Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
シャンデラ

シャンデラ

ゴースト ほのお
全国図鑑 No.609 / 使用率 99位
データ集計日:2026-09-10

種族値

HP
60
こうげき
55
ぼうぎょ
90
とくこう
145
とくぼう
90
すばやさ
80
合計
520

メガシンカ

メガシャンデラ

ゴーストほのお

特性:すりぬけ — 相手のひかりのかべ・リフレクター・オーロラベール・しんぴのまもり・みがわりを無視して技を使う。

HP
60
こうげき
75+20
ぼうぎょ
110+20
とくこう
175+30
とくぼう
110+20
すばやさ
90+10
合計
620

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんいわゴーストみずあく
どくはがねほのおくさこおりフェアリー
むし
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果・推移
1 もらいび
83.8%
-11.8
ほのおタイプの技が効かず、自分はもらいび状態になる。
採用率の推移
97908295.6%83.8%9/99/10
2 すりぬけ
13.0%
+8.6
相手のひかりのかべ・リフレクター・オーロラベール・しんぴのまもり・みがわりを無視して技を使う。
採用率の推移
14934.4%13.0%9/99/10
3 ほのおのからだ
3.2%
接触技を受けると30%の確率で相手をやけど状態にする。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ゴースト シャドーボール
97.5%
-2.5
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
1009997100.0%97.5%9/99/10
2
くさ エナジーボール
76.9%
-14.2
くさ特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
93847591.1%76.9%9/99/10
3
ほのお オーバーヒート
66.4%
-20.3
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
90776386.7%66.4%9/99/10
4
ほのお かえんほうしゃ
66.4%
+15.3
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
採用率の推移
69594951.1%66.4%9/99/10
5
エスパー サイコキネシス
40.4%
-8.5
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
50453948.9%40.4%9/99/10
6
エスパー トリック
17.3%
+10.6
エスパー変化
命中 100%PP 12
相手と自分が持っている道具を入れ替える。
採用率の推移
191256.7%17.3%9/99/10
7
ほのお おにび
8.7%
+4.3
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
採用率の推移
9744.4%8.7%9/99/10
8
ゴースト のろい
4.3%
+2.1
ゴースト変化
PP 12
自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。
採用率の推移
5322.2%4.3%9/99/10
9
エスパー トリックルーム
4.3%
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
10
ノーマル ちいさくなる
4.0%
+1.8
ノーマル変化
PP 12
自分の回避率を2段階上げる。自分はちいさくなる状態になる。
採用率の推移
4322.2%4.0%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
こだわりスカーフこだわりスカーフ
49.1%
+0.2
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
49494948.9%49.1%9/99/10
2
きあいのタスキきあいのタスキ
32.9%
-13.8
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
49403146.7%32.9%9/99/10
3
シャンデラナイト
6.5%
+4.3
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
7422.2%6.5%9/99/10
4
のろいのおふだ
3.6%
ゴーストタイプの技の威力が1.2倍になる。
5
もくたん
2.5%
ほのおタイプの技の威力が1.2倍になる。
6
いのちのたま
2.5%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
7
ふうせん
1.4%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
8
ナモのみ
1.1%
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
9
オボンのみオボンのみ
0.4%
-1.8
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
2102.2%0.4%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
62.8%
-28.3
採用率の推移
95775991.1%62.8%9/99/10
2 おくびょう (S↑ A↓)
33.2%
+24.3
採用率の推移
372158.9%33.2%9/99/10
3 ずぶとい (B↑ A↓)
2.5%
4 れいせい (C↑ S↓)
0.7%
5 おだやか (D↑ A↓)
0.7%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
55.6%
+8.9
採用率の推移
57514546.7%55.6%9/99/10
2 00132132
20.6%
-28.3
採用率の推移
53351648.9%20.6%9/99/10
3 00032232
5.1%
+2.9
採用率の推移
6422.2%5.1%9/99/10
4 32003220
3.6%
5 32000232
2.5%
6 32003200
2.2%
7 320181600
2.2%
8 10321320
1.4%
9 120032022
1.4%
10 300211140
1.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 6.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 5.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 6.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
LucarioLucario
Chandelure Chandelure vs Lucario Lucario

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ChandelureLucario
240.8〜283.0%
Overheat
1HKO
240.8〜283.0%
Overheat
1HKO
LucarioChandelure
87.6〜103.6%
Dark Pulse
1 hits (19%)
77.4〜92.0%
Dark Pulse
2HKO
Speed
Second
ChandelureS198 / LucarioS223
First
ChandelureS198 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ChandelureLucario
217.7〜258.5%
Overheat
1HKO
217.7〜258.5%
Overheat
1HKO
LucarioChandelure
87.6〜103.6%
Dark Pulse
2HKO
77.4〜92.0%
Dark Pulse
2HKO
Speed
Second
ChandelureS145 / LucarioS223
Second
ChandelureS145 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ChandelureLucario
277.6〜326.5%
Overheat
1HKO
277.6〜326.5%
Overheat
1HKO
LucarioChandelure
74.5〜87.6%
Dark Pulse
2HKO
65.7〜77.4%
Dark Pulse
2HKO
Speed
Second
ChandelureS142 / LucarioS223
Second
ChandelureS142 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
Chandelure Chandelure vs Gholdengo Gholdengo

