Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
スコヴィラン

スコヴィラン

くさ ほのお
全国図鑑 No.952 / 使用率 64位
データ集計日:2026-09-10

種族値

HP
65
こうげき
108
ぼうぎょ
65
とくこう
108
とくぼう
65
すばやさ
75
合計
486

メガシンカ

メガスコヴィラン

くさほのお

特性:とびだすハバネロ — 技のダメージを受けると攻撃してきた相手をやけど状態にする。

HP
65
こうげき
138+30
ぼうぎょ
85+20
とくこう
138+30
とくぼう
85+20
すばやさ
75
合計
586

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこうどくいわ
はがねでんきフェアリー
くさ

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ふみん
51.6%
-21.8
ねむけ・ねむり状態にならない。
採用率の推移
77624873.4%51.6%9/99/10
2 ムラっけ
44.7%
+29.1
ターン終わりに能力のどれかが2段階上がり、別のどれかが1段階下がる。
採用率の推移
49301115.6%44.7%9/99/10
3 ようりょくそ
3.7%
-7.2
にほんばれ状態の時、素早さが2倍になる。
採用率の推移
127310.9%3.7%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ノーマル まもる
87.2%
-0.3
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
88878787.5%87.2%9/99/10
2
くさ ギガドレイン
78.8%
-2.5
くさ特殊
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
採用率の推移
82807881.3%78.8%9/99/10
3
くさ やどりぎのタネ
67.9%
+7.0
くさ変化
命中 90%PP 12
相手をやどりぎのタネ状態にする。くさタイプ相手には無効。
採用率の推移
69646060.9%67.9%9/99/10
4
ほのお かえんほうしゃ
58.1%
+14.3
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
採用率の推移
60514243.8%58.1%9/99/10
5
くさ リーフストーム
36.2%
-27.9
くさ特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
68503264.1%36.2%9/99/10
6
ほのお しっとのほのお
29.3%
-12.9
ほのお特殊
威力 70命中 100%PP 8
使ったターンに相手の能力が上がっている場合、相手をやけど状態にする。
採用率の推移
44362742.2%29.3%9/99/10
7
ほのお オーバーヒート
13.0%
+0.5
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
13131212.5%13.0%9/99/10
8
ノーマル みがわり
12.0%
+10.4
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
14701.6%12.0%9/99/10
9
ノーマル いかりのまえば
6.9%
ノーマル物理
命中 90%PP 12
相手の残りHPの1/2のダメージを与える。残り1の場合は1ダメージを与える。
10
くさ くさわけ
1.9%
+0.3
くさ物理
威力 50命中 100%PP 20
自分の素早さを1段階上げる。
採用率の推移
2221.6%1.9%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
スコヴィラナイト
94.5%
-5.5
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
1009794100.0%94.5%9/99/10
2
たべのこし
4.5%
ターン終わりに最大HPの1/16回復する。
3
オボンのみオボンのみ
0.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
4
ひかりのこな
0.1%
相手の技の命中率が0.9倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
43.9%
+6.4
採用率の推移
45413737.5%43.9%9/99/10
2 ひかえめ (C↑ A↓)
32.6%
-9.6
採用率の推移
44373142.2%32.6%9/99/10
3 おだやか (D↑ A↓)
15.4%
+9.1
採用率の推移
171156.3%15.4%9/99/10
4 おくびょう (S↑ A↓)
5.5%
-3.9
採用率の推移
10759.4%5.5%9/99/10
5 れいせい (C↑ S↓)
1.4%
-3.3
採用率の推移
5314.7%1.4%9/99/10
6 いじっぱり (A↑ C↓)
0.4%
7 おっとり (C↑ S↓)
0.3%
8 のんき
0.3%
9 なまいき (D↑ S↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
22.2%
+0.3
採用率の推移
22222221.9%22.2%9/99/10
2 32032200
10.7%
-1.8
採用率の推移
13121012.5%10.7%9/99/10
3 31032300
3.5%
4 32020320
3.3%
5 32072241
3.3%
6 220032012
2.9%
7 31092240
2.4%
-11.7
採用率の推移
168114.1%2.4%9/99/10
8 290013168
2.3%
9 30030132
2.2%
-5.6
採用率の推移
9517.8%2.2%9/99/10
10 310180170
2.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 5.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 7.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 7.0位前回比 -6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

スコヴィラン
考察記事
スコヴィラン考察 M-2 使用率47位 ムラっけやどりぎ型の採用率と立ち回り

Pokémon Matchups

Favorable
Primarina*Primarina
Scovillain Scovillain vs Primarina Primarina

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ScovillainPrimarina
90.9〜109.1%
Leaf Storm
1 hits (50%)
90.9〜109.1%
Leaf Storm
1 hits (50%)
90.9〜109.1%
Leaf Storm
1 hits (50%)
PrimarinaScovillain
44.2〜52.9%
Sparkling Aria
2 hits (27%)
54.1〜64.5%
Sparkling Aria
2HKO
44.2〜52.9%
Sparkling Aria
2 hits (27%)
Speed
First
ScovillainS95 / PrimarinaS80
First
ScovillainS95 / PrimarinaS82
First
ScovillainS95 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ScovillainPrimarina
115.5〜135.8%
Leaf Storm
1HKO
115.5〜135.8%
Leaf Storm
1HKO
115.5〜135.8%
Leaf Storm
1HKO
PrimarinaScovillain
44.2〜52.3%
Sparkling Aria
2 hits (16%)
52.9〜62.8%
Sparkling Aria
2HKO
44.2〜52.3%
Sparkling Aria
2 hits (16%)
Speed
First
ScovillainS96 / PrimarinaS80
First
ScovillainS96 / PrimarinaS82
First
ScovillainS96 / PrimarinaS80
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ScovillainPrimarina
73.8〜87.7%
Leaf Storm
2 hits (26%)
73.8〜87.7%
Leaf Storm
2 hits (26%)
73.8〜87.7%
Leaf Storm
2HKO
PrimarinaScovillain
49.4〜59.3%
Sparkling Aria
2 hits (75%)
61.0〜72.1%
Sparkling Aria
2HKO
49.4〜59.3%
Sparkling Aria
2 hits (75%)
Speed
First
ScovillainS95 / PrimarinaS80
First
ScovillainS95 / PrimarinaS82
First
ScovillainS95 / PrimarinaS80
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャグソクムシャ
Scovillain Scovillain vs グソクムシャ グソクムシャ

