Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
エルフーン

エルフーン

くさ フェアリー
全国図鑑 No.547 / 使用率 76位
データ集計日:2026-09-10

種族値

HP
60
こうげき
67
ぼうぎょ
85
とくこう
77
とくぼう
75
すばやさ
116
合計
480

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どく
ひこうはがねほのおこおり
かくとうじめんみずくさでんきあく
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 いたずらごころ
98.2%
+7.7
変化技の優先度が1段階上がる。あくタイプの相手への変化技は無効になる。
採用率の推移
99948990.5%98.2%9/99/10
2 ようりょくそ
1.6%
-7.9
にほんばれ状態の時、素早さが2倍になる。
採用率の推移
11609.5%1.6%9/99/10
3 すりぬけ
0.2%
相手のひかりのかべ・リフレクター・オーロラベール・しんぴのまもり・みがわりを無視して技を使う。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
フェアリー ムーンフォース
98.2%
-1.8
フェアリー特殊
威力 95命中 100%PP 16
10%の確率で相手の特攻を1段階下げる。
採用率の推移
1009998100.0%98.2%9/99/10
2
ノーマル アンコール
74.1%
+5.1
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
75726869.0%74.1%9/99/10
3
ひこう おいかぜ
58.9%
+13.7
ひこう変化
PP 16
4ターンの間、味方の場をおいかぜ状態にする。
採用率の推移
61524345.2%58.9%9/99/10
4
ノーマル がむしゃら
48.5%
+0.9
ノーマル物理
命中 100%PP 8
相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。
採用率の推移
49484747.6%48.5%9/99/10
5
くさ やどりぎのタネ
33.1%
-9.8
くさ変化
命中 90%PP 12
相手をやどりぎのタネ状態にする。くさタイプ相手には無効。
採用率の推移
44383242.9%33.1%9/99/10
6
あく おきみやげ
19.6%
+2.9
あく変化
命中 100%PP 12
自分はひんしになるが相手の攻撃と特攻を2段階下げる。
採用率の推移
20181616.7%19.6%9/99/10
7
くさ コットンガード
19.4%
-18.7
くさ変化
PP 12
自分の防御を3段階上げる。
採用率の推移
41291738.1%19.4%9/99/10
8
ノーマル みがわり
18.4%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
9
あく ちょうはつ
9.0%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
10
くさ ギガドレイン
3.8%
くさ特殊
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
きあいのタスキきあいのタスキ
67.5%
+19.9
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
70584547.6%67.5%9/99/10
2
たべのこし
28.5%
-12.0
ターン終わりに最大HPの1/16回復する。
採用率の推移
42342740.5%28.5%9/99/10
3
いのちのたま
1.6%
-7.9
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
11609.5%1.6%9/99/10
4
ゴツゴツメット
1.0%
-1.4
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
3212.4%1.0%9/99/10
5
オボンのみオボンのみ
0.6%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
6
あついいわ
0.4%
にほんばれで起こした晴れが8ターン続く。
7
オッカのみ
0.2%
ほのおタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
8
せんせいのツメ
0.2%
20%の確率で同じ優先度の技の中で先制できる。

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
39.7%
-0.8
採用率の推移
41404040.5%39.7%9/99/10
2 ひかえめ (C↑ A↓)
30.7%
+9.3
採用率の推移
32262021.4%30.7%9/99/10
3 ずぶとい (B↑ A↓)
25.5%
-12.6
採用率の推移
40322438.1%25.5%9/99/10
4 おだやか (D↑ A↓)
4.2%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 20032032
40.3%
+23.6
採用率の推移
44281316.7%40.3%9/99/10
2 00232032
16.0%
-17.3
採用率の推移
36251333.3%16.0%9/99/10
3 32032020
9.0%
+6.6
採用率の推移
10612.4%9.0%9/99/10
4 26032062
4.8%
5 32032200
4.8%
-30.9
採用率の推移
4020035.7%4.8%9/99/10
6 100320240
3.2%
7 00032232
3.0%
8 32032002
3.0%
9 32090250
2.8%
10 00032032
1.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位
順位推移(数字が小さいほど多く同居)
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 5.5位前回比 -9
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

エルフーン
考察記事
エルフーン考察 M-3 やどりぎ消耗型へシフトした採用率変化と立ち回り
エルフーン
考察記事
エルフーン考察 M-2 使用率43位 いたずらごころ補助型の採用率と立ち回り

