Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ルガルガン(たそがれ)

ルガルガン(たそがれ)

いわ
全国図鑑 No.745 / 使用率 133位
データ集計日:2026-09-10

種族値

HP
75
こうげき
117
ぼうぎょ
65
とくこう
55
とくぼう
65
すばやさ
110
合計
487

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめんはがねみずくさ
ノーマルひこうどくほのお

特性

順位 特性名 採用率 ⓘ 効果
1 かたいツメ
100.0%
接触技の威力が1.3倍になる。

使用率データ

順位 技名 採用率
1
いわ アクセルロック
100.0%
いわ物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
2
かくとう インファイト
74.7%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
3
いわ ステルスロック
37.3%
いわ変化
PP 20
相手の場をステルスロック状態にする。
4
エスパー サイコファング
37.3%
エスパー物理
威力 85命中 100%PP 12
噛み相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。
5
はがね アイアンヘッド
33.7%
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
6
ノーマル がむしゃら
31.3%
ノーマル物理
命中 100%PP 8
相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。
7
かくとう カウンター
31.3%
かくとう物理
命中 100%PP 20
優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。
8
あく ふいうち
20.5%
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
9
あく ちょうはつ
18.1%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
10
じめん ドリルライナー
6.0%
じめん物理
威力 80命中 95%PP 12
きゅうしょアップ+1で攻撃する。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
80.7%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
いのちのたま
19.3%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率
1 ようき (S↑ C↓)
56.6%
2 いじっぱり (A↑ C↓)
42.2%
3 むじゃき (S↑ D↓)
1.2%

ステータス振り

順位 H A B C D S 採用率
1 13210032
38.6%
2 23200032
26.5%
3 13200032
20.5%
4 13200132
7.2%
5 113200023
3.6%
6 03200032
1.2%
7 03202032
1.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Farigiraf*Farigiraf
Lycanroc-Dusk Lycanroc-Dusk vs Farigiraf Farigiraf

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Lycanroc-DuskFarigiraf
150.3〜179.9%
Drill Run
2HKO (incl. きあいのタスキ)
92.6〜109.5%
Drill Run
2HKO
79.9〜94.3%
Psychic Fangs
2HKO
FarigirafLycanroc-Dusk
96.7〜113.9%
Earth Power
2HKO
79.5〜94.0%
Earth Power
2HKO
106.0〜125.8%
Earth Power
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DuskS178 / FarigirafS151
First
Lycanroc-DuskS178 / FarigirafS106
First
Lycanroc-DuskS178 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Lycanroc-DuskFarigiraf
114.5〜135.2%
Psychic Fangs
2HKO (incl. きあいのタスキ)
127.9〜152.1%
Drill Run
2HKO (incl. きあいのタスキ)
114.5〜135.2%
Psychic Fangs
1HKO
FarigirafLycanroc-Dusk
96.7〜113.9%
Earth Power
1 hits (75%)
79.5〜94.0%
Earth Power
2HKO
106.0〜125.8%
Earth Power
1HKO
Speed
First
Lycanroc-DuskS162 / FarigirafS151
First
Lycanroc-DuskS162 / FarigirafS106
First
Lycanroc-DuskS162 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
メガリザードンYメガリザードンY
Lycanroc-Dusk Lycanroc-Dusk vs メガリザードンY メガリザードンY

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Lycanroc-DuskメガリザードンY
134.2〜160.6%
Accelerock
1HKO
calculated with 晴れ
メガリザードンYLycanroc-Dusk
164.2〜193.4%
Solar Beam
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
Lycanroc-DuskS178 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Lycanroc-DuskメガリザードンY
186.5〜226.5%
Accelerock
1HKO
calculated with 晴れ
メガリザードンYLycanroc-Dusk
164.2〜193.4%
Solar Beam
1HKO
calculated with 晴れ
Speed
First
Lycanroc-DuskS162 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
A-NinetalesA-Ninetales
Lycanroc-Dusk Lycanroc-Dusk vs A-Ninetales A-Ninetales

