Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ジャラランガ

ジャラランガ

ドラゴン かくとう
全国図鑑 No.784 / 使用率 139位
データ集計日:2026-09-10

種族値

HP
75
こうげき
110
ぼうぎょ
125
とくこう
100
とくぼう
105
すばやさ
85
合計
600

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
フェアリー
ひこうエスパーこおりドラゴン
いわむしほのおみずくさでんきあく

特性

順位 特性名 採用率 ⓘ 効果
1 ぼうだん
66.2%
弾の技が効かない。
2 ぼうおん
23.1%
音の技が効かない。
3 ぼうじん
10.8%
すなあらしで受けるダメージが効かない。粉の技・特性も効かない。

使用率データ

順位 技名 採用率
1
ほのお かえんほうしゃ
93.8%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
2
ドラゴン スケイルノイズ
75.4%
ドラゴン特殊
威力 110命中 100%PP 8
自分の防御を1段階下げる。
3
かくとう しんくうは
61.5%
かくとう特殊
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
4
かくとう はどうだん
47.7%
かくとう特殊
威力 80PP 20
相手に必ず命中する。
5
はがね ラスターカノン
21.5%
はがね特殊
威力 80命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
6
ドラゴン りゅうせいぐん
21.5%
ドラゴン特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
7
ノーマル ばくおんぱ
20.0%
ノーマル特殊
威力 140命中 100%PP 12
通常の攻撃技。
8
どく どくづき
16.9%
どく物理
威力 80命中 100%PP 20
30%の確率で相手をどく状態にする。
9
あく ちょうはつ
13.8%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
10
いわ ステルスロック
6.2%
いわ変化
PP 20
相手の場をステルスロック状態にする。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
36.9%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
こだわりスカーフこだわりスカーフ
26.2%
素早さが1.5倍になるが、同じ技しか出せなくなる。
3
ゴツゴツメット
18.5%
接触技を受けると相手に最大HPの1/6のダメージを与える。
4
ハバンのみハバンのみ
12.3%
ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
5
オボンのみオボンのみ
4.6%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
6
ロゼルのみ
1.5%
フェアリータイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
40.0%
2 ひかえめ (C↑ A↓)
32.3%
3 うっかりや (C↑ D↓)
10.8%
4 むじゃき (S↑ D↓)
7.7%
5 ずぶとい (B↑ A↓)
4.6%
6 ようき (S↑ C↓)
3.1%
7 いじっぱり (A↑ C↓)
1.5%

ステータス振り

順位 H A B C D S 採用率
1 20032032
27.7%
2 02032032
16.9%
3 170173200
16.9%
4 32003202
12.3%
5 10132032
10.8%
6 10032132
7.7%
7 1301627010
3.1%
8 23200032
1.5%
9 716011032
1.5%
10 32032020
1.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Kommo-o Kommo-o vs グソクムシャ グソクムシャ

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Kommo-oグソクムシャ
81.3〜96.7%
Flamethrower
2HKO
グソクムシャKommo-o
58.6〜69.7%
Iron Head
2HKO
Speed
First
Kommo-oS150 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Kommo-oグソクムシャ
87.9〜105.5%
Flamethrower
1 hits (31%)
グソクムシャKommo-o
58.6〜69.7%
Iron Head
2HKO
Speed
First
Kommo-oS205 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Kommo-oグソクムシャ
81.3〜96.7%
Flamethrower
2HKO
グソクムシャKommo-o
58.6〜69.7%
Iron Head
2HKO
Speed
First
Kommo-oS150 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Lucario*Lucario
Kommo-o Kommo-o vs Lucario Lucario

