Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ガオガエン

ガオガエン

ほのお あく
全国図鑑 No.727 / 使用率 90位
データ集計日:2026-09-10

種族値

HP
95
こうげき
115
ぼうぎょ
90
とくこう
80
とくぼう
90
すばやさ
60
合計
530

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめんいわみず
ゴーストはがねほのおくさこおりあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 いかく
100.0%
0.0
登場した時、相手の攻撃を1段階下げる。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
あく DDラリアット
83.8%
-10.0
あく物理
威力 85命中 100%PP 12
相手の能力変化を無視してダメージを与える。
採用率の推移
95898293.8%83.8%9/99/10
2
あく すてゼリフ
76.0%
+1.0
あく変化
命中 100%PP 20
相手の攻撃、特攻を1段階下げ、自分は手持ちの他のポケモンと交代する。
採用率の推移
76767575.0%76.0%9/99/10
3
ほのお フレアドライブ
75.7%
+35.1
ほのお物理
威力 120命中 100%PP 16
相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。
採用率の推移
81583540.6%75.7%9/99/10
4
ほのお おにび
36.7%
-10.2
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
採用率の推移
48423546.9%36.7%9/99/10
5
ノーマル ねこだまし
29.5%
-14.3
ノーマル物理
威力 40命中 100%PP 12
優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。
採用率の推移
46372743.8%29.5%9/99/10
6
あく ちょうはつ
21.4%
-19.2
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
43311940.6%21.4%9/99/10
7
かくとう インファイト
17.9%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
8
ノーマル つるぎのまい
13.0%
-2.6
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
16141315.6%13.0%9/99/10
9
かくとう かわらわり
8.1%
かくとう物理
威力 75命中 100%PP 16
相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。
10
でんき かみなりパンチ
7.2%
-2.2
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。
採用率の推移
10879.4%7.2%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
オボンのみオボンのみ
43.1%
-25.7
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
73563968.8%43.1%9/99/10
2
たべのこし
25.1%
+12.6
ターン終わりに最大HPの1/16回復する。
採用率の推移
27191112.5%25.1%9/99/10
3
こだわりスカーフこだわりスカーフ
12.1%
素早さが1.5倍になるが、同じ技しか出せなくなる。
4
ゴツゴツメット
7.8%
-7.8
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
1712715.6%7.8%9/99/10
5
カゴのみ
5.5%
+2.4
ねむり状態を回復する。1度使うと無くなる。
採用率の推移
6433.1%5.5%9/99/10
6
いのちのたま
2.6%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
7
もくたん
2.3%
ほのおタイプの技の威力が1.2倍になる。
8
ヨプのみ
0.9%
かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
9
ふうせん
0.6%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
31.8%
+9.9
採用率の推移
33272021.9%31.8%9/99/10
2 わんぱく (B↑ C↓)
31.8%
-30.7
採用率の推移
67472762.5%31.8%9/99/10
3 ようき (S↑ C↓)
12.1%
4 しんちょう (D↑ C↓)
12.1%
+9.0
採用率の推移
13823.1%12.1%9/99/10
5 のんき
10.4%
-2.1
採用率の推移
13111012.5%10.4%9/99/10
6 なまいき (D↑ S↓)
1.2%
7 ずぶとい (B↑ A↓)
0.6%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
25.4%
-34.0
採用率の推移
64422059.4%25.4%9/99/10
2 20320032
12.1%
3 213200013
6.4%
-3.0
採用率の推移
10869.4%6.4%9/99/10
4 320200140
5.8%
5 310101123
5.2%
+2.1
採用率の推移
6433.1%5.2%9/99/10
6 32032002
4.3%
7 32320001
4.0%
-2.3
採用率の推移
7546.3%4.0%9/99/10
8 32265030
3.8%
9 310150200
3.5%
10 31032030
3.5%
-9.0
採用率の推移
148212.5%3.5%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 4.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 4.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 5.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 9.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Incineroar Incineroar vs グソクムシャ グソクムシャ

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Incineroarグソクムシャ
105.5〜125.3%
Flare Blitz
1HKO
グソクムシャIncineroar
56.4〜66.8%
Close Combat
2 hits (30%)
calculated with 攻撃-1
Speed
First
IncineroarS80 / グソクムシャS60
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Incineroarグソクムシャ
140.7〜167.0%
Flare Blitz
1HKO
グソクムシャIncineroar
84.3〜99.0%
Close Combat
2HKO
calculated with 攻撃-1
Speed
First
IncineroarS93 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Incineroarグソクムシャ
105.5〜125.3%
Flare Blitz
1HKO
グソクムシャIncineroar
56.4〜66.8%
Close Combat
2HKO
calculated with 攻撃-1
Speed
First
IncineroarS80 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Aegislash*Aegislash
Incineroar Incineroar vs Aegislash Aegislash

