Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ストリンダー(ロー)

ストリンダー(ロー)

でんき どく
全国図鑑 No.849 / 使用率 91位
データ集計日:2026-09-10

種族値

HP
75
こうげき
98
ぼうぎょ
70
とくこう
114
とくぼう
70
すばやさ
75
合計
502

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
エスパー
かくとうひこうどくむしはがねくさでんきフェアリー

特性

順位 特性名 採用率 ⓘ 効果
1 パンクロック
100.0%
音の技の威力が1.3倍になり、音の技で受けるダメージが半減する。

使用率データ

順位 技名 採用率
1
でんき オーバードライブ
94.0%
でんき特殊
威力 80命中 100%PP 12
通常の攻撃技。
2
ノーマル ばくおんぱ
84.9%
ノーマル特殊
威力 140命中 100%PP 12
通常の攻撃技。
3
でんき ボルトチェンジ
32.3%
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
4
ノーマル アンコール
27.5%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
5
でんき ほっぺすりすり
26.7%
でんき物理
威力 20命中 100%PP 20
相手をまひ状態にする。
6
どく ヘドロばくだん
25.1%
どく特殊
威力 90命中 100%PP 12
30%の確率で相手をどく状態にする。
7
エスパー サイコノイズ
25.1%
エスパー特殊
威力 75命中 100%PP 12
2ターンの間、相手をかいふくふうじ状態にする。
8
どく ヘドロウェーブ
23.9%
どく特殊
威力 95命中 100%PP 12
10%の確率で相手をどく状態にする。
9
どく どくびし
23.5%
どく変化
PP 20
相手の場をどくびし状態にする。
10
あく ちょうはつ
13.1%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。

持ち物

順位 持ち物 採用率
1
ふうせん
35.9%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
2
きあいのタスキきあいのタスキ
25.5%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
3
こだわりスカーフこだわりスカーフ
17.9%
素早さが1.5倍になるが、同じ技しか出せなくなる。
4
ノーマルジュエル
8.4%
ノーマルタイプの技の威力が1.3倍になる。1度使うとその対戦中は無くなる。
5
いのちのたま
5.2%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
6
たべのこし
2.8%
ターン終わりに最大HPの1/16回復する。
7
シルクのスカーフ
2.8%
ノーマルタイプの技の威力が1.2倍になる。
8
オボンのみオボンのみ
0.8%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
9
シュカのみ
0.4%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
10
ひかりのこな
0.4%
相手の技の命中率が0.9倍になる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
68.9%
2 おくびょう (S↑ A↓)
11.2%
3 おだやか (D↑ A↓)
11.2%
4 おっとり (C↑ S↓)
8.8%

ステータス振り

順位 H A B C D S 採用率
1 00232032
15.1%
2 20032032
11.2%
3 25003209
11.2%
4 02032032
8.8%
5 31000323
7.6%
6 31003203
6.4%
7 180032016
5.2%
8 10132032
4.8%
9 2501116113
4.0%
10 10032132
3.6%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
PrimarinaPrimarina
ストリンダー(ロー) ストリンダー(ロー) vs Primarina Primarina

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ストリンダー(ロー)Primarina
84.5〜101.1%
オーバードライブ
1 hits (19%)
84.5〜101.1%
オーバードライブ
1 hits (19%)
84.5〜101.1%
オーバードライブ
1 hits (19%)
Primarinaストリンダー(ロー)
60.7〜72.0%
Surf
2HKO
72.7〜86.7%
Surf
2HKO
60.7〜72.0%
Surf
2HKO
Speed
First
ストリンダー(ロー)S127 / PrimarinaS80
First
ストリンダー(ロー)S127 / PrimarinaS82
First
ストリンダー(ロー)S127 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ストリンダー(ロー)Primarina
84.5〜101.1%
オーバードライブ
1 hits (19%)
84.5〜101.1%
オーバードライブ
1 hits (19%)
84.5〜101.1%
オーバードライブ
1 hits (19%)
Primarinaストリンダー(ロー)
60.7〜72.0%
Surf
2HKO
72.7〜86.7%
Surf
2HKO
60.7〜72.0%
Surf
2HKO
Speed
First
ストリンダー(ロー)S127 / PrimarinaS80
First
ストリンダー(ロー)S127 / PrimarinaS82
First
ストリンダー(ロー)S127 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ストリンダー(ロー)Primarina
84.5〜101.1%
オーバードライブ
1 hits (19%)
84.5〜101.1%
オーバードライブ
1 hits (19%)
84.5〜101.1%
オーバードライブ
1 hits (19%)
Primarinaストリンダー(ロー)
60.7〜72.0%
Surf
2HKO
72.7〜86.7%
Surf
2HKO
60.7〜72.0%
Surf
2HKO
Speed
First
ストリンダー(ロー)S190 / PrimarinaS80
First
ストリンダー(ロー)S190 / PrimarinaS82
First
ストリンダー(ロー)S190 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
ゴリランダーゴリランダー
ストリンダー(ロー) ストリンダー(ロー) vs ゴリランダー ゴリランダー

