Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
カミツオロチ

カミツオロチ

くさ ドラゴン
全国図鑑 No.1019 / 使用率 195位
データ集計日:2026-09-10

種族値

HP
106
こうげき
80
ぼうぎょ
110
とくこう
120
とくぼう
80
すばやさ
44
合計
540

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
こおり
ひこうどくむしドラゴンフェアリー
じめん
みずくさでんき

特性

順位 特性名 採用率 ⓘ 効果
1 さいせいりょく
100.0%
手持ちに戻ると最大HPの1/3回復する。

使用率データ

順位 技名 採用率
1
ドラゴン きまぐレーザー
85.0%
ドラゴン特殊
威力 80命中 100%PP 8
30%の確率で威力が2倍になる。
2
ノーマル じこさいせい
70.0%
ノーマル変化
PP 8
自分のHPのを最大HPの1/2回復する。
3
じめん だいちのちから
60.0%
じめん特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
4
くさ エナジーボール
35.0%
くさ特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
5
むし まとわりつく
35.0%
むし特殊
威力 20命中 100%PP 20
相手をバインド状態にする。
6
ノーマル まもる
30.0%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
7
くさ ギガドレイン
30.0%
くさ特殊
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
8
あく ふいうち
20.0%
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
9
ドラゴン りゅうせいぐん
15.0%
ドラゴン特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
10
みず ハイドロポンプ
10.0%
みず特殊
威力 110命中 80%PP 8
通常の攻撃技。

持ち物

順位 持ち物 採用率
1
たべのこし
45.0%
ターン終わりに最大HPの1/16回復する。
2
やわらかいすな
25.0%
じめんタイプの技の威力が1.2倍になる。
3
ハバンのみハバンのみ
15.0%
ドラゴンタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
4
ヤチェのみヤチェのみ
5.0%
こおりタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
5
いのちのたま
5.0%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
6
しめつけバンド
5.0%
バインド状態で与えるダメージが相手の最大HPの1/8ではなく1/6になる。

性格

順位 性格 採用率
1 ずぶとい (B↑ A↓)
55.0%
2 ひかえめ (C↑ A↓)
30.0%
3 れいせい (C↑ S↓)
15.0%

ステータス振り

順位 H A B C D S 採用率
1 20032320
35.0%
2 32032020
30.0%
3 32026800
15.0%
4 60029310
5.0%
5 100320240
5.0%
6 32003220
5.0%
7 320142000
5.0%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Basculegion-F*Basculegion-F
Hydrapple Hydrapple vs Basculegion-F Basculegion-F

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydrappleBasculegion-F
103.6〜121.8%
Energy Ball
1HKO
103.6〜121.8%
Energy Ball
1HKO
103.6〜121.8%
Energy Ball
1HKO
Basculegion-FHydrapple
65.6〜78.7%
Ice Fang
2HKO
61.2〜72.1%
Ice Fang
2HKO
85.2〜102.2%
Ice Fang
1 hits (6%)
Speed
Second
HydrappleS64 / Basculegion-FS195
Second
HydrappleS64 / Basculegion-FS143
Second
HydrappleS64 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydrappleBasculegion-F
77.2〜91.4%
Energy Ball
2HKO
77.2〜91.4%
Energy Ball
2HKO
77.2〜91.4%
Energy Ball
2HKO
Basculegion-FHydrapple
41.3〜50.7%
Ice Fang
3HKO
39.4〜46.9%
Ice Fang
3HKO
53.5〜65.7%
Ice Fang
2HKO
Speed
Second
HydrappleS64 / Basculegion-FS195
Second
HydrappleS64 / Basculegion-FS143
Second
HydrappleS64 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydrappleBasculegion-F
103.6〜121.8%
Energy Ball
1HKO
103.6〜121.8%
Energy Ball
1HKO
103.6〜121.8%
Energy Ball
1HKO
Basculegion-FHydrapple
65.6〜78.7%
Ice Fang
2HKO
61.2〜72.1%
Ice Fang
2HKO
85.2〜102.2%
Ice Fang
1 hits (6%)
Speed
Second
HydrappleS57 / Basculegion-FS195
Second
HydrappleS57 / Basculegion-FS143
Second
HydrappleS57 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Rotom-WRotom-W
Hydrapple Hydrapple vs Rotom-W Rotom-W

