ドラパルト
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | すりぬけ | +2.0 相手のひかりのかべ・リフレクター・オーロラベール・しんぴのまもり・みがわりを無視して技を使う。 採用率の推移 |
| 2 | のろわれボディ | -8.9 技のダメージを受けると30%の確率で4ターンの間、相手をわざふうじ状態にする。 採用率の推移 |
| 3 | クリアボディ | +6.9 相手の技や特性で能力ランクが下がらない。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | シャドーボール |
特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 |
| 2 | りゅうせいぐん |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
| 3 | おにび |
+5.0 変化命中 85%PP 16 相手をやけど状態にする。 採用率の推移 |
| 4 | ドラゴンアロー |
-18.2 物理威力 50命中 100%PP 12 2回連続で攻撃する。相手が2匹いる場合はそれぞれに1回ずつ攻撃する。 採用率の推移 |
| 5 | とんぼがえり |
物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 6 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 7 | ひかりのかべ |
-9.0 変化PP 20 5ターンの間、味方の場をひかりのかべ状態にする。 採用率の推移 |
| 8 | リフレクター |
-9.0 変化PP 20 5ターンの間、味方の場をリフレクター状態にする。 採用率の推移 |
| 9 | だいもんじ |
-27.5 特殊威力 110命中 85%PP 8 10%の確率で相手をやけど状態にする。 採用率の推移 |
| 10 | 10まんボルト |
特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いのちのたま |
-12.5 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 2 | ひかりのねんど |
-9.4 リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 採用率の推移 |
| 3 | こだわりスカーフ |
+4.7 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 4 | きあいのタスキ |
+11.9 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 5 | ナモのみ |
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 6 | たつじんのおび |
0.0 効果バツグンの技の威力が1.2倍になる。 採用率の推移 |
| 7 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 8 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 9 | りゅうのキバ |
ドラゴンタイプの技の威力が1.2倍になる。 |
| 10 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | -3.2 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | +12.7 採用率の推移 |
| 3 | いじっぱり (A↑ C↓) | -16.0 採用率の推移 |
| 4 | ようき (S↑ C↓) | |
| 5 | むじゃき (S↑ D↓) | -13.4 採用率の推移 |
| 6 | おっとり (C↑ S↓) | |
| 7 | やんちゃ (C↑ D↓) | |
| 8 | おだやか (D↑ A↓) | |
| 9 | せっかち | |
| 10 | うっかりや (C↑ D↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | +22.3 採用率の推移 |
| 2 | 2 | 32 | 0 | 0 | 0 | 32 | +3.4 採用率の推移 |
| 3 | 32 | 0 | 1 | 0 | 1 | 32 | |
| 4 | 32 | 0 | 0 | 2 | 0 | 32 | -23.8 採用率の推移 |
| 5 | 0 | 4 | 0 | 31 | 0 | 31 | +2.4 採用率の推移 |
| 6 | 4 | 30 | 0 | 0 | 0 | 32 | -20.7 採用率の推移 |
| 7 | 32 | 0 | 2 | 0 | 0 | 32 | |
| 8 | 0 | 0 | 2 | 32 | 0 | 32 | +1.1 採用率の推移 |
| 9 | 0 | 11 | 0 | 23 | 0 | 32 | |
| 10 | 0 | 2 | 0 | 32 | 0 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*グソクムシャ
Dragapult vs
グソクムシャ Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.5〜125.3% Flamethrower 1HKO | |
| 97.6〜114.5% Sucker Punch 1 hits (81%) | |
| Speed | First S213 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜83.5% Fire Blast 2HKO | |
| 97.6〜114.5% Sucker Punch 1 hits (81%) | |
| Speed | First S194 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 107.7〜127.5% Fire Blast 1HKO | |
| 97.6〜114.5% Sucker Punch 1 hits (81%) | |
| Speed | First S194 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Gyarados
Dragapult vs
Gyarados Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.9〜133.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 133.3〜157.9% Thunderbolt 1HKOcalculated with 攻撃-1 | 112.9〜133.7% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 47.3〜55.8% Ice Fang 2 hits (70%) | 61.8〜72.7% Ice Fang 2HKO | 47.3〜55.8% Ice Fang 2 hits (70%) | |
