Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ロズレイド

ロズレイド

くさ どく
全国図鑑 No.407 / 使用率 174位
データ集計日:2026-09-10

種族値

HP
60
こうげき
70
ぼうぎょ
65
とくこう
125
とくぼう
105
すばやさ
90
合計
515

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこうほのおエスパーこおり
かくとうみずでんきフェアリー
くさ

特性

順位 特性名 採用率 ⓘ 効果
1 しぜんかいふく
93.0%
手持ちに戻ると状態異常が治る。
2 どくのトゲ
7.0%
接触技を受けると30%の確率で相手をどく状態にする。

使用率データ

順位 技名 採用率
1
どく ヘドロばくだん
67.4%
どく特殊
威力 90命中 100%PP 12
30%の確率で相手をどく状態にする。
2
くさ こうごうせい
55.8%
くさ変化
PP 8
自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。
3
ゴースト シャドーボール
44.2%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
4
くさ リーフストーム
41.9%
くさ特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
5
どく どくどく
34.9%
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
6
どく どくびし
32.6%
どく変化
PP 20
相手の場をどくびし状態にする。
7
くさ ギガドレイン
30.2%
くさ特殊
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
8
くさ ねむりごな
30.2%
くさ変化
命中 75%PP 16
粉相手をねむり状態にする。くさタイプや粉が効かない相手には無効。
9
くさ やどりぎのタネ
25.6%
くさ変化
命中 90%PP 12
相手をやどりぎのタネ状態にする。くさタイプ相手には無効。
10
フェアリー マジカルシャイン
18.6%
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。

持ち物

順位 持ち物 採用率
1
たべのこし
58.1%
ターン終わりに最大HPの1/16回復する。
2
こだわりスカーフこだわりスカーフ
32.6%
素早さが1.5倍になるが、同じ技しか出せなくなる。
3
オボンのみオボンのみ
4.7%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
4
きあいのタスキきあいのタスキ
4.7%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率
1 おだやか (D↑ A↓)
44.2%
2 おくびょう (S↑ A↓)
39.5%
3 ひかえめ (C↑ A↓)
16.3%

ステータス振り

順位 H A B C D S 採用率
1 32000322
44.2%
2 100032024
18.6%
3 60032028
11.6%
4 32003202
11.6%
5 20032032
7.0%
6 160018032
4.7%
7 100243200
2.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Primarina*Primarina
Roserade Roserade vs Primarina Primarina

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
RoseradePrimarina
102.7〜121.9%
Leaf Storm
1HKO
102.7〜121.9%
Leaf Storm
1HKO
102.7〜121.9%
Leaf Storm
1HKO
PrimarinaRoserade
60.7〜71.7%
Ice Beam
2HKO
73.1〜86.9%
Ice Beam
2HKO
60.7〜71.7%
Ice Beam
2HKO
Speed
First
RoseradeS147 / PrimarinaS80
First
RoseradeS147 / PrimarinaS82
First
RoseradeS147 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
RoseradePrimarina
83.4〜99.5%
Leaf Storm
2HKO
83.4〜99.5%
Leaf Storm
2HKO
83.4〜99.5%
Leaf Storm
2HKO
PrimarinaRoserade
38.3〜45.5%
Ice Beam
3HKO
46.7〜55.1%
Ice Beam
2 hits (10%)
38.3〜45.5%
Ice Beam
3HKO
Speed
First
RoseradeS112 / PrimarinaS80
First
RoseradeS112 / PrimarinaS82
First
RoseradeS112 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
RoseradePrimarina
112.3〜132.6%
Leaf Storm
1HKO
112.3〜132.6%
Leaf Storm
1HKO
112.3〜132.6%
Leaf Storm
1HKO
PrimarinaRoserade
60.7〜71.7%
Ice Beam
2HKO
73.1〜86.9%
Ice Beam
2HKO
60.7〜71.7%
Ice Beam
2HKO
Speed
First
RoseradeS201 / PrimarinaS80
First
RoseradeS201 / PrimarinaS82
First
RoseradeS201 / PrimarinaS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Gholdengo*Gholdengo
Roserade Roserade vs Gholdengo Gholdengo

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
RoseradeGholdengo
60.1〜71.2%
Shadow Ball
2HKO
39.4〜46.6%
Shadow Ball
3HKO
60.1〜71.2%
Shadow Ball
2HKO
GholdengoRoserade
75.2〜89.7%
Make It Rain
2HKO
39.3〜46.2%
Shadow Ball
3HKO
70.3〜82.8%
Make It Rain
2 hits (98%)
Speed
First
RoseradeS147 / GholdengoS136
First
RoseradeS147 / GholdengoS107
First
RoseradeS147 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
RoseradeGholdengo
47.9〜57.7%
Shadow Ball
2 hits (90%)
32.1〜38.3%
Shadow Ball
3 hits (94%)
47.9〜57.7%
Shadow Ball
2 hits (44%)
GholdengoRoserade
32.3〜38.3%
Shadow Ball
3 hits (3%)
25.1〜29.3%
Shadow Ball
5HKO (incl. たべのこし)
29.3〜34.7%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
Speed
Second
RoseradeS112 / GholdengoS136
First
RoseradeS112 / GholdengoS107
Second
RoseradeS112 / GholdengoS136
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
RoseradeGholdengo
65.0〜77.3%
Shadow Ball
2HKO
42.5〜50.8%
Shadow Ball
2 hits (2%)
65.0〜77.3%
Shadow Ball
2HKO
GholdengoRoserade
75.2〜89.7%
Make It Rain
2HKO
57.9〜68.3%
Make It Rain
2 hits (9%)
70.3〜82.8%
Make It Rain
2HKO
Speed
First
RoseradeS201 / GholdengoS136
First
RoseradeS201 / GholdengoS107
First
RoseradeS201 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
ゴリランダー*ゴリランダー
Roserade Roserade vs ゴリランダー ゴリランダー