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Scovillainグソクムシャ
127.5〜151.6%
Flamethrower
1HKO
グソクムシャScovillain
51.2〜60.5%
Close Combat
3HKO
Speed
First
ScovillainS95 / グソクムシャS60
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Scovillainグソクムシャ
158.2〜186.8%
Flamethrower
1HKO
グソクムシャScovillain
68.0〜79.7%
Leech Life
2HKO
Speed
First
ScovillainS96 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Scovillainグソクムシャ
101.1〜120.9%
Flamethrower
1HKO
グソクムシャScovillain
64.5〜76.7%
Close Combat
2HKO
Speed
First
ScovillainS95 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Scovillain Scovillain vs Hippowdon Hippowdon

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ScovillainHippowdon
79.1〜94.9%
Leaf Storm
2 hits (90%)
calculated with すなあらし
86.5〜103.3%
Leaf Storm
1 hits (19%)
calculated with すなあらし
79.1〜94.9%
Leaf Storm
2HKO
calculated with すなあらし
HippowdonScovillain
29.7〜34.9%
Earthquake
4 hits (98%)
calculated with すなあらし
29.7〜34.9%
Earthquake
4 hits (98%)
calculated with すなあらし
29.7〜34.9%
Earthquake
4 hits (98%)
calculated with すなあらし
Speed
First
ScovillainS95 / HippowdonS67
First
ScovillainS95 / HippowdonS67
First
ScovillainS95 / HippowdonS67
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ScovillainHippowdon
100.5〜118.1%
Leaf Storm
1HKO
calculated with すなあらし
109.8〜129.3%
Leaf Storm
1HKO
calculated with すなあらし
100.5〜118.1%
Leaf Storm
1HKO
calculated with すなあらし
HippowdonScovillain
39.0〜45.9%
Earthquake
3 hits (81%)
calculated with すなあらし
39.0〜45.9%
Earthquake
3 hits (81%)
calculated with すなあらし
39.0〜45.9%
Earthquake
3 hits (81%)
calculated with すなあらし
Speed
First
ScovillainS96 / HippowdonS67
First
ScovillainS96 / HippowdonS67
First
ScovillainS96 / HippowdonS67
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ScovillainHippowdon
64.2〜76.3%
Leaf Storm
3 hits (85%) (incl. オボンのみ)
calculated with すなあらし
70.7〜84.7%
Leaf Storm
2HKO
calculated with すなあらし
64.2〜76.3%
Leaf Storm
2 hits (89%)
calculated with すなあらし
HippowdonScovillain
37.2〜44.2%
Earthquake
3HKO
calculated with すなあらし
37.2〜44.2%
Earthquake
3HKO
calculated with すなあらし
37.2〜44.2%
Earthquake
3HKO
calculated with すなあらし
Speed
First
ScovillainS95 / HippowdonS67
First
ScovillainS95 / HippowdonS67
First
ScovillainS95 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Lucario*Lucario
Scovillain Scovillain vs Lucario Lucario

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ScovillainLucario
122.4〜144.2%
Flamethrower
1HKO
122.4〜144.2%
Flamethrower
1HKO
LucarioScovillain
79.1〜94.2%
Focus Blast
2HKO
94.2〜111.6%
Focus Blast
1 hits (69%)
Speed
Second
ScovillainS95 / LucarioS223
Second
ScovillainS95 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ScovillainLucario
152.4〜181.0%
Flamethrower
1HKO
152.4〜181.0%
Flamethrower
1HKO
LucarioScovillain
78.5〜92.4%
Focus Blast
2HKO
93.0〜110.5%
Focus Blast
1 hits (63%)
Speed
Second
ScovillainS96 / LucarioS223
Second
ScovillainS96 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ScovillainLucario
142.9〜168.7%
Overheat
1HKO
142.9〜168.7%
Overheat
1HKO
LucarioScovillain
89.5〜106.4%
Focus Blast
1 hits (38%)
105.8〜125.6%
Focus Blast
1HKO
Speed
Second
ScovillainS95 / LucarioS223
Second
ScovillainS95 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Scovillain Scovillain vs Gholdengo Gholdengo

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ScovillainGholdengo
128.8〜152.1%
Overheat
1HKO
85.0〜100.5%
Overheat
1 hits (6%)
128.8〜152.1%
Overheat
1HKO
GholdengoScovillain
50.0〜59.3%
Focus Blast
2HKO
38.4〜45.3%
Shadow Ball
3HKO
45.9〜54.1%
Focus Blast
2 hits (48%)
Speed
Second
ScovillainS95 / GholdengoS136
Second
ScovillainS95 / GholdengoS107
Second
ScovillainS95 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ScovillainGholdengo
111.7〜132.5%
Flamethrower
1HKO
105.7〜125.4%
Overheat
1HKO
111.7〜132.5%
Flamethrower
1HKO
GholdengoScovillain
49.4〜58.1%
Focus Blast
2 hits (99%)
37.2〜44.2%
Shadow Ball
3HKO
44.8〜52.9%
Focus Blast
2 hits (26%)
Speed
Second
ScovillainS96 / GholdengoS136
Second
ScovillainS96 / GholdengoS107
Second
ScovillainS96 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ScovillainGholdengo
103.1〜122.7%
Overheat
1HKO
69.4〜81.9%
Overheat
2HKO
103.1〜122.7%
Overheat
1HKO
GholdengoScovillain
56.4〜66.9%
Shadow Ball
2HKO
42.4〜50.6%
Shadow Ball
3HKO
51.2〜61.0%
Shadow Ball
2 hits (93%)
Speed
Second
ScovillainS95 / GholdengoS136
Second
ScovillainS95 / GholdengoS107
Second
ScovillainS95 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Mimikyu*Mimikyu
Scovillain Scovillain vs Mimikyu Mimikyu