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HydrappleRotom-W
96.8〜114.6%
Energy Ball
1 hits (75%)
96.8〜114.6%
Energy Ball
1 hits (75%)
119.7〜141.7%
Energy Ball
1HKO
Rotom-WHydrapple
13.7〜16.4%
Foul Play
999HKO
13.7〜16.4%
Foul Play
999HKO
13.7〜16.4%
Foul Play
999HKO
Speed
Second
HydrappleS64 / Rotom-WS106
Second
HydrappleS64 / Rotom-WS106
Second
HydrappleS64 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HydrappleRotom-W
70.1〜84.1%
Energy Ball
2HKO
70.1〜84.1%
Energy Ball
2HKO
89.8〜105.5%
Energy Ball
1 hits (31%)
Rotom-WHydrapple
8.9〜10.3%
Hydro Pump
999HKO
8.9〜10.3%
Hydro Pump
999HKO
12.2〜14.6%
Hydro Pump
999HKO
Speed
Second
HydrappleS64 / Rotom-WS106
Second
HydrappleS64 / Rotom-WS106
Second
HydrappleS64 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HydrappleRotom-W
96.8〜114.6%
Energy Ball
1 hits (75%)
96.8〜114.6%
Energy Ball
1 hits (75%)
119.7〜141.7%
Energy Ball
1HKO
Rotom-WHydrapple
15.3〜18.6%
Foul Play
999HKO
15.3〜18.6%
Foul Play
999HKO
15.3〜18.6%
Foul Play
999HKO
Speed
Second
HydrappleS57 / Rotom-WS106
Second
HydrappleS57 / Rotom-WS106
Second
HydrappleS57 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
View Rotom-W's page →
Skeledirge*Skeledirge
Hydrapple Hydrapple vs Skeledirge Skeledirge

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HydrappleSkeledirge
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
SkeledirgeHydrapple
32.8〜39.3%
Disarming Voice
3 hits (9%)
32.8〜39.3%
Disarming Voice
3 hits (9%)
32.8〜39.3%
Disarming Voice
3 hits (9%)
Speed
Second
HydrappleS64 / SkeledirgeS86
Second
HydrappleS64 / SkeledirgeS86
Second
HydrappleS64 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HydrappleSkeledirge
56.9〜67.3%
Hydro Pump
2HKO
47.4〜55.9%
Earth Power
3HKO
56.9〜67.3%
Hydro Pump
2HKO
SkeledirgeHydrapple
27.2〜32.4%
Torch Song
3HKO
27.2〜32.4%
Torch Song
3HKO
27.2〜32.4%
Torch Song
3HKO
Speed
Second
HydrappleS64 / SkeledirgeS86
Second
HydrappleS64 / SkeledirgeS86
Second
HydrappleS64 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HydrappleSkeledirge
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
76.8〜91.0%
Hydro Pump
2HKO
SkeledirgeHydrapple
24.6〜29.5%
Torch Song
3HKO
24.6〜29.5%
Torch Song
3HKO
24.6〜29.5%
Torch Song
3HKO
Speed
Second
HydrappleS57 / SkeledirgeS86
Second
HydrappleS57 / SkeledirgeS86
Second
HydrappleS57 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Skeledirge's page →
Unfavorable
Garchomp*Garchomp
Hydrapple Hydrapple vs Garchomp Garchomp

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
HydrappleGarchomp
142.7〜168.6%
Draco Meteor
1HKO
142.7〜168.6%
Draco Meteor
1HKO
142.7〜168.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompHydrapple
118.0〜138.8%
Draco Meteor
1HKO
114.8〜135.5%
Outrage
1HKO
114.8〜135.5%
Outrage
1HKO
Speed
Second
HydrappleS64 / GarchompS223
Second
HydrappleS64 / GarchompS231
Second
HydrappleS64 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
HydrappleGarchomp
107.0〜126.5%
Draco Meteor
1HKO
107.0〜126.5%
Draco Meteor
1HKO
107.0〜126.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompHydrapple
130.5〜154.9%
Draco Meteor
1HKO
71.4〜85.4%
Outrage
2HKO
71.4〜85.4%
Outrage
2HKO
Speed
Second
HydrappleS64 / GarchompS223
Second
HydrappleS64 / GarchompS231
Second
HydrappleS64 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
HydrappleGarchomp
142.7〜168.6%
Draco Meteor
1HKO
142.7〜168.6%
Draco Meteor
1HKO
142.7〜168.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompHydrapple
118.0〜138.8%
Draco Meteor
1HKO
114.8〜135.5%
Outrage
1HKO
114.8〜135.5%
Outrage
1HKO
Speed
Second
HydrappleS57 / GarchompS223
Second
HydrappleS57 / GarchompS231
Second
HydrappleS57 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Hydrapple Hydrapple vs Primarina Primarina

