ギルガルド
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | バトルスイッチ | 0.0 攻撃技でブレードフォルムに、キングシールドでシールドフォルムに変化する。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | かげうち |
-2.4 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 2 | キングシールド |
-0.8 変化PP 8 優先度+4使ったターン中 相手の攻撃から身を守り接触技をしてきた相手の攻撃を1段階下げる。シールドフォルムにフォルムチェンジする。連続で使うと成功率が前に使った時の1/3になる。 採用率の推移 |
| 3 | ポルターガイスト |
+2.9 物理威力 110命中 90%PP 8 相手が道具を持っていない場合失敗する。 採用率の推移 |
| 4 | シャドーボール |
-0.8 特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 5 | せいなるつるぎ |
+1.7 物理威力 90命中 100%PP 16 相手の能力変化を無視してダメージを与える。 採用率の推移 |
| 6 | つるぎのまい |
-2.3 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 7 | ラスターカノン |
-1.0 特殊威力 80命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 8 | インファイト |
-4.0 物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 採用率の推移 |
| 9 | アイアンヘッド |
+2.4 物理威力 80命中 100%PP 16 20%の確率で相手をひるませる。 採用率の推移 |
| 10 | みがわり |
+1.6 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | たべのこし |
+3.2 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 2 | のろいのおふだ |
-12.5 ゴーストタイプの技の威力が1.2倍になる。 採用率の推移 |
| 3 | いのちのたま |
+1.5 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 4 | きあいのタスキ |
+4.9 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 5 | ふうせん |
+1.4 地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 採用率の推移 |
| 6 | ラムのみ |
+0.2 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 7 | オボンのみ |
+0.5 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 8 | オッカのみ |
ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 9 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 10 | シュカのみ |
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | +6.2 採用率の推移 |
| 2 | れいせい (C↑ S↓) | -0.8 採用率の推移 |
| 3 | ゆうかん (A↑ S↓) | -1.7 採用率の推移 |
| 4 | ひかえめ (C↑ A↓) | +1.6 採用率の推移 |
| 5 | なまいき (D↑ S↓) | -2.5 採用率の推移 |
| 6 | わんぱく (B↑ C↓) | -3.4 採用率の推移 |
| 7 | しんちょう (D↑ C↓) | +0.4 採用率の推移 |
| 8 | のんき | -0.1 採用率の推移 |
| 9 | ずぶとい (B↑ A↓) | |
| 10 | おだやか (D↑ A↓) | 0.0 採用率の推移 |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 32 | 1 | 0 | 1 | 0 | +2.7 採用率の推移 |
| 2 | 32 | 0 | 1 | 32 | 1 | 0 | +1.7 採用率の推移 |
| 3 | 32 | 2 | 0 | 32 | 0 | 0 | -1.6 採用率の推移 |
| 4 | 32 | 32 | 2 | 0 | 0 | 0 | +1.3 採用率の推移 |
| 5 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 6 | 32 | 32 | 0 | 0 | 0 | 2 | +0.4 採用率の推移 |
| 7 | 32 | 0 | 2 | 32 | 0 | 0 | +0.4 採用率の推移 |
| 8 | 32 | 0 | 0 | 32 | 2 | 0 | |
| 9 | 32 | 32 | 0 | 0 | 2 | 0 | -0.3 採用率の推移 |
| 10 | 24 | 32 | 0 | 0 | 0 | 10 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 7.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 9.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 9.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Primarina
Aegislash vs
Primarina Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜51.3% Iron Head 3HKO | 57.8〜67.9% Iron Head 2 hits (56%) | 58.3〜69.5% Poltergeist 2HKO | |
| 30.5〜36.5% Sparkling Aria 4HKO | 36.5〜43.7% Sparkling Aria 3 hits (>99%) | 30.5〜36.5% Sparkling Aria 4HKO | |
| Speed | Second S80 / S80 | Second S80 / S82 | Second S80 / S80 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.1% Shadow Ball 3 hits (92%) | 43.9〜51.9% Iron Head 3HKO | 44.9〜53.5% Poltergeist 2 hits (2%) | |
| 30.5〜36.5% Sparkling Aria 4HKO | 36.5〜43.7% Sparkling Aria 3 hits (>99%) | 30.5〜36.5% Sparkling Aria 4HKO | |
| Speed | Second S72 / S80 | Second S72 / S82 | Second S72 / S80 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜51.3% Iron Head 3HKO | 57.8〜67.9% Iron Head 2 hits (56%) | 69.5〜83.4% Poltergeist 2HKO | |
| 30.5〜36.5% Sparkling Aria 3 hits (59%) | 36.5〜43.7% Sparkling Aria 3HKO | 30.5〜36.5% Sparkling Aria 3 hits (59%) | |
