バンバドロ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | じきゅうりょく | 技のダメージを受けると防御が1段階上がる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | じしん |
物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 |
| 2 | じわれ |
物理命中 30%PP 8 相手をひんしにする。命中率30%固定。 |
| 3 | ストーンエッジ |
物理威力 100命中 80%PP 8 きゅうしょアップ+1で攻撃する。 |
| 4 | うちおとす |
物理威力 50命中 100%PP 16 特性ふゆう・でんじふゆう・ひこうタイプのポケモンにじめんタイプの技が当たるようになる(接地状態)。空中状態の相手にも当たる。 |
| 5 | ステルスロック |
変化PP 20 相手の場をステルスロック状態にする。 |
| 6 | ほえる |
変化PP 20 優先度-6音相手に控えがいる場合、相手をランダムに交代させる。 |
| 7 | ボディプレス |
物理威力 80命中 100%PP 12 この技は攻撃ではなく、防御の数値でダメージが決まる。 |
| 8 | カウンター |
物理命中 100%PP 20 優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。 |
| 9 | ねむる |
変化PP 8 自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。 |
| 10 | ヘビーボンバー |
物理命中 100%PP 12 自分が相手より重いほど威力が上がる。相手の重さが自分の重さの1/5以下で120、1/4以下で100、1/3以下で80、1/2以下で60、1/2より上で40。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 2 | せんせいのツメ |
20%の確率で同じ優先度の技の中で先制できる。 |
| 3 | カゴのみ |
ねむり状態を回復する。1度使うと無くなる。 |
| 4 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | しんちょう (D↑ C↓) | |
| 2 | わんぱく (B↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 2 | 0 | 0 | 32 | 0 | |
| 2 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 3 | 32 | 0 | 20 | 0 | 12 | 2 | |
| 4 | 32 | 0 | 11 | 0 | 23 | 0 | |
| 5 | 32 | 0 | 32 | 0 | 0 | 2 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
◎*Garchomp
Mudsdale vs
Garchomp Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.6〜34.1% Stone Edge 3 hits (1%) | 39.5〜47.0% Earthquake 3HKO | 39.5〜47.0% Earthquake 3HKO | |
| 45.4〜54.1% Draco Meteor 999HKO | 55.1〜65.2% Outrage 3 hits (92%) (incl. オボンのみ) | 55.1〜65.2% Outrage 3 hits (92%) (incl. オボンのみ) | |
| Speed | Second S55 / S223 | Second S55 / S231 | Second S55 / S154 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.6〜34.1% Stone Edge 3 hits (1%) | 39.5〜47.0% Earthquake 3HKO | 39.5〜47.0% Earthquake 3HKO | |
| 49.8〜59.4% Draco Meteor 3 hits (57%) | 49.8〜59.4% Outrage 3HKO | 49.8〜59.4% Outrage 3HKO | |
| Speed | Second S55 / S223 | Second S55 / S231 | Second S55 / S154 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.6〜34.1% Stone Edge 3 hits (1%) | 39.5〜47.0% Earthquake 3HKO | 39.5〜47.0% Earthquake 3HKO | |
| 45.4〜54.1% Draco Meteor 3 hits (<1%) | 55.1〜65.2% Outrage 2 hits (49%) | 55.1〜65.2% Outrage 2 hits (49%) | |
| Speed | Second S55 / S223 | Second S55 / S231 | Second S55 / S154 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
◎Hippowdon
Mudsdale vs
Hippowdon Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.5% Earthquake 4 hits (27%) (incl. オボンのみ)calculated with すなあらし | 25.6〜30.7% Earthquake 4 hits (2%)calculated with すなあらし | 27.9〜33.5% Earthquake 3 hits (<1%)calculated with すなあらし | |
| 30.4〜36.2% Earthquake 999HKOcalculated with すなあらし | 30.4〜36.2% Earthquake 999HKOcalculated with すなあらし | 30.4〜36.2% Earthquake 999HKOcalculated with すなあらし | |
| Speed | Second S55 / S67 | Second S55 / S67 | Second S55 / S67 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.5% Earthquake 4 hits (27%) (incl. オボンのみ)calculated with すなあらし | 25.6〜30.7% Earthquake 4 hits (2%)calculated with すなあらし | 27.9〜33.5% Earthquake 3 hits (<1%)calculated with すなあらし | |
| 28.0〜33.3% Earthquake 999HKOcalculated with すなあらし | 28.0〜33.3% Earthquake 999HKOcalculated with すなあらし | 28.0〜33.3% Earthquake 999HKOcalculated with すなあらし | |
