Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
オオニューラ

オオニューラ

どく かくとう
全国図鑑 No.903 / 使用率 22位
データ集計日:2026-09-10

種族値

HP
80
こうげき
130
ぼうぎょ
60
とくこう
40
とくぼう
65
すばやさ
120
合計
495

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
エスパー
ひこうじめん
かくとうどくいわくさあく
むし

特性

順位 特性名 採用率 ⓘ 効果・推移
1 かるわざ
93.7%
-1.3
持っていた道具がなくなると素早さが2倍になる。
採用率の推移
95949495.0%93.7%9/99/10
2 どくしゅ
6.3%
+1.3
相手に接触技を当てると30%の確率でどく状態にする。
採用率の推移
6655.0%6.3%9/99/10
3 プレッシャー
0.0%
自分に対し、相手の使う技のPPを1多く減らす。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
かくとう インファイト
99.4%
-0.6
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
10010099100.0%99.4%9/99/10
2
どく フェイタルクロー
94.7%
-0.3
どく物理
威力 80命中 100%PP 16
30%の確率で相手をどく状態・まひ状態・ねむり状態のいずれかにする。
採用率の推移
95959595.0%94.7%9/99/10
3
あく じごくづき
59.9%
-13.3
あく物理
威力 80命中 100%PP 16
相手をじごくづき状態にする。
採用率の推移
75675873.2%59.9%9/99/10
4
ノーマル つるぎのまい
57.3%
-12.0
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
71635669.3%57.3%9/99/10
5
ノーマル ねこだまし
34.3%
+5.8
ノーマル物理
威力 40命中 100%PP 12
優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。
採用率の推移
35312828.5%34.3%9/99/10
6
ひこう アクロバット
14.9%
+4.8
ひこう物理
威力 55命中 100%PP 16
自分が道具を持っていない場合威力が2倍になる。
採用率の推移
1612910.1%14.9%9/99/10
7
ゴースト シャドークロー
8.2%
+4.3
ゴースト物理
威力 70命中 100%PP 16
きゅうしょアップ+1で攻撃する。
採用率の推移
9633.9%8.2%9/99/10
8
ほのお ほのおのパンチ
6.9%
ほのお物理
威力 75命中 100%PP 16
10%の確率で相手をやけど状態にする。
9
むし とんぼがえり
3.6%
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
10
あく ちょうはつ
3.5%
-1.5
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
5435.0%3.5%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
サイコシード
36.3%
-3.9
サイコフィールド状態の時に特防が1段階上がる。1度使うとその対戦中は無くなる。
採用率の推移
41383640.2%36.3%9/99/10
2
ノーマルジュエル
27.7%
+5.9
ノーマルタイプの技の威力が1.3倍になる。1度使うとその対戦中は無くなる。
採用率の推移
29252121.8%27.7%9/99/10
3
グラスシード
15.0%
-4.0
グラスフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。
採用率の推移
20171419.0%15.0%9/99/10
4
きあいのタスキきあいのタスキ
6.3%
+4.1
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
7422.2%6.3%9/99/10
5
しろいハーブ
4.9%
+2.7
能力の低下を1度だけ回復する。1度使うと無くなる。
採用率の推移
5422.2%4.9%9/99/10
6
オボンのみオボンのみ
3.4%
-2.7
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
7536.1%3.4%9/99/10
7
ふうせん
2.7%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
8
こだわりスカーフこだわりスカーフ
1.2%
素早さが1.5倍になるが、同じ技しか出せなくなる。
9
エレキシード
0.7%
-3.2
エレキフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。
採用率の推移
4203.9%0.7%9/99/10
10
たつじんのおび
0.6%
-3.9
効果バツグンの技の威力が1.2倍になる。
採用率の推移
5304.5%0.6%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
89.9%
-4.0
採用率の推移
94928993.9%89.9%9/99/10
2 ようき (S↑ C↓)
8.6%
+3.6
採用率の推移
9745.0%8.6%9/99/10
3 やんちゃ (C↑ D↓)
0.8%
4 わんぱく (B↑ C↓)
0.4%
5 さみしがり (A↑ B↓)
0.1%
6 せっかち
0.1%
-1.0
採用率の推移
1101.1%0.1%9/99/10
7 のうてんき (C↑ B↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
28.9%
+8.2
採用率の推移
30251920.7%28.9%9/99/10
2 03220032
5.0%
3 29320005
4.5%
-2.2
採用率の推移
7646.7%4.5%9/99/10
4 28321005
3.2%
-5.2
採用率の推移
9628.4%3.2%9/99/10
5 32322000
2.9%
6 243200010
2.5%
-3.1
採用率の推移
6425.6%2.5%9/99/10
7 32320002
2.5%
-4.2
採用率の推移
7526.7%2.5%9/99/10
8 20309007
2.2%
9 26305005
1.7%
10 113218005
1.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 4.0位前回比 +6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 4.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 8.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 6.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 8.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

