アローラペルシアン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ファーコート | 物理技で受けるダメージが半減する。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | イカサマ |
物理威力 95命中 100%PP 16 自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。 |
| 2 | すてゼリフ |
変化命中 100%PP 20 相手の攻撃、特攻を1段階下げ、自分は手持ちの他のポケモンと交代する。 |
| 3 | すりかえ |
変化命中 100%PP 12 相手と自分が持つ道具を入れ替える。 |
| 4 | とんぼがえり |
物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 5 | はたきおとす |
物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 |
| 6 | でんじは |
変化命中 90%PP 20 相手をまひ状態にする。じめんタイプ相手には無効。 |
| 7 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 8 | バークアウト |
特殊威力 55命中 95%PP 16 相手の特攻を1段階下げる。 |
| 9 | ねこだまし |
物理威力 40命中 100%PP 12 優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。 |
| 10 | さいみんじゅつ |
変化命中 60%PP 20 相手をねむり状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 2 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 3 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 4 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | わんぱく (B↑ C↓) | |
| 2 | おくびょう (S↑ A↓) | |
| 3 | ようき (S↑ C↓) | |
| 4 | ずぶとい (B↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 0 | 32 | 0 | 0 | 15 | |
| 2 | 31 | 0 | 3 | 0 | 0 | 32 | |
| 3 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 4 | 2 | 0 | 32 | 0 | 0 | 32 | |
| 5 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 6 | 31 | 0 | 28 | 0 | 0 | 7 | |
| 7 | 32 | 0 | 32 | 2 | 0 | 0 | |
| 8 | 32 | 2 | 32 | 0 | 0 | 0 | |
| 9 | 32 | 0 | 2 | 0 | 0 | 32 | |
| 10 | 31 | 0 | 15 | 0 | 0 | 20 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○セグレイブ
アローラペルシアン vs
セグレイブ アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜60.2% Foul Play 2HKO | 48.7〜58.1% Foul Play 2 hits (95%) | 53.4〜63.4% Foul Play 2HKO | |
| 42.8〜50.9% きょけんとつげき 2 hits (3%) | 34.0〜40.3% きょけんとつげき 3HKO | 47.8〜57.2% きょけんとつげき 2 hits (90%) | |
| Speed | First S225 / S139 | First S225 / S152 | First S225 / S139 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜60.2% Foul Play 2HKO | 48.7〜58.1% Foul Play 2 hits (95%) | 53.4〜63.4% Foul Play 2HKO | |
| 47.2〜56.0% きょけんとつげき 2 hits (79%) | 37.1〜44.0% きょけんとつげき 3HKO | 52.8〜62.9% きょけんとつげき 2HKO | |
| Speed | First S165 / S139 | First S165 / S152 | First S165 / S139 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜60.2% Foul Play 2HKO | 48.7〜58.1% Foul Play 2 hits (95%) | 53.4〜63.4% Foul Play 2HKO | |
| 47.2〜56.0% きょけんとつげき 3HKO | 37.1〜44.0% きょけんとつげき 3 hits (26%) | 52.8〜62.9% きょけんとつげき 2 hits (1%) | |
| Speed | First S165 / S139 | First S165 / S152 | First S165 / S139 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Gyarados
アローラペルシアン vs
Gyarados アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.7% Foul Play 4HKOcalculated with 攻撃-1 | 61.4〜72.5% Foul Play 2HKOcalculated with 攻撃-1 | 27.2〜32.7% Foul Play 4 hits (67%)calculated with 攻撃-1 | |
| 17.0〜20.1% Power Whip 999HKO | 22.6〜26.4% Power Whip 4 hits (22%) | 17.0〜20.1% Power Whip 999HKO | |
| Speed | First S225 / S101 | First S225 / S133 | First S225 / S101 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 5HKO to KO / n/a to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.7% Foul Play 4HKOcalculated with 攻撃-1 | 61.4〜72.5% Foul Play 2HKOcalculated with 攻撃-1 | 27.2〜32.7% Foul Play 4 hits (67%)calculated with 攻撃-1 | |
| 18.9〜22.0% Power Whip 999HKO | 24.5〜28.9% Power Whip 4 hits (>99%) | 18.9〜22.0% Power Whip 999HKO | |