| Speed | Second S55 / S67 | Second S55 / S67 | Second S55 / S67 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.5% Earthquake 4 hits (27%) (incl. オボンのみ)calculated with すなあらし | 25.6〜30.7% Earthquake 4 hits (2%)calculated with すなあらし | 27.9〜33.5% Earthquake 3 hits (<1%)calculated with すなあらし | |
| 30.4〜36.2% Earthquake 999HKOcalculated with すなあらし | 30.4〜36.2% Earthquake 999HKOcalculated with すなあらし | 30.4〜36.2% Earthquake 999HKOcalculated with すなあらし | |
| Speed | Second S55 / S67 | Second S55 / S67 | Second S55 / S67 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
◎Lucario
Mudsdale vs
Lucario Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 126.5〜148.3% Earthquake 1HKO | 103.4〜123.8% Earthquake 1HKO | |
| 47.8〜56.5% Focus Blast 3HKO | 65.7〜77.3% Steel Beam 2HKO | |
| Speed | Second S55 / S223 | Second S55 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 126.5〜148.3% Earthquake 1HKO | 103.4〜123.8% Earthquake 1HKO | |
| 60.9〜71.5% Steel Beam 2HKO | 71.5〜85.0% Steel Beam 2HKO | |
| Speed | Second S55 / S223 | Second S55 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 126.5〜148.3% Earthquake 1HKO | 103.4〜123.8% Earthquake 1HKO | |
| 55.1〜65.2% Steel Beam 2HKO | 65.7〜77.3% Steel Beam 2HKO | |
| Speed | Second S55 / S223 | Second S55 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Gholdengo
Mudsdale vs
Gholdengo Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.7〜17.2% Stone Edge 999HKO | 11.4〜13.5% Stone Edge 999HKO | 81.0〜95.7% Earthquake 2HKO | |
| 30.0〜35.3% Focus Blast 4 hits (94%) (incl. オボンのみ) | 33.3〜39.6% Make It Rain 999HKO | 27.5〜32.4% Shadow Ball 4 hits (4%) | |
| Speed | Second S55 / S136 | Second S55 / S107 | Second S55 / S136 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.7〜17.2% Stone Edge 999HKO | 11.4〜13.5% Stone Edge 999HKO | 81.0〜95.7% Earthquake 2HKO | |
| 49.3〜58.0% Make It Rain 3 hits (24%) | 24.6〜29.5% Shadow Ball 4 hits (>99%) | 30.0〜35.3% Focus Blast 3 hits (19%) | |
| Speed | Second S55 / S136 | Second S55 / S107 | Second S55 / S136 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.7〜17.2% Stone Edge 999HKO | 11.4〜13.5% Stone Edge 999HKO | 81.0〜95.7% Earthquake 2HKO | |
| 30.0〜35.3% Focus Blast 3 hits (19%) | 22.2〜26.6% Shadow Ball 4 hits (18%) | 27.5〜32.4% Shadow Ball 4HKO | |
| Speed | Second S55 / S136 | Second S55 / S107 | Second S55 / S136 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎*Baxcalibur
Mudsdale vs
Baxcalibur Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜67.0% Earthquake 3 hits (99%) (incl. オボンのみ) | 68.3〜80.2% Earthquake 2 hits (36%) | 55.8〜67.0% Earthquake 2 hits (18%) | |
| 34.8〜41.1% Draco Meteor 999HKO | 28.0〜33.3% Dragon Pulse 4 hits (19%) (incl. オボンのみ) | 34.8〜41.1% Draco Meteor 999HKO | |
| Speed | Second S55 / S105 | Second S55 / S150 | Second S55 / S105 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜67.0% Earthquake 3 hits (99%) (incl. オボンのみ) | 68.3〜80.2% Earthquake 2 hits (36%) | 55.8〜67.0% Earthquake 2 hits (18%) | |
| 24.6〜29.5% Dragon Pulse 4 hits (>99%) | 30.4〜36.2% Dragon Pulse 3 hits (48%) | 24.6〜29.5% Dragon Pulse 4 hits (>99%) | |
| Speed | Second S55 / S105 | Second S55 / S150 | Second S55 / S105 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜67.0% Earthquake 3 hits (99%) (incl. オボンのみ) | 68.3〜80.2% Earthquake 2 hits (36%) | 55.8〜67.0% Earthquake 2 hits (18%) | |
