ストリンダー(ロー)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | パンクロック | 音の技の威力が1.3倍になり、音の技で受けるダメージが半減する。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | オーバードライブ |
特殊威力 80命中 100%PP 12 通常の攻撃技。 |
| 2 | ばくおんぱ |
特殊威力 140命中 100%PP 12 通常の攻撃技。 |
| 3 | ボルトチェンジ |
特殊威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 4 | アンコール |
変化命中 100%PP 8 相手をアンコール状態にする。 |
| 5 | ほっぺすりすり |
物理威力 20命中 100%PP 20 相手をまひ状態にする。 |
| 6 | ヘドロばくだん |
特殊威力 90命中 100%PP 12 30%の確率で相手をどく状態にする。 |
| 7 | サイコノイズ |
特殊威力 75命中 100%PP 12 2ターンの間、相手をかいふくふうじ状態にする。 |
| 8 | ヘドロウェーブ |
特殊威力 95命中 100%PP 12 10%の確率で相手をどく状態にする。 |
| 9 | どくびし |
変化PP 20 相手の場をどくびし状態にする。 |
| 10 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ふうせん |
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 |
| 2 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 3 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 4 | ノーマルジュエル |
ノーマルタイプの技の威力が1.3倍になる。1度使うとその対戦中は無くなる。 |
| 5 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 6 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 7 | シルクのスカーフ |
ノーマルタイプの技の威力が1.2倍になる。 |
| 8 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 9 | シュカのみ |
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 10 | ひかりのこな |
相手の技の命中率が0.9倍になる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | |
| 2 | おくびょう (S↑ A↓) | |
| 3 | おだやか (D↑ A↓) | |
| 4 | おっとり (C↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 3 | 25 | 0 | 0 | 32 | 0 | 9 | |
| 4 | 0 | 2 | 0 | 32 | 0 | 32 | |
| 5 | 31 | 0 | 0 | 0 | 32 | 3 | |
| 6 | 31 | 0 | 0 | 32 | 0 | 3 | |
| 7 | 18 | 0 | 0 | 32 | 0 | 16 | |
| 8 | 1 | 0 | 1 | 32 | 0 | 32 | |
| 9 | 25 | 0 | 11 | 16 | 1 | 13 | |
| 10 | 1 | 0 | 0 | 32 | 1 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
|
| 2 | — |
|
| 3 | — |
|
| 4 | — |
|
| 5 | — |
|
| 6 | — |
|
| 7 | — |
|
| 8 | — |
|
| 9 | — |
|
| 10 | — |
Pokémon Matchups
○Primarina
ストリンダー(ロー) vs
Primarina ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.5〜101.1% オーバードライブ 1 hits (19%) | 84.5〜101.1% オーバードライブ 1 hits (19%) | 84.5〜101.1% オーバードライブ 1 hits (19%) | |
| 60.7〜72.0% Surf 2HKO | 72.7〜86.7% Surf 2HKO | 60.7〜72.0% Surf 2HKO | |
| Speed | First S127 / S80 | First S127 / S82 | First S127 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.5〜101.1% オーバードライブ 1 hits (19%) | 84.5〜101.1% オーバードライブ 1 hits (19%) | 84.5〜101.1% オーバードライブ 1 hits (19%) | |
| 60.7〜72.0% Surf 2HKO | 72.7〜86.7% Surf 2HKO | 60.7〜72.0% Surf 2HKO | |
| Speed | First S127 / S80 | First S127 / S82 | First S127 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.5〜101.1% オーバードライブ 1 hits (19%) | 84.5〜101.1% オーバードライブ 1 hits (19%) | 84.5〜101.1% オーバードライブ 1 hits (19%) | |
| 60.7〜72.0% Surf 2HKO | 72.7〜86.7% Surf 2HKO | 60.7〜72.0% Surf 2HKO | |
| Speed | First S190 / S80 | First S190 / S82 | First S190 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎ゴリランダー
ストリンダー(ロー) vs
ゴリランダー ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | |
| 80.0〜94.0% Wood Hammer 2HKOcalculated with グラスフィールド | 74.0〜86.7% Wood Hammer 2HKOcalculated with グラスフィールド | 62.0〜72.7% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | First S127 / S107 | First S127 / S107 | First S127 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | |
| 263.3〜312.0% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 202.7〜240.0% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 202.7〜240.0% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S127 / S107 | First S127 / S107 | First S127 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | 105.3〜124.6% Sludge Wave 1HKOcalculated with グラスフィールド | |
