ジャラランガ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ぼうだん | 弾の技が効かない。 |
| 2 | ぼうおん | 音の技が効かない。 |
| 3 | ぼうじん | すなあらしで受けるダメージが効かない。粉の技・特性も効かない。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 2 | スケイルノイズ |
特殊威力 110命中 100%PP 8 自分の防御を1段階下げる。 |
| 3 | しんくうは |
特殊威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
| 4 | はどうだん |
特殊威力 80PP 20 相手に必ず命中する。 |
| 5 | ラスターカノン |
特殊威力 80命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
| 6 | りゅうせいぐん |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
| 7 | ばくおんぱ |
特殊威力 140命中 100%PP 12 通常の攻撃技。 |
| 8 | どくづき |
物理威力 80命中 100%PP 20 30%の確率で相手をどく状態にする。 |
| 9 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 10 | ステルスロック |
変化PP 20 相手の場をステルスロック状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 2 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 3 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 4 | ハバンのみ |
ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 5 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 6 | ロゼルのみ |
フェアリータイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | |
| 2 | ひかえめ (C↑ A↓) | |
| 3 | うっかりや (C↑ D↓) | |
| 4 | むじゃき (S↑ D↓) | |
| 5 | ずぶとい (B↑ A↓) | |
| 6 | ようき (S↑ C↓) | |
| 7 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 2 | 0 | 2 | 0 | 32 | 0 | 32 | |
| 3 | 17 | 0 | 17 | 32 | 0 | 0 | |
| 4 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 5 | 1 | 0 | 1 | 32 | 0 | 32 | |
| 6 | 1 | 0 | 0 | 32 | 1 | 32 | |
| 7 | 13 | 0 | 16 | 27 | 0 | 10 | |
| 8 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 9 | 7 | 16 | 0 | 11 | 0 | 32 | |
| 10 | 32 | 0 | 32 | 0 | 2 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○グソクムシャ
Kommo-o vs
グソクムシャ Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 81.3〜96.7% Flamethrower 2HKO | |
| 58.6〜69.7% Iron Head 2HKO | |
| Speed | First S150 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜105.5% Flamethrower 1 hits (31%) | |
| 58.6〜69.7% Iron Head 2HKO | |
| Speed | First S205 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 81.3〜96.7% Flamethrower 2HKO | |
| 58.6〜69.7% Iron Head 2HKO | |
| Speed | First S150 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Lucario
Kommo-o vs
Lucario Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 103.4〜123.8% Aura Sphere 1HKO | 103.4〜123.8% Aura Sphere 1HKO | |
| 89.5〜106.6% Steel Beam 2HKO | 106.6〜126.3% Steel Beam 2HKO (incl. きあいのタスキ) | |
| Speed | Second S150 / S223 | Second S150 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 114.3〜136.1% Aura Sphere 1HKO | 114.3〜136.1% Aura Sphere 1HKO | |
| 89.5〜106.6% Steel Beam 1 hits (38%) | 106.6〜126.3% Steel Beam 1HKO | |
| Speed | Second S205 / S223 | First S205 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 103.4〜123.8% Aura Sphere 1HKO | 103.4〜123.8% Aura Sphere 1HKO | |
| 89.5〜106.6% Steel Beam 1 hits (38%) | 106.6〜126.3% Steel Beam 1HKO | |
| Speed | Second S150 / S223 | Second S150 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
○ゴリランダー
Kommo-o vs
ゴリランダー Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜65.7% Flamethrower 2HKOcalculated with グラスフィールド | 55.1〜65.7% Flamethrower 2HKOcalculated with グラスフィールド | 55.1〜65.7% Flamethrower 2HKOcalculated with グラスフィールド | |
| 50.0〜58.6% Wood Hammer 2HKOcalculated with グラスフィールド | 46.1〜53.9% Wood Hammer 2 hits (55%)calculated with グラスフィールド | 38.8〜45.4% Wood Hammer 3HKOcalculated with グラスフィールド | |
