Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
チリーン

チリーン

エスパー
全国図鑑 No.358 / 使用率 150位
データ集計日:2026-09-10

種族値

HP
75
こうげき
50
ぼうぎょ
80
とくこう
95
とくぼう
90
すばやさ
65
合計
455

メガシンカ

メガチリーン

エスパーはがね

特性:ふゆう — 地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。

HP
75
こうげき
50
ぼうぎょ
110+30
とくこう
135+40
とくぼう
120+30
すばやさ
65
合計
555

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんゴーストほのおあく
ノーマルひこういわはがねくさこおりドラゴンフェアリー
エスパー
どく

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしゴーストあく
かくとうエスパー

特性

順位 特性名 採用率 ⓘ 効果
1 ふゆう
100.0%
地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。

使用率データ

順位 技名 採用率
1
ノーマル じこさいせい
91.0%
ノーマル変化
PP 8
自分のHPのを最大HPの1/2回復する。
2
エスパー コスモパワー
49.4%
エスパー変化
PP 20
自分の防御、特防を1段階上げる。
3
はがね ラスターカノン
47.2%
はがね特殊
威力 80命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
4
エスパー サイコノイズ
37.1%
エスパー特殊
威力 75命中 100%PP 12
2ターンの間、相手をかいふくふうじ状態にする。
5
ノーマル みがわり
29.2%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
6
エスパー めいそう
29.2%
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
7
エスパー アシストパワー
28.1%
エスパー特殊
威力 20命中 100%PP 16
自分の能力変化が1段階上がるごとに、この技は威力は20上がる。
8
ノーマル アンコール
21.3%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
9
ゴースト シャドーボール
15.7%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
10
ノーマル バトンタッチ
13.5%
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。

持ち物

順位 持ち物 採用率
1
チリーンナイト
91.0%
対応するポケモンがバトル中にメガシンカできる。
2
オボンのみオボンのみ
3.4%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
こだわりスカーフこだわりスカーフ
3.4%
素早さが1.5倍になるが、同じ技しか出せなくなる。
4
メンタルハーブ
2.2%
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。

性格

順位 性格 採用率
1 おだやか (D↑ A↓)
60.7%
2 ひかえめ (C↑ A↓)
33.7%
3 おくびょう (S↑ A↓)
3.4%
4 ずぶとい (B↑ A↓)
2.2%

ステータス振り

順位 H A B C D S 採用率
1 310125144
29.2%
2 32027070
12.4%
3 32025900
11.2%
4 310102500
10.1%
5 250102506
7.9%
6 320153160
7.9%
7 32020320
4.5%
8 27032709
3.4%
9 32020032
3.4%
10 32040300
3.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Hippowdon*Hippowdon
Chimecho Chimecho vs Hippowdon Hippowdon

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ChimechoHippowdon
25.1〜29.8%
Flash Cannon
5HKO (incl. オボンのみ)
calculated with すなあらし
27.0〜32.6%
Flash Cannon
4 hits (69%)
calculated with すなあらし
25.1〜29.8%
Flash Cannon
4HKO
calculated with すなあらし
HippowdonChimecho
6.1〜7.7%
Ice Fang
999HKO
calculated with すなあらし
6.1〜7.7%
Ice Fang
999HKO
calculated with すなあらし
6.1〜7.7%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
ChimechoS89 / HippowdonS67
First
ChimechoS89 / HippowdonS67
First
ChimechoS89 / HippowdonS67
Verdict
Win: 5HKO to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first
Win: 4HKO to KO / n/a to be KOed, moves first

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ChimechoHippowdon
31.2〜36.7%
Flash Cannon
4HKO
calculated with すなあらし
34.0〜40.5%
Flash Cannon
3 hits (40%)
calculated with すなあらし
31.2〜36.7%
Flash Cannon
3 hits (69%)
calculated with すなあらし
HippowdonChimecho
6.1〜7.7%
Ice Fang
999HKO
calculated with すなあらし
6.1〜7.7%
Ice Fang
999HKO
calculated with すなあらし
6.1〜7.7%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
ChimechoS85 / HippowdonS67
First
ChimechoS85 / HippowdonS67
First
ChimechoS85 / HippowdonS67
Verdict
Win: 4HKO to KO / n/a to be KOed, moves first
Win: 4HKO to KO / n/a to be KOed, moves first
Win: 4HKO to KO / n/a to be KOed, moves first

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ChimechoHippowdon
18.1〜21.4%
Psychic Noise
999HKO
calculated with すなあらし
19.5〜22.8%
Psychic Noise
999HKO
calculated with すなあらし
18.1〜21.4%
Psychic Noise
999HKO
calculated with すなあらし
HippowdonChimecho
16.0〜19.3%
Ice Fang
999HKO
calculated with すなあらし
16.0〜19.3%
Ice Fang
999HKO
calculated with すなあらし
16.0〜19.3%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
ChimechoS89 / HippowdonS67
First
ChimechoS89 / HippowdonS67
First
ChimechoS89 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
View Hippowdon's page →
Farigiraf*Farigiraf
Chimecho Chimecho vs Farigiraf Farigiraf

