Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
インテレオン

インテレオン

みず
全国図鑑 No.818 / 使用率 85位
データ集計日:2026-09-10

種族値

HP
70
こうげき
85
ぼうぎょ
65
とくこう
125
とくぼう
65
すばやさ
120
合計
530

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
くさでんき
はがねほのおみずこおり

特性

順位 特性名 採用率 ⓘ 効果・推移
1 スナイパー
97.6%
+26.2
急所に当てた時の威力が1.5倍ではなく2.25倍になる。
採用率の推移
100846771.4%97.6%9/99/10
2 げきりゅう
2.4%
-26.2
HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。
採用率の推移
3316028.6%2.4%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
みず ねらいうち
97.9%
+2.7
みず特殊
威力 85命中 100%PP 16
技を引き受ける特性や技の影響を無視する。きゅうしょアップ+1で攻撃する。
採用率の推移
98979595.2%97.9%9/99/10
2
こおり れいとうビーム
83.3%
-11.9
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
採用率の推移
97898295.2%83.3%9/99/10
3
ノーマル きあいだめ
68.7%
-17.0
ノーマル変化
PP 20
自分はきゅうしょアップ状態+2になる。
採用率の推移
88776685.7%68.7%9/99/10
4
かくとう しんくうは
48.0%
+14.7
かくとう特殊
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
50413133.3%48.0%9/99/10
5
ひこう エアカッター
23.4%
+13.9
ひこう特殊
威力 60命中 95%PP 20
きゅうしょアップ+1で攻撃する。
採用率の推移
251679.5%23.4%9/99/10
6
ゴースト シャドーボール
21.0%
-12.3
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
35271933.3%21.0%9/99/10
7
あく あくのはどう
19.5%
+10.0
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
211489.5%19.5%9/99/10
8
みず アクアジェット
13.4%
+3.9
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
141199.5%13.4%9/99/10
9
ノーマル はかいこうせん
5.2%
ノーマル特殊
威力 150命中 90%PP 8
使った次のターン、自分は反動状態になる。
10
こおり こごえるかぜ
4.6%
-0.2
こおり特殊
威力 55命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
5554.8%4.6%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ピントレンズ
44.7%
-12.4
急所に当たりやすくなる(急所ランク+1)。
採用率の推移
59514357.1%44.7%9/99/10
2
きあいのタスキきあいのタスキ
37.7%
+4.4
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
38363333.3%37.7%9/99/10
3
いのちのたま
10.3%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
ラムのみラムのみ
3.3%
状態異常・こんらん状態を回復する。1度使うと無くなる。
5
たつじんのおび
1.5%
-3.3
効果バツグンの技の威力が1.2倍になる。
採用率の推移
5314.8%1.5%9/99/10
6
しんぴのしずく
1.2%
みずタイプの技の威力が1.2倍になる。
7
こだわりスカーフこだわりスカーフ
0.9%
-3.9
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
5304.8%0.9%9/99/10
8
でんきだま
0.3%
ピカチュウが持つとでんきタイプの技の威力が2倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
63.8%
+16.2
採用率の推移
66564547.6%63.8%9/99/10
2 ひかえめ (C↑ A↓)
32.5%
-15.1
採用率の推移
50403047.6%32.5%9/99/10
3 せっかち
3.0%
4 れいせい (C↑ S↓)
0.3%
5 うっかりや (C↑ D↓)
0.3%
-4.5
採用率の推移
5304.8%0.3%9/99/10

ステータス振り

順位 H A B C D S 採用率
1 20032032
86.3%
2 00232032
7.6%
3 00032232
1.8%
4 30031032
1.8%
5 40032030
0.6%
6 50032029
0.6%
7 02032032
0.3%
8 20232030
0.3%
9 140515032
0.3%
10 32003202
0.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 2.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 3.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 7.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 5.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 4.5位前回比 -7
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
ボーマンダボーマンダ
インテレオン インテレオン vs ボーマンダ ボーマンダ

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
インテレオンボーマンダ
128.7〜152.0%
Ice Beam
1HKO
ボーマンダインテレオン
140.1〜166.0%
Double-Edge
1HKO
Speed
First
インテレオンS189 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
インテレオンボーマンダ
140.4〜166.1%
Ice Beam
1HKO
ボーマンダインテレオン
140.1〜166.0%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
インテレオンS172 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
インテレオンボーマンダ
167.3〜197.7%
Ice Beam
1HKO
ボーマンダインテレオン
140.1〜166.0%
Double-Edge
1HKO
Speed
First
インテレオンS189 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
HippowdonHippowdon
インテレオン インテレオン vs Hippowdon Hippowdon

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
インテレオンHippowdon
41.9〜49.3%
Ice Beam
3HKO
calculated with すなあらし
64.2〜76.3%
ねらいうち
2HKO
calculated with すなあらし
58.6〜69.8%
ねらいうち
2HKO
calculated with すなあらし
Hippowdonインテレオン
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
Speed
First
インテレオンS189 / HippowdonS67
First
インテレオンS189 / HippowdonS67
First
インテレオンS189 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
インテレオンHippowdon
64.2〜76.3%
ねらいうち
2HKO
calculated with すなあらし
70.7〜83.7%
ねらいうち
2HKO
calculated with すなあらし
64.2〜76.3%
ねらいうち
2HKO
calculated with すなあらし
Hippowdonインテレオン
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
Speed
First
インテレオンS172 / HippowdonS67
First
インテレオンS172 / HippowdonS67
First
インテレオンS172 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
インテレオンHippowdon
75.8〜90.7%
ねらいうち
2HKO
calculated with すなあらし
83.3〜99.1%
ねらいうち
2HKO
calculated with すなあらし
75.8〜90.7%
ねらいうち
2HKO
calculated with すなあらし
Hippowdonインテレオン
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし
Speed
First
インテレオンS189 / HippowdonS67
First
インテレオンS189 / HippowdonS67
First
インテレオンS189 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Farigiraf*Farigiraf
インテレオン インテレオン vs Farigiraf Farigiraf

