Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
デスバーン

デスバーン

じめん ゴースト
全国図鑑 No.867 / 使用率 145位
データ集計日:2026-09-10

種族値

HP
58
こうげき
95
ぼうぎょ
145
とくこう
50
とくぼう
105
すばやさ
30
合計
483

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ゴーストみずくさこおりあく
いわむし
どく
ノーマルかくとうでんき

特性

順位 特性名 採用率 ⓘ 効果
1 さまようたましい
100.0%
接触技を受けると相手と特性を入れ替える。

使用率データ

順位 技名 採用率
1
いわ ステルスロック
75.9%
いわ変化
PP 20
相手の場をステルスロック状態にする。
2
ゴースト ポルターガイスト
65.5%
ゴースト物理
威力 110命中 90%PP 8
相手が道具を持っていない場合失敗する。
3
じめん じしん
55.2%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
4
エスパー トリックルーム
51.7%
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
5
ほのお おにび
31.0%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
6
ゴースト のろい
24.1%
ゴースト変化
PP 12
自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。
7
ノーマル じばく
17.2%
ノーマル物理
威力 200命中 100%PP 8
使うと自分はひんしになる。
8
ゴースト みちづれ
17.2%
ゴースト変化
PP 8
自分はみちづれ状態になる。連続で使うと失敗する。
9
あく おきみやげ
13.8%
あく変化
命中 100%PP 12
自分はひんしになるが相手の攻撃と特攻を2段階下げる。
10
いわ ストーンエッジ
13.8%
いわ物理
威力 100命中 80%PP 8
きゅうしょアップ+1で攻撃する。

持ち物

順位 持ち物 採用率
1
オボンのみオボンのみ
55.2%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
2
イトケのみ
17.2%
みずタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
3
たつじんのおび
17.2%
効果バツグンの技の威力が1.2倍になる。
4
きあいのタスキきあいのタスキ
6.9%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
5
たべのこし
3.4%
ターン終わりに最大HPの1/16回復する。

性格

順位 性格 採用率
1 わんぱく (B↑ C↓)
55.2%
2 なまいき (D↑ S↓)
41.4%
3 しんちょう (D↑ C↓)
3.4%

ステータス振り

順位 H A B C D S 採用率
1 32020320
27.6%
2 32032020
24.1%
3 32040300
17.2%
4 32160270
13.8%
5 32232000
13.8%
6 32000320
3.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Mimikyu*Mimikyu
Palossand Palossand vs Mimikyu Mimikyu

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PalossandMimikyu
109.9〜129.8%
Poltergeist
2HKO (incl. ばけのかわ)
109.9〜129.8%
Poltergeist
2HKO (incl. ばけのかわ)
109.9〜129.8%
Poltergeist
2HKO (incl. ばけのかわ)
MimikyuPalossand
67.3〜80.0%
Wood Hammer
3HKO (incl. オボンのみ)
53.3〜65.5%
Shadow Claw
3 hits (88%) (incl. オボンのみ)
44.8〜54.5%
Shadow Claw
4HKO (incl. オボンのみ)
Speed
Second
PalossandS45 / MimikyuS148
Second
PalossandS45 / MimikyuS148
Second
PalossandS45 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PalossandMimikyu
109.9〜129.8%
Poltergeist
2HKO (incl. ばけのかわ)
109.9〜129.8%
Poltergeist
2HKO (incl. ばけのかわ)
109.9〜129.8%
Poltergeist
2HKO (incl. ばけのかわ)
MimikyuPalossand
61.2〜73.9%
Wood Hammer
3HKO
49.1〜60.6%
Shadow Claw
3HKO
47.3〜57.0%
Wood Hammer
3HKO
Speed
Second
PalossandS50 / MimikyuS148
Second
PalossandS50 / MimikyuS148
Second
PalossandS50 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
PalossandMimikyu
131.3〜155.7%
Poltergeist
2HKO (incl. ばけのかわ)
131.3〜155.7%
Poltergeist
2HKO (incl. ばけのかわ)
131.3〜155.7%
Poltergeist
2HKO (incl. ばけのかわ)
MimikyuPalossand
67.3〜80.0%
Wood Hammer
3HKO
53.3〜65.5%
Shadow Claw
3HKO
52.1〜61.8%
Wood Hammer
3HKO
Speed
Second
PalossandS45 / MimikyuS148
Second
PalossandS45 / MimikyuS148
Second
PalossandS45 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
メガリザードンYメガリザードンY
Palossand Palossand vs メガリザードンY メガリザードンY

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PalossandメガリザードンY
116.1〜136.8%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYPalossand
90.9〜107.3%
Overheat
1 hits (44%)
calculated with 晴れ
Speed
Second
PalossandS45 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PalossandメガリザードンY
116.1〜136.8%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYPalossand
98.8〜117.0%
Overheat
1 hits (94%)
calculated with 晴れ
Speed
Second
PalossandS50 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PalossandメガリザードンY
139.4〜163.9%
Stone Edge
1HKO
calculated with 晴れ
メガリザードンYPalossand
90.9〜107.3%
Overheat
1 hits (44%)
calculated with 晴れ
Speed
Second
PalossandS45 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
SneaslerSneasler
Palossand Palossand vs Sneasler Sneasler