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
IncineroarAegislash
69.5〜82.6%
Flare Blitz
2HKO
69.5〜82.6%
Flare Blitz
2HKO
69.5〜82.6%
Flare Blitz
2HKO
AegislashIncineroar
43.6〜51.5%
Close Combat
3HKO
calculated with 攻撃-1
33.7〜39.6%
Close Combat
4HKO (incl. オボンのみ)
calculated with 攻撃-1
43.6〜51.5%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / AegislashS80
First
IncineroarS80 / AegislashS72
Second
IncineroarS80 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
IncineroarAegislash
93.4〜111.4%
Flare Blitz
1 hits (63%)
93.4〜111.4%
Flare Blitz
1 hits (63%)
93.4〜111.4%
Flare Blitz
1 hits (63%)
AegislashIncineroar
64.9〜76.4%
Close Combat
2HKO
calculated with 攻撃-1
49.2〜58.6%
Close Combat
3HKO
calculated with 攻撃-1
64.9〜76.4%
Close Combat
2HKO
calculated with 攻撃-1
Speed
First
IncineroarS93 / AegislashS80
First
IncineroarS93 / AegislashS72
First
IncineroarS93 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
IncineroarAegislash
69.5〜82.6%
Flare Blitz
2HKO
69.5〜82.6%
Flare Blitz
2HKO
69.5〜82.6%
Flare Blitz
2HKO
AegislashIncineroar
43.6〜51.5%
Close Combat
3HKO
calculated with 攻撃-1
33.7〜39.6%
Close Combat
3 hits (22%)
calculated with 攻撃-1
43.6〜51.5%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / AegislashS80
First
IncineroarS80 / AegislashS72
Second
IncineroarS80 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
Incineroar Incineroar vs Mimikyu Mimikyu

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
IncineroarMimikyu
48.9〜58.0%
Darkest Lariat
3HKO
48.9〜58.0%
Darkest Lariat
3HKO
48.9〜58.0%
Darkest Lariat
3HKO
MimikyuIncineroar
25.7〜30.7%
Drain Punch
5HKO (incl. オボンのみ)
calculated with 攻撃-1
19.8〜23.8%
Drain Punch
999HKO
calculated with 攻撃-1
19.8〜23.8%
Drain Punch
999HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / MimikyuS148
Second
IncineroarS80 / MimikyuS148
Second
IncineroarS80 / MimikyuS148
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
IncineroarMimikyu
93.9〜110.7%
Flare Blitz
2HKO
93.9〜110.7%
Flare Blitz
2HKO
93.9〜110.7%
Flare Blitz
2HKO
MimikyuIncineroar
37.7〜44.5%
Drain Punch
3 hits (35%)
calculated with 攻撃-1
29.3〜34.6%
Drain Punch
4 hits (76%) (incl. オボンのみ)
calculated with 攻撃-1
29.3〜34.6%
Drain Punch
4 hits (76%) (incl. オボンのみ)
calculated with 攻撃-1
Speed
Second
IncineroarS93 / MimikyuS148
Second
IncineroarS93 / MimikyuS148
Second
IncineroarS93 / MimikyuS148
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
IncineroarMimikyu
48.9〜58.0%
Darkest Lariat
3HKO
48.9〜58.0%
Darkest Lariat
3HKO
48.9〜58.0%
Darkest Lariat
3HKO
MimikyuIncineroar
25.7〜30.7%
Drain Punch
4 hits (1%)
calculated with 攻撃-1
19.8〜23.8%
Drain Punch
999HKO
calculated with 攻撃-1
19.8〜23.8%
Drain Punch
999HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / MimikyuS148
Second
IncineroarS80 / MimikyuS148
Second
IncineroarS80 / MimikyuS148
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Incineroar Incineroar vs Meowscarada Meowscarada

