Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ジジーロン

ジジーロン

ノーマル ドラゴン
全国図鑑 No.780 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
78
こうげき
60
ぼうぎょ
85
とくこう
135
とくぼう
91
すばやさ
36
合計
485

メガシンカ

メガジジーロン

ノーマルドラゴン

特性:ぎゃくじょう — 相手の攻撃でHPが1/2以下になると特攻が1段階上がる。

HP
78
こうげき
85+25
ぼうぎょ
110+25
とくこう
160+25
とくぼう
116+25
すばやさ
36
合計
585

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうこおりドラゴンフェアリー
ほのおみずくさでんき
ゴースト

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
ゴリランダー*ゴリランダー
Drampa Drampa vs ゴリランダー ゴリランダー

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Drampaゴリランダー
103.4〜122.7%
Fire Blast
1HKO
calculated with グラスフィールド
103.4〜122.7%
Fire Blast
1HKO
calculated with グラスフィールド
103.4〜122.7%
Fire Blast
1HKO
calculated with グラスフィールド
ゴリランダーDrampa
44.9〜53.0%
Wood Hammer
2 hits (29%)
calculated with グラスフィールド
41.1〜49.2%
Wood Hammer
3HKO
calculated with グラスフィールド
34.6〜41.1%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
Second
DrampaS56 / ゴリランダーS107
Second
DrampaS56 / ゴリランダーS107
Second
DrampaS56 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Drampaゴリランダー
80.2〜94.7%
Fire Blast
2HKO
calculated with グラスフィールド
80.2〜94.7%
Fire Blast
2HKO
calculated with グラスフィールド
80.2〜94.7%
Fire Blast
2HKO
calculated with グラスフィールド
ゴリランダーDrampa
33.5〜40.0%
Wood Hammer
3HKO
calculated with グラスフィールド
30.8〜36.8%
Wood Hammer
3 hits (59%)
calculated with グラスフィールド
25.9〜30.8%
Wood Hammer
4HKO
calculated with グラスフィールド
Speed
Second
DrampaS56 / ゴリランダーS107
Second
DrampaS56 / ゴリランダーS107
Second
DrampaS56 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Drampaゴリランダー
91.8〜108.2%
Fire Blast
1 hits (50%)
calculated with グラスフィールド
91.8〜108.2%
Fire Blast
1 hits (50%)
calculated with グラスフィールド
91.8〜108.2%
Fire Blast
1 hits (50%)
calculated with グラスフィールド
ゴリランダーDrampa
47.0〜55.1%
Knock Off
3HKO
calculated with グラスフィールド
51.9〜60.5%
Wood Hammer
3HKO (incl. オボンのみ)
calculated with グラスフィールド
43.2〜50.8%
Wood Hammer
3HKO
calculated with グラスフィールド
Speed
Second
DrampaS50 / ゴリランダーS107
Second
DrampaS50 / ゴリランダーS107
Second
DrampaS50 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View ゴリランダー's page →
GyaradosGyarados
Drampa Drampa vs Gyarados Gyarados

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DrampaGyarados
130.7〜154.5%
Thunderbolt
1HKO
calculated with 攻撃-1
154.4〜182.5%
Thunderbolt
1HKO
calculated with 攻撃-1
130.7〜154.5%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosDrampa
30.3〜35.7%
Ice Fang
3 hits (24%)
40.0〜47.6%
Ice Fang
3HKO
30.3〜35.7%
Ice Fang
3 hits (24%)
Speed
Second
DrampaS56 / GyaradosS101
Second
DrampaS56 / GyaradosS133
Second
DrampaS56 / GyaradosS101
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DrampaGyarados
101.0〜120.8%
Thunderbolt
1HKO
calculated with 攻撃-1
119.3〜142.7%
Thunderbolt
1HKO
calculated with 攻撃-1
101.0〜120.8%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosDrampa
22.7〜27.0%
Ice Fang
4 hits (27%)
30.3〜35.7%
Ice Fang
3 hits (24%)
22.7〜27.0%
Ice Fang
4 hits (27%)
Speed
Second
DrampaS56 / GyaradosS101
Second
DrampaS56 / GyaradosS133
Second
DrampaS56 / GyaradosS101
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DrampaGyarados
114.9〜136.6%
Thunderbolt
1HKO
calculated with 攻撃-1
135.7〜161.4%
Thunderbolt
1HKO
calculated with 攻撃-1
114.9〜136.6%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosDrampa
36.8〜44.3%
Ice Fang
3 hits (18%)
48.6〜57.3%
Ice Fang
3HKO
36.8〜44.3%
Ice Fang
3 hits (18%)
Speed
Second
DrampaS50 / GyaradosS101
Second
DrampaS50 / GyaradosS133
Second
DrampaS50 / GyaradosS101
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Corviknight*Corviknight
Drampa Drampa vs Corviknight Corviknight