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PalossandSneasler
104.5〜123.6%
Earthquake
1HKO
104.5〜123.6%
Earthquake
1HKO
104.5〜123.6%
Earthquake
1HKO
SneaslerPalossand
44.8〜53.3%
Throat Chop
3HKO
44.8〜53.3%
Throat Chop
3HKO
44.8〜53.3%
Throat Chop
3HKO
Speed
Second
PalossandS45 / SneaslerS172
Second
PalossandS45 / SneaslerS172
Second
PalossandS45 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PalossandSneasler
104.5〜123.6%
Earthquake
1HKO
104.5〜123.6%
Earthquake
1HKO
104.5〜123.6%
Earthquake
1HKO
SneaslerPalossand
41.2〜48.5%
Throat Chop
3HKO
41.2〜48.5%
Throat Chop
3HKO
41.2〜48.5%
Throat Chop
3HKO
Speed
Second
PalossandS50 / SneaslerS172
Second
PalossandS50 / SneaslerS172
Second
PalossandS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PalossandSneasler
124.8〜147.8%
Earthquake
1HKO
124.8〜147.8%
Earthquake
1HKO
124.8〜147.8%
Earthquake
1HKO
SneaslerPalossand
44.8〜53.3%
Throat Chop
2 hits (26%)
44.8〜53.3%
Throat Chop
2 hits (26%)
44.8〜53.3%
Throat Chop
2 hits (26%)
Speed
Second
PalossandS45 / SneaslerS172
Second
PalossandS45 / SneaslerS172
Second
PalossandS45 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Palossand Palossand vs Volcarona Volcarona

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PalossandVolcarona
70.8〜85.4%
Stone Edge
2HKO
126.7〜149.1%
Stone Edge
1HKO
70.8〜85.4%
Stone Edge
2HKO
VolcaronaPalossand
31.5〜37.6%
Giga Drain
4HKO
41.2〜49.7%
Giga Drain
3 hits (>99%)
31.5〜37.6%
Giga Drain
4HKO
Speed
Second
PalossandS45 / VolcaronaS122
Second
PalossandS45 / VolcaronaS152
Second
PalossandS45 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PalossandVolcarona
70.8〜85.4%
Stone Edge
2HKO
126.7〜149.1%
Stone Edge
1HKO
70.8〜85.4%
Stone Edge
2HKO
VolcaronaPalossand
33.9〜41.2%
Giga Drain
3HKO
58.2〜69.1%
Overheat
2 hits (15%)
33.9〜41.2%
Giga Drain
3HKO
Speed
Second
PalossandS50 / VolcaronaS122
Second
PalossandS50 / VolcaronaS152
Second
PalossandS50 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PalossandVolcarona
84.9〜102.1%
Stone Edge
1 hits (19%)
151.6〜178.9%
Stone Edge
1HKO
84.9〜102.1%
Stone Edge
1 hits (19%)
VolcaronaPalossand
31.5〜37.6%
Giga Drain
3 hits (77%)
41.2〜49.7%
Giga Drain
3HKO
31.5〜37.6%
Giga Drain
3 hits (77%)
Speed
Second
PalossandS45 / VolcaronaS122
Second
PalossandS45 / VolcaronaS152
Second
PalossandS45 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Palossand Palossand vs パーモット パーモット

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Palossandパーモット
99.3〜118.4%
Earthquake
2HKO
99.3〜118.4%
Earthquake
1 hits (88%)
99.3〜118.4%
Earthquake
1 hits (88%)
パーモットPalossand
41.8〜50.9%
Ice Punch
3 hits (38%) (incl. オボンのみ)
46.1〜55.2%
Ice Punch
3 hits (>99%) (incl. オボンのみ)
54.5〜66.1%
Ice Punch
3HKO (incl. オボンのみ)
Speed
Second
PalossandS45 / パーモットS172
Second
PalossandS45 / パーモットS235
Second
PalossandS45 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Palossandパーモット
99.3〜118.4%
Earthquake
2HKO
99.3〜118.4%
Earthquake
1 hits (88%)
99.3〜118.4%
Earthquake
1 hits (88%)
パーモットPalossand
38.8〜46.1%
Ice Punch
3HKO
41.8〜50.9%
Ice Punch
3HKO
50.9〜60.0%
Ice Punch
2 hits (58%)
Speed
Second
PalossandS50 / パーモットS172
Second
PalossandS50 / パーモットS235
Second
PalossandS50 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Palossandパーモット
119.0〜141.5%
Earthquake
2HKO (incl. きあいのタスキ)
119.0〜141.5%
Earthquake
1HKO
119.0〜141.5%
Earthquake
1HKO
パーモットPalossand
41.8〜50.9%
Ice Punch
3HKO
46.1〜55.2%
Ice Punch
2 hits (1%)
54.5〜66.1%
Ice Punch
2HKO
Speed
Second
PalossandS45 / パーモットS172
Second
PalossandS45 / パーモットS235
Second
PalossandS45 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Palossand Palossand vs イエッサン(オス) イエッサン(オス)

