スコヴィラン
種族値
メガシンカ
メガスコヴィラン


特性:とびだすハバネロ — 技のダメージを受けると攻撃してきた相手をやけど状態にする。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ふみん | -21.8 ねむけ・ねむり状態にならない。 採用率の推移 |
| 2 | ムラっけ | +29.1 ターン終わりに能力のどれかが2段階上がり、別のどれかが1段階下がる。 採用率の推移 |
| 3 | ようりょくそ | -7.2 にほんばれ状態の時、素早さが2倍になる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | まもる |
-0.3 変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 採用率の推移 |
| 2 | ギガドレイン |
-2.5 特殊威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 採用率の推移 |
| 3 | やどりぎのタネ |
+7.0 変化命中 90%PP 12 相手をやどりぎのタネ状態にする。くさタイプ相手には無効。 採用率の推移 |
| 4 | かえんほうしゃ |
+14.3 特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 採用率の推移 |
| 5 | リーフストーム |
-27.9 特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 採用率の推移 |
| 6 | しっとのほのお |
-12.9 特殊威力 70命中 100%PP 8 使ったターンに相手の能力が上がっている場合、相手をやけど状態にする。 採用率の推移 |
| 7 | オーバーヒート |
+0.5 特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 採用率の推移 |
| 8 | みがわり |
+10.4 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 9 | いかりのまえば |
物理命中 90%PP 12 相手の残りHPの1/2のダメージを与える。残り1の場合は1ダメージを与える。 |
| 10 | くさわけ |
+0.3 物理威力 50命中 100%PP 20 自分の素早さを1段階上げる。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | スコヴィラナイト |
-5.5 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 3 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 4 | ひかりのこな |
相手の技の命中率が0.9倍になる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | +6.4 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | -9.6 採用率の推移 |
| 3 | おだやか (D↑ A↓) | +9.1 採用率の推移 |
| 4 | おくびょう (S↑ A↓) | -3.9 採用率の推移 |
| 5 | れいせい (C↑ S↓) | -3.3 採用率の推移 |
| 6 | いじっぱり (A↑ C↓) | |
| 7 | おっとり (C↑ S↓) | |
| 8 | のんき | |
| 9 | なまいき (D↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | +0.3 採用率の推移 |
| 2 | 32 | 0 | 32 | 2 | 0 | 0 | -1.8 採用率の推移 |
| 3 | 31 | 0 | 32 | 3 | 0 | 0 | |
| 4 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 5 | 32 | 0 | 7 | 22 | 4 | 1 | |
| 6 | 22 | 0 | 0 | 32 | 0 | 12 | |
| 7 | 31 | 0 | 9 | 22 | 4 | 0 | -11.7 採用率の推移 |
| 8 | 29 | 0 | 0 | 13 | 16 | 8 | |
| 9 | 3 | 0 | 0 | 30 | 1 | 32 | -5.6 採用率の推移 |
| 10 | 31 | 0 | 18 | 0 | 17 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 5.5位前回比 -5 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 7.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 7.0位前回比 -6 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Primarina
Scovillain vs
Primarina Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.9〜109.1% Leaf Storm 1 hits (50%) | 90.9〜109.1% Leaf Storm 1 hits (50%) | 90.9〜109.1% Leaf Storm 1 hits (50%) | |
| 44.2〜52.9% Sparkling Aria 2 hits (27%) | 54.1〜64.5% Sparkling Aria 2HKO | 44.2〜52.9% Sparkling Aria 2 hits (27%) | |
| Speed | First S95 / S80 | First S95 / S82 | First S95 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.5〜135.8% Leaf Storm 1HKO | 115.5〜135.8% Leaf Storm 1HKO | 115.5〜135.8% Leaf Storm 1HKO | |
| 44.2〜52.3% Sparkling Aria 2 hits (16%) | 52.9〜62.8% Sparkling Aria 2HKO | 44.2〜52.3% Sparkling Aria 2 hits (16%) | |
| Speed | First S96 / S80 | First S96 / S82 | First S96 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.8〜87.7% Leaf Storm 2 hits (26%) | 73.8〜87.7% Leaf Storm 2 hits (26%) | 73.8〜87.7% Leaf Storm 2HKO | |
| 49.4〜59.3% Sparkling Aria 2 hits (75%) | 61.0〜72.1% Sparkling Aria 2HKO | 49.4〜59.3% Sparkling Aria 2 hits (75%) | |
| Speed | First S95 / S80 | First S95 / S82 | First S95 / S80 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎グソクムシャ
Scovillain vs
グソクムシャ Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 127.5〜151.6% Flamethrower 1HKO | |
| 51.2〜60.5% Close Combat 3HKO | |
