Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ジュペッタ

ジュペッタ

ゴースト
全国図鑑 No.354 / 使用率 43位
データ集計日:2026-09-10

種族値

HP
64
こうげき
115
ぼうぎょ
65
とくこう
83
とくぼう
63
すばやさ
65
合計
455

メガシンカ

メガジュペッタ

ゴースト

特性:いたずらごころ — 変化技の優先度が1段階上がる。あくタイプの相手への変化技は無効になる。

HP
64
こうげき
165+50
ぼうぎょ
75+10
とくこう
93+10
とくぼう
83+20
すばやさ
75+10
合計
555

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ゴーストあく
どくむし
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果・推移
1 おみとおし
89.6%
-10.4
登場した時、相手が持っている道具を知ることができる。
採用率の推移
1009488100.0%89.6%9/99/10
2 のろわれボディ
6.1%
技のダメージを受けると30%の確率で4ターンの間、相手をわざふうじ状態にする。
3 ふみん
4.3%
ねむけ・ねむり状態にならない。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ゴースト ポルターガイスト
98.9%
-1.1
ゴースト物理
威力 110命中 90%PP 8
相手が道具を持っていない場合失敗する。
採用率の推移
1009999100.0%98.9%9/99/10
2
ゴースト みちづれ
98.0%
-2.0
ゴースト変化
PP 8
自分はみちづれ状態になる。連続で使うと失敗する。
採用率の推移
1009998100.0%98.0%9/99/10
3
ゴースト かげうち
77.4%
-17.8
ゴースト物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
98867595.2%77.4%9/99/10
4
ノーマル アンコール
58.8%
-3.1
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
62605861.9%58.8%9/99/10
5
あく ちょうはつ
32.5%
-5.6
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
39353238.1%32.5%9/99/10
6
どく ダストシュート
13.0%
+10.6
どく物理
威力 120命中 80%PP 8
30%の確率で相手をどく状態にする。
採用率の推移
15812.4%13.0%9/99/10
7
ノーマル つるぎのまい
7.8%
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
8
ほのお おにび
5.0%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
9
あく ふいうち
2.6%
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
10
ノーマル かなしばり
1.7%
ノーマル変化
命中 100%PP 20
4ターンの間、相手をわざふうじ状態にする。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ジュペッタナイト
100.0%
0.0
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
1009998100.0%100.0%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
81.3%
-9.2
採用率の推移
92868090.5%81.3%9/99/10
2 ゆうかん (A↑ S↓)
15.6%
+6.1
採用率の推移
171399.5%15.6%9/99/10
3 むじゃき (S↑ D↓)
2.2%
4 ようき (S↑ C↓)
0.7%
5 わんぱく (B↑ C↓)
0.2%

ステータス振り

順位 H A B C D S 採用率
1 32322000
31.2%
2 32320020
11.7%
3 30320013
10.6%
4 322200120
8.0%
5 32252070
7.6%
6 32320002
6.5%
7 23200032
4.1%
8 31320003
3.5%
9 30282006
2.2%
10 30280008
2.0%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 3.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位
順位推移(数字が小さいほど多く同居)
3
平均 4.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 2.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 5.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ジュペッタ
考察記事
ジュペッタ考察 M-2 使用率59位 みちづれ&いたずらごころの先制まとわり

Pokémon Matchups

Favorable
Primarina*Primarina
Banette Banette vs Primarina Primarina

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BanettePrimarina
92.0〜109.1%
Gunk Shot
1 hits (50%)
121.9〜144.4%
Gunk Shot
1HKO
92.0〜109.1%
Gunk Shot
1 hits (50%)
PrimarinaBanette
49.1〜57.9%
Moonblast
2 hits (96%)
59.6〜70.8%
Moonblast
2HKO
49.1〜57.9%
Moonblast
2 hits (96%)
Speed
First
BanetteS95 / PrimarinaS80
First
BanetteS95 / PrimarinaS82
First
BanetteS95 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
AegislashAegislash
Banette Banette vs Aegislash Aegislash

