Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
グライオン

グライオン

じめん ひこう
全国図鑑 No.472 / 使用率 127位
データ集計日:2026-09-10

種族値

HP
75
こうげき
95
ぼうぎょ
125
とくこう
45
とくぼう
75
すばやさ
95
合計
510

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
こおり
みず
かくとうどくむし
じめんでんき

特性

順位 特性名 採用率 ⓘ 効果
1 ポイズンヒール
68.5%
どく・もうどく状態になるとターン終わりにHPが減らず最大HPの1/8回復する。
2 かいりきバサミ
25.8%
相手の技や特性で攻撃を下げられない。
3 すながくれ
5.6%
すなあらし状態の時、回避率が1.25倍になる。すなあらしのダメージを受けない。

使用率データ

順位 技名 採用率
1
じめん じしん
91.1%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
2
いわ ステルスロック
32.3%
いわ変化
PP 20
相手の場をステルスロック状態にする。
3
ひこう ダブルウイング
32.3%
ひこう物理
威力 40命中 90%PP 12
2回連続で攻撃する。
4
いわ がんせきふうじ
28.2%
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
5
ひこう おいかぜ
26.6%
ひこう変化
PP 16
4ターンの間、味方の場をおいかぜ状態にする。
6
こおり こおりのキバ
25.8%
こおり物理
威力 65命中 95%PP 16
噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。
7
どく ダストシュート
25.0%
どく物理
威力 120命中 80%PP 8
30%の確率で相手をどく状態にする。
8
いわ いわなだれ
22.6%
いわ物理
威力 75命中 90%PP 12
30%の確率で相手をひるませる。
9
どく どくどく
22.6%
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
10
どく どくびし
20.2%
どく変化
PP 20
相手の場をどくびし状態にする。

持ち物

順位 持ち物 採用率
1
いのちのたま
25.0%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
2
こだわりスカーフこだわりスカーフ
23.4%
素早さが1.5倍になるが、同じ技しか出せなくなる。
3
でんきだま
19.4%
ピカチュウが持つとでんきタイプの技の威力が2倍になる。
4
たべのこし
10.5%
ターン終わりに最大HPの1/16回復する。
5
ゴツゴツメット
7.3%
接触技を受けると相手に最大HPの1/6のダメージを与える。
6
オボンのみオボンのみ
6.5%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
7
ひかりのこな
1.6%
相手の技の命中率が0.9倍になる。
8
きあいのハチマキ
0.8%
ひんしになる技のダメージを受けると10%の確率でHPを1残して耐える。
9
きあいのタスキきあいのタスキ
0.8%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
57.3%
2 ようき (S↑ C↓)
22.6%
3 しんちょう (D↑ C↓)
14.5%
4 わんぱく (B↑ C↓)
4.0%
5 おだやか (D↑ A↓)
1.6%

ステータス振り

順位 H A B C D S 採用率
1 243200010
25.0%
2 13200132
23.4%
3 310250100
11.3%
4 29000532
8.9%
5 32322000
8.9%
6 32020320
7.3%
7 32020032
5.6%
8 23730321
1.6%
9 31032030
1.6%
10 32032020
1.6%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
AegislashAegislash
Gliscor Gliscor vs Aegislash Aegislash

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GliscorAegislash
89.8〜107.2%
Earthquake
1 hits (31%)
89.8〜107.2%
Earthquake
1 hits (31%)
89.8〜107.2%
Earthquake
1 hits (31%)
AegislashGliscor
55.2〜65.5%
Poltergeist
2HKO
60.9〜72.4%
Shadow Ball
2HKO
66.1〜78.2%
Poltergeist
2HKO
Speed
First
GliscorS125 / AegislashS80
First
GliscorS125 / AegislashS72
First
GliscorS125 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GliscorAegislash
65.3〜76.0%
Earthquake
2HKO
65.3〜76.0%
Earthquake
2HKO
65.3〜76.0%
Earthquake
2HKO
AegislashGliscor
41.4〜48.6%
Poltergeist
3HKO
53.0〜63.0%
Shadow Ball
2HKO
49.7〜58.0%
Poltergeist
2 hits (98%)
Speed
First
GliscorS115 / AegislashS80
First
GliscorS115 / AegislashS72
First
GliscorS115 / AegislashS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GliscorAegislash
62.3〜75.4%
Earthquake
2HKO
62.3〜75.4%
Earthquake
2HKO
62.3〜75.4%
Earthquake
2HKO
AegislashGliscor
55.2〜65.5%
Poltergeist
2HKO
60.9〜72.4%
Shadow Ball
2HKO
66.1〜78.2%
Poltergeist
2HKO
Speed
First
GliscorS205 / AegislashS80
First
GliscorS205 / AegislashS72
First
GliscorS205 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Gliscor Gliscor vs Mimikyu Mimikyu