| 23.2〜27.5% Dragon Pulse 4 hits (54%) | 28.0〜33.3% Dragon Pulse 3 hits (<1%) | 23.2〜27.5% Dragon Pulse 4 hits (54%) | |
| Speed | Second S55 / S105 | Second S55 / S150 | Second S55 / S105 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
○*Farigiraf
Mudsdale vs
Farigiraf Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 191.2〜226.4% Earthquake 2HKO (incl. きあいのタスキ) | 113.7〜134.7% Earthquake 2HKO (incl. きあいのタスキ) | 32.1〜37.7% Stone Edge 3 hits (92%) | |
| 40.6〜48.3% Energy Ball 3 hits (>99%) | 32.9〜39.6% Energy Ball 4HKO | 43.5〜52.2% Energy Ball 3HKO | |
| Speed | Second S55 / S151 | Second S55 / S106 | Second S55 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 191.2〜226.4% Earthquake 2HKO (incl. きあいのタスキ) | 113.7〜134.7% Earthquake 2HKO (incl. きあいのタスキ) | 32.1〜37.7% Stone Edge 3 hits (92%) | |
| 43.5〜52.2% Energy Ball 2 hits (11%) | 36.7〜43.5% Energy Ball 3HKO | 48.3〜57.0% Energy Ball 2 hits (88%) | |
| Speed | Second S55 / S151 | Second S55 / S106 | Second S55 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 191.2〜226.4% Earthquake 2HKO (incl. きあいのタスキ) | 113.7〜134.7% Earthquake 2HKO (incl. きあいのタスキ) | 32.1〜37.7% Stone Edge 3 hits (92%) | |
| 40.6〜48.3% Energy Ball 3HKO | 32.9〜39.6% Energy Ball 3 hits (>99%) | 43.5〜52.2% Energy Ball 2 hits (11%) | |
| Speed | Second S55 / S151 | Second S55 / S106 | Second S55 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎メガリザードンY
Mudsdale vs
メガリザードンY Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 147.1〜175.5% Stone Edge 1HKOcalculated with 晴れ | |
| 82.6〜97.6% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S55 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 147.1〜175.5% Stone Edge 1HKOcalculated with 晴れ | |
| 89.9〜106.3% Overheat 1 hits (44%)calculated with 晴れ | |
| Speed | Second S55 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 147.1〜175.5% Stone Edge 1HKOcalculated with 晴れ | |
| 82.6〜97.6% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S55 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎*エースバーン
Mudsdale vs
エースバーン Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.1〜133.8% Earthquake 1HKO | 112.1〜133.8% Earthquake 2HKO (incl. きあいのタスキ) | 112.1〜133.8% Earthquake 1HKO | |
| 49.8〜59.4% かえんボール 3 hits (6%) (incl. オボンのみ) | 49.8〜59.4% High Jump Kick 3 hits (6%) (incl. オボンのみ) | 70.0〜83.1% High Jump Kick 2 hits (79%) | |
| Speed | Second S55 / S256 | Second S55 / S188 | Second S55 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.1〜133.8% Earthquake 1HKO | 112.1〜133.8% Earthquake 2HKO (incl. きあいのタスキ) | 112.1〜133.8% Earthquake 1HKO | |
| 49.3〜58.5% High Jump Kick 3HKO | 44.9〜53.6% High Jump Kick 3 hits (>99%) | 63.8〜75.8% High Jump Kick 2HKO | |
| Speed | Second S55 / S256 | Second S55 / S188 | Second S55 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.1〜133.8% Earthquake 1HKO | 112.1〜133.8% Earthquake 2HKO (incl. きあいのタスキ) | 112.1〜133.8% Earthquake 1HKO | |
| 54.1〜64.3% High Jump Kick 2 hits (43%) | 49.8〜59.4% High Jump Kick 3HKO | 70.0〜83.1% High Jump Kick 2HKO | |
| Speed | Second S55 / S256 | Second S55 / S188 | Second S55 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
Mudsdale vs
Sneasler Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.2〜156.7% Earthquake 1HKO | 131.2〜156.7% Earthquake 1HKO | 131.2〜156.7% Earthquake 1HKO | |
