Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ミミロップ

ミミロップ

ノーマル
全国図鑑 No.428 / 使用率 55位
データ集計日:2026-09-10

種族値

HP
65
こうげき
76
ぼうぎょ
84
とくこう
54
とくぼう
96
すばやさ
105
合計
480

メガシンカ

メガミミロップ

ノーマルかくとう

特性:きもったま — ノーマル・かくとうタイプの技をゴーストタイプに当てられる。いかくも効かない。

HP
65
こうげき
136+60
ぼうぎょ
94+10
とくこう
54
とくぼう
96
すばやさ
135+30
合計
580

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうひこうエスパーフェアリー
いわむしあく
ゴースト

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
ゴースト

特性

順位 特性名 採用率 ⓘ 効果・推移
1 じゅうなん
78.7%
-10.7
まひ状態にならない。
採用率の推移
91847789.4%78.7%9/99/10
2 メロメロボディ
16.5%
+5.9
異性から接触技を受けると30%の確率で相手をメロメロ状態にする。
採用率の推移
17141010.6%16.5%9/99/10
3 ぶきよう
4.8%
このポケモンが持っている道具は効果を発揮しない。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
かくとう インファイト
66.6%
+25.3
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
70543841.3%66.6%9/99/10
2
こおり トリプルアクセル
63.1%
+9.3
こおり物理
威力 20命中 90%PP 12
1回目は威力20、2回目は威力40、3回目は威力60の連続3回攻撃。途中で外れると攻撃は終わる。
採用率の推移
64585253.8%63.1%9/99/10
3
ノーマル ねこだまし
54.5%
+17.0
ノーマル物理
威力 40命中 100%PP 12
優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。
採用率の推移
57463537.5%54.5%9/99/10
4
かくとう マッハパンチ
54.0%
+0.2
かくとう物理
威力 40命中 100%PP 20
優先度+1パンチ必ず先制できる。(優先度+1)
採用率の推移
54545453.8%54.0%9/99/10
5
ノーマル つるぎのまい
37.9%
-3.4
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
42403741.3%37.9%9/99/10
6
かくとう とびひざげり
24.1%
-13.4
かくとう物理
威力 130命中 90%PP 12
外れるか失敗すると自分の最大HPの1/2のダメージを受ける。
採用率の推移
40312237.5%24.1%9/99/10
7
むし とんぼがえり
14.7%
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
8
でんき かみなりパンチ
13.0%
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。
9
ノーマル メガトンキック
10.2%
-13.8
ノーマル物理
威力 120命中 75%PP 8
通常の攻撃技。
採用率の推移
2617824.0%10.2%9/99/10
10
ノーマル バトンタッチ
9.0%
-12.2
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。
採用率の推移
2315721.2%9.0%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ミミロップナイト
90.9%
+12.1
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
93857778.8%90.9%9/99/10
2
オボンのみオボンのみ
6.2%
-15.0
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
2314421.2%6.2%9/99/10
3
こだわりスカーフこだわりスカーフ
2.3%
素早さが1.5倍になるが、同じ技しか出せなくなる。
4
メンタルハーブ
0.5%
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。
5
しろいハーブ
0.1%
能力の低下を1度だけ回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ようき (S↑ C↓)
72.6%
+34.1
採用率の推移
78563338.5%72.6%9/99/10
2 いじっぱり (A↑ C↓)
22.4%
-18.9
採用率の推移
44322041.3%22.4%9/99/10
3 ずぶとい (B↑ A↓)
2.5%
-17.7
採用率の推移
2311020.2%2.5%9/99/10
4 わんぱく (B↑ C↓)
1.0%
5 しんちょう (D↑ C↓)
0.9%
6 おくびょう (S↑ A↓)
0.5%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 13210032
46.1%
-3.9
採用率の推移
51484650.0%46.1%9/99/10
2 23200032
18.3%
+17.3
採用率の推移
211001.0%18.3%9/99/10
3 13200132
5.7%
+4.7
採用率の推移
6301.0%5.7%9/99/10
4 03220032
3.0%
-0.8
採用率の推移
4333.8%3.0%9/99/10
5 73290018
2.7%
-2.1
採用率の推移
5424.8%2.7%9/99/10
6 31026072
2.5%
-17.7
採用率の推移
2311020.2%2.5%9/99/10
7 32000232
2.3%
8 32020032
1.7%
9 62800032
1.6%
10 33250026
1.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 3.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 6.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ミミロップ
考察記事
メガミミロップ考察 M-2 S135高速+ねこだまし 型別採用率と立ち回り