| Speed | First S150 / S107 | First S150 / S107 | First S150 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.9〜72.5% Flamethrower 2HKOcalculated with グラスフィールド | 60.9〜72.5% Flamethrower 2HKOcalculated with グラスフィールド | 60.9〜72.5% Flamethrower 2HKOcalculated with グラスフィールド | |
| 50.0〜58.6% Wood Hammer 2HKOcalculated with グラスフィールド | 46.1〜53.9% Wood Hammer 2 hits (55%)calculated with グラスフィールド | 38.8〜45.4% Wood Hammer 3HKOcalculated with グラスフィールド | |
| Speed | First S205 / S107 | First S205 / S107 | First S205 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜65.7% Flamethrower 2HKOcalculated with グラスフィールド | 55.1〜65.7% Flamethrower 2HKOcalculated with グラスフィールド | 55.1〜65.7% Flamethrower 2HKOcalculated with グラスフィールド | |
| 50.0〜58.6% Wood Hammer 2HKOcalculated with グラスフィールド | 46.1〜53.9% Wood Hammer 2 hits (55%)calculated with グラスフィールド | 38.8〜45.4% Wood Hammer 3HKOcalculated with グラスフィールド | |
| Speed | First S150 / S107 | First S150 / S107 | First S150 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○Gyarados
Kommo-o vs
Gyarados Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜46.5% Clanging Scales 3HKOcalculated with 攻撃-1 | 54.4〜64.9% Draco Meteor 3HKOcalculated with 攻撃-1 | 39.1〜46.5% Clanging Scales 3HKOcalculated with 攻撃-1 | |
| 32.9〜39.5% Ice Fang 3 hits (>99%) | 44.7〜52.6% Ice Fang 2 hits (21%) | 32.9〜39.5% Ice Fang 3 hits (>99%) | |
| Speed | First S150 / S101 | First S150 / S133 | First S150 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.1〜51.0% Clanging Scales 2 hits (5%)calculated with 攻撃-1 | 50.9〜60.2% Clanging Scales 2HKOcalculated with 攻撃-1 | 43.1〜51.0% Clanging Scales 3HKOcalculated with 攻撃-1 | |
| 32.9〜39.5% Ice Fang 3 hits (>99%) | 44.7〜52.6% Ice Fang 2 hits (21%) | 32.9〜39.5% Ice Fang 3 hits (>99%) | |
| Speed | First S205 / S101 | First S205 / S133 | First S205 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.1〜46.5% Clanging Scales 3HKOcalculated with 攻撃-1 | 54.4〜64.9% Draco Meteor 3HKOcalculated with 攻撃-1 | 39.1〜46.5% Clanging Scales 3HKOcalculated with 攻撃-1 | |
| 32.9〜39.5% Ice Fang 3 hits (>99%) | 44.7〜52.6% Ice Fang 2 hits (21%) | 32.9〜39.5% Ice Fang 3 hits (>99%) | |
| Speed | First S150 / S101 | First S150 / S133 | First S150 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
○Basculegion-F
Kommo-o vs
Basculegion-F Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜59.9% Clanging Scales 2HKO | 50.8〜59.9% Clanging Scales 2HKO | 50.8〜59.9% Clanging Scales 2HKO | |
| 36.8〜43.4% Ice Fang 3HKO | 35.5〜42.1% Wave Crash 3HKO | 47.4〜55.9% Ice Fang 2 hits (79%) | |
| Speed | Second S150 / S195 | First S150 / S143 | First S150 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.3〜66.0% Clanging Scales 2HKO | 55.3〜66.0% Clanging Scales 2HKO | 55.3〜66.0% Clanging Scales 2HKO | |
| 36.8〜43.4% Ice Fang 3HKO | 35.5〜42.1% Wave Crash 3HKO | 47.4〜55.9% Ice Fang 2 hits (79%) | |
| Speed | First S205 / S195 | First S205 / S143 | First S205 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜59.9% Clanging Scales 2HKO | 50.8〜59.9% Clanging Scales 2HKO | 50.8〜59.9% Clanging Scales 2HKO | |
| 36.8〜43.4% Ice Fang 3HKO | 35.5〜42.1% Wave Crash 3HKO | 47.4〜55.9% Ice Fang 2 hits (79%) | |
| Speed | Second S150 / S195 | First S150 / S143 | First S150 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Rotom-W
Kommo-o vs
Rotom-W Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.8〜56.1% Clanging Scales 3HKO | 47.8〜56.1% Clanging Scales 2 hits (29%) | 49.6〜59.1% Boomburst 3HKO | |
