Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ボスゴドラ

ボスゴドラ

はがね いわ
全国図鑑 No.306 / 使用率 122位
データ集計日:2026-09-10

種族値

HP
70
こうげき
110
ぼうぎょ
180
とくこう
60
とくぼう
60
すばやさ
50
合計
530

メガシンカ

メガボスゴドラ

はがね

特性:フィルター — 効果バツグンの技で受けるダメージを3/4にする。

HP
70
こうげき
140+30
ぼうぎょ
230+50
とくこう
60
とくぼう
80+20
すばやさ
50
合計
630

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめんほのお
ノーマルひこういわむしはがねくさエスパーこおりドラゴンフェアリー
どく

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとうじめん
みず
いわむしエスパーこおりドラゴンフェアリー
ノーマルひこう
どく

特性

順位 特性名 採用率 ⓘ 効果
1 がんじょう
100.0%
HPが満タンの時、一撃でひんしになる技のダメージを受けると、HPを1残して耐える。

使用率データ

順位 技名 採用率
1
はがね ヘビーボンバー
100.0%
はがね物理
命中 100%PP 12
自分が相手より重いほど威力が上がる。相手の重さが自分の重さの1/5以下で120、1/4以下で100、1/3以下で80、1/2以下で60、1/2より上で40。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。
2
はがね てっぺき
78.0%
はがね変化
PP 16
自分の防御を2段階上げる。
3
かくとう ボディプレス
78.0%
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
4
はがね メタルバースト
55.9%
はがね物理
命中 100%PP 12
使ったターンに相手から受けた技のダメージを1.5倍にして返す。
5
じめん じしん
23.7%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
6
こおり れいとうパンチ
22.0%
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
7
あく ちょうはつ
18.6%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
8
かくとう ばかぢから
8.5%
かくとう物理
威力 120命中 100%PP 8
自分の攻撃と防御が1段階下がる。
9
でんき かみなりパンチ
8.5%
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。
10
こおり ゆきなだれ
6.8%
こおり物理
威力 60命中 100%PP 12
優先度-4この技を使うターンに相手からの技ダメージを受けていれば、威力が2倍になる。

持ち物

順位 持ち物 採用率
1
ボスゴドラナイト
100.0%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率
1 わんぱく (B↑ C↓)
55.9%
2 いじっぱり (A↑ C↓)
22.0%
3 のんき
22.0%

ステータス振り

順位 H A B C D S 採用率
1 32032020
23.7%
2 300110025
18.6%
3 32232000
16.9%
4 32321001
13.6%
5 32020320
8.5%
6 32322000
8.5%
7 320100240
6.8%
8 32032002
3.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Aggron Aggron vs ボーマンダ ボーマンダ

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Aggronボーマンダ
70.2〜84.2%
Ice Punch
2HKO
ボーマンダAggron
42.9〜51.4%
Fire Blast
2 hits (6%)
Speed
Second
AggronS70 / ボーマンダS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Aggronボーマンダ
93.6〜112.3%
Ice Punch
1 hits (69%)
ボーマンダAggron
44.1〜52.5%
Fire Blast
2 hits (18%)
Speed
Second
AggronS71 / ボーマンダS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
HippowdonHippowdon
Aggron Aggron vs Hippowdon Hippowdon

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AggronHippowdon
31.2〜36.7%
Body Press
4HKO
calculated with すなあらし
28.4〜33.5%
Body Press
4 hits (95%) (incl. たべのこし)
calculated with すなあらし
31.2〜36.7%
Body Press
3 hits (69%)
calculated with すなあらし
HippowdonAggron
20.9〜25.4%
Earthquake
4 hits (<1%)
calculated with すなあらし
20.9〜25.4%
Earthquake
4 hits (<1%)
calculated with すなあらし
20.9〜25.4%
Earthquake
4 hits (<1%)
calculated with すなあらし
Speed
First
AggronS70 / HippowdonS67
First
AggronS70 / HippowdonS67
First
AggronS70 / HippowdonS67
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 5HKO to KO / 5HKO to be KOed, moves first
Win: 4HKO to KO / 5HKO to be KOed, moves first