| Speed | Second S80 / S80 | Second S80 / S82 | Second S80 / S80 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
○*Lucario
Aegislash vs
Lucario Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 104.1〜123.1% Poltergeist 1HKO | 126.5〜149.7% Close Combat 1HKO | |
| 49.1〜58.7% Dark Pulse 2 hits (67%) | 43.1〜51.5% Dark Pulse 3HKO | |
| Speed | Second S80 / S223 | Second S80 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 80.3〜94.6% Poltergeist 2HKO | 98.0〜115.6% Close Combat 1 hits (81%) | |
| 49.1〜58.7% Dark Pulse 2 hits (67%) | 43.1〜51.5% Dark Pulse 3HKO | |
| Speed | Second S72 / S223 | Second S72 / S180 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 124.5〜147.6% Poltergeist 1HKO | 103.4〜123.1% Poltergeist 1HKO | |
| 49.1〜58.7% Dark Pulse 2 hits (98%) | 43.1〜51.5% Dark Pulse 2 hits (5%) | |
| Speed | Second S80 / S223 | Second S80 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Gholdengo
Aegislash vs
Gholdengo Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 144.8〜173.0% Poltergeist 1HKO | 111.9〜131.6% Poltergeist 1HKO | 133.7〜158.3% Poltergeist 1HKO | |
| 69.5〜82.6% Shadow Ball 2HKO | 51.5〜62.3% Shadow Ball 2 hits (97%) | 62.3〜75.4% Shadow Ball 2HKO | |
| Speed | Second S80 / S136 | Second S80 / S107 | Second S80 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.7〜132.5% Poltergeist 1HKO | 72.5〜87.0% Shadow Ball 2HKO | 103.1〜121.5% Poltergeist 1HKO | |
| 69.5〜82.6% Shadow Ball 2HKO | 51.5〜62.3% Shadow Ball 2 hits (97%) | 62.3〜75.4% Shadow Ball 2HKO | |
| Speed | Second S72 / S136 | Second S72 / S107 | Second S72 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 173.6〜207.4% Poltergeist 1HKO | 134.2〜157.5% Poltergeist 1HKO | 160.1〜189.6% Poltergeist 1HKO | |
| 69.5〜82.6% Shadow Ball 2HKO | 51.5〜62.3% Shadow Ball 2HKO | 62.3〜75.4% Shadow Ball 2HKO | |
| Speed | Second S80 / S136 | Second S80 / S107 | Second S80 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Baxcalibur
Aegislash vs
Baxcalibur Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Close Combat 2 hits (39%) | 81.4〜95.8% Close Combat 2HKO | 68.0〜80.2% Close Combat 2HKO | |
| 33.5〜39.5% Dark Pulse 3 hits (14%) | 40.7〜47.9% Dark Pulse 3HKO | 33.5〜39.5% Dark Pulse 3 hits (14%) | |
| Speed | Second S80 / S105 | Second S80 / S150 | Second S80 / S105 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.7% Shadow Ball 3 hits (97%) | 70.7〜83.2% Shadow Ball 2HKO | 51.8〜61.9% Close Combat 3HKO (incl. たべのこし) | |
| 33.5〜39.5% Dark Pulse 3 hits (14%) | 40.7〜47.9% Dark Pulse 3HKO | 33.5〜39.5% Dark Pulse 3 hits (14%) | |
| Speed | Second S72 / S105 | Second S72 / S150 | Second S72 / S105 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Close Combat 2 hits (39%) | 81.4〜95.8% Close Combat 2HKO | 68.0〜80.2% Close Combat 2HKO | |
| 33.5〜39.5% Dark Pulse 3HKO | 40.7〜47.9% Dark Pulse 3HKO | 33.5〜39.5% Dark Pulse 3HKO | |
| Speed | Second S80 / S105 | Second S80 / S150 | Second S80 / S105 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Meowscarada
Aegislash vs
Meowscarada Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.8〜129.4% Sacred Sword 1HKO | 109.8〜129.4% Sacred Sword 2HKO (incl. きあいのタスキ) | 109.8〜129.4% Sacred Sword 1HKO | |
| 73.1〜87.4% Knock Off 2HKO | 73.1〜87.4% Knock Off 2HKO | 94.6〜113.2% Knock Off 1 hits (69%) | |
| Speed | Second S80 / S262 | Second S80 / S175 | Second S80 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.1〜132.0% Close Combat 1HKO | 111.1〜132.0% Close Combat 2HKO (incl. きあいのタスキ) | 111.1〜132.0% Close Combat 1HKO | |
