Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
オンバーン

オンバーン

ひこう ドラゴン
全国図鑑 No.715 / 使用率 143位
データ集計日:2026-09-10

種族値

HP
85
こうげき
70
ぼうぎょ
80
とくこう
97
とくぼう
80
すばやさ
123
合計
535

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
こおり
いわドラゴンフェアリー
かくとうむしほのおみず
くさ
じめん

特性

順位 特性名 採用率 ⓘ 効果
1 すりぬけ
53.6%
相手のひかりのかべ・リフレクター・オーロラベール・しんぴのまもり・みがわりを無視して技を使う。
2 おみとおし
46.4%
登場した時、相手が持っている道具を知ることができる。

使用率データ

順位 技名 採用率
1
ドラゴン りゅうせいぐん
76.2%
ドラゴン特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
2
ほのお かえんほうしゃ
75.0%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
3
ひこう エアスラッシュ
73.8%
ひこう特殊
威力 75命中 95%PP 16
30%の確率で相手をひるませる。
4
あく すりかえ
40.5%
あく変化
命中 100%PP 12
相手と自分が持つ道具を入れ替える。
5
あく ちょうはつ
31.0%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
6
むし とんぼがえり
27.4%
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
7
みず みずのはどう
23.8%
みず特殊
威力 60命中 100%PP 20
20%の確率で相手をこんらん状態にする。
8
ひこう ぼうふう
23.8%
ひこう特殊
威力 110命中 70%PP 12
30%の確率で相手をこんらん状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。
9
エスパー サイコキネシス
23.8%
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
10
ノーマル みがわり
2.4%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。

持ち物

順位 持ち物 採用率
1
こだわりスカーフこだわりスカーフ
44.0%
素早さが1.5倍になるが、同じ技しか出せなくなる。
2
いのちのたま
28.6%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
3
きあいのタスキきあいのタスキ
23.8%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
4
しろいハーブ
2.4%
能力の低下を1度だけ回復する。1度使うと無くなる。
5
レッドカード
1.2%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
58.3%
2 おくびょう (S↑ A↓)
41.7%

ステータス振り

順位 H A B C D S 採用率
1 10132032
32.1%
2 00132132
23.8%
3 10032132
22.6%
4 30032031
15.5%
5 20032032
3.6%
6 70032027
1.2%
7 150115332
1.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Noivern Noivern vs ボーマンダ ボーマンダ

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Noivernボーマンダ
127.5〜150.9%
Draco Meteor
1HKO
ボーマンダNoivern
106.8〜127.3%
Double-Edge
1HKO
Speed
First
NoivernS262 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Noivernボーマンダ
152.0〜178.9%
Draco Meteor
1HKO
ボーマンダNoivern
106.8〜127.3%
Double-Edge
1HKO
Speed
First
NoivernS192 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Noivernボーマンダ
127.5〜150.9%
Draco Meteor
1HKO
ボーマンダNoivern
106.8〜127.3%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
First
NoivernS175 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View ボーマンダ's page →
ゴリランダーゴリランダー
Noivern Noivern vs ゴリランダー ゴリランダー

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Noivernゴリランダー
108.2〜128.5%
Hurricane
1HKO
calculated with グラスフィールド
108.2〜128.5%
Hurricane
1HKO
calculated with グラスフィールド
108.2〜128.5%
Hurricane
1HKO
calculated with グラスフィールド
ゴリランダーNoivern
56.5〜66.5%
Knock Off
2 hits (75%)
calculated with グラスフィールド
43.5〜51.6%
Knock Off
3HKO
calculated with グラスフィールド
43.5〜51.6%
Knock Off
3HKO
calculated with グラスフィールド
Speed
First
NoivernS262 / ゴリランダーS107
First
NoivernS262 / ゴリランダーS107
First
NoivernS262 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Noivernゴリランダー
129.0〜154.1%
Hurricane
1HKO
calculated with グラスフィールド
129.0〜154.1%
Hurricane
1HKO
calculated with グラスフィールド
129.0〜154.1%
Hurricane
1HKO
calculated with グラスフィールド
ゴリランダーNoivern
56.5〜66.5%
Knock Off
2 hits (75%)
calculated with グラスフィールド
43.5〜51.6%
Knock Off
3HKO
calculated with グラスフィールド
43.5〜51.6%
Knock Off
3HKO
calculated with グラスフィールド
Speed
First
NoivernS192 / ゴリランダーS107
First
NoivernS192 / ゴリランダーS107
First
NoivernS192 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Noivernゴリランダー
108.2〜128.5%
Hurricane
1HKO
calculated with グラスフィールド
108.2〜128.5%
Hurricane
1HKO
calculated with グラスフィールド
108.2〜128.5%
Hurricane
1HKO
calculated with グラスフィールド
ゴリランダーNoivern
56.5〜66.5%
Knock Off
2 hits (75%)
calculated with グラスフィールド
43.5〜51.6%
Knock Off
3HKO
calculated with グラスフィールド
43.5〜51.6%
Knock Off
3HKO
calculated with グラスフィールド
Speed
First
NoivernS175 / ゴリランダーS107
First
NoivernS175 / ゴリランダーS107
First
NoivernS175 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Noivern Noivern vs Corviknight Corviknight