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HydrapplePrimarina
77.0〜90.9%
Energy Ball
2HKO
77.0〜90.9%
Energy Ball
2HKO
77.0〜90.9%
Energy Ball
2HKO
PrimarinaHydrapple
91.8〜109.3%
Ice Beam
1 hits (56%)
111.5〜131.1%
Ice Beam
1HKO
91.8〜109.3%
Ice Beam
1 hits (56%)
Speed
Second
HydrappleS64 / PrimarinaS80
Second
HydrappleS64 / PrimarinaS82
Second
HydrappleS64 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HydrapplePrimarina
46.0〜55.6%
Giga Drain
3HKO
46.0〜55.6%
Giga Drain
3HKO
55.6〜67.4%
Energy Ball
2HKO
PrimarinaHydrapple
101.4〜120.2%
Ice Beam
1HKO
122.1〜144.6%
Ice Beam
1HKO
101.4〜120.2%
Ice Beam
1HKO
Speed
Second
HydrappleS64 / PrimarinaS80
Second
HydrappleS64 / PrimarinaS82
Second
HydrappleS64 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HydrapplePrimarina
77.0〜90.9%
Energy Ball
2HKO
77.0〜90.9%
Energy Ball
2HKO
77.0〜90.9%
Energy Ball
2HKO
PrimarinaHydrapple
91.8〜109.3%
Ice Beam
1 hits (56%)
111.5〜131.1%
Ice Beam
1HKO
91.8〜109.3%
Ice Beam
1 hits (56%)
Speed
Second
HydrappleS57 / PrimarinaS80
Second
HydrappleS57 / PrimarinaS82
Second
HydrappleS57 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Hydrapple Hydrapple vs グソクムシャ グソクムシャ

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Hydrappleグソクムシャ
30.8〜36.3%
Hydro Pump
3 hits (54%)
グソクムシャHydrapple
123.5〜145.9%
First Impression
1HKO
Speed
First
HydrappleS64 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Hydrappleグソクムシャ
22.5〜26.9%
Hydro Pump
4 hits (38%)
グソクムシャHydrapple
69.5〜81.7%
Leech Life
2HKO
Speed
First
HydrappleS64 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Hydrappleグソクムシャ
30.8〜36.3%
Hydro Pump
3 hits (54%)
グソクムシャHydrapple
123.5〜145.9%
First Impression
1HKO
Speed
Second
HydrappleS57 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View グソクムシャ's page →
セグレイブ×セグレイブ
Hydrapple Hydrapple vs セグレイブ セグレイブ

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Hydrappleセグレイブ
120.4〜142.4%
Draco Meteor
1HKO
136.1〜161.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
136.1〜161.3%
Draco Meteor
1HKO
セグレイブHydrapple
142.1〜168.3%
きょけんとつげき
1HKO
112.6〜134.4%
きょけんとつげき
1HKO
110.4〜130.6%
Ice Shard
1HKO
Speed
Second
HydrappleS64 / セグレイブS139
Second
HydrappleS64 / セグレイブS152
Second
HydrappleS64 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Hydrappleセグレイブ
89.0〜106.8%
Draco Meteor
1 hits (38%)
101.6〜120.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
101.6〜120.4%
Draco Meteor
1HKO
セグレイブHydrapple
125.8〜152.1%
Icicle Crash
1HKO
101.4〜120.2%
Icicle Crash
1HKO
102.3〜120.7%
きょけんとつげき
1HKO
Speed
Second
HydrappleS64 / セグレイブS139
Second
HydrappleS64 / セグレイブS152
Second
HydrappleS64 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Hydrappleセグレイブ
120.4〜142.4%
Draco Meteor
1HKO
136.1〜161.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
136.1〜161.3%
Draco Meteor
1HKO
セグレイブHydrapple
142.1〜168.3%
きょけんとつげき
1HKO
112.6〜134.4%
きょけんとつげき
1HKO
110.4〜130.6%
Ice Shard
1HKO
Speed
Second
HydrappleS57 / セグレイブS139
Second
HydrappleS57 / セグレイブS152
Second
HydrappleS57 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur*Baxcalibur
Hydrapple Hydrapple vs Baxcalibur Baxcalibur