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Lycanroc-DuskA-Ninetales
100.6〜118.9%
Iron Head
1HKO
calculated with あられ
124.7〜148.7%
Iron Head
1HKO
calculated with あられ
A-NinetalesLycanroc-Dusk
49.7〜58.3%
Blizzard
2 hits (98%)
calculated with あられ
64.2〜76.2%
Blizzard
2HKO
calculated with あられ
Speed
First
Lycanroc-DuskS178 / A-NinetalesS177
First
Lycanroc-DuskS178 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
Lycanroc-DuskA-Ninetales
142.3〜169.1%
Iron Head
1HKO
calculated with あられ
174.7〜211.3%
Iron Head
1HKO
calculated with あられ
A-NinetalesLycanroc-Dusk
51.0〜60.3%
Foul Play
2HKO
calculated with あられ
64.2〜76.2%
Blizzard
2HKO
calculated with あられ
Speed
Second
Lycanroc-DuskS162 / A-NinetalesS177
Second
Lycanroc-DuskS162 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Volcarona*Volcarona
Lycanroc-Dusk Lycanroc-Dusk vs Volcarona Volcarona

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Lycanroc-DuskVolcarona
83.9〜100.0%
Accelerock
1 hits (6%)
145.3〜173.9%
Accelerock
1HKO
83.9〜100.0%
Accelerock
1 hits (6%)
VolcaronaLycanroc-Dusk
68.9〜82.1%
Giga Drain
2HKO
90.1〜107.3%
Giga Drain
2HKO
68.9〜82.1%
Giga Drain
2HKO
Speed
First
Lycanroc-DuskS178 / VolcaronaS122
First
Lycanroc-DuskS178 / VolcaronaS152
First
Lycanroc-DuskS178 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Lycanroc-DuskVolcarona
115.6〜140.6%
Accelerock
1HKO
205.0〜242.9%
Accelerock
1HKO
115.6〜140.6%
Accelerock
1HKO
VolcaronaLycanroc-Dusk
68.9〜82.1%
Giga Drain
2HKO
90.1〜107.3%
Giga Drain
1 hits (44%)
68.9〜82.1%
Giga Drain
2HKO
Speed
First
Lycanroc-DuskS162 / VolcaronaS122
First
Lycanroc-DuskS162 / VolcaronaS152
First
Lycanroc-DuskS162 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Lycanroc-Dusk Lycanroc-Dusk vs イエッサン(オス) イエッサン(オス)

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Lycanroc-Duskイエッサン(オス)
96.4〜113.9%
Close Combat
1 hits (75%)
calculated with サイコフィールド
96.4〜113.9%
Close Combat
1 hits (75%)
calculated with サイコフィールド
96.4〜113.9%
Close Combat
2HKO
calculated with サイコフィールド
イエッサン(オス)Lycanroc-Dusk
78.1〜93.4%
Expanding Force
2HKO
calculated with サイコフィールド
72.2〜86.1%
Expanding Force
2HKO
calculated with サイコフィールド
78.1〜93.4%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
Lycanroc-DuskS178 / イエッサン(オス)S220
First
Lycanroc-DuskS178 / イエッサン(オス)S161
First
Lycanroc-DuskS178 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Lycanroc-Duskイエッサン(オス)
137.2〜162.0%
Close Combat
1HKO
calculated with サイコフィールド
137.2〜162.0%
Close Combat
1HKO
calculated with サイコフィールド
137.2〜162.0%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Lycanroc-Dusk
78.1〜93.4%
Expanding Force
2HKO
calculated with サイコフィールド
72.2〜86.1%
Expanding Force
2HKO
calculated with サイコフィールド
78.1〜93.4%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
Lycanroc-DuskS162 / イエッサン(オス)S220
First
Lycanroc-DuskS162 / イエッサン(オス)S161
First
Lycanroc-DuskS162 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ*ボーマンダ
Lycanroc-Dusk Lycanroc-Dusk vs ボーマンダ ボーマンダ