Pokémon Matchups

Favorable
Garchomp*Garchomp
Lopunny Lopunny vs Garchomp Garchomp

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
LopunnyGarchomp
98.4〜116.8%
Triple Axel
1 hits (88%)
calculated with 最大3ヒット時
179.5〜214.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
179.5〜214.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
GarchompLopunny
87.2〜102.8%
Draco Meteor
1 hits (25%)
83.7〜98.6%
Outrage
2HKO
83.7〜98.6%
Outrage
2HKO
Speed
Second
LopunnyS187 / GarchompS223
Second
LopunnyS187 / GarchompS231
First
LopunnyS187 / GarchompS154
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
LopunnyGarchomp
61.6〜74.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
112.4〜136.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
112.4〜136.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
GarchompLopunny
87.2〜102.8%
Draco Meteor
1 hits (25%)
91.5〜108.5%
Outrage
1 hits (50%)
91.5〜108.5%
Outrage
1 hits (50%)
Speed
Second
LopunnyS172 / GarchompS223
Second
LopunnyS172 / GarchompS231
First
LopunnyS172 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Garchomp's page →
Greninja*Greninja
Lopunny Lopunny vs Greninja Greninja

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
LopunnyGreninja
214.8〜255.0%
Close Combat
2HKO (incl. きあいのタスキ)
193.3〜229.5%
Close Combat
1HKO
214.8〜255.0%
Close Combat
1HKO
GreninjaLopunny
64.5〜76.6%
Hydro Pump
2HKO
70.9〜83.7%
Hydro Pump
2HKO
64.5〜76.6%
Hydro Pump
2HKO
Speed
First
LopunnyS187 / GreninjaS174
Second
LopunnyS187 / GreninjaS213
Second
LopunnyS187 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
LopunnyGreninja
98.0〜115.4%
High Jump Kick
2HKO
87.2〜103.4%
High Jump Kick
1 hits (19%)
98.0〜115.4%
High Jump Kick
1 hits (81%)
GreninjaLopunny
64.5〜76.6%
Hydro Pump
2HKO
70.9〜83.7%
Hydro Pump
2HKO
64.5〜76.6%
Hydro Pump
2HKO
Speed
Second
LopunnyS172 / GreninjaS174
Second
LopunnyS172 / GreninjaS213
Second
LopunnyS172 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Greninja's page →
Dragonite*Dragonite
Lopunny Lopunny vs Dragonite Dragonite

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
LopunnyDragonite
150.9〜183.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
179.6〜214.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
179.6〜214.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
DragoniteLopunny
112.1〜133.3%
Air Slash
1HKO
80.9〜95.0%
Air Slash
2HKO
86.5〜103.5%
Air Slash
1 hits (19%)
Speed
First
LopunnyS187 / DragoniteS152
First
LopunnyS187 / DragoniteS145
First
LopunnyS187 / DragoniteS132
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
LopunnyDragonite
98.2〜117.4%
Triple Axel
1 hits (75%)
calculated with 最大3ヒット時
113.8〜137.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
113.8〜137.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
DragoniteLopunny
96.5〜114.9%
Draco Meteor
1 hits (81%)
63.8〜75.2%
Outrage
2HKO
63.8〜75.2%
Outrage
2HKO
Speed
First
LopunnyS172 / DragoniteS152
First
LopunnyS172 / DragoniteS145
First
LopunnyS172 / DragoniteS132
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →
Unfavorable
Primarina*Primarina
Lopunny Lopunny vs Primarina Primarina

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
LopunnyPrimarina
59.9〜71.1%
Mega Kick
2 hits (91%)
79.1〜93.6%
Mega Kick
2HKO
59.9〜71.1%
Mega Kick
2HKO
PrimarinaLopunny
106.4〜124.8%
Moonblast
1HKO
129.1〜153.2%
Moonblast
1HKO
106.4〜124.8%
Moonblast
1HKO
Speed
First
LopunnyS187 / PrimarinaS80
First
LopunnyS187 / PrimarinaS82
First
LopunnyS187 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
LopunnyPrimarina
37.4〜44.9%
Mega Kick
3 hits (37%)
49.7〜58.3%
Mega Kick
3HKO
37.4〜44.9%
Mega Kick
3HKO
PrimarinaLopunny
49.6〜59.6%
Sparkling Aria
3HKO
64.5〜76.6%
Moonblast
2HKO
49.6〜59.6%
Sparkling Aria
3HKO
Speed
First
LopunnyS172 / PrimarinaS80
First
LopunnyS172 / PrimarinaS82
First
LopunnyS172 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Lopunny Lopunny vs グソクムシャ グソクムシャ

