オーダイル
種族値
メガシンカ
メガオーダイル


特性:ドラゴンスキン — ノーマルタイプの技がドラゴンタイプになり、威力が1.2倍になる。
タイプ相性(メガシンカ後)
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
![]() ![]() |
![]() |
![]() ![]() |
— |
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
![]() ![]() |
![]() ![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ちからずく | 攻撃の追加効果はなくなるが、1.3倍の威力で技を出す。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | れいとうパンチ |
物理威力 75命中 100%PP 16 10%の確率で相手をこおり状態にする。 |
| 2 | アクアブレイク |
物理威力 85命中 100%PP 12 20%の確率で相手の防御を1段階下げる。 |
| 3 | かみくだく |
物理威力 80命中 100%PP 16 噛み20%の確率で相手の防御を1段階下げる。 |
| 4 | りゅうのまい |
変化PP 20 自分の攻撃、素早さを1段階上げる。 |
| 5 | アクアジェット |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
| 6 | つるぎのまい |
変化PP 20 自分の攻撃を2段階上げる。 |
| 7 | のしかかり |
物理威力 85命中 100%PP 16 30%の確率で相手をまひ状態にする。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。 |
| 8 | カウンター |
物理命中 100%PP 20 優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。 |
| 9 | じしん |
物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 2 | オーダイルナイト |
対応するポケモンがバトル中にメガシンカできる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ようき (S↑ C↓) | |
| 2 | しんちょう (D↑ C↓) | |
| 3 | いじっぱり (A↑ C↓) | |
| 4 | わんぱく (B↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 32 | 1 | 0 | 0 | 32 | |
| 2 | 2 | 32 | 0 | 0 | 32 | 0 | |
| 3 | 31 | 32 | 2 | 0 | 1 | 0 | |
| 4 | 32 | 32 | 2 | 0 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
|
| 2 | — |
|
| 3 | — |
|
| 4 | — |
|
| 5 | — |
|
| 6 | — |
|
| 7 | — |
|
| 8 | — |
|
| 9 | — |
|
| 10 | — |
Pokémon Matchups
○Hippowdon
Feraligatr vs
Hippowdon Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.7〜100.0% Waterfall 1 hits (6%)calculated with すなあらし | 79.5〜94.0% Waterfall 2HKOcalculated with すなあらし | 84.7〜100.0% Waterfall 1 hits (6%)calculated with すなあらし | |
| 39.1〜46.6% Earthquake 2 hits (29%)calculated with すなあらし | 39.1〜46.6% Earthquake 2 hits (29%)calculated with すなあらし | 39.1〜46.6% Earthquake 2 hits (29%)calculated with すなあらし | |
| Speed | First S143 / S67 | First S143 / S67 | First S143 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.3〜89.3% Waterfall 2HKOcalculated with すなあらし | 67.9〜80.9% Waterfall 2HKOcalculated with すなあらし | 75.3〜89.3% Waterfall 2HKOcalculated with すなあらし | |
| 31.7〜37.9% Earthquake 3HKOcalculated with すなあらし | 31.7〜37.9% Earthquake 3HKOcalculated with すなあらし | 31.7〜37.9% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S130 / S67 | First S130 / S67 | First S130 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Lucario
Feraligatr vs
Lucario Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 116.3〜137.4% Earthquake 1HKO | 97.3〜115.0% Earthquake 1 hits (81%) | |
| 88.2〜104.3% Focus Blast 1 hits (25%) | 105.6〜124.2% Focus Blast 1HKO | |
| Speed | Second S143 / S223 | Second S143 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 132.0〜156.5% Earthquake 1HKO | 110.2〜130.6% Earthquake 1HKO | |
| 80.1〜95.0% Focus Blast 2HKO | 95.7〜113.0% Focus Blast 1 hits (69%) | |
| Speed | Second S130 / S223 | Second S130 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Gholdengo
Feraligatr vs
Gholdengo Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.0〜101.2% Crunch 1 hits (6%) | 65.8〜78.8% Crunch 2HKO | 77.9〜93.3% Crunch 2HKO | |
| 84.5〜99.4% Thunderbolt 2HKO | 63.4〜74.5% Thunderbolt 2HKO | 77.0〜90.7% Thunderbolt 2HKO | |