| Speed | First S213 / S101 | First S213 / S133 | First S213 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.4〜73.3% Thunderbolt 2HKOcalculated with 攻撃-1 | 72.5〜86.5% Thunderbolt 2HKOcalculated with 攻撃-1 | 61.4〜73.3% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| 47.3〜55.8% Ice Fang 2 hits (70%) | 61.8〜72.7% Ice Fang 2HKO | 47.3〜55.8% Ice Fang 2 hits (70%) | |
| Speed | First S194 / S101 | First S194 / S133 | First S194 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.0〜112.9% Thunderbolt 1 hits (69%)calculated with 攻撃-1 | 112.3〜133.3% Thunderbolt 1HKOcalculated with 攻撃-1 | 95.0〜112.9% Thunderbolt 1 hits (69%)calculated with 攻撃-1 | |
| 47.3〜55.8% Ice Fang 2 hits (70%) | 61.8〜72.7% Ice Fang 2HKO | 47.3〜55.8% Ice Fang 2 hits (70%) | |
| Speed | First S194 / S101 | First S194 / S133 | First S194 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎メガリザードンX
Dragapult vs
メガリザードンX Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 177.4〜211.0% Draco Meteor 1HKO | |
| 204.8〜242.4% Outrage 1HKO | |
| Speed | First S213 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 108.4〜126.5% Dragon Darts 1HKO | |
| 204.8〜242.4% Outrage 1HKO | |
| Speed | First S194 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 151.0〜178.1% Draco Meteor 1HKO | |
| 204.8〜242.4% Outrage 1HKO | |
| Speed | First S194 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○メガリザードンY
Dragapult vs
メガリザードンY Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜82.6% Draco Meteor 2HKOcalculated with 晴れ | |
| 81.2〜95.8% Overheat 2HKOcalculated with 晴れ | |
| Speed | First S213 / S152 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.0〜85.2% Dragon Darts 2HKOcalculated with 晴れ | |
| 81.2〜95.8% Overheat 2HKOcalculated with 晴れ | |
| Speed | First S194 / S152 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.2〜64.5% Thunderbolt 2HKOcalculated with 晴れ | |
| 81.2〜95.8% Overheat 2HKOcalculated with 晴れ | |
| Speed | First S194 / S152 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Sneasler
Dragapult vs
Sneasler Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.7〜108.9% Draco Meteor 1 hits (50%) | 91.7〜108.9% Draco Meteor 1 hits (50%) | 91.7〜108.9% Draco Meteor 1 hits (50%) | |
| 77.6〜92.1% Throat Chop 2HKO | 77.6〜92.1% Throat Chop 2HKO | 77.6〜92.1% Throat Chop 2HKO | |
| Speed | First S213 / S172 | First S213 / S172 | First S213 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.4〜100.6% Dragon Darts 1 hits (6%) | 85.4〜100.6% Dragon Darts 1 hits (6%) | 85.4〜100.6% Dragon Darts 1 hits (6%) | |
| 77.6〜92.1% Throat Chop 2HKO | 77.6〜92.1% Throat Chop 2HKO | 77.6〜92.1% Throat Chop 2HKO | |
| Speed | First S194 / S172 | First S194 / S172 | First S194 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.3〜92.4% Draco Meteor 2HKO | 78.3〜92.4% Draco Meteor 2HKO | 78.3〜92.4% Draco Meteor 2HKO | |
| 77.6〜92.1% Throat Chop 2HKO | 77.6〜92.1% Throat Chop 2HKO | 77.6〜92.1% Throat Chop 2HKO | |
| Speed | First S194 / S172 | First S194 / S172 | First S194 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*パーモット
Dragapult vs