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AggronHippowdon
40.0〜47.4%
Ice Punch
3 hits (93%)
calculated with すなあらし
36.3〜43.7%
Ice Punch
3 hits (98%)
calculated with すなあらし
40.0〜47.4%
Ice Punch
3HKO
calculated with すなあらし
HippowdonAggron
26.0〜31.1%
Earthquake
4HKO
calculated with すなあらし
26.0〜31.1%
Earthquake
4HKO
calculated with すなあらし
26.0〜31.1%
Earthquake
4HKO
calculated with すなあらし
Speed
First
AggronS71 / HippowdonS67
First
AggronS71 / HippowdonS67
First
AggronS71 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Aggron Aggron vs セグレイブ セグレイブ

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Aggronセグレイブ
71.2〜84.8%
Body Press
2HKO
86.9〜102.6%
Body Press
2HKO
86.9〜102.6%
Body Press
1 hits (19%)
セグレイブAggron
26.0〜31.1%
Earthquake
4HKO
20.3〜24.3%
Earthquake
5HKO
29.4〜35.0%
Earthquake
3 hits (7%)
Speed
Second
AggronS70 / セグレイブS139
Second
AggronS70 / セグレイブS152
Second
AggronS70 / セグレイブS139
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Aggronセグレイブ
72.3〜85.9%
Superpower
2HKO
89.0〜104.7%
Superpower
2HKO
89.0〜104.7%
Superpower
1 hits (31%)
セグレイブAggron
32.2〜37.9%
Earthquake
3 hits (93%)
25.4〜30.5%
Earthquake
4HKO
35.6〜42.4%
Earthquake
3HKO
Speed
Second
AggronS71 / セグレイブS139
Second
AggronS71 / セグレイブS152
Second
AggronS71 / セグレイブS139
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View セグレイブ's page →
MimikyuMimikyu
Aggron Aggron vs Mimikyu Mimikyu

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AggronMimikyu
45.8〜54.2%
Earthquake
3HKO
45.8〜54.2%
Earthquake
3HKO
45.8〜54.2%
Earthquake
3HKO
MimikyuAggron
16.4〜19.2%
Drain Punch
999HKO
14.1〜16.9%
Shadow Claw
999HKO
12.4〜15.3%
Drain Punch
999HKO
Speed
Second
AggronS70 / MimikyuS148
Second
AggronS70 / MimikyuS148
Second
AggronS70 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AggronMimikyu
60.3〜71.0%
Earthquake
3HKO (incl. ばけのかわ)
60.3〜71.0%
Earthquake
3HKO (incl. ばけのかわ)
60.3〜71.0%
Earthquake
3HKO (incl. ばけのかわ)
MimikyuAggron
19.2〜23.7%
Drain Punch
999HKO
16.9〜20.9%
Shadow Claw
999HKO
15.3〜18.6%
Drain Punch
999HKO
Speed
Second
AggronS71 / MimikyuS148
Second
AggronS71 / MimikyuS148
Second
AggronS71 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Aggron Aggron vs Meowscarada Meowscarada

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AggronMeowscarada
135.9〜160.8%
Body Press
1HKO
135.9〜160.8%
Body Press
2HKO (incl. きあいのタスキ)
135.9〜160.8%
Body Press
1HKO
MeowscaradaAggron
15.8〜19.2%
Foul Play
999HKO
15.8〜19.2%
Foul Play
999HKO
20.3〜24.9%
Foul Play
5HKO
Speed
Second
AggronS70 / MeowscaradaS262
Second
AggronS70 / MeowscaradaS175
Second
AggronS70 / MeowscaradaS175
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AggronMeowscarada
111.1〜130.7%
Body Press
1HKO
111.1〜130.7%
Body Press
2HKO (incl. きあいのタスキ)
111.1〜130.7%
Body Press
1HKO
MeowscaradaAggron
26.0〜31.1%
Foul Play
4HKO
26.0〜31.1%
Foul Play
4HKO
33.3〜40.1%
Foul Play
3HKO
Speed
Second
AggronS71 / MeowscaradaS262
Second
AggronS71 / MeowscaradaS175
Second
AggronS71 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
Aggron Aggron vs ゴリランダー ゴリランダー

