Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ニンフィア

ニンフィア

フェアリー
全国図鑑 No.700 / 使用率 31位
データ集計日:2026-09-10

種族値

HP
95
こうげき
65
ぼうぎょ
65
とくこう
110
とくぼう
130
すばやさ
60
合計
525

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どくはがね
かくとうむしあく
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 フェアリースキン
99.5%
-0.5
ノーマルタイプの技がフェアリータイプになり、威力が1.2倍になる。
採用率の推移
10010099100.0%99.5%9/99/10
2 メロメロボディ
0.5%
異性から接触技を受けると30%の確率で相手をメロメロ状態にする。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ノーマル ハイパーボイス
99.3%
-0.7
ノーマル特殊
威力 90命中 100%PP 12
通常の攻撃技。
採用率の推移
10010099100.0%99.3%9/99/10
2
ノーマル あくび
82.5%
-3.0
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
採用率の推移
86848285.5%82.5%9/99/10
3
ノーマル ねがいごと
75.9%
+2.4
ノーマル変化
PP 12
自分がいる場所をねがいごと状態にする。
採用率の推移
76757373.5%75.9%9/99/10
4
ノーマル まもる
68.1%
-0.9
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
69696869.0%68.1%9/99/10
5
ほのお マジカルフレイム
22.7%
-4.8
ほのお特殊
威力 75命中 100%PP 12
相手の特攻を1段階下げる。
採用率の推移
28252227.5%22.7%9/99/10
6
ノーマル でんこうせっか
18.9%
-7.1
ノーマル物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
27221826.0%18.9%9/99/10
7
かくとう みきり
8.9%
+4.9
かくとう変化
PP 8
優先度+4使ったターン中相手の技から身を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
10634.0%8.9%9/99/10
8
エスパー めいそう
8.2%
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
9
ノーマル はかいこうせん
5.5%
0.0
ノーマル特殊
威力 150命中 90%PP 8
使った次のターン、自分は反動状態になる。
採用率の推移
6655.5%5.5%9/99/10
10
ゴースト シャドーボール
5.0%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
たべのこし
78.1%
+1.1
ターン終わりに最大HPの1/16回復する。
採用率の推移
78787777.0%78.1%9/99/10
2
ようせいのハネ
10.4%
+0.4
フェアリータイプの技の威力が1.2倍になる。
採用率の推移
10101010.0%10.4%9/99/10
3
いのちのたま
4.3%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
オボンのみオボンのみ
3.0%
-8.0
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
127211.0%3.0%9/99/10
5
リリバのみ
1.6%
+1.1
はがねタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
2100.5%1.6%9/99/10
6
たつじんのおび
1.3%
-0.2
効果バツグンの技の威力が1.2倍になる。
採用率の推移
2111.5%1.3%9/99/10
7
ゴツゴツメット
0.9%
接触技を受けると相手に最大HPの1/6のダメージを与える。
8
カゴのみ
0.4%
ねむり状態を回復する。1度使うと無くなる。
9
ラムのみラムのみ
0.1%
状態異常・こんらん状態を回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
69.5%
-1.0
採用率の推移
71706970.5%69.5%9/99/10
2 ひかえめ (C↑ A↓)
21.7%
-7.8
採用率の推移
31262129.5%21.7%9/99/10
3 おだやか (D↑ A↓)
4.8%
4 のんき
2.4%
5 れいせい (C↑ S↓)
1.1%
6 おっとり (C↑ S↓)
0.3%
7 おくびょう (S↑ A↓)
0.2%
8 なまいき (D↑ S↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
15.9%
+9.9
採用率の推移
171156.0%15.9%9/99/10
2 32032002
11.2%
+4.2
採用率の推移
12967.0%11.2%9/99/10
3 32032011
9.2%
-5.8
採用率の推移
1612815.0%9.2%9/99/10
4 31032030
5.0%
-5.0
採用率の推移
118410.0%5.0%9/99/10
5 32032200
4.5%
-3.5
採用率の推移
9648.0%4.5%9/99/10
6 31032201
3.4%
-6.1
採用率の推移
10629.5%3.4%9/99/10
7 32031003
2.8%
8 31003203
2.3%
9 32003202
2.3%
10 31032300
2.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ニンフィア
考察記事
ニンフィア考察 M-2 使用率40位 ハイパーボイス型の採用率と立ち回り