| 20.4〜24.3% Hydro Pump 5HKO | 20.4〜24.3% Hydro Pump 5HKO | 27.6〜33.6% Hydro Pump 3 hits (<1%) | |
| Speed | First S150 / S106 | First S150 / S106 | First S150 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜51.6% Boomburst 3HKO | 61.1〜72.6% Draco Meteor 2 hits (7%) | 64.6〜76.4% Clanging Scales 2HKO | |
| 20.4〜24.3% Hydro Pump 5HKO | 20.4〜24.3% Hydro Pump 5HKO | 27.6〜33.6% Hydro Pump 3 hits (<1%) | |
| Speed | First S205 / S106 | First S205 / S106 | First S205 / S138 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.8〜56.1% Clanging Scales 3HKO | 47.8〜56.1% Clanging Scales 2 hits (29%) | 49.6〜59.1% Boomburst 3HKO | |
| 20.4〜24.3% Hydro Pump 5HKO | 20.4〜24.3% Hydro Pump 5HKO | 27.6〜33.6% Hydro Pump 3 hits (<1%) | |
| Speed | First S150 / S106 | First S150 / S106 | First S150 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
○*パーモット
Kommo-o vs
パーモット Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.6〜112.2% Draco Meteor 2HKO | 94.6〜112.2% Draco Meteor 1 hits (69%) | 94.6〜112.2% Draco Meteor 1 hits (69%) | |
| 53.3〜63.2% Ice Punch 2HKO | 56.6〜67.8% Ice Punch 2HKO | 69.1〜81.6% Ice Punch 2HKO | |
| Speed | Second S150 / S172 | Second S150 / S235 | Second S150 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.1〜123.1% Draco Meteor 2HKO (incl. きあいのタスキ) | 104.1〜123.1% Draco Meteor 1HKO | 104.1〜123.1% Draco Meteor 1HKO | |
| 53.3〜63.2% Ice Punch 2HKO | 56.6〜67.8% Ice Punch 2HKO | 69.1〜81.6% Ice Punch 2HKO | |
| Speed | First S205 / S172 | Second S205 / S235 | First S205 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.6〜112.2% Draco Meteor 2HKO | 94.6〜112.2% Draco Meteor 1 hits (69%) | 94.6〜112.2% Draco Meteor 1 hits (69%) | |
| 53.3〜63.2% Ice Punch 2HKO | 56.6〜67.8% Ice Punch 2HKO | 69.1〜81.6% Ice Punch 2HKO | |
| Speed | Second S150 / S172 | Second S150 / S235 | Second S150 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
×Primarina
Kommo-o vs
Primarina Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.6〜37.4% Boomburst 4HKO | 40.6〜48.1% Poison Jab 3 hits (98%) | 31.6〜37.4% Boomburst 3 hits (<1%) | |
| 181.6〜215.8% Moonblast 2HKO (incl. きあいのタスキ) | 221.1〜263.2% Moonblast 2HKO (incl. きあいのタスキ) | 181.6〜215.8% Moonblast 2HKO (incl. きあいのタスキ) | |
| Speed | First S150 / S80 | First S150 / S82 | First S150 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.8〜41.2% Boomburst 4HKO (incl. オボンのみ) | 40.6〜48.1% Poison Jab 3 hits (98%) | 34.8〜41.2% Boomburst 3 hits (71%) | |
| 181.6〜215.8% Moonblast 1HKO | 221.1〜263.2% Moonblast 1HKO | 181.6〜215.8% Moonblast 1HKO | |
| Speed | First S205 / S80 | First S205 / S82 | First S205 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.6〜37.4% Boomburst 4HKO | 40.6〜48.1% Poison Jab 3 hits (98%) | 31.6〜37.4% Boomburst 3 hits (<1%) | |
| 181.6〜215.8% Moonblast 1HKO | 221.1〜263.2% Moonblast 1HKO | 181.6〜215.8% Moonblast 1HKO | |
| Speed | First S150 / S80 | First S150 / S82 | First S150 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*Gholdengo
Kommo-o vs
Gholdengo Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.7〜68.7% Flamethrower 2HKO | 38.3〜45.6% Flamethrower 3HKO | 57.7〜68.7% Flamethrower 2HKO | |
| 131.6〜155.3% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 100.0〜118.4% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 118.4〜142.1% Dazzling Gleam 2HKO (incl. きあいのタスキ) | |