パーモット Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 122.4〜145.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 122.4〜145.6% Draco Meteor 1HKO | 122.4〜145.6% Draco Meteor 1HKO | |
| 73.9〜87.3% Ice Punch 2HKO | 80.0〜94.5% Ice Punch 2HKO | 95.8〜113.3% Ice Punch 1 hits (69%) | |
| Speed | First S213 / S172 | Second S213 / S235 | First S213 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.6〜98.0% Dragon Darts 2HKO | 81.6〜98.0% Dragon Darts 2HKO | 81.6〜98.0% Dragon Darts 2HKO | |
| 73.9〜87.3% Ice Punch 2HKO | 80.0〜94.5% Ice Punch 2HKO | 95.8〜113.3% Ice Punch 1 hits (69%) | |
| Speed | First S194 / S172 | Second S194 / S235 | First S194 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.1〜123.1% Draco Meteor 2HKO (incl. きあいのタスキ) | 104.1〜123.1% Draco Meteor 1HKO | 104.1〜123.1% Draco Meteor 1HKO | |
| 73.9〜87.3% Ice Punch 2HKO | 80.0〜94.5% Ice Punch 2HKO | 95.8〜113.3% Ice Punch 1 hits (69%) | |
| Speed | First S194 / S172 | Second S194 / S235 | First S194 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
▲*Garchomp
Dragapult vs
Garchomp Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 148.6〜176.8% Draco Meteor 1HKO | 148.6〜176.8% Draco Meteor 1HKO | 148.6〜176.8% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 181.8〜214.5% Draco Meteor 1HKO | 174.5〜204.8% Outrage 1HKO | 174.5〜204.8% Outrage 1HKO | |
| Speed | Second S213 / S223 | Second S213 / S231 | First S213 / S154 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.3〜131.9% Dragon Darts 1HKO | 103.8〜123.2% Dragon Darts 1HKO | 103.8〜123.2% Dragon Darts 1HKO | |
| 181.8〜214.5% Draco Meteor 1HKO | 174.5〜204.8% Outrage 1HKO | 174.5〜204.8% Outrage 1HKO | |
| Speed | Second S194 / S223 | Second S194 / S231 | First S194 / S154 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 126.5〜149.2% Draco Meteor 1HKO | 126.5〜149.2% Draco Meteor 1HKO | 126.5〜149.2% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| 181.8〜214.5% Draco Meteor 1HKO | 174.5〜204.8% Outrage 1HKO | 174.5〜204.8% Outrage 1HKO | |
| Speed | Second S194 / S223 | Second S194 / S231 | First S194 / S154 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Primarina
Dragapult vs
Primarina Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.0〜63.6% Thunderbolt 2 hits (5%) | 54.0〜63.6% Thunderbolt 2 hits (5%) | 54.0〜63.6% Thunderbolt 2HKO | |
| 110.3〜130.9% Moonblast 1HKO | 132.1〜157.6% Moonblast 1HKO | 110.3〜130.9% Moonblast 1HKO | |
| Speed | First S213 / S80 | First S213 / S82 | First S213 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.9〜35.3% Thunderbolt 4 hits (91%) (incl. オボンのみ) | 29.9〜35.3% Thunderbolt 4 hits (91%) (incl. オボンのみ) | 29.9〜35.3% Thunderbolt 4HKO | |
| 110.3〜130.9% Moonblast 1HKO | 132.1〜157.6% Moonblast 1HKO | 110.3〜130.9% Moonblast 1HKO | |
| Speed | First S194 / S80 | First S194 / S82 | First S194 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.9〜53.5% Thunderbolt 3HKO | 44.9〜53.5% Thunderbolt 3HKO | 44.9〜53.5% Thunderbolt 2 hits (2%) | |
| 110.3〜130.9% Moonblast 1HKO | 132.1〜157.6% Moonblast 1HKO | 110.3〜130.9% Moonblast 1HKO | |
| Speed | First S194 / S80 | First S194 / S82 | First S194 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Hippowdon