| 263.3〜312.0% High Horsepower 1HKOcalculated with グラスフィールド | 202.7〜240.0% High Horsepower 1HKOcalculated with グラスフィールド | 202.7〜240.0% High Horsepower 1HKOcalculated with グラスフィールド | |
| Speed | First S190 / S107 | First S190 / S107 | First S190 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎Gyarados
ストリンダー(ロー) vs
Gyarados ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 177.2〜210.9% オーバードライブ 1HKOcalculated with 攻撃-1 | 209.4〜249.1% オーバードライブ 1HKOcalculated with 攻撃-1 | 177.2〜210.9% オーバードライブ 1HKOcalculated with 攻撃-1 | |
| 48.7〜58.0% Waterfall 2 hits (94%) | 64.0〜76.0% Waterfall 2HKO | 48.7〜58.0% Waterfall 2 hits (94%) | |
| Speed | First S127 / S101 | Second S127 / S133 | First S127 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 177.2〜210.9% オーバードライブ 1HKOcalculated with 攻撃-1 | 209.4〜249.1% オーバードライブ 1HKOcalculated with 攻撃-1 | 177.2〜210.9% オーバードライブ 1HKOcalculated with 攻撃-1 | |
| 162.7〜192.0% Earthquake 2HKO (incl. きあいのタスキ) | 210.7〜250.7% Earthquake 2HKO (incl. きあいのタスキ) | 162.7〜192.0% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | First S127 / S101 | Second S127 / S133 | First S127 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 177.2〜210.9% オーバードライブ 1HKOcalculated with 攻撃-1 | 209.4〜249.1% オーバードライブ 1HKOcalculated with 攻撃-1 | 177.2〜210.9% オーバードライブ 1HKOcalculated with 攻撃-1 | |
| 162.7〜192.0% Earthquake 1HKO | 210.7〜250.7% Earthquake 1HKO | 162.7〜192.0% Earthquake 1HKO | |
| Speed | First S190 / S101 | First S190 / S133 | First S190 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎Corviknight
ストリンダー(ロー) vs
Corviknight ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.1〜115.1% オーバードライブ 1 hits (88%) | 96.1〜115.1% オーバードライブ 1 hits (88%) | 96.1〜115.1% オーバードライブ 1 hits (88%) | |
| 26.0〜31.3% Brave Bird 4HKO | 26.0〜31.3% Brave Bird 4HKO | 26.0〜31.3% Brave Bird 4HKO | |
| Speed | First S127 / S87 | First S127 / S78 | First S127 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.1〜115.1% オーバードライブ 1 hits (88%) | 96.1〜115.1% オーバードライブ 1 hits (88%) | 96.1〜115.1% オーバードライブ 1 hits (88%) | |
| 26.0〜31.3% Brave Bird 4HKO | 26.0〜31.3% Brave Bird 4HKO | 26.0〜31.3% Brave Bird 4HKO | |
| Speed | First S127 / S87 | First S127 / S78 | First S127 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.1〜115.1% オーバードライブ 1 hits (88%) | 96.1〜115.1% オーバードライブ 1 hits (88%) | 96.1〜115.1% オーバードライブ 1 hits (88%) | |
| 26.0〜31.3% Brave Bird 4HKO | 26.0〜31.3% Brave Bird 4HKO | 26.0〜31.3% Brave Bird 4HKO | |
| Speed | First S190 / S87 | First S190 / S78 | First S190 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
○*A-Ninetales
ストリンダー(ロー) vs
A-Ninetales ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 93.7〜110.9% Sludge Wave 1 hits (63%)calculated with あられ | 104.0〜124.0% Sludge Bomb 1HKOcalculated with あられ | |
| 46.7〜56.0% Blizzard 2 hits (75%)calculated with あられ | 62.0〜72.7% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S127 / S177 | Second S127 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 93.7〜110.9% Sludge Wave 1 hits (63%)calculated with あられ | 104.0〜124.0% Sludge Bomb 1HKOcalculated with あられ | |
| 46.7〜56.0% Blizzard 2 hits (75%)calculated with あられ | 62.0〜72.7% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S127 / S177 | Second S127 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 93.7〜110.9% Sludge Wave 1 hits (63%)calculated with あられ | 104.0〜124.0% Sludge Bomb 1HKOcalculated with あられ | |