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
NoivernCorviknight
50.7〜60.5%
Flamethrower
2HKO
50.7〜60.5%
Flamethrower
2 hits (88%)
50.7〜60.5%
Flamethrower
3HKO (incl. オボンのみ)
CorviknightNoivern
44.7〜52.8%
Brave Bird
2 hits (23%)
44.7〜52.8%
Brave Bird
2 hits (23%)
44.7〜52.8%
Brave Bird
2 hits (23%)
Speed
First
NoivernS262 / CorviknightS87
First
NoivernS262 / CorviknightS78
First
NoivernS262 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
NoivernCorviknight
60.5〜72.2%
Flamethrower
2HKO
60.5〜72.2%
Flamethrower
2HKO
60.5〜72.2%
Flamethrower
2 hits (95%)
CorviknightNoivern
44.7〜52.8%
Brave Bird
2 hits (23%)
44.7〜52.8%
Brave Bird
2 hits (23%)
44.7〜52.8%
Brave Bird
2 hits (23%)
Speed
First
NoivernS192 / CorviknightS87
First
NoivernS192 / CorviknightS78
First
NoivernS192 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
NoivernCorviknight
50.7〜60.5%
Flamethrower
2HKO
50.7〜60.5%
Flamethrower
2 hits (88%)
50.7〜60.5%
Flamethrower
3HKO (incl. オボンのみ)
CorviknightNoivern
44.7〜52.8%
Brave Bird
2 hits (23%)
44.7〜52.8%
Brave Bird
2 hits (23%)
44.7〜52.8%
Brave Bird
2 hits (23%)
Speed
First
NoivernS175 / CorviknightS87
First
NoivernS175 / CorviknightS78
First
NoivernS175 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
メガリザードンXメガリザードンX
Noivern Noivern vs メガリザードンX メガリザードンX

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
NoivernメガリザードンX
147.1〜174.2%
Draco Meteor
1HKO
メガリザードンXNoivern
198.1〜234.2%
Outrage
1HKO
Speed
First
NoivernS262 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
NoivernメガリザードンX
176.1〜207.7%
Draco Meteor
1HKO
メガリザードンXNoivern
198.1〜234.2%
Outrage
1HKO
Speed
First
NoivernS192 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
NoivernメガリザードンX
147.1〜174.2%
Draco Meteor
1HKO
メガリザードンXNoivern
198.1〜234.2%
Outrage
2HKO (incl. きあいのタスキ)
Speed
First
NoivernS175 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View メガリザードンX's page →
SneaslerSneasler
Noivern Noivern vs Sneasler Sneasler