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
IncineroarMeowscarada
133.3〜158.2%
Flare Blitz
1HKO
133.3〜158.2%
Flare Blitz
2HKO (incl. きあいのタスキ)
133.3〜158.2%
Flare Blitz
1HKO
MeowscaradaIncineroar
19.3〜22.8%
Play Rough
999HKO
calculated with 攻撃-1
19.3〜22.8%
Play Rough
999HKO
calculated with 攻撃-1
24.8〜29.2%
Play Rough
999HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / MeowscaradaS262
Second
IncineroarS80 / MeowscaradaS175
Second
IncineroarS80 / MeowscaradaS175
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
IncineroarMeowscarada
180.4〜213.1%
Flare Blitz
1HKO
180.4〜213.1%
Flare Blitz
2HKO (incl. きあいのタスキ)
180.4〜213.1%
Flare Blitz
1HKO
MeowscaradaIncineroar
28.8〜34.6%
Play Rough
4 hits (67%) (incl. オボンのみ)
calculated with 攻撃-1
28.8〜34.6%
Play Rough
4 hits (67%) (incl. オボンのみ)
calculated with 攻撃-1
37.2〜44.5%
Play Rough
3 hits (29%)
calculated with 攻撃-1
Speed
Second
IncineroarS93 / MeowscaradaS262
Second
IncineroarS93 / MeowscaradaS175
Second
IncineroarS93 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
IncineroarMeowscarada
133.3〜158.2%
Flare Blitz
1HKO
133.3〜158.2%
Flare Blitz
2HKO (incl. きあいのタスキ)
133.3〜158.2%
Flare Blitz
1HKO
MeowscaradaIncineroar
19.3〜22.8%
Play Rough
999HKO
calculated with 攻撃-1
19.3〜22.8%
Play Rough
999HKO
calculated with 攻撃-1
24.8〜29.2%
Play Rough
5HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / MeowscaradaS262
Second
IncineroarS80 / MeowscaradaS175
Second
IncineroarS80 / MeowscaradaS175
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Incineroar Incineroar vs ゴリランダー ゴリランダー

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Incineroarゴリランダー
81.2〜95.7%
Flare Blitz
2HKO
calculated with グラスフィールド
81.2〜95.7%
Flare Blitz
2HKO
calculated with グラスフィールド
55.1〜64.7%
Flare Blitz
2HKO
calculated with グラスフィールド
ゴリランダーIncineroar
38.6〜46.0%
High Horsepower
3 hits (64%)
calculated with グラスフィールド・攻撃-1
29.7〜35.6%
High Horsepower
4 hits (95%) (incl. オボンのみ)
calculated with グラスフィールド・攻撃-1
29.7〜35.6%
High Horsepower
4 hits (95%) (incl. オボンのみ)
calculated with グラスフィールド・攻撃-1
Speed
Second
IncineroarS80 / ゴリランダーS107
Second
IncineroarS80 / ゴリランダーS107
Second
IncineroarS80 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Incineroarゴリランダー
108.2〜128.5%
Flare Blitz
1HKO
calculated with グラスフィールド
108.2〜128.5%
Flare Blitz
1HKO
calculated with グラスフィールド
73.4〜87.0%
Flare Blitz
2HKO
calculated with グラスフィールド
ゴリランダーIncineroar
58.1〜69.1%
High Horsepower
2 hits (67%)
calculated with グラスフィールド・攻撃-1
45.0〜53.4%
High Horsepower
3HKO
calculated with グラスフィールド・攻撃-1
45.0〜53.4%
High Horsepower
3HKO
calculated with グラスフィールド・攻撃-1
Speed
Second
IncineroarS93 / ゴリランダーS107
Second
IncineroarS93 / ゴリランダーS107
Second
IncineroarS93 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Incineroarゴリランダー
81.2〜95.7%
Flare Blitz
2HKO
calculated with グラスフィールド
81.2〜95.7%
Flare Blitz
2HKO
calculated with グラスフィールド
55.1〜64.7%
Flare Blitz
2HKO
calculated with グラスフィールド
ゴリランダーIncineroar
38.6〜46.0%
High Horsepower
3HKO
calculated with グラスフィールド・攻撃-1
29.7〜35.6%
High Horsepower
4HKO
calculated with グラスフィールド・攻撃-1
29.7〜35.6%
High Horsepower
4HKO
calculated with グラスフィールド・攻撃-1
Speed
Second
IncineroarS80 / ゴリランダーS107
Second
IncineroarS80 / ゴリランダーS107
Second
IncineroarS80 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight*Corviknight
Incineroar Incineroar vs Corviknight Corviknight

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
IncineroarCorviknight
52.7〜62.4%
Flare Blitz
2HKO
52.7〜62.4%
Flare Blitz
2 hits (98%)
52.7〜62.4%
Flare Blitz
2 hits (<1%)
CorviknightIncineroar
33.7〜39.6%
Body Press
4HKO (incl. オボンのみ)
calculated with 攻撃-1
33.7〜39.6%
Body Press
4HKO (incl. オボンのみ)
calculated with 攻撃-1
33.7〜39.6%
Body Press
4HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / CorviknightS87
First
IncineroarS80 / CorviknightS78
First
IncineroarS80 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
IncineroarCorviknight
71.2〜84.9%
Flare Blitz
2HKO
71.2〜84.9%
Flare Blitz
2HKO
71.2〜84.9%
Flare Blitz
2HKO
CorviknightIncineroar
50.3〜59.7%
Body Press
3HKO (incl. オボンのみ)
calculated with 攻撃-1
50.3〜59.7%
Body Press
3HKO (incl. オボンのみ)
calculated with 攻撃-1
50.3〜59.7%
Body Press
3HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
First
IncineroarS93 / CorviknightS87
First
IncineroarS93 / CorviknightS78
First
IncineroarS93 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
IncineroarCorviknight
52.7〜62.4%
Flare Blitz
2HKO
52.7〜62.4%
Flare Blitz
2 hits (98%)
52.7〜62.4%
Flare Blitz
2 hits (<1%)
CorviknightIncineroar
33.7〜39.6%
Body Press
3 hits (22%)
calculated with 攻撃-1
33.7〜39.6%
Body Press
3 hits (22%)
calculated with 攻撃-1
33.7〜39.6%
Body Press
3 hits (22%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / CorviknightS87
First
IncineroarS80 / CorviknightS78
First
IncineroarS80 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
A-NinetalesA-Ninetales
Incineroar Incineroar vs A-Ninetales A-Ninetales