| 73.1〜87.4% Knock Off 2HKO | 73.1〜87.4% Knock Off 2HKO | 94.6〜113.2% Knock Off 1 hits (69%) | |
| Speed | Second S72 / S262 | Second S72 / S175 | Second S72 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.8〜129.4% Sacred Sword 1HKO | 109.8〜129.4% Sacred Sword 2HKO (incl. きあいのタスキ) | 109.8〜129.4% Sacred Sword 1HKO | |
| 73.1〜87.4% Knock Off 2HKO | 73.1〜87.4% Knock Off 2HKO | 94.6〜113.2% Knock Off 1 hits (69%) | |
| Speed | Second S80 / S262 | Second S80 / S175 | Second S80 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Corviknight
Aegislash vs
Corviknight Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.8% Poltergeist 3HKO | 39.5〜46.8% Poltergeist 3HKO | 32.2〜38.0% Shadow Ball 4HKO | |
| 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | |
| Speed | Second S80 / S87 | First S80 / S78 | First S80 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 4HKO to KO / n/a to be KOed, moves first |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜54.6% Shadow Ball 2 hits (61%) | 45.9〜54.6% Shadow Ball 2 hits (11%) | 45.9〜54.6% Shadow Ball 3HKO | |
| 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | |
| Speed | Second S72 / S87 | Second S72 / S78 | Second S72 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.3〜56.1% Poltergeist 2 hits (76%) | 47.3〜56.1% Poltergeist 2 hits (21%) | 38.5〜45.4% Shadow Ball 3 hits (47%) | |
| 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | 13.8〜16.2% Brave Bird 999HKO | |
| Speed | Second S80 / S87 | First S80 / S78 | First S80 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
◎Basculegion-F
Aegislash vs
Basculegion-F Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 164.5〜194.9% Poltergeist 1HKO | 164.5〜194.9% Poltergeist 1HKO | 164.5〜194.9% Poltergeist 1HKO | |
| 53.9〜63.5% Wave Crash 2HKO | 58.7〜70.1% Wave Crash 2HKO | 70.1〜82.0% Wave Crash 2HKO | |
| Speed | Second S80 / S195 | Second S80 / S143 | Second S80 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.9〜149.2% Poltergeist 1HKO | 125.9〜149.2% Poltergeist 1HKO | 125.9〜149.2% Poltergeist 1HKO | |
| 53.9〜63.5% Wave Crash 2HKO | 58.7〜70.1% Wave Crash 2HKO | 70.1〜82.0% Wave Crash 2HKO | |
| Speed | Second S72 / S195 | Second S72 / S143 | Second S72 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 197.0〜233.5% Poltergeist 1HKO | 197.0〜233.5% Poltergeist 1HKO | 197.0〜233.5% Poltergeist 1HKO | |
| 53.9〜63.5% Wave Crash 2HKO | 58.7〜70.1% Wave Crash 2HKO | 70.1〜82.0% Wave Crash 2HKO | |
| Speed | Second S80 / S195 | Second S80 / S143 | Second S80 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Farigiraf
Aegislash vs
Farigiraf Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.5〜135.8% Iron Head 2HKO (incl. きあいのタスキ) | 70.5〜85.3% Flash Cannon 2HKO | 114.5〜135.8% Iron Head 1HKO | |
| 46.7〜55.1% Earth Power 2 hits (10%) | 38.3〜45.5% Earth Power 3HKO | 51.5〜61.1% Earth Power 2 hits (91%) | |
| Speed | Second S80 / S151 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.8〜148.4% Flash Cannon 2HKO (incl. きあいのタスキ) | 102.1〜121.1% Flash Cannon 2HKO (incl. きあいのタスキ) | 125.8〜148.4% Flash Cannon 1HKO | |
| 46.7〜55.1% Earth Power 2 hits (10%) | 38.3〜45.5% Earth Power 3HKO | 51.5〜61.1% Earth Power 2 hits (91%) | |
| Speed | Second S72 / S151 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.5〜135.8% Iron Head 2HKO (incl. きあいのタスキ) | 70.5〜85.3% Flash Cannon 2HKO | 114.5〜135.8% Iron Head 1HKO | |
| 46.7〜55.1% Earth Power 2 hits (59%) | 38.3〜45.5% Earth Power 3HKO | 51.5〜61.1% Earth Power 2HKO | |
| Speed | Second S80 / S151 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
Aegislash vs