| Speed | First S165 / S101 | First S165 / S133 | First S165 / S101 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 5HKO to KO / n/a to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.7% Foul Play 4HKOcalculated with 攻撃-1 | 61.4〜72.5% Foul Play 2HKOcalculated with 攻撃-1 | 27.2〜32.7% Foul Play 4 hits (67%)calculated with 攻撃-1 | |
| 18.9〜22.0% Power Whip 999HKO | 24.5〜28.9% Power Whip 999HKO | 18.9〜22.0% Power Whip 999HKO | |
| Speed | First S165 / S101 | First S165 / S133 | First S165 / S101 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 5HKO to KO / n/a to be KOed, moves first |
○*Basculegion-F
アローラペルシアン vs
Basculegion-F アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Foul Play 1HKO | 92.4〜109.6% Foul Play 1 hits (56%) | 101.5〜119.8% Foul Play 1HKO | |
| 36.5〜43.4% Wave Crash 3HKO | 39.6〜47.2% Wave Crash 3HKO | 47.2〜56.0% Wave Crash 2 hits (81%) | |
| Speed | First S225 / S195 | First S225 / S143 | First S225 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Foul Play 1HKO | 92.4〜109.6% Foul Play 1 hits (56%) | 101.5〜119.8% Foul Play 1HKO | |
| 40.3〜47.8% Wave Crash 3HKO | 43.4〜51.6% Wave Crash 2 hits (10%) | 52.2〜61.6% Wave Crash 2HKO | |
| Speed | Second S165 / S195 | First S165 / S143 | First S165 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Foul Play 1HKO | 92.4〜109.6% Foul Play 1 hits (56%) | 101.5〜119.8% Foul Play 1HKO | |
| 40.3〜47.8% Wave Crash 3 hits (98%) | 43.4〜51.6% Wave Crash 3HKO | 52.2〜61.6% Wave Crash 3HKO (incl. オボンのみ) | |
| Speed | Second S165 / S195 | First S165 / S143 | First S165 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○Metagross
アローラペルシアン vs
Metagross アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜104.5% Foul Play 1 hits (25%) | |
| 54.7〜64.2% Hammer Arm 2HKO | |
| Speed | First S225 / S162 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜104.5% Foul Play 1 hits (25%) | |
| 59.1〜69.8% Hammer Arm 2HKO | |
| Speed | First S165 / S162 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜104.5% Foul Play 1 hits (25%) | |
| 59.1〜69.8% Hammer Arm 2 hits (82%) | |
| Speed | First S165 / S162 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
▲ボーマンダ
アローラペルシアン vs
ボーマンダ アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜53.2% Foul Play 2 hits (30%) | |
| 68.6〜81.1% Draco Meteor 2HKO | |
| Speed | First S225 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜53.2% Foul Play 2 hits (30%) | |
| 68.6〜81.1% Draco Meteor 2HKO | |
| Speed | Second S165 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜53.2% Foul Play 2 hits (30%) | |
| 49.1〜57.9% Double-Edge 3HKO | |
| Speed | Second S165 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Primarina
アローラペルシアン vs
Primarina アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.8% Foul Play 999HKO | 12.8〜15.5% Foul Play 999HKO | 9.6〜11.2% Knock Off 999HKO | |
| 128.3〜150.9% Moonblast 1HKO | 154.7〜182.4% Moonblast 1HKO | 128.3〜150.9% Moonblast 1HKO | |
| Speed | First S225 / S80 | First S225 / S82 | First S225 / S80 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.8% Foul Play 999HKO | 12.8〜15.5% Foul Play 999HKO | 8.6〜10.2% Knock Off 999HKO | |
| 128.3〜150.9% Moonblast 1HKO | 154.7〜182.4% Moonblast 1HKO | 128.3〜150.9% Moonblast 1HKO | |
| Speed | First S165 / S80 | First S165 / S82 | First S165 / S80 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.8% Foul Play 999HKO | 12.8〜15.5% Foul Play 999HKO | 9.6〜11.2% Knock Off 999HKO | |
| 128.3〜150.9% Moonblast 1HKO | 154.7〜182.4% Moonblast 1HKO | 128.3〜150.9% Moonblast 1HKO | |
