チリーン
種族値
メガシンカ
メガチリーン


特性:ふゆう — 地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
![]() ![]() ![]() |
![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ふゆう | 地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | じこさいせい |
変化PP 8 自分のHPのを最大HPの1/2回復する。 |
| 2 | コスモパワー |
変化PP 20 自分の防御、特防を1段階上げる。 |
| 3 | ラスターカノン |
特殊威力 80命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
| 4 | サイコノイズ |
特殊威力 75命中 100%PP 12 2ターンの間、相手をかいふくふうじ状態にする。 |
| 5 | みがわり |
変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 |
| 6 | めいそう |
変化PP 20 自分の特攻と特防が1段階ずつ上がる。 |
| 7 | アシストパワー |
特殊威力 20命中 100%PP 16 自分の能力変化が1段階上がるごとに、この技は威力は20上がる。 |
| 8 | アンコール |
変化命中 100%PP 8 相手をアンコール状態にする。 |
| 9 | シャドーボール |
特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 |
| 10 | バトンタッチ |
変化PP 20 手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | チリーンナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 3 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 4 | メンタルハーブ |
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | おだやか (D↑ A↓) | |
| 2 | ひかえめ (C↑ A↓) | |
| 3 | おくびょう (S↑ A↓) | |
| 4 | ずぶとい (B↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 31 | 0 | 12 | 5 | 14 | 4 | |
| 2 | 32 | 0 | 27 | 0 | 7 | 0 | |
| 3 | 32 | 0 | 25 | 9 | 0 | 0 | |
| 4 | 31 | 0 | 10 | 25 | 0 | 0 | |
| 5 | 25 | 0 | 10 | 25 | 0 | 6 | |
| 6 | 32 | 0 | 15 | 3 | 16 | 0 | |
| 7 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 8 | 27 | 0 | 3 | 27 | 0 | 9 | |
| 9 | 32 | 0 | 2 | 0 | 0 | 32 | |
| 10 | 32 | 0 | 4 | 0 | 30 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
|
| 2 | — |
|
| 3 | — |
|
| 4 | — |
|
| 5 | — |
|
| 6 | — |
|
| 7 | — |
|
| 8 | — |
|
| 9 | — |
|
| 10 | — |
Pokémon Matchups
◎*Hippowdon
Chimecho vs
Hippowdon Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.8% Flash Cannon 5HKO (incl. オボンのみ)calculated with すなあらし | 27.0〜32.6% Flash Cannon 4 hits (69%)calculated with すなあらし | 25.1〜29.8% Flash Cannon 4HKOcalculated with すなあらし | |
| 6.1〜7.7% Ice Fang 999HKOcalculated with すなあらし | 6.1〜7.7% Ice Fang 999HKOcalculated with すなあらし | 6.1〜7.7% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S89 / S67 | First S89 / S67 | First S89 / S67 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves first | ◎ Win: 5HKO to KO / n/a to be KOed, moves first | ◎ Win: 4HKO to KO / n/a to be KOed, moves first |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.7% Flash Cannon 4HKOcalculated with すなあらし | 34.0〜40.5% Flash Cannon 3 hits (40%)calculated with すなあらし | 31.2〜36.7% Flash Cannon 3 hits (69%)calculated with すなあらし | |
| 6.1〜7.7% Ice Fang 999HKOcalculated with すなあらし | 6.1〜7.7% Ice Fang 999HKOcalculated with すなあらし | 6.1〜7.7% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S85 / S67 | First S85 / S67 | First S85 / S67 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves first | ◎ Win: 4HKO to KO / n/a to be KOed, moves first | ◎ Win: 4HKO to KO / n/a to be KOed, moves first |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.1〜21.4% Psychic Noise 999HKOcalculated with すなあらし | 19.5〜22.8% Psychic Noise 999HKOcalculated with すなあらし | 18.1〜21.4% Psychic Noise 999HKOcalculated with すなあらし | |
