Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ギルガルド

ギルガルド

はがね ゴースト
全国図鑑 No.681 / 使用率 10位
データ集計日:2026-09-10

種族値

HP
60
こうげき
50
ぼうぎょ
150
とくこう
50
とくぼう
150
すばやさ
60
合計
520

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんゴーストほのおあく
ひこういわはがねくさエスパーこおりドラゴンフェアリー
むし
ノーマルかくとうどく

特性

順位 特性名 採用率 ⓘ 効果・推移
1 バトルスイッチ
100.0%
0.0
攻撃技でブレードフォルムに、キングシールドでシールドフォルムに変化する。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ゴースト かげうち
97.4%
-2.4
ゴースト物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
100999799.8%97.4%9/99/10
2
はがね キングシールド
76.1%
-0.8
はがね変化
PP 8
優先度+4使ったターン中 相手の攻撃から身を守り接触技をしてきた相手の攻撃を1段階下げる。シールドフォルムにフォルムチェンジする。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
77767676.9%76.1%9/99/10
3
ゴースト ポルターガイスト
54.0%
+2.9
ゴースト物理
威力 110命中 90%PP 8
相手が道具を持っていない場合失敗する。
採用率の推移
54535151.1%54.0%9/99/10
4
ゴースト シャドーボール
42.9%
-0.8
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
44434343.7%42.9%9/99/10
5
かくとう せいなるつるぎ
36.6%
+1.7
かくとう物理
威力 90命中 100%PP 16
相手の能力変化を無視してダメージを与える。
採用率の推移
37363534.9%36.6%9/99/10
6
ノーマル つるぎのまい
33.5%
-2.3
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
36353335.8%33.5%9/99/10
7
はがね ラスターカノン
18.8%
-1.0
はがね特殊
威力 80命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
20191919.8%18.8%9/99/10
8
かくとう インファイト
14.9%
-4.0
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
20171418.9%14.9%9/99/10
9
はがね アイアンヘッド
14.3%
+2.4
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
15131211.9%14.3%9/99/10
10
ノーマル みがわり
5.3%
+1.6
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
6433.7%5.3%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
たべのこし
51.4%
+3.2
ターン終わりに最大HPの1/16回復する。
採用率の推移
52504848.2%51.4%9/99/10
2
のろいのおふだ
21.4%
-12.5
ゴーストタイプの技の威力が1.2倍になる。
採用率の推移
36282033.9%21.4%9/99/10
3
いのちのたま
17.1%
+1.5
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
17161515.6%17.1%9/99/10
4
きあいのタスキきあいのタスキ
5.3%
+4.9
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
6300.4%5.3%9/99/10
5
ふうせん
2.4%
+1.4
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
3211.0%2.4%9/99/10
6
ラムのみラムのみ
0.8%
+0.2
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
1110.6%0.8%9/99/10
7
オボンのみオボンのみ
0.7%
+0.5
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
1000.2%0.7%9/99/10
8
オッカのみ
0.3%
ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
9
ゴツゴツメット
0.2%
接触技を受けると相手に最大HPの1/6のダメージを与える。
10
シュカのみ
0.2%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
43.6%
+6.2
採用率の推移
45403637.4%43.6%9/99/10
2 れいせい (C↑ S↓)
31.8%
-0.8
採用率の推移
33323232.6%31.8%9/99/10
3 ゆうかん (A↑ S↓)
12.6%
-1.7
採用率の推移
15131214.3%12.6%9/99/10
4 ひかえめ (C↑ A↓)
5.1%
+1.6
採用率の推移
5433.5%5.1%9/99/10
5 なまいき (D↑ S↓)
3.3%
-2.5
採用率の推移
6535.8%3.3%9/99/10
6 わんぱく (B↑ C↓)
1.6%
-3.4
採用率の推移
6315.0%1.6%9/99/10
7 しんちょう (D↑ C↓)
0.8%
+0.4
採用率の推移
1100.4%0.8%9/99/10
8 のんき
0.5%
-0.1
採用率の推移
1100.6%0.5%9/99/10
9 ずぶとい (B↑ A↓)
0.2%
10 おだやか (D↑ A↓)
0.2%
0.0
採用率の推移
0000.2%0.2%9/99/10

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32321010
10.4%
+2.7
採用率の推移
11977.7%10.4%9/99/10
2 32013210
8.6%
+1.7
採用率の推移
9876.9%8.6%9/99/10
3 32203200
7.1%
-1.6
採用率の推移
9878.7%7.1%9/99/10
4 32322000
5.7%
+1.3
採用率の推移
6544.4%5.7%9/99/10
5 23200032
4.5%
6 32320002
4.4%
+0.4
採用率の推移
4444.0%4.4%9/99/10
7 32023200
3.7%
+0.4
採用率の推移
4433.3%3.7%9/99/10
8 32003220
3.7%
9 32320020
3.7%
-0.3
採用率の推移
4444.0%3.7%9/99/10
10 243200010
1.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 7.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 9.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 9.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