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ChimechoFarigiraf
90.6〜106.9%
Flash Cannon
2HKO
73.7〜88.4%
Flash Cannon
2HKO
90.6〜106.9%
Flash Cannon
1 hits (38%)
FarigirafChimecho
13.3〜16.0%
Power Gem
999HKO
11.6〜13.3%
Power Gem
999HKO
14.9〜17.7%
Power Gem
999HKO
Speed
Second
ChimechoS89 / FarigirafS151
Second
ChimechoS89 / FarigirafS106
Second
ChimechoS89 / FarigirafS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ChimechoFarigiraf
113.2〜133.3%
Flash Cannon
2HKO (incl. きあいのタスキ)
91.6〜108.4%
Flash Cannon
2HKO
113.2〜133.3%
Flash Cannon
1HKO
FarigirafChimecho
16.0〜19.3%
Power Gem
999HKO
13.3〜16.0%
Power Gem
999HKO
18.2〜21.5%
Power Gem
999HKO
Speed
Second
ChimechoS85 / FarigirafS151
Second
ChimechoS85 / FarigirafS106
Second
ChimechoS85 / FarigirafS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ChimechoFarigiraf
64.2〜76.7%
Psychic Noise
2HKO
53.7〜63.2%
Psychic Noise
2HKO
64.2〜76.7%
Psychic Noise
2HKO
FarigirafChimecho
39.8〜47.0%
Sludge Wave
3 hits (91%)
33.1〜39.8%
Sludge Wave
4HKO
43.6〜51.9%
Sludge Wave
3HKO
Speed
Second
ChimechoS89 / FarigirafS151
Second
ChimechoS89 / FarigirafS106
Second
ChimechoS89 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
A-NinetalesA-Ninetales
Chimecho Chimecho vs A-Ninetales A-Ninetales

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ChimechoA-Ninetales
137.1〜164.6%
Flash Cannon
1HKO
calculated with あられ
160.0〜192.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesChimecho
18.8〜22.1%
Foul Play
999HKO
calculated with あられ
18.8〜22.1%
Foul Play
999HKO
calculated with あられ
Speed
Second
ChimechoS89 / A-NinetalesS177
Second
ChimechoS89 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ChimechoA-Ninetales
173.7〜205.7%
Flash Cannon
1HKO
calculated with あられ
202.7〜240.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesChimecho
18.8〜22.1%
Foul Play
999HKO
calculated with あられ
18.8〜22.1%
Foul Play
999HKO
calculated with あられ
Speed
Second
ChimechoS85 / A-NinetalesS177
Second
ChimechoS85 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ChimechoA-Ninetales
70.9〜84.6%
Flash Cannon
2HKO
calculated with あられ
82.7〜98.7%
Flash Cannon
2HKO
calculated with あられ
A-NinetalesChimecho
25.4〜30.4%
Blizzard
5HKO (incl. オボンのみ)
calculated with あられ
33.7〜40.3%
Blizzard
4HKO (incl. オボンのみ)
calculated with あられ
Speed
Second
ChimechoS89 / A-NinetalesS177
Second
ChimechoS89 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Chimecho Chimecho vs Sneasler Sneasler

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ChimechoSneasler
170.7〜206.4%
Psychic Noise
1HKO
170.7〜206.4%
Psychic Noise
1HKO
170.7〜206.4%
Psychic Noise
1HKO
SneaslerChimecho
53.0〜63.0%
Close Combat
2HKO
53.0〜63.0%
Close Combat
2HKO
53.0〜63.0%
Close Combat
2HKO
Speed
Second
ChimechoS89 / SneaslerS172
Second
ChimechoS89 / SneaslerS172
Second
ChimechoS89 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ChimechoSneasler
214.0〜254.8%
Psychic Noise
1HKO
214.0〜254.8%
Psychic Noise
1HKO
214.0〜254.8%
Psychic Noise
1HKO
SneaslerChimecho
53.6〜63.5%
Close Combat
2HKO
53.6〜63.5%
Close Combat
2HKO
53.6〜63.5%
Close Combat
2HKO
Speed
Second
ChimechoS85 / SneaslerS172
Second
ChimechoS85 / SneaslerS172
Second
ChimechoS85 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ChimechoSneasler
129.9〜155.4%
Psychic Noise
1HKO
129.9〜155.4%
Psychic Noise
1HKO
129.9〜155.4%
Psychic Noise
1HKO
SneaslerChimecho
44.8〜53.0%
Fatal Claw
3HKO
44.8〜53.0%
Fatal Claw
3HKO
44.8〜53.0%
Fatal Claw
3HKO
Speed
Second
ChimechoS89 / SneaslerS172
Second
ChimechoS89 / SneaslerS172
Second
ChimechoS89 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Chimecho Chimecho vs パーモット パーモット

