Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
チャーレム

チャーレム

かくとう エスパー
全国図鑑 No.308 / 使用率 185位
データ集計日:2026-09-10

種族値

HP
60
こうげき
60
ぼうぎょ
75
とくこう
60
とくぼう
75
すばやさ
80
合計
410

メガシンカ

メガチャーレム

かくとうエスパー

特性:ヨガパワー — 物理技の威力が2倍になる。

HP
60
こうげき
100+40
ぼうぎょ
85+10
とくこう
80+20
とくぼう
85+10
すばやさ
100+20
合計
510

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうゴーストフェアリー
かくとういわ

特性

順位 特性名 採用率 ⓘ 効果
1 ヨガパワー
100.0%
物理技の威力が2倍になる。

使用率データ

順位 技名 採用率
1
エスパー しねんのずつき
85.4%
エスパー物理
威力 80命中 90%PP 16
20%の確率で相手をひるませる。
2
ノーマル ねこだまし
64.6%
ノーマル物理
威力 40命中 100%PP 12
優先度+3相手をひるませる。登場して最初に出す技でない場合失敗する。
3
こおり れいとうパンチ
56.3%
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
4
かくとう インファイト
43.8%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
5
かくとう とびひざげり
39.6%
かくとう物理
威力 130命中 90%PP 12
外れるか失敗すると自分の最大HPの1/2のダメージを受ける。
6
はがね バレットパンチ
29.2%
はがね物理
威力 40命中 100%PP 20
優先度+1パンチ必ず先制できる。(優先度+1)
7
どく どくづき
20.8%
どく物理
威力 80命中 100%PP 20
30%の確率で相手をどく状態にする。
8
いわ いわなだれ
16.7%
いわ物理
威力 75命中 90%PP 12
30%の確率で相手をひるませる。
9
ほのお ブレイズキック
14.6%
ほのお物理
威力 85命中 90%PP 12
10%の確率で相手をやけど状態にする。きゅうしょアップ+1で攻撃する。
10
エスパー サイコカッター
14.6%
エスパー物理
威力 70命中 100%PP 20
きゅうしょアップ+1で攻撃する。

持ち物

順位 持ち物 採用率
1
チャーレムナイト
68.8%
対応するポケモンがバトル中にメガシンカできる。
2
こだわりスカーフこだわりスカーフ
16.7%
素早さが1.5倍になるが、同じ技しか出せなくなる。
3
きあいのタスキきあいのタスキ
14.6%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
83.3%
2 ようき (S↑ C↓)
16.7%

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
セグレイブ*セグレイブ
Medicham Medicham vs セグレイブ セグレイブ

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Medichamセグレイブ
170.7〜202.1%
Close Combat
1HKO
210.5〜248.2%
Close Combat
2HKO (incl. きあいのタスキ)
210.5〜248.2%
Close Combat
1HKO
セグレイブMedicham
116.8〜138.7%
きょけんとつげき
1HKO
92.7〜110.2%
きょけんとつげき
1 hits (56%)
131.4〜156.2%
きょけんとつげき
1HKO
Speed
First
MedichamS152 / セグレイブS139
Second
MedichamS152 / セグレイブS152
First
MedichamS152 / セグレイブS139
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Medichamセグレイブ
114.1〜136.1%
Close Combat
1HKO
141.4〜166.5%
Close Combat
2HKO (incl. きあいのタスキ)
141.4〜166.5%
Close Combat
1HKO
セグレイブMedicham
129.9〜153.3%
きょけんとつげき
1HKO
102.9〜121.2%
きょけんとつげき
1HKO
146.0〜173.0%
きょけんとつげき
1HKO
Speed
First
MedichamS217 / セグレイブS139
First
MedichamS217 / セグレイブS152
First
MedichamS217 / セグレイブS139
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Medichamセグレイブ
126.7〜150.8%
Close Combat
1HKO
153.9〜182.2%
Close Combat
2HKO (incl. きあいのタスキ)
153.9〜182.2%
Close Combat
1HKO
セグレイブMedicham
129.9〜153.3%
きょけんとつげき
2HKO (incl. きあいのタスキ)
102.9〜121.2%
きょけんとつげき
2HKO (incl. きあいのタスキ)
146.0〜173.0%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
Second
MedichamS132 / セグレイブS139
Second
MedichamS132 / セグレイブS152
Second
MedichamS132 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
BaxcaliburBaxcalibur
Medicham Medicham vs Baxcalibur Baxcalibur

