Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ジュカイン

ジュカイン

くさ
全国図鑑 No.254 / 使用率 118位
データ集計日:2026-09-10

種族値

HP
70
こうげき
85
ぼうぎょ
65
とくこう
105
とくぼう
85
すばやさ
120
合計
530

メガシンカ

メガジュカイン

くさドラゴン

特性:ひらいしん — でんきタイプの技を自分に寄せつける。その技は効かず特攻が1段階上がる。

HP
70
こうげき
110+25
ぼうぎょ
75+10
とくこう
145+40
とくぼう
85
すばやさ
145+25
合計
630

タイプ相性(メガシンカ後)

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
こおり
ひこうどくむしドラゴンフェアリー
じめん
みずくさでんき

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうどくむしほのおこおり
じめんみずくさでんき

特性

順位 特性名 採用率 ⓘ 効果
1 しんりょく
73.6%
HPが最大HPの1/3以下になると、くさタイプの技の威力が1.5倍になる。
2 かるわざ
26.4%
持っていた道具がなくなると素早さが2倍になる。

使用率データ

順位 技名 採用率
1
じめん だいちのちから
93.1%
じめん特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
2
ドラゴン りゅうのはどう
83.3%
ドラゴン特殊
威力 85命中 100%PP 12
通常の攻撃技。
3
くさ リーフストーム
79.2%
くさ特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
4
ノーマル しっぽきり
45.8%
ノーマル変化
PP 12
自分のHPを最大HPの1/2減らし、みがわりを出す。その後、手持ちの他のポケモンと交代する。みがわりは自分の代わりに技を受ける。最大HPの1/4分のダメージを受けると消える。
5
かくとう しんくうは
36.1%
かくとう特殊
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
6
くさ エナジーボール
23.6%
くさ特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
7
ノーマル つるぎのまい
6.9%
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
8
ノーマル がむしゃら
6.9%
ノーマル物理
命中 100%PP 8
相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。
9
くさ リーフブレード
6.9%
くさ物理
威力 90命中 100%PP 16
きゅうしょアップ+1で攻撃する。
10
じめん じしん
6.9%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。

持ち物

順位 持ち物 採用率
1
ジュカインナイト
86.1%
対応するポケモンがバトル中にメガシンカできる。
2
きあいのタスキきあいのタスキ
6.9%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
3
レッドカード
5.6%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
4
ラムのみラムのみ
1.4%
状態異常・こんらん状態を回復する。1度使うと無くなる。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
65.3%
2 ひかえめ (C↑ A↓)
19.4%
3 ようき (S↑ C↓)
6.9%
4 むじゃき (S↑ D↓)
5.6%
5 せっかち
1.4%
6 おっとり (C↑ S↓)
1.4%

ステータス振り

順位 H A B C D S 採用率
1 20032032
65.3%
2 30032031
13.9%
3 23200032
6.9%
4 40032030
6.9%
5 00232032
2.8%
6 02032032
1.4%
7 100241031
1.4%
8 10132032
1.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

考察記事

ジュカイン
考察記事
ジュカイン考察 M-3 型別採用率と立ち回り

Pokémon Matchups

Favorable
Primarina*Primarina
Sceptile Sceptile vs Primarina Primarina

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SceptilePrimarina
113.4〜134.8%
Leaf Storm
1HKO
113.4〜134.8%
Leaf Storm
1HKO
113.4〜134.8%
Leaf Storm
1HKO
PrimarinaSceptile
111.6〜132.0%
Moonblast
1HKO
136.1〜160.5%
Moonblast
1HKO
111.6〜132.0%
Moonblast
1HKO
Speed
First
SceptileS216 / PrimarinaS80
First
SceptileS216 / PrimarinaS82
First
SceptileS216 / PrimarinaS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SceptilePrimarina
99.5〜118.7%
Leaf Storm
1 hits (94%)
99.5〜118.7%
Leaf Storm
1 hits (94%)
99.5〜118.7%
Leaf Storm
1 hits (94%)
PrimarinaSceptile
70.7〜84.4%
Ice Beam
2HKO
85.7〜102.0%
Ice Beam
2HKO
70.7〜84.4%
Ice Beam
2HKO
Speed
First
SceptileS172 / PrimarinaS80
First
SceptileS172 / PrimarinaS82
First
SceptileS172 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SceptilePrimarina
90.9〜109.1%
Leaf Storm
1 hits (50%)
90.9〜109.1%
Leaf Storm
1 hits (50%)
90.9〜109.1%
Leaf Storm
1 hits (50%)
PrimarinaSceptile
70.7〜84.4%
Ice Beam
2HKO
85.7〜102.0%
Ice Beam
1 hits (13%)
70.7〜84.4%
Ice Beam
2HKO
Speed
First
SceptileS189 / PrimarinaS80
First
SceptileS189 / PrimarinaS82
First
SceptileS189 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Basculegion-FBasculegion-F
Sceptile Sceptile vs Basculegion-F Basculegion-F