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Roseradeゴリランダー
96.6〜114.0%
Sludge Bomb
1 hits (75%)
calculated with グラスフィールド
96.6〜114.0%
Sludge Bomb
1 hits (75%)
calculated with グラスフィールド
96.6〜114.0%
Sludge Bomb
1 hits (75%)
calculated with グラスフィールド
ゴリランダーRoserade
75.2〜88.3%
Knock Off
2HKO
calculated with グラスフィールド
56.6〜66.9%
High Horsepower
2HKO
calculated with グラスフィールド
56.6〜66.9%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
RoseradeS147 / ゴリランダーS107
First
RoseradeS147 / ゴリランダーS107
First
RoseradeS147 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Roseradeゴリランダー
79.2〜93.7%
Sludge Bomb
2HKO
calculated with グラスフィールド
79.2〜93.7%
Sludge Bomb
2HKO
calculated with グラスフィールド
79.2〜93.7%
Sludge Bomb
2HKO
calculated with グラスフィールド
ゴリランダーRoserade
65.3〜76.6%
Knock Off
2HKO
calculated with グラスフィールド
50.3〜59.3%
Knock Off
3HKO (incl. たべのこし)
calculated with グラスフィールド
50.3〜59.3%
Knock Off
3HKO (incl. たべのこし)
calculated with グラスフィールド
Speed
First
RoseradeS112 / ゴリランダーS107
First
RoseradeS112 / ゴリランダーS107
First
RoseradeS112 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Roseradeゴリランダー
105.3〜125.6%
Sludge Bomb
1HKO
calculated with グラスフィールド
105.3〜125.6%
Sludge Bomb
1HKO
calculated with グラスフィールド
105.3〜125.6%
Sludge Bomb
1HKO
calculated with グラスフィールド
ゴリランダーRoserade
75.2〜88.3%
Knock Off
2HKO
calculated with グラスフィールド
56.6〜66.9%
High Horsepower
2HKO
calculated with グラスフィールド
56.6〜66.9%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
RoseradeS201 / ゴリランダーS107
First
RoseradeS201 / ゴリランダーS107
First
RoseradeS201 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Basculegion-FBasculegion-F
Roserade Roserade vs Basculegion-F Basculegion-F

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RoseradeBasculegion-F
138.1〜164.5%
Leaf Storm
1HKO
138.1〜164.5%
Leaf Storm
1HKO
138.1〜164.5%
Leaf Storm
1HKO
Basculegion-FRoserade
63.4〜75.9%
Ice Fang
2HKO
63.4〜75.2%
Wave Crash
2HKO
82.1〜98.6%
Ice Fang
2HKO
Speed
Second
RoseradeS147 / Basculegion-FS195
First
RoseradeS147 / Basculegion-FS143
First
RoseradeS147 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RoseradeBasculegion-F
113.7〜135.0%
Leaf Storm
1HKO
113.7〜135.0%
Leaf Storm
1HKO
113.7〜135.0%
Leaf Storm
1HKO
Basculegion-FRoserade
55.1〜65.9%
Ice Fang
2HKO
55.1〜65.3%
Wave Crash
2HKO
71.3〜85.6%
Ice Fang
2HKO
Speed
Second
RoseradeS112 / Basculegion-FS195
Second
RoseradeS112 / Basculegion-FS143
Second
RoseradeS112 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RoseradeBasculegion-F
152.3〜179.7%
Leaf Storm
1HKO
152.3〜179.7%
Leaf Storm
1HKO
152.3〜179.7%
Leaf Storm
1HKO
Basculegion-FRoserade
63.4〜75.9%
Ice Fang
2HKO
63.4〜75.2%
Wave Crash
2HKO
82.1〜98.6%
Ice Fang
2HKO
Speed
First
RoseradeS201 / Basculegion-FS195
First
RoseradeS201 / Basculegion-FS143
First
RoseradeS201 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Rotom-WRotom-W
Roserade Roserade vs Rotom-W Rotom-W