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ChandelureGholdengo
108.0〜128.8%
Shadow Ball
1HKO
115.0〜136.8%
Overheat
1HKO
108.0〜128.8%
Shadow Ball
1HKO
GholdengoChandelure
122.6〜144.5%
Shadow Ball
1HKO
92.0〜109.5%
Shadow Ball
1 hits (56%)
110.9〜132.8%
Shadow Ball
1HKO
Speed
First
ChandelureS198 / GholdengoS136
First
ChandelureS198 / GholdengoS107
First
ChandelureS198 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ChandelureGholdengo
159.5〜189.0%
Overheat
1HKO
105.7〜124.4%
Overheat
1HKO
159.5〜189.0%
Overheat
1HKO
GholdengoChandelure
122.6〜144.5%
Shadow Ball
2HKO (incl. きあいのタスキ)
92.0〜109.5%
Shadow Ball
2HKO
110.9〜132.8%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
ChandelureS145 / GholdengoS136
First
ChandelureS145 / GholdengoS107
First
ChandelureS145 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ChandelureGholdengo
125.2〜147.2%
Shadow Ball
1HKO
131.6〜156.5%
Overheat
1HKO
125.2〜147.2%
Shadow Ball
1HKO
GholdengoChandelure
102.2〜122.6%
Shadow Ball
1HKO
78.8〜93.4%
Shadow Ball
2HKO
96.4〜113.9%
Shadow Ball
1 hits (75%)
Speed
First
ChandelureS142 / GholdengoS136
First
ChandelureS142 / GholdengoS107
First
ChandelureS142 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
AegislashAegislash
Chandelure Chandelure vs Aegislash Aegislash

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ChandelureAegislash
118.6〜140.1%
Overheat
1HKO
118.6〜140.1%
Overheat
1HKO
118.6〜140.1%
Overheat
1HKO
AegislashChandelure
183.9〜216.1%
Poltergeist
1HKO
140.1〜166.4%
Poltergeist
1HKO
220.4〜259.1%
Poltergeist
1HKO
Speed
First
ChandelureS198 / AegislashS80
First
ChandelureS198 / AegislashS72
First
ChandelureS198 / AegislashS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ChandelureAegislash
107.8〜126.9%
Overheat
1HKO
107.8〜126.9%
Overheat
1HKO
107.8〜126.9%
Overheat
1HKO
AegislashChandelure
92.0〜109.5%
Shadow Ball
2HKO
135.8〜159.1%
Shadow Ball
2HKO (incl. きあいのタスキ)
110.2〜131.4%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
ChandelureS145 / AegislashS80
First
ChandelureS145 / AegislashS72
First
ChandelureS145 / AegislashS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ChandelureAegislash
136.5〜161.7%
Overheat
1HKO
136.5〜161.7%
Overheat
1HKO
136.5〜161.7%
Overheat
1HKO
AegislashChandelure
154.7〜183.9%
Poltergeist
1HKO
119.7〜141.6%
Poltergeist
1HKO
185.4〜220.4%
Poltergeist
1HKO
Speed
First
ChandelureS142 / AegislashS80
First
ChandelureS142 / AegislashS72
First
ChandelureS142 / AegislashS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
ゴリランダーゴリランダー
Chandelure Chandelure vs ゴリランダー ゴリランダー

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Chandelureゴリランダー
171.0〜201.0%
Overheat
1HKO
calculated with グラスフィールド
171.0〜201.0%
Overheat
1HKO
calculated with グラスフィールド
171.0〜201.0%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーChandelure
123.4〜146.0%
Knock Off
1HKO
calculated with グラスフィールド
94.9〜112.4%
Knock Off
1 hits (69%)
calculated with グラスフィールド
94.9〜112.4%
Knock Off
1 hits (69%)
calculated with グラスフィールド
Speed
First
ChandelureS198 / ゴリランダーS107
First
ChandelureS198 / ゴリランダーS107
First
ChandelureS198 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Chandelureゴリランダー
154.6〜183.6%
Overheat
1HKO
calculated with グラスフィールド
154.6〜183.6%
Overheat
1HKO
calculated with グラスフィールド
154.6〜183.6%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーChandelure
123.4〜146.0%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
94.9〜112.4%
Knock Off
2HKO
calculated with グラスフィールド
94.9〜112.4%
Knock Off
2HKO
calculated with グラスフィールド
Speed
First
ChandelureS145 / ゴリランダーS107
First
ChandelureS145 / ゴリランダーS107
First
ChandelureS145 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Chandelureゴリランダー
197.1〜231.9%
Overheat
1HKO
calculated with グラスフィールド
197.1〜231.9%
Overheat
1HKO
calculated with グラスフィールド
197.1〜231.9%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーChandelure
102.2〜121.2%
High Horsepower
1HKO
calculated with グラスフィールド
78.8〜93.4%
High Horsepower
2HKO
calculated with グラスフィールド
78.8〜93.4%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
First
ChandelureS142 / ゴリランダーS107
First
ChandelureS142 / ゴリランダーS107
First
ChandelureS142 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Chandelure Chandelure vs Corviknight Corviknight