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
NoivernSneasler
129.9〜152.9%
Hurricane
1HKO
129.9〜152.9%
Hurricane
1HKO
129.9〜152.9%
Hurricane
1HKO
SneaslerNoivern
55.9〜65.8%
Fatal Claw
2HKO
55.9〜65.8%
Fatal Claw
2HKO
55.9〜65.8%
Fatal Claw
2HKO
Speed
First
NoivernS262 / SneaslerS172
First
NoivernS262 / SneaslerS172
First
NoivernS262 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
NoivernSneasler
105.7〜125.5%
Air Slash
1HKO
105.7〜125.5%
Air Slash
1HKO
105.7〜125.5%
Air Slash
1HKO
SneaslerNoivern
55.9〜65.8%
Fatal Claw
2HKO
55.9〜65.8%
Fatal Claw
2HKO
55.9〜65.8%
Fatal Claw
2HKO
Speed
First
NoivernS192 / SneaslerS172
First
NoivernS192 / SneaslerS172
First
NoivernS192 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
NoivernSneasler
129.9〜152.9%
Hurricane
1HKO
129.9〜152.9%
Hurricane
1HKO
129.9〜152.9%
Hurricane
1HKO
SneaslerNoivern
55.9〜65.8%
Fatal Claw
2HKO
55.9〜65.8%
Fatal Claw
2HKO
55.9〜65.8%
Fatal Claw
2HKO
Speed
First
NoivernS175 / SneaslerS172
First
NoivernS175 / SneaslerS172
First
NoivernS175 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
VolcaronaVolcarona
Noivern Noivern vs Volcarona Volcarona

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
NoivernVolcarona
85.4〜101.0%
Hurricane
1 hits (13%)
101.9〜120.5%
Hurricane
1HKO
85.4〜101.0%
Hurricane
1 hits (13%)
VolcaronaNoivern
32.9〜39.1%
Psychic
3 hits (>99%)
43.5〜51.6%
Psychic
2 hits (9%)
32.9〜39.1%
Psychic
3 hits (>99%)
Speed
First
NoivernS262 / VolcaronaS122
First
NoivernS262 / VolcaronaS152
First
NoivernS262 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
NoivernVolcarona
101.6〜118.8%
Hurricane
1HKO
121.1〜141.6%
Hurricane
1HKO
101.6〜118.8%
Hurricane
1HKO
VolcaronaNoivern
32.9〜39.1%
Psychic
3 hits (>99%)
43.5〜51.6%
Psychic
2 hits (9%)
32.9〜39.1%
Psychic
3 hits (>99%)
Speed
First
NoivernS192 / VolcaronaS122
First
NoivernS192 / VolcaronaS152
First
NoivernS192 / VolcaronaS122
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
NoivernVolcarona
85.4〜101.0%
Hurricane
1 hits (13%)
101.9〜120.5%
Hurricane
1HKO
85.4〜101.0%
Hurricane
1 hits (13%)
VolcaronaNoivern
32.9〜39.1%
Psychic
3 hits (>99%)
43.5〜51.6%
Psychic
2 hits (9%)
32.9〜39.1%
Psychic
3 hits (>99%)
Speed
First
NoivernS175 / VolcaronaS122
First
NoivernS175 / VolcaronaS152
First
NoivernS175 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Volcarona's page →
SkeledirgeSkeledirge
Noivern Noivern vs Skeledirge Skeledirge

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
NoivernSkeledirge
58.8〜69.7%
Draco Meteor
2HKO
49.8〜58.8%
Hurricane
3HKO
58.8〜69.7%
Draco Meteor
2HKO
SkeledirgeNoivern
48.4〜58.4%
Disarming Voice
2 hits (95%)
48.4〜58.4%
Disarming Voice
2 hits (95%)
48.4〜58.4%
Disarming Voice
2 hits (95%)
Speed
First
NoivernS262 / SkeledirgeS86
First
NoivernS262 / SkeledirgeS86
First
NoivernS262 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
NoivernSkeledirge
68.7〜81.5%
Draco Meteor
2HKO
68.7〜81.5%
Draco Meteor
2HKO
68.7〜81.5%
Draco Meteor
2HKO
SkeledirgeNoivern
48.4〜58.4%
Disarming Voice
2 hits (95%)
48.4〜58.4%
Disarming Voice
2 hits (95%)
48.4〜58.4%
Disarming Voice
2 hits (95%)
Speed
First
NoivernS192 / SkeledirgeS86
First
NoivernS192 / SkeledirgeS86
First
NoivernS192 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
NoivernSkeledirge
58.8〜69.7%
Draco Meteor
2HKO
49.8〜58.8%
Hurricane
3HKO
58.8〜69.7%
Draco Meteor
2HKO
SkeledirgeNoivern
48.4〜58.4%
Disarming Voice
2 hits (95%)
48.4〜58.4%
Disarming Voice
2 hits (95%)
48.4〜58.4%
Disarming Voice
2 hits (95%)
Speed
First
NoivernS175 / SkeledirgeS86
First
NoivernS175 / SkeledirgeS86
First
NoivernS175 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina×*Primarina
Noivern Noivern vs Primarina Primarina