| Speed | First S165 / S80 | First S165 / S82 | First S165 / S80 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
▲グソクムシャ
アローラペルシアン vs
グソクムシャ アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 66.7〜79.2% Leech Life 2HKO | |
| Speed | First S225 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 73.6〜86.2% Leech Life 2HKO | |
| Speed | First S165 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 73.6〜86.2% Leech Life 2HKO | |
| Speed | First S165 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×*Hippowdon
アローラペルシアン vs
Hippowdon アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% Foul Play 999HKOcalculated with すなあらし | 21.4〜25.6% Foul Play 999HKOcalculated with すなあらし | 23.7〜28.4% Foul Play 4 hits (94%)calculated with すなあらし | |
| 18.9〜22.6% Earthquake 4 hits (>99%)calculated with すなあらし | 18.9〜22.6% Earthquake 4 hits (>99%)calculated with すなあらし | 18.9〜22.6% Earthquake 4 hits (>99%)calculated with すなあらし | |
| Speed | First S225 / S67 | First S225 / S67 | First S225 / S67 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% Foul Play 999HKOcalculated with すなあらし | 21.4〜25.6% Foul Play 999HKOcalculated with すなあらし | 23.7〜28.4% Foul Play 4 hits (94%)calculated with すなあらし | |
| 20.8〜24.5% Earthquake 4HKOcalculated with すなあらし | 20.8〜24.5% Earthquake 4HKOcalculated with すなあらし | 20.8〜24.5% Earthquake 4HKOcalculated with すなあらし | |
| Speed | First S165 / S67 | First S165 / S67 | First S165 / S67 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% Foul Play 999HKOcalculated with すなあらし | 21.4〜25.6% Foul Play 999HKOcalculated with すなあらし | 23.7〜28.4% Foul Play 4 hits (94%)calculated with すなあらし | |
| 20.8〜24.5% Earthquake 5HKOcalculated with すなあらし | 20.8〜24.5% Earthquake 5HKOcalculated with すなあらし | 20.8〜24.5% Earthquake 5HKOcalculated with すなあらし | |
| Speed | First S165 / S67 | First S165 / S67 | First S165 / S67 |
| Verdict | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first |
×Lucario
アローラペルシアン vs
Lucario アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 10.9〜12.9% Foul Play 999HKO | 25.2〜29.9% Foul Play 4HKO | |
| 144.7〜171.1% Aura Sphere 1HKO | 171.1〜203.8% Aura Sphere 1HKO | |
| Speed | First S225 / S223 | First S225 / S180 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 10.9〜12.9% Foul Play 999HKO | 25.2〜29.9% Foul Play 4HKO | |
| 144.7〜171.1% Aura Sphere 1HKO | 171.1〜203.8% Aura Sphere 1HKO | |
| Speed | Second S165 / S223 | Second S165 / S180 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 10.9〜12.9% Foul Play 999HKO | 25.2〜29.9% Foul Play 4HKO | |
| 144.7〜171.1% Aura Sphere 1HKO | 171.1〜203.8% Aura Sphere 1HKO | |
| Speed | Second S165 / S223 | Second S165 / S180 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
×Gholdengo
アローラペルシアン vs
Gholdengo アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜56.4% Knock Off 3HKO | 35.2〜43.5% Knock Off 3 hits (<1%) | 41.7〜51.5% Knock Off 3HKO | |
| 101.9〜120.8% Make It Rain 1HKO | 103.1〜122.0% Focus Blast 1HKO | 123.3〜145.9% Focus Blast 1HKO | |
| Speed | First S225 / S136 | First S225 / S107 | First S225 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜51.5% Knock Off 3HKO | 34.2〜40.4% Knock Off 4HKO | 38.0〜45.4% Foul Play 3HKO | |
| 101.9〜120.8% Make It Rain 1HKO | 103.1〜122.0% Focus Blast 1HKO | 123.3〜145.9% Focus Blast 1HKO | |
