カミツオロチ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | さいせいりょく | 手持ちに戻ると最大HPの1/3回復する。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | きまぐレーザー |
特殊威力 80命中 100%PP 8 30%の確率で威力が2倍になる。 |
| 2 | じこさいせい |
変化PP 8 自分のHPのを最大HPの1/2回復する。 |
| 3 | だいちのちから |
特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
| 4 | エナジーボール |
特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
| 5 | まとわりつく |
特殊威力 20命中 100%PP 20 相手をバインド状態にする。 |
| 6 | まもる |
変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 |
| 7 | ギガドレイン |
特殊威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 |
| 8 | ふいうち |
物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 |
| 9 | りゅうせいぐん |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
| 10 | ハイドロポンプ |
特殊威力 110命中 80%PP 8 通常の攻撃技。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 2 | やわらかいすな |
じめんタイプの技の威力が1.2倍になる。 |
| 3 | ハバンのみ |
ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 4 | ヤチェのみ |
こおりタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 5 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 6 | しめつけバンド |
バインド状態で与えるダメージが相手の最大HPの1/8ではなく1/6になる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | |
| 2 | ひかえめ (C↑ A↓) | |
| 3 | れいせい (C↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 32 | 0 | |
| 2 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 3 | 32 | 0 | 26 | 8 | 0 | 0 | |
| 4 | 6 | 0 | 0 | 29 | 31 | 0 | |
| 5 | 10 | 0 | 32 | 0 | 24 | 0 | |
| 6 | 32 | 0 | 0 | 32 | 2 | 0 | |
| 7 | 32 | 0 | 14 | 20 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○*Basculegion-F
Hydrapple vs
Basculegion-F Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.6〜121.8% Energy Ball 1HKO | 103.6〜121.8% Energy Ball 1HKO | 103.6〜121.8% Energy Ball 1HKO | |
| 65.6〜78.7% Ice Fang 2HKO | 61.2〜72.1% Ice Fang 2HKO | 85.2〜102.2% Ice Fang 1 hits (6%) | |
| Speed | Second S64 / S195 | Second S64 / S143 | Second S64 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.2〜91.4% Energy Ball 2HKO | 77.2〜91.4% Energy Ball 2HKO | 77.2〜91.4% Energy Ball 2HKO | |
| 41.3〜50.7% Ice Fang 3HKO | 39.4〜46.9% Ice Fang 3HKO | 53.5〜65.7% Ice Fang 2HKO | |
| Speed | Second S64 / S195 | Second S64 / S143 | Second S64 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.6〜121.8% Energy Ball 1HKO | 103.6〜121.8% Energy Ball 1HKO | 103.6〜121.8% Energy Ball 1HKO | |
| 65.6〜78.7% Ice Fang 2HKO | 61.2〜72.1% Ice Fang 2HKO | 85.2〜102.2% Ice Fang 1 hits (6%) | |
| Speed | Second S57 / S195 | Second S57 / S143 | Second S57 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Rotom-W
Hydrapple vs
Rotom-W Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.8〜114.6% Energy Ball 1 hits (75%) | 96.8〜114.6% Energy Ball 1 hits (75%) | 119.7〜141.7% Energy Ball 1HKO | |
| 13.7〜16.4% Foul Play 999HKO | 13.7〜16.4% Foul Play 999HKO | 13.7〜16.4% Foul Play 999HKO | |
| Speed | Second S64 / S106 | Second S64 / S106 | Second S64 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜84.1% Energy Ball 2HKO | 70.1〜84.1% Energy Ball 2HKO | 89.8〜105.5% Energy Ball 1 hits (31%) | |
| 8.9〜10.3% Hydro Pump 999HKO | 8.9〜10.3% Hydro Pump 999HKO | 12.2〜14.6% Hydro Pump 999HKO | |