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
RoseradeRotom-W
129.9〜152.9%
Leaf Storm
1HKO
129.9〜152.9%
Leaf Storm
1HKO
160.6〜190.6%
Leaf Storm
1HKO
Rotom-WRoserade
23.4〜28.3%
Foul Play
999HKO
23.4〜28.3%
Foul Play
999HKO
29.0〜35.2%
Hydro Pump
4 hits (>99%) (incl. たべのこし)
Speed
First
RoseradeS147 / Rotom-WS106
First
RoseradeS147 / Rotom-WS106
First
RoseradeS147 / Rotom-WS138
Verdict
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / 5HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
RoseradeRotom-W
107.0〜126.1%
Leaf Storm
1HKO
107.0〜126.1%
Leaf Storm
1HKO
132.3〜157.5%
Leaf Storm
1HKO
Rotom-WRoserade
20.4〜24.6%
Foul Play
999HKO
20.4〜24.6%
Foul Play
999HKO
20.4〜24.6%
Foul Play
999HKO
Speed
First
RoseradeS112 / Rotom-WS106
First
RoseradeS112 / Rotom-WS106
Second
RoseradeS112 / Rotom-WS138
Verdict
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / n/a to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
RoseradeRotom-W
141.4〜168.2%
Leaf Storm
1HKO
141.4〜168.2%
Leaf Storm
1HKO
176.4〜209.4%
Leaf Storm
1HKO
Rotom-WRoserade
23.4〜28.3%
Foul Play
4 hits (91%)
23.4〜28.3%
Foul Play
4 hits (91%)
29.0〜35.2%
Hydro Pump
3 hits (11%)
Speed
First
RoseradeS201 / Rotom-WS106
First
RoseradeS201 / Rotom-WS106
First
RoseradeS201 / Rotom-WS138
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 5HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View Rotom-W's page →
Unfavorable
ボーマンダ×ボーマンダ
Roserade Roserade vs ボーマンダ ボーマンダ

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Roseradeボーマンダ
57.3〜67.8%
Dazzling Gleam
2HKO
ボーマンダRoserade
284.1〜336.6%
Double-Edge
1HKO
Speed
Second
RoseradeS147 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Roseradeボーマンダ
46.8〜56.1%
Dazzling Gleam
2 hits (76%)
ボーマンダRoserade
246.7〜292.2%
Double-Edge
1HKO
Speed
Second
RoseradeS112 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Roseradeボーマンダ
63.2〜74.9%
Dazzling Gleam
2HKO
ボーマンダRoserade
284.1〜336.6%
Double-Edge
1HKO
Speed
First
RoseradeS201 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
Roserade Roserade vs Garchomp Garchomp

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
RoseradeGarchomp
55.1〜65.9%
Dazzling Gleam
2HKO
67.0〜79.5%
Leaf Storm
2HKO
67.0〜79.5%
Leaf Storm
2HKO
GarchompRoserade
78.6〜93.1%
Draco Meteor
2HKO
110.3〜130.3%
Outrage
1HKO
110.3〜130.3%
Outrage
1HKO
Speed
Second
RoseradeS147 / GarchompS223
Second
RoseradeS147 / GarchompS231
Second
RoseradeS147 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
RoseradeGarchomp
45.4〜54.1%
Dazzling Gleam
2 hits (44%)
55.1〜64.9%
Leaf Storm
3HKO
55.1〜64.9%
Leaf Storm
3HKO (incl. きあいのタスキ)
GarchompRoserade
64.7〜76.0%
Outrage
2HKO
95.8〜113.2%
Outrage
1 hits (75%)
95.8〜113.2%
Outrage
1 hits (75%)
Speed
Second
RoseradeS112 / GarchompS223
Second
RoseradeS112 / GarchompS231
Second
RoseradeS112 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
RoseradeGarchomp
60.5〜72.4%
Dazzling Gleam
2HKO
73.0〜86.5%
Leaf Storm
2HKO
73.0〜86.5%
Leaf Storm
2HKO
GarchompRoserade
78.6〜93.1%
Draco Meteor
2HKO
110.3〜130.3%
Outrage
1HKO
110.3〜130.3%
Outrage
1HKO
Speed
Second
RoseradeS201 / GarchompS223
Second
RoseradeS201 / GarchompS231
First
RoseradeS201 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ×グソクムシャ
Roserade Roserade vs グソクムシャ グソクムシャ

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Roseradeグソクムシャ
20.9〜24.7%
Shadow Ball
5HKO
グソクムシャRoserade
118.6〜140.7%
First Impression
1HKO
Speed
First
RoseradeS147 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Roseradeグソクムシャ
17.0〜20.3%
Shadow Ball
999HKO
グソクムシャRoserade
103.0〜122.2%
First Impression
1HKO
Speed
First
RoseradeS112 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Roseradeグソクムシャ
23.1〜27.5%
Shadow Ball
4 hits (70%)
グソクムシャRoserade
118.6〜140.7%
First Impression
1HKO
Speed
First
RoseradeS201 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ×セグレイブ
Roserade Roserade vs セグレイブ セグレイブ

