Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
オーダイル

オーダイル

みず
全国図鑑 No.160 / 使用率 159位
データ集計日:2026-09-10

種族値

HP
85
こうげき
105
ぼうぎょ
100
とくこう
79
とくぼう
83
すばやさ
78
合計
530

メガシンカ

メガオーダイル

みずドラゴン

特性:ドラゴンスキン — ノーマルタイプの技がドラゴンタイプになり、威力が1.2倍になる。

HP
85
こうげき
160+55
ぼうぎょ
125+25
とくこう
89+10
とくぼう
93+10
すばやさ
78
合計
630

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ドラゴンフェアリー
はがね
ほのおみず

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
くさでんき
はがねほのおみずこおり

特性

順位 特性名 採用率 ⓘ 効果
1 ちからずく
100.0%
攻撃の追加効果はなくなるが、1.3倍の威力で技を出す。

使用率データ

順位 技名 採用率
1
こおり れいとうパンチ
92.5%
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
2
みず アクアブレイク
75.0%
みず物理
威力 85命中 100%PP 12
20%の確率で相手の防御を1段階下げる。
3
あく かみくだく
67.5%
あく物理
威力 80命中 100%PP 16
噛み20%の確率で相手の防御を1段階下げる。
4
ドラゴン りゅうのまい
67.5%
ドラゴン変化
PP 20
自分の攻撃、素早さを1段階上げる。
5
みず アクアジェット
32.5%
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
6
ノーマル つるぎのまい
25.0%
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
7
ノーマル のしかかり
25.0%
ノーマル物理
威力 85命中 100%PP 16
30%の確率で相手をまひ状態にする。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。
8
かくとう カウンター
7.5%
かくとう物理
命中 100%PP 20
優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。
9
じめん じしん
7.5%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。

持ち物

順位 持ち物 採用率
1
いのちのたま
67.5%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
2
オーダイルナイト
32.5%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率
1 ようき (S↑ C↓)
67.5%
2 しんちょう (D↑ C↓)
22.5%
3 いじっぱり (A↑ C↓)
7.5%
4 わんぱく (B↑ C↓)
2.5%

ステータス振り

順位 H A B C D S 採用率
1 13210032
67.5%
2 23200320
22.5%
3 31322010
7.5%
4 32322000
2.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
HippowdonHippowdon
Feraligatr Feraligatr vs Hippowdon Hippowdon

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
FeraligatrHippowdon
84.7〜100.0%
Waterfall
1 hits (6%)
calculated with すなあらし
79.5〜94.0%
Waterfall
2HKO
calculated with すなあらし
84.7〜100.0%
Waterfall
1 hits (6%)
calculated with すなあらし
HippowdonFeraligatr
39.1〜46.6%
Earthquake
2 hits (29%)
calculated with すなあらし
39.1〜46.6%
Earthquake
2 hits (29%)
calculated with すなあらし
39.1〜46.6%
Earthquake
2 hits (29%)
calculated with すなあらし
Speed
First
FeraligatrS143 / HippowdonS67
First
FeraligatrS143 / HippowdonS67
First
FeraligatrS143 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
FeraligatrHippowdon
75.3〜89.3%
Waterfall
2HKO
calculated with すなあらし
67.9〜80.9%
Waterfall
2HKO
calculated with すなあらし
75.3〜89.3%
Waterfall
2HKO
calculated with すなあらし
HippowdonFeraligatr
31.7〜37.9%
Earthquake
3HKO
calculated with すなあらし
31.7〜37.9%
Earthquake
3HKO
calculated with すなあらし
31.7〜37.9%
Earthquake
3HKO
calculated with すなあらし
Speed
First
FeraligatrS130 / HippowdonS67
First
FeraligatrS130 / HippowdonS67
First
FeraligatrS130 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Lucario*Lucario
Feraligatr Feraligatr vs Lucario Lucario