| Speed | Second S64 / S106 | Second S64 / S106 | Second S64 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.8〜114.6% Energy Ball 1 hits (75%) | 96.8〜114.6% Energy Ball 1 hits (75%) | 119.7〜141.7% Energy Ball 1HKO | |
| 15.3〜18.6% Foul Play 999HKO | 15.3〜18.6% Foul Play 999HKO | 15.3〜18.6% Foul Play 999HKO | |
| Speed | Second S57 / S106 | Second S57 / S106 | Second S57 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
○*Skeledirge
Hydrapple vs
Skeledirge Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.8〜91.0% Hydro Pump 2HKO | 76.8〜91.0% Hydro Pump 2HKO | 76.8〜91.0% Hydro Pump 2HKO | |
| 32.8〜39.3% Disarming Voice 3 hits (9%) | 32.8〜39.3% Disarming Voice 3 hits (9%) | 32.8〜39.3% Disarming Voice 3 hits (9%) | |
| Speed | Second S64 / S86 | Second S64 / S86 | Second S64 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.9〜67.3% Hydro Pump 2HKO | 47.4〜55.9% Earth Power 3HKO | 56.9〜67.3% Hydro Pump 2HKO | |
| 27.2〜32.4% Torch Song 3HKO | 27.2〜32.4% Torch Song 3HKO | 27.2〜32.4% Torch Song 3HKO | |
| Speed | Second S64 / S86 | Second S64 / S86 | Second S64 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.8〜91.0% Hydro Pump 2HKO | 76.8〜91.0% Hydro Pump 2HKO | 76.8〜91.0% Hydro Pump 2HKO | |
| 24.6〜29.5% Torch Song 3HKO | 24.6〜29.5% Torch Song 3HKO | 24.6〜29.5% Torch Song 3HKO | |
| Speed | Second S57 / S86 | Second S57 / S86 | Second S57 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲*Garchomp
Hydrapple vs
Garchomp Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.7〜168.6% Draco Meteor 1HKO | 142.7〜168.6% Draco Meteor 1HKO | 142.7〜168.6% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 118.0〜138.8% Draco Meteor 1HKO | 114.8〜135.5% Outrage 1HKO | 114.8〜135.5% Outrage 1HKO | |
| Speed | Second S64 / S223 | Second S64 / S231 | Second S64 / S154 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.0〜126.5% Draco Meteor 1HKO | 107.0〜126.5% Draco Meteor 1HKO | 107.0〜126.5% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 130.5〜154.9% Draco Meteor 1HKO | 71.4〜85.4% Outrage 2HKO | 71.4〜85.4% Outrage 2HKO | |
| Speed | Second S64 / S223 | Second S64 / S231 | Second S64 / S154 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.7〜168.6% Draco Meteor 1HKO | 142.7〜168.6% Draco Meteor 1HKO | 142.7〜168.6% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 118.0〜138.8% Draco Meteor 1HKO | 114.8〜135.5% Outrage 1HKO | 114.8〜135.5% Outrage 1HKO | |
| Speed | Second S57 / S223 | Second S57 / S231 | Second S57 / S154 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Primarina
Hydrapple vs
Primarina Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.0〜90.9% Energy Ball 2HKO | 77.0〜90.9% Energy Ball 2HKO | 77.0〜90.9% Energy Ball 2HKO | |
| 91.8〜109.3% Ice Beam 1 hits (56%) | 111.5〜131.1% Ice Beam 1HKO | 91.8〜109.3% Ice Beam 1 hits (56%) | |
| Speed | Second S64 / S80 | Second S64 / S82 | Second S64 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.0〜55.6% Giga Drain 3HKO | 46.0〜55.6% Giga Drain 3HKO | 55.6〜67.4% Energy Ball 2HKO | |
| 101.4〜120.2% Ice Beam 1HKO | 122.1〜144.6% Ice Beam 1HKO | 101.4〜120.2% Ice Beam 1HKO | |
| Speed | Second S64 / S80 | Second S64 / S82 | Second S64 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.0〜90.9% Energy Ball 2HKO | 77.0〜90.9% Energy Ball 2HKO | 77.0〜90.9% Energy Ball 2HKO | |