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Aggronゴリランダー
41.1〜48.8%
Body Press
3HKO
calculated with グラスフィールド
41.1〜48.8%
Body Press
3HKO
calculated with グラスフィールド
27.5〜32.9%
Body Press
4HKO
calculated with グラスフィールド
ゴリランダーAggron
24.9〜30.5%
High Horsepower
4 hits (>99%)
calculated with グラスフィールド
19.2〜23.7%
High Horsepower
999HKO
calculated with グラスフィールド
19.2〜23.7%
High Horsepower
999HKO
calculated with グラスフィールド
Speed
Second
AggronS70 / ゴリランダーS107
Second
AggronS70 / ゴリランダーS107
Second
AggronS70 / ゴリランダーS107
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Aggronゴリランダー
53.1〜62.8%
Ice Punch
2HKO
calculated with グラスフィールド
53.1〜62.8%
Ice Punch
2HKO
calculated with グラスフィールド
35.7〜42.5%
Ice Punch
3HKO
calculated with グラスフィールド
ゴリランダーAggron
30.5〜37.3%
High Horsepower
3 hits (64%)
calculated with グラスフィールド
23.7〜28.8%
High Horsepower
4 hits (94%)
calculated with グラスフィールド
23.7〜28.8%
High Horsepower
4 hits (94%)
calculated with グラスフィールド
Speed
Second
AggronS71 / ゴリランダーS107
Second
AggronS71 / ゴリランダーS107
Second
AggronS71 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View ゴリランダー's page →
GyaradosGyarados
Aggron Aggron vs Gyarados Gyarados

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AggronGyarados
43.6〜51.5%
Thunder Punch
2 hits (3%)
calculated with 攻撃-1
70.2〜84.2%
Thunder Punch
2HKO
calculated with 攻撃-1
43.6〜51.5%
Thunder Punch
3HKO
calculated with 攻撃-1
GyaradosAggron
15.3〜18.6%
Earthquake
999HKO
20.3〜24.3%
Earthquake
5HKO
15.3〜18.6%
Earthquake
999HKO
Speed
Second
AggronS70 / GyaradosS101
Second
AggronS70 / GyaradosS133
Second
AggronS70 / GyaradosS101
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AggronGyarados
55.4〜67.3%
Thunder Punch
2HKO
calculated with 攻撃-1
93.6〜112.3%
Thunder Punch
1 hits (69%)
calculated with 攻撃-1
55.4〜67.3%
Thunder Punch
2HKO
calculated with 攻撃-1
GyaradosAggron
18.6〜22.6%
Earthquake
999HKO
25.4〜30.5%
Earthquake
4HKO
18.6〜22.6%
Earthquake
999HKO
Speed
Second
AggronS71 / GyaradosS101
Second
AggronS71 / GyaradosS133
Second
AggronS71 / GyaradosS101
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Gyarados's page →
CorviknightCorviknight
Aggron Aggron vs Corviknight Corviknight

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AggronCorviknight
26.8〜31.7%
Body Press
4HKO
26.8〜31.7%
Body Press
4 hits (39%)
26.8〜31.7%
Body Press
4 hits (<1%)
CorviknightAggron
14.1〜17.5%
Body Press
999HKO
14.1〜17.5%
Body Press
999HKO
14.1〜17.5%
Body Press
999HKO
Speed
Second
AggronS70 / CorviknightS87
Second
AggronS70 / CorviknightS78
Second
AggronS70 / CorviknightS78
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AggronCorviknight
34.1〜41.0%
Thunder Punch
3HKO
34.1〜41.0%
Thunder Punch
3 hits (56%)
34.1〜41.0%
Thunder Punch
4HKO (incl. オボンのみ)
CorviknightAggron
18.6〜22.0%
Body Press
999HKO
18.6〜22.0%
Body Press
999HKO
18.6〜22.0%
Body Press
999HKO
Speed
Second
AggronS71 / CorviknightS87
Second
AggronS71 / CorviknightS78
Second
AggronS71 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
View Corviknight's page →
Basculegion-F*Basculegion-F
Aggron Aggron vs Basculegion-F Basculegion-F

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AggronBasculegion-F
54.8〜65.0%
Thunder Punch
2HKO
54.8〜65.0%
Thunder Punch
2HKO
54.8〜65.0%
Thunder Punch
2HKO
Basculegion-FAggron
26.0〜31.6%
Wave Crash
4HKO
29.4〜35.0%
Wave Crash
3 hits (8%)
33.3〜40.7%
Wave Crash
3HKO
Speed
Second
AggronS70 / Basculegion-FS195
Second
AggronS70 / Basculegion-FS143
Second
AggronS70 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AggronBasculegion-F
71.1〜84.3%
Thunder Punch
2HKO
71.1〜84.3%
Thunder Punch
2HKO
71.1〜84.3%
Thunder Punch
2HKO
Basculegion-FAggron
32.8〜39.5%
Wave Crash
3 hits (>99%)
36.2〜42.9%
Wave Crash
3HKO
42.4〜51.4%
Wave Crash
2 hits (2%)
Speed
Second
AggronS71 / Basculegion-FS195
Second
AggronS71 / Basculegion-FS143
Second
AggronS71 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Aggron Aggron vs Greninja Greninja