Pokémon Matchups

Favorable
Garchomp*Garchomp
Sylveon Sylveon vs Garchomp Garchomp

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SylveonGarchomp
136.2〜160.0%
Hyper Beam
1HKO
136.2〜160.0%
Hyper Beam
1HKO
82.2〜98.4%
Hyper Voice
2HKO
GarchompSylveon
21.8〜25.7%
Flamethrower
999HKO
43.6〜52.0%
Earthquake
3HKO
43.6〜52.0%
Earthquake
3HKO
Speed
Second
SylveonS80 / GarchompS223
Second
SylveonS80 / GarchompS231
Second
SylveonS80 / GarchompS154
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SylveonGarchomp
112.4〜133.0%
Hyper Voice
1HKO
112.4〜133.0%
Hyper Voice
1HKO
112.4〜133.0%
Hyper Voice
2HKO (incl. きあいのタスキ)
GarchompSylveon
29.9〜35.3%
Earthquake
3 hits (21%)
66.2〜78.1%
Earthquake
2HKO
66.2〜78.1%
Earthquake
2HKO
Speed
Second
SylveonS83 / GarchompS223
Second
SylveonS83 / GarchompS231
Second
SylveonS83 / GarchompS154
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SylveonGarchomp
136.2〜160.0%
Hyper Beam
1HKO
136.2〜160.0%
Hyper Beam
1HKO
82.2〜98.4%
Hyper Voice
2HKO
GarchompSylveon
21.8〜25.7%
Flamethrower
4 hits (<1%)
43.6〜52.0%
Earthquake
2 hits (11%)
43.6〜52.0%
Earthquake
2 hits (11%)
Speed
Second
SylveonS80 / GarchompS223
Second
SylveonS80 / GarchompS231
Second
SylveonS80 / GarchompS154
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
セグレイブ*セグレイブ
Sylveon Sylveon vs セグレイブ セグレイブ

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sylveonセグレイブ
114.1〜135.1%
Hyper Beam
1HKO
78.5〜94.2%
Hyper Voice
2HKO
128.8〜153.9%
Hyper Beam
1HKO
セグレイブSylveon
58.4〜69.3%
Iron Head
2HKO
46.5〜55.4%
Iron Head
2 hits (16%)
65.3〜78.2%
Iron Head
2HKO
Speed
Second
SylveonS80 / セグレイブS139
Second
SylveonS80 / セグレイブS152
Second
SylveonS80 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sylveonセグレイブ
158.1〜185.3%
Hyper Beam
1HKO
106.8〜127.7%
Hyper Voice
2HKO (incl. きあいのタスキ)
106.8〜127.7%
Hyper Voice
1HKO
セグレイブSylveon
88.6〜104.5%
Iron Head
1 hits (25%)
69.7〜82.6%
Iron Head
2HKO
99.5〜117.4%
Iron Head
1 hits (94%)
Speed
Second
SylveonS83 / セグレイブS139
Second
SylveonS83 / セグレイブS152
Second
SylveonS83 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sylveonセグレイブ
114.1〜135.1%
Hyper Beam
1HKO
78.5〜94.2%
Hyper Voice
2HKO
128.8〜153.9%
Hyper Beam
1HKO
セグレイブSylveon
58.4〜69.3%
Iron Head
2HKO
46.5〜55.4%
Iron Head
2 hits (71%)
65.3〜78.2%
Iron Head
2HKO
Speed
Second
SylveonS80 / セグレイブS139
Second
SylveonS80 / セグレイブS152
Second
SylveonS80 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Meowscarada*Meowscarada
Sylveon Sylveon vs Meowscarada Meowscarada

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SylveonMeowscarada
117.6〜137.3%
Hyper Voice
1HKO
117.6〜137.3%
Hyper Voice
2HKO (incl. きあいのタスキ)
117.6〜137.3%
Hyper Voice
1HKO
MeowscaradaSylveon
48.0〜57.9%
Triple Axel
2 hits (36%)
calculated with 最大3ヒット時
48.0〜57.9%
Triple Axel
2 hits (36%)
calculated with 最大3ヒット時
61.4〜74.8%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
SylveonS80 / MeowscaradaS262
Second
SylveonS80 / MeowscaradaS175
Second
SylveonS80 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SylveonMeowscarada
159.5〜188.2%
Hyper Voice
1HKO
159.5〜188.2%
Hyper Voice
2HKO (incl. きあいのタスキ)
159.5〜188.2%
Hyper Voice
1HKO
MeowscaradaSylveon
72.1〜85.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
72.1〜85.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
93.0〜110.9%
Triple Axel
1 hits (56%)
calculated with 最大3ヒット時
Speed
Second
SylveonS83 / MeowscaradaS262
Second
SylveonS83 / MeowscaradaS175
Second
SylveonS83 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SylveonMeowscarada
117.6〜137.3%
Hyper Voice
1HKO
117.6〜137.3%
Hyper Voice
2HKO (incl. きあいのタスキ)
117.6〜137.3%
Hyper Voice
1HKO
MeowscaradaSylveon
48.0〜57.9%
Triple Axel
2 hits (88%)
calculated with 最大3ヒット時
48.0〜57.9%
Triple Axel
2 hits (88%)
calculated with 最大3ヒット時
61.4〜74.8%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
SylveonS80 / MeowscaradaS262
Second
SylveonS80 / MeowscaradaS175
Second
SylveonS80 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Greninja*Greninja
Sylveon Sylveon vs Greninja Greninja