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DrampaCorviknight
87.8〜104.4%
Fire Blast
1 hits (25%)
87.8〜104.4%
Fire Blast
1 hits (25%)
87.8〜104.4%
Fire Blast
1 hits (25%)
CorviknightDrampa
42.2〜50.8%
Body Press
2 hits (2%)
42.2〜50.8%
Body Press
2 hits (2%)
42.2〜50.8%
Body Press
2 hits (2%)
Speed
Second
DrampaS56 / CorviknightS87
Second
DrampaS56 / CorviknightS78
Second
DrampaS56 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DrampaCorviknight
68.3〜81.0%
Fire Blast
2HKO
68.3〜81.0%
Fire Blast
2HKO
68.3〜81.0%
Fire Blast
2HKO
CorviknightDrampa
32.4〜38.9%
Body Press
3 hits (98%)
32.4〜38.9%
Body Press
3 hits (98%)
32.4〜38.9%
Body Press
3 hits (98%)
Speed
Second
DrampaS56 / CorviknightS87
Second
DrampaS56 / CorviknightS78
Second
DrampaS56 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DrampaCorviknight
77.1〜91.7%
Fire Blast
2HKO
77.1〜91.7%
Fire Blast
2HKO
77.1〜91.7%
Fire Blast
2HKO
CorviknightDrampa
53.0〜62.7%
Body Press
2 hits (<1%)
53.0〜62.7%
Body Press
2 hits (<1%)
53.0〜62.7%
Body Press
2 hits (<1%)
Speed
Second
DrampaS50 / CorviknightS87
Second
DrampaS50 / CorviknightS78
Second
DrampaS50 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Corviknight's page →
Basculegion-F*Basculegion-F
Drampa Drampa vs Basculegion-F Basculegion-F

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DrampaBasculegion-F
91.4〜108.1%
Draco Meteor
1 hits (50%)
91.4〜108.1%
Draco Meteor
1 hits (50%)
91.4〜108.1%
Draco Meteor
1 hits (50%)
Basculegion-FDrampa
32.4〜38.9%
Ice Fang
3 hits (98%)
32.4〜37.8%
Wave Crash
3 hits (95%)
42.2〜50.3%
Ice Fang
2 hits (<1%)
Speed
Second
DrampaS56 / Basculegion-FS195
Second
DrampaS56 / Basculegion-FS143
Second
DrampaS56 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DrampaBasculegion-F
70.6〜83.8%
Draco Meteor
2HKO
70.6〜83.8%
Draco Meteor
2HKO
70.6〜83.8%
Draco Meteor
2HKO
Basculegion-FDrampa
23.8〜29.2%
Ice Fang
4 hits (98%)
23.8〜28.1%
Wave Crash
4 hits (91%)
30.8〜37.8%
Ice Fang
3 hits (80%)
Speed
Second
DrampaS56 / Basculegion-FS195
Second
DrampaS56 / Basculegion-FS143
Second
DrampaS56 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DrampaBasculegion-F
80.7〜94.9%
Draco Meteor
2HKO
80.7〜94.9%
Draco Meteor
2HKO
80.7〜94.9%
Draco Meteor
2HKO
Basculegion-FDrampa
40.0〜47.6%
Ice Fang
3 hits (92%)
40.0〜47.0%
Wave Crash
3 hits (90%)
47.0〜55.1%
Wave Crash
3HKO
Speed
Second
DrampaS50 / Basculegion-FS195
Second
DrampaS50 / Basculegion-FS143
Second
DrampaS50 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Rotom-WRotom-W
Drampa Drampa vs Rotom-W Rotom-W