| Speed | First S165 / S136 | First S165 / S107 | First S165 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜56.4% Knock Off 3HKO | 35.2〜43.5% Knock Off 3 hits (<1%) | 41.7〜51.5% Knock Off 3HKO | |
| 101.9〜120.8% Make It Rain 1HKO | 103.1〜122.0% Focus Blast 1HKO | 123.3〜145.9% Focus Blast 1HKO | |
| Speed | First S165 / S136 | First S165 / S107 | First S165 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Baxcalibur
アローラペルシアン vs
Baxcalibur アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.4% Foul Play 999HKO | 25.1〜29.3% Foul Play 999HKO | 15.2〜18.3% Knock Off 999HKO | |
| 79.2〜93.1% Draco Meteor 2HKO | 96.2〜113.8% Draco Meteor 1 hits (81%) | 79.2〜93.1% Draco Meteor 2HKO | |
| Speed | First S225 / S105 | First S225 / S150 | First S225 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.4% Foul Play 999HKO | 25.1〜29.3% Foul Play 999HKO | 20.3〜24.4% Foul Play 999HKO | |
| 79.2〜93.1% Draco Meteor 2HKO | 96.2〜113.8% Draco Meteor 1 hits (81%) | 79.2〜93.1% Draco Meteor 2HKO | |
| Speed | First S165 / S105 | First S165 / S150 | First S165 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.4% Foul Play 999HKO | 25.1〜29.3% Foul Play 999HKO | 15.2〜18.3% Knock Off 999HKO | |
| 65.4〜78.0% Aura Sphere 2HKO | 96.2〜113.8% Draco Meteor 1 hits (81%) | 65.4〜78.0% Aura Sphere 2HKO | |
| Speed | First S165 / S105 | First S165 / S150 | First S165 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Corviknight
アローラペルシアン vs
Corviknight アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜20.5% Foul Play 999HKO | 12.2〜15.1% Knock Off 999HKO | 16.6〜20.5% Foul Play 999HKO | |
| 27.0〜32.1% Body Press 4HKO | 27.0〜32.1% Body Press 4HKO | 27.0〜32.1% Body Press 4HKO | |
| Speed | First S225 / S87 | First S225 / S78 | First S225 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜20.5% Foul Play 999HKO | 11.7〜13.7% Knock Off 999HKO | 16.6〜20.5% Foul Play 999HKO | |
| 29.6〜35.2% Body Press 3 hits (17%) | 29.6〜35.2% Body Press 3 hits (17%) | 29.6〜35.2% Body Press 3 hits (17%) | |
| Speed | First S165 / S87 | First S165 / S78 | First S165 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜20.5% Foul Play 999HKO | 12.2〜15.1% Knock Off 999HKO | 16.6〜20.5% Foul Play 999HKO | |
| 29.6〜35.2% Body Press 4 hits (93%) (incl. オボンのみ) | 29.6〜35.2% Body Press 4 hits (93%) (incl. オボンのみ) | 29.6〜35.2% Body Press 4 hits (93%) (incl. オボンのみ) | |
| Speed | First S165 / S87 | First S165 / S78 | First S165 / S78 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first |
×Farigiraf
アローラペルシアン vs
Farigiraf アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜25.2% Foul Play 4 hits (<1%) | 14.7〜17.9% Knock Off 999HKO | 20.8〜25.2% Foul Play 4 hits (<1%) | |
| 81.8〜96.9% Dazzling Gleam 2HKO | 67.9〜80.5% Dazzling Gleam 2HKO | 89.3〜105.7% Dazzling Gleam 1 hits (31%) | |
| Speed | First S225 / S151 | First S225 / S106 | First S225 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜25.2% Foul Play 4 hits (<1%) | 15.8〜18.9% Bark Out 999HKO | 20.8〜25.2% Foul Play 4 hits (<1%) | |
| 81.8〜96.9% Dazzling Gleam 2HKO | 67.9〜80.5% Dazzling Gleam 2HKO | 89.3〜105.7% Dazzling Gleam 1 hits (31%) | |
| Speed | First S165 / S151 | First S165 / S106 | First S165 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜25.2% Foul Play 4 hits (<1%) | 14.7〜17.9% Knock Off 999HKO | 20.8〜25.2% Foul Play 4 hits (<1%) | |
| 81.8〜96.9% Dazzling Gleam 2HKO | 67.9〜80.5% Dazzling Gleam 2HKO | 89.3〜105.7% Dazzling Gleam 1 hits (31%) | |
| Speed | First S165 / S151 | First S165 / S106 | First S165 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*Greninja
