Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ハガネール

ハガネール

はがね じめん
全国図鑑 No.208 / 使用率 178位
データ集計日:2026-09-10

種族値

HP
75
こうげき
85
ぼうぎょ
200
とくこう
55
とくぼう
65
すばやさ
30
合計
510

メガシンカ

メガハガネール

はがねじめん

特性:すなのちから — すなあらし状態の時、いわ・じめん・はがねタイプの技の威力が1.3倍になる。すなあらしのダメージを受けない。

HP
75
こうげき
125+40
ぼうぎょ
230+30
とくこう
55
とくぼう
95+30
すばやさ
30
合計
610

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとうじめんほのおみず
ノーマルひこうむしはがねエスパードラゴンフェアリー
いわ
どくでんき

特性

順位 特性名 採用率 ⓘ 効果
1 がんじょう
100.0%
HPが満タンの時、一撃でひんしになる技のダメージを受けると、HPを1残して耐える。

使用率データ

順位 技名 採用率
1
はがね てっぺき
100.0%
はがね変化
PP 16
自分の防御を2段階上げる。
2
かくとう ボディプレス
100.0%
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
3
じめん じしん
100.0%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
4
はがね ヘビーボンバー
89.5%
はがね物理
命中 100%PP 12
自分が相手より重いほど威力が上がる。相手の重さが自分の重さの1/5以下で120、1/4以下で100、1/3以下で80、1/2以下で60、1/2より上で40。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。
5
ノーマル まもる
7.9%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
6
はがね アイアンローラー
2.6%
はがね物理
威力 130命中 100%PP 8
場にフィールドがない場合失敗する。フィールドを解除する。

持ち物

順位 持ち物 採用率
1
ハガネールナイト
92.1%
対応するポケモンがバトル中にメガシンカできる。
2
たべのこし
7.9%
ターン終わりに最大HPの1/16回復する。

性格

順位 性格 採用率
1 わんぱく (B↑ C↓)
97.4%
2 ゆうかん (A↑ S↓)
2.6%

ステータス振り

順位 H A B C D S 採用率
1 270290100
89.5%
2 32031021
7.9%
3 32320020
2.6%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
セグレイブ*セグレイブ
Steelix Steelix vs セグレイブ セグレイブ

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Steelixセグレイブ
71.2〜83.8%
Body Press
2HKO
85.9〜101.6%
Body Press
2HKO
85.9〜101.6%
Body Press
1 hits (13%)
セグレイブSteelix
35.0〜41.8%
Earthquake
3HKO
28.2〜33.9%
Earthquake
3 hits (<1%)
40.7〜48.0%
Earthquake
3HKO
Speed
Second
SteelixS50 / セグレイブS139
Second
SteelixS50 / セグレイブS152
Second
SteelixS50 / セグレイブS139
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Steelixセグレイブ
62.8〜74.3%
Body Press
2HKO
76.4〜91.1%
Body Press
2HKO
76.4〜91.1%
Body Press
2HKO
セグレイブSteelix
39.5〜47.5%
Earthquake
3HKO
31.6〜37.3%
Earthquake
4HKO
44.1〜52.5%
Earthquake
3HKO
Speed
Second
SteelixS50 / セグレイブS139
Second
SteelixS50 / セグレイブS152
Second
SteelixS50 / セグレイブS139
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View セグレイブ's page →
MimikyuMimikyu
Steelix Steelix vs Mimikyu Mimikyu

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SteelixMimikyu
62.6〜74.0%
Earthquake
3HKO (incl. ばけのかわ)
62.6〜74.0%
Earthquake
3HKO (incl. ばけのかわ)
62.6〜74.0%
Earthquake
3HKO (incl. ばけのかわ)
MimikyuSteelix
22.0〜26.0%
Drain Punch
4 hits (2%)
16.9〜20.3%
Drain Punch
999HKO
16.9〜20.3%
Drain Punch
999HKO
Speed
Second
SteelixS50 / MimikyuS148
Second
SteelixS50 / MimikyuS148
Second
SteelixS50 / MimikyuS148
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SteelixMimikyu
44.3〜53.4%
Earthquake
3HKO
44.3〜53.4%
Earthquake
3HKO
44.3〜53.4%
Earthquake
3HKO
MimikyuSteelix
24.9〜29.4%
Drain Punch
999HKO
19.2〜22.6%
Drain Punch
999HKO
19.2〜22.6%
Drain Punch
999HKO
Speed
Second
SteelixS50 / MimikyuS148
Second
SteelixS50 / MimikyuS148
Second
SteelixS50 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Steelix Steelix vs Meowscarada Meowscarada

