グライオン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ポイズンヒール | どく・もうどく状態になるとターン終わりにHPが減らず最大HPの1/8回復する。 |
| 2 | かいりきバサミ | 相手の技や特性で攻撃を下げられない。 |
| 3 | すながくれ | すなあらし状態の時、回避率が1.25倍になる。すなあらしのダメージを受けない。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | じしん |
物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 |
| 2 | ステルスロック |
変化PP 20 相手の場をステルスロック状態にする。 |
| 3 | ダブルウイング |
物理威力 40命中 90%PP 12 2回連続で攻撃する。 |
| 4 | がんせきふうじ |
物理威力 60命中 95%PP 16 相手の素早さを1段階下げる。 |
| 5 | おいかぜ |
変化PP 16 4ターンの間、味方の場をおいかぜ状態にする。 |
| 6 | こおりのキバ |
物理威力 65命中 95%PP 16 噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。 |
| 7 | ダストシュート |
物理威力 120命中 80%PP 8 30%の確率で相手をどく状態にする。 |
| 8 | いわなだれ |
物理威力 75命中 90%PP 12 30%の確率で相手をひるませる。 |
| 9 | どくどく |
変化命中 90%PP 12 相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。 |
| 10 | どくびし |
変化PP 20 相手の場をどくびし状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 2 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 3 | でんきだま |
ピカチュウが持つとでんきタイプの技の威力が2倍になる。 |
| 4 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 5 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 6 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 7 | ひかりのこな |
相手の技の命中率が0.9倍になる。 |
| 8 | きあいのハチマキ |
ひんしになる技のダメージを受けると10%の確率でHPを1残して耐える。 |
| 9 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | |
| 2 | ようき (S↑ C↓) | |
| 3 | しんちょう (D↑ C↓) | |
| 4 | わんぱく (B↑ C↓) | |
| 5 | おだやか (D↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 32 | 0 | 0 | 0 | 10 | |
| 2 | 1 | 32 | 0 | 0 | 1 | 32 | |
| 3 | 31 | 0 | 25 | 0 | 10 | 0 | |
| 4 | 29 | 0 | 0 | 0 | 5 | 32 | |
| 5 | 32 | 32 | 2 | 0 | 0 | 0 | |
| 6 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 7 | 32 | 0 | 2 | 0 | 0 | 32 | |
| 8 | 23 | 7 | 3 | 0 | 32 | 1 | |
| 9 | 31 | 0 | 32 | 0 | 3 | 0 | |
| 10 | 32 | 0 | 32 | 0 | 2 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 4 | — |
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| 10 | — |
Pokémon Matchups
○Aegislash
Gliscor vs
Aegislash Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.8〜107.2% Earthquake 1 hits (31%) | 89.8〜107.2% Earthquake 1 hits (31%) | 89.8〜107.2% Earthquake 1 hits (31%) | |
| 55.2〜65.5% Poltergeist 2HKO | 60.9〜72.4% Shadow Ball 2HKO | 66.1〜78.2% Poltergeist 2HKO | |
| Speed | First S125 / S80 | First S125 / S72 | First S125 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.3〜76.0% Earthquake 2HKO | 65.3〜76.0% Earthquake 2HKO | 65.3〜76.0% Earthquake 2HKO | |
| 41.4〜48.6% Poltergeist 3HKO | 53.0〜63.0% Shadow Ball 2HKO | 49.7〜58.0% Poltergeist 2 hits (98%) | |
| Speed | First S115 / S80 | First S115 / S72 | First S115 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.3〜75.4% Earthquake 2HKO | 62.3〜75.4% Earthquake 2HKO | 62.3〜75.4% Earthquake 2HKO | |
| 55.2〜65.5% Poltergeist 2HKO | 60.9〜72.4% Shadow Ball 2HKO | 66.1〜78.2% Poltergeist 2HKO | |
| Speed | First S205 / S80 | First S205 / S72 | First S205 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Mimikyu
Gliscor vs
Mimikyu Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.1〜106.9% Earthquake 2HKO | 90.1〜106.9% Earthquake 2HKO | 90.1〜106.9% Earthquake 2HKO | |
| 40.8〜48.9% Play Rough 3HKO | 31.6〜37.9% Play Rough 3 hits (88%) | 31.6〜37.9% Play Rough 3 hits (88%) | |