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
FeraligatrLucario
116.3〜137.4%
Earthquake
1HKO
97.3〜115.0%
Earthquake
1 hits (81%)
LucarioFeraligatr
88.2〜104.3%
Focus Blast
1 hits (25%)
105.6〜124.2%
Focus Blast
1HKO
Speed
Second
FeraligatrS143 / LucarioS223
Second
FeraligatrS143 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
FeraligatrLucario
132.0〜156.5%
Earthquake
1HKO
110.2〜130.6%
Earthquake
1HKO
LucarioFeraligatr
80.1〜95.0%
Focus Blast
2HKO
95.7〜113.0%
Focus Blast
1 hits (69%)
Speed
Second
FeraligatrS130 / LucarioS223
Second
FeraligatrS130 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
Feraligatr Feraligatr vs Gholdengo Gholdengo

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FeraligatrGholdengo
84.0〜101.2%
Crunch
1 hits (6%)
65.8〜78.8%
Crunch
2HKO
77.9〜93.3%
Crunch
2HKO
GholdengoFeraligatr
84.5〜99.4%
Thunderbolt
2HKO
63.4〜74.5%
Thunderbolt
2HKO
77.0〜90.7%
Thunderbolt
2HKO
Speed
First
FeraligatrS143 / GholdengoS136
First
FeraligatrS143 / GholdengoS107
First
FeraligatrS143 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
FeraligatrGholdengo
74.8〜88.3%
Crunch
2HKO
58.0〜68.4%
Crunch
2HKO
84.7〜100.6%
Earthquake
1 hits (6%)
GholdengoFeraligatr
68.3〜80.7%
Dazzling Gleam
2HKO
50.9〜60.9%
Dazzling Gleam
2HKO
62.1〜73.3%
Dazzling Gleam
2HKO
Speed
Second
FeraligatrS130 / GholdengoS136
First
FeraligatrS130 / GholdengoS107
Second
FeraligatrS130 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Gholdengo's page →
Basculegion-F*Basculegion-F
Feraligatr Feraligatr vs Basculegion-F Basculegion-F

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FeraligatrBasculegion-F
95.4〜114.7%
Crunch
1 hits (75%)
95.4〜114.7%
Crunch
1 hits (75%)
95.4〜114.7%
Crunch
1 hits (75%)
Basculegion-FFeraligatr
36.6〜43.5%
Wave Crash
3HKO
39.8〜47.2%
Wave Crash
3HKO
47.2〜56.5%
Wave Crash
2 hits (82%)
Speed
Second
FeraligatrS143 / Basculegion-FS195
Second
FeraligatrS143 / Basculegion-FS143
First
FeraligatrS143 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FeraligatrBasculegion-F
84.3〜99.5%
Crunch
2HKO
84.3〜99.5%
Crunch
2HKO
84.3〜99.5%
Crunch
2HKO
Basculegion-FFeraligatr
26.1〜31.1%
Bitter Malice
4HKO
23.6〜28.6%
Bitter Malice
4 hits (89%)
33.5〜40.4%
Bitter Malice
3HKO
Speed
Second
FeraligatrS130 / Basculegion-FS195
Second
FeraligatrS130 / Basculegion-FS143
Second
FeraligatrS130 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Feraligatr Feraligatr vs Farigiraf Farigiraf

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
FeraligatrFarigiraf
142.1〜171.7%
Waterfall
2HKO (incl. きあいのタスキ)
106.3〜125.8%
Earthquake
2HKO (incl. きあいのタスキ)
142.1〜171.7%
Waterfall
1HKO
FarigirafFeraligatr
74.5〜88.2%
Energy Ball
2HKO
62.1〜73.3%
Energy Ball
2HKO
82.0〜96.9%
Energy Ball
2HKO
Speed
Second
FeraligatrS143 / FarigirafS151
First
FeraligatrS143 / FarigirafS106
First
FeraligatrS143 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
FeraligatrFarigiraf
128.3〜150.9%
Waterfall
2HKO (incl. きあいのタスキ)
117.9〜141.1%
Earthquake
2HKO (incl. きあいのタスキ)
128.3〜150.9%
Waterfall
1HKO
FarigirafFeraligatr
60.9〜72.0%
Dazzling Gleam
2HKO
49.7〜59.6%
Dazzling Gleam
2 hits (>99%)
67.1〜79.5%
Dazzling Gleam
2HKO
Speed
Second
FeraligatrS130 / FarigirafS151
First
FeraligatrS130 / FarigirafS106
Second
FeraligatrS130 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
エースバーン*エースバーン
Feraligatr Feraligatr vs エースバーン エースバーン