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AggronGreninja
143.6〜170.5%
Body Press
2HKO (incl. きあいのタスキ)
128.9〜153.0%
Body Press
1HKO
143.6〜170.5%
Body Press
1HKO
GreninjaAggron
58.2〜69.5%
Hydro Pump
2HKO
63.3〜75.1%
Hydro Pump
2HKO
58.2〜69.5%
Hydro Pump
2HKO
Speed
Second
AggronS70 / GreninjaS174
Second
AggronS70 / GreninjaS213
Second
AggronS70 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AggronGreninja
116.8〜138.3%
Body Press
2HKO (incl. きあいのタスキ)
106.0〜124.8%
Body Press
1HKO
116.8〜138.3%
Body Press
1HKO
GreninjaAggron
59.9〜71.2%
Hydro Pump
2HKO
65.0〜76.8%
Hydro Pump
2HKO
59.9〜71.2%
Hydro Pump
2HKO
Speed
Second
AggronS71 / GreninjaS174
Second
AggronS71 / GreninjaS213
Second
AggronS71 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
Aggron Aggron vs A-Ninetales A-Ninetales

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AggronA-Ninetales
35.4〜41.7%
Body Press
3HKO
calculated with あられ
44.0〜52.0%
Body Press
2 hits (13%)
calculated with あられ
A-NinetalesAggron
16.9〜20.3%
Blizzard
999HKO
calculated with あられ
23.2〜27.1%
Blizzard
4 hits (58%)
calculated with あられ
Speed
Second
AggronS70 / A-NinetalesS177
Second
AggronS70 / A-NinetalesS177
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AggronA-Ninetales
29.7〜35.4%
Earthquake
3 hits (23%)
calculated with あられ
37.3〜44.7%
Earthquake
3HKO
calculated with あられ
A-NinetalesAggron
17.5〜20.9%
Blizzard
999HKO
calculated with あられ
23.7〜27.7%
Blizzard
4 hits (82%)
calculated with あられ
Speed
Second
AggronS71 / A-NinetalesS177
Second
AggronS71 / A-NinetalesS177
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Aggron Aggron vs エースバーン エースバーン

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Aggronエースバーン
81.5〜96.8%
Earthquake
2HKO
81.5〜96.8%
Earthquake
2HKO
81.5〜96.8%
Earthquake
2HKO
エースバーンAggron
36.2〜44.1%
High Jump Kick
3HKO
33.9〜40.7%
High Jump Kick
3HKO
46.9〜57.1%
High Jump Kick
2 hits (82%)
Speed
Second
AggronS70 / エースバーンS256
Second
AggronS70 / エースバーンS188
Second
AggronS70 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Aggronエースバーン
107.0〜126.1%
Earthquake
1HKO
107.0〜126.1%
Earthquake
2HKO (incl. きあいのタスキ)
107.0〜126.1%
Earthquake
1HKO
エースバーンAggron
45.8〜54.2%
High Jump Kick
2 hits (43%)
42.9〜50.8%
High Jump Kick
2 hits (2%)
59.3〜70.1%
High Jump Kick
2HKO
Speed
Second
AggronS71 / エースバーンS256
Second
AggronS71 / エースバーンS188
Second
AggronS71 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Aggron Aggron vs Sneasler Sneasler

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AggronSneasler
96.8〜114.6%
Earthquake
1 hits (81%)
96.8〜114.6%
Earthquake
1 hits (81%)
96.8〜114.6%
Earthquake
1 hits (81%)
SneaslerAggron
37.9〜45.8%
Close Combat
3HKO
37.9〜45.8%
Close Combat
3HKO
37.9〜45.8%
Close Combat
3HKO
Speed
Second
AggronS70 / SneaslerS172
Second
AggronS70 / SneaslerS172
Second
AggronS70 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AggronSneasler
127.4〜150.3%
Earthquake
1HKO
127.4〜150.3%
Earthquake
1HKO
127.4〜150.3%
Earthquake
1HKO
SneaslerAggron
46.3〜55.9%
Close Combat
2 hits (67%)
46.3〜55.9%
Close Combat
2 hits (67%)
46.3〜55.9%
Close Combat
2 hits (67%)
Speed
Second
AggronS71 / SneaslerS172
Second
AggronS71 / SneaslerS172
Second
AggronS71 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Aggron Aggron vs パーモット パーモット