| Speed | Second S125 / S148 | Second S125 / S148 | Second S125 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.9〜77.1% Earthquake 3HKO (incl. ばけのかわ) | 64.9〜77.1% Earthquake 3HKO (incl. ばけのかわ) | 64.9〜77.1% Earthquake 3HKO (incl. ばけのかわ) | |
| 30.4〜37.0% Play Rough 3 hits (68%) | 23.8〜28.7% Play Rough 4 hits (98%) | 23.8〜28.7% Play Rough 4 hits (98%) | |
| Speed | Second S115 / S148 | Second S115 / S148 | Second S115 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜75.6% Earthquake 3HKO (incl. ばけのかわ) | 64.1〜75.6% Earthquake 3HKO (incl. ばけのかわ) | 64.1〜75.6% Earthquake 3HKO (incl. ばけのかわ) | |
| 40.8〜48.9% Play Rough 3HKO | 31.6〜37.9% Play Rough 3 hits (88%) | 31.6〜37.9% Play Rough 3 hits (88%) | |
| Speed | First S205 / S148 | First S205 / S148 | First S205 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
○*エースバーン
Gliscor vs
エースバーン Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 158.6〜188.5% Earthquake 1HKO | 158.6〜188.5% Earthquake 2HKO (incl. きあいのタスキ) | 158.6〜188.5% Earthquake 1HKO | |
| 50.0〜59.2% かえんボール 2HKO | 45.4〜54.0% かえんボール 2 hits (45%) | 64.9〜76.4% かえんボール 2HKO | |
| Speed | Second S125 / S256 | Second S125 / S188 | Second S125 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.0〜135.7% Earthquake 1HKO | 114.0〜135.7% Earthquake 2HKO (incl. きあいのタスキ) | 114.0〜135.7% Earthquake 1HKO | |
| 37.0〜43.6% かえんボール 3HKO | 33.7〜40.3% かえんボール 3HKO | 48.1〜56.4% かえんボール 2 hits (84%) | |
| Speed | Second S115 / S256 | Second S115 / S188 | Second S115 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.1〜133.8% Earthquake 1HKO | 112.1〜133.8% Earthquake 2HKO (incl. きあいのタスキ) | 112.1〜133.8% Earthquake 1HKO | |
| 50.0〜59.2% かえんボール 2HKO | 45.4〜54.0% かえんボール 2 hits (45%) | 64.9〜76.4% かえんボール 2HKO | |
| Speed | Second S205 / S256 | First S205 / S188 | First S205 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎Sneasler
Gliscor vs
Sneasler Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 188.5〜223.6% Earthquake 1HKO | 188.5〜223.6% Earthquake 1HKO | 188.5〜223.6% Earthquake 1HKO | |
| 26.4〜31.6% Close Combat 4HKO | 26.4〜31.6% Close Combat 4HKO | 26.4〜31.6% Close Combat 4HKO | |
| Speed | Second S125 / S172 | Second S125 / S172 | Second S125 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 135.7〜160.5% Earthquake 1HKO | 135.7〜160.5% Earthquake 1HKO | 135.7〜160.5% Earthquake 1HKO | |
| 19.9〜23.8% Close Combat 999HKO | 19.9〜23.8% Close Combat 999HKO | 19.9〜23.8% Close Combat 999HKO | |
| Speed | Second S115 / S172 | Second S115 / S172 | Second S115 / S172 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.2〜156.7% Earthquake 1HKO | 131.2〜156.7% Earthquake 1HKO | 131.2〜156.7% Earthquake 1HKO | |
| 26.4〜31.6% Close Combat 4HKO | 26.4〜31.6% Close Combat 4HKO | 26.4〜31.6% Close Combat 4HKO | |
| Speed | First S205 / S172 | First S205 / S172 | First S205 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
○*Volcarona
Gliscor vs
Volcarona Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.4〜116.1% Rock Slide 1 hits (88%) | 135.4〜164.0% Dual Wingbeat 1HKO | 97.4〜116.1% Rock Slide 1 hits (88%) | |
| 69.0〜81.6% Overheat 2HKO | 91.4〜107.5% Overheat 1 hits (50%) | 69.0〜81.6% Overheat 2HKO | |