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SceptileBasculegion-F
155.3〜182.7%
Leaf Storm
1HKO
155.3〜182.7%
Leaf Storm
1HKO
155.3〜182.7%
Leaf Storm
1HKO
Basculegion-FSceptile
111.6〜133.3%
Ice Fang
1HKO
103.4〜122.4%
Ice Fang
1HKO
144.9〜172.8%
Ice Fang
1HKO
Speed
First
SceptileS216 / Basculegion-FS195
First
SceptileS216 / Basculegion-FS143
First
SceptileS216 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SceptileBasculegion-F
135.0〜159.4%
Leaf Storm
1HKO
135.0〜159.4%
Leaf Storm
1HKO
135.0〜159.4%
Leaf Storm
1HKO
Basculegion-FSceptile
62.6〜74.8%
Ice Fang
2HKO
62.6〜74.1%
Wave Crash
2HKO
81.0〜97.3%
Ice Fang
2HKO
Speed
Second
SceptileS172 / Basculegion-FS195
First
SceptileS172 / Basculegion-FS143
First
SceptileS172 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SceptileBasculegion-F
122.8〜146.2%
Leaf Storm
1HKO
122.8〜146.2%
Leaf Storm
1HKO
122.8〜146.2%
Leaf Storm
1HKO
Basculegion-FSceptile
62.6〜74.8%
Ice Fang
2HKO
62.6〜74.1%
Wave Crash
2HKO
81.0〜97.3%
Ice Fang
2HKO
Speed
Second
SceptileS189 / Basculegion-FS195
First
SceptileS189 / Basculegion-FS143
First
SceptileS189 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Rotom-WRotom-W
Sceptile Sceptile vs Rotom-W Rotom-W

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SceptileRotom-W
142.7〜169.4%
Leaf Storm
1HKO
142.7〜169.4%
Leaf Storm
1HKO
179.5〜212.6%
Leaf Storm
1HKO
Rotom-WSceptile
30.6〜36.1%
Foul Play
3 hits (42%)
30.6〜36.1%
Foul Play
3 hits (42%)
30.6〜36.1%
Foul Play
3 hits (42%)
Speed
First
SceptileS216 / Rotom-WS106
First
SceptileS216 / Rotom-WS106
First
SceptileS216 / Rotom-WS138
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SceptileRotom-W
126.1〜149.0%
Leaf Storm
1HKO
126.1〜149.0%
Leaf Storm
1HKO
157.5〜185.8%
Leaf Storm
1HKO
Rotom-WSceptile
27.2〜32.7%
Foul Play
4HKO
27.2〜32.7%
Foul Play
4HKO
34.7〜40.8%
Hydro Pump
3HKO
Speed
First
SceptileS172 / Rotom-WS106
First
SceptileS172 / Rotom-WS106
First
SceptileS172 / Rotom-WS138
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SceptileRotom-W
114.6〜135.0%
Leaf Storm
1HKO
114.6〜135.0%
Leaf Storm
1HKO
143.3〜170.1%
Leaf Storm
1HKO
Rotom-WSceptile
27.2〜32.7%
Foul Play
4HKO
27.2〜32.7%
Foul Play
4HKO
34.7〜40.8%
Hydro Pump
3HKO
Speed
First
SceptileS189 / Rotom-WS106
First
SceptileS189 / Rotom-WS106
First
SceptileS189 / Rotom-WS138
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Rotom-W's page →
Unfavorable
ボーマンダ*ボーマンダ
Sceptile Sceptile vs ボーマンダ ボーマンダ

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sceptileボーマンダ
99.4〜119.3%
Dragon Pulse
1 hits (94%)
ボーマンダSceptile
250.3〜298.0%
Double-Edge
1HKO
Speed
First
SceptileS216 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sceptileボーマンダ
59.6〜70.2%
Dragon Pulse
2HKO
ボーマンダSceptile
280.3〜332.0%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
SceptileS172 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sceptileボーマンダ
53.8〜64.3%
Dragon Pulse
2HKO
ボーマンダSceptile
280.3〜332.0%
Double-Edge
1HKO
Speed
First
SceptileS189 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
Sceptile Sceptile vs Garchomp Garchomp