Dragapult vs
Hippowdon Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.7% Shadow Ball 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | 34.4〜40.5% Shadow Ball 3 hits (41%)calculated with すなあらし | 49.3〜58.6% Draco Meteor 3 hits (46%)calculated with すなあらし | |
| 47.9〜57.0% Earthquake 2HKOcalculated with すなあらし | 47.9〜57.0% Earthquake 2HKOcalculated with すなあらし | 47.9〜57.0% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S213 / S67 | First S213 / S67 | First S213 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.3〜42.8% Dragon Darts 3 hits (3%)calculated with すなあらし | 33.5〜40.0% Dragon Darts 3 hits (25%)calculated with すなあらし | 36.3〜42.8% Dragon Darts 3HKOcalculated with すなあらし | |
| 47.9〜57.0% Earthquake 2HKOcalculated with すなあらし | 47.9〜57.0% Earthquake 2HKOcalculated with すなあらし | 47.9〜57.0% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S194 / S67 | First S194 / S67 | First S194 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.5〜31.2% Shadow Ball 4 hits (<1%)calculated with すなあらし | 28.4〜34.0% Shadow Ball 4 hits (99%) (incl. たべのこし)calculated with すなあらし | 26.5〜31.2% Shadow Ball 4HKOcalculated with すなあらし | |
| 47.9〜57.0% Earthquake 2HKOcalculated with すなあらし | 47.9〜57.0% Earthquake 2HKOcalculated with すなあらし | 47.9〜57.0% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S194 / S67 | First S194 / S67 | First S194 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×*Baxcalibur
Dragapult vs
Baxcalibur Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.5〜42.1% Shadow Ball 3 hits (<1%) | 102.4〜121.0% Draco Meteor 1HKO | 57.4〜67.5% Draco Meteor 3 hits (74%) (incl. たべのこし) | |
| 135.8〜161.2% Draco Meteor 1HKO | 164.8〜196.4% Draco Meteor 1HKO | 135.8〜161.2% Draco Meteor 1HKO | |
| Speed | First S213 / S105 | First S213 / S150 | First S213 / S105 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.0〜38.1% Draco Meteor 999HKO | 34.7〜41.3% Shadow Ball 4HKO (incl. オボンのみ) | 32.0〜38.1% Draco Meteor 999HKO | |
| 135.8〜161.2% Draco Meteor 1HKO | 164.8〜196.4% Draco Meteor 1HKO | 135.8〜161.2% Draco Meteor 1HKO | |
| Speed | First S194 / S105 | First S194 / S150 | First S194 / S105 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.5% Shadow Ball 4 hits (95%) (incl. オボンのみ) | 86.2〜102.4% Draco Meteor 1 hits (13%) | 29.4〜35.5% Shadow Ball 4 hits (>99%) (incl. たべのこし) | |
| 135.8〜161.2% Draco Meteor 1HKO | 164.8〜196.4% Draco Meteor 1HKO | 135.8〜161.2% Draco Meteor 1HKO | |
| Speed | First S194 / S105 | First S194 / S150 | First S194 / S105 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
×Aegislash
Dragapult vs
Aegislash Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.5〜80.8% Shadow Ball 2HKO | 66.5〜80.8% Shadow Ball 2HKO | 66.5〜80.8% Shadow Ball 2HKO | |
| 175.8〜208.5% Poltergeist 1HKO | 134.5〜160.0% Poltergeist 1HKO | 210.9〜249.7% Poltergeist 1HKO | |
| Speed | First S213 / S80 | First S213 / S72 | First S213 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.3% Shadow Ball 3 hits (>99%) | 37.1〜44.3% Shadow Ball 3 hits (>99%) | 37.1〜44.3% Shadow Ball 3HKO | |
| 175.8〜208.5% Poltergeist 1HKO | 134.5〜160.0% Poltergeist 1HKO | 210.9〜249.7% Poltergeist 1HKO | |