| Speed | First S125 / S122 | Second S125 / S152 | First S125 / S122 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.3〜83.9% Rock Slide 2HKO | 100.0〜119.3% Rock Tomb 1HKO | 70.3〜83.9% Rock Slide 2HKO | |
| 60.2〜71.3% Overheat 2 hits (34%) | 79.6〜93.4% Overheat 2HKO | 60.2〜71.3% Overheat 2 hits (34%) | |
| Speed | Second S115 / S122 | Second S115 / S152 | Second S115 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.3% Rock Slide 2HKO | 121.7〜144.1% Rock Slide 1HKO | 68.8〜81.3% Rock Slide 2HKO | |
| 69.0〜81.6% Overheat 2HKO | 91.4〜107.5% Overheat 1 hits (50%) | 69.0〜81.6% Overheat 2HKO | |
| Speed | First S205 / S122 | First S205 / S152 | First S205 / S122 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
Gliscor vs
Skeledirge Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.8〜81.0% Earthquake 2HKO | 67.8〜81.0% Earthquake 2HKO | 33.6〜40.3% Earthquake 2HKO | |
| 36.2〜43.1% Torch Song 2 hits (34%) | 36.2〜43.1% Torch Song 2 hits (34%) | 36.2〜43.1% Torch Song 2 hits (34%) | |
| Speed | First S125 / S86 | First S125 / S86 | First S125 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.3〜58.8% Earthquake 2 hits (54%) | 49.3〜58.8% Earthquake 3HKO | 24.6〜29.4% Earthquake 3HKO | |
| 31.5〜37.0% Torch Song 3HKO | 31.5〜37.0% Torch Song 3HKO | 31.5〜37.0% Torch Song 3HKO | |
| Speed | First S115 / S86 | First S115 / S86 | First S115 / S86 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜56.9% Earthquake 2 hits (32%) | 48.3〜56.9% Earthquake 3HKO | 24.2〜28.4% Earthquake 3HKO | |
| 36.2〜43.1% Torch Song 2 hits (34%) | 36.2〜43.1% Torch Song 2 hits (34%) | 36.2〜43.1% Torch Song 2 hits (34%) | |
| Speed | First S205 / S86 | First S205 / S86 | First S205 / S86 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
▲*Primarina
Gliscor vs
Primarina Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.8〜97.3% Gunk Shot 2HKO | 108.0〜127.8% Gunk Shot 1HKO | 81.8〜97.3% Gunk Shot 2HKO | |
| 131.0〜156.3% Ice Beam 1HKO | 120.7〜142.5% Sparkling Aria 1HKO | 131.0〜156.3% Ice Beam 1HKO | |
| Speed | First S125 / S80 | First S125 / S82 | First S125 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.3〜69.5% Gunk Shot 2 hits (76%) | 77.5〜91.4% Gunk Shot 2HKO | 58.3〜69.5% Gunk Shot 2HKO | |
| 114.9〜137.0% Ice Beam 1HKO | 103.9〜123.8% Sparkling Aria 1HKO | 114.9〜137.0% Ice Beam 1HKO | |
| Speed | First S115 / S80 | First S115 / S82 | First S115 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.8〜68.4% Gunk Shot 2 hits (59%) | 75.9〜89.8% Gunk Shot 2HKO | 57.8〜68.4% Gunk Shot 2HKO | |
| 131.0〜156.3% Ice Beam 1HKO | 120.7〜142.5% Sparkling Aria 1HKO | 131.0〜156.3% Ice Beam 1HKO | |
| Speed | First S205 / S80 | First S205 / S82 | First S205 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×*グソクムシャ
Gliscor vs
グソクムシャ Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.1〜40.7% Earthquake 3HKO | |
| 74.7〜87.9% Waterfall 2HKO | |
| Speed | First S125 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.1〜28.6% Earthquake 4 hits (91%) | |
| 55.8〜65.7% Waterfall 2HKO | |
| Speed | First S115 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.6〜28.6% Earthquake 4 hits (96%) | |
| 74.7〜87.9% Waterfall 2HKO | |
| Speed | First S205 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×*Hippowdon