| 91.8〜109.3% Ice Beam 1 hits (56%) | 111.5〜131.1% Ice Beam 1HKO | 91.8〜109.3% Ice Beam 1 hits (56%) | |
| Speed | Second S57 / S80 | Second S57 / S82 | Second S57 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Hydrapple vs
グソクムシャ Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.8〜36.3% Hydro Pump 3 hits (54%) | |
| 123.5〜145.9% First Impression 1HKO | |
| Speed | First S64 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.5〜26.9% Hydro Pump 4 hits (38%) | |
| 69.5〜81.7% Leech Life 2HKO | |
| Speed | First S64 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.8〜36.3% Hydro Pump 3 hits (54%) | |
| 123.5〜145.9% First Impression 1HKO | |
| Speed | Second S57 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
×セグレイブ
Hydrapple vs
セグレイブ Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.4〜142.4% Draco Meteor 1HKO | 136.1〜161.3% Draco Meteor 2HKO (incl. きあいのタスキ) | 136.1〜161.3% Draco Meteor 1HKO | |
| 142.1〜168.3% きょけんとつげき 1HKO | 112.6〜134.4% きょけんとつげき 1HKO | 110.4〜130.6% Ice Shard 1HKO | |
| Speed | Second S64 / S139 | Second S64 / S152 | Second S64 / S139 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.0〜106.8% Draco Meteor 1 hits (38%) | 101.6〜120.4% Draco Meteor 2HKO (incl. きあいのタスキ) | 101.6〜120.4% Draco Meteor 1HKO | |
| 125.8〜152.1% Icicle Crash 1HKO | 101.4〜120.2% Icicle Crash 1HKO | 102.3〜120.7% きょけんとつげき 1HKO | |
| Speed | Second S64 / S139 | Second S64 / S152 | Second S64 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.4〜142.4% Draco Meteor 1HKO | 136.1〜161.3% Draco Meteor 2HKO (incl. きあいのタスキ) | 136.1〜161.3% Draco Meteor 1HKO | |
| 142.1〜168.3% きょけんとつげき 1HKO | 112.6〜134.4% きょけんとつげき 1HKO | 110.4〜130.6% Ice Shard 1HKO | |
| Speed | Second S57 / S139 | Second S57 / S152 | Second S57 / S139 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Baxcalibur
Hydrapple vs
Baxcalibur Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜60.9% Earth Power 3HKO (incl. オボンのみ) | 97.6〜115.6% Draco Meteor 1 hits (88%) | 51.8〜60.9% Earth Power 2 hits (92%) | |
| 88.5〜104.9% Draco Meteor 1 hits (25%) | 108.2〜127.9% Draco Meteor 1HKO | 88.5〜104.9% Draco Meteor 1 hits (25%) | |
| Speed | Second S64 / S105 | Second S64 / S150 | Second S64 / S105 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.6〜45.7% Earth Power 3 hits (60%) | 67.1〜80.2% Earth Power 2HKO | 38.6〜45.7% Earth Power 3HKO | |
| 98.6〜116.4% Draco Meteor 1 hits (88%) | 119.2〜141.8% Draco Meteor 1HKO | 98.6〜116.4% Draco Meteor 1 hits (88%) | |
| Speed | Second S64 / S105 | Second S64 / S150 | Second S64 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.9〜73.1% Earth Power 2 hits (98%) | 109.0〜129.3% Earth Power 1HKO | 61.9〜73.1% Earth Power 2HKO | |
| 88.5〜104.9% Draco Meteor 1 hits (25%) | 108.2〜127.9% Draco Meteor 1HKO | 88.5〜104.9% Draco Meteor 1 hits (25%) | |
| Speed | Second S57 / S105 | Second S57 / S150 | Second S57 / S105 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Mimikyu
Hydrapple vs
Mimikyu Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜69.5% Energy Ball 3HKO (incl. ばけのかわ) | 58.0〜69.5% Energy Ball 3HKO (incl. ばけのかわ) | 58.0〜69.5% Energy Ball 3HKO (incl. ばけのかわ) | |