オオニューラ
考察記事
オオニューラ考察 M-2 使用率33位 かるわざ型の採用率と立ち回り

Pokémon Matchups

Favorable
Primarina*Primarina
Sneasler Sneasler vs Primarina Primarina

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SneaslerPrimarina
78.1〜93.0%
Fatal Claw
2HKO
102.7〜121.9%
Fatal Claw
1HKO
78.1〜93.0%
Fatal Claw
2HKO
PrimarinaSneasler
54.1〜65.0%
Moonblast
2HKO
66.9〜79.0%
Moonblast
2HKO
54.1〜65.0%
Moonblast
2HKO
Speed
First
SneaslerS172 / PrimarinaS80
First
SneaslerS172 / PrimarinaS82
First
SneaslerS172 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SneaslerPrimarina
78.1〜93.0%
Fatal Claw
2HKO
102.7〜121.9%
Fatal Claw
1HKO
78.1〜93.0%
Fatal Claw
2HKO
PrimarinaSneasler
54.1〜65.0%
Moonblast
2HKO
66.9〜79.0%
Moonblast
2HKO
54.1〜65.0%
Moonblast
2HKO
Speed
First
SneaslerS172 / PrimarinaS80
First
SneaslerS172 / PrimarinaS82
First
SneaslerS172 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SneaslerPrimarina
78.1〜93.0%
Fatal Claw
2HKO
102.7〜121.9%
Fatal Claw
1HKO
78.1〜93.0%
Fatal Claw
2HKO
PrimarinaSneasler
54.1〜65.0%
Moonblast
2HKO
66.9〜79.0%
Moonblast
2HKO
54.1〜65.0%
Moonblast
2HKO
Speed
First
SneaslerS172 / PrimarinaS80
First
SneaslerS172 / PrimarinaS82
First
SneaslerS172 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
GholdengoGholdengo
Sneasler Sneasler vs Gholdengo Gholdengo

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SneaslerGholdengo
63.8〜76.1%
Throat Chop
2HKO
49.7〜59.1%
Throat Chop
2 hits (>99%)
58.9〜69.9%
Throat Chop
2HKO
GholdengoSneasler
87.9〜103.8%
Make It Rain
1 hits (25%)
65.6〜78.3%
Make It Rain
2 hits (>99%)
80.3〜94.3%
Make It Rain
2HKO
Speed
First
SneaslerS172 / GholdengoS136
First
SneaslerS172 / GholdengoS107
First
SneaslerS172 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SneaslerGholdengo
63.8〜76.1%
Throat Chop
2HKO
49.7〜59.1%
Throat Chop
2 hits (>99%)
58.9〜69.9%
Throat Chop
2HKO
GholdengoSneasler
87.9〜103.8%
Make It Rain
1 hits (25%)
65.6〜78.3%
Make It Rain
2 hits (>99%)
80.3〜94.3%
Make It Rain
2HKO
Speed
First
SneaslerS172 / GholdengoS136
First
SneaslerS172 / GholdengoS107
First
SneaslerS172 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SneaslerGholdengo
63.8〜76.1%
Throat Chop
2HKO
49.7〜59.1%
Throat Chop
2 hits (>99%)
58.9〜69.9%
Throat Chop
2HKO
GholdengoSneasler
87.9〜103.8%
Make It Rain
1 hits (25%)
65.6〜78.3%
Make It Rain
2 hits (>99%)
80.3〜94.3%
Make It Rain
2HKO
Speed
First
SneaslerS172 / GholdengoS136
First
SneaslerS172 / GholdengoS107
First
SneaslerS172 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
Sneasler Sneasler vs Baxcalibur Baxcalibur

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SneaslerBaxcalibur
91.4〜107.6%
Close Combat
1 hits (50%)
109.0〜129.3%
Close Combat
1HKO
91.4〜107.6%
Close Combat
1 hits (50%)
BaxcaliburSneasler
67.5〜80.3%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
67.5〜80.3%
Draco Meteor
2HKO
Speed
First
SneaslerS172 / BaxcaliburS105
First
SneaslerS172 / BaxcaliburS150
First
SneaslerS172 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SneaslerBaxcalibur
91.4〜107.6%
Close Combat
1 hits (50%)
109.0〜129.3%
Close Combat
1HKO
91.4〜107.6%
Close Combat
1 hits (50%)
BaxcaliburSneasler
67.5〜80.3%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
67.5〜80.3%
Draco Meteor
2HKO
Speed
First
SneaslerS172 / BaxcaliburS105
First
SneaslerS172 / BaxcaliburS150
First
SneaslerS172 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SneaslerBaxcalibur
91.4〜107.6%
Close Combat
1 hits (50%)
109.0〜129.3%
Close Combat
1HKO
91.4〜107.6%
Close Combat
1 hits (50%)
BaxcaliburSneasler
67.5〜80.3%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
67.5〜80.3%
Draco Meteor
2HKO
Speed
First
SneaslerS172 / BaxcaliburS105
First
SneaslerS172 / BaxcaliburS150
First
SneaslerS172 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Greninja*Greninja
Sneasler Sneasler vs Greninja Greninja