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GliscorMimikyu
90.1〜106.9%
Earthquake
2HKO
90.1〜106.9%
Earthquake
2HKO
90.1〜106.9%
Earthquake
2HKO
MimikyuGliscor
40.8〜48.9%
Play Rough
3HKO
31.6〜37.9%
Play Rough
3 hits (88%)
31.6〜37.9%
Play Rough
3 hits (88%)
Speed
Second
GliscorS125 / MimikyuS148
Second
GliscorS125 / MimikyuS148
Second
GliscorS125 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GliscorMimikyu
64.9〜77.1%
Earthquake
3HKO (incl. ばけのかわ)
64.9〜77.1%
Earthquake
3HKO (incl. ばけのかわ)
64.9〜77.1%
Earthquake
3HKO (incl. ばけのかわ)
MimikyuGliscor
30.4〜37.0%
Play Rough
3 hits (68%)
23.8〜28.7%
Play Rough
4 hits (98%)
23.8〜28.7%
Play Rough
4 hits (98%)
Speed
Second
GliscorS115 / MimikyuS148
Second
GliscorS115 / MimikyuS148
Second
GliscorS115 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GliscorMimikyu
64.1〜75.6%
Earthquake
3HKO (incl. ばけのかわ)
64.1〜75.6%
Earthquake
3HKO (incl. ばけのかわ)
64.1〜75.6%
Earthquake
3HKO (incl. ばけのかわ)
MimikyuGliscor
40.8〜48.9%
Play Rough
3HKO
31.6〜37.9%
Play Rough
3 hits (88%)
31.6〜37.9%
Play Rough
3 hits (88%)
Speed
First
GliscorS205 / MimikyuS148
First
GliscorS205 / MimikyuS148
First
GliscorS205 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Mimikyu's page →
エースバーン*エースバーン
Gliscor Gliscor vs エースバーン エースバーン

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gliscorエースバーン
158.6〜188.5%
Earthquake
1HKO
158.6〜188.5%
Earthquake
2HKO (incl. きあいのタスキ)
158.6〜188.5%
Earthquake
1HKO
エースバーンGliscor
50.0〜59.2%
かえんボール
2HKO
45.4〜54.0%
かえんボール
2 hits (45%)
64.9〜76.4%
かえんボール
2HKO
Speed
Second
GliscorS125 / エースバーンS256
Second
GliscorS125 / エースバーンS188
Second
GliscorS125 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gliscorエースバーン
114.0〜135.7%
Earthquake
1HKO
114.0〜135.7%
Earthquake
2HKO (incl. きあいのタスキ)
114.0〜135.7%
Earthquake
1HKO
エースバーンGliscor
37.0〜43.6%
かえんボール
3HKO
33.7〜40.3%
かえんボール
3HKO
48.1〜56.4%
かえんボール
2 hits (84%)
Speed
Second
GliscorS115 / エースバーンS256
Second
GliscorS115 / エースバーンS188
Second
GliscorS115 / エースバーンS171
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Gliscorエースバーン
112.1〜133.8%
Earthquake
1HKO
112.1〜133.8%
Earthquake
2HKO (incl. きあいのタスキ)
112.1〜133.8%
Earthquake
1HKO
エースバーンGliscor
50.0〜59.2%
かえんボール
2HKO
45.4〜54.0%
かえんボール
2 hits (45%)
64.9〜76.4%
かえんボール
2HKO
Speed
Second
GliscorS205 / エースバーンS256
First
GliscorS205 / エースバーンS188
First
GliscorS205 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View エースバーン's page →
SneaslerSneasler
Gliscor Gliscor vs Sneasler Sneasler

