Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
エンペルト

エンペルト

みず はがね
全国図鑑 No.395 / 使用率 37位
データ集計日:2026-09-10

種族値

HP
84
こうげき
86
ぼうぎょ
88
とくこう
111
とくぼう
101
すばやさ
60
合計
530

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとうじめんでんき
ノーマルひこういわむしみずエスパードラゴンフェアリー
はがねこおり
どく

特性

順位 特性名 採用率 ⓘ 効果・推移
1 かちき
87.7%
-6.3
相手に能力を下げられると特攻が2段階上がる。
採用率の推移
95918794.0%87.7%9/99/10
2 げきりゅう
12.3%
+6.3
HPが最大HPの1/3以下になると、みずタイプの技の威力が1.5倍になる。
採用率の推移
13956.0%12.3%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
こおり れいとうビーム
72.0%
+7.1
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
採用率の推移
73686464.9%72.0%9/99/10
2
みず なみのり
63.1%
+2.7
みず特殊
威力 90命中 100%PP 16
水中状態の相手には威力が2倍になる。
採用率の推移
64626060.4%63.1%9/99/10
3
はがね ラスターカノン
51.7%
-17.7
はがね特殊
威力 80命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
72614969.4%51.7%9/99/10
4
いわ ステルスロック
48.5%
+18.6
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
51392729.9%48.5%9/99/10
5
ノーマル あくび
45.3%
+14.7
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
採用率の推移
48382830.6%45.3%9/99/10
6
かくとう しんくうは
44.8%
-25.3
かくとう特殊
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
74574170.1%44.8%9/99/10
7
みず クイックターン
26.8%
-4.5
みず物理
威力 60命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
採用率の推移
32292631.3%26.8%9/99/10
8
みず ハイドロポンプ
14.2%
-6.7
みず特殊
威力 110命中 80%PP 8
通常の攻撃技。
採用率の推移
22181320.9%14.2%9/99/10
9
みず アクアジェット
9.9%
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
10
くさ くさむすび
8.8%
-0.2
くさ特殊
命中 100%PP 20
相手が重いほど威力が上がる。威力20-120。
採用率の推移
9999.0%8.8%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
シュカのみ
42.6%
-17.8
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
63524060.4%42.6%9/99/10
2
たべのこし
21.3%
-9.3
ターン終わりに最大HPの1/16回復する。
採用率の推移
32262030.6%21.3%9/99/10
3
ふうせん
19.8%
+18.3
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
231101.5%19.8%9/99/10
4
オボンのみオボンのみ
9.5%
+2.8
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
10866.7%9.5%9/99/10
5
きあいのタスキきあいのタスキ
2.6%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
6
ゴツゴツメット
1.2%
接触技を受けると相手に最大HPの1/6のダメージを与える。
7
ヨプのみ
0.9%
+0.2
かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
1110.7%0.9%9/99/10
8
ソクノのみ
0.6%
でんきタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
9
レッドカード
0.6%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
10
いのちのたま
0.3%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
61.0%
-9.1
採用率の推移
71666070.1%61.0%9/99/10
2 なまいき (D↑ S↓)
14.0%
-0.9
採用率の推移
15141414.9%14.0%9/99/10
3 おだやか (D↑ A↓)
9.1%
+0.1
採用率の推移
9999.0%9.1%9/99/10
4 ずぶとい (B↑ A↓)
9.0%
+6.8
採用率の推移
10612.2%9.0%9/99/10
5 のんき
3.8%
+2.3
採用率の推移
4311.5%3.8%9/99/10
6 れいせい (C↑ S↓)
1.3%
+0.6
採用率の推移
1110.7%1.3%9/99/10
7 わんぱく (B↑ C↓)
1.2%
8 しんちょう (D↑ C↓)
0.4%
-1.1
採用率の推移
2101.5%0.4%9/99/10
9 おくびょう (S↑ A↓)
0.3%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 28012791
15.2%
-5.7
採用率の推移
22181420.9%15.2%9/99/10
2 32020320
12.9%
+0.2
採用率の推移
13131312.7%12.9%9/99/10
3 32023200
10.8%
+4.8
採用率の推移
12856.0%10.8%9/99/10
4 32032020
6.4%
+3.4
採用率の推移
7523.0%6.4%9/99/10
5 320140191
5.5%
-2.7
採用率の推移
9758.2%5.5%9/99/10
6 32003202
5.0%
7 32052900
3.1%
-7.3
採用率の推移
117210.4%3.1%9/99/10
8 320121921
3.1%
9 28006302
2.0%
10 32002941
1.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

エンペルト
考察記事
エンペルト考察 M-2 使用率58位 多耐性の起点作り・サイクル型

Pokémon Matchups

Favorable
ボーマンダ*ボーマンダ
Empoleon Empoleon vs ボーマンダ ボーマンダ

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Empoleonボーマンダ
126.3〜149.7%
Ice Beam
1HKO
ボーマンダEmpoleon
40.1〜47.6%
Earthquake
2HKO
Speed
Second
EmpoleonS81 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Empoleonボーマンダ
95.9〜114.6%
Ice Beam
1 hits (81%)
ボーマンダEmpoleon
77.5〜92.1%
Earthquake
2HKO
Speed
Second
EmpoleonS72 / ボーマンダS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Empoleonボーマンダ
126.3〜149.7%
Ice Beam
1HKO
ボーマンダEmpoleon
43.3〜50.8%
Double-Edge
2 hits (2%)
Speed
Second
EmpoleonS81 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
Empoleon Empoleon vs Primarina Primarina