Gliscor vs
Hippowdon Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜47.0% Earthquake 3 hits (84%)calculated with すなあらし | 36.3〜43.3% Earthquake 3 hits (97%)calculated with すなあらし | 39.5〜47.0% Earthquake 3HKOcalculated with すなあらし | |
| 52.9〜64.4% Ice Fang 2HKOcalculated with すなあらし | 52.9〜64.4% Ice Fang 2HKOcalculated with すなあらし | 52.9〜64.4% Ice Fang 2HKOcalculated with すなあらし | |
| Speed | First S125 / S67 | First S125 / S67 | First S125 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.4% Earthquake 4 hits (50%) (incl. オボンのみ)calculated with すなあらし | 25.1〜30.7% Earthquake 4 hits (<1%)calculated with すなあらし | 28.8〜34.4% Earthquake 3 hits (2%)calculated with すなあらし | |
| 39.8〜48.6% Ice Fang 3HKOcalculated with すなあらし | 39.8〜48.6% Ice Fang 3HKOcalculated with すなあらし | 39.8〜48.6% Ice Fang 3HKOcalculated with すなあらし | |
| Speed | First S115 / S67 | First S115 / S67 | First S115 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.9〜33.5% Earthquake 4 hits (27%) (incl. オボンのみ)calculated with すなあらし | 25.6〜30.7% Earthquake 4 hits (2%)calculated with すなあらし | 27.9〜33.5% Earthquake 3 hits (<1%)calculated with すなあらし | |
| 52.9〜64.4% Ice Fang 2HKOcalculated with すなあらし | 52.9〜64.4% Ice Fang 2HKOcalculated with すなあらし | 52.9〜64.4% Ice Fang 2HKOcalculated with すなあらし | |
| Speed | First S205 / S67 | First S205 / S67 | First S205 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×セグレイブ
Gliscor vs
セグレイブ Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.1〜54.5% Rock Slide 2 hits (46%) | 55.5〜66.5% Rock Slide 2HKO | 55.5〜66.5% Rock Slide 2HKO | |
| 193.1〜227.6% Icicle Crash 1HKO | 151.7〜179.3% Icicle Crash 1HKO | 101.1〜125.3% Ice Shard 1HKO | |
| Speed | Second S125 / S139 | Second S125 / S152 | Second S125 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.7% Earthquake 3 hits (96%) | 39.3〜46.6% Earthquake 3HKO | 39.3〜46.6% Earthquake 3HKO | |
| 141.4〜168.0% Icicle Crash 1HKO | 112.7〜134.8% Icicle Crash 1HKO | 163.5〜192.3% Icicle Crash 1HKO | |
| Speed | Second S115 / S139 | Second S115 / S152 | Second S115 / S139 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.7% Rock Slide 3 hits (97%) | 39.3〜46.1% Earthquake 3HKO | 39.3〜46.1% Earthquake 3HKO | |
| 193.1〜227.6% Icicle Crash 1HKO | 151.7〜179.3% Icicle Crash 1HKO | 101.1〜125.3% Ice Shard 1HKO | |
| Speed | First S205 / S139 | First S205 / S152 | First S205 / S139 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×*Gholdengo
Gliscor vs
Gholdengo Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.5〜29.4% Dual Wingbeat 4 hits (>99%) | 19.7〜23.8% Dual Wingbeat 999HKO | 114.7〜135.6% Earthquake 1HKO | |
| 82.8〜98.3% Make It Rain 2HKO | 62.6〜74.7% Make It Rain 2 hits (79%) | 75.9〜89.7% Make It Rain 2HKO | |
| Speed | Second S125 / S136 | First S125 / S107 | Second S125 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.4〜22.1% Dual Wingbeat 999HKO | 13.5〜15.5% Dual Wingbeat 999HKO | 81.0〜96.9% Earthquake 2HKO | |
| 72.9〜86.2% Make It Rain 2HKO | 54.7〜64.6% Make It Rain 3HKO | 66.3〜78.5% Make It Rain 2 hits (>99%) | |
| Speed | Second S115 / S136 | First S115 / S107 | Second S115 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.4〜22.1% Dual Wingbeat 999HKO | 13.5〜16.6% Dual Wingbeat 999HKO | 81.0〜95.7% Earthquake 2HKO | |
