Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
マリルリ

マリルリ

みず フェアリー
全国図鑑 No.184 / 使用率 88位
データ集計日:2026-09-10

種族値

HP
100
こうげき
50
ぼうぎょ
80
とくこう
60
とくぼう
80
すばやさ
50
合計
420

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どくくさでんき
かくとうむしほのおみずこおりあく
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果・推移
1 ちからもち
92.2%
-4.0
物理技の威力が2倍になる。
採用率の推移
97949296.2%92.2%9/99/10
2 そうしょく
5.9%
+2.1
くさタイプの技が効かず、攻撃が1段階上がる。
採用率の推移
6533.8%5.9%9/99/10
3 あついしぼう
1.9%
ほのおタイプ・こおりタイプの技で受けるダメージが半減する。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
みず アクアジェット
93.0%
-3.2
みず物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
97959396.2%93.0%9/99/10
2
フェアリー じゃれつく
89.9%
-10.1
フェアリー物理
威力 90命中 90%PP 12
10%の確率で相手の攻撃を1段階下げる。
採用率の推移
1009488100.0%89.9%9/99/10
3
みず アクアブレイク
77.6%
-14.7
みず物理
威力 85命中 100%PP 12
20%の確率で相手の防御を1段階下げる。
採用率の推移
95857592.3%77.6%9/99/10
4
ノーマル はらだいこ
54.5%
+6.4
ノーマル変化
PP 12
自分のHPを最大HPの1/2減らし、攻撃を6段階目まで上げる。残りHPが足りない場合は失敗する。
採用率の推移
55514748.1%54.5%9/99/10
5
かくとう ばかぢから
24.5%
-14.0
かくとう物理
威力 120命中 100%PP 8
自分の攻撃と防御が1段階下がる。
採用率の推移
41322238.5%24.5%9/99/10
6
あく はたきおとす
13.1%
+9.3
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
採用率の推移
14823.8%13.1%9/99/10
7
ノーマル ほろびのうた
9.3%
+5.5
ノーマル変化
PP 8
場の全員をほろび状態にする。
採用率の推移
10733.8%9.3%9/99/10
8
ノーマル アンコール
8.0%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
9
ノーマル まもる
7.8%
+4.0
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
8633.8%7.8%9/99/10
10
みず うずしお
7.0%
+3.2
みず特殊
威力 35命中 85%PP 16
相手をバインド状態にする。水中状態の相手には、威力が2倍になる。
採用率の推移
7533.8%7.0%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
オボンのみオボンのみ
61.1%
-25.4
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
90745786.5%61.1%9/99/10
2
ふうせん
10.4%
+8.5
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
採用率の推移
12611.9%10.4%9/99/10
3
ラムのみラムのみ
7.6%
状態異常・こんらん状態を回復する。1度使うと無くなる。
4
リンドのみ
5.7%
くさタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
5
しんぴのしずく
3.8%
みずタイプの技の威力が1.2倍になる。
6
たべのこし
3.0%
ターン終わりに最大HPの1/16回復する。
7
きあいのタスキきあいのタスキ
2.8%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
8
いのちのたま
2.5%
-1.3
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
4323.8%2.5%9/99/10
9
ようせいのハネ
2.1%
-5.6
フェアリータイプの技の威力が1.2倍になる。
採用率の推移
9517.7%2.1%9/99/10
10
ゴツゴツメット
0.6%
接触技を受けると相手に最大HPの1/6のダメージを与える。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
90.1%
-2.2
採用率の推移
93919092.3%90.1%9/99/10
2 のんき
3.4%
3 おだやか (D↑ A↓)
3.0%
-0.8
採用率の推移
4333.8%3.0%9/99/10
4 ゆうかん (A↑ S↓)
1.7%
-2.1
採用率の推移
4313.8%1.7%9/99/10
5 わんぱく (B↑ C↓)
0.9%
6 てれや (A↑ C↓)
0.6%
7 ずぶとい (B↑ A↓)
0.2%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32320002
14.2%
-24.3
採用率の推移
42261138.5%14.2%9/99/10
2 31320003
10.6%
+8.7
採用率の推移
12611.9%10.6%9/99/10
3 32321010
9.7%
-5.7
採用率の推移
1613915.4%9.7%9/99/10
4 32032020
4.4%
5 133200021
4.2%
+0.4
採用率の推移
4443.8%4.2%9/99/10
6 29323020
3.6%
7 103200024
3.4%
8 27320007
3.0%
-4.7
採用率の推移
8527.7%3.0%9/99/10
9 23200032
2.8%
10 53200290
2.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 6.0位前回比 +6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 5.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 4.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 7.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 7.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