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ChandelureCorviknight
144.4〜170.7%
Overheat
1HKO
144.4〜170.7%
Overheat
1HKO
144.4〜170.7%
Overheat
1HKO
CorviknightChandelure
48.9〜57.7%
Brave Bird
2 hits (95%)
48.9〜57.7%
Brave Bird
2 hits (95%)
48.9〜57.7%
Brave Bird
2 hits (95%)
Speed
First
ChandelureS198 / CorviknightS87
First
ChandelureS198 / CorviknightS78
First
ChandelureS198 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ChandelureCorviknight
131.7〜156.1%
Overheat
1HKO
131.7〜156.1%
Overheat
1HKO
131.7〜156.1%
Overheat
1HKO
CorviknightChandelure
48.9〜57.7%
Brave Bird
2 hits (95%)
48.9〜57.7%
Brave Bird
2 hits (95%)
48.9〜57.7%
Brave Bird
2 hits (95%)
Speed
First
ChandelureS145 / CorviknightS87
First
ChandelureS145 / CorviknightS78
First
ChandelureS145 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ChandelureCorviknight
166.8〜197.1%
Overheat
1HKO
166.8〜197.1%
Overheat
1HKO
166.8〜197.1%
Overheat
1HKO
CorviknightChandelure
41.6〜48.9%
Brave Bird
3HKO
41.6〜48.9%
Brave Bird
3HKO
41.6〜48.9%
Brave Bird
3HKO
Speed
First
ChandelureS142 / CorviknightS87
First
ChandelureS142 / CorviknightS78
First
ChandelureS142 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
A-NinetalesA-Ninetales
Chandelure Chandelure vs A-Ninetales A-Ninetales

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ChandelureA-Ninetales
150.9〜178.3%
Overheat
1HKO
calculated with あられ
176.0〜208.0%
Overheat
1HKO
calculated with あられ
A-NinetalesChandelure
32.1〜39.4%
Foul Play
3 hits (99%)
calculated with あられ
32.1〜39.4%
Foul Play
3 hits (99%)
calculated with あられ
Speed
First
ChandelureS198 / A-NinetalesS177
First
ChandelureS198 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ChandelureA-Ninetales
137.1〜162.3%
Overheat
1HKO
calculated with あられ
160.0〜189.3%
Overheat
1HKO
calculated with あられ
A-NinetalesChandelure
32.1〜39.4%
Foul Play
3 hits (99%)
calculated with あられ
32.1〜39.4%
Foul Play
3 hits (99%)
calculated with あられ
Speed
Second
ChandelureS145 / A-NinetalesS177
Second
ChandelureS145 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ChandelureA-Ninetales
174.9〜205.7%
Overheat
1HKO
calculated with あられ
204.0〜240.0%
Overheat
1HKO
calculated with あられ
A-NinetalesChandelure
35.0〜42.3%
Foul Play
3HKO
calculated with あられ
35.0〜42.3%
Foul Play
3HKO
calculated with あられ
Speed
Second
ChandelureS142 / A-NinetalesS177
Second
ChandelureS142 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Chandelure Chandelure vs Sneasler Sneasler

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ChandelureSneasler
101.3〜119.1%
Overheat
1HKO
101.3〜119.1%
Overheat
1HKO
101.3〜119.1%
Overheat
1HKO
SneaslerChandelure
81.8〜96.4%
Throat Chop
2HKO
81.8〜96.4%
Throat Chop
2HKO
81.8〜96.4%
Throat Chop
2HKO
Speed
First
ChandelureS198 / SneaslerS172
First
ChandelureS198 / SneaslerS172
First
ChandelureS198 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ChandelureSneasler
173.2〜203.8%
Psychic
1HKO
173.2〜203.8%
Psychic
1HKO
173.2〜203.8%
Psychic
1HKO
SneaslerChandelure
81.8〜96.4%
Throat Chop
2HKO
81.8〜96.4%
Throat Chop
2HKO
81.8〜96.4%
Throat Chop
2HKO
Speed
Second
ChandelureS145 / SneaslerS172
Second
ChandelureS145 / SneaslerS172
Second
ChandelureS145 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ChandelureSneasler
116.6〜137.6%
Overheat
1HKO
116.6〜137.6%
Overheat
1HKO
116.6〜137.6%
Overheat
1HKO
SneaslerChandelure
68.6〜81.8%
Throat Chop
2HKO
68.6〜81.8%
Throat Chop
2HKO
68.6〜81.8%
Throat Chop
2HKO
Speed
Second
ChandelureS142 / SneaslerS172
Second
ChandelureS142 / SneaslerS172
Second
ChandelureS142 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Chandelure Chandelure vs パーモット パーモット

