フォレトス
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | がんじょう | HPが満タンの時、一撃でひんしになる技のダメージを受けると、HPを1残して耐える。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ステルスロック |
変化PP 20 相手の場をステルスロック状態にする。 |
| 2 | ボルトチェンジ |
特殊威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 3 | まきびし |
変化PP 20 相手の場をまきびし状態にする。 |
| 4 | だいばくはつ |
物理威力 250命中 100%PP 8 使うと自分はひんしになる。 |
| 5 | ボディプレス |
物理威力 80命中 100%PP 12 この技は攻撃ではなく、防御の数値でダメージが決まる。 |
| 6 | ジャイロボール |
物理命中 100%PP 8 自分の素早さが相手より低いほど威力が大きくなる。威力1-150。 |
| 7 | どくびし |
変化PP 20 相手の場をどくびし状態にする。 |
| 8 | てっぺき |
変化PP 16 自分の防御を2段階上げる。 |
| 9 | アイススピナー |
物理威力 80命中 100%PP 16 フィールドを解除する。 |
| 10 | こうそくスピン |
物理威力 50命中 100%PP 20 自分にかかっているバインド状態・やどりぎのタネ状態と、味方の場にかかっているまきびし状態・どくびし状態・ねばねばネット状態・ステルスロック状態を解除する。自分の素早さを1段階上げる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 2 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 3 | メンタルハーブ |
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。 |
| 4 | レッドカード |
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 |
| 5 | ノーマルジュエル |
ノーマルタイプの技の威力が1.3倍になる。1度使うとその対戦中は無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | なまいき (D↑ S↓) | |
| 2 | わんぱく (B↑ C↓) | |
| 3 | のんき | |
| 4 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 8 | 19 | 0 | 21 | 0 | |
| 2 | 31 | 0 | 24 | 0 | 11 | 0 | |
| 3 | 31 | 0 | 32 | 0 | 3 | 0 | |
| 4 | 32 | 2 | 32 | 0 | 0 | 0 | |
| 5 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 6 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 7 | 32 | 0 | 32 | 0 | 0 | 2 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 10 | — |
Pokémon Matchups
◎*セグレイブ
Forretress vs
セグレイブ Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜49.2% Body Press 3HKO | 50.3〜59.7% Body Press 2HKO | 50.3〜59.7% Body Press 2HKO | |
| 31.5〜37.5% Earthquake 3 hits (87%) | 25.0〜29.8% Earthquake 4HKO | 35.1〜42.3% Earthquake 3HKO | |
| Speed | Second S54 / S139 | Second S54 / S152 | Second S54 / S139 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.0〜53.4% Body Press 2 hits (25%) | 55.5〜66.0% Body Press 2HKO | 55.5〜66.0% Body Press 2HKO | |
| 28.6〜33.9% Earthquake 4 hits (48%) (incl. がんじょう・オボンのみ) | 23.2〜27.4% Earthquake 999HKO | 32.1〜38.7% Earthquake 4HKO | |
| Speed | Second S60 / S139 | Second S60 / S152 | Second S60 / S139 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.0〜53.4% Body Press 2 hits (25%) | 55.5〜66.0% Body Press 2HKO | 55.5〜66.0% Body Press 2HKO | |
| 28.6〜33.9% Earthquake 3 hits (<1%) | 23.2〜27.4% Earthquake 4 hits (58%) | 32.1〜38.7% Earthquake 3 hits (97%) | |
| Speed | Second S54 / S139 | Second S54 / S152 | Second S54 / S139 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎*Mimikyu
Forretress vs
Mimikyu Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.5〜32.8% Ice Spinner 4 hits (81%) | 27.5〜32.8% Ice Spinner 4 hits (81%) | 27.5〜32.8% Ice Spinner 4 hits (81%) | |
| 26.2〜32.1% Shadow Claw 4HKO | 23.8〜29.8% Shadow Claw 4 hits (>99%) | 20.2〜25.0% Shadow Claw 4 hits (<1%) | |
| Speed | Second S54 / S148 | Second S54 / S148 | Second S54 / S148 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.5〜32.8% Ice Spinner 4 hits (81%) | 27.5〜32.8% Ice Spinner 4 hits (81%) | 27.5〜32.8% Ice Spinner 4 hits (81%) | |
| 25.0〜29.8% Shadow Claw 5HKO (incl. がんじょう・オボンのみ) | 23.2〜27.4% Shadow Claw 999HKO | 19.6〜23.2% Shadow Claw 999HKO | |
| Speed | Second S60 / S148 | Second S60 / S148 | Second S60 / S148 |
| Verdict | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.5〜32.8% Ice Spinner 4 hits (81%) | 27.5〜32.8% Ice Spinner 4 hits (81%) | 27.5〜32.8% Ice Spinner 4 hits (81%) | |
| 25.0〜29.8% Shadow Claw 4HKO | 23.2〜27.4% Shadow Claw 4 hits (40%) | 19.6〜23.2% Shadow Claw 999HKO | |
| Speed | Second S54 / S148 | Second S54 / S148 | Second S54 / S148 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
○*Meowscarada
Forretress vs
Meowscarada Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.7〜94.1% Body Press 2HKO | 79.7〜94.1% Body Press 2HKO | 79.7〜94.1% Body Press 2HKO | |
| 27.4〜32.7% Throat Chop 4HKO | 27.4〜32.7% Throat Chop 4HKO | 35.1〜42.3% Throat Chop 3HKO | |