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Lopunnyグソクムシャ
42.9〜51.1%
High Jump Kick
2 hits (3%)
グソクムシャLopunny
160.3〜189.4%
Close Combat
1HKO
Speed
First
LopunnyS187 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Lopunnyグソクムシャ
18.1〜21.4%
High Jump Kick
999HKO
グソクムシャLopunny
176.6〜207.8%
Close Combat
1HKO
Speed
First
LopunnyS172 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario*Lucario
Lopunny Lopunny vs Lucario Lucario

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
LopunnyLucario
104.8〜124.5%
Close Combat
1HKO
175.5〜208.2%
Close Combat
1HKO
LucarioLopunny
119.1〜141.8%
Aura Sphere
1HKO
144.7〜170.2%
Aura Sphere
1HKO
Speed
Second
LopunnyS187 / LucarioS223
First
LopunnyS187 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
LopunnyLucario
47.6〜56.5%
High Jump Kick
2 hits (86%)
78.9〜93.9%
High Jump Kick
2HKO
LucarioLopunny
119.1〜141.8%
Aura Sphere
1HKO
144.7〜170.2%
Aura Sphere
1HKO
Speed
Second
LopunnyS172 / LucarioS223
Second
LopunnyS172 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Lopunny Lopunny vs Gholdengo Gholdengo

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
LopunnyGholdengo
31.3〜36.8%
Thunder Punch
3 hits (71%)
23.8〜28.5%
Thunder Punch
4 hits (96%)
28.2〜33.7%
Thunder Punch
4 hits (96%) (incl. たべのこし)
GholdengoLopunny
112.1〜133.3%
Focus Blast
1HKO
85.1〜100.7%
Focus Blast
1 hits (6%)
103.5〜122.0%
Focus Blast
1HKO
Speed
First
LopunnyS187 / GholdengoS136
First
LopunnyS187 / GholdengoS107
First
LopunnyS187 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
LopunnyGholdengo
19.6〜23.3%
Thunder Punch
999HKO
15.0〜18.1%
Thunder Punch
999HKO
17.8〜21.5%
Thunder Punch
999HKO
GholdengoLopunny
112.1〜133.3%
Focus Blast
1HKO
85.1〜100.7%
Focus Blast
1 hits (6%)
103.5〜122.0%
Focus Blast
1HKO
Speed
First
LopunnyS172 / GholdengoS136
First
LopunnyS172 / GholdengoS107
First
LopunnyS172 / GholdengoS136
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Aegislash×Aegislash
Lopunny Lopunny vs Aegislash Aegislash

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
LopunnyAegislash
22.2〜26.3%
Thunder Punch
999HKO
22.2〜26.3%
Thunder Punch
999HKO
22.2〜26.3%
Thunder Punch
4 hits (10%)
AegislashLopunny
123.4〜146.1%
Close Combat
1HKO
96.5〜113.5%
Close Combat
1 hits (75%)
123.4〜146.1%
Close Combat
1HKO
Speed
First
LopunnyS187 / AegislashS80
First
LopunnyS187 / AegislashS72
First
LopunnyS187 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
LopunnyAegislash
13.8〜16.8%
Thunder Punch
999HKO
13.8〜16.8%
Thunder Punch
999HKO
13.8〜16.8%
Thunder Punch
999HKO
AegislashLopunny
102.1〜120.6%
Sacred Sword
1HKO
103.5〜123.4%
Close Combat
1HKO
102.1〜120.6%
Sacred Sword
1HKO
Speed
First
LopunnyS172 / AegislashS80
First
LopunnyS172 / AegislashS72
First
LopunnyS172 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Lopunny Lopunny vs Mimikyu Mimikyu

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
LopunnyMimikyu
71.0〜84.7%
Triple Axel
3HKO (incl. ばけのかわ)
calculated with 最大3ヒット時
71.0〜84.7%
Triple Axel
3HKO (incl. ばけのかわ)
calculated with 最大3ヒット時
71.0〜84.7%
Triple Axel
3HKO (incl. ばけのかわ)
calculated with 最大3ヒット時
MimikyuLopunny
127.0〜151.1%
Play Rough
1HKO
97.9〜116.3%
Play Rough
1 hits (81%)
97.9〜116.3%
Play Rough
1 hits (81%)
Speed
First
LopunnyS187 / MimikyuS148
First
LopunnyS187 / MimikyuS148
First
LopunnyS187 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
LopunnyMimikyu
45.8〜55.0%
Triple Axel
3HKO
calculated with 最大3ヒット時
45.8〜55.0%
Triple Axel
3HKO
calculated with 最大3ヒット時
45.8〜55.0%
Triple Axel
3HKO
calculated with 最大3ヒット時
MimikyuLopunny
78.7〜93.6%
Drain Punch
2HKO
48.2〜56.7%
Wood Hammer
3HKO
48.2〜56.7%
Wood Hammer
3HKO
Speed
First
LopunnyS172 / MimikyuS148
First
LopunnyS172 / MimikyuS148
First
LopunnyS172 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
ゴリランダー×ゴリランダー
Lopunny Lopunny vs ゴリランダー ゴリランダー