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Chandelureパーモット
134.7〜159.2%
Overheat
2HKO (incl. きあいのタスキ)
134.7〜159.2%
Overheat
1HKO
134.7〜159.2%
Overheat
1HKO
パーモットChandelure
57.7〜67.9%
Thunder Punch
2HKO
61.3〜73.0%
Thunder Punch
2HKO
116.1〜138.7%
でんこうそうげき
1HKO
Speed
First
ChandelureS198 / パーモットS172
Second
ChandelureS198 / パーモットS235
First
ChandelureS198 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Chandelureパーモット
122.4〜144.9%
Overheat
2HKO (incl. きあいのタスキ)
122.4〜144.9%
Overheat
1HKO
122.4〜144.9%
Overheat
1HKO
パーモットChandelure
57.7〜67.9%
Thunder Punch
2HKO
61.3〜73.0%
Thunder Punch
2HKO
74.5〜88.3%
Thunder Punch
2HKO
Speed
Second
ChandelureS145 / パーモットS172
Second
ChandelureS145 / パーモットS235
Second
ChandelureS145 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Chandelureパーモット
155.8〜183.7%
Overheat
2HKO (incl. きあいのタスキ)
155.8〜183.7%
Overheat
1HKO
155.8〜183.7%
Overheat
1HKO
パーモットChandelure
48.2〜57.7%
Thunder Punch
2 hits (91%)
52.6〜62.8%
Thunder Punch
2HKO
62.0〜74.5%
Thunder Punch
2HKO
Speed
Second
ChandelureS142 / パーモットS172
Second
ChandelureS142 / パーモットS235
Second
ChandelureS142 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Skeledirge*Skeledirge
Chandelure Chandelure vs Skeledirge Skeledirge

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ChandelureSkeledirge
96.7〜113.7%
Shadow Ball
1 hits (75%)
96.7〜113.7%
Shadow Ball
1 hits (75%)
96.7〜113.7%
Shadow Ball
1 hits (75%)
SkeledirgeChandelure
78.8〜93.4%
Shadow Ball
2HKO
78.8〜93.4%
Shadow Ball
2HKO
78.8〜93.4%
Shadow Ball
2HKO
Speed
First
ChandelureS198 / SkeledirgeS86
First
ChandelureS198 / SkeledirgeS86
First
ChandelureS198 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ChandelureSkeledirge
88.2〜103.3%
Shadow Ball
1 hits (19%)
88.2〜103.3%
Shadow Ball
1 hits (19%)
88.2〜103.3%
Shadow Ball
1 hits (19%)
SkeledirgeChandelure
78.8〜93.4%
Shadow Ball
2HKO
78.8〜93.4%
Shadow Ball
2HKO
78.8〜93.4%
Shadow Ball
2HKO
Speed
First
ChandelureS145 / SkeledirgeS86
First
ChandelureS145 / SkeledirgeS86
First
ChandelureS145 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ChandelureSkeledirge
110.9〜130.8%
Shadow Ball
1HKO
110.9〜130.8%
Shadow Ball
1HKO
110.9〜130.8%
Shadow Ball
1HKO
SkeledirgeChandelure
67.2〜80.3%
Shadow Ball
2HKO
67.2〜80.3%
Shadow Ball
2HKO
67.2〜80.3%
Shadow Ball
2HKO
Speed
First
ChandelureS142 / SkeledirgeS86
First
ChandelureS142 / SkeledirgeS86
First
ChandelureS142 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
MetagrossMetagross
Chandelure Chandelure vs Metagross Metagross

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ChandelureMetagross
156.7〜184.7%
Overheat
1HKO
MetagrossChandelure
108.0〜128.5%
Earthquake
1HKO
Speed
First
ChandelureS198 / MetagrossS162
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ChandelureMetagross
141.4〜168.2%
Overheat
1HKO
MetagrossChandelure
108.0〜128.5%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ChandelureS145 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ChandelureMetagross
110.8〜131.2%
Shadow Ball
1HKO
MetagrossChandelure
92.0〜109.5%
Earthquake
1 hits (56%)
Speed
Second
ChandelureS142 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダ*ボーマンダ
Chandelure Chandelure vs ボーマンダ ボーマンダ

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Chandelureボーマンダ
52.6〜62.0%
Shadow Ball
2HKO
ボーマンダChandelure
116.1〜137.2%
Double-Edge
1HKO
Speed
First
ChandelureS198 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Chandelureボーマンダ
48.0〜56.7%
Shadow Ball
2 hits (86%)
ボーマンダChandelure
116.1〜137.2%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
ChandelureS145 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Chandelureボーマンダ
59.6〜70.8%
Shadow Ball
2HKO
ボーマンダChandelure
97.8〜116.1%
Double-Edge
1 hits (88%)
Speed
Second
ChandelureS142 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Chandelure Chandelure vs Garchomp Garchomp