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Aggronパーモット
92.5〜108.8%
Earthquake
2HKO
92.5〜108.8%
Earthquake
1 hits (50%)
92.5〜108.8%
Earthquake
1 hits (50%)
パーモットAggron
31.1〜37.9%
Close Combat
3 hits (83%)
35.6〜41.2%
Close Combat
3HKO
40.7〜49.2%
Close Combat
3HKO
Speed
Second
AggronS70 / パーモットS172
Second
AggronS70 / パーモットS235
Second
AggronS70 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Aggronパーモット
121.1〜142.9%
Earthquake
2HKO (incl. きあいのタスキ)
121.1〜142.9%
Earthquake
1HKO
121.1〜142.9%
Earthquake
1HKO
パーモットAggron
39.0〜46.3%
Close Combat
3HKO
42.9〜50.8%
Close Combat
2 hits (2%)
50.3〜60.5%
Close Combat
2HKO
Speed
Second
AggronS71 / パーモットS172
Second
AggronS71 / パーモットS235
Second
AggronS71 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)イエッサン(オス)
Aggron Aggron vs イエッサン(オス) イエッサン(オス)

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Aggronイエッサン(オス)
90.5〜107.3%
Body Press
1 hits (44%)
calculated with サイコフィールド
90.5〜107.3%
Body Press
1 hits (44%)
calculated with サイコフィールド
90.5〜107.3%
Body Press
2HKO
calculated with サイコフィールド
イエッサン(オス)Aggron
40.7〜48.0%
Mystical Fire
3HKO
calculated with サイコフィールド
37.3〜44.1%
Mystical Fire
3HKO
calculated with サイコフィールド
40.7〜48.0%
Mystical Fire
3HKO
calculated with サイコフィールド
Speed
Second
AggronS70 / イエッサン(オス)S220
Second
AggronS70 / イエッサン(オス)S161
Second
AggronS70 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Aggronイエッサン(オス)
92.7〜109.5%
Superpower
1 hits (56%)
calculated with サイコフィールド
92.7〜109.5%
Superpower
1 hits (56%)
calculated with サイコフィールド
92.7〜109.5%
Superpower
2HKO
calculated with サイコフィールド
イエッサン(オス)Aggron
41.2〜49.2%
Mystical Fire
3HKO
calculated with サイコフィールド
37.9〜44.6%
Mystical Fire
3HKO
calculated with サイコフィールド
41.2〜49.2%
Mystical Fire
3HKO
calculated with サイコフィールド
Speed
Second
AggronS71 / イエッサン(オス)S220
Second
AggronS71 / イエッサン(オス)S161
Second
AggronS71 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Aggron Aggron vs Hydreigon Hydreigon

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AggronHydreigon
100.6〜119.5%
Body Press
1HKO
100.6〜119.5%
Body Press
2HKO (incl. きあいのタスキ)
100.6〜119.5%
Body Press
1HKO
HydreigonAggron
66.7〜79.7%
Fire Blast
2HKO
61.0〜71.8%
Fire Blast
2HKO
86.4〜103.4%
Fire Blast
1 hits (25%)
Speed
Second
AggronS70 / HydreigonS225
Second
AggronS70 / HydreigonS165
Second
AggronS70 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AggronHydreigon
103.0〜121.9%
Superpower
1HKO
103.0〜121.9%
Superpower
2HKO (incl. きあいのタスキ)
103.0〜121.9%
Superpower
1HKO
HydreigonAggron
67.8〜80.2%
Fire Blast
2HKO
61.6〜73.4%
Fire Blast
2HKO
88.1〜104.5%
Fire Blast
1 hits (31%)
Speed
Second
AggronS71 / HydreigonS225
Second
AggronS71 / HydreigonS165
Second
AggronS71 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
MetagrossMetagross
Aggron Aggron vs Metagross Metagross