| Speed | Second S54 / S262 | Second S54 / S175 | Second S54 / S175 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.3〜102.0% Body Press 1 hits (13%) | 86.3〜102.0% Body Press 2HKO | 86.3〜102.0% Body Press 1 hits (13%) | |
| 30.4〜35.7% Knock Off 4 hits (23%) (incl. がんじょう・オボンのみ) | 30.4〜35.7% Knock Off 4 hits (23%) (incl. がんじょう・オボンのみ) | 39.3〜46.4% Knock Off 3 hits (32%) | |
| Speed | Second S60 / S262 | Second S60 / S175 | Second S60 / S175 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.3〜102.0% Body Press 1 hits (13%) | 86.3〜102.0% Body Press 2HKO | 86.3〜102.0% Body Press 1 hits (13%) | |
| 25.0〜29.2% Throat Chop 4HKO | 25.0〜29.2% Throat Chop 4HKO | 39.3〜46.4% Knock Off 3 hits (32%) | |
| Speed | Second S54 / S262 | Second S54 / S175 | Second S54 / S175 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎*A-Ninetales
Forretress vs
A-Ninetales Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 20.6〜24.6% Body Press 5HKOcalculated with あられ | 26.0〜30.7% Body Press 4HKOcalculated with あられ | |
| 17.3〜20.2% Blizzard 999HKOcalculated with あられ | 22.0〜26.2% Blizzard 4 hits (6%)calculated with あられ | |
| Speed | Second S54 / S177 | Second S54 / S177 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 22.3〜26.9% Body Press 4 hits (30%)calculated with あられ | 28.0〜33.3% Body Press 3 hits (<1%)calculated with あられ | |
| 18.5〜22.0% Blizzard 999HKOcalculated with あられ | 24.4〜28.6% Blizzard 999HKOcalculated with あられ | |
| Speed | Second S60 / S177 | Second S60 / S177 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 22.3〜26.9% Body Press 4 hits (30%)calculated with あられ | 28.0〜33.3% Body Press 3 hits (<1%)calculated with あられ | |
| 18.5〜22.0% Blizzard 999HKOcalculated with あられ | 24.4〜28.6% Blizzard 4 hits (99%)calculated with あられ | |
| Speed | Second S54 / S177 | Second S54 / S177 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second |
○*イエッサン(オス)
Forretress vs
イエッサン(オス) Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.0〜127.7% Explosion 1HKOcalculated with サイコフィールド | 108.0〜127.7% Explosion 1HKOcalculated with サイコフィールド | 53.3〜62.8% Body Press 2HKOcalculated with サイコフィールド | |
| 107.1〜126.2% Mystical Fire 2HKO (incl. がんじょう)calculated with サイコフィールド | 95.2〜114.3% Mystical Fire 2HKOcalculated with サイコフィールド | 107.1〜126.2% Mystical Fire 2HKO (incl. がんじょう)calculated with サイコフィールド | |
| Speed | Second S54 / S220 | Second S54 / S161 | Second S54 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.0〜127.7% Explosion 1HKOcalculated with サイコフィールド | 108.0〜127.7% Explosion 1HKOcalculated with サイコフィールド | 57.7〜67.9% Body Press 2HKOcalculated with サイコフィールド | |
| 116.7〜138.1% Mystical Fire 2HKO (incl. がんじょう・オボンのみ)calculated with サイコフィールド | 107.1〜126.2% Mystical Fire 2HKO (incl. がんじょう・オボンのみ)calculated with サイコフィールド | 116.7〜138.1% Mystical Fire 2HKO (incl. がんじょう・オボンのみ)calculated with サイコフィールド | |
| Speed | Second S60 / S220 | Second S60 / S161 | Second S60 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.0〜127.7% Explosion 1HKOcalculated with サイコフィールド | 108.0〜127.7% Explosion 1HKOcalculated with サイコフィールド | 57.7〜67.9% Body Press 2HKOcalculated with サイコフィールド | |
| 116.7〜138.1% Mystical Fire 2HKO (incl. がんじょう)calculated with サイコフィールド | 107.1〜126.2% Mystical Fire 2HKO (incl. がんじょう)calculated with サイコフィールド | 116.7〜138.1% Mystical Fire 2HKO (incl. がんじょう)calculated with サイコフィールド | |
| Speed | Second S54 / S220 | Second S54 / S161 | Second S54 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲ボーマンダ
Forretress vs
ボーマンダ Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜67.8% Ice Spinner 2HKO | |
| 111.9〜133.3% Fire Blast 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜67.8% Ice Spinner 2HKO | |
| 123.8〜147.6% Fire Blast 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S60 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜67.8% Ice Spinner 2HKO | |
| 123.8〜147.6% Fire Blast 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Garchomp
Forretress vs
Garchomp Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.8〜44.3% Ice Spinner 3HKO | 69.2〜82.2% Ice Spinner 2HKO | 69.2〜82.2% Ice Spinner 2HKO | |