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Chimechoパーモット
115.6〜138.8%
Psychic Noise
2HKO (incl. きあいのタスキ)
115.6〜138.8%
Psychic Noise
1HKO
115.6〜138.8%
Psychic Noise
1HKO
パーモットChimecho
44.8〜53.0%
Close Combat
2 hits (25%)
48.6〜58.0%
Close Combat
2 hits (96%)
58.0〜68.5%
Close Combat
2HKO
Speed
Second
ChimechoS89 / パーモットS172
Second
ChimechoS89 / パーモットS235
Second
ChimechoS89 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Chimechoパーモット
142.9〜168.7%
Psychic Noise
2HKO (incl. きあいのタスキ)
142.9〜168.7%
Psychic Noise
1HKO
142.9〜168.7%
Psychic Noise
1HKO
パーモットChimecho
44.8〜53.0%
Close Combat
2 hits (25%)
50.3〜59.7%
Fire Punch
2HKO
58.0〜68.5%
Close Combat
2HKO
Speed
Second
ChimechoS85 / パーモットS172
Second
ChimechoS85 / パーモットS235
Second
ChimechoS85 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Chimechoパーモット
87.1〜103.4%
Psychic Noise
2HKO
87.1〜103.4%
Psychic Noise
1 hits (13%)
87.1〜103.4%
Psychic Noise
1 hits (13%)
パーモットChimecho
42.0〜50.3%
Thunder Punch
3HKO
45.3〜54.1%
Thunder Punch
3HKO
54.7〜64.6%
Thunder Punch
2 hits (9%)
Speed
Second
ChimechoS89 / パーモットS172
Second
ChimechoS89 / パーモットS235
Second
ChimechoS89 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダ*ボーマンダ
Chimecho Chimecho vs ボーマンダ ボーマンダ

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Chimechoボーマンダ
39.2〜46.2%
Flash Cannon
3HKO
ボーマンダChimecho
48.6〜57.5%
Lash Out
2 hits (91%)
Speed
Second
ChimechoS89 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Chimechoボーマンダ
48.0〜56.7%
Flash Cannon
2 hits (86%)
ボーマンダChimecho
48.6〜57.5%
Lash Out
2 hits (91%)
Speed
Second
ChimechoS85 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Chimechoボーマンダ
28.1〜33.3%
Psychic Noise
3 hits (<1%)
ボーマンダChimecho
86.2〜101.7%
Double-Edge
1 hits (13%)
Speed
Second
ChimechoS89 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×*Primarina
Chimecho Chimecho vs Primarina Primarina

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ChimechoPrimarina
28.9〜34.2%
Flash Cannon
4 hits (62%) (incl. オボンのみ)
28.9〜34.2%
Flash Cannon
4 hits (62%) (incl. オボンのみ)
28.9〜34.2%
Flash Cannon
4 hits (>99%) (incl. たべのこし)
PrimarinaChimecho
27.1〜32.0%
Sparkling Aria
4HKO
32.0〜38.7%
Sparkling Aria
3 hits (98%)
27.1〜32.0%
Sparkling Aria
4HKO
Speed
First
ChimechoS89 / PrimarinaS80
First
ChimechoS89 / PrimarinaS82
First
ChimechoS89 / PrimarinaS80
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ChimechoPrimarina
35.8〜42.2%
Flash Cannon
3 hits (<1%)
35.8〜42.2%
Flash Cannon
3 hits (<1%)
35.8〜42.2%
Flash Cannon
3 hits (93%)
PrimarinaChimecho
32.0〜38.7%
Sparkling Aria
3 hits (98%)
39.8〜47.0%
Sparkling Aria
3HKO
32.0〜38.7%
Sparkling Aria
3 hits (98%)
Speed
First
ChimechoS85 / PrimarinaS80
First
ChimechoS85 / PrimarinaS82
First
ChimechoS85 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second (priority)
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 4HKO to be KOed, moves second (priority)

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ChimechoPrimarina
20.9〜24.6%
Psychic Noise
999HKO
20.9〜24.6%
Psychic Noise
999HKO
20.9〜24.6%
Psychic Noise
999HKO
PrimarinaChimecho
35.4〜42.0%
Moonblast
3 hits (<1%)
42.0〜50.3%
Moonblast
3HKO
35.4〜42.0%
Moonblast
3 hits (<1%)
Speed
First
ChimechoS89 / PrimarinaS80
First
ChimechoS89 / PrimarinaS82
First
ChimechoS89 / PrimarinaS80
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Chimecho Chimecho vs グソクムシャ グソクムシャ

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Chimechoグソクムシャ
18.7〜22.5%
Shadow Ball
999HKO
グソクムシャChimecho
60.2〜71.8%
Sucker Punch
2HKO
Speed
First
ChimechoS89 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Chimechoグソクムシャ
23.6〜28.0%
Shadow Ball
4 hits (83%)
グソクムシャChimecho
60.2〜71.8%
Sucker Punch
2HKO
Speed
First
ChimechoS85 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Chimechoグソクムシャ
14.3〜17.0%
Shadow Ball
999HKO
グソクムシャChimecho
146.4〜172.4%
First Impression
1HKO
Speed
First
ChimechoS89 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
GholdengoGholdengo
Chimecho Chimecho vs Gholdengo Gholdengo