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ストリンダー(ロー)ゴリランダー
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
ゴリランダーストリンダー(ロー)
80.0〜94.0%
Wood Hammer
2HKO
calculated with グラスフィールド
74.0〜86.7%
Wood Hammer
2HKO
calculated with グラスフィールド
62.0〜72.7%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
ストリンダー(ロー)S127 / ゴリランダーS107
First
ストリンダー(ロー)S127 / ゴリランダーS107
First
ストリンダー(ロー)S127 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ストリンダー(ロー)ゴリランダー
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
ゴリランダーストリンダー(ロー)
263.3〜312.0%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
202.7〜240.0%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
202.7〜240.0%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
ストリンダー(ロー)S127 / ゴリランダーS107
First
ストリンダー(ロー)S127 / ゴリランダーS107
First
ストリンダー(ロー)S127 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ストリンダー(ロー)ゴリランダー
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
105.3〜124.6%
Sludge Wave
1HKO
calculated with グラスフィールド
ゴリランダーストリンダー(ロー)
263.3〜312.0%
High Horsepower
1HKO
calculated with グラスフィールド
202.7〜240.0%
High Horsepower
1HKO
calculated with グラスフィールド
202.7〜240.0%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
ストリンダー(ロー)S190 / ゴリランダーS107
First
ストリンダー(ロー)S190 / ゴリランダーS107
First
ストリンダー(ロー)S190 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
GyaradosGyarados
ストリンダー(ロー) ストリンダー(ロー) vs Gyarados Gyarados

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ストリンダー(ロー)Gyarados
177.2〜210.9%
オーバードライブ
1HKO
calculated with 攻撃-1
209.4〜249.1%
オーバードライブ
1HKO
calculated with 攻撃-1
177.2〜210.9%
オーバードライブ
1HKO
calculated with 攻撃-1
Gyaradosストリンダー(ロー)
48.7〜58.0%
Waterfall
2 hits (94%)
64.0〜76.0%
Waterfall
2HKO
48.7〜58.0%
Waterfall
2 hits (94%)
Speed
First
ストリンダー(ロー)S127 / GyaradosS101
Second
ストリンダー(ロー)S127 / GyaradosS133
First
ストリンダー(ロー)S127 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ストリンダー(ロー)Gyarados
177.2〜210.9%
オーバードライブ
1HKO
calculated with 攻撃-1
209.4〜249.1%
オーバードライブ
1HKO
calculated with 攻撃-1
177.2〜210.9%
オーバードライブ
1HKO
calculated with 攻撃-1
Gyaradosストリンダー(ロー)
162.7〜192.0%
Earthquake
2HKO (incl. きあいのタスキ)
210.7〜250.7%
Earthquake
2HKO (incl. きあいのタスキ)
162.7〜192.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
ストリンダー(ロー)S127 / GyaradosS101
Second
ストリンダー(ロー)S127 / GyaradosS133
First
ストリンダー(ロー)S127 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ストリンダー(ロー)Gyarados
177.2〜210.9%
オーバードライブ
1HKO
calculated with 攻撃-1
209.4〜249.1%
オーバードライブ
1HKO
calculated with 攻撃-1
177.2〜210.9%
オーバードライブ
1HKO
calculated with 攻撃-1
Gyaradosストリンダー(ロー)
162.7〜192.0%
Earthquake
1HKO
210.7〜250.7%
Earthquake
1HKO
162.7〜192.0%
Earthquake
1HKO
Speed
First
ストリンダー(ロー)S190 / GyaradosS101
First
ストリンダー(ロー)S190 / GyaradosS133
First
ストリンダー(ロー)S190 / GyaradosS101
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
ストリンダー(ロー) ストリンダー(ロー) vs Corviknight Corviknight

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ストリンダー(ロー)Corviknight
96.1〜115.1%
オーバードライブ
1 hits (88%)
96.1〜115.1%
オーバードライブ
1 hits (88%)
96.1〜115.1%
オーバードライブ
1 hits (88%)
Corviknightストリンダー(ロー)
26.0〜31.3%
Brave Bird
4HKO
26.0〜31.3%
Brave Bird
4HKO
26.0〜31.3%
Brave Bird
4HKO
Speed
First
ストリンダー(ロー)S127 / CorviknightS87
First
ストリンダー(ロー)S127 / CorviknightS78
First
ストリンダー(ロー)S127 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ストリンダー(ロー)Corviknight
96.1〜115.1%
オーバードライブ
1 hits (88%)
96.1〜115.1%
オーバードライブ
1 hits (88%)
96.1〜115.1%
オーバードライブ
1 hits (88%)
Corviknightストリンダー(ロー)
26.0〜31.3%
Brave Bird
4HKO
26.0〜31.3%
Brave Bird
4HKO
26.0〜31.3%
Brave Bird
4HKO
Speed
First
ストリンダー(ロー)S127 / CorviknightS87
First
ストリンダー(ロー)S127 / CorviknightS78
First
ストリンダー(ロー)S127 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ストリンダー(ロー)Corviknight
96.1〜115.1%
オーバードライブ
1 hits (88%)
96.1〜115.1%
オーバードライブ
1 hits (88%)
96.1〜115.1%
オーバードライブ
1 hits (88%)
Corviknightストリンダー(ロー)
26.0〜31.3%
Brave Bird
4HKO
26.0〜31.3%
Brave Bird
4HKO
26.0〜31.3%
Brave Bird
4HKO
Speed
First
ストリンダー(ロー)S190 / CorviknightS87
First
ストリンダー(ロー)S190 / CorviknightS78
First
ストリンダー(ロー)S190 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Corviknight's page →
A-Ninetales*A-Ninetales
ストリンダー(ロー) ストリンダー(ロー) vs A-Ninetales A-Ninetales