Pokémon Matchups

Favorable
Rotom-W*Rotom-W
Whimsicott Whimsicott vs Rotom-W Rotom-W

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
WhimsicottRotom-W
61.1〜72.6%
Giga Drain
2 hits (94%)
61.1〜72.6%
Giga Drain
2HKO
75.6〜89.8%
Giga Drain
2HKO
Rotom-WWhimsicott
29.9〜35.0%
Hydro Pump
3 hits (21%)
29.9〜35.0%
Hydro Pump
3 hits (21%)
40.9〜48.2%
Hydro Pump
3HKO
Speed
First
WhimsicottS168 / Rotom-WS106
First
WhimsicottS168 / Rotom-WS106
First
WhimsicottS168 / Rotom-WS138
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
WhimsicottRotom-W
42.0〜49.7%
Giga Drain
3HKO
42.0〜49.7%
Giga Drain
3HKO
52.0〜63.0%
Giga Drain
2 hits (3%)
Rotom-WWhimsicott
24.0〜28.7%
Hydro Pump
999HKO
24.0〜28.7%
Hydro Pump
999HKO
32.3〜38.9%
Hydro Pump
3 hits (9%)
Speed
First
WhimsicottS136 / Rotom-WS106
First
WhimsicottS136 / Rotom-WS106
Second
WhimsicottS136 / Rotom-WS138
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Rotom-W's page →
Unfavorable
ボーマンダ*ボーマンダ
Whimsicott Whimsicott vs ボーマンダ ボーマンダ

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Whimsicottボーマンダ
80.7〜95.9%
Moonblast
2HKO
ボーマンダWhimsicott
242.3〜289.1%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
WhimsicottS168 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Whimsicottボーマンダ
56.1〜66.7%
Moonblast
2HKO
ボーマンダWhimsicott
141.3〜167.7%
Double-Edge
1HKO
Speed
Second
WhimsicottS136 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
Whimsicott Whimsicott vs Primarina Primarina

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
WhimsicottPrimarina
48.1〜57.8%
Giga Drain
3HKO
48.1〜57.8%
Giga Drain
3HKO
48.1〜57.8%
Giga Drain
2 hits (45%)
PrimarinaWhimsicott
83.2〜99.3%
Ice Beam
2HKO
102.2〜121.2%
Ice Beam
2HKO (incl. きあいのタスキ)
83.2〜99.3%
Ice Beam
2HKO
Speed
First
WhimsicottS168 / PrimarinaS80
First
WhimsicottS168 / PrimarinaS82
First
WhimsicottS168 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
WhimsicottPrimarina
33.2〜39.6%
Giga Drain
4HKO
33.2〜39.6%
Giga Drain
4HKO
33.2〜39.6%
Giga Drain
3 hits (19%)
PrimarinaWhimsicott
67.1〜80.2%
Ice Beam
2HKO
81.4〜97.0%
Ice Beam
2HKO
67.1〜80.2%
Ice Beam
2HKO
Speed
First
WhimsicottS136 / PrimarinaS80
First
WhimsicottS136 / PrimarinaS82
First
WhimsicottS136 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Whimsicott Whimsicott vs グソクムシャ グソクムシャ

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Whimsicottグソクムシャ
14.8〜17.6%
Moonblast
999HKO
グソクムシャWhimsicott
181.8〜216.1%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
WhimsicottS168 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Whimsicottグソクムシャ
9.9〜12.1%
Moonblast
999HKO
グソクムシャWhimsicott
104.2〜125.7%
Iron Head
1HKO
Speed
First
WhimsicottS136 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Whimsicott Whimsicott vs セグレイブ セグレイブ

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Whimsicottセグレイブ
66.0〜78.5%
Moonblast
2HKO
75.4〜89.0%
Moonblast
2HKO
75.4〜89.0%
Moonblast
2HKO
セグレイブWhimsicott
148.9〜183.9%
Icicle Spear
1HKO
calculated with 3ヒット時
118.2〜144.5%
Icicle Spear
1HKO
calculated with 3ヒット時
170.8〜203.6%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
WhimsicottS168 / セグレイブS139
First
WhimsicottS168 / セグレイブS152
First
WhimsicottS168 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Whimsicottセグレイブ
45.0〜54.5%
Moonblast
2 hits (46%)
53.4〜62.8%
Moonblast
2HKO
53.4〜62.8%
Moonblast
2HKO
セグレイブWhimsicott
97.0〜115.0%
Icicle Crash
1 hits (81%)
76.6〜91.0%
Icicle Crash
2HKO
107.2〜127.5%
Icicle Crash
1HKO
Speed
Second
WhimsicottS136 / セグレイブS139
Second
WhimsicottS136 / セグレイブS152
Second
WhimsicottS136 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Whimsicott Whimsicott vs Lucario Lucario

