ガオガエン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | いかく | 0.0 登場した時、相手の攻撃を1段階下げる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | DDラリアット |
-10.0 物理威力 85命中 100%PP 12 相手の能力変化を無視してダメージを与える。 採用率の推移 |
| 2 | すてゼリフ |
+1.0 変化命中 100%PP 20 相手の攻撃、特攻を1段階下げ、自分は手持ちの他のポケモンと交代する。 採用率の推移 |
| 3 | フレアドライブ |
+35.1 物理威力 120命中 100%PP 16 相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。 採用率の推移 |
| 4 | おにび |
-10.2 変化命中 85%PP 16 相手をやけど状態にする。 採用率の推移 |
| 5 | ねこだまし |
-14.3 物理威力 40命中 100%PP 12 優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。 採用率の推移 |
| 6 | ちょうはつ |
-19.2 変化命中 100%PP 20 相手をちょうはつ状態にする。 採用率の推移 |
| 7 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 8 | つるぎのまい |
-2.6 変化PP 20 自分の攻撃を2段階上げる。 採用率の推移 |
| 9 | かわらわり |
物理威力 75命中 100%PP 16 相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。 |
| 10 | かみなりパンチ |
-2.2 物理威力 75命中 100%PP 16 10%の確率で相手をまひ状態にする。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | オボンのみ |
-25.7 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 2 | たべのこし |
+12.6 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 4 | ゴツゴツメット |
-7.8 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 5 | カゴのみ |
+2.4 ねむり状態を回復する。1度使うと無くなる。 採用率の推移 |
| 6 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 7 | もくたん |
ほのおタイプの技の威力が1.2倍になる。 |
| 8 | ヨプのみ |
かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 9 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | +9.9 採用率の推移 |
| 2 | わんぱく (B↑ C↓) | -30.7 採用率の推移 |
| 3 | ようき (S↑ C↓) | |
| 4 | しんちょう (D↑ C↓) | +9.0 採用率の推移 |
| 5 | のんき | -2.1 採用率の推移 |
| 6 | なまいき (D↑ S↓) | |
| 7 | ずぶとい (B↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | -34.0 採用率の推移 |
| 2 | 2 | 0 | 32 | 0 | 0 | 32 | |
| 3 | 21 | 32 | 0 | 0 | 0 | 13 | -3.0 採用率の推移 |
| 4 | 32 | 0 | 20 | 0 | 14 | 0 | |
| 5 | 31 | 0 | 1 | 0 | 11 | 23 | +2.1 採用率の推移 |
| 6 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 7 | 32 | 32 | 0 | 0 | 0 | 1 | -2.3 採用率の推移 |
| 8 | 32 | 26 | 5 | 0 | 3 | 0 | |
| 9 | 31 | 0 | 15 | 0 | 20 | 0 | |
| 10 | 31 | 0 | 32 | 0 | 3 | 0 | -9.0 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 4.5位前回比 +5 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 4.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 5.5位前回比 -5 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 9.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
◎グソクムシャ
Incineroar vs
グソクムシャ Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.5〜125.3% Flare Blitz 1HKO | |
| 56.4〜66.8% Close Combat 2 hits (30%)calculated with 攻撃-1 | |
| Speed | First S80 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 140.7〜167.0% Flare Blitz 1HKO | |
| 84.3〜99.0% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S93 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.5〜125.3% Flare Blitz 1HKO | |
| 56.4〜66.8% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S80 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Aegislash
Incineroar vs
Aegislash Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.5〜82.6% Flare Blitz 2HKO | 69.5〜82.6% Flare Blitz 2HKO | 69.5〜82.6% Flare Blitz 2HKO | |
| 43.6〜51.5% Close Combat 3HKOcalculated with 攻撃-1 | 33.7〜39.6% Close Combat 4HKO (incl. オボンのみ)calculated with 攻撃-1 | 43.6〜51.5% Close Combat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S80 | First S80 / S72 | Second S80 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.4〜111.4% Flare Blitz 1 hits (63%) | 93.4〜111.4% Flare Blitz 1 hits (63%) | 93.4〜111.4% Flare Blitz 1 hits (63%) | |
