Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
コノヨザル

コノヨザル

かくとう ゴースト
全国図鑑 No.979 / 使用率 78位
データ集計日:2026-09-10

種族値

HP
110
こうげき
115
ぼうぎょ
80
とくこう
50
とくぼう
90
すばやさ
90
合計
535

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこうゴーストエスパーフェアリー
どくいわ
むし
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果・推移
1 まけんき
61.5%
-5.2
相手に能力を下げられると攻撃が2段階上がる。
採用率の推移
67646166.7%61.5%9/99/10
2 やるき
36.9%
+3.6
ねむり・ねむけ状態にならない。
採用率の推移
37353333.3%36.9%9/99/10
3 せいしんりょく
1.6%
相手の攻撃にひるまず、いかくも効かない。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ゴースト ふんどのこぶし
90.1%
-9.9
ゴースト物理
威力 50命中 100%PP 10
自分が攻撃技で受けた回数1回につき威力が50上がる(最大350)。
採用率の推移
1009489100.0%90.1%9/99/10
2
かくとう ドレインパンチ
78.9%
-18.9
かくとう物理
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
採用率の推移
100887697.8%78.9%9/99/10
3
かくとう ビルドアップ
73.6%
-4.2
かくとう変化
PP 20
自分の攻撃と防御を1段階ずつ上げる。
採用率の推移
78767377.8%73.6%9/99/10
4
あく ちょうはつ
60.4%
-19.6
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
83705780.0%60.4%9/99/10
5
ノーマル アンコール
27.2%
+7.2
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
採用率の推移
28241920.0%27.2%9/99/10
6
いわ ステルスロック
18.1%
+15.9
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
201002.2%18.1%9/99/10
7
ゴースト のろい
10.1%
ゴースト変化
PP 12
自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。
8
いわ がんせきふうじ
9.7%
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
9
あく なげつける
7.3%
-14.9
あく物理
命中 100%PP 12
持っている道具によって威力と効果が変わる。使うと道具はなくなる。
採用率の推移
2415522.2%7.3%9/99/10
10
かくとう インファイト
5.9%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
たべのこし
43.4%
-21.0
ターン終わりに最大HPの1/16回復する。
採用率の推移
68544064.4%43.4%9/99/10
2
オボンのみオボンのみ
36.5%
+23.2
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
40251013.3%36.5%9/99/10
3
でんきだま
7.3%
-14.9
ピカチュウが持つとでんきタイプの技の威力が2倍になる。
採用率の推移
2415522.2%7.3%9/99/10
4
きあいのタスキきあいのタスキ
6.5%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
5
ゴツゴツメット
2.6%
接触技を受けると相手に最大HPの1/6のダメージを与える。
6
こだわりスカーフこだわりスカーフ
0.8%
素早さが1.5倍になるが、同じ技しか出せなくなる。
7
レッドカード
0.8%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
8
ロゼルのみ
0.8%
フェアリータイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
9
カゴのみ
0.6%
ねむり状態を回復する。1度使うと無くなる。
10
ラムのみラムのみ
0.6%
状態異常・こんらん状態を回復する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
42.0%
+10.9
採用率の推移
44372931.1%42.0%9/99/10
2 ようき (S↑ C↓)
33.7%
+18.1
採用率の推移
36251315.6%33.7%9/99/10
3 わんぱく (B↑ C↓)
12.4%
-32.0
採用率の推移
4928844.4%12.4%9/99/10
4 しんちょう (D↑ C↓)
10.8%
+1.9
採用率の推移
111098.9%10.8%9/99/10
5 せっかち
1.0%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 31010232
8.3%
2 321514005
7.9%
3 23200032
7.3%
4 32032002
6.5%
5 243200010
5.7%
-3.2
採用率の推移
9758.9%5.7%9/99/10
6 32320020
5.5%
7 320200140
5.1%
-17.1
採用率の推移
2514322.2%5.1%9/99/10
8 160001931
4.7%
9 32322000
4.5%
-2.2
採用率の推移
7646.7%4.5%9/99/10
10 32040300
4.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位
順位推移(数字が小さいほど多く同居)
3
平均 2.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