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HydrappleBaxcalibur
51.8〜60.9%
Earth Power
3HKO (incl. オボンのみ)
97.6〜115.6%
Draco Meteor
1 hits (88%)
51.8〜60.9%
Earth Power
2 hits (92%)
BaxcaliburHydrapple
88.5〜104.9%
Draco Meteor
1 hits (25%)
108.2〜127.9%
Draco Meteor
1HKO
88.5〜104.9%
Draco Meteor
1 hits (25%)
Speed
Second
HydrappleS64 / BaxcaliburS105
Second
HydrappleS64 / BaxcaliburS150
Second
HydrappleS64 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HydrappleBaxcalibur
38.6〜45.7%
Earth Power
3 hits (60%)
67.1〜80.2%
Earth Power
2HKO
38.6〜45.7%
Earth Power
3HKO
BaxcaliburHydrapple
98.6〜116.4%
Draco Meteor
1 hits (88%)
119.2〜141.8%
Draco Meteor
1HKO
98.6〜116.4%
Draco Meteor
1 hits (88%)
Speed
Second
HydrappleS64 / BaxcaliburS105
Second
HydrappleS64 / BaxcaliburS150
Second
HydrappleS64 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HydrappleBaxcalibur
61.9〜73.1%
Earth Power
2 hits (98%)
109.0〜129.3%
Earth Power
1HKO
61.9〜73.1%
Earth Power
2HKO
BaxcaliburHydrapple
88.5〜104.9%
Draco Meteor
1 hits (25%)
108.2〜127.9%
Draco Meteor
1HKO
88.5〜104.9%
Draco Meteor
1 hits (25%)
Speed
Second
HydrappleS57 / BaxcaliburS105
Second
HydrappleS57 / BaxcaliburS150
Second
HydrappleS57 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
MimikyuMimikyu
Hydrapple Hydrapple vs Mimikyu Mimikyu

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HydrappleMimikyu
58.0〜69.5%
Energy Ball
3HKO (incl. ばけのかわ)
58.0〜69.5%
Energy Ball
3HKO (incl. ばけのかわ)
58.0〜69.5%
Energy Ball
3HKO (incl. ばけのかわ)
MimikyuHydrapple
86.3〜103.3%
Play Rough
1 hits (19%)
66.7〜79.8%
Play Rough
2HKO
66.7〜79.8%
Play Rough
2HKO
Speed
Second
HydrappleS64 / MimikyuS148
Second
HydrappleS64 / MimikyuS148
Second
HydrappleS64 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HydrappleMimikyu
44.3〜52.7%
Energy Ball
3HKO
44.3〜52.7%
Energy Ball
3HKO
44.3〜52.7%
Energy Ball
3HKO
MimikyuHydrapple
54.9〜65.7%
Play Rough
2HKO
42.3〜50.7%
Play Rough
3HKO
42.3〜50.7%
Play Rough
3HKO
Speed
Second
HydrappleS64 / MimikyuS148
Second
HydrappleS64 / MimikyuS148
Second
HydrappleS64 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HydrappleMimikyu
46.6〜55.7%
Earth Power
3HKO
46.6〜55.7%
Earth Power
3HKO
46.6〜55.7%
Earth Power
3HKO
MimikyuHydrapple
86.3〜103.3%
Play Rough
1 hits (19%)
66.7〜79.8%
Play Rough
2HKO
66.7〜79.8%
Play Rough
2HKO
Speed
Second
HydrappleS57 / MimikyuS148
Second
HydrappleS57 / MimikyuS148
Second
HydrappleS57 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Hydrapple Hydrapple vs Meowscarada Meowscarada

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydrappleMeowscarada
100.7〜119.6%
Draco Meteor
1HKO
100.7〜119.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
100.7〜119.6%
Draco Meteor
1HKO
MeowscaradaHydrapple
212.0〜255.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
212.0〜255.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
274.9〜331.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
HydrappleS64 / MeowscaradaS262
Second
HydrappleS64 / MeowscaradaS175
Second
HydrappleS64 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydrappleMeowscarada
74.5〜88.2%
Draco Meteor
2HKO
74.5〜88.2%
Draco Meteor
2HKO
74.5〜88.2%
Draco Meteor
2HKO
MeowscaradaHydrapple
131.5〜159.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
131.5〜159.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
170.0〜207.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
HydrappleS64 / MeowscaradaS262
Second
HydrappleS64 / MeowscaradaS175
Second
HydrappleS64 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HydrappleMeowscarada
100.7〜119.6%
Draco Meteor
1HKO
100.7〜119.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
100.7〜119.6%
Draco Meteor
1HKO
MeowscaradaHydrapple
212.0〜255.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
212.0〜255.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
274.9〜331.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
HydrappleS57 / MeowscaradaS262
Second
HydrappleS57 / MeowscaradaS175
Second
HydrappleS57 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
GyaradosGyarados
Hydrapple Hydrapple vs Gyarados Gyarados