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Kommo-oLucario
103.4〜123.8%
Aura Sphere
1HKO
103.4〜123.8%
Aura Sphere
1HKO
LucarioKommo-o
89.5〜106.6%
Steel Beam
2HKO
106.6〜126.3%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
Kommo-oS150 / LucarioS223
Second
Kommo-oS150 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Kommo-oLucario
114.3〜136.1%
Aura Sphere
1HKO
114.3〜136.1%
Aura Sphere
1HKO
LucarioKommo-o
89.5〜106.6%
Steel Beam
1 hits (38%)
106.6〜126.3%
Steel Beam
1HKO
Speed
Second
Kommo-oS205 / LucarioS223
First
Kommo-oS205 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
Kommo-oLucario
103.4〜123.8%
Aura Sphere
1HKO
103.4〜123.8%
Aura Sphere
1HKO
LucarioKommo-o
89.5〜106.6%
Steel Beam
1 hits (38%)
106.6〜126.3%
Steel Beam
1HKO
Speed
Second
Kommo-oS150 / LucarioS223
Second
Kommo-oS150 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
ゴリランダーゴリランダー
Kommo-o Kommo-o vs ゴリランダー ゴリランダー

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Kommo-oゴリランダー
55.1〜65.7%
Flamethrower
2HKO
calculated with グラスフィールド
55.1〜65.7%
Flamethrower
2HKO
calculated with グラスフィールド
55.1〜65.7%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーKommo-o
50.0〜58.6%
Wood Hammer
2HKO
calculated with グラスフィールド
46.1〜53.9%
Wood Hammer
2 hits (55%)
calculated with グラスフィールド
38.8〜45.4%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
First
Kommo-oS150 / ゴリランダーS107
First
Kommo-oS150 / ゴリランダーS107
First
Kommo-oS150 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Kommo-oゴリランダー
60.9〜72.5%
Flamethrower
2HKO
calculated with グラスフィールド
60.9〜72.5%
Flamethrower
2HKO
calculated with グラスフィールド
60.9〜72.5%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーKommo-o
50.0〜58.6%
Wood Hammer
2HKO
calculated with グラスフィールド
46.1〜53.9%
Wood Hammer
2 hits (55%)
calculated with グラスフィールド
38.8〜45.4%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
First
Kommo-oS205 / ゴリランダーS107
First
Kommo-oS205 / ゴリランダーS107
First
Kommo-oS205 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Kommo-oゴリランダー
55.1〜65.7%
Flamethrower
2HKO
calculated with グラスフィールド
55.1〜65.7%
Flamethrower
2HKO
calculated with グラスフィールド
55.1〜65.7%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーKommo-o
50.0〜58.6%
Wood Hammer
2HKO
calculated with グラスフィールド
46.1〜53.9%
Wood Hammer
2 hits (55%)
calculated with グラスフィールド
38.8〜45.4%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
First
Kommo-oS150 / ゴリランダーS107
First
Kommo-oS150 / ゴリランダーS107
First
Kommo-oS150 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
GyaradosGyarados
Kommo-o Kommo-o vs Gyarados Gyarados

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Kommo-oGyarados
39.1〜46.5%
Clanging Scales
3HKO
calculated with 攻撃-1
54.4〜64.9%
Draco Meteor
3HKO
calculated with 攻撃-1
39.1〜46.5%
Clanging Scales
3HKO
calculated with 攻撃-1
GyaradosKommo-o
32.9〜39.5%
Ice Fang
3 hits (>99%)
44.7〜52.6%
Ice Fang
2 hits (21%)
32.9〜39.5%
Ice Fang
3 hits (>99%)
Speed
First
Kommo-oS150 / GyaradosS101
First
Kommo-oS150 / GyaradosS133
First
Kommo-oS150 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Kommo-oGyarados
43.1〜51.0%
Clanging Scales
2 hits (5%)
calculated with 攻撃-1
50.9〜60.2%
Clanging Scales
2HKO
calculated with 攻撃-1
43.1〜51.0%
Clanging Scales
3HKO
calculated with 攻撃-1
GyaradosKommo-o
32.9〜39.5%
Ice Fang
3 hits (>99%)
44.7〜52.6%
Ice Fang
2 hits (21%)
32.9〜39.5%
Ice Fang
3 hits (>99%)
Speed
First
Kommo-oS205 / GyaradosS101
First
Kommo-oS205 / GyaradosS133
First
Kommo-oS205 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
Kommo-oGyarados
39.1〜46.5%
Clanging Scales
3HKO
calculated with 攻撃-1
54.4〜64.9%
Draco Meteor
3HKO
calculated with 攻撃-1
39.1〜46.5%
Clanging Scales
3HKO
calculated with 攻撃-1
GyaradosKommo-o
32.9〜39.5%
Ice Fang
3 hits (>99%)
44.7〜52.6%
Ice Fang
2 hits (21%)
32.9〜39.5%
Ice Fang
3 hits (>99%)
Speed
First
Kommo-oS150 / GyaradosS101
First
Kommo-oS150 / GyaradosS133
First
Kommo-oS150 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Gyarados's page →
Basculegion-FBasculegion-F
Kommo-o Kommo-o vs Basculegion-F Basculegion-F