| 64.9〜76.4% Close Combat 2HKOcalculated with 攻撃-1 | 49.2〜58.6% Close Combat 3HKOcalculated with 攻撃-1 | 64.9〜76.4% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S93 / S80 | First S93 / S72 | First S93 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.5〜82.6% Flare Blitz 2HKO | 69.5〜82.6% Flare Blitz 2HKO | 69.5〜82.6% Flare Blitz 2HKO | |
| 43.6〜51.5% Close Combat 3HKOcalculated with 攻撃-1 | 33.7〜39.6% Close Combat 3 hits (22%)calculated with 攻撃-1 | 43.6〜51.5% Close Combat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S80 | First S80 / S72 | Second S80 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Mimikyu
Incineroar vs
Mimikyu Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.9〜58.0% Darkest Lariat 3HKO | 48.9〜58.0% Darkest Lariat 3HKO | 48.9〜58.0% Darkest Lariat 3HKO | |
| 25.7〜30.7% Drain Punch 5HKO (incl. オボンのみ)calculated with 攻撃-1 | 19.8〜23.8% Drain Punch 999HKOcalculated with 攻撃-1 | 19.8〜23.8% Drain Punch 999HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S148 | Second S80 / S148 | Second S80 / S148 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.9〜110.7% Flare Blitz 2HKO | 93.9〜110.7% Flare Blitz 2HKO | 93.9〜110.7% Flare Blitz 2HKO | |
| 37.7〜44.5% Drain Punch 3 hits (35%)calculated with 攻撃-1 | 29.3〜34.6% Drain Punch 4 hits (76%) (incl. オボンのみ)calculated with 攻撃-1 | 29.3〜34.6% Drain Punch 4 hits (76%) (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | Second S93 / S148 | Second S93 / S148 | Second S93 / S148 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.9〜58.0% Darkest Lariat 3HKO | 48.9〜58.0% Darkest Lariat 3HKO | 48.9〜58.0% Darkest Lariat 3HKO | |
| 25.7〜30.7% Drain Punch 4 hits (1%)calculated with 攻撃-1 | 19.8〜23.8% Drain Punch 999HKOcalculated with 攻撃-1 | 19.8〜23.8% Drain Punch 999HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S148 | Second S80 / S148 | Second S80 / S148 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
◎Meowscarada
Incineroar vs
Meowscarada Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 133.3〜158.2% Flare Blitz 1HKO | 133.3〜158.2% Flare Blitz 2HKO (incl. きあいのタスキ) | 133.3〜158.2% Flare Blitz 1HKO | |
| 19.3〜22.8% Play Rough 999HKOcalculated with 攻撃-1 | 19.3〜22.8% Play Rough 999HKOcalculated with 攻撃-1 | 24.8〜29.2% Play Rough 999HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S262 | Second S80 / S175 | Second S80 / S175 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 180.4〜213.1% Flare Blitz 1HKO | 180.4〜213.1% Flare Blitz 2HKO (incl. きあいのタスキ) | 180.4〜213.1% Flare Blitz 1HKO | |
| 28.8〜34.6% Play Rough 4 hits (67%) (incl. オボンのみ)calculated with 攻撃-1 | 28.8〜34.6% Play Rough 4 hits (67%) (incl. オボンのみ)calculated with 攻撃-1 | 37.2〜44.5% Play Rough 3 hits (29%)calculated with 攻撃-1 | |
| Speed | Second S93 / S262 | Second S93 / S175 | Second S93 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 133.3〜158.2% Flare Blitz 1HKO | 133.3〜158.2% Flare Blitz 2HKO (incl. きあいのタスキ) | 133.3〜158.2% Flare Blitz 1HKO | |
| 19.3〜22.8% Play Rough 999HKOcalculated with 攻撃-1 | 19.3〜22.8% Play Rough 999HKOcalculated with 攻撃-1 | 24.8〜29.2% Play Rough 5HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S262 | Second S80 / S175 | Second S80 / S175 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
◎*ゴリランダー
Incineroar vs
ゴリランダー Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.2〜95.7% Flare Blitz 2HKOcalculated with グラスフィールド | 81.2〜95.7% Flare Blitz 2HKOcalculated with グラスフィールド | 55.1〜64.7% Flare Blitz 2HKOcalculated with グラスフィールド | |