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ストリンダー(ロー)A-Ninetales
93.7〜110.9%
Sludge Wave
1 hits (63%)
calculated with あられ
104.0〜124.0%
Sludge Bomb
1HKO
calculated with あられ
A-Ninetalesストリンダー(ロー)
46.7〜56.0%
Blizzard
2 hits (75%)
calculated with あられ
62.0〜72.7%
Blizzard
2HKO
calculated with あられ
Speed
Second
ストリンダー(ロー)S127 / A-NinetalesS177
Second
ストリンダー(ロー)S127 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ストリンダー(ロー)A-Ninetales
93.7〜110.9%
Sludge Wave
1 hits (63%)
calculated with あられ
104.0〜124.0%
Sludge Bomb
1HKO
calculated with あられ
A-Ninetalesストリンダー(ロー)
46.7〜56.0%
Blizzard
2 hits (75%)
calculated with あられ
62.0〜72.7%
Blizzard
2HKO
calculated with あられ
Speed
Second
ストリンダー(ロー)S127 / A-NinetalesS177
Second
ストリンダー(ロー)S127 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ストリンダー(ロー)A-Ninetales
93.7〜110.9%
Sludge Wave
1 hits (63%)
calculated with あられ
104.0〜124.0%
Sludge Bomb
1HKO
calculated with あられ
A-Ninetalesストリンダー(ロー)
46.7〜56.0%
Blizzard
2 hits (75%)
calculated with あられ
62.0〜72.7%
Blizzard
2HKO
calculated with あられ
Speed
First
ストリンダー(ロー)S190 / A-NinetalesS177
First
ストリンダー(ロー)S190 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View A-Ninetales's page →
SneaslerSneasler
ストリンダー(ロー) ストリンダー(ロー) vs Sneasler Sneasler

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ストリンダー(ロー)Sneasler
172.0〜205.1%
Psychic Noise
1HKO
172.0〜205.1%
Psychic Noise
1HKO
172.0〜205.1%
Psychic Noise
1HKO
Sneaslerストリンダー(ロー)
48.7〜58.0%
Close Combat
2 hits (96%)
48.7〜58.0%
Close Combat
2 hits (96%)
48.7〜58.0%
Close Combat
2 hits (96%)
Speed
Second
ストリンダー(ロー)S127 / SneaslerS172
Second
ストリンダー(ロー)S127 / SneaslerS172
Second
ストリンダー(ロー)S127 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ストリンダー(ロー)Sneasler
172.0〜205.1%
Psychic Noise
1HKO
172.0〜205.1%
Psychic Noise
1HKO
172.0〜205.1%
Psychic Noise
1HKO
Sneaslerストリンダー(ロー)
48.7〜58.0%
Close Combat
2 hits (96%)
48.7〜58.0%
Close Combat
2 hits (96%)
48.7〜58.0%
Close Combat
2 hits (96%)
Speed
Second
ストリンダー(ロー)S127 / SneaslerS172
Second
ストリンダー(ロー)S127 / SneaslerS172
Second
ストリンダー(ロー)S127 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ストリンダー(ロー)Sneasler
172.0〜205.1%
Psychic Noise
1HKO
172.0〜205.1%
Psychic Noise
1HKO
172.0〜205.1%
Psychic Noise
1HKO
Sneaslerストリンダー(ロー)
48.7〜58.0%
Close Combat
2 hits (96%)
48.7〜58.0%
Close Combat
2 hits (96%)
48.7〜58.0%
Close Combat
2 hits (96%)
Speed
First
ストリンダー(ロー)S190 / SneaslerS172
First
ストリンダー(ロー)S190 / SneaslerS172
First
ストリンダー(ロー)S190 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Sneasler's page →
パーモット*パーモット
ストリンダー(ロー) ストリンダー(ロー) vs パーモット パーモット

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ストリンダー(ロー)パーモット
106.1〜125.2%
Boomburst
2HKO (incl. きあいのタスキ)
106.1〜125.2%
Boomburst
1HKO
106.1〜125.2%
Boomburst
1HKO
パーモットストリンダー(ロー)
40.7〜48.0%
Close Combat
3HKO
44.7〜53.3%
Close Combat
2 hits (32%)
52.7〜62.0%
Close Combat
2HKO
Speed
Second
ストリンダー(ロー)S127 / パーモットS172
Second
ストリンダー(ロー)S127 / パーモットS235
Second
ストリンダー(ロー)S127 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ストリンダー(ロー)パーモット
106.1〜125.2%
Boomburst
2HKO (incl. きあいのタスキ)
106.1〜125.2%
Boomburst
1HKO
106.1〜125.2%
Boomburst
1HKO
パーモットストリンダー(ロー)
40.7〜48.0%
Close Combat
3HKO
44.7〜53.3%
Close Combat
2 hits (32%)
52.7〜62.0%
Close Combat
2HKO
Speed
Second
ストリンダー(ロー)S127 / パーモットS172
Second
ストリンダー(ロー)S127 / パーモットS235
Second
ストリンダー(ロー)S127 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ストリンダー(ロー)パーモット
106.1〜125.2%
Boomburst
2HKO (incl. きあいのタスキ)
106.1〜125.2%
Boomburst
1HKO
106.1〜125.2%
Boomburst
1HKO
パーモットストリンダー(ロー)
40.7〜48.0%
Close Combat
3HKO
44.7〜53.3%
Close Combat
2 hits (32%)
52.7〜62.0%
Close Combat
2HKO
Speed
First
ストリンダー(ロー)S190 / パーモットS172
Second
ストリンダー(ロー)S190 / パーモットS235
First
ストリンダー(ロー)S190 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View パーモット's page →
Unfavorable
ボーマンダ*ボーマンダ
ストリンダー(ロー) ストリンダー(ロー) vs ボーマンダ ボーマンダ

