エンペルト
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | かちき | -6.3 相手に能力を下げられると特攻が2段階上がる。 採用率の推移 |
| 2 | げきりゅう | +6.3 HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | れいとうビーム |
+7.1 特殊威力 90命中 100%PP 12 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 2 | なみのり |
+2.7 特殊威力 90命中 100%PP 16 水中状態の相手には威力が2倍になる。 採用率の推移 |
| 3 | ラスターカノン |
-17.7 特殊威力 80命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 4 | ステルスロック |
+18.6 変化PP 20 相手の場をステルスロック状態にする。 採用率の推移 |
| 5 | あくび |
+14.7 変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 採用率の推移 |
| 6 | しんくうは |
-25.3 特殊威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 7 | クイックターン |
-4.5 物理威力 60命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 採用率の推移 |
| 8 | ハイドロポンプ |
-6.7 特殊威力 110命中 80%PP 8 通常の攻撃技。 採用率の推移 |
| 9 | アクアジェット |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
| 10 | くさむすび |
-0.2 特殊命中 100%PP 20 相手が重いほど威力が上がる。威力20-120。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | シュカのみ |
-17.8 じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 2 | たべのこし |
-9.3 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 3 | ふうせん |
+18.3 地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 採用率の推移 |
| 4 | オボンのみ |
+2.8 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 5 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 6 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 7 | ヨプのみ |
+0.2 かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 8 | ソクノのみ |
でんきタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 9 | レッドカード |
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 |
| 10 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -9.1 採用率の推移 |
| 2 | なまいき (D↑ S↓) | -0.9 採用率の推移 |
| 3 | おだやか (D↑ A↓) | +0.1 採用率の推移 |
| 4 | ずぶとい (B↑ A↓) | +6.8 採用率の推移 |
| 5 | のんき | +2.3 採用率の推移 |
| 6 | れいせい (C↑ S↓) | +0.6 採用率の推移 |
| 7 | わんぱく (B↑ C↓) | |
| 8 | しんちょう (D↑ C↓) | -1.1 採用率の推移 |
| 9 | おくびょう (S↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 0 | 1 | 27 | 9 | 1 | -5.7 採用率の推移 |
| 2 | 32 | 0 | 2 | 0 | 32 | 0 | +0.2 採用率の推移 |
| 3 | 32 | 0 | 2 | 32 | 0 | 0 | +4.8 採用率の推移 |
| 4 | 32 | 0 | 32 | 0 | 2 | 0 | +3.4 採用率の推移 |
| 5 | 32 | 0 | 14 | 0 | 19 | 1 | -2.7 採用率の推移 |
| 6 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 7 | 32 | 0 | 5 | 29 | 0 | 0 | -7.3 採用率の推移 |
| 8 | 32 | 0 | 12 | 19 | 2 | 1 | |
| 9 | 28 | 0 | 0 | 6 | 30 | 2 | |
| 10 | 32 | 0 | 0 | 29 | 4 | 1 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 7.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*ボーマンダ
Empoleon vs
ボーマンダ Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 126.3〜149.7% Ice Beam 1HKO | |
| 40.1〜47.6% Earthquake 2HKO | |
| Speed | Second S81 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 95.9〜114.6% Ice Beam 1 hits (81%) | |
| 77.5〜92.1% Earthquake 2HKO | |
| Speed | Second S72 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 126.3〜149.7% Ice Beam 1HKO | |
| 43.3〜50.8% Double-Edge 2 hits (2%) | |
| Speed | Second S81 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎*Primarina
Empoleon vs
Primarina Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.0〜36.9% Flash Cannon 4 hits (>99%) (incl. オボンのみ) | 31.0〜36.9% Flash Cannon 4 hits (>99%) (incl. オボンのみ) | 31.0〜36.9% Flash Cannon 4HKO | |
| 17.6〜20.9% Moonblast 999HKO | 21.4〜25.7% Moonblast 4 hits (<1%) | 17.6〜20.9% Moonblast 999HKO | |