Greninja Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜138.3% Sacred Sword 2HKO (incl. きあいのタスキ) | 104.7〜123.5% Sacred Sword 1HKO | 116.8〜138.3% Sacred Sword 1HKO | |
| 58.7〜69.5% Dark Pulse 2HKO | 62.3〜75.4% Dark Pulse 2HKO | 58.7〜69.5% Dark Pulse 2HKO | |
| Speed | Second S80 / S174 | Second S80 / S213 | Second S80 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.5〜140.9% Close Combat 2HKO (incl. きあいのタスキ) | 106.0〜126.2% Close Combat 1HKO | 119.5〜140.9% Close Combat 1HKO | |
| 58.7〜69.5% Dark Pulse 2HKO | 62.3〜75.4% Dark Pulse 2HKO | 58.7〜69.5% Dark Pulse 2HKO | |
| Speed | Second S72 / S174 | Second S72 / S213 | Second S72 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜138.3% Sacred Sword 2HKO (incl. きあいのタスキ) | 104.7〜123.5% Sacred Sword 1HKO | 116.8〜138.3% Sacred Sword 1HKO | |
| 58.7〜69.5% Dark Pulse 2HKO | 62.3〜75.4% Dark Pulse 2HKO | 58.7〜69.5% Dark Pulse 2HKO | |
| Speed | Second S80 / S174 | Second S80 / S213 | Second S80 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎A-Ninetales
Aegislash vs
A-Ninetales Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 132.6〜157.7% Flash Cannon 1HKOcalculated with あられ | 154.7〜184.0% Flash Cannon 1HKOcalculated with あられ | |
| 31.1〜37.1% Foul Play 4HKOcalculated with あられ | 31.1〜37.1% Foul Play 4HKOcalculated with あられ | |
| Speed | Second S80 / S177 | Second S80 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 192.0〜228.6% Flash Cannon 1HKOcalculated with あられ | 224.0〜266.7% Flash Cannon 1HKOcalculated with あられ | |
| 20.4〜24.0% Foul Play 999HKOcalculated with あられ | 20.4〜24.0% Foul Play 999HKOcalculated with あられ | |
| Speed | Second S72 / S177 | Second S72 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 132.6〜157.7% Flash Cannon 1HKOcalculated with あられ | 154.7〜184.0% Flash Cannon 1HKOcalculated with あられ | |
| 31.1〜37.1% Foul Play 3 hits (64%)calculated with あられ | 31.1〜37.1% Foul Play 3 hits (64%)calculated with あられ | |
| Speed | Second S80 / S177 | Second S80 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*Sneasler
Aegislash vs
Sneasler Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.6〜129.9% Poltergeist 1HKO | 109.6〜129.9% Poltergeist 1HKO | 109.6〜129.9% Poltergeist 1HKO | |
| 45.5〜53.9% Throat Chop 2 hits (2%) | 45.5〜53.9% Throat Chop 2 hits (2%) | 45.5〜53.9% Throat Chop 2 hits (2%) | |
| Speed | Second S80 / S172 | Second S80 / S172 | Second S80 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜99.4% Poltergeist 2HKO | 84.1〜99.4% Poltergeist 2HKO | 84.1〜99.4% Poltergeist 2HKO | |
| 45.5〜53.9% Throat Chop 2 hits (2%) | 45.5〜53.9% Throat Chop 2 hits (2%) | 45.5〜53.9% Throat Chop 2 hits (2%) | |
| Speed | Second S72 / S172 | Second S72 / S172 | Second S72 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.2〜155.4% Poltergeist 1HKO | 131.2〜155.4% Poltergeist 1HKO | 131.2〜155.4% Poltergeist 1HKO | |
| 45.5〜53.9% Throat Chop 2 hits (36%) | 45.5〜53.9% Throat Chop 2 hits (36%) | 45.5〜53.9% Throat Chop 2 hits (36%) | |
| Speed | Second S80 / S172 | Second S80 / S172 | Second S80 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Rotom-W
Aegislash vs
Rotom-W Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.9〜43.9% Close Combat 3 hits (17%) | 50.3〜59.9% Poltergeist 2 hits (88%) | 62.2〜74.0% Close Combat 2HKO | |
| 31.1〜37.1% Foul Play 4HKO | 31.1〜37.1% Foul Play 4HKO | 40.1〜47.3% Hydro Pump 3HKO | |
| Speed | Second S80 / S106 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first (priority) | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.2% Shadow Ball 3HKO | 49.7〜59.2% Shadow Ball 2 hits (77%) | 62.2〜74.0% Shadow Ball 2HKO | |