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GliscorSneasler
188.5〜223.6%
Earthquake
1HKO
188.5〜223.6%
Earthquake
1HKO
188.5〜223.6%
Earthquake
1HKO
SneaslerGliscor
26.4〜31.6%
Close Combat
4HKO
26.4〜31.6%
Close Combat
4HKO
26.4〜31.6%
Close Combat
4HKO
Speed
Second
GliscorS125 / SneaslerS172
Second
GliscorS125 / SneaslerS172
Second
GliscorS125 / SneaslerS172
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GliscorSneasler
135.7〜160.5%
Earthquake
1HKO
135.7〜160.5%
Earthquake
1HKO
135.7〜160.5%
Earthquake
1HKO
SneaslerGliscor
19.9〜23.8%
Close Combat
999HKO
19.9〜23.8%
Close Combat
999HKO
19.9〜23.8%
Close Combat
999HKO
Speed
Second
GliscorS115 / SneaslerS172
Second
GliscorS115 / SneaslerS172
Second
GliscorS115 / SneaslerS172
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GliscorSneasler
131.2〜156.7%
Earthquake
1HKO
131.2〜156.7%
Earthquake
1HKO
131.2〜156.7%
Earthquake
1HKO
SneaslerGliscor
26.4〜31.6%
Close Combat
4HKO
26.4〜31.6%
Close Combat
4HKO
26.4〜31.6%
Close Combat
4HKO
Speed
First
GliscorS205 / SneaslerS172
First
GliscorS205 / SneaslerS172
First
GliscorS205 / SneaslerS172
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View Sneasler's page →
Volcarona*Volcarona
Gliscor Gliscor vs Volcarona Volcarona

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GliscorVolcarona
97.4〜116.1%
Rock Slide
1 hits (88%)
135.4〜164.0%
Dual Wingbeat
1HKO
97.4〜116.1%
Rock Slide
1 hits (88%)
VolcaronaGliscor
69.0〜81.6%
Overheat
2HKO
91.4〜107.5%
Overheat
1 hits (50%)
69.0〜81.6%
Overheat
2HKO
Speed
First
GliscorS125 / VolcaronaS122
Second
GliscorS125 / VolcaronaS152
First
GliscorS125 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GliscorVolcarona
70.3〜83.9%
Rock Slide
2HKO
100.0〜119.3%
Rock Tomb
1HKO
70.3〜83.9%
Rock Slide
2HKO
VolcaronaGliscor
60.2〜71.3%
Overheat
2 hits (34%)
79.6〜93.4%
Overheat
2HKO
60.2〜71.3%
Overheat
2 hits (34%)
Speed
Second
GliscorS115 / VolcaronaS122
Second
GliscorS115 / VolcaronaS152
Second
GliscorS115 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GliscorVolcarona
68.8〜81.3%
Rock Slide
2HKO
121.7〜144.1%
Rock Slide
1HKO
68.8〜81.3%
Rock Slide
2HKO
VolcaronaGliscor
69.0〜81.6%
Overheat
2HKO
91.4〜107.5%
Overheat
1 hits (50%)
69.0〜81.6%
Overheat
2HKO
Speed
First
GliscorS205 / VolcaronaS122
First
GliscorS205 / VolcaronaS152
First
GliscorS205 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
SkeledirgeSkeledirge
Gliscor Gliscor vs Skeledirge Skeledirge

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GliscorSkeledirge
67.8〜81.0%
Earthquake
2HKO
67.8〜81.0%
Earthquake
2HKO
33.6〜40.3%
Earthquake
2HKO
SkeledirgeGliscor
36.2〜43.1%
Torch Song
2 hits (34%)
36.2〜43.1%
Torch Song
2 hits (34%)
36.2〜43.1%
Torch Song
2 hits (34%)
Speed
First
GliscorS125 / SkeledirgeS86
First
GliscorS125 / SkeledirgeS86
First
GliscorS125 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GliscorSkeledirge
49.3〜58.8%
Earthquake
2 hits (54%)
49.3〜58.8%
Earthquake
3HKO
24.6〜29.4%
Earthquake
3HKO
SkeledirgeGliscor
31.5〜37.0%
Torch Song
3HKO
31.5〜37.0%
Torch Song
3HKO
31.5〜37.0%
Torch Song
3HKO
Speed
First
GliscorS115 / SkeledirgeS86
First
GliscorS115 / SkeledirgeS86
First
GliscorS115 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GliscorSkeledirge
48.3〜56.9%
Earthquake
2 hits (32%)
48.3〜56.9%
Earthquake
3HKO
24.2〜28.4%
Earthquake
3HKO
SkeledirgeGliscor
36.2〜43.1%
Torch Song
2 hits (34%)
36.2〜43.1%
Torch Song
2 hits (34%)
36.2〜43.1%
Torch Song
2 hits (34%)
Speed
First
GliscorS205 / SkeledirgeS86
First
GliscorS205 / SkeledirgeS86
First
GliscorS205 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina*Primarina
Gliscor Gliscor vs Primarina Primarina