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Palossandイエッサン(オス)
63.5〜75.2%
Earthquake
2HKO
calculated with サイコフィールド
63.5〜75.2%
Earthquake
2HKO
calculated with サイコフィールド
63.5〜75.2%
Earthquake
2HKO
calculated with サイコフィールド
イエッサン(オス)Palossand
37.6〜44.8%
Shadow Ball
3 hits (35%)
calculated with サイコフィールド
34.5〜40.6%
Psyshock
4HKO (incl. オボンのみ)
calculated with サイコフィールド
37.6〜44.8%
Shadow Ball
3 hits (35%)
calculated with サイコフィールド
Speed
Second
PalossandS45 / イエッサン(オス)S220
Second
PalossandS45 / イエッサン(オス)S161
Second
PalossandS45 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Palossandイエッサン(オス)
63.5〜75.2%
Earthquake
2HKO
calculated with サイコフィールド
63.5〜75.2%
Earthquake
2HKO
calculated with サイコフィールド
63.5〜75.2%
Earthquake
2HKO
calculated with サイコフィールド
イエッサン(オス)Palossand
41.2〜48.5%
Shadow Ball
3HKO
calculated with サイコフィールド
37.6〜44.8%
Shadow Ball
3HKO
calculated with サイコフィールド
41.2〜48.5%
Shadow Ball
3HKO
calculated with サイコフィールド
Speed
Second
PalossandS50 / イエッサン(オス)S220
Second
PalossandS50 / イエッサン(オス)S161
Second
PalossandS50 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Palossandイエッサン(オス)
63.5〜75.2%
Earthquake
2HKO
calculated with サイコフィールド
63.5〜75.2%
Earthquake
2HKO
calculated with サイコフィールド
63.5〜75.2%
Earthquake
2HKO
calculated with サイコフィールド
イエッサン(オス)Palossand
37.6〜44.8%
Shadow Ball
3HKO
calculated with サイコフィールド
34.5〜40.6%
Psyshock
3HKO
calculated with サイコフィールド
37.6〜44.8%
Shadow Ball
3HKO
calculated with サイコフィールド
Speed
Second
PalossandS45 / イエッサン(オス)S220
Second
PalossandS45 / イエッサン(オス)S161
Second
PalossandS45 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダボーマンダ
Palossand Palossand vs ボーマンダ ボーマンダ

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Palossandボーマンダ
33.9〜40.9%
Stone Edge
3HKO
ボーマンダPalossand
53.3〜63.6%
Outrage
2 hits (2%)
Speed
Second
PalossandS45 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Palossandボーマンダ
33.9〜40.9%
Stone Edge
3HKO
ボーマンダPalossand
49.1〜58.2%
Outrage
2 hits (96%)
Speed
Second
PalossandS50 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Palossandボーマンダ
40.4〜49.1%
Stone Edge
3HKO
ボーマンダPalossand
53.3〜63.6%
Outrage
2HKO
Speed
Second
PalossandS45 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
Palossand Palossand vs Primarina Primarina

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PalossandPrimarina
27.8〜33.7%
Earthquake
4 hits (30%) (incl. オボンのみ)
36.9〜43.9%
Earthquake
3 hits (18%)
31.0〜36.9%
Poltergeist
4HKO
PrimarinaPalossand
58.2〜69.1%
Sparkling Aria
2 hits (63%)
70.3〜83.6%
Sparkling Aria
2HKO
58.2〜69.1%
Sparkling Aria
2 hits (63%)
Speed
Second
PalossandS45 / PrimarinaS80
Second
PalossandS45 / PrimarinaS82
Second
PalossandS45 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PalossandPrimarina
27.8〜33.7%
Earthquake
4 hits (30%) (incl. オボンのみ)
36.9〜43.9%
Earthquake
3 hits (18%)
31.0〜36.9%
Poltergeist
4HKO
PrimarinaPalossand
42.4〜50.9%
Ice Beam
2 hits (2%)
52.1〜61.8%
Ice Beam
2HKO
42.4〜50.9%
Ice Beam
2 hits (2%)
Speed
Second
PalossandS50 / PrimarinaS80
Second
PalossandS50 / PrimarinaS82
Second
PalossandS50 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
PalossandPrimarina
27.8〜33.7%
Earthquake
4 hits (30%) (incl. オボンのみ)
36.9〜43.9%
Earthquake
3 hits (18%)
31.0〜36.9%
Poltergeist
4HKO
PrimarinaPalossand
58.2〜69.1%
Sparkling Aria
2HKO
70.3〜83.6%
Sparkling Aria
2HKO
58.2〜69.1%
Sparkling Aria
2HKO
Speed
Second
PalossandS45 / PrimarinaS80
Second
PalossandS45 / PrimarinaS82
Second
PalossandS45 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Palossand Palossand vs グソクムシャ グソクムシャ

