コノヨザル
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | まけんき | -5.2 相手に能力を下げられると攻撃が2段階上がる。 採用率の推移 |
| 2 | やるき | +3.6 ねむり・ねむけ状態にならない。 採用率の推移 |
| 3 | せいしんりょく | 相手の攻撃にひるまず、いかくも効かない。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ふんどのこぶし |
-9.9 物理威力 50命中 100%PP 10 自分が攻撃技で受けた回数1回につき威力が50上がる(最大350)。 採用率の推移 |
| 2 | ドレインパンチ |
-18.9 物理威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 採用率の推移 |
| 3 | ビルドアップ |
-4.2 変化PP 20 自分の攻撃と防御を1段階ずつ上げる。 採用率の推移 |
| 4 | ちょうはつ |
-19.6 変化命中 100%PP 20 相手をちょうはつ状態にする。 採用率の推移 |
| 5 | アンコール |
+7.2 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 6 | ステルスロック |
+15.9 変化PP 20 相手の場をステルスロック状態にする。 採用率の推移 |
| 7 | のろい |
変化PP 12 自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。 |
| 8 | がんせきふうじ |
物理威力 60命中 95%PP 16 相手の素早さを1段階下げる。 |
| 9 | なげつける |
-14.9 物理命中 100%PP 12 持っている道具によって威力と効果が変わる。使うと道具はなくなる。 採用率の推移 |
| 10 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | たべのこし |
-21.0 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 2 | オボンのみ |
+23.2 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 3 | でんきだま |
-14.9 ピカチュウが持つとでんきタイプの技の威力が2倍になる。 採用率の推移 |
| 4 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 5 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 6 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 7 | レッドカード |
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 |
| 8 | ロゼルのみ |
フェアリータイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 9 | カゴのみ |
ねむり状態を回復する。1度使うと無くなる。 |
| 10 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | +10.9 採用率の推移 |
| 2 | ようき (S↑ C↓) | +18.1 採用率の推移 |
| 3 | わんぱく (B↑ C↓) | -32.0 採用率の推移 |
| 4 | しんちょう (D↑ C↓) | +1.9 採用率の推移 |
| 5 | せっかち |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 31 | 0 | 1 | 0 | 2 | 32 | |
| 2 | 32 | 15 | 14 | 0 | 0 | 5 | |
| 3 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 4 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 5 | 24 | 32 | 0 | 0 | 0 | 10 | -3.2 採用率の推移 |
| 6 | 32 | 32 | 0 | 0 | 2 | 0 | |
| 7 | 32 | 0 | 20 | 0 | 14 | 0 | -17.1 採用率の推移 |
| 8 | 16 | 0 | 0 | 0 | 19 | 31 | |
| 9 | 32 | 32 | 2 | 0 | 0 | 0 | -2.2 採用率の推移 |
| 10 | 32 | 0 | 4 | 0 | 30 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Hippowdon
Annihilape vs
Hippowdon Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.3% Close Combat 2HKOcalculated with すなあらし | 27.9〜33.5% Close Combat 2HKOcalculated with すなあらし | 30.7〜36.3% Close Combat 2HKOcalculated with すなあらし | |
| 34.7〜40.7% Earthquake 3HKOcalculated with すなあらし | 34.7〜40.7% Earthquake 3HKOcalculated with すなあらし | 34.7〜40.7% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S156 / S67 | First S156 / S67 | First S156 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜49.3% Close Combat 2HKOcalculated with すなあらし | 37.7〜44.7% Close Combat 2HKOcalculated with すなあらし | 41.9〜49.3% Close Combat 2HKOcalculated with すなあらし | |
| 40.6〜48.1% Earthquake 2 hits (3%)calculated with すなあらし | 40.6〜48.1% Earthquake 2 hits (3%)calculated with すなあらし | 40.6〜48.1% Earthquake 2 hits (3%)calculated with すなあらし | |
| Speed | First S142 / S67 | First S142 / S67 | First S142 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.3% Close Combat 2HKOcalculated with すなあらし | 27.9〜33.5% Close Combat 2HKOcalculated with すなあらし | 30.7〜36.3% Close Combat 2HKOcalculated with すなあらし | |
| 34.7〜40.7% Earthquake 3 hits (96%)calculated with すなあらし | 34.7〜40.7% Earthquake 3 hits (96%)calculated with すなあらし | 34.7〜40.7% Earthquake 3 hits (96%)calculated with すなあらし | |
| Speed | First S156 / S67 | First S156 / S67 | First S156 / S67 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