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MedichamBaxcalibur
152.3〜179.7%
Close Combat
1HKO
180.8〜213.2%
Close Combat
1HKO
152.3〜179.7%
Close Combat
1HKO
BaxcaliburMedicham
74.5〜87.6%
Draco Meteor
2HKO
90.5〜107.3%
Draco Meteor
1 hits (44%)
74.5〜87.6%
Draco Meteor
2HKO
Speed
First
MedichamS152 / BaxcaliburS105
First
MedichamS152 / BaxcaliburS150
First
MedichamS152 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MedichamBaxcalibur
101.5〜119.8%
Close Combat
1HKO
122.2〜143.7%
Close Combat
1HKO
101.5〜119.8%
Close Combat
1HKO
BaxcaliburMedicham
81.8〜97.1%
Draco Meteor
2HKO
99.3〜118.2%
Draco Meteor
1 hits (94%)
81.8〜97.1%
Draco Meteor
2HKO
Speed
First
MedichamS217 / BaxcaliburS105
First
MedichamS217 / BaxcaliburS150
First
MedichamS217 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MedichamBaxcalibur
110.7〜132.0%
Close Combat
1HKO
132.9〜158.1%
Close Combat
1HKO
110.7〜132.0%
Close Combat
1HKO
BaxcaliburMedicham
81.8〜97.1%
Draco Meteor
2HKO
99.3〜118.2%
Draco Meteor
2HKO
81.8〜97.1%
Draco Meteor
2HKO
Speed
First
MedichamS132 / BaxcaliburS105
Second
MedichamS132 / BaxcaliburS150
First
MedichamS132 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Farigiraf*Farigiraf
Medicham Medicham vs Farigiraf Farigiraf

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MedichamFarigiraf
169.8〜201.3%
Zen Headbutt
2HKO (incl. きあいのタスキ)
102.1〜121.1%
Zen Headbutt
2HKO (incl. きあいのタスキ)
169.8〜201.3%
Zen Headbutt
1HKO
FarigirafMedicham
77.4〜92.0%
Dazzling Gleam
2HKO
64.2〜75.9%
Dazzling Gleam
2HKO
84.7〜100.7%
Dazzling Gleam
1 hits (6%)
Speed
First
MedichamS152 / FarigirafS151
First
MedichamS152 / FarigirafS106
First
MedichamS152 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MedichamFarigiraf
117.0〜137.1%
Zen Headbutt
2HKO (incl. きあいのタスキ)
69.5〜82.1%
Zen Headbutt
2HKO
117.0〜137.1%
Zen Headbutt
1HKO
FarigirafMedicham
84.7〜100.7%
Dazzling Gleam
1 hits (6%)
70.1〜83.2%
Dazzling Gleam
2HKO
93.4〜110.9%
Dazzling Gleam
1 hits (63%)
Speed
First
MedichamS217 / FarigirafS151
First
MedichamS217 / FarigirafS106
First
MedichamS217 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MedichamFarigiraf
128.3〜150.9%
Zen Headbutt
2HKO (incl. きあいのタスキ)
75.8〜89.5%
Zen Headbutt
2HKO
128.3〜150.9%
Zen Headbutt
1HKO
FarigirafMedicham
84.7〜100.7%
Dazzling Gleam
2HKO
70.1〜83.2%
Dazzling Gleam
2HKO
93.4〜110.9%
Dazzling Gleam
2HKO
Speed
Second
MedichamS132 / FarigirafS151
First
MedichamS132 / FarigirafS106
Second
MedichamS132 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
Medicham Medicham vs Greninja Greninja