ギルガルド
考察記事
ギルガルド考察 M-2 使用率11位 バトルスイッチの両刀型と立ち回り

Pokémon Matchups

Favorable
Primarina*Primarina
Aegislash Aegislash vs Primarina Primarina

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AegislashPrimarina
43.3〜51.3%
Iron Head
3HKO
57.8〜67.9%
Iron Head
2 hits (56%)
58.3〜69.5%
Poltergeist
2HKO
PrimarinaAegislash
30.5〜36.5%
Sparkling Aria
4HKO
36.5〜43.7%
Sparkling Aria
3 hits (>99%)
30.5〜36.5%
Sparkling Aria
4HKO
Speed
Second
AegislashS80 / PrimarinaS80
Second
AegislashS80 / PrimarinaS82
Second
AegislashS80 / PrimarinaS80
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AegislashPrimarina
40.1〜47.1%
Shadow Ball
3 hits (92%)
43.9〜51.9%
Iron Head
3HKO
44.9〜53.5%
Poltergeist
2 hits (2%)
PrimarinaAegislash
30.5〜36.5%
Sparkling Aria
4HKO
36.5〜43.7%
Sparkling Aria
3 hits (>99%)
30.5〜36.5%
Sparkling Aria
4HKO
Speed
Second
AegislashS72 / PrimarinaS80
Second
AegislashS72 / PrimarinaS82
Second
AegislashS72 / PrimarinaS80
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AegislashPrimarina
43.3〜51.3%
Iron Head
3HKO
57.8〜67.9%
Iron Head
2 hits (56%)
69.5〜83.4%
Poltergeist
2HKO
PrimarinaAegislash
30.5〜36.5%
Sparkling Aria
3 hits (59%)
36.5〜43.7%
Sparkling Aria
3HKO
30.5〜36.5%
Sparkling Aria
3 hits (59%)
Speed
Second
AegislashS80 / PrimarinaS80
Second
AegislashS80 / PrimarinaS82
Second
AegislashS80 / PrimarinaS80
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Primarina's page →
Lucario*Lucario
Aegislash Aegislash vs Lucario Lucario

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AegislashLucario
104.1〜123.1%
Poltergeist
1HKO
126.5〜149.7%
Close Combat
1HKO
LucarioAegislash
49.1〜58.7%
Dark Pulse
2 hits (67%)
43.1〜51.5%
Dark Pulse
3HKO
Speed
Second
AegislashS80 / LucarioS223
Second
AegislashS80 / LucarioS180
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AegislashLucario
80.3〜94.6%
Poltergeist
2HKO
98.0〜115.6%
Close Combat
1 hits (81%)
LucarioAegislash
49.1〜58.7%
Dark Pulse
2 hits (67%)
43.1〜51.5%
Dark Pulse
3HKO
Speed
Second
AegislashS72 / LucarioS223
Second
AegislashS72 / LucarioS180
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AegislashLucario
124.5〜147.6%
Poltergeist
1HKO
103.4〜123.1%
Poltergeist
1HKO
LucarioAegislash
49.1〜58.7%
Dark Pulse
2 hits (98%)
43.1〜51.5%
Dark Pulse
2 hits (5%)
Speed
Second
AegislashS80 / LucarioS223
Second
AegislashS80 / LucarioS180
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Aegislash Aegislash vs Gholdengo Gholdengo

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AegislashGholdengo
144.8〜173.0%
Poltergeist
1HKO
111.9〜131.6%
Poltergeist
1HKO
133.7〜158.3%
Poltergeist
1HKO
GholdengoAegislash
69.5〜82.6%
Shadow Ball
2HKO
51.5〜62.3%
Shadow Ball
2 hits (97%)
62.3〜75.4%
Shadow Ball
2HKO
Speed
Second
AegislashS80 / GholdengoS136
Second
AegislashS80 / GholdengoS107
Second
AegislashS80 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AegislashGholdengo
111.7〜132.5%
Poltergeist
1HKO
72.5〜87.0%
Shadow Ball
2HKO
103.1〜121.5%
Poltergeist
1HKO
GholdengoAegislash
69.5〜82.6%
Shadow Ball
2HKO
51.5〜62.3%
Shadow Ball
2 hits (97%)
62.3〜75.4%
Shadow Ball
2HKO
Speed
Second
AegislashS72 / GholdengoS136
Second
AegislashS72 / GholdengoS107
Second
AegislashS72 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AegislashGholdengo
173.6〜207.4%
Poltergeist
1HKO
134.2〜157.5%
Poltergeist
1HKO
160.1〜189.6%
Poltergeist
1HKO
GholdengoAegislash
69.5〜82.6%
Shadow Ball
2HKO
51.5〜62.3%
Shadow Ball
2HKO
62.3〜75.4%
Shadow Ball
2HKO
Speed
Second
AegislashS80 / GholdengoS136
Second
AegislashS80 / GholdengoS107
Second
AegislashS80 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Aegislash Aegislash vs Baxcalibur Baxcalibur