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ChandelureGarchomp
50.3〜60.0%
Shadow Ball
2HKO
50.3〜60.0%
Shadow Ball
2HKO
50.3〜60.0%
Shadow Ball
2HKO
GarchompChandelure
94.2〜111.7%
Draco Meteor
1 hits (63%)
150.4〜179.6%
Earthquake
1HKO
150.4〜179.6%
Earthquake
1HKO
Speed
Second
ChandelureS198 / GarchompS223
Second
ChandelureS198 / GarchompS231
First
ChandelureS198 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ChandelureGarchomp
45.9〜55.1%
Shadow Ball
2 hits (61%)
45.9〜55.1%
Shadow Ball
2 hits (61%)
45.9〜55.1%
Shadow Ball
2 hits (61%)
GarchompChandelure
94.2〜111.7%
Draco Meteor
2HKO
150.4〜179.6%
Earthquake
2HKO (incl. きあいのタスキ)
150.4〜179.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ChandelureS145 / GarchompS223
Second
ChandelureS145 / GarchompS231
Second
ChandelureS145 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ChandelureGarchomp
58.4〜68.6%
Shadow Ball
2HKO
58.4〜68.6%
Shadow Ball
2HKO
58.4〜68.6%
Shadow Ball
2HKO
GarchompChandelure
79.6〜94.2%
Draco Meteor
2HKO
127.0〜150.4%
Earthquake
1HKO
127.0〜150.4%
Earthquake
1HKO
Speed
Second
ChandelureS142 / GarchompS223
Second
ChandelureS142 / GarchompS231
Second
ChandelureS142 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Chandelure Chandelure vs Primarina Primarina

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ChandelurePrimarina
57.8〜68.4%
Energy Ball
2 hits (59%)
57.8〜68.4%
Energy Ball
2 hits (59%)
57.8〜68.4%
Energy Ball
2HKO
PrimarinaChandelure
109.5〜128.5%
Sparkling Aria
1HKO
132.8〜157.7%
Sparkling Aria
1HKO
109.5〜128.5%
Sparkling Aria
1HKO
Speed
First
ChandelureS198 / PrimarinaS80
First
ChandelureS198 / PrimarinaS82
First
ChandelureS198 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ChandelurePrimarina
53.5〜63.1%
Energy Ball
2 hits (1%)
53.5〜63.1%
Energy Ball
2 hits (1%)
53.5〜63.1%
Energy Ball
2HKO
PrimarinaChandelure
109.5〜128.5%
Sparkling Aria
2HKO (incl. きあいのタスキ)
132.8〜157.7%
Sparkling Aria
2HKO (incl. きあいのタスキ)
109.5〜128.5%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
ChandelureS145 / PrimarinaS80
First
ChandelureS145 / PrimarinaS82
First
ChandelureS145 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ChandelurePrimarina
66.3〜79.1%
Energy Ball
2HKO
66.3〜79.1%
Energy Ball
2HKO
66.3〜79.1%
Energy Ball
2HKO
PrimarinaChandelure
92.0〜109.5%
Sparkling Aria
1 hits (56%)
110.9〜132.8%
Sparkling Aria
1HKO
92.0〜109.5%
Sparkling Aria
1 hits (56%)
Speed
First
ChandelureS142 / PrimarinaS80
First
ChandelureS142 / PrimarinaS82
First
ChandelureS142 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Primarina's page →
Hippowdon*Hippowdon
Chandelure Chandelure vs Hippowdon Hippowdon

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ChandelureHippowdon
50.2〜59.5%
Energy Ball
3HKO (incl. オボンのみ)
calculated with すなあらし
54.9〜65.1%
Energy Ball
2HKO
calculated with すなあらし
50.2〜59.5%
Energy Ball
2HKO
calculated with すなあらし
HippowdonChandelure
97.8〜118.2%
Earthquake
1HKO
calculated with すなあらし
97.8〜118.2%
Earthquake
1HKO
calculated with すなあらし
97.8〜118.2%
Earthquake
1HKO
calculated with すなあらし
Speed
First
ChandelureS198 / HippowdonS67
First
ChandelureS198 / HippowdonS67
First
ChandelureS198 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ChandelureHippowdon
46.5〜54.9%
Energy Ball
3HKO
calculated with すなあらし
50.2〜59.5%
Energy Ball
2 hits (81%)
calculated with すなあらし
46.5〜54.9%
Energy Ball
2 hits (57%)
calculated with すなあらし
HippowdonChandelure
97.8〜118.2%
Earthquake
1HKO
calculated with すなあらし
97.8〜118.2%
Earthquake
1HKO
calculated with すなあらし
97.8〜118.2%
Earthquake
1HKO
calculated with すなあらし
Speed
First
ChandelureS145 / HippowdonS67
First
ChandelureS145 / HippowdonS67
First
ChandelureS145 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ChandelureHippowdon
43.3〜51.6%
Flamethrower
3HKO
calculated with すなあらし
63.3〜75.3%
Energy Ball
2HKO
calculated with すなあらし
57.7〜68.8%
Energy Ball
2HKO
calculated with すなあらし
HippowdonChandelure
84.7〜100.7%
Earthquake
1 hits (31%)
calculated with すなあらし
84.7〜100.7%
Earthquake
1 hits (31%)
calculated with すなあらし
84.7〜100.7%
Earthquake
1 hits (31%)
calculated with すなあらし
Speed
First
ChandelureS142 / HippowdonS67
First
ChandelureS142 / HippowdonS67
First
ChandelureS142 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Chandelure Chandelure vs セグレイブ セグレイブ

