マリルリ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ちからもち | -4.0 物理技の威力が2倍になる。 採用率の推移 |
| 2 | そうしょく | +2.1 くさタイプの技が効かず、攻撃が1段階上がる。 採用率の推移 |
| 3 | あついしぼう | ほのおタイプ・こおりタイプの技で受けるダメージが半減する。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | アクアジェット |
-3.2 物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) 採用率の推移 |
| 2 | じゃれつく |
-10.1 物理威力 90命中 90%PP 12 10%の確率で相手の攻撃を1段階下げる。 採用率の推移 |
| 3 | アクアブレイク |
-14.7 物理威力 85命中 100%PP 12 20%の確率で相手の防御を1段階下げる。 採用率の推移 |
| 4 | はらだいこ |
+6.4 変化PP 12 自分のHPを最大HPの1/2減らし、攻撃を6段階目まで上げる。残りHPが足りない場合は失敗する。 採用率の推移 |
| 5 | ばかぢから |
-14.0 物理威力 120命中 100%PP 8 自分の攻撃と防御が1段階下がる。 採用率の推移 |
| 6 | はたきおとす |
+9.3 物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 採用率の推移 |
| 7 | ほろびのうた |
+5.5 変化PP 8 場の全員をほろび状態にする。 採用率の推移 |
| 8 | アンコール |
変化命中 100%PP 8 相手をアンコール状態にする。 |
| 9 | まもる |
+4.0 変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 採用率の推移 |
| 10 | うずしお |
+3.2 特殊威力 35命中 85%PP 16 相手をバインド状態にする。水中状態の相手には、威力が2倍になる。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | オボンのみ |
-25.4 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 2 | ふうせん |
+8.5 地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。 採用率の推移 |
| 3 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 4 | リンドのみ |
くさタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 5 | しんぴのしずく |
みずタイプの技の威力が1.2倍になる。 |
| 6 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 7 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 8 | いのちのたま |
-1.3 攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 採用率の推移 |
| 9 | ようせいのハネ |
-5.6 フェアリータイプの技の威力が1.2倍になる。 採用率の推移 |
| 10 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | -2.2 採用率の推移 |
| 2 | のんき | |
| 3 | おだやか (D↑ A↓) | -0.8 採用率の推移 |
| 4 | ゆうかん (A↑ S↓) | -2.1 採用率の推移 |
| 5 | わんぱく (B↑ C↓) | |
| 6 | てれや (A↑ C↓) | |
| 7 | ずぶとい (B↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 32 | 0 | 0 | 0 | 2 | -24.3 採用率の推移 |
| 2 | 31 | 32 | 0 | 0 | 0 | 3 | +8.7 採用率の推移 |
| 3 | 32 | 32 | 1 | 0 | 1 | 0 | -5.7 採用率の推移 |
| 4 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 5 | 13 | 32 | 0 | 0 | 0 | 21 | +0.4 採用率の推移 |
| 6 | 29 | 32 | 3 | 0 | 2 | 0 | |
| 7 | 10 | 32 | 0 | 0 | 0 | 24 | |
| 8 | 27 | 32 | 0 | 0 | 0 | 7 | -4.7 採用率の推移 |
| 9 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 10 | 5 | 32 | 0 | 0 | 29 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 6.0位前回比 +6 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 5.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 7.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 7.5位前回比 -5 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎*Garchomp
Azumarill vs
Garchomp Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.8〜139.5% Play Rough 1HKO | 108.1〜127.6% Play Rough 1HKO | 108.1〜127.6% Play Rough 2HKO (incl. きあいのタスキ) | |
| 31.9〜37.7% Earth Power 4HKO | 55.1〜65.2% Earthquake 2 hits (16%) | 55.1〜65.2% Earthquake 2 hits (16%) | |
| Speed | Second S72 / S223 | Second S72 / S231 | Second S72 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.8〜139.5% Play Rough 1HKO | 108.1〜127.6% Play Rough 1HKO | 108.1〜127.6% Play Rough 2HKO (incl. きあいのタスキ) | |