| 16.0〜19.3% Ice Fang 999HKOcalculated with すなあらし | 16.0〜19.3% Ice Fang 999HKOcalculated with すなあらし | 16.0〜19.3% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S89 / S67 | First S89 / S67 | First S89 / S67 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first |
◎*Farigiraf
Chimecho vs
Farigiraf Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.6〜106.9% Flash Cannon 2HKO | 73.7〜88.4% Flash Cannon 2HKO | 90.6〜106.9% Flash Cannon 1 hits (38%) | |
| 13.3〜16.0% Power Gem 999HKO | 11.6〜13.3% Power Gem 999HKO | 14.9〜17.7% Power Gem 999HKO | |
| Speed | Second S89 / S151 | Second S89 / S106 | Second S89 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.2〜133.3% Flash Cannon 2HKO (incl. きあいのタスキ) | 91.6〜108.4% Flash Cannon 2HKO | 113.2〜133.3% Flash Cannon 1HKO | |
| 16.0〜19.3% Power Gem 999HKO | 13.3〜16.0% Power Gem 999HKO | 18.2〜21.5% Power Gem 999HKO | |
| Speed | Second S85 / S151 | Second S85 / S106 | Second S85 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.2〜76.7% Psychic Noise 2HKO | 53.7〜63.2% Psychic Noise 2HKO | 64.2〜76.7% Psychic Noise 2HKO | |
| 39.8〜47.0% Sludge Wave 3 hits (91%) | 33.1〜39.8% Sludge Wave 4HKO | 43.6〜51.9% Sludge Wave 3HKO | |
| Speed | Second S89 / S151 | Second S89 / S106 | Second S89 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎A-Ninetales
Chimecho vs
A-Ninetales Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 137.1〜164.6% Flash Cannon 1HKOcalculated with あられ | 160.0〜192.0% Flash Cannon 1HKOcalculated with あられ | |
| 18.8〜22.1% Foul Play 999HKOcalculated with あられ | 18.8〜22.1% Foul Play 999HKOcalculated with あられ | |
| Speed | Second S89 / S177 | Second S89 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 173.7〜205.7% Flash Cannon 1HKOcalculated with あられ | 202.7〜240.0% Flash Cannon 1HKOcalculated with あられ | |
| 18.8〜22.1% Foul Play 999HKOcalculated with あられ | 18.8〜22.1% Foul Play 999HKOcalculated with あられ | |
| Speed | Second S85 / S177 | Second S85 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 70.9〜84.6% Flash Cannon 2HKOcalculated with あられ | 82.7〜98.7% Flash Cannon 2HKOcalculated with あられ | |
| 25.4〜30.4% Blizzard 5HKO (incl. オボンのみ)calculated with あられ | 33.7〜40.3% Blizzard 4HKO (incl. オボンのみ)calculated with あられ | |
| Speed | Second S89 / S177 | Second S89 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Sneasler
Chimecho vs
Sneasler Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 170.7〜206.4% Psychic Noise 1HKO | 170.7〜206.4% Psychic Noise 1HKO | 170.7〜206.4% Psychic Noise 1HKO | |
| 53.0〜63.0% Close Combat 2HKO | 53.0〜63.0% Close Combat 2HKO | 53.0〜63.0% Close Combat 2HKO | |
| Speed | Second S89 / S172 | Second S89 / S172 | Second S89 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 214.0〜254.8% Psychic Noise 1HKO | 214.0〜254.8% Psychic Noise 1HKO | 214.0〜254.8% Psychic Noise 1HKO | |
| 53.6〜63.5% Close Combat 2HKO | 53.6〜63.5% Close Combat 2HKO | 53.6〜63.5% Close Combat 2HKO | |
| Speed | Second S85 / S172 | Second S85 / S172 | Second S85 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 129.9〜155.4% Psychic Noise 1HKO | 129.9〜155.4% Psychic Noise 1HKO | 129.9〜155.4% Psychic Noise 1HKO | |
| 44.8〜53.0% Fatal Claw 3HKO | 44.8〜53.0% Fatal Claw 3HKO | 44.8〜53.0% Fatal Claw 3HKO | |