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Feraligatrエースバーン
169.4〜201.9%
Waterfall
1HKO
169.4〜201.9%
Waterfall
2HKO (incl. きあいのタスキ)
169.4〜201.9%
Waterfall
1HKO
エースバーンFeraligatr
68.9〜82.0%
High Jump Kick
2HKO
63.4〜75.2%
High Jump Kick
2HKO
89.4〜106.2%
High Jump Kick
1 hits (38%)
Speed
Second
FeraligatrS143 / エースバーンS256
Second
FeraligatrS143 / エースバーンS188
Second
FeraligatrS143 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Feraligatrエースバーン
150.3〜177.1%
Waterfall
1HKO
150.3〜177.1%
Waterfall
2HKO (incl. きあいのタスキ)
150.3〜177.1%
Waterfall
1HKO
エースバーンFeraligatr
57.8〜68.9%
High Jump Kick
2HKO
52.2〜62.1%
High Jump Kick
2HKO
74.5〜89.4%
High Jump Kick
2HKO
Speed
Second
FeraligatrS130 / エースバーンS256
Second
FeraligatrS130 / エースバーンS188
Second
FeraligatrS130 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Feraligatr Feraligatr vs Sneasler Sneasler

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
FeraligatrSneasler
100.6〜119.7%
Waterfall
1HKO
100.6〜119.7%
Waterfall
1HKO
100.6〜119.7%
Waterfall
1HKO
SneaslerFeraligatr
69.6〜82.6%
Close Combat
2HKO
69.6〜82.6%
Close Combat
2HKO
69.6〜82.6%
Close Combat
2HKO
Speed
Second
FeraligatrS143 / SneaslerS172
Second
FeraligatrS143 / SneaslerS172
Second
FeraligatrS143 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
FeraligatrSneasler
105.7〜126.1%
Body Slam
1HKO
105.7〜126.1%
Body Slam
1HKO
105.7〜126.1%
Body Slam
1HKO
SneaslerFeraligatr
57.8〜68.9%
Close Combat
2HKO
57.8〜68.9%
Close Combat
2HKO
57.8〜68.9%
Close Combat
2HKO
Speed
Second
FeraligatrS130 / SneaslerS172
Second
FeraligatrS130 / SneaslerS172
Second
FeraligatrS130 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Feraligatr Feraligatr vs Volcarona Volcarona

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FeraligatrVolcarona
101.6〜122.9%
Waterfall
1HKO
183.9〜219.9%
Waterfall
1HKO
101.6〜122.9%
Waterfall
1HKO
VolcaronaFeraligatr
53.4〜63.4%
Giga Drain
2HKO
69.6〜83.2%
Giga Drain
2HKO
53.4〜63.4%
Giga Drain
2HKO
Speed
First
FeraligatrS143 / VolcaronaS122
Second
FeraligatrS143 / VolcaronaS152
First
FeraligatrS143 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
FeraligatrVolcarona
91.7〜109.4%
Waterfall
1 hits (56%)
161.5〜191.3%
Waterfall
1HKO
91.7〜109.4%
Waterfall
1 hits (56%)
VolcaronaFeraligatr
43.5〜52.2%
Bug Buzz
2 hits (11%)
57.8〜67.7%
Bug Buzz
2HKO
43.5〜52.2%
Bug Buzz
2 hits (11%)
Speed
First
FeraligatrS130 / VolcaronaS122
Second
FeraligatrS130 / VolcaronaS152
First
FeraligatrS130 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Feraligatr Feraligatr vs イエッサン(オス) イエッサン(オス)