| 55.1〜65.2% Close Combat 3 hits (92%) (incl. オボンのみ) | 55.1〜65.2% Close Combat 3 hits (92%) (incl. オボンのみ) | 55.1〜65.2% Close Combat 3 hits (92%) (incl. オボンのみ) | |
| Speed | Second S55 / S172 | Second S55 / S172 | Second S55 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.2〜156.7% Earthquake 1HKO | 131.2〜156.7% Earthquake 1HKO | 131.2〜156.7% Earthquake 1HKO | |
| 49.8〜59.4% Close Combat 3HKO | 49.8〜59.4% Close Combat 3HKO | 49.8〜59.4% Close Combat 3HKO | |
| Speed | Second S55 / S172 | Second S55 / S172 | Second S55 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.2〜156.7% Earthquake 1HKO | 131.2〜156.7% Earthquake 1HKO | 131.2〜156.7% Earthquake 1HKO | |
| 55.1〜65.2% Close Combat 2 hits (49%) | 55.1〜65.2% Close Combat 2 hits (49%) | 55.1〜65.2% Close Combat 2 hits (49%) | |
| Speed | Second S55 / S172 | Second S55 / S172 | Second S55 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎Volcarona
Mudsdale vs
Volcarona Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜108.3% Stone Edge 1 hits (50%) | 161.5〜191.3% Stone Edge 1HKO | 91.7〜108.3% Stone Edge 1 hits (50%) | |
| 29.0〜34.8% Giga Drain 4 hits (78%) (incl. オボンのみ) | 37.7〜45.4% Giga Drain 3 hits (55%) | 29.0〜34.8% Giga Drain 4 hits (78%) (incl. オボンのみ) | |
| Speed | Second S55 / S122 | Second S55 / S152 | Second S55 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜108.3% Stone Edge 1 hits (50%) | 161.5〜191.3% Stone Edge 1HKO | 91.7〜108.3% Stone Edge 1 hits (50%) | |
| 31.9〜37.7% Giga Drain 3 hits (84%) | 41.5〜49.3% Giga Drain 3HKO | 31.9〜37.7% Giga Drain 3 hits (84%) | |
| Speed | Second S55 / S122 | Second S55 / S152 | Second S55 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜108.3% Stone Edge 1 hits (50%) | 161.5〜191.3% Stone Edge 1HKO | 91.7〜108.3% Stone Edge 1 hits (50%) | |
| 29.0〜34.8% Giga Drain 3 hits (5%) | 37.7〜45.4% Giga Drain 3HKO | 29.0〜34.8% Giga Drain 3 hits (5%) | |
| Speed | Second S55 / S122 | Second S55 / S152 | Second S55 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎パーモット
Mudsdale vs
パーモット Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.5〜148.3% Earthquake 2HKO (incl. きあいのタスキ) | 126.5〜148.3% Earthquake 1HKO | 126.5〜148.3% Earthquake 1HKO | |
| 45.4〜54.1% Close Combat 4 hits (86%) (incl. オボンのみ) | 49.8〜59.4% Close Combat 3 hits (6%) (incl. オボンのみ) | 58.9〜70.0% Close Combat 3HKO (incl. オボンのみ) | |
| Speed | Second S55 / S172 | Second S55 / S235 | Second S55 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.5〜148.3% Earthquake 2HKO (incl. きあいのタスキ) | 126.5〜148.3% Earthquake 1HKO | 126.5〜148.3% Earthquake 1HKO | |
| 41.5〜49.8% Ice Punch 3 hits (36%) | 45.4〜54.1% Close Combat 3 hits (>99%) | 53.6〜64.3% Ice Punch 2 hits (37%) | |
| Speed | Second S55 / S172 | Second S55 / S235 | Second S55 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.5〜148.3% Earthquake 2HKO (incl. きあいのタスキ) | 126.5〜148.3% Earthquake 1HKO | 126.5〜148.3% Earthquake 1HKO | |
| 45.4〜54.1% Close Combat 3 hits (>99%) | 50.7〜59.9% Ice Punch 2 hits (<1%) | 58.9〜70.0% Close Combat 2 hits (98%) | |
| Speed | Second S55 / S172 | Second S55 / S235 | Second S55 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*イエッサン(オス)
Mudsdale vs
イエッサン(オス) Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.0〜96.4% Earthquake 2HKOcalculated with サイコフィールド | 81.0〜96.4% Earthquake 2HKOcalculated with サイコフィールド | 81.0〜96.4% Earthquake 2HKOcalculated with サイコフィールド | |