| 46.7〜56.0% Blizzard 2 hits (75%)calculated with あられ | 62.0〜72.7% Blizzard 2HKOcalculated with あられ | |
| Speed | First S190 / S177 | First S190 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Sneasler
ストリンダー(ロー) vs
Sneasler ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 172.0〜205.1% Psychic Noise 1HKO | 172.0〜205.1% Psychic Noise 1HKO | 172.0〜205.1% Psychic Noise 1HKO | |
| 48.7〜58.0% Close Combat 2 hits (96%) | 48.7〜58.0% Close Combat 2 hits (96%) | 48.7〜58.0% Close Combat 2 hits (96%) | |
| Speed | Second S127 / S172 | Second S127 / S172 | Second S127 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 172.0〜205.1% Psychic Noise 1HKO | 172.0〜205.1% Psychic Noise 1HKO | 172.0〜205.1% Psychic Noise 1HKO | |
| 48.7〜58.0% Close Combat 2 hits (96%) | 48.7〜58.0% Close Combat 2 hits (96%) | 48.7〜58.0% Close Combat 2 hits (96%) | |
| Speed | Second S127 / S172 | Second S127 / S172 | Second S127 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 172.0〜205.1% Psychic Noise 1HKO | 172.0〜205.1% Psychic Noise 1HKO | 172.0〜205.1% Psychic Noise 1HKO | |
| 48.7〜58.0% Close Combat 2 hits (96%) | 48.7〜58.0% Close Combat 2 hits (96%) | 48.7〜58.0% Close Combat 2 hits (96%) | |
| Speed | First S190 / S172 | First S190 / S172 | First S190 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○*パーモット
ストリンダー(ロー) vs
パーモット ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.1〜125.2% Boomburst 2HKO (incl. きあいのタスキ) | 106.1〜125.2% Boomburst 1HKO | 106.1〜125.2% Boomburst 1HKO | |
| 40.7〜48.0% Close Combat 3HKO | 44.7〜53.3% Close Combat 2 hits (32%) | 52.7〜62.0% Close Combat 2HKO | |
| Speed | Second S127 / S172 | Second S127 / S235 | Second S127 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.1〜125.2% Boomburst 2HKO (incl. きあいのタスキ) | 106.1〜125.2% Boomburst 1HKO | 106.1〜125.2% Boomburst 1HKO | |
| 40.7〜48.0% Close Combat 3HKO | 44.7〜53.3% Close Combat 2 hits (32%) | 52.7〜62.0% Close Combat 2HKO | |
| Speed | Second S127 / S172 | Second S127 / S235 | Second S127 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.1〜125.2% Boomburst 2HKO (incl. きあいのタスキ) | 106.1〜125.2% Boomburst 1HKO | 106.1〜125.2% Boomburst 1HKO | |
| 40.7〜48.0% Close Combat 3HKO | 44.7〜53.3% Close Combat 2 hits (32%) | 52.7〜62.0% Close Combat 2HKO | |
| Speed | First S190 / S172 | Second S190 / S235 | First S190 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
▲*ボーマンダ
ストリンダー(ロー) vs
ボーマンダ ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 66.1〜77.8% Boomburst 2HKO | |
| 106.0〜124.7% Outrage 1HKO | |
| Speed | Second S127 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 66.1〜77.8% Boomburst 2HKO | |
| 237.3〜280.0% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S127 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 66.1〜77.8% Boomburst 2HKO | |
| 237.3〜280.0% Earthquake 1HKO | |
| Speed | First S190 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Garchomp
ストリンダー(ロー) vs
Garchomp ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.8〜75.7% Boomburst 2HKO | 63.8〜75.7% Boomburst 2HKO | 63.8〜75.7% Boomburst 2HKO | |
| 104.7〜124.0% Draco Meteor 1HKO | 98.0〜116.0% Outrage 1 hits (88%) | 98.0〜116.0% Outrage 1 hits (88%) | |