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BanetteAegislash
111.4〜130.5%
Poltergeist
1HKO
111.4〜130.5%
Poltergeist
1HKO
111.4〜130.5%
Poltergeist
1HKO
AegislashBanette
166.1〜196.5%
Poltergeist
1HKO
127.5〜150.9%
Poltergeist
1HKO
198.8〜235.7%
Poltergeist
1HKO
Speed
First
BanetteS95 / AegislashS80
First
BanetteS95 / AegislashS72
First
BanetteS95 / AegislashS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
FarigirafFarigiraf
Banette Banette vs Farigiraf Farigiraf

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BanetteFarigiraf
83.6〜98.7%
Poltergeist
2HKO
49.5〜58.9%
Poltergeist
2 hits (>99%)
35.8〜42.8%
Sucker Punch
3HKO
FarigirafBanette
47.4〜56.1%
Power Gem
2 hits (79%)
39.2〜46.2%
Power Gem
3HKO
51.5〜61.4%
Power Gem
2HKO
Speed
Second
BanetteS95 / FarigirafS151
Second
BanetteS95 / FarigirafS106
Second
BanetteS95 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Farigiraf's page →
メガリザードンXメガリザードンX
Banette Banette vs メガリザードンX メガリザードンX

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BanetteメガリザードンX
72.3〜85.8%
Poltergeist
2HKO
メガリザードンXBanette
96.5〜114.6%
Flare Blitz
1 hits (81%)
Speed
Second
BanetteS95 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View メガリザードンX's page →
SneaslerSneasler
Banette Banette vs Sneasler Sneasler

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BanetteSneasler
117.2〜138.2%
Poltergeist
1HKO
117.2〜138.2%
Poltergeist
1HKO
117.2〜138.2%
Poltergeist
1HKO
SneaslerBanette
72.5〜86.5%
Throat Chop
2HKO
72.5〜86.5%
Throat Chop
2HKO
72.5〜86.5%
Throat Chop
2HKO
Speed
Second
BanetteS95 / SneaslerS172
Second
BanetteS95 / SneaslerS172
Second
BanetteS95 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Banette Banette vs Volcarona Volcarona

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BanetteVolcarona
44.3〜52.1%
Gunk Shot
3HKO
106.2〜125.5%
Poltergeist
1HKO
59.9〜70.8%
Poltergeist
2HKO
VolcaronaBanette
64.9〜77.2%
Overheat
2 hits (94%)
84.8〜100.6%
Overheat
1 hits (6%)
64.9〜77.2%
Overheat
2 hits (94%)
Speed
Second
BanetteS95 / VolcaronaS122
Second
BanetteS95 / VolcaronaS152
Second
BanetteS95 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Banette Banette vs イエッサン(オス) イエッサン(オス)

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Banetteイエッサン(オス)
104.4〜123.4%
Gunk Shot
1HKO
calculated with サイコフィールド
104.4〜123.4%
Gunk Shot
1HKO
calculated with サイコフィールド
104.4〜123.4%
Gunk Shot
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Banette
61.4〜72.5%
Psyshock
2HKO
calculated with サイコフィールド
55.0〜65.5%
Psyshock
2HKO
calculated with サイコフィールド
61.4〜72.5%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
BanetteS95 / イエッサン(オス)S220
Second
BanetteS95 / イエッサン(オス)S161
Second
BanetteS95 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
MetagrossMetagross
Banette Banette vs Metagross Metagross

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BanetteMetagross
110.8〜131.2%
Poltergeist
1HKO
MetagrossBanette
86.5〜102.3%
Comet Punch
1 hits (19%)
Speed
Second
BanetteS95 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダ×ボーマンダ
Banette Banette vs ボーマンダ ボーマンダ

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Banetteボーマンダ
57.9〜68.4%
Poltergeist
2HKO
ボーマンダBanette
105.8〜124.6%
Double-Edge
1HKO
Speed
Second
BanetteS95 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャグソクムシャ
Banette Banette vs グソクムシャ グソクムシャ

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Banetteグソクムシャ
41.8〜50.0%
Poltergeist
2 hits (<1%)
グソクムシャBanette
92.4〜109.4%
Sucker Punch
1 hits (56%)
Speed
First
BanetteS95 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Banette Banette vs Hippowdon Hippowdon