| 28.0〜33.3% Power Gem 3 hits (<1%) | 21.7〜26.1% Rock Tomb 4 hits (4%) | 21.7〜26.1% Rock Tomb 4 hits (4%) | |
| Speed | Second S72 / S223 | Second S72 / S231 | Second S72 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.8〜139.5% Play Rough 1HKO | 108.1〜127.6% Play Rough 1HKO | 108.1〜127.6% Play Rough 2HKO (incl. きあいのタスキ) | |
| 31.9〜37.7% Earth Power 3 hits (91%) | 55.1〜65.2% Earthquake 2HKO | 55.1〜65.2% Earthquake 2HKO | |
| Speed | Second S72 / S223 | Second S72 / S231 | Second S72 / S154 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○Hippowdon
Azumarill vs
Hippowdon Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.7% Waterfall 2HKOcalculated with すなあらし | 65.1〜78.1% Waterfall 2HKOcalculated with すなあらし | 70.7〜84.7% Waterfall 2HKOcalculated with すなあらし | |
| 36.7〜43.5% Earthquake 3HKOcalculated with すなあらし | 36.7〜43.5% Earthquake 3HKOcalculated with すなあらし | 36.7〜43.5% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S72 / S67 | First S72 / S67 | First S72 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.7% Waterfall 2HKOcalculated with すなあらし | 65.1〜78.1% Waterfall 2HKOcalculated with すなあらし | 70.7〜84.7% Waterfall 2HKOcalculated with すなあらし | |
| 14.5〜17.4% Rock Tomb 999HKOcalculated with すなあらし | 14.5〜17.4% Rock Tomb 999HKOcalculated with すなあらし | 14.5〜17.4% Rock Tomb 999HKOcalculated with すなあらし | |
| Speed | First S72 / S67 | First S72 / S67 | First S72 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.7〜84.7% Waterfall 2HKOcalculated with すなあらし | 65.1〜78.1% Waterfall 2HKOcalculated with すなあらし | 70.7〜84.7% Waterfall 2HKOcalculated with すなあらし | |
| 36.7〜43.5% Earthquake 3HKOcalculated with すなあらし | 36.7〜43.5% Earthquake 3HKOcalculated with すなあらし | 36.7〜43.5% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S72 / S67 | First S72 / S67 | First S72 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*Basculegion-F
Azumarill vs
Basculegion-F Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜115.7% Knock Off 1 hits (88%) | 97.5〜115.7% Knock Off 1 hits (88%) | 97.5〜115.7% Knock Off 1 hits (88%) | |
| 34.8〜41.1% Wave Crash 4HKO (incl. オボンのみ) | 38.2〜44.9% Wave Crash 3 hits (47%) | 44.9〜53.1% Wave Crash 3HKO | |
| Speed | Second S72 / S195 | Second S72 / S143 | Second S72 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜115.7% Knock Off 1 hits (88%) | 97.5〜115.7% Knock Off 1 hits (88%) | 97.5〜115.7% Knock Off 1 hits (88%) | |
| 34.8〜41.1% Wave Crash 3HKO | 38.2〜44.9% Wave Crash 3HKO | 44.9〜53.1% Wave Crash 2 hits (30%) | |
| Speed | Second S72 / S195 | Second S72 / S143 | Second S72 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜115.7% Knock Off 1 hits (88%) | 97.5〜115.7% Knock Off 1 hits (88%) | 97.5〜115.7% Knock Off 1 hits (88%) | |
| 34.8〜41.1% Wave Crash 3HKO | 38.2〜44.9% Wave Crash 3HKO | 44.9〜53.1% Wave Crash 2 hits (30%) | |
| Speed | Second S72 / S195 | Second S72 / S143 | Second S72 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Greninja
Azumarill vs
Greninja Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 174.5〜206.7% Play Rough 2HKO (incl. きあいのタスキ) | 158.4〜186.6% Play Rough 1HKO | 174.5〜206.7% Play Rough 1HKO | |