コノヨザル
考察記事
コノヨザル考察 M-3 型別採用率と立ち回り

Pokémon Matchups

Favorable
Hippowdon*Hippowdon
Annihilape Annihilape vs Hippowdon Hippowdon

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AnnihilapeHippowdon
30.7〜36.3%
Close Combat
2HKO
calculated with すなあらし
27.9〜33.5%
Close Combat
2HKO
calculated with すなあらし
30.7〜36.3%
Close Combat
2HKO
calculated with すなあらし
HippowdonAnnihilape
34.7〜40.7%
Earthquake
3HKO
calculated with すなあらし
34.7〜40.7%
Earthquake
3HKO
calculated with すなあらし
34.7〜40.7%
Earthquake
3HKO
calculated with すなあらし
Speed
First
AnnihilapeS156 / HippowdonS67
First
AnnihilapeS156 / HippowdonS67
First
AnnihilapeS156 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AnnihilapeHippowdon
41.9〜49.3%
Close Combat
2HKO
calculated with すなあらし
37.7〜44.7%
Close Combat
2HKO
calculated with すなあらし
41.9〜49.3%
Close Combat
2HKO
calculated with すなあらし
HippowdonAnnihilape
40.6〜48.1%
Earthquake
2 hits (3%)
calculated with すなあらし
40.6〜48.1%
Earthquake
2 hits (3%)
calculated with すなあらし
40.6〜48.1%
Earthquake
2 hits (3%)
calculated with すなあらし
Speed
First
AnnihilapeS142 / HippowdonS67
First
AnnihilapeS142 / HippowdonS67
First
AnnihilapeS142 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AnnihilapeHippowdon
30.7〜36.3%
Close Combat
2HKO
calculated with すなあらし
27.9〜33.5%
Close Combat
2HKO
calculated with すなあらし
30.7〜36.3%
Close Combat
2HKO
calculated with すなあらし
HippowdonAnnihilape
34.7〜40.7%
Earthquake
3 hits (96%)
calculated with すなあらし
34.7〜40.7%
Earthquake
3 hits (96%)
calculated with すなあらし
34.7〜40.7%
Earthquake
3 hits (96%)
calculated with すなあらし
Speed
First
AnnihilapeS156 / HippowdonS67
First
AnnihilapeS156 / HippowdonS67
First
AnnihilapeS156 / HippowdonS67
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
BaxcaliburBaxcalibur
Annihilape Annihilape vs Baxcalibur Baxcalibur

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AnnihilapeBaxcalibur
60.9〜73.1%
Close Combat
2HKO
73.1〜87.4%
Close Combat
2HKO
60.9〜73.1%
Close Combat
2HKO
BaxcaliburAnnihilape
29.2〜34.7%
Dragon Pulse
4 hits (>99%) (incl. たべのこし)
35.2〜42.1%
Dragon Pulse
3 hits (89%)
29.2〜34.7%
Dragon Pulse
4 hits (>99%) (incl. たべのこし)
Speed
First
AnnihilapeS156 / BaxcaliburS105
First
AnnihilapeS156 / BaxcaliburS150
First
AnnihilapeS156 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AnnihilapeBaxcalibur
83.2〜98.5%
Close Combat
2HKO
100.6〜118.6%
Close Combat
1HKO
83.2〜98.5%
Close Combat
2HKO
BaxcaliburAnnihilape
34.2〜40.6%
Dragon Pulse
3 hits (51%)
63.1〜75.4%
Draco Meteor
2 hits (34%)
34.2〜40.6%
Dragon Pulse
3 hits (51%)
Speed
First
AnnihilapeS142 / BaxcaliburS105
Second
AnnihilapeS142 / BaxcaliburS150
First
AnnihilapeS142 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AnnihilapeBaxcalibur
60.9〜73.1%
Close Combat
2HKO
73.1〜87.4%
Close Combat
2HKO
60.9〜73.1%
Close Combat
2HKO
BaxcaliburAnnihilape
29.6〜35.2%
Electro Shot
4HKO
35.2〜42.1%
Dragon Pulse
3 hits (<1%)
29.6〜35.2%
Electro Shot
4HKO
Speed
First
AnnihilapeS156 / BaxcaliburS105
First
AnnihilapeS156 / BaxcaliburS150
First
AnnihilapeS156 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Baxcalibur's page →
Gyarados*Gyarados
Annihilape Annihilape vs Gyarados Gyarados