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Feraligatrイエッサン(オス)
124.8〜147.4%
Waterfall
1HKO
calculated with サイコフィールド
124.8〜147.4%
Waterfall
1HKO
calculated with サイコフィールド
124.8〜147.4%
Waterfall
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Feraligatr
61.5〜72.7%
Expanding Force
2HKO
calculated with サイコフィールド
55.9〜65.8%
Expanding Force
2HKO
calculated with サイコフィールド
61.5〜72.7%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
FeraligatrS143 / イエッサン(オス)S220
Second
FeraligatrS143 / イエッサン(オス)S161
Second
FeraligatrS143 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Feraligatrイエッサン(オス)
109.5〜129.2%
Waterfall
1HKO
calculated with サイコフィールド
109.5〜129.2%
Waterfall
1HKO
calculated with サイコフィールド
109.5〜129.2%
Waterfall
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Feraligatr
57.1〜68.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
52.2〜62.1%
Dazzling Gleam
2HKO
calculated with サイコフィールド
57.1〜68.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド
Speed
Second
FeraligatrS130 / イエッサン(オス)S220
Second
FeraligatrS130 / イエッサン(オス)S161
Second
FeraligatrS130 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Feraligatr Feraligatr vs Skeledirge Skeledirge

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FeraligatrSkeledirge
73.0〜87.7%
Waterfall
2HKO
73.0〜87.7%
Waterfall
2HKO
73.0〜87.7%
Waterfall
2HKO
SkeledirgeFeraligatr
36.0〜42.9%
Shadow Ball
3HKO
36.0〜42.9%
Shadow Ball
3HKO
36.0〜42.9%
Shadow Ball
3HKO
Speed
First
FeraligatrS143 / SkeledirgeS86
First
FeraligatrS143 / SkeledirgeS86
First
FeraligatrS143 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
FeraligatrSkeledirge
63.5〜76.8%
Waterfall
2HKO
63.5〜76.8%
Waterfall
2HKO
63.5〜76.8%
Waterfall
2HKO
SkeledirgeFeraligatr
43.5〜52.2%
Disarming Voice
2 hits (11%)
43.5〜52.2%
Disarming Voice
2 hits (11%)
43.5〜52.2%
Disarming Voice
2 hits (11%)
Speed
First
FeraligatrS130 / SkeledirgeS86
First
FeraligatrS130 / SkeledirgeS86
First
FeraligatrS130 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina*Primarina
Feraligatr Feraligatr vs Primarina Primarina

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
FeraligatrPrimarina
35.8〜42.8%
Body Slam
3 hits (4%)
48.7〜57.2%
Body Slam
3HKO
35.8〜42.8%
Body Slam
3 hits (95%)
PrimarinaFeraligatr
52.2〜61.5%
Moonblast
2HKO
63.4〜75.2%
Moonblast
2HKO
52.2〜61.5%
Moonblast
2HKO
Speed
First
FeraligatrS143 / PrimarinaS80
First
FeraligatrS143 / PrimarinaS82
First
FeraligatrS143 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
FeraligatrPrimarina
38.0〜44.9%
Earthquake
3 hits (46%)
50.3〜59.4%
Earthquake
3HKO (incl. オボンのみ)
38.0〜44.9%
Earthquake
3HKO
PrimarinaFeraligatr
94.4〜113.0%
Moonblast
1 hits (75%)
115.5〜137.9%
Moonblast
1HKO
94.4〜113.0%
Moonblast
1 hits (75%)
Speed
First
FeraligatrS130 / PrimarinaS80
First
FeraligatrS130 / PrimarinaS82
First
FeraligatrS130 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
Feraligatr Feraligatr vs グソクムシャ グソクムシャ