| Speed | First S150 / S136 | First S150 / S107 | First S150 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.6〜74.8% Flamethrower 2HKO | 41.5〜49.7% Flamethrower 3HKO | 62.6〜74.8% Flamethrower 2HKO | |
| 131.6〜155.3% Dazzling Gleam 1HKO | 100.0〜118.4% Dazzling Gleam 1HKO | 118.4〜142.1% Dazzling Gleam 1HKO | |
| Speed | First S205 / S136 | First S205 / S107 | First S205 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.7〜68.7% Flamethrower 2HKO | 38.3〜45.6% Flamethrower 3HKO | 57.7〜68.7% Flamethrower 2HKO | |
| 131.6〜155.3% Dazzling Gleam 1HKO | 100.0〜118.4% Dazzling Gleam 1HKO | 118.4〜142.1% Dazzling Gleam 1HKO | |
| Speed | First S150 / S136 | First S150 / S107 | First S150 / S136 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲Aegislash
Kommo-o vs
Aegislash Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Flamethrower 3HKO | 39.5〜46.7% Flamethrower 3HKO | 39.5〜46.7% Flamethrower 3HKO | |
| 63.2〜75.0% Poltergeist 2HKO | 53.3〜63.2% Flash Cannon 2HKO | 75.7〜89.5% Poltergeist 2HKO | |
| Speed | First S150 / S80 | First S150 / S72 | First S150 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.1〜51.5% Flamethrower 3HKO | 43.1〜51.5% Flamethrower 3HKO | 43.1〜51.5% Flamethrower 2 hits (5%) | |
| 63.2〜75.0% Poltergeist 2HKO | 53.3〜63.2% Flash Cannon 2HKO | 75.7〜89.5% Poltergeist 2HKO | |
| Speed | First S205 / S80 | First S205 / S72 | First S205 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Flamethrower 3HKO | 39.5〜46.7% Flamethrower 3HKO | 39.5〜46.7% Flamethrower 3HKO | |
| 63.2〜75.0% Poltergeist 2HKO | 53.3〜63.2% Flash Cannon 2HKO | 75.7〜89.5% Poltergeist 2HKO | |
| Speed | First S150 / S80 | First S150 / S72 | First S150 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Mimikyu
Kommo-o vs
Mimikyu Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.5〜67.2% Flash Cannon 3HKO (incl. ばけのかわ) | 56.5〜67.2% Flash Cannon 3HKO (incl. ばけのかわ) | 56.5〜67.2% Flash Cannon 3HKO (incl. ばけのかわ) | |
| 188.2〜225.7% Play Rough 2HKO (incl. きあいのタスキ) | 144.7〜173.7% Play Rough 2HKO (incl. きあいのタスキ) | 144.7〜173.7% Play Rough 2HKO (incl. きあいのタスキ) | |
| Speed | First S150 / S148 | First S150 / S148 | First S150 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.6〜74.8% Flash Cannon 3HKO (incl. ばけのかわ) | 62.6〜74.8% Flash Cannon 3HKO (incl. ばけのかわ) | 62.6〜74.8% Flash Cannon 3HKO (incl. ばけのかわ) | |
| 188.2〜225.7% Play Rough 1HKO | 144.7〜173.7% Play Rough 1HKO | 144.7〜173.7% Play Rough 1HKO | |
| Speed | First S205 / S148 | First S205 / S148 | First S205 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.5〜67.2% Flash Cannon 3HKO (incl. ばけのかわ) | 56.5〜67.2% Flash Cannon 3HKO (incl. ばけのかわ) | 56.5〜67.2% Flash Cannon 3HKO (incl. ばけのかわ) | |
| 188.2〜225.7% Play Rough 1HKO | 144.7〜173.7% Play Rough 1HKO | 144.7〜173.7% Play Rough 1HKO | |
| Speed | First S150 / S148 | First S150 / S148 | First S150 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Meowscarada
Kommo-o vs
Meowscarada Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.3〜119.0% Aura Sphere 1 hits (94%) | 99.3〜119.0% Aura Sphere 2HKO | 99.3〜119.0% Aura Sphere 1 hits (94%) | |
| 111.8〜135.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | 111.8〜135.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | 144.7〜175.0% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S150 / S262 | Second S150 / S175 | Second S150 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.8〜130.7% Aura Sphere 1HKO | 109.8〜130.7% Aura Sphere 2HKO (incl. きあいのタスキ) | 109.8〜130.7% Aura Sphere 1HKO | |