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BanetteHippowdon
49.3〜58.6%
Poltergeist
999HKO
calculated with すなあらし
44.7〜53.0%
Poltergeist
2 hits (<1%)
calculated with すなあらし
49.3〜58.6%
Poltergeist
2 hits (99%)
calculated with すなあらし
HippowdonBanette
44.4〜53.2%
Earthquake
2HKO
calculated with すなあらし
44.4〜53.2%
Earthquake
2HKO
calculated with すなあらし
44.4〜53.2%
Earthquake
2HKO
calculated with すなあらし
Speed
First
BanetteS95 / HippowdonS67
First
BanetteS95 / HippowdonS67
First
BanetteS95 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Banette Banette vs セグレイブ セグレイブ

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Banetteセグレイブ
56.5〜66.5%
Poltergeist
2HKO
68.1〜80.6%
Poltergeist
2HKO
68.1〜80.6%
Poltergeist
2HKO
セグレイブBanette
101.8〜119.9%
きょけんとつげき
1HKO
80.7〜95.3%
きょけんとつげき
2HKO
114.6〜135.1%
きょけんとつげき
1HKO
Speed
Second
BanetteS95 / セグレイブS139
Second
BanetteS95 / セグレイブS152
Second
BanetteS95 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur×Baxcalibur
Banette Banette vs Baxcalibur Baxcalibur

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
BanetteBaxcalibur
49.2〜58.4%
Poltergeist
999HKO
59.3〜70.1%
Poltergeist
999HKO
49.2〜58.4%
Poltergeist
3 hits (91%) (incl. たべのこし)
BaxcaliburBanette
50.3〜59.6%
Dark Pulse
2HKO
74.3〜87.7%
Draco Meteor
2HKO
50.3〜59.6%
Dark Pulse
2HKO
Speed
Second
BanetteS95 / BaxcaliburS105
Second
BanetteS95 / BaxcaliburS150
Second
BanetteS95 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
MimikyuMimikyu
Banette Banette vs Mimikyu Mimikyu

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
BanetteMimikyu
224.4〜265.6%
Poltergeist
2HKO (incl. ばけのかわ)
224.4〜265.6%
Poltergeist
2HKO (incl. ばけのかわ)
224.4〜265.6%
Poltergeist
2HKO (incl. ばけのかわ)
MimikyuBanette
97.1〜115.2%
Shadow Claw
1 hits (88%)
89.5〜106.4%
Shadow Claw
1 hits (38%)
74.9〜88.9%
Shadow Claw
2HKO
Speed
Second
BanetteS95 / MimikyuS148
Second
BanetteS95 / MimikyuS148
Second
BanetteS95 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Banette Banette vs Meowscarada Meowscarada

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BanetteMeowscarada
155.6〜184.3%
Gunk Shot
1HKO
155.6〜184.3%
Gunk Shot
2HKO (incl. きあいのタスキ)
155.6〜184.3%
Gunk Shot
1HKO
MeowscaradaBanette
154.4〜182.5%
Foul Play
1HKO
154.4〜182.5%
Foul Play
1HKO
101.8〜122.8%
Knock Off
1HKO
Speed
Second
BanetteS95 / MeowscaradaS262
Second
BanetteS95 / MeowscaradaS175
Second
BanetteS95 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Banette Banette vs ゴリランダー ゴリランダー

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Banetteゴリランダー
94.7〜112.1%
Gunk Shot
1 hits (69%)
calculated with グラスフィールド
94.7〜112.1%
Gunk Shot
1 hits (69%)
calculated with グラスフィールド
63.8〜75.4%
Gunk Shot
2HKO
calculated with グラスフィールド
ゴリランダーBanette
134.5〜157.9%
Wood Hammer
1HKO
calculated with グラスフィールド
124.0〜145.6%
Wood Hammer
1HKO
calculated with グラスフィールド
103.5〜121.6%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
BanetteS95 / ゴリランダーS107
Second
BanetteS95 / ゴリランダーS107
Second
BanetteS95 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ゴリランダー's page →
GyaradosGyarados
Banette Banette vs Gyarados Gyarados