| Speed | First S95 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 158.2〜186.8% Flamethrower 1HKO | |
| 68.0〜79.7% Leech Life 2HKO | |
| Speed | First S96 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 101.1〜120.9% Flamethrower 1HKO | |
| 64.5〜76.7% Close Combat 2HKO | |
| Speed | First S95 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎*Hippowdon
Scovillain vs
Hippowdon Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.1〜94.9% Leaf Storm 2 hits (90%)calculated with すなあらし | 86.5〜103.3% Leaf Storm 1 hits (19%)calculated with すなあらし | 79.1〜94.9% Leaf Storm 2HKOcalculated with すなあらし | |
| 29.7〜34.9% Earthquake 4 hits (98%)calculated with すなあらし | 29.7〜34.9% Earthquake 4 hits (98%)calculated with すなあらし | 29.7〜34.9% Earthquake 4 hits (98%)calculated with すなあらし | |
| Speed | First S95 / S67 | First S95 / S67 | First S95 / S67 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.5〜118.1% Leaf Storm 1HKOcalculated with すなあらし | 109.8〜129.3% Leaf Storm 1HKOcalculated with すなあらし | 100.5〜118.1% Leaf Storm 1HKOcalculated with すなあらし | |
| 39.0〜45.9% Earthquake 3 hits (81%)calculated with すなあらし | 39.0〜45.9% Earthquake 3 hits (81%)calculated with すなあらし | 39.0〜45.9% Earthquake 3 hits (81%)calculated with すなあらし | |
| Speed | First S96 / S67 | First S96 / S67 | First S96 / S67 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.2〜76.3% Leaf Storm 3 hits (85%) (incl. オボンのみ)calculated with すなあらし | 70.7〜84.7% Leaf Storm 2HKOcalculated with すなあらし | 64.2〜76.3% Leaf Storm 2 hits (89%)calculated with すなあらし | |
| 37.2〜44.2% Earthquake 3HKOcalculated with すなあらし | 37.2〜44.2% Earthquake 3HKOcalculated with すなあらし | 37.2〜44.2% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S95 / S67 | First S95 / S67 | First S95 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
○*Lucario
Scovillain vs
Lucario Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 122.4〜144.2% Flamethrower 1HKO | 122.4〜144.2% Flamethrower 1HKO | |
| 79.1〜94.2% Focus Blast 2HKO | 94.2〜111.6% Focus Blast 1 hits (69%) | |
| Speed | Second S95 / S223 | Second S95 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 152.4〜181.0% Flamethrower 1HKO | 152.4〜181.0% Flamethrower 1HKO | |
| 78.5〜92.4% Focus Blast 2HKO | 93.0〜110.5% Focus Blast 1 hits (63%) | |
| Speed | Second S96 / S223 | Second S96 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 142.9〜168.7% Overheat 1HKO | 142.9〜168.7% Overheat 1HKO | |
| 89.5〜106.4% Focus Blast 1 hits (38%) | 105.8〜125.6% Focus Blast 1HKO | |
| Speed | Second S95 / S223 | Second S95 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
○*Gholdengo
Scovillain vs
Gholdengo Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.8〜152.1% Overheat 1HKO | 85.0〜100.5% Overheat 1 hits (6%) | 128.8〜152.1% Overheat 1HKO | |
| 50.0〜59.3% Focus Blast 2HKO | 38.4〜45.3% Shadow Ball 3HKO | 45.9〜54.1% Focus Blast 2 hits (48%) | |
| Speed | Second S95 / S136 | Second S95 / S107 | Second S95 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.7〜132.5% Flamethrower 1HKO | 105.7〜125.4% Overheat 1HKO | 111.7〜132.5% Flamethrower 1HKO | |
| 49.4〜58.1% Focus Blast 2 hits (99%) | 37.2〜44.2% Shadow Ball 3HKO | 44.8〜52.9% Focus Blast 2 hits (26%) | |
| Speed | Second S96 / S136 | Second S96 / S107 | Second S96 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.1〜122.7% Overheat 1HKO | 69.4〜81.9% Overheat 2HKO | 103.1〜122.7% Overheat 1HKO | |
| 56.4〜66.9% Shadow Ball 2HKO | 42.4〜50.6% Shadow Ball 3HKO | 51.2〜61.0% Shadow Ball 2 hits (93%) | |