マリルリ
考察記事
マリルリ考察 M-2 使用率68位 はらだいことアクアジェットの先制全抜き

Pokémon Matchups

Favorable
Garchomp*Garchomp
Azumarill Azumarill vs Garchomp Garchomp

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AzumarillGarchomp
117.8〜139.5%
Play Rough
1HKO
108.1〜127.6%
Play Rough
1HKO
108.1〜127.6%
Play Rough
2HKO (incl. きあいのタスキ)
GarchompAzumarill
31.9〜37.7%
Earth Power
4HKO
55.1〜65.2%
Earthquake
2 hits (16%)
55.1〜65.2%
Earthquake
2 hits (16%)
Speed
Second
AzumarillS72 / GarchompS223
Second
AzumarillS72 / GarchompS231
Second
AzumarillS72 / GarchompS154
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AzumarillGarchomp
117.8〜139.5%
Play Rough
1HKO
108.1〜127.6%
Play Rough
1HKO
108.1〜127.6%
Play Rough
2HKO (incl. きあいのタスキ)
GarchompAzumarill
28.0〜33.3%
Power Gem
3 hits (<1%)
21.7〜26.1%
Rock Tomb
4 hits (4%)
21.7〜26.1%
Rock Tomb
4 hits (4%)
Speed
Second
AzumarillS72 / GarchompS223
Second
AzumarillS72 / GarchompS231
Second
AzumarillS72 / GarchompS154
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AzumarillGarchomp
117.8〜139.5%
Play Rough
1HKO
108.1〜127.6%
Play Rough
1HKO
108.1〜127.6%
Play Rough
2HKO (incl. きあいのタスキ)
GarchompAzumarill
31.9〜37.7%
Earth Power
3 hits (91%)
55.1〜65.2%
Earthquake
2HKO
55.1〜65.2%
Earthquake
2HKO
Speed
Second
AzumarillS72 / GarchompS223
Second
AzumarillS72 / GarchompS231
Second
AzumarillS72 / GarchompS154
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Garchomp's page →
HippowdonHippowdon
Azumarill Azumarill vs Hippowdon Hippowdon

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AzumarillHippowdon
70.7〜84.7%
Waterfall
2HKO
calculated with すなあらし
65.1〜78.1%
Waterfall
2HKO
calculated with すなあらし
70.7〜84.7%
Waterfall
2HKO
calculated with すなあらし
HippowdonAzumarill
36.7〜43.5%
Earthquake
3HKO
calculated with すなあらし
36.7〜43.5%
Earthquake
3HKO
calculated with すなあらし
36.7〜43.5%
Earthquake
3HKO
calculated with すなあらし
Speed
First
AzumarillS72 / HippowdonS67
First
AzumarillS72 / HippowdonS67
First
AzumarillS72 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AzumarillHippowdon
70.7〜84.7%
Waterfall
2HKO
calculated with すなあらし
65.1〜78.1%
Waterfall
2HKO
calculated with すなあらし
70.7〜84.7%
Waterfall
2HKO
calculated with すなあらし
HippowdonAzumarill
14.5〜17.4%
Rock Tomb
999HKO
calculated with すなあらし
14.5〜17.4%
Rock Tomb
999HKO
calculated with すなあらし
14.5〜17.4%
Rock Tomb
999HKO
calculated with すなあらし
Speed
First
AzumarillS72 / HippowdonS67
First
AzumarillS72 / HippowdonS67
First
AzumarillS72 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AzumarillHippowdon
70.7〜84.7%
Waterfall
2HKO
calculated with すなあらし
65.1〜78.1%
Waterfall
2HKO
calculated with すなあらし
70.7〜84.7%
Waterfall
2HKO
calculated with すなあらし
HippowdonAzumarill
36.7〜43.5%
Earthquake
3HKO
calculated with すなあらし
36.7〜43.5%
Earthquake
3HKO
calculated with すなあらし
36.7〜43.5%
Earthquake
3HKO
calculated with すなあらし
Speed
First
AzumarillS72 / HippowdonS67
First
AzumarillS72 / HippowdonS67
First
AzumarillS72 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Basculegion-F*Basculegion-F
Azumarill Azumarill vs Basculegion-F Basculegion-F