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
DrampaRotom-W
84.7〜100.0%
Draco Meteor
1 hits (6%)
84.7〜100.0%
Draco Meteor
1 hits (6%)
106.3〜125.2%
Draco Meteor
1HKO
Rotom-WDrampa
15.7〜18.4%
Hydro Pump
999HKO
15.7〜18.4%
Hydro Pump
999HKO
21.1〜25.4%
Hydro Pump
4 hits (<1%)
Speed
Second
DrampaS56 / Rotom-WS106
Second
DrampaS56 / Rotom-WS106
Second
DrampaS56 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
DrampaRotom-W
45.9〜54.1%
Hyper Voice
3HKO
65.0〜77.1%
Draco Meteor
2 hits (61%)
82.7〜97.6%
Draco Meteor
2 hits (>99%)
Rotom-WDrampa
15.1〜17.8%
Hydro Pump
999HKO
15.1〜17.8%
Hydro Pump
999HKO
21.1〜24.9%
Hydro Pump
5HKO
Speed
Second
DrampaS56 / Rotom-WS106
Second
DrampaS56 / Rotom-WS106
Second
DrampaS56 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
DrampaRotom-W
74.5〜87.9%
Draco Meteor
2 hits (31%)
74.5〜87.9%
Draco Meteor
2HKO
92.9〜111.0%
Draco Meteor
1 hits (63%)
Rotom-WDrampa
18.9〜22.7%
Hydro Pump
999HKO
18.9〜22.7%
Hydro Pump
999HKO
25.9〜30.8%
Hydro Pump
5HKO (incl. オボンのみ)
Speed
Second
DrampaS50 / Rotom-WS106
Second
DrampaS50 / Rotom-WS106
Second
DrampaS50 / Rotom-WS138
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Rotom-W's page →
イエッサン(オス)*イエッサン(オス)
Drampa Drampa vs イエッサン(オス) イエッサン(オス)

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Drampaイエッサン(オス)
108.0〜127.7%
Draco Meteor
1HKO
calculated with サイコフィールド
108.0〜127.7%
Draco Meteor
1HKO
calculated with サイコフィールド
108.0〜127.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Drampa
42.2〜49.7%
Dazzling Gleam
3HKO
calculated with サイコフィールド
37.8〜45.4%
Dazzling Gleam
3HKO
calculated with サイコフィールド
42.2〜49.7%
Dazzling Gleam
3HKO
calculated with サイコフィールド
Speed
Second
DrampaS56 / イエッサン(オス)S220
Second
DrampaS56 / イエッサン(オス)S161
Second
DrampaS56 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Drampaイエッサン(オス)
83.9〜99.3%
Draco Meteor
2HKO
calculated with サイコフィールド
83.9〜99.3%
Draco Meteor
2HKO
calculated with サイコフィールド
83.9〜99.3%
Draco Meteor
2HKO
calculated with サイコフィールド
イエッサン(オス)Drampa
41.1〜48.6%
Dazzling Gleam
3HKO
calculated with サイコフィールド
37.8〜45.4%
Dazzling Gleam
3HKO
calculated with サイコフィールド
41.1〜48.6%
Dazzling Gleam
3HKO
calculated with サイコフィールド
Speed
Second
DrampaS56 / イエッサン(オス)S220
Second
DrampaS56 / イエッサン(オス)S161
Second
DrampaS56 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Drampaイエッサン(オス)
94.9〜112.4%
Draco Meteor
1 hits (69%)
calculated with サイコフィールド
94.9〜112.4%
Draco Meteor
1 hits (69%)
calculated with サイコフィールド
94.9〜112.4%
Draco Meteor
2HKO
calculated with サイコフィールド
イエッサン(オス)Drampa
49.2〜58.4%
Expanding Force
3HKO
calculated with サイコフィールド
46.5〜55.1%
Dazzling Gleam
3HKO
calculated with サイコフィールド
49.2〜58.4%
Expanding Force
3HKO
calculated with サイコフィールド
Speed
Second
DrampaS50 / イエッサン(オス)S220
Second
DrampaS50 / イエッサン(オス)S161
Second
DrampaS50 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Drampa Drampa vs Skeledirge Skeledirge