| 86.3〜103.3% Play Rough 1 hits (19%) | 66.7〜79.8% Play Rough 2HKO | 66.7〜79.8% Play Rough 2HKO | |
| Speed | Second S64 / S148 | Second S64 / S148 | Second S64 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜52.7% Energy Ball 3HKO | 44.3〜52.7% Energy Ball 3HKO | 44.3〜52.7% Energy Ball 3HKO | |
| 54.9〜65.7% Play Rough 2HKO | 42.3〜50.7% Play Rough 3HKO | 42.3〜50.7% Play Rough 3HKO | |
| Speed | Second S64 / S148 | Second S64 / S148 | Second S64 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.7% Earth Power 3HKO | 46.6〜55.7% Earth Power 3HKO | 46.6〜55.7% Earth Power 3HKO | |
| 86.3〜103.3% Play Rough 1 hits (19%) | 66.7〜79.8% Play Rough 2HKO | 66.7〜79.8% Play Rough 2HKO | |
| Speed | Second S57 / S148 | Second S57 / S148 | Second S57 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Meowscarada
Hydrapple vs
Meowscarada Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.7〜119.6% Draco Meteor 1HKO | 100.7〜119.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 100.7〜119.6% Draco Meteor 1HKO | |
| 212.0〜255.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 212.0〜255.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 274.9〜331.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S64 / S262 | Second S64 / S175 | Second S64 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜88.2% Draco Meteor 2HKO | 74.5〜88.2% Draco Meteor 2HKO | 74.5〜88.2% Draco Meteor 2HKO | |
| 131.5〜159.6% Triple Axel 1HKOcalculated with 最大3ヒット時 | 131.5〜159.6% Triple Axel 1HKOcalculated with 最大3ヒット時 | 170.0〜207.0% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S64 / S262 | Second S64 / S175 | Second S64 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.7〜119.6% Draco Meteor 1HKO | 100.7〜119.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 100.7〜119.6% Draco Meteor 1HKO | |
| 212.0〜255.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 212.0〜255.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 274.9〜331.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S57 / S262 | Second S57 / S175 | Second S57 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Gyarados
Hydrapple vs
Gyarados Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.9〜68.3% Draco Meteor 2 hits (6%)calculated with 攻撃-1 | 68.4〜80.7% Draco Meteor 2HKOcalculated with 攻撃-1 | 40.1〜47.5% Energy Ball 3HKOcalculated with 攻撃-1 | |
| 61.2〜74.3% Ice Fang 2HKO | 80.9〜96.2% Ice Fang 2HKO | 61.2〜74.3% Ice Fang 2HKO | |
| Speed | Second S64 / S101 | Second S64 / S133 | Second S64 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.7〜35.6% Energy Ball 3 hits (26%)calculated with 攻撃-1 | 35.1〜42.1% Energy Ball 3HKOcalculated with 攻撃-1 | 29.7〜35.6% Energy Ball 4HKOcalculated with 攻撃-1 | |
| 39.4〜46.9% Ice Fang 3HKO | 52.6〜62.0% Ice Fang 2 hits (96%) | 39.4〜46.9% Ice Fang 3HKO | |
| Speed | Second S64 / S101 | Second S64 / S133 | Second S64 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.9〜68.3% Draco Meteor 2 hits (6%)calculated with 攻撃-1 | 68.4〜80.7% Draco Meteor 2HKOcalculated with 攻撃-1 | 40.1〜47.5% Energy Ball 3HKOcalculated with 攻撃-1 | |
| 61.2〜74.3% Ice Fang 2HKO | 80.9〜96.2% Ice Fang 2HKO | 61.2〜74.3% Ice Fang 2HKO | |
| Speed | Second S57 / S101 | Second S57 / S133 | Second S57 / S101 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Corviknight