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
BanetteGyarados
34.2〜40.6%
Poltergeist
3HKO
calculated with 攻撃-1
57.9〜68.4%
Poltergeist
2HKO
calculated with 攻撃-1
34.2〜40.6%
Poltergeist
3 hits (53%)
calculated with 攻撃-1
GyaradosBanette
40.4〜48.0%
Power Whip
3HKO
53.2〜63.2%
Waterfall
2HKO
40.4〜48.0%
Power Whip
3HKO
Speed
Second
BanetteS95 / GyaradosS101
Second
BanetteS95 / GyaradosS133
Second
BanetteS95 / GyaradosS101
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
メガリザードンY×メガリザードンY
Banette Banette vs メガリザードンY メガリザードンY

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
BanetteメガリザードンY
97.4〜114.8%
Poltergeist
1 hits (81%)
calculated with 晴れ
メガリザードンYBanette
100.6〜119.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
BanetteS95 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales×A-Ninetales
Banette Banette vs A-Ninetales A-Ninetales

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BanetteA-Ninetales
81.1〜96.0%
Gunk Shot
2HKO
calculated with あられ
101.3〜120.0%
Gunk Shot
1HKO
calculated with あられ
A-NinetalesBanette
102.9〜121.6%
Foul Play
1HKO
calculated with あられ
102.9〜121.6%
Foul Play
1HKO
calculated with あられ
Speed
Second
BanetteS95 / A-NinetalesS177
Second
BanetteS95 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Banette Banette vs エースバーン エースバーン

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Banetteエースバーン
99.4〜117.2%
Poltergeist
1 hits (94%)
99.4〜117.2%
Poltergeist
2HKO
99.4〜117.2%
Poltergeist
1 hits (94%)
エースバーンBanette
88.9〜105.3%
Sucker Punch
1 hits (25%)
80.7〜95.9%
Sucker Punch
2HKO
115.2〜136.8%
Sucker Punch
1HKO
Speed
Second
BanetteS95 / エースバーンS256
Second
BanetteS95 / エースバーンS188
Second
BanetteS95 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Rotom-W×Rotom-W
Banette Banette vs Rotom-W Rotom-W

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BanetteRotom-W
39.5〜47.1%
Gunk Shot
3 hits (91%)
54.1〜65.0%
Poltergeist
2HKO
66.9〜78.7%
Gunk Shot
2HKO
Rotom-WBanette
102.9〜121.6%
Foul Play
1HKO
102.9〜121.6%
Foul Play
1HKO
102.9〜121.6%
Foul Play
1HKO
Speed
Second
BanetteS95 / Rotom-WS106
Second
BanetteS95 / Rotom-WS106
Second
BanetteS95 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Rotom-W's page →
Hydreigon*Hydreigon
Banette Banette vs Hydreigon Hydreigon

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
BanetteHydreigon
58.0〜68.6%
Gunk Shot
2HKO
58.0〜68.6%
Gunk Shot
2HKO
58.0〜68.6%
Gunk Shot
2HKO
HydreigonBanette
99.4〜119.3%
Dark Pulse
1 hits (94%)
91.2〜108.8%
Dark Pulse
1 hits (44%)
129.2〜155.0%
Dark Pulse
1HKO
Speed
Second
BanetteS95 / HydreigonS225
Second
BanetteS95 / HydreigonS165
Second
BanetteS95 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
DragoniteDragonite
Banette Banette vs Dragonite Dragonite

Banette's build: ジュペッタナイト, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BanetteDragonite
32.3〜38.3%
Poltergeist
2 hits (93%)
37.7〜44.9%
Poltergeist
2HKO
37.7〜44.9%
Poltergeist
2HKO
DragoniteBanette
89.5〜105.8%
Draco Meteor
1 hits (38%)
56.7〜67.3%
Outrage
2HKO
69.0〜82.5%
Draco Meteor
2HKO
Speed
Second
BanetteS95 / DragoniteS152
Second
BanetteS95 / DragoniteS145
Second
BanetteS95 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
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Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemBanetteite
AbilityFrisk
NatureAdamant (A↑C↓)
MovesゴーストPoltergeistゴーストShadow SneakどくGunk ShotノーマルSwords Dance
EVH32A32B2
See more team examples