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MedichamGreninja
347.7〜410.7%
Close Combat
2HKO (incl. きあいのタスキ)
311.4〜367.8%
Close Combat
1HKO
347.7〜410.7%
Close Combat
1HKO
GreninjaMedicham
74.5〜87.6%
Hydro Pump
2HKO
79.6〜94.9%
Hydro Pump
2HKO
74.5〜87.6%
Hydro Pump
2HKO
Speed
Second
MedichamS152 / GreninjaS174
Second
MedichamS152 / GreninjaS213
Second
MedichamS152 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MedichamGreninja
233.6〜275.2%
Close Combat
2HKO (incl. きあいのタスキ)
209.4〜247.0%
Close Combat
1HKO
233.6〜275.2%
Close Combat
1HKO
GreninjaMedicham
81.0〜96.4%
Hydro Pump
2HKO
88.3〜105.1%
Hydro Pump
1 hits (31%)
81.0〜96.4%
Hydro Pump
2HKO
Speed
First
MedichamS217 / GreninjaS174
First
MedichamS217 / GreninjaS213
Second
MedichamS217 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
MedichamGreninja
257.7〜303.4%
Close Combat
2HKO (incl. きあいのタスキ)
229.5〜271.1%
Close Combat
1HKO
257.7〜303.4%
Close Combat
1HKO
GreninjaMedicham
81.0〜96.4%
Hydro Pump
2HKO
88.3〜105.1%
Hydro Pump
2HKO
81.0〜96.4%
Hydro Pump
2HKO
Speed
Second
MedichamS132 / GreninjaS174
Second
MedichamS132 / GreninjaS213
Second
MedichamS132 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンY*メガリザードンY
Medicham Medicham vs メガリザードンY メガリザードンY

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MedichamメガリザードンY
247.7〜294.2%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYMedicham
123.4〜145.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
MedichamS152 / メガリザードンYS152
Verdict
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MedichamメガリザードンY
167.7〜198.7%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYMedicham
135.8〜160.6%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
MedichamS217 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MedichamメガリザードンY
183.2〜216.8%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYMedicham
135.8〜160.6%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
MedichamS132 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
SneaslerSneasler
Medicham Medicham vs Sneasler Sneasler

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MedichamSneasler
476.4〜565.6%
Zen Headbutt
1HKO
476.4〜565.6%
Zen Headbutt
1HKO
476.4〜565.6%
Zen Headbutt
1HKO
SneaslerMedicham
74.5〜87.6%
Shadow Claw
2HKO
74.5〜87.6%
Shadow Claw
2HKO
74.5〜87.6%
Shadow Claw
2HKO
Speed
Second
MedichamS152 / SneaslerS172
Second
MedichamS152 / SneaslerS172
Second
MedichamS152 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MedichamSneasler
323.6〜382.2%
Zen Headbutt
1HKO
323.6〜382.2%
Zen Headbutt
1HKO
323.6〜382.2%
Zen Headbutt
1HKO
SneaslerMedicham
81.8〜96.4%
Shadow Claw
2HKO
81.8〜96.4%
Shadow Claw
2HKO
81.8〜96.4%
Shadow Claw
2HKO
Speed
First
MedichamS217 / SneaslerS172
First
MedichamS217 / SneaslerS172
First
MedichamS217 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MedichamSneasler
354.1〜420.4%
Zen Headbutt
1HKO
354.1〜420.4%
Zen Headbutt
1HKO
354.1〜420.4%
Zen Headbutt
1HKO
SneaslerMedicham
81.8〜96.4%
Shadow Claw
2HKO
81.8〜96.4%
Shadow Claw
2HKO
81.8〜96.4%
Shadow Claw
2HKO
Speed
Second
MedichamS132 / SneaslerS172
Second
MedichamS132 / SneaslerS172
Second
MedichamS132 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
Medicham Medicham vs Rotom-W Rotom-W