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AegislashBaxcalibur
68.0〜80.2%
Close Combat
2 hits (39%)
81.4〜95.8%
Close Combat
2HKO
68.0〜80.2%
Close Combat
2HKO
BaxcaliburAegislash
33.5〜39.5%
Dark Pulse
3 hits (14%)
40.7〜47.9%
Dark Pulse
3HKO
33.5〜39.5%
Dark Pulse
3 hits (14%)
Speed
Second
AegislashS80 / BaxcaliburS105
Second
AegislashS80 / BaxcaliburS150
Second
AegislashS80 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AegislashBaxcalibur
40.1〜47.7%
Shadow Ball
3 hits (97%)
70.7〜83.2%
Shadow Ball
2HKO
51.8〜61.9%
Close Combat
3HKO (incl. たべのこし)
BaxcaliburAegislash
33.5〜39.5%
Dark Pulse
3 hits (14%)
40.7〜47.9%
Dark Pulse
3HKO
33.5〜39.5%
Dark Pulse
3 hits (14%)
Speed
Second
AegislashS72 / BaxcaliburS105
Second
AegislashS72 / BaxcaliburS150
Second
AegislashS72 / BaxcaliburS105
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AegislashBaxcalibur
68.0〜80.2%
Close Combat
2 hits (39%)
81.4〜95.8%
Close Combat
2HKO
68.0〜80.2%
Close Combat
2HKO
BaxcaliburAegislash
33.5〜39.5%
Dark Pulse
3HKO
40.7〜47.9%
Dark Pulse
3HKO
33.5〜39.5%
Dark Pulse
3HKO
Speed
Second
AegislashS80 / BaxcaliburS105
Second
AegislashS80 / BaxcaliburS150
Second
AegislashS80 / BaxcaliburS105
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Meowscarada*Meowscarada
Aegislash Aegislash vs Meowscarada Meowscarada

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AegislashMeowscarada
109.8〜129.4%
Sacred Sword
1HKO
109.8〜129.4%
Sacred Sword
2HKO (incl. きあいのタスキ)
109.8〜129.4%
Sacred Sword
1HKO
MeowscaradaAegislash
73.1〜87.4%
Knock Off
2HKO
73.1〜87.4%
Knock Off
2HKO
94.6〜113.2%
Knock Off
1 hits (69%)
Speed
Second
AegislashS80 / MeowscaradaS262
Second
AegislashS80 / MeowscaradaS175
Second
AegislashS80 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AegislashMeowscarada
111.1〜132.0%
Close Combat
1HKO
111.1〜132.0%
Close Combat
2HKO (incl. きあいのタスキ)
111.1〜132.0%
Close Combat
1HKO
MeowscaradaAegislash
73.1〜87.4%
Knock Off
2HKO
73.1〜87.4%
Knock Off
2HKO
94.6〜113.2%
Knock Off
1 hits (69%)
Speed
Second
AegislashS72 / MeowscaradaS262
Second
AegislashS72 / MeowscaradaS175
Second
AegislashS72 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AegislashMeowscarada
109.8〜129.4%
Sacred Sword
1HKO
109.8〜129.4%
Sacred Sword
2HKO (incl. きあいのタスキ)
109.8〜129.4%
Sacred Sword
1HKO
MeowscaradaAegislash
73.1〜87.4%
Knock Off
2HKO
73.1〜87.4%
Knock Off
2HKO
94.6〜113.2%
Knock Off
1 hits (69%)
Speed
Second
AegislashS80 / MeowscaradaS262
Second
AegislashS80 / MeowscaradaS175
Second
AegislashS80 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
CorviknightCorviknight
Aegislash Aegislash vs Corviknight Corviknight

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AegislashCorviknight
39.5〜46.8%
Poltergeist
3HKO
39.5〜46.8%
Poltergeist
3HKO
32.2〜38.0%
Shadow Ball
4HKO
CorviknightAegislash
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
Speed
Second
AegislashS80 / CorviknightS87
First
AegislashS80 / CorviknightS78
First
AegislashS80 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 4HKO to KO / n/a to be KOed, moves first

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AegislashCorviknight
45.9〜54.6%
Shadow Ball
2 hits (61%)
45.9〜54.6%
Shadow Ball
2 hits (11%)
45.9〜54.6%
Shadow Ball
3HKO
CorviknightAegislash
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
Speed
Second
AegislashS72 / CorviknightS87
Second
AegislashS72 / CorviknightS78
Second
AegislashS72 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AegislashCorviknight
47.3〜56.1%
Poltergeist
2 hits (76%)
47.3〜56.1%
Poltergeist
2 hits (21%)
38.5〜45.4%
Shadow Ball
3 hits (47%)
CorviknightAegislash
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
13.8〜16.2%
Brave Bird
999HKO
Speed
Second
AegislashS80 / CorviknightS87
First
AegislashS80 / CorviknightS78
First
AegislashS80 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
Aegislash Aegislash vs Basculegion-F Basculegion-F