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
IncineroarA-Ninetales
68.6〜82.3%
Flare Blitz
2HKO
calculated with あられ
88.0〜104.0%
Flare Blitz
1 hits (25%)
calculated with あられ
A-NinetalesIncineroar
24.3〜28.7%
Moonblast
999HKO
calculated with あられ・攻撃-1
31.7〜37.6%
Moonblast
4HKO
calculated with あられ・攻撃-1
Speed
Second
IncineroarS80 / A-NinetalesS177
Second
IncineroarS80 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
IncineroarA-Ninetales
93.7〜110.9%
Flare Blitz
1 hits (63%)
calculated with あられ
117.3〜140.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesIncineroar
26.7〜31.4%
Moonblast
4 hits (<1%)
calculated with あられ・攻撃-1
34.6〜40.8%
Moonblast
4HKO (incl. オボンのみ)
calculated with あられ・攻撃-1
Speed
Second
IncineroarS93 / A-NinetalesS177
Second
IncineroarS93 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
IncineroarA-Ninetales
68.6〜82.3%
Flare Blitz
2HKO
calculated with あられ
88.0〜104.0%
Flare Blitz
1 hits (25%)
calculated with あられ
A-NinetalesIncineroar
24.3〜28.7%
Moonblast
999HKO
calculated with あられ・攻撃-1
31.7〜37.6%
Moonblast
3 hits (<1%)
calculated with あられ・攻撃-1
Speed
Second
IncineroarS80 / A-NinetalesS177
Second
IncineroarS80 / A-NinetalesS177
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
イエッサン(オス)*イエッサン(オス)
Incineroar Incineroar vs イエッサン(オス) イエッサン(オス)

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Incineroarイエッサン(オス)
127.0〜150.4%
Darkest Lariat
1HKO
calculated with サイコフィールド
127.0〜150.4%
Darkest Lariat
1HKO
calculated with サイコフィールド
127.0〜150.4%
Darkest Lariat
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Incineroar
38.6〜46.0%
Hyper Voice
3 hits (66%)
calculated with サイコフィールド・攻撃-1
35.6〜42.1%
Hyper Voice
3 hits (<1%)
calculated with サイコフィールド・攻撃-1
38.6〜46.0%
Hyper Voice
3 hits (66%)
calculated with サイコフィールド・攻撃-1
Speed
Second
IncineroarS80 / イエッサン(オス)S220
Second
IncineroarS80 / イエッサン(オス)S161
Second
IncineroarS80 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Incineroarイエッサン(オス)
172.3〜202.9%
Darkest Lariat
1HKO
calculated with サイコフィールド
172.3〜202.9%
Darkest Lariat
1HKO
calculated with サイコフィールド
172.3〜202.9%
Darkest Lariat
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Incineroar
41.4〜49.2%
Hyper Voice
3 hits (>99%)
calculated with サイコフィールド・攻撃-1
38.2〜45.5%
Hyper Voice
3 hits (55%)
calculated with サイコフィールド・攻撃-1
41.4〜49.2%
Hyper Voice
3 hits (>99%)
calculated with サイコフィールド・攻撃-1
Speed
Second
IncineroarS93 / イエッサン(オス)S220
Second
IncineroarS93 / イエッサン(オス)S161
Second
IncineroarS93 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Incineroarイエッサン(オス)
127.0〜150.4%
Darkest Lariat
1HKO
calculated with サイコフィールド
127.0〜150.4%
Darkest Lariat
1HKO
calculated with サイコフィールド
127.0〜150.4%
Darkest Lariat
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Incineroar
38.6〜46.0%
Hyper Voice
3HKO
calculated with サイコフィールド・攻撃-1
35.6〜42.1%
Hyper Voice
3 hits (91%)
calculated with サイコフィールド・攻撃-1
38.6〜46.0%
Hyper Voice
3HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
IncineroarS80 / イエッサン(オス)S220
Second
IncineroarS80 / イエッサン(オス)S161
Second
IncineroarS80 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダボーマンダ
Incineroar Incineroar vs ボーマンダ ボーマンダ