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
EmpoleonPrimarina
31.0〜36.9%
Flash Cannon
4 hits (>99%) (incl. オボンのみ)
31.0〜36.9%
Flash Cannon
4 hits (>99%) (incl. オボンのみ)
31.0〜36.9%
Flash Cannon
4HKO
PrimarinaEmpoleon
17.6〜20.9%
Moonblast
999HKO
21.4〜25.7%
Moonblast
4 hits (<1%)
17.6〜20.9%
Moonblast
999HKO
Speed
First
EmpoleonS81 / PrimarinaS80
Second
EmpoleonS81 / PrimarinaS82
First
EmpoleonS81 / PrimarinaS80
Verdict
Win: 5HKO to KO / n/a to be KOed, moves first
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves first

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
EmpoleonPrimarina
23.0〜27.8%
Flash Cannon
999HKO
23.0〜27.8%
Flash Cannon
999HKO
23.0〜27.8%
Flash Cannon
999HKO
PrimarinaEmpoleon
13.1〜15.7%
Moonblast
999HKO
16.2〜19.4%
Moonblast
999HKO
13.1〜15.7%
Moonblast
999HKO
Speed
Second
EmpoleonS72 / PrimarinaS80
Second
EmpoleonS72 / PrimarinaS82
Second
EmpoleonS72 / PrimarinaS80
Verdict
Win: n/a to KO / n/a to be KOed, moves first (priority)
Win: n/a to KO / n/a to be KOed, moves first (priority)
Loss: n/a to KO / n/a to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
EmpoleonPrimarina
31.0〜36.9%
Flash Cannon
4 hits (>99%) (incl. オボンのみ)
31.0〜36.9%
Flash Cannon
4 hits (>99%) (incl. オボンのみ)
31.0〜36.9%
Flash Cannon
4HKO
PrimarinaEmpoleon
17.6〜20.9%
Moonblast
999HKO
21.4〜25.7%
Moonblast
4 hits (<1%)
17.6〜20.9%
Moonblast
999HKO
Speed
First
EmpoleonS81 / PrimarinaS80
Second
EmpoleonS81 / PrimarinaS82
First
EmpoleonS81 / PrimarinaS80
Verdict
Win: 5HKO to KO / n/a to be KOed, moves first
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves first
View Primarina's page →
HippowdonHippowdon
Empoleon Empoleon vs Hippowdon Hippowdon

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
EmpoleonHippowdon
73.5〜87.4%
Hydro Pump
2HKO
calculated with すなあらし
80.9〜95.8%
Hydro Pump
2HKO
calculated with すなあらし
73.5〜87.4%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonEmpoleon
36.9〜43.9%
Earthquake
2HKO
calculated with すなあらし
36.9〜43.9%
Earthquake
2HKO
calculated with すなあらし
36.9〜43.9%
Earthquake
2HKO
calculated with すなあらし
Speed
First
EmpoleonS81 / HippowdonS67
First
EmpoleonS81 / HippowdonS67
First
EmpoleonS81 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
EmpoleonHippowdon
47.4〜55.8%
Surf
3HKO
calculated with すなあらし
62.3〜73.5%
Hydro Pump
2HKO
calculated with すなあらし
55.8〜67.0%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonEmpoleon
70.2〜84.8%
Earthquake
2HKO
calculated with すなあらし
70.2〜84.8%
Earthquake
2HKO
calculated with すなあらし
70.2〜84.8%
Earthquake
2HKO
calculated with すなあらし
Speed
First
EmpoleonS72 / HippowdonS67
First
EmpoleonS72 / HippowdonS67
First
EmpoleonS72 / HippowdonS67
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
EmpoleonHippowdon
73.5〜87.4%
Hydro Pump
2HKO
calculated with すなあらし
80.9〜95.8%
Hydro Pump
2HKO
calculated with すなあらし
73.5〜87.4%
Hydro Pump
2HKO
calculated with すなあらし
HippowdonEmpoleon
7.5〜8.6%
Rock Tomb
999HKO
calculated with すなあらし
7.5〜8.6%
Rock Tomb
999HKO
calculated with すなあらし
7.5〜8.6%
Rock Tomb
999HKO
calculated with すなあらし
Speed
First
EmpoleonS81 / HippowdonS67
First
EmpoleonS81 / HippowdonS67
First
EmpoleonS81 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Farigiraf*Farigiraf
Empoleon Empoleon vs Farigiraf Farigiraf

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
EmpoleonFarigiraf
109.4〜129.6%
Surf
2HKO (incl. きあいのタスキ)
110.5〜130.5%
Hydro Pump
2HKO (incl. きあいのタスキ)
109.4〜129.6%
Surf
1HKO
FarigirafEmpoleon
25.7〜30.5%
Earth Power
3HKO
20.9〜25.1%
Earth Power
3HKO
27.8〜33.2%
Earth Power
3HKO
Speed
Second
EmpoleonS81 / FarigirafS151
Second
EmpoleonS81 / FarigirafS106
Second
EmpoleonS81 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
EmpoleonFarigiraf
101.9〜120.8%
Hydro Pump
2HKO (incl. きあいのタスキ)
83.2〜98.9%
Hydro Pump
2HKO
101.9〜120.8%
Hydro Pump
1HKO
FarigirafEmpoleon
38.7〜46.1%
Earth Power
3HKO
32.5〜38.7%
Earth Power
3 hits (5%)
42.9〜51.3%
Earth Power
3HKO
Speed
Second
EmpoleonS72 / FarigirafS151
Second
EmpoleonS72 / FarigirafS106
Second
EmpoleonS72 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
EmpoleonFarigiraf
109.4〜129.6%
Surf
2HKO (incl. きあいのタスキ)
110.5〜130.5%
Hydro Pump
2HKO (incl. きあいのタスキ)
109.4〜129.6%
Surf
1HKO
FarigirafEmpoleon
25.7〜30.5%
Energy Ball
4HKO
20.9〜25.1%
Energy Ball
4 hits (<1%)
27.8〜33.2%
Energy Ball
4HKO
Speed
Second
EmpoleonS81 / FarigirafS151
Second
EmpoleonS81 / FarigirafS106
Second
EmpoleonS81 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
Empoleon Empoleon vs Greninja Greninja