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SylveonGreninja
116.8〜139.6%
Hyper Voice
2HKO (incl. きあいのタスキ)
106.0〜124.8%
Hyper Voice
1HKO
116.8〜139.6%
Hyper Voice
1HKO
GreninjaSylveon
59.4〜71.3%
Sludge Wave
2HKO
65.3〜77.2%
Sludge Wave
2HKO
59.4〜71.3%
Sludge Wave
2HKO
Speed
Second
SylveonS80 / GreninjaS174
Second
SylveonS80 / GreninjaS213
Second
SylveonS80 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SylveonGreninja
161.1〜189.3%
Hyper Voice
2HKO (incl. きあいのタスキ)
145.0〜170.5%
Hyper Voice
1HKO
161.1〜189.3%
Hyper Voice
1HKO
GreninjaSylveon
60.7〜72.6%
Sludge Wave
2HKO
66.7〜78.6%
Sludge Wave
2HKO
60.7〜72.6%
Sludge Wave
2HKO
Speed
Second
SylveonS83 / GreninjaS174
Second
SylveonS83 / GreninjaS213
Second
SylveonS83 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SylveonGreninja
116.8〜139.6%
Hyper Voice
2HKO (incl. きあいのタスキ)
106.0〜124.8%
Hyper Voice
1HKO
116.8〜139.6%
Hyper Voice
1HKO
GreninjaSylveon
59.4〜71.3%
Sludge Wave
2HKO
65.3〜77.2%
Sludge Wave
2HKO
59.4〜71.3%
Sludge Wave
2HKO
Speed
Second
SylveonS80 / GreninjaS174
Second
SylveonS80 / GreninjaS213
Second
SylveonS80 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-Ninetales*A-Ninetales
Sylveon Sylveon vs A-Ninetales A-Ninetales

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SylveonA-Ninetales
63.4〜74.3%
Hyper Beam
3HKO
calculated with あられ
74.0〜86.7%
Hyper Beam
3HKO
calculated with あられ
A-NinetalesSylveon
20.8〜25.2%
Blizzard
999HKO
calculated with あられ
27.2〜32.7%
Blizzard
4 hits (67%)
calculated with あられ
Speed
Second
SylveonS80 / A-NinetalesS177
Second
SylveonS80 / A-NinetalesS177
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SylveonA-Ninetales
52.0〜61.7%
Hyper Voice
2HKO
calculated with あられ
100.7〜118.0%
Hyper Beam
1HKO
calculated with あられ
A-NinetalesSylveon
20.9〜25.4%
Blizzard
4 hits (<1%)
calculated with あられ
27.4〜32.8%
Blizzard
4HKO
calculated with あられ
Speed
Second
SylveonS83 / A-NinetalesS177
Second
SylveonS83 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SylveonA-Ninetales
63.4〜74.3%
Hyper Beam
3HKO
calculated with あられ
74.0〜86.7%
Hyper Beam
3HKO
calculated with あられ
A-NinetalesSylveon
20.8〜25.2%
Blizzard
4 hits (<1%)
calculated with あられ
27.2〜32.7%
Blizzard
4HKO
calculated with あられ
Speed
Second
SylveonS80 / A-NinetalesS177
Second
SylveonS80 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W*Rotom-W
Sylveon Sylveon vs Rotom-W Rotom-W

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SylveonRotom-W
65.0〜77.7%
Hyper Beam
3HKO (incl. オボンのみ)
65.0〜77.7%
Hyper Beam
3HKO (incl. たべのこし)
81.9〜96.9%
Hyper Beam
3HKO (incl. オボンのみ)
Rotom-WSylveon
25.2〜30.2%
Hydro Pump
4 hits (<1%)
25.2〜30.2%
Hydro Pump
4 hits (<1%)
34.7〜41.6%
Hydro Pump
3 hits (75%)
Speed
Second
SylveonS80 / Rotom-WS106
Second
SylveonS80 / Rotom-WS106
Second
SylveonS80 / Rotom-WS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SylveonRotom-W
89.8〜105.7%
Hyper Beam
1 hits (38%)
53.5〜63.7%
Hyper Voice
2HKO
111.0〜133.1%
Hyper Beam
1HKO
Rotom-WSylveon
25.9〜31.3%
Hydro Pump
4HKO
25.9〜31.3%
Hydro Pump
4HKO
35.8〜42.3%
Hydro Pump
3HKO
Speed
Second
SylveonS83 / Rotom-WS106
Second
SylveonS83 / Rotom-WS106
Second
SylveonS83 / Rotom-WS138
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SylveonRotom-W
65.0〜77.7%
Hyper Beam
3HKO (incl. オボンのみ)
65.0〜77.7%
Hyper Beam
3HKO (incl. たべのこし)
81.9〜96.9%
Hyper Beam
3HKO (incl. オボンのみ)
Rotom-WSylveon
25.2〜30.2%
Hydro Pump
4HKO
25.2〜30.2%
Hydro Pump
4HKO
34.7〜41.6%
Hydro Pump
3HKO
Speed
Second
SylveonS80 / Rotom-WS106
Second
SylveonS80 / Rotom-WS106
Second
SylveonS80 / Rotom-WS138
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
Sylveon Sylveon vs パーモット パーモット