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ストリンダー(ロー)ボーマンダ
66.1〜77.8%
Boomburst
2HKO
ボーマンダストリンダー(ロー)
106.0〜124.7%
Outrage
1HKO
Speed
Second
ストリンダー(ロー)S127 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ストリンダー(ロー)ボーマンダ
66.1〜77.8%
Boomburst
2HKO
ボーマンダストリンダー(ロー)
237.3〜280.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ロー)S127 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ストリンダー(ロー)ボーマンダ
66.1〜77.8%
Boomburst
2HKO
ボーマンダストリンダー(ロー)
237.3〜280.0%
Earthquake
1HKO
Speed
First
ストリンダー(ロー)S190 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
ストリンダー(ロー) ストリンダー(ロー) vs Garchomp Garchomp

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ストリンダー(ロー)Garchomp
63.8〜75.7%
Boomburst
2HKO
63.8〜75.7%
Boomburst
2HKO
63.8〜75.7%
Boomburst
2HKO
Garchompストリンダー(ロー)
104.7〜124.0%
Draco Meteor
1HKO
98.0〜116.0%
Outrage
1 hits (88%)
98.0〜116.0%
Outrage
1 hits (88%)
Speed
Second
ストリンダー(ロー)S127 / GarchompS223
Second
ストリンダー(ロー)S127 / GarchompS231
Second
ストリンダー(ロー)S127 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ストリンダー(ロー)Garchomp
63.8〜75.7%
Boomburst
2HKO
63.8〜75.7%
Boomburst
2HKO
63.8〜75.7%
Boomburst
2HKO
Garchompストリンダー(ロー)
149.3〜176.0%
Earthquake
2HKO (incl. きあいのタスキ)
328.0〜386.7%
Earthquake
2HKO (incl. きあいのタスキ)
328.0〜386.7%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ロー)S127 / GarchompS223
Second
ストリンダー(ロー)S127 / GarchompS231
Second
ストリンダー(ロー)S127 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ストリンダー(ロー)Garchomp
63.8〜75.7%
Boomburst
2HKO
63.8〜75.7%
Boomburst
2HKO
63.8〜75.7%
Boomburst
2HKO
Garchompストリンダー(ロー)
149.3〜176.0%
Earthquake
1HKO
328.0〜386.7%
Earthquake
1HKO
328.0〜386.7%
Earthquake
1HKO
Speed
Second
ストリンダー(ロー)S190 / GarchompS223
Second
ストリンダー(ロー)S190 / GarchompS231
First
ストリンダー(ロー)S190 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ*グソクムシャ
ストリンダー(ロー) ストリンダー(ロー) vs グソクムシャ グソクムシャ

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ストリンダー(ロー)グソクムシャ
41.2〜50.0%
オーバードライブ
2 hits (<1%)
グソクムシャストリンダー(ロー)
67.3〜79.3%
Waterfall
2HKO
Speed
First
ストリンダー(ロー)S127 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ストリンダー(ロー)グソクムシャ
41.2〜50.0%
オーバードライブ
2 hits (<1%)
グソクムシャストリンダー(ロー)
252.7〜298.0%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
ストリンダー(ロー)S127 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ストリンダー(ロー)グソクムシャ
41.2〜50.0%
オーバードライブ
2 hits (<1%)
グソクムシャストリンダー(ロー)
252.7〜298.0%
Drill Run
1HKO
Speed
First
ストリンダー(ロー)S190 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
ストリンダー(ロー) ストリンダー(ロー) vs Hippowdon Hippowdon

