ミミロップ
種族値
メガシンカ
メガミミロップ


特性:きもったま — ノーマル・かくとうタイプの技をゴーストタイプに当てられる。いかくも効かない。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() | ![]() |
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
![]() |
— | ![]() |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | じゅうなん | -10.7 まひ状態にならない。 採用率の推移 |
| 2 | メロメロボディ | +5.9 異性から接触技を受けると30%の確率で相手をメロメロ状態にする。 採用率の推移 |
| 3 | ぶきよう | このポケモンが持っている道具は効果を発揮しない。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | インファイト |
+25.3 物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 採用率の推移 |
| 2 | トリプルアクセル |
+9.3 物理威力 20命中 90%PP 12 1回目は威力20、2回目は威力40、3回目は威力60の連続3回攻撃。途中で外れると攻撃は終わる。 採用率の推移 |
| 3 | ねこだまし |
+17.0 物理威力 40命中 100%PP 12 優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。 採用率の推移 |
| 4 | マッハパンチ |
+0.2 物理威力 40命中 100%PP 20 優先度+1パンチ必ず先制できる。(優先度+1) 採用率の推移 |
| 5 | つるぎのまい |
-3.4 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 6 | とびひざげり |
-13.4 物理威力 130命中 90%PP 12 外れるか失敗すると自分の最大HPの1/2のダメージを受ける。 採用率の推移 |
| 7 | とんぼがえり |
物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 8 | かみなりパンチ |
物理威力 75命中 100%PP 16 10%の確率で相手をまひ状態にする。 |
| 9 | メガトンキック |
-13.8 物理威力 120命中 75%PP 8 通常の攻撃技。 採用率の推移 |
| 10 | バトンタッチ |
-12.2 変化PP 20 手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ミミロップナイト |
+12.1 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | オボンのみ |
-15.0 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 3 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 4 | メンタルハーブ |
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。 |
| 5 | しろいハーブ |
能力の低下を1度だけ回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ようき (S↑ C↓) | +34.1 採用率の推移 |
| 2 | いじっぱり (A↑ C↓) | -18.9 採用率の推移 |
| 3 | ずぶとい (B↑ A↓) | -17.7 採用率の推移 |
| 4 | わんぱく (B↑ C↓) | |
| 5 | しんちょう (D↑ C↓) | |
| 6 | おくびょう (S↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 32 | 1 | 0 | 0 | 32 | -3.9 採用率の推移 |
| 2 | 2 | 32 | 0 | 0 | 0 | 32 | +17.3 採用率の推移 |
| 3 | 1 | 32 | 0 | 0 | 1 | 32 | +4.7 採用率の推移 |
| 4 | 0 | 32 | 2 | 0 | 0 | 32 | -0.8 採用率の推移 |
| 5 | 7 | 32 | 9 | 0 | 0 | 18 | -2.1 採用率の推移 |
| 6 | 31 | 0 | 26 | 0 | 7 | 2 | -17.7 採用率の推移 |
| 7 | 32 | 0 | 0 | 0 | 2 | 32 | |
| 8 | 32 | 0 | 2 | 0 | 0 | 32 | |
| 9 | 6 | 28 | 0 | 0 | 0 | 32 | |
| 10 | 3 | 32 | 5 | 0 | 0 | 26 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 3.5位前回比 +5 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 6.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Garchomp
Lopunny vs
Garchomp Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.4〜116.8% Triple Axel 1 hits (88%)calculated with 最大3ヒット時 | 179.5〜214.1% Triple Axel 1HKOcalculated with 最大3ヒット時 | 179.5〜214.1% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 87.2〜102.8% Draco Meteor 1 hits (25%) | 83.7〜98.6% Outrage 2HKO | 83.7〜98.6% Outrage 2HKO | |
| Speed | Second S187 / S223 | Second S187 / S231 | First S187 / S154 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.6〜74.6% Triple Axel 2HKOcalculated with 最大3ヒット時 | 112.4〜136.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 112.4〜136.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 87.2〜102.8% Draco Meteor 1 hits (25%) | 91.5〜108.5% Outrage 1 hits (50%) | 91.5〜108.5% Outrage 1 hits (50%) | |
| Speed | Second S172 / S223 | Second S172 / S231 | First S172 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
Lopunny vs
Greninja Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 214.8〜255.0% Close Combat 2HKO (incl. きあいのタスキ) | 193.3〜229.5% Close Combat 1HKO | 214.8〜255.0% Close Combat 1HKO | |
| 64.5〜76.6% Hydro Pump 2HKO | 70.9〜83.7% Hydro Pump 2HKO | 64.5〜76.6% Hydro Pump 2HKO | |