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EmpoleonGreninja
39.6〜47.0%
Hydro Pump
3HKO
36.2〜43.0%
Vacuum Wave
3HKO
39.6〜47.0%
Hydro Pump
3HKO
GreninjaEmpoleon
22.5〜26.2%
Mud Shot
3HKO
35.3〜41.7%
Dark Pulse
3HKO
22.5〜26.2%
Mud Shot
3HKO
Speed
Second
EmpoleonS81 / GreninjaS174
Second
EmpoleonS81 / GreninjaS213
Second
EmpoleonS81 / GreninjaS261
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EmpoleonGreninja
30.2〜35.6%
Hydro Pump
3 hits (27%)
26.8〜32.2%
Vacuum Wave
4HKO
30.2〜35.6%
Hydro Pump
3 hits (27%)
GreninjaEmpoleon
34.6〜40.8%
Mud Shot
3 hits (35%)
35.6〜44.0%
Mud Shot
3 hits (98%)
34.6〜40.8%
Mud Shot
3 hits (35%)
Speed
Second
EmpoleonS72 / GreninjaS174
Second
EmpoleonS72 / GreninjaS213
Second
EmpoleonS72 / GreninjaS261
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first (priority)
Win: 4HKO to KO / 4HKO to be KOed, moves first (priority)
Win: 4HKO to KO / 4HKO to be KOed, moves first (priority)

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EmpoleonGreninja
39.6〜47.0%
Hydro Pump
3HKO
36.2〜43.0%
Vacuum Wave
3HKO
39.6〜47.0%
Hydro Pump
3HKO
GreninjaEmpoleon
32.1〜38.5%
Dark Pulse
3 hits (96%)
35.3〜41.7%
Dark Pulse
3HKO
32.1〜38.5%
Dark Pulse
3 hits (96%)
Speed
Second
EmpoleonS81 / GreninjaS174
Second
EmpoleonS81 / GreninjaS213
Second
EmpoleonS81 / GreninjaS261
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
Empoleon Empoleon vs A-Ninetales A-Ninetales

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
EmpoleonA-Ninetales
150.9〜178.3%
Flash Cannon
1HKO
calculated with あられ
176.0〜208.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesEmpoleon
33.2〜39.6%
Freeze-Dry
3 hits (>99%)
calculated with あられ
44.9〜52.4%
Freeze-Dry
2 hits (18%)
calculated with あられ
Speed
Second
EmpoleonS81 / A-NinetalesS177
Second
EmpoleonS81 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
EmpoleonA-Ninetales
116.6〜137.1%
Flash Cannon
1HKO
calculated with あられ
136.0〜160.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesEmpoleon
26.2〜31.4%
Freeze-Dry
4 hits (8%)
calculated with あられ
34.6〜40.8%
Freeze-Dry
3 hits (35%)
calculated with あられ
Speed
Second
EmpoleonS72 / A-NinetalesS177
Second
EmpoleonS72 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
EmpoleonA-Ninetales
150.9〜178.3%
Flash Cannon
1HKO
calculated with あられ
176.0〜208.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesEmpoleon
33.2〜39.6%
Freeze-Dry
3 hits (>99%)
calculated with あられ
44.9〜52.4%
Freeze-Dry
2 hits (18%)
calculated with あられ
Speed
Second
EmpoleonS81 / A-NinetalesS177
Second
EmpoleonS81 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
VolcaronaVolcarona
Empoleon Empoleon vs Volcarona Volcarona

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
EmpoleonVolcarona
88.5〜106.3%
Hydro Pump
1 hits (38%)
105.6〜126.7%
Hydro Pump
1HKO
88.5〜106.3%
Hydro Pump
1 hits (38%)
VolcaronaEmpoleon
32.6〜39.0%
Flamethrower
3 hits (>99%)
62.6〜73.8%
Overheat
2 hits (64%)
32.6〜39.0%
Flamethrower
3 hits (>99%)
Speed
Second
EmpoleonS81 / VolcaronaS122
Second
EmpoleonS81 / VolcaronaS152
Second
EmpoleonS81 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
EmpoleonVolcarona
68.8〜81.3%
Hydro Pump
2HKO
82.0〜96.9%
Hydro Pump
2HKO
68.8〜81.3%
Hydro Pump
2HKO
VolcaronaEmpoleon
25.1〜29.8%
Flamethrower
4 hits (<1%)
33.0〜39.3%
Flamethrower
3 hits (16%)
25.1〜29.8%
Flamethrower
4 hits (<1%)
Speed
Second
EmpoleonS72 / VolcaronaS122
Second
EmpoleonS72 / VolcaronaS152
Second
EmpoleonS72 / VolcaronaS122
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
EmpoleonVolcarona
88.5〜106.3%
Hydro Pump
1 hits (38%)
105.6〜126.7%
Hydro Pump
1HKO
88.5〜106.3%
Hydro Pump
1 hits (38%)
VolcaronaEmpoleon
32.6〜39.0%
Flamethrower
3 hits (>99%)
62.6〜73.8%
Overheat
2 hits (64%)
32.6〜39.0%
Flamethrower
3 hits (>99%)
Speed
Second
EmpoleonS81 / VolcaronaS122
Second
EmpoleonS81 / VolcaronaS152
Second
EmpoleonS81 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
Empoleon Empoleon vs イエッサン(オス) イエッサン(オス)