| Speed | Second S95 / S136 | Second S95 / S107 | Second S95 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎*Mimikyu
Scovillain vs
Mimikyu Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.4〜59.5% Flamethrower 3HKO (incl. ばけのかわ) | 50.4〜59.5% Flamethrower 3HKO (incl. ばけのかわ) | 50.4〜59.5% Flamethrower 3HKO (incl. ばけのかわ) | |
| 31.4〜38.4% Shadow Claw 999HKO | 29.1〜35.5% Shadow Claw 999HKO | 24.4〜29.7% Shadow Claw 999HKO | |
| Speed | Second S95 / S148 | Second S95 / S148 | Second S95 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.3〜105.3% Leaf Storm 2HKO | 89.3〜105.3% Leaf Storm 2HKO | 89.3〜105.3% Leaf Storm 2HKO | |
| 41.3〜49.4% Shadow Claw 3 hits (<1%) | 38.4〜45.9% Shadow Claw 4 hits (98%) | 32.0〜38.4% Shadow Claw 999HKO | |
| Speed | Second S96 / S148 | Second S96 / S148 | Second S96 / S148 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜68.7% Leaf Storm 3HKO (incl. ばけのかわ) | 58.0〜68.7% Leaf Storm 3HKO (incl. ばけのかわ) | 58.0〜68.7% Leaf Storm 3HKO (incl. ばけのかわ) | |
| 40.7〜48.3% Shadow Claw 3HKO | 37.2〜44.2% Shadow Claw 3HKO | 31.4〜37.2% Shadow Claw 3 hits (<1%) | |
| Speed | Second S95 / S148 | Second S95 / S148 | Second S95 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○*Meowscarada
Scovillain vs
Meowscarada Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.6〜138.6% Flamethrower 1HKO | 117.6〜138.6% Flamethrower 2HKO (incl. きあいのタスキ) | 117.6〜138.6% Flamethrower 1HKO | |
| 29.7〜35.5% Triple Axel 4HKOcalculated with 最大3ヒット時 | 29.7〜35.5% Triple Axel 4HKOcalculated with 最大3ヒット時 | 37.8〜45.3% Triple Axel 3HKOcalculated with 最大3ヒット時 | |
| Speed | Second S95 / S262 | Second S95 / S175 | Second S95 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 146.4〜173.9% Flamethrower 1HKO | 146.4〜173.9% Flamethrower 2HKO (incl. きあいのタスキ) | 146.4〜173.9% Flamethrower 1HKO | |
| 41.9〜49.4% Throat Chop 4HKO | 41.9〜49.4% Throat Chop 4HKO | 54.1〜64.0% Throat Chop 3HKO | |
| Speed | Second S96 / S262 | Second S96 / S175 | Second S96 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.3〜162.1% Overheat 1HKO | 137.3〜162.1% Overheat 2HKO (incl. きあいのタスキ) | 137.3〜162.1% Overheat 1HKO | |
| 60.5〜73.8% Triple Axel 2HKOcalculated with 最大3ヒット時 | 60.5〜73.8% Triple Axel 2HKOcalculated with 最大3ヒット時 | 77.9〜94.8% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S95 / S262 | Second S95 / S175 | Second S95 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎ゴリランダー
Scovillain vs
ゴリランダー Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.6〜147.8% Overheat 1HKOcalculated with グラスフィールド | 124.6〜147.8% Overheat 1HKOcalculated with グラスフィールド | 124.6〜147.8% Overheat 1HKOcalculated with グラスフィールド | |
| 35.5〜41.9% High Horsepower 4 hits (21%)calculated with グラスフィールド | 27.3〜32.6% High Horsepower 999HKOcalculated with グラスフィールド | 27.3〜32.6% High Horsepower 999HKOcalculated with グラスフィールド | |
| Speed | Second S95 / S107 | Second S95 / S107 | Second S95 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.2〜128.5% Flamethrower 1HKOcalculated with グラスフィールド | 108.2〜128.5% Flamethrower 1HKOcalculated with グラスフィールド | 108.2〜128.5% Flamethrower 1HKOcalculated with グラスフィールド | |
| 46.5〜55.8% High Horsepower 3 hits (81%)calculated with グラスフィールド | 36.0〜43.0% High Horsepower 4 hits (54%)calculated with グラスフィールド | 36.0〜43.0% High Horsepower 4 hits (54%)calculated with グラスフィールド | |
| Speed | Second S96 / S107 | Second S96 / S107 | Second S96 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.4〜119.8% Overheat 1HKOcalculated with グラスフィールド | 101.4〜119.8% Overheat 1HKOcalculated with グラスフィールド | 101.4〜119.8% Overheat 1HKOcalculated with グラスフィールド | |