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Incineroarボーマンダ
25.1〜30.4%
Darkest Lariat
4HKO
ボーマンダIncineroar
37.1〜44.6%
Double-Edge
3 hits (25%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Incineroarボーマンダ
33.9〜40.9%
Darkest Lariat
3HKO
ボーマンダIncineroar
47.1〜55.5%
Outrage
3HKO
calculated with 攻撃-1
Speed
Second
IncineroarS93 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Incineroarボーマンダ
25.1〜30.4%
Darkest Lariat
4HKO
ボーマンダIncineroar
37.1〜44.6%
Double-Edge
3 hits (>99%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Incineroar Incineroar vs Garchomp Garchomp

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
IncineroarGarchomp
34.1〜40.5%
Darkest Lariat
3HKO
30.8〜36.2%
Darkest Lariat
3 hits (50%)
30.8〜36.2%
Darkest Lariat
3 hits (50%)
GarchompIncineroar
58.4〜69.3%
Earth Power
2 hits (74%)
calculated with 攻撃-1
48.5〜57.4%
Earthquake
3HKO
calculated with 攻撃-1
48.5〜57.4%
Earthquake
3HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / GarchompS223
Second
IncineroarS80 / GarchompS231
Second
IncineroarS80 / GarchompS154
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
IncineroarGarchomp
45.4〜54.1%
Darkest Lariat
2 hits (44%)
41.1〜49.2%
Darkest Lariat
3HKO
41.1〜49.2%
Darkest Lariat
3HKO
GarchompIncineroar
62.8〜74.3%
Earth Power
2HKO
calculated with 攻撃-1
72.3〜85.9%
Earthquake
2HKO
calculated with 攻撃-1
72.3〜85.9%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
IncineroarS93 / GarchompS223
Second
IncineroarS93 / GarchompS231
Second
IncineroarS93 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
IncineroarGarchomp
34.1〜40.5%
Darkest Lariat
3HKO
30.8〜36.2%
Darkest Lariat
3 hits (50%)
30.8〜36.2%
Darkest Lariat
3 hits (50%)
GarchompIncineroar
58.4〜69.3%
Earth Power
2HKO
calculated with 攻撃-1
48.5〜57.4%
Earthquake
2 hits (46%)
calculated with 攻撃-1
48.5〜57.4%
Earthquake
2 hits (46%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / GarchompS223
Second
IncineroarS80 / GarchompS231
Second
IncineroarS80 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Incineroar Incineroar vs Primarina Primarina

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
IncineroarPrimarina
33.2〜39.6%
Thunder Punch
4HKO
43.9〜52.4%
Thunder Punch
3HKO
33.2〜39.6%
Thunder Punch
3 hits (15%)
PrimarinaIncineroar
72.3〜86.1%
Sparkling Aria
2HKO
calculated with 攻撃-1
87.1〜104.0%
Sparkling Aria
1 hits (19%)
calculated with 攻撃-1
72.3〜86.1%
Sparkling Aria
2HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / PrimarinaS80
Second
IncineroarS80 / PrimarinaS82
Second
IncineroarS80 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
IncineroarPrimarina
44.9〜53.5%
Thunder Punch
3HKO
59.9〜70.6%
Thunder Punch
2 hits (85%)
44.9〜53.5%
Thunder Punch
2 hits (2%)
PrimarinaIncineroar
78.5〜92.1%
Sparkling Aria
2HKO
calculated with 攻撃-1
95.3〜113.1%
Sparkling Aria
1 hits (75%)
calculated with 攻撃-1
78.5〜92.1%
Sparkling Aria
2HKO
calculated with 攻撃-1
Speed
First
IncineroarS93 / PrimarinaS80
First
IncineroarS93 / PrimarinaS82
First
IncineroarS93 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
IncineroarPrimarina
33.2〜39.6%
Thunder Punch
4HKO
43.9〜52.4%
Thunder Punch
3HKO
33.2〜39.6%
Thunder Punch
3 hits (15%)
PrimarinaIncineroar
72.3〜86.1%
Sparkling Aria
2HKO
calculated with 攻撃-1
87.1〜104.0%
Sparkling Aria
1 hits (19%)
calculated with 攻撃-1
72.3〜86.1%
Sparkling Aria
2HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / PrimarinaS80
Second
IncineroarS80 / PrimarinaS82
Second
IncineroarS80 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
Lucario×Lucario
Incineroar Incineroar vs Lucario Lucario