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Roseradeセグレイブ
47.1〜55.5%
Dazzling Gleam
2 hits (67%)
53.4〜62.8%
Dazzling Gleam
2HKO
53.4〜62.8%
Dazzling Gleam
2HKO
セグレイブRoserade
136.6〜161.4%
きょけんとつげき
1HKO
108.3〜128.3%
きょけんとつげき
1HKO
103.4〜123.4%
Ice Shard
1HKO
Speed
First
RoseradeS147 / セグレイブS139
Second
RoseradeS147 / セグレイブS152
First
RoseradeS147 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Roseradeセグレイブ
38.7〜46.1%
Dazzling Gleam
3HKO
44.0〜52.4%
Dazzling Gleam
2 hits (16%)
44.0〜52.4%
Dazzling Gleam
2 hits (16%)
セグレイブRoserade
118.6〜140.1%
きょけんとつげき
1HKO
132.9〜158.1%
Icicle Crash
1HKO
133.5〜158.7%
きょけんとつげき
1HKO
Speed
Second
RoseradeS112 / セグレイブS139
Second
RoseradeS112 / セグレイブS152
Second
RoseradeS112 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Roseradeセグレイブ
51.3〜60.7%
Dazzling Gleam
2HKO
58.6〜69.1%
Dazzling Gleam
2HKO
58.6〜69.1%
Dazzling Gleam
2HKO
セグレイブRoserade
136.6〜161.4%
きょけんとつげき
1HKO
108.3〜128.3%
きょけんとつげき
1HKO
103.4〜123.4%
Ice Shard
1HKO
Speed
First
RoseradeS201 / セグレイブS139
First
RoseradeS201 / セグレイブS152
First
RoseradeS201 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Roserade Roserade vs Lucario Lucario

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
RoseradeLucario
40.8〜48.3%
Shadow Ball
3HKO
40.8〜48.3%
Shadow Ball
3HKO
LucarioRoserade
93.8〜111.7%
Steel Beam
1 hits (69%)
111.7〜132.4%
Steel Beam
1HKO
Speed
Second
RoseradeS147 / LucarioS223
Second
RoseradeS147 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
RoseradeLucario
33.3〜39.5%
Shadow Ball
3HKO
33.3〜39.5%
Shadow Ball
3HKO
LucarioRoserade
59.9〜70.7%
Steel Beam
2HKO
70.7〜83.8%
Steel Beam
2HKO
Speed
Second
RoseradeS112 / LucarioS223
Second
RoseradeS112 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
RoseradeLucario
44.2〜52.4%
Shadow Ball
2 hits (18%)
44.2〜52.4%
Shadow Ball
2 hits (18%)
LucarioRoserade
93.8〜111.7%
Steel Beam
1 hits (69%)
111.7〜132.4%
Steel Beam
1HKO
Speed
Second
RoseradeS201 / LucarioS223
First
RoseradeS201 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Baxcalibur×*Baxcalibur
Roserade Roserade vs Baxcalibur Baxcalibur

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
RoseradeBaxcalibur
21.3〜25.4%
Shadow Ball
999HKO
37.7〜44.9%
Shadow Ball
3 hits (47%)
21.3〜25.4%
Shadow Ball
999HKO
BaxcaliburRoserade
39.3〜46.2%
Dragon Pulse
3HKO
71.0〜84.8%
Draco Meteor
2HKO
39.3〜46.2%
Dragon Pulse
3HKO
Speed
First
RoseradeS147 / BaxcaliburS105
Second
RoseradeS147 / BaxcaliburS150
First
RoseradeS147 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
RoseradeBaxcalibur
17.3〜20.8%
Shadow Ball
999HKO
31.1〜37.1%
Shadow Ball
4HKO
17.3〜20.8%
Shadow Ball
999HKO
BaxcaliburRoserade
26.9〜32.3%
Dragon Tail
4 hits (46%)
30.5〜35.9%
Dragon Pulse
4HKO
26.9〜32.3%
Dragon Tail
4 hits (46%)
Speed
First
RoseradeS112 / BaxcaliburS105
Second
RoseradeS112 / BaxcaliburS150
First
RoseradeS112 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
RoseradeBaxcalibur
23.4〜27.9%
Shadow Ball
999HKO
41.3〜49.1%
Shadow Ball
3 hits (>99%)
23.4〜27.9%
Shadow Ball
999HKO
BaxcaliburRoserade
58.6〜70.3%
Draco Meteor
2 hits (21%)
71.0〜84.8%
Draco Meteor
2HKO
58.6〜70.3%
Draco Meteor
2 hits (21%)
Speed
First
RoseradeS201 / BaxcaliburS105
First
RoseradeS201 / BaxcaliburS150
First
RoseradeS201 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Roserade Roserade vs Aegislash Aegislash

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
RoseradeAegislash
40.7〜47.9%
Shadow Ball
3HKO
40.7〜47.9%
Shadow Ball
3HKO
40.7〜47.9%
Shadow Ball
3HKO
AegislashRoserade
111.7〜132.4%
Poltergeist
1HKO
85.5〜101.4%
Poltergeist
1 hits (13%)
133.8〜158.6%
Poltergeist
1HKO
Speed
First
RoseradeS147 / AegislashS80
First
RoseradeS147 / AegislashS72
First
RoseradeS147 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
RoseradeAegislash
33.5〜39.5%
Shadow Ball
3 hits (14%)
33.5〜39.5%
Shadow Ball
3 hits (14%)
33.5〜39.5%
Shadow Ball
3HKO
AegislashRoserade
97.0〜115.0%
Poltergeist
1 hits (81%)
74.3〜88.0%
Poltergeist
2HKO
116.2〜137.7%
Poltergeist
1HKO
Speed
First
RoseradeS112 / AegislashS80
First
RoseradeS112 / AegislashS72
First
RoseradeS112 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
RoseradeAegislash
44.3〜52.7%
Shadow Ball
3HKO
44.3〜52.7%
Shadow Ball
3HKO
44.3〜52.7%
Shadow Ball
2 hits (17%)
AegislashRoserade
111.7〜132.4%
Poltergeist
1HKO
85.5〜101.4%
Poltergeist
1 hits (13%)
133.8〜158.6%
Poltergeist
1HKO
Speed
First
RoseradeS201 / AegislashS80
First
RoseradeS201 / AegislashS72
First
RoseradeS201 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Roserade Roserade vs Mimikyu Mimikyu