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Kommo-oBasculegion-F
50.8〜59.9%
Clanging Scales
2HKO
50.8〜59.9%
Clanging Scales
2HKO
50.8〜59.9%
Clanging Scales
2HKO
Basculegion-FKommo-o
36.8〜43.4%
Ice Fang
3HKO
35.5〜42.1%
Wave Crash
3HKO
47.4〜55.9%
Ice Fang
2 hits (79%)
Speed
Second
Kommo-oS150 / Basculegion-FS195
First
Kommo-oS150 / Basculegion-FS143
First
Kommo-oS150 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Kommo-oBasculegion-F
55.3〜66.0%
Clanging Scales
2HKO
55.3〜66.0%
Clanging Scales
2HKO
55.3〜66.0%
Clanging Scales
2HKO
Basculegion-FKommo-o
36.8〜43.4%
Ice Fang
3HKO
35.5〜42.1%
Wave Crash
3HKO
47.4〜55.9%
Ice Fang
2 hits (79%)
Speed
First
Kommo-oS205 / Basculegion-FS195
First
Kommo-oS205 / Basculegion-FS143
First
Kommo-oS205 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Kommo-oBasculegion-F
50.8〜59.9%
Clanging Scales
2HKO
50.8〜59.9%
Clanging Scales
2HKO
50.8〜59.9%
Clanging Scales
2HKO
Basculegion-FKommo-o
36.8〜43.4%
Ice Fang
3HKO
35.5〜42.1%
Wave Crash
3HKO
47.4〜55.9%
Ice Fang
2 hits (79%)
Speed
Second
Kommo-oS150 / Basculegion-FS195
First
Kommo-oS150 / Basculegion-FS143
First
Kommo-oS150 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Basculegion-F's page →
Rotom-WRotom-W
Kommo-o Kommo-o vs Rotom-W Rotom-W

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Kommo-oRotom-W
47.8〜56.1%
Clanging Scales
3HKO
47.8〜56.1%
Clanging Scales
2 hits (29%)
49.6〜59.1%
Boomburst
3HKO
Rotom-WKommo-o
20.4〜24.3%
Hydro Pump
5HKO
20.4〜24.3%
Hydro Pump
5HKO
27.6〜33.6%
Hydro Pump
3 hits (<1%)
Speed
First
Kommo-oS150 / Rotom-WS106
First
Kommo-oS150 / Rotom-WS106
First
Kommo-oS150 / Rotom-WS138
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Kommo-oRotom-W
43.3〜51.6%
Boomburst
3HKO
61.1〜72.6%
Draco Meteor
2 hits (7%)
64.6〜76.4%
Clanging Scales
2HKO
Rotom-WKommo-o
20.4〜24.3%
Hydro Pump
5HKO
20.4〜24.3%
Hydro Pump
5HKO
27.6〜33.6%
Hydro Pump
3 hits (<1%)
Speed
First
Kommo-oS205 / Rotom-WS106
First
Kommo-oS205 / Rotom-WS106
First
Kommo-oS205 / Rotom-WS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
Kommo-oRotom-W
47.8〜56.1%
Clanging Scales
3HKO
47.8〜56.1%
Clanging Scales
2 hits (29%)
49.6〜59.1%
Boomburst
3HKO
Rotom-WKommo-o
20.4〜24.3%
Hydro Pump
5HKO
20.4〜24.3%
Hydro Pump
5HKO
27.6〜33.6%
Hydro Pump
3 hits (<1%)
Speed
First
Kommo-oS150 / Rotom-WS106
First
Kommo-oS150 / Rotom-WS106
First
Kommo-oS150 / Rotom-WS138
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Kommo-o Kommo-o vs パーモット パーモット