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AnnihilapeGyarados
10.4〜12.9%
Close Combat
3HKO
calculated with 攻撃-1
17.5〜21.1%
Close Combat
3HKO
calculated with 攻撃-1
10.4〜12.9%
Close Combat
3HKO
calculated with 攻撃-1
GyaradosAnnihilape
31.0〜36.6%
Waterfall
4HKO
40.3〜47.7%
Power Whip
3HKO
31.0〜36.6%
Waterfall
4HKO
Speed
First
AnnihilapeS156 / GyaradosS101
First
AnnihilapeS156 / GyaradosS133
First
AnnihilapeS156 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AnnihilapeGyarados
14.4〜16.8%
Close Combat
3HKO
calculated with 攻撃-1
24.6〜28.7%
Close Combat
2HKO
calculated with 攻撃-1
14.4〜16.8%
Close Combat
3HKO
calculated with 攻撃-1
GyaradosAnnihilape
35.8〜42.2%
Power Whip
3 hits (92%)
47.1〜55.6%
Power Whip
2 hits (18%)
35.8〜42.2%
Power Whip
3 hits (92%)
Speed
First
AnnihilapeS142 / GyaradosS101
First
AnnihilapeS142 / GyaradosS133
First
AnnihilapeS142 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AnnihilapeGyarados
10.4〜12.9%
Close Combat
3HKO
calculated with 攻撃-1
17.5〜21.1%
Close Combat
3HKO
calculated with 攻撃-1
10.4〜12.9%
Close Combat
3HKO
calculated with 攻撃-1
GyaradosAnnihilape
31.0〜36.6%
Waterfall
4 hits (>99%) (incl. オボンのみ)
40.3〜47.7%
Power Whip
3 hits (96%)
31.0〜36.6%
Waterfall
4 hits (>99%) (incl. オボンのみ)
Speed
First
AnnihilapeS156 / GyaradosS101
First
AnnihilapeS156 / GyaradosS133
First
AnnihilapeS156 / GyaradosS101
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
View Gyarados's page →
Greninja*Greninja
Annihilape Annihilape vs Greninja Greninja

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AnnihilapeGreninja
140.9〜166.4%
Close Combat
2HKO (incl. きあいのタスキ)
126.2〜150.3%
Close Combat
1HKO
140.9〜166.4%
Close Combat
1HKO
GreninjaAnnihilape
43.5〜51.9%
Hydro Pump
3HKO
47.2〜56.0%
Hydro Pump
2 hits (26%)
43.5〜51.9%
Hydro Pump
3HKO
Speed
Second
AnnihilapeS156 / GreninjaS174
Second
AnnihilapeS156 / GreninjaS213
Second
AnnihilapeS156 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AnnihilapeGreninja
120.8〜142.3%
Drain Punch
2HKO (incl. きあいのタスキ)
108.7〜128.9%
Drain Punch
1HKO
120.8〜142.3%
Drain Punch
1HKO
GreninjaAnnihilape
51.3〜61.0%
Hydro Pump
2 hits (94%)
56.1〜66.3%
Hydro Pump
2HKO
51.3〜61.0%
Hydro Pump
2 hits (94%)
Speed
Second
AnnihilapeS142 / GreninjaS174
Second
AnnihilapeS142 / GreninjaS213
Second
AnnihilapeS142 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AnnihilapeGreninja
140.9〜166.4%
Close Combat
2HKO (incl. きあいのタスキ)
126.2〜150.3%
Close Combat
1HKO
140.9〜166.4%
Close Combat
1HKO
GreninjaAnnihilape
43.5〜51.9%
Hydro Pump
3HKO
47.2〜56.0%
Hydro Pump
3HKO
43.5〜51.9%
Hydro Pump
3HKO
Speed
Second
AnnihilapeS156 / GreninjaS174
Second
AnnihilapeS156 / GreninjaS213
Second
AnnihilapeS156 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
Rotom-W*Rotom-W
Annihilape Annihilape vs Rotom-W Rotom-W