| Speed | First S81 / S80 | Second S81 / S82 | First S81 / S80 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves first | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves first |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.0〜27.8% Flash Cannon 999HKO | 23.0〜27.8% Flash Cannon 999HKO | 23.0〜27.8% Flash Cannon 999HKO | |
| 13.1〜15.7% Moonblast 999HKO | 16.2〜19.4% Moonblast 999HKO | 13.1〜15.7% Moonblast 999HKO | |
| Speed | Second S72 / S80 | Second S72 / S82 | Second S72 / S80 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.0〜36.9% Flash Cannon 4 hits (>99%) (incl. オボンのみ) | 31.0〜36.9% Flash Cannon 4 hits (>99%) (incl. オボンのみ) | 31.0〜36.9% Flash Cannon 4HKO | |
| 17.6〜20.9% Moonblast 999HKO | 21.4〜25.7% Moonblast 4 hits (<1%) | 17.6〜20.9% Moonblast 999HKO | |
| Speed | First S81 / S80 | Second S81 / S82 | First S81 / S80 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves first | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves first |
○Hippowdon
Empoleon vs
Hippowdon Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.5〜87.4% Hydro Pump 2HKOcalculated with すなあらし | 80.9〜95.8% Hydro Pump 2HKOcalculated with すなあらし | 73.5〜87.4% Hydro Pump 2HKOcalculated with すなあらし | |
| 36.9〜43.9% Earthquake 2HKOcalculated with すなあらし | 36.9〜43.9% Earthquake 2HKOcalculated with すなあらし | 36.9〜43.9% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S81 / S67 | First S81 / S67 | First S81 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜55.8% Surf 3HKOcalculated with すなあらし | 62.3〜73.5% Hydro Pump 2HKOcalculated with すなあらし | 55.8〜67.0% Hydro Pump 2HKOcalculated with すなあらし | |
| 70.2〜84.8% Earthquake 2HKOcalculated with すなあらし | 70.2〜84.8% Earthquake 2HKOcalculated with すなあらし | 70.2〜84.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S72 / S67 | First S72 / S67 | First S72 / S67 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.5〜87.4% Hydro Pump 2HKOcalculated with すなあらし | 80.9〜95.8% Hydro Pump 2HKOcalculated with すなあらし | 73.5〜87.4% Hydro Pump 2HKOcalculated with すなあらし | |
| 7.5〜8.6% Rock Tomb 999HKOcalculated with すなあらし | 7.5〜8.6% Rock Tomb 999HKOcalculated with すなあらし | 7.5〜8.6% Rock Tomb 999HKOcalculated with すなあらし | |
| Speed | First S81 / S67 | First S81 / S67 | First S81 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Farigiraf
Empoleon vs
Farigiraf Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.4〜129.6% Surf 2HKO (incl. きあいのタスキ) | 110.5〜130.5% Hydro Pump 2HKO (incl. きあいのタスキ) | 109.4〜129.6% Surf 1HKO | |
| 25.7〜30.5% Earth Power 3HKO | 20.9〜25.1% Earth Power 3HKO | 27.8〜33.2% Earth Power 3HKO | |
| Speed | Second S81 / S151 | Second S81 / S106 | Second S81 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.9〜120.8% Hydro Pump 2HKO (incl. きあいのタスキ) | 83.2〜98.9% Hydro Pump 2HKO | 101.9〜120.8% Hydro Pump 1HKO | |
| 38.7〜46.1% Earth Power 3HKO | 32.5〜38.7% Earth Power 3 hits (5%) | 42.9〜51.3% Earth Power 3HKO | |
| Speed | Second S72 / S151 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.4〜129.6% Surf 2HKO (incl. きあいのタスキ) | 110.5〜130.5% Hydro Pump 2HKO (incl. きあいのタスキ) | 109.4〜129.6% Surf 1HKO | |
| 25.7〜30.5% Energy Ball 4HKO | 20.9〜25.1% Energy Ball 4 hits (<1%) | 27.8〜33.2% Energy Ball 4HKO | |
| Speed | Second S81 / S151 | Second S81 / S106 | Second S81 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○Greninja
Empoleon vs
Greninja Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.0% Hydro Pump 3HKO | 36.2〜43.0% Vacuum Wave 3HKO | 39.6〜47.0% Hydro Pump 3HKO | |