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HydrappleGyarados
57.9〜68.3%
Draco Meteor
2 hits (6%)
calculated with 攻撃-1
68.4〜80.7%
Draco Meteor
2HKO
calculated with 攻撃-1
40.1〜47.5%
Energy Ball
3HKO
calculated with 攻撃-1
GyaradosHydrapple
61.2〜74.3%
Ice Fang
2HKO
80.9〜96.2%
Ice Fang
2HKO
61.2〜74.3%
Ice Fang
2HKO
Speed
Second
HydrappleS64 / GyaradosS101
Second
HydrappleS64 / GyaradosS133
Second
HydrappleS64 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HydrappleGyarados
29.7〜35.6%
Energy Ball
3 hits (26%)
calculated with 攻撃-1
35.1〜42.1%
Energy Ball
3HKO
calculated with 攻撃-1
29.7〜35.6%
Energy Ball
4HKO
calculated with 攻撃-1
GyaradosHydrapple
39.4〜46.9%
Ice Fang
3HKO
52.6〜62.0%
Ice Fang
2 hits (96%)
39.4〜46.9%
Ice Fang
3HKO
Speed
Second
HydrappleS64 / GyaradosS101
Second
HydrappleS64 / GyaradosS133
Second
HydrappleS64 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HydrappleGyarados
57.9〜68.3%
Draco Meteor
2 hits (6%)
calculated with 攻撃-1
68.4〜80.7%
Draco Meteor
2HKO
calculated with 攻撃-1
40.1〜47.5%
Energy Ball
3HKO
calculated with 攻撃-1
GyaradosHydrapple
61.2〜74.3%
Ice Fang
2HKO
80.9〜96.2%
Ice Fang
2HKO
61.2〜74.3%
Ice Fang
2HKO
Speed
Second
HydrappleS57 / GyaradosS101
Second
HydrappleS57 / GyaradosS133
Second
HydrappleS57 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Gyarados's page →
Corviknight*Corviknight
Hydrapple Hydrapple vs Corviknight Corviknight

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HydrappleCorviknight
35.6〜42.4%
Hydro Pump
3HKO
35.6〜42.4%
Hydro Pump
3 hits (94%)
35.6〜42.4%
Hydro Pump
3 hits (1%)
CorviknightHydrapple
62.3〜73.2%
Brave Bird
2HKO
62.3〜73.2%
Brave Bird
2HKO
62.3〜73.2%
Brave Bird
2HKO
Speed
Second
HydrappleS64 / CorviknightS87
Second
HydrappleS64 / CorviknightS78
Second
HydrappleS64 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HydrappleCorviknight
26.8〜31.7%
Hydro Pump
4HKO
26.8〜31.7%
Hydro Pump
4 hits (39%)
26.8〜31.7%
Hydro Pump
4 hits (<1%)
CorviknightHydrapple
39.4〜46.0%
Brave Bird
3HKO
39.4〜46.0%
Brave Bird
3HKO
39.4〜46.0%
Brave Bird
3HKO
Speed
Second
HydrappleS64 / CorviknightS87
Second
HydrappleS64 / CorviknightS78
Second
HydrappleS64 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HydrappleCorviknight
35.6〜42.4%
Hydro Pump
3HKO
35.6〜42.4%
Hydro Pump
3 hits (94%)
35.6〜42.4%
Hydro Pump
3 hits (1%)
CorviknightHydrapple
62.3〜73.2%
Brave Bird
2HKO
62.3〜73.2%
Brave Bird
2HKO
62.3〜73.2%
Brave Bird
2HKO
Speed
Second
HydrappleS57 / CorviknightS87
Second
HydrappleS57 / CorviknightS78
Second
HydrappleS57 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Corviknight's page →
Greninja×Greninja
Hydrapple Hydrapple vs Greninja Greninja