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AegislashBasculegion-F
164.5〜194.9%
Poltergeist
1HKO
164.5〜194.9%
Poltergeist
1HKO
164.5〜194.9%
Poltergeist
1HKO
Basculegion-FAegislash
53.9〜63.5%
Wave Crash
2HKO
58.7〜70.1%
Wave Crash
2HKO
70.1〜82.0%
Wave Crash
2HKO
Speed
Second
AegislashS80 / Basculegion-FS195
Second
AegislashS80 / Basculegion-FS143
Second
AegislashS80 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AegislashBasculegion-F
125.9〜149.2%
Poltergeist
1HKO
125.9〜149.2%
Poltergeist
1HKO
125.9〜149.2%
Poltergeist
1HKO
Basculegion-FAegislash
53.9〜63.5%
Wave Crash
2HKO
58.7〜70.1%
Wave Crash
2HKO
70.1〜82.0%
Wave Crash
2HKO
Speed
Second
AegislashS72 / Basculegion-FS195
Second
AegislashS72 / Basculegion-FS143
Second
AegislashS72 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AegislashBasculegion-F
197.0〜233.5%
Poltergeist
1HKO
197.0〜233.5%
Poltergeist
1HKO
197.0〜233.5%
Poltergeist
1HKO
Basculegion-FAegislash
53.9〜63.5%
Wave Crash
2HKO
58.7〜70.1%
Wave Crash
2HKO
70.1〜82.0%
Wave Crash
2HKO
Speed
Second
AegislashS80 / Basculegion-FS195
Second
AegislashS80 / Basculegion-FS143
Second
AegislashS80 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Aegislash Aegislash vs Farigiraf Farigiraf

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AegislashFarigiraf
114.5〜135.8%
Iron Head
2HKO (incl. きあいのタスキ)
70.5〜85.3%
Flash Cannon
2HKO
114.5〜135.8%
Iron Head
1HKO
FarigirafAegislash
46.7〜55.1%
Earth Power
2 hits (10%)
38.3〜45.5%
Earth Power
3HKO
51.5〜61.1%
Earth Power
2 hits (91%)
Speed
Second
AegislashS80 / FarigirafS151
Second
AegislashS80 / FarigirafS106
Second
AegislashS80 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AegislashFarigiraf
125.8〜148.4%
Flash Cannon
2HKO (incl. きあいのタスキ)
102.1〜121.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
125.8〜148.4%
Flash Cannon
1HKO
FarigirafAegislash
46.7〜55.1%
Earth Power
2 hits (10%)
38.3〜45.5%
Earth Power
3HKO
51.5〜61.1%
Earth Power
2 hits (91%)
Speed
Second
AegislashS72 / FarigirafS151
Second
AegislashS72 / FarigirafS106
Second
AegislashS72 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AegislashFarigiraf
114.5〜135.8%
Iron Head
2HKO (incl. きあいのタスキ)
70.5〜85.3%
Flash Cannon
2HKO
114.5〜135.8%
Iron Head
1HKO
FarigirafAegislash
46.7〜55.1%
Earth Power
2 hits (59%)
38.3〜45.5%
Earth Power
3HKO
51.5〜61.1%
Earth Power
2HKO
Speed
Second
AegislashS80 / FarigirafS151
Second
AegislashS80 / FarigirafS106
Second
AegislashS80 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
Aegislash Aegislash vs Greninja Greninja

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AegislashGreninja
116.8〜138.3%
Sacred Sword
2HKO (incl. きあいのタスキ)
104.7〜123.5%
Sacred Sword
1HKO
116.8〜138.3%
Sacred Sword
1HKO
GreninjaAegislash
58.7〜69.5%
Dark Pulse
2HKO
62.3〜75.4%
Dark Pulse
2HKO
58.7〜69.5%
Dark Pulse
2HKO
Speed
Second
AegislashS80 / GreninjaS174
Second
AegislashS80 / GreninjaS213
Second
AegislashS80 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AegislashGreninja
119.5〜140.9%
Close Combat
2HKO (incl. きあいのタスキ)
106.0〜126.2%
Close Combat
1HKO
119.5〜140.9%
Close Combat
1HKO
GreninjaAegislash
58.7〜69.5%
Dark Pulse
2HKO
62.3〜75.4%
Dark Pulse
2HKO
58.7〜69.5%
Dark Pulse
2HKO
Speed
Second
AegislashS72 / GreninjaS174
Second
AegislashS72 / GreninjaS213
Second
AegislashS72 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AegislashGreninja
116.8〜138.3%
Sacred Sword
2HKO (incl. きあいのタスキ)
104.7〜123.5%
Sacred Sword
1HKO
116.8〜138.3%
Sacred Sword
1HKO
GreninjaAegislash
58.7〜69.5%
Dark Pulse
2HKO
62.3〜75.4%
Dark Pulse
2HKO
58.7〜69.5%
Dark Pulse
2HKO
Speed
Second
AegislashS80 / GreninjaS174
Second
AegislashS80 / GreninjaS213
Second
AegislashS80 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
Aegislash Aegislash vs A-Ninetales A-Ninetales