アローラペルシアン vs
Greninja アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.6〜40.3% U-turn 3HKO | 29.5〜36.2% U-turn 3 hits (34%) | 33.6〜40.3% U-turn 3HKO | |
| 78.0〜92.5% Hydro Pump 2HKO | 84.9〜100.6% Hydro Pump 1 hits (6%) | 78.0〜92.5% Hydro Pump 2HKO | |
| Speed | First S225 / S174 | First S225 / S213 | Second S225 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.5〜36.2% U-turn 3 hits (34%) | 26.8〜32.2% U-turn 4HKO | 29.5〜36.2% U-turn 3 hits (34%) | |
| 78.0〜92.5% Hydro Pump 2HKO | 84.9〜100.6% Hydro Pump 1 hits (6%) | 78.0〜92.5% Hydro Pump 2HKO | |
| Speed | Second S165 / S174 | Second S165 / S213 | Second S165 / S261 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.6〜40.3% U-turn 3HKO | 29.5〜36.2% U-turn 3 hits (34%) | 33.6〜40.3% U-turn 3HKO | |
| 78.0〜92.5% Hydro Pump 2HKO | 84.9〜100.6% Hydro Pump 1 hits (6%) | 78.0〜92.5% Hydro Pump 2HKO | |
| Speed | Second S165 / S174 | Second S165 / S213 | Second S165 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
アローラペルシアン vs
メガリザードンX アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Foul Play 2 hits (95%) | |
| 73.6〜86.8% Overheat 2HKO | |
| Speed | First S225 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Foul Play 2 hits (95%) | |
| 73.6〜86.8% Overheat 2HKO | |
| Speed | Second S165 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Foul Play 2 hits (95%) | |
| 73.6〜86.8% Overheat 2 hits (22%) | |
| Speed | Second S165 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×メガリザードンY
アローラペルシアン vs
メガリザードンY アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Foul Play 3HKOcalculated with 晴れ | |
| 132.1〜155.3% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S225 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Foul Play 3HKOcalculated with 晴れ | |
| 132.1〜155.3% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S165 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Foul Play 3HKOcalculated with 晴れ | |
| 132.1〜155.3% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S165 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×A-Ninetales
アローラペルシアン vs
A-Ninetales アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 8.6〜10.3% Knock Off 999HKOcalculated with あられ | 10.7〜12.7% Knock Off 999HKOcalculated with あられ | |
| 80.5〜95.6% Moonblast 2HKOcalculated with あられ | 105.7〜125.8% Moonblast 1HKOcalculated with あられ | |
| Speed | First S225 / S177 | First S225 / S177 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 8.0〜9.7% Foul Play 999HKOcalculated with あられ | 10.0〜12.0% Foul Play 999HKOcalculated with あられ | |
| 80.5〜95.6% Moonblast 2HKOcalculated with あられ | 105.7〜125.8% Moonblast 1HKOcalculated with あられ | |
| Speed | Second S165 / S177 | Second S165 / S177 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 8.6〜10.3% Knock Off 999HKOcalculated with あられ | 10.7〜12.7% Knock Off 999HKOcalculated with あられ | |
| 80.5〜95.6% Moonblast 2HKOcalculated with あられ | 105.7〜125.8% Moonblast 1HKOcalculated with あられ | |
| Speed | Second S165 / S177 | Second S165 / S177 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲Sneasler
アローラペルシアン vs
Sneasler アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | |
| 68.6〜81.8% Close Combat 2HKO | 68.6〜81.8% Close Combat 2HKO | 68.6〜81.8% Close Combat 2HKO | |
| Speed | First S225 / S172 | First S225 / S172 | First S225 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | |