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Chandelureセグレイブ
69.1〜81.7%
Overheat
2HKO
78.5〜92.7%
Overheat
2HKO
78.5〜92.7%
Overheat
2HKO
セグレイブChandelure
124.1〜147.4%
Earthquake
1HKO
99.3〜116.8%
Earthquake
1 hits (88%)
140.1〜166.4%
Earthquake
1HKO
Speed
First
ChandelureS198 / セグレイブS139
First
ChandelureS198 / セグレイブS152
First
ChandelureS198 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Chandelureセグレイブ
62.8〜74.3%
Overheat
2 hits (75%)
71.2〜84.8%
Overheat
2HKO
71.2〜84.8%
Overheat
2HKO
セグレイブChandelure
124.1〜147.4%
Earthquake
2HKO (incl. きあいのタスキ)
99.3〜116.8%
Earthquake
2HKO
140.1〜166.4%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
ChandelureS145 / セグレイブS139
Second
ChandelureS145 / セグレイブS152
First
ChandelureS145 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Chandelureセグレイブ
79.1〜93.2%
Overheat
2HKO
90.1〜106.8%
Overheat
2HKO
90.1〜106.8%
Overheat
1 hits (38%)
セグレイブChandelure
106.6〜125.5%
Earthquake
1HKO
83.2〜99.3%
Earthquake
2HKO
119.0〜142.3%
Earthquake
1HKO
Speed
First
ChandelureS142 / セグレイブS139
Second
ChandelureS142 / セグレイブS152
First
ChandelureS142 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Mimikyu*Mimikyu
Chandelure Chandelure vs Mimikyu Mimikyu

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ChandelureMimikyu
119.1〜142.0%
Shadow Ball
2HKO (incl. ばけのかわ)
119.1〜142.0%
Shadow Ball
2HKO (incl. ばけのかわ)
119.1〜142.0%
Shadow Ball
2HKO (incl. ばけのかわ)
MimikyuChandelure
108.0〜127.0%
Shadow Claw
1HKO
99.3〜116.8%
Shadow Claw
1 hits (88%)
83.2〜97.8%
Shadow Claw
2HKO
Speed
First
ChandelureS198 / MimikyuS148
First
ChandelureS198 / MimikyuS148
First
ChandelureS198 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ChandelureMimikyu
109.9〜129.8%
Shadow Ball
2HKO (incl. ばけのかわ)
109.9〜129.8%
Shadow Ball
2HKO (incl. ばけのかわ)
109.9〜129.8%
Shadow Ball
2HKO (incl. ばけのかわ)
MimikyuChandelure
108.0〜127.0%
Shadow Claw
2HKO (incl. きあいのタスキ)
99.3〜116.8%
Shadow Claw
2HKO
83.2〜97.8%
Shadow Claw
2HKO
Speed
Second
ChandelureS145 / MimikyuS148
Second
ChandelureS145 / MimikyuS148
Second
ChandelureS145 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ChandelureMimikyu
138.9〜164.9%
Shadow Ball
2HKO (incl. ばけのかわ)
138.9〜164.9%
Shadow Ball
2HKO (incl. ばけのかわ)
138.9〜164.9%
Shadow Ball
2HKO (incl. ばけのかわ)
MimikyuChandelure
90.5〜108.0%
Shadow Claw
1 hits (38%)
83.9〜99.3%
Shadow Claw
2HKO
70.1〜83.2%
Shadow Claw
2HKO
Speed
Second
ChandelureS142 / MimikyuS148
Second
ChandelureS142 / MimikyuS148
Second
ChandelureS142 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Gyarados*Gyarados
Chandelure Chandelure vs Gyarados Gyarados