◎Baxcalibur
Annihilape vs
Baxcalibur Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.9〜73.1% Close Combat 2HKO | 73.1〜87.4% Close Combat 2HKO | 60.9〜73.1% Close Combat 2HKO | |
| 29.2〜34.7% Dragon Pulse 4 hits (>99%) (incl. たべのこし) | 35.2〜42.1% Dragon Pulse 3 hits (89%) | 29.2〜34.7% Dragon Pulse 4 hits (>99%) (incl. たべのこし) | |
| Speed | First S156 / S105 | First S156 / S150 | First S156 / S105 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.2〜98.5% Close Combat 2HKO | 100.6〜118.6% Close Combat 1HKO | 83.2〜98.5% Close Combat 2HKO | |
| 34.2〜40.6% Dragon Pulse 3 hits (51%) | 63.1〜75.4% Draco Meteor 2 hits (34%) | 34.2〜40.6% Dragon Pulse 3 hits (51%) | |
| Speed | First S142 / S105 | Second S142 / S150 | First S142 / S105 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.9〜73.1% Close Combat 2HKO | 73.1〜87.4% Close Combat 2HKO | 60.9〜73.1% Close Combat 2HKO | |
| 29.6〜35.2% Electro Shot 4HKO | 35.2〜42.1% Dragon Pulse 3 hits (<1%) | 29.6〜35.2% Electro Shot 4HKO | |
| Speed | First S156 / S105 | First S156 / S150 | First S156 / S105 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
○*Gyarados
Annihilape vs
Gyarados Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.4〜12.9% Close Combat 3HKOcalculated with 攻撃-1 | 17.5〜21.1% Close Combat 3HKOcalculated with 攻撃-1 | 10.4〜12.9% Close Combat 3HKOcalculated with 攻撃-1 | |
| 31.0〜36.6% Waterfall 4HKO | 40.3〜47.7% Power Whip 3HKO | 31.0〜36.6% Waterfall 4HKO | |
| Speed | First S156 / S101 | First S156 / S133 | First S156 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.4〜16.8% Close Combat 3HKOcalculated with 攻撃-1 | 24.6〜28.7% Close Combat 2HKOcalculated with 攻撃-1 | 14.4〜16.8% Close Combat 3HKOcalculated with 攻撃-1 | |
| 35.8〜42.2% Power Whip 3 hits (92%) | 47.1〜55.6% Power Whip 2 hits (18%) | 35.8〜42.2% Power Whip 3 hits (92%) | |
| Speed | First S142 / S101 | First S142 / S133 | First S142 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.4〜12.9% Close Combat 3HKOcalculated with 攻撃-1 | 17.5〜21.1% Close Combat 3HKOcalculated with 攻撃-1 | 10.4〜12.9% Close Combat 3HKOcalculated with 攻撃-1 | |
| 31.0〜36.6% Waterfall 4 hits (>99%) (incl. オボンのみ) | 40.3〜47.7% Power Whip 3 hits (96%) | 31.0〜36.6% Waterfall 4 hits (>99%) (incl. オボンのみ) | |
| Speed | First S156 / S101 | First S156 / S133 | First S156 / S101 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first |
○*Greninja
Annihilape vs
Greninja Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.9〜166.4% Close Combat 2HKO (incl. きあいのタスキ) | 126.2〜150.3% Close Combat 1HKO | 140.9〜166.4% Close Combat 1HKO | |
| 43.5〜51.9% Hydro Pump 3HKO | 47.2〜56.0% Hydro Pump 2 hits (26%) | 43.5〜51.9% Hydro Pump 3HKO | |
| Speed | Second S156 / S174 | Second S156 / S213 | Second S156 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜142.3% Drain Punch 2HKO (incl. きあいのタスキ) | 108.7〜128.9% Drain Punch 1HKO | 120.8〜142.3% Drain Punch 1HKO | |
| 51.3〜61.0% Hydro Pump 2 hits (94%) | 56.1〜66.3% Hydro Pump 2HKO | 51.3〜61.0% Hydro Pump 2 hits (94%) | |
| Speed | Second S142 / S174 | Second S142 / S213 | Second S142 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.9〜166.4% Close Combat 2HKO (incl. きあいのタスキ) | 126.2〜150.3% Close Combat 1HKO | 140.9〜166.4% Close Combat 1HKO | |
| 43.5〜51.9% Hydro Pump 3HKO | 47.2〜56.0% Hydro Pump 3HKO | 43.5〜51.9% Hydro Pump 3HKO | |
| Speed | Second S156 / S174 | Second S156 / S213 | Second S156 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Rotom-W
Annihilape vs
Rotom-W Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.1〜40.1% Close Combat 2HKO | 33.1〜40.1% Close Combat 2HKO | 57.5〜68.5% Close Combat 2HKO | |