| 22.5〜26.2% Mud Shot 3HKO | 35.3〜41.7% Dark Pulse 3HKO | 22.5〜26.2% Mud Shot 3HKO | |
| Speed | Second S81 / S174 | Second S81 / S213 | Second S81 / S261 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜35.6% Hydro Pump 3 hits (27%) | 26.8〜32.2% Vacuum Wave 4HKO | 30.2〜35.6% Hydro Pump 3 hits (27%) | |
| 34.6〜40.8% Mud Shot 3 hits (35%) | 35.6〜44.0% Mud Shot 3 hits (98%) | 34.6〜40.8% Mud Shot 3 hits (35%) | |
| Speed | Second S72 / S174 | Second S72 / S213 | Second S72 / S261 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first (priority) | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first (priority) | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first (priority) |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.0% Hydro Pump 3HKO | 36.2〜43.0% Vacuum Wave 3HKO | 39.6〜47.0% Hydro Pump 3HKO | |
| 32.1〜38.5% Dark Pulse 3 hits (96%) | 35.3〜41.7% Dark Pulse 3HKO | 32.1〜38.5% Dark Pulse 3 hits (96%) | |
| Speed | Second S81 / S174 | Second S81 / S213 | Second S81 / S261 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
◎A-Ninetales
Empoleon vs
A-Ninetales Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 150.9〜178.3% Flash Cannon 1HKOcalculated with あられ | 176.0〜208.0% Flash Cannon 1HKOcalculated with あられ | |
| 33.2〜39.6% Freeze-Dry 3 hits (>99%)calculated with あられ | 44.9〜52.4% Freeze-Dry 2 hits (18%)calculated with あられ | |
| Speed | Second S81 / S177 | Second S81 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 116.6〜137.1% Flash Cannon 1HKOcalculated with あられ | 136.0〜160.0% Flash Cannon 1HKOcalculated with あられ | |
| 26.2〜31.4% Freeze-Dry 4 hits (8%)calculated with あられ | 34.6〜40.8% Freeze-Dry 3 hits (35%)calculated with あられ | |
| Speed | Second S72 / S177 | Second S72 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 150.9〜178.3% Flash Cannon 1HKOcalculated with あられ | 176.0〜208.0% Flash Cannon 1HKOcalculated with あられ | |
| 33.2〜39.6% Freeze-Dry 3 hits (>99%)calculated with あられ | 44.9〜52.4% Freeze-Dry 2 hits (18%)calculated with あられ | |
| Speed | Second S81 / S177 | Second S81 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎Volcarona
Empoleon vs
Volcarona Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.5〜106.3% Hydro Pump 1 hits (38%) | 105.6〜126.7% Hydro Pump 1HKO | 88.5〜106.3% Hydro Pump 1 hits (38%) | |
| 32.6〜39.0% Flamethrower 3 hits (>99%) | 62.6〜73.8% Overheat 2 hits (64%) | 32.6〜39.0% Flamethrower 3 hits (>99%) | |
| Speed | Second S81 / S122 | Second S81 / S152 | Second S81 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.3% Hydro Pump 2HKO | 82.0〜96.9% Hydro Pump 2HKO | 68.8〜81.3% Hydro Pump 2HKO | |
| 25.1〜29.8% Flamethrower 4 hits (<1%) | 33.0〜39.3% Flamethrower 3 hits (16%) | 25.1〜29.8% Flamethrower 4 hits (<1%) | |
| Speed | Second S72 / S122 | Second S72 / S152 | Second S72 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.5〜106.3% Hydro Pump 1 hits (38%) | 105.6〜126.7% Hydro Pump 1HKO | 88.5〜106.3% Hydro Pump 1 hits (38%) | |
| 32.6〜39.0% Flamethrower 3 hits (>99%) | 62.6〜73.8% Overheat 2 hits (64%) | 32.6〜39.0% Flamethrower 3 hits (>99%) | |
| Speed | Second S81 / S122 | Second S81 / S152 | Second S81 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎イエッサン(オス)
Empoleon vs
イエッサン(オス) Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.9〜81.0% Hydro Pump 2HKOcalculated with サイコフィールド | 67.9〜81.0% Hydro Pump 2HKOcalculated with サイコフィールド | 67.9〜81.0% Hydro Pump 2HKOcalculated with サイコフィールド | |