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SceptileGarchomp
98.4〜116.8%
Dragon Pulse
1 hits (88%)
98.4〜116.8%
Dragon Pulse
1 hits (88%)
98.4〜116.8%
Dragon Pulse
2HKO
GarchompSceptile
183.7〜217.7%
Draco Meteor
1HKO
195.9〜229.9%
Outrage
1HKO
195.9〜229.9%
Outrage
1HKO
Speed
Second
SceptileS216 / GarchompS223
Second
SceptileS216 / GarchompS231
First
SceptileS216 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SceptileGarchomp
57.3〜68.1%
Dragon Pulse
2HKO
57.3〜68.1%
Dragon Pulse
2HKO
57.3〜68.1%
Dragon Pulse
2HKO
GarchompSceptile
91.8〜108.8%
Draco Meteor
2HKO
108.8〜128.6%
Outrage
2HKO (incl. きあいのタスキ)
108.8〜128.6%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
SceptileS172 / GarchompS223
Second
SceptileS172 / GarchompS231
First
SceptileS172 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SceptileGarchomp
51.9〜61.6%
Dragon Pulse
2HKO
51.9〜61.6%
Dragon Pulse
2HKO
51.9〜61.6%
Dragon Pulse
2HKO
GarchompSceptile
91.8〜108.8%
Draco Meteor
1 hits (56%)
108.8〜128.6%
Outrage
1HKO
108.8〜128.6%
Outrage
1HKO
Speed
Second
SceptileS189 / GarchompS223
Second
SceptileS189 / GarchompS231
First
SceptileS189 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ×グソクムシャ
Sceptile Sceptile vs グソクムシャ グソクムシャ

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sceptileグソクムシャ
25.8〜30.8%
Earth Power
4HKO
グソクムシャSceptile
208.2〜249.0%
First Impression
1HKO
Speed
First
SceptileS216 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sceptileグソクムシャ
22.5〜26.9%
Earth Power
4 hits (38%)
グソクムシャSceptile
104.1〜122.4%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
SceptileS172 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sceptileグソクムシャ
20.9〜24.7%
Earth Power
5HKO
グソクムシャSceptile
234.7〜277.6%
First Impression
1HKO
Speed
First
SceptileS189 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ×セグレイブ
Sceptile Sceptile vs セグレイブ セグレイブ

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sceptileセグレイブ
81.7〜97.4%
Dragon Pulse
2HKO
94.2〜111.0%
Dragon Pulse
2HKO
94.2〜111.0%
Dragon Pulse
1 hits (63%)
セグレイブSceptile
163.3〜195.9%
Ice Shard
1HKO
130.6〜155.1%
Ice Shard
1HKO
183.7〜222.4%
Ice Shard
1HKO
Speed
First
SceptileS216 / セグレイブS139
First
SceptileS216 / セグレイブS152
First
SceptileS216 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sceptileセグレイブ
48.2〜57.6%
Dragon Pulse
2 hits (91%)
54.5〜64.9%
Dragon Pulse
2HKO
54.5〜64.9%
Dragon Pulse
2HKO
セグレイブSceptile
171.4〜208.2%
Icicle Spear
1HKO
calculated with 3ヒット時
134.7〜163.3%
Icicle Spear
1HKO
calculated with 3ヒット時
189.8〜226.5%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
SceptileS172 / セグレイブS139
First
SceptileS172 / セグレイブS152
First
SceptileS172 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sceptileセグレイブ
44.0〜52.4%
Dragon Pulse
2 hits (16%)
50.3〜59.7%
Dragon Pulse
2HKO
50.3〜59.7%
Dragon Pulse
2HKO
セグレイブSceptile
134.7〜159.2%
きょけんとつげき
1HKO
106.8〜126.5%
きょけんとつげき
1HKO
102.0〜121.8%
Ice Shard
1HKO
Speed
First
SceptileS189 / セグレイブS139
First
SceptileS189 / セグレイブS152
First
SceptileS189 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Sceptile Sceptile vs Lucario Lucario

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SceptileLucario
100.7〜119.7%
Earth Power
1HKO
100.7〜119.7%
Earth Power
1HKO
LucarioSceptile
110.2〜130.6%
Steel Beam
1HKO
130.6〜155.1%
Steel Beam
1HKO
Speed
Second
SceptileS216 / LucarioS223
First
SceptileS216 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SceptileLucario
88.4〜104.8%
Earth Power
1 hits (25%)
88.4〜104.8%
Earth Power
1 hits (25%)
LucarioSceptile
110.2〜130.6%
Steel Beam
2HKO (incl. きあいのタスキ)
130.6〜155.1%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
SceptileS172 / LucarioS223
Second
SceptileS172 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SceptileLucario
81.6〜96.6%
Earth Power
2HKO
81.6〜96.6%
Earth Power
2HKO
LucarioSceptile
110.2〜130.6%
Steel Beam
1HKO
130.6〜155.1%
Steel Beam
1HKO
Speed
Second
SceptileS189 / LucarioS223
First
SceptileS189 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Aegislash*Aegislash
Sceptile Sceptile vs Aegislash Aegislash