| 32.4〜38.9% Hydro Pump 3 hits (5%) | 32.4〜38.9% Hydro Pump 3 hits (5%) | 44.4〜52.8% Hydro Pump 3HKO | |
| Speed | First S156 / S106 | First S156 / S106 | First S156 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜54.1% Close Combat 2HKO | 45.9〜54.1% Close Combat 2HKO | 78.0〜92.1% Close Combat 2HKO | |
| 38.5〜45.5% Hydro Pump 3HKO | 38.5〜45.5% Hydro Pump 3HKO | 51.9〜61.5% Hydro Pump 2 hits (97%) | |
| Speed | First S142 / S106 | First S142 / S106 | First S142 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.1〜40.1% Close Combat 2HKO | 33.1〜40.1% Close Combat 2HKO | 57.5〜68.5% Close Combat 2HKO | |
| 32.4〜38.9% Hydro Pump 4HKO | 32.4〜38.9% Hydro Pump 4HKO | 44.4〜52.8% Hydro Pump 3HKO | |
| Speed | First S156 / S106 | First S156 / S106 | First S156 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Volcarona
Annihilape vs
Volcarona Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.0〜60.4% Rock Tomb 3HKO (incl. オボンのみ) | 89.4〜106.8% Rock Tomb 1 hits (31%) | 50.0〜60.4% Rock Tomb 2 hits (84%) | |
| 43.5〜51.9% Psychic 3HKO | 57.4〜68.5% Psychic 2HKO | 43.5〜51.9% Psychic 3HKO | |
| Speed | First S156 / S122 | First S156 / S152 | First S156 / S122 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.3% Rock Tomb 2HKO | 121.7〜144.1% Rock Tomb 1HKO | 68.8〜81.3% Rock Tomb 2HKO | |
| 51.3〜61.0% Psychic 2 hits (95%) | 72.7〜86.6% Overheat 2HKO | 51.3〜61.0% Psychic 2 hits (95%) | |
| Speed | First S142 / S122 | Second S142 / S152 | First S142 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.0〜60.4% Rock Tomb 3HKO (incl. オボンのみ) | 89.4〜106.8% Rock Tomb 1 hits (31%) | 50.0〜60.4% Rock Tomb 2 hits (84%) | |
| 43.5〜51.9% Psychic 3HKO | 43.1〜51.4% Flamethrower 3HKO | 43.5〜51.9% Psychic 3HKO | |
| Speed | First S156 / S122 | First S156 / S152 | First S156 / S122 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○*Hydreigon
Annihilape vs
Hydreigon Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜117.2% Close Combat 1 hits (88%) | 99.4〜117.2% Close Combat 2HKO | 99.4〜117.2% Close Combat 1 hits (88%) | |
| 58.8〜69.9% Draco Meteor 3 hits (94%) (incl. たべのこし) | 33.3〜39.4% Dark Pulse 3 hits (17%) | 76.4〜90.7% Draco Meteor 2HKO | |
| Speed | Second S156 / S225 | Second S156 / S165 | First S156 / S150 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.5〜157.4% Close Combat 1HKO | 132.5〜157.4% Close Combat 2HKO (incl. きあいのタスキ) | 132.5〜157.4% Close Combat 1HKO | |
| 69.0〜81.8% Draco Meteor 2 hits (97%) | 63.1〜75.4% Draco Meteor 2 hits (34%) | 89.3〜105.9% Draco Meteor 1 hits (38%) | |
| Speed | Second S142 / S225 | Second S142 / S165 | Second S142 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜117.2% Close Combat 1 hits (88%) | 99.4〜117.2% Close Combat 2HKO | 99.4〜117.2% Close Combat 1 hits (88%) | |
| 36.1〜43.1% Dark Pulse 3 hits (3%) | 33.3〜39.4% Dark Pulse 4HKO (incl. オボンのみ) | 76.4〜90.7% Draco Meteor 2 hits (50%) | |
| Speed | Second S156 / S225 | Second S156 / S165 | First S156 / S150 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
×ボーマンダ
Annihilape vs
ボーマンダ Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 17.5〜21.1% Close Combat 3HKO | |
| 159.3〜189.8% Double-Edge 1HKO | |
| Speed | Second S156 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.0〜28.1% Close Combat 2 hits (79%) | |
| 188.2〜222.5% Double-Edge 1HKO | |
| Speed | Second S142 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 17.5〜21.1% Close Combat 3HKO | |
| 159.3〜189.8% Double-Edge 1HKO | |
| Speed | Second S156 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Aegislash