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
WhimsicottLucario
57.1〜68.0%
Moonblast
2HKO
57.1〜68.0%
Moonblast
2HKO
LucarioWhimsicott
150.4〜179.6%
Flash Cannon
2HKO (incl. きあいのタスキ)
181.0〜213.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
WhimsicottS168 / LucarioS223
Second
WhimsicottS168 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
WhimsicottLucario
39.5〜47.6%
Moonblast
3HKO
39.5〜47.6%
Moonblast
3HKO
LucarioWhimsicott
122.2〜143.7%
Flash Cannon
1HKO
143.7〜170.1%
Flash Cannon
1HKO
Speed
Second
WhimsicottS136 / LucarioS223
Second
WhimsicottS136 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Whimsicott Whimsicott vs Gholdengo Gholdengo

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
WhimsicottGholdengo
20.9〜25.2%
Moonblast
4 hits (<1%)
14.0〜16.6%
Moonblast
999HKO
20.9〜25.2%
Moonblast
999HKO
GholdengoWhimsicott
210.2〜249.6%
Make It Rain
2HKO (incl. きあいのタスキ)
159.1〜189.8%
Make It Rain
2HKO (incl. きあいのタスキ)
192.7〜227.7%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
First
WhimsicottS168 / GholdengoS136
First
WhimsicottS168 / GholdengoS107
First
WhimsicottS168 / GholdengoS136
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
WhimsicottGholdengo
14.7〜17.2%
Moonblast
999HKO
9.3〜11.4%
Moonblast
999HKO
14.7〜17.2%
Moonblast
999HKO
GholdengoWhimsicott
170.1〜201.2%
Make It Rain
1HKO
129.3〜152.1%
Make It Rain
1HKO
154.5〜183.2%
Make It Rain
1HKO
Speed
Second
WhimsicottS136 / GholdengoS136
First
WhimsicottS136 / GholdengoS107
Second
WhimsicottS136 / GholdengoS136
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Whimsicott Whimsicott vs Baxcalibur Baxcalibur

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
WhimsicottBaxcalibur
30.5〜36.5%
Moonblast
4 hits (>99%) (incl. オボンのみ)
53.9〜63.5%
Moonblast
2 hits (5%)
30.5〜36.5%
Moonblast
4HKO
BaxcaliburWhimsicott
100.7〜119.7%
Flash Cannon
2HKO (incl. きあいのタスキ)
122.6〜146.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
100.7〜119.7%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
First
WhimsicottS168 / BaxcaliburS105
First
WhimsicottS168 / BaxcaliburS150
First
WhimsicottS168 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
WhimsicottBaxcalibur
21.3〜24.9%
Moonblast
999HKO
36.5〜43.7%
Moonblast
3 hits (19%)
21.3〜24.9%
Moonblast
999HKO
BaxcaliburWhimsicott
80.2〜97.0%
Flash Cannon
2HKO
100.6〜118.6%
Flash Cannon
1HKO
80.2〜97.0%
Flash Cannon
2HKO
Speed
First
WhimsicottS136 / BaxcaliburS105
Second
WhimsicottS136 / BaxcaliburS150
First
WhimsicottS136 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Whimsicott Whimsicott vs Aegislash Aegislash

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
WhimsicottAegislash
14.4〜16.8%
Moonblast
999HKO
14.4〜16.8%
Moonblast
999HKO
14.4〜16.8%
Moonblast
999HKO
AegislashWhimsicott
106.6〜127.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
154.7〜183.9%
Flash Cannon
2HKO (incl. きあいのタスキ)
106.6〜127.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
First
WhimsicottS168 / AegislashS80
First
WhimsicottS168 / AegislashS72
First
WhimsicottS168 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
WhimsicottAegislash
9.6〜12.0%
Moonblast
999HKO
9.6〜12.0%
Moonblast
999HKO
9.6〜12.0%
Moonblast
999HKO
AegislashWhimsicott
86.2〜101.8%
Flash Cannon
1 hits (13%)
123.4〜147.3%
Flash Cannon
1HKO
86.2〜101.8%
Flash Cannon
1 hits (13%)
Speed
First
WhimsicottS136 / AegislashS80
First
WhimsicottS136 / AegislashS72
First
WhimsicottS136 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Whimsicott Whimsicott vs Mimikyu Mimikyu