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Palossandグソクムシャ
20.3〜24.7%
Poltergeist
5HKO
グソクムシャPalossand
67.3〜80.0%
Waterfall
2 hits (83%)
Speed
Second
PalossandS45 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Palossandグソクムシャ
20.3〜24.7%
Poltergeist
5HKO
グソクムシャPalossand
51.5〜61.2%
Sucker Punch
2 hits (43%)
Speed
Second
PalossandS50 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Palossandグソクムシャ
20.3〜24.7%
Poltergeist
5HKO
グソクムシャPalossand
67.3〜80.0%
Waterfall
2HKO
Speed
Second
PalossandS45 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon×*Hippowdon
Palossand Palossand vs Hippowdon Hippowdon

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PalossandHippowdon
28.8〜34.4%
Self-Destruct
999HKO
calculated with すなあらし
26.0〜31.2%
Self-Destruct
999HKO
calculated with すなあらし
23.7〜28.4%
Poltergeist
4 hits (94%)
calculated with すなあらし
HippowdonPalossand
27.3〜32.7%
Earthquake
4 hits (3%)
calculated with すなあらし
27.3〜32.7%
Earthquake
4 hits (3%)
calculated with すなあらし
27.3〜32.7%
Earthquake
4 hits (3%)
calculated with すなあらし
Speed
Second
PalossandS45 / HippowdonS67
Second
PalossandS45 / HippowdonS67
Second
PalossandS45 / HippowdonS67
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PalossandHippowdon
28.8〜34.4%
Self-Destruct
999HKO
calculated with すなあらし
26.0〜31.2%
Self-Destruct
999HKO
calculated with すなあらし
23.7〜28.4%
Poltergeist
4 hits (94%)
calculated with すなあらし
HippowdonPalossand
25.5〜29.7%
Earthquake
4HKO
calculated with すなあらし
25.5〜29.7%
Earthquake
4HKO
calculated with すなあらし
25.5〜29.7%
Earthquake
4HKO
calculated with すなあらし
Speed
Second
PalossandS50 / HippowdonS67
Second
PalossandS50 / HippowdonS67
Second
PalossandS50 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
PalossandHippowdon
28.8〜34.4%
Self-Destruct
999HKO
calculated with すなあらし
26.0〜31.2%
Self-Destruct
999HKO
calculated with すなあらし
23.7〜28.4%
Poltergeist
4 hits (94%)
calculated with すなあらし
HippowdonPalossand
27.3〜32.7%
Earthquake
4HKO
calculated with すなあらし
27.3〜32.7%
Earthquake
4HKO
calculated with すなあらし
27.3〜32.7%
Earthquake
4HKO
calculated with すなあらし
Speed
Second
PalossandS45 / HippowdonS67
Second
PalossandS45 / HippowdonS67
Second
PalossandS45 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
View Hippowdon's page →
セグレイブセグレイブ
Palossand Palossand vs セグレイブ セグレイブ

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Palossandセグレイブ
33.5〜39.8%
Stone Edge
3HKO
40.8〜48.2%
Stone Edge
3HKO
40.8〜48.2%
Stone Edge
3HKO
セグレイブPalossand
87.3〜103.0%
Icicle Crash
1 hits (13%)
70.3〜83.6%
Icicle Crash
2HKO
98.8〜118.2%
Icicle Crash
1 hits (94%)
Speed
Second
PalossandS45 / セグレイブS139
Second
PalossandS45 / セグレイブS152
Second
PalossandS45 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Palossandセグレイブ
33.5〜39.8%
Stone Edge
3HKO
40.8〜48.2%
Stone Edge
3HKO
40.8〜48.2%
Stone Edge
3HKO
セグレイブPalossand
80.0〜94.5%
Icicle Crash
2HKO
63.0〜76.4%
Icicle Crash
2HKO
90.9〜108.5%
Icicle Crash
1 hits (44%)
Speed
Second
PalossandS50 / セグレイブS139
Second
PalossandS50 / セグレイブS152
Second
PalossandS50 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Palossandセグレイブ
39.8〜47.6%
Stone Edge
3HKO
48.7〜57.6%
Stone Edge
2 hits (94%)
48.7〜57.6%
Stone Edge
2 hits (94%)
セグレイブPalossand
87.3〜103.0%
Icicle Crash
1 hits (13%)
70.3〜83.6%
Icicle Crash
2HKO
98.8〜118.2%
Icicle Crash
1 hits (94%)
Speed
Second
PalossandS45 / セグレイブS139
Second
PalossandS45 / セグレイブS152
Second
PalossandS45 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur*Baxcalibur
Palossand Palossand vs Baxcalibur Baxcalibur