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GliscorPrimarina
81.8〜97.3%
Gunk Shot
2HKO
108.0〜127.8%
Gunk Shot
1HKO
81.8〜97.3%
Gunk Shot
2HKO
PrimarinaGliscor
131.0〜156.3%
Ice Beam
1HKO
120.7〜142.5%
Sparkling Aria
1HKO
131.0〜156.3%
Ice Beam
1HKO
Speed
First
GliscorS125 / PrimarinaS80
First
GliscorS125 / PrimarinaS82
First
GliscorS125 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GliscorPrimarina
58.3〜69.5%
Gunk Shot
2 hits (76%)
77.5〜91.4%
Gunk Shot
2HKO
58.3〜69.5%
Gunk Shot
2HKO
PrimarinaGliscor
114.9〜137.0%
Ice Beam
1HKO
103.9〜123.8%
Sparkling Aria
1HKO
114.9〜137.0%
Ice Beam
1HKO
Speed
First
GliscorS115 / PrimarinaS80
First
GliscorS115 / PrimarinaS82
First
GliscorS115 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
GliscorPrimarina
57.8〜68.4%
Gunk Shot
2 hits (59%)
75.9〜89.8%
Gunk Shot
2HKO
57.8〜68.4%
Gunk Shot
2HKO
PrimarinaGliscor
131.0〜156.3%
Ice Beam
1HKO
120.7〜142.5%
Sparkling Aria
1HKO
131.0〜156.3%
Ice Beam
1HKO
Speed
First
GliscorS205 / PrimarinaS80
First
GliscorS205 / PrimarinaS82
First
GliscorS205 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×*グソクムシャ
Gliscor Gliscor vs グソクムシャ グソクムシャ

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gliscorグソクムシャ
34.1〜40.7%
Earthquake
3HKO
グソクムシャGliscor
74.7〜87.9%
Waterfall
2HKO
Speed
First
GliscorS125 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gliscorグソクムシャ
23.1〜28.6%
Earthquake
4 hits (91%)
グソクムシャGliscor
55.8〜65.7%
Waterfall
2HKO
Speed
First
GliscorS115 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Gliscorグソクムシャ
23.6〜28.6%
Earthquake
4 hits (96%)
グソクムシャGliscor
74.7〜87.9%
Waterfall
2HKO
Speed
First
GliscorS205 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Gliscor Gliscor vs Hippowdon Hippowdon

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GliscorHippowdon
39.5〜47.0%
Earthquake
3 hits (84%)
calculated with すなあらし
36.3〜43.3%
Earthquake
3 hits (97%)
calculated with すなあらし
39.5〜47.0%
Earthquake
3HKO
calculated with すなあらし
HippowdonGliscor
52.9〜64.4%
Ice Fang
2HKO
calculated with すなあらし
52.9〜64.4%
Ice Fang
2HKO
calculated with すなあらし
52.9〜64.4%
Ice Fang
2HKO
calculated with すなあらし
Speed
First
GliscorS125 / HippowdonS67
First
GliscorS125 / HippowdonS67
First
GliscorS125 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GliscorHippowdon
28.8〜34.4%
Earthquake
4 hits (50%) (incl. オボンのみ)
calculated with すなあらし
25.1〜30.7%
Earthquake
4 hits (<1%)
calculated with すなあらし
28.8〜34.4%
Earthquake
3 hits (2%)
calculated with すなあらし
HippowdonGliscor
39.8〜48.6%
Ice Fang
3HKO
calculated with すなあらし
39.8〜48.6%
Ice Fang
3HKO
calculated with すなあらし
39.8〜48.6%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
GliscorS115 / HippowdonS67
First
GliscorS115 / HippowdonS67
First
GliscorS115 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GliscorHippowdon
27.9〜33.5%
Earthquake
4 hits (27%) (incl. オボンのみ)
calculated with すなあらし
25.6〜30.7%
Earthquake
4 hits (2%)
calculated with すなあらし
27.9〜33.5%
Earthquake
3 hits (<1%)
calculated with すなあらし
HippowdonGliscor
52.9〜64.4%
Ice Fang
2HKO
calculated with すなあらし
52.9〜64.4%
Ice Fang
2HKO
calculated with すなあらし
52.9〜64.4%
Ice Fang
2HKO
calculated with すなあらし
Speed
First
GliscorS205 / HippowdonS67
First
GliscorS205 / HippowdonS67
First
GliscorS205 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×セグレイブ
Gliscor Gliscor vs セグレイブ セグレイブ