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ScovillainMimikyu
50.4〜59.5%
Flamethrower
3HKO (incl. ばけのかわ)
50.4〜59.5%
Flamethrower
3HKO (incl. ばけのかわ)
50.4〜59.5%
Flamethrower
3HKO (incl. ばけのかわ)
MimikyuScovillain
31.4〜38.4%
Shadow Claw
999HKO
29.1〜35.5%
Shadow Claw
999HKO
24.4〜29.7%
Shadow Claw
999HKO
Speed
Second
ScovillainS95 / MimikyuS148
Second
ScovillainS95 / MimikyuS148
Second
ScovillainS95 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ScovillainMimikyu
89.3〜105.3%
Leaf Storm
2HKO
89.3〜105.3%
Leaf Storm
2HKO
89.3〜105.3%
Leaf Storm
2HKO
MimikyuScovillain
41.3〜49.4%
Shadow Claw
3 hits (<1%)
38.4〜45.9%
Shadow Claw
4 hits (98%)
32.0〜38.4%
Shadow Claw
999HKO
Speed
Second
ScovillainS96 / MimikyuS148
Second
ScovillainS96 / MimikyuS148
Second
ScovillainS96 / MimikyuS148
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ScovillainMimikyu
58.0〜68.7%
Leaf Storm
3HKO (incl. ばけのかわ)
58.0〜68.7%
Leaf Storm
3HKO (incl. ばけのかわ)
58.0〜68.7%
Leaf Storm
3HKO (incl. ばけのかわ)
MimikyuScovillain
40.7〜48.3%
Shadow Claw
3HKO
37.2〜44.2%
Shadow Claw
3HKO
31.4〜37.2%
Shadow Claw
3 hits (<1%)
Speed
Second
ScovillainS95 / MimikyuS148
Second
ScovillainS95 / MimikyuS148
Second
ScovillainS95 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Scovillain Scovillain vs Meowscarada Meowscarada

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScovillainMeowscarada
117.6〜138.6%
Flamethrower
1HKO
117.6〜138.6%
Flamethrower
2HKO (incl. きあいのタスキ)
117.6〜138.6%
Flamethrower
1HKO
MeowscaradaScovillain
29.7〜35.5%
Triple Axel
4HKO
calculated with 最大3ヒット時
29.7〜35.5%
Triple Axel
4HKO
calculated with 最大3ヒット時
37.8〜45.3%
Triple Axel
3HKO
calculated with 最大3ヒット時
Speed
Second
ScovillainS95 / MeowscaradaS262
Second
ScovillainS95 / MeowscaradaS175
Second
ScovillainS95 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScovillainMeowscarada
146.4〜173.9%
Flamethrower
1HKO
146.4〜173.9%
Flamethrower
2HKO (incl. きあいのタスキ)
146.4〜173.9%
Flamethrower
1HKO
MeowscaradaScovillain
41.9〜49.4%
Throat Chop
4HKO
41.9〜49.4%
Throat Chop
4HKO
54.1〜64.0%
Throat Chop
3HKO
Speed
Second
ScovillainS96 / MeowscaradaS262
Second
ScovillainS96 / MeowscaradaS175
Second
ScovillainS96 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScovillainMeowscarada
137.3〜162.1%
Overheat
1HKO
137.3〜162.1%
Overheat
2HKO (incl. きあいのタスキ)
137.3〜162.1%
Overheat
1HKO
MeowscaradaScovillain
60.5〜73.8%
Triple Axel
2HKO
calculated with 最大3ヒット時
60.5〜73.8%
Triple Axel
2HKO
calculated with 最大3ヒット時
77.9〜94.8%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
ScovillainS95 / MeowscaradaS262
Second
ScovillainS95 / MeowscaradaS175
Second
ScovillainS95 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
Scovillain Scovillain vs ゴリランダー ゴリランダー

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Scovillainゴリランダー
124.6〜147.8%
Overheat
1HKO
calculated with グラスフィールド
124.6〜147.8%
Overheat
1HKO
calculated with グラスフィールド
124.6〜147.8%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーScovillain
35.5〜41.9%
High Horsepower
4 hits (21%)
calculated with グラスフィールド
27.3〜32.6%
High Horsepower
999HKO
calculated with グラスフィールド
27.3〜32.6%
High Horsepower
999HKO
calculated with グラスフィールド
Speed
Second
ScovillainS95 / ゴリランダーS107
Second
ScovillainS95 / ゴリランダーS107
Second
ScovillainS95 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Scovillainゴリランダー
108.2〜128.5%
Flamethrower
1HKO
calculated with グラスフィールド
108.2〜128.5%
Flamethrower
1HKO
calculated with グラスフィールド
108.2〜128.5%
Flamethrower
1HKO
calculated with グラスフィールド
ゴリランダーScovillain
46.5〜55.8%
High Horsepower
3 hits (81%)
calculated with グラスフィールド
36.0〜43.0%
High Horsepower
4 hits (54%)
calculated with グラスフィールド
36.0〜43.0%
High Horsepower
4 hits (54%)
calculated with グラスフィールド
Speed
Second
ScovillainS96 / ゴリランダーS107
Second
ScovillainS96 / ゴリランダーS107
Second
ScovillainS96 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Scovillainゴリランダー
101.4〜119.8%
Overheat
1HKO
calculated with グラスフィールド
101.4〜119.8%
Overheat
1HKO
calculated with グラスフィールド
101.4〜119.8%
Overheat
1HKO
calculated with グラスフィールド
ゴリランダーScovillain
45.9〜54.1%
Knock Off
3HKO
calculated with グラスフィールド
35.5〜41.9%
Knock Off
4HKO (incl. たべのこし)
calculated with グラスフィールド
35.5〜41.9%
Knock Off
4HKO (incl. たべのこし)
calculated with グラスフィールド
Speed
Second
ScovillainS95 / ゴリランダーS107
Second
ScovillainS95 / ゴリランダーS107
Second
ScovillainS95 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados*Gyarados
Scovillain Scovillain vs Gyarados Gyarados