| 89.9〜105.3% Sludge Wave 1 hits (31%) | 96.6〜114.0% Sludge Wave 1 hits (75%) | 89.9〜105.3% Sludge Wave 1 hits (31%) | |
| Speed | Second S72 / S174 | Second S72 / S213 | Second S72 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 174.5〜206.7% Play Rough 2HKO (incl. きあいのタスキ) | 158.4〜186.6% Play Rough 1HKO | 174.5〜206.7% Play Rough 1HKO | |
| 89.9〜105.3% Sludge Wave 1 hits (31%) | 96.6〜114.0% Sludge Wave 1 hits (75%) | 89.9〜105.3% Sludge Wave 1 hits (31%) | |
| Speed | Second S72 / S174 | Second S72 / S213 | Second S72 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 174.5〜206.7% Play Rough 2HKO (incl. きあいのタスキ) | 158.4〜186.6% Play Rough 1HKO | 174.5〜206.7% Play Rough 1HKO | |
| 89.9〜105.3% Sludge Wave 1 hits (31%) | 96.6〜114.0% Sludge Wave 1 hits (75%) | 89.9〜105.3% Sludge Wave 1 hits (31%) | |
| Speed | Second S72 / S174 | Second S72 / S213 | Second S72 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○Sneasler
Azumarill vs
Sneasler Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.4〜107.0% Play Rough 1 hits (44%) | 90.4〜107.0% Play Rough 1 hits (44%) | 90.4〜107.0% Play Rough 1 hits (44%) | |
| 87.9〜104.3% Fatal Claw 1 hits (19%) | 87.9〜104.3% Fatal Claw 1 hits (19%) | 87.9〜104.3% Fatal Claw 1 hits (19%) | |
| Speed | Second S72 / S172 | Second S72 / S172 | Second S72 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.4〜107.0% Play Rough 1 hits (44%) | 90.4〜107.0% Play Rough 1 hits (44%) | 90.4〜107.0% Play Rough 1 hits (44%) | |
| 87.9〜104.3% Fatal Claw 1 hits (19%) | 87.9〜104.3% Fatal Claw 1 hits (19%) | 87.9〜104.3% Fatal Claw 1 hits (19%) | |
| Speed | Second S72 / S172 | Second S72 / S172 | Second S72 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 90.4〜107.0% Play Rough 1 hits (44%) | 90.4〜107.0% Play Rough 1 hits (44%) | 90.4〜107.0% Play Rough 1 hits (44%) | |
| 87.9〜104.3% Fatal Claw 1 hits (19%) | 87.9〜104.3% Fatal Claw 1 hits (19%) | 87.9〜104.3% Fatal Claw 1 hits (19%) | |
| Speed | Second S72 / S172 | Second S72 / S172 | Second S72 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Volcarona
Azumarill vs
Volcarona Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.5〜104.2% Waterfall 1 hits (31%) | 156.5〜183.9% Waterfall 1HKO | 87.5〜104.2% Waterfall 1 hits (31%) | |
| 43.5〜51.2% Giga Drain 3HKO | 56.0〜66.7% Giga Drain 2 hits (35%) | 43.5〜51.2% Giga Drain 3HKO | |
| Speed | Second S72 / S122 | Second S72 / S152 | Second S72 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.5〜104.2% Waterfall 1 hits (31%) | 156.5〜183.9% Waterfall 1HKO | 87.5〜104.2% Waterfall 1 hits (31%) | |
| 43.5〜51.2% Giga Drain 2 hits (3%) | 56.0〜66.7% Giga Drain 2HKO | 43.5〜51.2% Giga Drain 2 hits (3%) | |
| Speed | Second S72 / S122 | Second S72 / S152 | Second S72 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.5〜104.2% Waterfall 1 hits (31%) | 156.5〜183.9% Waterfall 1HKO | 87.5〜104.2% Waterfall 1 hits (31%) | |
| 43.5〜51.2% Giga Drain 2 hits (3%) | 56.0〜66.7% Giga Drain 2HKO | 43.5〜51.2% Giga Drain 2 hits (3%) | |
| Speed | Second S72 / S122 | Second S72 / S152 | Second S72 / S122 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*イエッサン(オス)
Azumarill vs