| 38.6〜46.0% High Horsepower 3 hits (64%)calculated with グラスフィールド・攻撃-1 | 29.7〜35.6% High Horsepower 4 hits (95%) (incl. オボンのみ)calculated with グラスフィールド・攻撃-1 | 29.7〜35.6% High Horsepower 4 hits (95%) (incl. オボンのみ)calculated with グラスフィールド・攻撃-1 | |
| Speed | Second S80 / S107 | Second S80 / S107 | Second S80 / S107 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.2〜128.5% Flare Blitz 1HKOcalculated with グラスフィールド | 108.2〜128.5% Flare Blitz 1HKOcalculated with グラスフィールド | 73.4〜87.0% Flare Blitz 2HKOcalculated with グラスフィールド | |
| 58.1〜69.1% High Horsepower 2 hits (67%)calculated with グラスフィールド・攻撃-1 | 45.0〜53.4% High Horsepower 3HKOcalculated with グラスフィールド・攻撃-1 | 45.0〜53.4% High Horsepower 3HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | Second S93 / S107 | Second S93 / S107 | Second S93 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.2〜95.7% Flare Blitz 2HKOcalculated with グラスフィールド | 81.2〜95.7% Flare Blitz 2HKOcalculated with グラスフィールド | 55.1〜64.7% Flare Blitz 2HKOcalculated with グラスフィールド | |
| 38.6〜46.0% High Horsepower 3HKOcalculated with グラスフィールド・攻撃-1 | 29.7〜35.6% High Horsepower 4HKOcalculated with グラスフィールド・攻撃-1 | 29.7〜35.6% High Horsepower 4HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | Second S80 / S107 | Second S80 / S107 | Second S80 / S107 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
○*Corviknight
Incineroar vs
Corviknight Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.7〜62.4% Flare Blitz 2HKO | 52.7〜62.4% Flare Blitz 2 hits (98%) | 52.7〜62.4% Flare Blitz 2 hits (<1%) | |
| 33.7〜39.6% Body Press 4HKO (incl. オボンのみ)calculated with 攻撃-1 | 33.7〜39.6% Body Press 4HKO (incl. オボンのみ)calculated with 攻撃-1 | 33.7〜39.6% Body Press 4HKO (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | Second S80 / S87 | First S80 / S78 | First S80 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.2〜84.9% Flare Blitz 2HKO | 71.2〜84.9% Flare Blitz 2HKO | 71.2〜84.9% Flare Blitz 2HKO | |
| 50.3〜59.7% Body Press 3HKO (incl. オボンのみ)calculated with 攻撃-1 | 50.3〜59.7% Body Press 3HKO (incl. オボンのみ)calculated with 攻撃-1 | 50.3〜59.7% Body Press 3HKO (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | First S93 / S87 | First S93 / S78 | First S93 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.7〜62.4% Flare Blitz 2HKO | 52.7〜62.4% Flare Blitz 2 hits (98%) | 52.7〜62.4% Flare Blitz 2 hits (<1%) | |
| 33.7〜39.6% Body Press 3 hits (22%)calculated with 攻撃-1 | 33.7〜39.6% Body Press 3 hits (22%)calculated with 攻撃-1 | 33.7〜39.6% Body Press 3 hits (22%)calculated with 攻撃-1 | |
| Speed | Second S80 / S87 | First S80 / S78 | First S80 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
◎A-Ninetales
Incineroar vs
A-Ninetales Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 68.6〜82.3% Flare Blitz 2HKOcalculated with あられ | 88.0〜104.0% Flare Blitz 1 hits (25%)calculated with あられ | |
| 24.3〜28.7% Moonblast 999HKOcalculated with あられ・攻撃-1 | 31.7〜37.6% Moonblast 4HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S80 / S177 | Second S80 / S177 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 93.7〜110.9% Flare Blitz 1 hits (63%)calculated with あられ | 117.3〜140.0% Flare Blitz 1HKOcalculated with あられ | |
| 26.7〜31.4% Moonblast 4 hits (<1%)calculated with あられ・攻撃-1 | 34.6〜40.8% Moonblast 4HKO (incl. オボンのみ)calculated with あられ・攻撃-1 | |
| Speed | Second S93 / S177 | Second S93 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 68.6〜82.3% Flare Blitz 2HKOcalculated with あられ | 88.0〜104.0% Flare Blitz 1 hits (25%)calculated with あられ | |
| 24.3〜28.7% Moonblast 999HKOcalculated with あられ・攻撃-1 | 31.7〜37.6% Moonblast 3 hits (<1%)calculated with あられ・攻撃-1 | |