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AegislashA-Ninetales
132.6〜157.7%
Flash Cannon
1HKO
calculated with あられ
154.7〜184.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesAegislash
31.1〜37.1%
Foul Play
4HKO
calculated with あられ
31.1〜37.1%
Foul Play
4HKO
calculated with あられ
Speed
Second
AegislashS80 / A-NinetalesS177
Second
AegislashS80 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AegislashA-Ninetales
192.0〜228.6%
Flash Cannon
1HKO
calculated with あられ
224.0〜266.7%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesAegislash
20.4〜24.0%
Foul Play
999HKO
calculated with あられ
20.4〜24.0%
Foul Play
999HKO
calculated with あられ
Speed
Second
AegislashS72 / A-NinetalesS177
Second
AegislashS72 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AegislashA-Ninetales
132.6〜157.7%
Flash Cannon
1HKO
calculated with あられ
154.7〜184.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesAegislash
31.1〜37.1%
Foul Play
3 hits (64%)
calculated with あられ
31.1〜37.1%
Foul Play
3 hits (64%)
calculated with あられ
Speed
Second
AegislashS80 / A-NinetalesS177
Second
AegislashS80 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
Sneasler*Sneasler
Aegislash Aegislash vs Sneasler Sneasler

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AegislashSneasler
109.6〜129.9%
Poltergeist
1HKO
109.6〜129.9%
Poltergeist
1HKO
109.6〜129.9%
Poltergeist
1HKO
SneaslerAegislash
45.5〜53.9%
Throat Chop
2 hits (2%)
45.5〜53.9%
Throat Chop
2 hits (2%)
45.5〜53.9%
Throat Chop
2 hits (2%)
Speed
Second
AegislashS80 / SneaslerS172
Second
AegislashS80 / SneaslerS172
Second
AegislashS80 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AegislashSneasler
84.1〜99.4%
Poltergeist
2HKO
84.1〜99.4%
Poltergeist
2HKO
84.1〜99.4%
Poltergeist
2HKO
SneaslerAegislash
45.5〜53.9%
Throat Chop
2 hits (2%)
45.5〜53.9%
Throat Chop
2 hits (2%)
45.5〜53.9%
Throat Chop
2 hits (2%)
Speed
Second
AegislashS72 / SneaslerS172
Second
AegislashS72 / SneaslerS172
Second
AegislashS72 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AegislashSneasler
131.2〜155.4%
Poltergeist
1HKO
131.2〜155.4%
Poltergeist
1HKO
131.2〜155.4%
Poltergeist
1HKO
SneaslerAegislash
45.5〜53.9%
Throat Chop
2 hits (36%)
45.5〜53.9%
Throat Chop
2 hits (36%)
45.5〜53.9%
Throat Chop
2 hits (36%)
Speed
Second
AegislashS80 / SneaslerS172
Second
AegislashS80 / SneaslerS172
Second
AegislashS80 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
Aegislash Aegislash vs Rotom-W Rotom-W

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AegislashRotom-W
36.9〜43.9%
Close Combat
3 hits (17%)
50.3〜59.9%
Poltergeist
2 hits (88%)
62.2〜74.0%
Close Combat
2HKO
Rotom-WAegislash
31.1〜37.1%
Foul Play
4HKO
31.1〜37.1%
Foul Play
4HKO
40.1〜47.3%
Hydro Pump
3HKO
Speed
Second
AegislashS80 / Rotom-WS106
Second
AegislashS80 / Rotom-WS106
Second
AegislashS80 / Rotom-WS138
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first (priority)
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AegislashRotom-W
49.7〜59.2%
Shadow Ball
3HKO
49.7〜59.2%
Shadow Ball
2 hits (77%)
62.2〜74.0%
Shadow Ball
2HKO
Rotom-WAegislash
29.3〜34.7%
Hydro Pump
4 hits (>99%) (incl. たべのこし)
29.3〜34.7%
Hydro Pump
4 hits (>99%) (incl. たべのこし)
40.1〜47.3%
Hydro Pump
3HKO
Speed
Second
AegislashS72 / Rotom-WS106
Second
AegislashS72 / Rotom-WS106
Second
AegislashS72 / Rotom-WS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AegislashRotom-W
40.8〜48.4%
Shadow Ball
3 hits (>99%)
59.9〜71.3%
Poltergeist
2HKO
102.4〜121.3%
Poltergeist
1HKO
Rotom-WAegislash
31.1〜37.1%
Foul Play
3 hits (64%)
31.1〜37.1%
Foul Play
3 hits (64%)
40.1〜47.3%
Hydro Pump
3HKO
Speed
Second
AegislashS80 / Rotom-WS106
Second
AegislashS80 / Rotom-WS106
Second
AegislashS80 / Rotom-WS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Aegislash Aegislash vs パーモット パーモット