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Feraligatrグソクムシャ
36.8〜44.0%
Waterfall
3HKO
グソクムシャFeraligatr
67.7〜79.5%
Leech Life
2HKO
Speed
First
FeraligatrS143 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Feraligatrグソクムシャ
31.9〜37.9%
Waterfall
3 hits (90%)
グソクムシャFeraligatr
55.3〜65.8%
Leech Life
2HKO
Speed
First
FeraligatrS130 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Feraligatr Feraligatr vs セグレイブ セグレイブ

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Feraligatrセグレイブ
32.5〜38.7%
Body Slam
3 hits (97%)
39.3〜46.1%
Body Slam
3HKO
39.3〜46.1%
Body Slam
3HKO
セグレイブFeraligatr
86.3〜102.5%
きょけんとつげき
1 hits (13%)
67.7〜80.7%
きょけんとつげき
2HKO
97.5〜116.1%
きょけんとつげき
1 hits (88%)
Speed
First
FeraligatrS143 / セグレイブS139
Second
FeraligatrS143 / セグレイブS152
First
FeraligatrS143 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Feraligatrセグレイブ
102.6〜121.5%
Body Slam
1HKO
125.7〜147.6%
Body Slam
2HKO (incl. きあいのタスキ)
125.7〜147.6%
Body Slam
1HKO
セグレイブFeraligatr
145.3〜171.4%
きょけんとつげき
1HKO
115.5〜135.4%
きょけんとつげき
1HKO
164.6〜193.8%
きょけんとつげき
1HKO
Speed
Second
FeraligatrS130 / セグレイブS139
Second
FeraligatrS130 / セグレイブS152
Second
FeraligatrS130 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur*Baxcalibur
Feraligatr Feraligatr vs Baxcalibur Baxcalibur

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
FeraligatrBaxcalibur
51.3〜61.9%
Earthquake
3 hits (40%) (incl. オボンのみ)
62.3〜74.3%
Earthquake
3HKO (incl. オボンのみ)
51.3〜61.9%
Earthquake
3HKO (incl. たべのこし)
BaxcaliburFeraligatr
59.6〜70.8%
Thunderbolt
2HKO
78.9〜93.2%
Draco Meteor
2HKO
59.6〜70.8%
Thunderbolt
2HKO
Speed
First
FeraligatrS143 / BaxcaliburS105
Second
FeraligatrS143 / BaxcaliburS150
First
FeraligatrS143 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
FeraligatrBaxcalibur
58.9〜70.1%
Earthquake
3HKO (incl. オボンのみ)
70.7〜83.8%
Earthquake
2 hits (81%)
58.9〜70.1%
Earthquake
2 hits (59%)
BaxcaliburFeraligatr
116.8〜139.1%
Draco Meteor
1HKO
142.9〜168.9%
Draco Meteor
1HKO
116.8〜139.1%
Draco Meteor
1HKO
Speed
First
FeraligatrS130 / BaxcaliburS105
Second
FeraligatrS130 / BaxcaliburS150
First
FeraligatrS130 / BaxcaliburS105
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Baxcalibur's page →
MimikyuMimikyu
Feraligatr Feraligatr vs Mimikyu Mimikyu

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
FeraligatrMimikyu
96.9〜116.0%
Waterfall
2HKO
96.9〜116.0%
Waterfall
2HKO
96.9〜116.0%
Waterfall
2HKO
MimikyuFeraligatr
95.0〜113.0%
Wood Hammer
1 hits (75%)
73.3〜87.0%
Wood Hammer
2HKO
73.3〜87.0%
Wood Hammer
2HKO
Speed
Second
FeraligatrS143 / MimikyuS148
Second
FeraligatrS143 / MimikyuS148
Second
FeraligatrS143 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
FeraligatrMimikyu
50.4〜59.5%
Ice Punch
3HKO (incl. ばけのかわ)
50.4〜59.5%
Ice Punch
3HKO (incl. ばけのかわ)
50.4〜59.5%
Ice Punch
3HKO (incl. ばけのかわ)
MimikyuFeraligatr
88.8〜106.2%
Play Rough
1 hits (31%)
68.3〜82.0%
Play Rough
2HKO
68.3〜82.0%
Play Rough
2HKO
Speed
Second
FeraligatrS130 / MimikyuS148
Second
FeraligatrS130 / MimikyuS148
Second
FeraligatrS130 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Feraligatr Feraligatr vs Meowscarada Meowscarada