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
IncineroarLucario
69.4〜82.3%
Flare Blitz
2HKO
115.6〜138.8%
Flare Blitz
1HKO
LucarioIncineroar
128.7〜152.5%
Focus Blast
1HKO
calculated with 攻撃-1
103.0〜122.8%
Aura Sphere
1HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / LucarioS223
Second
IncineroarS80 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
IncineroarLucario
93.9〜110.9%
Flare Blitz
1 hits (69%)
156.5〜185.0%
Flare Blitz
1HKO
LucarioIncineroar
139.3〜164.4%
Focus Blast
1HKO
calculated with 攻撃-1
111.0〜131.9%
Aura Sphere
1HKO
calculated with 攻撃-1
Speed
Second
IncineroarS93 / LucarioS223
Second
IncineroarS93 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
IncineroarLucario
69.4〜82.3%
Flare Blitz
2HKO
115.6〜138.8%
Flare Blitz
1HKO
LucarioIncineroar
128.7〜152.5%
Focus Blast
1HKO
calculated with 攻撃-1
103.0〜122.8%
Aura Sphere
1HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / LucarioS223
Second
IncineroarS80 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
Incineroar Incineroar vs Baxcalibur Baxcalibur

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
IncineroarBaxcalibur
40.6〜48.7%
Close Combat
999HKO
49.1〜58.7%
Close Combat
3 hits (3%) (incl. オボンのみ)
40.6〜48.7%
Close Combat
999HKO
BaxcaliburIncineroar
38.6〜46.5%
Aura Sphere
3 hits (80%)
calculated with 攻撃-1
47.5〜56.4%
Aura Sphere
3HKO
calculated with 攻撃-1
38.6〜46.5%
Aura Sphere
3 hits (80%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / BaxcaliburS105
Second
IncineroarS80 / BaxcaliburS150
Second
IncineroarS80 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
IncineroarBaxcalibur
55.8〜66.0%
Close Combat
3 hits (98%) (incl. オボンのみ)
67.1〜79.0%
Close Combat
2 hits (27%)
55.8〜66.0%
Close Combat
2 hits (13%)
BaxcaliburIncineroar
41.9〜50.3%
Aura Sphere
3HKO
calculated with 攻撃-1
51.3〜60.7%
Aura Sphere
3HKO (incl. オボンのみ)
calculated with 攻撃-1
41.9〜50.3%
Aura Sphere
3HKO
calculated with 攻撃-1
Speed
Second
IncineroarS93 / BaxcaliburS105
Second
IncineroarS93 / BaxcaliburS150
Second
IncineroarS93 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
IncineroarBaxcalibur
40.6〜48.7%
Close Combat
999HKO
49.1〜58.7%
Close Combat
3 hits (3%) (incl. オボンのみ)
40.6〜48.7%
Close Combat
999HKO
BaxcaliburIncineroar
38.6〜46.5%
Aura Sphere
3HKO
calculated with 攻撃-1
47.5〜56.4%
Aura Sphere
2 hits (31%)
calculated with 攻撃-1
38.6〜46.5%
Aura Sphere
3HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / BaxcaliburS105
Second
IncineroarS80 / BaxcaliburS150
Second
IncineroarS80 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Farigiraf*Farigiraf
Incineroar Incineroar vs Farigiraf Farigiraf

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
IncineroarFarigiraf
36.5〜44.0%
Darkest Lariat
3HKO
22.1〜26.8%
Darkest Lariat
4 hits (15%)
36.5〜44.0%
Darkest Lariat
3HKO
FarigirafIncineroar
74.3〜87.1%
Power Gem
2HKO
calculated with 攻撃-1
45.5〜54.5%
Earth Power
3HKO
calculated with 攻撃-1
80.2〜95.0%
Power Gem
2HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / FarigirafS151
Second
IncineroarS80 / FarigirafS106
Second
IncineroarS80 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
IncineroarFarigiraf
49.7〜59.1%
Darkest Lariat
2 hits (>99%)
30.0〜35.3%
Darkest Lariat
3 hits (21%)
49.7〜59.1%
Darkest Lariat
2 hits (>99%)
FarigirafIncineroar
79.6〜94.2%
Power Gem
2HKO
calculated with 攻撃-1
66.0〜78.5%
Power Gem
2HKO
calculated with 攻撃-1
88.0〜103.7%
Power Gem
1 hits (25%)
calculated with 攻撃-1
Speed
Second
IncineroarS93 / FarigirafS151
Second
IncineroarS93 / FarigirafS106
Second
IncineroarS93 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
IncineroarFarigiraf
36.5〜44.0%
Darkest Lariat
3HKO
22.1〜26.8%
Darkest Lariat
4 hits (15%)
36.5〜44.0%
Darkest Lariat
3HKO
FarigirafIncineroar
74.3〜87.1%
Power Gem
2HKO
calculated with 攻撃-1
60.4〜72.3%
Power Gem
2HKO
calculated with 攻撃-1
80.2〜95.0%
Power Gem
2HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / FarigirafS151
Second
IncineroarS80 / FarigirafS106
Second
IncineroarS80 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
Incineroar Incineroar vs Greninja Greninja