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Kommo-oパーモット
94.6〜112.2%
Draco Meteor
2HKO
94.6〜112.2%
Draco Meteor
1 hits (69%)
94.6〜112.2%
Draco Meteor
1 hits (69%)
パーモットKommo-o
53.3〜63.2%
Ice Punch
2HKO
56.6〜67.8%
Ice Punch
2HKO
69.1〜81.6%
Ice Punch
2HKO
Speed
Second
Kommo-oS150 / パーモットS172
Second
Kommo-oS150 / パーモットS235
Second
Kommo-oS150 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Kommo-oパーモット
104.1〜123.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
104.1〜123.1%
Draco Meteor
1HKO
104.1〜123.1%
Draco Meteor
1HKO
パーモットKommo-o
53.3〜63.2%
Ice Punch
2HKO
56.6〜67.8%
Ice Punch
2HKO
69.1〜81.6%
Ice Punch
2HKO
Speed
First
Kommo-oS205 / パーモットS172
Second
Kommo-oS205 / パーモットS235
First
Kommo-oS205 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Kommo-oパーモット
94.6〜112.2%
Draco Meteor
2HKO
94.6〜112.2%
Draco Meteor
1 hits (69%)
94.6〜112.2%
Draco Meteor
1 hits (69%)
パーモットKommo-o
53.3〜63.2%
Ice Punch
2HKO
56.6〜67.8%
Ice Punch
2HKO
69.1〜81.6%
Ice Punch
2HKO
Speed
Second
Kommo-oS150 / パーモットS172
Second
Kommo-oS150 / パーモットS235
Second
Kommo-oS150 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View パーモット's page →
Unfavorable
Primarina×Primarina
Kommo-o Kommo-o vs Primarina Primarina

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Kommo-oPrimarina
31.6〜37.4%
Boomburst
4HKO
40.6〜48.1%
Poison Jab
3 hits (98%)
31.6〜37.4%
Boomburst
3 hits (<1%)
PrimarinaKommo-o
181.6〜215.8%
Moonblast
2HKO (incl. きあいのタスキ)
221.1〜263.2%
Moonblast
2HKO (incl. きあいのタスキ)
181.6〜215.8%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
Kommo-oS150 / PrimarinaS80
First
Kommo-oS150 / PrimarinaS82
First
Kommo-oS150 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Kommo-oPrimarina
34.8〜41.2%
Boomburst
4HKO (incl. オボンのみ)
40.6〜48.1%
Poison Jab
3 hits (98%)
34.8〜41.2%
Boomburst
3 hits (71%)
PrimarinaKommo-o
181.6〜215.8%
Moonblast
1HKO
221.1〜263.2%
Moonblast
1HKO
181.6〜215.8%
Moonblast
1HKO
Speed
First
Kommo-oS205 / PrimarinaS80
First
Kommo-oS205 / PrimarinaS82
First
Kommo-oS205 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
Kommo-oPrimarina
31.6〜37.4%
Boomburst
4HKO
40.6〜48.1%
Poison Jab
3 hits (98%)
31.6〜37.4%
Boomburst
3 hits (<1%)
PrimarinaKommo-o
181.6〜215.8%
Moonblast
1HKO
221.1〜263.2%
Moonblast
1HKO
181.6〜215.8%
Moonblast
1HKO
Speed
First
Kommo-oS150 / PrimarinaS80
First
Kommo-oS150 / PrimarinaS82
First
Kommo-oS150 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Gholdengo*Gholdengo
Kommo-o Kommo-o vs Gholdengo Gholdengo