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
WhimsicottMimikyu
46.6〜55.7%
Moonblast
3HKO
46.6〜55.7%
Moonblast
3HKO
46.6〜55.7%
Moonblast
3HKO
MimikyuWhimsicott
71.5〜85.4%
Play Rough
2HKO
55.5〜65.7%
Play Rough
2HKO
55.5〜65.7%
Play Rough
2HKO
Speed
First
WhimsicottS168 / MimikyuS148
First
WhimsicottS168 / MimikyuS148
First
WhimsicottS168 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
WhimsicottMimikyu
32.1〜38.9%
Moonblast
4HKO
32.1〜38.9%
Moonblast
4HKO
32.1〜38.9%
Moonblast
4HKO
MimikyuWhimsicott
41.9〜49.7%
Play Rough
3HKO
32.3〜38.3%
Play Rough
3 hits (3%)
32.3〜38.3%
Play Rough
3 hits (3%)
Speed
Second
WhimsicottS136 / MimikyuS148
Second
WhimsicottS136 / MimikyuS148
Second
WhimsicottS136 / MimikyuS148
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Whimsicott Whimsicott vs Meowscarada Meowscarada

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
WhimsicottMeowscarada
109.8〜130.7%
Moonblast
1HKO
109.8〜130.7%
Moonblast
2HKO (incl. きあいのタスキ)
109.8〜130.7%
Moonblast
1HKO
MeowscaradaWhimsicott
169.3〜202.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
169.3〜202.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
219.0〜262.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
WhimsicottS168 / MeowscaradaS262
Second
WhimsicottS168 / MeowscaradaS175
Second
WhimsicottS168 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
WhimsicottMeowscarada
75.8〜91.5%
Moonblast
2HKO
75.8〜91.5%
Moonblast
2HKO
75.8〜91.5%
Moonblast
2HKO
MeowscaradaWhimsicott
100.6〜119.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
100.6〜119.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
130.5〜154.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
WhimsicottS136 / MeowscaradaS262
Second
WhimsicottS136 / MeowscaradaS175
Second
WhimsicottS136 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Gyarados×*Gyarados
Whimsicott Whimsicott vs Gyarados Gyarados

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
WhimsicottGyarados
31.7〜37.6%
Moonblast
3 hits (87%)
calculated with 攻撃-1
37.4〜44.4%
Moonblast
3HKO
calculated with 攻撃-1
31.7〜37.6%
Moonblast
3 hits (<1%)
calculated with 攻撃-1
GyaradosWhimsicott
58.4〜70.1%
Lash Out
2HKO
75.9〜90.5%
Lash Out
2HKO
58.4〜70.1%
Lash Out
2HKO
Speed
First
WhimsicottS168 / GyaradosS101
First
WhimsicottS168 / GyaradosS133
First
WhimsicottS168 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
WhimsicottGyarados
21.3〜25.7%
Moonblast
4 hits (1%)
calculated with 攻撃-1
25.1〜30.4%
Moonblast
4HKO
calculated with 攻撃-1
21.3〜25.7%
Moonblast
999HKO
calculated with 攻撃-1
GyaradosWhimsicott
33.5〜40.7%
Lash Out
3 hits (38%)
44.3〜52.7%
Lash Out
3HKO
33.5〜40.7%
Lash Out
3 hits (38%)
Speed
First
WhimsicottS136 / GyaradosS101
First
WhimsicottS136 / GyaradosS133
First
WhimsicottS136 / GyaradosS101
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Whimsicott Whimsicott vs Corviknight Corviknight