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AnnihilapeRotom-W
33.1〜40.1%
Close Combat
2HKO
33.1〜40.1%
Close Combat
2HKO
57.5〜68.5%
Close Combat
2HKO
Rotom-WAnnihilape
32.4〜38.9%
Hydro Pump
3 hits (5%)
32.4〜38.9%
Hydro Pump
3 hits (5%)
44.4〜52.8%
Hydro Pump
3HKO
Speed
First
AnnihilapeS156 / Rotom-WS106
First
AnnihilapeS156 / Rotom-WS106
First
AnnihilapeS156 / Rotom-WS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AnnihilapeRotom-W
45.9〜54.1%
Close Combat
2HKO
45.9〜54.1%
Close Combat
2HKO
78.0〜92.1%
Close Combat
2HKO
Rotom-WAnnihilape
38.5〜45.5%
Hydro Pump
3HKO
38.5〜45.5%
Hydro Pump
3HKO
51.9〜61.5%
Hydro Pump
2 hits (97%)
Speed
First
AnnihilapeS142 / Rotom-WS106
First
AnnihilapeS142 / Rotom-WS106
First
AnnihilapeS142 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AnnihilapeRotom-W
33.1〜40.1%
Close Combat
2HKO
33.1〜40.1%
Close Combat
2HKO
57.5〜68.5%
Close Combat
2HKO
Rotom-WAnnihilape
32.4〜38.9%
Hydro Pump
4HKO
32.4〜38.9%
Hydro Pump
4HKO
44.4〜52.8%
Hydro Pump
3HKO
Speed
First
AnnihilapeS156 / Rotom-WS106
First
AnnihilapeS156 / Rotom-WS106
First
AnnihilapeS156 / Rotom-WS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
Annihilape Annihilape vs Volcarona Volcarona

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AnnihilapeVolcarona
50.0〜60.4%
Rock Tomb
3HKO (incl. オボンのみ)
89.4〜106.8%
Rock Tomb
1 hits (31%)
50.0〜60.4%
Rock Tomb
2 hits (84%)
VolcaronaAnnihilape
43.5〜51.9%
Psychic
3HKO
57.4〜68.5%
Psychic
2HKO
43.5〜51.9%
Psychic
3HKO
Speed
First
AnnihilapeS156 / VolcaronaS122
First
AnnihilapeS156 / VolcaronaS152
First
AnnihilapeS156 / VolcaronaS122
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AnnihilapeVolcarona
68.8〜81.3%
Rock Tomb
2HKO
121.7〜144.1%
Rock Tomb
1HKO
68.8〜81.3%
Rock Tomb
2HKO
VolcaronaAnnihilape
51.3〜61.0%
Psychic
2 hits (95%)
72.7〜86.6%
Overheat
2HKO
51.3〜61.0%
Psychic
2 hits (95%)
Speed
First
AnnihilapeS142 / VolcaronaS122
Second
AnnihilapeS142 / VolcaronaS152
First
AnnihilapeS142 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AnnihilapeVolcarona
50.0〜60.4%
Rock Tomb
3HKO (incl. オボンのみ)
89.4〜106.8%
Rock Tomb
1 hits (31%)
50.0〜60.4%
Rock Tomb
2 hits (84%)
VolcaronaAnnihilape
43.5〜51.9%
Psychic
3HKO
43.1〜51.4%
Flamethrower
3HKO
43.5〜51.9%
Psychic
3HKO
Speed
First
AnnihilapeS156 / VolcaronaS122
First
AnnihilapeS156 / VolcaronaS152
First
AnnihilapeS156 / VolcaronaS122
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
Hydreigon*Hydreigon
Annihilape Annihilape vs Hydreigon Hydreigon