| 76.1〜90.6% Close Combat 2HKO | 76.1〜90.6% Close Combat 2HKO | 76.1〜90.6% Close Combat 2HKO | |
| Speed | Second S165 / S172 | Second S165 / S172 | Second S165 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | |
| 76.1〜90.6% Close Combat 2HKO | 76.1〜90.6% Close Combat 2HKO | 76.1〜90.6% Close Combat 2HKO | |
| Speed | Second S165 / S172 | Second S165 / S172 | Second S165 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
アローラペルシアン vs
Rotom-W アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.9〜19.1% Foul Play 999HKO | 15.9〜19.7% Knock Off 999HKO | 26.8〜33.1% Knock Off 4 hits (<1%) | |
| 58.5〜68.6% Hydro Pump 2HKO | 58.5〜68.6% Hydro Pump 2HKO | 79.2〜93.1% Hydro Pump 2HKO | |
| Speed | First S225 / S106 | First S225 / S106 | First S225 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.9〜19.1% Foul Play 999HKO | 15.3〜17.8% Knock Off 999HKO | 26.0〜31.5% Foul Play 4 hits (<1%) | |
| 58.5〜68.6% Hydro Pump 2HKO | 58.5〜68.6% Hydro Pump 2HKO | 79.2〜93.1% Hydro Pump 2HKO | |
| Speed | First S165 / S106 | First S165 / S106 | First S165 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.9〜19.1% Foul Play 999HKO | 15.9〜19.7% Knock Off 999HKO | 26.8〜33.1% Knock Off 4 hits (<1%) | |
| 47.8〜56.6% Thunderbolt 3HKO | 47.8〜56.6% Thunderbolt 3HKO | 79.2〜93.1% Hydro Pump 2HKO | |
| Speed | First S165 / S106 | First S165 / S106 | First S165 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Volcarona
アローラペルシアン vs
Volcarona アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.7〜21.9% Knock Off 999HKO | 31.7〜37.9% Knock Off 4 hits (98%) (incl. オボンのみ) | 17.7〜21.9% Knock Off 999HKO | |
| 117.0〜139.6% Bug Buzz 1HKO | 154.7〜182.4% Bug Buzz 1HKO | 117.0〜139.6% Bug Buzz 1HKO | |
| Speed | First S225 / S122 | First S225 / S152 | First S225 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.2〜20.3% Knock Off 999HKO | 28.6〜34.2% Knock Off 4 hits (2%) (incl. オボンのみ) | 17.2〜20.3% Knock Off 999HKO | |
| 117.0〜139.6% Bug Buzz 1HKO | 154.7〜182.4% Bug Buzz 1HKO | 117.0〜139.6% Bug Buzz 1HKO | |
| Speed | First S165 / S122 | First S165 / S152 | First S165 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.7〜21.9% Knock Off 999HKO | 31.7〜37.9% Knock Off 4 hits (98%) (incl. オボンのみ) | 17.7〜21.9% Knock Off 999HKO | |
| 117.0〜139.6% Bug Buzz 1HKO | 154.7〜182.4% Bug Buzz 1HKO | 117.0〜139.6% Bug Buzz 1HKO | |
| Speed | First S165 / S122 | First S165 / S152 | First S165 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
▲パーモット
アローラペルシアン vs
パーモット アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.1% Foul Play 3HKO | 36.7〜43.5% Foul Play 3HKO | 34.0〜40.1% Foul Play 3HKO | |
| 58.5〜68.6% Close Combat 2HKO | 64.2〜75.5% Close Combat 2HKO | 75.5〜88.7% Close Combat 2HKO | |
| Speed | First S225 / S172 | Second S225 / S235 | First S225 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.1% Foul Play 3HKO | 36.7〜43.5% Foul Play 3HKO | 34.0〜40.1% Foul Play 3HKO | |
| 64.2〜75.5% Close Combat 2HKO | 69.8〜83.0% Close Combat 2HKO | 83.0〜98.1% Close Combat 2HKO | |
| Speed | Second S165 / S172 | Second S165 / S235 | Second S165 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.1% Foul Play 3HKO | 36.7〜43.5% Foul Play 3HKO | 34.0〜40.1% Foul Play 3HKO | |
| 64.2〜75.5% Close Combat 2HKO | 69.8〜83.0% Close Combat 2HKO | 83.0〜98.1% Close Combat 2HKO | |
| Speed | Second S165 / S172 | Second S165 / S235 | Second S165 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Hydreigon
アローラペルシアン vs