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
WhimsicottCorviknight
17.6〜20.5%
Moonblast
999HKO
17.6〜20.5%
Moonblast
999HKO
17.6〜20.5%
Moonblast
999HKO
CorviknightWhimsicott
100.7〜119.7%
Brave Bird
2HKO (incl. きあいのタスキ)
100.7〜119.7%
Brave Bird
2HKO (incl. きあいのタスキ)
100.7〜119.7%
Brave Bird
2HKO (incl. きあいのタスキ)
Speed
First
WhimsicottS168 / CorviknightS87
First
WhimsicottS168 / CorviknightS78
First
WhimsicottS168 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
WhimsicottCorviknight
11.7〜14.1%
Moonblast
999HKO
11.7〜14.1%
Moonblast
999HKO
11.7〜14.1%
Moonblast
999HKO
CorviknightWhimsicott
58.7〜69.5%
Brave Bird
2HKO
58.7〜69.5%
Brave Bird
2HKO
58.7〜69.5%
Brave Bird
2HKO
Speed
First
WhimsicottS136 / CorviknightS87
First
WhimsicottS136 / CorviknightS78
First
WhimsicottS136 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Farigiraf×*Farigiraf
Whimsicott Whimsicott vs Farigiraf Farigiraf

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
WhimsicottFarigiraf
37.7〜45.3%
Giga Drain
3HKO
30.5〜36.8%
Giga Drain
3 hits (70%)
37.7〜45.3%
Giga Drain
3HKO
FarigirafWhimsicott
300.7〜359.1%
Sludge Wave
2HKO (incl. きあいのタスキ)
248.2〜297.8%
Sludge Wave
2HKO (incl. きあいのタスキ)
332.8〜394.2%
Sludge Wave
2HKO (incl. きあいのタスキ)
Speed
First
WhimsicottS168 / FarigirafS151
First
WhimsicottS168 / FarigirafS106
First
WhimsicottS168 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
WhimsicottFarigiraf
26.4〜30.8%
Giga Drain
4HKO
22.1〜25.8%
Giga Drain
4 hits (2%)
26.4〜30.8%
Giga Drain
4HKO
FarigirafWhimsicott
244.3〜287.4%
Sludge Wave
1HKO
201.2〜237.1%
Sludge Wave
1HKO
265.9〜316.2%
Sludge Wave
1HKO
Speed
Second
WhimsicottS136 / FarigirafS151
First
WhimsicottS136 / FarigirafS106
Second
WhimsicottS136 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX×*メガリザードンX
Whimsicott Whimsicott vs メガリザードンX メガリザードンX

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
WhimsicottメガリザードンX
47.1〜56.1%
Moonblast
2 hits (76%)
メガリザードンXWhimsicott
106.6〜127.0%
Flamethrower
2HKO (incl. きあいのタスキ)
Speed
First
WhimsicottS168 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
WhimsicottメガリザードンX
32.9〜38.7%
Moonblast
3 hits (98%)
メガリザードンXWhimsicott
130.5〜153.9%
Flare Blitz
1HKO
Speed
Second
WhimsicottS136 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Whimsicott Whimsicott vs メガリザードンY メガリザードンY

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
WhimsicottメガリザードンY
18.1〜21.3%
Moonblast
999HKO
calculated with 晴れ
メガリザードンYWhimsicott
271.5〜321.2%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
WhimsicottS168 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
WhimsicottメガリザードンY
12.9〜15.5%
Moonblast
999HKO
calculated with 晴れ
メガリザードンYWhimsicott
219.2〜258.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
WhimsicottS136 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales×*A-Ninetales
Whimsicott Whimsicott vs A-Ninetales A-Ninetales

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
WhimsicottA-Ninetales
36.6〜43.4%
Moonblast
3HKO
calculated with あられ
42.7〜50.7%
Moonblast
2 hits (2%)
calculated with あられ
A-NinetalesWhimsicott
97.8〜115.3%
Blizzard
2HKO
calculated with あられ
127.0〜150.4%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
WhimsicottS168 / A-NinetalesS177
Second
WhimsicottS168 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
WhimsicottA-Ninetales
24.6〜29.7%
Moonblast
4 hits (>99%)
calculated with あられ
28.7〜34.7%
Moonblast
3 hits (5%)
calculated with あられ
A-NinetalesWhimsicott
79.0〜93.4%
Blizzard
2HKO
calculated with あられ
101.8〜122.2%
Blizzard
1HKO
calculated with あられ
Speed
Second
WhimsicottS136 / A-NinetalesS177
Second
WhimsicottS136 / A-NinetalesS177
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン×エースバーン
Whimsicott Whimsicott vs エースバーン エースバーン