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DrampaSkeledirge
83.9〜98.6%
Draco Meteor
2HKO
83.9〜98.6%
Draco Meteor
2HKO
83.9〜98.6%
Draco Meteor
2HKO
SkeledirgeDrampa
31.4〜37.8%
Disarming Voice
3 hits (86%)
31.4〜37.8%
Disarming Voice
3 hits (86%)
31.4〜37.8%
Disarming Voice
3 hits (86%)
Speed
Second
DrampaS56 / SkeledirgeS86
Second
DrampaS56 / SkeledirgeS86
Second
DrampaS56 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DrampaSkeledirge
64.5〜76.8%
Draco Meteor
2HKO
64.5〜76.8%
Draco Meteor
2HKO
64.5〜76.8%
Draco Meteor
2HKO
SkeledirgeDrampa
31.4〜37.8%
Disarming Voice
3 hits (86%)
31.4〜37.8%
Disarming Voice
3 hits (86%)
31.4〜37.8%
Disarming Voice
3 hits (86%)
Speed
Second
DrampaS56 / SkeledirgeS86
Second
DrampaS56 / SkeledirgeS86
Second
DrampaS56 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DrampaSkeledirge
73.0〜86.7%
Draco Meteor
2HKO
73.0〜86.7%
Draco Meteor
2HKO
73.0〜86.7%
Draco Meteor
2HKO
SkeledirgeDrampa
38.9〜46.5%
Disarming Voice
3 hits (72%)
38.9〜46.5%
Disarming Voice
3 hits (72%)
38.9〜46.5%
Disarming Voice
3 hits (72%)
Speed
Second
DrampaS50 / SkeledirgeS86
Second
DrampaS50 / SkeledirgeS86
Second
DrampaS50 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Skeledirge's page →
Unfavorable
Garchomp*Garchomp
Drampa Drampa vs Garchomp Garchomp

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
DrampaGarchomp
175.1〜207.6%
Draco Meteor
1HKO
175.1〜207.6%
Draco Meteor
1HKO
175.1〜207.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompDrampa
113.5〜134.1%
Draco Meteor
1HKO
111.4〜133.0%
Outrage
1HKO
111.4〜133.0%
Outrage
1HKO
Speed
Second
DrampaS56 / GarchompS223
Second
DrampaS56 / GarchompS231
Second
DrampaS56 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
DrampaGarchomp
137.3〜162.2%
Draco Meteor
1HKO
137.3〜162.2%
Draco Meteor
1HKO
137.3〜162.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompDrampa
110.3〜130.8%
Draco Meteor
1HKO
82.2〜98.4%
Outrage
2HKO
82.2〜98.4%
Outrage
2HKO
Speed
Second
DrampaS56 / GarchompS223
Second
DrampaS56 / GarchompS231
Second
DrampaS56 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
DrampaGarchomp
155.7〜182.7%
Draco Meteor
1HKO
155.7〜182.7%
Draco Meteor
1HKO
155.7〜182.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
GarchompDrampa
137.3〜163.2%
Draco Meteor
1HKO
137.3〜162.2%
Outrage
1HKO
137.3〜162.2%
Outrage
1HKO
Speed
Second
DrampaS50 / GarchompS223
Second
DrampaS50 / GarchompS231
Second
DrampaS50 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Drampa Drampa vs Primarina Primarina

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
DrampaPrimarina
46.5〜55.1%
Hyper Voice
3HKO
46.5〜55.1%
Hyper Voice
3HKO
62.0〜73.8%
Thunderbolt
2HKO
PrimarinaDrampa
69.2〜82.2%
Moonblast
2HKO
82.2〜98.4%
Moonblast
2HKO
69.2〜82.2%
Moonblast
2HKO
Speed
Second
DrampaS56 / PrimarinaS80
Second
DrampaS56 / PrimarinaS82
Second
DrampaS56 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
DrampaPrimarina
48.1〜57.8%
Thunderbolt
3HKO
48.1〜57.8%
Thunderbolt
3HKO
48.1〜57.8%
Thunderbolt
2 hits (54%)
PrimarinaDrampa
68.1〜81.1%
Moonblast
2HKO
82.2〜98.4%
Moonblast
2HKO
68.1〜81.1%
Moonblast
2HKO
Speed
Second
DrampaS56 / PrimarinaS80
Second
DrampaS56 / PrimarinaS82
Second
DrampaS56 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
DrampaPrimarina
54.5〜65.2%
Thunderbolt
2 hits (14%)
54.5〜65.2%
Thunderbolt
2 hits (14%)
54.5〜65.2%
Thunderbolt
2HKO
PrimarinaDrampa
84.3〜100.5%
Moonblast
1 hits (6%)
101.6〜121.1%
Moonblast
1HKO
84.3〜100.5%
Moonblast
1 hits (6%)
Speed
Second
DrampaS50 / PrimarinaS80
Second
DrampaS50 / PrimarinaS82
Second
DrampaS50 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
セグレイブ*セグレイブ
Drampa Drampa vs セグレイブ セグレイブ

