ジュペッタ
種族値
メガシンカ
メガジュペッタ

特性:いたずらごころ — 変化技の優先度が1段階上がる。あくタイプの相手への変化技は無効になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | おみとおし | -10.4 登場した時、相手が持っている道具を知ることができる。 採用率の推移 |
| 2 | のろわれボディ | 技のダメージを受けると30%の確率で4ターンの間、相手をわざふうじ状態にする。 |
| 3 | ふみん | ねむけ・ねむり状態にならない。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ポルターガイスト |
-1.1 物理威力 110命中 90%PP 8 相手が道具を持っていない場合失敗する。 採用率の推移 |
| 2 | みちづれ |
-2.0 変化PP 8 自分はみちづれ状態になる。連続で使うと失敗する。 採用率の推移 |
| 3 | かげうち |
-17.8 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 4 | アンコール |
-3.1 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 5 | ちょうはつ |
-5.6 変化命中 100%PP 20 相手をちょうはつ状態にする。 採用率の推移 |
| 6 | ダストシュート |
+10.6 物理威力 120命中 80%PP 8 30%の確率で相手をどく状態にする。 採用率の推移 |
| 7 | つるぎのまい |
変化PP 20 自分の攻撃を2段階上げる。 |
| 8 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 9 | ふいうち |
物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 |
| 10 | かなしばり |
変化命中 100%PP 20 4ターンの間、相手をわざふうじ状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ジュペッタナイト |
0.0 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | -9.2 採用率の推移 |
| 2 | ゆうかん (A↑ S↓) | +6.1 採用率の推移 |
| 3 | むじゃき (S↑ D↓) | |
| 4 | ようき (S↑ C↓) | |
| 5 | わんぱく (B↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 32 | 2 | 0 | 0 | 0 | |
| 2 | 32 | 32 | 0 | 0 | 2 | 0 | |
| 3 | 30 | 32 | 0 | 0 | 1 | 3 | |
| 4 | 32 | 22 | 0 | 0 | 12 | 0 | |
| 5 | 32 | 25 | 2 | 0 | 7 | 0 | |
| 6 | 32 | 32 | 0 | 0 | 0 | 2 | |
| 7 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 8 | 31 | 32 | 0 | 0 | 0 | 3 | |
| 9 | 30 | 28 | 2 | 0 | 0 | 6 | |
| 10 | 30 | 28 | 0 | 0 | 0 | 8 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 3.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 4.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 2.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 5.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Primarina
Banette vs
Primarina Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.0〜109.1% Gunk Shot 1 hits (50%) | 121.9〜144.4% Gunk Shot 1HKO | 92.0〜109.1% Gunk Shot 1 hits (50%) | |
| 49.1〜57.9% Moonblast 2 hits (96%) | 59.6〜70.8% Moonblast 2HKO | 49.1〜57.9% Moonblast 2 hits (96%) | |
| Speed | First S95 / S80 | First S95 / S82 | First S95 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Aegislash
Banette vs
Aegislash Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.4〜130.5% Poltergeist 1HKO | 111.4〜130.5% Poltergeist 1HKO | 111.4〜130.5% Poltergeist 1HKO | |
| 166.1〜196.5% Poltergeist 1HKO | 127.5〜150.9% Poltergeist 1HKO | 198.8〜235.7% Poltergeist 1HKO | |
| Speed | First S95 / S80 | First S95 / S72 | First S95 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○Farigiraf
Banette vs
Farigiraf Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.6〜98.7% Poltergeist 2HKO | 49.5〜58.9% Poltergeist 2 hits (>99%) | 35.8〜42.8% Sucker Punch 3HKO | |
| 47.4〜56.1% Power Gem 2 hits (79%) | 39.2〜46.2% Power Gem 3HKO | 51.5〜61.4% Power Gem 2HKO | |
| Speed | Second S95 / S151 | Second S95 / S106 | Second S95 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○メガリザードンX
Banette vs
メガリザードンX Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 72.3〜85.8% Poltergeist 2HKO | |
| 96.5〜114.6% Flare Blitz 1 hits (81%) | |
| Speed | Second S95 / S167 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
◎Sneasler
Banette vs
Sneasler Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.2〜138.2% Poltergeist 1HKO | 117.2〜138.2% Poltergeist 1HKO | 117.2〜138.2% Poltergeist 1HKO | |
| 72.5〜86.5% Throat Chop 2HKO | 72.5〜86.5% Throat Chop 2HKO | 72.5〜86.5% Throat Chop 2HKO | |