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
RoseradeMimikyu
55.7〜66.4%
Sludge Bomb
3HKO (incl. ばけのかわ)
55.7〜66.4%
Sludge Bomb
3HKO (incl. ばけのかわ)
55.7〜66.4%
Sludge Bomb
3HKO (incl. ばけのかわ)
MimikyuRoserade
64.8〜77.9%
Shadow Claw
2HKO
60.0〜71.7%
Shadow Claw
2HKO
50.3〜60.0%
Shadow Claw
2 hits (82%)
Speed
Second
RoseradeS147 / MimikyuS148
Second
RoseradeS147 / MimikyuS148
Second
RoseradeS147 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
RoseradeMimikyu
44.3〜53.4%
Sludge Bomb
3HKO
44.3〜53.4%
Sludge Bomb
3HKO
44.3〜53.4%
Sludge Bomb
3HKO
MimikyuRoserade
56.3〜67.7%
Shadow Claw
2HKO
52.1〜62.3%
Shadow Claw
2 hits (98%)
43.7〜52.1%
Shadow Claw
3HKO
Speed
Second
RoseradeS112 / MimikyuS148
Second
RoseradeS112 / MimikyuS148
Second
RoseradeS112 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
RoseradeMimikyu
60.3〜71.8%
Sludge Bomb
3HKO (incl. ばけのかわ)
60.3〜71.8%
Sludge Bomb
3HKO (incl. ばけのかわ)
60.3〜71.8%
Sludge Bomb
3HKO (incl. ばけのかわ)
MimikyuRoserade
64.8〜77.9%
Shadow Claw
2HKO
60.0〜71.7%
Shadow Claw
2HKO
50.3〜60.0%
Shadow Claw
2HKO
Speed
First
RoseradeS201 / MimikyuS148
First
RoseradeS201 / MimikyuS148
First
RoseradeS201 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
Roserade Roserade vs Meowscarada Meowscarada

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RoseradeMeowscarada
130.7〜154.2%
Sludge Bomb
1HKO
130.7〜154.2%
Sludge Bomb
2HKO (incl. きあいのタスキ)
130.7〜154.2%
Sludge Bomb
1HKO
MeowscaradaRoserade
200.0〜237.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
200.0〜237.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
259.3〜308.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
RoseradeS147 / MeowscaradaS262
Second
RoseradeS147 / MeowscaradaS175
Second
RoseradeS147 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RoseradeMeowscarada
107.2〜126.8%
Sludge Bomb
1HKO
107.2〜126.8%
Sludge Bomb
2HKO (incl. きあいのタスキ)
107.2〜126.8%
Sludge Bomb
1HKO
MeowscaradaRoserade
173.7〜206.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
173.7〜206.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
225.1〜267.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
RoseradeS112 / MeowscaradaS262
Second
RoseradeS112 / MeowscaradaS175
Second
RoseradeS112 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RoseradeMeowscarada
142.5〜169.9%
Sludge Bomb
1HKO
142.5〜169.9%
Sludge Bomb
2HKO (incl. きあいのタスキ)
142.5〜169.9%
Sludge Bomb
1HKO
MeowscaradaRoserade
200.0〜237.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
200.0〜237.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
259.3〜308.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
RoseradeS201 / MeowscaradaS262
First
RoseradeS201 / MeowscaradaS175
First
RoseradeS201 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
Gyarados*Gyarados
Roserade Roserade vs Gyarados Gyarados

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
RoseradeGyarados
37.6〜44.6%
Sludge Bomb
3HKO
calculated with 攻撃-1
63.7〜75.4%
Leaf Storm
2 hits (80%)
calculated with 攻撃-1
37.6〜44.6%
Sludge Bomb
3HKO
calculated with 攻撃-1
GyaradosRoserade
69.0〜81.4%
Lash Out
2HKO
89.7〜106.2%
Lash Out
1 hits (38%)
69.0〜81.4%
Lash Out
2HKO
Speed
First
RoseradeS147 / GyaradosS101
First
RoseradeS147 / GyaradosS133
First
RoseradeS147 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
RoseradeGyarados
30.2〜36.1%
Sludge Bomb
3 hits (52%)
calculated with 攻撃-1
35.7〜42.7%
Sludge Bomb
3HKO
calculated with 攻撃-1
30.2〜36.1%
Sludge Bomb
4HKO
calculated with 攻撃-1
GyaradosRoserade
59.9〜70.7%
Lash Out
2HKO
77.8〜92.2%
Lash Out
2HKO
59.9〜70.7%
Lash Out
2HKO
Speed
First
RoseradeS112 / GyaradosS101
Second
RoseradeS112 / GyaradosS133
First
RoseradeS112 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
RoseradeGyarados
58.4〜69.8%
Leaf Storm
2 hits (25%)
calculated with 攻撃-1
69.0〜82.5%
Leaf Storm
2HKO
calculated with 攻撃-1
41.6〜49.0%
Sludge Bomb
3HKO
calculated with 攻撃-1
GyaradosRoserade
69.0〜81.4%
Lash Out
2HKO
89.7〜106.2%
Lash Out
1 hits (38%)
69.0〜81.4%
Lash Out
2HKO
Speed
First
RoseradeS201 / GyaradosS101
First
RoseradeS201 / GyaradosS133
First
RoseradeS201 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Roserade Roserade vs Corviknight Corviknight