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PalossandBaxcalibur
43.7〜52.8%
Earthquake
4 hits (62%) (incl. オボンのみ)
51.5〜62.3%
Earthquake
3 hits (55%) (incl. オボンのみ)
43.7〜52.8%
Earthquake
3 hits (2%) (incl. たべのこし)
BaxcaliburPalossand
31.5〜37.6%
Dark Pulse
4HKO
38.8〜46.1%
Dark Pulse
3 hits (68%)
31.5〜37.6%
Dark Pulse
4HKO
Speed
Second
PalossandS45 / BaxcaliburS105
Second
PalossandS45 / BaxcaliburS150
Second
PalossandS45 / BaxcaliburS105
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PalossandBaxcalibur
43.7〜52.8%
Earthquake
4 hits (62%) (incl. オボンのみ)
51.5〜62.3%
Earthquake
3 hits (55%) (incl. オボンのみ)
43.7〜52.8%
Earthquake
3 hits (2%) (incl. たべのこし)
BaxcaliburPalossand
33.9〜41.2%
Dark Pulse
3HKO
41.2〜49.7%
Dark Pulse
3HKO
33.9〜41.2%
Dark Pulse
3HKO
Speed
Second
PalossandS50 / BaxcaliburS105
Second
PalossandS50 / BaxcaliburS150
Second
PalossandS50 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PalossandBaxcalibur
52.3〜62.9%
Earthquake
3 hits (67%) (incl. オボンのみ)
61.7〜74.3%
Earthquake
2 hits (1%)
52.3〜62.9%
Earthquake
2 hits (<1%)
BaxcaliburPalossand
31.5〜37.6%
Dark Pulse
3 hits (77%)
38.8〜46.1%
Dark Pulse
3HKO
31.5〜37.6%
Dark Pulse
3 hits (77%)
Speed
Second
PalossandS45 / BaxcaliburS105
Second
PalossandS45 / BaxcaliburS150
Second
PalossandS45 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Palossand Palossand vs Aegislash Aegislash

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PalossandAegislash
53.9〜64.7%
Poltergeist
2HKO
53.9〜64.7%
Poltergeist
2HKO
53.9〜64.7%
Poltergeist
2HKO
AegislashPalossand
101.8〜120.0%
Poltergeist
1HKO
70.3〜84.8%
Shadow Ball
2HKO
121.8〜143.6%
Poltergeist
1HKO
Speed
Second
PalossandS45 / AegislashS80
Second
PalossandS45 / AegislashS72
Second
PalossandS45 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PalossandAegislash
53.9〜64.7%
Poltergeist
2HKO
53.9〜64.7%
Poltergeist
2HKO
53.9〜64.7%
Poltergeist
2HKO
AegislashPalossand
92.1〜109.1%
Poltergeist
1 hits (44%)
77.6〜92.1%
Shadow Ball
2HKO
110.3〜130.9%
Poltergeist
1HKO
Speed
Second
PalossandS50 / AegislashS80
Second
PalossandS50 / AegislashS72
Second
PalossandS50 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
PalossandAegislash
64.7〜77.2%
Poltergeist
2HKO
64.7〜77.2%
Poltergeist
2HKO
64.7〜77.2%
Poltergeist
2HKO
AegislashPalossand
101.8〜120.0%
Poltergeist
1HKO
77.6〜92.1%
Poltergeist
2HKO
121.8〜143.6%
Poltergeist
1HKO
Speed
Second
PalossandS45 / AegislashS80
Second
PalossandS45 / AegislashS72
Second
PalossandS45 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Aegislash's page →
Meowscarada×Meowscarada
Palossand Palossand vs Meowscarada Meowscarada

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalossandMeowscarada
32.0〜37.9%
Stone Edge
3 hits (93%)
32.0〜37.9%
Stone Edge
3 hits (93%)
32.0〜37.9%
Stone Edge
3 hits (93%)
MeowscaradaPalossand
70.3〜84.8%
Knock Off
2HKO
70.3〜84.8%
Knock Off
2HKO
100.6〜119.4%
Flower Trick
1HKO
Speed
Second
PalossandS45 / MeowscaradaS262
Second
PalossandS45 / MeowscaradaS175
Second
PalossandS45 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalossandMeowscarada
32.0〜37.9%
Stone Edge
3 hits (93%)
32.0〜37.9%
Stone Edge
3 hits (93%)
32.0〜37.9%
Stone Edge
3 hits (93%)
MeowscaradaPalossand
83.6〜100.6%
Triple Axel
1 hits (6%)
calculated with 最大3ヒット時
83.6〜100.6%
Triple Axel
1 hits (6%)
calculated with 最大3ヒット時
107.9〜130.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
PalossandS50 / MeowscaradaS262
Second
PalossandS50 / MeowscaradaS175
Second
PalossandS50 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalossandMeowscarada
32.0〜37.9%
Stone Edge
3 hits (93%)
32.0〜37.9%
Stone Edge
3 hits (93%)
32.0〜37.9%
Stone Edge
3 hits (93%)
MeowscaradaPalossand
90.9〜110.3%
Triple Axel
1 hits (44%)
calculated with 最大3ヒット時
90.9〜110.3%
Triple Axel
1 hits (44%)
calculated with 最大3ヒット時
100.6〜119.4%
Flower Trick
1HKO
Speed
Second
PalossandS45 / MeowscaradaS262
Second
PalossandS45 / MeowscaradaS175
Second
PalossandS45 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Palossand Palossand vs ゴリランダー ゴリランダー