| Speed | First S143 / S136 | First S143 / S107 | First S143 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.8〜88.3% Crunch 2HKO | 58.0〜68.4% Crunch 2HKO | 84.7〜100.6% Earthquake 1 hits (6%) | |
| 68.3〜80.7% Dazzling Gleam 2HKO | 50.9〜60.9% Dazzling Gleam 2HKO | 62.1〜73.3% Dazzling Gleam 2HKO | |
| Speed | Second S130 / S136 | First S130 / S107 | Second S130 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Basculegion-F
Feraligatr vs
Basculegion-F Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.4〜114.7% Crunch 1 hits (75%) | 95.4〜114.7% Crunch 1 hits (75%) | 95.4〜114.7% Crunch 1 hits (75%) | |
| 36.6〜43.5% Wave Crash 3HKO | 39.8〜47.2% Wave Crash 3HKO | 47.2〜56.5% Wave Crash 2 hits (82%) | |
| Speed | Second S143 / S195 | Second S143 / S143 | First S143 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.3〜99.5% Crunch 2HKO | 84.3〜99.5% Crunch 2HKO | 84.3〜99.5% Crunch 2HKO | |
| 26.1〜31.1% Bitter Malice 4HKO | 23.6〜28.6% Bitter Malice 4 hits (89%) | 33.5〜40.4% Bitter Malice 3HKO | |
| Speed | Second S130 / S195 | Second S130 / S143 | Second S130 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Farigiraf
Feraligatr vs
Farigiraf Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.1〜171.7% Waterfall 2HKO (incl. きあいのタスキ) | 106.3〜125.8% Earthquake 2HKO (incl. きあいのタスキ) | 142.1〜171.7% Waterfall 1HKO | |
| 74.5〜88.2% Energy Ball 2HKO | 62.1〜73.3% Energy Ball 2HKO | 82.0〜96.9% Energy Ball 2HKO | |
| Speed | Second S143 / S151 | First S143 / S106 | First S143 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.3〜150.9% Waterfall 2HKO (incl. きあいのタスキ) | 117.9〜141.1% Earthquake 2HKO (incl. きあいのタスキ) | 128.3〜150.9% Waterfall 1HKO | |
| 60.9〜72.0% Dazzling Gleam 2HKO | 49.7〜59.6% Dazzling Gleam 2 hits (>99%) | 67.1〜79.5% Dazzling Gleam 2HKO | |
| Speed | Second S130 / S151 | First S130 / S106 | Second S130 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*エースバーン
Feraligatr vs
エースバーン Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 169.4〜201.9% Waterfall 1HKO | 169.4〜201.9% Waterfall 2HKO (incl. きあいのタスキ) | 169.4〜201.9% Waterfall 1HKO | |
| 68.9〜82.0% High Jump Kick 2HKO | 63.4〜75.2% High Jump Kick 2HKO | 89.4〜106.2% High Jump Kick 1 hits (38%) | |
| Speed | Second S143 / S256 | Second S143 / S188 | Second S143 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 150.3〜177.1% Waterfall 1HKO | 150.3〜177.1% Waterfall 2HKO (incl. きあいのタスキ) | 150.3〜177.1% Waterfall 1HKO | |
| 57.8〜68.9% High Jump Kick 2HKO | 52.2〜62.1% High Jump Kick 2HKO | 74.5〜89.4% High Jump Kick 2HKO | |
| Speed | Second S130 / S256 | Second S130 / S188 | Second S130 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
Feraligatr vs
Sneasler Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.7% Waterfall 1HKO | 100.6〜119.7% Waterfall 1HKO | 100.6〜119.7% Waterfall 1HKO | |
| 69.6〜82.6% Close Combat 2HKO | 69.6〜82.6% Close Combat 2HKO | 69.6〜82.6% Close Combat 2HKO | |
| Speed | Second S143 / S172 | Second S143 / S172 | Second S143 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.7〜126.1% Body Slam 1HKO | 105.7〜126.1% Body Slam 1HKO | 105.7〜126.1% Body Slam 1HKO | |
| 57.8〜68.9% Close Combat 2HKO | 57.8〜68.9% Close Combat 2HKO | 57.8〜68.9% Close Combat 2HKO | |
| Speed | Second S130 / S172 | Second S130 / S172 | Second S130 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Volcarona
Feraligatr vs
Volcarona Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.6〜122.9% Waterfall 1HKO | 183.9〜219.9% Waterfall 1HKO | 101.6〜122.9% Waterfall 1HKO | |