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Aegislashパーモット
76.2〜89.8%
Close Combat
2HKO
104.1〜123.1%
Poltergeist
1HKO
104.1〜123.1%
Poltergeist
1HKO
パーモットAegislash
43.1〜51.5%
Fire Punch
3HKO
47.3〜55.7%
Fire Punch
2 hits (18%)
55.7〜66.5%
Fire Punch
2HKO
Speed
Second
AegislashS80 / パーモットS172
Second
AegislashS80 / パーモットS235
Second
AegislashS80 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Aegislashパーモット
85.7〜100.7%
Shadow Ball
2HKO
85.7〜100.7%
Shadow Ball
1 hits (13%)
85.7〜100.7%
Shadow Ball
1 hits (13%)
パーモットAegislash
43.1〜51.5%
Fire Punch
3HKO
47.3〜55.7%
Fire Punch
2 hits (18%)
55.7〜66.5%
Fire Punch
2HKO
Speed
Second
AegislashS72 / パーモットS172
Second
AegislashS72 / パーモットS235
Second
AegislashS72 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Aegislashパーモット
76.2〜89.8%
Close Combat
2HKO
124.5〜147.6%
Poltergeist
1HKO
124.5〜147.6%
Poltergeist
1HKO
パーモットAegislash
43.1〜51.5%
Fire Punch
2 hits (6%)
47.3〜55.7%
Fire Punch
2 hits (74%)
55.7〜66.5%
Fire Punch
2HKO
Speed
Second
AegislashS80 / パーモットS172
Second
AegislashS80 / パーモットS235
Second
AegislashS80 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Aegislash Aegislash vs イエッサン(オス) イエッサン(オス)

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Aegislashイエッサン(オス)
98.5〜116.1%
Iron Head
1 hits (88%)
calculated with サイコフィールド
98.5〜116.1%
Iron Head
1 hits (88%)
calculated with サイコフィールド
98.5〜116.1%
Iron Head
2HKO
calculated with サイコフィールド
イエッサン(オス)Aegislash
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
35.9〜43.1%
Shadow Ball
3 hits (95%)
calculated with サイコフィールド
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
Speed
Second
AegislashS80 / イエッサン(オス)S220
Second
AegislashS80 / イエッサン(オス)S161
Second
AegislashS80 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Aegislashイエッサン(オス)
74.5〜88.3%
Close Combat
2HKO
calculated with サイコフィールド
74.5〜88.3%
Close Combat
2HKO
calculated with サイコフィールド
74.5〜88.3%
Close Combat
2HKO
calculated with サイコフィールド
イエッサン(オス)Aegislash
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
35.9〜43.1%
Shadow Ball
3 hits (95%)
calculated with サイコフィールド
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
Speed
Second
AegislashS72 / イエッサン(オス)S220
Second
AegislashS72 / イエッサン(オス)S161
Second
AegislashS72 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Aegislashイエッサン(オス)
98.5〜116.1%
Iron Head
1 hits (88%)
calculated with サイコフィールド
98.5〜116.1%
Iron Head
1 hits (88%)
calculated with サイコフィールド
98.5〜116.1%
Iron Head
2HKO
calculated with サイコフィールド
イエッサン(オス)Aegislash
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
35.9〜43.1%
Shadow Ball
3HKO
calculated with サイコフィールド
39.5〜46.7%
Shadow Ball
3HKO
calculated with サイコフィールド
Speed
Second
AegislashS80 / イエッサン(オス)S220
Second
AegislashS80 / イエッサン(オス)S161
Second
AegislashS80 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Metagross*Metagross
Aegislash Aegislash vs Metagross Metagross

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AegislashMetagross
104.5〜123.6%
Poltergeist
1HKO
MetagrossAegislash
61.1〜73.1%
Earthquake
2HKO
Speed
Second
AegislashS80 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AegislashMetagross
99.4〜118.5%
Shadow Ball
1 hits (94%)
MetagrossAegislash
61.1〜73.1%
Earthquake
2HKO
Speed
Second
AegislashS72 / MetagrossS162
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AegislashMetagross
124.8〜147.8%
Poltergeist
1HKO
MetagrossAegislash
61.1〜73.1%
Earthquake
2HKO
Speed
Second
AegislashS80 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダボーマンダ
Aegislash Aegislash vs ボーマンダ ボーマンダ

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Aegislashボーマンダ
54.4〜63.7%
Poltergeist
2HKO
ボーマンダAegislash
61.1〜73.1%
Earthquake
2HKO
Speed
Second
AegislashS80 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Aegislashボーマンダ
54.4〜63.7%
Shadow Ball
2HKO
ボーマンダAegislash
61.1〜73.1%
Earthquake
2HKO
Speed
Second
AegislashS72 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Aegislashボーマンダ
64.9〜76.0%
Poltergeist
2HKO
ボーマンダAegislash
61.1〜73.1%
Earthquake
2HKO
Speed
Second
AegislashS80 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャグソクムシャ
Aegislash Aegislash vs グソクムシャ グソクムシャ