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SceptileAegislash
50.3〜59.9%
Earth Power
2 hits (84%)
50.3〜59.9%
Earth Power
2 hits (84%)
50.3〜59.9%
Earth Power
2HKO
AegislashSceptile
98.6〜117.0%
Poltergeist
1 hits (94%)
75.5〜89.8%
Poltergeist
2HKO
118.4〜140.1%
Poltergeist
1HKO
Speed
First
SceptileS216 / AegislashS80
First
SceptileS216 / AegislashS72
First
SceptileS216 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SceptileAegislash
44.3〜52.7%
Earth Power
3HKO
44.3〜52.7%
Earth Power
3HKO
44.3〜52.7%
Earth Power
2 hits (17%)
AegislashSceptile
80.3〜94.6%
Close Combat
2HKO
84.4〜100.0%
Poltergeist
2HKO
80.3〜94.6%
Close Combat
2HKO
Speed
First
SceptileS172 / AegislashS80
First
SceptileS172 / AegislashS72
First
SceptileS172 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SceptileAegislash
40.7〜47.9%
Earth Power
3HKO
40.7〜47.9%
Earth Power
3HKO
40.7〜47.9%
Earth Power
3HKO
AegislashSceptile
110.2〜130.6%
Poltergeist
1HKO
84.4〜100.0%
Poltergeist
1 hits (6%)
132.0〜156.5%
Poltergeist
1HKO
Speed
First
SceptileS189 / AegislashS80
First
SceptileS189 / AegislashS72
First
SceptileS189 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Sceptile Sceptile vs Mimikyu Mimikyu

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SceptileMimikyu
89.3〜105.3%
Leaf Storm
2HKO
89.3〜105.3%
Leaf Storm
2HKO
89.3〜105.3%
Leaf Storm
2HKO
MimikyuSceptile
148.3〜176.9%
Play Rough
1HKO
114.3〜136.1%
Play Rough
1HKO
114.3〜136.1%
Play Rough
1HKO
Speed
First
SceptileS216 / MimikyuS148
First
SceptileS216 / MimikyuS148
First
SceptileS216 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SceptileMimikyu
77.9〜91.6%
Leaf Storm
2 hits (25%)
77.9〜91.6%
Leaf Storm
2 hits (25%)
77.9〜91.6%
Leaf Storm
2 hits (25%)
MimikyuSceptile
81.6〜98.0%
Play Rough
2HKO
63.3〜75.5%
Play Rough
2HKO
63.3〜75.5%
Play Rough
2HKO
Speed
First
SceptileS172 / MimikyuS148
First
SceptileS172 / MimikyuS148
First
SceptileS172 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SceptileMimikyu
71.0〜83.2%
Leaf Storm
3HKO (incl. ばけのかわ)
71.0〜83.2%
Leaf Storm
3HKO (incl. ばけのかわ)
71.0〜83.2%
Leaf Storm
3HKO (incl. ばけのかわ)
MimikyuSceptile
81.6〜98.0%
Play Rough
2HKO
63.3〜75.5%
Play Rough
2HKO
63.3〜75.5%
Play Rough
2HKO
Speed
First
SceptileS189 / MimikyuS148
First
SceptileS189 / MimikyuS148
First
SceptileS189 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada×Meowscarada
Sceptile Sceptile vs Meowscarada Meowscarada

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SceptileMeowscarada
68.6〜81.0%
Dragon Pulse
2HKO
68.6〜81.0%
Dragon Pulse
2HKO
68.6〜81.0%
Dragon Pulse
2HKO
MeowscaradaSceptile
348.3〜419.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
348.3〜419.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
451.7〜544.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SceptileS216 / MeowscaradaS262
First
SceptileS216 / MeowscaradaS175
First
SceptileS216 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SceptileMeowscarada
40.5〜47.7%
Dragon Pulse
3HKO
40.5〜47.7%
Dragon Pulse
3HKO
40.5〜47.7%
Dragon Pulse
3HKO
MeowscaradaSceptile
197.3〜234.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
197.3〜234.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
255.8〜304.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SceptileS172 / MeowscaradaS262
Second
SceptileS172 / MeowscaradaS175
Second
SceptileS172 / MeowscaradaS175
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SceptileMeowscarada
36.6〜43.8%
Dragon Pulse
3HKO
36.6〜43.8%
Dragon Pulse
3HKO
36.6〜43.8%
Dragon Pulse
3HKO
MeowscaradaSceptile
197.3〜234.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
197.3〜234.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
255.8〜304.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SceptileS189 / MeowscaradaS262
First
SceptileS189 / MeowscaradaS175
First
SceptileS189 / MeowscaradaS175
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダー*ゴリランダー
Sceptile Sceptile vs ゴリランダー ゴリランダー