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Drampaセグレイブ
148.7〜175.9%
Draco Meteor
1HKO
167.5〜199.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
167.5〜199.0%
Draco Meteor
1HKO
セグレイブDrampa
137.3〜163.2%
きょけんとつげき
1HKO
110.3〜129.7%
きょけんとつげき
1HKO
155.7〜185.4%
きょけんとつげき
1HKO
Speed
Second
DrampaS56 / セグレイブS139
Second
DrampaS56 / セグレイブS152
Second
DrampaS56 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Drampaセグレイブ
114.1〜136.1%
Draco Meteor
1HKO
131.9〜155.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
131.9〜155.0%
Draco Meteor
1HKO
セグレイブDrampa
101.6〜121.1%
きょけんとつげき
1HKO
82.2〜97.3%
きょけんとつげき
2HKO
117.8〜138.9%
きょけんとつげき
1HKO
Speed
Second
DrampaS56 / セグレイブS139
Second
DrampaS56 / セグレイブS152
Second
DrampaS56 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Drampaセグレイブ
129.8〜153.9%
Draco Meteor
1HKO
148.7〜175.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
148.7〜175.9%
Draco Meteor
1HKO
セグレイブDrampa
169.7〜201.1%
きょけんとつげき
1HKO
136.2〜160.0%
きょけんとつげき
1HKO
190.8〜227.6%
きょけんとつげき
1HKO
Speed
Second
DrampaS50 / セグレイブS139
Second
DrampaS50 / セグレイブS152
Second
DrampaS50 / セグレイブS139
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
Drampa Drampa vs Lucario Lucario

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
DrampaLucario
119.7〜141.5%
Flamethrower
1HKO
119.7〜141.5%
Flamethrower
1HKO
LucarioDrampa
116.8〜137.3%
Focus Blast
1HKO
138.4〜164.3%
Focus Blast
1HKO
Speed
Second
DrampaS56 / LucarioS223
Second
DrampaS56 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
DrampaLucario
112.9〜133.3%
Fire Blast
1HKO
112.9〜133.3%
Fire Blast
1HKO
LucarioDrampa
114.6〜136.2%
Focus Blast
1HKO
136.2〜162.2%
Focus Blast
1HKO
Speed
Second
DrampaS56 / LucarioS223
Second
DrampaS56 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
DrampaLucario
106.1〜125.2%
Flamethrower
1HKO
106.1〜125.2%
Flamethrower
1HKO
LucarioDrampa
142.7〜168.6%
Focus Blast
1HKO
112.4〜134.1%
Aura Sphere
1HKO
Speed
Second
DrampaS50 / LucarioS223
Second
DrampaS50 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur*Baxcalibur
Drampa Drampa vs Baxcalibur Baxcalibur

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
DrampaBaxcalibur
62.9〜75.1%
Earth Power
2HKO
120.4〜141.9%
Draco Meteor
1HKO
62.9〜75.1%
Earth Power
2HKO
BaxcaliburDrampa
84.3〜100.5%
Draco Meteor
1 hits (6%)
103.8〜123.2%
Draco Meteor
1HKO
84.3〜100.5%
Draco Meteor
1 hits (6%)
Speed
Second
DrampaS56 / BaxcaliburS105
Second
DrampaS56 / BaxcaliburS150
Second
DrampaS56 / BaxcaliburS105
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
DrampaBaxcalibur
48.7〜57.9%
Earth Power
3HKO
93.4〜110.2%
Draco Meteor
1 hits (56%)
48.7〜57.9%
Earth Power
2 hits (51%)
BaxcaliburDrampa
84.3〜100.5%
Draco Meteor
1 hits (6%)
101.6〜121.1%
Draco Meteor
1HKO
84.3〜100.5%
Draco Meteor
1 hits (6%)
Speed
Second
DrampaS56 / BaxcaliburS105
Second
DrampaS56 / BaxcaliburS150
Second
DrampaS56 / BaxcaliburS105
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
DrampaBaxcalibur
55.8〜66.0%
Earth Power
2 hits (25%)
106.0〜124.6%
Draco Meteor
1HKO
55.8〜66.0%
Earth Power
2HKO
BaxcaliburDrampa
103.8〜123.2%
Draco Meteor
1HKO
127.6〜150.3%
Draco Meteor
1HKO
103.8〜123.2%
Draco Meteor
1HKO
Speed
Second
DrampaS50 / BaxcaliburS105
Second
DrampaS50 / BaxcaliburS150
Second
DrampaS50 / BaxcaliburS105
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Drampa Drampa vs Aegislash Aegislash