| Speed | Second S89 / S172 | Second S89 / S172 | Second S89 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*パーモット
Chimecho vs
パーモット Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.6〜138.8% Psychic Noise 2HKO (incl. きあいのタスキ) | 115.6〜138.8% Psychic Noise 1HKO | 115.6〜138.8% Psychic Noise 1HKO | |
| 44.8〜53.0% Close Combat 2 hits (25%) | 48.6〜58.0% Close Combat 2 hits (96%) | 58.0〜68.5% Close Combat 2HKO | |
| Speed | Second S89 / S172 | Second S89 / S235 | Second S89 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.9〜168.7% Psychic Noise 2HKO (incl. きあいのタスキ) | 142.9〜168.7% Psychic Noise 1HKO | 142.9〜168.7% Psychic Noise 1HKO | |
| 44.8〜53.0% Close Combat 2 hits (25%) | 50.3〜59.7% Fire Punch 2HKO | 58.0〜68.5% Close Combat 2HKO | |
| Speed | Second S85 / S172 | Second S85 / S235 | Second S85 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.1〜103.4% Psychic Noise 2HKO | 87.1〜103.4% Psychic Noise 1 hits (13%) | 87.1〜103.4% Psychic Noise 1 hits (13%) | |
| 42.0〜50.3% Thunder Punch 3HKO | 45.3〜54.1% Thunder Punch 3HKO | 54.7〜64.6% Thunder Punch 2 hits (9%) | |
| Speed | Second S89 / S172 | Second S89 / S235 | Second S89 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲*ボーマンダ
Chimecho vs
ボーマンダ Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.2〜46.2% Flash Cannon 3HKO | |
| 48.6〜57.5% Lash Out 2 hits (91%) | |
| Speed | Second S89 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.0〜56.7% Flash Cannon 2 hits (86%) | |
| 48.6〜57.5% Lash Out 2 hits (91%) | |
| Speed | Second S85 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.1〜33.3% Psychic Noise 3 hits (<1%) | |
| 86.2〜101.7% Double-Edge 1 hits (13%) | |
| Speed | Second S89 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Primarina
Chimecho vs
Primarina Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.9〜34.2% Flash Cannon 4 hits (62%) (incl. オボンのみ) | 28.9〜34.2% Flash Cannon 4 hits (62%) (incl. オボンのみ) | 28.9〜34.2% Flash Cannon 4 hits (>99%) (incl. たべのこし) | |
| 27.1〜32.0% Sparkling Aria 4HKO | 32.0〜38.7% Sparkling Aria 3 hits (98%) | 27.1〜32.0% Sparkling Aria 4HKO | |
| Speed | First S89 / S80 | First S89 / S82 | First S89 / S80 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.8〜42.2% Flash Cannon 3 hits (<1%) | 35.8〜42.2% Flash Cannon 3 hits (<1%) | 35.8〜42.2% Flash Cannon 3 hits (93%) | |
| 32.0〜38.7% Sparkling Aria 3 hits (98%) | 39.8〜47.0% Sparkling Aria 3HKO | 32.0〜38.7% Sparkling Aria 3 hits (98%) | |
| Speed | First S85 / S80 | First S85 / S82 | First S85 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second (priority) | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second (priority) |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜24.6% Psychic Noise 999HKO | 20.9〜24.6% Psychic Noise 999HKO | 20.9〜24.6% Psychic Noise 999HKO | |
| 35.4〜42.0% Moonblast 3 hits (<1%) | 42.0〜50.3% Moonblast 3HKO | 35.4〜42.0% Moonblast 3 hits (<1%) | |
| Speed | First S89 / S80 | First S89 / S82 | First S89 / S80 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
×グソクムシャ
Chimecho vs
グソクムシャ Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.7〜22.5% Shadow Ball 999HKO | |
| 60.2〜71.8% Sucker Punch 2HKO | |