| 32.4〜39.1% Expanding Force 4HKOcalculated with サイコフィールド | 29.5〜35.3% Expanding Force 4 hits (95%) (incl. オボンのみ)calculated with サイコフィールド | 32.4〜39.1% Expanding Force 4HKOcalculated with サイコフィールド | |
| Speed | Second S55 / S220 | Second S55 / S161 | Second S55 / S147 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.0〜96.4% Earthquake 2HKOcalculated with サイコフィールド | 81.0〜96.4% Earthquake 2HKOcalculated with サイコフィールド | 81.0〜96.4% Earthquake 2HKOcalculated with サイコフィールド | |
| 36.2〜42.5% Expanding Force 3HKOcalculated with サイコフィールド | 32.4〜39.1% Expanding Force 3 hits (>99%)calculated with サイコフィールド | 36.2〜42.5% Expanding Force 3HKOcalculated with サイコフィールド | |
| Speed | Second S55 / S220 | Second S55 / S161 | Second S55 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.0〜96.4% Earthquake 2HKOcalculated with サイコフィールド | 81.0〜96.4% Earthquake 2HKOcalculated with サイコフィールド | 81.0〜96.4% Earthquake 2HKOcalculated with サイコフィールド | |
| 40.6〜48.3% Psyshock 3 hits (20%)calculated with サイコフィールド | 29.5〜35.3% Expanding Force 3 hits (22%)calculated with サイコフィールド | 40.6〜48.3% Psyshock 3 hits (20%)calculated with サイコフィールド | |
| Speed | Second S55 / S220 | Second S55 / S161 | Second S55 / S147 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Skeledirge
Mudsdale vs
Skeledirge Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜56.9% Earthquake 2 hits (32%) | 48.3〜56.9% Earthquake 3HKO | 24.2〜28.4% Earthquake 3HKO | |
| 19.3〜23.2% Torch Song 4HKO | 19.3〜23.2% Torch Song 4HKO | 19.3〜23.2% Torch Song 4HKO | |
| Speed | Second S55 / S86 | Second S55 / S86 | Second S55 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜56.9% Earthquake 2 hits (32%) | 48.3〜56.9% Earthquake 3HKO | 24.2〜28.4% Earthquake 3HKO | |
| 20.8〜25.1% Torch Song 3 hits (78%) | 20.8〜25.1% Torch Song 3 hits (78%) | 20.8〜25.1% Torch Song 3 hits (78%) | |
| Speed | Second S55 / S86 | Second S55 / S86 | Second S55 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜56.9% Earthquake 2 hits (32%) | 48.3〜56.9% Earthquake 3HKO | 24.2〜28.4% Earthquake 3HKO | |
| 19.3〜23.2% Torch Song 3 hits (2%) | 19.3〜23.2% Torch Song 3 hits (2%) | 19.3〜23.2% Torch Song 3 hits (2%) | |
| Speed | Second S55 / S86 | Second S55 / S86 | Second S55 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
▲ボーマンダ
Mudsdale vs
ボーマンダ Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜51.5% Stone Edge 2 hits (5%) | |
| 71.0〜84.1% Double-Edge 2 hits (80%) | |
| Speed | Second S55 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜51.5% Stone Edge 2 hits (5%) | |
| 64.3〜76.3% Double-Edge 2HKO | |
| Speed | Second S55 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜51.5% Stone Edge 2 hits (5%) | |
| 71.0〜84.1% Double-Edge 2HKO | |
| Speed | Second S55 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Primarina
Mudsdale vs
Primarina Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.8〜42.2% Earthquake 3 hits (<1%) | 47.1〜56.1% Earthquake 3HKO | 35.8〜42.2% Earthquake 3 hits (93%) | |
| 53.1〜63.8% Sparkling Aria 2 hits (4%) | 64.7〜76.3% Sparkling Aria 2HKO | 53.1〜63.8% Sparkling Aria 2 hits (4%) | |
| Speed | Second S55 / S80 | Second S55 / S82 | Second S55 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.8〜42.2% Earthquake 3 hits (<1%) | 47.1〜56.1% Earthquake 3HKO | 35.8〜42.2% Earthquake 3 hits (93%) | |