| Speed | First S194 / S80 | First S194 / S72 | First S194 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.5〜68.3% Shadow Ball 2HKO | 57.5〜68.3% Shadow Ball 2HKO | 57.5〜68.3% Shadow Ball 2HKO | |
| 175.8〜208.5% Poltergeist 1HKO | 134.5〜160.0% Poltergeist 1HKO | 210.9〜249.7% Poltergeist 1HKO | |
| Speed | First S194 / S80 | First S194 / S72 | First S194 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Mimikyu
Dragapult vs
Mimikyu Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.2〜130.5% Shadow Ball 2HKO (incl. ばけのかわ) | 109.2〜130.5% Shadow Ball 2HKO (incl. ばけのかわ) | 109.2〜130.5% Shadow Ball 2HKO (incl. ばけのかわ) | |
| 132.1〜157.6% Play Rough 1HKO | 101.8〜121.2% Play Rough 1HKO | 101.8〜121.2% Play Rough 1HKO | |
| Speed | First S213 / S148 | First S213 / S148 | First S213 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜73.3% Shadow Ball 3HKO (incl. ばけのかわ) | 61.1〜73.3% Shadow Ball 3HKO (incl. ばけのかわ) | 61.1〜73.3% Shadow Ball 3HKO (incl. ばけのかわ) | |
| 132.1〜157.6% Play Rough 1HKO | 101.8〜121.2% Play Rough 1HKO | 101.8〜121.2% Play Rough 1HKO | |
| Speed | First S194 / S148 | First S194 / S148 | First S194 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.1〜111.5% Shadow Ball 2HKO | 93.1〜111.5% Shadow Ball 2HKO | 93.1〜111.5% Shadow Ball 2HKO | |
| 132.1〜157.6% Play Rough 1HKO | 101.8〜121.2% Play Rough 1HKO | 101.8〜121.2% Play Rough 1HKO | |
| Speed | First S194 / S148 | First S194 / S148 | First S194 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Greninja
Dragapult vs
Greninja Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.7〜126.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 96.6〜114.8% Draco Meteor 1 hits (81%) | 106.7〜126.2% Draco Meteor 1HKO | |
| 110.3〜130.9% Ice Beam 1HKO | 121.2〜143.0% Ice Beam 1HKO | 110.3〜130.9% Ice Beam 1HKO | |
| Speed | First S213 / S174 | Second S213 / S213 | Second S213 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.9〜98.0% Dragon Darts 2HKO | 73.8〜88.6% Dragon Darts 2HKO | 81.9〜98.0% Dragon Darts 2HKO | |
| 110.3〜130.9% Ice Beam 1HKO | 121.2〜143.0% Ice Beam 1HKO | 110.3〜130.9% Ice Beam 1HKO | |
| Speed | First S194 / S174 | Second S194 / S213 | Second S194 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.6〜106.7% Draco Meteor 2HKO | 81.2〜96.6% Draco Meteor 2HKO | 90.6〜106.7% Draco Meteor 1 hits (38%) | |
| 110.3〜130.9% Ice Beam 1HKO | 121.2〜143.0% Ice Beam 1HKO | 110.3〜130.9% Ice Beam 1HKO | |
| Speed | First S194 / S174 | Second S194 / S213 | Second S194 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*A-Ninetales
Dragapult vs
A-Ninetales Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 78.3〜93.1% Fire Blast 2HKOcalculated with あられ | 91.3〜108.7% Fire Blast 1 hits (50%)calculated with あられ | |
| 81.2〜95.8% Blizzard 2HKOcalculated with あられ | 105.5〜124.8% Blizzard 1HKOcalculated with あられ | |
| Speed | First S213 / S177 | First S213 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 43.4〜51.4% Fire Blast 2 hits (5%)calculated with あられ | 50.7〜60.0% Fire Blast 2HKOcalculated with あられ | |
| 87.3〜103.0% Foul Play 1 hits (19%)calculated with あられ | 105.5〜124.8% Blizzard 1HKOcalculated with あられ | |