| 29.3〜34.7% Hydro Pump 4 hits (>99%) (incl. たべのこし) | 29.3〜34.7% Hydro Pump 4 hits (>99%) (incl. たべのこし) | 40.1〜47.3% Hydro Pump 3HKO | |
| Speed | Second S72 / S106 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Shadow Ball 3 hits (>99%) | 59.9〜71.3% Poltergeist 2HKO | 102.4〜121.3% Poltergeist 1HKO | |
| 31.1〜37.1% Foul Play 3 hits (64%) | 31.1〜37.1% Foul Play 3 hits (64%) | 40.1〜47.3% Hydro Pump 3HKO | |
| Speed | Second S80 / S106 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*パーモット
Aegislash vs
パーモット Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.2〜89.8% Close Combat 2HKO | 104.1〜123.1% Poltergeist 1HKO | 104.1〜123.1% Poltergeist 1HKO | |
| 43.1〜51.5% Fire Punch 3HKO | 47.3〜55.7% Fire Punch 2 hits (18%) | 55.7〜66.5% Fire Punch 2HKO | |
| Speed | Second S80 / S172 | Second S80 / S235 | Second S80 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.7〜100.7% Shadow Ball 2HKO | 85.7〜100.7% Shadow Ball 1 hits (13%) | 85.7〜100.7% Shadow Ball 1 hits (13%) | |
| 43.1〜51.5% Fire Punch 3HKO | 47.3〜55.7% Fire Punch 2 hits (18%) | 55.7〜66.5% Fire Punch 2HKO | |
| Speed | Second S72 / S172 | Second S72 / S235 | Second S72 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.2〜89.8% Close Combat 2HKO | 124.5〜147.6% Poltergeist 1HKO | 124.5〜147.6% Poltergeist 1HKO | |
| 43.1〜51.5% Fire Punch 2 hits (6%) | 47.3〜55.7% Fire Punch 2 hits (74%) | 55.7〜66.5% Fire Punch 2HKO | |
| Speed | Second S80 / S172 | Second S80 / S235 | Second S80 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
Aegislash vs
イエッサン(オス) Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.5〜116.1% Iron Head 1 hits (88%)calculated with サイコフィールド | 98.5〜116.1% Iron Head 1 hits (88%)calculated with サイコフィールド | 98.5〜116.1% Iron Head 2HKOcalculated with サイコフィールド | |
| 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | 35.9〜43.1% Shadow Ball 3 hits (95%)calculated with サイコフィールド | 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | |
| Speed | Second S80 / S220 | Second S80 / S161 | Second S80 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜88.3% Close Combat 2HKOcalculated with サイコフィールド | 74.5〜88.3% Close Combat 2HKOcalculated with サイコフィールド | 74.5〜88.3% Close Combat 2HKOcalculated with サイコフィールド | |
| 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | 35.9〜43.1% Shadow Ball 3 hits (95%)calculated with サイコフィールド | 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | |
| Speed | Second S72 / S220 | Second S72 / S161 | Second S72 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.5〜116.1% Iron Head 1 hits (88%)calculated with サイコフィールド | 98.5〜116.1% Iron Head 1 hits (88%)calculated with サイコフィールド | 98.5〜116.1% Iron Head 2HKOcalculated with サイコフィールド | |
| 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | 35.9〜43.1% Shadow Ball 3HKOcalculated with サイコフィールド | 39.5〜46.7% Shadow Ball 3HKOcalculated with サイコフィールド | |
| Speed | Second S80 / S220 | Second S80 / S161 | Second S80 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Metagross
Aegislash vs
Metagross Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 104.5〜123.6% Poltergeist 1HKO | |
| 61.1〜73.1% Earthquake 2HKO | |
| Speed | Second S80 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 99.4〜118.5% Shadow Ball 1 hits (94%) | |
| 61.1〜73.1% Earthquake 2HKO | |
| Speed | Second S72 / S162 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 124.8〜147.8% Poltergeist 1HKO | |
| 61.1〜73.1% Earthquake 2HKO | |
| Speed | Second S80 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲ボーマンダ
Aegislash vs