| Speed | Second S80 / S177 | Second S80 / S177 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎*イエッサン(オス)
Incineroar vs
イエッサン(オス) Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.0〜150.4% Darkest Lariat 1HKOcalculated with サイコフィールド | 127.0〜150.4% Darkest Lariat 1HKOcalculated with サイコフィールド | 127.0〜150.4% Darkest Lariat 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 38.6〜46.0% Hyper Voice 3 hits (66%)calculated with サイコフィールド・攻撃-1 | 35.6〜42.1% Hyper Voice 3 hits (<1%)calculated with サイコフィールド・攻撃-1 | 38.6〜46.0% Hyper Voice 3 hits (66%)calculated with サイコフィールド・攻撃-1 | |
| Speed | Second S80 / S220 | Second S80 / S161 | Second S80 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 172.3〜202.9% Darkest Lariat 1HKOcalculated with サイコフィールド | 172.3〜202.9% Darkest Lariat 1HKOcalculated with サイコフィールド | 172.3〜202.9% Darkest Lariat 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 41.4〜49.2% Hyper Voice 3 hits (>99%)calculated with サイコフィールド・攻撃-1 | 38.2〜45.5% Hyper Voice 3 hits (55%)calculated with サイコフィールド・攻撃-1 | 41.4〜49.2% Hyper Voice 3 hits (>99%)calculated with サイコフィールド・攻撃-1 | |
| Speed | Second S93 / S220 | Second S93 / S161 | Second S93 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.0〜150.4% Darkest Lariat 1HKOcalculated with サイコフィールド | 127.0〜150.4% Darkest Lariat 1HKOcalculated with サイコフィールド | 127.0〜150.4% Darkest Lariat 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 38.6〜46.0% Hyper Voice 3HKOcalculated with サイコフィールド・攻撃-1 | 35.6〜42.1% Hyper Voice 3 hits (91%)calculated with サイコフィールド・攻撃-1 | 38.6〜46.0% Hyper Voice 3HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S80 / S220 | Second S80 / S161 | Second S80 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲ボーマンダ
Incineroar vs
ボーマンダ Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.1〜30.4% Darkest Lariat 4HKO | |
| 37.1〜44.6% Double-Edge 3 hits (25%)calculated with 攻撃-1 | |
| Speed | Second S80 / S172 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.9〜40.9% Darkest Lariat 3HKO | |
| 47.1〜55.5% Outrage 3HKOcalculated with 攻撃-1 | |
| Speed | Second S93 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.1〜30.4% Darkest Lariat 4HKO | |
| 37.1〜44.6% Double-Edge 3 hits (>99%)calculated with 攻撃-1 | |
| Speed | Second S80 / S172 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲Garchomp
Incineroar vs
Garchomp Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.1〜40.5% Darkest Lariat 3HKO | 30.8〜36.2% Darkest Lariat 3 hits (50%) | 30.8〜36.2% Darkest Lariat 3 hits (50%) | |
| 58.4〜69.3% Earth Power 2 hits (74%)calculated with 攻撃-1 | 48.5〜57.4% Earthquake 3HKOcalculated with 攻撃-1 | 48.5〜57.4% Earthquake 3HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S223 | Second S80 / S231 | Second S80 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Darkest Lariat 2 hits (44%) | 41.1〜49.2% Darkest Lariat 3HKO | 41.1〜49.2% Darkest Lariat 3HKO | |
| 62.8〜74.3% Earth Power 2HKOcalculated with 攻撃-1 | 72.3〜85.9% Earthquake 2HKOcalculated with 攻撃-1 | 72.3〜85.9% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S93 / S223 | Second S93 / S231 | Second S93 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.1〜40.5% Darkest Lariat 3HKO | 30.8〜36.2% Darkest Lariat 3 hits (50%) | 30.8〜36.2% Darkest Lariat 3 hits (50%) | |
| 58.4〜69.3% Earth Power 2HKOcalculated with 攻撃-1 | 48.5〜57.4% Earthquake 2 hits (46%)calculated with 攻撃-1 | 48.5〜57.4% Earthquake 2 hits (46%)calculated with 攻撃-1 | |
| Speed | Second S80 / S223 | Second S80 / S231 | Second S80 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*Primarina