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AzumarillBasculegion-F
97.5〜115.7%
Knock Off
1 hits (88%)
97.5〜115.7%
Knock Off
1 hits (88%)
97.5〜115.7%
Knock Off
1 hits (88%)
Basculegion-FAzumarill
34.8〜41.1%
Wave Crash
4HKO (incl. オボンのみ)
38.2〜44.9%
Wave Crash
3 hits (47%)
44.9〜53.1%
Wave Crash
3HKO
Speed
Second
AzumarillS72 / Basculegion-FS195
Second
AzumarillS72 / Basculegion-FS143
Second
AzumarillS72 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AzumarillBasculegion-F
97.5〜115.7%
Knock Off
1 hits (88%)
97.5〜115.7%
Knock Off
1 hits (88%)
97.5〜115.7%
Knock Off
1 hits (88%)
Basculegion-FAzumarill
34.8〜41.1%
Wave Crash
3HKO
38.2〜44.9%
Wave Crash
3HKO
44.9〜53.1%
Wave Crash
2 hits (30%)
Speed
Second
AzumarillS72 / Basculegion-FS195
Second
AzumarillS72 / Basculegion-FS143
Second
AzumarillS72 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AzumarillBasculegion-F
97.5〜115.7%
Knock Off
1 hits (88%)
97.5〜115.7%
Knock Off
1 hits (88%)
97.5〜115.7%
Knock Off
1 hits (88%)
Basculegion-FAzumarill
34.8〜41.1%
Wave Crash
3HKO
38.2〜44.9%
Wave Crash
3HKO
44.9〜53.1%
Wave Crash
2 hits (30%)
Speed
Second
AzumarillS72 / Basculegion-FS195
Second
AzumarillS72 / Basculegion-FS143
Second
AzumarillS72 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Azumarill Azumarill vs Greninja Greninja

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AzumarillGreninja
174.5〜206.7%
Play Rough
2HKO (incl. きあいのタスキ)
158.4〜186.6%
Play Rough
1HKO
174.5〜206.7%
Play Rough
1HKO
GreninjaAzumarill
89.9〜105.3%
Sludge Wave
1 hits (31%)
96.6〜114.0%
Sludge Wave
1 hits (75%)
89.9〜105.3%
Sludge Wave
1 hits (31%)
Speed
Second
AzumarillS72 / GreninjaS174
Second
AzumarillS72 / GreninjaS213
Second
AzumarillS72 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AzumarillGreninja
174.5〜206.7%
Play Rough
2HKO (incl. きあいのタスキ)
158.4〜186.6%
Play Rough
1HKO
174.5〜206.7%
Play Rough
1HKO
GreninjaAzumarill
89.9〜105.3%
Sludge Wave
1 hits (31%)
96.6〜114.0%
Sludge Wave
1 hits (75%)
89.9〜105.3%
Sludge Wave
1 hits (31%)
Speed
Second
AzumarillS72 / GreninjaS174
Second
AzumarillS72 / GreninjaS213
Second
AzumarillS72 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AzumarillGreninja
174.5〜206.7%
Play Rough
2HKO (incl. きあいのタスキ)
158.4〜186.6%
Play Rough
1HKO
174.5〜206.7%
Play Rough
1HKO
GreninjaAzumarill
89.9〜105.3%
Sludge Wave
1 hits (31%)
96.6〜114.0%
Sludge Wave
1 hits (75%)
89.9〜105.3%
Sludge Wave
1 hits (31%)
Speed
Second
AzumarillS72 / GreninjaS174
Second
AzumarillS72 / GreninjaS213
Second
AzumarillS72 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
SneaslerSneasler
Azumarill Azumarill vs Sneasler Sneasler