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ストリンダー(ロー)Hippowdon
42.8〜50.7%
Boomburst
3HKO
calculated with すなあらし
47.0〜55.3%
Boomburst
2 hits (18%)
calculated with すなあらし
42.8〜50.7%
Boomburst
2 hits (2%)
calculated with すなあらし
Hippowdonストリンダー(ロー)
24.0〜28.7%
Ice Fang
3 hits (10%)
calculated with すなあらし
24.0〜28.7%
Ice Fang
3 hits (10%)
calculated with すなあらし
24.0〜28.7%
Ice Fang
3 hits (10%)
calculated with すなあらし
Speed
First
ストリンダー(ロー)S127 / HippowdonS67
First
ストリンダー(ロー)S127 / HippowdonS67
First
ストリンダー(ロー)S127 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ストリンダー(ロー)Hippowdon
42.8〜50.7%
Boomburst
3HKO
calculated with すなあらし
47.0〜55.3%
Boomburst
2 hits (18%)
calculated with すなあらし
42.8〜50.7%
Boomburst
2 hits (2%)
calculated with すなあらし
Hippowdonストリンダー(ロー)
218.7〜258.7%
Earthquake
1HKO
calculated with すなあらし
218.7〜258.7%
Earthquake
1HKO
calculated with すなあらし
218.7〜258.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
ストリンダー(ロー)S127 / HippowdonS67
First
ストリンダー(ロー)S127 / HippowdonS67
First
ストリンダー(ロー)S127 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ストリンダー(ロー)Hippowdon
42.8〜50.7%
Boomburst
3HKO
calculated with すなあらし
47.0〜55.3%
Boomburst
2 hits (18%)
calculated with すなあらし
42.8〜50.7%
Boomburst
2 hits (2%)
calculated with すなあらし
Hippowdonストリンダー(ロー)
218.7〜258.7%
Earthquake
1HKO
calculated with すなあらし
218.7〜258.7%
Earthquake
1HKO
calculated with すなあらし
218.7〜258.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
ストリンダー(ロー)S190 / HippowdonS67
First
ストリンダー(ロー)S190 / HippowdonS67
First
ストリンダー(ロー)S190 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
ストリンダー(ロー) ストリンダー(ロー) vs セグレイブ セグレイブ

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ストリンダー(ロー)セグレイブ
53.4〜63.9%
Boomburst
2HKO
61.3〜72.8%
Boomburst
2HKO
61.3〜72.8%
Boomburst
2HKO
セグレイブストリンダー(ロー)
122.0〜144.0%
きょけんとつげき
1HKO
96.7〜114.7%
きょけんとつげき
1 hits (88%)
137.3〜162.0%
きょけんとつげき
1HKO
Speed
Second
ストリンダー(ロー)S127 / セグレイブS139
Second
ストリンダー(ロー)S127 / セグレイブS152
Second
ストリンダー(ロー)S127 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ストリンダー(ロー)セグレイブ
53.4〜63.9%
Boomburst
2HKO
61.3〜72.8%
Boomburst
2HKO
61.3〜72.8%
Boomburst
2HKO
セグレイブストリンダー(ロー)
272.0〜322.7%
Earthquake
2HKO (incl. きあいのタスキ)
216.0〜256.0%
Earthquake
2HKO (incl. きあいのタスキ)
308.0〜364.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ロー)S127 / セグレイブS139
Second
ストリンダー(ロー)S127 / セグレイブS152
Second
ストリンダー(ロー)S127 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ストリンダー(ロー)セグレイブ
53.4〜63.9%
Boomburst
2HKO
61.3〜72.8%
Boomburst
2HKO
61.3〜72.8%
Boomburst
2HKO
セグレイブストリンダー(ロー)
272.0〜322.7%
Earthquake
1HKO
216.0〜256.0%
Earthquake
1HKO
308.0〜364.0%
Earthquake
1HKO
Speed
First
ストリンダー(ロー)S190 / セグレイブS139
First
ストリンダー(ロー)S190 / セグレイブS152
First
ストリンダー(ロー)S190 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Baxcalibur×*Baxcalibur
ストリンダー(ロー) ストリンダー(ロー) vs Baxcalibur Baxcalibur

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ストリンダー(ロー)Baxcalibur
24.4〜28.9%
Boomburst
999HKO
43.1〜50.9%
Boomburst
3HKO
24.4〜28.9%
Boomburst
999HKO
Baxcaliburストリンダー(ロー)
78.7〜94.0%
Draco Meteor
2HKO
96.0〜114.0%
Draco Meteor
1 hits (81%)
78.7〜94.0%
Draco Meteor
2HKO
Speed
First
ストリンダー(ロー)S127 / BaxcaliburS105
Second
ストリンダー(ロー)S127 / BaxcaliburS150
First
ストリンダー(ロー)S127 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ストリンダー(ロー)Baxcalibur
24.4〜28.9%
Boomburst
999HKO
43.1〜50.9%
Boomburst
3HKO
24.4〜28.9%
Boomburst
999HKO
Baxcaliburストリンダー(ロー)
78.7〜94.0%
Draco Meteor
2HKO
96.0〜114.0%
Draco Meteor
2HKO
78.7〜94.0%
Draco Meteor
2HKO
Speed
First
ストリンダー(ロー)S127 / BaxcaliburS105
Second
ストリンダー(ロー)S127 / BaxcaliburS150
First
ストリンダー(ロー)S127 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ストリンダー(ロー)Baxcalibur
24.4〜28.9%
Boomburst
999HKO
43.1〜50.9%
Boomburst
3HKO
24.4〜28.9%
Boomburst
999HKO
Baxcaliburストリンダー(ロー)
78.7〜94.0%
Draco Meteor
2HKO
96.0〜114.0%
Draco Meteor
1 hits (81%)
78.7〜94.0%
Draco Meteor
2HKO
Speed
First
ストリンダー(ロー)S190 / BaxcaliburS105
First
ストリンダー(ロー)S190 / BaxcaliburS150
First
ストリンダー(ロー)S190 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
ストリンダー(ロー) ストリンダー(ロー) vs Aegislash Aegislash