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sylveonパーモット
136.1〜160.5%
Hyper Voice
2HKO (incl. きあいのタスキ)
136.1〜160.5%
Hyper Voice
1HKO
136.1〜160.5%
Hyper Voice
1HKO
パーモットSylveon
33.7〜39.6%
Thunder Punch
3 hits (23%)
36.1〜43.1%
Thunder Punch
3 hits (98%)
43.6〜51.5%
Thunder Punch
3HKO
Speed
Second
SylveonS80 / パーモットS172
Second
SylveonS80 / パーモットS235
Second
SylveonS80 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sylveonパーモット
185.0〜220.4%
Hyper Voice
2HKO (incl. きあいのタスキ)
185.0〜220.4%
Hyper Voice
1HKO
185.0〜220.4%
Hyper Voice
1HKO
パーモットSylveon
49.8〜58.7%
Thunder Punch
2 hits (98%)
55.2〜64.7%
Thunder Punch
2HKO
102.5〜121.4%
でんこうそうげき
1HKO
Speed
Second
SylveonS83 / パーモットS172
Second
SylveonS83 / パーモットS235
Second
SylveonS83 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sylveonパーモット
136.1〜160.5%
Hyper Voice
2HKO (incl. きあいのタスキ)
136.1〜160.5%
Hyper Voice
1HKO
136.1〜160.5%
Hyper Voice
1HKO
パーモットSylveon
33.7〜39.6%
Thunder Punch
3HKO
36.1〜43.1%
Thunder Punch
3HKO
43.6〜51.5%
Thunder Punch
2 hits (5%)
Speed
Second
SylveonS80 / パーモットS172
Second
SylveonS80 / パーモットS235
Second
SylveonS80 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Sylveon Sylveon vs イエッサン(オス) イエッサン(オス)

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Sylveonイエッサン(オス)
50.4〜59.9%
Hyper Voice
2HKO
calculated with サイコフィールド
50.4〜59.9%
Hyper Voice
2HKO
calculated with サイコフィールド
50.4〜59.9%
Hyper Voice
2HKO
calculated with サイコフィールド
イエッサン(オス)Sylveon
39.1〜46.5%
Psyshock
3HKO
calculated with サイコフィールド
36.1〜43.1%
Psyshock
3 hits (96%)
calculated with サイコフィールド
39.1〜46.5%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
SylveonS80 / イエッサン(オス)S220
Second
SylveonS80 / イエッサン(オス)S161
Second
SylveonS80 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Sylveonイエッサン(オス)
115.3〜136.5%
Hyper Beam
1HKO
calculated with サイコフィールド
115.3〜136.5%
Hyper Beam
1HKO
calculated with サイコフィールド
68.6〜81.8%
Hyper Voice
2HKO
calculated with サイコフィールド
イエッサン(オス)Sylveon
58.7〜70.1%
Psyshock
2HKO
calculated with サイコフィールド
54.2〜64.7%
Psyshock
2HKO
calculated with サイコフィールド
58.7〜70.1%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
SylveonS83 / イエッサン(オス)S220
Second
SylveonS83 / イエッサン(オス)S161
Second
SylveonS83 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Sylveonイエッサン(オス)
50.4〜59.9%
Hyper Voice
2HKO
calculated with サイコフィールド
50.4〜59.9%
Hyper Voice
2HKO
calculated with サイコフィールド
50.4〜59.9%
Hyper Voice
2HKO
calculated with サイコフィールド
イエッサン(オス)Sylveon
39.1〜46.5%
Psyshock
3HKO
calculated with サイコフィールド
36.1〜43.1%
Psyshock
3HKO
calculated with サイコフィールド
39.1〜46.5%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
SylveonS80 / イエッサン(オス)S220
Second
SylveonS80 / イエッサン(オス)S161
Second
SylveonS80 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Sylveon Sylveon vs Hydreigon Hydreigon

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SylveonHydreigon
170.4〜203.6%
Hyper Voice
1HKO
170.4〜203.6%
Hyper Voice
2HKO (incl. きあいのタスキ)
170.4〜203.6%
Hyper Voice
1HKO
HydreigonSylveon
38.6〜45.5%
Flash Cannon
3HKO
34.7〜41.6%
Flash Cannon
3 hits (76%)
50.0〜58.9%
Flash Cannon
2 hits (70%)
Speed
Second
SylveonS80 / HydreigonS225
Second
SylveonS80 / HydreigonS165
Second
SylveonS80 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SylveonHydreigon
236.7〜279.3%
Hyper Voice
1HKO
236.7〜279.3%
Hyper Voice
2HKO (incl. きあいのタスキ)
236.7〜279.3%
Hyper Voice
1HKO
HydreigonSylveon
38.8〜46.8%
Flash Cannon
3HKO
35.8〜42.8%
Flash Cannon
3HKO
50.2〜60.7%
Flash Cannon
2HKO
Speed
Second
SylveonS83 / HydreigonS225
Second
SylveonS83 / HydreigonS165
Second
SylveonS83 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SylveonHydreigon
170.4〜203.6%
Hyper Voice
1HKO
170.4〜203.6%
Hyper Voice
2HKO (incl. きあいのタスキ)
170.4〜203.6%
Hyper Voice
1HKO
HydreigonSylveon
38.6〜45.5%
Flash Cannon
3HKO
34.7〜41.6%
Flash Cannon
3HKO
50.0〜58.9%
Flash Cannon
2HKO
Speed
Second
SylveonS80 / HydreigonS225
Second
SylveonS80 / HydreigonS165
Second
SylveonS80 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Sylveon Sylveon vs Dragonite Dragonite