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
IncineroarGreninja
94.0〜111.4%
Close Combat
2HKO
84.6〜100.7%
Close Combat
1 hits (6%)
94.0〜111.4%
Close Combat
1 hits (63%)
GreninjaIncineroar
93.1〜110.9%
Hydro Pump
1 hits (63%)
calculated with 攻撃-1
101.0〜119.8%
Hydro Pump
1HKO
calculated with 攻撃-1
93.1〜110.9%
Hydro Pump
1 hits (63%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / GreninjaS174
Second
IncineroarS80 / GreninjaS213
Second
IncineroarS80 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
IncineroarGreninja
128.9〜151.7%
Close Combat
2HKO (incl. きあいのタスキ)
114.1〜135.6%
Close Combat
1HKO
128.9〜151.7%
Close Combat
1HKO
GreninjaIncineroar
100.5〜119.4%
Hydro Pump
1HKO
calculated with 攻撃-1
109.9〜129.8%
Hydro Pump
1HKO
calculated with 攻撃-1
100.5〜119.4%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
Second
IncineroarS93 / GreninjaS174
Second
IncineroarS93 / GreninjaS213
Second
IncineroarS93 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
IncineroarGreninja
94.0〜111.4%
Close Combat
2HKO
84.6〜100.7%
Close Combat
1 hits (6%)
94.0〜111.4%
Close Combat
1 hits (63%)
GreninjaIncineroar
93.1〜110.9%
Hydro Pump
1 hits (63%)
calculated with 攻撃-1
101.0〜119.8%
Hydro Pump
1HKO
calculated with 攻撃-1
93.1〜110.9%
Hydro Pump
1 hits (63%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / GreninjaS174
Second
IncineroarS80 / GreninjaS213
Second
IncineroarS80 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Incineroar Incineroar vs メガリザードンX メガリザードンX

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
IncineroarメガリザードンX
32.9〜38.7%
Darkest Lariat
3 hits (98%)
メガリザードンXIncineroar
33.2〜40.1%
Outrage
4HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
IncineroarメガリザードンX
43.2〜52.3%
Darkest Lariat
2 hits (11%)
メガリザードンXIncineroar
51.3〜61.3%
Outrage
3HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
Second
IncineroarS93 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
IncineroarメガリザードンX
32.9〜38.7%
Darkest Lariat
3 hits (98%)
メガリザードンXIncineroar
33.2〜40.1%
Outrage
3 hits (34%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
Incineroar Incineroar vs エースバーン エースバーン

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Incineroarエースバーン
43.9〜52.2%
Darkest Lariat
2 hits (17%)
43.9〜52.2%
Darkest Lariat
2 hits (17%)
43.9〜52.2%
Darkest Lariat
2 hits (17%)
エースバーンIncineroar
57.4〜68.3%
High Jump Kick
2 hits (53%)
calculated with 攻撃-1
53.5〜63.4%
High Jump Kick
2 hits (4%)
calculated with 攻撃-1
74.3〜88.6%
High Jump Kick
2HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / エースバーンS256
Second
IncineroarS80 / エースバーンS188
Second
IncineroarS80 / エースバーンS171
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Incineroarエースバーン
59.2〜70.7%
Darkest Lariat
2HKO
59.2〜70.7%
Darkest Lariat
2HKO
59.2〜70.7%
Darkest Lariat
2HKO
エースバーンIncineroar
85.9〜101.6%
High Jump Kick
1 hits (13%)
calculated with 攻撃-1
79.6〜94.2%
High Jump Kick
2HKO
calculated with 攻撃-1
111.5〜131.9%
High Jump Kick
1HKO
calculated with 攻撃-1
Speed
Second
IncineroarS93 / エースバーンS256
Second
IncineroarS93 / エースバーンS188
Second
IncineroarS93 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Incineroarエースバーン
43.9〜52.2%
Darkest Lariat
2 hits (17%)
43.9〜52.2%
Darkest Lariat
2 hits (17%)
43.9〜52.2%
Darkest Lariat
2 hits (17%)
エースバーンIncineroar
57.4〜68.3%
High Jump Kick
2HKO
calculated with 攻撃-1
53.5〜63.4%
High Jump Kick
2HKO
calculated with 攻撃-1
74.3〜88.6%
High Jump Kick
2HKO
calculated with 攻撃-1
Speed
Second
IncineroarS80 / エースバーンS256
Second
IncineroarS80 / エースバーンS188
Second
IncineroarS80 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Rotom-W×Rotom-W
Incineroar Incineroar vs Rotom-W Rotom-W