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sceptileゴリランダー
50.7〜59.9%
Dragon Pulse
2HKO
calculated with グラスフィールド
50.7〜59.9%
Dragon Pulse
2HKO
calculated with グラスフィールド
50.7〜59.9%
Dragon Pulse
2HKO
calculated with グラスフィールド
ゴリランダーSceptile
95.2〜112.9%
U-turn
1 hits (69%)
calculated with グラスフィールド
73.5〜87.1%
U-turn
2HKO
calculated with グラスフィールド
73.5〜87.1%
U-turn
2HKO
calculated with グラスフィールド
Speed
First
SceptileS216 / ゴリランダーS107
First
SceptileS216 / ゴリランダーS107
First
SceptileS216 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sceptileゴリランダー
30.4〜36.2%
Energy Ball
3 hits (52%)
calculated with グラスフィールド
30.4〜36.2%
Energy Ball
3 hits (52%)
calculated with グラスフィールド
30.4〜36.2%
Energy Ball
3 hits (52%)
calculated with グラスフィールド
ゴリランダーSceptile
107.5〜127.2%
U-turn
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
83.0〜98.0%
U-turn
2HKO
calculated with グラスフィールド
83.0〜98.0%
U-turn
2HKO
calculated with グラスフィールド
Speed
First
SceptileS172 / ゴリランダーS107
First
SceptileS172 / ゴリランダーS107
First
SceptileS172 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sceptileゴリランダー
28.0〜33.3%
Energy Ball
3 hits (<1%)
calculated with グラスフィールド
28.0〜33.3%
Energy Ball
3 hits (<1%)
calculated with グラスフィールド
28.0〜33.3%
Energy Ball
3 hits (<1%)
calculated with グラスフィールド
ゴリランダーSceptile
107.5〜127.2%
U-turn
1HKO
calculated with グラスフィールド
83.0〜98.0%
U-turn
2HKO
calculated with グラスフィールド
83.0〜98.0%
U-turn
2HKO
calculated with グラスフィールド
Speed
First
SceptileS189 / ゴリランダーS107
First
SceptileS189 / ゴリランダーS107
First
SceptileS189 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
Sceptile Sceptile vs Gyarados Gyarados

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SceptileGyarados
59.4〜70.3%
Leaf Storm
2 hits (31%)
calculated with 攻撃-1
70.2〜83.0%
Leaf Storm
2HKO
calculated with 攻撃-1
41.6〜49.5%
Energy Ball
3HKO
calculated with 攻撃-1
GyaradosSceptile
106.1〜125.2%
Ice Fang
1HKO
125.2〜149.7%
Avalanche
1HKO
106.1〜125.2%
Ice Fang
1HKO
Speed
First
SceptileS216 / GyaradosS101
First
SceptileS216 / GyaradosS133
First
SceptileS216 / GyaradosS101
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SceptileGyarados
36.1〜43.1%
Energy Ball
3HKO
calculated with 攻撃-1
61.4〜72.5%
Leaf Storm
2 hits (55%)
calculated with 攻撃-1
36.1〜43.1%
Energy Ball
3 hits (96%)
calculated with 攻撃-1
GyaradosSceptile
68.0〜80.3%
Lash Out
2HKO
88.4〜104.8%
Lash Out
2HKO
68.0〜80.3%
Lash Out
2HKO
Speed
First
SceptileS172 / GyaradosS101
First
SceptileS172 / GyaradosS133
First
SceptileS172 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SceptileGyarados
47.5〜56.4%
Leaf Storm
3 hits (10%)
calculated with 攻撃-1
56.1〜66.7%
Leaf Storm
2 hits (1%)
calculated with 攻撃-1
33.2〜39.1%
Energy Ball
3 hits (11%)
calculated with 攻撃-1
GyaradosSceptile
68.0〜80.3%
Lash Out
2HKO
88.4〜104.8%
Lash Out
1 hits (25%)
68.0〜80.3%
Lash Out
2HKO
Speed
First
SceptileS189 / GyaradosS101
First
SceptileS189 / GyaradosS133
First
SceptileS189 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Sceptile Sceptile vs Corviknight Corviknight