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SneaslerGreninja
209.4〜247.0%
Close Combat
2HKO (incl. きあいのタスキ)
186.6〜221.5%
Close Combat
1HKO
209.4〜247.0%
Close Combat
1HKO
GreninjaSneasler
68.8〜81.5%
Mud Shot
2HKO
73.9〜87.9%
Mud Shot
2HKO
68.8〜81.5%
Mud Shot
2HKO
Speed
Second
SneaslerS172 / GreninjaS174
Second
SneaslerS172 / GreninjaS213
Second
SneaslerS172 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SneaslerGreninja
209.4〜247.0%
Close Combat
2HKO (incl. きあいのタスキ)
186.6〜221.5%
Close Combat
1HKO
209.4〜247.0%
Close Combat
1HKO
GreninjaSneasler
68.8〜81.5%
Mud Shot
2HKO
73.9〜87.9%
Mud Shot
2HKO
68.8〜81.5%
Mud Shot
2HKO
Speed
Second
SneaslerS172 / GreninjaS174
Second
SneaslerS172 / GreninjaS213
Second
SneaslerS172 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SneaslerGreninja
209.4〜247.0%
Close Combat
2HKO (incl. きあいのタスキ)
186.6〜221.5%
Close Combat
1HKO
209.4〜247.0%
Close Combat
1HKO
GreninjaSneasler
68.8〜81.5%
Mud Shot
2HKO
73.9〜87.9%
Mud Shot
2HKO
68.8〜81.5%
Mud Shot
2HKO
Speed
Second
SneaslerS172 / GreninjaS174
Second
SneaslerS172 / GreninjaS213
Second
SneaslerS172 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Rotom-WRotom-W
Sneasler Sneasler vs Rotom-W Rotom-W

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SneaslerRotom-W
49.7〜59.2%
Close Combat
3HKO
49.7〜59.2%
Close Combat
2 hits (77%)
85.0〜100.0%
Close Combat
1 hits (6%)
Rotom-WSneasler
49.7〜59.2%
Hydro Pump
2 hits (>99%)
49.7〜59.2%
Hydro Pump
2 hits (>99%)
68.8〜80.9%
Hydro Pump
2HKO
Speed
First
SneaslerS172 / Rotom-WS106
First
SneaslerS172 / Rotom-WS106
First
SneaslerS172 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SneaslerRotom-W
49.7〜59.2%
Close Combat
3HKO
49.7〜59.2%
Close Combat
2 hits (77%)
85.0〜100.0%
Close Combat
1 hits (6%)
Rotom-WSneasler
49.7〜59.2%
Hydro Pump
2 hits (>99%)
49.7〜59.2%
Hydro Pump
2 hits (>99%)
68.8〜80.9%
Hydro Pump
2HKO
Speed
First
SneaslerS172 / Rotom-WS106
First
SneaslerS172 / Rotom-WS106
First
SneaslerS172 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SneaslerRotom-W
49.7〜59.2%
Close Combat
3HKO
49.7〜59.2%
Close Combat
2 hits (77%)
85.0〜100.0%
Close Combat
1 hits (6%)
Rotom-WSneasler
49.7〜59.2%
Hydro Pump
2 hits (>99%)
49.7〜59.2%
Hydro Pump
2 hits (>99%)
68.8〜80.9%
Hydro Pump
2HKO
Speed
First
SneaslerS172 / Rotom-WS106
First
SneaslerS172 / Rotom-WS106
First
SneaslerS172 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Hydreigon*Hydreigon
Sneasler Sneasler vs Hydreigon Hydreigon

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SneaslerHydreigon
146.7〜174.0%
Close Combat
1HKO
146.7〜174.0%
Close Combat
2HKO (incl. きあいのタスキ)
146.7〜174.0%
Close Combat
1HKO
HydreigonSneasler
90.4〜107.0%
Draco Meteor
1 hits (44%)
82.8〜98.1%
Draco Meteor
2HKO
117.2〜138.9%
Draco Meteor
1HKO
Speed
Second
SneaslerS172 / HydreigonS225
First
SneaslerS172 / HydreigonS165
First
SneaslerS172 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SneaslerHydreigon
146.7〜174.0%
Close Combat
1HKO
146.7〜174.0%
Close Combat
2HKO (incl. きあいのタスキ)
146.7〜174.0%
Close Combat
1HKO
HydreigonSneasler
90.4〜107.0%
Draco Meteor
1 hits (44%)
82.8〜98.1%
Draco Meteor
2HKO
117.2〜138.9%
Draco Meteor
1HKO
Speed
Second
SneaslerS172 / HydreigonS225
First
SneaslerS172 / HydreigonS165
First
SneaslerS172 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SneaslerHydreigon
146.7〜174.0%
Close Combat
1HKO
146.7〜174.0%
Close Combat
2HKO (incl. きあいのタスキ)
146.7〜174.0%
Close Combat
1HKO
HydreigonSneasler
90.4〜107.0%
Draco Meteor
1 hits (44%)
82.8〜98.1%
Draco Meteor
2HKO
117.2〜138.9%
Draco Meteor
1HKO
Speed
Second
SneaslerS172 / HydreigonS225
First
SneaslerS172 / HydreigonS165
First
SneaslerS172 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Unfavorable
ボーマンダ×ボーマンダ
Sneasler Sneasler vs ボーマンダ ボーマンダ