| 140.5〜166.7% Flamethrower 2HKO (incl. がんじょう) | 66.7〜81.0% Flamethrower 2HKO | 66.7〜81.0% Flamethrower 2HKO | |
| Speed | Second S54 / S223 | Second S54 / S231 | Second S54 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.8〜44.3% Ice Spinner 3HKO | 69.2〜82.2% Ice Spinner 2HKO | 69.2〜82.2% Ice Spinner 2HKO | |
| 154.8〜183.3% Flamethrower 2HKO (incl. がんじょう・オボンのみ) | 73.8〜88.1% Flamethrower 2HKO | 73.8〜88.1% Flamethrower 2HKO | |
| Speed | Second S60 / S223 | Second S60 / S231 | Second S60 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.8〜44.3% Ice Spinner 3HKO | 69.2〜82.2% Ice Spinner 2HKO | 69.2〜82.2% Ice Spinner 2HKO | |
| 154.8〜183.3% Flamethrower 2HKO (incl. がんじょう) | 73.8〜88.1% Flamethrower 2HKO | 73.8〜88.1% Flamethrower 2HKO | |
| Speed | Second S54 / S223 | Second S54 / S231 | Second S54 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Primarina
Forretress vs
Primarina Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.6〜56.1% Explosion 999HKO | 63.6〜74.9% Explosion 999HKO | 47.6〜56.1% Explosion 999HKO | |
| 44.6〜52.4% Sparkling Aria 2 hits (19%) | 53.6〜63.1% Sparkling Aria 2HKO | 44.6〜52.4% Sparkling Aria 2 hits (19%) | |
| Speed | Second S54 / S80 | Second S54 / S82 | Second S54 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.6〜56.1% Explosion 999HKO | 63.6〜74.9% Explosion 999HKO | 47.6〜56.1% Explosion 999HKO | |
| 48.2〜57.1% Sparkling Aria 3HKO | 58.9〜69.6% Sparkling Aria 2 hits (74%) | 48.2〜57.1% Sparkling Aria 3HKO | |
| Speed | Second S60 / S80 | Second S60 / S82 | Second S60 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.6〜56.1% Explosion 999HKO | 63.6〜74.9% Explosion 999HKO | 47.6〜56.1% Explosion 999HKO | |
| 48.2〜57.1% Sparkling Aria 2 hits (89%) | 58.9〜69.6% Sparkling Aria 2HKO | 48.2〜57.1% Sparkling Aria 2 hits (89%) | |
| Speed | Second S54 / S80 | Second S54 / S82 | Second S54 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×グソクムシャ
Forretress vs
グソクムシャ Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.4〜18.7% Explosion 999HKO | |
| 42.9〜51.8% Close Combat 2 hits (7%) | |
| Speed | Second S54 / S60 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 17.0〜20.3% Body Press 999HKO | |
| 39.3〜47.0% Close Combat 3 hits (86%) | |
| Speed | Second S60 / S60 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 17.0〜20.3% Body Press 999HKO | |
| 39.3〜47.0% Close Combat 3HKO | |
| Speed | Second S54 / S60 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×*Hippowdon
Forretress vs
Hippowdon Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.7〜43.7% Explosion 999HKOcalculated with すなあらし | 34.0〜40.0% Explosion 999HKOcalculated with すなあらし | 24.2〜28.8% Ice Spinner 4 hits (96%)calculated with すなあらし | |
| 25.0〜30.4% Earthquake 4HKOcalculated with すなあらし | 25.0〜30.4% Earthquake 4HKOcalculated with すなあらし | 25.0〜30.4% Earthquake 4HKOcalculated with すなあらし | |
| Speed | Second S54 / S67 | Second S54 / S67 | Second S54 / S67 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.7〜43.7% Explosion 999HKOcalculated with すなあらし | 34.0〜40.0% Explosion 999HKOcalculated with すなあらし | 24.2〜28.8% Ice Spinner 4 hits (96%)calculated with すなあらし | |
| 23.2〜27.4% Earthquake 999HKOcalculated with すなあらし | 23.2〜27.4% Earthquake 999HKOcalculated with すなあらし | 23.2〜27.4% Earthquake 999HKOcalculated with すなあらし | |
| Speed | Second S60 / S67 | Second S60 / S67 | Second S60 / S67 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.7〜43.7% Explosion 999HKOcalculated with すなあらし | 34.0〜40.0% Explosion 999HKOcalculated with すなあらし | 24.2〜28.8% Ice Spinner 4 hits (96%)calculated with すなあらし | |
| 23.2〜27.4% Earthquake 4 hits (55%)calculated with すなあらし | 23.2〜27.4% Earthquake 4 hits (55%)calculated with すなあらし | 23.2〜27.4% Earthquake 4 hits (55%)calculated with すなあらし | |
| Speed | Second S54 / S67 | Second S54 / S67 | Second S54 / S67 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second |
▲Lucario
Forretress vs