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
RoseradeCorviknight
24.9〜29.3%
Shadow Ball
4 hits (>99%)
24.9〜29.3%
Shadow Ball
5HKO
24.9〜29.3%
Shadow Ball
999HKO
CorviknightRoserade
117.2〜140.7%
Brave Bird
1HKO
117.2〜140.7%
Brave Bird
1HKO
117.2〜140.7%
Brave Bird
1HKO
Speed
First
RoseradeS147 / CorviknightS87
First
RoseradeS147 / CorviknightS78
First
RoseradeS147 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
RoseradeCorviknight
20.0〜23.9%
Shadow Ball
5HKO
20.0〜23.9%
Shadow Ball
999HKO
20.0〜23.9%
Shadow Ball
999HKO
CorviknightRoserade
101.8〜122.2%
Brave Bird
1HKO
101.8〜122.2%
Brave Bird
1HKO
101.8〜122.2%
Brave Bird
1HKO
Speed
First
RoseradeS112 / CorviknightS87
First
RoseradeS112 / CorviknightS78
First
RoseradeS112 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
RoseradeCorviknight
26.8〜31.7%
Shadow Ball
4HKO
26.8〜31.7%
Shadow Ball
4 hits (39%)
26.8〜31.7%
Shadow Ball
4 hits (<1%)
CorviknightRoserade
117.2〜140.7%
Brave Bird
1HKO
117.2〜140.7%
Brave Bird
1HKO
117.2〜140.7%
Brave Bird
1HKO
Speed
First
RoseradeS201 / CorviknightS87
First
RoseradeS201 / CorviknightS78
First
RoseradeS201 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX×メガリザードンX
Roserade Roserade vs メガリザードンX メガリザードンX

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
RoseradeメガリザードンX
54.8〜65.8%
Sludge Bomb
2HKO
メガリザードンXRoserade
260.0〜308.3%
Flare Blitz
1HKO
Speed
Second
RoseradeS147 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
RoseradeメガリザードンX
45.2〜54.2%
Sludge Bomb
2 hits (41%)
メガリザードンXRoserade
225.7〜267.7%
Flare Blitz
1HKO
Speed
Second
RoseradeS112 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
RoseradeメガリザードンX
60.6〜72.3%
Sludge Bomb
2HKO
メガリザードンXRoserade
260.0〜308.3%
Flare Blitz
1HKO
Speed
First
RoseradeS201 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Roserade Roserade vs メガリザードンY メガリザードンY

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
RoseradeメガリザードンY
43.2〜51.0%
Sludge Bomb
2 hits (3%)
calculated with 晴れ
メガリザードンYRoserade
195.9〜231.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
RoseradeS147 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
RoseradeメガリザードンY
35.5〜42.6%
Sludge Bomb
3HKO
calculated with 晴れ
メガリザードンYRoserade
123.4〜147.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
RoseradeS112 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
RoseradeメガリザードンY
47.1〜56.1%
Sludge Bomb
2 hits (76%)
calculated with 晴れ
メガリザードンYRoserade
195.9〜231.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
RoseradeS201 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン×エースバーン
Roserade Roserade vs エースバーン エースバーン

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Roseradeエースバーン
59.9〜71.3%
Sludge Bomb
2HKO
59.9〜71.3%
Sludge Bomb
2HKO
59.9〜71.3%
Sludge Bomb
2HKO
エースバーンRoserade
202.8〜240.0%
かえんボール
1HKO
186.2〜219.3%
かえんボール
1HKO
263.4〜311.7%
かえんボール
1HKO
Speed
Second
RoseradeS147 / エースバーンS256
Second
RoseradeS147 / エースバーンS188
Second
RoseradeS147 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Roseradeエースバーン
49.7〜59.2%
Sludge Bomb
2 hits (>99%)
49.7〜59.2%
Sludge Bomb
2 hits (>99%)
49.7〜59.2%
Sludge Bomb
2 hits (>99%)
エースバーンRoserade
176.0〜208.4%
かえんボール
1HKO
161.7〜190.4%
かえんボール
1HKO
228.7〜270.7%
かえんボール
1HKO
Speed
Second
RoseradeS112 / エースバーンS256
Second
RoseradeS112 / エースバーンS188
Second
RoseradeS112 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Roseradeエースバーン
65.6〜78.3%
Sludge Bomb
2HKO
65.6〜78.3%
Sludge Bomb
2HKO
65.6〜78.3%
Sludge Bomb
2HKO
エースバーンRoserade
202.8〜240.0%
かえんボール
1HKO
186.2〜219.3%
かえんボール
1HKO
263.4〜311.7%
かえんボール
1HKO
Speed
Second
RoseradeS201 / エースバーンS256
First
RoseradeS201 / エースバーンS188
First
RoseradeS201 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Sneasler*Sneasler
Roserade Roserade vs Sneasler Sneasler