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
DrampaAegislash
73.1〜86.2%
Fire Blast
2HKO
73.1〜86.2%
Fire Blast
2HKO
73.1〜86.2%
Fire Blast
2HKO
AegislashDrampa
82.2〜97.3%
Close Combat
2HKO
63.8〜75.7%
Close Combat
2HKO
82.2〜97.3%
Close Combat
2HKO
Speed
Second
DrampaS56 / AegislashS80
Second
DrampaS56 / AegislashS72
Second
DrampaS56 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
DrampaAegislash
56.3〜67.1%
Fire Blast
2HKO
56.3〜67.1%
Fire Blast
2HKO
56.3〜67.1%
Fire Blast
2HKO
AegislashDrampa
60.5〜72.4%
Close Combat
2HKO
47.6〜56.2%
Close Combat
2 hits (77%)
60.5〜72.4%
Close Combat
2HKO
Speed
Second
DrampaS56 / AegislashS80
Second
DrampaS56 / AegislashS72
Second
DrampaS56 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
DrampaAegislash
63.5〜75.4%
Fire Blast
2HKO
63.5〜75.4%
Fire Blast
2HKO
63.5〜75.4%
Fire Blast
2HKO
AegislashDrampa
101.6〜120.0%
Close Combat
1HKO
77.8〜91.9%
Close Combat
2HKO
101.6〜120.0%
Close Combat
1HKO
Speed
Second
DrampaS50 / AegislashS80
Second
DrampaS50 / AegislashS72
Second
DrampaS50 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Aegislash's page →
Mimikyu*Mimikyu
Drampa Drampa vs Mimikyu Mimikyu

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
DrampaMimikyu
48.1〜57.3%
Flamethrower
3HKO
48.1〜57.3%
Flamethrower
3HKO
48.1〜57.3%
Flamethrower
3HKO
MimikyuDrampa
84.3〜101.1%
Play Rough
1 hits (6%)
64.9〜77.8%
Play Rough
2HKO
64.9〜77.8%
Play Rough
2HKO
Speed
Second
DrampaS56 / MimikyuS148
Second
DrampaS56 / MimikyuS148
Second
DrampaS56 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
DrampaMimikyu
45.8〜54.2%
Fire Blast
3HKO
45.8〜54.2%
Fire Blast
3HKO
45.8〜54.2%
Fire Blast
3HKO
MimikyuDrampa
63.2〜75.7%
Play Rough
2HKO
48.6〜58.4%
Play Rough
2 hits (94%)
48.6〜58.4%
Play Rough
2 hits (94%)
Speed
Second
DrampaS56 / MimikyuS148
Second
DrampaS56 / MimikyuS148
Second
DrampaS56 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
DrampaMimikyu
51.9〜61.8%
Fire Blast
3HKO (incl. ばけのかわ)
51.9〜61.8%
Fire Blast
3HKO (incl. ばけのかわ)
51.9〜61.8%
Fire Blast
3HKO (incl. ばけのかわ)
MimikyuDrampa
105.4〜123.2%
Play Rough
1HKO
81.1〜95.1%
Play Rough
2HKO
81.1〜95.1%
Play Rough
2HKO
Speed
Second
DrampaS50 / MimikyuS148
Second
DrampaS50 / MimikyuS148
Second
DrampaS50 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Drampa Drampa vs Meowscarada Meowscarada