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ChandelureGyarados
40.6〜48.0%
Shadow Ball
3HKO
calculated with 攻撃-1
48.0〜56.7%
Shadow Ball
2 hits (86%)
calculated with 攻撃-1
40.6〜48.0%
Shadow Ball
3HKO
calculated with 攻撃-1
GyaradosChandelure
89.1〜106.6%
Waterfall
1 hits (44%)
118.2〜140.1%
Waterfall
1HKO
89.1〜106.6%
Waterfall
1 hits (44%)
Speed
First
ChandelureS198 / GyaradosS101
First
ChandelureS198 / GyaradosS133
First
ChandelureS198 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ChandelureGyarados
37.1〜43.6%
Shadow Ball
3HKO
calculated with 攻撃-1
43.9〜51.5%
Shadow Ball
2 hits (8%)
calculated with 攻撃-1
37.1〜43.6%
Shadow Ball
3 hits (>99%)
calculated with 攻撃-1
GyaradosChandelure
89.1〜106.6%
Waterfall
2HKO
118.2〜140.1%
Waterfall
2HKO (incl. きあいのタスキ)
89.1〜106.6%
Waterfall
2HKO
Speed
First
ChandelureS145 / GyaradosS101
First
ChandelureS145 / GyaradosS133
First
ChandelureS145 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ChandelureGyarados
46.5〜55.4%
Shadow Ball
2 hits (75%)
calculated with 攻撃-1
55.0〜65.5%
Shadow Ball
2HKO
calculated with 攻撃-1
46.5〜55.4%
Shadow Ball
2 hits (20%)
calculated with 攻撃-1
GyaradosChandelure
74.5〜89.1%
Waterfall
2HKO
97.8〜118.2%
Waterfall
1 hits (94%)
74.5〜89.1%
Waterfall
2HKO
Speed
First
ChandelureS142 / GyaradosS101
First
ChandelureS142 / GyaradosS133
First
ChandelureS142 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Greninja*Greninja
Chandelure Chandelure vs Greninja Greninja

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ChandelureGreninja
107.4〜127.5%
Energy Ball
2HKO (incl. きあいのタスキ)
98.0〜115.4%
Energy Ball
1 hits (81%)
107.4〜127.5%
Energy Ball
1HKO
GreninjaChandelure
102.2〜122.6%
Dark Pulse
1HKO
110.9〜132.8%
Dark Pulse
1HKO
102.2〜122.6%
Dark Pulse
1HKO
Speed
First
ChandelureS198 / GreninjaS174
Second
ChandelureS198 / GreninjaS213
Second
ChandelureS198 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ChandelureGreninja
98.0〜116.8%
Energy Ball
2HKO
89.9〜106.0%
Energy Ball
1 hits (38%)
98.0〜116.8%
Energy Ball
1 hits (88%)
GreninjaChandelure
102.2〜122.6%
Dark Pulse
2HKO (incl. きあいのタスキ)
110.9〜132.8%
Dark Pulse
2HKO (incl. きあいのタスキ)
102.2〜122.6%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
ChandelureS145 / GreninjaS174
Second
ChandelureS145 / GreninjaS213
Second
ChandelureS145 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ChandelureGreninja
124.8〜147.7%
Energy Ball
2HKO (incl. きあいのタスキ)
112.8〜132.9%
Energy Ball
1HKO
124.8〜147.7%
Energy Ball
1HKO
GreninjaChandelure
119.7〜141.6%
Hydro Pump
1HKO
106.6〜127.0%
Surf
1HKO
119.7〜141.6%
Hydro Pump
1HKO
Speed
Second
ChandelureS142 / GreninjaS174
Second
ChandelureS142 / GreninjaS213
Second
ChandelureS142 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Chandelure Chandelure vs メガリザードンX メガリザードンX

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ChandelureメガリザードンX
60.0〜71.6%
Shadow Ball
2HKO
メガリザードンXChandelure
105.8〜125.5%
Outrage
1HKO
Speed
First
ChandelureS198 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ChandelureメガリザードンX
54.8〜65.8%
Shadow Ball
2HKO
メガリザードンXChandelure
105.8〜125.5%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
ChandelureS145 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ChandelureメガリザードンX
69.7〜81.9%
Shadow Ball
2HKO
メガリザードンXChandelure
89.1〜105.8%
Outrage
1 hits (38%)
Speed
Second
ChandelureS142 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Chandelure Chandelure vs メガリザードンY メガリザードンY

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ChandelureメガリザードンY
56.8〜67.1%
Overheat
2 hits (1%)
calculated with 晴れ
メガリザードンYChandelure
65.7〜77.4%
Air Slash
2HKO
calculated with 晴れ
Speed
First
ChandelureS198 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ChandelureメガリザードンY
43.2〜51.0%
Shadow Ball
2 hits (3%)
calculated with 晴れ
メガリザードンYChandelure
65.7〜77.4%
Air Slash
2HKO
calculated with 晴れ
Speed
Second
ChandelureS145 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ChandelureメガリザードンY
54.2〜63.9%
Shadow Ball
2HKO
calculated with 晴れ
メガリザードンYChandelure
72.3〜85.4%
Overheat
2HKO
calculated with 晴れ
Speed
Second
ChandelureS142 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Chandelure Chandelure vs エースバーン エースバーン