Hydrapple vs
Corviknight Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.6〜42.4% Hydro Pump 3HKO | 35.6〜42.4% Hydro Pump 3 hits (94%) | 35.6〜42.4% Hydro Pump 3 hits (1%) | |
| 62.3〜73.2% Brave Bird 2HKO | 62.3〜73.2% Brave Bird 2HKO | 62.3〜73.2% Brave Bird 2HKO | |
| Speed | Second S64 / S87 | Second S64 / S78 | Second S64 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.7% Hydro Pump 4HKO | 26.8〜31.7% Hydro Pump 4 hits (39%) | 26.8〜31.7% Hydro Pump 4 hits (<1%) | |
| 39.4〜46.0% Brave Bird 3HKO | 39.4〜46.0% Brave Bird 3HKO | 39.4〜46.0% Brave Bird 3HKO | |
| Speed | Second S64 / S87 | Second S64 / S78 | Second S64 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.6〜42.4% Hydro Pump 3HKO | 35.6〜42.4% Hydro Pump 3 hits (94%) | 35.6〜42.4% Hydro Pump 3 hits (1%) | |
| 62.3〜73.2% Brave Bird 2HKO | 62.3〜73.2% Brave Bird 2HKO | 62.3〜73.2% Brave Bird 2HKO | |
| Speed | Second S57 / S87 | Second S57 / S78 | Second S57 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Greninja
Hydrapple vs
Greninja Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.3〜169.1% Energy Ball 2HKO (incl. きあいのタスキ) | 128.9〜153.0% Energy Ball 1HKO | 142.3〜169.1% Energy Ball 1HKO | |
| 146.4〜172.7% Ice Beam 1HKO | 157.4〜185.8% Ice Beam 1HKO | 146.4〜172.7% Ice Beam 1HKO | |
| Speed | Second S64 / S174 | Second S64 / S213 | Second S64 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.7〜124.8% Energy Ball 2HKO (incl. きあいのタスキ) | 94.0〜112.8% Energy Ball 1 hits (69%) | 104.7〜124.8% Energy Ball 1HKO | |
| 159.6〜191.5% Ice Beam 1HKO | 174.6〜204.7% Ice Beam 1HKO | 159.6〜191.5% Ice Beam 1HKO | |
| Speed | Second S64 / S174 | Second S64 / S213 | Second S64 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.3〜169.1% Energy Ball 2HKO (incl. きあいのタスキ) | 128.9〜153.0% Energy Ball 1HKO | 142.3〜169.1% Energy Ball 1HKO | |
| 146.4〜172.7% Ice Beam 1HKO | 157.4〜185.8% Ice Beam 1HKO | 146.4〜172.7% Ice Beam 1HKO | |
| Speed | Second S57 / S174 | Second S57 / S213 | Second S57 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Hydrapple vs
メガリザードンY Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 66.5〜79.4% Draco Meteor 2 hits (>99%)calculated with 晴れ | |
| 106.6〜125.1% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S64 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.7% Draco Meteor 3 hits (45%)calculated with 晴れ | |
| 118.3〜139.4% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S64 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 66.5〜79.4% Draco Meteor 2 hits (>99%)calculated with 晴れ | |
| 106.6〜125.1% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S57 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×A-Ninetales
Hydrapple vs
A-Ninetales Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 46.3〜54.9% Energy Ball 2 hits (59%)calculated with あられ | 54.0〜64.0% Energy Ball 2HKOcalculated with あられ | |
| 107.1〜126.8% Blizzard 1HKOcalculated with あられ | 137.7〜163.9% Blizzard 1HKOcalculated with あられ | |
| Speed | Second S64 / S177 | Second S64 / S177 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 34.3〜41.1% Energy Ball 3HKOcalculated with あられ | 40.0〜48.0% Energy Ball 3HKOcalculated with あられ | |