| 111.8〜135.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | 111.8〜135.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | 144.7〜175.0% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S205 / S262 | First S205 / S175 | First S205 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.3〜119.0% Aura Sphere 1 hits (94%) | 99.3〜119.0% Aura Sphere 2HKO | 99.3〜119.0% Aura Sphere 1 hits (94%) | |
| 111.8〜135.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | 111.8〜135.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | 144.7〜175.0% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S150 / S262 | Second S150 / S175 | Second S150 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Farigiraf
Kommo-o vs
Farigiraf Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜83.0% Draco Meteor 2HKO | 57.4〜67.9% Draco Meteor 2 hits (6%) | 69.8〜83.0% Draco Meteor 2HKO | |
| 118.4〜139.5% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 97.4〜115.8% Dazzling Gleam 2HKO | 128.9〜152.6% Dazzling Gleam 2HKO (incl. きあいのタスキ) | |
| Speed | Second S150 / S151 | First S150 / S106 | First S150 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.1〜90.6% Draco Meteor 2HKO | 53.7〜63.2% Clanging Scales 2HKO | 76.1〜90.6% Draco Meteor 2HKO | |
| 118.4〜139.5% Dazzling Gleam 1HKO | 97.4〜115.8% Dazzling Gleam 1 hits (88%) | 128.9〜152.6% Dazzling Gleam 1HKO | |
| Speed | First S205 / S151 | First S205 / S106 | First S205 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.8〜83.0% Draco Meteor 2HKO | 57.4〜67.9% Draco Meteor 2 hits (6%) | 69.8〜83.0% Draco Meteor 2HKO | |
| 118.4〜139.5% Dazzling Gleam 1HKO | 97.4〜115.8% Dazzling Gleam 1 hits (88%) | 128.9〜152.6% Dazzling Gleam 1HKO | |
| Speed | Second S150 / S151 | First S150 / S106 | First S150 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*メガリザードンY
Kommo-o vs
メガリザードンY Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.2〜54.2% Clanging Scales 2 hits (41%)calculated with 晴れ | |
| 103.9〜123.7% Air Slash 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S150 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.7〜69.7% Draco Meteor 2 hits (20%)calculated with 晴れ | |
| 103.9〜123.7% Air Slash 1HKOcalculated with 晴れ | |
| Speed | First S205 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.2〜54.2% Clanging Scales 2 hits (41%)calculated with 晴れ | |
| 103.9〜123.7% Air Slash 1HKOcalculated with 晴れ | |
| Speed | Second S150 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Volcarona
Kommo-o vs
Volcarona Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.9% Clanging Scales 3 hits (84%) | 47.2〜55.9% Clanging Scales 3HKO | 39.6〜46.9% Clanging Scales 3HKO | |
| 56.6〜67.1% Psychic 2HKO | 73.7〜86.8% Psychic 2HKO | 56.6〜67.1% Psychic 2HKO | |
| Speed | First S150 / S122 | Second S150 / S152 | First S150 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.8〜51.6% Clanging Scales 3HKO | 44.1〜52.2% Boomburst 3HKO | 43.8〜51.6% Clanging Scales 3HKO | |
| 56.6〜67.1% Psychic 2HKO | 73.7〜86.8% Psychic 2HKO | 56.6〜67.1% Psychic 2HKO | |
| Speed | First S205 / S122 | First S205 / S152 | First S205 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.9% Clanging Scales 3 hits (84%) | 47.2〜55.9% Clanging Scales 3HKO | 39.6〜46.9% Clanging Scales 3HKO | |
| 56.6〜67.1% Psychic 2HKO | 73.7〜86.8% Psychic 2HKO | 56.6〜67.1% Psychic 2HKO | |