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MedichamRotom-W
89.8〜105.7%
High Jump Kick
1 hits (38%)
89.8〜105.7%
High Jump Kick
1 hits (38%)
140.2〜165.4%
Close Combat
1HKO
Rotom-WMedicham
54.7〜64.2%
Hydro Pump
2HKO
54.7〜64.2%
Hydro Pump
2HKO
74.5〜88.3%
Hydro Pump
2HKO
Speed
First
MedichamS152 / Rotom-WS106
First
MedichamS152 / Rotom-WS106
First
MedichamS152 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MedichamRotom-W
59.9〜71.3%
High Jump Kick
2 hits (93%)
59.9〜71.3%
High Jump Kick
2HKO
101.6〜120.5%
High Jump Kick
1HKO
Rotom-WMedicham
59.9〜70.8%
Hydro Pump
2HKO
59.9〜70.8%
Hydro Pump
2HKO
81.8〜97.1%
Hydro Pump
2HKO
Speed
First
MedichamS217 / Rotom-WS106
First
MedichamS217 / Rotom-WS106
First
MedichamS217 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
MedichamRotom-W
65.6〜78.3%
High Jump Kick
2HKO
65.6〜78.3%
High Jump Kick
2HKO
103.9〜122.8%
Close Combat
1HKO
Rotom-WMedicham
59.9〜70.8%
Hydro Pump
2HKO
59.9〜70.8%
Hydro Pump
2HKO
81.8〜97.1%
Hydro Pump
2HKO
Speed
First
MedichamS132 / Rotom-WS106
First
MedichamS132 / Rotom-WS106
Second
MedichamS132 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona*Volcarona
Medicham Medicham vs Volcarona Volcarona

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MedichamVolcarona
154.2〜183.3%
Rock Slide
1HKO
108.7〜128.6%
Zen Headbutt
1HKO
154.2〜183.3%
Rock Slide
1HKO
VolcaronaMedicham
79.6〜94.2%
Overheat
2HKO
105.1〜123.4%
Overheat
1HKO
79.6〜94.2%
Overheat
2HKO
Speed
First
MedichamS152 / VolcaronaS122
Second
MedichamS152 / VolcaronaS152
First
MedichamS152 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MedichamVolcarona
104.2〜122.9%
Rock Slide
1HKO
181.4〜216.1%
Rock Slide
1HKO
104.2〜122.9%
Rock Slide
1HKO
VolcaronaMedicham
87.6〜103.6%
Overheat
1 hits (25%)
116.1〜136.5%
Overheat
1HKO
87.6〜103.6%
Overheat
1 hits (25%)
Speed
First
MedichamS217 / VolcaronaS122
First
MedichamS217 / VolcaronaS152
First
MedichamS217 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MedichamVolcarona
114.6〜135.4%
Rock Slide
1HKO
201.2〜238.5%
Rock Slide
1HKO
114.6〜135.4%
Rock Slide
1HKO
VolcaronaMedicham
87.6〜103.6%
Overheat
2HKO
116.1〜136.5%
Overheat
2HKO (incl. きあいのタスキ)
87.6〜103.6%
Overheat
2HKO
Speed
First
MedichamS132 / VolcaronaS122
Second
MedichamS132 / VolcaronaS152
First
MedichamS132 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Medicham Medicham vs イエッサン(オス) イエッサン(オス)

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Medichamイエッサン(オス)
219.7〜259.1%
Close Combat
1HKO
calculated with サイコフィールド
219.7〜259.1%
Close Combat
1HKO
calculated with サイコフィールド
219.7〜259.1%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Medicham
73.0〜86.1%
Dazzling Gleam
2HKO
calculated with サイコフィールド
65.7〜78.8%
Dazzling Gleam
2HKO
calculated with サイコフィールド
73.0〜86.1%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
MedichamS152 / イエッサン(オス)S220
Second
MedichamS152 / イエッサン(オス)S161
First
MedichamS152 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Medichamイエッサン(オス)
147.4〜173.7%
Close Combat
1HKO
calculated with サイコフィールド
147.4〜173.7%
Close Combat
1HKO
calculated with サイコフィールド
147.4〜173.7%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Medicham
80.3〜94.9%
Dazzling Gleam
2HKO
calculated with サイコフィールド
74.5〜87.6%
Dazzling Gleam
2HKO
calculated with サイコフィールド
80.3〜94.9%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
MedichamS217 / イエッサン(オス)S220
First
MedichamS217 / イエッサン(オス)S161
First
MedichamS217 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Medichamイエッサン(オス)
162.0〜191.2%
Close Combat
1HKO
calculated with サイコフィールド
162.0〜191.2%
Close Combat
1HKO
calculated with サイコフィールド
162.0〜191.2%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Medicham
80.3〜94.9%
Dazzling Gleam
2HKO
calculated with サイコフィールド
74.5〜87.6%
Dazzling Gleam
2HKO
calculated with サイコフィールド
80.3〜94.9%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
MedichamS132 / イエッサン(オス)S220
Second
MedichamS132 / イエッサン(オス)S161
Second
MedichamS132 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Medicham Medicham vs Hydreigon Hydreigon