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
インテレオンFarigiraf
105.7〜125.8%
ねらいうち
2HKO (incl. きあいのタスキ)
88.4〜104.2%
ねらいうち
2HKO
105.7〜125.8%
ねらいうち
1HKO
Farigirafインテレオン
99.3〜117.0%
Energy Ball
1 hits (88%)
81.6〜96.6%
Energy Ball
2HKO
108.8〜129.3%
Energy Ball
1HKO
Speed
First
インテレオンS189 / FarigirafS151
First
インテレオンS189 / FarigirafS106
First
インテレオンS189 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
インテレオンFarigiraf
117.0〜137.1%
ねらいうち
2HKO (incl. きあいのタスキ)
95.8〜113.7%
ねらいうち
2HKO
117.0〜137.1%
ねらいうち
1HKO
Farigirafインテレオン
99.3〜117.0%
Energy Ball
2HKO
81.6〜96.6%
Energy Ball
2HKO
108.8〜129.3%
Energy Ball
2HKO (incl. きあいのタスキ)
Speed
First
インテレオンS172 / FarigirafS151
First
インテレオンS172 / FarigirafS106
First
インテレオンS172 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
インテレオンFarigiraf
137.1〜163.5%
ねらいうち
2HKO (incl. きあいのタスキ)
114.7〜135.3%
ねらいうち
2HKO (incl. きあいのタスキ)
137.1〜163.5%
ねらいうち
1HKO
Farigirafインテレオン
99.3〜117.0%
Energy Ball
1 hits (88%)
81.6〜96.6%
Energy Ball
2HKO
108.8〜129.3%
Energy Ball
1HKO
Speed
First
インテレオンS189 / FarigirafS151
First
インテレオンS189 / FarigirafS106
First
インテレオンS189 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Volcarona*Volcarona
インテレオン インテレオン vs Volcarona Volcarona

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
インテレオンVolcarona
69.8〜84.4%
ねらいうち
2HKO
83.2〜100.6%
ねらいうち
1 hits (6%)
69.8〜84.4%
ねらいうち
2HKO
Volcaronaインテレオン
70.7〜84.4%
Giga Drain
2HKO
92.5〜110.2%
Giga Drain
1 hits (56%)
70.7〜84.4%
Giga Drain
2HKO
Speed
First
インテレオンS189 / VolcaronaS122
First
インテレオンS189 / VolcaronaS152
First
インテレオンS189 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
インテレオンVolcarona
79.2〜93.8%
ねらいうち
2HKO
94.4〜111.8%
ねらいうち
1 hits (69%)
79.2〜93.8%
ねらいうち
2HKO
Volcaronaインテレオン
70.7〜84.4%
Giga Drain
2HKO
92.5〜110.2%
Giga Drain
2HKO
70.7〜84.4%
Giga Drain
2HKO
Speed
First
インテレオンS172 / VolcaronaS122
First
インテレオンS172 / VolcaronaS152
First
インテレオンS172 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
インテレオンVolcarona
90.6〜109.4%
ねらいうち
1 hits (50%)
108.1〜130.4%
ねらいうち
1HKO
90.6〜109.4%
ねらいうち
1 hits (50%)
Volcaronaインテレオン
70.7〜84.4%
Giga Drain
2HKO
92.5〜110.2%
Giga Drain
1 hits (56%)
70.7〜84.4%
Giga Drain
2HKO
Speed
First
インテレオンS189 / VolcaronaS122
First
インテレオンS189 / VolcaronaS152
First
インテレオンS189 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Skeledirge*Skeledirge
インテレオン インテレオン vs Skeledirge Skeledirge

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
インテレオンSkeledirge
83.4〜99.5%
ねらいうち
2HKO
83.4〜99.5%
ねらいうち
2HKO
83.4〜99.5%
ねらいうち
2HKO
Skeledirgeインテレオン
46.9〜55.8%
Shadow Ball
2 hits (77%)
46.9〜55.8%
Shadow Ball
2 hits (77%)
46.9〜55.8%
Shadow Ball
2 hits (77%)
Speed
First
インテレオンS189 / SkeledirgeS86
First
インテレオンS189 / SkeledirgeS86
First
インテレオンS189 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
インテレオンSkeledirge
91.0〜108.1%
ねらいうち
1 hits (44%)
91.0〜108.1%
ねらいうち
1 hits (44%)
91.0〜108.1%
ねらいうち
1 hits (44%)
Skeledirgeインテレオン
46.9〜55.8%
Shadow Ball
2 hits (77%)
46.9〜55.8%
Shadow Ball
2 hits (77%)
46.9〜55.8%
Shadow Ball
2 hits (77%)
Speed
First
インテレオンS172 / SkeledirgeS86
First
インテレオンS172 / SkeledirgeS86
First
インテレオンS172 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
インテレオンSkeledirge
108.1〜129.4%
ねらいうち
1HKO
108.1〜129.4%
ねらいうち
1HKO
108.1〜129.4%
ねらいうち
1HKO
Skeledirgeインテレオン
46.9〜55.8%
Shadow Ball
2 hits (77%)
46.9〜55.8%
Shadow Ball
2 hits (77%)
46.9〜55.8%
Shadow Ball
2 hits (77%)
Speed
First
インテレオンS189 / SkeledirgeS86
First
インテレオンS189 / SkeledirgeS86
First
インテレオンS189 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Garchomp*Garchomp
インテレオン インテレオン vs Garchomp Garchomp