Lucario Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.5〜49.0% Body Press 3HKO | 69.4〜81.6% Body Press 2HKO | |
| 78.6〜92.9% Focus Blast 2HKO | 94.0〜110.7% Focus Blast 2HKO | |
| Speed | Second S54 / S223 | Second S54 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 44.9〜53.1% Body Press 2 hits (28%) | 74.8〜88.4% Body Press 2HKO | |
| 85.7〜101.8% Focus Blast 2HKO | 102.4〜121.4% Focus Blast 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S60 / S223 | Second S60 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 44.9〜53.1% Body Press 2 hits (28%) | 74.8〜88.4% Body Press 2HKO | |
| 85.7〜101.8% Focus Blast 2HKO | 102.4〜121.4% Focus Blast 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S223 | Second S54 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Gholdengo
Forretress vs
Gholdengo Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.3〜14.7% Volt Switch 999HKO | 8.3〜9.8% Volt Switch 999HKO | 12.3〜14.7% Volt Switch 999HKO | |
| 50.0〜58.9% Shadow Ball 2HKO | 37.5〜44.6% Shadow Ball 3HKO | 45.2〜53.6% Shadow Ball 2 hits (34%) | |
| Speed | Second S54 / S136 | Second S54 / S107 | Second S54 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.4〜12.9% Volt Switch 999HKO | 7.3〜8.8% Volt Switch 999HKO | 10.4〜12.9% Volt Switch 999HKO | |
| 54.2〜64.3% Shadow Ball 2 hits (6%) | 41.1〜48.8% Shadow Ball 3 hits (>99%) | 49.4〜58.3% Focus Blast 3HKO | |
| Speed | Second S60 / S136 | Second S60 / S107 | Second S60 / S136 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.3〜14.7% Volt Switch 999HKO | 8.3〜9.8% Volt Switch 999HKO | 12.3〜14.7% Volt Switch 999HKO | |
| 54.2〜64.3% Shadow Ball 2HKO | 41.1〜48.8% Shadow Ball 3HKO | 50.0〜58.9% Shadow Ball 2HKO | |
| Speed | Second S54 / S136 | Second S54 / S107 | Second S54 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Forretress vs
Baxcalibur Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.5〜43.7% Body Press 999HKO | 44.3〜52.7% Body Press 4 hits (63%) (incl. オボンのみ) | 36.5〜43.7% Body Press 999HKO | |
| 26.8〜31.5% Thunderbolt 4HKO | 32.7〜38.7% Thunderbolt 3 hits (99%) | 26.8〜31.5% Thunderbolt 4HKO | |
| Speed | Second S54 / S105 | Second S54 / S150 | Second S54 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.7% Body Press 999HKO | 46.7〜56.3% Body Press 4 hits (>99%) (incl. オボンのみ) | 39.6〜47.7% Body Press 999HKO | |
| 42.3〜50.0% Electro Shot 4HKO (incl. がんじょう・オボンのみ) | 35.7〜42.3% Thunderbolt 3 hits (<1%) | 42.3〜50.0% Electro Shot 4HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S60 / S105 | Second S60 / S150 | Second S60 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.7% Body Press 999HKO | 46.7〜56.3% Body Press 4 hits (>99%) (incl. オボンのみ) | 39.6〜47.7% Body Press 999HKO | |
| 29.2〜34.5% Thunderbolt 3 hits (5%) | 35.7〜42.3% Thunderbolt 3HKO | 29.2〜34.5% Thunderbolt 3 hits (5%) | |
| Speed | Second S54 / S105 | Second S54 / S150 | Second S54 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
×Aegislash
Forretress vs
Aegislash Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 8.4〜10.2% Volt Switch 999HKO | 8.4〜10.2% Volt Switch 999HKO | 8.4〜10.2% Volt Switch 999HKO | |
| 46.4〜55.4% Poltergeist 2 hits (65%) | 54.2〜64.3% Shadow Ball 2HKO | 55.4〜66.1% Poltergeist 2HKO | |
| Speed | Second S54 / S80 | Second S54 / S72 | Second S54 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 7.2〜9.0% Volt Switch 999HKO | 7.2〜9.0% Volt Switch 999HKO | 7.2〜9.0% Volt Switch 999HKO | |
| 41.1〜48.8% Shadow Ball 3 hits (>99%) | 59.5〜70.2% Shadow Ball 2 hits (81%) | 48.8〜58.3% Shadow Ball 3HKO | |
| Speed | Second S60 / S80 | Second S60 / S72 | Second S60 / S80 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 8.4〜10.2% Volt Switch 999HKO | 8.4〜10.2% Volt Switch 999HKO | 8.4〜10.2% Volt Switch 999HKO | |
| 41.7〜50.0% Poltergeist 2 hits (<1%) | 59.5〜70.2% Shadow Ball 2HKO | 50.0〜59.5% Poltergeist 2HKO | |
| Speed | Second S54 / S80 | Second S54 / S72 | Second S54 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Gyarados
Forretress vs