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SylveonDragonite
54.5〜65.3%
Hyper Beam
3HKO (incl. マルチスケイル)
39.5〜47.3%
Hyper Voice
2HKO
39.5〜47.3%
Hyper Voice
2HKO
DragoniteSylveon
29.7〜35.6%
Air Slash
4HKO
21.3〜25.7%
Air Slash
999HKO
23.8〜28.2%
Air Slash
999HKO
Speed
Second
SylveonS80 / DragoniteS152
Second
SylveonS80 / DragoniteS145
Second
SylveonS80 / DragoniteS132
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SylveonDragonite
44.9〜53.9%
Hyper Voice
2HKO
54.5〜64.7%
Hyper Voice
2HKO
54.5〜64.7%
Hyper Voice
2HKO
DragoniteSylveon
30.3〜36.3%
Air Slash
3 hits (57%)
30.8〜36.3%
Earthquake
3 hits (54%)
30.8〜36.3%
Earthquake
3 hits (54%)
Speed
Second
SylveonS83 / DragoniteS152
Second
SylveonS83 / DragoniteS145
Second
SylveonS83 / DragoniteS132
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SylveonDragonite
54.5〜65.3%
Hyper Beam
3HKO (incl. マルチスケイル)
39.5〜47.3%
Hyper Voice
2HKO
39.5〜47.3%
Hyper Voice
2HKO
DragoniteSylveon
29.7〜35.6%
Air Slash
3 hits (26%)
21.3〜25.7%
Air Slash
4 hits (1%)
23.8〜28.2%
Air Slash
4 hits (85%)
Speed
Second
SylveonS80 / DragoniteS152
Second
SylveonS80 / DragoniteS145
Second
SylveonS80 / DragoniteS132
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
グソクムシャ×グソクムシャ
Sylveon Sylveon vs グソクムシャ グソクムシャ

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sylveonグソクムシャ
59.3〜70.3%
Mystical Fire
2HKO
グソクムシャSylveon
101.5〜120.8%
Iron Head
1HKO
Speed
First
SylveonS80 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sylveonグソクムシャ
79.1〜94.5%
Mystical Fire
2HKO
グソクムシャSylveon
152.2〜179.6%
Iron Head
1HKO
Speed
First
SylveonS83 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sylveonグソクムシャ
59.3〜70.3%
Mystical Fire
2HKO
グソクムシャSylveon
101.5〜120.8%
Iron Head
1HKO
Speed
First
SylveonS80 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario×Lucario
Sylveon Sylveon vs Lucario Lucario

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SylveonLucario
100.0〜118.4%
Hyper Beam
1HKO
100.0〜118.4%
Hyper Beam
1HKO
LucarioSylveon
110.9〜131.7%
Steel Beam
1HKO
132.7〜156.4%
Steel Beam
1HKO
Speed
Second
SylveonS80 / LucarioS223
Second
SylveonS80 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SylveonLucario
136.7〜161.2%
Hyper Beam
1HKO
136.7〜161.2%
Hyper Beam
1HKO
LucarioSylveon
113.4〜134.3%
Steel Beam
1HKO
135.3〜159.2%
Steel Beam
1HKO
Speed
Second
SylveonS83 / LucarioS223
Second
SylveonS83 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SylveonLucario
100.0〜118.4%
Hyper Beam
1HKO
100.0〜118.4%
Hyper Beam
1HKO
LucarioSylveon
110.9〜131.7%
Steel Beam
1HKO
132.7〜156.4%
Steel Beam
1HKO
Speed
Second
SylveonS80 / LucarioS223
Second
SylveonS80 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Sylveon Sylveon vs Gholdengo Gholdengo

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SylveonGholdengo
44.2〜52.8%
Shadow Ball
2 hits (17%)
29.0〜35.2%
Shadow Ball
3 hits (9%)
44.2〜52.8%
Shadow Ball
3HKO
GholdengoSylveon
90.1〜106.9%
Make It Rain
1 hits (38%)
68.3〜81.2%
Make It Rain
2 hits (92%)
83.2〜98.0%
Make It Rain
2HKO
Speed
Second
SylveonS80 / GholdengoS136
Second
SylveonS80 / GholdengoS107
Second
SylveonS80 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SylveonGholdengo
60.1〜71.2%
Shadow Ball
2HKO
39.4〜46.6%
Shadow Ball
3HKO
60.1〜71.2%
Shadow Ball
2HKO
GholdengoSylveon
92.5〜108.5%
Make It Rain
1 hits (44%)
68.7〜81.6%
Make It Rain
2HKO
83.6〜99.5%
Make It Rain
2HKO
Speed
Second
SylveonS83 / GholdengoS136
Second
SylveonS83 / GholdengoS107
Second
SylveonS83 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SylveonGholdengo
44.2〜52.8%
Shadow Ball
2 hits (17%)
29.0〜35.2%
Shadow Ball
3 hits (9%)
44.2〜52.8%
Shadow Ball
3HKO
GholdengoSylveon
90.1〜106.9%
Make It Rain
1 hits (38%)
68.3〜81.2%
Make It Rain
2HKO
83.2〜98.0%
Make It Rain
2HKO
Speed
Second
SylveonS80 / GholdengoS136
Second
SylveonS80 / GholdengoS107
Second
SylveonS80 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Aegislash*Aegislash
Sylveon Sylveon vs Aegislash Aegislash