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
NoivernPrimarina
40.6〜48.1%
Hurricane
3 hits (98%)
40.6〜48.1%
Hurricane
3 hits (98%)
40.6〜48.1%
Hurricane
3HKO
PrimarinaNoivern
105.6〜126.7%
Moonblast
1HKO
130.4〜154.0%
Moonblast
1HKO
105.6〜126.7%
Moonblast
1HKO
Speed
First
NoivernS262 / PrimarinaS80
First
NoivernS262 / PrimarinaS82
First
NoivernS262 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
NoivernPrimarina
47.6〜56.7%
Hurricane
3HKO
47.6〜56.7%
Hurricane
3HKO
47.6〜56.7%
Hurricane
2 hits (38%)
PrimarinaNoivern
105.6〜126.7%
Moonblast
1HKO
130.4〜154.0%
Moonblast
1HKO
105.6〜126.7%
Moonblast
1HKO
Speed
First
NoivernS192 / PrimarinaS80
First
NoivernS192 / PrimarinaS82
First
NoivernS192 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
NoivernPrimarina
40.6〜48.1%
Hurricane
3 hits (98%)
40.6〜48.1%
Hurricane
3 hits (98%)
40.6〜48.1%
Hurricane
3HKO
PrimarinaNoivern
105.6〜126.7%
Moonblast
2HKO (incl. きあいのタスキ)
130.4〜154.0%
Moonblast
2HKO (incl. きあいのタスキ)
105.6〜126.7%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
NoivernS175 / PrimarinaS80
First
NoivernS175 / PrimarinaS82
First
NoivernS175 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon*Hippowdon
Noivern Noivern vs Hippowdon Hippowdon

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
NoivernHippowdon
35.3〜41.9%
Hurricane
3 hits (<1%)
calculated with すなあらし
38.1〜45.1%
Hurricane
3HKO
calculated with すなあらし
35.3〜41.9%
Hurricane
3HKO
calculated with すなあらし
HippowdonNoivern
82.0〜96.9%
Ice Fang
1 hits (19%)
calculated with すなあらし
82.0〜96.9%
Ice Fang
1 hits (19%)
calculated with すなあらし
82.0〜96.9%
Ice Fang
1 hits (19%)
calculated with すなあらし
Speed
First
NoivernS262 / HippowdonS67
First
NoivernS262 / HippowdonS67
First
NoivernS262 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
NoivernHippowdon
41.4〜49.3%
Hurricane
3 hits (>99%)
calculated with すなあらし
45.6〜54.4%
Hurricane
2 hits (3%)
calculated with すなあらし
41.4〜49.3%
Hurricane
3HKO
calculated with すなあらし
HippowdonNoivern
82.0〜96.9%
Ice Fang
1 hits (19%)
calculated with すなあらし
82.0〜96.9%
Ice Fang
1 hits (19%)
calculated with すなあらし
82.0〜96.9%
Ice Fang
1 hits (19%)
calculated with すなあらし
Speed
First
NoivernS192 / HippowdonS67
First
NoivernS192 / HippowdonS67
First
NoivernS192 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
NoivernHippowdon
35.3〜41.9%
Hurricane
3 hits (<1%)
calculated with すなあらし
38.1〜45.1%
Hurricane
3HKO
calculated with すなあらし
35.3〜41.9%
Hurricane
3HKO
calculated with すなあらし
HippowdonNoivern
82.0〜96.9%
Ice Fang
1 hits (19%)
calculated with すなあらし
82.0〜96.9%
Ice Fang
1 hits (19%)
calculated with すなあらし
82.0〜96.9%
Ice Fang
1 hits (19%)
calculated with すなあらし
Speed
First
NoivernS175 / HippowdonS67
First
NoivernS175 / HippowdonS67
First
NoivernS175 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Noivern Noivern vs セグレイブ セグレイブ