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HydrappleGreninja
142.3〜169.1%
Energy Ball
2HKO (incl. きあいのタスキ)
128.9〜153.0%
Energy Ball
1HKO
142.3〜169.1%
Energy Ball
1HKO
GreninjaHydrapple
146.4〜172.7%
Ice Beam
1HKO
157.4〜185.8%
Ice Beam
1HKO
146.4〜172.7%
Ice Beam
1HKO
Speed
Second
HydrappleS64 / GreninjaS174
Second
HydrappleS64 / GreninjaS213
Second
HydrappleS64 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HydrappleGreninja
104.7〜124.8%
Energy Ball
2HKO (incl. きあいのタスキ)
94.0〜112.8%
Energy Ball
1 hits (69%)
104.7〜124.8%
Energy Ball
1HKO
GreninjaHydrapple
159.6〜191.5%
Ice Beam
1HKO
174.6〜204.7%
Ice Beam
1HKO
159.6〜191.5%
Ice Beam
1HKO
Speed
Second
HydrappleS64 / GreninjaS174
Second
HydrappleS64 / GreninjaS213
Second
HydrappleS64 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HydrappleGreninja
142.3〜169.1%
Energy Ball
2HKO (incl. きあいのタスキ)
128.9〜153.0%
Energy Ball
1HKO
142.3〜169.1%
Energy Ball
1HKO
GreninjaHydrapple
146.4〜172.7%
Ice Beam
1HKO
157.4〜185.8%
Ice Beam
1HKO
146.4〜172.7%
Ice Beam
1HKO
Speed
Second
HydrappleS57 / GreninjaS174
Second
HydrappleS57 / GreninjaS213
Second
HydrappleS57 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンY×メガリザードンY
Hydrapple Hydrapple vs メガリザードンY メガリザードンY

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HydrappleメガリザードンY
66.5〜79.4%
Draco Meteor
2 hits (>99%)
calculated with 晴れ
メガリザードンYHydrapple
106.6〜125.1%
Overheat
1HKO
calculated with 晴れ
Speed
Second
HydrappleS64 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HydrappleメガリザードンY
49.0〜58.7%
Draco Meteor
3 hits (45%)
calculated with 晴れ
メガリザードンYHydrapple
118.3〜139.4%
Overheat
1HKO
calculated with 晴れ
Speed
Second
HydrappleS64 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HydrappleメガリザードンY
66.5〜79.4%
Draco Meteor
2 hits (>99%)
calculated with 晴れ
メガリザードンYHydrapple
106.6〜125.1%
Overheat
1HKO
calculated with 晴れ
Speed
Second
HydrappleS57 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales×A-Ninetales
Hydrapple Hydrapple vs A-Ninetales A-Ninetales

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HydrappleA-Ninetales
46.3〜54.9%
Energy Ball
2 hits (59%)
calculated with あられ
54.0〜64.0%
Energy Ball
2HKO
calculated with あられ
A-NinetalesHydrapple
107.1〜126.8%
Blizzard
1HKO
calculated with あられ
137.7〜163.9%
Blizzard
1HKO
calculated with あられ
Speed
Second
HydrappleS64 / A-NinetalesS177
Second
HydrappleS64 / A-NinetalesS177
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HydrappleA-Ninetales
34.3〜41.1%
Energy Ball
3HKO
calculated with あられ
40.0〜48.0%
Energy Ball
3HKO
calculated with あられ
A-NinetalesHydrapple
114.6〜137.1%
Blizzard
1HKO
calculated with あられ
154.0〜182.2%
Blizzard
1HKO
calculated with あられ
Speed
Second
HydrappleS64 / A-NinetalesS177
Second
HydrappleS64 / A-NinetalesS177
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HydrappleA-Ninetales
46.3〜54.9%
Energy Ball
2 hits (59%)
calculated with あられ
54.0〜64.0%
Energy Ball
2HKO
calculated with あられ
A-NinetalesHydrapple
107.1〜126.8%
Blizzard
1HKO
calculated with あられ
137.7〜163.9%
Blizzard
1HKO
calculated with あられ
Speed
Second
HydrappleS57 / A-NinetalesS177
Second
HydrappleS57 / A-NinetalesS177
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Hydrapple Hydrapple vs エースバーン エースバーン