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
インテレオンGarchomp
61.6〜73.5%
Ice Beam
2HKO
123.2〜147.0%
Ice Beam
1HKO
123.2〜147.0%
Ice Beam
2HKO (incl. きあいのタスキ)
Garchompインテレオン
112.9〜133.3%
Draco Meteor
1HKO
108.8〜128.6%
Outrage
1HKO
108.8〜128.6%
Outrage
1HKO
Speed
Second
インテレオンS189 / GarchompS223
Second
インテレオンS189 / GarchompS231
First
インテレオンS189 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
インテレオンGarchomp
68.1〜81.1%
Ice Beam
2HKO
136.2〜162.2%
Ice Beam
1HKO
136.2〜162.2%
Ice Beam
2HKO (incl. きあいのタスキ)
Garchompインテレオン
112.9〜133.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
108.8〜128.6%
Outrage
2HKO (incl. きあいのタスキ)
108.8〜128.6%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
インテレオンS172 / GarchompS223
Second
インテレオンS172 / GarchompS231
First
インテレオンS172 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
インテレオンGarchomp
80.0〜95.1%
Ice Beam
2HKO
160.0〜190.8%
Ice Beam
1HKO
160.0〜190.8%
Ice Beam
2HKO (incl. きあいのタスキ)
Garchompインテレオン
112.9〜133.3%
Draco Meteor
1HKO
108.8〜128.6%
Outrage
1HKO
108.8〜128.6%
Outrage
1HKO
Speed
Second
インテレオンS189 / GarchompS223
Second
インテレオンS189 / GarchompS231
First
インテレオンS189 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina×Primarina
インテレオン インテレオン vs Primarina Primarina

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
インテレオンPrimarina
39.0〜46.5%
Hyper Beam
999HKO
39.0〜46.5%
Hyper Beam
999HKO
39.0〜46.5%
Hyper Beam
999HKO
Primarinaインテレオン
69.4〜81.6%
Moonblast
2HKO
83.7〜98.6%
Moonblast
2HKO
69.4〜81.6%
Moonblast
2HKO
Speed
First
インテレオンS189 / PrimarinaS80
First
インテレオンS189 / PrimarinaS82
First
インテレオンS189 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
インテレオンPrimarina
43.3〜51.3%
Hyper Beam
5HKO (incl. オボンのみ)
43.3〜51.3%
Hyper Beam
5HKO (incl. オボンのみ)
43.3〜51.3%
Hyper Beam
5HKO (incl. たべのこし)
Primarinaインテレオン
69.4〜81.6%
Moonblast
2HKO
83.7〜98.6%
Moonblast
2HKO
69.4〜81.6%
Moonblast
2HKO
Speed
First
インテレオンS172 / PrimarinaS80
First
インテレオンS172 / PrimarinaS82
First
インテレオンS172 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
インテレオンPrimarina
26.7〜32.6%
Shadow Ball
4 hits (4%)
26.7〜32.6%
Shadow Ball
4 hits (4%)
50.3〜60.4%
Hyper Beam
3 hits (43%) (incl. たべのこし)
Primarinaインテレオン
69.4〜81.6%
Moonblast
2HKO
83.7〜98.6%
Moonblast
2HKO
69.4〜81.6%
Moonblast
2HKO
Speed
First
インテレオンS189 / PrimarinaS80
First
インテレオンS189 / PrimarinaS82
First
インテレオンS189 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×*グソクムシャ
インテレオン インテレオン vs グソクムシャ グソクムシャ

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
インテレオングソクムシャ
33.0〜39.6%
ねらいうち
3 hits (>99%)
グソクムシャインテレオン
117.0〜138.8%
First Impression
1HKO
Speed
First
インテレオンS189 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
インテレオングソクムシャ
36.8〜43.4%
ねらいうち
3HKO
グソクムシャインテレオン
104.1〜122.4%
Leech Life
2HKO (incl. きあいのタスキ)
Speed
First
インテレオンS172 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
インテレオングソクムシャ
42.9〜51.1%
ねらいうち
2 hits (5%)
グソクムシャインテレオン
117.0〜138.8%
First Impression
1HKO
Speed
First
インテレオンS189 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ×*セグレイブ
インテレオン インテレオン vs セグレイブ セグレイブ