イエッサン(オス) Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.7〜131.4% Play Rough 1HKOcalculated with サイコフィールド | 111.7〜131.4% Play Rough 1HKOcalculated with サイコフィールド | 111.7〜131.4% Play Rough 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 49.3〜58.0% Expanding Force 3HKOcalculated with サイコフィールド | 44.9〜53.6% Expanding Force 3HKOcalculated with サイコフィールド | 49.3〜58.0% Expanding Force 3HKOcalculated with サイコフィールド | |
| Speed | Second S72 / S220 | Second S72 / S161 | Second S72 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.7〜131.4% Play Rough 1HKOcalculated with サイコフィールド | 111.7〜131.4% Play Rough 1HKOcalculated with サイコフィールド | 111.7〜131.4% Play Rough 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 49.3〜58.0% Expanding Force 2 hits (96%)calculated with サイコフィールド | 44.9〜53.6% Expanding Force 2 hits (35%)calculated with サイコフィールド | 49.3〜58.0% Expanding Force 2 hits (96%)calculated with サイコフィールド | |
| Speed | Second S72 / S220 | Second S72 / S161 | Second S72 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 111.7〜131.4% Play Rough 1HKOcalculated with サイコフィールド | 111.7〜131.4% Play Rough 1HKOcalculated with サイコフィールド | 111.7〜131.4% Play Rough 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 49.3〜58.0% Expanding Force 2 hits (96%)calculated with サイコフィールド | 44.9〜53.6% Expanding Force 2 hits (35%)calculated with サイコフィールド | 49.3〜58.0% Expanding Force 2 hits (96%)calculated with サイコフィールド | |
| Speed | Second S72 / S220 | Second S72 / S161 | Second S72 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Hydreigon
Azumarill vs
Hydreigon Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 243.8〜291.1% Play Rough 1HKO | 243.8〜291.1% Play Rough 2HKO (incl. きあいのタスキ) | 243.8〜291.1% Play Rough 1HKO | |
| 31.9〜37.7% Earth Power 4HKO | 29.5〜34.8% Earth Power 4 hits (84%) (incl. オボンのみ) | 41.1〜48.8% Earth Power 3 hits (>99%) | |
| Speed | Second S72 / S225 | Second S72 / S165 | Second S72 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 243.8〜291.1% Play Rough 1HKO | 243.8〜291.1% Play Rough 2HKO (incl. きあいのタスキ) | 243.8〜291.1% Play Rough 1HKO | |
| 28.5〜33.8% Flash Cannon 3 hits (<1%) | 26.1〜30.9% Flash Cannon 4HKO | 36.7〜44.0% Flash Cannon 3HKO | |
| Speed | Second S72 / S225 | Second S72 / S165 | Second S72 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 243.8〜291.1% Play Rough 1HKO | 243.8〜291.1% Play Rough 2HKO (incl. きあいのタスキ) | 243.8〜291.1% Play Rough 1HKO | |
| 31.9〜37.7% Earth Power 3 hits (91%) | 29.5〜34.8% Earth Power 3 hits (9%) | 41.1〜48.8% Earth Power 3HKO | |
| Speed | Second S72 / S225 | Second S72 / S165 | Second S72 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎Skeledirge
Azumarill vs
Skeledirge Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.6〜73.9% Waterfall 2HKO | 62.6〜73.9% Waterfall 2HKO | 62.6〜73.9% Waterfall 2HKO | |
| 28.0〜33.8% Shadow Ball 4 hits (47%) (incl. オボンのみ) | 28.0〜33.8% Shadow Ball 4 hits (47%) (incl. オボンのみ) | 28.0〜33.8% Shadow Ball 4 hits (47%) (incl. オボンのみ) | |
| Speed | Second S72 / S86 | Second S72 / S86 | Second S72 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.6〜73.9% Waterfall 2HKO | 62.6〜73.9% Waterfall 2HKO | 62.6〜73.9% Waterfall 2HKO | |