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Lycanroc-Duskボーマンダ
38.0〜46.8%
Accelerock
3HKO
ボーマンダLycanroc-Dusk
125.8〜148.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DuskS178 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Lycanroc-Duskボーマンダ
54.4〜66.7%
Accelerock
2HKO
ボーマンダLycanroc-Dusk
125.8〜148.3%
Earthquake
1HKO
Speed
Second
Lycanroc-DuskS162 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Lycanroc-Dusk Lycanroc-Dusk vs Garchomp Garchomp

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Lycanroc-DuskGarchomp
50.8〜60.0%
Close Combat
2HKO
47.0〜55.1%
Close Combat
2 hits (68%)
47.0〜55.1%
Close Combat
2 hits (68%)
GarchompLycanroc-Dusk
109.9〜129.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
174.8〜206.6%
Earthquake
2HKO (incl. きあいのタスキ)
174.8〜206.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
Lycanroc-DuskS178 / GarchompS223
Second
Lycanroc-DuskS178 / GarchompS231
First
Lycanroc-DuskS178 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
Lycanroc-DuskGarchomp
73.0〜85.9%
Close Combat
2HKO
65.9〜77.8%
Close Combat
2HKO
65.9〜77.8%
Close Combat
2HKO
GarchompLycanroc-Dusk
109.9〜129.8%
Draco Meteor
1HKO
174.8〜206.6%
Earthquake
1HKO
174.8〜206.6%
Earthquake
1HKO
Speed
Second
Lycanroc-DuskS162 / GarchompS223
Second
Lycanroc-DuskS162 / GarchompS231
First
Lycanroc-DuskS162 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina×Primarina
Lycanroc-Dusk Lycanroc-Dusk vs Primarina Primarina

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Lycanroc-DuskPrimarina
30.5〜35.8%
Psychic Fangs
4 hits (99%) (incl. オボンのみ)
40.1〜47.6%
Psychic Fangs
3 hits (97%)
30.5〜35.8%
Psychic Fangs
4HKO
PrimarinaLycanroc-Dusk
127.2〜151.0%
Sparkling Aria
2HKO (incl. きあいのタスキ)
155.0〜182.8%
Sparkling Aria
2HKO (incl. きあいのタスキ)
127.2〜151.0%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DuskS178 / PrimarinaS80
First
Lycanroc-DuskS178 / PrimarinaS82
First
Lycanroc-DuskS178 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Lycanroc-DuskPrimarina
42.8〜51.3%
Psychic Fangs
3HKO
56.1〜67.4%
Psychic Fangs
2 hits (44%)
42.8〜51.3%
Psychic Fangs
3HKO
PrimarinaLycanroc-Dusk
127.2〜151.0%
Sparkling Aria
1HKO
155.0〜182.8%
Sparkling Aria
1HKO
127.2〜151.0%
Sparkling Aria
1HKO
Speed
First
Lycanroc-DuskS162 / PrimarinaS80
First
Lycanroc-DuskS162 / PrimarinaS82
First
Lycanroc-DuskS162 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Lycanroc-Dusk Lycanroc-Dusk vs グソクムシャ グソクムシャ

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Lycanroc-Duskグソクムシャ
27.5〜33.5%
Close Combat
3 hits (<1%)
グソクムシャLycanroc-Dusk
201.3〜237.1%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DuskS178 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Lycanroc-Duskグソクムシャ
40.7〜47.8%
Close Combat
3HKO
グソクムシャLycanroc-Dusk
113.2〜133.8%
First Impression
1HKO
Speed
First
Lycanroc-DuskS162 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Lycanroc-Dusk Lycanroc-Dusk vs Hippowdon Hippowdon