| 24.6〜29.4% Psyshock 4 hits (>99%)calculated with サイコフィールド | 22.5〜26.7% Psyshock 4 hits (22%)calculated with サイコフィールド | 24.6〜29.4% Psyshock 4 hits (>99%)calculated with サイコフィールド | |
| Speed | Second S81 / S220 | Second S81 / S161 | Second S81 / S147 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.6〜62.0% Hydro Pump 2HKOcalculated with サイコフィールド | 52.6〜62.0% Hydro Pump 2HKOcalculated with サイコフィールド | 52.6〜62.0% Hydro Pump 2HKOcalculated with サイコフィールド | |
| 24.1〜28.8% Psyshock 999HKOcalculated with サイコフィールド | 22.0〜26.2% Psyshock 999HKOcalculated with サイコフィールド | 24.1〜28.8% Psyshock 999HKOcalculated with サイコフィールド | |
| Speed | Second S72 / S220 | Second S72 / S161 | Second S72 / S147 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.9〜81.0% Hydro Pump 2HKOcalculated with サイコフィールド | 67.9〜81.0% Hydro Pump 2HKOcalculated with サイコフィールド | 67.9〜81.0% Hydro Pump 2HKOcalculated with サイコフィールド | |
| 24.6〜29.4% Psyshock 4 hits (>99%)calculated with サイコフィールド | 22.5〜26.7% Psyshock 4 hits (22%)calculated with サイコフィールド | 24.6〜29.4% Psyshock 4 hits (>99%)calculated with サイコフィールド | |
| Speed | Second S81 / S220 | Second S81 / S161 | Second S81 / S147 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
◎Skeledirge
Empoleon vs
Skeledirge Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.2〜125.1% Hydro Pump 1HKO | 105.2〜125.1% Hydro Pump 1HKO | 105.2〜125.1% Hydro Pump 1HKO | |
| 24.6〜29.4% Torch Song 3HKO | 24.6〜29.4% Torch Song 3HKO | 24.6〜29.4% Torch Song 3HKO | |
| Speed | Second S81 / S86 | Second S81 / S86 | Second S81 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜94.8% Hydro Pump 2HKO | 79.6〜94.8% Hydro Pump 2HKO | 79.6〜94.8% Hydro Pump 2HKO | |
| 18.8〜22.5% Torch Song 4HKO | 18.8〜22.5% Torch Song 4HKO | 18.8〜22.5% Torch Song 4HKO | |
| Speed | Second S72 / S86 | Second S72 / S86 | Second S72 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.2〜125.1% Hydro Pump 1HKO | 105.2〜125.1% Hydro Pump 1HKO | 105.2〜125.1% Hydro Pump 1HKO | |
| 24.6〜29.4% Torch Song 3HKO | 24.6〜29.4% Torch Song 3HKO | 24.6〜29.4% Torch Song 3HKO | |
| Speed | Second S81 / S86 | Second S81 / S86 | Second S81 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
×グソクムシャ
Empoleon vs
グソクムシャ Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.8〜49.5% Hydro Pump 3HKO | |
| 127.8〜151.3% Close Combat 1HKO | |
| Speed | First S81 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.9〜37.9% Hydro Pump 3 hits (90%) | |
| 123.6〜146.6% Close Combat 1HKO | |
| Speed | First S72 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 41.8〜49.5% Hydro Pump 3HKO | |
| 127.8〜151.3% Close Combat 1HKO | |
| Speed | First S81 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
Empoleon vs
Lucario Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 81.6〜96.6% Hydro Pump 2HKO | 81.6〜96.6% Hydro Pump 2HKO | |
| 119.8〜142.2% Focus Blast 1HKO | 143.3〜169.0% Focus Blast 1HKO | |
| Speed | Second S81 / S223 | Second S81 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 61.9〜73.5% Hydro Pump 2HKO | 61.9〜73.5% Hydro Pump 2HKO | |
| 91.1〜107.9% Focus Blast 1 hits (50%) | 108.9〜129.8% Focus Blast 1HKO | |
| Speed | Second S72 / S223 | Second S72 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 81.6〜96.6% Hydro Pump 2HKO | 81.6〜96.6% Hydro Pump 2HKO | |