Gyarados Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.6〜43.6% Volt Switch 3HKOcalculated with 攻撃-1 | 42.1〜51.5% Volt Switch 2 hits (4%)calculated with 攻撃-1 | 35.6〜43.6% Volt Switch 3 hits (95%)calculated with 攻撃-1 | |
| 57.1〜69.0% Lash Out 2HKO | 73.8〜88.1% Lash Out 2HKO | 57.1〜69.0% Lash Out 2HKO | |
| Speed | Second S54 / S101 | Second S54 / S133 | Second S54 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.7〜39.6% Volt Switch 3HKOcalculated with 攻撃-1 | 39.8〜46.8% Volt Switch 3HKOcalculated with 攻撃-1 | 33.7〜39.6% Volt Switch 3 hits (10%)calculated with 攻撃-1 | |
| 52.4〜61.9% Lash Out 3HKO (incl. がんじょう・オボンのみ) | 66.7〜81.0% Lash Out 2HKO | 52.4〜61.9% Lash Out 3HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S60 / S101 | Second S60 / S133 | Second S60 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.6〜43.6% Volt Switch 3HKOcalculated with 攻撃-1 | 42.1〜51.5% Volt Switch 2 hits (4%)calculated with 攻撃-1 | 35.6〜43.6% Volt Switch 3 hits (95%)calculated with 攻撃-1 | |
| 52.4〜61.9% Lash Out 2HKO | 66.7〜81.0% Lash Out 2HKO | 52.4〜61.9% Lash Out 2HKO | |
| Speed | Second S54 / S101 | Second S54 / S133 | Second S54 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Corviknight
Forretress vs
Corviknight Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.5〜24.4% Volt Switch 5HKO | 20.5〜24.4% Volt Switch 999HKO | 20.5〜24.4% Volt Switch 999HKO | |
| 25.0〜29.2% Brave Bird 4HKO | 25.0〜29.2% Brave Bird 4HKO | 25.0〜29.2% Brave Bird 4HKO | |
| Speed | Second S54 / S87 | Second S54 / S78 | Second S54 / S78 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.6〜21.5% Volt Switch 999HKO | 17.6〜21.5% Volt Switch 999HKO | 17.6〜21.5% Volt Switch 999HKO | |
| 22.0〜26.8% Brave Bird 999HKO | 22.0〜26.8% Brave Bird 999HKO | 22.0〜26.8% Brave Bird 999HKO | |
| Speed | Second S60 / S87 | Second S60 / S78 | Second S60 / S78 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.5〜24.4% Volt Switch 5HKO | 20.5〜24.4% Volt Switch 999HKO | 20.5〜24.4% Volt Switch 999HKO | |
| 22.0〜26.8% Brave Bird 4 hits (14%) | 22.0〜26.8% Brave Bird 4 hits (14%) | 22.0〜26.8% Brave Bird 4 hits (14%) | |
| Speed | Second S54 / S87 | Second S54 / S78 | Second S54 / S78 |
| Verdict | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
×Basculegion-F
Forretress vs
Basculegion-F Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.3〜27.4% Volt Switch 4 hits (43%) | 22.3〜27.4% Volt Switch 4 hits (43%) | 22.3〜27.4% Volt Switch 4 hits (43%) | |
| 47.6〜57.1% Wave Crash 2 hits (90%) | 52.4〜62.5% Wave Crash 2HKO | 61.9〜73.8% Wave Crash 2HKO | |
| Speed | Second S54 / S195 | Second S54 / S143 | Second S54 / S130 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜25.4% Volt Switch 4 hits (<1%) | 21.3〜25.4% Volt Switch 4 hits (<1%) | 21.3〜25.4% Volt Switch 4 hits (<1%) | |
| 44.0〜52.4% Wave Crash 3HKO | 48.2〜57.1% Wave Crash 3HKO | 57.1〜67.9% Wave Crash 2 hits (46%) | |
| Speed | Second S60 / S195 | Second S60 / S143 | Second S60 / S130 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.3〜27.4% Volt Switch 4 hits (43%) | 22.3〜27.4% Volt Switch 4 hits (43%) | 22.3〜27.4% Volt Switch 4 hits (43%) | |
| 44.0〜52.4% Wave Crash 2 hits (17%) | 48.2〜57.1% Wave Crash 2 hits (85%) | 57.1〜67.9% Wave Crash 2HKO | |
| Speed | Second S54 / S195 | Second S54 / S143 | Second S54 / S130 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×*Farigiraf
Forretress vs
Farigiraf Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.8〜36.5% Body Press 3 hits (58%) | 18.9〜22.1% Explosion 999HKO | 30.8〜36.5% Body Press 3 hits (58%) | |
| 44.6〜52.4% Power Gem 2 hits (19%) | 36.3〜43.5% Power Gem 3HKO | 48.8〜57.7% Power Gem 2 hits (94%) | |
| Speed | Second S54 / S151 | Second S54 / S106 | Second S54 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.3% Body Press 3HKO | 20.5〜24.2% Body Press 5HKO | 34.0〜40.3% Body Press 3HKO | |
| 48.8〜57.7% Power Gem 3HKO | 39.9〜48.2% Power Gem 3 hits (97%) | 53.6〜63.1% Power Gem 2 hits (2%) | |
| Speed | Second S60 / S151 | Second S60 / S106 | Second S60 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.3% Body Press 3HKO | 20.5〜24.2% Body Press 5HKO | 34.0〜40.3% Body Press 3HKO | |
