Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ピジョット

ピジョット

ノーマル ひこう
全国図鑑 No.18 / 使用率 160位
データ集計日:2026-09-10

種族値

HP
83
こうげき
80
ぼうぎょ
75
とくこう
70
とくぼう
70
すばやさ
101
合計
479

メガシンカ

メガピジョット

ノーマルひこう

特性:ノーガード — お互いの技の命中率が100%になる。

HP
83
こうげき
80
ぼうぎょ
80+5
とくこう
135+65
とくぼう
80+10
すばやさ
121+20
合計
579

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
いわでんきこおり
むしくさ
じめんゴースト

特性

順位 特性名 採用率 ⓘ 効果
1 はとむね
93.8%
相手の技や特性で防御を下げられない。
2 するどいめ
6.3%
相手の回避率の変化を無視し、命中率も下げられない。

使用率データ

順位 技名 採用率
1
ほのお ねっぷう
100.0%
ほのお特殊
威力 95命中 90%PP 12
10%の確率で相手をやけど状態にする。
2
ひこう ぼうふう
100.0%
ひこう特殊
威力 110命中 70%PP 12
30%の確率で相手をこんらん状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。
3
ノーマル はかいこうせん
93.8%
ノーマル特殊
威力 150命中 90%PP 8
使った次のターン、自分は反動状態になる。
4
ノーマル でんこうせっか
93.8%
ノーマル物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
5
ノーマル みがわり
6.3%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
6
むし とんぼがえり
6.3%
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。

持ち物

順位 持ち物 採用率
1
ピジョットナイト
100.0%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
100.0%

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Pidgeot Pidgeot vs グソクムシャ グソクムシャ

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Pidgeotグソクムシャ
105.5〜125.3%
Heat Wave
1HKO
グソクムシャPidgeot
82.5〜97.5%
Iron Head
2HKO
Speed
First
PidgeotS190 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
ゴリランダーゴリランダー
Pidgeot Pidgeot vs ゴリランダー ゴリランダー

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Pidgeotゴリランダー
124.6〜147.8%
Hurricane
1HKO
calculated with グラスフィールド
124.6〜147.8%
Hurricane
1HKO
calculated with グラスフィールド
124.6〜147.8%
Hurricane
1HKO
calculated with グラスフィールド
ゴリランダーPidgeot
68.8〜81.9%
Wood Hammer
2HKO
calculated with グラスフィールド
63.7〜75.6%
Wood Hammer
2HKO
calculated with グラスフィールド
53.1〜63.1%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
PidgeotS190 / ゴリランダーS107
First
PidgeotS190 / ゴリランダーS107
First
PidgeotS190 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
GyaradosGyarados
Pidgeot Pidgeot vs Gyarados Gyarados

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
PidgeotGyarados
65.3〜77.2%
Hyper Beam
3HKO
calculated with 攻撃-1
56.7〜67.3%
Hurricane
2HKO
calculated with 攻撃-1
65.3〜77.2%
Hyper Beam
3HKO (incl. たべのこし)
calculated with 攻撃-1
GyaradosPidgeot
46.3〜55.0%
Ice Fang
2 hits (63%)
60.0〜71.3%
Ice Fang
2HKO
46.3〜55.0%
Ice Fang
2 hits (63%)
Speed
First
PidgeotS190 / GyaradosS101
First
PidgeotS190 / GyaradosS133
First
PidgeotS190 / GyaradosS101
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Pidgeot Pidgeot vs Corviknight Corviknight

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
PidgeotCorviknight
61.5〜73.2%
Heat Wave
2HKO
61.5〜73.2%
Heat Wave
2HKO
61.5〜73.2%
Heat Wave
2 hits (99%)
CorviknightPidgeot
45.6〜54.4%
Brave Bird
2 hits (49%)
45.6〜54.4%
Brave Bird
2 hits (49%)
45.6〜54.4%
Brave Bird
2 hits (49%)
Speed
First
PidgeotS190 / CorviknightS87
First
PidgeotS190 / CorviknightS78
First
PidgeotS190 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
エースバーン*エースバーン
Pidgeot Pidgeot vs エースバーン エースバーン

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Pidgeotエースバーン
105.7〜124.8%
Hyper Beam
1HKO
78.3〜92.4%
Hurricane
2HKO
105.7〜124.8%
Hyper Beam
1HKO
エースバーンPidgeot
84.4〜100.0%
High Jump Kick
1 hits (6%)
77.5〜91.9%
High Jump Kick
2HKO
101.9〜120.0%
かえんボール
1HKO
Speed
Second
PidgeotS190 / エースバーンS256
First
PidgeotS190 / エースバーンS188
First
PidgeotS190 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
SneaslerSneasler
Pidgeot Pidgeot vs Sneasler Sneasler