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SceptileCorviknight
21.5〜25.4%
Dragon Pulse
4 hits (<1%)
21.5〜25.4%
Dragon Pulse
999HKO
21.5〜25.4%
Dragon Pulse
999HKO
CorviknightSceptile
103.4〜123.8%
Brave Bird
1HKO
103.4〜123.8%
Brave Bird
1HKO
103.4〜123.8%
Brave Bird
1HKO
Speed
First
SceptileS216 / CorviknightS87
First
SceptileS216 / CorviknightS78
First
SceptileS216 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SceptileCorviknight
14.1〜16.6%
Leaf Storm
999HKO
14.1〜16.6%
Leaf Storm
999HKO
14.1〜16.6%
Leaf Storm
999HKO
CorviknightSceptile
115.6〜138.8%
Brave Bird
2HKO (incl. きあいのタスキ)
115.6〜138.8%
Brave Bird
2HKO (incl. きあいのタスキ)
115.6〜138.8%
Brave Bird
2HKO (incl. きあいのタスキ)
Speed
First
SceptileS172 / CorviknightS87
First
SceptileS172 / CorviknightS78
First
SceptileS172 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SceptileCorviknight
13.2〜15.1%
Leaf Storm
999HKO
13.2〜15.1%
Leaf Storm
999HKO
13.2〜15.1%
Leaf Storm
999HKO
CorviknightSceptile
115.6〜138.8%
Brave Bird
1HKO
115.6〜138.8%
Brave Bird
1HKO
115.6〜138.8%
Brave Bird
1HKO
Speed
First
SceptileS189 / CorviknightS87
First
SceptileS189 / CorviknightS78
First
SceptileS189 / CorviknightS78
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
Sceptile Sceptile vs Farigiraf Farigiraf

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SceptileFarigiraf
168.6〜198.7%
Earth Power
2HKO (incl. きあいのタスキ)
136.8〜162.1%
Earth Power
2HKO (incl. きあいのタスキ)
90.6〜106.3%
Leaf Storm
1 hits (44%)
FarigirafSceptile
126.5〜151.0%
Sludge Wave
1HKO
103.4〜123.8%
Sludge Wave
1HKO
138.8〜164.6%
Sludge Wave
1HKO
Speed
First
SceptileS216 / FarigirafS151
First
SceptileS216 / FarigirafS106
First
SceptileS216 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SceptileFarigiraf
145.9〜173.6%
Earth Power
2HKO (incl. きあいのタスキ)
120.0〜143.2%
Earth Power
2HKO (incl. きあいのタスキ)
79.2〜93.1%
Leaf Storm
2HKO
FarigirafSceptile
126.5〜151.0%
Sludge Wave
2HKO (incl. きあいのタスキ)
103.4〜123.8%
Sludge Wave
2HKO (incl. きあいのタスキ)
138.8〜164.6%
Sludge Wave
2HKO (incl. きあいのタスキ)
Speed
First
SceptileS172 / FarigirafS151
First
SceptileS172 / FarigirafS106
First
SceptileS172 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SceptileFarigiraf
133.3〜158.5%
Earth Power
2HKO (incl. きあいのタスキ)
109.5〜130.5%
Earth Power
2HKO (incl. きあいのタスキ)
71.7〜84.9%
Leaf Storm
2HKO
FarigirafSceptile
126.5〜151.0%
Sludge Wave
1HKO
103.4〜123.8%
Sludge Wave
1HKO
138.8〜164.6%
Sludge Wave
1HKO
Speed
First
SceptileS189 / FarigirafS151
First
SceptileS189 / FarigirafS106
First
SceptileS189 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
メガリザードンY×メガリザードンY
Sceptile Sceptile vs メガリザードンY メガリザードンY

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SceptileメガリザードンY
45.2〜54.2%
Dragon Pulse
2 hits (41%)
calculated with 晴れ
メガリザードンYSceptile
115.0〜135.4%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
SceptileS216 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SceptileメガリザードンY
26.5〜31.6%
Dragon Pulse
4HKO
calculated with 晴れ
メガリザードンYSceptile
229.9〜270.7%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
SceptileS172 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SceptileメガリザードンY
24.5〜29.0%
Dragon Pulse
4 hits (>99%)
calculated with 晴れ
メガリザードンYSceptile
229.9〜270.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
SceptileS189 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Sceptile Sceptile vs A-Ninetales A-Ninetales