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Aegislashグソクムシャ
39.6〜46.7%
Poltergeist
3HKO
グソクムシャAegislash
65.3〜77.8%
Drill Run
2HKO
Speed
First
AegislashS80 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Aegislashグソクムシャ
39.6〜46.7%
Shadow Ball
3HKO
グソクムシャAegislash
65.3〜77.8%
Drill Run
2HKO
Speed
First
AegislashS72 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Aegislashグソクムシャ
47.3〜56.0%
Poltergeist
2 hits (75%)
グソクムシャAegislash
65.3〜77.8%
Drill Run
2HKO
Speed
First
AegislashS80 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Aegislash Aegislash vs Hippowdon Hippowdon

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AegislashHippowdon
33.5〜39.5%
Close Combat
4HKO (incl. オボンのみ)
calculated with すなあらし
41.9〜49.3%
Poltergeist
3HKO
calculated with すなあらし
46.0〜54.4%
Poltergeist
2 hits (49%)
calculated with すなあらし
HippowdonAegislash
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
Speed
First
AegislashS80 / HippowdonS67
First
AegislashS80 / HippowdonS67
First
AegislashS80 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AegislashHippowdon
34.9〜40.9%
Shadow Ball
4HKO (incl. オボンのみ)
calculated with すなあらし
38.1〜45.1%
Shadow Ball
3HKO
calculated with すなあらし
35.3〜41.9%
Poltergeist
3HKO
calculated with すなあらし
HippowdonAegislash
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
Speed
First
AegislashS72 / HippowdonS67
First
AegislashS72 / HippowdonS67
First
AegislashS72 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AegislashHippowdon
33.5〜39.5%
Close Combat
4HKO (incl. オボンのみ)
calculated with すなあらし
50.2〜59.1%
Poltergeist
2 hits (73%)
calculated with すなあらし
54.9〜65.1%
Poltergeist
2HKO
calculated with すなあらし
HippowdonAegislash
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
57.5〜68.3%
Earthquake
2HKO
calculated with すなあらし
Speed
First
AegislashS80 / HippowdonS67
First
AegislashS80 / HippowdonS67
First
AegislashS80 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
ゴリランダーゴリランダー
Aegislash Aegislash vs ゴリランダー ゴリランダー

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Aegislashゴリランダー
60.9〜71.5%
Poltergeist
2HKO
calculated with グラスフィールド
60.9〜71.5%
Poltergeist
2HKO
calculated with グラスフィールド
36.7〜44.0%
Shadow Ball
3HKO
calculated with グラスフィールド
ゴリランダーAegislash
70.1〜82.0%
Knock Off
2HKO
calculated with グラスフィールド
53.9〜63.5%
Knock Off
2 hits (25%)
calculated with グラスフィールド
53.9〜63.5%
Knock Off
2 hits (25%)
calculated with グラスフィールド
Speed
Second
AegislashS80 / ゴリランダーS107
Second
AegislashS80 / ゴリランダーS107
Second
AegislashS80 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Aegislashゴリランダー
53.6〜63.8%
Shadow Ball
2HKO
calculated with グラスフィールド
53.6〜63.8%
Shadow Ball
2HKO
calculated with グラスフィールド
53.6〜63.8%
Shadow Ball
2HKO
calculated with グラスフィールド
ゴリランダーAegislash
70.1〜82.0%
Knock Off
2HKO
calculated with グラスフィールド
53.9〜63.5%
Knock Off
2 hits (25%)
calculated with グラスフィールド
53.9〜63.5%
Knock Off
2 hits (25%)
calculated with グラスフィールド
Speed
Second
AegislashS72 / ゴリランダーS107
Second
AegislashS72 / ゴリランダーS107
Second
AegislashS72 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Aegislashゴリランダー
72.9〜85.5%
Poltergeist
2HKO
calculated with グラスフィールド
72.9〜85.5%
Poltergeist
2HKO
calculated with グラスフィールド
44.0〜52.7%
Shadow Ball
2 hits (20%)
calculated with グラスフィールド
ゴリランダーAegislash
70.1〜82.0%
Knock Off
2HKO
calculated with グラスフィールド
52.7〜62.3%
High Horsepower
2HKO
calculated with グラスフィールド
52.7〜62.3%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
AegislashS80 / ゴリランダーS107
Second
AegislashS80 / ゴリランダーS107
Second
AegislashS80 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
GyaradosGyarados
Aegislash Aegislash vs Gyarados Gyarados