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Whimsicottエースバーン
25.5〜30.6%
Moonblast
4HKO
25.5〜30.6%
Moonblast
4HKO
25.5〜30.6%
Moonblast
4HKO
エースバーンWhimsicott
172.3〜205.8%
かえんボール
2HKO (incl. きあいのタスキ)
159.1〜188.3%
かえんボール
2HKO (incl. きあいのタスキ)
223.4〜267.2%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
WhimsicottS168 / エースバーンS256
Second
WhimsicottS168 / エースバーンS188
Second
WhimsicottS168 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Whimsicottエースバーン
17.2〜21.0%
Moonblast
999HKO
17.2〜21.0%
Moonblast
999HKO
17.2〜21.0%
Moonblast
999HKO
エースバーンWhimsicott
100.6〜118.6%
かえんボール
1HKO
182.0〜218.0%
Gunk Shot
1HKO
130.5〜153.9%
かえんボール
1HKO
Speed
Second
WhimsicottS136 / エースバーンS256
Second
WhimsicottS136 / エースバーンS188
Second
WhimsicottS136 / エースバーンS171
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler×*Sneasler
Whimsicott Whimsicott vs Sneasler Sneasler

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
WhimsicottSneasler
48.4〜57.3%
Moonblast
2 hits (92%)
48.4〜57.3%
Moonblast
2 hits (92%)
48.4〜57.3%
Moonblast
2 hits (92%)
SneaslerWhimsicott
254.0〜300.7%
Fatal Claw
2HKO (incl. きあいのタスキ)
254.0〜300.7%
Fatal Claw
2HKO (incl. きあいのタスキ)
254.0〜300.7%
Fatal Claw
2HKO (incl. きあいのタスキ)
Speed
Second
WhimsicottS168 / SneaslerS172
Second
WhimsicottS168 / SneaslerS172
Second
WhimsicottS168 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
WhimsicottSneasler
33.1〜40.1%
Moonblast
3 hits (>99%)
33.1〜40.1%
Moonblast
3 hits (>99%)
33.1〜40.1%
Moonblast
3 hits (>99%)
SneaslerWhimsicott
143.7〜172.5%
Fatal Claw
1HKO
143.7〜172.5%
Fatal Claw
1HKO
143.7〜172.5%
Fatal Claw
1HKO
Speed
Second
WhimsicottS136 / SneaslerS172
Second
WhimsicottS136 / SneaslerS172
Second
WhimsicottS136 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Whimsicott Whimsicott vs Volcarona Volcarona

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
WhimsicottVolcarona
15.6〜18.8%
Moonblast
999HKO
18.6〜22.4%
Moonblast
999HKO
15.6〜18.8%
Moonblast
999HKO
VolcaronaWhimsicott
109.5〜128.5%
Fiery Dance
2HKO (incl. きあいのタスキ)
141.6〜167.9%
Fiery Dance
2HKO (incl. きあいのタスキ)
109.5〜128.5%
Fiery Dance
2HKO (incl. きあいのタスキ)
Speed
First
WhimsicottS168 / VolcaronaS122
First
WhimsicottS168 / VolcaronaS152
First
WhimsicottS168 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
WhimsicottVolcarona
10.9〜13.0%
Moonblast
999HKO
13.0〜15.5%
Moonblast
999HKO
10.9〜13.0%
Moonblast
999HKO
VolcaronaWhimsicott
141.3〜166.5%
Overheat
1HKO
115.0〜136.5%
Fiery Dance
1HKO
141.3〜166.5%
Overheat
1HKO
Speed
First
WhimsicottS136 / VolcaronaS122
Second
WhimsicottS136 / VolcaronaS152
First
WhimsicottS136 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
Whimsicott Whimsicott vs イエッサン(オス) イエッサン(オス)