| Speed | Second S127 / S223 | Second S127 / S231 | Second S127 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.8〜75.7% Boomburst 2HKO | 63.8〜75.7% Boomburst 2HKO | 63.8〜75.7% Boomburst 2HKO | |
| 149.3〜176.0% Earthquake 2HKO (incl. きあいのタスキ) | 328.0〜386.7% Earthquake 2HKO (incl. きあいのタスキ) | 328.0〜386.7% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S127 / S223 | Second S127 / S231 | Second S127 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.8〜75.7% Boomburst 2HKO | 63.8〜75.7% Boomburst 2HKO | 63.8〜75.7% Boomburst 2HKO | |
| 149.3〜176.0% Earthquake 1HKO | 328.0〜386.7% Earthquake 1HKO | 328.0〜386.7% Earthquake 1HKO | |
| Speed | Second S190 / S223 | Second S190 / S231 | First S190 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*グソクムシャ
ストリンダー(ロー) vs
グソクムシャ ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.2〜50.0% オーバードライブ 2 hits (<1%) | |
| 67.3〜79.3% Waterfall 2HKO | |
| Speed | First S127 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.2〜50.0% オーバードライブ 2 hits (<1%) | |
| 252.7〜298.0% Drill Run 2HKO (incl. きあいのタスキ) | |
| Speed | First S127 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.2〜50.0% オーバードライブ 2 hits (<1%) | |
| 252.7〜298.0% Drill Run 1HKO | |
| Speed | First S190 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Hippowdon
ストリンダー(ロー) vs
Hippowdon ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.8〜50.7% Boomburst 3HKOcalculated with すなあらし | 47.0〜55.3% Boomburst 2 hits (18%)calculated with すなあらし | 42.8〜50.7% Boomburst 2 hits (2%)calculated with すなあらし | |
| 24.0〜28.7% Ice Fang 3 hits (10%)calculated with すなあらし | 24.0〜28.7% Ice Fang 3 hits (10%)calculated with すなあらし | 24.0〜28.7% Ice Fang 3 hits (10%)calculated with すなあらし | |
| Speed | First S127 / S67 | First S127 / S67 | First S127 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.8〜50.7% Boomburst 3HKOcalculated with すなあらし | 47.0〜55.3% Boomburst 2 hits (18%)calculated with すなあらし | 42.8〜50.7% Boomburst 2 hits (2%)calculated with すなあらし | |
| 218.7〜258.7% Earthquake 1HKOcalculated with すなあらし | 218.7〜258.7% Earthquake 1HKOcalculated with すなあらし | 218.7〜258.7% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S127 / S67 | First S127 / S67 | First S127 / S67 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.8〜50.7% Boomburst 3HKOcalculated with すなあらし | 47.0〜55.3% Boomburst 2 hits (18%)calculated with すなあらし | 42.8〜50.7% Boomburst 2 hits (2%)calculated with すなあらし | |
| 218.7〜258.7% Earthquake 1HKOcalculated with すなあらし | 218.7〜258.7% Earthquake 1HKOcalculated with すなあらし | 218.7〜258.7% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S190 / S67 | First S190 / S67 | First S190 / S67 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
ストリンダー(ロー) vs
セグレイブ ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.4〜63.9% Boomburst 2HKO | 61.3〜72.8% Boomburst 2HKO | 61.3〜72.8% Boomburst 2HKO | |
| 122.0〜144.0% きょけんとつげき 1HKO | 96.7〜114.7% きょけんとつげき 1 hits (88%) | 137.3〜162.0% きょけんとつげき 1HKO | |
| Speed | Second S127 / S139 | Second S127 / S152 | Second S127 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.4〜63.9% Boomburst 2HKO | 61.3〜72.8% Boomburst 2HKO | 61.3〜72.8% Boomburst 2HKO | |
| 272.0〜322.7% Earthquake 2HKO (incl. きあいのタスキ) | 216.0〜256.0% Earthquake 2HKO (incl. きあいのタスキ) | 308.0〜364.0% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S127 / S139 | Second S127 / S152 | Second S127 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.4〜63.9% Boomburst 2HKO | 61.3〜72.8% Boomburst 2HKO | 61.3〜72.8% Boomburst 2HKO | |