| Speed | First S89 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.6〜28.0% Shadow Ball 4 hits (83%) | |
| 60.2〜71.8% Sucker Punch 2HKO | |
| Speed | First S85 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 14.3〜17.0% Shadow Ball 999HKO | |
| 146.4〜172.4% First Impression 1HKO | |
| Speed | First S89 / S60 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first |
▲Gholdengo
Chimecho vs
Gholdengo Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.0〜63.8% Shadow Ball 2HKO | 35.2〜42.5% Shadow Ball 3HKO | 54.0〜63.8% Shadow Ball 2HKO | |
| 60.8〜72.9% Shadow Ball 2HKO | 46.4〜54.1% Shadow Ball 2 hits (47%) | 56.4〜66.3% Shadow Ball 2HKO | |
| Speed | Second S89 / S136 | Second S89 / S107 | Second S89 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.3〜78.5% Shadow Ball 2HKO | 43.5〜51.8% Shadow Ball 2 hits (10%) | 66.3〜78.5% Shadow Ball 2HKO | |
| 74.0〜87.3% Shadow Ball 2HKO | 56.4〜66.3% Shadow Ball 2HKO | 66.3〜79.6% Shadow Ball 2HKO | |
| Speed | Second S85 / S136 | Second S85 / S107 | Second S85 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜49.1% Shadow Ball 3HKO | 26.9〜32.1% Shadow Ball 4HKO | 41.7〜49.1% Shadow Ball 3HKO | |
| 74.0〜89.5% Shadow Ball 2HKO | 56.4〜67.4% Shadow Ball 2 hits (41%) | 67.4〜80.7% Shadow Ball 2HKO | |
| Speed | Second S89 / S136 | Second S89 / S107 | Second S89 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Chimecho vs
Baxcalibur Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Shadow Ball 999HKO | 34.1〜40.7% Shadow Ball 4HKO (incl. オボンのみ) | 19.8〜23.4% Shadow Ball 999HKO | |
| 29.8〜35.4% Dark Pulse 3 hits (14%) | 35.4〜42.0% Dark Pulse 3HKO | 29.8〜35.4% Dark Pulse 3 hits (14%) | |
| Speed | Second S89 / S105 | Second S89 / S150 | Second S89 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.9〜28.4% Shadow Ball 999HKO | 41.9〜49.7% Shadow Ball 3HKO | 23.9〜28.4% Shadow Ball 999HKO | |
| 35.4〜42.0% Dark Pulse 3HKO | 43.1〜50.8% Dark Pulse 2 hits (2%) | 35.4〜42.0% Dark Pulse 3HKO | |
| Speed | Second S85 / S105 | Second S85 / S150 | Second S85 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.7〜17.8% Shadow Ball 999HKO | 25.7〜30.5% Shadow Ball 5HKO (incl. オボンのみ) | 14.7〜17.8% Shadow Ball 999HKO | |
| 36.5〜43.1% Dark Pulse 3 hits (4%) | 43.1〜51.9% Dark Pulse 3HKO | 36.5〜43.1% Dark Pulse 3 hits (4%) | |
| Speed | Second S89 / S105 | Second S89 / S150 | Second S89 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
×*Aegislash
Chimecho vs
Aegislash Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.9〜43.1% Shadow Ball 3 hits (95%) | 35.9〜43.1% Shadow Ball 3 hits (95%) | 35.9〜43.1% Shadow Ball 3HKO | |
| 107.2〜127.1% Poltergeist 1HKO | 82.9〜97.2% Poltergeist 2HKO | 128.2〜152.5% Poltergeist 1HKO | |
| Speed | First S89 / S80 | First S89 / S72 | First S89 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜53.9% Shadow Ball 2 hits (2%) | 45.5〜53.9% Shadow Ball 2 hits (2%) | 45.5〜53.9% Shadow Ball 2 hits (36%) | |
| 109.4〜129.3% Poltergeist 1HKO | 84.0〜99.4% Poltergeist 2HKO | 130.9〜154.7% Poltergeist 1HKO | |
| Speed | First S85 / S80 | First S85 / S72 | First S85 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.5〜33.5% Shadow Ball 4 hits (88%) (incl. たべのこし) | 27.5〜33.5% Shadow Ball 4 hits (88%) (incl. たべのこし) | 27.5〜33.5% Shadow Ball 3 hits (<1%) | |