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
RoseradeSneasler
34.4〜40.8%
Shadow Ball
3HKO
34.4〜40.8%
Shadow Ball
3HKO
34.4〜40.8%
Shadow Ball
3HKO
SneaslerRoserade
92.4〜109.0%
Fire Punch
1 hits (50%)
92.4〜109.0%
Fire Punch
1 hits (50%)
92.4〜109.0%
Fire Punch
1 hits (50%)
Speed
Second
RoseradeS147 / SneaslerS172
Second
RoseradeS147 / SneaslerS172
Second
RoseradeS147 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
RoseradeSneasler
28.7〜33.8%
Shadow Ball
3 hits (<1%)
28.7〜33.8%
Shadow Ball
3 hits (<1%)
28.7〜33.8%
Shadow Ball
3 hits (<1%)
SneaslerRoserade
80.2〜94.6%
Fire Punch
2HKO
80.2〜94.6%
Fire Punch
2HKO
80.2〜94.6%
Fire Punch
2HKO
Speed
Second
RoseradeS112 / SneaslerS172
Second
RoseradeS112 / SneaslerS172
Second
RoseradeS112 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
RoseradeSneasler
37.6〜44.6%
Shadow Ball
3HKO
37.6〜44.6%
Shadow Ball
3HKO
37.6〜44.6%
Shadow Ball
3HKO
SneaslerRoserade
92.4〜109.0%
Fire Punch
1 hits (50%)
92.4〜109.0%
Fire Punch
1 hits (50%)
92.4〜109.0%
Fire Punch
1 hits (50%)
Speed
First
RoseradeS201 / SneaslerS172
First
RoseradeS201 / SneaslerS172
First
RoseradeS201 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
Volcarona×Volcarona
Roserade Roserade vs Volcarona Volcarona

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
RoseradeVolcarona
38.0〜45.3%
Sludge Bomb
3 hits (44%)
45.3〜54.0%
Sludge Bomb
3HKO
38.0〜45.3%
Sludge Bomb
3HKO
VolcaronaRoserade
125.5〜149.0%
Overheat
1HKO
103.4〜121.4%
Fiery Dance
1HKO
125.5〜149.0%
Overheat
1HKO
Speed
First
RoseradeS147 / VolcaronaS122
Second
RoseradeS147 / VolcaronaS152
First
RoseradeS147 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
RoseradeVolcarona
30.2〜36.5%
Sludge Bomb
4 hits (>99%) (incl. オボンのみ)
36.0〜43.5%
Sludge Bomb
3 hits (10%)
30.2〜36.5%
Sludge Bomb
4HKO
VolcaronaRoserade
80.2〜94.6%
Overheat
2HKO
105.4〜125.7%
Overheat
1HKO
80.2〜94.6%
Overheat
2HKO
Speed
Second
RoseradeS112 / VolcaronaS122
Second
RoseradeS112 / VolcaronaS152
Second
RoseradeS112 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
RoseradeVolcarona
41.1〜49.0%
Sludge Bomb
3 hits (>99%)
49.1〜58.4%
Sludge Bomb
3HKO
41.1〜49.0%
Sludge Bomb
3HKO
VolcaronaRoserade
125.5〜149.0%
Overheat
1HKO
103.4〜121.4%
Fiery Dance
1HKO
125.5〜149.0%
Overheat
1HKO
Speed
First
RoseradeS201 / VolcaronaS122
First
RoseradeS201 / VolcaronaS152
First
RoseradeS201 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
Roserade Roserade vs パーモット パーモット

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Roseradeパーモット
110.2〜130.6%
Leaf Storm
2HKO (incl. きあいのタスキ)
110.2〜130.6%
Leaf Storm
1HKO
110.2〜130.6%
Leaf Storm
1HKO
パーモットRoserade
92.4〜109.0%
Ice Punch
1 hits (50%)
102.1〜120.7%
Ice Punch
1HKO
120.0〜141.4%
Ice Punch
1HKO
Speed
Second
RoseradeS147 / パーモットS172
Second
RoseradeS147 / パーモットS235
Second
RoseradeS147 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Roseradeパーモット
90.5〜106.8%
Leaf Storm
2HKO
90.5〜106.8%
Leaf Storm
1 hits (44%)
90.5〜106.8%
Leaf Storm
1 hits (44%)
パーモットRoserade
80.2〜94.6%
Ice Punch
2HKO
88.6〜104.8%
Ice Punch
1 hits (31%)
104.2〜122.8%
Ice Punch
1HKO
Speed
Second
RoseradeS112 / パーモットS172
Second
RoseradeS112 / パーモットS235
Second
RoseradeS112 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Roseradeパーモット
121.1〜142.9%
Leaf Storm
2HKO (incl. きあいのタスキ)
121.1〜142.9%
Leaf Storm
1HKO
121.1〜142.9%
Leaf Storm
1HKO
パーモットRoserade
92.4〜109.0%
Ice Punch
1 hits (50%)
102.1〜120.7%
Ice Punch
1HKO
120.0〜141.4%
Ice Punch
1HKO
Speed
First
RoseradeS201 / パーモットS172
Second
RoseradeS201 / パーモットS235
First
RoseradeS201 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
イエッサン(オス)×イエッサン(オス)
Roserade Roserade vs イエッサン(オス) イエッサン(オス)