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ストリンダー(ロー)Aegislash
39.5〜47.3%
オーバードライブ
3HKO
39.5〜47.3%
オーバードライブ
3HKO
39.5〜47.3%
オーバードライブ
3HKO
Aegislashストリンダー(ロー)
100.0〜118.0%
Poltergeist
1HKO
74.0〜88.0%
Shadow Ball
2HKO
120.0〜141.3%
Poltergeist
1HKO
Speed
First
ストリンダー(ロー)S127 / AegislashS80
First
ストリンダー(ロー)S127 / AegislashS72
First
ストリンダー(ロー)S127 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ストリンダー(ロー)Aegislash
39.5〜47.3%
オーバードライブ
3HKO
39.5〜47.3%
オーバードライブ
3HKO
39.5〜47.3%
オーバードライブ
3HKO
Aegislashストリンダー(ロー)
50.7〜60.7%
Shadow Ball
2HKO
76.7〜90.7%
Poltergeist
2HKO
60.7〜72.7%
Shadow Ball
2HKO
Speed
First
ストリンダー(ロー)S127 / AegislashS80
First
ストリンダー(ロー)S127 / AegislashS72
First
ストリンダー(ロー)S127 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ストリンダー(ロー)Aegislash
39.5〜47.3%
オーバードライブ
3HKO
39.5〜47.3%
オーバードライブ
3HKO
39.5〜47.3%
オーバードライブ
3HKO
Aegislashストリンダー(ロー)
100.0〜118.0%
Poltergeist
1HKO
76.7〜90.7%
Poltergeist
2HKO
120.0〜141.3%
Poltergeist
1HKO
Speed
First
ストリンダー(ロー)S190 / AegislashS80
First
ストリンダー(ロー)S190 / AegislashS72
First
ストリンダー(ロー)S190 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
ストリンダー(ロー) ストリンダー(ロー) vs Mimikyu Mimikyu

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ストリンダー(ロー)Mimikyu
66.4〜77.9%
オーバードライブ
3HKO (incl. ばけのかわ)
66.4〜77.9%
オーバードライブ
3HKO (incl. ばけのかわ)
66.4〜77.9%
オーバードライブ
3HKO (incl. ばけのかわ)
Mimikyuストリンダー(ロー)
58.0〜70.0%
Shadow Claw
2HKO
53.3〜64.7%
Shadow Claw
2HKO
44.7〜54.0%
Shadow Claw
2 hits (40%)
Speed
Second
ストリンダー(ロー)S127 / MimikyuS148
Second
ストリンダー(ロー)S127 / MimikyuS148
Second
ストリンダー(ロー)S127 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ストリンダー(ロー)Mimikyu
66.4〜77.9%
オーバードライブ
3HKO (incl. ばけのかわ)
66.4〜77.9%
オーバードライブ
3HKO (incl. ばけのかわ)
66.4〜77.9%
オーバードライブ
3HKO (incl. ばけのかわ)
Mimikyuストリンダー(ロー)
58.0〜70.0%
Shadow Claw
2HKO
53.3〜64.7%
Shadow Claw
2HKO
44.7〜54.0%
Shadow Claw
2 hits (40%)
Speed
Second
ストリンダー(ロー)S127 / MimikyuS148
Second
ストリンダー(ロー)S127 / MimikyuS148
Second
ストリンダー(ロー)S127 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ストリンダー(ロー)Mimikyu
66.4〜77.9%
オーバードライブ
3HKO (incl. ばけのかわ)
66.4〜77.9%
オーバードライブ
3HKO (incl. ばけのかわ)
66.4〜77.9%
オーバードライブ
3HKO (incl. ばけのかわ)
Mimikyuストリンダー(ロー)
58.0〜70.0%
Shadow Claw
2HKO
53.3〜64.7%
Shadow Claw
2HKO
44.7〜54.0%
Shadow Claw
2 hits (40%)
Speed
First
ストリンダー(ロー)S190 / MimikyuS148
First
ストリンダー(ロー)S190 / MimikyuS148
First
ストリンダー(ロー)S190 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
View Mimikyu's page →
メガリザードンX*メガリザードンX
ストリンダー(ロー) ストリンダー(ロー) vs メガリザードンX メガリザードンX

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ストリンダー(ロー)メガリザードンX
76.1〜90.3%
Boomburst
2HKO
メガリザードンXストリンダー(ロー)
116.7〜137.3%
Flare Blitz
1HKO
Speed
Second
ストリンダー(ロー)S127 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ストリンダー(ロー)メガリザードンX
76.1〜90.3%
Boomburst
2HKO
メガリザードンXストリンダー(ロー)
116.7〜137.3%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ロー)S127 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ストリンダー(ロー)メガリザードンX
76.1〜90.3%
Boomburst
2HKO
メガリザードンXストリンダー(ロー)
116.7〜137.3%
Flare Blitz
1HKO
Speed
First
ストリンダー(ロー)S190 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
エースバーン*エースバーン
ストリンダー(ロー) ストリンダー(ロー) vs エースバーン エースバーン