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SteelixMeowscarada
133.3〜158.2%
Body Press
1HKO
133.3〜158.2%
Body Press
2HKO (incl. きあいのタスキ)
133.3〜158.2%
Body Press
1HKO
MeowscaradaSteelix
24.3〜29.9%
Triple Axel
4 hits (>99%)
calculated with 最大3ヒット時
24.3〜29.9%
Triple Axel
4 hits (>99%)
calculated with 最大3ヒット時
31.1〜38.4%
Triple Axel
3 hits (66%)
calculated with 最大3ヒット時
Speed
Second
SteelixS50 / MeowscaradaS262
Second
SteelixS50 / MeowscaradaS175
Second
SteelixS50 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SteelixMeowscarada
119.0〜141.2%
Body Press
1HKO
119.0〜141.2%
Body Press
2HKO (incl. きあいのタスキ)
119.0〜141.2%
Body Press
1HKO
MeowscaradaSteelix
26.6〜32.2%
Triple Axel
4 hits (26%)
calculated with 最大3ヒット時
26.6〜32.2%
Triple Axel
4 hits (26%)
calculated with 最大3ヒット時
33.9〜41.2%
Triple Axel
3 hits (35%)
calculated with 最大3ヒット時
Speed
Second
SteelixS50 / MeowscaradaS262
Second
SteelixS50 / MeowscaradaS175
Second
SteelixS50 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Meowscarada's page →
Corviknight*Corviknight
Steelix Steelix vs Corviknight Corviknight

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SteelixCorviknight
26.3〜31.2%
Body Press
4HKO
26.3〜31.2%
Body Press
4 hits (19%)
26.3〜31.2%
Body Press
4 hits (<1%)
CorviknightSteelix
19.2〜23.7%
Body Press
999HKO
19.2〜23.7%
Body Press
999HKO
19.2〜23.7%
Body Press
999HKO
Speed
Second
SteelixS50 / CorviknightS87
Second
SteelixS50 / CorviknightS78
Second
SteelixS50 / CorviknightS78
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SteelixCorviknight
23.4〜27.8%
Body Press
4 hits (81%)
23.4〜27.8%
Body Press
999HKO
23.4〜27.8%
Body Press
999HKO
CorviknightSteelix
22.6〜27.1%
Body Press
999HKO
22.6〜27.1%
Body Press
999HKO
22.6〜27.1%
Body Press
999HKO
Speed
Second
SteelixS50 / CorviknightS87
Second
SteelixS50 / CorviknightS78
Second
SteelixS50 / CorviknightS78
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
View Corviknight's page →
パーモット*パーモット
Steelix Steelix vs パーモット パーモット

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Steelixパーモット
123.8〜146.9%
Earthquake
2HKO (incl. きあいのタスキ)
123.8〜146.9%
Earthquake
1HKO
123.8〜146.9%
Earthquake
1HKO
パーモットSteelix
41.8〜50.8%
Close Combat
2 hits (<1%)
47.5〜55.4%
Close Combat
2 hits (65%)
54.2〜66.1%
Close Combat
2HKO
Speed
Second
SteelixS50 / パーモットS172
Second
SteelixS50 / パーモットS235
Second
SteelixS50 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Steelixパーモット
91.2〜107.5%
Earthquake
2HKO
91.2〜107.5%
Earthquake
1 hits (38%)
91.2〜107.5%
Earthquake
1 hits (38%)
パーモットSteelix
47.5〜57.6%
Close Combat
2 hits (38%)
52.0〜62.1%
Close Combat
2 hits (98%)
61.6〜74.6%
Close Combat
2HKO
Speed
Second
SteelixS50 / パーモットS172
Second
SteelixS50 / パーモットS235
Second
SteelixS50 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダ×ボーマンダ
Steelix Steelix vs ボーマンダ ボーマンダ