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Roseradeイエッサン(オス)
83.2〜98.5%
Leaf Storm
2HKO
calculated with サイコフィールド
83.2〜98.5%
Leaf Storm
2HKO
calculated with サイコフィールド
83.2〜98.5%
Leaf Storm
2HKO
calculated with サイコフィールド
イエッサン(オス)Roserade
113.1〜133.8%
Expanding Force
1HKO
calculated with サイコフィールド
103.4〜121.4%
Expanding Force
1HKO
calculated with サイコフィールド
113.1〜133.8%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
RoseradeS147 / イエッサン(オス)S220
Second
RoseradeS147 / イエッサン(オス)S161
Second
RoseradeS147 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Roseradeイエッサン(オス)
67.9〜81.0%
Leaf Storm
2HKO
calculated with サイコフィールド
67.9〜81.0%
Leaf Storm
2HKO
calculated with サイコフィールド
67.9〜81.0%
Leaf Storm
2HKO
calculated with サイコフィールド
イエッサン(オス)Roserade
141.3〜168.9%
Psyshock
1HKO
calculated with サイコフィールド
130.5〜155.7%
Psyshock
1HKO
calculated with サイコフィールド
141.3〜168.9%
Psyshock
1HKO
calculated with サイコフィールド
Speed
Second
RoseradeS112 / イエッサン(オス)S220
Second
RoseradeS112 / イエッサン(オス)S161
Second
RoseradeS112 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Roseradeイエッサン(オス)
90.5〜107.3%
Leaf Storm
1 hits (44%)
calculated with サイコフィールド
90.5〜107.3%
Leaf Storm
1 hits (44%)
calculated with サイコフィールド
90.5〜107.3%
Leaf Storm
2HKO
calculated with サイコフィールド
イエッサン(オス)Roserade
113.1〜133.8%
Expanding Force
1HKO
calculated with サイコフィールド
103.4〜121.4%
Expanding Force
1HKO
calculated with サイコフィールド
113.1〜133.8%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
RoseradeS201 / イエッサン(オス)S220
First
RoseradeS201 / イエッサン(オス)S161
First
RoseradeS201 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View イエッサン(オス)'s page →
Metagross×Metagross
Roserade Roserade vs Metagross Metagross

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
RoseradeMetagross
52.2〜62.4%
Shadow Ball
2HKO
MetagrossRoserade
220.0〜260.0%
Psychic Fangs
1HKO
Speed
Second
RoseradeS147 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
RoseradeMetagross
43.3〜52.2%
Shadow Ball
2 hits (11%)
MetagrossRoserade
191.0〜225.7%
Psychic Fangs
1HKO
Speed
Second
RoseradeS112 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
RoseradeMetagross
57.3〜68.8%
Shadow Ball
2HKO
MetagrossRoserade
220.0〜260.0%
Psychic Fangs
1HKO
Speed
First
RoseradeS201 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
Roserade Roserade vs Dragonite Dragonite

Roserade's build: Leftovers, Timid, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
RoseradeDragonite
22.2〜26.3%
Dazzling Gleam
3HKO
26.9〜31.7%
Dazzling Gleam
3HKO
26.9〜31.7%
Dazzling Gleam
3HKO
DragoniteRoserade
103.4〜121.4%
Air Slash
1HKO
75.2〜89.7%
Outrage
2HKO
80.0〜95.2%
Air Slash
2HKO
Speed
Second
RoseradeS147 / DragoniteS152
First
RoseradeS147 / DragoniteS145
First
RoseradeS147 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Roserade's build: Leftovers, Calm, H32 D32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
RoseradeDragonite
18.6〜22.2%
Dazzling Gleam
3 hits (65%)
22.2〜26.3%
Dazzling Gleam
3HKO
22.2〜26.3%
Dazzling Gleam
3HKO
DragoniteRoserade
64.7〜76.6%
Air Slash
2HKO
65.3〜77.8%
Outrage
2HKO
65.3〜77.8%
Outrage
2HKO
Speed
Second
RoseradeS112 / DragoniteS152
Second
RoseradeS112 / DragoniteS145
Second
RoseradeS112 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Roserade's build: Choice Scarf, Modest, H10 C32 S24

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
RoseradeDragonite
24.6〜29.3%
Dazzling Gleam
3HKO
29.3〜34.7%
Dazzling Gleam
2 hits (15%)
29.3〜34.7%
Dazzling Gleam
2 hits (15%)
DragoniteRoserade
103.4〜121.4%
Air Slash
1HKO
75.2〜89.7%
Outrage
2HKO
80.0〜95.2%
Air Slash
2HKO
Speed
First
RoseradeS201 / DragoniteS152
First
RoseradeS201 / DragoniteS145
First
RoseradeS201 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemLeftovers
AbilityNatural Cure
NatureTimid (S↑A↓)
MovesくさLeech SeedくさSleep PowderどくToxic SpikesどくSludge Bomb
EVC32D2S32
M-3 Season
ItemLeftovers
AbilityNatural Cure
NatureTimid (S↑A↓)
MovesくさLeech SeedくさSleep PowderどくToxic SpikesどくSludge Bomb
EVC32D2S32
See more team examples