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SylveonAegislash
29.9〜35.9%
Shadow Ball
4HKO
29.9〜35.9%
Shadow Ball
4HKO
29.9〜35.9%
Shadow Ball
3 hits (27%)
AegislashSylveon
78.2〜93.1%
Iron Head
2HKO
66.3〜78.2%
Flash Cannon
2HKO
78.2〜93.1%
Iron Head
2HKO
Speed
Second
SylveonS80 / AegislashS80
First
SylveonS80 / AegislashS72
Second
SylveonS80 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SylveonAegislash
40.7〜47.9%
Shadow Ball
3HKO
40.7〜47.9%
Shadow Ball
3HKO
40.7〜47.9%
Shadow Ball
3HKO
AegislashSylveon
117.4〜138.3%
Iron Head
1HKO
90.5〜107.5%
Iron Head
1 hits (38%)
117.4〜138.3%
Iron Head
1HKO
Speed
First
SylveonS83 / AegislashS80
First
SylveonS83 / AegislashS72
First
SylveonS83 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SylveonAegislash
29.9〜35.9%
Shadow Ball
4HKO
29.9〜35.9%
Shadow Ball
4HKO
29.9〜35.9%
Shadow Ball
3 hits (27%)
AegislashSylveon
78.2〜93.1%
Iron Head
2HKO
66.3〜78.2%
Flash Cannon
2HKO
78.2〜93.1%
Iron Head
2HKO
Speed
Second
SylveonS80 / AegislashS80
First
SylveonS80 / AegislashS72
Second
SylveonS80 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
ゴリランダー*ゴリランダー
Sylveon Sylveon vs ゴリランダー ゴリランダー

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sylveonゴリランダー
71.0〜84.1%
Hyper Beam
3HKO
calculated with グラスフィールド
71.0〜84.1%
Hyper Beam
3HKO
calculated with グラスフィールド
71.0〜84.1%
Hyper Beam
3HKO
calculated with グラスフィールド
ゴリランダーSylveon
86.6〜102.0%
Wood Hammer
1 hits (13%)
calculated with グラスフィールド
80.2〜94.1%
Wood Hammer
2HKO
calculated with グラスフィールド
66.8〜78.7%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SylveonS80 / ゴリランダーS107
Second
SylveonS80 / ゴリランダーS107
Second
SylveonS80 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sylveonゴリランダー
58.9〜69.6%
Hyper Voice
2HKO
calculated with グラスフィールド
58.9〜69.6%
Hyper Voice
2HKO
calculated with グラスフィールド
58.9〜69.6%
Hyper Voice
2HKO
calculated with グラスフィールド
ゴリランダーSylveon
129.9〜153.2%
Wood Hammer
1HKO
calculated with グラスフィールド
119.9〜141.3%
Wood Hammer
1HKO
calculated with グラスフィールド
100.0〜117.9%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
SylveonS83 / ゴリランダーS107
Second
SylveonS83 / ゴリランダーS107
Second
SylveonS83 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sylveonゴリランダー
71.0〜84.1%
Hyper Beam
3HKO
calculated with グラスフィールド
71.0〜84.1%
Hyper Beam
3HKO
calculated with グラスフィールド
71.0〜84.1%
Hyper Beam
3HKO
calculated with グラスフィールド
ゴリランダーSylveon
86.6〜102.0%
Wood Hammer
1 hits (13%)
calculated with グラスフィールド
80.2〜94.1%
Wood Hammer
2HKO
calculated with グラスフィールド
66.8〜78.7%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SylveonS80 / ゴリランダーS107
Second
SylveonS80 / ゴリランダーS107
Second
SylveonS80 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
CorviknightCorviknight
Sylveon Sylveon vs Corviknight Corviknight

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SylveonCorviknight
34.1〜41.0%
Mystical Fire
3HKO
34.1〜41.0%
Mystical Fire
3 hits (56%)
34.1〜41.0%
Mystical Fire
4HKO (incl. オボンのみ)
CorviknightSylveon
38.6〜45.5%
Iron Head
3HKO
38.6〜45.5%
Iron Head
3HKO
38.6〜45.5%
Iron Head
3HKO
Speed
Second
SylveonS80 / CorviknightS87
First
SylveonS80 / CorviknightS78
First
SylveonS80 / CorviknightS78
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SylveonCorviknight
45.9〜54.6%
Mystical Fire
2 hits (51%)
45.9〜54.6%
Mystical Fire
2 hits (6%)
45.9〜54.6%
Mystical Fire
3HKO
CorviknightSylveon
57.7〜68.7%
Iron Head
2HKO
57.7〜68.7%
Iron Head
2HKO
57.7〜68.7%
Iron Head
2HKO
Speed
Second
SylveonS83 / CorviknightS87
First
SylveonS83 / CorviknightS78
First
SylveonS83 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SylveonCorviknight
34.1〜41.0%
Mystical Fire
3HKO
34.1〜41.0%
Mystical Fire
3 hits (56%)
34.1〜41.0%
Mystical Fire
4HKO (incl. オボンのみ)
CorviknightSylveon
38.6〜45.5%
Iron Head
3HKO
38.6〜45.5%
Iron Head
3HKO
38.6〜45.5%
Iron Head
3HKO
Speed
Second
SylveonS80 / CorviknightS87
First
SylveonS80 / CorviknightS78
First
SylveonS80 / CorviknightS78
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Sylveon Sylveon vs Basculegion-F Basculegion-F