| 119.8〜142.2% Focus Blast 1HKO | 143.3〜169.0% Focus Blast 1HKO | |
| Speed | Second S81 / S223 | Second S81 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Gholdengo
Empoleon vs
Gholdengo Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.5〜70.6% Hydro Pump 2HKO | 39.4〜46.6% Hydro Pump 3HKO | 59.5〜70.6% Hydro Pump 2HKO | |
| 75.9〜89.8% Focus Blast 2HKO | 57.8〜68.4% Focus Blast 2HKO | 69.5〜82.4% Focus Blast 2HKO | |
| Speed | Second S81 / S136 | Second S81 / S107 | Second S81 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.0〜54.0% Hydro Pump 2 hits (47%) | 30.1〜35.8% Hydro Pump 3 hits (27%) | 46.0〜54.0% Hydro Pump 2 hits (3%) | |
| 57.6〜68.1% Focus Blast 2HKO | 44.0〜52.4% Focus Blast 3HKO | 53.4〜62.8% Focus Blast 2HKO | |
| Speed | Second S72 / S136 | Second S72 / S107 | Second S72 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.5〜70.6% Hydro Pump 2HKO | 39.4〜46.6% Hydro Pump 3HKO | 59.5〜70.6% Hydro Pump 2HKO | |
| 75.9〜89.8% Focus Blast 2HKO | 57.8〜68.4% Focus Blast 2HKO | 69.5〜82.4% Focus Blast 2HKO | |
| Speed | Second S81 / S136 | Second S81 / S107 | Second S81 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Empoleon vs
Baxcalibur Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.9% Ice Beam 999HKO | 41.3〜49.1% Ice Beam 3 hits (>99%) | 23.4〜27.9% Ice Beam 999HKO | |
| 41.7〜49.2% Thunderbolt 3HKO | 71.7〜84.5% Electro Shot 2HKO | 41.7〜49.2% Thunderbolt 3HKO | |
| Speed | Second S81 / S105 | Second S81 / S150 | Second S81 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜21.3% Ice Beam 999HKO | 31.7〜37.7% Ice Beam 4HKO | 17.8〜21.3% Ice Beam 999HKO | |
| 31.4〜37.7% Thunderbolt 3 hits (<1%) | 37.7〜45.0% Thunderbolt 3HKO | 31.4〜37.7% Thunderbolt 3 hits (<1%) | |
| Speed | Second S72 / S105 | Second S72 / S150 | Second S72 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.9% Ice Beam 999HKO | 41.3〜49.1% Ice Beam 3 hits (>99%) | 23.4〜27.9% Ice Beam 999HKO | |
| 41.7〜49.2% Thunderbolt 3HKO | 71.7〜84.5% Electro Shot 2HKO | 41.7〜49.2% Thunderbolt 3HKO | |
| Speed | Second S81 / S105 | Second S81 / S150 | Second S81 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲*Aegislash
Empoleon vs
Aegislash Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜48.5% Hydro Pump 3HKO | 40.1〜48.5% Hydro Pump 3HKO | 40.1〜48.5% Hydro Pump 3HKO | |
| 98.4〜116.6% Close Combat 1 hits (88%) | 75.9〜89.8% Close Combat 2HKO | 98.4〜116.6% Close Combat 1 hits (88%) | |
| Speed | First S81 / S80 | First S81 / S72 | First S81 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.5% Hydro Pump 4HKO | 30.5〜36.5% Hydro Pump 4HKO | 30.5〜36.5% Hydro Pump 3 hits (59%) | |
| 95.3〜113.1% Close Combat 1 hits (75%) | 73.3〜86.9% Close Combat 2HKO | 95.3〜113.1% Close Combat 1 hits (75%) | |
| Speed | Second S72 / S80 | Second S72 / S72 | Second S72 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜48.5% Hydro Pump 3HKO | 40.1〜48.5% Hydro Pump 3HKO | 40.1〜48.5% Hydro Pump 3HKO | |
| 98.4〜116.6% Close Combat 1 hits (88%) | 75.9〜89.8% Close Combat 2HKO | 98.4〜116.6% Close Combat 1 hits (88%) | |
| Speed | First S81 / S80 | First S81 / S72 | First S81 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*ゴリランダー
Empoleon vs
ゴリランダー Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.8〜75.4% Ice Beam 2HKOcalculated with グラスフィールド | 63.8〜75.4% Ice Beam 2HKOcalculated with グラスフィールド | 63.8〜75.4% Ice Beam 2HKOcalculated with グラスフィールド | |