Incineroar vs
Primarina Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜39.6% Thunder Punch 4HKO | 43.9〜52.4% Thunder Punch 3HKO | 33.2〜39.6% Thunder Punch 3 hits (15%) | |
| 72.3〜86.1% Sparkling Aria 2HKOcalculated with 攻撃-1 | 87.1〜104.0% Sparkling Aria 1 hits (19%)calculated with 攻撃-1 | 72.3〜86.1% Sparkling Aria 2HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S80 | Second S80 / S82 | Second S80 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.5% Thunder Punch 3HKO | 59.9〜70.6% Thunder Punch 2 hits (85%) | 44.9〜53.5% Thunder Punch 2 hits (2%) | |
| 78.5〜92.1% Sparkling Aria 2HKOcalculated with 攻撃-1 | 95.3〜113.1% Sparkling Aria 1 hits (75%)calculated with 攻撃-1 | 78.5〜92.1% Sparkling Aria 2HKOcalculated with 攻撃-1 | |
| Speed | First S93 / S80 | First S93 / S82 | First S93 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜39.6% Thunder Punch 4HKO | 43.9〜52.4% Thunder Punch 3HKO | 33.2〜39.6% Thunder Punch 3 hits (15%) | |
| 72.3〜86.1% Sparkling Aria 2HKOcalculated with 攻撃-1 | 87.1〜104.0% Sparkling Aria 1 hits (19%)calculated with 攻撃-1 | 72.3〜86.1% Sparkling Aria 2HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S80 | Second S80 / S82 | Second S80 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Lucario
Incineroar vs
Lucario Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 69.4〜82.3% Flare Blitz 2HKO | 115.6〜138.8% Flare Blitz 1HKO | |
| 128.7〜152.5% Focus Blast 1HKOcalculated with 攻撃-1 | 103.0〜122.8% Aura Sphere 1HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S223 | Second S80 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 93.9〜110.9% Flare Blitz 1 hits (69%) | 156.5〜185.0% Flare Blitz 1HKO | |
| 139.3〜164.4% Focus Blast 1HKOcalculated with 攻撃-1 | 111.0〜131.9% Aura Sphere 1HKOcalculated with 攻撃-1 | |
| Speed | Second S93 / S223 | Second S93 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 69.4〜82.3% Flare Blitz 2HKO | 115.6〜138.8% Flare Blitz 1HKO | |
| 128.7〜152.5% Focus Blast 1HKOcalculated with 攻撃-1 | 103.0〜122.8% Aura Sphere 1HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S223 | Second S80 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×*Baxcalibur
Incineroar vs
Baxcalibur Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.7% Close Combat 999HKO | 49.1〜58.7% Close Combat 3 hits (3%) (incl. オボンのみ) | 40.6〜48.7% Close Combat 999HKO | |
| 38.6〜46.5% Aura Sphere 3 hits (80%)calculated with 攻撃-1 | 47.5〜56.4% Aura Sphere 3HKOcalculated with 攻撃-1 | 38.6〜46.5% Aura Sphere 3 hits (80%)calculated with 攻撃-1 | |
| Speed | Second S80 / S105 | Second S80 / S150 | Second S80 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜66.0% Close Combat 3 hits (98%) (incl. オボンのみ) | 67.1〜79.0% Close Combat 2 hits (27%) | 55.8〜66.0% Close Combat 2 hits (13%) | |
| 41.9〜50.3% Aura Sphere 3HKOcalculated with 攻撃-1 | 51.3〜60.7% Aura Sphere 3HKO (incl. オボンのみ)calculated with 攻撃-1 | 41.9〜50.3% Aura Sphere 3HKOcalculated with 攻撃-1 | |
| Speed | Second S93 / S105 | Second S93 / S150 | Second S93 / S105 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.7% Close Combat 999HKO | 49.1〜58.7% Close Combat 3 hits (3%) (incl. オボンのみ) | 40.6〜48.7% Close Combat 999HKO | |
| 38.6〜46.5% Aura Sphere 3HKOcalculated with 攻撃-1 | 47.5〜56.4% Aura Sphere 2 hits (31%)calculated with 攻撃-1 | 38.6〜46.5% Aura Sphere 3HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S105 | Second S80 / S150 | Second S80 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
▲*Farigiraf