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Lopunnyゴリランダー
83.1〜99.5%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
83.1〜99.5%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
55.1〜66.7%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
ゴリランダーLopunny
138.3〜163.1%
Wood Hammer
1HKO
calculated with グラスフィールド
127.7〜150.4%
Wood Hammer
1HKO
calculated with グラスフィールド
106.4〜125.5%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
LopunnyS187 / ゴリランダーS107
First
LopunnyS187 / ゴリランダーS107
First
LopunnyS187 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Lopunnyゴリランダー
53.1〜63.8%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
53.1〜63.8%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
34.8〜43.5%
Triple Axel
3HKO
calculated with グラスフィールド・最大3ヒット時
ゴリランダーLopunny
100.0〜119.9%
ドラムアタック
1HKO
calculated with グラスフィールド
137.6〜163.1%
Wood Hammer
1HKO
calculated with グラスフィールド
114.9〜136.2%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
LopunnyS172 / ゴリランダーS107
First
LopunnyS172 / ゴリランダーS107
First
LopunnyS172 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Corviknight×*Corviknight
Lopunny Lopunny vs Corviknight Corviknight

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
LopunnyCorviknight
42.9〜51.2%
High Jump Kick
2 hits (5%)
42.9〜51.2%
High Jump Kick
3HKO
42.9〜51.2%
High Jump Kick
3HKO
CorviknightLopunny
90.8〜107.8%
Brave Bird
1 hits (38%)
90.8〜107.8%
Brave Bird
1 hits (38%)
90.8〜107.8%
Brave Bird
1 hits (38%)
Speed
First
LopunnyS187 / CorviknightS87
First
LopunnyS187 / CorviknightS78
First
LopunnyS187 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
LopunnyCorviknight
21.5〜25.4%
Thunder Punch
4 hits (<1%)
21.5〜25.4%
Thunder Punch
999HKO
21.5〜25.4%
Thunder Punch
999HKO
CorviknightLopunny
70.9〜83.7%
Body Press
2HKO
70.9〜83.7%
Body Press
2HKO
70.9〜83.7%
Body Press
2HKO
Speed
First
LopunnyS172 / CorviknightS87
First
LopunnyS172 / CorviknightS78
First
LopunnyS172 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Lopunny Lopunny vs Basculegion-F Basculegion-F

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
LopunnyBasculegion-F
69.0〜82.2%
Thunder Punch
2HKO
69.0〜82.2%
Thunder Punch
2HKO
69.0〜82.2%
Thunder Punch
2HKO
Basculegion-FLopunny
87.9〜105.0%
Wave Crash
1 hits (31%)
96.5〜115.6%
Wave Crash
1 hits (88%)
114.2〜136.2%
Wave Crash
1HKO
Speed
Second
LopunnyS187 / Basculegion-FS195
First
LopunnyS187 / Basculegion-FS143
First
LopunnyS187 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
LopunnyBasculegion-F
43.7〜51.8%
Thunder Punch
2 hits (6%)
43.7〜51.8%
Thunder Punch
2 hits (6%)
43.7〜51.8%
Thunder Punch
2 hits (6%)
Basculegion-FLopunny
96.5〜114.9%
Wave Crash
1 hits (81%)
105.0〜125.5%
Wave Crash
1HKO
124.8〜148.9%
Wave Crash
1HKO
Speed
Second
LopunnyS172 / Basculegion-FS195
First
LopunnyS172 / Basculegion-FS143
First
LopunnyS172 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
メガリザードンY×メガリザードンY
Lopunny Lopunny vs メガリザードンY メガリザードンY

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
LopunnyメガリザードンY
91.6〜108.4%
Mega Kick
1 hits (50%)
calculated with 晴れ
メガリザードンYLopunny
108.5〜128.4%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
LopunnyS187 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
LopunnyメガリザードンY
56.8〜67.7%
Mega Kick
2HKO
calculated with 晴れ
メガリザードンYLopunny
108.5〜128.4%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
LopunnyS172 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン*エースバーン
Lopunny Lopunny vs エースバーン エースバーン