| 135.9〜160.2% Poltergeist 1HKO | 103.9〜123.8% Poltergeist 1HKO | 163.0〜192.3% Poltergeist 1HKO | |
| Speed | First S89 / S80 | First S89 / S72 | First S89 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*Meowscarada
Chimecho vs
Meowscarada Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.9〜62.7% Flash Cannon 2HKO | 52.9〜62.7% Flash Cannon 2HKO | 52.9〜62.7% Flash Cannon 2HKO | |
| 64.1〜76.2% Throat Chop 2HKO | 64.1〜76.2% Throat Chop 2HKO | 82.9〜98.9% Throat Chop 2HKO | |
| Speed | Second S89 / S262 | Second S89 / S175 | Second S89 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.4〜77.1% Flash Cannon 2HKO | 65.4〜77.1% Flash Cannon 2HKO | 65.4〜77.1% Flash Cannon 2HKO | |
| 64.1〜76.2% Throat Chop 2HKO | 64.1〜76.2% Throat Chop 2HKO | 82.9〜98.9% Throat Chop 2HKO | |
| Speed | Second S85 / S262 | Second S85 / S175 | Second S85 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.1〜31.4% Flash Cannon 4HKO | 26.1〜31.4% Flash Cannon 4HKO | 26.1〜31.4% Flash Cannon 4HKO | |
| 96.1〜113.8% Knock Off 1 hits (75%) | 96.1〜113.8% Knock Off 1 hits (75%) | 124.9〜147.5% Knock Off 1HKO | |
| Speed | Second S89 / S262 | Second S89 / S175 | Second S89 / S175 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲*ゴリランダー
Chimecho vs
ゴリランダー Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜46.4% Flash Cannon 3HKOcalculated with グラスフィールド | 39.1〜46.4% Flash Cannon 3HKOcalculated with グラスフィールド | 39.1〜46.4% Flash Cannon 3HKOcalculated with グラスフィールド | |
| 48.6〜58.6% Knock Off 2 hits (98%)calculated with グラスフィールド | 39.8〜47.5% Wood Hammer 3HKOcalculated with グラスフィールド | 37.6〜45.3% Knock Off 3HKOcalculated with グラスフィールド | |
| Speed | Second S89 / S107 | Second S89 / S107 | Second S89 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜57.0% Flash Cannon 2 hits (89%)calculated with グラスフィールド | 48.3〜57.0% Flash Cannon 2 hits (89%)calculated with グラスフィールド | 48.3〜57.0% Flash Cannon 2 hits (89%)calculated with グラスフィールド | |
| 48.6〜58.6% Knock Off 2 hits (98%)calculated with グラスフィールド | 40.3〜47.5% Wood Hammer 3HKOcalculated with グラスフィールド | 37.6〜45.3% Knock Off 3HKOcalculated with グラスフィールド | |
| Speed | Second S85 / S107 | Second S85 / S107 | Second S85 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.0〜33.3% Psychic Noise 3 hits (<1%)calculated with グラスフィールド | 28.0〜33.3% Psychic Noise 3 hits (<1%)calculated with グラスフィールド | 28.0〜33.3% Psychic Noise 3 hits (<1%)calculated with グラスフィールド | |
| 109.4〜129.3% Wood Hammer 1HKOcalculated with グラスフィールド | 101.1〜119.3% Wood Hammer 1HKOcalculated with グラスフィールド | 69.6〜82.9% Knock Off 2HKOcalculated with グラスフィールド | |
| Speed | Second S89 / S107 | Second S89 / S107 | Second S89 / S107 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Gyarados
Chimecho vs
Gyarados Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.2% Psychic Noise 3 hits (1%)calculated with 攻撃-1 | 33.9〜40.4% Psychic Noise 3HKOcalculated with 攻撃-1 | 28.7〜34.2% Psychic Noise 4 hits (99%) (incl. たべのこし)calculated with 攻撃-1 | |
| 33.1〜39.8% Lash Out 3 hits (>99%) | 43.1〜51.9% Lash Out 2 hits (10%) | 33.1〜39.8% Lash Out 3 hits (>99%) | |