| 272.0〜322.7% Earthquake 1HKO | 216.0〜256.0% Earthquake 1HKO | 308.0〜364.0% Earthquake 1HKO | |
| Speed | First S190 / S139 | First S190 / S152 | First S190 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×*Baxcalibur
ストリンダー(ロー) vs
Baxcalibur ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.4〜28.9% Boomburst 999HKO | 43.1〜50.9% Boomburst 3HKO | 24.4〜28.9% Boomburst 999HKO | |
| 78.7〜94.0% Draco Meteor 2HKO | 96.0〜114.0% Draco Meteor 1 hits (81%) | 78.7〜94.0% Draco Meteor 2HKO | |
| Speed | First S127 / S105 | Second S127 / S150 | First S127 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.4〜28.9% Boomburst 999HKO | 43.1〜50.9% Boomburst 3HKO | 24.4〜28.9% Boomburst 999HKO | |
| 78.7〜94.0% Draco Meteor 2HKO | 96.0〜114.0% Draco Meteor 2HKO | 78.7〜94.0% Draco Meteor 2HKO | |
| Speed | First S127 / S105 | Second S127 / S150 | First S127 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.4〜28.9% Boomburst 999HKO | 43.1〜50.9% Boomburst 3HKO | 24.4〜28.9% Boomburst 999HKO | |
| 78.7〜94.0% Draco Meteor 2HKO | 96.0〜114.0% Draco Meteor 1 hits (81%) | 78.7〜94.0% Draco Meteor 2HKO | |
| Speed | First S190 / S105 | First S190 / S150 | First S190 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*Aegislash
ストリンダー(ロー) vs
Aegislash ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜47.3% オーバードライブ 3HKO | 39.5〜47.3% オーバードライブ 3HKO | 39.5〜47.3% オーバードライブ 3HKO | |
| 100.0〜118.0% Poltergeist 1HKO | 74.0〜88.0% Shadow Ball 2HKO | 120.0〜141.3% Poltergeist 1HKO | |
| Speed | First S127 / S80 | First S127 / S72 | First S127 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜47.3% オーバードライブ 3HKO | 39.5〜47.3% オーバードライブ 3HKO | 39.5〜47.3% オーバードライブ 3HKO | |
| 50.7〜60.7% Shadow Ball 2HKO | 76.7〜90.7% Poltergeist 2HKO | 60.7〜72.7% Shadow Ball 2HKO | |
| Speed | First S127 / S80 | First S127 / S72 | First S127 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜47.3% オーバードライブ 3HKO | 39.5〜47.3% オーバードライブ 3HKO | 39.5〜47.3% オーバードライブ 3HKO | |
| 100.0〜118.0% Poltergeist 1HKO | 76.7〜90.7% Poltergeist 2HKO | 120.0〜141.3% Poltergeist 1HKO | |
| Speed | First S190 / S80 | First S190 / S72 | First S190 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲Mimikyu
ストリンダー(ロー) vs
Mimikyu ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.4〜77.9% オーバードライブ 3HKO (incl. ばけのかわ) | 66.4〜77.9% オーバードライブ 3HKO (incl. ばけのかわ) | 66.4〜77.9% オーバードライブ 3HKO (incl. ばけのかわ) | |
| 58.0〜70.0% Shadow Claw 2HKO | 53.3〜64.7% Shadow Claw 2HKO | 44.7〜54.0% Shadow Claw 2 hits (40%) | |
| Speed | Second S127 / S148 | Second S127 / S148 | Second S127 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.4〜77.9% オーバードライブ 3HKO (incl. ばけのかわ) | 66.4〜77.9% オーバードライブ 3HKO (incl. ばけのかわ) | 66.4〜77.9% オーバードライブ 3HKO (incl. ばけのかわ) | |
| 58.0〜70.0% Shadow Claw 2HKO | 53.3〜64.7% Shadow Claw 2HKO | 44.7〜54.0% Shadow Claw 2 hits (40%) | |
| Speed | Second S127 / S148 | Second S127 / S148 | Second S127 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.4〜77.9% オーバードライブ 3HKO (incl. ばけのかわ) | 66.4〜77.9% オーバードライブ 3HKO (incl. ばけのかわ) | 66.4〜77.9% オーバードライブ 3HKO (incl. ばけのかわ) | |
| 58.0〜70.0% Shadow Claw 2HKO | 53.3〜64.7% Shadow Claw 2HKO | 44.7〜54.0% Shadow Claw 2 hits (40%) | |
| Speed | First S190 / S148 | First S190 / S148 | First S190 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) |
▲*メガリザードンX
ストリンダー(ロー) vs
メガリザードンX ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.1〜90.3% Boomburst 2HKO | |