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ストリンダー(ロー)エースバーン
84.1〜99.4%
Boomburst
2HKO
84.1〜99.4%
Boomburst
2HKO
84.1〜99.4%
Boomburst
2HKO
エースバーンストリンダー(ロー)
121.3〜144.0%
Zen Headbutt
1HKO
112.0〜132.0%
Zen Headbutt
1HKO
116.7〜138.7%
かえんボール
1HKO
Speed
Second
ストリンダー(ロー)S127 / エースバーンS256
Second
ストリンダー(ロー)S127 / エースバーンS188
Second
ストリンダー(ロー)S127 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ストリンダー(ロー)エースバーン
84.1〜99.4%
Boomburst
2HKO
84.1〜99.4%
Boomburst
2HKO
84.1〜99.4%
Boomburst
2HKO
エースバーンストリンダー(ロー)
121.3〜144.0%
Zen Headbutt
2HKO (incl. きあいのタスキ)
112.0〜132.0%
Zen Headbutt
2HKO (incl. きあいのタスキ)
116.7〜138.7%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ロー)S127 / エースバーンS256
Second
ストリンダー(ロー)S127 / エースバーンS188
Second
ストリンダー(ロー)S127 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ストリンダー(ロー)エースバーン
84.1〜99.4%
Boomburst
2HKO
84.1〜99.4%
Boomburst
2HKO
84.1〜99.4%
Boomburst
2HKO
エースバーンストリンダー(ロー)
121.3〜144.0%
Zen Headbutt
1HKO
112.0〜132.0%
Zen Headbutt
1HKO
116.7〜138.7%
かえんボール
1HKO
Speed
Second
ストリンダー(ロー)S190 / エースバーンS256
First
ストリンダー(ロー)S190 / エースバーンS188
First
ストリンダー(ロー)S190 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Volcarona*Volcarona
ストリンダー(ロー) ストリンダー(ロー) vs Volcarona Volcarona

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ストリンダー(ロー)Volcarona
45.3〜53.1%
オーバードライブ
3HKO
48.4〜57.8%
Sludge Wave
3HKO
52.1〜61.5%
Boomburst
2 hits (97%)
Volcaronaストリンダー(ロー)
84.7〜100.0%
Overheat
1 hits (6%)
104.0〜122.7%
Psychic
1HKO
84.7〜100.0%
Overheat
1 hits (6%)
Speed
First
ストリンダー(ロー)S127 / VolcaronaS122
Second
ストリンダー(ロー)S127 / VolcaronaS152
First
ストリンダー(ロー)S127 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ストリンダー(ロー)Volcarona
45.3〜53.1%
オーバードライブ
3HKO
48.4〜57.8%
Sludge Wave
3HKO
52.1〜61.5%
Boomburst
2 hits (97%)
Volcaronaストリンダー(ロー)
84.7〜100.0%
Overheat
2HKO
104.0〜122.7%
Psychic
2HKO (incl. きあいのタスキ)
84.7〜100.0%
Overheat
2HKO
Speed
First
ストリンダー(ロー)S127 / VolcaronaS122
Second
ストリンダー(ロー)S127 / VolcaronaS152
First
ストリンダー(ロー)S127 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ストリンダー(ロー)Volcarona
45.3〜53.1%
オーバードライブ
3HKO
48.4〜57.8%
Sludge Wave
3HKO
52.1〜61.5%
Boomburst
2 hits (97%)
Volcaronaストリンダー(ロー)
84.7〜100.0%
Overheat
1 hits (6%)
104.0〜122.7%
Psychic
1HKO
84.7〜100.0%
Overheat
1 hits (6%)
Speed
First
ストリンダー(ロー)S190 / VolcaronaS122
First
ストリンダー(ロー)S190 / VolcaronaS152
First
ストリンダー(ロー)S190 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
ストリンダー(ロー) ストリンダー(ロー) vs イエッサン(オス) イエッサン(オス)

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ストリンダー(ロー)イエッサン(オス)
79.6〜93.4%
Boomburst
2HKO
calculated with サイコフィールド
79.6〜93.4%
Boomburst
2HKO
calculated with サイコフィールド
79.6〜93.4%
Boomburst
2HKO
calculated with サイコフィールド
イエッサン(オス)ストリンダー(ロー)
149.3〜177.3%
Expanding Force
1HKO
calculated with サイコフィールド
136.0〜161.3%
Expanding Force
1HKO
calculated with サイコフィールド
149.3〜177.3%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
ストリンダー(ロー)S127 / イエッサン(オス)S220
Second
ストリンダー(ロー)S127 / イエッサン(オス)S161
Second
ストリンダー(ロー)S127 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ストリンダー(ロー)イエッサン(オス)
79.6〜93.4%
Boomburst
2HKO
calculated with サイコフィールド
79.6〜93.4%
Boomburst
2HKO
calculated with サイコフィールド
79.6〜93.4%
Boomburst
2HKO
calculated with サイコフィールド
イエッサン(オス)ストリンダー(ロー)
149.3〜177.3%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
136.0〜161.3%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
149.3〜177.3%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
ストリンダー(ロー)S127 / イエッサン(オス)S220
Second
ストリンダー(ロー)S127 / イエッサン(オス)S161
Second
ストリンダー(ロー)S127 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ストリンダー(ロー)イエッサン(オス)
79.6〜93.4%
Boomburst
2HKO
calculated with サイコフィールド
79.6〜93.4%
Boomburst
2HKO
calculated with サイコフィールド
79.6〜93.4%
Boomburst
2HKO
calculated with サイコフィールド
イエッサン(オス)ストリンダー(ロー)
149.3〜177.3%
Expanding Force
1HKO
calculated with サイコフィールド
136.0〜161.3%
Expanding Force
1HKO
calculated with サイコフィールド
149.3〜177.3%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
ストリンダー(ロー)S190 / イエッサン(オス)S220
First
ストリンダー(ロー)S190 / イエッサン(オス)S161
First
ストリンダー(ロー)S190 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
ストリンダー(ロー) ストリンダー(ロー) vs Hydreigon Hydreigon