Incineroar vs
Farigiraf Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜44.0% Darkest Lariat 3HKO | 22.1〜26.8% Darkest Lariat 4 hits (15%) | 36.5〜44.0% Darkest Lariat 3HKO | |
| 74.3〜87.1% Power Gem 2HKOcalculated with 攻撃-1 | 45.5〜54.5% Earth Power 3HKOcalculated with 攻撃-1 | 80.2〜95.0% Power Gem 2HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S151 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.1% Darkest Lariat 2 hits (>99%) | 30.0〜35.3% Darkest Lariat 3 hits (21%) | 49.7〜59.1% Darkest Lariat 2 hits (>99%) | |
| 79.6〜94.2% Power Gem 2HKOcalculated with 攻撃-1 | 66.0〜78.5% Power Gem 2HKOcalculated with 攻撃-1 | 88.0〜103.7% Power Gem 1 hits (25%)calculated with 攻撃-1 | |
| Speed | Second S93 / S151 | Second S93 / S106 | Second S93 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜44.0% Darkest Lariat 3HKO | 22.1〜26.8% Darkest Lariat 4 hits (15%) | 36.5〜44.0% Darkest Lariat 3HKO | |
| 74.3〜87.1% Power Gem 2HKOcalculated with 攻撃-1 | 60.4〜72.3% Power Gem 2HKOcalculated with 攻撃-1 | 80.2〜95.0% Power Gem 2HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S151 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Greninja
Incineroar vs
Greninja Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.0〜111.4% Close Combat 2HKO | 84.6〜100.7% Close Combat 1 hits (6%) | 94.0〜111.4% Close Combat 1 hits (63%) | |
| 93.1〜110.9% Hydro Pump 1 hits (63%)calculated with 攻撃-1 | 101.0〜119.8% Hydro Pump 1HKOcalculated with 攻撃-1 | 93.1〜110.9% Hydro Pump 1 hits (63%)calculated with 攻撃-1 | |
| Speed | Second S80 / S174 | Second S80 / S213 | Second S80 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.9〜151.7% Close Combat 2HKO (incl. きあいのタスキ) | 114.1〜135.6% Close Combat 1HKO | 128.9〜151.7% Close Combat 1HKO | |
| 100.5〜119.4% Hydro Pump 1HKOcalculated with 攻撃-1 | 109.9〜129.8% Hydro Pump 1HKOcalculated with 攻撃-1 | 100.5〜119.4% Hydro Pump 1HKOcalculated with 攻撃-1 | |
| Speed | Second S93 / S174 | Second S93 / S213 | Second S93 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.0〜111.4% Close Combat 2HKO | 84.6〜100.7% Close Combat 1 hits (6%) | 94.0〜111.4% Close Combat 1 hits (63%) | |
| 93.1〜110.9% Hydro Pump 1 hits (63%)calculated with 攻撃-1 | 101.0〜119.8% Hydro Pump 1HKOcalculated with 攻撃-1 | 93.1〜110.9% Hydro Pump 1 hits (63%)calculated with 攻撃-1 | |
| Speed | Second S80 / S174 | Second S80 / S213 | Second S80 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
Incineroar vs
メガリザードンX Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Darkest Lariat 3 hits (98%) | |
| 33.2〜40.1% Outrage 4HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S167 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.2〜52.3% Darkest Lariat 2 hits (11%) | |
| 51.3〜61.3% Outrage 3HKO (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | Second S93 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Darkest Lariat 3 hits (98%) | |
| 33.2〜40.1% Outrage 3 hits (34%)calculated with 攻撃-1 | |
| Speed | Second S80 / S167 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
▲*エースバーン
Incineroar vs
エースバーン Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.2% Darkest Lariat 2 hits (17%) | 43.9〜52.2% Darkest Lariat 2 hits (17%) | 43.9〜52.2% Darkest Lariat 2 hits (17%) | |
| 57.4〜68.3% High Jump Kick 2 hits (53%)calculated with 攻撃-1 | 53.5〜63.4% High Jump Kick 2 hits (4%)calculated with 攻撃-1 | 74.3〜88.6% High Jump Kick 2HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S256 | Second S80 / S188 | Second S80 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜70.7% Darkest Lariat 2HKO | 59.2〜70.7% Darkest Lariat 2HKO | 59.2〜70.7% Darkest Lariat 2HKO | |