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Kommo-oGholdengo
57.7〜68.7%
Flamethrower
2HKO
38.3〜45.6%
Flamethrower
3HKO
57.7〜68.7%
Flamethrower
2HKO
GholdengoKommo-o
131.6〜155.3%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
100.0〜118.4%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
118.4〜142.1%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
Speed
First
Kommo-oS150 / GholdengoS136
First
Kommo-oS150 / GholdengoS107
First
Kommo-oS150 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Kommo-oGholdengo
62.6〜74.8%
Flamethrower
2HKO
41.5〜49.7%
Flamethrower
3HKO
62.6〜74.8%
Flamethrower
2HKO
GholdengoKommo-o
131.6〜155.3%
Dazzling Gleam
1HKO
100.0〜118.4%
Dazzling Gleam
1HKO
118.4〜142.1%
Dazzling Gleam
1HKO
Speed
First
Kommo-oS205 / GholdengoS136
First
Kommo-oS205 / GholdengoS107
First
Kommo-oS205 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
Kommo-oGholdengo
57.7〜68.7%
Flamethrower
2HKO
38.3〜45.6%
Flamethrower
3HKO
57.7〜68.7%
Flamethrower
2HKO
GholdengoKommo-o
131.6〜155.3%
Dazzling Gleam
1HKO
100.0〜118.4%
Dazzling Gleam
1HKO
118.4〜142.1%
Dazzling Gleam
1HKO
Speed
First
Kommo-oS150 / GholdengoS136
First
Kommo-oS150 / GholdengoS107
First
Kommo-oS150 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
AegislashAegislash
Kommo-o Kommo-o vs Aegislash Aegislash

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Kommo-oAegislash
39.5〜46.7%
Flamethrower
3HKO
39.5〜46.7%
Flamethrower
3HKO
39.5〜46.7%
Flamethrower
3HKO
AegislashKommo-o
63.2〜75.0%
Poltergeist
2HKO
53.3〜63.2%
Flash Cannon
2HKO
75.7〜89.5%
Poltergeist
2HKO
Speed
First
Kommo-oS150 / AegislashS80
First
Kommo-oS150 / AegislashS72
First
Kommo-oS150 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Kommo-oAegislash
43.1〜51.5%
Flamethrower
3HKO
43.1〜51.5%
Flamethrower
3HKO
43.1〜51.5%
Flamethrower
2 hits (5%)
AegislashKommo-o
63.2〜75.0%
Poltergeist
2HKO
53.3〜63.2%
Flash Cannon
2HKO
75.7〜89.5%
Poltergeist
2HKO
Speed
First
Kommo-oS205 / AegislashS80
First
Kommo-oS205 / AegislashS72
First
Kommo-oS205 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
Kommo-oAegislash
39.5〜46.7%
Flamethrower
3HKO
39.5〜46.7%
Flamethrower
3HKO
39.5〜46.7%
Flamethrower
3HKO
AegislashKommo-o
63.2〜75.0%
Poltergeist
2HKO
53.3〜63.2%
Flash Cannon
2HKO
75.7〜89.5%
Poltergeist
2HKO
Speed
First
Kommo-oS150 / AegislashS80
First
Kommo-oS150 / AegislashS72
First
Kommo-oS150 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Kommo-o Kommo-o vs Mimikyu Mimikyu