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SceptileA-Ninetales
68.6〜81.1%
Leaf Storm
2HKO
calculated with あられ
80.0〜94.7%
Leaf Storm
2HKO
calculated with あられ
A-NinetalesSceptile
106.1〜125.2%
Freeze-Dry
1HKO
calculated with あられ
138.8〜166.0%
Freeze-Dry
1HKO
calculated with あられ
Speed
First
SceptileS216 / A-NinetalesS177
First
SceptileS216 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SceptileA-Ninetales
60.0〜70.9%
Leaf Storm
2 hits (37%)
calculated with あられ
70.0〜82.7%
Leaf Storm
2HKO
calculated with あられ
A-NinetalesSceptile
81.6〜98.0%
Blizzard
2HKO
calculated with あられ
107.5〜127.9%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
SceptileS172 / A-NinetalesS177
Second
SceptileS172 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SceptileA-Ninetales
54.9〜65.1%
Leaf Storm
3HKO
calculated with あられ
64.0〜76.0%
Leaf Storm
2 hits (90%)
calculated with あられ
A-NinetalesSceptile
81.6〜98.0%
Blizzard
2HKO
calculated with あられ
107.5〜127.9%
Blizzard
1HKO
calculated with あられ
Speed
First
SceptileS189 / A-NinetalesS177
First
SceptileS189 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View A-Ninetales's page →
エースバーン*エースバーン
Sceptile Sceptile vs エースバーン エースバーン

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sceptileエースバーン
90.4〜107.0%
Earth Power
1 hits (38%)
90.4〜107.0%
Earth Power
2HKO
90.4〜107.0%
Earth Power
1 hits (38%)
エースバーンSceptile
179.6〜212.2%
Gunk Shot
1HKO
163.3〜193.2%
Gunk Shot
1HKO
116.3〜137.4%
かえんボール
1HKO
Speed
Second
SceptileS216 / エースバーンS256
First
SceptileS216 / エースバーンS188
First
SceptileS216 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sceptileエースバーン
79.0〜93.0%
Earth Power
2HKO
79.0〜93.0%
Earth Power
2HKO
79.0〜93.0%
Earth Power
2HKO
エースバーンSceptile
200.0〜236.7%
かえんボール
2HKO (incl. きあいのタスキ)
183.7〜216.3%
かえんボール
2HKO (incl. きあいのタスキ)
259.9〜307.5%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
SceptileS172 / エースバーンS256
Second
SceptileS172 / エースバーンS188
First
SceptileS172 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sceptileエースバーン
71.3〜85.4%
Earth Power
2HKO
71.3〜85.4%
Earth Power
2HKO
71.3〜85.4%
Earth Power
2HKO
エースバーンSceptile
200.0〜236.7%
かえんボール
1HKO
183.7〜216.3%
かえんボール
1HKO
259.9〜307.5%
かえんボール
1HKO
Speed
Second
SceptileS189 / エースバーンS256
First
SceptileS189 / エースバーンS188
First
SceptileS189 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Sneasler*Sneasler
Sceptile Sceptile vs Sneasler Sneasler

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SceptileSneasler
86.6〜101.9%
Earth Power
1 hits (13%)
86.6〜101.9%
Earth Power
1 hits (13%)
86.6〜101.9%
Earth Power
1 hits (13%)
SneaslerSceptile
130.6〜155.1%
Fatal Claw
1HKO
130.6〜155.1%
Fatal Claw
1HKO
130.6〜155.1%
Fatal Claw
1HKO
Speed
First
SceptileS216 / SneaslerS172
First
SceptileS216 / SneaslerS172
First
SceptileS216 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SceptileSneasler
75.2〜89.2%
Earth Power
2HKO
75.2〜89.2%
Earth Power
2HKO
75.2〜89.2%
Earth Power
2HKO
SneaslerSceptile
108.8〜128.6%
Close Combat
2HKO (incl. きあいのタスキ)
108.8〜128.6%
Close Combat
2HKO (incl. きあいのタスキ)
108.8〜128.6%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
SceptileS172 / SneaslerS172
Second
SceptileS172 / SneaslerS172
Second
SceptileS172 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SceptileSneasler
68.8〜81.5%
Earth Power
2HKO
68.8〜81.5%
Earth Power
2HKO
68.8〜81.5%
Earth Power
2HKO
SneaslerSceptile
108.8〜128.6%
Close Combat
1HKO
108.8〜128.6%
Close Combat
1HKO
108.8〜128.6%
Close Combat
1HKO
Speed
First
SceptileS189 / SneaslerS172
First
SceptileS189 / SneaslerS172
First
SceptileS189 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
Volcarona×Volcarona
Sceptile Sceptile vs Volcarona Volcarona