| 82.8〜98.3% Make It Rain 2HKO | 62.6〜74.7% Make It Rain 2 hits (79%) | 75.9〜89.7% Make It Rain 2HKO | |
| Speed | First S205 / S136 | First S205 / S107 | First S205 / S136 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×Meowscarada
Gliscor vs
Meowscarada Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.5〜166.0% Dual Wingbeat 1HKO | 142.5〜166.0% Dual Wingbeat 1HKO | 142.5〜166.0% Dual Wingbeat 1HKO | |
| 195.4〜236.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 195.4〜236.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 253.4〜306.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S125 / S262 | Second S125 / S175 | Second S125 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.0〜121.6% Dual Wingbeat 1HKO | 102.0〜121.6% Dual Wingbeat 1HKO | 102.0〜121.6% Dual Wingbeat 1HKO | |
| 148.1〜181.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 148.1〜181.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 191.7〜235.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S115 / S262 | Second S115 / S175 | Second S115 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.7〜117.6% Dual Wingbeat 1 hits (88%) | 96.7〜117.6% Dual Wingbeat 1 hits (88%) | 96.7〜117.6% Dual Wingbeat 1 hits (88%) | |
| 195.4〜236.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 195.4〜236.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 253.4〜306.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S205 / S262 | First S205 / S175 | First S205 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×*Gyarados
Gliscor vs
Gyarados Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.2〜33.2% Rock Slide 4HKOcalculated with 攻撃-1 | 46.8〜56.1% Rock Slide 2 hits (76%)calculated with 攻撃-1 | 28.2〜33.2% Rock Slide 4 hits (82%)calculated with 攻撃-1 | |
| 57.5〜69.0% Ice Fang 2HKO | 78.2〜92.0% Ice Fang 2HKO | 57.5〜69.0% Ice Fang 2HKO | |
| Speed | First S125 / S101 | Second S125 / S133 | First S125 / S101 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.3% Rock Slide 5HKOcalculated with 攻撃-1 | 33.3〜40.9% Rock Slide 3HKOcalculated with 攻撃-1 | 20.3〜24.3% Rock Slide 999HKOcalculated with 攻撃-1 | |
| 44.2〜53.0% Ice Fang 2 hits (13%) | 57.5〜68.5% Ice Fang 2HKO | 44.2〜53.0% Ice Fang 2 hits (13%) | |
| Speed | First S115 / S101 | Second S115 / S133 | First S115 / S101 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.8% Rock Slide 999HKOcalculated with 攻撃-1 | 32.7〜39.8% Rock Slide 3 hits (>99%)calculated with 攻撃-1 | 19.8〜23.8% Rock Slide 999HKOcalculated with 攻撃-1 | |
| 57.5〜69.0% Ice Fang 2HKO | 78.2〜92.0% Ice Fang 2HKO | 57.5〜69.0% Ice Fang 2HKO | |
| Speed | First S205 / S101 | First S205 / S133 | First S205 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Corviknight
Gliscor vs
Corviknight Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.1〜20.0% Rock Slide 999HKO | 17.1〜20.0% Rock Slide 999HKO | 17.1〜20.0% Rock Slide 999HKO | |
| 29.3〜34.5% Brave Bird 3 hits (3%) | 29.3〜34.5% Brave Bird 3 hits (3%) | 29.3〜34.5% Brave Bird 3 hits (3%) | |
| Speed | First S125 / S87 | First S125 / S78 | First S125 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.7〜15.1% Rock Slide 999HKO | 12.7〜15.1% Rock Slide 999HKO | 12.7〜15.1% Rock Slide 999HKO | |