ボーマンダ Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.4〜63.7% Poltergeist 2HKO | |
| 61.1〜73.1% Earthquake 2HKO | |
| Speed | Second S80 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.4〜63.7% Shadow Ball 2HKO | |
| 61.1〜73.1% Earthquake 2HKO | |
| Speed | Second S72 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.9〜76.0% Poltergeist 2HKO | |
| 61.1〜73.1% Earthquake 2HKO | |
| Speed | Second S80 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲グソクムシャ
Aegislash vs
グソクムシャ Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.6〜46.7% Poltergeist 3HKO | |
| 65.3〜77.8% Drill Run 2HKO | |
| Speed | First S80 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.6〜46.7% Shadow Ball 3HKO | |
| 65.3〜77.8% Drill Run 2HKO | |
| Speed | First S72 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.3〜56.0% Poltergeist 2 hits (75%) | |
| 65.3〜77.8% Drill Run 2HKO | |
| Speed | First S80 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Hippowdon
Aegislash vs
Hippowdon Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Close Combat 4HKO (incl. オボンのみ)calculated with すなあらし | 41.9〜49.3% Poltergeist 3HKOcalculated with すなあらし | 46.0〜54.4% Poltergeist 2 hits (49%)calculated with すなあらし | |
| 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S80 / S67 | First S80 / S67 | First S80 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.9〜40.9% Shadow Ball 4HKO (incl. オボンのみ)calculated with すなあらし | 38.1〜45.1% Shadow Ball 3HKOcalculated with すなあらし | 35.3〜41.9% Poltergeist 3HKOcalculated with すなあらし | |
| 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S72 / S67 | First S72 / S67 | First S72 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Close Combat 4HKO (incl. オボンのみ)calculated with すなあらし | 50.2〜59.1% Poltergeist 2 hits (73%)calculated with すなあらし | 54.9〜65.1% Poltergeist 2HKOcalculated with すなあらし | |
| 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | 57.5〜68.3% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S80 / S67 | First S80 / S67 | First S80 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲ゴリランダー
Aegislash vs
ゴリランダー Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.9〜71.5% Poltergeist 2HKOcalculated with グラスフィールド | 60.9〜71.5% Poltergeist 2HKOcalculated with グラスフィールド | 36.7〜44.0% Shadow Ball 3HKOcalculated with グラスフィールド | |
| 70.1〜82.0% Knock Off 2HKOcalculated with グラスフィールド | 53.9〜63.5% Knock Off 2 hits (25%)calculated with グラスフィールド | 53.9〜63.5% Knock Off 2 hits (25%)calculated with グラスフィールド | |
| Speed | Second S80 / S107 | Second S80 / S107 | Second S80 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.6〜63.8% Shadow Ball 2HKOcalculated with グラスフィールド | 53.6〜63.8% Shadow Ball 2HKOcalculated with グラスフィールド | 53.6〜63.8% Shadow Ball 2HKOcalculated with グラスフィールド | |
| 70.1〜82.0% Knock Off 2HKOcalculated with グラスフィールド | 53.9〜63.5% Knock Off 2 hits (25%)calculated with グラスフィールド | 53.9〜63.5% Knock Off 2 hits (25%)calculated with グラスフィールド | |
| Speed | Second S72 / S107 | Second S72 / S107 | Second S72 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.9〜85.5% Poltergeist 2HKOcalculated with グラスフィールド | 72.9〜85.5% Poltergeist 2HKOcalculated with グラスフィールド | 44.0〜52.7% Shadow Ball 2 hits (20%)calculated with グラスフィールド | |
| 70.1〜82.0% Knock Off 2HKOcalculated with グラスフィールド | 52.7〜62.3% High Horsepower 2HKOcalculated with グラスフィールド | 52.7〜62.3% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | Second S80 / S107 | Second S80 / S107 | Second S80 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Gyarados
Aegislash vs