| 45.9〜54.1% Knock Off 3HKOcalculated with グラスフィールド | 35.5〜41.9% Knock Off 4HKO (incl. たべのこし)calculated with グラスフィールド | 35.5〜41.9% Knock Off 4HKO (incl. たべのこし)calculated with グラスフィールド | |
| Speed | Second S95 / S107 | Second S95 / S107 | Second S95 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎*Gyarados
Scovillain vs
Gyarados Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.0〜56.9% Leaf Storm 3 hits (14%)calculated with 攻撃-1 | 56.7〜67.3% Leaf Storm 2 hits (2%)calculated with 攻撃-1 | 28.2〜33.2% Giga Drain 4 hits (92%)calculated with 攻撃-1 | |
| 26.2〜31.4% Waterfall 999HKO | 33.7〜40.7% Waterfall 4 hits (1%) | 26.2〜31.4% Waterfall 999HKO | |
| Speed | Second S95 / S101 | Second S95 / S133 | Second S95 / S101 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.3% Leaf Storm 2 hits (44%)calculated with 攻撃-1 | 70.8〜84.2% Leaf Storm 2HKOcalculated with 攻撃-1 | 59.9〜71.3% Leaf Storm 2 hits (4%)calculated with 攻撃-1 | |
| 34.9〜41.9% Waterfall 4 hits (3%) | 45.3〜54.1% Waterfall 3 hits (54%) | 34.9〜41.9% Waterfall 4 hits (3%) | |
| Speed | Second S96 / S101 | Second S96 / S133 | Second S96 / S101 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜27.2% Giga Drain 4 hits (50%)calculated with 攻撃-1 | 26.9〜32.2% Giga Drain 4HKOcalculated with 攻撃-1 | 39.1〜46.5% Leaf Storm 999HKOcalculated with 攻撃-1 | |
| 33.7〜40.1% Waterfall 3 hits (32%) | 44.2〜52.3% Waterfall 3HKO | 33.7〜40.1% Waterfall 3 hits (32%) | |
| Speed | Second S95 / S101 | Second S95 / S133 | Second S95 / S101 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
○*Corviknight
Scovillain vs
Corviknight Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.3〜125.9% Overheat 1HKO | 106.3〜125.9% Overheat 1HKO | 106.3〜125.9% Overheat 1HKO | |
| 57.0〜67.4% Brave Bird 2 hits (3%) | 57.0〜67.4% Brave Bird 2 hits (3%) | 57.0〜67.4% Brave Bird 2 hits (3%) | |
| Speed | First S95 / S87 | First S95 / S78 | First S95 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.7〜156.1% Overheat 1HKO | 131.7〜156.1% Overheat 1HKO | 131.7〜156.1% Overheat 1HKO | |
| 76.7〜90.7% Brave Bird 2HKO | 76.7〜90.7% Brave Bird 2HKO | 76.7〜90.7% Brave Bird 2HKO | |
| Speed | First S96 / S87 | First S96 / S78 | First S96 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.9〜102.4% Overheat 1 hits (13%) | 85.9〜102.4% Overheat 1 hits (13%) | 85.9〜102.4% Overheat 1 hits (13%) | |
| 73.3〜87.2% Brave Bird 2HKO | 73.3〜87.2% Brave Bird 2HKO | 73.3〜87.2% Brave Bird 2HKO | |
| Speed | First S95 / S87 | First S95 / S78 | First S95 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎Basculegion-F
Scovillain vs
Basculegion-F Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.9〜147.2% Leaf Storm 1HKO | 124.9〜147.2% Leaf Storm 1HKO | 124.9〜147.2% Leaf Storm 1HKO | |
| 55.8〜66.3% Wave Crash 2 hits (<1%) | 61.0〜72.1% Wave Crash 2 hits (56%) | 72.1〜86.0% Wave Crash 2HKO | |
| Speed | Second S95 / S195 | Second S95 / S143 | Second S95 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 155.3〜183.8% Leaf Storm 1HKO | 155.3〜183.8% Leaf Storm 1HKO | 155.3〜183.8% Leaf Storm 1HKO | |
| 74.4〜88.4% Wave Crash 2HKO | 80.8〜95.9% Wave Crash 2HKO | 96.5〜114.5% Wave Crash 1 hits (75%) | |
| Speed | Second S96 / S195 | Second S96 / S143 | Second S96 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Leaf Storm 1HKO | 101.5〜119.8% Leaf Storm 1HKO | 101.5〜119.8% Leaf Storm 1HKO | |
| 72.1〜84.9% Wave Crash 2HKO | 77.9〜91.9% Wave Crash 2HKO | 93.6〜109.9% Wave Crash 1 hits (56%) | |