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
インテレオンセグレイブ
26.2〜30.9%
Ice Beam
4HKO
29.8〜35.6%
Ice Beam
3 hits (28%)
29.8〜35.6%
Ice Beam
3 hits (28%)
セグレイブインテレオン
134.7〜159.2%
きょけんとつげき
1HKO
106.8〜126.5%
きょけんとつげき
1HKO
151.7〜180.3%
きょけんとつげき
1HKO
Speed
First
インテレオンS189 / セグレイブS139
First
インテレオンS189 / セグレイブS152
First
インテレオンS189 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
インテレオンセグレイブ
28.8〜34.0%
Ice Beam
3 hits (1%)
53.9〜63.9%
Hyper Beam
3HKO (incl. きあいのタスキ)
53.9〜63.9%
Hyper Beam
3HKO
セグレイブインテレオン
134.7〜159.2%
きょけんとつげき
2HKO (incl. きあいのタスキ)
106.8〜126.5%
きょけんとつげき
2HKO (incl. きあいのタスキ)
151.7〜180.3%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
First
インテレオンS172 / セグレイブS139
First
インテレオンS172 / セグレイブS152
First
インテレオンS172 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
インテレオンセグレイブ
56.0〜66.5%
Hyper Beam
3HKO
64.4〜75.9%
Hyper Beam
3HKO (incl. きあいのタスキ)
64.4〜75.9%
Hyper Beam
3HKO
セグレイブインテレオン
134.7〜159.2%
きょけんとつげき
1HKO
106.8〜126.5%
きょけんとつげき
1HKO
151.7〜180.3%
きょけんとつげき
1HKO
Speed
First
インテレオンS189 / セグレイブS139
First
インテレオンS189 / セグレイブS152
First
インテレオンS189 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
インテレオン インテレオン vs Lucario Lucario

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
インテレオンLucario
63.9〜76.2%
ねらいうち
2HKO
63.9〜76.2%
ねらいうち
2HKO
Lucarioインテレオン
117.0〜138.8%
Focus Blast
1HKO
138.8〜164.6%
Focus Blast
1HKO
Speed
Second
インテレオンS189 / LucarioS223
First
インテレオンS189 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
インテレオンLucario
70.1〜83.7%
ねらいうち
2HKO
70.1〜83.7%
ねらいうち
2HKO
Lucarioインテレオン
117.0〜138.8%
Focus Blast
2HKO (incl. きあいのタスキ)
138.8〜164.6%
Focus Blast
2HKO (incl. きあいのタスキ)
Speed
Second
インテレオンS172 / LucarioS223
Second
インテレオンS172 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
インテレオンLucario
83.0〜98.6%
ねらいうち
2HKO
83.0〜98.6%
ねらいうち
2HKO
Lucarioインテレオン
117.0〜138.8%
Focus Blast
1HKO
138.8〜164.6%
Focus Blast
1HKO
Speed
Second
インテレオンS189 / LucarioS223
First
インテレオンS189 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Baxcalibur×*Baxcalibur
インテレオン インテレオン vs Baxcalibur Baxcalibur

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
インテレオンBaxcalibur
23.9〜28.4%
Ice Beam
999HKO
42.5〜50.3%
Ice Beam
3HKO
23.9〜28.4%
Ice Beam
999HKO
Baxcaliburインテレオン
85.7〜100.7%
Draco Meteor
1 hits (13%)
104.1〜123.1%
Draco Meteor
1HKO
85.7〜100.7%
Draco Meteor
1 hits (13%)
Speed
First
インテレオンS189 / BaxcaliburS105
First
インテレオンS189 / BaxcaliburS150
First
インテレオンS189 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
インテレオンBaxcalibur
26.4〜31.5%
Ice Beam
4 hits (<1%)
46.7〜55.1%
Ice Beam
3HKO
26.4〜31.5%
Ice Beam
4 hits (21%)
Baxcaliburインテレオン
85.7〜100.7%
Draco Meteor
2HKO
104.1〜123.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
85.7〜100.7%
Draco Meteor
2HKO
Speed
First
インテレオンS172 / BaxcaliburS105
First
インテレオンS172 / BaxcaliburS150
First
インテレオンS172 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
インテレオンBaxcalibur
31.0〜36.5%
Ice Beam
4 hits (>99%) (incl. オボンのみ)
49.7〜58.7%
Vacuum Wave
3HKO
31.0〜36.5%
Ice Beam
4HKO
Baxcaliburインテレオン
85.7〜100.7%
Draco Meteor
1 hits (13%)
104.1〜123.1%
Draco Meteor
1HKO
85.7〜100.7%
Draco Meteor
1 hits (13%)
Speed
First
インテレオンS189 / BaxcaliburS105
First
インテレオンS189 / BaxcaliburS150
First
インテレオンS189 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
インテレオン インテレオン vs Aegislash Aegislash