Hydreigon アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% U-turn 4 hits (85%) | 23.7〜28.4% U-turn 4 hits (85%) | 23.7〜28.4% U-turn 4 hits (85%) | |
| 105.7〜124.5% Draco Meteor 1HKO | 96.2〜113.8% Draco Meteor 1 hits (81%) | 137.1〜161.6% Draco Meteor 1HKO | |
| Speed | Second S225 / S225 | First S225 / S165 | First S225 / S150 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜26.0% U-turn 4 hits (<1%) | 21.3〜26.0% U-turn 4 hits (<1%) | 21.3〜26.0% U-turn 4 hits (<1%) | |
| 105.7〜124.5% Draco Meteor 1HKO | 96.2〜113.8% Draco Meteor 1 hits (81%) | 137.1〜161.6% Draco Meteor 1HKO | |
| Speed | Second S165 / S225 | Second S165 / S165 | First S165 / S150 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% U-turn 4 hits (85%) | 23.7〜28.4% U-turn 4 hits (85%) | 23.7〜28.4% U-turn 4 hits (85%) | |
| 105.7〜124.5% Draco Meteor 1HKO | 96.2〜113.8% Draco Meteor 1 hits (81%) | 137.1〜161.6% Draco Meteor 1HKO | |
| Speed | Second S165 / S225 | Second S165 / S165 | First S165 / S150 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
×Skeledirge
アローラペルシアン vs
Skeledirge アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.5〜32.2% Foul Play 4 hits (44%) | 26.5〜32.2% Foul Play 4 hits (1%) | 26.5〜32.2% Foul Play 4HKO | |
| 57.9〜69.2% Disarming Voice 2HKO | 57.9〜69.2% Disarming Voice 2HKO | 57.9〜69.2% Disarming Voice 2HKO | |
| Speed | First S225 / S86 | First S225 / S86 | First S225 / S86 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.1% Bark Out 4 hits (>99%) (incl. たべのこし) | 29.4〜35.1% Bark Out 4 hits (85%) (incl. オボンのみ) | 29.4〜35.1% Bark Out 3 hits (13%) | |
| 57.9〜69.2% Disarming Voice 2HKO | 57.9〜69.2% Disarming Voice 2HKO | 57.9〜69.2% Disarming Voice 2HKO | |
| Speed | First S165 / S86 | First S165 / S86 | First S165 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.5〜32.2% Foul Play 4 hits (44%) | 26.5〜32.2% Foul Play 4 hits (1%) | 26.5〜32.2% Foul Play 4HKO | |
| 43.4〜51.6% Torch Song 2HKO | 43.4〜51.6% Torch Song 2HKO | 43.4〜51.6% Torch Song 2HKO | |
| Speed | First S165 / S86 | First S165 / S86 | First S165 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Dragonite
アローラペルシアン vs
Dragonite アローラペルシアン's build: Choice Scarf, Impish, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Foul Play 4HKO | 19.2〜22.8% Foul Play 3 hits (90%) | 19.2〜22.8% Foul Play 3 hits (90%) | |
| 117.0〜138.4% Draco Meteor 1HKO | 83.0〜98.1% Draco Meteor 2HKO | 90.6〜107.5% Draco Meteor 1 hits (50%) | |
| Speed | First S225 / S152 | First S225 / S145 | First S225 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: ゴツゴツメット, Timid, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Foul Play 4HKO | 19.2〜22.8% Foul Play 3 hits (90%) | 19.2〜22.8% Foul Play 3 hits (90%) | |
| 117.0〜138.4% Draco Meteor 1HKO | 83.0〜98.1% Draco Meteor 2HKO | 90.6〜107.5% Draco Meteor 1 hits (50%) | |
| Speed | First S165 / S152 | First S165 / S145 | First S165 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
アローラペルシアン's build: Sitrus Berry, Jolly, H19 B32 S15
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Foul Play 4HKO | 19.2〜22.8% Foul Play 3 hits (90%) | 19.2〜22.8% Foul Play 3 hits (90%) | |
| 117.0〜138.4% Draco Meteor 1HKO | 83.0〜98.1% Draco Meteor 2HKO | 90.6〜107.5% Draco Meteor 1 hits (50%) | |
| Speed | First S165 / S152 | First S165 / S145 | First S165 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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でんじは
ねこだまし
こだわりスカーフ
オボンのみ