| Speed | Second S95 / S195 | Second S95 / S143 | Second S95 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*A-Ninetales
Scovillain vs
A-Ninetales Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 110.9〜131.4% Overheat 1HKOcalculated with あられ | 129.3〜153.3% Overheat 1HKOcalculated with あられ | |
| 33.7〜40.7% Blizzard 3HKOcalculated with あられ | 45.3〜54.1% Blizzard 2 hits (43%)calculated with あられ | |
| Speed | Second S95 / S177 | Second S95 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 138.3〜164.6% Overheat 1HKOcalculated with あられ | 112.0〜133.3% Flamethrower 1HKOcalculated with あられ | |
| 33.7〜40.1% Blizzard 3HKOcalculated with あられ | 44.2〜52.9% Blizzard 2 hits (27%)calculated with あられ | |
| Speed | Second S96 / S177 | Second S96 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 90.3〜107.4% Overheat 1 hits (44%)calculated with あられ | 105.3〜125.3% Overheat 1HKOcalculated with あられ | |
| 39.0〜45.9% Blizzard 3HKOcalculated with あられ | 50.6〜59.9% Blizzard 2 hits (87%)calculated with あられ | |
| Speed | Second S95 / S177 | Second S95 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*Rotom-W
Scovillain vs
Rotom-W Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.9〜137.6% Leaf Storm 1HKO | 115.9〜137.6% Leaf Storm 1HKO | 146.5〜171.7% Leaf Storm 1HKO | |
| 42.4〜50.6% Hydro Pump 2 hits (1%) | 42.4〜50.6% Hydro Pump 2 hits (1%) | 58.1〜68.6% Hydro Pump 2HKO | |
| Speed | Second S95 / S106 | Second S95 / S106 | Second S95 / S138 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.7〜169.4% Leaf Storm 1HKO | 142.7〜169.4% Leaf Storm 1HKO | 105.5〜124.4% Giga Drain 1HKO | |
| 41.9〜49.4% Hydro Pump 3HKO | 41.9〜49.4% Hydro Pump 3HKO | 57.6〜68.0% Hydro Pump 2HKO | |
| Speed | Second S96 / S106 | Second S96 / S106 | Second S96 / S138 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.0〜110.8% Leaf Storm 1 hits (56%) | 93.0〜110.8% Leaf Storm 1 hits (56%) | 118.1〜138.6% Leaf Storm 1HKO | |
| 47.7〜56.4% Hydro Pump 2 hits (32%) | 47.7〜56.4% Hydro Pump 2 hits (32%) | 65.1〜77.3% Hydro Pump 2HKO | |
| Speed | Second S95 / S106 | Second S95 / S106 | Second S95 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Metagross
Scovillain vs
Metagross Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 114.6〜135.0% Overheat 1HKO | |
| 51.7〜61.6% Psychic Fangs 3HKO | |
| Speed | Second S95 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 142.7〜169.4% Overheat 1HKO | |
| 69.8〜83.7% Psychic Fangs 2HKO | |
| Speed | Second S96 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 93.0〜110.8% Overheat 1 hits (56%) | |
| 68.0〜79.7% Psychic Fangs 2HKO | |
| Speed | Second S95 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×ボーマンダ
Scovillain vs
ボーマンダ Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.1〜25.1% Flamethrower 4 hits (<1%) | |
| 137.2〜162.8% Double-Edge 1HKO | |
| Speed | Second S95 / S172 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜31.6% Flamethrower 4HKO | |
| 181.4〜214.0% Double-Edge 1HKO | |
| Speed | Second S96 / S172 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 24.6〜29.8% Overheat 999HKO | |
| 175.6〜205.8% Double-Edge 1HKO | |
| Speed | Second S95 / S172 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
×*Garchomp
Scovillain vs
Garchomp Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.5〜24.3% Flamethrower 5HKO | 60.0〜71.4% Leaf Storm 2 hits (40%) | 60.0〜71.4% Leaf Storm 2 hits (40%) | |
| 77.3〜91.3% Draco Meteor 2HKO | 52.9〜62.8% Outrage 3HKO | 52.9〜62.8% Outrage 3HKO | |