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
インテレオンAegislash
40.7〜47.9%
Shadow Ball
3HKO
40.7〜47.9%
Shadow Ball
3HKO
40.7〜47.9%
Shadow Ball
3HKO
Aegislashインテレオン
110.2〜130.6%
Poltergeist
1HKO
84.4〜100.0%
Poltergeist
1 hits (6%)
132.0〜156.5%
Poltergeist
1HKO
Speed
First
インテレオンS189 / AegislashS80
First
インテレオンS189 / AegislashS72
First
インテレオンS189 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
インテレオンAegislash
44.3〜52.7%
Shadow Ball
3HKO
44.3〜52.7%
Shadow Ball
3HKO
44.3〜52.7%
Shadow Ball
2 hits (17%)
Aegislashインテレオン
80.3〜94.6%
Close Combat
2HKO
84.4〜100.0%
Poltergeist
2HKO
80.3〜94.6%
Close Combat
2HKO
Speed
First
インテレオンS172 / AegislashS80
First
インテレオンS172 / AegislashS72
First
インテレオンS172 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
インテレオンAegislash
52.7〜62.3%
Shadow Ball
2 hits (96%)
52.7〜62.3%
Shadow Ball
2 hits (96%)
52.7〜62.3%
Shadow Ball
2HKO
Aegislashインテレオン
110.2〜130.6%
Poltergeist
1HKO
84.4〜100.0%
Poltergeist
1 hits (6%)
132.0〜156.5%
Poltergeist
1HKO
Speed
First
インテレオンS189 / AegislashS80
First
インテレオンS189 / AegislashS72
First
インテレオンS189 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
インテレオン インテレオン vs Mimikyu Mimikyu

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
インテレオンMimikyu
51.1〜61.8%
ねらいうち
3HKO (incl. ばけのかわ)
51.1〜61.8%
ねらいうち
3HKO (incl. ばけのかわ)
51.1〜61.8%
ねらいうち
3HKO (incl. ばけのかわ)
Mimikyuインテレオン
146.3〜172.8%
Wood Hammer
1HKO
112.9〜133.3%
Wood Hammer
1HKO
112.9〜133.3%
Wood Hammer
1HKO
Speed
First
インテレオンS189 / MimikyuS148
First
インテレオンS189 / MimikyuS148
First
インテレオンS189 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
インテレオンMimikyu
58.0〜68.7%
ねらいうち
3HKO (incl. ばけのかわ)
58.0〜68.7%
ねらいうち
3HKO (incl. ばけのかわ)
58.0〜68.7%
ねらいうち
3HKO (incl. ばけのかわ)
Mimikyuインテレオン
146.3〜172.8%
Wood Hammer
2HKO (incl. きあいのタスキ)
112.9〜133.3%
Wood Hammer
2HKO (incl. きあいのタスキ)
112.9〜133.3%
Wood Hammer
2HKO (incl. きあいのタスキ)
Speed
First
インテレオンS172 / MimikyuS148
First
インテレオンS172 / MimikyuS148
First
インテレオンS172 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
インテレオンMimikyu
66.4〜80.2%
ねらいうち
3HKO (incl. ばけのかわ)
66.4〜80.2%
ねらいうち
3HKO (incl. ばけのかわ)
66.4〜80.2%
ねらいうち
3HKO (incl. ばけのかわ)
Mimikyuインテレオン
146.3〜172.8%
Wood Hammer
1HKO
112.9〜133.3%
Wood Hammer
1HKO
112.9〜133.3%
Wood Hammer
1HKO
Speed
First
インテレオンS189 / MimikyuS148
First
インテレオンS189 / MimikyuS148
First
インテレオンS189 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
インテレオン インテレオン vs Meowscarada Meowscarada

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
インテレオンMeowscarada
87.6〜103.3%
Ice Beam
1 hits (19%)
87.6〜103.3%
Ice Beam
2HKO
87.6〜103.3%
Ice Beam
1 hits (19%)
Meowscaradaインテレオン
171.4〜201.4%
Flower Trick
1HKO
171.4〜201.4%
Flower Trick
1HKO
222.4〜261.2%
Flower Trick
1HKO
Speed
Second
インテレオンS189 / MeowscaradaS262
First
インテレオンS189 / MeowscaradaS175
First
インテレオンS189 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
インテレオンMeowscarada
95.4〜113.7%
Ice Beam
1 hits (75%)
95.4〜113.7%
Ice Beam
2HKO
95.4〜113.7%
Ice Beam
1 hits (75%)
Meowscaradaインテレオン
171.4〜201.4%
Flower Trick
2HKO (incl. きあいのタスキ)
171.4〜201.4%
Flower Trick
2HKO (incl. きあいのタスキ)
222.4〜261.2%
Flower Trick
2HKO (incl. きあいのタスキ)
Speed
Second
インテレオンS172 / MeowscaradaS262
Second
インテレオンS172 / MeowscaradaS175
Second
インテレオンS172 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
インテレオンMeowscarada
113.7〜134.0%
Ice Beam
1HKO
113.7〜134.0%
Ice Beam
2HKO (incl. きあいのタスキ)
113.7〜134.0%
Ice Beam
1HKO
Meowscaradaインテレオン
171.4〜201.4%
Flower Trick
1HKO
171.4〜201.4%
Flower Trick
1HKO
222.4〜261.2%
Flower Trick
1HKO
Speed
Second
インテレオンS189 / MeowscaradaS262
First
インテレオンS189 / MeowscaradaS175
First
インテレオンS189 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダー*ゴリランダー
インテレオン インテレオン vs ゴリランダー ゴリランダー