| Speed | Second S95 / S172 | Second S95 / S172 | Second S95 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Volcarona
Banette vs
Volcarona Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜52.1% Gunk Shot 3HKO | 106.2〜125.5% Poltergeist 1HKO | 59.9〜70.8% Poltergeist 2HKO | |
| 64.9〜77.2% Overheat 2 hits (94%) | 84.8〜100.6% Overheat 1 hits (6%) | 64.9〜77.2% Overheat 2 hits (94%) | |
| Speed | Second S95 / S122 | Second S95 / S152 | Second S95 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*イエッサン(オス)
Banette vs
イエッサン(オス) Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.4〜123.4% Gunk Shot 1HKOcalculated with サイコフィールド | 104.4〜123.4% Gunk Shot 1HKOcalculated with サイコフィールド | 104.4〜123.4% Gunk Shot 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 61.4〜72.5% Psyshock 2HKOcalculated with サイコフィールド | 55.0〜65.5% Psyshock 2HKOcalculated with サイコフィールド | 61.4〜72.5% Psyshock 2HKOcalculated with サイコフィールド | |
| Speed | Second S95 / S220 | Second S95 / S161 | Second S95 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
◎Metagross
Banette vs
Metagross Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 110.8〜131.2% Poltergeist 1HKO | |
| 86.5〜102.3% Comet Punch 1 hits (19%) | |
| Speed | Second S95 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
×ボーマンダ
Banette vs
ボーマンダ Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.9〜68.4% Poltergeist 2HKO | |
| 105.8〜124.6% Double-Edge 1HKO | |
| Speed | Second S95 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲グソクムシャ
Banette vs
グソクムシャ Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.8〜50.0% Poltergeist 2 hits (<1%) | |
| 92.4〜109.4% Sucker Punch 1 hits (56%) | |
| Speed | First S95 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Hippowdon
Banette vs
Hippowdon Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.3〜58.6% Poltergeist 999HKOcalculated with すなあらし | 44.7〜53.0% Poltergeist 2 hits (<1%)calculated with すなあらし | 49.3〜58.6% Poltergeist 2 hits (99%)calculated with すなあらし | |
| 44.4〜53.2% Earthquake 2HKOcalculated with すなあらし | 44.4〜53.2% Earthquake 2HKOcalculated with すなあらし | 44.4〜53.2% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S95 / S67 | First S95 / S67 | First S95 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Banette vs
セグレイブ Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.5〜66.5% Poltergeist 2HKO | 68.1〜80.6% Poltergeist 2HKO | 68.1〜80.6% Poltergeist 2HKO | |
| 101.8〜119.9% きょけんとつげき 1HKO | 80.7〜95.3% きょけんとつげき 2HKO | 114.6〜135.1% きょけんとつげき 1HKO | |
| Speed | Second S95 / S139 | Second S95 / S152 | Second S95 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Baxcalibur
Banette vs
Baxcalibur Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.2〜58.4% Poltergeist 999HKO | 59.3〜70.1% Poltergeist 999HKO | 49.2〜58.4% Poltergeist 3 hits (91%) (incl. たべのこし) | |
| 50.3〜59.6% Dark Pulse 2HKO | 74.3〜87.7% Draco Meteor 2HKO | 50.3〜59.6% Dark Pulse 2HKO | |
| Speed | Second S95 / S105 | Second S95 / S150 | Second S95 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Mimikyu
Banette vs
Mimikyu Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 224.4〜265.6% Poltergeist 2HKO (incl. ばけのかわ) | 224.4〜265.6% Poltergeist 2HKO (incl. ばけのかわ) | 224.4〜265.6% Poltergeist 2HKO (incl. ばけのかわ) | |
| 97.1〜115.2% Shadow Claw 1 hits (88%) | 89.5〜106.4% Shadow Claw 1 hits (38%) | 74.9〜88.9% Shadow Claw 2HKO | |
| Speed | Second S95 / S148 | Second S95 / S148 | Second S95 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Meowscarada
Banette vs
Meowscarada Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 155.6〜184.3% Gunk Shot 1HKO | 155.6〜184.3% Gunk Shot 2HKO (incl. きあいのタスキ) | 155.6〜184.3% Gunk Shot 1HKO | |