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AzumarillSneasler
90.4〜107.0%
Play Rough
1 hits (44%)
90.4〜107.0%
Play Rough
1 hits (44%)
90.4〜107.0%
Play Rough
1 hits (44%)
SneaslerAzumarill
87.9〜104.3%
Fatal Claw
1 hits (19%)
87.9〜104.3%
Fatal Claw
1 hits (19%)
87.9〜104.3%
Fatal Claw
1 hits (19%)
Speed
Second
AzumarillS72 / SneaslerS172
Second
AzumarillS72 / SneaslerS172
Second
AzumarillS72 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AzumarillSneasler
90.4〜107.0%
Play Rough
1 hits (44%)
90.4〜107.0%
Play Rough
1 hits (44%)
90.4〜107.0%
Play Rough
1 hits (44%)
SneaslerAzumarill
87.9〜104.3%
Fatal Claw
1 hits (19%)
87.9〜104.3%
Fatal Claw
1 hits (19%)
87.9〜104.3%
Fatal Claw
1 hits (19%)
Speed
Second
AzumarillS72 / SneaslerS172
Second
AzumarillS72 / SneaslerS172
Second
AzumarillS72 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AzumarillSneasler
90.4〜107.0%
Play Rough
1 hits (44%)
90.4〜107.0%
Play Rough
1 hits (44%)
90.4〜107.0%
Play Rough
1 hits (44%)
SneaslerAzumarill
87.9〜104.3%
Fatal Claw
1 hits (19%)
87.9〜104.3%
Fatal Claw
1 hits (19%)
87.9〜104.3%
Fatal Claw
1 hits (19%)
Speed
Second
AzumarillS72 / SneaslerS172
Second
AzumarillS72 / SneaslerS172
Second
AzumarillS72 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Sneasler's page →
Volcarona*Volcarona
Azumarill Azumarill vs Volcarona Volcarona

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AzumarillVolcarona
87.5〜104.2%
Waterfall
1 hits (31%)
156.5〜183.9%
Waterfall
1HKO
87.5〜104.2%
Waterfall
1 hits (31%)
VolcaronaAzumarill
43.5〜51.2%
Giga Drain
3HKO
56.0〜66.7%
Giga Drain
2 hits (35%)
43.5〜51.2%
Giga Drain
3HKO
Speed
Second
AzumarillS72 / VolcaronaS122
Second
AzumarillS72 / VolcaronaS152
Second
AzumarillS72 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AzumarillVolcarona
87.5〜104.2%
Waterfall
1 hits (31%)
156.5〜183.9%
Waterfall
1HKO
87.5〜104.2%
Waterfall
1 hits (31%)
VolcaronaAzumarill
43.5〜51.2%
Giga Drain
2 hits (3%)
56.0〜66.7%
Giga Drain
2HKO
43.5〜51.2%
Giga Drain
2 hits (3%)
Speed
Second
AzumarillS72 / VolcaronaS122
Second
AzumarillS72 / VolcaronaS152
Second
AzumarillS72 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AzumarillVolcarona
87.5〜104.2%
Waterfall
1 hits (31%)
156.5〜183.9%
Waterfall
1HKO
87.5〜104.2%
Waterfall
1 hits (31%)
VolcaronaAzumarill
43.5〜51.2%
Giga Drain
2 hits (3%)
56.0〜66.7%
Giga Drain
2HKO
43.5〜51.2%
Giga Drain
2 hits (3%)
Speed
Second
AzumarillS72 / VolcaronaS122
Second
AzumarillS72 / VolcaronaS152
Second
AzumarillS72 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Azumarill Azumarill vs イエッサン(オス) イエッサン(オス)