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AegislashGyarados
31.7〜37.6%
Poltergeist
3 hits (87%)
calculated with 攻撃-1
54.4〜63.7%
Poltergeist
2HKO
calculated with 攻撃-1
31.7〜37.6%
Poltergeist
3 hits (<1%)
calculated with 攻撃-1
GyaradosAegislash
41.9〜50.3%
Earthquake
3HKO
55.1〜65.9%
Earthquake
2HKO
41.9〜50.3%
Earthquake
3HKO
Speed
Second
AegislashS80 / GyaradosS101
Second
AegislashS80 / GyaradosS133
Second
AegislashS80 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AegislashGyarados
41.6〜49.5%
Shadow Ball
3HKO
calculated with 攻撃-1
49.1〜58.5%
Shadow Ball
2 hits (98%)
calculated with 攻撃-1
41.6〜49.5%
Shadow Ball
3HKO
calculated with 攻撃-1
GyaradosAegislash
41.9〜50.3%
Earthquake
3HKO
55.1〜65.9%
Earthquake
2HKO
41.9〜50.3%
Earthquake
3HKO
Speed
Second
AegislashS72 / GyaradosS101
Second
AegislashS72 / GyaradosS133
Second
AegislashS72 / GyaradosS101
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AegislashGyarados
37.6〜45.0%
Poltergeist
3HKO
calculated with 攻撃-1
64.9〜76.0%
Poltergeist
2HKO
calculated with 攻撃-1
37.6〜45.0%
Poltergeist
3HKO
calculated with 攻撃-1
GyaradosAegislash
41.9〜50.3%
Earthquake
2 hits (<1%)
55.1〜65.9%
Earthquake
2HKO
41.9〜50.3%
Earthquake
2 hits (<1%)
Speed
Second
AegislashS80 / GyaradosS101
Second
AegislashS80 / GyaradosS133
Second
AegislashS80 / GyaradosS101
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
メガリザードンX×メガリザードンX
Aegislash Aegislash vs メガリザードンX メガリザードンX

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AegislashメガリザードンX
68.4〜81.3%
Poltergeist
2HKO
メガリザードンXAegislash
118.0〜141.3%
Flare Blitz
1HKO
Speed
Second
AegislashS80 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AegislashメガリザードンX
61.9〜73.5%
Shadow Ball
2HKO
メガリザードンXAegislash
118.0〜141.3%
Flare Blitz
1HKO
Speed
Second
AegislashS72 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AegislashメガリザードンX
81.9〜97.4%
Poltergeist
2HKO
メガリザードンXAegislash
118.0〜141.3%
Flare Blitz
1HKO
Speed
Second
AegislashS80 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Aegislash Aegislash vs メガリザードンY メガリザードンY

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AegislashメガリザードンY
91.0〜107.1%
Poltergeist
1 hits (44%)
calculated with 晴れ
メガリザードンYAegislash
132.9〜158.1%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
AegislashS80 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AegislashメガリザードンY
69.7〜81.9%
Poltergeist
2HKO
calculated with 晴れ
メガリザードンYAegislash
132.9〜158.1%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
AegislashS72 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AegislashメガリザードンY
109.0〜128.4%
Poltergeist
1HKO
calculated with 晴れ
メガリザードンYAegislash
132.9〜158.1%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
AegislashS80 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Volcarona*Volcarona
Aegislash Aegislash vs Volcarona Volcarona

Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AegislashVolcarona
29.7〜34.9%
Shadow Ball
4 hits (85%) (incl. オボンのみ)
36.0〜43.5%
Shadow Sneak
3 hits (10%)
56.3〜66.1%
Poltergeist
2HKO
VolcaronaAegislash
86.2〜101.8%
Overheat
1 hits (13%)
111.4〜132.9%
Overheat
1HKO
86.2〜101.8%
Overheat
1 hits (13%)
Speed
Second
AegislashS80 / VolcaronaS122
Second
AegislashS80 / VolcaronaS152
Second
AegislashS80 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AegislashVolcarona
42.2〜50.0%
Shadow Ball
3HKO
50.3〜59.6%
Shadow Ball
3HKO (incl. オボンのみ)
43.8〜51.6%
Poltergeist
3HKO
VolcaronaAegislash
86.2〜101.8%
Overheat
1 hits (13%)
111.4〜132.9%
Overheat
1HKO
86.2〜101.8%
Overheat
1 hits (13%)
Speed
Second
AegislashS72 / VolcaronaS122
Second
AegislashS72 / VolcaronaS152
Second
AegislashS72 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AegislashVolcarona
35.4〜41.7%
Shadow Ball
3 hits (<1%)
119.3〜140.4%
Poltergeist
1HKO
67.2〜79.2%
Poltergeist
2HKO
VolcaronaAegislash
86.2〜101.8%
Overheat
1 hits (13%)
111.4〜132.9%
Overheat
1HKO
86.2〜101.8%
Overheat
1 hits (13%)
Speed
Second
AegislashS80 / VolcaronaS122
Second
AegislashS80 / VolcaronaS152
Second
AegislashS80 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemLeftovers
AbilityBattle Switch
NatureQuiet (C↑S↓)
MovesゴーストShadow BallはがねKing's ShieldかくとうClose CombatゴーストShadow Sneak
EVH32B4C30
M-4 Season
ItemSpell Tag
AbilityBattle Switch
NatureAdamant (A↑C↓)
MovesゴーストPoltergeistゴーストShadow SneakかくとうSacred SwordノーマルSwords Dance
EVH26A30B6S4
See more team examples