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Noivernセグレイブ
104.7〜123.6%
Draco Meteor
1HKO
117.3〜139.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
117.3〜139.3%
Draco Meteor
1HKO
セグレイブNoivern
141.6〜166.5%
Ice Shard
1HKO
111.8〜134.2%
Ice Shard
1HKO
157.8〜187.0%
Ice Shard
1HKO
Speed
First
NoivernS262 / セグレイブS139
First
NoivernS262 / セグレイブS152
First
NoivernS262 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Noivernセグレイブ
123.6〜146.6%
Draco Meteor
1HKO
139.8〜167.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
139.8〜167.0%
Draco Meteor
1HKO
セグレイブNoivern
141.6〜166.5%
Ice Shard
1HKO
111.8〜134.2%
Ice Shard
1HKO
157.8〜187.0%
Ice Shard
1HKO
Speed
First
NoivernS192 / セグレイブS139
First
NoivernS192 / セグレイブS152
First
NoivernS192 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Noivernセグレイブ
104.7〜123.6%
Draco Meteor
1HKO
117.3〜139.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
117.3〜139.3%
Draco Meteor
1HKO
セグレイブNoivern
268.3〜320.5%
Icicle Spear
1HKO
calculated with 3ヒット時
208.7〜253.4%
Icicle Spear
1HKO
calculated with 3ヒット時
300.0〜357.8%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
NoivernS175 / セグレイブS139
First
NoivernS175 / セグレイブS152
First
NoivernS175 / セグレイブS139
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Noivern Noivern vs Lucario Lucario

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
NoivernLucario
84.4〜99.3%
Flamethrower
2HKO
84.4〜99.3%
Flamethrower
2HKO
LucarioNoivern
106.2〜125.5%
Steel Beam
1HKO
126.7〜149.1%
Steel Beam
1HKO
Speed
First
NoivernS262 / LucarioS223
First
NoivernS262 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
NoivernLucario
98.6〜118.4%
Flamethrower
1 hits (94%)
98.6〜118.4%
Flamethrower
1 hits (94%)
LucarioNoivern
106.2〜125.5%
Steel Beam
1HKO
126.7〜149.1%
Steel Beam
1HKO
Speed
Second
NoivernS192 / LucarioS223
First
NoivernS192 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
NoivernLucario
84.4〜99.3%
Flamethrower
2HKO
84.4〜99.3%
Flamethrower
2HKO
LucarioNoivern
106.2〜125.5%
Steel Beam
2HKO (incl. きあいのタスキ)
126.7〜149.1%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
NoivernS175 / LucarioS223
Second
NoivernS175 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
Noivern Noivern vs Baxcalibur Baxcalibur

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
NoivernBaxcalibur
47.2〜56.3%
Draco Meteor
999HKO
84.4〜99.4%
Draco Meteor
2HKO
47.2〜56.3%
Draco Meteor
999HKO
BaxcaliburNoivern
131.7〜156.5%
Draco Meteor
1HKO
161.5〜191.3%
Draco Meteor
1HKO
131.7〜156.5%
Draco Meteor
1HKO
Speed
First
NoivernS262 / BaxcaliburS105
First
NoivernS262 / BaxcaliburS150
First
NoivernS262 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
NoivernBaxcalibur
55.8〜67.0%
Draco Meteor
4 hits (82%) (incl. オボンのみ)
100.0〜118.6%
Draco Meteor
1HKO
55.8〜67.0%
Draco Meteor
3 hits (56%) (incl. たべのこし)
BaxcaliburNoivern
131.7〜156.5%
Draco Meteor
1HKO
161.5〜191.3%
Draco Meteor
1HKO
131.7〜156.5%
Draco Meteor
1HKO
Speed
First
NoivernS192 / BaxcaliburS105
First
NoivernS192 / BaxcaliburS150
First
NoivernS192 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
NoivernBaxcalibur
47.2〜56.3%
Draco Meteor
999HKO
84.4〜99.4%
Draco Meteor
2HKO
47.2〜56.3%
Draco Meteor
999HKO
BaxcaliburNoivern
131.7〜156.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
161.5〜191.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
131.7〜156.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
NoivernS175 / BaxcaliburS105
First
NoivernS175 / BaxcaliburS150
First
NoivernS175 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Noivern Noivern vs Aegislash Aegislash