| 53.4〜63.4% Giga Drain 2HKO | 69.6〜83.2% Giga Drain 2HKO | 53.4〜63.4% Giga Drain 2HKO | |
| Speed | First S143 / S122 | Second S143 / S152 | First S143 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜109.4% Waterfall 1 hits (56%) | 161.5〜191.3% Waterfall 1HKO | 91.7〜109.4% Waterfall 1 hits (56%) | |
| 43.5〜52.2% Bug Buzz 2 hits (11%) | 57.8〜67.7% Bug Buzz 2HKO | 43.5〜52.2% Bug Buzz 2 hits (11%) | |
| Speed | First S130 / S122 | Second S130 / S152 | First S130 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*イエッサン(オス)
Feraligatr vs
イエッサン(オス) Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.8〜147.4% Waterfall 1HKOcalculated with サイコフィールド | 124.8〜147.4% Waterfall 1HKOcalculated with サイコフィールド | 124.8〜147.4% Waterfall 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 61.5〜72.7% Expanding Force 2HKOcalculated with サイコフィールド | 55.9〜65.8% Expanding Force 2HKOcalculated with サイコフィールド | 61.5〜72.7% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S143 / S220 | Second S143 / S161 | Second S143 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.5〜129.2% Waterfall 1HKOcalculated with サイコフィールド | 109.5〜129.2% Waterfall 1HKOcalculated with サイコフィールド | 109.5〜129.2% Waterfall 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 57.1〜68.3% Dazzling Gleam 2HKOcalculated with サイコフィールド | 52.2〜62.1% Dazzling Gleam 2HKOcalculated with サイコフィールド | 57.1〜68.3% Dazzling Gleam 2HKOcalculated with サイコフィールド | |
| Speed | Second S130 / S220 | Second S130 / S161 | Second S130 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○Skeledirge
Feraligatr vs
Skeledirge Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.0〜87.7% Waterfall 2HKO | 73.0〜87.7% Waterfall 2HKO | 73.0〜87.7% Waterfall 2HKO | |
| 36.0〜42.9% Shadow Ball 3HKO | 36.0〜42.9% Shadow Ball 3HKO | 36.0〜42.9% Shadow Ball 3HKO | |
| Speed | First S143 / S86 | First S143 / S86 | First S143 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.5〜76.8% Waterfall 2HKO | 63.5〜76.8% Waterfall 2HKO | 63.5〜76.8% Waterfall 2HKO | |
| 43.5〜52.2% Disarming Voice 2 hits (11%) | 43.5〜52.2% Disarming Voice 2 hits (11%) | 43.5〜52.2% Disarming Voice 2 hits (11%) | |
| Speed | First S130 / S86 | First S130 / S86 | First S130 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
▲*Primarina
Feraligatr vs
Primarina Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.8〜42.8% Body Slam 3 hits (4%) | 48.7〜57.2% Body Slam 3HKO | 35.8〜42.8% Body Slam 3 hits (95%) | |
| 52.2〜61.5% Moonblast 2HKO | 63.4〜75.2% Moonblast 2HKO | 52.2〜61.5% Moonblast 2HKO | |
| Speed | First S143 / S80 | First S143 / S82 | First S143 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.0〜44.9% Earthquake 3 hits (46%) | 50.3〜59.4% Earthquake 3HKO (incl. オボンのみ) | 38.0〜44.9% Earthquake 3HKO | |
| 94.4〜113.0% Moonblast 1 hits (75%) | 115.5〜137.9% Moonblast 1HKO | 94.4〜113.0% Moonblast 1 hits (75%) | |
| Speed | First S130 / S80 | First S130 / S82 | First S130 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*グソクムシャ
Feraligatr vs
グソクムシャ Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜44.0% Waterfall 3HKO | |
| 67.7〜79.5% Leech Life 2HKO | |
| Speed | First S143 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.9〜37.9% Waterfall 3 hits (90%) | |
| 55.3〜65.8% Leech Life 2HKO | |