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AnnihilapeHydreigon
99.4〜117.2%
Close Combat
1 hits (88%)
99.4〜117.2%
Close Combat
2HKO
99.4〜117.2%
Close Combat
1 hits (88%)
HydreigonAnnihilape
58.8〜69.9%
Draco Meteor
3 hits (94%) (incl. たべのこし)
33.3〜39.4%
Dark Pulse
3 hits (17%)
76.4〜90.7%
Draco Meteor
2HKO
Speed
Second
AnnihilapeS156 / HydreigonS225
Second
AnnihilapeS156 / HydreigonS165
First
AnnihilapeS156 / HydreigonS150
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AnnihilapeHydreigon
132.5〜157.4%
Close Combat
1HKO
132.5〜157.4%
Close Combat
2HKO (incl. きあいのタスキ)
132.5〜157.4%
Close Combat
1HKO
HydreigonAnnihilape
69.0〜81.8%
Draco Meteor
2 hits (97%)
63.1〜75.4%
Draco Meteor
2 hits (34%)
89.3〜105.9%
Draco Meteor
1 hits (38%)
Speed
Second
AnnihilapeS142 / HydreigonS225
Second
AnnihilapeS142 / HydreigonS165
Second
AnnihilapeS142 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AnnihilapeHydreigon
99.4〜117.2%
Close Combat
1 hits (88%)
99.4〜117.2%
Close Combat
2HKO
99.4〜117.2%
Close Combat
1 hits (88%)
HydreigonAnnihilape
36.1〜43.1%
Dark Pulse
3 hits (3%)
33.3〜39.4%
Dark Pulse
4HKO (incl. オボンのみ)
76.4〜90.7%
Draco Meteor
2 hits (50%)
Speed
Second
AnnihilapeS156 / HydreigonS225
Second
AnnihilapeS156 / HydreigonS165
First
AnnihilapeS156 / HydreigonS150
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hydreigon's page →
Unfavorable
ボーマンダ×ボーマンダ
Annihilape Annihilape vs ボーマンダ ボーマンダ

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Annihilapeボーマンダ
17.5〜21.1%
Close Combat
3HKO
ボーマンダAnnihilape
159.3〜189.8%
Double-Edge
1HKO
Speed
Second
AnnihilapeS156 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Annihilapeボーマンダ
24.0〜28.1%
Close Combat
2 hits (79%)
ボーマンダAnnihilape
188.2〜222.5%
Double-Edge
1HKO
Speed
Second
AnnihilapeS142 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Annihilapeボーマンダ
17.5〜21.1%
Close Combat
3HKO
ボーマンダAnnihilape
159.3〜189.8%
Double-Edge
1HKO
Speed
Second
AnnihilapeS156 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Aegislash×Aegislash
Annihilape Annihilape vs Aegislash Aegislash