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Hydrappleエースバーン
105.7〜124.8%
Hydro Pump
1HKO
105.7〜124.8%
Hydro Pump
2HKO (incl. きあいのタスキ)
105.7〜124.8%
Hydro Pump
1HKO
エースバーンHydrapple
104.9〜124.6%
Gunk Shot
1HKO
96.2〜114.8%
Gunk Shot
1 hits (75%)
136.1〜161.7%
Gunk Shot
1HKO
Speed
Second
HydrappleS64 / エースバーンS256
Second
HydrappleS64 / エースバーンS188
Second
HydrappleS64 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Hydrappleエースバーン
79.0〜93.0%
Hydro Pump
2HKO
79.0〜93.0%
Hydro Pump
2HKO
79.0〜93.0%
Hydro Pump
2HKO
エースバーンHydrapple
65.7〜78.9%
Gunk Shot
2HKO
60.1〜71.4%
Gunk Shot
2HKO
85.4〜102.3%
Gunk Shot
1 hits (13%)
Speed
Second
HydrappleS64 / エースバーンS256
Second
HydrappleS64 / エースバーンS188
Second
HydrappleS64 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Hydrappleエースバーン
103.8〜122.3%
Earth Power
1HKO
103.8〜122.3%
Earth Power
2HKO (incl. きあいのタスキ)
103.8〜122.3%
Earth Power
1HKO
エースバーンHydrapple
104.9〜124.6%
Gunk Shot
1HKO
96.2〜114.8%
Gunk Shot
1 hits (75%)
136.1〜161.7%
Gunk Shot
1HKO
Speed
Second
HydrappleS57 / エースバーンS256
Second
HydrappleS57 / エースバーンS188
Second
HydrappleS57 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
VolcaronaVolcarona
Hydrapple Hydrapple vs Volcarona Volcarona

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HydrappleVolcarona
65.6〜78.1%
Hydro Pump
2HKO
78.3〜93.2%
Hydro Pump
2HKO
65.6〜78.1%
Hydro Pump
2HKO
VolcaronaHydrapple
65.6〜78.7%
Bug Buzz
2HKO
86.3〜102.7%
Bug Buzz
1 hits (13%)
65.6〜78.7%
Bug Buzz
2HKO
Speed
Second
HydrappleS64 / VolcaronaS122
Second
HydrappleS64 / VolcaronaS152
Second
HydrappleS64 / VolcaronaS122
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HydrappleVolcarona
49.0〜58.3%
Hydro Pump
3HKO
58.4〜69.6%
Hydro Pump
2 hits (71%)
49.0〜58.3%
Hydro Pump
2 hits (61%)
VolcaronaHydrapple
73.2〜87.3%
Bug Buzz
2HKO
95.8〜113.6%
Bug Buzz
1 hits (75%)
73.2〜87.3%
Bug Buzz
2HKO
Speed
Second
HydrappleS64 / VolcaronaS122
Second
HydrappleS64 / VolcaronaS152
Second
HydrappleS64 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HydrappleVolcarona
65.6〜78.1%
Hydro Pump
2HKO
78.3〜93.2%
Hydro Pump
2HKO
65.6〜78.1%
Hydro Pump
2HKO
VolcaronaHydrapple
65.6〜78.7%
Bug Buzz
2HKO
86.3〜102.7%
Bug Buzz
1 hits (13%)
65.6〜78.7%
Bug Buzz
2HKO
Speed
Second
HydrappleS57 / VolcaronaS122
Second
HydrappleS57 / VolcaronaS152
Second
HydrappleS57 / VolcaronaS122
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Hydrapple Hydrapple vs パーモット パーモット

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Hydrappleパーモット
108.8〜129.3%
Earth Power
2HKO (incl. きあいのタスキ)
108.8〜129.3%
Earth Power
1HKO
108.8〜129.3%
Earth Power
1HKO
パーモットHydrapple
96.7〜115.3%
Ice Punch
1 hits (75%)
104.9〜125.7%
Ice Punch
1HKO
125.7〜149.2%
Ice Punch
1HKO
Speed
Second
HydrappleS64 / パーモットS172
Second
HydrappleS64 / パーモットS235
Second
HydrappleS64 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Hydrappleパーモット
87.8〜104.1%
Draco Meteor
2HKO
87.8〜104.1%
Draco Meteor
1 hits (25%)
87.8〜104.1%
Draco Meteor
1 hits (25%)
パーモットHydrapple
60.6〜71.8%
Ice Punch
2HKO
65.3〜78.9%
Ice Punch
2HKO
78.9〜93.4%
Ice Punch
2HKO
Speed
Second
HydrappleS64 / パーモットS172
Second
HydrappleS64 / パーモットS235
Second
HydrappleS64 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Hydrappleパーモット
130.6〜155.1%
Earth Power
2HKO (incl. きあいのタスキ)
130.6〜155.1%
Earth Power
1HKO
130.6〜155.1%
Earth Power
1HKO
パーモットHydrapple
96.7〜115.3%
Ice Punch
1 hits (75%)
104.9〜125.7%
Ice Punch
1HKO
125.7〜149.2%
Ice Punch
1HKO
Speed
Second
HydrappleS57 / パーモットS172
Second
HydrappleS57 / パーモットS235
Second
HydrappleS57 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Hydreigon×Hydreigon
Hydrapple Hydrapple vs Hydreigon Hydreigon