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Kommo-oMimikyu
56.5〜67.2%
Flash Cannon
3HKO (incl. ばけのかわ)
56.5〜67.2%
Flash Cannon
3HKO (incl. ばけのかわ)
56.5〜67.2%
Flash Cannon
3HKO (incl. ばけのかわ)
MimikyuKommo-o
188.2〜225.7%
Play Rough
2HKO (incl. きあいのタスキ)
144.7〜173.7%
Play Rough
2HKO (incl. きあいのタスキ)
144.7〜173.7%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
First
Kommo-oS150 / MimikyuS148
First
Kommo-oS150 / MimikyuS148
First
Kommo-oS150 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Kommo-oMimikyu
62.6〜74.8%
Flash Cannon
3HKO (incl. ばけのかわ)
62.6〜74.8%
Flash Cannon
3HKO (incl. ばけのかわ)
62.6〜74.8%
Flash Cannon
3HKO (incl. ばけのかわ)
MimikyuKommo-o
188.2〜225.7%
Play Rough
1HKO
144.7〜173.7%
Play Rough
1HKO
144.7〜173.7%
Play Rough
1HKO
Speed
First
Kommo-oS205 / MimikyuS148
First
Kommo-oS205 / MimikyuS148
First
Kommo-oS205 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
Kommo-oMimikyu
56.5〜67.2%
Flash Cannon
3HKO (incl. ばけのかわ)
56.5〜67.2%
Flash Cannon
3HKO (incl. ばけのかわ)
56.5〜67.2%
Flash Cannon
3HKO (incl. ばけのかわ)
MimikyuKommo-o
188.2〜225.7%
Play Rough
1HKO
144.7〜173.7%
Play Rough
1HKO
144.7〜173.7%
Play Rough
1HKO
Speed
First
Kommo-oS150 / MimikyuS148
First
Kommo-oS150 / MimikyuS148
First
Kommo-oS150 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
Kommo-o Kommo-o vs Meowscarada Meowscarada

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Kommo-oMeowscarada
99.3〜119.0%
Aura Sphere
1 hits (94%)
99.3〜119.0%
Aura Sphere
2HKO
99.3〜119.0%
Aura Sphere
1 hits (94%)
MeowscaradaKommo-o
111.8〜135.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
111.8〜135.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
144.7〜175.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
Kommo-oS150 / MeowscaradaS262
Second
Kommo-oS150 / MeowscaradaS175
Second
Kommo-oS150 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Kommo-oMeowscarada
109.8〜130.7%
Aura Sphere
1HKO
109.8〜130.7%
Aura Sphere
2HKO (incl. きあいのタスキ)
109.8〜130.7%
Aura Sphere
1HKO
MeowscaradaKommo-o
111.8〜135.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
111.8〜135.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
144.7〜175.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
Kommo-oS205 / MeowscaradaS262
First
Kommo-oS205 / MeowscaradaS175
First
Kommo-oS205 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Kommo-oMeowscarada
99.3〜119.0%
Aura Sphere
1 hits (94%)
99.3〜119.0%
Aura Sphere
2HKO
99.3〜119.0%
Aura Sphere
1 hits (94%)
MeowscaradaKommo-o
111.8〜135.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
111.8〜135.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
144.7〜175.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
Kommo-oS150 / MeowscaradaS262
Second
Kommo-oS150 / MeowscaradaS175
Second
Kommo-oS150 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Farigiraf*Farigiraf
Kommo-o Kommo-o vs Farigiraf Farigiraf