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ScovillainGyarados
48.0〜56.9%
Leaf Storm
3 hits (14%)
calculated with 攻撃-1
56.7〜67.3%
Leaf Storm
2 hits (2%)
calculated with 攻撃-1
28.2〜33.2%
Giga Drain
4 hits (92%)
calculated with 攻撃-1
GyaradosScovillain
26.2〜31.4%
Waterfall
999HKO
33.7〜40.7%
Waterfall
4 hits (1%)
26.2〜31.4%
Waterfall
999HKO
Speed
Second
ScovillainS95 / GyaradosS101
Second
ScovillainS95 / GyaradosS133
Second
ScovillainS95 / GyaradosS101
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ScovillainGyarados
59.9〜71.3%
Leaf Storm
2 hits (44%)
calculated with 攻撃-1
70.8〜84.2%
Leaf Storm
2HKO
calculated with 攻撃-1
59.9〜71.3%
Leaf Storm
2 hits (4%)
calculated with 攻撃-1
GyaradosScovillain
34.9〜41.9%
Waterfall
4 hits (3%)
45.3〜54.1%
Waterfall
3 hits (54%)
34.9〜41.9%
Waterfall
4 hits (3%)
Speed
Second
ScovillainS96 / GyaradosS101
Second
ScovillainS96 / GyaradosS133
Second
ScovillainS96 / GyaradosS101
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ScovillainGyarados
22.8〜27.2%
Giga Drain
4 hits (50%)
calculated with 攻撃-1
26.9〜32.2%
Giga Drain
4HKO
calculated with 攻撃-1
39.1〜46.5%
Leaf Storm
999HKO
calculated with 攻撃-1
GyaradosScovillain
33.7〜40.1%
Waterfall
3 hits (32%)
44.2〜52.3%
Waterfall
3HKO
33.7〜40.1%
Waterfall
3 hits (32%)
Speed
Second
ScovillainS95 / GyaradosS101
Second
ScovillainS95 / GyaradosS133
Second
ScovillainS95 / GyaradosS101
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Corviknight*Corviknight
Scovillain Scovillain vs Corviknight Corviknight

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ScovillainCorviknight
106.3〜125.9%
Overheat
1HKO
106.3〜125.9%
Overheat
1HKO
106.3〜125.9%
Overheat
1HKO
CorviknightScovillain
57.0〜67.4%
Brave Bird
2 hits (3%)
57.0〜67.4%
Brave Bird
2 hits (3%)
57.0〜67.4%
Brave Bird
2 hits (3%)
Speed
First
ScovillainS95 / CorviknightS87
First
ScovillainS95 / CorviknightS78
First
ScovillainS95 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ScovillainCorviknight
131.7〜156.1%
Overheat
1HKO
131.7〜156.1%
Overheat
1HKO
131.7〜156.1%
Overheat
1HKO
CorviknightScovillain
76.7〜90.7%
Brave Bird
2HKO
76.7〜90.7%
Brave Bird
2HKO
76.7〜90.7%
Brave Bird
2HKO
Speed
First
ScovillainS96 / CorviknightS87
First
ScovillainS96 / CorviknightS78
First
ScovillainS96 / CorviknightS78
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ScovillainCorviknight
85.9〜102.4%
Overheat
1 hits (13%)
85.9〜102.4%
Overheat
1 hits (13%)
85.9〜102.4%
Overheat
1 hits (13%)
CorviknightScovillain
73.3〜87.2%
Brave Bird
2HKO
73.3〜87.2%
Brave Bird
2HKO
73.3〜87.2%
Brave Bird
2HKO
Speed
First
ScovillainS95 / CorviknightS87
First
ScovillainS95 / CorviknightS78
First
ScovillainS95 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
Scovillain Scovillain vs Basculegion-F Basculegion-F

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScovillainBasculegion-F
124.9〜147.2%
Leaf Storm
1HKO
124.9〜147.2%
Leaf Storm
1HKO
124.9〜147.2%
Leaf Storm
1HKO
Basculegion-FScovillain
55.8〜66.3%
Wave Crash
2 hits (<1%)
61.0〜72.1%
Wave Crash
2 hits (56%)
72.1〜86.0%
Wave Crash
2HKO
Speed
Second
ScovillainS95 / Basculegion-FS195
Second
ScovillainS95 / Basculegion-FS143
Second
ScovillainS95 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScovillainBasculegion-F
155.3〜183.8%
Leaf Storm
1HKO
155.3〜183.8%
Leaf Storm
1HKO
155.3〜183.8%
Leaf Storm
1HKO
Basculegion-FScovillain
74.4〜88.4%
Wave Crash
2HKO
80.8〜95.9%
Wave Crash
2HKO
96.5〜114.5%
Wave Crash
1 hits (75%)
Speed
Second
ScovillainS96 / Basculegion-FS195
Second
ScovillainS96 / Basculegion-FS143
Second
ScovillainS96 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ScovillainBasculegion-F
101.5〜119.8%
Leaf Storm
1HKO
101.5〜119.8%
Leaf Storm
1HKO
101.5〜119.8%
Leaf Storm
1HKO
Basculegion-FScovillain
72.1〜84.9%
Wave Crash
2HKO
77.9〜91.9%
Wave Crash
2HKO
93.6〜109.9%
Wave Crash
1 hits (56%)
Speed
Second
ScovillainS95 / Basculegion-FS195
Second
ScovillainS95 / Basculegion-FS143
Second
ScovillainS95 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
A-Ninetales*A-Ninetales
Scovillain Scovillain vs A-Ninetales A-Ninetales