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Lycanroc-DuskHippowdon
33.0〜39.1%
Close Combat
4HKO
calculated with すなあらし
30.2〜35.3%
Close Combat
4HKO
calculated with すなあらし
33.0〜39.1%
Close Combat
3 hits (>99%)
calculated with すなあらし
HippowdonLycanroc-Dusk
115.2〜136.4%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
115.2〜136.4%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
115.2〜136.4%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
Speed
First
Lycanroc-DuskS178 / HippowdonS67
First
Lycanroc-DuskS178 / HippowdonS67
First
Lycanroc-DuskS178 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
Lycanroc-DuskHippowdon
47.0〜55.3%
Close Combat
3HKO
calculated with すなあらし
42.8〜50.7%
Close Combat
3HKO
calculated with すなあらし
47.0〜55.3%
Close Combat
2 hits (69%)
calculated with すなあらし
HippowdonLycanroc-Dusk
115.2〜136.4%
Earthquake
1HKO
calculated with すなあらし
115.2〜136.4%
Earthquake
1HKO
calculated with すなあらし
115.2〜136.4%
Earthquake
1HKO
calculated with すなあらし
Speed
First
Lycanroc-DuskS162 / HippowdonS67
First
Lycanroc-DuskS162 / HippowdonS67
First
Lycanroc-DuskS162 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
Aegislash*Aegislash
Lycanroc-Dusk Lycanroc-Dusk vs Aegislash Aegislash

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Lycanroc-DuskAegislash
49.7〜58.7%
Drill Run
2 hits (63%)
49.7〜58.7%
Drill Run
2 hits (63%)
49.7〜58.7%
Drill Run
2 hits (98%)
AegislashLycanroc-Dusk
116.6〜137.7%
Sacred Sword
2HKO (incl. きあいのタスキ)
156.3〜184.1%
Flash Cannon
2HKO (incl. きあいのタスキ)
116.6〜137.7%
Sacred Sword
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DuskS178 / AegislashS80
First
Lycanroc-DuskS178 / AegislashS72
First
Lycanroc-DuskS178 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Lycanroc-DuskAegislash
70.7〜84.4%
Drill Run
2HKO
70.7〜84.4%
Drill Run
2HKO
70.7〜84.4%
Drill Run
2HKO
AegislashLycanroc-Dusk
106.0〜125.2%
Poltergeist
1HKO
156.3〜184.1%
Flash Cannon
1HKO
127.2〜149.7%
Poltergeist
1HKO
Speed
First
Lycanroc-DuskS162 / AegislashS80
First
Lycanroc-DuskS162 / AegislashS72
First
Lycanroc-DuskS162 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Lycanroc-Dusk Lycanroc-Dusk vs Mimikyu Mimikyu

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Lycanroc-DuskMimikyu
100.8〜119.1%
Iron Head
2HKO (incl. ばけのかわ)
100.8〜119.1%
Iron Head
2HKO (incl. ばけのかわ)
100.8〜119.1%
Iron Head
2HKO (incl. ばけのかわ)
MimikyuLycanroc-Dusk
141.1〜166.9%
Wood Hammer
2HKO (incl. きあいのタスキ)
108.6〜128.5%
Wood Hammer
2HKO (incl. きあいのタスキ)
108.6〜128.5%
Wood Hammer
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DuskS178 / MimikyuS148
First
Lycanroc-DuskS178 / MimikyuS148
First
Lycanroc-DuskS178 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Lycanroc-DuskMimikyu
143.5〜169.5%
Iron Head
2HKO (incl. ばけのかわ)
143.5〜169.5%
Iron Head
2HKO (incl. ばけのかわ)
143.5〜169.5%
Iron Head
2HKO (incl. ばけのかわ)
MimikyuLycanroc-Dusk
141.1〜166.9%
Wood Hammer
1HKO
108.6〜128.5%
Wood Hammer
1HKO
108.6〜128.5%
Wood Hammer
1HKO
Speed
First
Lycanroc-DuskS162 / MimikyuS148
First
Lycanroc-DuskS162 / MimikyuS148
First
Lycanroc-DuskS162 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
ゴリランダー*ゴリランダー
Lycanroc-Dusk Lycanroc-Dusk vs ゴリランダー ゴリランダー