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Chandelureエースバーン
65.6〜78.3%
Shadow Ball
2HKO
65.6〜78.3%
Shadow Ball
2HKO
65.6〜78.3%
Shadow Ball
2HKO
エースバーンChandelure
97.8〜115.3%
Sucker Punch
1 hits (88%)
89.1〜106.6%
Sucker Punch
1 hits (44%)
127.0〜149.6%
Sucker Punch
1HKO
Speed
Second
ChandelureS198 / エースバーンS256
First
ChandelureS198 / エースバーンS188
First
ChandelureS198 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Chandelureエースバーン
59.2〜70.7%
Shadow Ball
2HKO
59.2〜70.7%
Shadow Ball
2HKO
59.2〜70.7%
Shadow Ball
2HKO
エースバーンChandelure
97.8〜115.3%
Sucker Punch
2HKO
89.1〜106.6%
Sucker Punch
2HKO
127.0〜149.6%
Sucker Punch
2HKO (incl. きあいのタスキ)
Speed
Second
ChandelureS145 / エースバーンS256
Second
ChandelureS145 / エースバーンS188
Second
ChandelureS145 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Chandelureエースバーン
75.2〜89.8%
Shadow Ball
2HKO
75.2〜89.8%
Shadow Ball
2HKO
75.2〜89.8%
Shadow Ball
2HKO
エースバーンChandelure
83.2〜97.8%
Sucker Punch
2HKO
74.5〜89.1%
Sucker Punch
2HKO
108.0〜127.0%
Sucker Punch
1HKO
Speed
Second
ChandelureS142 / エースバーンS256
Second
ChandelureS142 / エースバーンS188
Second
ChandelureS142 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Hydreigon×*Hydreigon
Chandelure Chandelure vs Hydreigon Hydreigon

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ChandelureHydreigon
29.6〜34.9%
Flamethrower
3 hits (11%)
29.6〜34.9%
Flamethrower
3 hits (11%)
29.6〜34.9%
Flamethrower
3 hits (11%)
HydreigonChandelure
118.2〜140.1%
Dark Pulse
1HKO
106.6〜127.0%
Dark Pulse
1HKO
153.3〜181.8%
Dark Pulse
1HKO
Speed
Second
ChandelureS198 / HydreigonS225
First
ChandelureS198 / HydreigonS165
First
ChandelureS198 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ChandelureHydreigon
26.6〜32.0%
Flamethrower
4HKO
26.6〜32.0%
Flamethrower
4HKO
26.6〜32.0%
Flamethrower
4HKO
HydreigonChandelure
118.2〜140.1%
Dark Pulse
2HKO (incl. きあいのタスキ)
106.6〜127.0%
Dark Pulse
2HKO (incl. きあいのタスキ)
153.3〜181.8%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
ChandelureS145 / HydreigonS225
Second
ChandelureS145 / HydreigonS165
Second
ChandelureS145 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ChandelureHydreigon
33.7〜40.2%
Flamethrower
3HKO
33.7〜40.2%
Flamethrower
3HKO
33.7〜40.2%
Flamethrower
3HKO
HydreigonChandelure
97.8〜118.2%
Dark Pulse
1 hits (94%)
89.1〜106.6%
Dark Pulse
1 hits (44%)
127.0〜153.3%
Dark Pulse
1HKO
Speed
Second
ChandelureS142 / HydreigonS225
Second
ChandelureS142 / HydreigonS165
Second
ChandelureS142 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Chandelure Chandelure vs Dragonite Dragonite

Chandelure's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ChandelureDragonite
19.8〜24.0%
Shadow Ball
3HKO
24.6〜28.7%
Shadow Ball
3HKO
24.6〜28.7%
Shadow Ball
3HKO
DragoniteChandelure
105.1〜124.8%
Draco Meteor
1HKO
74.5〜88.3%
Draco Meteor
2HKO
81.0〜96.4%
Draco Meteor
2HKO
Speed
First
ChandelureS198 / DragoniteS152
First
ChandelureS198 / DragoniteS145
First
ChandelureS198 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ChandelureDragonite
18.0〜21.6%
Shadow Ball
3 hits (59%)
22.2〜26.3%
Shadow Ball
3HKO
22.2〜26.3%
Shadow Ball
3HKO
DragoniteChandelure
105.1〜124.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
74.5〜88.3%
Draco Meteor
2HKO
81.0〜96.4%
Draco Meteor
2HKO
Speed
Second
ChandelureS145 / DragoniteS152
Second
ChandelureS145 / DragoniteS145
First
ChandelureS145 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Chandelure's build: シャンデラナイト, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ChandelureDragonite
23.4〜27.5%
Shadow Ball
3HKO
28.1〜33.5%
Shadow Ball
2 hits (1%)
28.1〜33.5%
Shadow Ball
2 hits (1%)
DragoniteChandelure
89.8〜105.8%
Draco Meteor
1 hits (38%)
58.4〜70.1%
Earthquake
2HKO
68.6〜81.8%
Draco Meteor
2HKO
Speed
Second
ChandelureS142 / DragoniteS152
Second
ChandelureS142 / DragoniteS145
First
ChandelureS142 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemChoice Scarf
AbilityFlash Fire
NatureTimid (S↑A↓)
MovesゴーストShadow BallくさEnergy BallほのおFlamethrowerほのおOverheat
EVH2C32S32
See more team examples