| 116.7〜137.3% Flare Blitz 1HKO | |
| Speed | Second S127 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.1〜90.3% Boomburst 2HKO | |
| 116.7〜137.3% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | Second S127 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.1〜90.3% Boomburst 2HKO | |
| 116.7〜137.3% Flare Blitz 1HKO | |
| Speed | First S190 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*エースバーン
ストリンダー(ロー) vs
エースバーン ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜99.4% Boomburst 2HKO | 84.1〜99.4% Boomburst 2HKO | 84.1〜99.4% Boomburst 2HKO | |
| 121.3〜144.0% Zen Headbutt 1HKO | 112.0〜132.0% Zen Headbutt 1HKO | 116.7〜138.7% かえんボール 1HKO | |
| Speed | Second S127 / S256 | Second S127 / S188 | Second S127 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜99.4% Boomburst 2HKO | 84.1〜99.4% Boomburst 2HKO | 84.1〜99.4% Boomburst 2HKO | |
| 121.3〜144.0% Zen Headbutt 2HKO (incl. きあいのタスキ) | 112.0〜132.0% Zen Headbutt 2HKO (incl. きあいのタスキ) | 116.7〜138.7% かえんボール 2HKO (incl. きあいのタスキ) | |
| Speed | Second S127 / S256 | Second S127 / S188 | Second S127 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜99.4% Boomburst 2HKO | 84.1〜99.4% Boomburst 2HKO | 84.1〜99.4% Boomburst 2HKO | |
| 121.3〜144.0% Zen Headbutt 1HKO | 112.0〜132.0% Zen Headbutt 1HKO | 116.7〜138.7% かえんボール 1HKO | |
| Speed | Second S190 / S256 | First S190 / S188 | First S190 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Volcarona
ストリンダー(ロー) vs
Volcarona ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.3〜53.1% オーバードライブ 3HKO | 48.4〜57.8% Sludge Wave 3HKO | 52.1〜61.5% Boomburst 2 hits (97%) | |
| 84.7〜100.0% Overheat 1 hits (6%) | 104.0〜122.7% Psychic 1HKO | 84.7〜100.0% Overheat 1 hits (6%) | |
| Speed | First S127 / S122 | Second S127 / S152 | First S127 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.3〜53.1% オーバードライブ 3HKO | 48.4〜57.8% Sludge Wave 3HKO | 52.1〜61.5% Boomburst 2 hits (97%) | |
| 84.7〜100.0% Overheat 2HKO | 104.0〜122.7% Psychic 2HKO (incl. きあいのタスキ) | 84.7〜100.0% Overheat 2HKO | |
| Speed | First S127 / S122 | Second S127 / S152 | First S127 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.3〜53.1% オーバードライブ 3HKO | 48.4〜57.8% Sludge Wave 3HKO | 52.1〜61.5% Boomburst 2 hits (97%) | |
| 84.7〜100.0% Overheat 1 hits (6%) | 104.0〜122.7% Psychic 1HKO | 84.7〜100.0% Overheat 1 hits (6%) | |
| Speed | First S190 / S122 | First S190 / S152 | First S190 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*イエッサン(オス)
ストリンダー(ロー) vs
イエッサン(オス) ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜93.4% Boomburst 2HKOcalculated with サイコフィールド | 79.6〜93.4% Boomburst 2HKOcalculated with サイコフィールド | 79.6〜93.4% Boomburst 2HKOcalculated with サイコフィールド | |
| 149.3〜177.3% Expanding Force 1HKOcalculated with サイコフィールド | 136.0〜161.3% Expanding Force 1HKOcalculated with サイコフィールド | 149.3〜177.3% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S127 / S220 | Second S127 / S161 | Second S127 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜93.4% Boomburst 2HKOcalculated with サイコフィールド | 79.6〜93.4% Boomburst 2HKOcalculated with サイコフィールド | 79.6〜93.4% Boomburst 2HKOcalculated with サイコフィールド | |
| 149.3〜177.3% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 136.0〜161.3% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 149.3〜177.3% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S127 / S220 | Second S127 / S161 | Second S127 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜93.4% Boomburst 2HKOcalculated with サイコフィールド | 79.6〜93.4% Boomburst 2HKOcalculated with サイコフィールド | 79.6〜93.4% Boomburst 2HKOcalculated with サイコフィールド | |