| 114.6〜137.1% Blizzard 1HKOcalculated with あられ | 154.0〜182.2% Blizzard 1HKOcalculated with あられ | |
| Speed | Second S64 / S177 | Second S64 / S177 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 46.3〜54.9% Energy Ball 2 hits (59%)calculated with あられ | 54.0〜64.0% Energy Ball 2HKOcalculated with あられ | |
| 107.1〜126.8% Blizzard 1HKOcalculated with あられ | 137.7〜163.9% Blizzard 1HKOcalculated with あられ | |
| Speed | Second S57 / S177 | Second S57 / S177 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Hydrapple vs
エースバーン Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.7〜124.8% Hydro Pump 1HKO | 105.7〜124.8% Hydro Pump 2HKO (incl. きあいのタスキ) | 105.7〜124.8% Hydro Pump 1HKO | |
| 104.9〜124.6% Gunk Shot 1HKO | 96.2〜114.8% Gunk Shot 1 hits (75%) | 136.1〜161.7% Gunk Shot 1HKO | |
| Speed | Second S64 / S256 | Second S64 / S188 | Second S64 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.0〜93.0% Hydro Pump 2HKO | 79.0〜93.0% Hydro Pump 2HKO | 79.0〜93.0% Hydro Pump 2HKO | |
| 65.7〜78.9% Gunk Shot 2HKO | 60.1〜71.4% Gunk Shot 2HKO | 85.4〜102.3% Gunk Shot 1 hits (13%) | |
| Speed | Second S64 / S256 | Second S64 / S188 | Second S64 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.8〜122.3% Earth Power 1HKO | 103.8〜122.3% Earth Power 2HKO (incl. きあいのタスキ) | 103.8〜122.3% Earth Power 1HKO | |
| 104.9〜124.6% Gunk Shot 1HKO | 96.2〜114.8% Gunk Shot 1 hits (75%) | 136.1〜161.7% Gunk Shot 1HKO | |
| Speed | Second S57 / S256 | Second S57 / S188 | Second S57 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Volcarona
Hydrapple vs
Volcarona Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.1% Hydro Pump 2HKO | 78.3〜93.2% Hydro Pump 2HKO | 65.6〜78.1% Hydro Pump 2HKO | |
| 65.6〜78.7% Bug Buzz 2HKO | 86.3〜102.7% Bug Buzz 1 hits (13%) | 65.6〜78.7% Bug Buzz 2HKO | |
| Speed | Second S64 / S122 | Second S64 / S152 | Second S64 / S122 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.0〜58.3% Hydro Pump 3HKO | 58.4〜69.6% Hydro Pump 2 hits (71%) | 49.0〜58.3% Hydro Pump 2 hits (61%) | |
| 73.2〜87.3% Bug Buzz 2HKO | 95.8〜113.6% Bug Buzz 1 hits (75%) | 73.2〜87.3% Bug Buzz 2HKO | |
| Speed | Second S64 / S122 | Second S64 / S152 | Second S64 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.1% Hydro Pump 2HKO | 78.3〜93.2% Hydro Pump 2HKO | 65.6〜78.1% Hydro Pump 2HKO | |
| 65.6〜78.7% Bug Buzz 2HKO | 86.3〜102.7% Bug Buzz 1 hits (13%) | 65.6〜78.7% Bug Buzz 2HKO | |
| Speed | Second S57 / S122 | Second S57 / S152 | Second S57 / S122 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*パーモット
Hydrapple vs
パーモット Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.8〜129.3% Earth Power 2HKO (incl. きあいのタスキ) | 108.8〜129.3% Earth Power 1HKO | 108.8〜129.3% Earth Power 1HKO | |
| 96.7〜115.3% Ice Punch 1 hits (75%) | 104.9〜125.7% Ice Punch 1HKO | 125.7〜149.2% Ice Punch 1HKO | |
| Speed | Second S64 / S172 | Second S64 / S235 | Second S64 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.8〜104.1% Draco Meteor 2HKO | 87.8〜104.1% Draco Meteor 1 hits (25%) | 87.8〜104.1% Draco Meteor 1 hits (25%) | |
| 60.6〜71.8% Ice Punch 2HKO | 65.3〜78.9% Ice Punch 2HKO | 78.9〜93.4% Ice Punch 2HKO | |