Annihilape vs
Aegislash Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.9〜35.9% Rage Fist 4HKO | 29.9〜35.9% Rage Fist 4HKO | 29.9〜35.9% Rage Fist 3 hits (11%) | |
| 125.9〜150.0% Poltergeist 1HKO | 97.2〜114.8% Poltergeist 1 hits (88%) | 150.9〜179.6% Poltergeist 1HKO | |
| Speed | First S156 / S80 | First S156 / S72 | First S156 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜47.9% Rage Fist 3HKO | 39.5〜47.9% Rage Fist 3HKO | 39.5〜47.9% Rage Fist 3HKO | |
| 147.6〜174.3% Poltergeist 1HKO | 113.4〜134.8% Poltergeist 1HKO | 177.0〜209.1% Poltergeist 1HKO | |
| Speed | First S142 / S80 | First S142 / S72 | First S142 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.9〜35.9% Rage Fist 4HKO | 29.9〜35.9% Rage Fist 4HKO | 29.9〜35.9% Rage Fist 3 hits (11%) | |
| 125.9〜150.0% Poltergeist 1HKO | 83.3〜98.1% Shadow Ball 2HKO | 150.9〜179.6% Poltergeist 1HKO | |
| Speed | First S156 / S80 | First S156 / S72 | First S156 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Annihilape vs
Mimikyu Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.5〜70.2% Rage Fist 3HKO (incl. ばけのかわ) | 59.5〜70.2% Rage Fist 3HKO (incl. ばけのかわ) | 59.5〜70.2% Rage Fist 3HKO (incl. ばけのかわ) | |
| 94.9〜113.0% Play Rough 1 hits (75%) | 73.1〜87.0% Play Rough 2HKO | 73.1〜87.0% Play Rough 2HKO | |
| Speed | First S156 / S148 | First S156 / S148 | First S156 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.9〜93.1% Rage Fist 2 hits (31%) | 77.9〜93.1% Rage Fist 2 hits (31%) | 77.9〜93.1% Rage Fist 2 hits (31%) | |
| 109.6〜130.5% Play Rough 1HKO | 84.5〜100.5% Play Rough 1 hits (6%) | 84.5〜100.5% Play Rough 1 hits (6%) | |
| Speed | Second S142 / S148 | Second S142 / S148 | Second S142 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.5〜70.2% Rage Fist 3HKO (incl. ばけのかわ) | 59.5〜70.2% Rage Fist 3HKO (incl. ばけのかわ) | 59.5〜70.2% Rage Fist 3HKO (incl. ばけのかわ) | |
| 94.9〜113.0% Play Rough 1 hits (75%) | 73.1〜87.0% Play Rough 2HKO | 73.1〜87.0% Play Rough 2HKO | |
| Speed | First S156 / S148 | First S156 / S148 | First S156 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
Annihilape vs
Basculegion-F Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.7〜54.8% Rage Fist 2 hits (45%) | 45.7〜54.8% Rage Fist 2 hits (45%) | 45.7〜54.8% Rage Fist 2 hits (45%) | |
| 65.7〜77.8% Wave Crash 2HKO | 72.2〜85.2% Wave Crash 2HKO | 85.2〜100.9% Wave Crash 1 hits (6%) | |
| Speed | Second S156 / S195 | First S156 / S143 | First S156 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.9〜74.1% Rage Fist 2HKO | 61.9〜74.1% Rage Fist 2HKO | 61.9〜74.1% Rage Fist 2HKO | |
| 77.0〜90.9% Wave Crash 2HKO | 84.5〜100.0% Wave Crash 1 hits (6%) | 100.0〜118.2% Wave Crash 1HKO | |
| Speed | Second S142 / S195 | Second S142 / S143 | First S142 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.7〜54.8% Rage Fist 2 hits (45%) | 45.7〜54.8% Rage Fist 2 hits (45%) | 45.7〜54.8% Rage Fist 2 hits (45%) | |
| 65.7〜77.8% Wave Crash 2HKO | 72.2〜85.2% Wave Crash 2HKO | 85.2〜100.9% Wave Crash 1 hits (6%) | |
| Speed | Second S156 / S195 | First S156 / S143 | First S156 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲メガリザードンX
Annihilape vs
メガリザードンX Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.2〜54.2% Close Combat 2HKO | |
| 73.6〜87.0% Flare Blitz 2HKO | |
| Speed | Second S156 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.6〜72.3% Close Combat 2HKO | |
| 86.1〜102.1% Flare Blitz 1 hits (19%) | |
| Speed | Second S142 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.2〜54.2% Close Combat 2HKO | |
| 73.6〜87.0% Flare Blitz 2HKO | |