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
PidgeotSneasler
149.0〜175.8%
Hurricane
1HKO
149.0〜175.8%
Hurricane
1HKO
149.0〜175.8%
Hurricane
1HKO
SneaslerPidgeot
84.4〜100.0%
Close Combat
1 hits (6%)
84.4〜100.0%
Close Combat
1 hits (6%)
84.4〜100.0%
Close Combat
1 hits (6%)
Speed
First
PidgeotS190 / SneaslerS172
First
PidgeotS190 / SneaslerS172
First
PidgeotS190 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
Volcarona*Volcarona
Pidgeot Pidgeot vs Volcarona Volcarona

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
PidgeotVolcarona
96.9〜115.6%
Hurricane
1 hits (88%)
115.5〜137.9%
Hurricane
1HKO
96.9〜115.6%
Hurricane
1 hits (88%)
VolcaronaPidgeot
71.3〜84.4%
Overheat
2HKO
94.4〜111.3%
Overheat
1 hits (69%)
71.3〜84.4%
Overheat
2HKO
Speed
First
PidgeotS190 / VolcaronaS122
First
PidgeotS190 / VolcaronaS152
First
PidgeotS190 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Pidgeot Pidgeot vs イエッサン(オス) イエッサン(オス)

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Pidgeotイエッサン(オス)
100.7〜119.0%
Hyper Beam
1HKO
calculated with サイコフィールド
100.7〜119.0%
Hyper Beam
1HKO
calculated with サイコフィールド
74.5〜87.6%
Hurricane
2HKO
calculated with サイコフィールド
イエッサン(オス)Pidgeot
63.7〜75.0%
Expanding Force
2HKO
calculated with サイコフィールド
58.1〜69.4%
Expanding Force
2HKO
calculated with サイコフィールド
63.7〜75.0%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
PidgeotS190 / イエッサン(オス)S220
First
PidgeotS190 / イエッサン(オス)S161
First
PidgeotS190 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Pidgeot Pidgeot vs Skeledirge Skeledirge

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
PidgeotSkeledirge
56.9〜67.3%
Hurricane
2HKO
56.9〜67.3%
Hurricane
2 hits (47%)
56.9〜67.3%
Hurricane
2HKO
SkeledirgePidgeot
36.3〜43.8%
Torch Song
2 hits (57%)
36.3〜43.8%
Torch Song
2 hits (57%)
36.3〜43.8%
Torch Song
2 hits (57%)
Speed
First
PidgeotS190 / SkeledirgeS86
First
PidgeotS190 / SkeledirgeS86
First
PidgeotS190 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
Pidgeot Pidgeot vs ボーマンダ ボーマンダ

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Pidgeotボーマンダ
62.0〜73.7%
Hurricane
2HKO
ボーマンダPidgeot
110.0〜130.0%
Double-Edge
1HKO
Speed
First
PidgeotS190 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
セグレイブ×セグレイブ
Pidgeot Pidgeot vs セグレイブ セグレイブ

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Pidgeotセグレイブ
50.3〜59.7%
Hurricane
2HKO
57.1〜68.1%
Hurricane
2HKO
57.1〜68.1%
Hurricane
2HKO
セグレイブPidgeot
105.6〜124.4%
きょけんとつげき
1HKO
117.5〜140.0%
Icicle Crash
1HKO
119.4〜141.3%
きょけんとつげき
1HKO
Speed
First
PidgeotS190 / セグレイブS139
First
PidgeotS190 / セグレイブS152
First
PidgeotS190 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Baxcalibur*Baxcalibur
Pidgeot Pidgeot vs Baxcalibur Baxcalibur

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
PidgeotBaxcalibur
26.9〜32.0%
Heat Wave
4 hits (<1%)
47.3〜55.7%
Heat Wave
3HKO
26.9〜32.0%
Heat Wave
4 hits (42%)
BaxcaliburPidgeot
66.3〜78.8%
Draco Meteor
2HKO
81.3〜96.3%
Draco Meteor
2HKO
66.3〜78.8%
Draco Meteor
2HKO
Speed
First
PidgeotS190 / BaxcaliburS105
First
PidgeotS190 / BaxcaliburS150
First
PidgeotS190 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Basculegion-F*Basculegion-F
Pidgeot Pidgeot vs Basculegion-F Basculegion-F