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
NoivernAegislash
41.9〜50.3%
Flamethrower
3HKO
41.9〜50.3%
Flamethrower
3HKO
41.9〜50.3%
Flamethrower
2 hits (<1%)
AegislashNoivern
84.5〜100.6%
Poltergeist
1 hits (6%)
65.2〜77.0%
Poltergeist
2HKO
101.2〜120.5%
Poltergeist
1HKO
Speed
First
NoivernS262 / AegislashS80
First
NoivernS262 / AegislashS72
First
NoivernS262 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
NoivernAegislash
49.7〜58.7%
Flamethrower
2 hits (63%)
49.7〜58.7%
Flamethrower
2 hits (63%)
49.7〜58.7%
Flamethrower
2 hits (98%)
AegislashNoivern
84.5〜100.6%
Poltergeist
1 hits (6%)
65.2〜77.0%
Poltergeist
2HKO
101.2〜120.5%
Poltergeist
1HKO
Speed
First
NoivernS192 / AegislashS80
First
NoivernS192 / AegislashS72
First
NoivernS192 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
NoivernAegislash
41.9〜50.3%
Flamethrower
3HKO
41.9〜50.3%
Flamethrower
3HKO
41.9〜50.3%
Flamethrower
2 hits (<1%)
AegislashNoivern
84.5〜100.6%
Poltergeist
2HKO
65.2〜77.0%
Poltergeist
2HKO
62.1〜73.3%
Iron Head
2HKO
Speed
First
NoivernS175 / AegislashS80
First
NoivernS175 / AegislashS72
First
NoivernS175 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Noivern Noivern vs Mimikyu Mimikyu

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
NoivernMimikyu
62.6〜74.0%
Hurricane
3HKO (incl. ばけのかわ)
62.6〜74.0%
Hurricane
3HKO (incl. ばけのかわ)
62.6〜74.0%
Hurricane
3HKO (incl. ばけのかわ)
MimikyuNoivern
127.3〜151.6%
Play Rough
1HKO
98.1〜116.8%
Play Rough
1 hits (94%)
98.1〜116.8%
Play Rough
1 hits (94%)
Speed
First
NoivernS262 / MimikyuS148
First
NoivernS262 / MimikyuS148
First
NoivernS262 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
NoivernMimikyu
50.4〜60.3%
Air Slash
3HKO (incl. ばけのかわ)
50.4〜60.3%
Air Slash
3HKO (incl. ばけのかわ)
50.4〜60.3%
Air Slash
3HKO (incl. ばけのかわ)
MimikyuNoivern
127.3〜151.6%
Play Rough
1HKO
98.1〜116.8%
Play Rough
1 hits (94%)
98.1〜116.8%
Play Rough
1 hits (94%)
Speed
First
NoivernS192 / MimikyuS148
First
NoivernS192 / MimikyuS148
First
NoivernS192 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
NoivernMimikyu
62.6〜74.0%
Hurricane
3HKO (incl. ばけのかわ)
62.6〜74.0%
Hurricane
3HKO (incl. ばけのかわ)
62.6〜74.0%
Hurricane
3HKO (incl. ばけのかわ)
MimikyuNoivern
127.3〜151.6%
Play Rough
2HKO (incl. きあいのタスキ)
98.1〜116.8%
Play Rough
2HKO
98.1〜116.8%
Play Rough
2HKO
Speed
First
NoivernS175 / MimikyuS148
First
NoivernS175 / MimikyuS148
First
NoivernS175 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Gyarados*Gyarados
Noivern Noivern vs Gyarados Gyarados