| Speed | First S150 / S122 | Second S150 / S152 | First S150 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*イエッサン(オス)
Kommo-o vs
イエッサン(オス) Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.8〜83.9% Draco Meteor 2HKOcalculated with サイコフィールド | 70.8〜83.9% Draco Meteor 2HKOcalculated with サイコフィールド | 70.8〜83.9% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 107.9〜127.6% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 102.6〜121.1% Dazzling Gleam 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 107.9〜127.6% Expanding Force 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S150 / S220 | Second S150 / S161 | First S150 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.8〜92.7% Draco Meteor 2HKOcalculated with サイコフィールド | 78.8〜92.7% Draco Meteor 2HKOcalculated with サイコフィールド | 78.8〜92.7% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 107.9〜127.6% Expanding Force 1HKOcalculated with サイコフィールド | 102.6〜121.1% Dazzling Gleam 1HKOcalculated with サイコフィールド | 107.9〜127.6% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S205 / S220 | First S205 / S161 | First S205 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.8〜83.9% Draco Meteor 2HKOcalculated with サイコフィールド | 70.8〜83.9% Draco Meteor 2HKOcalculated with サイコフィールド | 70.8〜83.9% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 107.9〜127.6% Expanding Force 1HKOcalculated with サイコフィールド | 102.6〜121.1% Dazzling Gleam 1HKOcalculated with サイコフィールド | 107.9〜127.6% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S150 / S220 | Second S150 / S161 | First S150 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Metagross
Kommo-o vs
Metagross Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜61.1% Flamethrower 2HKO | |
| 123.0〜145.4% Psychic Fangs 2HKO (incl. きあいのタスキ) | |
| Speed | Second S150 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.2% Flamethrower 2HKO | |
| 123.0〜145.4% Psychic Fangs 1HKO | |
| Speed | First S205 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜61.1% Flamethrower 2HKO | |
| 123.0〜145.4% Psychic Fangs 1HKO | |
| Speed | Second S150 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Dragonite
Kommo-o vs
Dragonite Kommo-o's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Clanging Scales 2HKO | 55.7〜66.5% Draco Meteor 2HKO | 55.7〜66.5% Draco Meteor 2HKO | |
| 167.1〜197.4% Draco Meteor 2HKO (incl. きあいのタスキ) | 118.4〜139.5% Draco Meteor 2HKO (incl. きあいのタスキ) | 130.3〜153.9% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S150 / S152 | First S150 / S145 | First S150 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Kommo-o's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.9% Draco Meteor 2HKO | 61.1〜72.5% Draco Meteor 2HKO | 61.1〜72.5% Draco Meteor 2HKO | |
| 167.1〜197.4% Draco Meteor 1HKO | 118.4〜139.5% Draco Meteor 1HKO | 130.3〜153.9% Draco Meteor 1HKO | |
| Speed | First S205 / S152 | First S205 / S145 | First S205 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Kommo-o's build: ゴツゴツメット, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Clanging Scales 2HKO | 55.7〜66.5% Draco Meteor 2HKO | 55.7〜66.5% Draco Meteor 2HKO | |
| 167.1〜197.4% Draco Meteor 1HKO | 118.4〜139.5% Draco Meteor 1HKO | 130.3〜153.9% Draco Meteor 1HKO | |
| Speed | Second S150 / S152 | First S150 / S145 | First S150 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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