| 108.0〜127.8% Wood Hammer 1HKOcalculated with グラスフィールド | 100.0〜117.6% Wood Hammer 1HKOcalculated with グラスフィールド | 83.4〜98.4% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S81 / S107 | Second S81 / S107 | Second S81 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜57.0% Ice Beam 2 hits (88%)calculated with グラスフィールド | 48.3〜57.0% Ice Beam 2 hits (88%)calculated with グラスフィールド | 48.3〜57.0% Ice Beam 2 hits (88%)calculated with グラスフィールド | |
| 105.8〜125.1% Wood Hammer 1HKOcalculated with グラスフィールド | 97.9〜115.2% Wood Hammer 1 hits (88%)calculated with グラスフィールド | 81.7〜96.3% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S72 / S107 | Second S72 / S107 | Second S72 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.8〜75.4% Ice Beam 2HKOcalculated with グラスフィールド | 63.8〜75.4% Ice Beam 2HKOcalculated with グラスフィールド | 63.8〜75.4% Ice Beam 2HKOcalculated with グラスフィールド | |
| 108.0〜127.8% Wood Hammer 1HKOcalculated with グラスフィールド | 100.0〜117.6% Wood Hammer 1HKOcalculated with グラスフィールド | 83.4〜98.4% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S81 / S107 | Second S81 / S107 | Second S81 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Gyarados
Empoleon vs
Gyarados Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.2% Ice Beam 4 hits (>99%)calculated with 攻撃-1 | 29.2〜34.5% Ice Beam 3 hits (5%)calculated with 攻撃-1 | 24.8〜29.2% Ice Beam 5HKOcalculated with 攻撃-1 | |
| 27.3〜32.6% Earthquake 3HKO | 36.4〜42.8% Earthquake 2HKO | 27.3〜32.6% Earthquake 3HKO | |
| Speed | Second S81 / S101 | Second S81 / S133 | Second S81 / S101 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.8〜22.3% Ice Beam 999HKOcalculated with 攻撃-1 | 22.2〜26.3% Ice Beam 4 hits (9%)calculated with 攻撃-1 | 18.8〜22.3% Ice Beam 999HKOcalculated with 攻撃-1 | |
| 53.4〜62.8% Earthquake 2HKO | 70.2〜82.7% Earthquake 2HKO | 53.4〜62.8% Earthquake 2HKO | |
| Speed | Second S72 / S101 | Second S72 / S133 | Second S72 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.2% Ice Beam 4 hits (>99%)calculated with 攻撃-1 | 29.2〜34.5% Ice Beam 3 hits (5%)calculated with 攻撃-1 | 24.8〜29.2% Ice Beam 5HKOcalculated with 攻撃-1 | |
| 33.2〜39.0% Power Whip 3 hits (>99%) | 42.8〜50.8% Power Whip 2 hits (4%) | 33.2〜39.0% Power Whip 3 hits (>99%) | |
| Speed | Second S81 / S101 | Second S81 / S133 | Second S81 / S101 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
▲Corviknight
Empoleon vs
Corviknight Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.8〜58.5% Hydro Pump 2 hits (98%) | 49.8〜58.5% Hydro Pump 2 hits (68%) | 49.8〜58.5% Hydro Pump 3HKO | |
| 51.3〜61.0% Body Press 2HKO | 51.3〜61.0% Body Press 2HKO | 51.3〜61.0% Body Press 2HKO | |
| Speed | Second S81 / S87 | First S81 / S78 | First S81 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.4% Hydro Pump 3HKO | 37.1〜44.4% Hydro Pump 3 hits (>99%) | 37.1〜44.4% Hydro Pump 3 hits (28%) | |
| 50.3〜59.7% Body Press 2 hits (85%) | 50.3〜59.7% Body Press 2 hits (85%) | 50.3〜59.7% Body Press 2 hits (85%) | |
| Speed | Second S72 / S87 | Second S72 / S78 | Second S72 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.8〜58.5% Hydro Pump 2 hits (98%) | 49.8〜58.5% Hydro Pump 2 hits (68%) | 49.8〜58.5% Hydro Pump 3HKO | |
| 51.3〜61.0% Body Press 2HKO | 51.3〜61.0% Body Press 2HKO | 51.3〜61.0% Body Press 2HKO | |
| Speed | Second S81 / S87 | First S81 / S78 | First S81 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
Empoleon vs