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Kommo-oFarigiraf
69.8〜83.0%
Draco Meteor
2HKO
57.4〜67.9%
Draco Meteor
2 hits (6%)
69.8〜83.0%
Draco Meteor
2HKO
FarigirafKommo-o
118.4〜139.5%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
97.4〜115.8%
Dazzling Gleam
2HKO
128.9〜152.6%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
Speed
Second
Kommo-oS150 / FarigirafS151
First
Kommo-oS150 / FarigirafS106
First
Kommo-oS150 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Kommo-oFarigiraf
76.1〜90.6%
Draco Meteor
2HKO
53.7〜63.2%
Clanging Scales
2HKO
76.1〜90.6%
Draco Meteor
2HKO
FarigirafKommo-o
118.4〜139.5%
Dazzling Gleam
1HKO
97.4〜115.8%
Dazzling Gleam
1 hits (88%)
128.9〜152.6%
Dazzling Gleam
1HKO
Speed
First
Kommo-oS205 / FarigirafS151
First
Kommo-oS205 / FarigirafS106
First
Kommo-oS205 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
Kommo-oFarigiraf
69.8〜83.0%
Draco Meteor
2HKO
57.4〜67.9%
Draco Meteor
2 hits (6%)
69.8〜83.0%
Draco Meteor
2HKO
FarigirafKommo-o
118.4〜139.5%
Dazzling Gleam
1HKO
97.4〜115.8%
Dazzling Gleam
1 hits (88%)
128.9〜152.6%
Dazzling Gleam
1HKO
Speed
Second
Kommo-oS150 / FarigirafS151
First
Kommo-oS150 / FarigirafS106
First
Kommo-oS150 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
メガリザードンY*メガリザードンY
Kommo-o Kommo-o vs メガリザードンY メガリザードンY

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Kommo-oメガリザードンY
45.2〜54.2%
Clanging Scales
2 hits (41%)
calculated with 晴れ
メガリザードンYKommo-o
103.9〜123.7%
Air Slash
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
Kommo-oS150 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Kommo-oメガリザードンY
58.7〜69.7%
Draco Meteor
2 hits (20%)
calculated with 晴れ
メガリザードンYKommo-o
103.9〜123.7%
Air Slash
1HKO
calculated with 晴れ
Speed
First
Kommo-oS205 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
Kommo-oメガリザードンY
45.2〜54.2%
Clanging Scales
2 hits (41%)
calculated with 晴れ
メガリザードンYKommo-o
103.9〜123.7%
Air Slash
1HKO
calculated with 晴れ
Speed
Second
Kommo-oS150 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Volcarona*Volcarona
Kommo-o Kommo-o vs Volcarona Volcarona

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Kommo-oVolcarona
39.6〜46.9%
Clanging Scales
3 hits (84%)
47.2〜55.9%
Clanging Scales
3HKO
39.6〜46.9%
Clanging Scales
3HKO
VolcaronaKommo-o
56.6〜67.1%
Psychic
2HKO
73.7〜86.8%
Psychic
2HKO
56.6〜67.1%
Psychic
2HKO
Speed
First
Kommo-oS150 / VolcaronaS122
Second
Kommo-oS150 / VolcaronaS152
First
Kommo-oS150 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Kommo-oVolcarona
43.8〜51.6%
Clanging Scales
3HKO
44.1〜52.2%
Boomburst
3HKO
43.8〜51.6%
Clanging Scales
3HKO
VolcaronaKommo-o
56.6〜67.1%
Psychic
2HKO
73.7〜86.8%
Psychic
2HKO
56.6〜67.1%
Psychic
2HKO
Speed
First
Kommo-oS205 / VolcaronaS122
First
Kommo-oS205 / VolcaronaS152
First
Kommo-oS205 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
Kommo-oVolcarona
39.6〜46.9%
Clanging Scales
3 hits (84%)
47.2〜55.9%
Clanging Scales
3HKO
39.6〜46.9%
Clanging Scales
3HKO
VolcaronaKommo-o
56.6〜67.1%
Psychic
2HKO
73.7〜86.8%
Psychic
2HKO
56.6〜67.1%
Psychic
2HKO
Speed
First
Kommo-oS150 / VolcaronaS122
Second
Kommo-oS150 / VolcaronaS152
First
Kommo-oS150 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Kommo-o Kommo-o vs イエッサン(オス) イエッサン(オス)