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AnnihilapeAegislash
29.9〜35.9%
Rage Fist
4HKO
29.9〜35.9%
Rage Fist
4HKO
29.9〜35.9%
Rage Fist
3 hits (11%)
AegislashAnnihilape
125.9〜150.0%
Poltergeist
1HKO
97.2〜114.8%
Poltergeist
1 hits (88%)
150.9〜179.6%
Poltergeist
1HKO
Speed
First
AnnihilapeS156 / AegislashS80
First
AnnihilapeS156 / AegislashS72
First
AnnihilapeS156 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AnnihilapeAegislash
39.5〜47.9%
Rage Fist
3HKO
39.5〜47.9%
Rage Fist
3HKO
39.5〜47.9%
Rage Fist
3HKO
AegislashAnnihilape
147.6〜174.3%
Poltergeist
1HKO
113.4〜134.8%
Poltergeist
1HKO
177.0〜209.1%
Poltergeist
1HKO
Speed
First
AnnihilapeS142 / AegislashS80
First
AnnihilapeS142 / AegislashS72
First
AnnihilapeS142 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AnnihilapeAegislash
29.9〜35.9%
Rage Fist
4HKO
29.9〜35.9%
Rage Fist
4HKO
29.9〜35.9%
Rage Fist
3 hits (11%)
AegislashAnnihilape
125.9〜150.0%
Poltergeist
1HKO
83.3〜98.1%
Shadow Ball
2HKO
150.9〜179.6%
Poltergeist
1HKO
Speed
First
AnnihilapeS156 / AegislashS80
First
AnnihilapeS156 / AegislashS72
First
AnnihilapeS156 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Annihilape Annihilape vs Mimikyu Mimikyu

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AnnihilapeMimikyu
59.5〜70.2%
Rage Fist
3HKO (incl. ばけのかわ)
59.5〜70.2%
Rage Fist
3HKO (incl. ばけのかわ)
59.5〜70.2%
Rage Fist
3HKO (incl. ばけのかわ)
MimikyuAnnihilape
94.9〜113.0%
Play Rough
1 hits (75%)
73.1〜87.0%
Play Rough
2HKO
73.1〜87.0%
Play Rough
2HKO
Speed
First
AnnihilapeS156 / MimikyuS148
First
AnnihilapeS156 / MimikyuS148
First
AnnihilapeS156 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AnnihilapeMimikyu
77.9〜93.1%
Rage Fist
2 hits (31%)
77.9〜93.1%
Rage Fist
2 hits (31%)
77.9〜93.1%
Rage Fist
2 hits (31%)
MimikyuAnnihilape
109.6〜130.5%
Play Rough
1HKO
84.5〜100.5%
Play Rough
1 hits (6%)
84.5〜100.5%
Play Rough
1 hits (6%)
Speed
Second
AnnihilapeS142 / MimikyuS148
Second
AnnihilapeS142 / MimikyuS148
Second
AnnihilapeS142 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AnnihilapeMimikyu
59.5〜70.2%
Rage Fist
3HKO (incl. ばけのかわ)
59.5〜70.2%
Rage Fist
3HKO (incl. ばけのかわ)
59.5〜70.2%
Rage Fist
3HKO (incl. ばけのかわ)
MimikyuAnnihilape
94.9〜113.0%
Play Rough
1 hits (75%)
73.1〜87.0%
Play Rough
2HKO
73.1〜87.0%
Play Rough
2HKO
Speed
First
AnnihilapeS156 / MimikyuS148
First
AnnihilapeS156 / MimikyuS148
First
AnnihilapeS156 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Basculegion-F*Basculegion-F
Annihilape Annihilape vs Basculegion-F Basculegion-F