| 48.8〜57.7% Power Gem 2 hits (94%) | 39.9〜48.2% Power Gem 3HKO | 53.6〜63.1% Power Gem 2HKO | |
| Speed | Second S54 / S151 | Second S54 / S106 | Second S54 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Greninja
Forretress vs
Greninja Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.2〜99.3% Body Press 2HKO | 75.2〜88.6% Body Press 2HKO | 83.2〜99.3% Body Press 2HKO | |
| 57.1〜67.9% Hydro Pump 2HKO | 61.3〜73.2% Hydro Pump 2HKO | 57.1〜67.9% Hydro Pump 2HKO | |
| Speed | Second S54 / S174 | Second S54 / S213 | Second S54 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.3〜108.7% Body Press 2HKO | 83.2〜98.0% Body Press 2HKO | 91.3〜108.7% Body Press 1 hits (50%) | |
| 62.5〜73.8% Hydro Pump 2HKO | 67.9〜80.4% Hydro Pump 2HKO | 62.5〜73.8% Hydro Pump 2HKO | |
| Speed | Second S60 / S174 | Second S60 / S213 | Second S60 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.3〜108.7% Body Press 2HKO | 83.2〜98.0% Body Press 2HKO | 91.3〜108.7% Body Press 1 hits (50%) | |
| 62.5〜73.8% Hydro Pump 2HKO | 67.9〜80.4% Hydro Pump 2HKO | 62.5〜73.8% Hydro Pump 2HKO | |
| Speed | Second S54 / S174 | Second S54 / S213 | Second S54 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンX
Forretress vs
メガリザードンX Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.1〜32.3% Body Press 4HKO | |
| 150.0〜178.6% Flamethrower 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.0〜34.8% Body Press 3 hits (9%) | |
| 159.5〜192.9% Flamethrower 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S60 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.0〜34.8% Body Press 3 hits (9%) | |
| 159.5〜192.9% Flamethrower 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Forretress vs
メガリザードンY Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.9〜28.4% Ice Spinner 4 hits (94%)calculated with 晴れ | |
| 381.0〜450.0% Flamethrower 2HKO (incl. がんじょう)calculated with 晴れ | |
| Speed | Second S54 / S152 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.9〜28.4% Ice Spinner 4 hits (94%)calculated with 晴れ | |
| 416.7〜492.9% Flamethrower 2HKO (incl. がんじょう・オボンのみ)calculated with 晴れ | |
| Speed | Second S60 / S152 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.9〜28.4% Ice Spinner 4 hits (94%)calculated with 晴れ | |
| 416.7〜492.9% Flamethrower 2HKO (incl. がんじょう)calculated with 晴れ | |
| Speed | Second S54 / S152 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲エースバーン
Forretress vs
エースバーン Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.3〜43.3% Body Press 3HKO | 36.3〜43.3% Body Press 3HKO | 36.3〜43.3% Body Press 3HKO | |
| 166.7〜200.0% かえんボール 2HKO (incl. がんじょう) | 152.4〜181.0% かえんボール 2HKO (incl. がんじょう) | 216.7〜259.5% かえんボール 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S256 | Second S54 / S188 | Second S54 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜47.1% Body Press 3HKO | 39.5〜47.1% Body Press 3HKO | 39.5〜47.1% Body Press 3HKO | |
| 152.4〜181.0% かえんボール 2HKO (incl. がんじょう・オボンのみ) | 138.1〜166.7% かえんボール 2HKO (incl. がんじょう・オボンのみ) | 197.6〜235.1% かえんボール 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S60 / S256 | Second S60 / S188 | Second S60 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜47.1% Body Press 3HKO | 39.5〜47.1% Body Press 3HKO | 39.5〜47.1% Body Press 3HKO | |
| 152.4〜181.0% かえんボール 2HKO (incl. がんじょう) | 138.1〜166.7% かえんボール 2HKO (incl. がんじょう) | 197.6〜235.1% かえんボール 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S256 | Second S54 / S188 | Second S54 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Sneasler
Forretress vs
Sneasler Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜33.8% Ice Spinner 3 hits (<1%) | 28.7〜33.8% Ice Spinner 3 hits (<1%) | 28.7〜33.8% Ice Spinner 3 hits (<1%) | |
| 76.2〜90.5% Fire Punch 2HKO | 76.2〜90.5% Fire Punch 2HKO | 76.2〜90.5% Fire Punch 2HKO | |
| Speed | Second S54 / S172 | Second S54 / S172 | Second S54 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜33.8% Ice Spinner 3 hits (<1%) | 28.7〜33.8% Ice Spinner 3 hits (<1%) | 28.7〜33.8% Ice Spinner 3 hits (<1%) | |