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Empoleonイエッサン(オス)
67.9〜81.0%
Hydro Pump
2HKO
calculated with サイコフィールド
67.9〜81.0%
Hydro Pump
2HKO
calculated with サイコフィールド
67.9〜81.0%
Hydro Pump
2HKO
calculated with サイコフィールド
イエッサン(オス)Empoleon
24.6〜29.4%
Psyshock
4 hits (>99%)
calculated with サイコフィールド
22.5〜26.7%
Psyshock
4 hits (22%)
calculated with サイコフィールド
24.6〜29.4%
Psyshock
4 hits (>99%)
calculated with サイコフィールド
Speed
Second
EmpoleonS81 / イエッサン(オス)S220
Second
EmpoleonS81 / イエッサン(オス)S161
Second
EmpoleonS81 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Empoleonイエッサン(オス)
52.6〜62.0%
Hydro Pump
2HKO
calculated with サイコフィールド
52.6〜62.0%
Hydro Pump
2HKO
calculated with サイコフィールド
52.6〜62.0%
Hydro Pump
2HKO
calculated with サイコフィールド
イエッサン(オス)Empoleon
24.1〜28.8%
Psyshock
999HKO
calculated with サイコフィールド
22.0〜26.2%
Psyshock
999HKO
calculated with サイコフィールド
24.1〜28.8%
Psyshock
999HKO
calculated with サイコフィールド
Speed
Second
EmpoleonS72 / イエッサン(オス)S220
Second
EmpoleonS72 / イエッサン(オス)S161
Second
EmpoleonS72 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Empoleonイエッサン(オス)
67.9〜81.0%
Hydro Pump
2HKO
calculated with サイコフィールド
67.9〜81.0%
Hydro Pump
2HKO
calculated with サイコフィールド
67.9〜81.0%
Hydro Pump
2HKO
calculated with サイコフィールド
イエッサン(オス)Empoleon
24.6〜29.4%
Psyshock
4 hits (>99%)
calculated with サイコフィールド
22.5〜26.7%
Psyshock
4 hits (22%)
calculated with サイコフィールド
24.6〜29.4%
Psyshock
4 hits (>99%)
calculated with サイコフィールド
Speed
Second
EmpoleonS81 / イエッサン(オス)S220
Second
EmpoleonS81 / イエッサン(オス)S161
Second
EmpoleonS81 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Empoleon Empoleon vs Skeledirge Skeledirge

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
EmpoleonSkeledirge
105.2〜125.1%
Hydro Pump
1HKO
105.2〜125.1%
Hydro Pump
1HKO
105.2〜125.1%
Hydro Pump
1HKO
SkeledirgeEmpoleon
24.6〜29.4%
Torch Song
3HKO
24.6〜29.4%
Torch Song
3HKO
24.6〜29.4%
Torch Song
3HKO
Speed
Second
EmpoleonS81 / SkeledirgeS86
Second
EmpoleonS81 / SkeledirgeS86
Second
EmpoleonS81 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
EmpoleonSkeledirge
79.6〜94.8%
Hydro Pump
2HKO
79.6〜94.8%
Hydro Pump
2HKO
79.6〜94.8%
Hydro Pump
2HKO
SkeledirgeEmpoleon
18.8〜22.5%
Torch Song
4HKO
18.8〜22.5%
Torch Song
4HKO
18.8〜22.5%
Torch Song
4HKO
Speed
Second
EmpoleonS72 / SkeledirgeS86
Second
EmpoleonS72 / SkeledirgeS86
Second
EmpoleonS72 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
EmpoleonSkeledirge
105.2〜125.1%
Hydro Pump
1HKO
105.2〜125.1%
Hydro Pump
1HKO
105.2〜125.1%
Hydro Pump
1HKO
SkeledirgeEmpoleon
24.6〜29.4%
Torch Song
3HKO
24.6〜29.4%
Torch Song
3HKO
24.6〜29.4%
Torch Song
3HKO
Speed
Second
EmpoleonS81 / SkeledirgeS86
Second
EmpoleonS81 / SkeledirgeS86
Second
EmpoleonS81 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Skeledirge's page →
Unfavorable
グソクムシャ×グソクムシャ
Empoleon Empoleon vs グソクムシャ グソクムシャ

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Empoleonグソクムシャ
41.8〜49.5%
Hydro Pump
3HKO
グソクムシャEmpoleon
127.8〜151.3%
Close Combat
1HKO
Speed
First
EmpoleonS81 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Empoleonグソクムシャ
31.9〜37.9%
Hydro Pump
3 hits (90%)
グソクムシャEmpoleon
123.6〜146.6%
Close Combat
1HKO
Speed
First
EmpoleonS72 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Empoleonグソクムシャ
41.8〜49.5%
Hydro Pump
3HKO
グソクムシャEmpoleon
127.8〜151.3%
Close Combat
1HKO
Speed
First
EmpoleonS81 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario*Lucario
Empoleon Empoleon vs Lucario Lucario

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EmpoleonLucario
81.6〜96.6%
Hydro Pump
2HKO
81.6〜96.6%
Hydro Pump
2HKO
LucarioEmpoleon
119.8〜142.2%
Focus Blast
1HKO
143.3〜169.0%
Focus Blast
1HKO
Speed
Second
EmpoleonS81 / LucarioS223
Second
EmpoleonS81 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EmpoleonLucario
61.9〜73.5%
Hydro Pump
2HKO
61.9〜73.5%
Hydro Pump
2HKO
LucarioEmpoleon
91.1〜107.9%
Focus Blast
1 hits (50%)
108.9〜129.8%
Focus Blast
1HKO
Speed
Second
EmpoleonS72 / LucarioS223
Second
EmpoleonS72 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EmpoleonLucario
81.6〜96.6%
Hydro Pump
2HKO
81.6〜96.6%
Hydro Pump
2HKO
LucarioEmpoleon
119.8〜142.2%
Focus Blast
1HKO
143.3〜169.0%
Focus Blast
1HKO
Speed
Second
EmpoleonS81 / LucarioS223
Second
EmpoleonS81 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
Empoleon Empoleon vs Gholdengo Gholdengo