| Speed | First S187 / S174 | Second S187 / S213 | Second S187 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.0〜115.4% High Jump Kick 2HKO | 87.2〜103.4% High Jump Kick 1 hits (19%) | 98.0〜115.4% High Jump Kick 1 hits (81%) | |
| 64.5〜76.6% Hydro Pump 2HKO | 70.9〜83.7% Hydro Pump 2HKO | 64.5〜76.6% Hydro Pump 2HKO | |
| Speed | Second S172 / S174 | Second S172 / S213 | Second S172 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Dragonite
Lopunny vs
Dragonite Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 150.9〜183.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 179.6〜214.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | 179.6〜214.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 112.1〜133.3% Air Slash 1HKO | 80.9〜95.0% Air Slash 2HKO | 86.5〜103.5% Air Slash 1 hits (19%) | |
| Speed | First S187 / S152 | First S187 / S145 | First S187 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 98.2〜117.4% Triple Axel 1 hits (75%)calculated with 最大3ヒット時 | 113.8〜137.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 113.8〜137.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 96.5〜114.9% Draco Meteor 1 hits (81%) | 63.8〜75.2% Outrage 2HKO | 63.8〜75.2% Outrage 2HKO | |
| Speed | First S172 / S152 | First S172 / S145 | First S172 / S132 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
▲*Primarina
Lopunny vs
Primarina Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.1% Mega Kick 2 hits (91%) | 79.1〜93.6% Mega Kick 2HKO | 59.9〜71.1% Mega Kick 2HKO | |
| 106.4〜124.8% Moonblast 1HKO | 129.1〜153.2% Moonblast 1HKO | 106.4〜124.8% Moonblast 1HKO | |
| Speed | First S187 / S80 | First S187 / S82 | First S187 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.4〜44.9% Mega Kick 3 hits (37%) | 49.7〜58.3% Mega Kick 3HKO | 37.4〜44.9% Mega Kick 3HKO | |
| 49.6〜59.6% Sparkling Aria 3HKO | 64.5〜76.6% Moonblast 2HKO | 49.6〜59.6% Sparkling Aria 3HKO | |
| Speed | First S172 / S80 | First S172 / S82 | First S172 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×グソクムシャ
Lopunny vs
グソクムシャ Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.9〜51.1% High Jump Kick 2 hits (3%) | |
| 160.3〜189.4% Close Combat 1HKO | |
| Speed | First S187 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.1〜21.4% High Jump Kick 999HKO | |
| 176.6〜207.8% Close Combat 1HKO | |
| Speed | First S172 / S60 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first |
▲*Lucario
Lopunny vs
Lucario Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 104.8〜124.5% Close Combat 1HKO | 175.5〜208.2% Close Combat 1HKO | |
| 119.1〜141.8% Aura Sphere 1HKO | 144.7〜170.2% Aura Sphere 1HKO | |
| Speed | Second S187 / S223 | First S187 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 47.6〜56.5% High Jump Kick 2 hits (86%) | 78.9〜93.9% High Jump Kick 2HKO | |
| 119.1〜141.8% Aura Sphere 1HKO | 144.7〜170.2% Aura Sphere 1HKO | |
| Speed | Second S172 / S223 | Second S172 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Gholdengo
Lopunny vs
Gholdengo Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.3〜36.8% Thunder Punch 3 hits (71%) | 23.8〜28.5% Thunder Punch 4 hits (96%) | 28.2〜33.7% Thunder Punch 4 hits (96%) (incl. たべのこし) | |
| 112.1〜133.3% Focus Blast 1HKO | 85.1〜100.7% Focus Blast 1 hits (6%) | 103.5〜122.0% Focus Blast 1HKO | |
| Speed | First S187 / S136 | First S187 / S107 | First S187 / S136 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.6〜23.3% Thunder Punch 999HKO | 15.0〜18.1% Thunder Punch 999HKO | 17.8〜21.5% Thunder Punch 999HKO | |
| 112.1〜133.3% Focus Blast 1HKO | 85.1〜100.7% Focus Blast 1 hits (6%) | 103.5〜122.0% Focus Blast 1HKO | |
| Speed | First S172 / S136 | First S172 / S107 | First S172 / S136 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
×Aegislash
Lopunny vs