| 28.0〜33.8% Shadow Ball 3 hits (<1%) | 28.0〜33.8% Shadow Ball 3 hits (<1%) | 28.0〜33.8% Shadow Ball 3 hits (<1%) | |
| Speed | Second S72 / S86 | Second S72 / S86 | Second S72 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.6〜73.9% Waterfall 2HKO | 62.6〜73.9% Waterfall 2HKO | 62.6〜73.9% Waterfall 2HKO | |
| 28.0〜33.8% Shadow Ball 3 hits (<1%) | 28.0〜33.8% Shadow Ball 3 hits (<1%) | 28.0〜33.8% Shadow Ball 3 hits (<1%) | |
| Speed | Second S72 / S86 | Second S72 / S86 | Second S72 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
▲ボーマンダ
Azumarill vs
ボーマンダ Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 88.9〜105.3% Play Rough 1 hits (25%) | |
| 85.0〜100.5% Double-Edge 1 hits (6%) | |
| Speed | Second S72 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 88.9〜105.3% Play Rough 1 hits (25%) | |
| 85.0〜100.5% Double-Edge 1 hits (6%) | |
| Speed | Second S72 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 88.9〜105.3% Play Rough 1 hits (25%) | |
| 85.0〜100.5% Double-Edge 1 hits (6%) | |
| Speed | Second S72 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Azumarill vs
グソクムシャ Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.2〜36.3% Waterfall 3 hits (42%) | |
| 63.8〜75.4% Iron Head 2HKO | |
| Speed | First S72 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.2〜36.3% Waterfall 3 hits (42%) | |
| 63.8〜75.4% Iron Head 2HKO | |
| Speed | First S72 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.2〜36.3% Waterfall 3 hits (42%) | |
| 63.8〜75.4% Iron Head 2HKO | |
| Speed | First S72 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Baxcalibur
Azumarill vs
Baxcalibur Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Superpower 3 hits (64%) (incl. オボンのみ) | 81.4〜95.8% Superpower 2 hits (73%) | 68.0〜80.2% Superpower 2 hits (57%) | |
| 68.6〜81.2% Electro Shot 2HKO | 84.1〜99.5% Electro Shot 2HKO | 68.6〜81.2% Electro Shot 2HKO | |
| Speed | Second S72 / S105 | Second S72 / S150 | Second S72 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Superpower 3 hits (64%) (incl. オボンのみ) | 81.4〜95.8% Superpower 2 hits (73%) | 68.0〜80.2% Superpower 2 hits (57%) | |
| 68.6〜81.2% Electro Shot 2HKO | 58.9〜69.6% Thunderbolt 2HKO | 68.6〜81.2% Electro Shot 2HKO | |
| Speed | Second S72 / S105 | Second S72 / S150 | Second S72 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.0〜80.2% Superpower 3 hits (64%) (incl. オボンのみ) | 81.4〜95.8% Superpower 2 hits (73%) | 68.0〜80.2% Superpower 2 hits (57%) | |
| 68.6〜81.2% Electro Shot 2HKO | 58.9〜69.6% Thunderbolt 2HKO | 68.6〜81.2% Electro Shot 2HKO | |
| Speed | Second S72 / S105 | Second S72 / S150 | Second S72 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Mimikyu
Azumarill vs
Mimikyu Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.5〜101.5% Play Rough 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Play Rough 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Play Rough 2 hits (88%) (incl. ばけのかわ) | |
| 88.9〜105.3% Wood Hammer 1 hits (31%) | 68.6〜81.2% Wood Hammer 2HKO | 68.6〜81.2% Wood Hammer 2HKO | |