| 22.1〜26.5% Brave Bird 4 hits (9%) | 22.1〜26.5% Brave Bird 4 hits (9%) | 22.1〜26.5% Brave Bird 4 hits (9%) | |
| Speed | First S115 / S87 | First S115 / S78 | First S115 / S78 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.2〜14.6% Rock Slide 999HKO | 12.2〜14.6% Rock Slide 999HKO | 12.2〜14.6% Rock Slide 999HKO | |
| 29.3〜34.5% Brave Bird 3 hits (3%) | 29.3〜34.5% Brave Bird 3 hits (3%) | 29.3〜34.5% Brave Bird 3 hits (3%) | |
| Speed | First S205 / S87 | First S205 / S78 | First S205 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
▲*Basculegion-F
Gliscor vs
Basculegion-F Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.1〜83.8% Earthquake 2HKO | 71.1〜83.8% Earthquake 2HKO | 71.1〜83.8% Earthquake 2HKO | |
| 114.9〜135.6% Wave Crash 1HKO | 124.1〜148.9% Wave Crash 1HKO | 149.4〜175.9% Wave Crash 1HKO | |
| Speed | Second S125 / S195 | Second S125 / S143 | Second S125 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜59.9% Earthquake 2 hits (>99%) | 49.7〜59.9% Earthquake 2 hits (>99%) | 49.7〜59.9% Earthquake 2 hits (>99%) | |
| 86.2〜101.7% Wave Crash 1 hits (6%) | 92.8〜111.0% Wave Crash 1 hits (63%) | 111.6〜132.0% Wave Crash 1HKO | |
| Speed | Second S115 / S195 | Second S115 / S143 | Second S115 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.4% Earthquake 2HKO | 50.3〜59.4% Earthquake 2HKO | 50.3〜59.4% Earthquake 2HKO | |
| 114.9〜135.6% Wave Crash 1HKO | 124.1〜148.9% Wave Crash 1HKO | 149.4〜175.9% Wave Crash 1HKO | |
| Speed | First S205 / S195 | First S205 / S143 | First S205 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Greninja
Gliscor vs
Greninja Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.3〜108.1% Earthquake 2HKO | 81.9〜97.3% Earthquake 2HKO | 91.3〜108.1% Earthquake 1 hits (50%) | |
| 209.2〜248.3% Ice Beam 1HKO | 229.9〜271.3% Ice Beam 1HKO | 209.2〜248.3% Ice Beam 1HKO | |
| Speed | Second S125 / S174 | Second S125 / S213 | Second S125 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.8〜78.5% Earthquake 2HKO | 58.4〜70.5% Earthquake 2HKO | 65.8〜78.5% Earthquake 2HKO | |
| 185.6〜218.8% Ice Beam 1HKO | 198.9〜234.3% Ice Beam 1HKO | 185.6〜218.8% Ice Beam 1HKO | |
| Speed | Second S115 / S174 | Second S115 / S213 | Second S115 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.4〜76.5% Earthquake 2HKO | 57.0〜68.5% Earthquake 2HKO | 64.4〜76.5% Earthquake 2HKO | |
| 209.2〜248.3% Ice Beam 1HKO | 229.9〜271.3% Ice Beam 1HKO | 209.2〜248.3% Ice Beam 1HKO | |
| Speed | First S205 / S174 | Second S205 / S213 | Second S205 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×A-Ninetales
Gliscor vs
A-Ninetales Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 70.9〜84.6% Gunk Shot 2HKOcalculated with あられ | 88.0〜105.3% Gunk Shot 1 hits (31%)calculated with あられ | |
| 154.0〜181.6% Blizzard 1HKOcalculated with あられ | 131.0〜154.0% Freeze-Dry 1HKOcalculated with あられ | |
| Speed | Second S125 / S177 | Second S125 / S177 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 50.3〜60.6% Gunk Shot 2HKOcalculated with あられ | 64.0〜76.0% Gunk Shot 2HKOcalculated with あられ | |
| 132.6〜159.1% Blizzard 1HKOcalculated with あられ | 112.7〜134.8% Freeze-Dry 1HKOcalculated with あられ | |