| Speed | Second S156 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Annihilape vs
メガリザードンY Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 82.6〜98.1% Rock Tomb 2HKOcalculated with 晴れ | |
| 106.0〜125.0% Overheat 1HKOcalculated with 晴れ | |
| Speed | First S156 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 111.0〜131.6% Rock Tomb 1HKOcalculated with 晴れ | |
| 124.1〜146.5% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S142 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 82.6〜98.1% Rock Tomb 2HKOcalculated with 晴れ | |
| 106.0〜125.0% Overheat 1HKOcalculated with 晴れ | |
| Speed | First S156 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*エースバーン
Annihilape vs
エースバーン Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.8〜73.2% Close Combat 2HKO | 61.8〜73.2% Close Combat 2HKO | 61.8〜73.2% Close Combat 2HKO | |
| 77.8〜91.7% Zen Headbutt 2HKO | 70.4〜83.3% Zen Headbutt 2HKO | 100.9〜119.0% Zen Headbutt 1HKO | |
| Speed | Second S156 / S256 | Second S156 / S188 | Second S156 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜98.1% Close Combat 2HKO | 82.8〜98.1% Close Combat 2HKO | 82.8〜98.1% Close Combat 2HKO | |
| 89.8〜105.9% Zen Headbutt 1 hits (31%) | 81.3〜97.3% Zen Headbutt 2HKO | 116.6〜137.4% Zen Headbutt 1HKO | |
| Speed | Second S142 / S256 | Second S142 / S188 | Second S142 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.8〜73.2% Close Combat 2HKO | 61.8〜73.2% Close Combat 2HKO | 61.8〜73.2% Close Combat 2HKO | |
| 77.8〜91.7% Zen Headbutt 2HKO | 70.4〜83.3% Zen Headbutt 2HKO | 100.9〜119.0% Zen Headbutt 1HKO | |
| Speed | Second S156 / S256 | Second S156 / S188 | Second S156 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Skeledirge
Annihilape vs
Skeledirge Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.7〜26.5% Rage Fist 999HKO | 22.7〜26.5% Rage Fist 999HKO | 22.7〜26.5% Rage Fist 4 hits (12%) | |
| 48.1〜58.3% Shadow Ball 2 hits (53%) | 48.1〜58.3% Shadow Ball 2 hits (53%) | 48.1〜58.3% Shadow Ball 2 hits (53%) | |
| Speed | First S156 / S86 | First S156 / S86 | First S156 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.3〜37.0% Rage Fist 4HKO | 31.3〜37.0% Rage Fist 4HKO | 31.3〜37.0% Rage Fist 3 hits (49%) | |
| 57.8〜68.4% Shadow Ball 2HKO | 57.8〜68.4% Shadow Ball 2HKO | 57.8〜68.4% Shadow Ball 2HKO | |
| Speed | First S142 / S86 | First S142 / S86 | First S142 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.7〜26.5% Rage Fist 999HKO | 22.7〜26.5% Rage Fist 999HKO | 22.7〜26.5% Rage Fist 4 hits (12%) | |
| 48.1〜58.3% Shadow Ball 3HKO | 48.1〜58.3% Shadow Ball 3HKO | 48.1〜58.3% Shadow Ball 3HKO | |
| Speed | First S156 / S86 | First S156 / S86 | First S156 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
×Metagross
Annihilape vs
Metagross Annihilape's build: Leftovers, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.4〜40.8% Close Combat 2HKO | |
| 122.7〜145.4% Psychic Fangs 1HKO | |
| Speed | Second S156 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Annihilape's build: Leftovers, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.5〜55.4% Close Combat 2HKO | |
| 142.8〜170.6% Psychic Fangs 1HKO | |
| Speed | Second S142 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Annihilape's build: Sitrus Berry, Jolly, H31 B1 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.4〜40.8% Close Combat 2HKO | |
| 122.7〜145.4% Psychic Fangs 1HKO | |
| Speed | Second S156 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Rage Fist
Drain Punch
Taunt
Bulk Up
Sitrus Berry
Rage Fist
Drain Punch
Taunt
Bulk Up






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