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MedichamHydreigon
101.8〜120.7%
Ice Punch
1HKO
101.8〜120.7%
Ice Punch
2HKO (incl. きあいのタスキ)
101.8〜120.7%
Ice Punch
1HKO
HydreigonMedicham
98.5〜116.8%
Draco Meteor
1 hits (94%)
90.5〜107.3%
Draco Meteor
1 hits (44%)
127.7〜151.8%
Draco Meteor
1HKO
Speed
Second
MedichamS152 / HydreigonS225
Second
MedichamS152 / HydreigonS165
First
MedichamS152 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MedichamHydreigon
163.3〜192.9%
Close Combat
1HKO
163.3〜192.9%
Close Combat
2HKO (incl. きあいのタスキ)
163.3〜192.9%
Close Combat
1HKO
HydreigonMedicham
109.5〜129.2%
Draco Meteor
1HKO
99.3〜118.2%
Draco Meteor
1 hits (94%)
142.3〜167.9%
Draco Meteor
1HKO
Speed
Second
MedichamS217 / HydreigonS225
First
MedichamS217 / HydreigonS165
First
MedichamS217 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MedichamHydreigon
181.1〜213.0%
Close Combat
1HKO
181.1〜213.0%
Close Combat
2HKO (incl. きあいのタスキ)
181.1〜213.0%
Close Combat
1HKO
HydreigonMedicham
109.5〜129.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
99.3〜118.2%
Draco Meteor
2HKO
142.3〜167.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
MedichamS132 / HydreigonS225
Second
MedichamS132 / HydreigonS165
Second
MedichamS132 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Unfavorable
Primarina*Primarina
Medicham Medicham vs Primarina Primarina

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MedichamPrimarina
86.6〜102.7%
Poison Jab
1 hits (19%)
114.4〜135.8%
Poison Jab
1HKO
86.6〜102.7%
Poison Jab
1 hits (19%)
PrimarinaMedicham
119.7〜141.6%
Moonblast
1HKO
146.0〜172.3%
Moonblast
1HKO
119.7〜141.6%
Moonblast
1HKO
Speed
First
MedichamS152 / PrimarinaS80
First
MedichamS152 / PrimarinaS82
First
MedichamS152 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MedichamPrimarina
43.9〜51.9%
Zen Headbutt
3HKO
77.0〜90.9%
Poison Jab
2HKO
58.8〜69.5%
Poison Jab
2HKO
PrimarinaMedicham
132.8〜157.7%
Moonblast
1HKO
159.1〜189.8%
Moonblast
1HKO
132.8〜157.7%
Moonblast
1HKO
Speed
First
MedichamS217 / PrimarinaS80
First
MedichamS217 / PrimarinaS82
First
MedichamS217 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MedichamPrimarina
64.2〜75.9%
Poison Jab
2HKO
84.5〜100.5%
Poison Jab
1 hits (6%)
64.2〜75.9%
Poison Jab
2HKO
PrimarinaMedicham
132.8〜157.7%
Moonblast
2HKO (incl. きあいのタスキ)
159.1〜189.8%
Moonblast
2HKO (incl. きあいのタスキ)
132.8〜157.7%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
MedichamS132 / PrimarinaS80
First
MedichamS132 / PrimarinaS82
First
MedichamS132 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Primarina's page →
グソクムシャ*グソクムシャ
Medicham Medicham vs グソクムシャ グソクムシャ