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SylveonBasculegion-F
71.1〜83.8%
Hyper Beam
3HKO
71.1〜83.8%
Hyper Beam
3HKO
71.1〜83.8%
Hyper Beam
3HKO
Basculegion-FSylveon
55.4〜66.3%
Wave Crash
2HKO
60.4〜72.3%
Wave Crash
2HKO
71.8〜86.1%
Wave Crash
2HKO
Speed
Second
SylveonS80 / Basculegion-FS195
Second
SylveonS80 / Basculegion-FS143
Second
SylveonS80 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SylveonBasculegion-F
58.4〜69.0%
Hyper Voice
2HKO
58.4〜69.0%
Hyper Voice
2HKO
58.4〜69.0%
Hyper Voice
2HKO
Basculegion-FSylveon
84.6〜99.5%
Wave Crash
2HKO
91.5〜108.5%
Wave Crash
1 hits (50%)
110.0〜129.4%
Wave Crash
1HKO
Speed
Second
SylveonS83 / Basculegion-FS195
Second
SylveonS83 / Basculegion-FS143
Second
SylveonS83 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SylveonBasculegion-F
71.1〜83.8%
Hyper Beam
3HKO
71.1〜83.8%
Hyper Beam
3HKO
71.1〜83.8%
Hyper Beam
3HKO
Basculegion-FSylveon
55.4〜66.3%
Wave Crash
2HKO
60.4〜72.3%
Wave Crash
2HKO
71.8〜86.1%
Wave Crash
2HKO
Speed
Second
SylveonS80 / Basculegion-FS195
Second
SylveonS80 / Basculegion-FS143
Second
SylveonS80 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf×*Farigiraf
Sylveon Sylveon vs Farigiraf Farigiraf

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SylveonFarigiraf
40.9〜48.4%
Hyper Beam
5HKO (incl. きあいのタスキ)
33.7〜40.0%
Hyper Beam
5HKO (incl. きあいのタスキ)
40.9〜48.4%
Hyper Beam
5HKO
FarigirafSylveon
65.3〜77.2%
Sludge Wave
2HKO
53.5〜63.4%
Sludge Wave
2HKO
71.3〜84.2%
Sludge Wave
2HKO
Speed
Second
SylveonS80 / FarigirafS151
Second
SylveonS80 / FarigirafS106
Second
SylveonS80 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SylveonFarigiraf
56.6〜66.7%
Hyper Beam
3HKO (incl. きあいのタスキ)
27.4〜33.2%
Hyper Voice
4HKO
56.6〜66.7%
Hyper Beam
3HKO
FarigirafSylveon
65.7〜77.6%
Sludge Wave
2HKO
53.7〜63.7%
Sludge Wave
2HKO
71.6〜84.6%
Sludge Wave
2HKO
Speed
Second
SylveonS83 / FarigirafS151
Second
SylveonS83 / FarigirafS106
Second
SylveonS83 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SylveonFarigiraf
40.9〜48.4%
Hyper Beam
5HKO (incl. きあいのタスキ)
33.7〜40.0%
Hyper Beam
5HKO (incl. きあいのタスキ)
40.9〜48.4%
Hyper Beam
5HKO
FarigirafSylveon
65.3〜77.2%
Sludge Wave
2HKO
53.5〜63.4%
Sludge Wave
2HKO
71.3〜84.2%
Sludge Wave
2HKO
Speed
Second
SylveonS80 / FarigirafS151
Second
SylveonS80 / FarigirafS106
Second
SylveonS80 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンY×メガリザードンY
Sylveon Sylveon vs メガリザードンY メガリザードンY

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SylveonメガリザードンY
31.6〜37.4%
Hyper Beam
999HKO
calculated with 晴れ
メガリザードンYSylveon
83.7〜98.5%
Overheat
2HKO
calculated with 晴れ
Speed
Second
SylveonS80 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SylveonメガリザードンY
25.8〜31.0%
Hyper Voice
4HKO
calculated with 晴れ
メガリザードンYSylveon
85.1〜100.5%
Overheat
1 hits (6%)
calculated with 晴れ
Speed
Second
SylveonS83 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SylveonメガリザードンY
31.6〜37.4%
Hyper Beam
999HKO
calculated with 晴れ
メガリザードンYSylveon
83.7〜98.5%
Overheat
2HKO
calculated with 晴れ
Speed
Second
SylveonS80 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Sylveon Sylveon vs エースバーン エースバーン

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sylveonエースバーン
26.8〜31.8%
Hyper Voice
4HKO
26.8〜31.8%
Hyper Voice
4HKO
26.8〜31.8%
Hyper Voice
4HKO
エースバーンSylveon
96.0〜113.9%
Gunk Shot
1 hits (75%)
89.1〜105.0%
Gunk Shot
1 hits (31%)
124.8〜148.0%
Gunk Shot
1HKO
Speed
Second
SylveonS80 / エースバーンS256
Second
SylveonS80 / エースバーンS188
Second
SylveonS80 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sylveonエースバーン
60.5〜71.3%
Hyper Beam
3HKO
60.5〜71.3%
Hyper Beam
3HKO (incl. きあいのタスキ)
60.5〜71.3%
Hyper Beam
3HKO
エースバーンSylveon
146.3〜173.1%
Gunk Shot
1HKO
134.3〜158.2%
Gunk Shot
1HKO
190.0〜224.9%
Gunk Shot
1HKO
Speed
Second
SylveonS83 / エースバーンS256
Second
SylveonS83 / エースバーンS188
Second
SylveonS83 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sylveonエースバーン
26.8〜31.8%
Hyper Voice
4HKO
26.8〜31.8%
Hyper Voice
4HKO
26.8〜31.8%
Hyper Voice
4HKO
エースバーンSylveon
96.0〜113.9%
Gunk Shot
1 hits (75%)
89.1〜105.0%
Gunk Shot
1 hits (31%)
124.8〜148.0%
Gunk Shot
1HKO
Speed
Second
SylveonS80 / エースバーンS256
Second
SylveonS80 / エースバーンS188
Second
SylveonS80 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Sylveon Sylveon vs Sneasler Sneasler