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Whimsicottイエッサン(オス)
48.9〜57.7%
Moonblast
2 hits (95%)
calculated with サイコフィールド
48.9〜57.7%
Moonblast
2 hits (95%)
calculated with サイコフィールド
48.9〜57.7%
Moonblast
2 hits (95%)
calculated with サイコフィールド
イエッサン(オス)Whimsicott
77.4〜92.0%
Expanding Force
2HKO
calculated with サイコフィールド
72.3〜85.4%
Expanding Force
2HKO
calculated with サイコフィールド
77.4〜92.0%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
WhimsicottS168 / イエッサン(オス)S220
First
WhimsicottS168 / イエッサン(オス)S161
First
WhimsicottS168 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Whimsicottイエッサン(オス)
33.6〜40.1%
Moonblast
3HKO
calculated with サイコフィールド
33.6〜40.1%
Moonblast
3HKO
calculated with サイコフィールド
33.6〜40.1%
Moonblast
3HKO
calculated with サイコフィールド
イエッサン(オス)Whimsicott
62.9〜74.3%
Expanding Force
2HKO
calculated with サイコフィールド
56.3〜67.1%
Expanding Force
2HKO
calculated with サイコフィールド
62.9〜74.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
WhimsicottS136 / イエッサン(オス)S220
Second
WhimsicottS136 / イエッサン(オス)S161
Second
WhimsicottS136 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Skeledirge×Skeledirge
Whimsicott Whimsicott vs Skeledirge Skeledirge

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
WhimsicottSkeledirge
18.5〜21.8%
Moonblast
999HKO
18.5〜21.8%
Moonblast
999HKO
18.5〜21.8%
Moonblast
999HKO
SkeledirgeWhimsicott
92.0〜109.5%
Torch Song
2HKO
92.0〜109.5%
Torch Song
2HKO
92.0〜109.5%
Torch Song
2HKO
Speed
First
WhimsicottS168 / SkeledirgeS86
First
WhimsicottS168 / SkeledirgeS86
First
WhimsicottS168 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
WhimsicottSkeledirge
12.8〜15.2%
Moonblast
999HKO
12.8〜15.2%
Moonblast
999HKO
12.8〜15.2%
Moonblast
999HKO
SkeledirgeWhimsicott
73.1〜87.4%
Torch Song
2HKO
73.1〜87.4%
Torch Song
2HKO
73.1〜87.4%
Torch Song
2HKO
Speed
First
WhimsicottS136 / SkeledirgeS86
First
WhimsicottS136 / SkeledirgeS86
First
WhimsicottS136 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Whimsicott Whimsicott vs Metagross Metagross

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
WhimsicottMetagross
18.5〜22.3%
Moonblast
999HKO
MetagrossWhimsicott
109.5〜130.7%
Ice Punch
2HKO (incl. きあいのタスキ)
Speed
First
WhimsicottS168 / MetagrossS162
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
WhimsicottMetagross
13.4〜15.3%
Moonblast
999HKO
MetagrossWhimsicott
102.4〜121.0%
Iron Head
1HKO
Speed
Second
WhimsicottS136 / MetagrossS162
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Whimsicott Whimsicott vs Dragonite Dragonite

Whimsicott's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
WhimsicottDragonite
31.1〜37.7%
Moonblast
2 hits (76%)
38.3〜45.5%
Moonblast
2HKO
38.3〜45.5%
Moonblast
2HKO
DragoniteWhimsicott
113.9〜134.3%
Flamethrower
2HKO (incl. きあいのタスキ)
97.8〜118.2%
Air Slash
2HKO
110.9〜131.4%
Air Slash
2HKO (incl. きあいのタスキ)
Speed
First
WhimsicottS168 / DragoniteS152
First
WhimsicottS168 / DragoniteS145
First
WhimsicottS168 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Whimsicott's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
WhimsicottDragonite
21.6〜25.7%
Moonblast
3HKO
25.7〜31.1%
Moonblast
3HKO
25.7〜31.1%
Moonblast
3HKO
DragoniteWhimsicott
112.6〜134.1%
Air Slash
1HKO
80.2〜94.6%
Air Slash
2HKO
87.4〜104.2%
Air Slash
1 hits (25%)
Speed
Second
WhimsicottS136 / DragoniteS152
Second
WhimsicottS136 / DragoniteS145
First
WhimsicottS136 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemLeftovers
AbilityPrankster
NatureBold (B↑A↓)
MovesフェアリーMoonblastくさCotton GuardノーマルSubstituteくさLeech Seed
EVH26B32D6S2
M-3 Season
ItemLeftovers
AbilityPrankster
NatureTimid (S↑A↓)
MovesノーマルEncoreひこうTailwindくさLeech SeedフェアリーMoonblast
EVH2C32S32
See more team examples