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ScovillainA-Ninetales
110.9〜131.4%
Overheat
1HKO
calculated with あられ
129.3〜153.3%
Overheat
1HKO
calculated with あられ
A-NinetalesScovillain
33.7〜40.7%
Blizzard
3HKO
calculated with あられ
45.3〜54.1%
Blizzard
2 hits (43%)
calculated with あられ
Speed
Second
ScovillainS95 / A-NinetalesS177
Second
ScovillainS95 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ScovillainA-Ninetales
138.3〜164.6%
Overheat
1HKO
calculated with あられ
112.0〜133.3%
Flamethrower
1HKO
calculated with あられ
A-NinetalesScovillain
33.7〜40.1%
Blizzard
3HKO
calculated with あられ
44.2〜52.9%
Blizzard
2 hits (27%)
calculated with あられ
Speed
Second
ScovillainS96 / A-NinetalesS177
Second
ScovillainS96 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ScovillainA-Ninetales
90.3〜107.4%
Overheat
1 hits (44%)
calculated with あられ
105.3〜125.3%
Overheat
1HKO
calculated with あられ
A-NinetalesScovillain
39.0〜45.9%
Blizzard
3HKO
calculated with あられ
50.6〜59.9%
Blizzard
2 hits (87%)
calculated with あられ
Speed
Second
ScovillainS95 / A-NinetalesS177
Second
ScovillainS95 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W*Rotom-W
Scovillain Scovillain vs Rotom-W Rotom-W

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ScovillainRotom-W
115.9〜137.6%
Leaf Storm
1HKO
115.9〜137.6%
Leaf Storm
1HKO
146.5〜171.7%
Leaf Storm
1HKO
Rotom-WScovillain
42.4〜50.6%
Hydro Pump
2 hits (1%)
42.4〜50.6%
Hydro Pump
2 hits (1%)
58.1〜68.6%
Hydro Pump
2HKO
Speed
Second
ScovillainS95 / Rotom-WS106
Second
ScovillainS95 / Rotom-WS106
Second
ScovillainS95 / Rotom-WS138
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ScovillainRotom-W
142.7〜169.4%
Leaf Storm
1HKO
142.7〜169.4%
Leaf Storm
1HKO
105.5〜124.4%
Giga Drain
1HKO
Rotom-WScovillain
41.9〜49.4%
Hydro Pump
3HKO
41.9〜49.4%
Hydro Pump
3HKO
57.6〜68.0%
Hydro Pump
2HKO
Speed
Second
ScovillainS96 / Rotom-WS106
Second
ScovillainS96 / Rotom-WS106
Second
ScovillainS96 / Rotom-WS138
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ScovillainRotom-W
93.0〜110.8%
Leaf Storm
1 hits (56%)
93.0〜110.8%
Leaf Storm
1 hits (56%)
118.1〜138.6%
Leaf Storm
1HKO
Rotom-WScovillain
47.7〜56.4%
Hydro Pump
2 hits (32%)
47.7〜56.4%
Hydro Pump
2 hits (32%)
65.1〜77.3%
Hydro Pump
2HKO
Speed
Second
ScovillainS95 / Rotom-WS106
Second
ScovillainS95 / Rotom-WS106
Second
ScovillainS95 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Metagross*Metagross
Scovillain Scovillain vs Metagross Metagross

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ScovillainMetagross
114.6〜135.0%
Overheat
1HKO
MetagrossScovillain
51.7〜61.6%
Psychic Fangs
3HKO
Speed
Second
ScovillainS95 / MetagrossS162
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ScovillainMetagross
142.7〜169.4%
Overheat
1HKO
MetagrossScovillain
69.8〜83.7%
Psychic Fangs
2HKO
Speed
Second
ScovillainS96 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ScovillainMetagross
93.0〜110.8%
Overheat
1 hits (56%)
MetagrossScovillain
68.0〜79.7%
Psychic Fangs
2HKO
Speed
Second
ScovillainS95 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダ×ボーマンダ
Scovillain Scovillain vs ボーマンダ ボーマンダ

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Scovillainボーマンダ
21.1〜25.1%
Flamethrower
4 hits (<1%)
ボーマンダScovillain
137.2〜162.8%
Double-Edge
1HKO
Speed
Second
ScovillainS95 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Scovillainボーマンダ
26.9〜31.6%
Flamethrower
4HKO
ボーマンダScovillain
181.4〜214.0%
Double-Edge
1HKO
Speed
Second
ScovillainS96 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Scovillainボーマンダ
24.6〜29.8%
Overheat
999HKO
ボーマンダScovillain
175.6〜205.8%
Double-Edge
1HKO
Speed
Second
ScovillainS95 / ボーマンダS172
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×*Garchomp
Scovillain Scovillain vs Garchomp Garchomp