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sneaslerボーマンダ
35.1〜42.1%
Fatal Claw
3HKO
ボーマンダSneasler
279.0〜329.9%
Double-Edge
1HKO
Speed
Second
SneaslerS172 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sneaslerボーマンダ
35.1〜42.1%
Fatal Claw
3HKO
ボーマンダSneasler
279.0〜329.9%
Double-Edge
1HKO
Speed
Second
SneaslerS172 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sneaslerボーマンダ
35.1〜42.1%
Fatal Claw
3HKO
ボーマンダSneasler
279.0〜329.9%
Double-Edge
1HKO
Speed
Second
SneaslerS172 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Sneasler Sneasler vs Garchomp Garchomp

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SneaslerGarchomp
69.7〜82.7%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
GarchompSneasler
90.4〜107.0%
Draco Meteor
1 hits (44%)
180.9〜214.0%
Earthquake
1HKO
180.9〜214.0%
Earthquake
1HKO
Speed
Second
SneaslerS172 / GarchompS223
Second
SneaslerS172 / GarchompS231
First
SneaslerS172 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SneaslerGarchomp
69.7〜82.7%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
GarchompSneasler
90.4〜107.0%
Draco Meteor
1 hits (44%)
180.9〜214.0%
Earthquake
1HKO
180.9〜214.0%
Earthquake
1HKO
Speed
Second
SneaslerS172 / GarchompS223
Second
SneaslerS172 / GarchompS231
First
SneaslerS172 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SneaslerGarchomp
69.7〜82.7%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
63.8〜75.1%
Close Combat
2HKO
GarchompSneasler
90.4〜107.0%
Draco Meteor
1 hits (44%)
180.9〜214.0%
Earthquake
1HKO
180.9〜214.0%
Earthquake
1HKO
Speed
Second
SneaslerS172 / GarchompS223
Second
SneaslerS172 / GarchompS231
First
SneaslerS172 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ×グソクムシャ
Sneasler Sneasler vs グソクムシャ グソクムシャ

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sneaslerグソクムシャ
63.7〜76.9%
Fire Punch
2HKO
グソクムシャSneasler
103.8〜122.3%
Iron Head
1HKO
Speed
First
SneaslerS172 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sneaslerグソクムシャ
63.7〜76.9%
Fire Punch
2HKO
グソクムシャSneasler
103.8〜122.3%
Iron Head
1HKO
Speed
First
SneaslerS172 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sneaslerグソクムシャ
63.7〜76.9%
Fire Punch
2HKO
グソクムシャSneasler
103.8〜122.3%
Iron Head
1HKO
Speed
First
SneaslerS172 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Sneasler Sneasler vs Hippowdon Hippowdon

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SneaslerHippowdon
45.1〜53.5%
Close Combat
3HKO
calculated with すなあらし
40.9〜48.8%
Close Combat
3HKO
calculated with すなあらし
45.1〜53.5%
Close Combat
2 hits (35%)
calculated with すなあらし
HippowdonSneasler
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
Speed
First
SneaslerS172 / HippowdonS67
First
SneaslerS172 / HippowdonS67
First
SneaslerS172 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SneaslerHippowdon
45.1〜53.5%
Close Combat
3HKO
calculated with すなあらし
40.9〜48.8%
Close Combat
3HKO
calculated with すなあらし
45.1〜53.5%
Close Combat
2 hits (35%)
calculated with すなあらし
HippowdonSneasler
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
Speed
First
SneaslerS172 / HippowdonS67
First
SneaslerS172 / HippowdonS67
First
SneaslerS172 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SneaslerHippowdon
45.1〜53.5%
Close Combat
3HKO
calculated with すなあらし
40.9〜48.8%
Close Combat
3HKO
calculated with すなあらし
45.1〜53.5%
Close Combat
2 hits (35%)
calculated with すなあらし
HippowdonSneasler
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
118.5〜141.4%
Earthquake
1HKO
calculated with すなあらし
Speed
First
SneaslerS172 / HippowdonS67
First
SneaslerS172 / HippowdonS67
First
SneaslerS172 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
Lucario×Lucario
Sneasler Sneasler vs Lucario Lucario

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SneaslerLucario
102.7〜121.1%
Close Combat
1HKO
171.4〜201.4%
Close Combat
1HKO
LucarioSneasler
108.9〜128.7%
Steel Beam
1HKO
129.9〜152.9%
Steel Beam
1HKO
Speed
Second
SneaslerS172 / LucarioS223
Second
SneaslerS172 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SneaslerLucario
102.7〜121.1%
Close Combat
1HKO
171.4〜201.4%
Close Combat
1HKO
LucarioSneasler
108.9〜128.7%
Steel Beam
1HKO
129.9〜152.9%
Steel Beam
1HKO
Speed
Second
SneaslerS172 / LucarioS223
Second
SneaslerS172 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SneaslerLucario
102.7〜121.1%
Close Combat
1HKO
171.4〜201.4%
Close Combat
1HKO
LucarioSneasler
108.9〜128.7%
Steel Beam
1HKO
129.9〜152.9%
Steel Beam
1HKO
Speed
Second
SneaslerS172 / LucarioS223
Second
SneaslerS172 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Aegislash*Aegislash
Sneasler Sneasler vs Aegislash Aegislash