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Steelixボーマンダ
18.1〜21.1%
Body Press
999HKO
ボーマンダSteelix
47.5〜56.5%
Fire Blast
2 hits (84%)
Speed
Second
SteelixS50 / ボーマンダS172
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Steelixボーマンダ
15.8〜18.7%
Body Press
999HKO
ボーマンダSteelix
63.3〜74.6%
Fire Blast
2HKO
Speed
Second
SteelixS50 / ボーマンダS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Steelix Steelix vs Garchomp Garchomp

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SteelixGarchomp
47.6〜56.2%
Body Press
2 hits (82%)
43.2〜51.4%
Body Press
2 hits (8%)
43.2〜51.4%
Body Press
2 hits (8%)
GarchompSteelix
59.9〜71.2%
Flamethrower
2HKO
41.8〜50.8%
Earthquake
2 hits (<1%)
41.8〜50.8%
Earthquake
2 hits (<1%)
Speed
Second
SteelixS50 / GarchompS223
Second
SteelixS50 / GarchompS231
Second
SteelixS50 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SteelixGarchomp
42.7〜50.3%
Body Press
2 hits (1%)
38.9〜45.9%
Body Press
3HKO
38.9〜45.9%
Body Press
3HKO
GarchompSteelix
78.0〜92.7%
Flamethrower
2HKO
55.4〜65.5%
Earth Power
2HKO
55.4〜65.5%
Earth Power
2HKO
Speed
Second
SteelixS50 / GarchompS223
Second
SteelixS50 / GarchompS231
Second
SteelixS50 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina×*Primarina
Steelix Steelix vs Primarina Primarina

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SteelixPrimarina
35.8〜42.2%
Earthquake
3 hits (<1%)
46.5〜55.1%
Earthquake
3HKO
35.8〜42.2%
Earthquake
3 hits (93%)
PrimarinaSteelix
74.6〜88.1%
Sparkling Aria
2HKO
89.3〜106.2%
Sparkling Aria
1 hits (31%)
74.6〜88.1%
Sparkling Aria
2HKO
Speed
Second
SteelixS50 / PrimarinaS80
Second
SteelixS50 / PrimarinaS82
Second
SteelixS50 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SteelixPrimarina
25.7〜30.5%
Earthquake
5HKO (incl. オボンのみ)
34.2〜40.6%
Earthquake
4HKO (incl. オボンのみ)
25.7〜30.5%
Earthquake
4 hits (1%)
PrimarinaSteelix
96.0〜115.3%
Sparkling Aria
2HKO
118.6〜140.1%
Sparkling Aria
2HKO (incl. がんじょう・たべのこし)
96.0〜115.3%
Sparkling Aria
2HKO
Speed
Second
SteelixS50 / PrimarinaS80
Second
SteelixS50 / PrimarinaS82
Second
SteelixS50 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×*グソクムシャ
Steelix Steelix vs グソクムシャ グソクムシャ

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Steelixグソクムシャ
26.4〜31.3%
Body Press
4HKO
グソクムシャSteelix
49.7〜58.8%
Close Combat
2 hits (96%)
Speed
Second
SteelixS50 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Steelixグソクムシャ
23.6〜28.0%
Body Press
4 hits (83%)
グソクムシャSteelix
54.2〜64.4%
Close Combat
2HKO
Speed
Second
SteelixS50 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Gholdengo×*Gholdengo
Steelix Steelix vs Gholdengo Gholdengo

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SteelixGholdengo
Earthquake
n/a
Earthquake
n/a
81.0〜95.7%
Earthquake
2HKO
GholdengoSteelix
82.5〜98.3%
Focus Blast
2HKO
63.3〜74.6%
Focus Blast
2HKO
76.8〜90.4%
Focus Blast
2HKO
Speed
Second
SteelixS50 / GholdengoS136
Second
SteelixS50 / GholdengoS107
Second
SteelixS50 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SteelixGholdengo
Earthquake
n/a
Earthquake
n/a
58.9〜69.9%
Earthquake
2HKO
GholdengoSteelix
108.5〜128.8%
Focus Blast
2HKO (incl. がんじょう・たべのこし)
82.5〜98.3%
Focus Blast
2HKO
99.4〜117.5%
Focus Blast
2HKO
Speed
Second
SteelixS50 / GholdengoS136
Second
SteelixS50 / GholdengoS107
Second
SteelixS50 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
BaxcaliburBaxcalibur
Steelix Steelix vs Baxcalibur Baxcalibur