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Kommo-oイエッサン(オス)
70.8〜83.9%
Draco Meteor
2HKO
calculated with サイコフィールド
70.8〜83.9%
Draco Meteor
2HKO
calculated with サイコフィールド
70.8〜83.9%
Draco Meteor
2HKO
calculated with サイコフィールド
イエッサン(オス)Kommo-o
107.9〜127.6%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
102.6〜121.1%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
107.9〜127.6%
Expanding Force
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
Kommo-oS150 / イエッサン(オス)S220
Second
Kommo-oS150 / イエッサン(オス)S161
First
Kommo-oS150 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Kommo-oイエッサン(オス)
78.8〜92.7%
Draco Meteor
2HKO
calculated with サイコフィールド
78.8〜92.7%
Draco Meteor
2HKO
calculated with サイコフィールド
78.8〜92.7%
Draco Meteor
2HKO
calculated with サイコフィールド
イエッサン(オス)Kommo-o
107.9〜127.6%
Expanding Force
1HKO
calculated with サイコフィールド
102.6〜121.1%
Dazzling Gleam
1HKO
calculated with サイコフィールド
107.9〜127.6%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
Kommo-oS205 / イエッサン(オス)S220
First
Kommo-oS205 / イエッサン(オス)S161
First
Kommo-oS205 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Kommo-oイエッサン(オス)
70.8〜83.9%
Draco Meteor
2HKO
calculated with サイコフィールド
70.8〜83.9%
Draco Meteor
2HKO
calculated with サイコフィールド
70.8〜83.9%
Draco Meteor
2HKO
calculated with サイコフィールド
イエッサン(オス)Kommo-o
107.9〜127.6%
Expanding Force
1HKO
calculated with サイコフィールド
102.6〜121.1%
Dazzling Gleam
1HKO
calculated with サイコフィールド
107.9〜127.6%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
Kommo-oS150 / イエッサン(オス)S220
Second
Kommo-oS150 / イエッサン(オス)S161
First
Kommo-oS150 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View イエッサン(オス)'s page →
Metagross*Metagross
Kommo-o Kommo-o vs Metagross Metagross

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Kommo-oMetagross
51.0〜61.1%
Flamethrower
2HKO
MetagrossKommo-o
123.0〜145.4%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
Kommo-oS150 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Kommo-oMetagross
56.1〜66.2%
Flamethrower
2HKO
MetagrossKommo-o
123.0〜145.4%
Psychic Fangs
1HKO
Speed
First
Kommo-oS205 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
Kommo-oMetagross
51.0〜61.1%
Flamethrower
2HKO
MetagrossKommo-o
123.0〜145.4%
Psychic Fangs
1HKO
Speed
Second
Kommo-oS150 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Kommo-o Kommo-o vs Dragonite Dragonite

Kommo-o's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Kommo-oDragonite
39.5〜46.7%
Clanging Scales
2HKO
55.7〜66.5%
Draco Meteor
2HKO
55.7〜66.5%
Draco Meteor
2HKO
DragoniteKommo-o
167.1〜197.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
118.4〜139.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
130.3〜153.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
Kommo-oS150 / DragoniteS152
First
Kommo-oS150 / DragoniteS145
First
Kommo-oS150 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Kommo-o's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Kommo-oDragonite
50.3〜59.9%
Draco Meteor
2HKO
61.1〜72.5%
Draco Meteor
2HKO
61.1〜72.5%
Draco Meteor
2HKO
DragoniteKommo-o
167.1〜197.4%
Draco Meteor
1HKO
118.4〜139.5%
Draco Meteor
1HKO
130.3〜153.9%
Draco Meteor
1HKO
Speed
First
Kommo-oS205 / DragoniteS152
First
Kommo-oS205 / DragoniteS145
First
Kommo-oS205 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
Kommo-oDragonite
39.5〜46.7%
Clanging Scales
2HKO
55.7〜66.5%
Draco Meteor
2HKO
55.7〜66.5%
Draco Meteor
2HKO
DragoniteKommo-o
167.1〜197.4%
Draco Meteor
1HKO
118.4〜139.5%
Draco Meteor
1HKO
130.3〜153.9%
Draco Meteor
1HKO
Speed
Second
Kommo-oS150 / DragoniteS152
First
Kommo-oS150 / DragoniteS145
First
Kommo-oS150 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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