| Speed | First S130 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Feraligatr vs
セグレイブ Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.7% Body Slam 3 hits (97%) | 39.3〜46.1% Body Slam 3HKO | 39.3〜46.1% Body Slam 3HKO | |
| 86.3〜102.5% きょけんとつげき 1 hits (13%) | 67.7〜80.7% きょけんとつげき 2HKO | 97.5〜116.1% きょけんとつげき 1 hits (88%) | |
| Speed | First S143 / S139 | Second S143 / S152 | First S143 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.6〜121.5% Body Slam 1HKO | 125.7〜147.6% Body Slam 2HKO (incl. きあいのタスキ) | 125.7〜147.6% Body Slam 1HKO | |
| 145.3〜171.4% きょけんとつげき 1HKO | 115.5〜135.4% きょけんとつげき 1HKO | 164.6〜193.8% きょけんとつげき 1HKO | |
| Speed | Second S130 / S139 | Second S130 / S152 | Second S130 / S139 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Baxcalibur
Feraligatr vs
Baxcalibur Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.3〜61.9% Earthquake 3 hits (40%) (incl. オボンのみ) | 62.3〜74.3% Earthquake 3HKO (incl. オボンのみ) | 51.3〜61.9% Earthquake 3HKO (incl. たべのこし) | |
| 59.6〜70.8% Thunderbolt 2HKO | 78.9〜93.2% Draco Meteor 2HKO | 59.6〜70.8% Thunderbolt 2HKO | |
| Speed | First S143 / S105 | Second S143 / S150 | First S143 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.9〜70.1% Earthquake 3HKO (incl. オボンのみ) | 70.7〜83.8% Earthquake 2 hits (81%) | 58.9〜70.1% Earthquake 2 hits (59%) | |
| 116.8〜139.1% Draco Meteor 1HKO | 142.9〜168.9% Draco Meteor 1HKO | 116.8〜139.1% Draco Meteor 1HKO | |
| Speed | First S130 / S105 | Second S130 / S150 | First S130 / S105 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲Mimikyu
Feraligatr vs
Mimikyu Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.9〜116.0% Waterfall 2HKO | 96.9〜116.0% Waterfall 2HKO | 96.9〜116.0% Waterfall 2HKO | |
| 95.0〜113.0% Wood Hammer 1 hits (75%) | 73.3〜87.0% Wood Hammer 2HKO | 73.3〜87.0% Wood Hammer 2HKO | |
| Speed | Second S143 / S148 | Second S143 / S148 | Second S143 / S148 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.4〜59.5% Ice Punch 3HKO (incl. ばけのかわ) | 50.4〜59.5% Ice Punch 3HKO (incl. ばけのかわ) | 50.4〜59.5% Ice Punch 3HKO (incl. ばけのかわ) | |
| 88.8〜106.2% Play Rough 1 hits (31%) | 68.3〜82.0% Play Rough 2HKO | 68.3〜82.0% Play Rough 2HKO | |
| Speed | Second S130 / S148 | Second S130 / S148 | Second S130 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Meowscarada
Feraligatr vs
Meowscarada Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.5〜129.4% Ice Punch 1HKO | 110.5〜129.4% Ice Punch 2HKO (incl. きあいのタスキ) | 110.5〜129.4% Ice Punch 1HKO | |
| 109.3〜130.4% Flower Trick 1HKO | 109.3〜130.4% Flower Trick 1HKO | 141.6〜169.6% Flower Trick 1HKO | |
| Speed | Second S143 / S262 | Second S143 / S175 | Second S143 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.7〜115.0% Body Slam 1 hits (81%) | 96.7〜115.0% Body Slam 2HKO | 96.7〜115.0% Body Slam 1 hits (81%) | |
| 78.3〜93.2% Play Rough 2HKO | 78.3〜93.2% Play Rough 2HKO | 101.2〜121.1% Play Rough 1HKO | |
| Speed | Second S130 / S262 | Second S130 / S175 | Second S130 / S175 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×*Gyarados
Feraligatr vs
Gyarados Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.8% Body Slam 999HKOcalculated with 攻撃-1 | 33.3〜39.2% Body Slam 3HKOcalculated with 攻撃-1 | 19.8〜23.8% Body Slam 999HKOcalculated with 攻撃-1 | |
| 69.6〜82.0% Power Whip 2HKO | 90.7〜106.8% Power Whip 1 hits (38%) | 69.6〜82.0% Power Whip 2HKO | |