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SteelixBaxcalibur
61.9〜73.1%
Body Press
3HKO (incl. オボンのみ)
74.3〜87.4%
Body Press
2 hits (>99%)
61.9〜73.1%
Body Press
2 hits (95%)
BaxcaliburSteelix
39.5〜47.5%
Aura Sphere
3HKO
48.6〜57.6%
Aura Sphere
2 hits (91%)
39.5〜47.5%
Aura Sphere
3HKO
Speed
Second
SteelixS50 / BaxcaliburS105
Second
SteelixS50 / BaxcaliburS150
Second
SteelixS50 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SteelixBaxcalibur
55.8〜66.0%
Body Press
3 hits (98%) (incl. オボンのみ)
67.1〜79.0%
Body Press
2 hits (27%)
55.8〜66.0%
Body Press
2 hits (13%)
BaxcaliburSteelix
52.0〜62.1%
Aura Sphere
2 hits (98%)
63.3〜75.7%
Aura Sphere
2HKO
52.0〜62.1%
Aura Sphere
2 hits (98%)
Speed
Second
SteelixS50 / BaxcaliburS105
Second
SteelixS50 / BaxcaliburS150
Second
SteelixS50 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
ゴリランダーゴリランダー
Steelix Steelix vs ゴリランダー ゴリランダー

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Steelixゴリランダー
40.6〜47.8%
Body Press
3HKO
calculated with グラスフィールド
40.6〜47.8%
Body Press
3HKO
calculated with グラスフィールド
27.1〜32.4%
Body Press
4HKO
calculated with グラスフィールド
ゴリランダーSteelix
41.8〜49.2%
Wood Hammer
3HKO
calculated with グラスフィールド
38.4〜45.2%
Wood Hammer
3HKO
calculated with グラスフィールド
32.2〜37.9%
Wood Hammer
3 hits (93%)
calculated with グラスフィールド
Speed
Second
SteelixS50 / ゴリランダーS107
Second
SteelixS50 / ゴリランダーS107
Second
SteelixS50 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Steelixゴリランダー
36.2〜43.0%
Body Press
3HKO
calculated with グラスフィールド
36.2〜43.0%
Body Press
3HKO
calculated with グラスフィールド
24.6〜29.0%
Body Press
4 hits (>99%)
calculated with グラスフィールド
ゴリランダーSteelix
45.8〜54.8%
Wood Hammer
2 hits (7%)
calculated with グラスフィールド
42.4〜50.8%
Wood Hammer
3HKO
calculated with グラスフィールド
35.6〜42.4%
Wood Hammer
3 hits (90%)
calculated with グラスフィールド
Speed
Second
SteelixS50 / ゴリランダーS107
Second
SteelixS50 / ゴリランダーS107
Second
SteelixS50 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Steelix Steelix vs Gyarados Gyarados

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SteelixGyarados
15.8〜18.8%
Body Press
999HKO
calculated with 攻撃-1
26.9〜31.6%
Body Press
4HKO
calculated with 攻撃-1
15.8〜18.8%
Body Press
999HKO
calculated with 攻撃-1
GyaradosSteelix
24.9〜30.5%
Waterfall
4 hits (>99%)
33.9〜40.7%
Waterfall
3HKO
24.9〜30.5%
Waterfall
4 hits (>99%)
Speed
Second
SteelixS50 / GyaradosS101
Second
SteelixS50 / GyaradosS133
Second
SteelixS50 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SteelixGyarados
13.9〜16.8%
Body Press
999HKO
calculated with 攻撃-1
24.0〜28.7%
Body Press
4 hits (98%)
calculated with 攻撃-1
13.9〜16.8%
Body Press
999HKO
calculated with 攻撃-1
GyaradosSteelix
28.2〜33.9%
Waterfall
4 hits (86%) (incl. がんじょう・たべのこし)
37.3〜45.2%
Waterfall
3 hits (>99%)
28.2〜33.9%
Waterfall
4 hits (86%) (incl. がんじょう・たべのこし)
Speed
Second
SteelixS50 / GyaradosS101
Second
SteelixS50 / GyaradosS133
Second
SteelixS50 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Gyarados's page →
Basculegion-FBasculegion-F
Steelix Steelix vs Basculegion-F Basculegion-F