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
NoivernGyarados
41.6〜49.5%
Hurricane
3HKO
calculated with 攻撃-1
58.5〜69.0%
Draco Meteor
2 hits (14%)
calculated with 攻撃-1
41.6〜49.5%
Hurricane
3HKO
calculated with 攻撃-1
GyaradosNoivern
89.4〜106.8%
Ice Fang
1 hits (31%)
109.3〜129.2%
Avalanche
1HKO
89.4〜106.8%
Ice Fang
1 hits (31%)
Speed
First
NoivernS262 / GyaradosS101
First
NoivernS262 / GyaradosS133
First
NoivernS262 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
NoivernGyarados
50.0〜59.4%
Hurricane
2HKO
calculated with 攻撃-1
70.2〜82.5%
Draco Meteor
2HKO
calculated with 攻撃-1
50.0〜59.4%
Hurricane
2 hits (79%)
calculated with 攻撃-1
GyaradosNoivern
89.4〜106.8%
Ice Fang
1 hits (31%)
109.3〜129.2%
Avalanche
1HKO
89.4〜106.8%
Ice Fang
1 hits (31%)
Speed
First
NoivernS192 / GyaradosS101
First
NoivernS192 / GyaradosS133
First
NoivernS192 / GyaradosS101
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
NoivernGyarados
41.6〜49.5%
Hurricane
3HKO
calculated with 攻撃-1
58.5〜69.0%
Draco Meteor
2 hits (14%)
calculated with 攻撃-1
41.6〜49.5%
Hurricane
3HKO
calculated with 攻撃-1
GyaradosNoivern
89.4〜106.8%
Ice Fang
2HKO
109.3〜129.2%
Avalanche
2HKO (incl. きあいのタスキ)
89.4〜106.8%
Ice Fang
2HKO
Speed
First
NoivernS175 / GyaradosS101
First
NoivernS175 / GyaradosS133
First
NoivernS175 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
Noivern Noivern vs Basculegion-F Basculegion-F

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
NoivernBasculegion-F
54.8〜64.5%
Hurricane
2HKO
54.8〜64.5%
Hurricane
2HKO
54.8〜64.5%
Hurricane
2HKO
Basculegion-FNoivern
96.9〜114.3%
Ice Fang
1 hits (69%)
87.0〜104.3%
Ice Fang
1 hits (19%)
125.5〜148.4%
Ice Fang
1HKO
Speed
First
NoivernS262 / Basculegion-FS195
First
NoivernS262 / Basculegion-FS143
First
NoivernS262 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
NoivernBasculegion-F
75.6〜89.3%
Draco Meteor
2HKO
75.6〜89.3%
Draco Meteor
2HKO
75.6〜89.3%
Draco Meteor
2HKO
Basculegion-FNoivern
96.9〜114.3%
Ice Fang
1 hits (69%)
87.0〜104.3%
Ice Fang
1 hits (19%)
125.5〜148.4%
Ice Fang
1HKO
Speed
Second
NoivernS192 / Basculegion-FS195
First
NoivernS192 / Basculegion-FS143
First
NoivernS192 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
NoivernBasculegion-F
54.8〜64.5%
Hurricane
2HKO
54.8〜64.5%
Hurricane
2HKO
54.8〜64.5%
Hurricane
2HKO
Basculegion-FNoivern
96.9〜114.3%
Ice Fang
2HKO
87.0〜104.3%
Ice Fang
2HKO
125.5〜148.4%
Ice Fang
2HKO (incl. きあいのタスキ)
Speed
Second
NoivernS175 / Basculegion-FS195
First
NoivernS175 / Basculegion-FS143
First
NoivernS175 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
Greninja*Greninja
Noivern Noivern vs Greninja Greninja

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
NoivernGreninja
88.6〜104.7%
Draco Meteor
2HKO
79.2〜94.6%
Draco Meteor
2HKO
88.6〜104.7%
Draco Meteor
1 hits (25%)
GreninjaNoivern
216.1〜255.9%
Ice Beam
1HKO
233.5〜278.3%
Ice Beam
1HKO
216.1〜255.9%
Ice Beam
1HKO
Speed
First
NoivernS262 / GreninjaS174
First
NoivernS262 / GreninjaS213
First
NoivernS262 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
NoivernGreninja
104.7〜123.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
94.6〜112.1%
Draco Meteor
1 hits (69%)
104.7〜123.5%
Draco Meteor
1HKO
GreninjaNoivern
216.1〜255.9%
Ice Beam
1HKO
233.5〜278.3%
Ice Beam
1HKO
216.1〜255.9%
Ice Beam
1HKO
Speed
First
NoivernS192 / GreninjaS174
Second
NoivernS192 / GreninjaS213
Second
NoivernS192 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
NoivernGreninja
88.6〜104.7%
Draco Meteor
2HKO
79.2〜94.6%
Draco Meteor
2HKO
88.6〜104.7%
Draco Meteor
1 hits (25%)
GreninjaNoivern
216.1〜255.9%
Ice Beam
2HKO (incl. きあいのタスキ)
233.5〜278.3%
Ice Beam
2HKO (incl. きあいのタスキ)
216.1〜255.9%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
First
NoivernS175 / GreninjaS174
Second
NoivernS175 / GreninjaS213
Second
NoivernS175 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-Ninetales*A-Ninetales
Noivern Noivern vs A-Ninetales A-Ninetales