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
インテレオンゴリランダー
64.7〜76.3%
Ice Beam
2HKO
calculated with グラスフィールド
64.7〜76.3%
Ice Beam
2HKO
calculated with グラスフィールド
64.7〜76.3%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダーインテレオン
163.9〜195.9%
グラススライダー
1HKO
calculated with グラスフィールド
151.7〜181.0%
グラススライダー
1HKO
calculated with グラスフィールド
126.5〜151.0%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
インテレオンS189 / ゴリランダーS107
First
インテレオンS189 / ゴリランダーS107
First
インテレオンS189 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
インテレオンゴリランダー
70.5〜84.1%
Ice Beam
2HKO
calculated with グラスフィールド
70.5〜84.1%
Ice Beam
2HKO
calculated with グラスフィールド
70.5〜84.1%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダーインテレオン
163.9〜195.9%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
151.7〜181.0%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
126.5〜151.0%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
インテレオンS172 / ゴリランダーS107
First
インテレオンS172 / ゴリランダーS107
First
インテレオンS172 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
インテレオンゴリランダー
84.1〜99.0%
Ice Beam
2HKO
calculated with グラスフィールド
84.1〜99.0%
Ice Beam
2HKO
calculated with グラスフィールド
84.1〜99.0%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダーインテレオン
163.9〜195.9%
グラススライダー
1HKO
calculated with グラスフィールド
151.7〜181.0%
グラススライダー
1HKO
calculated with グラスフィールド
126.5〜151.0%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
インテレオンS189 / ゴリランダーS107
First
インテレオンS189 / ゴリランダーS107
First
インテレオンS189 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×*Gyarados
インテレオン インテレオン vs Gyarados Gyarados

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
インテレオンGyarados
25.2〜29.7%
Ice Beam
4HKO
calculated with 攻撃-1
29.8〜35.1%
Ice Beam
3 hits (15%)
calculated with 攻撃-1
41.6〜49.0%
Hyper Beam
5HKO (incl. たべのこし)
calculated with 攻撃-1
Gyaradosインテレオン
107.5〜126.5%
Power Whip
1HKO
140.1〜166.0%
Power Whip
1HKO
107.5〜126.5%
Power Whip
1HKO
Speed
First
インテレオンS189 / GyaradosS101
First
インテレオンS189 / GyaradosS133
First
インテレオンS189 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
インテレオンGyarados
27.7〜32.7%
Ice Beam
4HKO
calculated with 攻撃-1
53.2〜63.2%
Hyper Beam
3HKO
calculated with 攻撃-1
45.0〜53.5%
Hyper Beam
5HKO (incl. たべのこし)
calculated with 攻撃-1
Gyaradosインテレオン
107.5〜126.5%
Power Whip
2HKO (incl. きあいのタスキ)
140.1〜166.0%
Power Whip
2HKO (incl. きあいのタスキ)
107.5〜126.5%
Power Whip
2HKO (incl. きあいのタスキ)
Speed
First
インテレオンS172 / GyaradosS101
First
インテレオンS172 / GyaradosS133
First
インテレオンS172 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
インテレオンGyarados
54.0〜63.4%
Hyper Beam
3HKO
calculated with 攻撃-1
63.7〜74.9%
Hyper Beam
3HKO
calculated with 攻撃-1
32.7〜38.6%
Ice Beam
3 hits (3%)
calculated with 攻撃-1
Gyaradosインテレオン
107.5〜126.5%
Power Whip
1HKO
140.1〜166.0%
Power Whip
1HKO
107.5〜126.5%
Power Whip
1HKO
Speed
First
インテレオンS189 / GyaradosS101
First
インテレオンS189 / GyaradosS133
First
インテレオンS189 / GyaradosS101
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Corviknight*Corviknight
インテレオン インテレオン vs Corviknight Corviknight

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
インテレオンCorviknight
38.5〜45.9%
ねらいうち
3HKO
38.5〜45.9%
ねらいうち
3HKO
38.5〜45.9%
ねらいうち
3 hits (69%)
Corviknightインテレオン
57.8〜69.4%
Brave Bird
2HKO
57.8〜69.4%
Brave Bird
2HKO
57.8〜69.4%
Brave Bird
2HKO
Speed
First
インテレオンS189 / CorviknightS87
First
インテレオンS189 / CorviknightS78
First
インテレオンS189 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
インテレオンCorviknight
42.4〜50.2%
ねらいうち
2 hits (1%)
42.4〜50.2%
ねらいうち
3HKO
42.4〜50.2%
ねらいうち
3HKO
Corviknightインテレオン
57.8〜69.4%
Brave Bird
2HKO
57.8〜69.4%
Brave Bird
2HKO
57.8〜69.4%
Brave Bird
2HKO
Speed
First
インテレオンS172 / CorviknightS87
First
インテレオンS172 / CorviknightS78
First
インテレオンS172 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
インテレオンCorviknight
49.8〜59.5%
ねらいうち
2 hits (>99%)
49.8〜59.5%
ねらいうち
2 hits (79%)
49.8〜59.5%
ねらいうち
3HKO
Corviknightインテレオン
57.8〜69.4%
Brave Bird
2HKO
57.8〜69.4%
Brave Bird
2HKO
57.8〜69.4%
Brave Bird
2HKO
Speed
First
インテレオンS189 / CorviknightS87
First
インテレオンS189 / CorviknightS78
First
インテレオンS189 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX*メガリザードンX
インテレオン インテレオン vs メガリザードンX メガリザードンX