| 58.0〜69.6% Sparkling Aria 2HKO | 70.5〜84.1% Sparkling Aria 2HKO | 58.0〜69.6% Sparkling Aria 2HKO | |
| Speed | Second S55 / S80 | Second S55 / S82 | Second S55 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.8〜42.2% Earthquake 3 hits (<1%) | 47.1〜56.1% Earthquake 3HKO | 35.8〜42.2% Earthquake 3 hits (93%) | |
| 53.1〜63.8% Sparkling Aria 2HKO | 64.7〜76.3% Sparkling Aria 2HKO | 53.1〜63.8% Sparkling Aria 2HKO | |
| Speed | Second S55 / S80 | Second S55 / S82 | Second S55 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Mudsdale vs
グソクムシャ Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.6〜28.6% Earthquake 4 hits (96%) | |
| 75.4〜88.9% Waterfall 2HKO | |
| Speed | Second S55 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.6〜28.6% Earthquake 4 hits (96%) | |
| 67.6〜80.2% Waterfall 2HKO | |
| Speed | Second S55 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.6〜28.6% Earthquake 4 hits (96%) | |
| 75.4〜88.9% Waterfall 2HKO | |
| Speed | Second S55 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲*セグレイブ
Mudsdale vs
セグレイブ Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Stone Edge 2 hits (<1%) | 52.4〜61.8% Stone Edge 2HKO | 52.4〜61.8% Stone Edge 2HKO | |
| 96.6〜114.0% Icicle Crash 1 hits (75%) | 76.3〜90.8% Icicle Crash 2HKO | 109.2〜129.0% Icicle Crash 1HKO | |
| Speed | Second S55 / S139 | Second S55 / S152 | Second S55 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Stone Edge 2 hits (<1%) | 52.4〜61.8% Stone Edge 2HKO | 52.4〜61.8% Stone Edge 2HKO | |
| 87.9〜104.3% Icicle Crash 1 hits (19%) | 69.6〜82.1% Icicle Crash 2HKO | 99.0〜117.9% Icicle Crash 1 hits (94%) | |
| Speed | Second S55 / S139 | Second S55 / S152 | Second S55 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Stone Edge 2 hits (<1%) | 52.4〜61.8% Stone Edge 2HKO | 52.4〜61.8% Stone Edge 2HKO | |
| 96.6〜114.0% Icicle Crash 1 hits (75%) | 76.3〜90.8% Icicle Crash 2HKO | 109.2〜129.0% Icicle Crash 1HKO | |
| Speed | Second S55 / S139 | Second S55 / S152 | Second S55 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Meowscarada
Mudsdale vs
Meowscarada Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.3〜62.7% Body Press 2HKO | 52.3〜62.7% Body Press 2HKO | 52.3〜62.7% Body Press 2HKO | |
| 85.0〜101.4% Flower Trick 1 hits (6%) | 85.0〜101.4% Flower Trick 1 hits (6%) | 110.1〜131.9% Flower Trick 1HKO | |
| Speed | Second S55 / S262 | Second S55 / S175 | Second S55 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.8〜69.3% Body Press 2HKO | 58.8〜69.3% Body Press 2HKO | 58.8〜69.3% Body Press 2HKO | |
| 78.3〜92.8% Flower Trick 2HKO | 78.3〜92.8% Flower Trick 2HKO | 101.4〜120.3% Flower Trick 1HKO | |
| Speed | Second S55 / S262 | Second S55 / S175 | Second S55 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.3〜62.7% Body Press 2HKO | 52.3〜62.7% Body Press 2HKO | 52.3〜62.7% Body Press 2HKO | |
| 85.0〜101.4% Flower Trick 1 hits (6%) | 85.0〜101.4% Flower Trick 1 hits (6%) | 110.1〜131.9% Flower Trick 1HKO | |
| Speed | Second S55 / S262 | Second S55 / S175 | Second S55 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×ゴリランダー
Mudsdale vs
ゴリランダー Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜29.0% Stone Edge 4 hits (>99%)calculated with グラスフィールド | 24.6〜29.0% Stone Edge 4 hits (>99%)calculated with グラスフィールド | 16.4〜19.8% Stone Edge 999HKOcalculated with グラスフィールド | |