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DrampaMeowscarada
115.0〜135.9%
Flamethrower
1HKO
115.0〜135.9%
Flamethrower
2HKO (incl. きあいのタスキ)
115.0〜135.9%
Flamethrower
1HKO
MeowscaradaDrampa
100.5〜120.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
100.5〜120.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
129.7〜155.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
DrampaS56 / MeowscaradaS262
Second
DrampaS56 / MeowscaradaS175
Second
DrampaS56 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DrampaMeowscarada
108.5〜128.1%
Fire Blast
1HKO
108.5〜128.1%
Fire Blast
2HKO (incl. きあいのタスキ)
108.5〜128.1%
Fire Blast
1HKO
MeowscaradaDrampa
75.7〜91.9%
Triple Axel
2HKO
calculated with 最大3ヒット時
75.7〜91.9%
Triple Axel
2HKO
calculated with 最大3ヒット時
97.8〜118.9%
Triple Axel
1 hits (94%)
calculated with 最大3ヒット時
Speed
Second
DrampaS56 / MeowscaradaS262
Second
DrampaS56 / MeowscaradaS175
Second
DrampaS56 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DrampaMeowscarada
102.0〜120.3%
Flamethrower
1HKO
102.0〜120.3%
Flamethrower
2HKO (incl. きあいのタスキ)
102.0〜120.3%
Flamethrower
1HKO
MeowscaradaDrampa
124.3〜148.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
124.3〜148.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
161.1〜191.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
DrampaS50 / MeowscaradaS262
Second
DrampaS50 / MeowscaradaS175
Second
DrampaS50 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
エースバーン*エースバーン
Drampa Drampa vs エースバーン エースバーン

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Drampaエースバーン
114.6〜135.7%
Draco Meteor
1HKO
114.6〜135.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
114.6〜135.7%
Draco Meteor
1HKO
エースバーンDrampa
110.3〜130.8%
High Jump Kick
1HKO
100.5〜120.0%
High Jump Kick
1HKO
143.2〜169.7%
High Jump Kick
1HKO
Speed
Second
DrampaS56 / エースバーンS256
Second
DrampaS56 / エースバーンS188
Second
DrampaS56 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Drampaエースバーン
88.5〜105.1%
Draco Meteor
1 hits (31%)
88.5〜105.1%
Draco Meteor
2HKO
88.5〜105.1%
Draco Meteor
1 hits (31%)
エースバーンDrampa
82.2〜98.4%
High Jump Kick
2HKO
74.6〜88.6%
High Jump Kick
2HKO
106.5〜127.6%
High Jump Kick
1HKO
Speed
Second
DrampaS56 / エースバーンS256
Second
DrampaS56 / エースバーンS188
Second
DrampaS56 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Drampaエースバーン
101.3〜119.1%
Draco Meteor
1HKO
101.3〜119.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
101.3〜119.1%
Draco Meteor
1HKO
エースバーンDrampa
137.3〜162.2%
High Jump Kick
1HKO
124.3〜147.0%
High Jump Kick
1HKO
178.4〜210.8%
High Jump Kick
1HKO
Speed
Second
DrampaS50 / エースバーンS256
Second
DrampaS50 / エースバーンS188
Second
DrampaS50 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Drampa Drampa vs Sneasler Sneasler

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
DrampaSneasler
108.9〜128.7%
Draco Meteor
1HKO
108.9〜128.7%
Draco Meteor
1HKO
108.9〜128.7%
Draco Meteor
1HKO
SneaslerDrampa
111.4〜133.0%
Close Combat
1HKO
111.4〜133.0%
Close Combat
1HKO
111.4〜133.0%
Close Combat
1HKO
Speed
Second
DrampaS56 / SneaslerS172
Second
DrampaS56 / SneaslerS172
Second
DrampaS56 / SneaslerS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
DrampaSneasler
84.1〜99.4%
Draco Meteor
2HKO
84.1〜99.4%
Draco Meteor
2HKO
84.1〜99.4%
Draco Meteor
2HKO
SneaslerDrampa
82.2〜98.4%
Close Combat
2HKO
82.2〜98.4%
Close Combat
2HKO
82.2〜98.4%
Close Combat
2HKO
Speed
Second
DrampaS56 / SneaslerS172
Second
DrampaS56 / SneaslerS172
Second
DrampaS56 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
DrampaSneasler
96.2〜113.4%
Draco Meteor
1 hits (75%)
96.2〜113.4%
Draco Meteor
1 hits (75%)
96.2〜113.4%
Draco Meteor
1 hits (75%)
SneaslerDrampa
137.3〜162.2%
Close Combat
1HKO
137.3〜162.2%
Close Combat
1HKO
137.3〜162.2%
Close Combat
1HKO
Speed
Second
DrampaS50 / SneaslerS172
Second
DrampaS50 / SneaslerS172
Second
DrampaS50 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Hydreigon×Hydreigon
Drampa Drampa vs Hydreigon Hydreigon