| 154.4〜182.5% Foul Play 1HKO | 154.4〜182.5% Foul Play 1HKO | 101.8〜122.8% Knock Off 1HKO | |
| Speed | Second S95 / S262 | Second S95 / S175 | Second S95 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×ゴリランダー
Banette vs
ゴリランダー Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.7〜112.1% Gunk Shot 1 hits (69%)calculated with グラスフィールド | 94.7〜112.1% Gunk Shot 1 hits (69%)calculated with グラスフィールド | 63.8〜75.4% Gunk Shot 2HKOcalculated with グラスフィールド | |
| 134.5〜157.9% Wood Hammer 1HKOcalculated with グラスフィールド | 124.0〜145.6% Wood Hammer 1HKOcalculated with グラスフィールド | 103.5〜121.6% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | Second S95 / S107 | Second S95 / S107 | Second S95 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Gyarados
Banette vs
Gyarados Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.2〜40.6% Poltergeist 3HKOcalculated with 攻撃-1 | 57.9〜68.4% Poltergeist 2HKOcalculated with 攻撃-1 | 34.2〜40.6% Poltergeist 3 hits (53%)calculated with 攻撃-1 | |
| 40.4〜48.0% Power Whip 3HKO | 53.2〜63.2% Waterfall 2HKO | 40.4〜48.0% Power Whip 3HKO | |
| Speed | Second S95 / S101 | Second S95 / S133 | Second S95 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×メガリザードンY
Banette vs
メガリザードンY Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 97.4〜114.8% Poltergeist 1 hits (81%)calculated with 晴れ | |
| 100.6〜119.3% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S95 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×A-Ninetales
Banette vs
A-Ninetales Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 81.1〜96.0% Gunk Shot 2HKOcalculated with あられ | 101.3〜120.0% Gunk Shot 1HKOcalculated with あられ | |
| 102.9〜121.6% Foul Play 1HKOcalculated with あられ | 102.9〜121.6% Foul Play 1HKOcalculated with あられ | |
| Speed | Second S95 / S177 | Second S95 / S177 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Banette vs
エースバーン Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜117.2% Poltergeist 1 hits (94%) | 99.4〜117.2% Poltergeist 2HKO | 99.4〜117.2% Poltergeist 1 hits (94%) | |
| 88.9〜105.3% Sucker Punch 1 hits (25%) | 80.7〜95.9% Sucker Punch 2HKO | 115.2〜136.8% Sucker Punch 1HKO | |
| Speed | Second S95 / S256 | Second S95 / S188 | Second S95 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Rotom-W
Banette vs
Rotom-W Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜47.1% Gunk Shot 3 hits (91%) | 54.1〜65.0% Poltergeist 2HKO | 66.9〜78.7% Gunk Shot 2HKO | |
| 102.9〜121.6% Foul Play 1HKO | 102.9〜121.6% Foul Play 1HKO | 102.9〜121.6% Foul Play 1HKO | |
| Speed | Second S95 / S106 | Second S95 / S106 | Second S95 / S138 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Hydreigon
Banette vs
Hydreigon Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜68.6% Gunk Shot 2HKO | 58.0〜68.6% Gunk Shot 2HKO | 58.0〜68.6% Gunk Shot 2HKO | |
| 99.4〜119.3% Dark Pulse 1 hits (94%) | 91.2〜108.8% Dark Pulse 1 hits (44%) | 129.2〜155.0% Dark Pulse 1HKO | |
| Speed | Second S95 / S225 | Second S95 / S165 | Second S95 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Dragonite
Banette vs
Dragonite Banette's build: ジュペッタナイト, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.3〜38.3% Poltergeist 2 hits (93%) | 37.7〜44.9% Poltergeist 2HKO | 37.7〜44.9% Poltergeist 2HKO | |
| 89.5〜105.8% Draco Meteor 1 hits (38%) | 56.7〜67.3% Outrage 2HKO | 69.0〜82.5% Draco Meteor 2HKO | |
| Speed | Second S95 / S152 | Second S95 / S145 | Second S95 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Poltergeist
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