| Speed | First S194 / S177 | First S194 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 66.3〜78.9% Fire Blast 2HKOcalculated with あられ | 77.3〜92.0% Fire Blast 2HKOcalculated with あられ | |
| 81.2〜95.8% Blizzard 2HKOcalculated with あられ | 105.5〜124.8% Blizzard 1HKOcalculated with あられ | |
| Speed | First S194 / S177 | First S194 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*エースバーン
Dragapult vs
エースバーン Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜114.6% Draco Meteor 1 hits (81%) | 97.5〜114.6% Draco Meteor 2HKO | 97.5〜114.6% Draco Meteor 1 hits (81%) | |
| 92.1〜110.3% Sucker Punch 1 hits (56%) | 84.8〜101.8% Sucker Punch 1 hits (6%) | 119.4〜143.0% Sucker Punch 1HKO | |
| Speed | Second S213 / S256 | First S213 / S188 | First S213 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.6〜85.4% Dragon Darts 2HKO | 72.6〜85.4% Dragon Darts 2HKO | 72.6〜85.4% Dragon Darts 2HKO | |
| 92.1〜110.3% Sucker Punch 1 hits (56%) | 84.8〜101.8% Sucker Punch 1 hits (6%) | 119.4〜143.0% Sucker Punch 1HKO | |
| Speed | Second S194 / S256 | First S194 / S188 | First S194 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜97.5% Draco Meteor 2HKO | 82.2〜97.5% Draco Meteor 2HKO | 82.2〜97.5% Draco Meteor 2HKO | |
| 92.1〜110.3% Sucker Punch 1 hits (56%) | 84.8〜101.8% Sucker Punch 1 hits (6%) | 119.4〜143.0% Sucker Punch 1HKO | |
| Speed | Second S194 / S256 | First S194 / S188 | First S194 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Metagross
Dragapult vs
Metagross Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 89.2〜105.7% Shadow Ball 1 hits (31%) | |
| 102.4〜121.2% Ice Punch 1HKO | |
| Speed | First S213 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.7〜58.6% Shadow Ball 2 hits (96%) | |
| 102.4〜121.2% Ice Punch 1HKO | |
| Speed | First S194 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 73.9〜89.2% Shadow Ball 2HKO | |
| 102.4〜121.2% Ice Punch 1HKO | |
| Speed | First S194 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Dragonite
Dragapult vs
Dragonite Dragapult's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.9〜76.0% Dragon Darts 2HKO | 71.9〜86.2% Draco Meteor 2HKO | 71.9〜86.2% Draco Meteor 2HKO | |
| 203.6〜240.0% Draco Meteor 1HKO | 143.0〜168.5% Draco Meteor 1HKO | 156.4〜185.5% Draco Meteor 1HKO | |
| Speed | First S213 / S152 | First S213 / S145 | First S213 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.9〜86.2% Dragon Darts 2HKO | 82.6〜98.8% Dragon Darts 2HKO | 82.6〜98.8% Dragon Darts 2HKO | |
| 203.6〜240.0% Draco Meteor 1HKO | 143.0〜168.5% Draco Meteor 1HKO | 156.4〜185.5% Draco Meteor 1HKO | |
| Speed | First S194 / S152 | First S194 / S145 | First S194 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Dragapult's build: Light Clay, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.9% Draco Meteor 2HKO | 61.1〜72.5% Draco Meteor 2HKO | 61.1〜72.5% Draco Meteor 2HKO | |
| 203.6〜240.0% Draco Meteor 1HKO | 143.0〜168.5% Draco Meteor 1HKO | 156.4〜185.5% Draco Meteor 1HKO | |
| Speed | First S194 / S152 | First S194 / S145 | First S194 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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