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Lycanroc-Duskゴリランダー
44.0〜51.7%
Close Combat
2 hits (13%)
calculated with グラスフィールド
44.0〜51.7%
Close Combat
2 hits (13%)
calculated with グラスフィールド
29.5〜34.8%
Close Combat
3 hits (10%)
calculated with グラスフィールド
ゴリランダーLycanroc-Dusk
156.3〜185.4%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
144.4〜171.5%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
120.5〜143.0%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
Lycanroc-DuskS178 / ゴリランダーS107
First
Lycanroc-DuskS178 / ゴリランダーS107
First
Lycanroc-DuskS178 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Lycanroc-Duskゴリランダー
61.4〜73.4%
Close Combat
2HKO
calculated with グラスフィールド
61.4〜73.4%
Close Combat
2HKO
calculated with グラスフィールド
41.1〜49.3%
Close Combat
3HKO
calculated with グラスフィールド
ゴリランダーLycanroc-Dusk
156.3〜185.4%
グラススライダー
1HKO
calculated with グラスフィールド
144.4〜171.5%
グラススライダー
1HKO
calculated with グラスフィールド
120.5〜143.0%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
First
Lycanroc-DuskS162 / ゴリランダーS107
First
Lycanroc-DuskS162 / ゴリランダーS107
First
Lycanroc-DuskS162 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×*Gyarados
Lycanroc-Dusk Lycanroc-Dusk vs Gyarados Gyarados

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Lycanroc-DuskGyarados
22.8〜28.2%
Accelerock
4 hits (60%)
calculated with 攻撃-1
38.0〜46.8%
Accelerock
3HKO
calculated with 攻撃-1
22.8〜28.2%
Accelerock
999HKO
calculated with 攻撃-1
GyaradosLycanroc-Dusk
103.3〜121.9%
Power Whip
2HKO (incl. きあいのタスキ)
135.1〜160.3%
Power Whip
2HKO (incl. きあいのタスキ)
103.3〜121.9%
Power Whip
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DuskS178 / GyaradosS101
First
Lycanroc-DuskS178 / GyaradosS133
First
Lycanroc-DuskS178 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Lycanroc-DuskGyarados
34.7〜41.6%
Accelerock
3HKO
calculated with 攻撃-1
54.4〜66.7%
Accelerock
2HKO
calculated with 攻撃-1
34.7〜41.6%
Accelerock
3 hits (51%)
calculated with 攻撃-1
GyaradosLycanroc-Dusk
103.3〜121.9%
Power Whip
1HKO
135.1〜160.3%
Power Whip
1HKO
103.3〜121.9%
Power Whip
1HKO
Speed
First
Lycanroc-DuskS162 / GyaradosS101
First
Lycanroc-DuskS162 / GyaradosS133
First
Lycanroc-DuskS162 / GyaradosS101
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Corviknight×*Corviknight
Lycanroc-Dusk Lycanroc-Dusk vs Corviknight Corviknight

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Lycanroc-DuskCorviknight
28.3〜33.2%
Close Combat
4HKO
28.3〜33.2%
Close Combat
4 hits (95%)
28.3〜33.2%
Close Combat
4 hits (23%)
CorviknightLycanroc-Dusk
80.8〜95.4%
Body Press
2HKO
80.8〜95.4%
Body Press
2HKO
80.8〜95.4%
Body Press
2HKO
Speed
First
Lycanroc-DuskS178 / CorviknightS87
First
Lycanroc-DuskS178 / CorviknightS78
First
Lycanroc-DuskS178 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
Lycanroc-DuskCorviknight
39.5〜47.3%
Close Combat
3HKO
39.5〜47.3%
Close Combat
3HKO
39.5〜47.3%
Close Combat
3 hits (90%)
CorviknightLycanroc-Dusk
80.8〜95.4%
Body Press
2HKO
80.8〜95.4%
Body Press
2HKO
80.8〜95.4%
Body Press
2HKO
Speed
First
Lycanroc-DuskS162 / CorviknightS87
First
Lycanroc-DuskS162 / CorviknightS78
First
Lycanroc-DuskS162 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Rotom-W*Rotom-W
Lycanroc-Dusk Lycanroc-Dusk vs Rotom-W Rotom-W