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AnnihilapeBasculegion-F
45.7〜54.8%
Rage Fist
2 hits (45%)
45.7〜54.8%
Rage Fist
2 hits (45%)
45.7〜54.8%
Rage Fist
2 hits (45%)
Basculegion-FAnnihilape
65.7〜77.8%
Wave Crash
2HKO
72.2〜85.2%
Wave Crash
2HKO
85.2〜100.9%
Wave Crash
1 hits (6%)
Speed
Second
AnnihilapeS156 / Basculegion-FS195
First
AnnihilapeS156 / Basculegion-FS143
First
AnnihilapeS156 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AnnihilapeBasculegion-F
61.9〜74.1%
Rage Fist
2HKO
61.9〜74.1%
Rage Fist
2HKO
61.9〜74.1%
Rage Fist
2HKO
Basculegion-FAnnihilape
77.0〜90.9%
Wave Crash
2HKO
84.5〜100.0%
Wave Crash
1 hits (6%)
100.0〜118.2%
Wave Crash
1HKO
Speed
Second
AnnihilapeS142 / Basculegion-FS195
Second
AnnihilapeS142 / Basculegion-FS143
First
AnnihilapeS142 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AnnihilapeBasculegion-F
45.7〜54.8%
Rage Fist
2 hits (45%)
45.7〜54.8%
Rage Fist
2 hits (45%)
45.7〜54.8%
Rage Fist
2 hits (45%)
Basculegion-FAnnihilape
65.7〜77.8%
Wave Crash
2HKO
72.2〜85.2%
Wave Crash
2HKO
85.2〜100.9%
Wave Crash
1 hits (6%)
Speed
Second
AnnihilapeS156 / Basculegion-FS195
First
AnnihilapeS156 / Basculegion-FS143
First
AnnihilapeS156 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
メガリザードンXメガリザードンX
Annihilape Annihilape vs メガリザードンX メガリザードンX

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AnnihilapeメガリザードンX
45.2〜54.2%
Close Combat
2HKO
メガリザードンXAnnihilape
73.6〜87.0%
Flare Blitz
2HKO
Speed
Second
AnnihilapeS156 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AnnihilapeメガリザードンX
60.6〜72.3%
Close Combat
2HKO
メガリザードンXAnnihilape
86.1〜102.1%
Flare Blitz
1 hits (19%)
Speed
Second
AnnihilapeS142 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AnnihilapeメガリザードンX
45.2〜54.2%
Close Combat
2HKO
メガリザードンXAnnihilape
73.6〜87.0%
Flare Blitz
2HKO
Speed
Second
AnnihilapeS156 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Annihilape Annihilape vs メガリザードンY メガリザードンY

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AnnihilapeメガリザードンY
82.6〜98.1%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYAnnihilape
106.0〜125.0%
Overheat
1HKO
calculated with 晴れ
Speed
First
AnnihilapeS156 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AnnihilapeメガリザードンY
111.0〜131.6%
Rock Tomb
1HKO
calculated with 晴れ
メガリザードンYAnnihilape
124.1〜146.5%
Overheat
1HKO
calculated with 晴れ
Speed
Second
AnnihilapeS142 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AnnihilapeメガリザードンY
82.6〜98.1%
Rock Tomb
2HKO
calculated with 晴れ
メガリザードンYAnnihilape
106.0〜125.0%
Overheat
1HKO
calculated with 晴れ
Speed
First
AnnihilapeS156 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン*エースバーン
Annihilape Annihilape vs エースバーン エースバーン