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ScovillainGarchomp
20.5〜24.3%
Flamethrower
5HKO
60.0〜71.4%
Leaf Storm
2 hits (40%)
60.0〜71.4%
Leaf Storm
2 hits (40%)
GarchompScovillain
77.3〜91.3%
Draco Meteor
2HKO
52.9〜62.8%
Outrage
3HKO
52.9〜62.8%
Outrage
3HKO
Speed
Second
ScovillainS95 / GarchompS223
Second
ScovillainS95 / GarchompS231
Second
ScovillainS95 / GarchompS154
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ScovillainGarchomp
25.9〜30.8%
Flamethrower
4HKO
74.6〜88.1%
Leaf Storm
2HKO
74.6〜88.1%
Leaf Storm
2HKO
GarchompScovillain
75.6〜89.5%
Draco Meteor
2HKO
70.3〜83.7%
Outrage
2HKO
70.3〜83.7%
Outrage
2HKO
Speed
Second
ScovillainS96 / GarchompS223
Second
ScovillainS96 / GarchompS231
Second
ScovillainS96 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ScovillainGarchomp
24.3〜28.6%
Leaf Storm
999HKO
48.6〜57.3%
Leaf Storm
3 hits (19%)
48.6〜57.3%
Leaf Storm
3 hits (19%) (incl. きあいのタスキ)
GarchompScovillain
87.2〜102.9%
Draco Meteor
1 hits (19%)
68.0〜80.2%
Outrage
2HKO
68.0〜80.2%
Outrage
2HKO
Speed
Second
ScovillainS95 / GarchompS223
Second
ScovillainS95 / GarchompS231
Second
ScovillainS95 / GarchompS154
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
セグレイブ*セグレイブ
Scovillain Scovillain vs セグレイブ セグレイブ

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Scovillainセグレイブ
35.1〜41.4%
Flamethrower
3HKO
57.1〜68.1%
Overheat
2 hits (6%)
57.1〜68.1%
Overheat
2 hits (6%)
セグレイブScovillain
65.1〜77.3%
きょけんとつげき
2HKO
52.3〜61.6%
きょけんとつげき
2HKO
74.4〜88.4%
きょけんとつげき
2HKO
Speed
Second
ScovillainS95 / セグレイブS139
Second
ScovillainS95 / セグレイブS152
Second
ScovillainS95 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Scovillainセグレイブ
62.8〜74.3%
Overheat
2 hits (75%)
71.2〜84.8%
Overheat
2HKO
71.2〜84.8%
Overheat
2HKO
セグレイブScovillain
87.8〜103.5%
きょけんとつげき
1 hits (25%)
68.6〜82.0%
きょけんとつげき
2HKO
98.3〜116.3%
きょけんとつげき
1 hits (88%)
Speed
Second
ScovillainS96 / セグレイブS139
Second
ScovillainS96 / セグレイブS152
Second
ScovillainS96 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Scovillainセグレイブ
28.3〜33.5%
Flamethrower
3 hits (<1%)
31.9〜38.2%
Flamethrower
3 hits (97%)
31.9〜38.2%
Flamethrower
3 hits (97%)
セグレイブScovillain
83.7〜99.4%
きょけんとつげき
2HKO
66.3〜78.5%
きょけんとつげき
2HKO
94.8〜111.6%
きょけんとつげき
1 hits (69%)
Speed
Second
ScovillainS95 / セグレイブS139
Second
ScovillainS95 / セグレイブS152
Second
ScovillainS95 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Farigiraf*Farigiraf
Scovillain Scovillain vs Farigiraf Farigiraf

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ScovillainFarigiraf
72.3〜85.5%
Leaf Storm
2HKO
58.9〜70.0%
Leaf Storm
2 hits (26%)
72.3〜85.5%
Leaf Storm
2HKO
FarigirafScovillain
108.1〜126.7%
Sludge Wave
1HKO
88.4〜104.7%
Sludge Wave
1 hits (25%)
118.6〜139.5%
Sludge Wave
1HKO
Speed
Second
ScovillainS95 / FarigirafS151
Second
ScovillainS95 / FarigirafS106
Second
ScovillainS95 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ScovillainFarigiraf
90.6〜107.5%
Leaf Storm
2HKO
74.2〜87.4%
Leaf Storm
2HKO
90.6〜107.5%
Leaf Storm
1 hits (50%)
FarigirafScovillain
104.7〜123.3%
Sludge Wave
1HKO
87.2〜102.3%
Sludge Wave
1 hits (13%)
115.1〜136.0%
Sludge Wave
1HKO
Speed
Second
ScovillainS96 / FarigirafS151
Second
ScovillainS96 / FarigirafS106
Second
ScovillainS96 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ScovillainFarigiraf
58.5〜69.8%
Leaf Storm
2 hits (23%)
48.9〜57.4%
Leaf Storm
3 hits (24%) (incl. きあいのタスキ)
58.5〜69.8%
Leaf Storm
2 hits (23%)
FarigirafScovillain
101.2〜119.8%
Power Gem
1HKO
98.8〜118.6%
Sludge Wave
1 hits (94%)
111.6〜132.6%
Power Gem
1HKO
Speed
Second
ScovillainS95 / FarigirafS151
Second
ScovillainS95 / FarigirafS106
Second
ScovillainS95 / FarigirafS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX×メガリザードンX
Scovillain Scovillain vs メガリザードンX メガリザードンX

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ScovillainメガリザードンX
17.4〜21.3%
Leaf Storm
999HKO
メガリザードンXScovillain
63.4〜74.4%
Flare Blitz
2HKO
Speed
Second
ScovillainS95 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ScovillainメガリザードンX
21.9〜25.8%
Leaf Storm
999HKO
メガリザードンXScovillain
82.0〜98.3%
Flare Blitz
2HKO
Speed
Second
ScovillainS96 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ScovillainメガリザードンX
14.2〜16.8%
Leaf Storm
999HKO
メガリザードンXScovillain
79.7〜94.8%
Flare Blitz
2HKO
Speed
Second
ScovillainS95 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Scovillain Scovillain vs メガリザードンY メガリザードンY