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
インテレオンメガリザードンX
52.9〜62.6%
ねらいうち
2HKO
メガリザードンXインテレオン
127.9〜151.7%
Outrage
1HKO
Speed
First
インテレオンS189 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
インテレオンメガリザードンX
58.1〜68.4%
ねらいうち
2HKO
メガリザードンXインテレオン
127.9〜151.7%
Outrage
2HKO (incl. きあいのタスキ)
Speed
First
インテレオンS172 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
インテレオンメガリザードンX
68.4〜81.3%
ねらいうち
2HKO
メガリザードンXインテレオン
127.9〜151.7%
Outrage
1HKO
Speed
First
インテレオンS189 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY*メガリザードンY
インテレオン インテレオン vs メガリザードンY メガリザードンY

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
インテレオンメガリザードンY
40.0〜47.7%
ねらいうち
3HKO
calculated with 晴れ
メガリザードンYインテレオン
168.7〜198.6%
Solar Beam
1HKO
calculated with 晴れ
Speed
First
インテレオンS189 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
インテレオンメガリザードンY
52.3〜61.9%
Hyper Beam
3HKO
calculated with 晴れ
メガリザードンYインテレオン
168.7〜198.6%
Solar Beam
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
インテレオンS172 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
インテレオンメガリザードンY
51.6〜61.9%
ねらいうち
2HKO
calculated with 晴れ
メガリザードンYインテレオン
168.7〜198.6%
Solar Beam
1HKO
calculated with 晴れ
Speed
First
インテレオンS189 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Sneasler*Sneasler
インテレオン インテレオン vs Sneasler Sneasler

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
インテレオンSneasler
54.1〜65.0%
ねらいうち
2HKO
54.1〜65.0%
ねらいうち
2HKO
54.1〜65.0%
ねらいうち
2HKO
Sneaslerインテレオン
108.8〜128.6%
Close Combat
1HKO
108.8〜128.6%
Close Combat
1HKO
108.8〜128.6%
Close Combat
1HKO
Speed
First
インテレオンS189 / SneaslerS172
First
インテレオンS189 / SneaslerS172
First
インテレオンS189 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
インテレオンSneasler
59.2〜70.7%
ねらいうち
2HKO
59.2〜70.7%
ねらいうち
2HKO
59.2〜70.7%
ねらいうち
2HKO
Sneaslerインテレオン
108.8〜128.6%
Close Combat
2HKO (incl. きあいのタスキ)
108.8〜128.6%
Close Combat
2HKO (incl. きあいのタスキ)
108.8〜128.6%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
インテレオンS172 / SneaslerS172
Second
インテレオンS172 / SneaslerS172
Second
インテレオンS172 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
インテレオンSneasler
70.1〜84.1%
ねらいうち
2HKO
70.1〜84.1%
ねらいうち
2HKO
70.1〜84.1%
ねらいうち
2HKO
Sneaslerインテレオン
108.8〜128.6%
Close Combat
1HKO
108.8〜128.6%
Close Combat
1HKO
108.8〜128.6%
Close Combat
1HKO
Speed
First
インテレオンS189 / SneaslerS172
First
インテレオンS189 / SneaslerS172
First
インテレオンS189 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
Rotom-W×*Rotom-W
インテレオン インテレオン vs Rotom-W Rotom-W

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
インテレオンRotom-W
49.7〜58.6%
Hyper Beam
5HKO (incl. オボンのみ)
49.7〜58.6%
Hyper Beam
3 hits (21%) (incl. たべのこし)
62.2〜73.2%
Hyper Beam
3HKO (incl. オボンのみ)
Rotom-Wインテレオン
103.4〜122.4%
Thunderbolt
1HKO
103.4〜122.4%
Thunderbolt
1HKO
110.2〜130.6%
Volt Switch
1HKO
Speed
First
インテレオンS189 / Rotom-WS106
First
インテレオンS189 / Rotom-WS106
First
インテレオンS189 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
インテレオンRotom-W
54.1〜64.3%
Hyper Beam
3 hits (7%) (incl. オボンのみ)
54.1〜64.3%
Hyper Beam
3 hits (94%) (incl. たべのこし)
67.7〜80.3%
Hyper Beam
3HKO (incl. オボンのみ)
Rotom-Wインテレオン
103.4〜122.4%
Thunderbolt
2HKO (incl. きあいのタスキ)
103.4〜122.4%
Thunderbolt
2HKO (incl. きあいのタスキ)
110.2〜130.6%
Volt Switch
2HKO (incl. きあいのタスキ)
Speed
First
インテレオンS172 / Rotom-WS106
First
インテレオンS172 / Rotom-WS106
First
インテレオンS172 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
インテレオンRotom-W
64.3〜75.8%
Hyper Beam
3HKO (incl. オボンのみ)
64.3〜75.8%
Hyper Beam
3HKO (incl. たべのこし)
80.3〜94.5%
Hyper Beam
3HKO (incl. オボンのみ)
Rotom-Wインテレオン
103.4〜122.4%
Thunderbolt
1HKO
103.4〜122.4%
Thunderbolt
1HKO
110.2〜130.6%
Volt Switch
1HKO
Speed
First
インテレオンS189 / Rotom-WS106
First
インテレオンS189 / Rotom-WS106
First
インテレオンS189 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
インテレオン インテレオン vs パーモット パーモット