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ChimechoGholdengo
54.0〜63.8%
Shadow Ball
2HKO
35.2〜42.5%
Shadow Ball
3HKO
54.0〜63.8%
Shadow Ball
2HKO
GholdengoChimecho
60.8〜72.9%
Shadow Ball
2HKO
46.4〜54.1%
Shadow Ball
2 hits (47%)
56.4〜66.3%
Shadow Ball
2HKO
Speed
Second
ChimechoS89 / GholdengoS136
Second
ChimechoS89 / GholdengoS107
Second
ChimechoS89 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ChimechoGholdengo
66.3〜78.5%
Shadow Ball
2HKO
43.5〜51.8%
Shadow Ball
2 hits (10%)
66.3〜78.5%
Shadow Ball
2HKO
GholdengoChimecho
74.0〜87.3%
Shadow Ball
2HKO
56.4〜66.3%
Shadow Ball
2HKO
66.3〜79.6%
Shadow Ball
2HKO
Speed
Second
ChimechoS85 / GholdengoS136
Second
ChimechoS85 / GholdengoS107
Second
ChimechoS85 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ChimechoGholdengo
41.7〜49.1%
Shadow Ball
3HKO
26.9〜32.1%
Shadow Ball
4HKO
41.7〜49.1%
Shadow Ball
3HKO
GholdengoChimecho
74.0〜89.5%
Shadow Ball
2HKO
56.4〜67.4%
Shadow Ball
2 hits (41%)
67.4〜80.7%
Shadow Ball
2HKO
Speed
Second
ChimechoS89 / GholdengoS136
Second
ChimechoS89 / GholdengoS107
Second
ChimechoS89 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Chimecho Chimecho vs Baxcalibur Baxcalibur

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ChimechoBaxcalibur
19.8〜23.4%
Shadow Ball
999HKO
34.1〜40.7%
Shadow Ball
4HKO (incl. オボンのみ)
19.8〜23.4%
Shadow Ball
999HKO
BaxcaliburChimecho
29.8〜35.4%
Dark Pulse
3 hits (14%)
35.4〜42.0%
Dark Pulse
3HKO
29.8〜35.4%
Dark Pulse
3 hits (14%)
Speed
Second
ChimechoS89 / BaxcaliburS105
Second
ChimechoS89 / BaxcaliburS150
Second
ChimechoS89 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ChimechoBaxcalibur
23.9〜28.4%
Shadow Ball
999HKO
41.9〜49.7%
Shadow Ball
3HKO
23.9〜28.4%
Shadow Ball
999HKO
BaxcaliburChimecho
35.4〜42.0%
Dark Pulse
3HKO
43.1〜50.8%
Dark Pulse
2 hits (2%)
35.4〜42.0%
Dark Pulse
3HKO
Speed
Second
ChimechoS85 / BaxcaliburS105
Second
ChimechoS85 / BaxcaliburS150
Second
ChimechoS85 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ChimechoBaxcalibur
14.7〜17.8%
Shadow Ball
999HKO
25.7〜30.5%
Shadow Ball
5HKO (incl. オボンのみ)
14.7〜17.8%
Shadow Ball
999HKO
BaxcaliburChimecho
36.5〜43.1%
Dark Pulse
3 hits (4%)
43.1〜51.9%
Dark Pulse
3HKO
36.5〜43.1%
Dark Pulse
3 hits (4%)
Speed
Second
ChimechoS89 / BaxcaliburS105
Second
ChimechoS89 / BaxcaliburS150
Second
ChimechoS89 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×*Aegislash
Chimecho Chimecho vs Aegislash Aegislash

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ChimechoAegislash
35.9〜43.1%
Shadow Ball
3 hits (95%)
35.9〜43.1%
Shadow Ball
3 hits (95%)
35.9〜43.1%
Shadow Ball
3HKO
AegislashChimecho
107.2〜127.1%
Poltergeist
1HKO
82.9〜97.2%
Poltergeist
2HKO
128.2〜152.5%
Poltergeist
1HKO
Speed
First
ChimechoS89 / AegislashS80
First
ChimechoS89 / AegislashS72
First
ChimechoS89 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ChimechoAegislash
45.5〜53.9%
Shadow Ball
2 hits (2%)
45.5〜53.9%
Shadow Ball
2 hits (2%)
45.5〜53.9%
Shadow Ball
2 hits (36%)
AegislashChimecho
109.4〜129.3%
Poltergeist
1HKO
84.0〜99.4%
Poltergeist
2HKO
130.9〜154.7%
Poltergeist
1HKO
Speed
First
ChimechoS85 / AegislashS80
First
ChimechoS85 / AegislashS72
First
ChimechoS85 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ChimechoAegislash
27.5〜33.5%
Shadow Ball
4 hits (88%) (incl. たべのこし)
27.5〜33.5%
Shadow Ball
4 hits (88%) (incl. たべのこし)
27.5〜33.5%
Shadow Ball
3 hits (<1%)
AegislashChimecho
135.9〜160.2%
Poltergeist
1HKO
103.9〜123.8%
Poltergeist
1HKO
163.0〜192.3%
Poltergeist
1HKO
Speed
First
ChimechoS89 / AegislashS80
First
ChimechoS89 / AegislashS72
First
ChimechoS89 / AegislashS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Meowscarada*Meowscarada
Chimecho Chimecho vs Meowscarada Meowscarada