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
PidgeotBasculegion-F
62.4〜73.6%
Hurricane
2HKO
62.4〜73.6%
Hurricane
2HKO
62.4〜73.6%
Hurricane
2HKO
Basculegion-FPidgeot
90.0〜106.3%
Wave Crash
1 hits (38%)
98.8〜116.9%
Wave Crash
1 hits (94%)
116.9〜138.1%
Wave Crash
1HKO
Speed
Second
PidgeotS190 / Basculegion-FS195
First
PidgeotS190 / Basculegion-FS143
First
PidgeotS190 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf×Farigiraf
Pidgeot Pidgeot vs Farigiraf Farigiraf

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
PidgeotFarigiraf
35.8〜42.8%
Hurricane
3HKO
29.5〜34.7%
Hurricane
3 hits (13%)
35.8〜42.8%
Hurricane
3HKO
FarigirafPidgeot
105.0〜123.8%
Power Gem
1HKO
83.8〜101.3%
Power Gem
1 hits (6%)
113.8〜135.0%
Power Gem
1HKO
Speed
First
PidgeotS190 / FarigirafS151
First
PidgeotS190 / FarigirafS106
First
PidgeotS190 / FarigirafS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja×Greninja
Pidgeot Pidgeot vs Greninja Greninja

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
PidgeotGreninja
85.2〜101.3%
Hurricane
2HKO
105.4〜124.8%
Hyper Beam
1HKO
116.8〜137.6%
Hyper Beam
1HKO
GreninjaPidgeot
108.7〜128.8%
Ice Beam
1HKO
117.5〜140.0%
Ice Beam
1HKO
108.7〜128.8%
Ice Beam
1HKO
Speed
First
PidgeotS190 / GreninjaS174
Second
PidgeotS190 / GreninjaS213
Second
PidgeotS190 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Pidgeot Pidgeot vs メガリザードンX メガリザードンX

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
PidgeotメガリザードンX
71.6〜85.2%
Hurricane
2HKO
メガリザードンXPidgeot
100.6〜119.4%
Flare Blitz
1HKO
Speed
First
PidgeotS190 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Pidgeot Pidgeot vs メガリザードンY メガリザードンY

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
PidgeotメガリザードンY
56.1〜66.5%
Hurricane
2HKO
calculated with 晴れ
メガリザードンYPidgeot
110.6〜130.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
PidgeotS190 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Pidgeot Pidgeot vs A-Ninetales A-Ninetales

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
PidgeotA-Ninetales
64.0〜76.6%
Heat Wave
2HKO
calculated with あられ
74.7〜89.3%
Heat Wave
2HKO
calculated with あられ
A-NinetalesPidgeot
78.8〜93.8%
Blizzard
2HKO
calculated with あられ
105.0〜123.8%
Blizzard
1HKO
calculated with あられ
Speed
First
PidgeotS190 / A-NinetalesS177
First
PidgeotS190 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View A-Ninetales's page →
Rotom-W*Rotom-W
Pidgeot Pidgeot vs Rotom-W Rotom-W

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
PidgeotRotom-W
78.3〜92.4%
Hyper Beam
3HKO (incl. オボンのみ)
78.3〜92.4%
Hyper Beam
3HKO (incl. たべのこし)
99.2〜116.5%
Hyper Beam
1 hits (94%)
Rotom-WPidgeot
80.0〜95.0%
Thunderbolt
2HKO
80.0〜95.0%
Thunderbolt
2HKO
110.0〜131.3%
Thunderbolt
1HKO
Speed
First
PidgeotS190 / Rotom-WS106
First
PidgeotS190 / Rotom-WS106
First
PidgeotS190 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Metagross×Metagross
Pidgeot Pidgeot vs Metagross Metagross

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
PidgeotMetagross
66.2〜79.0%
Heat Wave
2HKO
MetagrossPidgeot
100.6〜118.1%
Ice Punch
1HKO
Speed
First
PidgeotS190 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
DragoniteDragonite
Pidgeot Pidgeot vs Dragonite Dragonite

Pidgeot's build: ピジョットナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
PidgeotDragonite
24.0〜28.7%
Hurricane
3HKO
39.5〜46.7%
Hyper Beam
3HKO
39.5〜46.7%
Hyper Beam
3HKO
DragonitePidgeot
99.4〜116.9%
Draco Meteor
1 hits (94%)
69.4〜82.5%
Draco Meteor
2HKO
76.9〜90.6%
Draco Meteor
2HKO
Speed
First
PidgeotS190 / DragoniteS152
First
PidgeotS190 / DragoniteS145
First
PidgeotS190 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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