| Speed | Second S95 / S223 | Second S95 / S231 | Second S95 / S154 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.9〜30.8% Flamethrower 4HKO | 74.6〜88.1% Leaf Storm 2HKO | 74.6〜88.1% Leaf Storm 2HKO | |
| 75.6〜89.5% Draco Meteor 2HKO | 70.3〜83.7% Outrage 2HKO | 70.3〜83.7% Outrage 2HKO | |
| Speed | Second S96 / S223 | Second S96 / S231 | Second S96 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.3〜28.6% Leaf Storm 999HKO | 48.6〜57.3% Leaf Storm 3 hits (19%) | 48.6〜57.3% Leaf Storm 3 hits (19%) (incl. きあいのタスキ) | |
| 87.2〜102.9% Draco Meteor 1 hits (19%) | 68.0〜80.2% Outrage 2HKO | 68.0〜80.2% Outrage 2HKO | |
| Speed | Second S95 / S223 | Second S95 / S231 | Second S95 / S154 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*セグレイブ
Scovillain vs
セグレイブ Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.1〜41.4% Flamethrower 3HKO | 57.1〜68.1% Overheat 2 hits (6%) | 57.1〜68.1% Overheat 2 hits (6%) | |
| 65.1〜77.3% きょけんとつげき 2HKO | 52.3〜61.6% きょけんとつげき 2HKO | 74.4〜88.4% きょけんとつげき 2HKO | |
| Speed | Second S95 / S139 | Second S95 / S152 | Second S95 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.8〜74.3% Overheat 2 hits (75%) | 71.2〜84.8% Overheat 2HKO | 71.2〜84.8% Overheat 2HKO | |
| 87.8〜103.5% きょけんとつげき 1 hits (25%) | 68.6〜82.0% きょけんとつげき 2HKO | 98.3〜116.3% きょけんとつげき 1 hits (88%) | |
| Speed | Second S96 / S139 | Second S96 / S152 | Second S96 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.3〜33.5% Flamethrower 3 hits (<1%) | 31.9〜38.2% Flamethrower 3 hits (97%) | 31.9〜38.2% Flamethrower 3 hits (97%) | |
| 83.7〜99.4% きょけんとつげき 2HKO | 66.3〜78.5% きょけんとつげき 2HKO | 94.8〜111.6% きょけんとつげき 1 hits (69%) | |
| Speed | Second S95 / S139 | Second S95 / S152 | Second S95 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Farigiraf
Scovillain vs
Farigiraf Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.3〜85.5% Leaf Storm 2HKO | 58.9〜70.0% Leaf Storm 2 hits (26%) | 72.3〜85.5% Leaf Storm 2HKO | |
| 108.1〜126.7% Sludge Wave 1HKO | 88.4〜104.7% Sludge Wave 1 hits (25%) | 118.6〜139.5% Sludge Wave 1HKO | |
| Speed | Second S95 / S151 | Second S95 / S106 | Second S95 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.6〜107.5% Leaf Storm 2HKO | 74.2〜87.4% Leaf Storm 2HKO | 90.6〜107.5% Leaf Storm 1 hits (50%) | |
| 104.7〜123.3% Sludge Wave 1HKO | 87.2〜102.3% Sludge Wave 1 hits (13%) | 115.1〜136.0% Sludge Wave 1HKO | |
| Speed | Second S96 / S151 | Second S96 / S106 | Second S96 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.5〜69.8% Leaf Storm 2 hits (23%) | 48.9〜57.4% Leaf Storm 3 hits (24%) (incl. きあいのタスキ) | 58.5〜69.8% Leaf Storm 2 hits (23%) | |
| 101.2〜119.8% Power Gem 1HKO | 98.8〜118.6% Sludge Wave 1 hits (94%) | 111.6〜132.6% Power Gem 1HKO | |
| Speed | Second S95 / S151 | Second S95 / S106 | Second S95 / S138 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンX
Scovillain vs
メガリザードンX Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 17.4〜21.3% Leaf Storm 999HKO | |
| 63.4〜74.4% Flare Blitz 2HKO | |
| Speed | Second S95 / S167 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.9〜25.8% Leaf Storm 999HKO | |
| 82.0〜98.3% Flare Blitz 2HKO | |
| Speed | Second S96 / S167 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 14.2〜16.8% Leaf Storm 999HKO | |
| 79.7〜94.8% Flare Blitz 2HKO | |
| Speed | Second S95 / S167 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Scovillain vs
メガリザードンY Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.0〜34.8% Flamethrower 3 hits (7%)calculated with 晴れ | |
| 108.1〜126.7% Air Slash 1HKOcalculated with 晴れ | |