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ChimechoMeowscarada
52.9〜62.7%
Flash Cannon
2HKO
52.9〜62.7%
Flash Cannon
2HKO
52.9〜62.7%
Flash Cannon
2HKO
MeowscaradaChimecho
64.1〜76.2%
Throat Chop
2HKO
64.1〜76.2%
Throat Chop
2HKO
82.9〜98.9%
Throat Chop
2HKO
Speed
Second
ChimechoS89 / MeowscaradaS262
Second
ChimechoS89 / MeowscaradaS175
Second
ChimechoS89 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ChimechoMeowscarada
65.4〜77.1%
Flash Cannon
2HKO
65.4〜77.1%
Flash Cannon
2HKO
65.4〜77.1%
Flash Cannon
2HKO
MeowscaradaChimecho
64.1〜76.2%
Throat Chop
2HKO
64.1〜76.2%
Throat Chop
2HKO
82.9〜98.9%
Throat Chop
2HKO
Speed
Second
ChimechoS85 / MeowscaradaS262
Second
ChimechoS85 / MeowscaradaS175
Second
ChimechoS85 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ChimechoMeowscarada
26.1〜31.4%
Flash Cannon
4HKO
26.1〜31.4%
Flash Cannon
4HKO
26.1〜31.4%
Flash Cannon
4HKO
MeowscaradaChimecho
96.1〜113.8%
Knock Off
1 hits (75%)
96.1〜113.8%
Knock Off
1 hits (75%)
124.9〜147.5%
Knock Off
1HKO
Speed
Second
ChimechoS89 / MeowscaradaS262
Second
ChimechoS89 / MeowscaradaS175
Second
ChimechoS89 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Chimecho Chimecho vs ゴリランダー ゴリランダー

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Chimechoゴリランダー
39.1〜46.4%
Flash Cannon
3HKO
calculated with グラスフィールド
39.1〜46.4%
Flash Cannon
3HKO
calculated with グラスフィールド
39.1〜46.4%
Flash Cannon
3HKO
calculated with グラスフィールド
ゴリランダーChimecho
48.6〜58.6%
Knock Off
2 hits (98%)
calculated with グラスフィールド
39.8〜47.5%
Wood Hammer
3HKO
calculated with グラスフィールド
37.6〜45.3%
Knock Off
3HKO
calculated with グラスフィールド
Speed
Second
ChimechoS89 / ゴリランダーS107
Second
ChimechoS89 / ゴリランダーS107
Second
ChimechoS89 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Chimechoゴリランダー
48.3〜57.0%
Flash Cannon
2 hits (89%)
calculated with グラスフィールド
48.3〜57.0%
Flash Cannon
2 hits (89%)
calculated with グラスフィールド
48.3〜57.0%
Flash Cannon
2 hits (89%)
calculated with グラスフィールド
ゴリランダーChimecho
48.6〜58.6%
Knock Off
2 hits (98%)
calculated with グラスフィールド
40.3〜47.5%
Wood Hammer
3HKO
calculated with グラスフィールド
37.6〜45.3%
Knock Off
3HKO
calculated with グラスフィールド
Speed
Second
ChimechoS85 / ゴリランダーS107
Second
ChimechoS85 / ゴリランダーS107
Second
ChimechoS85 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Chimechoゴリランダー
28.0〜33.3%
Psychic Noise
3 hits (<1%)
calculated with グラスフィールド
28.0〜33.3%
Psychic Noise
3 hits (<1%)
calculated with グラスフィールド
28.0〜33.3%
Psychic Noise
3 hits (<1%)
calculated with グラスフィールド
ゴリランダーChimecho
109.4〜129.3%
Wood Hammer
1HKO
calculated with グラスフィールド
101.1〜119.3%
Wood Hammer
1HKO
calculated with グラスフィールド
69.6〜82.9%
Knock Off
2HKO
calculated with グラスフィールド
Speed
Second
ChimechoS89 / ゴリランダーS107
Second
ChimechoS89 / ゴリランダーS107
Second
ChimechoS89 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Chimecho Chimecho vs Gyarados Gyarados

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ChimechoGyarados
28.7〜34.2%
Psychic Noise
3 hits (1%)
calculated with 攻撃-1
33.9〜40.4%
Psychic Noise
3HKO
calculated with 攻撃-1
28.7〜34.2%
Psychic Noise
4 hits (99%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosChimecho
33.1〜39.8%
Lash Out
3 hits (>99%)
43.1〜51.9%
Lash Out
2 hits (10%)
33.1〜39.8%
Lash Out
3 hits (>99%)
Speed
Second
ChimechoS89 / GyaradosS101
Second
ChimechoS89 / GyaradosS133
Second
ChimechoS89 / GyaradosS101
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ChimechoGyarados
34.7〜41.6%
Psychic Noise
3HKO
calculated with 攻撃-1
40.9〜49.1%
Psychic Noise
3HKO
calculated with 攻撃-1
34.7〜41.6%
Psychic Noise
3 hits (75%)
calculated with 攻撃-1
GyaradosChimecho
33.1〜39.8%
Lash Out
3 hits (>99%)
43.1〜51.9%
Lash Out
2 hits (10%)
33.1〜39.8%
Lash Out
3 hits (>99%)
Speed
Second
ChimechoS85 / GyaradosS101
Second
ChimechoS85 / GyaradosS133
Second
ChimechoS85 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ChimechoGyarados
21.3〜25.7%
Psychic Noise
4 hits (1%)
calculated with 攻撃-1
25.1〜30.4%
Psychic Noise
4HKO
calculated with 攻撃-1
21.3〜25.7%
Psychic Noise
999HKO
calculated with 攻撃-1
GyaradosChimecho
33.1〜39.2%
Power Whip
4HKO
43.6〜51.4%
Power Whip
3HKO
33.1〜39.2%
Power Whip
4HKO
Speed
Second
ChimechoS89 / GyaradosS101
Second
ChimechoS89 / GyaradosS133
Second
ChimechoS89 / GyaradosS101
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Corviknight×*Corviknight
Chimecho Chimecho vs Corviknight Corviknight