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
EmpoleonGholdengo
59.5〜70.6%
Hydro Pump
2HKO
39.4〜46.6%
Hydro Pump
3HKO
59.5〜70.6%
Hydro Pump
2HKO
GholdengoEmpoleon
75.9〜89.8%
Focus Blast
2HKO
57.8〜68.4%
Focus Blast
2HKO
69.5〜82.4%
Focus Blast
2HKO
Speed
Second
EmpoleonS81 / GholdengoS136
Second
EmpoleonS81 / GholdengoS107
Second
EmpoleonS81 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
EmpoleonGholdengo
46.0〜54.0%
Hydro Pump
2 hits (47%)
30.1〜35.8%
Hydro Pump
3 hits (27%)
46.0〜54.0%
Hydro Pump
2 hits (3%)
GholdengoEmpoleon
57.6〜68.1%
Focus Blast
2HKO
44.0〜52.4%
Focus Blast
3HKO
53.4〜62.8%
Focus Blast
2HKO
Speed
Second
EmpoleonS72 / GholdengoS136
Second
EmpoleonS72 / GholdengoS107
Second
EmpoleonS72 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
EmpoleonGholdengo
59.5〜70.6%
Hydro Pump
2HKO
39.4〜46.6%
Hydro Pump
3HKO
59.5〜70.6%
Hydro Pump
2HKO
GholdengoEmpoleon
75.9〜89.8%
Focus Blast
2HKO
57.8〜68.4%
Focus Blast
2HKO
69.5〜82.4%
Focus Blast
2HKO
Speed
Second
EmpoleonS81 / GholdengoS136
Second
EmpoleonS81 / GholdengoS107
Second
EmpoleonS81 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Empoleon Empoleon vs Baxcalibur Baxcalibur

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EmpoleonBaxcalibur
23.4〜27.9%
Ice Beam
999HKO
41.3〜49.1%
Ice Beam
3 hits (>99%)
23.4〜27.9%
Ice Beam
999HKO
BaxcaliburEmpoleon
41.7〜49.2%
Thunderbolt
3HKO
71.7〜84.5%
Electro Shot
2HKO
41.7〜49.2%
Thunderbolt
3HKO
Speed
Second
EmpoleonS81 / BaxcaliburS105
Second
EmpoleonS81 / BaxcaliburS150
Second
EmpoleonS81 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EmpoleonBaxcalibur
17.8〜21.3%
Ice Beam
999HKO
31.7〜37.7%
Ice Beam
4HKO
17.8〜21.3%
Ice Beam
999HKO
BaxcaliburEmpoleon
31.4〜37.7%
Thunderbolt
3 hits (<1%)
37.7〜45.0%
Thunderbolt
3HKO
31.4〜37.7%
Thunderbolt
3 hits (<1%)
Speed
Second
EmpoleonS72 / BaxcaliburS105
Second
EmpoleonS72 / BaxcaliburS150
Second
EmpoleonS72 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EmpoleonBaxcalibur
23.4〜27.9%
Ice Beam
999HKO
41.3〜49.1%
Ice Beam
3 hits (>99%)
23.4〜27.9%
Ice Beam
999HKO
BaxcaliburEmpoleon
41.7〜49.2%
Thunderbolt
3HKO
71.7〜84.5%
Electro Shot
2HKO
41.7〜49.2%
Thunderbolt
3HKO
Speed
Second
EmpoleonS81 / BaxcaliburS105
Second
EmpoleonS81 / BaxcaliburS150
Second
EmpoleonS81 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Empoleon Empoleon vs Aegislash Aegislash

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EmpoleonAegislash
40.1〜48.5%
Hydro Pump
3HKO
40.1〜48.5%
Hydro Pump
3HKO
40.1〜48.5%
Hydro Pump
3HKO
AegislashEmpoleon
98.4〜116.6%
Close Combat
1 hits (88%)
75.9〜89.8%
Close Combat
2HKO
98.4〜116.6%
Close Combat
1 hits (88%)
Speed
First
EmpoleonS81 / AegislashS80
First
EmpoleonS81 / AegislashS72
First
EmpoleonS81 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EmpoleonAegislash
30.5〜36.5%
Hydro Pump
4HKO
30.5〜36.5%
Hydro Pump
4HKO
30.5〜36.5%
Hydro Pump
3 hits (59%)
AegislashEmpoleon
95.3〜113.1%
Close Combat
1 hits (75%)
73.3〜86.9%
Close Combat
2HKO
95.3〜113.1%
Close Combat
1 hits (75%)
Speed
Second
EmpoleonS72 / AegislashS80
Second
EmpoleonS72 / AegislashS72
Second
EmpoleonS72 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EmpoleonAegislash
40.1〜48.5%
Hydro Pump
3HKO
40.1〜48.5%
Hydro Pump
3HKO
40.1〜48.5%
Hydro Pump
3HKO
AegislashEmpoleon
98.4〜116.6%
Close Combat
1 hits (88%)
75.9〜89.8%
Close Combat
2HKO
98.4〜116.6%
Close Combat
1 hits (88%)
Speed
First
EmpoleonS81 / AegislashS80
First
EmpoleonS81 / AegislashS72
First
EmpoleonS81 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
ゴリランダー*ゴリランダー
Empoleon Empoleon vs ゴリランダー ゴリランダー