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Medichamグソクムシャ
123.1〜145.1%
Blaze Kick
1HKO
グソクムシャMedicham
102.2〜120.4%
First Impression
1HKO
Speed
First
MedichamS152 / グソクムシャS60
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Medichamグソクムシャ
81.3〜96.7%
Blaze Kick
2HKO
グソクムシャMedicham
111.7〜133.6%
First Impression
1HKO
Speed
First
MedichamS217 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Medichamグソクムシャ
90.1〜107.7%
Blaze Kick
1 hits (44%)
グソクムシャMedicham
100.0〜119.0%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
MedichamS132 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View グソクムシャ's page →
Aegislash*Aegislash
Medicham Medicham vs Aegislash Aegislash

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MedichamAegislash
80.2〜94.6%
Blaze Kick
2HKO
80.2〜94.6%
Blaze Kick
2HKO
80.2〜94.6%
Blaze Kick
2HKO
AegislashMedicham
192.7〜227.7%
Poltergeist
1HKO
148.9〜175.2%
Poltergeist
1HKO
230.7〜273.0%
Poltergeist
1HKO
Speed
First
MedichamS152 / AegislashS80
First
MedichamS152 / AegislashS72
First
MedichamS152 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MedichamAegislash
53.9〜64.7%
Blaze Kick
2HKO
53.9〜64.7%
Blaze Kick
2HKO
53.9〜64.7%
Blaze Kick
2HKO
AegislashMedicham
211.7〜251.1%
Poltergeist
1HKO
162.0〜192.7%
Poltergeist
1HKO
254.0〜300.7%
Poltergeist
1HKO
Speed
First
MedichamS217 / AegislashS80
First
MedichamS217 / AegislashS72
First
MedichamS217 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MedichamAegislash
59.9〜70.7%
Blaze Kick
2HKO
59.9〜70.7%
Blaze Kick
2HKO
59.9〜70.7%
Blaze Kick
2HKO
AegislashMedicham
106.6〜127.0%
Shadow Ball
2HKO (incl. きあいのタスキ)
154.7〜183.9%
Shadow Ball
2HKO (incl. きあいのタスキ)
127.7〜151.8%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
MedichamS132 / AegislashS80
First
MedichamS132 / AegislashS72
First
MedichamS132 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Aegislash's page →
Mimikyu*Mimikyu
Medicham Medicham vs Mimikyu Mimikyu

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MedichamMimikyu
114.5〜135.1%
Zen Headbutt
2HKO (incl. ばけのかわ)
114.5〜135.1%
Zen Headbutt
2HKO (incl. ばけのかわ)
114.5〜135.1%
Zen Headbutt
2HKO (incl. ばけのかわ)
MimikyuMedicham
143.8〜170.8%
Play Rough
1HKO
110.9〜131.4%
Play Rough
1HKO
110.9〜131.4%
Play Rough
1HKO
Speed
First
MedichamS152 / MimikyuS148
First
MedichamS152 / MimikyuS148
First
MedichamS152 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MedichamMimikyu
77.9〜91.6%
Zen Headbutt
2 hits (25%)
77.9〜91.6%
Zen Headbutt
2 hits (25%)
77.9〜91.6%
Zen Headbutt
2 hits (25%)
MimikyuMedicham
159.1〜189.8%
Play Rough
1HKO
122.6〜146.0%
Play Rough
1HKO
122.6〜146.0%
Play Rough
1HKO
Speed
First
MedichamS217 / MimikyuS148
First
MedichamS217 / MimikyuS148
First
MedichamS217 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
MedichamMimikyu
83.2〜99.2%
Zen Headbutt
2 hits (75%)
83.2〜99.2%
Zen Headbutt
2 hits (75%)
83.2〜99.2%
Zen Headbutt
2 hits (75%)
MimikyuMedicham
159.1〜189.8%
Play Rough
2HKO (incl. きあいのタスキ)
122.6〜146.0%
Play Rough
2HKO (incl. きあいのタスキ)
122.6〜146.0%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
Second
MedichamS132 / MimikyuS148
Second
MedichamS132 / MimikyuS148
Second
MedichamS132 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Medicham Medicham vs Meowscarada Meowscarada