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
HydrappleHydreigon
150.3〜177.5%
Draco Meteor
1HKO
150.3〜177.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
150.3〜177.5%
Draco Meteor
1HKO
HydreigonHydrapple
119.1〜141.0%
Draco Meteor
1HKO
108.2〜127.9%
Draco Meteor
1HKO
154.6〜183.1%
Draco Meteor
1HKO
Speed
Second
HydrappleS64 / HydreigonS225
Second
HydrappleS64 / HydreigonS165
Second
HydrappleS64 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
HydrappleHydreigon
110.1〜131.4%
Draco Meteor
1HKO
110.1〜131.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
110.1〜131.4%
Draco Meteor
1HKO
HydreigonHydrapple
130.5〜154.9%
Draco Meteor
1HKO
119.2〜141.8%
Draco Meteor
1HKO
169.5〜201.4%
Draco Meteor
1HKO
Speed
Second
HydrappleS64 / HydreigonS225
Second
HydrappleS64 / HydreigonS165
Second
HydrappleS64 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
HydrappleHydreigon
150.3〜177.5%
Draco Meteor
1HKO
150.3〜177.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
150.3〜177.5%
Draco Meteor
1HKO
HydreigonHydrapple
119.1〜141.0%
Draco Meteor
1HKO
108.2〜127.9%
Draco Meteor
1HKO
154.6〜183.1%
Draco Meteor
1HKO
Speed
Second
HydrappleS57 / HydreigonS225
Second
HydrappleS57 / HydreigonS165
Second
HydrappleS57 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Metagross*Metagross
Hydrapple Hydrapple vs Metagross Metagross

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HydrappleMetagross
63.7〜75.2%
Earth Power
2HKO
MetagrossHydrapple
133.3〜159.0%
Ice Punch
1HKO
Speed
Second
HydrappleS64 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HydrappleMetagross
47.1〜56.1%
Earth Power
2 hits (73%)
MetagrossHydrapple
85.4〜102.3%
Ice Punch
1 hits (19%)
Speed
Second
HydrappleS64 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HydrappleMetagross
76.4〜89.8%
Earth Power
2HKO
MetagrossHydrapple
133.3〜159.0%
Ice Punch
1HKO
Speed
Second
HydrappleS57 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Hydrapple Hydrapple vs Dragonite Dragonite

Hydrapple's build: Leftovers, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HydrappleDragonite
57.5〜68.3%
Draco Meteor
2HKO
70.1〜82.6%
Draco Meteor
2HKO
70.1〜82.6%
Draco Meteor
2HKO
DragoniteHydrapple
131.1〜155.2%
Draco Meteor
1HKO
91.8〜109.3%
Draco Meteor
1 hits (50%)
101.6〜121.3%
Draco Meteor
1HKO
Speed
Second
HydrappleS64 / DragoniteS152
Second
HydrappleS64 / DragoniteS145
Second
HydrappleS64 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HydrappleDragonite
43.1〜50.9%
Draco Meteor
2 hits (5%)
50.9〜61.1%
Draco Meteor
2HKO
50.9〜61.1%
Draco Meteor
2HKO
DragoniteHydrapple
146.5〜172.8%
Draco Meteor
1HKO
102.3〜122.1%
Draco Meteor
1HKO
112.7〜133.3%
Draco Meteor
1HKO
Speed
Second
HydrappleS64 / DragoniteS152
Second
HydrappleS64 / DragoniteS145
Second
HydrappleS64 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Hydrapple's build: Soft Sand, Quiet, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HydrappleDragonite
57.5〜68.3%
Draco Meteor
2HKO
70.1〜82.6%
Draco Meteor
2HKO
70.1〜82.6%
Draco Meteor
2HKO
DragoniteHydrapple
131.1〜155.2%
Draco Meteor
1HKO
91.8〜109.3%
Draco Meteor
1 hits (50%)
101.6〜121.3%
Draco Meteor
1HKO
Speed
Second
HydrappleS57 / DragoniteS152
Second
HydrappleS57 / DragoniteS145
Second
HydrappleS57 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLife Orb
AbilityRegenerator
NatureModest (C↑A↓)
MovesドラゴンFickle BeamじめんEarth PowerくさGiga DrainくさLeaf Storm
EVH2B32C32
See more team examples