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
DrampaHydreigon
184.6〜217.8%
Draco Meteor
1HKO
184.6〜217.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
184.6〜217.8%
Draco Meteor
1HKO
HydreigonDrampa
113.5〜134.1%
Draco Meteor
1HKO
103.8〜123.2%
Draco Meteor
1HKO
147.6〜174.1%
Draco Meteor
1HKO
Speed
Second
DrampaS56 / HydreigonS225
Second
DrampaS56 / HydreigonS165
Second
DrampaS56 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
DrampaHydreigon
142.0〜168.0%
Draco Meteor
1HKO
142.0〜168.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
142.0〜168.0%
Draco Meteor
1HKO
HydreigonDrampa
111.4〜133.0%
Draco Meteor
1HKO
101.6〜121.1%
Draco Meteor
1HKO
144.3〜172.4%
Draco Meteor
1HKO
Speed
Second
DrampaS56 / HydreigonS225
Second
DrampaS56 / HydreigonS165
Second
DrampaS56 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
DrampaHydreigon
160.9〜191.7%
Draco Meteor
1HKO
160.9〜191.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
160.9〜191.7%
Draco Meteor
1HKO
HydreigonDrampa
137.3〜163.2%
Draco Meteor
1HKO
127.6〜150.3%
Draco Meteor
1HKO
178.4〜211.9%
Draco Meteor
1HKO
Speed
Second
DrampaS50 / HydreigonS225
Second
DrampaS50 / HydreigonS165
Second
DrampaS50 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Metagross*Metagross
Drampa Drampa vs Metagross Metagross

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
DrampaMetagross
94.3〜112.1%
Fire Blast
1 hits (69%)
MetagrossDrampa
87.0〜103.8%
Hammer Arm
1 hits (19%)
Speed
Second
DrampaS56 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
DrampaMetagross
73.9〜87.9%
Fire Blast
2HKO
MetagrossDrampa
64.3〜77.3%
Hammer Arm
2HKO
Speed
Second
DrampaS56 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
DrampaMetagross
84.1〜99.4%
Fire Blast
2HKO
MetagrossDrampa
106.5〜126.5%
Hammer Arm
1HKO
Speed
Second
DrampaS50 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Drampa Drampa vs Dragonite Dragonite

Drampa's build: ジジーロナイト, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
DrampaDragonite
70.7〜83.2%
Draco Meteor
2HKO
86.2〜101.2%
Draco Meteor
1 hits (6%)
86.2〜101.2%
Draco Meteor
1 hits (6%)
DragoniteDrampa
126.5〜149.2%
Draco Meteor
1HKO
88.6〜104.9%
Draco Meteor
1 hits (31%)
98.4〜116.8%
Draco Meteor
1 hits (88%)
Speed
Second
DrampaS56 / DragoniteS152
Second
DrampaS56 / DragoniteS145
Second
DrampaS56 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Drampa's build: ジジーロナイト, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
DrampaDragonite
55.7〜65.3%
Draco Meteor
2HKO
65.3〜77.8%
Draco Meteor
2HKO
65.3〜77.8%
Draco Meteor
2HKO
DragoniteDrampa
124.3〜147.0%
Draco Meteor
1HKO
88.6〜104.9%
Draco Meteor
1 hits (31%)
97.3〜114.6%
Draco Meteor
1 hits (81%)
Speed
Second
DrampaS56 / DragoniteS152
Second
DrampaS56 / DragoniteS145
Second
DrampaS56 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Drampa's build: Sitrus Berry, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
DrampaDragonite
61.7〜73.7%
Draco Meteor
2HKO
75.4〜88.6%
Draco Meteor
2HKO
75.4〜88.6%
Draco Meteor
2HKO
DragoniteDrampa
155.7〜182.7%
Draco Meteor
1HKO
110.3〜129.7%
Draco Meteor
1HKO
120.0〜142.7%
Draco Meteor
1HKO
Speed
Second
DrampaS50 / DragoniteS152
Second
DrampaS50 / DragoniteS145
Second
DrampaS50 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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