| Speed | First S143 / S101 | First S143 / S133 | First S143 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜37.1% Body Slam 3 hits (70%)calculated with 攻撃-1 | 52.6〜61.4% Body Slam 2HKOcalculated with 攻撃-1 | 30.7〜37.1% Body Slam 4HKOcalculated with 攻撃-1 | |
| 28.6〜34.2% Power Whip 3 hits (2%) | 38.5〜46.0% Dragon Tail 3HKO | 28.6〜34.2% Power Whip 3 hits (2%) | |
| Speed | First S130 / S101 | Second S130 / S133 | First S130 / S101 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first |
▲*メガリザードンX
Feraligatr vs
メガリザードンX Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 75.5〜90.3% Earthquake 2HKO | |
| 82.0〜97.5% Outrage 2HKO | |
| Speed | Second S143 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 131.6〜157.4% Body Slam 1HKO | |
| 135.4〜161.5% Outrage 1HKO | |
| Speed | Second S130 / S167 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲A-Ninetales
Feraligatr vs
A-Ninetales Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 48.6〜57.7% Waterfall 2 hits (90%)calculated with あられ | 60.7〜71.3% Waterfall 2HKOcalculated with あられ | |
| 49.7〜59.6% Freeze-Dry 2 hits (96%)calculated with あられ | 63.4〜75.8% Freeze-Dry 2HKOcalculated with あられ | |
| Speed | Second S143 / S177 | Second S143 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.7〜49.7% Waterfall 3HKOcalculated with あられ | 52.7〜62.7% Waterfall 2HKOcalculated with あられ | |
| 60.9〜72.0% Moonblast 2HKOcalculated with あられ | 79.5〜94.4% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S130 / S177 | Second S130 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Hydreigon
Feraligatr vs
Hydreigon Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.1〜97.6% Ice Punch 2HKO | 81.1〜97.6% Ice Punch 2HKO | 81.1〜97.6% Ice Punch 2HKO | |
| 85.7〜101.2% Draco Meteor 1 hits (6%) | 78.9〜93.2% Draco Meteor 2HKO | 111.2〜131.1% Draco Meteor 1HKO | |
| Speed | Second S143 / S225 | Second S143 / S165 | Second S143 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 144.4〜171.6% Body Slam 1HKO | 144.4〜171.6% Body Slam 2HKO (incl. きあいのタスキ) | 144.4〜171.6% Body Slam 1HKO | |
| 157.8〜186.3% Draco Meteor 1HKO | 142.9〜168.9% Draco Meteor 1HKO | 205.0〜242.2% Draco Meteor 1HKO | |
| Speed | Second S130 / S225 | Second S130 / S165 | Second S130 / S150 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Metagross
Feraligatr vs
Metagross Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.2〜72.6% Crunch 2HKO | |
| 82.0〜96.9% Thunder Punch 2HKO | |
| Speed | Second S143 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 66.2〜79.0% Earthquake 2HKO | |
| 57.8〜68.3% Psychic Fangs 2HKO | |
| Speed | Second S130 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
Feraligatr vs
Dragonite Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.3〜80.8% Ice Punch 2HKO | 78.4〜92.8% Ice Punch 2HKO | 78.4〜92.8% Ice Punch 2HKO | |
| 95.0〜112.4% Draco Meteor 1 hits (69%) | 67.7〜80.1% Draco Meteor 2HKO | 73.3〜87.6% Draco Meteor 2HKO | |
| Speed | Second S143 / S152 | Second S143 / S145 | First S143 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜70.7% Body Slam 2HKO | 69.5〜82.6% Body Slam 2HKO | 69.5〜82.6% Body Slam 2HKO | |
| 175.2〜206.2% Draco Meteor 1HKO | 123.0〜145.3% Draco Meteor 1HKO | 135.4〜160.2% Draco Meteor 1HKO | |
| Speed | Second S130 / S152 | Second S130 / S145 | Second S130 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Thrash
Earthquake
Facade
Aqua Jet





かみくだく
カウンター