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ChimechoCorviknight
22.0〜26.3%
Shadow Ball
4 hits (10%)
22.0〜26.3%
Shadow Ball
999HKO
22.0〜26.3%
Shadow Ball
999HKO
CorviknightChimecho
20.4〜24.3%
Body Press
5HKO
20.4〜24.3%
Body Press
5HKO
20.4〜24.3%
Body Press
5HKO
Speed
First
ChimechoS89 / CorviknightS87
First
ChimechoS89 / CorviknightS78
First
ChimechoS89 / CorviknightS78
Verdict
Win: 5HKO to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ChimechoCorviknight
27.3〜32.7%
Shadow Ball
4HKO
27.3〜32.7%
Shadow Ball
4 hits (78%)
27.3〜32.7%
Shadow Ball
4 hits (6%)
CorviknightChimecho
21.0〜24.9%
Body Press
5HKO
21.0〜24.9%
Body Press
5HKO
21.0〜24.9%
Body Press
5HKO
Speed
Second
ChimechoS85 / CorviknightS87
First
ChimechoS85 / CorviknightS78
First
ChimechoS85 / CorviknightS78
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 5HKO to KO / 5HKO to be KOed, moves first
Win: 5HKO to KO / 5HKO to be KOed, moves first

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ChimechoCorviknight
16.6〜20.0%
Shadow Ball
999HKO
16.6〜20.0%
Shadow Ball
999HKO
16.6〜20.0%
Shadow Ball
999HKO
CorviknightChimecho
36.5〜43.1%
Brave Bird
3 hits (3%)
36.5〜43.1%
Brave Bird
3 hits (3%)
36.5〜43.1%
Brave Bird
3 hits (3%)
Speed
First
ChimechoS89 / CorviknightS87
First
ChimechoS89 / CorviknightS78
First
ChimechoS89 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
Chimecho Chimecho vs Basculegion-F Basculegion-F

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ChimechoBasculegion-F
51.8〜61.9%
Shadow Ball
2HKO
51.8〜61.9%
Shadow Ball
2HKO
51.8〜61.9%
Shadow Ball
2HKO
Basculegion-FChimecho
56.4〜66.3%
Wave Crash
2HKO
60.8〜72.9%
Wave Crash
2HKO
72.9〜86.2%
Wave Crash
2HKO
Speed
Second
ChimechoS89 / Basculegion-FS195
Second
ChimechoS89 / Basculegion-FS143
Second
ChimechoS89 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ChimechoBasculegion-F
64.0〜76.1%
Shadow Ball
2HKO
64.0〜76.1%
Shadow Ball
2HKO
64.0〜76.1%
Shadow Ball
2HKO
Basculegion-FChimecho
56.4〜67.4%
Wave Crash
2HKO
61.9〜74.0%
Wave Crash
2HKO
72.9〜87.3%
Wave Crash
2HKO
Speed
Second
ChimechoS85 / Basculegion-FS195
Second
ChimechoS85 / Basculegion-FS143
Second
ChimechoS85 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ChimechoBasculegion-F
39.6〜46.7%
Shadow Ball
3HKO
39.6〜46.7%
Shadow Ball
3HKO
39.6〜46.7%
Shadow Ball
3HKO
Basculegion-FChimecho
70.7〜84.0%
Wave Crash
2HKO
76.8〜91.2%
Wave Crash
2HKO
91.7〜108.8%
Wave Crash
1 hits (50%)
Speed
Second
ChimechoS89 / Basculegion-FS195
Second
ChimechoS89 / Basculegion-FS143
Second
ChimechoS89 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Greninja×Greninja
Chimecho Chimecho vs Greninja Greninja