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ScovillainメガリザードンY
29.0〜34.8%
Flamethrower
3 hits (7%)
calculated with 晴れ
メガリザードンYScovillain
108.1〜126.7%
Air Slash
1HKO
calculated with 晴れ
Speed
Second
ScovillainS95 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ScovillainメガリザードンY
36.8〜43.2%
Flamethrower
3HKO
calculated with 晴れ
メガリザードンYScovillain
105.8〜125.6%
Air Slash
1HKO
calculated with 晴れ
Speed
Second
ScovillainS96 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ScovillainメガリザードンY
23.2〜27.7%
Flamethrower
4 hits (79%)
calculated with 晴れ
メガリザードンYScovillain
108.1〜127.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
ScovillainS95 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Scovillain Scovillain vs エースバーン エースバーン

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Scovillainエースバーン
26.8〜31.8%
Flamethrower
4HKO
26.8〜31.8%
Flamethrower
4HKO
26.8〜31.8%
Flamethrower
4HKO
エースバーンScovillain
97.7〜115.1%
Gunk Shot
1 hits (81%)
88.4〜105.8%
Gunk Shot
1 hits (31%)
126.7〜149.4%
Gunk Shot
1HKO
Speed
Second
ScovillainS95 / エースバーンS256
Second
ScovillainS95 / エースバーンS188
Second
ScovillainS95 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Scovillainエースバーン
33.8〜40.1%
Flamethrower
3HKO
33.8〜40.1%
Flamethrower
3HKO
33.8〜40.1%
Flamethrower
3HKO
エースバーンScovillain
129.1〜153.5%
Gunk Shot
1HKO
118.6〜140.7%
Gunk Shot
1HKO
167.4〜199.4%
Gunk Shot
1HKO
Speed
Second
ScovillainS96 / エースバーンS256
Second
ScovillainS96 / エースバーンS188
Second
ScovillainS96 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Scovillainエースバーン
21.7〜26.1%
Flamethrower
4 hits (4%)
21.7〜26.1%
Flamethrower
4 hits (4%)
21.7〜26.1%
Flamethrower
4 hits (4%)
エースバーンScovillain
125.6〜147.7%
Gunk Shot
1HKO
112.8〜133.7%
Gunk Shot
1HKO
162.8〜191.9%
Gunk Shot
1HKO
Speed
Second
ScovillainS95 / エースバーンS256
Second
ScovillainS95 / エースバーンS188
Second
ScovillainS95 / エースバーンS171
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Scovillain Scovillain vs Sneasler Sneasler

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ScovillainSneasler
74.5〜87.9%
Overheat
2HKO
74.5〜87.9%
Overheat
2HKO
74.5〜87.9%
Overheat
2HKO
SneaslerScovillain
69.8〜83.7%
Fatal Claw
2HKO
69.8〜83.7%
Fatal Claw
2HKO
69.8〜83.7%
Fatal Claw
2HKO
Speed
Second
ScovillainS95 / SneaslerS172
Second
ScovillainS95 / SneaslerS172
Second
ScovillainS95 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ScovillainSneasler
92.4〜109.6%
Overheat
1 hits (56%)
92.4〜109.6%
Overheat
1 hits (56%)
92.4〜109.6%
Overheat
1 hits (56%)
SneaslerScovillain
94.2〜111.6%
Fatal Claw
1 hits (63%)
94.2〜111.6%
Fatal Claw
1 hits (63%)
94.2〜111.6%
Fatal Claw
1 hits (63%)
Speed
Second
ScovillainS96 / SneaslerS172
Second
ScovillainS96 / SneaslerS172
Second
ScovillainS96 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ScovillainSneasler
59.9〜71.3%
Overheat
2 hits (43%)
59.9〜71.3%
Overheat
2 hits (43%)
59.9〜71.3%
Overheat
2 hits (43%)
SneaslerScovillain
90.7〜108.1%
Fatal Claw
1 hits (44%)
90.7〜108.1%
Fatal Claw
1 hits (44%)
90.7〜108.1%
Fatal Claw
1 hits (44%)
Speed
Second
ScovillainS95 / SneaslerS172
Second
ScovillainS95 / SneaslerS172
Second
ScovillainS95 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Scovillain Scovillain vs Volcarona Volcarona

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ScovillainVolcarona
34.4〜40.6%
Flamethrower
4HKO (incl. オボンのみ)
41.0〜48.4%
Flamethrower
3 hits (99%)
34.4〜40.6%
Flamethrower
3 hits (36%)
VolcaronaScovillain
61.6〜73.3%
Overheat
2 hits (64%)
82.0〜96.5%
Overheat
2HKO
61.6〜73.3%
Overheat
2 hits (64%)
Speed
Second
ScovillainS95 / VolcaronaS122
Second
ScovillainS95 / VolcaronaS152
Second
ScovillainS95 / VolcaronaS122
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ScovillainVolcarona
42.2〜50.0%
Flamethrower
3HKO
72.7〜85.7%
Overheat
2 hits (12%)
42.2〜50.0%
Flamethrower
3HKO
VolcaronaScovillain
61.0〜72.1%
Overheat
2 hits (51%)
80.2〜94.8%
Overheat
2HKO
61.0〜72.1%
Overheat
2 hits (51%)
Speed
Second
ScovillainS96 / VolcaronaS122
Second
ScovillainS96 / VolcaronaS152
Second
ScovillainS96 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ScovillainVolcarona
27.1〜32.8%
Flamethrower
4 hits (5%)
32.3〜39.1%
Flamethrower
4HKO
27.1〜32.8%
Flamethrower
4 hits (60%)
VolcaronaScovillain
69.8〜82.6%
Overheat
2 hits (98%)
92.4〜108.7%
Overheat
1 hits (50%)
69.8〜82.6%
Overheat
2 hits (98%)
Speed
Second
ScovillainS95 / VolcaronaS122
Second
ScovillainS95 / VolcaronaS152
Second
ScovillainS95 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
Hydreigon×Hydreigon
Scovillain Scovillain vs Hydreigon Hydreigon