| 117.9〜140.6% ドラムアタック 1HKOcalculated with グラスフィールド | 108.7〜129.5% ドラムアタック 1HKOcalculated with グラスフィールド | 139.1〜163.3% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | Second S55 / S107 | Second S55 / S107 | Second S55 / S107 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜29.0% Stone Edge 4 hits (>99%)calculated with グラスフィールド | 24.6〜29.0% Stone Edge 4 hits (>99%)calculated with グラスフィールド | 16.4〜19.8% Stone Edge 999HKOcalculated with グラスフィールド | |
| 106.8〜128.0% ドラムアタック 1HKOcalculated with グラスフィールド | 149.3〜177.3% Wood Hammer 1HKOcalculated with グラスフィールド | 124.6〜147.8% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | Second S55 / S107 | Second S55 / S107 | Second S55 / S107 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜29.0% Stone Edge 4 hits (>99%)calculated with グラスフィールド | 24.6〜29.0% Stone Edge 4 hits (>99%)calculated with グラスフィールド | 16.4〜19.8% Stone Edge 999HKOcalculated with グラスフィールド | |
| 117.9〜140.6% ドラムアタック 1HKOcalculated with グラスフィールド | 108.7〜129.5% ドラムアタック 1HKOcalculated with グラスフィールド | 139.1〜163.3% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | Second S55 / S107 | Second S55 / S107 | Second S55 / S107 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲*Gyarados
Mudsdale vs
Gyarados Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜30.7% Stone Edge 4HKOcalculated with 攻撃-1 | 44.4〜52.6% Stone Edge 2 hits (16%)calculated with 攻撃-1 | 25.7〜30.7% Stone Edge 4 hits (3%)calculated with 攻撃-1 | |
| 55.1〜64.7% Waterfall 3 hits (86%) (incl. オボンのみ) | 70.5〜84.1% Power Whip 2 hits (81%) | 55.1〜64.7% Waterfall 3 hits (86%) (incl. オボンのみ) | |
| Speed | Second S55 / S101 | Second S55 / S133 | Second S55 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜30.7% Stone Edge 4HKOcalculated with 攻撃-1 | 44.4〜52.6% Stone Edge 2 hits (16%)calculated with 攻撃-1 | 25.7〜30.7% Stone Edge 4 hits (3%)calculated with 攻撃-1 | |
| 49.3〜58.0% Power Whip 3HKO | 64.7〜76.3% Power Whip 2HKO | 49.3〜58.0% Power Whip 3HKO | |
| Speed | Second S55 / S101 | Second S55 / S133 | Second S55 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜30.7% Stone Edge 4HKOcalculated with 攻撃-1 | 44.4〜52.6% Stone Edge 2 hits (16%)calculated with 攻撃-1 | 25.7〜30.7% Stone Edge 4 hits (3%)calculated with 攻撃-1 | |
| 55.1〜64.7% Waterfall 2 hits (36%) | 70.5〜84.1% Power Whip 2HKO | 55.1〜64.7% Waterfall 2 hits (36%) | |
| Speed | Second S55 / S101 | Second S55 / S133 | Second S55 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
▲Corviknight
Mudsdale vs
Corviknight Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.1〜19.0% Stone Edge 999HKO | 16.1〜19.0% Stone Edge 999HKO | 16.1〜19.0% Stone Edge 999HKO | |
| 29.5〜35.3% Brave Bird 999HKO | 29.5〜35.3% Brave Bird 999HKO | 29.5〜35.3% Brave Bird 999HKO | |
| Speed | Second S55 / S87 | Second S55 / S78 | Second S55 / S78 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.1〜19.0% Stone Edge 999HKO | 16.1〜19.0% Stone Edge 999HKO | 16.1〜19.0% Stone Edge 999HKO | |
| 26.6〜31.9% Brave Bird 999HKO | 26.6〜31.9% Brave Bird 999HKO | 26.6〜31.9% Brave Bird 999HKO | |
| Speed | Second S55 / S87 | Second S55 / S78 | Second S55 / S78 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.1〜19.0% Stone Edge 999HKO | 16.1〜19.0% Stone Edge 999HKO | 16.1〜19.0% Stone Edge 999HKO | |
| 29.5〜35.3% Brave Bird 999HKO | 29.5〜35.3% Brave Bird 999HKO | 29.5〜35.3% Brave Bird 999HKO | |