| Speed | Second S89 / S101 | Second S89 / S133 | Second S89 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.7〜41.6% Psychic Noise 3HKOcalculated with 攻撃-1 | 40.9〜49.1% Psychic Noise 3HKOcalculated with 攻撃-1 | 34.7〜41.6% Psychic Noise 3 hits (75%)calculated with 攻撃-1 | |
| 33.1〜39.8% Lash Out 3 hits (>99%) | 43.1〜51.9% Lash Out 2 hits (10%) | 33.1〜39.8% Lash Out 3 hits (>99%) | |
| Speed | Second S85 / S101 | Second S85 / S133 | Second S85 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜25.7% Psychic Noise 4 hits (1%)calculated with 攻撃-1 | 25.1〜30.4% Psychic Noise 4HKOcalculated with 攻撃-1 | 21.3〜25.7% Psychic Noise 999HKOcalculated with 攻撃-1 | |
| 33.1〜39.2% Power Whip 4HKO | 43.6〜51.4% Power Whip 3HKO | 33.1〜39.2% Power Whip 4HKO | |
| Speed | Second S89 / S101 | Second S89 / S133 | Second S89 / S101 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
×*Corviknight
Chimecho vs
Corviknight Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.0〜26.3% Shadow Ball 4 hits (10%) | 22.0〜26.3% Shadow Ball 999HKO | 22.0〜26.3% Shadow Ball 999HKO | |
| 20.4〜24.3% Body Press 5HKO | 20.4〜24.3% Body Press 5HKO | 20.4〜24.3% Body Press 5HKO | |
| Speed | First S89 / S87 | First S89 / S78 | First S89 / S78 |
| Verdict | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.3〜32.7% Shadow Ball 4HKO | 27.3〜32.7% Shadow Ball 4 hits (78%) | 27.3〜32.7% Shadow Ball 4 hits (6%) | |
| 21.0〜24.9% Body Press 5HKO | 21.0〜24.9% Body Press 5HKO | 21.0〜24.9% Body Press 5HKO | |
| Speed | Second S85 / S87 | First S85 / S78 | First S85 / S78 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜20.0% Shadow Ball 999HKO | 16.6〜20.0% Shadow Ball 999HKO | 16.6〜20.0% Shadow Ball 999HKO | |
| 36.5〜43.1% Brave Bird 3 hits (3%) | 36.5〜43.1% Brave Bird 3 hits (3%) | 36.5〜43.1% Brave Bird 3 hits (3%) | |
| Speed | First S89 / S87 | First S89 / S78 | First S89 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
▲Basculegion-F
Chimecho vs
Basculegion-F Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜61.9% Shadow Ball 2HKO | 51.8〜61.9% Shadow Ball 2HKO | 51.8〜61.9% Shadow Ball 2HKO | |
| 56.4〜66.3% Wave Crash 2HKO | 60.8〜72.9% Wave Crash 2HKO | 72.9〜86.2% Wave Crash 2HKO | |
| Speed | Second S89 / S195 | Second S89 / S143 | Second S89 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.0〜76.1% Shadow Ball 2HKO | 64.0〜76.1% Shadow Ball 2HKO | 64.0〜76.1% Shadow Ball 2HKO | |
| 56.4〜67.4% Wave Crash 2HKO | 61.9〜74.0% Wave Crash 2HKO | 72.9〜87.3% Wave Crash 2HKO | |
| Speed | Second S85 / S195 | Second S85 / S143 | Second S85 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.7% Shadow Ball 3HKO | 39.6〜46.7% Shadow Ball 3HKO | 39.6〜46.7% Shadow Ball 3HKO | |
| 70.7〜84.0% Wave Crash 2HKO | 76.8〜91.2% Wave Crash 2HKO | 91.7〜108.8% Wave Crash 1 hits (50%) | |
| Speed | Second S89 / S195 | Second S89 / S143 | Second S89 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Greninja
Chimecho vs
Greninja Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.2〜31.5% Flash Cannon 4HKO | 24.2〜28.2% Flash Cannon 4 hits (95%) | 26.2〜31.5% Flash Cannon 4HKO | |
| 50.8〜60.8% Dark Pulse 2HKO | 56.4〜66.3% Dark Pulse 2HKO | 50.8〜60.8% Dark Pulse 2HKO | |