Basculegion-F Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.9〜34.0% Hydro Pump 3 hits (2%) | 28.9〜34.0% Hydro Pump 3 hits (2%) | 28.9〜34.0% Hydro Pump 3 hits (2%) | |
| 35.3〜41.7% Wave Crash 3HKO | 38.5〜45.5% Wave Crash 3HKO | 45.5〜54.0% Wave Crash 2 hits (46%) | |
| Speed | Second S81 / S195 | Second S81 / S143 | Second S81 / S130 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜25.9% Hydro Pump 4 hits (1%) | 21.3〜25.9% Hydro Pump 4 hits (1%) | 21.3〜25.9% Hydro Pump 4 hits (1%) | |
| 34.0〜40.3% Wave Crash 3 hits (48%) | 37.7〜44.5% Wave Crash 3HKO | 44.0〜52.4% Wave Crash 3HKO | |
| Speed | Second S72 / S195 | Second S72 / S143 | Second S72 / S130 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.9〜34.0% Hydro Pump 3 hits (2%) | 28.9〜34.0% Hydro Pump 3 hits (2%) | 28.9〜34.0% Hydro Pump 3 hits (2%) | |
| 35.3〜41.7% Wave Crash 3HKO | 38.5〜45.5% Wave Crash 3HKO | 45.5〜54.0% Wave Crash 2 hits (46%) | |
| Speed | Second S81 / S195 | Second S81 / S143 | Second S81 / S130 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲メガリザードンX
Empoleon vs
メガリザードンX Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.1% Hydro Pump 2HKO | |
| 79.1〜93.6% Flare Blitz 2HKO | |
| Speed | Second S81 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜60.0% Hydro Pump 2HKO | |
| 75.9〜90.1% Flare Blitz 2HKO | |
| Speed | Second S72 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.1% Hydro Pump 2HKO | |
| 79.1〜93.6% Flare Blitz 2HKO | |
| Speed | Second S81 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Empoleon vs
メガリザードンY Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.6〜61.9% Hydro Pump 2HKOcalculated with 晴れ | |
| 105.9〜125.1% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S81 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.7〜46.5% Hydro Pump 3HKOcalculated with 晴れ | |
| 80.1〜94.2% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S72 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.6〜61.9% Hydro Pump 2HKOcalculated with 晴れ | |
| 105.9〜125.1% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S81 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×エースバーン
Empoleon vs
エースバーン Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.5〜141.4% Surf 1HKO | 118.5〜141.4% Surf 2HKO (incl. きあいのタスキ) | 118.5〜141.4% Surf 1HKO | |
| 132.6〜157.2% High Jump Kick 1HKO | 121.9〜144.4% High Jump Kick 1HKO | 172.2〜204.3% High Jump Kick 1HKO | |
| Speed | Second S81 / S256 | Second S81 / S188 | Second S81 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.3〜129.9% Hydro Pump 1HKO | 108.3〜129.9% Hydro Pump 2HKO (incl. きあいのタスキ) | 108.3〜129.9% Hydro Pump 1HKO | |
| 128.8〜151.8% High Jump Kick 1HKO | 117.3〜139.3% High Jump Kick 1HKO | 167.0〜197.4% High Jump Kick 1HKO | |
| Speed | Second S72 / S256 | Second S72 / S188 | Second S72 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.5〜141.4% Surf 1HKO | 118.5〜141.4% Surf 2HKO (incl. きあいのタスキ) | 118.5〜141.4% Surf 1HKO | |
| 132.6〜157.2% High Jump Kick 1HKO | 121.9〜144.4% High Jump Kick 1HKO | 172.2〜204.3% High Jump Kick 1HKO | |
| Speed | Second S81 / S256 | Second S81 / S188 | Second S81 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Sneasler
Empoleon vs
Sneasler Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜80.9% Hydro Pump 2HKO | 68.8〜80.9% Hydro Pump 2HKO | 68.8〜80.9% Hydro Pump 2HKO | |
| 132.6〜157.2% Close Combat 1HKO | 132.6〜157.2% Close Combat 1HKO | 132.6〜157.2% Close Combat 1HKO | |