| Speed | Second S95 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜43.2% Flamethrower 3HKOcalculated with 晴れ | |
| 105.8〜125.6% Air Slash 1HKOcalculated with 晴れ | |
| Speed | Second S96 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.2〜27.7% Flamethrower 4 hits (79%)calculated with 晴れ | |
| 108.1〜127.9% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S95 / S152 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
×エースバーン
Scovillain vs
エースバーン Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.8% Flamethrower 4HKO | 26.8〜31.8% Flamethrower 4HKO | 26.8〜31.8% Flamethrower 4HKO | |
| 97.7〜115.1% Gunk Shot 1 hits (81%) | 88.4〜105.8% Gunk Shot 1 hits (31%) | 126.7〜149.4% Gunk Shot 1HKO | |
| Speed | Second S95 / S256 | Second S95 / S188 | Second S95 / S171 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.8〜40.1% Flamethrower 3HKO | 33.8〜40.1% Flamethrower 3HKO | 33.8〜40.1% Flamethrower 3HKO | |
| 129.1〜153.5% Gunk Shot 1HKO | 118.6〜140.7% Gunk Shot 1HKO | 167.4〜199.4% Gunk Shot 1HKO | |
| Speed | Second S96 / S256 | Second S96 / S188 | Second S96 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.7〜26.1% Flamethrower 4 hits (4%) | 21.7〜26.1% Flamethrower 4 hits (4%) | 21.7〜26.1% Flamethrower 4 hits (4%) | |
| 125.6〜147.7% Gunk Shot 1HKO | 112.8〜133.7% Gunk Shot 1HKO | 162.8〜191.9% Gunk Shot 1HKO | |
| Speed | Second S95 / S256 | Second S95 / S188 | Second S95 / S171 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
▲Sneasler
Scovillain vs
Sneasler Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜87.9% Overheat 2HKO | 74.5〜87.9% Overheat 2HKO | 74.5〜87.9% Overheat 2HKO | |
| 69.8〜83.7% Fatal Claw 2HKO | 69.8〜83.7% Fatal Claw 2HKO | 69.8〜83.7% Fatal Claw 2HKO | |
| Speed | Second S95 / S172 | Second S95 / S172 | Second S95 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.4〜109.6% Overheat 1 hits (56%) | 92.4〜109.6% Overheat 1 hits (56%) | 92.4〜109.6% Overheat 1 hits (56%) | |
| 94.2〜111.6% Fatal Claw 1 hits (63%) | 94.2〜111.6% Fatal Claw 1 hits (63%) | 94.2〜111.6% Fatal Claw 1 hits (63%) | |
| Speed | Second S96 / S172 | Second S96 / S172 | Second S96 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.9〜71.3% Overheat 2 hits (43%) | 59.9〜71.3% Overheat 2 hits (43%) | 59.9〜71.3% Overheat 2 hits (43%) | |
| 90.7〜108.1% Fatal Claw 1 hits (44%) | 90.7〜108.1% Fatal Claw 1 hits (44%) | 90.7〜108.1% Fatal Claw 1 hits (44%) | |
| Speed | Second S95 / S172 | Second S95 / S172 | Second S95 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
Scovillain vs
Volcarona Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜40.6% Flamethrower 4HKO (incl. オボンのみ) | 41.0〜48.4% Flamethrower 3 hits (99%) | 34.4〜40.6% Flamethrower 3 hits (36%) | |
| 61.6〜73.3% Overheat 2 hits (64%) | 82.0〜96.5% Overheat 2HKO | 61.6〜73.3% Overheat 2 hits (64%) | |
| Speed | Second S95 / S122 | Second S95 / S152 | Second S95 / S122 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.2〜50.0% Flamethrower 3HKO | 72.7〜85.7% Overheat 2 hits (12%) | 42.2〜50.0% Flamethrower 3HKO | |
| 61.0〜72.1% Overheat 2 hits (51%) | 80.2〜94.8% Overheat 2HKO | 61.0〜72.1% Overheat 2 hits (51%) | |
| Speed | Second S96 / S122 | Second S96 / S152 | Second S96 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.1〜32.8% Flamethrower 4 hits (5%) | 32.3〜39.1% Flamethrower 4HKO | 27.1〜32.8% Flamethrower 4 hits (60%) | |
| 69.8〜82.6% Overheat 2 hits (98%) | 92.4〜108.7% Overheat 1 hits (50%) | 69.8〜82.6% Overheat 2 hits (98%) | |