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Palossandゴリランダー
31.9〜37.7%
Poltergeist
3 hits (86%)
calculated with グラスフィールド
31.9〜37.7%
Poltergeist
3 hits (86%)
calculated with グラスフィールド
25.6〜30.4%
Self-Destruct
999HKO
calculated with グラスフィールド
ゴリランダーPalossand
105.5〜127.3%
ドラムアタック
1HKO
calculated with グラスフィールド
147.9〜175.8%
Wood Hammer
1HKO
calculated with グラスフィールド
123.6〜146.7%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
PalossandS45 / ゴリランダーS107
Second
PalossandS45 / ゴリランダーS107
Second
PalossandS45 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Palossandゴリランダー
31.9〜37.7%
Poltergeist
3 hits (86%)
calculated with グラスフィールド
31.9〜37.7%
Poltergeist
3 hits (86%)
calculated with グラスフィールド
25.6〜30.4%
Self-Destruct
999HKO
calculated with グラスフィールド
ゴリランダーPalossand
146.1〜174.5%
Wood Hammer
1HKO
calculated with グラスフィールド
135.2〜161.2%
Wood Hammer
1HKO
calculated with グラスフィールド
112.7〜134.5%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
PalossandS50 / ゴリランダーS107
Second
PalossandS50 / ゴリランダーS107
Second
PalossandS50 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Palossandゴリランダー
31.9〜37.7%
Poltergeist
3 hits (86%)
calculated with グラスフィールド
31.9〜37.7%
Poltergeist
3 hits (86%)
calculated with グラスフィールド
25.6〜30.4%
Self-Destruct
999HKO
calculated with グラスフィールド
ゴリランダーPalossand
105.5〜127.3%
ドラムアタック
1HKO
calculated with グラスフィールド
147.9〜175.8%
Wood Hammer
1HKO
calculated with グラスフィールド
123.6〜146.7%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
PalossandS45 / ゴリランダーS107
Second
PalossandS45 / ゴリランダーS107
Second
PalossandS45 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Palossand Palossand vs Gyarados Gyarados

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PalossandGyarados
20.8〜24.8%
Stone Edge
5HKO
calculated with 攻撃-1
33.9〜40.9%
Stone Edge
3HKO
calculated with 攻撃-1
20.8〜24.8%
Stone Edge
999HKO
calculated with 攻撃-1
GyaradosPalossand
48.5〜58.2%
Power Whip
3HKO
64.2〜76.4%
Power Whip
2HKO
48.5〜58.2%
Power Whip
3HKO
Speed
Second
PalossandS45 / GyaradosS101
Second
PalossandS45 / GyaradosS133
Second
PalossandS45 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PalossandGyarados
20.8〜24.8%
Stone Edge
5HKO
calculated with 攻撃-1
33.9〜40.9%
Stone Edge
3HKO
calculated with 攻撃-1
20.8〜24.8%
Stone Edge
999HKO
calculated with 攻撃-1
GyaradosPalossand
44.8〜53.3%
Power Whip
2 hits (26%)
58.2〜69.1%
Power Whip
2HKO
44.8〜53.3%
Power Whip
2 hits (26%)
Speed
Second
PalossandS50 / GyaradosS101
Second
PalossandS50 / GyaradosS133
Second
PalossandS50 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PalossandGyarados
24.8〜29.7%
Stone Edge
4 hits (>99%)
calculated with 攻撃-1
40.4〜49.1%
Stone Edge
3HKO
calculated with 攻撃-1
24.8〜29.7%
Stone Edge
4 hits (<1%)
calculated with 攻撃-1
GyaradosPalossand
48.5〜58.2%
Power Whip
2 hits (95%)
64.2〜76.4%
Power Whip
2HKO
48.5〜58.2%
Power Whip
2 hits (95%)
Speed
Second
PalossandS45 / GyaradosS101
Second
PalossandS45 / GyaradosS133
Second
PalossandS45 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Corviknight×*Corviknight
Palossand Palossand vs Corviknight Corviknight