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SneaslerAegislash
45.5〜53.9%
Throat Chop
2 hits (2%)
45.5〜53.9%
Throat Chop
2 hits (2%)
45.5〜53.9%
Throat Chop
2 hits (36%)
AegislashSneasler
109.6〜129.9%
Poltergeist
1HKO
84.1〜99.4%
Poltergeist
2HKO
131.2〜155.4%
Poltergeist
1HKO
Speed
First
SneaslerS172 / AegislashS80
First
SneaslerS172 / AegislashS72
First
SneaslerS172 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SneaslerAegislash
45.5〜53.9%
Throat Chop
2 hits (2%)
45.5〜53.9%
Throat Chop
2 hits (2%)
45.5〜53.9%
Throat Chop
2 hits (36%)
AegislashSneasler
109.6〜129.9%
Poltergeist
1HKO
84.1〜99.4%
Poltergeist
2HKO
131.2〜155.4%
Poltergeist
1HKO
Speed
First
SneaslerS172 / AegislashS80
First
SneaslerS172 / AegislashS72
First
SneaslerS172 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SneaslerAegislash
45.5〜53.9%
Throat Chop
2 hits (2%)
45.5〜53.9%
Throat Chop
2 hits (2%)
45.5〜53.9%
Throat Chop
2 hits (36%)
AegislashSneasler
109.6〜129.9%
Poltergeist
1HKO
84.1〜99.4%
Poltergeist
2HKO
131.2〜155.4%
Poltergeist
1HKO
Speed
First
SneaslerS172 / AegislashS80
First
SneaslerS172 / AegislashS72
First
SneaslerS172 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Sneasler Sneasler vs Mimikyu Mimikyu

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SneaslerMimikyu
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
MimikyuSneasler
82.8〜97.5%
Play Rough
2HKO
63.7〜75.2%
Play Rough
2HKO
63.7〜75.2%
Play Rough
2HKO
Speed
First
SneaslerS172 / MimikyuS148
First
SneaslerS172 / MimikyuS148
First
SneaslerS172 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SneaslerMimikyu
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
MimikyuSneasler
82.8〜97.5%
Play Rough
2HKO
63.7〜75.2%
Play Rough
2HKO
63.7〜75.2%
Play Rough
2HKO
Speed
First
SneaslerS172 / MimikyuS148
First
SneaslerS172 / MimikyuS148
First
SneaslerS172 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SneaslerMimikyu
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
68.7〜80.9%
Fatal Claw
3HKO (incl. ばけのかわ)
MimikyuSneasler
82.8〜97.5%
Play Rough
2HKO
63.7〜75.2%
Play Rough
2HKO
63.7〜75.2%
Play Rough
2HKO
Speed
First
SneaslerS172 / MimikyuS148
First
SneaslerS172 / MimikyuS148
First
SneaslerS172 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
ゴリランダー*ゴリランダー
Sneasler Sneasler vs ゴリランダー ゴリランダー

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sneaslerゴリランダー
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
53.1〜63.8%
Fatal Claw
2HKO
calculated with グラスフィールド
ゴリランダーSneasler
143.9〜170.1%
High Horsepower
1HKO
calculated with グラスフィールド
110.8〜131.2%
High Horsepower
1HKO
calculated with グラスフィールド
110.8〜131.2%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
SneaslerS172 / ゴリランダーS107
First
SneaslerS172 / ゴリランダーS107
First
SneaslerS172 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sneaslerゴリランダー
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
53.1〜63.8%
Fatal Claw
2HKO
calculated with グラスフィールド
ゴリランダーSneasler
143.9〜170.1%
High Horsepower
1HKO
calculated with グラスフィールド
110.8〜131.2%
High Horsepower
1HKO
calculated with グラスフィールド
110.8〜131.2%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
SneaslerS172 / ゴリランダーS107
First
SneaslerS172 / ゴリランダーS107
First
SneaslerS172 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sneaslerゴリランダー
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
81.2〜95.7%
Fatal Claw
2HKO
calculated with グラスフィールド
53.1〜63.8%
Fatal Claw
2HKO
calculated with グラスフィールド
ゴリランダーSneasler
95.5〜114.0%
High Horsepower
1 hits (75%)
calculated with グラスフィールド
73.9〜87.9%
High Horsepower
2HKO
calculated with グラスフィールド
73.9〜87.9%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
SneaslerS344 / ゴリランダーS107
First
SneaslerS344 / ゴリランダーS107
First
SneaslerS344 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×Gyarados
Sneasler Sneasler vs Gyarados Gyarados