| 149.3〜177.3% Expanding Force 1HKOcalculated with サイコフィールド | 136.0〜161.3% Expanding Force 1HKOcalculated with サイコフィールド | 149.3〜177.3% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S190 / S220 | First S190 / S161 | First S190 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Hydreigon
ストリンダー(ロー) vs
Hydreigon ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜78.7% Boomburst 2HKO | 66.9〜78.7% Boomburst 2HKO | 66.9〜78.7% Boomburst 2HKO | |
| 106.0〜124.7% Draco Meteor 1HKO | 96.0〜114.0% Draco Meteor 1 hits (81%) | 137.3〜162.0% Draco Meteor 1HKO | |
| Speed | Second S127 / S225 | Second S127 / S165 | Second S127 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜78.7% Boomburst 2HKO | 66.9〜78.7% Boomburst 2HKO | 66.9〜78.7% Boomburst 2HKO | |
| 106.0〜124.7% Draco Meteor 2HKO (incl. きあいのタスキ) | 178.7〜210.7% Earth Power 2HKO (incl. きあいのタスキ) | 137.3〜162.0% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S127 / S225 | Second S127 / S165 | Second S127 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜78.7% Boomburst 2HKO | 66.9〜78.7% Boomburst 2HKO | 66.9〜78.7% Boomburst 2HKO | |
| 106.0〜124.7% Draco Meteor 1HKO | 178.7〜210.7% Earth Power 1HKO | 137.3〜162.0% Draco Meteor 1HKO | |
| Speed | Second S190 / S225 | First S190 / S165 | First S190 / S150 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Metagross
ストリンダー(ロー) vs
Metagross ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.9〜62.4% オーバードライブ 2HKO | |
| 194.0〜230.0% Psychic Fangs 1HKO | |
| Speed | Second S127 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.9〜62.4% オーバードライブ 2HKO | |
| 194.0〜230.0% Psychic Fangs 2HKO (incl. きあいのタスキ) | |
| Speed | Second S127 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.9〜62.4% オーバードライブ 2HKO | |
| 194.0〜230.0% Psychic Fangs 1HKO | |
| Speed | First S190 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Dragonite
ストリンダー(ロー) vs
Dragonite ストリンダー(ロー)'s build: ふうせん, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.9% Boomburst 3HKO | 31.1〜36.5% Boomburst 2 hits (64%) | 31.1〜36.5% Boomburst 2 hits (64%) | |
| 118.0〜138.7% Draco Meteor 1HKO | 82.7〜98.0% Draco Meteor 2HKO | 90.7〜108.0% Draco Meteor 1 hits (50%) | |
| Speed | Second S127 / S152 | Second S127 / S145 | Second S127 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Focus Sash, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.9% Boomburst 3HKO | 31.1〜36.5% Boomburst 2 hits (64%) | 31.1〜36.5% Boomburst 2 hits (64%) | |
| 118.0〜138.7% Draco Meteor 2HKO (incl. きあいのタスキ) | 152.0〜181.3% Earthquake 2HKO (incl. きあいのタスキ) | 152.0〜181.3% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S127 / S152 | Second S127 / S145 | Second S127 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ストリンダー(ロー)'s build: Choice Scarf, Modest, B2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.9% Boomburst 3HKO | 31.1〜36.5% Boomburst 2 hits (64%) | 31.1〜36.5% Boomburst 2 hits (64%) | |
| 118.0〜138.7% Draco Meteor 1HKO | 152.0〜181.3% Earthquake 1HKO | 152.0〜181.3% Earthquake 1HKO | |
| Speed | First S190 / S152 | First S190 / S145 | First S190 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party Builder







ばくおんぱ
ちょうはつ
きあいのタスキ
こだわりスカーフ
オボンのみ