| 85.9〜101.6% High Jump Kick 1 hits (13%)calculated with 攻撃-1 | 79.6〜94.2% High Jump Kick 2HKOcalculated with 攻撃-1 | 111.5〜131.9% High Jump Kick 1HKOcalculated with 攻撃-1 | |
| Speed | Second S93 / S256 | Second S93 / S188 | Second S93 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.2% Darkest Lariat 2 hits (17%) | 43.9〜52.2% Darkest Lariat 2 hits (17%) | 43.9〜52.2% Darkest Lariat 2 hits (17%) | |
| 57.4〜68.3% High Jump Kick 2HKOcalculated with 攻撃-1 | 53.5〜63.4% High Jump Kick 2HKOcalculated with 攻撃-1 | 74.3〜88.6% High Jump Kick 2HKOcalculated with 攻撃-1 | |
| Speed | Second S80 / S256 | Second S80 / S188 | Second S80 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
Incineroar vs
Rotom-W Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.3% Darkest Lariat 999HKO | 24.8〜29.3% Darkest Lariat 4 hits (<1%) | 40.2〜48.0% Darkest Lariat 3 hits (98%) | |
| 69.3〜83.2% Hydro Pump 2HKOcalculated with 攻撃-1 | 69.3〜83.2% Hydro Pump 2HKOcalculated with 攻撃-1 | 95.0〜112.9% Hydro Pump 1 hits (69%)calculated with 攻撃-1 | |
| Speed | Second S80 / S106 | Second S80 / S106 | Second S80 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.9% Darkest Lariat 4HKO | 32.5〜38.9% Darkest Lariat 3 hits (11%) | 54.3〜64.6% Darkest Lariat 2 hits (11%) | |
| 75.4〜89.0% Hydro Pump 2HKOcalculated with 攻撃-1 | 75.4〜89.0% Hydro Pump 2HKOcalculated with 攻撃-1 | 101.6〜120.4% Hydro Pump 1HKOcalculated with 攻撃-1 | |
| Speed | Second S93 / S106 | Second S93 / S106 | Second S93 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.3% Darkest Lariat 999HKO | 24.8〜29.3% Darkest Lariat 4 hits (<1%) | 40.2〜48.0% Darkest Lariat 3 hits (98%) | |
| 69.3〜83.2% Hydro Pump 2HKOcalculated with 攻撃-1 | 69.3〜83.2% Hydro Pump 2HKOcalculated with 攻撃-1 | 95.0〜112.9% Hydro Pump 1 hits (69%)calculated with 攻撃-1 | |
| Speed | Second S80 / S106 | Second S80 / S106 | Second S80 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
Incineroar vs
Dragonite Incineroar's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.4〜17.4% Darkest Lariat 4HKO | 16.8〜19.8% Darkest Lariat 3 hits (<1%) | 16.8〜19.8% Darkest Lariat 3 hits (<1%) | |
| 46.0〜55.0% Dragon Pulse 3HKOcalculated with 攻撃-1 | 32.7〜38.6% Dragon Pulse 4HKOcalculated with 攻撃-1 | 35.6〜42.1% Dragon Pulse 3 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S80 / S152 | Second S80 / S145 | Second S80 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Darkest Lariat 3 hits (99%) | 22.8〜26.9% Darkest Lariat 3HKO | 22.8〜26.9% Darkest Lariat 3HKO | |
| 75.4〜89.5% Draco Meteor 2 hits (48%)calculated with 攻撃-1 | 35.1〜41.4% Dragon Pulse 4HKO (incl. オボンのみ)calculated with 攻撃-1 | 38.2〜45.5% Dragon Pulse 3 hits (55%)calculated with 攻撃-1 | |
| Speed | Second S93 / S152 | Second S93 / S145 | Second S93 / S132 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Incineroar's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.4〜17.4% Darkest Lariat 4HKO | 16.8〜19.8% Darkest Lariat 3 hits (<1%) | 16.8〜19.8% Darkest Lariat 3 hits (<1%) | |
| 70.3〜83.2% Draco Meteor 2HKOcalculated with 攻撃-1 | 32.7〜38.6% Dragon Pulse 3 hits (3%)calculated with 攻撃-1 | 35.6〜42.1% Dragon Pulse 3 hits (91%)calculated with 攻撃-1 | |
| Speed | Second S80 / S152 | Second S80 / S145 | Second S80 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Flare Blitz
Darkest Lariat
Rest
Parting Shot
Sitrus Berry
Parting Shot
Will-O-Wisp
Taunt
Flare Blitz







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