| Speed | Second S55 / S87 | Second S55 / S78 | Second S55 / S78 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
×Basculegion-F
Mudsdale vs
Basculegion-F Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.4% Earthquake 2HKO | 50.3〜59.4% Earthquake 2HKO | 50.3〜59.4% Earthquake 2HKO | |
| 115.9〜137.2% Wave Crash 1HKO | 127.5〜150.7% Wave Crash 1HKO | 150.7〜178.3% Wave Crash 1HKO | |
| Speed | Second S55 / S195 | Second S55 / S143 | Second S55 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.4% Earthquake 2HKO | 50.3〜59.4% Earthquake 2HKO | 50.3〜59.4% Earthquake 2HKO | |
| 106.3〜125.6% Wave Crash 1HKO | 115.9〜136.7% Wave Crash 1HKO | 138.2〜163.3% Wave Crash 1HKO | |
| Speed | Second S55 / S195 | Second S55 / S143 | Second S55 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.4% Earthquake 2HKO | 50.3〜59.4% Earthquake 2HKO | 50.3〜59.4% Earthquake 2HKO | |
| 115.9〜137.2% Wave Crash 1HKO | 127.5〜150.7% Wave Crash 1HKO | 150.7〜178.3% Wave Crash 1HKO | |
| Speed | Second S55 / S195 | Second S55 / S143 | Second S55 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Greninja
Mudsdale vs
Greninja Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.4〜76.5% Earthquake 2HKO | 57.0〜68.5% Earthquake 2HKO | 64.4〜76.5% Earthquake 2HKO | |
| 67.6〜81.2% Hydro Pump 2HKO | 73.4〜87.9% Hydro Pump 2HKO | 67.6〜81.2% Hydro Pump 2HKO | |
| Speed | Second S55 / S174 | Second S55 / S213 | Second S55 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.4〜76.5% Earthquake 2HKO | 57.0〜68.5% Earthquake 2HKO | 64.4〜76.5% Earthquake 2HKO | |
| 75.4〜89.9% Hydro Pump 2HKO | 81.2〜96.6% Hydro Pump 2HKO | 75.4〜89.9% Hydro Pump 2HKO | |
| Speed | Second S55 / S174 | Second S55 / S213 | Second S55 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.4〜76.5% Earthquake 2HKO | 57.0〜68.5% Earthquake 2HKO | 64.4〜76.5% Earthquake 2HKO | |
| 67.6〜81.2% Hydro Pump 2HKO | 73.4〜87.9% Hydro Pump 2HKO | 67.6〜81.2% Hydro Pump 2HKO | |
| Speed | Second S55 / S174 | Second S55 / S213 | Second S55 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
Mudsdale vs
Rotom-W Mudsdale's build: Sitrus Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜24.8% Stone Edge 999HKO | 21.0〜24.8% Stone Edge 999HKO | 34.6〜40.9% Stone Edge 4HKO (incl. オボンのみ) | |
| 50.2〜60.9% Hydro Pump 3HKO (incl. オボンのみ) | 50.2〜60.9% Hydro Pump 3HKO (incl. オボンのみ) | 69.6〜82.1% Hydro Pump 2HKO | |
| Speed | Second S55 / S106 | Second S55 / S106 | Second S55 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Quick Claw, Impish, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜24.8% Stone Edge 999HKO | 21.0〜24.8% Stone Edge 999HKO | 34.6〜40.9% Stone Edge 4HKO (incl. オボンのみ) | |
| 56.0〜66.7% Hydro Pump 2HKO | 56.0〜66.7% Hydro Pump 2HKO | 75.4〜89.9% Hydro Pump 2HKO | |
| Speed | Second S55 / S106 | Second S55 / S106 | Second S55 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Mudsdale's build: Chesto Berry, Careful, H32 A2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜24.8% Stone Edge 999HKO | 21.0〜24.8% Stone Edge 999HKO | 34.6〜40.9% Stone Edge 4HKO (incl. オボンのみ) | |
| 50.2〜60.9% Hydro Pump 2HKO | 50.2〜60.9% Hydro Pump 2HKO | 69.6〜82.1% Hydro Pump 2HKO | |
| Speed | Second S55 / S106 | Second S55 / S106 | Second S55 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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