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SteelixBasculegion-F
49.2〜58.4%
Earthquake
2 hits (98%)
49.2〜58.4%
Earthquake
2 hits (98%)
49.2〜58.4%
Earthquake
2 hits (98%)
Basculegion-FSteelix
54.2〜65.5%
Wave Crash
2HKO
59.3〜70.1%
Wave Crash
2HKO
70.1〜84.7%
Wave Crash
2HKO
Speed
Second
SteelixS50 / Basculegion-FS195
Second
SteelixS50 / Basculegion-FS143
Second
SteelixS50 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SteelixBasculegion-F
35.5〜42.6%
Earthquake
3HKO
35.5〜42.6%
Earthquake
3HKO
35.5〜42.6%
Earthquake
3HKO
Basculegion-FSteelix
61.0〜72.3%
Wave Crash
2HKO
65.0〜78.5%
Wave Crash
2HKO
79.1〜93.8%
Wave Crash
2HKO
Speed
Second
SteelixS50 / Basculegion-FS195
Second
SteelixS50 / Basculegion-FS143
Second
SteelixS50 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンXメガリザードンX
Steelix Steelix vs メガリザードンX メガリザードンX

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SteelixメガリザードンX
81.3〜96.8%
Earthquake
2HKO
メガリザードンXSteelix
89.3〜106.2%
Overheat
1 hits (31%)
Speed
Second
SteelixS50 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SteelixメガリザードンX
59.4〜71.0%
Earthquake
2HKO
メガリザードンXSteelix
118.6〜140.1%
Overheat
2HKO (incl. がんじょう・たべのこし)
Speed
Second
SteelixS50 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Steelix Steelix vs メガリザードンY メガリザードンY

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SteelixメガリザードンY
30.3〜35.5%
Body Press
3 hits (33%)
calculated with 晴れ
メガリザードンYSteelix
160.5〜189.8%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
SteelixS50 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SteelixメガリザードンY
27.1〜32.3%
Body Press
4HKO
calculated with 晴れ
メガリザードンYSteelix
210.2〜248.6%
Flamethrower
2HKO (incl. がんじょう・たべのこし)
calculated with 晴れ
Speed
Second
SteelixS50 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-W*Rotom-W
Steelix Steelix vs Rotom-W Rotom-W

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SteelixRotom-W
33.8〜40.1%
Body Press
4HKO (incl. オボンのみ)
33.8〜40.1%
Body Press
3 hits (42%)
57.5〜67.7%
Body Press
2 hits (54%)
Rotom-WSteelix
71.2〜84.7%
Hydro Pump
2HKO
71.2〜84.7%
Hydro Pump
2HKO
96.0〜115.3%
Hydro Pump
1 hits (75%)
Speed
Second
SteelixS50 / Rotom-WS106
Second
SteelixS50 / Rotom-WS106
Second
SteelixS50 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SteelixRotom-W
30.6〜36.3%
Body Press
4 hits (>99%) (incl. オボンのみ)
30.6〜36.3%
Body Press
4HKO
51.2〜60.6%
Body Press
3HKO (incl. オボンのみ)
Rotom-WSteelix
92.7〜109.6%
Hydro Pump
2HKO
92.7〜109.6%
Hydro Pump
2HKO
126.6〜150.3%
Hydro Pump
2HKO (incl. がんじょう・たべのこし)
Speed
Second
SteelixS50 / Rotom-WS106
Second
SteelixS50 / Rotom-WS106
Second
SteelixS50 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×*Volcarona
Steelix Steelix vs Volcarona Volcarona

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SteelixVolcarona
33.3〜39.6%
Earthquake
4HKO (incl. オボンのみ)
59.6〜70.8%
Earthquake
2 hits (86%)
33.3〜39.6%
Earthquake
3 hits (14%)
VolcaronaSteelix
102.8〜122.0%
Overheat
1HKO
135.6〜160.5%
Overheat
1HKO
102.8〜122.0%
Overheat
1HKO
Speed
Second
SteelixS50 / VolcaronaS122
Second
SteelixS50 / VolcaronaS152
Second
SteelixS50 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SteelixVolcarona
25.0〜29.7%
Earthquake
5HKO (incl. オボンのみ)
42.9〜50.9%
Earthquake
3HKO
25.0〜29.7%
Earthquake
4 hits (<1%)
VolcaronaSteelix
135.6〜160.5%
Overheat
2HKO (incl. がんじょう・たべのこし)
109.6〜129.9%
Fiery Dance
2HKO (incl. がんじょう・たべのこし)
135.6〜160.5%
Overheat
2HKO (incl. がんじょう・たべのこし)
Speed
Second
SteelixS50 / VolcaronaS122
Second
SteelixS50 / VolcaronaS152
Second
SteelixS50 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
HydreigonHydreigon
Steelix Steelix vs Hydreigon Hydreigon