| 69.0〜83.3% Fire Punch 2HKO | 69.0〜83.3% Fire Punch 2HKO | 69.0〜83.3% Fire Punch 2HKO | |
| Speed | Second S60 / S172 | Second S60 / S172 | Second S60 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜33.8% Ice Spinner 3 hits (<1%) | 28.7〜33.8% Ice Spinner 3 hits (<1%) | 28.7〜33.8% Ice Spinner 3 hits (<1%) | |
| 69.0〜83.3% Fire Punch 2HKO | 69.0〜83.3% Fire Punch 2HKO | 69.0〜83.3% Fire Punch 2HKO | |
| Speed | Second S54 / S172 | Second S54 / S172 | Second S54 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
Forretress vs
Rotom-W Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Explosion 999HKO | 40.8〜48.4% Explosion 999HKO | 33.9〜40.2% Body Press 4HKO (incl. オボンのみ) | |
| 41.7〜50.0% Hydro Pump 2 hits (<1%) | 41.7〜50.0% Hydro Pump 2 hits (<1%) | 57.1〜67.9% Hydro Pump 2HKO | |
| Speed | Second S54 / S106 | Second S54 / S106 | Second S54 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Explosion 999HKO | 40.8〜48.4% Explosion 999HKO | 37.0〜44.1% Body Press 3 hits (23%) | |
| 45.2〜54.2% Hydro Pump 3HKO | 45.2〜54.2% Hydro Pump 3HKO | 63.1〜75.0% Hydro Pump 2HKO | |
| Speed | Second S60 / S106 | Second S60 / S106 | Second S60 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.4% Explosion 999HKO | 40.8〜48.4% Explosion 999HKO | 37.0〜44.1% Body Press 3 hits (23%) | |
| 45.2〜54.2% Hydro Pump 2 hits (48%) | 45.2〜54.2% Hydro Pump 2 hits (48%) | 63.1〜75.0% Hydro Pump 2HKO | |
| Speed | Second S54 / S106 | Second S54 / S106 | Second S54 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Forretress vs
Volcarona Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.3〜53.6% Explosion 999HKO | 80.1〜94.4% Explosion 999HKO | 45.3〜53.6% Explosion 999HKO | |
| 152.4〜181.0% Fiery Dance 2HKO (incl. がんじょう) | 200.0〜238.1% Fiery Dance 2HKO (incl. がんじょう) | 152.4〜181.0% Fiery Dance 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S122 | Second S54 / S152 | Second S54 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.3〜53.6% Explosion 999HKO | 80.1〜94.4% Explosion 999HKO | 45.3〜53.6% Explosion 999HKO | |
| 166.7〜200.0% Fiery Dance 2HKO (incl. がんじょう・オボンのみ) | 221.4〜259.5% Fiery Dance 2HKO (incl. がんじょう・オボンのみ) | 166.7〜200.0% Fiery Dance 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S60 / S122 | Second S60 / S152 | Second S60 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.3〜53.6% Explosion 999HKO | 80.1〜94.4% Explosion 999HKO | 45.3〜53.6% Explosion 999HKO | |
| 166.7〜200.0% Fiery Dance 2HKO (incl. がんじょう) | 221.4〜259.5% Fiery Dance 2HKO (incl. がんじょう) | 166.7〜200.0% Fiery Dance 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S122 | Second S54 / S152 | Second S54 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲パーモット
Forretress vs
パーモット Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.5〜49.0% Body Press 3HKO | 41.5〜49.0% Body Press 3HKO | 41.5〜49.0% Body Press 3HKO | |
| 76.8〜91.1% Fire Punch 2HKO | 82.7〜100.0% Fire Punch 2HKO | 100.0〜118.5% Fire Punch 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S172 | Second S54 / S235 | Second S54 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.1% Body Press 2 hits (28%) | 44.9〜53.1% Body Press 2 hits (28%) | 44.9〜53.1% Body Press 2 hits (28%) | |
| 71.4〜85.7% Fire Punch 2HKO | 76.8〜91.1% Fire Punch 2HKO | 92.9〜111.3% Fire Punch 2HKO | |
| Speed | Second S60 / S172 | Second S60 / S235 | Second S60 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.1% Body Press 2 hits (28%) | 44.9〜53.1% Body Press 2 hits (28%) | 44.9〜53.1% Body Press 2 hits (28%) | |
| 71.4〜85.7% Fire Punch 2HKO | 76.8〜91.1% Fire Punch 2HKO | 92.9〜111.3% Fire Punch 2HKO | |
| Speed | Second S54 / S172 | Second S54 / S235 | Second S54 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Hydreigon
Forretress vs
Hydreigon Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜69.8% Body Press 2HKO | 59.2〜69.8% Body Press 2HKO | 59.2〜69.8% Body Press 2HKO | |
