1 hits (13%)
Speed
Second
SableyeS40 / HydreigonS225
Second
SableyeS40 / HydreigonS165
Second
SableyeS40 / HydreigonS150
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SableyeHydreigon
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
HydreigonSableye
103.8〜122.9%
Draco Meteor
1HKO
95.5〜112.7%
Draco Meteor
1 hits (75%)
134.4〜159.2%
Draco Meteor
1HKO
Speed
Second
SableyeS70 / HydreigonS225
Second
SableyeS70 / HydreigonS165
Second
SableyeS70 / HydreigonS150
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
Sableye Sableye vs Skeledirge Skeledirge

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SableyeSkeledirge
31.3〜37.9%
Hex
3 hits (<1%)
31.3〜37.9%
Hex
4HKO
31.3〜37.9%
Hex
3 hits (88%)
SkeledirgeSableye
57.3〜68.8%
Disarming Voice
2HKO
57.3〜68.8%
Disarming Voice
2HKO
57.3〜68.8%
Disarming Voice
2HKO
Speed
Second
SableyeS70 / SkeledirgeS86
Second
SableyeS70 / SkeledirgeS86
Second
SableyeS70 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SableyeSkeledirge
37.9〜45.5%
Hex
3HKO
37.9〜45.5%
Hex
3 hits (39%)
37.9〜45.5%
Hex
3HKO
SkeledirgeSableye
36.9〜44.6%
Disarming Voice
3HKO
36.9〜44.6%
Disarming Voice
3HKO
36.9〜44.6%
Disarming Voice
3HKO
Speed
Second
SableyeS40 / SkeledirgeS86
Second
SableyeS40 / SkeledirgeS86
Second
SableyeS40 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SableyeSkeledirge
28.4〜34.1%
Hex
4 hits (92%) (incl. たべのこし)
28.4〜34.1%
Hex
4 hits (28%) (incl. オボンのみ)
28.4〜34.1%
Hex
3 hits (<1%)
SkeledirgeSableye
57.3〜68.8%
Disarming Voice
2HKO
57.3〜68.8%
Disarming Voice
2HKO
57.3〜68.8%
Disarming Voice
2HKO
Speed
Second
SableyeS70 / SkeledirgeS86
Second
SableyeS70 / SkeledirgeS86
Second
SableyeS70 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Dragonite×*Dragonite
Sableye Sableye vs Dragonite Dragonite

Sableye's build: Light Clay, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SableyeDragonite
15.0〜18.0%
Foul Play
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
DragoniteSableye
116.6〜137.6%
Draco Meteor
1HKO
80.9〜96.2%
Draco Meteor
2HKO
89.8〜105.7%
Draco Meteor
1 hits (38%)
Speed
Second
SableyeS70 / DragoniteS152
Second
SableyeS70 / DragoniteS145
Second
SableyeS70 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sableye's build: Sablenite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SableyeDragonite
15.0〜18.0%
Foul Play
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
DragoniteSableye
74.5〜87.9%
Draco Meteor
2HKO
34.4〜40.8%
Dragon Pulse
3HKO
57.3〜67.5%
Draco Meteor
2 hits (4%)
Speed
Second
SableyeS40 / DragoniteS152
Second
SableyeS40 / DragoniteS145
Second
SableyeS40 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Sableye's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SableyeDragonite
15.0〜18.0%
Foul Play
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
DragoniteSableye
116.6〜137.6%
Draco Meteor
1HKO
80.9〜96.2%
Draco Meteor
2HKO
89.8〜105.7%
Draco Meteor
1 hits (38%)
Speed
Second
SableyeS70 / DragoniteS152
Second
SableyeS70 / DragoniteS145
Second
SableyeS70 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLeftovers
AbilityPrankster
NatureBold (B↑A↓)
MovesほのおWill-O-WispノーマルRecoverノーマルEncoreあくFoul Play
EVH32B32D2
M-3 Season
ItemLight Clay
AbilityPrankster
NatureBold (B↑A↓)
MovesほのおWill-O-WispノーマルRecoverノーマルEncoreあくFoul Play
EVH32B32D2
See more team examples