Aegislash Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.2〜26.3% Thunder Punch 999HKO | 22.2〜26.3% Thunder Punch 999HKO | 22.2〜26.3% Thunder Punch 4 hits (10%) | |
| 123.4〜146.1% Close Combat 1HKO | 96.5〜113.5% Close Combat 1 hits (75%) | 123.4〜146.1% Close Combat 1HKO | |
| Speed | First S187 / S80 | First S187 / S72 | First S187 / S80 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.8〜16.8% Thunder Punch 999HKO | 13.8〜16.8% Thunder Punch 999HKO | 13.8〜16.8% Thunder Punch 999HKO | |
| 102.1〜120.6% Sacred Sword 1HKO | 103.5〜123.4% Close Combat 1HKO | 102.1〜120.6% Sacred Sword 1HKO | |
| Speed | First S172 / S80 | First S172 / S72 | First S172 / S80 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Lopunny vs
Mimikyu Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.0〜84.7% Triple Axel 3HKO (incl. ばけのかわ)calculated with 最大3ヒット時 | 71.0〜84.7% Triple Axel 3HKO (incl. ばけのかわ)calculated with 最大3ヒット時 | 71.0〜84.7% Triple Axel 3HKO (incl. ばけのかわ)calculated with 最大3ヒット時 | |
| 127.0〜151.1% Play Rough 1HKO | 97.9〜116.3% Play Rough 1 hits (81%) | 97.9〜116.3% Play Rough 1 hits (81%) | |
| Speed | First S187 / S148 | First S187 / S148 | First S187 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.8〜55.0% Triple Axel 3HKOcalculated with 最大3ヒット時 | 45.8〜55.0% Triple Axel 3HKOcalculated with 最大3ヒット時 | 45.8〜55.0% Triple Axel 3HKOcalculated with 最大3ヒット時 | |
| 78.7〜93.6% Drain Punch 2HKO | 48.2〜56.7% Wood Hammer 3HKO | 48.2〜56.7% Wood Hammer 3HKO | |
| Speed | First S172 / S148 | First S172 / S148 | First S172 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×ゴリランダー
Lopunny vs
ゴリランダー Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.1〜99.5% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 83.1〜99.5% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 55.1〜66.7% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | |
| 138.3〜163.1% Wood Hammer 1HKOcalculated with グラスフィールド | 127.7〜150.4% Wood Hammer 1HKOcalculated with グラスフィールド | 106.4〜125.5% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | First S187 / S107 | First S187 / S107 | First S187 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.1〜63.8% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 53.1〜63.8% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 34.8〜43.5% Triple Axel 3HKOcalculated with グラスフィールド・最大3ヒット時 | |
| 100.0〜119.9% ドラムアタック 1HKOcalculated with グラスフィールド | 137.6〜163.1% Wood Hammer 1HKOcalculated with グラスフィールド | 114.9〜136.2% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | First S172 / S107 | First S172 / S107 | First S172 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×*Corviknight
Lopunny vs
Corviknight Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.9〜51.2% High Jump Kick 2 hits (5%) | 42.9〜51.2% High Jump Kick 3HKO | 42.9〜51.2% High Jump Kick 3HKO | |
| 90.8〜107.8% Brave Bird 1 hits (38%) | 90.8〜107.8% Brave Bird 1 hits (38%) | 90.8〜107.8% Brave Bird 1 hits (38%) | |
| Speed | First S187 / S87 | First S187 / S78 | First S187 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.4% Thunder Punch 4 hits (<1%) | 21.5〜25.4% Thunder Punch 999HKO | 21.5〜25.4% Thunder Punch 999HKO | |
| 70.9〜83.7% Body Press 2HKO | 70.9〜83.7% Body Press 2HKO | 70.9〜83.7% Body Press 2HKO | |
| Speed | First S172 / S87 | First S172 / S78 | First S172 / S78 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
Lopunny vs
Basculegion-F Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.0〜82.2% Thunder Punch 2HKO | 69.0〜82.2% Thunder Punch 2HKO | 69.0〜82.2% Thunder Punch 2HKO | |
| 87.9〜105.0% Wave Crash 1 hits (31%) | 96.5〜115.6% Wave Crash 1 hits (88%) | 114.2〜136.2% Wave Crash 1HKO | |