| Speed | Second S89 / S174 | Second S89 / S213 | Second S89 / S261 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.9〜38.9% Flash Cannon 3 hits (>99%) | 30.2〜35.6% Flash Cannon 3 hits (27%) | 32.9〜38.9% Flash Cannon 3 hits (>99%) | |
| 60.8〜72.9% Dark Pulse 2HKO | 66.3〜79.6% Dark Pulse 2HKO | 60.8〜72.9% Dark Pulse 2HKO | |
| Speed | Second S85 / S174 | Second S85 / S213 | Second S85 / S261 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.4〜16.1% Flash Cannon 999HKO | 12.1〜14.1% Flash Cannon 999HKO | 13.4〜16.1% Flash Cannon 999HKO | |
| 64.1〜76.2% Dark Pulse 2HKO | 67.4〜80.7% Dark Pulse 2HKO | 64.1〜76.2% Dark Pulse 2HKO | |
| Speed | Second S89 / S174 | Second S89 / S213 | Second S89 / S261 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×メガリザードンX
Chimecho vs
メガリザードンX Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.6〜50.3% Psychic Noise 2 hits (<1%) | |
| 124.9〜147.5% Flare Blitz 1HKO | |
| Speed | Second S89 / S167 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.3〜61.9% Psychic Noise 2HKO | |
| 126.0〜150.8% Flare Blitz 1HKO | |
| Speed | Second S85 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.6〜37.4% Psychic Noise 3 hits (84%) | |
| 77.9〜93.4% Flare Blitz 2HKO | |
| Speed | Second S89 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Chimecho vs
メガリザードンY Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜39.4% Psychic Noise 3 hits (>99%)calculated with 晴れ | |
| 117.1〜139.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S89 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.6〜48.4% Psychic Noise 3HKOcalculated with 晴れ | |
| 140.3〜165.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S85 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.2〜29.7% Psychic Noise 4HKOcalculated with 晴れ | |
| 103.3〜122.7% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S89 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Chimecho vs
エースバーン Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜54.1% Psychic Noise 2 hits (51%) | 45.9〜54.1% Psychic Noise 2 hits (51%) | 45.9〜54.1% Psychic Noise 2 hits (51%) | |
| 97.2〜116.0% かえんボール 1 hits (81%) | 89.5〜106.1% かえんボール 1 hits (31%) | 126.0〜150.8% かえんボール 1HKO | |
| Speed | Second S89 / S256 | Second S89 / S188 | Second S89 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.1〜66.9% Psychic Noise 2HKO | 56.1〜66.9% Psychic Noise 2HKO | 56.1〜66.9% Psychic Noise 2HKO | |
| 99.4〜117.1% かえんボール 1 hits (94%) | 90.6〜107.2% かえんボール 1 hits (44%) | 129.3〜151.9% かえんボール 1HKO | |
| Speed | Second S85 / S256 | Second S85 / S188 | Second S85 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜40.8% Psychic Noise 3HKO | 34.4〜40.8% Psychic Noise 3HKO | 34.4〜40.8% Psychic Noise 3HKO | |
| 72.9〜86.2% U-turn 2HKO | 66.3〜79.6% U-turn 2HKO | 94.5〜111.6% U-turn 1 hits (63%) | |
| Speed | Second S89 / S256 | Second S89 / S188 | Second S89 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Chimecho vs
Volcarona Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.6〜34.4% Psychic Noise 4 hits (55%) (incl. オボンのみ) | 34.2〜41.0% Psychic Noise 4HKO (incl. オボンのみ) | 28.6〜34.4% Psychic Noise 4 hits (98%) (incl. たべのこし) | |
| 74.0〜89.5% Overheat 2HKO | 99.4〜117.1% Overheat 1 hits (94%) | 74.0〜89.5% Overheat 2HKO | |