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MedichamMeowscarada
137.3〜162.1%
Ice Punch
1HKO
137.3〜162.1%
Ice Punch
2HKO (incl. きあいのタスキ)
137.3〜162.1%
Ice Punch
1HKO
MeowscaradaMedicham
127.0〜150.4%
Play Rough
1HKO
127.0〜150.4%
Play Rough
1HKO
108.8〜130.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
MedichamS152 / MeowscaradaS262
Second
MedichamS152 / MeowscaradaS175
Second
MedichamS152 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MedichamMeowscarada
220.9〜260.1%
Close Combat
1HKO
220.9〜260.1%
Close Combat
2HKO (incl. きあいのタスキ)
220.9〜260.1%
Close Combat
1HKO
MeowscaradaMedicham
140.1〜166.4%
Play Rough
1HKO
140.1〜166.4%
Play Rough
1HKO
105.1〜124.8%
Flower Trick
1HKO
Speed
Second
MedichamS217 / MeowscaradaS262
First
MedichamS217 / MeowscaradaS175
First
MedichamS217 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MedichamMeowscarada
102.0〜120.3%
Ice Punch
1HKO
102.0〜120.3%
Ice Punch
2HKO (incl. きあいのタスキ)
102.0〜120.3%
Ice Punch
1HKO
MeowscaradaMedicham
140.1〜166.4%
Play Rough
2HKO (incl. きあいのタスキ)
140.1〜166.4%
Play Rough
2HKO (incl. きあいのタスキ)
120.4〜145.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
MedichamS132 / MeowscaradaS262
Second
MedichamS132 / MeowscaradaS175
Second
MedichamS132 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Corviknight*Corviknight
Medicham Medicham vs Corviknight Corviknight

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MedichamCorviknight
70.2〜82.4%
High Jump Kick
2HKO
70.2〜82.4%
High Jump Kick
2HKO
70.2〜82.4%
High Jump Kick
2HKO
CorviknightMedicham
100.7〜119.7%
Brave Bird
1HKO
100.7〜119.7%
Brave Bird
1HKO
100.7〜119.7%
Brave Bird
1HKO
Speed
First
MedichamS152 / CorviknightS87
First
MedichamS152 / CorviknightS78
First
MedichamS152 / CorviknightS78
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MedichamCorviknight
46.8〜55.6%
High Jump Kick
2 hits (72%)
46.8〜55.6%
High Jump Kick
2 hits (18%)
46.8〜55.6%
High Jump Kick
3HKO
CorviknightMedicham
110.9〜132.8%
Brave Bird
1HKO
110.9〜132.8%
Brave Bird
1HKO
110.9〜132.8%
Brave Bird
1HKO
Speed
First
MedichamS217 / CorviknightS87
First
MedichamS217 / CorviknightS78
First
MedichamS217 / CorviknightS78
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MedichamCorviknight
51.2〜60.5%
High Jump Kick
2HKO
51.2〜60.5%
High Jump Kick
2 hits (93%)
47.3〜56.1%
Close Combat
3HKO
CorviknightMedicham
110.9〜132.8%
Brave Bird
2HKO (incl. きあいのタスキ)
110.9〜132.8%
Brave Bird
2HKO (incl. きあいのタスキ)
110.9〜132.8%
Brave Bird
2HKO (incl. きあいのタスキ)
Speed
First
MedichamS132 / CorviknightS87
First
MedichamS132 / CorviknightS78
First
MedichamS132 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Medicham Medicham vs Basculegion-F Basculegion-F