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SceptileVolcarona
39.6〜46.9%
Dragon Pulse
3 hits (84%)
47.2〜55.9%
Dragon Pulse
3HKO
39.6〜46.9%
Dragon Pulse
3HKO
VolcaronaSceptile
103.4〜122.4%
Bug Buzz
1HKO
136.1〜160.5%
Bug Buzz
1HKO
103.4〜122.4%
Bug Buzz
1HKO
Speed
First
SceptileS216 / VolcaronaS122
First
SceptileS216 / VolcaronaS152
First
SceptileS216 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SceptileVolcarona
24.5〜29.2%
Earth Power
999HKO
29.2〜34.8%
Earth Power
4 hits (81%) (incl. オボンのみ)
24.5〜29.2%
Earth Power
999HKO
VolcaronaSceptile
103.4〜122.4%
Bug Buzz
2HKO (incl. きあいのタスキ)
119.7〜142.9%
Fiery Dance
2HKO (incl. きあいのタスキ)
103.4〜122.4%
Bug Buzz
2HKO (incl. きあいのタスキ)
Speed
First
SceptileS172 / VolcaronaS122
First
SceptileS172 / VolcaronaS152
First
SceptileS172 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SceptileVolcarona
22.4〜26.6%
Earth Power
999HKO
26.7〜31.7%
Earth Power
4 hits (<1%)
22.4〜26.6%
Earth Power
999HKO
VolcaronaSceptile
103.4〜122.4%
Bug Buzz
1HKO
119.7〜142.9%
Fiery Dance
1HKO
103.4〜122.4%
Bug Buzz
1HKO
Speed
First
SceptileS189 / VolcaronaS122
First
SceptileS189 / VolcaronaS152
First
SceptileS189 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Volcarona's page →
Metagross*Metagross
Sceptile Sceptile vs Metagross Metagross

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SceptileMetagross
66.2〜79.0%
Earth Power
2HKO
MetagrossSceptile
229.9〜272.1%
Ice Punch
1HKO
Speed
First
SceptileS216 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SceptileMetagross
57.3〜68.8%
Earth Power
2HKO
MetagrossSceptile
108.2〜127.9%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
SceptileS172 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SceptileMetagross
52.2〜62.4%
Earth Power
2HKO
MetagrossSceptile
108.2〜127.9%
Psychic Fangs
1HKO
Speed
First
SceptileS189 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
Sceptile Sceptile vs Dragonite Dragonite

Sceptile's build: ジュカインナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SceptileDragonite
39.5〜46.7%
Dragon Pulse
2HKO
47.3〜56.3%
Dragon Pulse
2HKO
47.3〜56.3%
Dragon Pulse
2HKO
DragoniteSceptile
205.4〜242.2%
Draco Meteor
1HKO
144.2〜171.4%
Draco Meteor
1HKO
159.2〜187.8%
Draco Meteor
1HKO
Speed
First
SceptileS216 / DragoniteS152
First
SceptileS216 / DragoniteS145
First
SceptileS216 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sceptile's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SceptileDragonite
23.4〜27.5%
Dragon Pulse
3HKO
27.5〜32.9%
Dragon Pulse
3HKO
27.5〜32.9%
Dragon Pulse
3HKO
DragoniteSceptile
102.7〜121.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
83.0〜99.3%
Air Slash
2HKO
91.2〜110.2%
Air Slash
2HKO
Speed
First
SceptileS172 / DragoniteS152
First
SceptileS172 / DragoniteS145
First
SceptileS172 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sceptile's build: レッドカード, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SceptileDragonite
21.0〜25.1%
Dragon Pulse
3HKO
25.1〜29.9%
Dragon Pulse
3HKO
25.1〜29.9%
Dragon Pulse
3HKO
DragoniteSceptile
102.7〜121.1%
Draco Meteor
1HKO
83.0〜99.3%
Air Slash
2HKO
91.2〜110.2%
Air Slash
1 hits (50%)
Speed
First
SceptileS189 / DragoniteS152
First
SceptileS189 / DragoniteS145
First
SceptileS189 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
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Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemSceptileite
AbilityOvergrow
NatureTimid (S↑A↓)
MovesくさLeaf StormドラゴンDragon PulseじめんEarth PowerノーマルSubstitute
EVH2C32S32
M-4 Season
ItemSceptileite
AbilityOvergrow
NatureModest (C↑A↓)
MovesじめんEarth PowerドラゴンDragon PulseかくとうVacuum WaveくさEnergy Ball
EVH2C32D1S31
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