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SneaslerGyarados
20.8〜25.2%
Fatal Claw
4 hits (<1%)
calculated with 攻撃-1
35.1〜42.1%
Fatal Claw
3HKO
calculated with 攻撃-1
20.8〜25.2%
Fatal Claw
999HKO
calculated with 攻撃-1
GyaradosSneasler
87.9〜104.5%
Earthquake
1 hits (25%)
115.9〜137.6%
Earthquake
1HKO
87.9〜104.5%
Earthquake
1 hits (25%)
Speed
First
SneaslerS172 / GyaradosS101
First
SneaslerS172 / GyaradosS133
First
SneaslerS172 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SneaslerGyarados
20.8〜25.2%
Fatal Claw
4 hits (<1%)
calculated with 攻撃-1
35.1〜42.1%
Fatal Claw
3HKO
calculated with 攻撃-1
20.8〜25.2%
Fatal Claw
999HKO
calculated with 攻撃-1
GyaradosSneasler
87.9〜104.5%
Earthquake
1 hits (25%)
115.9〜137.6%
Earthquake
1HKO
87.9〜104.5%
Earthquake
1 hits (25%)
Speed
First
SneaslerS172 / GyaradosS101
First
SneaslerS172 / GyaradosS133
First
SneaslerS172 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SneaslerGyarados
20.8〜25.2%
Fatal Claw
4 hits (<1%)
calculated with 攻撃-1
35.1〜42.1%
Fatal Claw
3HKO
calculated with 攻撃-1
20.8〜25.2%
Fatal Claw
999HKO
calculated with 攻撃-1
GyaradosSneasler
87.9〜104.5%
Earthquake
1 hits (25%)
115.9〜137.6%
Earthquake
1HKO
87.9〜104.5%
Earthquake
1 hits (25%)
Speed
First
SneaslerS172 / GyaradosS101
First
SneaslerS172 / GyaradosS133
First
SneaslerS172 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Sneasler Sneasler vs Corviknight Corviknight

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SneaslerCorviknight
38.5〜45.9%
Close Combat
3HKO
38.5〜45.9%
Close Combat
3HKO
38.5〜45.9%
Close Combat
3 hits (69%)
CorviknightSneasler
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
Speed
First
SneaslerS172 / CorviknightS87
First
SneaslerS172 / CorviknightS78
First
SneaslerS172 / CorviknightS78
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SneaslerCorviknight
38.5〜45.9%
Close Combat
3HKO
38.5〜45.9%
Close Combat
3HKO
38.5〜45.9%
Close Combat
3 hits (69%)
CorviknightSneasler
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
Speed
First
SneaslerS172 / CorviknightS87
First
SneaslerS172 / CorviknightS78
First
SneaslerS172 / CorviknightS78
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SneaslerCorviknight
38.5〜45.9%
Close Combat
3HKO
38.5〜45.9%
Close Combat
3HKO
38.5〜45.9%
Close Combat
3 hits (69%)
CorviknightSneasler
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
115.9〜137.6%
Brave Bird
1HKO
Speed
First
SneaslerS172 / CorviknightS87
First
SneaslerS172 / CorviknightS78
First
SneaslerS172 / CorviknightS78
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F×Basculegion-F
Sneasler Sneasler vs Basculegion-F Basculegion-F

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SneaslerBasculegion-F
72.1〜85.3%
Throat Chop
2HKO
72.1〜85.3%
Throat Chop
2HKO
72.1〜85.3%
Throat Chop
2HKO
Basculegion-FSneasler
114.6〜135.0%
Wave Crash
1HKO
124.8〜147.8%
Wave Crash
1HKO
149.0〜175.2%
Wave Crash
1HKO
Speed
Second
SneaslerS172 / Basculegion-FS195
First
SneaslerS172 / Basculegion-FS143
First
SneaslerS172 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SneaslerBasculegion-F
72.1〜85.3%
Throat Chop
2HKO
72.1〜85.3%
Throat Chop
2HKO
72.1〜85.3%
Throat Chop
2HKO
Basculegion-FSneasler
114.6〜135.0%
Wave Crash
1HKO
124.8〜147.8%
Wave Crash
1HKO
149.0〜175.2%
Wave Crash
1HKO
Speed
Second
SneaslerS172 / Basculegion-FS195
First
SneaslerS172 / Basculegion-FS143
First
SneaslerS172 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SneaslerBasculegion-F
72.1〜85.3%
Throat Chop
2HKO
72.1〜85.3%
Throat Chop
2HKO
72.1〜85.3%
Throat Chop
2HKO
Basculegion-FSneasler
114.6〜135.0%
Wave Crash
1HKO
124.8〜147.8%
Wave Crash
1HKO
149.0〜175.2%
Wave Crash
1HKO
Speed
Second
SneaslerS172 / Basculegion-FS195
First
SneaslerS172 / Basculegion-FS143
First
SneaslerS172 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
メガリザードンX×メガリザードンX
Sneasler Sneasler vs メガリザードンX メガリザードンX