| 142.9〜169.0% Flamethrower 2HKO (incl. がんじょう) | 131.0〜154.8% Flamethrower 2HKO (incl. がんじょう) | 185.7〜219.6% Flamethrower 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S225 | Second S54 / S165 | Second S54 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.9〜75.7% Body Press 2HKO | 63.9〜75.7% Body Press 2HKO | 63.9〜75.7% Body Press 2HKO | |
| 157.1〜185.7% Flamethrower 2HKO (incl. がんじょう・オボンのみ) | 142.9〜169.0% Flamethrower 2HKO (incl. がんじょう・オボンのみ) | 204.2〜241.1% Flamethrower 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S60 / S225 | Second S60 / S165 | Second S60 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.9〜75.7% Body Press 2HKO | 63.9〜75.7% Body Press 2HKO | 63.9〜75.7% Body Press 2HKO | |
| 157.1〜185.7% Flamethrower 2HKO (incl. がんじょう) | 142.9〜169.0% Flamethrower 2HKO (incl. がんじょう) | 204.2〜241.1% Flamethrower 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S225 | Second S54 / S165 | Second S54 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Skeledirge
Forretress vs
Skeledirge Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.4〜12.8% Volt Switch 999HKO | 10.4〜12.8% Volt Switch 999HKO | 10.4〜12.8% Volt Switch 999HKO | |
| 128.6〜152.4% Torch Song 2HKO (incl. がんじょう) | 128.6〜152.4% Torch Song 2HKO (incl. がんじょう) | 128.6〜152.4% Torch Song 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S86 | Second S54 / S86 | Second S54 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.5〜11.4% Volt Switch 999HKO | 9.5〜11.4% Volt Switch 999HKO | 9.5〜11.4% Volt Switch 999HKO | |
| 138.1〜166.7% Torch Song 2HKO (incl. がんじょう・オボンのみ) | 138.1〜166.7% Torch Song 2HKO (incl. がんじょう・オボンのみ) | 138.1〜166.7% Torch Song 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S60 / S86 | Second S60 / S86 | Second S60 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.4〜12.8% Volt Switch 999HKO | 10.4〜12.8% Volt Switch 999HKO | 10.4〜12.8% Volt Switch 999HKO | |
| 138.1〜166.7% Torch Song 2HKO (incl. がんじょう) | 138.1〜166.7% Torch Song 2HKO (incl. がんじょう) | 138.1〜166.7% Torch Song 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S86 | Second S54 / S86 | Second S54 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Metagross
Forretress vs
Metagross Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.0〜24.8% Body Press 5HKO | |
| 35.1〜42.3% Hammer Arm 3HKO | |
| Speed | Second S54 / S162 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.3〜26.8% Body Press 4 hits (23%) | |
| 32.1〜38.7% Hammer Arm 4HKO | |
| Speed | Second S60 / S162 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.3〜26.8% Body Press 4 hits (23%) | |
| 32.1〜38.7% Hammer Arm 3 hits (97%) | |
| Speed | Second S54 / S162 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
▲Dragonite
Forretress vs
Dragonite Forretress's build: ゴツゴツメット, Sassy, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.3〜38.3% Ice Spinner 2 hits (86%) | 37.1〜44.3% Ice Spinner 2HKO | 37.1〜44.3% Ice Spinner 2HKO | |
| 159.5〜188.1% Flamethrower 2HKO (incl. がんじょう) | 111.9〜133.3% Flamethrower 2HKO (incl. がんじょう) | 121.4〜145.2% Flamethrower 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S152 | Second S54 / S145 | Second S54 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Sitrus Berry, Impish, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.3〜38.3% Ice Spinner 2 hits (86%) | 37.1〜44.3% Ice Spinner 2HKO | 37.1〜44.3% Ice Spinner 2HKO | |
| 173.8〜204.8% Flamethrower 2HKO (incl. がんじょう・オボンのみ) | 121.4〜145.2% Flamethrower 2HKO (incl. がんじょう・オボンのみ) | 133.3〜159.5% Flamethrower 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S60 / S152 | Second S60 / S145 | Second S60 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Forretress's build: Mental Herb, Relaxed, H18 A8 B19 D21
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.3〜38.3% Ice Spinner 2 hits (86%) | 37.1〜44.3% Ice Spinner 2HKO | 37.1〜44.3% Ice Spinner 2HKO | |
| 173.8〜204.8% Flamethrower 2HKO (incl. がんじょう) | 121.4〜145.2% Flamethrower 2HKO (incl. がんじょう) | 133.3〜159.5% Flamethrower 2HKO (incl. がんじょう) | |
| Speed | Second S54 / S152 | Second S54 / S145 | Second S54 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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