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Lopunnyエースバーン
101.9〜120.4%
High Jump Kick
1HKO
101.9〜120.4%
High Jump Kick
2HKO (incl. きあいのタスキ)
101.9〜120.4%
High Jump Kick
1HKO
エースバーンLopunny
167.4〜197.2%
High Jump Kick
1HKO
153.2〜180.1%
High Jump Kick
1HKO
100.0〜118.4%
かえんボール
1HKO
Speed
Second
LopunnyS187 / エースバーンS256
Second
LopunnyS187 / エースバーンS188
First
LopunnyS187 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Lopunnyエースバーン
59.2〜69.4%
Mega Kick
2HKO
59.2〜69.4%
Mega Kick
2HKO
59.2〜69.4%
Mega Kick
2HKO
エースバーンLopunny
183.0〜217.0%
High Jump Kick
1HKO
167.4〜197.2%
High Jump Kick
1HKO
108.5〜129.8%
かえんボール
1HKO
Speed
Second
LopunnyS172 / エースバーンS256
Second
LopunnyS172 / エースバーンS188
First
LopunnyS172 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
パーモット*パーモット
Lopunny Lopunny vs パーモット パーモット

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Lopunnyパーモット
104.8〜124.5%
Close Combat
2HKO (incl. きあいのタスキ)
104.8〜124.5%
Close Combat
1HKO
104.8〜124.5%
Close Combat
1HKO
パーモットLopunny
140.4〜166.0%
Close Combat
1HKO
154.6〜183.0%
Close Combat
1HKO
108.5〜129.1%
でんこうそうげき
1HKO
Speed
First
LopunnyS187 / パーモットS172
Second
LopunnyS187 / パーモットS235
First
LopunnyS187 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Lopunnyパーモット
66.0〜78.2%
Mega Kick
2HKO
66.0〜78.2%
Mega Kick
2HKO
66.0〜78.2%
Mega Kick
2HKO
パーモットLopunny
153.2〜180.1%
Close Combat
1HKO
100.0〜119.9%
でんこうそうげき
1HKO
119.1〜140.4%
でんこうそうげき
1HKO
Speed
Second
LopunnyS172 / パーモットS172
Second
LopunnyS172 / パーモットS235
Second
LopunnyS172 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Skeledirge×Skeledirge
Lopunny Lopunny vs Skeledirge Skeledirge

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
LopunnySkeledirge
16.6〜19.9%
Thunder Punch
999HKO
16.6〜19.9%
Thunder Punch
999HKO
16.6〜19.9%
Thunder Punch
999HKO
SkeledirgeLopunny
48.2〜58.2%
Disarming Voice
2 hits (94%)
48.2〜58.2%
Disarming Voice
2 hits (94%)
48.2〜58.2%
Disarming Voice
2 hits (94%)
Speed
First
LopunnyS187 / SkeledirgeS86
First
LopunnyS187 / SkeledirgeS86
First
LopunnyS187 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
LopunnySkeledirge
10.4〜12.8%
Thunder Punch
999HKO
10.4〜12.8%
Thunder Punch
999HKO
10.4〜12.8%
Thunder Punch
999HKO
SkeledirgeLopunny
36.2〜43.3%
Torch Song
2 hits (44%)
36.2〜43.3%
Torch Song
2 hits (44%)
36.2〜43.3%
Torch Song
2 hits (44%)
Speed
First
LopunnyS172 / SkeledirgeS86
First
LopunnyS172 / SkeledirgeS86
First
LopunnyS172 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Lopunny Lopunny vs Metagross Metagross

Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
LopunnyMetagross
57.3〜67.5%
High Jump Kick
2HKO
MetagrossLopunny
167.4〜198.6%
Psychic Fangs
1HKO
Speed
First
LopunnyS187 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
LopunnyMetagross
24.2〜28.7%
High Jump Kick
4 hits (98%)
MetagrossLopunny
143.3〜169.5%
Hammer Arm
1HKO
Speed
First
LopunnyS172 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemLopunnite
AbilityCute Charm
NatureAdamant (A↑C↓)
MovesかくとうHigh Jump KickノーマルFake OutこおりTriple AxelでんきThunder Punch
EVH1A32B3S30
M-4 Season
ItemLopunnite
AbilityLimber
NatureJolly (S↑C↓)
MovesかくとうClose CombatこおりTriple AxelかくとうMach PunchノーマルFake Out
EVH1A32B1S32
See more team examples