| Speed | Second S72 / S148 | Second S72 / S148 | Second S72 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.5〜101.5% Play Rough 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Play Rough 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Play Rough 2 hits (88%) (incl. ばけのかわ) | |
| 88.9〜105.3% Wood Hammer 1 hits (31%) | 68.6〜81.2% Wood Hammer 2HKO | 68.6〜81.2% Wood Hammer 2HKO | |
| Speed | Second S72 / S148 | Second S72 / S148 | Second S72 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.5〜101.5% Play Rough 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Play Rough 2 hits (88%) (incl. ばけのかわ) | 85.5〜101.5% Play Rough 2 hits (88%) (incl. ばけのかわ) | |
| 88.9〜105.3% Wood Hammer 1 hits (31%) | 68.6〜81.2% Wood Hammer 2HKO | 68.6〜81.2% Wood Hammer 2HKO | |
| Speed | Second S72 / S148 | Second S72 / S148 | Second S72 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Meowscarada
Azumarill vs
Meowscarada Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 166.0〜196.1% Play Rough 1HKO | 166.0〜196.1% Play Rough 2HKO (incl. きあいのタスキ) | 166.0〜196.1% Play Rough 1HKO | |
| 102.4〜121.7% Flower Trick 1HKO | 102.4〜121.7% Flower Trick 1HKO | 132.9〜158.0% Flower Trick 1HKO | |
| Speed | Second S72 / S262 | Second S72 / S175 | Second S72 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 166.0〜196.1% Play Rough 1HKO | 166.0〜196.1% Play Rough 2HKO (incl. きあいのタスキ) | 166.0〜196.1% Play Rough 1HKO | |
| 102.4〜121.7% Flower Trick 1HKO | 102.4〜121.7% Flower Trick 1HKO | 132.9〜158.0% Flower Trick 1HKO | |
| Speed | Second S72 / S262 | Second S72 / S175 | Second S72 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 166.0〜196.1% Play Rough 1HKO | 166.0〜196.1% Play Rough 2HKO (incl. きあいのタスキ) | 166.0〜196.1% Play Rough 1HKO | |
| 102.4〜121.7% Flower Trick 1HKO | 102.4〜121.7% Flower Trick 1HKO | 132.9〜158.0% Flower Trick 1HKO | |
| Speed | Second S72 / S262 | Second S72 / S175 | Second S72 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×ゴリランダー
Azumarill vs
ゴリランダー Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.8〜59.4% Play Rough 2 hits (>99%)calculated with グラスフィールド | 49.8〜59.4% Play Rough 2 hits (>99%)calculated with グラスフィールド | 33.3〜39.6% Play Rough 3HKOcalculated with グラスフィールド | |
| 144.4〜170.5% ドラムアタック 1HKOcalculated with グラスフィールド | 133.3〜157.5% ドラムアタック 1HKOcalculated with グラスフィールド | 111.1〜131.4% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | Second S72 / S107 | Second S72 / S107 | Second S72 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.8〜59.4% Play Rough 2 hits (>99%)calculated with グラスフィールド | 49.8〜59.4% Play Rough 2 hits (>99%)calculated with グラスフィールド | 33.3〜39.6% Play Rough 3HKOcalculated with グラスフィールド | |
| 144.4〜170.5% ドラムアタック 1HKOcalculated with グラスフィールド | 133.3〜157.5% ドラムアタック 1HKOcalculated with グラスフィールド | 111.1〜131.4% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | Second S72 / S107 | Second S72 / S107 | Second S72 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.8〜59.4% Play Rough 2 hits (>99%)calculated with グラスフィールド | 49.8〜59.4% Play Rough 2 hits (>99%)calculated with グラスフィールド | 33.3〜39.6% Play Rough 3HKOcalculated with グラスフィールド | |