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SneaslerメガリザードンX
66.5〜79.4%
Close Combat
2HKO
メガリザードンXSneasler
127.4〜151.0%
Flare Blitz
1HKO
Speed
First
SneaslerS172 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SneaslerメガリザードンX
66.5〜79.4%
Close Combat
2HKO
メガリザードンXSneasler
127.4〜151.0%
Flare Blitz
1HKO
Speed
First
SneaslerS172 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SneaslerメガリザードンX
66.5〜79.4%
Close Combat
2HKO
メガリザードンXSneasler
127.4〜151.0%
Flare Blitz
1HKO
Speed
First
SneaslerS172 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Sneasler Sneasler vs メガリザードンY メガリザードンY

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SneaslerメガリザードンY
60.0〜70.3%
Fatal Claw
2HKO
calculated with 晴れ
メガリザードンYSneasler
112.7〜132.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
SneaslerS172 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SneaslerメガリザードンY
60.0〜70.3%
Fatal Claw
2HKO
calculated with 晴れ
メガリザードンYSneasler
112.7〜132.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
SneaslerS172 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SneaslerメガリザードンY
60.0〜70.3%
Fatal Claw
2HKO
calculated with 晴れ
メガリザードンYSneasler
112.7〜132.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
SneaslerS172 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン×エースバーン
Sneasler Sneasler vs エースバーン エースバーン

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sneaslerエースバーン
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
2HKO
91.7〜107.6%
Close Combat
1 hits (50%)
エースバーンSneasler
262.4〜313.4%
Zen Headbutt
1HKO
239.5〜285.4%
Zen Headbutt
1HKO
128.7〜152.2%
かえんボール
1HKO
Speed
Second
SneaslerS172 / エースバーンS256
Second
SneaslerS172 / エースバーンS188
First
SneaslerS172 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sneaslerエースバーン
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
2HKO
91.7〜107.6%
Close Combat
1 hits (50%)
エースバーンSneasler
262.4〜313.4%
Zen Headbutt
1HKO
239.5〜285.4%
Zen Headbutt
1HKO
128.7〜152.2%
かえんボール
1HKO
Speed
Second
SneaslerS172 / エースバーンS256
Second
SneaslerS172 / エースバーンS188
First
SneaslerS172 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sneaslerエースバーン
91.7〜107.6%
Close Combat
1 hits (50%)
91.7〜107.6%
Close Combat
2HKO
91.7〜107.6%
Close Combat
1 hits (50%)
エースバーンSneasler
262.4〜313.4%
Zen Headbutt
1HKO
239.5〜285.4%
Zen Headbutt
1HKO
128.7〜152.2%
かえんボール
1HKO
Speed
Second
SneaslerS172 / エースバーンS256
Second
SneaslerS172 / エースバーンS188
First
SneaslerS172 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Volcarona×Volcarona
Sneasler Sneasler vs Volcarona Volcarona

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SneaslerVolcarona
37.5〜44.3%
Fatal Claw
3 hits (24%)
65.2〜77.0%
Fatal Claw
2HKO
37.5〜44.3%
Fatal Claw
3HKO
VolcaronaSneasler
135.0〜160.5%
Psychic
1HKO
178.3〜211.5%
Psychic
1HKO
135.0〜160.5%
Psychic
1HKO
Speed
First
SneaslerS172 / VolcaronaS122
First
SneaslerS172 / VolcaronaS152
First
SneaslerS172 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SneaslerVolcarona
37.5〜44.3%
Fatal Claw
3 hits (24%)
65.2〜77.0%
Fatal Claw
2HKO
37.5〜44.3%
Fatal Claw
3HKO
VolcaronaSneasler
135.0〜160.5%
Psychic
1HKO
178.3〜211.5%
Psychic
1HKO
135.0〜160.5%
Psychic
1HKO
Speed
First
SneaslerS172 / VolcaronaS122
First
SneaslerS172 / VolcaronaS152
First
SneaslerS172 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SneaslerVolcarona
37.5〜44.3%
Fatal Claw
3 hits (24%)
65.2〜77.0%
Fatal Claw
2HKO
37.5〜44.3%
Fatal Claw
3HKO
VolcaronaSneasler
135.0〜160.5%
Psychic
1HKO
178.3〜211.5%
Psychic
1HKO
135.0〜160.5%
Psychic
1HKO
Speed
First
SneaslerS172 / VolcaronaS122
First
SneaslerS172 / VolcaronaS152
First
SneaslerS172 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
Sneasler Sneasler vs パーモット パーモット