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Empoleonゴリランダー
63.8〜75.4%
Ice Beam
2HKO
calculated with グラスフィールド
63.8〜75.4%
Ice Beam
2HKO
calculated with グラスフィールド
63.8〜75.4%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダーEmpoleon
108.0〜127.8%
Wood Hammer
1HKO
calculated with グラスフィールド
100.0〜117.6%
Wood Hammer
1HKO
calculated with グラスフィールド
83.4〜98.4%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
EmpoleonS81 / ゴリランダーS107
Second
EmpoleonS81 / ゴリランダーS107
Second
EmpoleonS81 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Empoleonゴリランダー
48.3〜57.0%
Ice Beam
2 hits (88%)
calculated with グラスフィールド
48.3〜57.0%
Ice Beam
2 hits (88%)
calculated with グラスフィールド
48.3〜57.0%
Ice Beam
2 hits (88%)
calculated with グラスフィールド
ゴリランダーEmpoleon
105.8〜125.1%
Wood Hammer
1HKO
calculated with グラスフィールド
97.9〜115.2%
Wood Hammer
1 hits (88%)
calculated with グラスフィールド
81.7〜96.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
EmpoleonS72 / ゴリランダーS107
Second
EmpoleonS72 / ゴリランダーS107
Second
EmpoleonS72 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Empoleonゴリランダー
63.8〜75.4%
Ice Beam
2HKO
calculated with グラスフィールド
63.8〜75.4%
Ice Beam
2HKO
calculated with グラスフィールド
63.8〜75.4%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダーEmpoleon
108.0〜127.8%
Wood Hammer
1HKO
calculated with グラスフィールド
100.0〜117.6%
Wood Hammer
1HKO
calculated with グラスフィールド
83.4〜98.4%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
EmpoleonS81 / ゴリランダーS107
Second
EmpoleonS81 / ゴリランダーS107
Second
EmpoleonS81 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×Gyarados
Empoleon Empoleon vs Gyarados Gyarados

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
EmpoleonGyarados
24.8〜29.2%
Ice Beam
4 hits (>99%)
calculated with 攻撃-1
29.2〜34.5%
Ice Beam
3 hits (5%)
calculated with 攻撃-1
24.8〜29.2%
Ice Beam
5HKO
calculated with 攻撃-1
GyaradosEmpoleon
27.3〜32.6%
Earthquake
3HKO
36.4〜42.8%
Earthquake
2HKO
27.3〜32.6%
Earthquake
3HKO
Speed
Second
EmpoleonS81 / GyaradosS101
Second
EmpoleonS81 / GyaradosS133
Second
EmpoleonS81 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
EmpoleonGyarados
18.8〜22.3%
Ice Beam
999HKO
calculated with 攻撃-1
22.2〜26.3%
Ice Beam
4 hits (9%)
calculated with 攻撃-1
18.8〜22.3%
Ice Beam
999HKO
calculated with 攻撃-1
GyaradosEmpoleon
53.4〜62.8%
Earthquake
2HKO
70.2〜82.7%
Earthquake
2HKO
53.4〜62.8%
Earthquake
2HKO
Speed
Second
EmpoleonS72 / GyaradosS101
Second
EmpoleonS72 / GyaradosS133
Second
EmpoleonS72 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
EmpoleonGyarados
24.8〜29.2%
Ice Beam
4 hits (>99%)
calculated with 攻撃-1
29.2〜34.5%
Ice Beam
3 hits (5%)
calculated with 攻撃-1
24.8〜29.2%
Ice Beam
5HKO
calculated with 攻撃-1
GyaradosEmpoleon
33.2〜39.0%
Power Whip
3 hits (>99%)
42.8〜50.8%
Power Whip
2 hits (4%)
33.2〜39.0%
Power Whip
3 hits (>99%)
Speed
Second
EmpoleonS81 / GyaradosS101
Second
EmpoleonS81 / GyaradosS133
Second
EmpoleonS81 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
CorviknightCorviknight
Empoleon Empoleon vs Corviknight Corviknight

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
EmpoleonCorviknight
49.8〜58.5%
Hydro Pump
2 hits (98%)
49.8〜58.5%
Hydro Pump
2 hits (68%)
49.8〜58.5%
Hydro Pump
3HKO
CorviknightEmpoleon
51.3〜61.0%
Body Press
2HKO
51.3〜61.0%
Body Press
2HKO
51.3〜61.0%
Body Press
2HKO
Speed
Second
EmpoleonS81 / CorviknightS87
First
EmpoleonS81 / CorviknightS78
First
EmpoleonS81 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
EmpoleonCorviknight
37.1〜44.4%
Hydro Pump
3HKO
37.1〜44.4%
Hydro Pump
3 hits (>99%)
37.1〜44.4%
Hydro Pump
3 hits (28%)
CorviknightEmpoleon
50.3〜59.7%
Body Press
2 hits (85%)
50.3〜59.7%
Body Press
2 hits (85%)
50.3〜59.7%
Body Press
2 hits (85%)
Speed
Second
EmpoleonS72 / CorviknightS87
Second
EmpoleonS72 / CorviknightS78
Second
EmpoleonS72 / CorviknightS78
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
EmpoleonCorviknight
49.8〜58.5%
Hydro Pump
2 hits (98%)
49.8〜58.5%
Hydro Pump
2 hits (68%)
49.8〜58.5%
Hydro Pump
3HKO
CorviknightEmpoleon
51.3〜61.0%
Body Press
2HKO
51.3〜61.0%
Body Press
2HKO
51.3〜61.0%
Body Press
2HKO
Speed
Second
EmpoleonS81 / CorviknightS87
First
EmpoleonS81 / CorviknightS78
First
EmpoleonS81 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Empoleon Empoleon vs Basculegion-F Basculegion-F