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ChimechoGreninja
26.2〜31.5%
Flash Cannon
4HKO
24.2〜28.2%
Flash Cannon
4 hits (95%)
26.2〜31.5%
Flash Cannon
4HKO
GreninjaChimecho
50.8〜60.8%
Dark Pulse
2HKO
56.4〜66.3%
Dark Pulse
2HKO
50.8〜60.8%
Dark Pulse
2HKO
Speed
Second
ChimechoS89 / GreninjaS174
Second
ChimechoS89 / GreninjaS213
Second
ChimechoS89 / GreninjaS261
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ChimechoGreninja
32.9〜38.9%
Flash Cannon
3 hits (>99%)
30.2〜35.6%
Flash Cannon
3 hits (27%)
32.9〜38.9%
Flash Cannon
3 hits (>99%)
GreninjaChimecho
60.8〜72.9%
Dark Pulse
2HKO
66.3〜79.6%
Dark Pulse
2HKO
60.8〜72.9%
Dark Pulse
2HKO
Speed
Second
ChimechoS85 / GreninjaS174
Second
ChimechoS85 / GreninjaS213
Second
ChimechoS85 / GreninjaS261
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ChimechoGreninja
13.4〜16.1%
Flash Cannon
999HKO
12.1〜14.1%
Flash Cannon
999HKO
13.4〜16.1%
Flash Cannon
999HKO
GreninjaChimecho
64.1〜76.2%
Dark Pulse
2HKO
67.4〜80.7%
Dark Pulse
2HKO
64.1〜76.2%
Dark Pulse
2HKO
Speed
Second
ChimechoS89 / GreninjaS174
Second
ChimechoS89 / GreninjaS213
Second
ChimechoS89 / GreninjaS261
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Chimecho Chimecho vs メガリザードンX メガリザードンX

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ChimechoメガリザードンX
42.6〜50.3%
Psychic Noise
2 hits (<1%)
メガリザードンXChimecho
124.9〜147.5%
Flare Blitz
1HKO
Speed
Second
ChimechoS89 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ChimechoメガリザードンX
52.3〜61.9%
Psychic Noise
2HKO
メガリザードンXChimecho
126.0〜150.8%
Flare Blitz
1HKO
Speed
Second
ChimechoS85 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ChimechoメガリザードンX
31.6〜37.4%
Psychic Noise
3 hits (84%)
メガリザードンXChimecho
77.9〜93.4%
Flare Blitz
2HKO
Speed
Second
ChimechoS89 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Chimecho Chimecho vs メガリザードンY メガリザードンY

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ChimechoメガリザードンY
32.9〜39.4%
Psychic Noise
3 hits (>99%)
calculated with 晴れ
メガリザードンYChimecho
117.1〜139.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ChimechoS89 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ChimechoメガリザードンY
40.6〜48.4%
Psychic Noise
3HKO
calculated with 晴れ
メガリザードンYChimecho
140.3〜165.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ChimechoS85 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ChimechoメガリザードンY
25.2〜29.7%
Psychic Noise
4HKO
calculated with 晴れ
メガリザードンYChimecho
103.3〜122.7%
Overheat
1HKO
calculated with 晴れ
Speed
Second
ChimechoS89 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Chimecho Chimecho vs エースバーン エースバーン

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Chimechoエースバーン
45.9〜54.1%
Psychic Noise
2 hits (51%)
45.9〜54.1%
Psychic Noise
2 hits (51%)
45.9〜54.1%
Psychic Noise
2 hits (51%)
エースバーンChimecho
97.2〜116.0%
かえんボール
1 hits (81%)
89.5〜106.1%
かえんボール
1 hits (31%)
126.0〜150.8%
かえんボール
1HKO
Speed
Second
ChimechoS89 / エースバーンS256
Second
ChimechoS89 / エースバーンS188
Second
ChimechoS89 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Chimechoエースバーン
56.1〜66.9%
Psychic Noise
2HKO
56.1〜66.9%
Psychic Noise
2HKO
56.1〜66.9%
Psychic Noise
2HKO
エースバーンChimecho
99.4〜117.1%
かえんボール
1 hits (94%)
90.6〜107.2%
かえんボール
1 hits (44%)
129.3〜151.9%
かえんボール
1HKO
Speed
Second
ChimechoS85 / エースバーンS256
Second
ChimechoS85 / エースバーンS188
Second
ChimechoS85 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Chimechoエースバーン
34.4〜40.8%
Psychic Noise
3HKO
34.4〜40.8%
Psychic Noise
3HKO
34.4〜40.8%
Psychic Noise
3HKO
エースバーンChimecho
72.9〜86.2%
U-turn
2HKO
66.3〜79.6%
U-turn
2HKO
94.5〜111.6%
U-turn
1 hits (63%)
Speed
Second
ChimechoS89 / エースバーンS256
Second
ChimechoS89 / エースバーンS188
Second
ChimechoS89 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona×Volcarona
Chimecho Chimecho vs Volcarona Volcarona