| 144.4〜170.5% ドラムアタック 1HKOcalculated with グラスフィールド | 133.3〜157.5% ドラムアタック 1HKOcalculated with グラスフィールド | 111.1〜131.4% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | Second S72 / S107 | Second S72 / S107 | Second S72 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×*Gyarados
Azumarill vs
Gyarados Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜31.2% Play Rough 4HKOcalculated with 攻撃-1 | 44.4〜52.6% Play Rough 2 hits (19%)calculated with 攻撃-1 | 25.7〜31.2% Play Rough 4 hits (9%)calculated with 攻撃-1 | |
| 64.7〜76.3% Power Whip 2HKO | 85.0〜100.5% Power Whip 1 hits (6%) | 64.7〜76.3% Power Whip 2HKO | |
| Speed | Second S72 / S101 | Second S72 / S133 | Second S72 / S101 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜31.2% Play Rough 4HKOcalculated with 攻撃-1 | 44.4〜52.6% Play Rough 2 hits (19%)calculated with 攻撃-1 | 25.7〜31.2% Play Rough 4 hits (9%)calculated with 攻撃-1 | |
| 64.7〜76.3% Power Whip 2HKO | 85.0〜100.5% Power Whip 1 hits (6%) | 64.7〜76.3% Power Whip 2HKO | |
| Speed | Second S72 / S101 | Second S72 / S133 | Second S72 / S101 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜31.2% Play Rough 4HKOcalculated with 攻撃-1 | 44.4〜52.6% Play Rough 2 hits (19%)calculated with 攻撃-1 | 25.7〜31.2% Play Rough 4 hits (9%)calculated with 攻撃-1 | |
| 64.7〜76.3% Power Whip 2HKO | 85.0〜100.5% Power Whip 1 hits (6%) | 64.7〜76.3% Power Whip 2HKO | |
| Speed | Second S72 / S101 | Second S72 / S133 | Second S72 / S101 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
Azumarill vs
メガリザードンX Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.5% Play Rough 2HKO | |
| 65.2〜77.8% Thunder Punch 2HKO | |
| Speed | Second S72 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.5% Play Rough 2HKO | |
| 65.2〜77.8% Thunder Punch 2HKO | |
| Speed | Second S72 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.5% Play Rough 2HKO | |
| 65.2〜77.8% Thunder Punch 2HKO | |
| Speed | Second S72 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Azumarill vs
メガリザードンY Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 69.7〜82.6% Waterfall 2HKOcalculated with 晴れ | |
| 101.4〜119.8% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S72 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 69.7〜82.6% Waterfall 2HKOcalculated with 晴れ | |
| 101.4〜119.8% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S72 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 69.7〜82.6% Waterfall 2HKOcalculated with 晴れ | |
| 101.4〜119.8% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S72 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×エースバーン
Azumarill vs
エースバーン Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 145.2〜172.0% Waterfall 1HKO | 145.2〜172.0% Waterfall 2HKO (incl. きあいのタスキ) | 145.2〜172.0% Waterfall 1HKO | |
| 121.7〜143.0% Gunk Shot 1HKO | 110.1〜130.4% Gunk Shot 1HKO | 158.0〜185.5% Gunk Shot 1HKO | |
| Speed | Second S72 / S256 | Second S72 / S188 | Second S72 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 145.2〜172.0% Waterfall 1HKO | 145.2〜172.0% Waterfall 2HKO (incl. きあいのタスキ) | 145.2〜172.0% Waterfall 1HKO | |
| 121.7〜143.0% Gunk Shot 1HKO | 110.1〜130.4% Gunk Shot 1HKO | 158.0〜185.5% Gunk Shot 1HKO | |