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ScovillainHydreigon
21.3〜25.4%
Flamethrower
4 hits (<1%)
21.3〜25.4%
Flamethrower
4 hits (<1%)
21.3〜25.4%
Flamethrower
4 hits (<1%)
HydreigonScovillain
77.3〜91.3%
Draco Meteor
2HKO
70.3〜83.7%
Draco Meteor
2HKO
100.0〜118.6%
Draco Meteor
1HKO
Speed
Second
ScovillainS95 / HydreigonS225
Second
ScovillainS95 / HydreigonS165
Second
ScovillainS95 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ScovillainHydreigon
27.2〜32.0%
Flamethrower
4HKO
27.2〜32.0%
Flamethrower
4HKO
27.2〜32.0%
Flamethrower
4HKO
HydreigonScovillain
75.6〜89.5%
Draco Meteor
2HKO
68.6〜82.0%
Draco Meteor
2HKO
98.3〜116.3%
Draco Meteor
1 hits (88%)
Speed
Second
ScovillainS96 / HydreigonS225
Second
ScovillainS96 / HydreigonS165
Second
ScovillainS96 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ScovillainHydreigon
24.9〜30.2%
Leaf Storm
999HKO
24.9〜30.2%
Leaf Storm
999HKO
24.9〜30.2%
Leaf Storm
999HKO
HydreigonScovillain
87.2〜102.9%
Draco Meteor
1 hits (19%)
79.1〜94.2%
Draco Meteor
2HKO
113.4〜133.7%
Draco Meteor
1HKO
Speed
Second
ScovillainS95 / HydreigonS225
Second
ScovillainS95 / HydreigonS165
Second
ScovillainS95 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×*Skeledirge
Scovillain Scovillain vs Skeledirge Skeledirge

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ScovillainSkeledirge
28.4〜33.6%
Leaf Storm
4 hits (95%) (incl. たべのこし)
28.4〜33.6%
Leaf Storm
4 hits (42%) (incl. オボンのみ)
28.4〜33.6%
Leaf Storm
3 hits (<1%)
SkeledirgeScovillain
32.0〜38.4%
Torch Song
3HKO
32.0〜38.4%
Torch Song
3HKO
32.0〜38.4%
Torch Song
3HKO
Speed
First
ScovillainS95 / SkeledirgeS86
First
ScovillainS95 / SkeledirgeS86
First
ScovillainS95 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ScovillainSkeledirge
35.5〜41.7%
Leaf Storm
3 hits (82%)
35.5〜41.7%
Leaf Storm
3 hits (<1%)
35.5〜41.7%
Leaf Storm
3HKO
SkeledirgeScovillain
31.4〜37.2%
Torch Song
3HKO
31.4〜37.2%
Torch Song
3HKO
31.4〜37.2%
Torch Song
3HKO
Speed
First
ScovillainS96 / SkeledirgeS86
First
ScovillainS96 / SkeledirgeS86
First
ScovillainS96 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ScovillainSkeledirge
22.7〜27.0%
Leaf Storm
999HKO
22.7〜27.0%
Leaf Storm
999HKO
22.7〜27.0%
Leaf Storm
4 hits (50%)
SkeledirgeScovillain
36.6〜43.6%
Torch Song
2 hits (4%)
36.6〜43.6%
Torch Song
2 hits (4%)
36.6〜43.6%
Torch Song
2 hits (4%)
Speed
First
ScovillainS95 / SkeledirgeS86
First
ScovillainS95 / SkeledirgeS86
First
ScovillainS95 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Dragonite×Dragonite
Scovillain Scovillain vs Dragonite Dragonite

Scovillain's build: Scovillainite, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ScovillainDragonite
12.0〜14.4%
Overheat
999HKO
14.4〜16.8%
Overheat
999HKO
14.4〜16.8%
Overheat
999HKO
DragoniteScovillain
98.8〜118.6%
Air Slash
1 hits (94%)
69.8〜83.7%
Air Slash
2HKO
77.9〜91.9%
Air Slash
2HKO
Speed
Second
ScovillainS95 / DragoniteS152
Second
ScovillainS95 / DragoniteS145
Second
ScovillainS95 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ScovillainDragonite
15.0〜18.0%
Overheat
999HKO
12.6〜15.0%
Flamethrower
4 hits (6%)
12.6〜15.0%
Flamethrower
4 hits (6%)
DragoniteScovillain
97.7〜116.3%
Air Slash
1 hits (88%)
69.8〜83.7%
Air Slash
2HKO
76.7〜90.7%
Air Slash
2HKO
Speed
Second
ScovillainS96 / DragoniteS152
Second
ScovillainS96 / DragoniteS145
Second
ScovillainS96 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Scovillain's build: Leftovers, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ScovillainDragonite
9.6〜11.4%
Overheat
999HKO
11.4〜13.8%
Overheat
999HKO
11.4〜13.8%
Overheat
999HKO
DragoniteScovillain
112.8〜133.7%
Air Slash
1HKO
77.9〜94.2%
Air Slash
2HKO
88.4〜104.7%
Air Slash
1 hits (25%)
Speed
Second
ScovillainS95 / DragoniteS152
Second
ScovillainS95 / DragoniteS145
Second
ScovillainS95 / DragoniteS132
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemScovillainite
AbilityVital Spirit
NatureCalm (D↑A↓)
MovesほのおFire SpinノーマルAnger FangくさLeech SeedノーマルSubstitute
EVH31B16D19
M-4 Season
ItemScovillainite
AbilityVital Spirit
NatureModest (C↑A↓)
MovesくさLeaf StormほのおFlamethrowerくさLeech SeedノーマルProtect
EVH31C2D32S1
See more team examples