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AggronMetagross
45.9〜54.8%
Earthquake
2 hits (50%)
MetagrossAggron
29.4〜35.0%
Hammer Arm
3 hits (7%)
Speed
Second
AggronS70 / MetagrossS162
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AggronMetagross
59.9〜71.3%
Earthquake
2HKO
MetagrossAggron
35.6〜42.4%
Hammer Arm
3HKO
Speed
Second
AggronS71 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →
Unfavorable
PrimarinaPrimarina
Aggron Aggron vs Primarina Primarina

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AggronPrimarina
39.6〜47.1%
Thunder Punch
3 hits (87%)
52.4〜62.0%
Thunder Punch
3HKO (incl. オボンのみ)
39.6〜47.1%
Thunder Punch
3HKO
PrimarinaAggron
45.8〜54.2%
Sparkling Aria
2 hits (47%)
54.8〜65.0%
Sparkling Aria
2HKO
45.8〜54.2%
Sparkling Aria
2 hits (47%)
Speed
Second
AggronS70 / PrimarinaS80
Second
AggronS70 / PrimarinaS82
Second
AggronS70 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AggronPrimarina
51.3〜61.0%
Thunder Punch
3HKO (incl. オボンのみ)
68.4〜81.3%
Thunder Punch
2HKO
51.3〜61.0%
Thunder Punch
2 hits (95%)
PrimarinaAggron
46.3〜54.8%
Sparkling Aria
2 hits (59%)
56.5〜66.7%
Sparkling Aria
2HKO
46.3〜54.8%
Sparkling Aria
2 hits (59%)
Speed
Second
AggronS71 / PrimarinaS80
Second
AggronS71 / PrimarinaS82
Second
AggronS71 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Primarina's page →
グソクムシャ*グソクムシャ
Aggron Aggron vs グソクムシャ グソクムシャ

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Aggronグソクムシャ
26.4〜31.3%
Body Press
4HKO
グソクムシャAggron
35.6〜42.4%
Close Combat
3HKO
Speed
First
AggronS70 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Aggronグソクムシャ
22.5〜26.9%
Earthquake
4 hits (38%)
グソクムシャAggron
44.1〜52.5%
Close Combat
2 hits (16%)
Speed
First
AggronS71 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
Lucario×Lucario
Aggron Aggron vs Lucario Lucario

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AggronLucario
92.5〜108.8%
Earthquake
1 hits (50%)
118.4〜140.1%
Body Press
1HKO
LucarioAggron
122.0〜142.9%
Focus Blast
1HKO
144.1〜171.2%
Focus Blast
1HKO
Speed
Second
AggronS70 / LucarioS223
Second
AggronS70 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AggronLucario
121.1〜142.9%
Earthquake
1HKO
121.1〜142.9%
Superpower
1HKO
LucarioAggron
124.3〜147.5%
Focus Blast
1HKO
147.5〜174.6%
Focus Blast
1HKO
Speed
Second
AggronS71 / LucarioS223
Second
AggronS71 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
Aggron Aggron vs Gholdengo Gholdengo

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AggronGholdengo
23.9〜28.8%
Thunder Punch
4 hits (98%)
18.7〜22.3%
Thunder Punch
999HKO
58.9〜69.9%
Earthquake
2HKO
GholdengoAggron
76.3〜90.4%
Focus Blast
2HKO
57.6〜68.4%
Focus Blast
2HKO
69.5〜81.9%
Focus Blast
2HKO
Speed
Second
AggronS70 / GholdengoS136
Second
AggronS70 / GholdengoS107
Second
AggronS70 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AggronGholdengo
31.9〜38.0%
Thunder Punch
3 hits (94%)
24.4〜29.0%
Thunder Punch
4 hits (>99%)
77.3〜92.0%
Earthquake
2HKO
GholdengoAggron
78.0〜92.1%
Focus Blast
2HKO
58.2〜69.5%
Focus Blast
2HKO
71.2〜83.6%
Focus Blast
2HKO
Speed
Second
AggronS71 / GholdengoS136
Second
AggronS71 / GholdengoS107
Second
AggronS71 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
メガリザードンXメガリザードンX
Aggron Aggron vs メガリザードンX メガリザードンX

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AggronメガリザードンX
59.4〜71.0%
Earthquake
2HKO
メガリザードンXAggron
81.9〜97.2%
Overheat
2HKO
Speed
Second
AggronS70 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AggronメガリザードンX
78.7〜92.9%
Earthquake
2HKO
メガリザードンXAggron
84.7〜100.0%
Overheat
1 hits (6%)
Speed
Second
AggronS71 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Aggron Aggron vs メガリザードンY メガリザードンY