| Speed | Second S187 / S195 | First S187 / S143 | First S187 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.7〜51.8% Thunder Punch 2 hits (6%) | 43.7〜51.8% Thunder Punch 2 hits (6%) | 43.7〜51.8% Thunder Punch 2 hits (6%) | |
| 96.5〜114.9% Wave Crash 1 hits (81%) | 105.0〜125.5% Wave Crash 1HKO | 124.8〜148.9% Wave Crash 1HKO | |
| Speed | Second S172 / S195 | First S172 / S143 | First S172 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンY
Lopunny vs
メガリザードンY Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 91.6〜108.4% Mega Kick 1 hits (50%)calculated with 晴れ | |
| 108.5〜128.4% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S187 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.8〜67.7% Mega Kick 2HKOcalculated with 晴れ | |
| 108.5〜128.4% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S172 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*エースバーン
Lopunny vs
エースバーン Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.9〜120.4% High Jump Kick 1HKO | 101.9〜120.4% High Jump Kick 2HKO (incl. きあいのタスキ) | 101.9〜120.4% High Jump Kick 1HKO | |
| 167.4〜197.2% High Jump Kick 1HKO | 153.2〜180.1% High Jump Kick 1HKO | 100.0〜118.4% かえんボール 1HKO | |
| Speed | Second S187 / S256 | Second S187 / S188 | First S187 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜69.4% Mega Kick 2HKO | 59.2〜69.4% Mega Kick 2HKO | 59.2〜69.4% Mega Kick 2HKO | |
| 183.0〜217.0% High Jump Kick 1HKO | 167.4〜197.2% High Jump Kick 1HKO | 108.5〜129.8% かえんボール 1HKO | |
| Speed | Second S172 / S256 | Second S172 / S188 | First S172 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*パーモット
Lopunny vs
パーモット Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.8〜124.5% Close Combat 2HKO (incl. きあいのタスキ) | 104.8〜124.5% Close Combat 1HKO | 104.8〜124.5% Close Combat 1HKO | |
| 140.4〜166.0% Close Combat 1HKO | 154.6〜183.0% Close Combat 1HKO | 108.5〜129.1% でんこうそうげき 1HKO | |
| Speed | First S187 / S172 | Second S187 / S235 | First S187 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.0〜78.2% Mega Kick 2HKO | 66.0〜78.2% Mega Kick 2HKO | 66.0〜78.2% Mega Kick 2HKO | |
| 153.2〜180.1% Close Combat 1HKO | 100.0〜119.9% でんこうそうげき 1HKO | 119.1〜140.4% でんこうそうげき 1HKO | |
| Speed | Second S172 / S172 | Second S172 / S235 | Second S172 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Skeledirge
Lopunny vs
Skeledirge Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜19.9% Thunder Punch 999HKO | 16.6〜19.9% Thunder Punch 999HKO | 16.6〜19.9% Thunder Punch 999HKO | |
| 48.2〜58.2% Disarming Voice 2 hits (94%) | 48.2〜58.2% Disarming Voice 2 hits (94%) | 48.2〜58.2% Disarming Voice 2 hits (94%) | |
| Speed | First S187 / S86 | First S187 / S86 | First S187 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.4〜12.8% Thunder Punch 999HKO | 10.4〜12.8% Thunder Punch 999HKO | 10.4〜12.8% Thunder Punch 999HKO | |
| 36.2〜43.3% Torch Song 2 hits (44%) | 36.2〜43.3% Torch Song 2 hits (44%) | 36.2〜43.3% Torch Song 2 hits (44%) | |
| Speed | First S172 / S86 | First S172 / S86 | First S172 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Metagross
Lopunny vs
Metagross Lopunny's build: Lopunnite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.3〜67.5% High Jump Kick 2HKO | |
| 167.4〜198.6% Psychic Fangs 1HKO | |
| Speed | First S187 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Lopunny's build: Sitrus Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.2〜28.7% High Jump Kick 4 hits (98%) | |
| 143.3〜169.5% Hammer Arm 1HKO | |
| Speed | First S172 / S162 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
High Jump Kick
Fake Out
Triple Axel
Thunder Punch
Close Combat
Triple Axel
Mach Punch
Fake Out






オボンのみ
こだわりスカーフ