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EmpoleonBasculegion-F
28.9〜34.0%
Hydro Pump
3 hits (2%)
28.9〜34.0%
Hydro Pump
3 hits (2%)
28.9〜34.0%
Hydro Pump
3 hits (2%)
Basculegion-FEmpoleon
35.3〜41.7%
Wave Crash
3HKO
38.5〜45.5%
Wave Crash
3HKO
45.5〜54.0%
Wave Crash
2 hits (46%)
Speed
Second
EmpoleonS81 / Basculegion-FS195
Second
EmpoleonS81 / Basculegion-FS143
Second
EmpoleonS81 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EmpoleonBasculegion-F
21.3〜25.9%
Hydro Pump
4 hits (1%)
21.3〜25.9%
Hydro Pump
4 hits (1%)
21.3〜25.9%
Hydro Pump
4 hits (1%)
Basculegion-FEmpoleon
34.0〜40.3%
Wave Crash
3 hits (48%)
37.7〜44.5%
Wave Crash
3HKO
44.0〜52.4%
Wave Crash
3HKO
Speed
Second
EmpoleonS72 / Basculegion-FS195
Second
EmpoleonS72 / Basculegion-FS143
Second
EmpoleonS72 / Basculegion-FS130
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EmpoleonBasculegion-F
28.9〜34.0%
Hydro Pump
3 hits (2%)
28.9〜34.0%
Hydro Pump
3 hits (2%)
28.9〜34.0%
Hydro Pump
3 hits (2%)
Basculegion-FEmpoleon
35.3〜41.7%
Wave Crash
3HKO
38.5〜45.5%
Wave Crash
3HKO
45.5〜54.0%
Wave Crash
2 hits (46%)
Speed
Second
EmpoleonS81 / Basculegion-FS195
Second
EmpoleonS81 / Basculegion-FS143
Second
EmpoleonS81 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンXメガリザードンX
Empoleon Empoleon vs メガリザードンX メガリザードンX

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EmpoleonメガリザードンX
65.8〜78.1%
Hydro Pump
2HKO
メガリザードンXEmpoleon
79.1〜93.6%
Flare Blitz
2HKO
Speed
Second
EmpoleonS81 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EmpoleonメガリザードンX
50.3〜60.0%
Hydro Pump
2HKO
メガリザードンXEmpoleon
75.9〜90.1%
Flare Blitz
2HKO
Speed
Second
EmpoleonS72 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EmpoleonメガリザードンX
65.8〜78.1%
Hydro Pump
2HKO
メガリザードンXEmpoleon
79.1〜93.6%
Flare Blitz
2HKO
Speed
Second
EmpoleonS81 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Empoleon Empoleon vs メガリザードンY メガリザードンY

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
EmpoleonメガリザードンY
51.6〜61.9%
Hydro Pump
2HKO
calculated with 晴れ
メガリザードンYEmpoleon
105.9〜125.1%
Overheat
1HKO
calculated with 晴れ
Speed
Second
EmpoleonS81 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
EmpoleonメガリザードンY
38.7〜46.5%
Hydro Pump
3HKO
calculated with 晴れ
メガリザードンYEmpoleon
80.1〜94.2%
Overheat
2HKO
calculated with 晴れ
Speed
Second
EmpoleonS72 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
EmpoleonメガリザードンY
51.6〜61.9%
Hydro Pump
2HKO
calculated with 晴れ
メガリザードンYEmpoleon
105.9〜125.1%
Overheat
1HKO
calculated with 晴れ
Speed
Second
EmpoleonS81 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Empoleon Empoleon vs エースバーン エースバーン

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Empoleonエースバーン
118.5〜141.4%
Surf
1HKO
118.5〜141.4%
Surf
2HKO (incl. きあいのタスキ)
118.5〜141.4%
Surf
1HKO
エースバーンEmpoleon
132.6〜157.2%
High Jump Kick
1HKO
121.9〜144.4%
High Jump Kick
1HKO
172.2〜204.3%
High Jump Kick
1HKO
Speed
Second
EmpoleonS81 / エースバーンS256
Second
EmpoleonS81 / エースバーンS188
Second
EmpoleonS81 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Empoleonエースバーン
108.3〜129.9%
Hydro Pump
1HKO
108.3〜129.9%
Hydro Pump
2HKO (incl. きあいのタスキ)
108.3〜129.9%
Hydro Pump
1HKO
エースバーンEmpoleon
128.8〜151.8%
High Jump Kick
1HKO
117.3〜139.3%
High Jump Kick
1HKO
167.0〜197.4%
High Jump Kick
1HKO
Speed
Second
EmpoleonS72 / エースバーンS256
Second
EmpoleonS72 / エースバーンS188
Second
EmpoleonS72 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Empoleonエースバーン
118.5〜141.4%
Surf
1HKO
118.5〜141.4%
Surf
2HKO (incl. きあいのタスキ)
118.5〜141.4%
Surf
1HKO
エースバーンEmpoleon
132.6〜157.2%
High Jump Kick
1HKO
121.9〜144.4%
High Jump Kick
1HKO
172.2〜204.3%
High Jump Kick
1HKO
Speed
Second
EmpoleonS81 / エースバーンS256
Second
EmpoleonS81 / エースバーンS188
Second
EmpoleonS81 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
Empoleon Empoleon vs Sneasler Sneasler