| Speed | Second S89 / S122 | Second S89 / S152 | Second S89 / S122 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.9〜42.2% Psychic Noise 3 hits (<1%) | 41.6〜50.3% Psychic Noise 3HKO | 34.9〜42.2% Psychic Noise 3 hits (82%) | |
| 90.6〜107.2% Overheat 1 hits (44%) | 119.3〜140.3% Overheat 1HKO | 90.6〜107.2% Overheat 1 hits (44%) | |
| Speed | Second S85 / S122 | Second S85 / S152 | Second S85 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.9〜25.5% Psychic Noise 999HKO | 26.1〜30.4% Psychic Noise 5HKO (incl. オボンのみ) | 21.9〜25.5% Psychic Noise 999HKO | |
| 64.1〜77.3% Bug Buzz 2HKO | 84.0〜100.6% Bug Buzz 1 hits (6%) | 64.1〜77.3% Bug Buzz 2HKO | |
| Speed | Second S89 / S122 | Second S89 / S152 | Second S89 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Hydreigon
Chimecho vs
Hydreigon Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.7% Flash Cannon 3HKO | 39.6〜46.7% Flash Cannon 3HKO | 39.6〜46.7% Flash Cannon 3HKO | |
| 57.5〜69.6% Dark Pulse 2HKO | 53.0〜63.0% Dark Pulse 2HKO | 74.6〜90.1% Dark Pulse 2HKO | |
| Speed | Second S89 / S225 | Second S89 / S165 | Second S89 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.5〜57.4% Flash Cannon 2 hits (93%) | 48.5〜57.4% Flash Cannon 2 hits (93%) | 48.5〜57.4% Flash Cannon 2 hits (93%) | |
| 69.6〜82.9% Dark Pulse 2HKO | 64.1〜76.2% Dark Pulse 2HKO | 90.1〜107.7% Dark Pulse 1 hits (44%) | |
| Speed | Second S85 / S225 | Second S85 / S165 | Second S85 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.1〜23.7% Flash Cannon 5HKO | 20.1〜23.7% Flash Cannon 5HKO | 20.1〜23.7% Flash Cannon 5HKO | |
| 72.9〜86.2% Dark Pulse 2HKO | 64.1〜77.3% Dark Pulse 2HKO | 94.5〜111.6% Dark Pulse 1 hits (63%) | |
| Speed | Second S89 / S225 | Second S89 / S165 | Second S89 / S150 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×*Dragonite
Chimecho vs
Dragonite Chimecho's build: Chimechoite, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Flash Cannon 4HKO | 18.0〜21.6% Flash Cannon 3 hits (33%) | 18.0〜21.6% Flash Cannon 3 hits (33%) | |
| 48.6〜57.5% Flamethrower 2 hits (91%) | 34.3〜40.9% Flamethrower 3HKO | 37.6〜45.3% Flamethrower 3HKO | |
| Speed | Second S89 / S152 | Second S89 / S145 | Second S89 / S132 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Chimecho's build: Chimechoite, Modest, H31 B10 C25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Flash Cannon 3 hits (82%) | 22.8〜26.9% Flash Cannon 3HKO | 22.8〜26.9% Flash Cannon 3HKO | |
| 58.6〜69.6% Flamethrower 2HKO | 40.9〜48.6% Flamethrower 3HKO | 45.3〜54.1% Flamethrower 2 hits (44%) | |
| Speed | Second S85 / S152 | Second S85 / S145 | Second S85 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Chimecho's build: Sitrus Berry, Calm, H31 B12 C5 D14 S4
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.8〜12.6% Psychic Noise 999HKO | 12.6〜15.6% Psychic Noise 4 hits (47%) | 12.6〜15.6% Psychic Noise 4 hits (47%) | |
| 43.1〜51.4% Outrage 3HKO | 46.4〜55.2% Outrage 3HKO | 46.4〜55.2% Outrage 3HKO | |
| Speed | Second S89 / S152 | Second S89 / S145 | Second S89 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Psychic Noise
Dazzling Gleam
Recover
Yawn
Psychic Noise
Dazzling Gleam
Recover
Yawn











オボンのみ
こだわりスカーフ