| Speed | Second S95 / S122 | Second S95 / S152 | Second S95 / S122 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
×Hydreigon
Scovillain vs
Hydreigon Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜25.4% Flamethrower 4 hits (<1%) | 21.3〜25.4% Flamethrower 4 hits (<1%) | 21.3〜25.4% Flamethrower 4 hits (<1%) | |
| 77.3〜91.3% Draco Meteor 2HKO | 70.3〜83.7% Draco Meteor 2HKO | 100.0〜118.6% Draco Meteor 1HKO | |
| Speed | Second S95 / S225 | Second S95 / S165 | Second S95 / S150 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.0% Flamethrower 4HKO | 27.2〜32.0% Flamethrower 4HKO | 27.2〜32.0% Flamethrower 4HKO | |
| 75.6〜89.5% Draco Meteor 2HKO | 68.6〜82.0% Draco Meteor 2HKO | 98.3〜116.3% Draco Meteor 1 hits (88%) | |
| Speed | Second S96 / S225 | Second S96 / S165 | Second S96 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.9〜30.2% Leaf Storm 999HKO | 24.9〜30.2% Leaf Storm 999HKO | 24.9〜30.2% Leaf Storm 999HKO | |
| 87.2〜102.9% Draco Meteor 1 hits (19%) | 79.1〜94.2% Draco Meteor 2HKO | 113.4〜133.7% Draco Meteor 1HKO | |
| Speed | Second S95 / S225 | Second S95 / S165 | Second S95 / S150 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
×*Skeledirge
Scovillain vs
Skeledirge Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.4〜33.6% Leaf Storm 4 hits (95%) (incl. たべのこし) | 28.4〜33.6% Leaf Storm 4 hits (42%) (incl. オボンのみ) | 28.4〜33.6% Leaf Storm 3 hits (<1%) | |
| 32.0〜38.4% Torch Song 3HKO | 32.0〜38.4% Torch Song 3HKO | 32.0〜38.4% Torch Song 3HKO | |
| Speed | First S95 / S86 | First S95 / S86 | First S95 / S86 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.5〜41.7% Leaf Storm 3 hits (82%) | 35.5〜41.7% Leaf Storm 3 hits (<1%) | 35.5〜41.7% Leaf Storm 3HKO | |
| 31.4〜37.2% Torch Song 3HKO | 31.4〜37.2% Torch Song 3HKO | 31.4〜37.2% Torch Song 3HKO | |
| Speed | First S96 / S86 | First S96 / S86 | First S96 / S86 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.7〜27.0% Leaf Storm 999HKO | 22.7〜27.0% Leaf Storm 999HKO | 22.7〜27.0% Leaf Storm 4 hits (50%) | |
| 36.6〜43.6% Torch Song 2 hits (4%) | 36.6〜43.6% Torch Song 2 hits (4%) | 36.6〜43.6% Torch Song 2 hits (4%) | |
| Speed | First S95 / S86 | First S95 / S86 | First S95 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
×Dragonite
Scovillain vs
Dragonite Scovillain's build: Scovillainite, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.0〜14.4% Overheat 999HKO | 14.4〜16.8% Overheat 999HKO | 14.4〜16.8% Overheat 999HKO | |
| 98.8〜118.6% Air Slash 1 hits (94%) | 69.8〜83.7% Air Slash 2HKO | 77.9〜91.9% Air Slash 2HKO | |
| Speed | Second S95 / S152 | Second S95 / S145 | Second S95 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Scovillain's build: Scovillainite, Modest, H32 B7 C22 D4 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Overheat 999HKO | 12.6〜15.0% Flamethrower 4 hits (6%) | 12.6〜15.0% Flamethrower 4 hits (6%) | |
| 97.7〜116.3% Air Slash 1 hits (88%) | 69.8〜83.7% Air Slash 2HKO | 76.7〜90.7% Air Slash 2HKO | |
| Speed | Second S96 / S152 | Second S96 / S145 | Second S96 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Scovillain's build: Leftovers, Calm, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.4% Overheat 999HKO | 11.4〜13.8% Overheat 999HKO | 11.4〜13.8% Overheat 999HKO | |
| 112.8〜133.7% Air Slash 1HKO | 77.9〜94.2% Air Slash 2HKO | 88.4〜104.7% Air Slash 1 hits (25%) | |
| Speed | Second S95 / S152 | Second S95 / S145 | Second S95 / S132 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Fire Spin
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オボンのみ