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PalossandCorviknight
20.5〜24.9%
Poltergeist
5HKO
20.5〜24.9%
Poltergeist
999HKO
20.5〜24.9%
Poltergeist
999HKO
CorviknightPalossand
26.1〜31.5%
Brave Bird
4 hits (<1%)
26.1〜31.5%
Brave Bird
4 hits (<1%)
26.1〜31.5%
Brave Bird
4 hits (<1%)
Speed
Second
PalossandS45 / CorviknightS87
Second
PalossandS45 / CorviknightS78
Second
PalossandS45 / CorviknightS78
Verdict
Loss: 5HKO to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PalossandCorviknight
20.5〜24.9%
Poltergeist
5HKO
20.5〜24.9%
Poltergeist
999HKO
20.5〜24.9%
Poltergeist
999HKO
CorviknightPalossand
24.2〜29.1%
Brave Bird
4 hits (98%)
24.2〜29.1%
Brave Bird
4 hits (98%)
24.2〜29.1%
Brave Bird
4 hits (98%)
Speed
Second
PalossandS50 / CorviknightS87
Second
PalossandS50 / CorviknightS78
Second
PalossandS50 / CorviknightS78
Verdict
Loss: 5HKO to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PalossandCorviknight
20.5〜24.9%
Poltergeist
5HKO
20.5〜24.9%
Poltergeist
999HKO
20.5〜24.9%
Poltergeist
999HKO
CorviknightPalossand
26.1〜31.5%
Brave Bird
4HKO
26.1〜31.5%
Brave Bird
4HKO
26.1〜31.5%
Brave Bird
4HKO
Speed
Second
PalossandS45 / CorviknightS87
Second
PalossandS45 / CorviknightS78
Second
PalossandS45 / CorviknightS78
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Corviknight's page →
Basculegion-F*Basculegion-F
Palossand Palossand vs Basculegion-F Basculegion-F

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalossandBasculegion-F
85.3〜101.5%
Poltergeist
1 hits (13%)
85.3〜101.5%
Poltergeist
1 hits (13%)
85.3〜101.5%
Poltergeist
1 hits (13%)
Basculegion-FPalossand
104.2〜123.6%
Wave Crash
1HKO
113.3〜136.4%
Wave Crash
1HKO
135.2〜160.6%
Wave Crash
1HKO
Speed
Second
PalossandS45 / Basculegion-FS195
Second
PalossandS45 / Basculegion-FS143
Second
PalossandS45 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalossandBasculegion-F
85.3〜101.5%
Poltergeist
1 hits (13%)
85.3〜101.5%
Poltergeist
1 hits (13%)
85.3〜101.5%
Poltergeist
1 hits (13%)
Basculegion-FPalossand
47.3〜57.0%
Wave Crash
2HKO
52.1〜62.4%
Wave Crash
2HKO
61.2〜73.9%
Wave Crash
2HKO
Speed
Second
PalossandS50 / Basculegion-FS195
Second
PalossandS50 / Basculegion-FS143
Second
PalossandS50 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PalossandBasculegion-F
102.0〜121.8%
Poltergeist
1HKO
102.0〜121.8%
Poltergeist
1HKO
102.0〜121.8%
Poltergeist
1HKO
Basculegion-FPalossand
104.2〜123.6%
Wave Crash
1HKO
113.3〜136.4%
Wave Crash
1HKO
135.2〜160.6%
Wave Crash
1HKO
Speed
Second
PalossandS45 / Basculegion-FS195
Second
PalossandS45 / Basculegion-FS143
Second
PalossandS45 / Basculegion-FS130
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
GreninjaGreninja
Palossand Palossand vs Greninja Greninja

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PalossandGreninja
51.0〜60.4%
Earthquake
2HKO
45.0〜54.4%
Earthquake
2 hits (44%)
51.0〜60.4%
Earthquake
2HKO
GreninjaPalossand
73.9〜88.5%
Hydro Pump
2HKO
81.2〜98.2%
Hydro Pump
2HKO
73.9〜88.5%
Hydro Pump
2HKO
Speed
Second
PalossandS45 / GreninjaS174
Second
PalossandS45 / GreninjaS213
Second
PalossandS45 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PalossandGreninja
51.0〜60.4%
Earthquake
2HKO
45.0〜54.4%
Earthquake
2 hits (44%)
51.0〜60.4%
Earthquake
2HKO
GreninjaPalossand
66.7〜80.0%
Ice Beam
2HKO
72.7〜87.3%
Ice Beam
2HKO
66.7〜80.0%
Ice Beam
2HKO
Speed
Second
PalossandS50 / GreninjaS174
Second
PalossandS50 / GreninjaS213
Second
PalossandS50 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PalossandGreninja
51.0〜60.4%
Earthquake
2HKO
45.0〜54.4%
Earthquake
2 hits (44%)
51.0〜60.4%
Earthquake
2HKO
GreninjaPalossand
73.9〜88.5%
Hydro Pump
2HKO
81.2〜98.2%
Hydro Pump
2HKO
73.9〜88.5%
Hydro Pump
2HKO
Speed
Second
PalossandS45 / GreninjaS174
Second
PalossandS45 / GreninjaS213
Second
PalossandS45 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-Ninetales*A-Ninetales
Palossand Palossand vs A-Ninetales A-Ninetales