| Speed | Second S81 / S172 | Second S81 / S172 | Second S81 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.2〜61.8% Hydro Pump 2HKO | 52.2〜61.8% Hydro Pump 2HKO | 52.2〜61.8% Hydro Pump 2HKO | |
| 129.8〜153.9% Close Combat 1HKO | 129.8〜153.9% Close Combat 1HKO | 129.8〜153.9% Close Combat 1HKO | |
| Speed | Second S72 / S172 | Second S72 / S172 | Second S72 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜80.9% Hydro Pump 2HKO | 68.8〜80.9% Hydro Pump 2HKO | 68.8〜80.9% Hydro Pump 2HKO | |
| 132.6〜157.2% Close Combat 1HKO | 132.6〜157.2% Close Combat 1HKO | 132.6〜157.2% Close Combat 1HKO | |
| Speed | Second S81 / S172 | Second S81 / S172 | Second S81 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Rotom-W
Empoleon vs
Rotom-W Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.2% Hydro Pump 4 hits (<1%) | 26.8〜31.2% Hydro Pump 4 hits (28%) | 33.1〜39.4% Hydro Pump 4HKO | |
| 54.5〜64.2% Thunderbolt 2HKO | 54.5〜64.2% Thunderbolt 2HKO | 71.7〜86.6% Thunderbolt 2HKO | |
| Speed | Second S81 / S106 | Second S81 / S106 | Second S81 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.2% Hydro Pump 999HKO | 20.4〜24.2% Hydro Pump 999HKO | 25.2〜29.9% Hydro Pump 5HKO (incl. オボンのみ) | |
| 40.8〜48.2% Thunderbolt 3HKO | 40.8〜48.2% Thunderbolt 3HKO | 54.5〜66.0% Thunderbolt 2HKO | |
| Speed | Second S72 / S106 | Second S72 / S106 | Second S72 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.2% Hydro Pump 4 hits (<1%) | 26.8〜31.2% Hydro Pump 4 hits (28%) | 33.1〜39.4% Hydro Pump 4HKO | |
| 54.5〜64.2% Thunderbolt 2HKO | 54.5〜64.2% Thunderbolt 2HKO | 71.7〜86.6% Thunderbolt 2HKO | |
| Speed | Second S81 / S106 | Second S81 / S106 | Second S81 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×パーモット
Empoleon vs
パーモット Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.8〜108.2% Hydro Pump 2HKO | 91.8〜108.2% Hydro Pump 1 hits (50%) | 91.8〜108.2% Hydro Pump 1 hits (50%) | |
| 132.1〜157.8% でんこうそうげき 1HKO | 146.0〜173.3% でんこうそうげき 1HKO | 171.1〜204.3% でんこうそうげき 1HKO | |
| Speed | Second S81 / S172 | Second S81 / S235 | Second S81 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.4〜82.3% Hydro Pump 2HKO | 69.4〜82.3% Hydro Pump 2HKO | 69.4〜82.3% Hydro Pump 2HKO | |
| 129.3〜154.5% でんこうそうげき 1HKO | 140.3〜167.0% でんこうそうげき 1HKO | 167.5〜200.0% でんこうそうげき 1HKO | |
| Speed | Second S72 / S172 | Second S72 / S235 | Second S72 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.8〜108.2% Hydro Pump 2HKO | 91.8〜108.2% Hydro Pump 1 hits (50%) | 91.8〜108.2% Hydro Pump 1 hits (50%) | |
| 132.1〜157.8% でんこうそうげき 1HKO | 146.0〜173.3% でんこうそうげき 1HKO | 171.1〜204.3% でんこうそうげき 1HKO | |
| Speed | Second S81 / S172 | Second S81 / S235 | Second S81 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Metagross
Empoleon vs
Metagross Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜63.1% Hydro Pump 2HKO | |
| 104.3〜123.5% Hammer Arm 1HKO | |
| Speed | Second S81 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: Leftovers, Sassy, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.1〜47.8% Hydro Pump 3HKO | |
| 100.5〜119.4% Hammer Arm 1HKO | |
| Speed | Second S72 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜63.1% Hydro Pump 2HKO | |
| 104.3〜123.5% Hammer Arm 1HKO | |
| Speed | Second S81 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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