Gyarados Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.7〜37.6% Poltergeist 3 hits (87%)calculated with 攻撃-1 | 54.4〜63.7% Poltergeist 2HKOcalculated with 攻撃-1 | 31.7〜37.6% Poltergeist 3 hits (<1%)calculated with 攻撃-1 | |
| 41.9〜50.3% Earthquake 3HKO | 55.1〜65.9% Earthquake 2HKO | 41.9〜50.3% Earthquake 3HKO | |
| Speed | Second S80 / S101 | Second S80 / S133 | Second S80 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.6〜49.5% Shadow Ball 3HKOcalculated with 攻撃-1 | 49.1〜58.5% Shadow Ball 2 hits (98%)calculated with 攻撃-1 | 41.6〜49.5% Shadow Ball 3HKOcalculated with 攻撃-1 | |
| 41.9〜50.3% Earthquake 3HKO | 55.1〜65.9% Earthquake 2HKO | 41.9〜50.3% Earthquake 3HKO | |
| Speed | Second S72 / S101 | Second S72 / S133 | Second S72 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜45.0% Poltergeist 3HKOcalculated with 攻撃-1 | 64.9〜76.0% Poltergeist 2HKOcalculated with 攻撃-1 | 37.6〜45.0% Poltergeist 3HKOcalculated with 攻撃-1 | |
| 41.9〜50.3% Earthquake 2 hits (<1%) | 55.1〜65.9% Earthquake 2HKO | 41.9〜50.3% Earthquake 2 hits (<1%) | |
| Speed | Second S80 / S101 | Second S80 / S133 | Second S80 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×メガリザードンX
Aegislash vs
メガリザードンX Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 68.4〜81.3% Poltergeist 2HKO | |
| 118.0〜141.3% Flare Blitz 1HKO | |
| Speed | Second S80 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.9〜73.5% Shadow Ball 2HKO | |
| 118.0〜141.3% Flare Blitz 1HKO | |
| Speed | Second S72 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 81.9〜97.4% Poltergeist 2HKO | |
| 118.0〜141.3% Flare Blitz 1HKO | |
| Speed | Second S80 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Aegislash vs
メガリザードンY Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 91.0〜107.1% Poltergeist 1 hits (44%)calculated with 晴れ | |
| 132.9〜158.1% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S80 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 69.7〜81.9% Poltergeist 2HKOcalculated with 晴れ | |
| 132.9〜158.1% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S72 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 109.0〜128.4% Poltergeist 1HKOcalculated with 晴れ | |
| 132.9〜158.1% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S80 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Volcarona
Aegislash vs
Volcarona Aegislash's build: Leftovers, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.7〜34.9% Shadow Ball 4 hits (85%) (incl. オボンのみ) | 36.0〜43.5% Shadow Sneak 3 hits (10%) | 56.3〜66.1% Poltergeist 2HKO | |
| 86.2〜101.8% Overheat 1 hits (13%) | 111.4〜132.9% Overheat 1HKO | 86.2〜101.8% Overheat 1 hits (13%) | |
| Speed | Second S80 / S122 | Second S80 / S152 | Second S80 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Leftovers, Quiet, H32 B1 C32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.2〜50.0% Shadow Ball 3HKO | 50.3〜59.6% Shadow Ball 3HKO (incl. オボンのみ) | 43.8〜51.6% Poltergeist 3HKO | |
| 86.2〜101.8% Overheat 1 hits (13%) | 111.4〜132.9% Overheat 1HKO | 86.2〜101.8% Overheat 1 hits (13%) | |
| Speed | Second S72 / S122 | Second S72 / S152 | Second S72 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Aegislash's build: Spell Tag, Adamant, H32 A32 B1 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.4〜41.7% Shadow Ball 3 hits (<1%) | 119.3〜140.4% Poltergeist 1HKO | 67.2〜79.2% Poltergeist 2HKO | |
| 86.2〜101.8% Overheat 1 hits (13%) | 111.4〜132.9% Overheat 1HKO | 86.2〜101.8% Overheat 1 hits (13%) | |
| Speed | Second S80 / S122 | Second S80 / S152 | Second S80 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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