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FeraligatrMeowscarada
110.5〜129.4%
Ice Punch
1HKO
110.5〜129.4%
Ice Punch
2HKO (incl. きあいのタスキ)
110.5〜129.4%
Ice Punch
1HKO
MeowscaradaFeraligatr
109.3〜130.4%
Flower Trick
1HKO
109.3〜130.4%
Flower Trick
1HKO
141.6〜169.6%
Flower Trick
1HKO
Speed
Second
FeraligatrS143 / MeowscaradaS262
Second
FeraligatrS143 / MeowscaradaS175
Second
FeraligatrS143 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
FeraligatrMeowscarada
96.7〜115.0%
Body Slam
1 hits (81%)
96.7〜115.0%
Body Slam
2HKO
96.7〜115.0%
Body Slam
1 hits (81%)
MeowscaradaFeraligatr
78.3〜93.2%
Play Rough
2HKO
78.3〜93.2%
Play Rough
2HKO
101.2〜121.1%
Play Rough
1HKO
Speed
Second
FeraligatrS130 / MeowscaradaS262
Second
FeraligatrS130 / MeowscaradaS175
Second
FeraligatrS130 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Gyarados×*Gyarados
Feraligatr Feraligatr vs Gyarados Gyarados

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
FeraligatrGyarados
19.8〜23.8%
Body Slam
999HKO
calculated with 攻撃-1
33.3〜39.2%
Body Slam
3HKO
calculated with 攻撃-1
19.8〜23.8%
Body Slam
999HKO
calculated with 攻撃-1
GyaradosFeraligatr
69.6〜82.0%
Power Whip
2HKO
90.7〜106.8%
Power Whip
1 hits (38%)
69.6〜82.0%
Power Whip
2HKO
Speed
First
FeraligatrS143 / GyaradosS101
First
FeraligatrS143 / GyaradosS133
First
FeraligatrS143 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
FeraligatrGyarados
30.7〜37.1%
Body Slam
3 hits (70%)
calculated with 攻撃-1
52.6〜61.4%
Body Slam
2HKO
calculated with 攻撃-1
30.7〜37.1%
Body Slam
4HKO
calculated with 攻撃-1
GyaradosFeraligatr
28.6〜34.2%
Power Whip
3 hits (2%)
38.5〜46.0%
Dragon Tail
3HKO
28.6〜34.2%
Power Whip
3 hits (2%)
Speed
First
FeraligatrS130 / GyaradosS101
Second
FeraligatrS130 / GyaradosS133
First
FeraligatrS130 / GyaradosS101
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 4HKO to KO / 4HKO to be KOed, moves first
View Gyarados's page →
メガリザードンX*メガリザードンX
Feraligatr Feraligatr vs メガリザードンX メガリザードンX

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FeraligatrメガリザードンX
75.5〜90.3%
Earthquake
2HKO
メガリザードンXFeraligatr
82.0〜97.5%
Outrage
2HKO
Speed
Second
FeraligatrS143 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
FeraligatrメガリザードンX
131.6〜157.4%
Body Slam
1HKO
メガリザードンXFeraligatr
135.4〜161.5%
Outrage
1HKO
Speed
Second
FeraligatrS130 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
A-NinetalesA-Ninetales
Feraligatr Feraligatr vs A-Ninetales A-Ninetales