| Speed | Second S72 / S256 | Second S72 / S188 | Second S72 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 145.2〜172.0% Waterfall 1HKO | 145.2〜172.0% Waterfall 2HKO (incl. きあいのタスキ) | 145.2〜172.0% Waterfall 1HKO | |
| 121.7〜143.0% Gunk Shot 1HKO | 110.1〜130.4% Gunk Shot 1HKO | 158.0〜185.5% Gunk Shot 1HKO | |
| Speed | Second S72 / S256 | Second S72 / S188 | Second S72 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Rotom-W
Azumarill vs
Rotom-W Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜49.7% Play Rough 3HKO | 42.0〜49.7% Play Rough 3HKO | 70.9〜83.5% Play Rough 2HKO | |
| 49.3〜58.0% Volt Switch 3HKO | 49.3〜58.0% Volt Switch 3HKO | 85.0〜101.4% Thunderbolt 1 hits (6%) | |
| Speed | Second S72 / S106 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜49.7% Play Rough 3HKO | 42.0〜49.7% Play Rough 3HKO | 70.9〜83.5% Play Rough 2HKO | |
| 61.8〜73.4% Thunderbolt 2HKO | 61.8〜73.4% Thunderbolt 2HKO | 85.0〜101.4% Thunderbolt 1 hits (6%) | |
| Speed | Second S72 / S106 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜49.7% Play Rough 3HKO | 42.0〜49.7% Play Rough 3HKO | 70.9〜83.5% Play Rough 2HKO | |
| 61.8〜73.4% Thunderbolt 2HKO | 61.8〜73.4% Thunderbolt 2HKO | 85.0〜101.4% Thunderbolt 1 hits (6%) | |
| Speed | Second S72 / S106 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×パーモット
Azumarill vs
パーモット Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 172.8〜204.1% Play Rough 2HKO (incl. きあいのタスキ) | 172.8〜204.1% Play Rough 1HKO | 172.8〜204.1% Play Rough 1HKO | |
| 131.9〜156.5% でんこうそうげき 1HKO | 143.5〜170.0% でんこうそうげき 1HKO | 171.5〜203.4% でんこうそうげき 1HKO | |
| Speed | Second S72 / S172 | Second S72 / S235 | Second S72 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 172.8〜204.1% Play Rough 2HKO (incl. きあいのタスキ) | 172.8〜204.1% Play Rough 1HKO | 172.8〜204.1% Play Rough 1HKO | |
| 131.9〜156.5% でんこうそうげき 1HKO | 143.5〜170.0% でんこうそうげき 1HKO | 171.5〜203.4% でんこうそうげき 1HKO | |
| Speed | Second S72 / S172 | Second S72 / S235 | Second S72 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 172.8〜204.1% Play Rough 2HKO (incl. きあいのタスキ) | 172.8〜204.1% Play Rough 1HKO | 172.8〜204.1% Play Rough 1HKO | |
| 131.9〜156.5% でんこうそうげき 1HKO | 143.5〜170.0% でんこうそうげき 1HKO | 171.5〜203.4% でんこうそうげき 1HKO | |
| Speed | Second S72 / S172 | Second S72 / S235 | Second S72 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Metagross
Azumarill vs
Metagross Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.0〜49.7% Knock Off 3HKO | |
| 77.8〜91.3% Thunder Punch 2HKO | |
| Speed | Second S72 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: ふうせん, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.0〜49.7% Knock Off 3HKO | |
| 77.8〜91.3% Thunder Punch 2HKO | |
| Speed | Second S72 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Azumarill's build: Lum Berry, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.0〜49.7% Knock Off 3HKO | |
| 77.8〜91.3% Thunder Punch 2HKO | |
| Speed | Second S72 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Play Rough
Waterfall
Aqua Jet
Misty Terrain
Perish Song
Encore
Whirlpool
Protect








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