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gliscorセグレイブ
46.1〜54.5%
Rock Slide
2 hits (46%)
55.5〜66.5%
Rock Slide
2HKO
55.5〜66.5%
Rock Slide
2HKO
セグレイブGliscor
193.1〜227.6%
Icicle Crash
1HKO
151.7〜179.3%
Icicle Crash
1HKO
101.1〜125.3%
Ice Shard
1HKO
Speed
Second
GliscorS125 / セグレイブS139
Second
GliscorS125 / セグレイブS152
Second
GliscorS125 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gliscorセグレイブ
32.5〜38.7%
Earthquake
3 hits (96%)
39.3〜46.6%
Earthquake
3HKO
39.3〜46.6%
Earthquake
3HKO
セグレイブGliscor
141.4〜168.0%
Icicle Crash
1HKO
112.7〜134.8%
Icicle Crash
1HKO
163.5〜192.3%
Icicle Crash
1HKO
Speed
Second
GliscorS115 / セグレイブS139
Second
GliscorS115 / セグレイブS152
Second
GliscorS115 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Gliscorセグレイブ
32.5〜38.7%
Rock Slide
3 hits (97%)
39.3〜46.1%
Earthquake
3HKO
39.3〜46.1%
Earthquake
3HKO
セグレイブGliscor
193.1〜227.6%
Icicle Crash
1HKO
151.7〜179.3%
Icicle Crash
1HKO
101.1〜125.3%
Ice Shard
1HKO
Speed
First
GliscorS205 / セグレイブS139
First
GliscorS205 / セグレイブS152
First
GliscorS205 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Gholdengo×*Gholdengo
Gliscor Gliscor vs Gholdengo Gholdengo

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GliscorGholdengo
24.5〜29.4%
Dual Wingbeat
4 hits (>99%)
19.7〜23.8%
Dual Wingbeat
999HKO
114.7〜135.6%
Earthquake
1HKO
GholdengoGliscor
82.8〜98.3%
Make It Rain
2HKO
62.6〜74.7%
Make It Rain
2 hits (79%)
75.9〜89.7%
Make It Rain
2HKO
Speed
Second
GliscorS125 / GholdengoS136
First
GliscorS125 / GholdengoS107
Second
GliscorS125 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GliscorGholdengo
18.4〜22.1%
Dual Wingbeat
999HKO
13.5〜15.5%
Dual Wingbeat
999HKO
81.0〜96.9%
Earthquake
2HKO
GholdengoGliscor
72.9〜86.2%
Make It Rain
2HKO
54.7〜64.6%
Make It Rain
3HKO
66.3〜78.5%
Make It Rain
2 hits (>99%)
Speed
Second
GliscorS115 / GholdengoS136
First
GliscorS115 / GholdengoS107
Second
GliscorS115 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GliscorGholdengo
18.4〜22.1%
Dual Wingbeat
999HKO
13.5〜16.6%
Dual Wingbeat
999HKO
81.0〜95.7%
Earthquake
2HKO
GholdengoGliscor
82.8〜98.3%
Make It Rain
2HKO
62.6〜74.7%
Make It Rain
2 hits (79%)
75.9〜89.7%
Make It Rain
2HKO
Speed
First
GliscorS205 / GholdengoS136
First
GliscorS205 / GholdengoS107
First
GliscorS205 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Meowscarada×Meowscarada
Gliscor Gliscor vs Meowscarada Meowscarada

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GliscorMeowscarada
142.5〜166.0%
Dual Wingbeat
1HKO
142.5〜166.0%
Dual Wingbeat
1HKO
142.5〜166.0%
Dual Wingbeat
1HKO
MeowscaradaGliscor
195.4〜236.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
195.4〜236.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
253.4〜306.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GliscorS125 / MeowscaradaS262
Second
GliscorS125 / MeowscaradaS175
Second
GliscorS125 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GliscorMeowscarada
102.0〜121.6%
Dual Wingbeat
1HKO
102.0〜121.6%
Dual Wingbeat
1HKO
102.0〜121.6%
Dual Wingbeat
1HKO
MeowscaradaGliscor
148.1〜181.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
148.1〜181.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
191.7〜235.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GliscorS115 / MeowscaradaS262
Second
GliscorS115 / MeowscaradaS175
Second
GliscorS115 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GliscorMeowscarada
96.7〜117.6%
Dual Wingbeat
1 hits (88%)
96.7〜117.6%
Dual Wingbeat
1 hits (88%)
96.7〜117.6%
Dual Wingbeat
1 hits (88%)
MeowscaradaGliscor
195.4〜236.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
195.4〜236.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
253.4〜306.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GliscorS205 / MeowscaradaS262
First
GliscorS205 / MeowscaradaS175
First
GliscorS205 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
Gyarados×*Gyarados
Gliscor Gliscor vs Gyarados Gyarados