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Lycanroc-DuskRotom-W
36.9〜43.3%
Close Combat
3 hits (9%)
36.9〜43.3%
Close Combat
3 hits (>99%)
62.2〜73.2%
Close Combat
2HKO
Rotom-WLycanroc-Dusk
123.2〜144.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
123.2〜144.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
166.9〜196.0%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
Lycanroc-DuskS178 / Rotom-WS106
First
Lycanroc-DuskS178 / Rotom-WS106
First
Lycanroc-DuskS178 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Lycanroc-DuskRotom-W
51.6〜61.8%
Close Combat
3HKO (incl. オボンのみ)
51.6〜61.8%
Close Combat
2 hits (97%)
86.6〜103.1%
Close Combat
1 hits (19%)
Rotom-WLycanroc-Dusk
123.2〜144.4%
Hydro Pump
1HKO
123.2〜144.4%
Hydro Pump
1HKO
166.9〜196.0%
Hydro Pump
1HKO
Speed
First
Lycanroc-DuskS162 / Rotom-WS106
First
Lycanroc-DuskS162 / Rotom-WS106
First
Lycanroc-DuskS162 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Metagross*Metagross
Lycanroc-Dusk Lycanroc-Dusk vs Metagross Metagross

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Lycanroc-DuskMetagross
49.7〜59.2%
Drill Run
2 hits (98%)
MetagrossLycanroc-Dusk
99.3〜118.5%
Bullet Punch
2HKO
Speed
First
Lycanroc-DuskS178 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Lycanroc-DuskMetagross
72.6〜86.0%
Drill Run
2HKO
MetagrossLycanroc-Dusk
103.3〜121.9%
Psychic Fangs
1HKO
Speed
Second
Lycanroc-DuskS162 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Lycanroc-Dusk Lycanroc-Dusk vs Dragonite Dragonite

Lycanroc-Dusk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Lycanroc-DuskDragonite
21.6〜26.3%
Accelerock
3HKO
25.1〜31.1%
Accelerock
3HKO
25.1〜31.1%
Accelerock
3HKO
DragoniteLycanroc-Dusk
123.2〜145.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
87.4〜103.3%
Draco Meteor
2HKO
95.4〜113.2%
Draco Meteor
2HKO
Speed
First
Lycanroc-DuskS178 / DragoniteS152
First
Lycanroc-DuskS178 / DragoniteS145
First
Lycanroc-DuskS178 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Lycanroc-Dusk's build: Life Orb, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Lycanroc-DuskDragonite
31.1〜37.1%
Accelerock
2 hits (66%)
37.1〜45.5%
Accelerock
2HKO
37.1〜45.5%
Accelerock
2HKO
DragoniteLycanroc-Dusk
123.2〜145.7%
Draco Meteor
1HKO
87.4〜103.3%
Draco Meteor
1 hits (19%)
95.4〜113.2%
Draco Meteor
1 hits (75%)
Speed
First
Lycanroc-DuskS162 / DragoniteS152
First
Lycanroc-DuskS162 / DragoniteS145
First
Lycanroc-DuskS162 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemLife Orb
AbilityTough Claws
NatureJolly (S↑C↓)
MovesいわAccelerockかくとうClose CombatノーマルEndeavorノーマルSwords Dance
EVH2A32S32
See more team examples