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
NoivernA-Ninetales
52.6〜62.9%
Flamethrower
2HKO
calculated with あられ
61.3〜73.3%
Flamethrower
2HKO
calculated with あられ
A-NinetalesNoivern
104.3〜121.7%
Freeze-Dry
1HKO
calculated with あられ
129.2〜156.5%
Freeze-Dry
1HKO
calculated with あられ
Speed
First
NoivernS262 / A-NinetalesS177
First
NoivernS262 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
NoivernA-Ninetales
63.4〜75.4%
Flamethrower
2HKO
calculated with あられ
74.0〜88.0%
Flamethrower
2HKO
calculated with あられ
A-NinetalesNoivern
104.3〜121.7%
Freeze-Dry
1HKO
calculated with あられ
129.2〜156.5%
Freeze-Dry
1HKO
calculated with あられ
Speed
First
NoivernS192 / A-NinetalesS177
First
NoivernS192 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
NoivernA-Ninetales
52.6〜62.9%
Flamethrower
2HKO
calculated with あられ
61.3〜73.3%
Flamethrower
2HKO
calculated with あられ
A-NinetalesNoivern
104.3〜121.7%
Freeze-Dry
2HKO (incl. きあいのタスキ)
calculated with あられ
129.2〜156.5%
Freeze-Dry
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
NoivernS175 / A-NinetalesS177
Second
NoivernS175 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Metagross*Metagross
Noivern Noivern vs Metagross Metagross

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
NoivernMetagross
54.8〜65.0%
Flamethrower
2HKO
MetagrossNoivern
196.9〜232.3%
Ice Punch
1HKO
Speed
First
NoivernS262 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
NoivernMetagross
64.3〜77.7%
Flamethrower
2HKO
MetagrossNoivern
196.9〜232.3%
Ice Punch
1HKO
Speed
First
NoivernS192 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
NoivernMetagross
54.8〜65.0%
Flamethrower
2HKO
MetagrossNoivern
196.9〜232.3%
Ice Punch
2HKO (incl. きあいのタスキ)
Speed
First
NoivernS175 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Metagross's page →
Dragonite*Dragonite
Noivern Noivern vs Dragonite Dragonite

Noivern's build: Choice Scarf, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
NoivernDragonite
50.3〜59.3%
Draco Meteor
2HKO
59.9〜70.7%
Draco Meteor
2HKO
59.9〜70.7%
Draco Meteor
2HKO
DragoniteNoivern
197.5〜232.3%
Draco Meteor
1HKO
137.9〜164.0%
Draco Meteor
1HKO
152.8〜180.1%
Draco Meteor
1HKO
Speed
First
NoivernS262 / DragoniteS152
First
NoivernS262 / DragoniteS145
First
NoivernS262 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Life Orb, Timid, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
NoivernDragonite
58.7〜70.1%
Draco Meteor
2HKO
71.9〜84.4%
Draco Meteor
2HKO
71.9〜84.4%
Draco Meteor
2HKO
DragoniteNoivern
197.5〜232.3%
Draco Meteor
1HKO
137.9〜164.0%
Draco Meteor
1HKO
152.8〜180.1%
Draco Meteor
1HKO
Speed
First
NoivernS192 / DragoniteS152
First
NoivernS192 / DragoniteS145
First
NoivernS192 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Noivern's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
NoivernDragonite
50.3〜59.3%
Draco Meteor
2HKO
59.9〜70.7%
Draco Meteor
2HKO
59.9〜70.7%
Draco Meteor
2HKO
DragoniteNoivern
197.5〜232.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
137.9〜164.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
152.8〜180.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
NoivernS175 / DragoniteS152
First
NoivernS175 / DragoniteS145
First
NoivernS175 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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