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PalossandA-Ninetales
33.1〜40.0%
Stone Edge
3 hits (>99%)
calculated with あられ
41.3〜49.3%
Stone Edge
3HKO
calculated with あられ
A-NinetalesPalossand
44.8〜54.5%
Blizzard
3HKO
calculated with あられ
59.4〜70.3%
Blizzard
2 hits (83%)
calculated with あられ
Speed
Second
PalossandS45 / A-NinetalesS177
Second
PalossandS45 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PalossandA-Ninetales
33.1〜40.0%
Stone Edge
3 hits (>99%)
calculated with あられ
41.3〜49.3%
Stone Edge
3HKO
calculated with あられ
A-NinetalesPalossand
50.9〜59.4%
Blizzard
2HKO
calculated with あられ
65.5〜77.6%
Blizzard
2HKO
calculated with あられ
Speed
Second
PalossandS50 / A-NinetalesS177
Second
PalossandS50 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PalossandA-Ninetales
39.4〜48.0%
Stone Edge
3HKO
calculated with あられ
49.3〜58.7%
Stone Edge
2 hits (98%)
calculated with あられ
A-NinetalesPalossand
44.8〜54.5%
Blizzard
2 hits (34%)
calculated with あられ
59.4〜70.3%
Blizzard
2HKO
calculated with あられ
Speed
Second
PalossandS45 / A-NinetalesS177
Second
PalossandS45 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W×Rotom-W
Palossand Palossand vs Rotom-W Rotom-W

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PalossandRotom-W
32.5〜38.2%
Self-Destruct
999HKO
26.8〜31.2%
Poltergeist
4 hits (25%)
26.8〜32.3%
Stone Edge
4 hits (2%)
Rotom-WPalossand
55.8〜66.7%
Hydro Pump
2 hits (35%)
55.8〜66.7%
Hydro Pump
2 hits (35%)
76.4〜90.9%
Hydro Pump
2HKO
Speed
Second
PalossandS45 / Rotom-WS106
Second
PalossandS45 / Rotom-WS106
Second
PalossandS45 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PalossandRotom-W
32.5〜38.2%
Self-Destruct
999HKO
26.8〜31.2%
Poltergeist
4 hits (25%)
26.8〜32.3%
Stone Edge
4 hits (2%)
Rotom-WPalossand
30.9〜36.4%
Hydro Pump
2 hits (51%)
30.9〜36.4%
Hydro Pump
2 hits (51%)
41.8〜49.7%
Hydro Pump
2HKO
Speed
Second
PalossandS50 / Rotom-WS106
Second
PalossandS50 / Rotom-WS106
Second
PalossandS50 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PalossandRotom-W
32.5〜38.2%
Self-Destruct
999HKO
26.8〜31.2%
Poltergeist
4 hits (25%)
26.8〜32.3%
Stone Edge
4 hits (2%)
Rotom-WPalossand
55.8〜66.7%
Hydro Pump
2HKO
55.8〜66.7%
Hydro Pump
2HKO
76.4〜90.9%
Hydro Pump
2HKO
Speed
Second
PalossandS45 / Rotom-WS106
Second
PalossandS45 / Rotom-WS106
Second
PalossandS45 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Hydreigon×Hydreigon
Palossand Palossand vs Hydreigon Hydreigon

Palossand's build: Sitrus Berry, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PalossandHydreigon
23.7〜28.4%
Stone Edge
4 hits (94%)
23.7〜28.4%
Stone Edge
4 hits (94%)
23.7〜28.4%
Stone Edge
4 hits (94%)
HydreigonPalossand
61.8〜73.9%
Dark Pulse
2 hits (>99%)
58.2〜69.1%
Dark Pulse
2 hits (63%)
80.0〜95.8%
Dark Pulse
2HKO
Speed
Second
PalossandS45 / HydreigonS225
Second
PalossandS45 / HydreigonS165
Second
PalossandS45 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Iapapa Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PalossandHydreigon
23.7〜28.4%
Stone Edge
4 hits (94%)
23.7〜28.4%
Stone Edge
4 hits (94%)
23.7〜28.4%
Stone Edge
4 hits (94%)
HydreigonPalossand
69.1〜81.2%
Dark Pulse
2HKO
61.8〜73.9%
Dark Pulse
2HKO
89.7〜105.5%
Dark Pulse
1 hits (31%)
Speed
Second
PalossandS50 / HydreigonS225
Second
PalossandS50 / HydreigonS165
Second
PalossandS50 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Palossand's build: Expert Belt, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
PalossandHydreigon
23.7〜28.4%
Stone Edge
4 hits (94%)
23.7〜28.4%
Stone Edge
4 hits (94%)
23.7〜28.4%
Stone Edge
4 hits (94%)
HydreigonPalossand
61.8〜73.9%
Dark Pulse
2HKO
58.2〜69.1%
Dark Pulse
2HKO
80.0〜95.8%
Dark Pulse
2HKO
Speed
Second
PalossandS45 / HydreigonS225
Second
PalossandS45 / HydreigonS165
Second
PalossandS45 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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