| Speed | Second S115 / S177 | Second S115 / S177 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 50.3〜59.4% Gunk Shot 2HKOcalculated with あられ | 62.7〜74.7% Gunk Shot 2HKOcalculated with あられ | |
| 154.0〜181.6% Blizzard 1HKOcalculated with あられ | 131.0〜154.0% Freeze-Dry 1HKOcalculated with あられ | |
| Speed | First S205 / S177 | First S205 / S177 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Rotom-W
Gliscor vs
Rotom-W Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜41.4% Gunk Shot 4HKO (incl. オボンのみ) | 34.4〜41.4% Gunk Shot 3 hits (73%) | 58.3〜69.3% Gunk Shot 2 hits (72%) | |
| 94.3〜111.5% Hydro Pump 1 hits (69%) | 94.3〜111.5% Hydro Pump 1 hits (69%) | 128.7〜152.9% Hydro Pump 1HKO | |
| Speed | First S125 / S106 | First S125 / S106 | Second S125 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.3% Gunk Shot 999HKO | 24.8〜29.3% Gunk Shot 4 hits (<1%) | 41.7〜49.6% Gunk Shot 3HKO | |
| 82.9〜97.2% Hydro Pump 2HKO | 82.9〜97.2% Hydro Pump 2HKO | 112.7〜133.7% Hydro Pump 1HKO | |
| Speed | First S115 / S106 | First S115 / S106 | Second S115 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.3% Gunk Shot 999HKO | 24.8〜29.3% Gunk Shot 4 hits (<1%) | 41.7〜49.6% Gunk Shot 3HKO | |
| 94.3〜111.5% Hydro Pump 1 hits (69%) | 94.3〜111.5% Hydro Pump 1 hits (69%) | 128.7〜152.9% Hydro Pump 1HKO | |
| Speed | First S205 / S106 | First S205 / S106 | First S205 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Hydreigon
Gliscor vs
Hydreigon Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.0〜65.7% Ice Fang 2HKO | 55.0〜65.7% Ice Fang 2HKO | 55.0〜65.7% Ice Fang 2HKO | |
| 86.2〜101.7% Draco Meteor 1 hits (13%) | 78.2〜93.1% Draco Meteor 2HKO | 112.1〜132.2% Draco Meteor 1HKO | |
| Speed | Second S125 / S225 | Second S125 / S165 | Second S125 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.3% Ice Fang 3HKO | 39.6〜47.3% Ice Fang 3HKO | 39.6〜47.3% Ice Fang 3HKO | |
| 74.6〜88.4% Draco Meteor 2HKO | 68.5〜81.2% Draco Meteor 2HKO | 96.7〜114.9% Draco Meteor 1 hits (81%) | |
| Speed | Second S115 / S225 | Second S115 / S165 | Second S115 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.2〜47.3% Ice Fang 3HKO | 40.2〜47.3% Ice Fang 3HKO | 40.2〜47.3% Ice Fang 3HKO | |
| 86.2〜101.7% Draco Meteor 1 hits (13%) | 78.2〜93.1% Draco Meteor 2HKO | 112.1〜132.2% Draco Meteor 1HKO | |
| Speed | Second S205 / S225 | First S205 / S165 | First S205 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Metagross
Gliscor vs
Metagross Gliscor's build: Life Orb, Adamant, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 89.2〜105.7% Earthquake 1 hits (31%) | |
| 128.2〜152.3% Ice Punch 1HKO | |
| Speed | Second S125 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Gliscor's build: Life Orb, Impish, H31 B25 D10
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.3〜75.8% Earthquake 2HKO | |
| 97.2〜114.9% Ice Punch 1 hits (81%) | |
| Speed | Second S115 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Gliscor's build: Choice Scarf, Jolly, H24 A32 S10
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.0〜76.4% Earthquake 2HKO | |
| 128.2〜152.3% Ice Punch 1HKO | |
| Speed | First S205 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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