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sneaslerパーモット
102.7〜121.1%
Close Combat
2HKO (incl. きあいのタスキ)
102.7〜121.1%
Close Combat
1HKO
102.7〜121.1%
Close Combat
1HKO
パーモットSneasler
108.3〜128.0%
でんこうそうげき
1HKO
117.2〜139.5%
でんこうそうげき
1HKO
140.1〜166.2%
でんこうそうげき
1HKO
Speed
Second
SneaslerS172 / パーモットS172
Second
SneaslerS172 / パーモットS235
Second
SneaslerS172 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sneaslerパーモット
102.7〜121.1%
Close Combat
2HKO (incl. きあいのタスキ)
102.7〜121.1%
Close Combat
1HKO
102.7〜121.1%
Close Combat
1HKO
パーモットSneasler
108.3〜128.0%
でんこうそうげき
1HKO
117.2〜139.5%
でんこうそうげき
1HKO
140.1〜166.2%
でんこうそうげき
1HKO
Speed
Second
SneaslerS172 / パーモットS172
Second
SneaslerS172 / パーモットS235
Second
SneaslerS172 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sneaslerパーモット
102.7〜121.1%
Close Combat
2HKO (incl. きあいのタスキ)
102.7〜121.1%
Close Combat
1HKO
102.7〜121.1%
Close Combat
1HKO
パーモットSneasler
108.3〜128.0%
でんこうそうげき
1HKO
117.2〜139.5%
でんこうそうげき
1HKO
140.1〜166.2%
でんこうそうげき
1HKO
Speed
Second
SneaslerS172 / パーモットS172
Second
SneaslerS172 / パーモットS235
Second
SneaslerS172 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Skeledirge*Skeledirge
Sneasler Sneasler vs Skeledirge Skeledirge

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SneaslerSkeledirge
35.1〜41.7%
Throat Chop
3 hits (72%)
35.1〜41.7%
Throat Chop
3 hits (<1%)
35.1〜41.7%
Throat Chop
3HKO
SkeledirgeSneasler
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
Speed
First
SneaslerS172 / SkeledirgeS86
First
SneaslerS172 / SkeledirgeS86
First
SneaslerS172 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SneaslerSkeledirge
35.1〜41.7%
Throat Chop
3 hits (72%)
35.1〜41.7%
Throat Chop
3 hits (<1%)
35.1〜41.7%
Throat Chop
3HKO
SkeledirgeSneasler
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
Speed
First
SneaslerS172 / SkeledirgeS86
First
SneaslerS172 / SkeledirgeS86
First
SneaslerS172 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SneaslerSkeledirge
35.1〜41.7%
Throat Chop
3 hits (72%)
35.1〜41.7%
Throat Chop
3 hits (<1%)
35.1〜41.7%
Throat Chop
3HKO
SkeledirgeSneasler
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
57.3〜67.5%
Earth Power
2HKO
Speed
First
SneaslerS172 / SkeledirgeS86
First
SneaslerS172 / SkeledirgeS86
First
SneaslerS172 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Sneasler Sneasler vs Metagross Metagross

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SneaslerMetagross
51.6〜61.1%
Close Combat
2HKO
MetagrossSneasler
426.8〜506.4%
Psychic Fangs
1HKO
Speed
First
SneaslerS172 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SneaslerMetagross
51.6〜61.1%
Close Combat
2HKO
MetagrossSneasler
426.8〜506.4%
Psychic Fangs
1HKO
Speed
First
SneaslerS172 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SneaslerMetagross
51.6〜61.1%
Close Combat
2HKO
MetagrossSneasler
426.8〜506.4%
Psychic Fangs
1HKO
Speed
First
SneaslerS172 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
Sneasler Sneasler vs Dragonite Dragonite

Sneasler's build: サイコシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SneaslerDragonite
19.8〜23.4%
Fatal Claw
3HKO
23.4〜27.5%
Fatal Claw
3HKO
23.4〜27.5%
Fatal Claw
3HKO
DragoniteSneasler
101.3〜119.1%
Draco Meteor
1HKO
84.1〜99.4%
Air Slash
2HKO
91.7〜108.3%
Air Slash
1 hits (50%)
Speed
First
SneaslerS172 / DragoniteS152
First
SneaslerS172 / DragoniteS145
First
SneaslerS172 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: ノーマルジュエル, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SneaslerDragonite
19.8〜23.4%
Fatal Claw
3HKO
23.4〜27.5%
Fatal Claw
3HKO
23.4〜27.5%
Fatal Claw
3HKO
DragoniteSneasler
101.3〜119.1%
Draco Meteor
1HKO
84.1〜99.4%
Air Slash
2HKO
91.7〜108.3%
Air Slash
1 hits (50%)
Speed
First
SneaslerS172 / DragoniteS152
First
SneaslerS172 / DragoniteS145
First
SneaslerS172 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sneasler's build: グラスシード, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SneaslerDragonite
19.8〜23.4%
Fatal Claw
3HKO
23.4〜27.5%
Fatal Claw
3HKO
23.4〜27.5%
Fatal Claw
3HKO
DragoniteSneasler
101.3〜119.1%
Draco Meteor
1HKO
84.1〜99.4%
Air Slash
2HKO
91.7〜108.3%
Air Slash
1 hits (50%)
Speed
First
SneaslerS172 / DragoniteS152
First
SneaslerS172 / DragoniteS145
First
SneaslerS172 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemSitrus Berry
AbilityUnburden
NatureAdamant (A↑C↓)
MovesかくとうClose CombatどくFatal ClawノーマルSubstituteノーマルSwords Dance
EVH29A10B20S7
M-3 Season
ItemSitrus Berry
AbilityUnburden
NatureAdamant (A↑C↓)
MovesどくFatal ClawかくとうClose CombatあくThroat ChopノーマルSwords Dance
EVH30A10B22S4
See more team examples