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ChimechoVolcarona
28.6〜34.4%
Psychic Noise
4 hits (55%) (incl. オボンのみ)
34.2〜41.0%
Psychic Noise
4HKO (incl. オボンのみ)
28.6〜34.4%
Psychic Noise
4 hits (98%) (incl. たべのこし)
VolcaronaChimecho
74.0〜89.5%
Overheat
2HKO
99.4〜117.1%
Overheat
1 hits (94%)
74.0〜89.5%
Overheat
2HKO
Speed
Second
ChimechoS89 / VolcaronaS122
Second
ChimechoS89 / VolcaronaS152
Second
ChimechoS89 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ChimechoVolcarona
34.9〜42.2%
Psychic Noise
3 hits (<1%)
41.6〜50.3%
Psychic Noise
3HKO
34.9〜42.2%
Psychic Noise
3 hits (82%)
VolcaronaChimecho
90.6〜107.2%
Overheat
1 hits (44%)
119.3〜140.3%
Overheat
1HKO
90.6〜107.2%
Overheat
1 hits (44%)
Speed
Second
ChimechoS85 / VolcaronaS122
Second
ChimechoS85 / VolcaronaS152
Second
ChimechoS85 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ChimechoVolcarona
21.9〜25.5%
Psychic Noise
999HKO
26.1〜30.4%
Psychic Noise
5HKO (incl. オボンのみ)
21.9〜25.5%
Psychic Noise
999HKO
VolcaronaChimecho
64.1〜77.3%
Bug Buzz
2HKO
84.0〜100.6%
Bug Buzz
1 hits (6%)
64.1〜77.3%
Bug Buzz
2HKO
Speed
Second
ChimechoS89 / VolcaronaS122
Second
ChimechoS89 / VolcaronaS152
Second
ChimechoS89 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Hydreigon*Hydreigon
Chimecho Chimecho vs Hydreigon Hydreigon

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ChimechoHydreigon
39.6〜46.7%
Flash Cannon
3HKO
39.6〜46.7%
Flash Cannon
3HKO
39.6〜46.7%
Flash Cannon
3HKO
HydreigonChimecho
57.5〜69.6%
Dark Pulse
2HKO
53.0〜63.0%
Dark Pulse
2HKO
74.6〜90.1%
Dark Pulse
2HKO
Speed
Second
ChimechoS89 / HydreigonS225
Second
ChimechoS89 / HydreigonS165
Second
ChimechoS89 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ChimechoHydreigon
48.5〜57.4%
Flash Cannon
2 hits (93%)
48.5〜57.4%
Flash Cannon
2 hits (93%)
48.5〜57.4%
Flash Cannon
2 hits (93%)
HydreigonChimecho
69.6〜82.9%
Dark Pulse
2HKO
64.1〜76.2%
Dark Pulse
2HKO
90.1〜107.7%
Dark Pulse
1 hits (44%)
Speed
Second
ChimechoS85 / HydreigonS225
Second
ChimechoS85 / HydreigonS165
Second
ChimechoS85 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ChimechoHydreigon
20.1〜23.7%
Flash Cannon
5HKO
20.1〜23.7%
Flash Cannon
5HKO
20.1〜23.7%
Flash Cannon
5HKO
HydreigonChimecho
72.9〜86.2%
Dark Pulse
2HKO
64.1〜77.3%
Dark Pulse
2HKO
94.5〜111.6%
Dark Pulse
1 hits (63%)
Speed
Second
ChimechoS89 / HydreigonS225
Second
ChimechoS89 / HydreigonS165
Second
ChimechoS89 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Dragonite×*Dragonite
Chimecho Chimecho vs Dragonite Dragonite

Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ChimechoDragonite
15.0〜18.0%
Flash Cannon
4HKO
18.0〜21.6%
Flash Cannon
3 hits (33%)
18.0〜21.6%
Flash Cannon
3 hits (33%)
DragoniteChimecho
48.6〜57.5%
Flamethrower
2 hits (91%)
34.3〜40.9%
Flamethrower
3HKO
37.6〜45.3%
Flamethrower
3HKO
Speed
Second
ChimechoS89 / DragoniteS152
Second
ChimechoS89 / DragoniteS145
Second
ChimechoS89 / DragoniteS132
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Chimecho's build: Chimechoite, Modest, H31 B10 C25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ChimechoDragonite
18.6〜22.2%
Flash Cannon
3 hits (82%)
22.8〜26.9%
Flash Cannon
3HKO
22.8〜26.9%
Flash Cannon
3HKO
DragoniteChimecho
58.6〜69.6%
Flamethrower
2HKO
40.9〜48.6%
Flamethrower
3HKO
45.3〜54.1%
Flamethrower
2 hits (44%)
Speed
Second
ChimechoS85 / DragoniteS152
Second
ChimechoS85 / DragoniteS145
Second
ChimechoS85 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ChimechoDragonite
10.8〜12.6%
Psychic Noise
999HKO
12.6〜15.6%
Psychic Noise
4 hits (47%)
12.6〜15.6%
Psychic Noise
4 hits (47%)
DragoniteChimecho
43.1〜51.4%
Outrage
3HKO
46.4〜55.2%
Outrage
3HKO
46.4〜55.2%
Outrage
3HKO
Speed
Second
ChimechoS89 / DragoniteS152
Second
ChimechoS89 / DragoniteS145
Second
ChimechoS89 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemChimechoite
AbilityLevitate
NatureModest (C↑A↓)
MovesエスパーPsychic NoiseフェアリーDazzling GleamノーマルRecoverノーマルYawn
EVH32C27S7
M-2 Season
ItemChimechoite
AbilityLevitate
NatureModest (C↑A↓)
MovesエスパーPsychic NoiseフェアリーDazzling GleamノーマルRecoverノーマルYawn
EVH32C27S7
See more team examples