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AggronメガリザードンY
59.4〜71.0%
Thunder Punch
2HKO
calculated with 晴れ
メガリザードンYAggron
148.0〜175.1%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
AggronS70 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AggronメガリザードンY
80.0〜94.2%
Thunder Punch
2HKO
calculated with 晴れ
メガリザードンYAggron
149.7〜176.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
AggronS71 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-W*Rotom-W
Aggron Aggron vs Rotom-W Rotom-W

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AggronRotom-W
34.4〜40.8%
Body Press
4HKO (incl. オボンのみ)
34.4〜40.8%
Body Press
3 hits (62%)
57.5〜68.5%
Body Press
2 hits (66%)
Rotom-WAggron
42.9〜51.4%
Hydro Pump
2 hits (6%)
42.9〜51.4%
Hydro Pump
2 hits (6%)
59.3〜70.1%
Hydro Pump
2HKO
Speed
Second
AggronS70 / Rotom-WS106
Second
AggronS70 / Rotom-WS106
Second
AggronS70 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AggronRotom-W
28.0〜33.1%
Body Press
4 hits (14%)
28.0〜33.1%
Body Press
4 hits (92%)
47.2〜55.9%
Body Press
3HKO
Rotom-WAggron
44.1〜52.5%
Hydro Pump
2 hits (18%)
44.1〜52.5%
Hydro Pump
2 hits (18%)
61.0〜71.8%
Hydro Pump
2HKO
Speed
Second
AggronS71 / Rotom-WS106
Second
AggronS71 / Rotom-WS106
Second
AggronS71 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Aggron Aggron vs Volcarona Volcarona

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AggronVolcarona
25.0〜29.7%
Earthquake
5HKO (incl. オボンのみ)
43.5〜51.6%
Earthquake
3HKO
25.0〜29.7%
Earthquake
4 hits (<1%)
VolcaronaAggron
93.8〜111.9%
Overheat
1 hits (69%)
124.3〜147.5%
Overheat
1HKO
93.8〜111.9%
Overheat
1 hits (69%)
Speed
Second
AggronS70 / VolcaronaS122
Second
AggronS70 / VolcaronaS152
Second
AggronS70 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AggronVolcarona
32.3〜38.5%
Earthquake
4HKO
42.9〜50.9%
Thunder Punch
3HKO
32.3〜38.5%
Earthquake
3 hits (3%)
VolcaronaAggron
96.6〜114.1%
Overheat
1 hits (81%)
127.7〜150.8%
Overheat
1HKO
96.6〜114.1%
Overheat
1 hits (81%)
Speed
Second
AggronS71 / VolcaronaS122
Second
AggronS71 / VolcaronaS152
Second
AggronS71 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Skeledirge*Skeledirge
Aggron Aggron vs Skeledirge Skeledirge

Aggron's build: ボスゴドラナイト, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AggronSkeledirge
35.1〜41.7%
Earthquake
3 hits (72%)
35.1〜41.7%
Earthquake
3 hits (<1%)
17.5〜20.9%
Earthquake
3 hits (8%)
SkeledirgeAggron
49.2〜58.2%
Torch Song
2HKO
49.2〜58.2%
Torch Song
2HKO
49.2〜58.2%
Torch Song
2HKO
Speed
Second
AggronS70 / SkeledirgeS86
Second
AggronS70 / SkeledirgeS86
Second
AggronS70 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Aggron's build: ボスゴドラナイト, Adamant, H32 A32 B1 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AggronSkeledirge
45.5〜54.0%
Earthquake
2 hits (3%)
45.5〜54.0%
Earthquake
3HKO
22.7〜27.0%
Earthquake
3HKO
SkeledirgeAggron
49.2〜59.3%
Torch Song
2HKO
49.2〜59.3%
Torch Song
2HKO
49.2〜59.3%
Torch Song
2HKO
Speed
Second
AggronS71 / SkeledirgeS86
Second
AggronS71 / SkeledirgeS86
Second
AggronS71 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemAggronite
AbilitySturdy
NatureImpish (B↑C↓)
MovesかくとうBody PressはがねHeavy SlamはがねMetal BurstはがねIron Defense
EVH32B2D32
See more team examples