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
インテレオンパーモット
72.1〜85.7%
ねらいうち
2HKO
72.1〜85.7%
ねらいうち
2HKO
72.1〜85.7%
ねらいうち
2HKO
パーモットインテレオン
217.0〜255.8%
でんこうそうげき
1HKO
236.7〜280.3%
でんこうそうげき
1HKO
281.6〜332.7%
でんこうそうげき
1HKO
Speed
First
インテレオンS189 / パーモットS172
Second
インテレオンS189 / パーモットS235
First
インテレオンS189 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
インテレオンパーモット
79.6〜93.9%
ねらいうち
2HKO
79.6〜93.9%
ねらいうち
2HKO
79.6〜93.9%
ねらいうち
2HKO
パーモットインテレオン
136.7〜161.2%
Thunder Punch
2HKO (incl. きあいのタスキ)
151.7〜177.6%
Thunder Punch
2HKO (incl. きあいのタスキ)
117.0〜138.8%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
インテレオンS172 / パーモットS172
Second
インテレオンS172 / パーモットS235
Second
インテレオンS172 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
インテレオンパーモット
93.2〜110.9%
ねらいうち
2HKO
110.2〜130.6%
Hyper Beam
1HKO
110.2〜130.6%
Hyper Beam
1HKO
パーモットインテレオン
217.0〜255.8%
でんこうそうげき
1HKO
236.7〜280.3%
でんこうそうげき
1HKO
281.6〜332.7%
でんこうそうげき
1HKO
Speed
First
インテレオンS189 / パーモットS172
Second
インテレオンS189 / パーモットS235
First
インテレオンS189 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
Hydreigon*Hydreigon
インテレオン インテレオン vs Hydreigon Hydreigon

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
インテレオンHydreigon
65.1〜76.9%
Ice Beam
2HKO
65.1〜76.9%
Ice Beam
2HKO
65.1〜76.9%
Ice Beam
2HKO
Hydreigonインテレオン
114.3〜134.7%
Draco Meteor
1HKO
104.1〜123.1%
Draco Meteor
1HKO
148.3〜174.8%
Draco Meteor
1HKO
Speed
Second
インテレオンS189 / HydreigonS225
First
インテレオンS189 / HydreigonS165
First
インテレオンS189 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
インテレオンHydreigon
71.0〜84.0%
Ice Beam
2HKO
71.0〜84.0%
Ice Beam
2HKO
71.0〜84.0%
Ice Beam
2HKO
Hydreigonインテレオン
114.3〜134.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
104.1〜123.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
148.3〜174.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
インテレオンS172 / HydreigonS225
First
インテレオンS172 / HydreigonS165
First
インテレオンS172 / HydreigonS150
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
インテレオンHydreigon
84.6〜100.0%
Ice Beam
1 hits (6%)
84.6〜100.0%
Ice Beam
2HKO
84.6〜100.0%
Ice Beam
1 hits (6%)
Hydreigonインテレオン
114.3〜134.7%
Draco Meteor
1HKO
104.1〜123.1%
Draco Meteor
1HKO
148.3〜174.8%
Draco Meteor
1HKO
Speed
Second
インテレオンS189 / HydreigonS225
First
インテレオンS189 / HydreigonS165
First
インテレオンS189 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Metagross*Metagross
インテレオン インテレオン vs Metagross Metagross

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
インテレオンMetagross
52.2〜62.4%
Shadow Ball
2HKO
Metagrossインテレオン
108.2〜127.9%
Psychic Fangs
1HKO
Speed
First
インテレオンS189 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
インテレオンMetagross
57.3〜68.8%
Shadow Ball
2HKO
Metagrossインテレオン
108.2〜127.9%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
インテレオンS172 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
インテレオンMetagross
67.5〜80.9%
Shadow Ball
2HKO
Metagrossインテレオン
108.2〜127.9%
Psychic Fangs
1HKO
Speed
First
インテレオンS189 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
インテレオン インテレオン vs Dragonite Dragonite

インテレオン's build: Scope Lens, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
インテレオンDragonite
50.3〜59.9%
Ice Beam
2HKO
61.1〜71.9%
Ice Beam
2HKO
61.1〜71.9%
Ice Beam
2HKO
Dragoniteインテレオン
126.5〜149.7%
Draco Meteor
1HKO
89.8〜106.1%
Draco Meteor
1 hits (38%)
98.0〜116.3%
Draco Meteor
1 hits (94%)
Speed
First
インテレオンS189 / DragoniteS152
First
インテレオンS189 / DragoniteS145
First
インテレオンS189 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

インテレオン's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
インテレオンDragonite
53.9〜64.7%
Ice Beam
2HKO
67.1〜79.0%
Ice Beam
2HKO
67.1〜79.0%
Ice Beam
2HKO
Dragoniteインテレオン
126.5〜149.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
89.8〜106.1%
Draco Meteor
2HKO
98.0〜116.3%
Draco Meteor
2HKO
Speed
First
インテレオンS172 / DragoniteS152
First
インテレオンS172 / DragoniteS145
First
インテレオンS172 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

インテレオン's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
インテレオンDragonite
65.3〜77.8%
Ice Beam
2HKO
79.0〜93.4%
Ice Beam
2HKO
79.0〜93.4%
Ice Beam
2HKO
Dragoniteインテレオン
126.5〜149.7%
Draco Meteor
1HKO
89.8〜106.1%
Draco Meteor
1 hits (38%)
98.0〜116.3%
Draco Meteor
1 hits (94%)
Speed
First
インテレオンS189 / DragoniteS152
First
インテレオンS189 / DragoniteS145
First
インテレオンS189 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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