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SylveonSneasler
51.0〜59.9%
Hyper Voice
2HKO
51.0〜59.9%
Hyper Voice
2HKO
51.0〜59.9%
Hyper Voice
2HKO
SneaslerSylveon
71.3〜84.2%
Fatal Claw
2HKO
71.3〜84.2%
Fatal Claw
2HKO
71.3〜84.2%
Fatal Claw
2HKO
Speed
Second
SylveonS80 / SneaslerS172
Second
SylveonS80 / SneaslerS172
Second
SylveonS80 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SylveonSneasler
115.3〜135.7%
Hyper Beam
1HKO
115.3〜135.7%
Hyper Beam
1HKO
115.3〜135.7%
Hyper Beam
1HKO
SneaslerSylveon
105.5〜125.4%
Fatal Claw
1HKO
105.5〜125.4%
Fatal Claw
1HKO
105.5〜125.4%
Fatal Claw
1HKO
Speed
Second
SylveonS83 / SneaslerS172
Second
SylveonS83 / SneaslerS172
Second
SylveonS83 / SneaslerS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SylveonSneasler
51.0〜59.9%
Hyper Voice
2HKO
51.0〜59.9%
Hyper Voice
2HKO
51.0〜59.9%
Hyper Voice
2HKO
SneaslerSylveon
71.3〜84.2%
Fatal Claw
2HKO
71.3〜84.2%
Fatal Claw
2HKO
71.3〜84.2%
Fatal Claw
2HKO
Speed
Second
SylveonS80 / SneaslerS172
Second
SylveonS80 / SneaslerS172
Second
SylveonS80 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Sylveon Sylveon vs Volcarona Volcarona

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SylveonVolcarona
27.1〜32.8%
Hyper Beam
999HKO
32.3〜39.1%
Hyper Beam
999HKO
27.1〜32.8%
Hyper Beam
999HKO
VolcaronaSylveon
25.7〜31.2%
Flamethrower
4 hits (9%)
34.2〜40.6%
Flamethrower
3 hits (53%)
25.7〜31.2%
Flamethrower
4 hits (9%)
Speed
Second
SylveonS80 / VolcaronaS122
Second
SylveonS80 / VolcaronaS152
Second
SylveonS80 / VolcaronaS122
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SylveonVolcarona
37.5〜44.3%
Hyper Beam
999HKO
44.7〜52.8%
Hyper Beam
5HKO (incl. オボンのみ)
37.5〜44.3%
Hyper Beam
999HKO
VolcaronaSylveon
25.9〜31.3%
Flamethrower
4HKO
34.8〜41.8%
Flamethrower
3HKO
25.9〜31.3%
Flamethrower
4HKO
Speed
Second
SylveonS83 / VolcaronaS122
Second
SylveonS83 / VolcaronaS152
Second
SylveonS83 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SylveonVolcarona
27.1〜32.8%
Hyper Beam
999HKO
32.3〜39.1%
Hyper Beam
999HKO
27.1〜32.8%
Hyper Beam
999HKO
VolcaronaSylveon
25.7〜31.2%
Flamethrower
4HKO
34.2〜40.6%
Flamethrower
3HKO
25.7〜31.2%
Flamethrower
4HKO
Speed
Second
SylveonS80 / VolcaronaS122
Second
SylveonS80 / VolcaronaS152
Second
SylveonS80 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Volcarona's page →
Metagross×Metagross
Sylveon Sylveon vs Metagross Metagross

Sylveon's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SylveonMetagross
39.5〜47.1%
Shadow Ball
3HKO
MetagrossSylveon
109.4〜131.2%
Comet Punch
1HKO
Speed
Second
SylveonS80 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Modest, H31 C32 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SylveonMetagross
53.5〜63.7%
Shadow Ball
2HKO
MetagrossSylveon
148.8〜175.6%
Iron Head
1HKO
Speed
Second
SylveonS83 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sylveon's build: Fairy Feather, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SylveonMetagross
39.5〜47.1%
Shadow Ball
3HKO
MetagrossSylveon
109.4〜131.2%
Comet Punch
1HKO
Speed
Second
SylveonS80 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemLeftovers
AbilityFairy Skin
NatureBold (B↑A↓)
MovesノーマルHyper VoiceノーマルWishノーマルYawnノーマルProtect
EVH32B32S2
M-4 Season
ItemLeftovers
AbilityFairy Skin
NatureBold (B↑A↓)
MovesノーマルHyper VoiceノーマルYawnノーマルProtectノーマルWish
EVH32B32S2
See more team examples