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GliscorGyarados
28.2〜33.2%
Rock Slide
4HKO
calculated with 攻撃-1
46.8〜56.1%
Rock Slide
2 hits (76%)
calculated with 攻撃-1
28.2〜33.2%
Rock Slide
4 hits (82%)
calculated with 攻撃-1
GyaradosGliscor
57.5〜69.0%
Ice Fang
2HKO
78.2〜92.0%
Ice Fang
2HKO
57.5〜69.0%
Ice Fang
2HKO
Speed
First
GliscorS125 / GyaradosS101
Second
GliscorS125 / GyaradosS133
First
GliscorS125 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GliscorGyarados
20.3〜24.3%
Rock Slide
5HKO
calculated with 攻撃-1
33.3〜40.9%
Rock Slide
3HKO
calculated with 攻撃-1
20.3〜24.3%
Rock Slide
999HKO
calculated with 攻撃-1
GyaradosGliscor
44.2〜53.0%
Ice Fang
2 hits (13%)
57.5〜68.5%
Ice Fang
2HKO
44.2〜53.0%
Ice Fang
2 hits (13%)
Speed
First
GliscorS115 / GyaradosS101
Second
GliscorS115 / GyaradosS133
First
GliscorS115 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GliscorGyarados
19.8〜23.8%
Rock Slide
999HKO
calculated with 攻撃-1
32.7〜39.8%
Rock Slide
3 hits (>99%)
calculated with 攻撃-1
19.8〜23.8%
Rock Slide
999HKO
calculated with 攻撃-1
GyaradosGliscor
57.5〜69.0%
Ice Fang
2HKO
78.2〜92.0%
Ice Fang
2HKO
57.5〜69.0%
Ice Fang
2HKO
Speed
First
GliscorS205 / GyaradosS101
First
GliscorS205 / GyaradosS133
First
GliscorS205 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Gliscor Gliscor vs Corviknight Corviknight

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GliscorCorviknight
17.1〜20.0%
Rock Slide
999HKO
17.1〜20.0%
Rock Slide
999HKO
17.1〜20.0%
Rock Slide
999HKO
CorviknightGliscor
29.3〜34.5%
Brave Bird
3 hits (3%)
29.3〜34.5%
Brave Bird
3 hits (3%)
29.3〜34.5%
Brave Bird
3 hits (3%)
Speed
First
GliscorS125 / CorviknightS87
First
GliscorS125 / CorviknightS78
First
GliscorS125 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GliscorCorviknight
12.7〜15.1%
Rock Slide
999HKO
12.7〜15.1%
Rock Slide
999HKO
12.7〜15.1%
Rock Slide
999HKO
CorviknightGliscor
22.1〜26.5%
Brave Bird
4 hits (9%)
22.1〜26.5%
Brave Bird
4 hits (9%)
22.1〜26.5%
Brave Bird
4 hits (9%)
Speed
First
GliscorS115 / CorviknightS87
First
GliscorS115 / CorviknightS78
First
GliscorS115 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GliscorCorviknight
12.2〜14.6%
Rock Slide
999HKO
12.2〜14.6%
Rock Slide
999HKO
12.2〜14.6%
Rock Slide
999HKO
CorviknightGliscor
29.3〜34.5%
Brave Bird
3 hits (3%)
29.3〜34.5%
Brave Bird
3 hits (3%)
29.3〜34.5%
Brave Bird
3 hits (3%)
Speed
First
GliscorS205 / CorviknightS87
First
GliscorS205 / CorviknightS78
First
GliscorS205 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Gliscor Gliscor vs Basculegion-F Basculegion-F