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ストリンダー(ロー)Hydreigon
66.9〜78.7%
Boomburst
2HKO
66.9〜78.7%
Boomburst
2HKO
66.9〜78.7%
Boomburst
2HKO
Hydreigonストリンダー(ロー)
106.0〜124.7%
Draco Meteor
1HKO
96.0〜114.0%
Draco Meteor
1 hits (81%)
137.3〜162.0%
Draco Meteor
1HKO
Speed
Second
ストリンダー(ロー)S127 / HydreigonS225
Second
ストリンダー(ロー)S127 / HydreigonS165
Second
ストリンダー(ロー)S127 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ストリンダー(ロー)Hydreigon
66.9〜78.7%
Boomburst
2HKO
66.9〜78.7%
Boomburst
2HKO
66.9〜78.7%
Boomburst
2HKO
Hydreigonストリンダー(ロー)
106.0〜124.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
178.7〜210.7%
Earth Power
2HKO (incl. きあいのタスキ)
137.3〜162.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ロー)S127 / HydreigonS225
Second
ストリンダー(ロー)S127 / HydreigonS165
Second
ストリンダー(ロー)S127 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ストリンダー(ロー)Hydreigon
66.9〜78.7%
Boomburst
2HKO
66.9〜78.7%
Boomburst
2HKO
66.9〜78.7%
Boomburst
2HKO
Hydreigonストリンダー(ロー)
106.0〜124.7%
Draco Meteor
1HKO
178.7〜210.7%
Earth Power
1HKO
137.3〜162.0%
Draco Meteor
1HKO
Speed
Second
ストリンダー(ロー)S190 / HydreigonS225
First
ストリンダー(ロー)S190 / HydreigonS165
First
ストリンダー(ロー)S190 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Metagross*Metagross
ストリンダー(ロー) ストリンダー(ロー) vs Metagross Metagross

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ストリンダー(ロー)Metagross
52.9〜62.4%
オーバードライブ
2HKO
Metagrossストリンダー(ロー)
194.0〜230.0%
Psychic Fangs
1HKO
Speed
Second
ストリンダー(ロー)S127 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ストリンダー(ロー)Metagross
52.9〜62.4%
オーバードライブ
2HKO
Metagrossストリンダー(ロー)
194.0〜230.0%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ロー)S127 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ストリンダー(ロー)Metagross
52.9〜62.4%
オーバードライブ
2HKO
Metagrossストリンダー(ロー)
194.0〜230.0%
Psychic Fangs
1HKO
Speed
First
ストリンダー(ロー)S190 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
ストリンダー(ロー) ストリンダー(ロー) vs Dragonite Dragonite

ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ストリンダー(ロー)Dragonite
25.1〜29.9%
Boomburst
3HKO
31.1〜36.5%
Boomburst
2 hits (64%)
31.1〜36.5%
Boomburst
2 hits (64%)
Dragoniteストリンダー(ロー)
118.0〜138.7%
Draco Meteor
1HKO
82.7〜98.0%
Draco Meteor
2HKO
90.7〜108.0%
Draco Meteor
1 hits (50%)
Speed
Second
ストリンダー(ロー)S127 / DragoniteS152
Second
ストリンダー(ロー)S127 / DragoniteS145
Second
ストリンダー(ロー)S127 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ストリンダー(ロー)Dragonite
25.1〜29.9%
Boomburst
3HKO
31.1〜36.5%
Boomburst
2 hits (64%)
31.1〜36.5%
Boomburst
2 hits (64%)
Dragoniteストリンダー(ロー)
118.0〜138.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
152.0〜181.3%
Earthquake
2HKO (incl. きあいのタスキ)
152.0〜181.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
ストリンダー(ロー)S127 / DragoniteS152
Second
ストリンダー(ロー)S127 / DragoniteS145
Second
ストリンダー(ロー)S127 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ストリンダー(ロー)Dragonite
25.1〜29.9%
Boomburst
3HKO
31.1〜36.5%
Boomburst
2 hits (64%)
31.1〜36.5%
Boomburst
2 hits (64%)
Dragoniteストリンダー(ロー)
118.0〜138.7%
Draco Meteor
1HKO
152.0〜181.3%
Earthquake
1HKO
152.0〜181.3%
Earthquake
1HKO
Speed
First
ストリンダー(ロー)S190 / DragoniteS152
First
ストリンダー(ロー)S190 / DragoniteS145
First
ストリンダー(ロー)S190 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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