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SteelixHydreigon
99.4〜117.2%
Body Press
1 hits (94%)
99.4〜117.2%
Body Press
2HKO
99.4〜117.2%
Body Press
1 hits (94%)
HydreigonSteelix
73.4〜87.0%
Fire Blast
2HKO
66.7〜79.1%
Fire Blast
2HKO
95.5〜113.0%
Fire Blast
1 hits (69%)
Speed
Second
SteelixS50 / HydreigonS225
Second
SteelixS50 / HydreigonS165
Second
SteelixS50 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SteelixHydreigon
88.8〜105.3%
Body Press
1 hits (31%)
88.8〜105.3%
Body Press
2HKO
88.8〜105.3%
Body Press
1 hits (31%)
HydreigonSteelix
96.0〜113.0%
Fire Blast
2HKO
88.1〜104.0%
Fire Blast
2HKO
101.1〜120.3%
Flamethrower
2HKO (incl. がんじょう・たべのこし)
Speed
Second
SteelixS50 / HydreigonS225
Second
SteelixS50 / HydreigonS165
Second
SteelixS50 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
Steelix Steelix vs Skeledirge Skeledirge

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SteelixSkeledirge
48.3〜56.9%
Earthquake
2 hits (32%)
48.3〜56.9%
Earthquake
3HKO
24.2〜28.4%
Earthquake
3HKO
SkeledirgeSteelix
54.2〜64.4%
Torch Song
2HKO
54.2〜64.4%
Torch Song
2HKO
54.2〜64.4%
Torch Song
2HKO
Speed
Second
SteelixS50 / SkeledirgeS86
Second
SteelixS50 / SkeledirgeS86
Second
SteelixS50 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SteelixSkeledirge
34.1〜40.8%
Earthquake
3 hits (41%)
34.1〜40.8%
Earthquake
4HKO (incl. オボンのみ)
17.1〜20.4%
Earthquake
3 hits (1%)
SkeledirgeSteelix
71.2〜84.7%
Torch Song
2HKO
71.2〜84.7%
Torch Song
2HKO
71.2〜84.7%
Torch Song
2HKO
Speed
Second
SteelixS50 / SkeledirgeS86
Second
SteelixS50 / SkeledirgeS86
Second
SteelixS50 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Dragonite×Dragonite
Steelix Steelix vs Dragonite Dragonite

Steelix's build: ハガネールナイト, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SteelixDragonite
10.2〜12.0%
Body Press
999HKO
11.4〜13.8%
Body Press
5HKO
11.4〜13.8%
Body Press
5HKO
DragoniteSteelix
66.7〜79.1%
Flamethrower
2HKO
47.5〜56.5%
Flamethrower
2 hits (84%)
50.8〜61.0%
Flamethrower
2HKO
Speed
Second
SteelixS50 / DragoniteS152
Second
SteelixS50 / DragoniteS145
Second
SteelixS50 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Steelix's build: Leftovers, Impish, H27 B29 D10

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SteelixDragonite
9.0〜10.8%
Body Press
999HKO
10.2〜12.6%
Body Press
999HKO
10.2〜12.6%
Body Press
999HKO
DragoniteSteelix
88.1〜104.0%
Flamethrower
2HKO
62.1〜73.4%
Flamethrower
2HKO
67.8〜80.2%
Flamethrower
2HKO
Speed
Second
SteelixS50 / DragoniteS152
Second
SteelixS50 / DragoniteS145
Second
SteelixS50 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemSteelixite
AbilitySturdy
NatureAdamant (A↑C↓)
MovesじめんEarthquakeかくとうBody PressはがねHeavy SlamはがねIron Defense
EVH32A32S2
See more team examples