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EmpoleonSneasler
68.8〜80.9%
Hydro Pump
2HKO
68.8〜80.9%
Hydro Pump
2HKO
68.8〜80.9%
Hydro Pump
2HKO
SneaslerEmpoleon
132.6〜157.2%
Close Combat
1HKO
132.6〜157.2%
Close Combat
1HKO
132.6〜157.2%
Close Combat
1HKO
Speed
Second
EmpoleonS81 / SneaslerS172
Second
EmpoleonS81 / SneaslerS172
Second
EmpoleonS81 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EmpoleonSneasler
52.2〜61.8%
Hydro Pump
2HKO
52.2〜61.8%
Hydro Pump
2HKO
52.2〜61.8%
Hydro Pump
2HKO
SneaslerEmpoleon
129.8〜153.9%
Close Combat
1HKO
129.8〜153.9%
Close Combat
1HKO
129.8〜153.9%
Close Combat
1HKO
Speed
Second
EmpoleonS72 / SneaslerS172
Second
EmpoleonS72 / SneaslerS172
Second
EmpoleonS72 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EmpoleonSneasler
68.8〜80.9%
Hydro Pump
2HKO
68.8〜80.9%
Hydro Pump
2HKO
68.8〜80.9%
Hydro Pump
2HKO
SneaslerEmpoleon
132.6〜157.2%
Close Combat
1HKO
132.6〜157.2%
Close Combat
1HKO
132.6〜157.2%
Close Combat
1HKO
Speed
Second
EmpoleonS81 / SneaslerS172
Second
EmpoleonS81 / SneaslerS172
Second
EmpoleonS81 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×Rotom-W
Empoleon Empoleon vs Rotom-W Rotom-W

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
EmpoleonRotom-W
26.8〜31.2%
Hydro Pump
4 hits (<1%)
26.8〜31.2%
Hydro Pump
4 hits (28%)
33.1〜39.4%
Hydro Pump
4HKO
Rotom-WEmpoleon
54.5〜64.2%
Thunderbolt
2HKO
54.5〜64.2%
Thunderbolt
2HKO
71.7〜86.6%
Thunderbolt
2HKO
Speed
Second
EmpoleonS81 / Rotom-WS106
Second
EmpoleonS81 / Rotom-WS106
Second
EmpoleonS81 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
EmpoleonRotom-W
20.4〜24.2%
Hydro Pump
999HKO
20.4〜24.2%
Hydro Pump
999HKO
25.2〜29.9%
Hydro Pump
5HKO (incl. オボンのみ)
Rotom-WEmpoleon
40.8〜48.2%
Thunderbolt
3HKO
40.8〜48.2%
Thunderbolt
3HKO
54.5〜66.0%
Thunderbolt
2HKO
Speed
Second
EmpoleonS72 / Rotom-WS106
Second
EmpoleonS72 / Rotom-WS106
Second
EmpoleonS72 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
EmpoleonRotom-W
26.8〜31.2%
Hydro Pump
4 hits (<1%)
26.8〜31.2%
Hydro Pump
4 hits (28%)
33.1〜39.4%
Hydro Pump
4HKO
Rotom-WEmpoleon
54.5〜64.2%
Thunderbolt
2HKO
54.5〜64.2%
Thunderbolt
2HKO
71.7〜86.6%
Thunderbolt
2HKO
Speed
Second
EmpoleonS81 / Rotom-WS106
Second
EmpoleonS81 / Rotom-WS106
Second
EmpoleonS81 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
パーモット×パーモット
Empoleon Empoleon vs パーモット パーモット

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Empoleonパーモット
91.8〜108.2%
Hydro Pump
2HKO
91.8〜108.2%
Hydro Pump
1 hits (50%)
91.8〜108.2%
Hydro Pump
1 hits (50%)
パーモットEmpoleon
132.1〜157.8%
でんこうそうげき
1HKO
146.0〜173.3%
でんこうそうげき
1HKO
171.1〜204.3%
でんこうそうげき
1HKO
Speed
Second
EmpoleonS81 / パーモットS172
Second
EmpoleonS81 / パーモットS235
Second
EmpoleonS81 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Empoleonパーモット
69.4〜82.3%
Hydro Pump
2HKO
69.4〜82.3%
Hydro Pump
2HKO
69.4〜82.3%
Hydro Pump
2HKO
パーモットEmpoleon
129.3〜154.5%
でんこうそうげき
1HKO
140.3〜167.0%
でんこうそうげき
1HKO
167.5〜200.0%
でんこうそうげき
1HKO
Speed
Second
EmpoleonS72 / パーモットS172
Second
EmpoleonS72 / パーモットS235
Second
EmpoleonS72 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Empoleonパーモット
91.8〜108.2%
Hydro Pump
2HKO
91.8〜108.2%
Hydro Pump
1 hits (50%)
91.8〜108.2%
Hydro Pump
1 hits (50%)
パーモットEmpoleon
132.1〜157.8%
でんこうそうげき
1HKO
146.0〜173.3%
でんこうそうげき
1HKO
171.1〜204.3%
でんこうそうげき
1HKO
Speed
Second
EmpoleonS81 / パーモットS172
Second
EmpoleonS81 / パーモットS235
Second
EmpoleonS81 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross×Metagross
Empoleon Empoleon vs Metagross Metagross

Empoleon's build: Shuca Berry, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EmpoleonMetagross
53.5〜63.1%
Hydro Pump
2HKO
MetagrossEmpoleon
104.3〜123.5%
Hammer Arm
1HKO
Speed
Second
EmpoleonS81 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: Leftovers, Sassy, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EmpoleonMetagross
40.1〜47.8%
Hydro Pump
3HKO
MetagrossEmpoleon
100.5〜119.4%
Hammer Arm
1HKO
Speed
Second
EmpoleonS72 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Empoleon's build: ふうせん, Modest, H28 B1 C27 D9 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EmpoleonMetagross
53.5〜63.1%
Hydro Pump
2HKO
MetagrossEmpoleon
104.3〜123.5%
Hammer Arm
1HKO
Speed
Second
EmpoleonS81 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemShuca Berry
AbilityCompetitive
NatureModest (C↑A↓)
MovesくさGrass KnotこおりIce BeamみずSurfかくとうVacuum Wave
EVH32C28S6
M-3 Season
ItemSitrus Berry
AbilityCompetitive
NatureSassy (D↑S↓)
MovesみずSurfみずFlip TurnノーマルRoarいわStealth Rock
EVH32B15D19
See more team examples