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
IncineroarRotom-W
24.8〜29.3%
Darkest Lariat
999HKO
24.8〜29.3%
Darkest Lariat
4 hits (<1%)
40.2〜48.0%
Darkest Lariat
3 hits (98%)
Rotom-WIncineroar
69.3〜83.2%
Hydro Pump
2HKO
calculated with 攻撃-1
69.3〜83.2%
Hydro Pump
2HKO
calculated with 攻撃-1
95.0〜112.9%
Hydro Pump
1 hits (69%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / Rotom-WS106
Second
IncineroarS80 / Rotom-WS106
Second
IncineroarS80 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
IncineroarRotom-W
32.5〜38.9%
Darkest Lariat
4HKO
32.5〜38.9%
Darkest Lariat
3 hits (11%)
54.3〜64.6%
Darkest Lariat
2 hits (11%)
Rotom-WIncineroar
75.4〜89.0%
Hydro Pump
2HKO
calculated with 攻撃-1
75.4〜89.0%
Hydro Pump
2HKO
calculated with 攻撃-1
101.6〜120.4%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
Second
IncineroarS93 / Rotom-WS106
Second
IncineroarS93 / Rotom-WS106
Second
IncineroarS93 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
IncineroarRotom-W
24.8〜29.3%
Darkest Lariat
999HKO
24.8〜29.3%
Darkest Lariat
4 hits (<1%)
40.2〜48.0%
Darkest Lariat
3 hits (98%)
Rotom-WIncineroar
69.3〜83.2%
Hydro Pump
2HKO
calculated with 攻撃-1
69.3〜83.2%
Hydro Pump
2HKO
calculated with 攻撃-1
95.0〜112.9%
Hydro Pump
1 hits (69%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / Rotom-WS106
Second
IncineroarS80 / Rotom-WS106
Second
IncineroarS80 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Dragonite*Dragonite
Incineroar Incineroar vs Dragonite Dragonite

Incineroar's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
IncineroarDragonite
14.4〜17.4%
Darkest Lariat
4HKO
16.8〜19.8%
Darkest Lariat
3 hits (<1%)
16.8〜19.8%
Darkest Lariat
3 hits (<1%)
DragoniteIncineroar
46.0〜55.0%
Dragon Pulse
3HKO
calculated with 攻撃-1
32.7〜38.6%
Dragon Pulse
4HKO
calculated with 攻撃-1
35.6〜42.1%
Dragon Pulse
3 hits (<1%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / DragoniteS152
Second
IncineroarS80 / DragoniteS145
Second
IncineroarS80 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Incineroar's build: Sitrus Berry, Adamant, H21 A32 S13

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
IncineroarDragonite
19.8〜23.4%
Darkest Lariat
3 hits (99%)
22.8〜26.9%
Darkest Lariat
3HKO
22.8〜26.9%
Darkest Lariat
3HKO
DragoniteIncineroar
75.4〜89.5%
Draco Meteor
2 hits (48%)
calculated with 攻撃-1
35.1〜41.4%
Dragon Pulse
4HKO (incl. オボンのみ)
calculated with 攻撃-1
38.2〜45.5%
Dragon Pulse
3 hits (55%)
calculated with 攻撃-1
Speed
Second
IncineroarS93 / DragoniteS152
Second
IncineroarS93 / DragoniteS145
Second
IncineroarS93 / DragoniteS132
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Incineroar's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
IncineroarDragonite
14.4〜17.4%
Darkest Lariat
4HKO
16.8〜19.8%
Darkest Lariat
3 hits (<1%)
16.8〜19.8%
Darkest Lariat
3 hits (<1%)
DragoniteIncineroar
70.3〜83.2%
Draco Meteor
2HKO
calculated with 攻撃-1
32.7〜38.6%
Dragon Pulse
3 hits (3%)
calculated with 攻撃-1
35.6〜42.1%
Dragon Pulse
3 hits (91%)
calculated with 攻撃-1
Speed
Second
IncineroarS80 / DragoniteS152
Second
IncineroarS80 / DragoniteS145
Second
IncineroarS80 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemChesto Berry
AbilityIntimidate
NatureRelaxed (B↑S↓)
MovesほのおFlare BlitzあくDarkest LariatエスパーRestあくParting Shot
EVH31B20D15
M-3 Season
ItemSitrus Berry
AbilityIntimidate
NatureAdamant (A↑C↓)
MovesあくParting ShotほのおWill-O-WispあくTauntほのおFlare Blitz
EVH32B32D2
See more team examples