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GliscorBasculegion-F
71.1〜83.8%
Earthquake
2HKO
71.1〜83.8%
Earthquake
2HKO
71.1〜83.8%
Earthquake
2HKO
Basculegion-FGliscor
114.9〜135.6%
Wave Crash
1HKO
124.1〜148.9%
Wave Crash
1HKO
149.4〜175.9%
Wave Crash
1HKO
Speed
Second
GliscorS125 / Basculegion-FS195
Second
GliscorS125 / Basculegion-FS143
Second
GliscorS125 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GliscorBasculegion-F
49.7〜59.9%
Earthquake
2 hits (>99%)
49.7〜59.9%
Earthquake
2 hits (>99%)
49.7〜59.9%
Earthquake
2 hits (>99%)
Basculegion-FGliscor
86.2〜101.7%
Wave Crash
1 hits (6%)
92.8〜111.0%
Wave Crash
1 hits (63%)
111.6〜132.0%
Wave Crash
1HKO
Speed
Second
GliscorS115 / Basculegion-FS195
Second
GliscorS115 / Basculegion-FS143
Second
GliscorS115 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GliscorBasculegion-F
50.3〜59.4%
Earthquake
2HKO
50.3〜59.4%
Earthquake
2HKO
50.3〜59.4%
Earthquake
2HKO
Basculegion-FGliscor
114.9〜135.6%
Wave Crash
1HKO
124.1〜148.9%
Wave Crash
1HKO
149.4〜175.9%
Wave Crash
1HKO
Speed
First
GliscorS205 / Basculegion-FS195
First
GliscorS205 / Basculegion-FS143
First
GliscorS205 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja×Greninja
Gliscor Gliscor vs Greninja Greninja

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GliscorGreninja
91.3〜108.1%
Earthquake
2HKO
81.9〜97.3%
Earthquake
2HKO
91.3〜108.1%
Earthquake
1 hits (50%)
GreninjaGliscor
209.2〜248.3%
Ice Beam
1HKO
229.9〜271.3%
Ice Beam
1HKO
209.2〜248.3%
Ice Beam
1HKO
Speed
Second
GliscorS125 / GreninjaS174
Second
GliscorS125 / GreninjaS213
Second
GliscorS125 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GliscorGreninja
65.8〜78.5%
Earthquake
2HKO
58.4〜70.5%
Earthquake
2HKO
65.8〜78.5%
Earthquake
2HKO
GreninjaGliscor
185.6〜218.8%
Ice Beam
1HKO
198.9〜234.3%
Ice Beam
1HKO
185.6〜218.8%
Ice Beam
1HKO
Speed
Second
GliscorS115 / GreninjaS174
Second
GliscorS115 / GreninjaS213
Second
GliscorS115 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GliscorGreninja
64.4〜76.5%
Earthquake
2HKO
57.0〜68.5%
Earthquake
2HKO
64.4〜76.5%
Earthquake
2HKO
GreninjaGliscor
209.2〜248.3%
Ice Beam
1HKO
229.9〜271.3%
Ice Beam
1HKO
209.2〜248.3%
Ice Beam
1HKO
Speed
First
GliscorS205 / GreninjaS174
Second
GliscorS205 / GreninjaS213
Second
GliscorS205 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
A-Ninetales×A-Ninetales
Gliscor Gliscor vs A-Ninetales A-Ninetales

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GliscorA-Ninetales
70.9〜84.6%
Gunk Shot
2HKO
calculated with あられ
88.0〜105.3%
Gunk Shot
1 hits (31%)
calculated with あられ
A-NinetalesGliscor
154.0〜181.6%
Blizzard
1HKO
calculated with あられ
131.0〜154.0%
Freeze-Dry
1HKO
calculated with あられ
Speed
Second
GliscorS125 / A-NinetalesS177
Second
GliscorS125 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GliscorA-Ninetales
50.3〜60.6%
Gunk Shot
2HKO
calculated with あられ
64.0〜76.0%
Gunk Shot
2HKO
calculated with あられ
A-NinetalesGliscor
132.6〜159.1%
Blizzard
1HKO
calculated with あられ
112.7〜134.8%
Freeze-Dry
1HKO
calculated with あられ
Speed
Second
GliscorS115 / A-NinetalesS177
Second
GliscorS115 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GliscorA-Ninetales
50.3〜59.4%
Gunk Shot
2HKO
calculated with あられ
62.7〜74.7%
Gunk Shot
2HKO
calculated with あられ
A-NinetalesGliscor
154.0〜181.6%
Blizzard
1HKO
calculated with あられ
131.0〜154.0%
Freeze-Dry
1HKO
calculated with あられ
Speed
First
GliscorS205 / A-NinetalesS177
First
GliscorS205 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View A-Ninetales's page →
Rotom-W×Rotom-W
Gliscor Gliscor vs Rotom-W Rotom-W