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MedichamBasculegion-F
90.4〜106.6%
Zen Headbutt
1 hits (38%)
90.4〜106.6%
Zen Headbutt
1 hits (38%)
90.4〜106.6%
Zen Headbutt
1 hits (38%)
Basculegion-FMedicham
99.3〜118.2%
Wave Crash
1 hits (94%)
108.0〜129.2%
Wave Crash
1HKO
109.5〜132.8%
Bitter Malice
1HKO
Speed
Second
MedichamS152 / Basculegion-FS195
First
MedichamS152 / Basculegion-FS143
First
MedichamS152 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MedichamBasculegion-F
59.9〜71.6%
Zen Headbutt
2HKO
59.9〜71.6%
Zen Headbutt
2HKO
59.9〜71.6%
Zen Headbutt
2HKO
Basculegion-FMedicham
109.5〜129.9%
Wave Crash
1HKO
120.4〜143.1%
Wave Crash
1HKO
121.2〜143.8%
Bitter Malice
1HKO
Speed
First
MedichamS217 / Basculegion-FS195
First
MedichamS217 / Basculegion-FS143
First
MedichamS217 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MedichamBasculegion-F
66.0〜78.2%
Zen Headbutt
2HKO
66.0〜78.2%
Zen Headbutt
2HKO
66.0〜78.2%
Zen Headbutt
2HKO
Basculegion-FMedicham
109.5〜129.9%
Wave Crash
2HKO (incl. きあいのタスキ)
120.4〜143.1%
Wave Crash
2HKO (incl. きあいのタスキ)
121.2〜143.8%
Bitter Malice
2HKO (incl. きあいのタスキ)
Speed
Second
MedichamS132 / Basculegion-FS195
Second
MedichamS132 / Basculegion-FS143
First
MedichamS132 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
メガリザードンX*メガリザードンX
Medicham Medicham vs メガリザードンX メガリザードンX

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MedichamメガリザードンX
111.0〜131.6%
Close Combat
1HKO
メガリザードンXMedicham
111.7〜131.4%
Flare Blitz
1HKO
Speed
Second
MedichamS152 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MedichamメガリザードンX
81.3〜95.5%
High Jump Kick
2HKO
メガリザードンXMedicham
123.4〜146.0%
Flare Blitz
1HKO
Speed
First
MedichamS217 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MedichamメガリザードンX
89.0〜105.2%
High Jump Kick
1 hits (31%)
メガリザードンXMedicham
123.4〜146.0%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
MedichamS132 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
Metagross*Metagross
Medicham Medicham vs Metagross Metagross

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MedichamMetagross
91.7〜108.9%
High Jump Kick
1 hits (50%)
MetagrossMedicham
99.3〜117.5%
Comet Punch
1 hits (94%)
Speed
Second
MedichamS152 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MedichamMetagross
61.8〜73.2%
High Jump Kick
2HKO
MetagrossMedicham
102.9〜123.4%
Psychic Fangs
1HKO
Speed
First
MedichamS217 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MedichamMetagross
67.5〜80.3%
High Jump Kick
2HKO
MetagrossMedicham
102.9〜123.4%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
MedichamS132 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Medicham Medicham vs Dragonite Dragonite

Medicham's build: Medichamite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MedichamDragonite
83.8〜99.4%
Ice Punch
2HKO
98.2〜116.2%
Ice Punch
1 hits (88%)
98.2〜116.2%
Ice Punch
1 hits (88%)
DragoniteMedicham
110.2〜129.9%
Draco Meteor
1HKO
89.1〜106.6%
Air Slash
1 hits (44%)
97.8〜118.2%
Air Slash
1 hits (94%)
Speed
Second
MedichamS152 / DragoniteS152
First
MedichamS152 / DragoniteS145
First
MedichamS152 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Medicham's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MedichamDragonite
56.3〜67.1%
Ice Punch
2HKO
65.9〜77.8%
Ice Punch
2HKO
65.9〜77.8%
Ice Punch
2HKO
DragoniteMedicham
122.6〜144.5%
Draco Meteor
1HKO
97.8〜118.2%
Air Slash
1 hits (94%)
110.9〜131.4%
Air Slash
1HKO
Speed
First
MedichamS217 / DragoniteS152
First
MedichamS217 / DragoniteS145
First
MedichamS217 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Medicham's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
MedichamDragonite
61.1〜73.1%
Ice Punch
2HKO
71.9〜85.0%
Ice Punch
2HKO
71.9〜85.0%
Ice Punch
2HKO
DragoniteMedicham
122.6〜144.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
97.8〜118.2%
Air Slash
2HKO
110.9〜131.4%
Air Slash
2HKO (incl. きあいのタスキ)
Speed
Second
MedichamS132 / DragoniteS152
Second
MedichamS132 / DragoniteS145
Second
MedichamS132 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-2 Season
ItemMedichamite
AbilityHuge Power
NatureAdamant (A↑C↓)
MovesノーマルFake OutはがねBullet PunchかくとうClose CombatでんきThunder Punch
EVH8A31B27
See more team examples