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FeraligatrA-Ninetales
48.6〜57.7%
Waterfall
2 hits (90%)
calculated with あられ
60.7〜71.3%
Waterfall
2HKO
calculated with あられ
A-NinetalesFeraligatr
49.7〜59.6%
Freeze-Dry
2 hits (96%)
calculated with あられ
63.4〜75.8%
Freeze-Dry
2HKO
calculated with あられ
Speed
Second
FeraligatrS143 / A-NinetalesS177
Second
FeraligatrS143 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
FeraligatrA-Ninetales
41.7〜49.7%
Waterfall
3HKO
calculated with あられ
52.7〜62.7%
Waterfall
2HKO
calculated with あられ
A-NinetalesFeraligatr
60.9〜72.0%
Moonblast
2HKO
calculated with あられ
79.5〜94.4%
Moonblast
2HKO
calculated with あられ
Speed
Second
FeraligatrS130 / A-NinetalesS177
Second
FeraligatrS130 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Hydreigon*Hydreigon
Feraligatr Feraligatr vs Hydreigon Hydreigon

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
FeraligatrHydreigon
81.1〜97.6%
Ice Punch
2HKO
81.1〜97.6%
Ice Punch
2HKO
81.1〜97.6%
Ice Punch
2HKO
HydreigonFeraligatr
85.7〜101.2%
Draco Meteor
1 hits (6%)
78.9〜93.2%
Draco Meteor
2HKO
111.2〜131.1%
Draco Meteor
1HKO
Speed
Second
FeraligatrS143 / HydreigonS225
Second
FeraligatrS143 / HydreigonS165
Second
FeraligatrS143 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
FeraligatrHydreigon
144.4〜171.6%
Body Slam
1HKO
144.4〜171.6%
Body Slam
2HKO (incl. きあいのタスキ)
144.4〜171.6%
Body Slam
1HKO
HydreigonFeraligatr
157.8〜186.3%
Draco Meteor
1HKO
142.9〜168.9%
Draco Meteor
1HKO
205.0〜242.2%
Draco Meteor
1HKO
Speed
Second
FeraligatrS130 / HydreigonS225
Second
FeraligatrS130 / HydreigonS165
Second
FeraligatrS130 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
MetagrossMetagross
Feraligatr Feraligatr vs Metagross Metagross

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FeraligatrMetagross
59.2〜72.6%
Crunch
2HKO
MetagrossFeraligatr
82.0〜96.9%
Thunder Punch
2HKO
Speed
Second
FeraligatrS143 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
FeraligatrMetagross
66.2〜79.0%
Earthquake
2HKO
MetagrossFeraligatr
57.8〜68.3%
Psychic Fangs
2HKO
Speed
Second
FeraligatrS130 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Feraligatr Feraligatr vs Dragonite Dragonite

Feraligatr's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
FeraligatrDragonite
68.3〜80.8%
Ice Punch
2HKO
78.4〜92.8%
Ice Punch
2HKO
78.4〜92.8%
Ice Punch
2HKO
DragoniteFeraligatr
95.0〜112.4%
Draco Meteor
1 hits (69%)
67.7〜80.1%
Draco Meteor
2HKO
73.3〜87.6%
Draco Meteor
2HKO
Speed
Second
FeraligatrS143 / DragoniteS152
Second
FeraligatrS143 / DragoniteS145
First
FeraligatrS143 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Feraligatr's build: Feraligatrite, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
FeraligatrDragonite
59.9〜70.7%
Body Slam
2HKO
69.5〜82.6%
Body Slam
2HKO
69.5〜82.6%
Body Slam
2HKO
DragoniteFeraligatr
175.2〜206.2%
Draco Meteor
1HKO
123.0〜145.3%
Draco Meteor
1HKO
135.4〜160.2%
Draco Meteor
1HKO
Speed
Second
FeraligatrS130 / DragoniteS152
Second
FeraligatrS130 / DragoniteS145
Second
FeraligatrS130 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-2 Season
ItemFeraligatrite
AbilityTorrent
NatureAdamant (A↑C↓)
MovesノーマルThrashじめんEarthquakeノーマルFacadeみずAqua Jet
EVH17A32B17
See more team examples