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GliscorRotom-W
34.4〜41.4%
Gunk Shot
4HKO (incl. オボンのみ)
34.4〜41.4%
Gunk Shot
3 hits (73%)
58.3〜69.3%
Gunk Shot
2 hits (72%)
Rotom-WGliscor
94.3〜111.5%
Hydro Pump
1 hits (69%)
94.3〜111.5%
Hydro Pump
1 hits (69%)
128.7〜152.9%
Hydro Pump
1HKO
Speed
First
GliscorS125 / Rotom-WS106
First
GliscorS125 / Rotom-WS106
Second
GliscorS125 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GliscorRotom-W
24.8〜29.3%
Gunk Shot
999HKO
24.8〜29.3%
Gunk Shot
4 hits (<1%)
41.7〜49.6%
Gunk Shot
3HKO
Rotom-WGliscor
82.9〜97.2%
Hydro Pump
2HKO
82.9〜97.2%
Hydro Pump
2HKO
112.7〜133.7%
Hydro Pump
1HKO
Speed
First
GliscorS115 / Rotom-WS106
First
GliscorS115 / Rotom-WS106
Second
GliscorS115 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GliscorRotom-W
24.8〜29.3%
Gunk Shot
999HKO
24.8〜29.3%
Gunk Shot
4 hits (<1%)
41.7〜49.6%
Gunk Shot
3HKO
Rotom-WGliscor
94.3〜111.5%
Hydro Pump
1 hits (69%)
94.3〜111.5%
Hydro Pump
1 hits (69%)
128.7〜152.9%
Hydro Pump
1HKO
Speed
First
GliscorS205 / Rotom-WS106
First
GliscorS205 / Rotom-WS106
First
GliscorS205 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Hydreigon*Hydreigon
Gliscor Gliscor vs Hydreigon Hydreigon

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GliscorHydreigon
55.0〜65.7%
Ice Fang
2HKO
55.0〜65.7%
Ice Fang
2HKO
55.0〜65.7%
Ice Fang
2HKO
HydreigonGliscor
86.2〜101.7%
Draco Meteor
1 hits (13%)
78.2〜93.1%
Draco Meteor
2HKO
112.1〜132.2%
Draco Meteor
1HKO
Speed
Second
GliscorS125 / HydreigonS225
Second
GliscorS125 / HydreigonS165
Second
GliscorS125 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GliscorHydreigon
39.6〜47.3%
Ice Fang
3HKO
39.6〜47.3%
Ice Fang
3HKO
39.6〜47.3%
Ice Fang
3HKO
HydreigonGliscor
74.6〜88.4%
Draco Meteor
2HKO
68.5〜81.2%
Draco Meteor
2HKO
96.7〜114.9%
Draco Meteor
1 hits (81%)
Speed
Second
GliscorS115 / HydreigonS225
Second
GliscorS115 / HydreigonS165
Second
GliscorS115 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GliscorHydreigon
40.2〜47.3%
Ice Fang
3HKO
40.2〜47.3%
Ice Fang
3HKO
40.2〜47.3%
Ice Fang
3HKO
HydreigonGliscor
86.2〜101.7%
Draco Meteor
1 hits (13%)
78.2〜93.1%
Draco Meteor
2HKO
112.1〜132.2%
Draco Meteor
1HKO
Speed
Second
GliscorS205 / HydreigonS225
First
GliscorS205 / HydreigonS165
First
GliscorS205 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Metagross*Metagross
Gliscor Gliscor vs Metagross Metagross

Gliscor's build: Life Orb, Adamant, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GliscorMetagross
89.2〜105.7%
Earthquake
1 hits (31%)
MetagrossGliscor
128.2〜152.3%
Ice Punch
1HKO
Speed
Second
GliscorS125 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gliscor's build: Life Orb, Impish, H31 B25 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GliscorMetagross
64.3〜75.8%
Earthquake
2HKO
MetagrossGliscor
97.2〜114.9%
Ice Punch
1 hits (81%)
Speed
Second
GliscorS115 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gliscor's build: Choice Scarf, Jolly, H24 A32 S10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GliscorMetagross
65.0〜76.4%
Earthquake
2HKO
MetagrossGliscor
128.2〜152.3%
Ice Punch
1HKO
Speed
First
GliscorS205 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemLife Orb
AbilityClench Claw
NatureAdamant (A↑C↓)
MovesじめんEarthquakeひこうDual WingbeatこおりIce FangノーマルSwords Dance
EVH2A32S32
See more team examples