| Speed | Second S64 / S172 | Second S64 / S235 | Second S64 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.6〜155.1% Earth Power 2HKO (incl. きあいのタスキ) | 130.6〜155.1% Earth Power 1HKO | 130.6〜155.1% Earth Power 1HKO | |
| 96.7〜115.3% Ice Punch 1 hits (75%) | 104.9〜125.7% Ice Punch 1HKO | 125.7〜149.2% Ice Punch 1HKO | |
| Speed | Second S57 / S172 | Second S57 / S235 | Second S57 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Hydreigon
Hydrapple vs
Hydreigon Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 150.3〜177.5% Draco Meteor 1HKO | 150.3〜177.5% Draco Meteor 2HKO (incl. きあいのタスキ) | 150.3〜177.5% Draco Meteor 1HKO | |
| 119.1〜141.0% Draco Meteor 1HKO | 108.2〜127.9% Draco Meteor 1HKO | 154.6〜183.1% Draco Meteor 1HKO | |
| Speed | Second S64 / S225 | Second S64 / S165 | Second S64 / S150 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.1〜131.4% Draco Meteor 1HKO | 110.1〜131.4% Draco Meteor 2HKO (incl. きあいのタスキ) | 110.1〜131.4% Draco Meteor 1HKO | |
| 130.5〜154.9% Draco Meteor 1HKO | 119.2〜141.8% Draco Meteor 1HKO | 169.5〜201.4% Draco Meteor 1HKO | |
| Speed | Second S64 / S225 | Second S64 / S165 | Second S64 / S150 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 150.3〜177.5% Draco Meteor 1HKO | 150.3〜177.5% Draco Meteor 2HKO (incl. きあいのタスキ) | 150.3〜177.5% Draco Meteor 1HKO | |
| 119.1〜141.0% Draco Meteor 1HKO | 108.2〜127.9% Draco Meteor 1HKO | 154.6〜183.1% Draco Meteor 1HKO | |
| Speed | Second S57 / S225 | Second S57 / S165 | Second S57 / S150 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Metagross
Hydrapple vs
Metagross Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 63.7〜75.2% Earth Power 2HKO | |
| 133.3〜159.0% Ice Punch 1HKO | |
| Speed | Second S64 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.1〜56.1% Earth Power 2 hits (73%) | |
| 85.4〜102.3% Ice Punch 1 hits (19%) | |
| Speed | Second S64 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.4〜89.8% Earth Power 2HKO | |
| 133.3〜159.0% Ice Punch 1HKO | |
| Speed | Second S57 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Dragonite
Hydrapple vs
Dragonite Hydrapple's build: Leftovers, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.5〜68.3% Draco Meteor 2HKO | 70.1〜82.6% Draco Meteor 2HKO | 70.1〜82.6% Draco Meteor 2HKO | |
| 131.1〜155.2% Draco Meteor 1HKO | 91.8〜109.3% Draco Meteor 1 hits (50%) | 101.6〜121.3% Draco Meteor 1HKO | |
| Speed | Second S64 / S152 | Second S64 / S145 | Second S64 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.1〜50.9% Draco Meteor 2 hits (5%) | 50.9〜61.1% Draco Meteor 2HKO | 50.9〜61.1% Draco Meteor 2HKO | |
| 146.5〜172.8% Draco Meteor 1HKO | 102.3〜122.1% Draco Meteor 1HKO | 112.7〜133.3% Draco Meteor 1HKO | |
| Speed | Second S64 / S152 | Second S64 / S145 | Second S64 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Hydrapple's build: Soft Sand, Quiet, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.5〜68.3% Draco Meteor 2HKO | 70.1〜82.6% Draco Meteor 2HKO | 70.1〜82.6% Draco Meteor 2HKO | |
| 131.1〜155.2% Draco Meteor 1HKO | 91.8〜109.3% Draco Meteor 1 hits (50%) | 101.6〜121.3% Draco Meteor 1HKO | |
| Speed | Second S57 / S152 | Second S57 / S145 | Second S57 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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