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Annihilapeエースバーン
61.8〜73.2%
Close Combat
2HKO
61.8〜73.2%
Close Combat
2HKO
61.8〜73.2%
Close Combat
2HKO
エースバーンAnnihilape
77.8〜91.7%
Zen Headbutt
2HKO
70.4〜83.3%
Zen Headbutt
2HKO
100.9〜119.0%
Zen Headbutt
1HKO
Speed
Second
AnnihilapeS156 / エースバーンS256
Second
AnnihilapeS156 / エースバーンS188
Second
AnnihilapeS156 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Annihilapeエースバーン
82.8〜98.1%
Close Combat
2HKO
82.8〜98.1%
Close Combat
2HKO
82.8〜98.1%
Close Combat
2HKO
エースバーンAnnihilape
89.8〜105.9%
Zen Headbutt
1 hits (31%)
81.3〜97.3%
Zen Headbutt
2HKO
116.6〜137.4%
Zen Headbutt
1HKO
Speed
Second
AnnihilapeS142 / エースバーンS256
Second
AnnihilapeS142 / エースバーンS188
Second
AnnihilapeS142 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Annihilapeエースバーン
61.8〜73.2%
Close Combat
2HKO
61.8〜73.2%
Close Combat
2HKO
61.8〜73.2%
Close Combat
2HKO
エースバーンAnnihilape
77.8〜91.7%
Zen Headbutt
2HKO
70.4〜83.3%
Zen Headbutt
2HKO
100.9〜119.0%
Zen Headbutt
1HKO
Speed
Second
AnnihilapeS156 / エースバーンS256
Second
AnnihilapeS156 / エースバーンS188
Second
AnnihilapeS156 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Skeledirge×Skeledirge
Annihilape Annihilape vs Skeledirge Skeledirge

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AnnihilapeSkeledirge
22.7〜26.5%
Rage Fist
999HKO
22.7〜26.5%
Rage Fist
999HKO
22.7〜26.5%
Rage Fist
4 hits (12%)
SkeledirgeAnnihilape
48.1〜58.3%
Shadow Ball
2 hits (53%)
48.1〜58.3%
Shadow Ball
2 hits (53%)
48.1〜58.3%
Shadow Ball
2 hits (53%)
Speed
First
AnnihilapeS156 / SkeledirgeS86
First
AnnihilapeS156 / SkeledirgeS86
First
AnnihilapeS156 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AnnihilapeSkeledirge
31.3〜37.0%
Rage Fist
4HKO
31.3〜37.0%
Rage Fist
4HKO
31.3〜37.0%
Rage Fist
3 hits (49%)
SkeledirgeAnnihilape
57.8〜68.4%
Shadow Ball
2HKO
57.8〜68.4%
Shadow Ball
2HKO
57.8〜68.4%
Shadow Ball
2HKO
Speed
First
AnnihilapeS142 / SkeledirgeS86
First
AnnihilapeS142 / SkeledirgeS86
First
AnnihilapeS142 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AnnihilapeSkeledirge
22.7〜26.5%
Rage Fist
999HKO
22.7〜26.5%
Rage Fist
999HKO
22.7〜26.5%
Rage Fist
4 hits (12%)
SkeledirgeAnnihilape
48.1〜58.3%
Shadow Ball
3HKO
48.1〜58.3%
Shadow Ball
3HKO
48.1〜58.3%
Shadow Ball
3HKO
Speed
First
AnnihilapeS156 / SkeledirgeS86
First
AnnihilapeS156 / SkeledirgeS86
First
AnnihilapeS156 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Annihilape Annihilape vs Metagross Metagross

Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AnnihilapeMetagross
34.4〜40.8%
Close Combat
2HKO
MetagrossAnnihilape
122.7〜145.4%
Psychic Fangs
1HKO
Speed
Second
AnnihilapeS156 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Annihilape's build: Leftovers, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AnnihilapeMetagross
46.5〜55.4%
Close Combat
2HKO
MetagrossAnnihilape
142.8〜170.6%
Psychic Fangs
1HKO
Speed
Second
AnnihilapeS142 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AnnihilapeMetagross
34.4〜40.8%
Close Combat
2HKO
MetagrossAnnihilape
122.7〜145.4%
Psychic Fangs
1HKO
Speed
Second
AnnihilapeS156 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemLeftovers
AbilityVital Spirit
NatureAdamant (A↑C↓)
MovesゴーストRage FistかくとうDrain PunchあくTauntかくとうBulk Up
EVH32A15B14S5
M-3 Season
ItemSitrus Berry
AbilityDefiant
NatureAdamant (A↑C↓)
MovesゴーストRage FistかくとうDrain PunchあくTauntかくとうBulk Up
EVH32A15B14S5
See more team examples