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Azumarillイエッサン(オス)
111.7〜131.4%
Play Rough
1HKO
calculated with サイコフィールド
111.7〜131.4%
Play Rough
1HKO
calculated with サイコフィールド
111.7〜131.4%
Play Rough
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Azumarill
49.3〜58.0%
Expanding Force
3HKO
calculated with サイコフィールド
44.9〜53.6%
Expanding Force
3HKO
calculated with サイコフィールド
49.3〜58.0%
Expanding Force
3HKO
calculated with サイコフィールド
Speed
Second
AzumarillS72 / イエッサン(オス)S220
Second
AzumarillS72 / イエッサン(オス)S161
Second
AzumarillS72 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Azumarillイエッサン(オス)
111.7〜131.4%
Play Rough
1HKO
calculated with サイコフィールド
111.7〜131.4%
Play Rough
1HKO
calculated with サイコフィールド
111.7〜131.4%
Play Rough
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Azumarill
49.3〜58.0%
Expanding Force
2 hits (96%)
calculated with サイコフィールド
44.9〜53.6%
Expanding Force
2 hits (35%)
calculated with サイコフィールド
49.3〜58.0%
Expanding Force
2 hits (96%)
calculated with サイコフィールド
Speed
Second
AzumarillS72 / イエッサン(オス)S220
Second
AzumarillS72 / イエッサン(オス)S161
Second
AzumarillS72 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Azumarillイエッサン(オス)
111.7〜131.4%
Play Rough
1HKO
calculated with サイコフィールド
111.7〜131.4%
Play Rough
1HKO
calculated with サイコフィールド
111.7〜131.4%
Play Rough
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Azumarill
49.3〜58.0%
Expanding Force
2 hits (96%)
calculated with サイコフィールド
44.9〜53.6%
Expanding Force
2 hits (35%)
calculated with サイコフィールド
49.3〜58.0%
Expanding Force
2 hits (96%)
calculated with サイコフィールド
Speed
Second
AzumarillS72 / イエッサン(オス)S220
Second
AzumarillS72 / イエッサン(オス)S161
Second
AzumarillS72 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
HydreigonHydreigon
Azumarill Azumarill vs Hydreigon Hydreigon

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AzumarillHydreigon
243.8〜291.1%
Play Rough
1HKO
243.8〜291.1%
Play Rough
2HKO (incl. きあいのタスキ)
243.8〜291.1%
Play Rough
1HKO
HydreigonAzumarill
31.9〜37.7%
Earth Power
4HKO
29.5〜34.8%
Earth Power
4 hits (84%) (incl. オボンのみ)
41.1〜48.8%
Earth Power
3 hits (>99%)
Speed
Second
AzumarillS72 / HydreigonS225
Second
AzumarillS72 / HydreigonS165
Second
AzumarillS72 / HydreigonS150
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AzumarillHydreigon
243.8〜291.1%
Play Rough
1HKO
243.8〜291.1%
Play Rough
2HKO (incl. きあいのタスキ)
243.8〜291.1%
Play Rough
1HKO
HydreigonAzumarill
28.5〜33.8%
Flash Cannon
3 hits (<1%)
26.1〜30.9%
Flash Cannon
4HKO
36.7〜44.0%
Flash Cannon
3HKO
Speed
Second
AzumarillS72 / HydreigonS225
Second
AzumarillS72 / HydreigonS165
Second
AzumarillS72 / HydreigonS150
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AzumarillHydreigon
243.8〜291.1%
Play Rough
1HKO
243.8〜291.1%
Play Rough
2HKO (incl. きあいのタスキ)
243.8〜291.1%
Play Rough
1HKO
HydreigonAzumarill
31.9〜37.7%
Earth Power
3 hits (91%)
29.5〜34.8%
Earth Power
3 hits (9%)
41.1〜48.8%
Earth Power
3HKO
Speed
Second
AzumarillS72 / HydreigonS225
Second
AzumarillS72 / HydreigonS165
Second
AzumarillS72 / HydreigonS150
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
Azumarill Azumarill vs Skeledirge Skeledirge

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AzumarillSkeledirge
62.6〜73.9%
Waterfall
2HKO
62.6〜73.9%
Waterfall
2HKO
62.6〜73.9%
Waterfall
2HKO
SkeledirgeAzumarill
28.0〜33.8%
Shadow Ball
4 hits (47%) (incl. オボンのみ)
28.0〜33.8%
Shadow Ball
4 hits (47%) (incl. オボンのみ)
28.0〜33.8%
Shadow Ball
4 hits (47%) (incl. オボンのみ)
Speed
Second
AzumarillS72 / SkeledirgeS86
Second
AzumarillS72 / SkeledirgeS86
Second
AzumarillS72 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AzumarillSkeledirge
62.6〜73.9%
Waterfall
2HKO
62.6〜73.9%
Waterfall
2HKO
62.6〜73.9%
Waterfall
2HKO
SkeledirgeAzumarill
28.0〜33.8%
Shadow Ball
3 hits (<1%)
28.0〜33.8%
Shadow Ball
3 hits (<1%)
28.0〜33.8%
Shadow Ball
3 hits (<1%)
Speed
Second
AzumarillS72 / SkeledirgeS86
Second
AzumarillS72 / SkeledirgeS86
Second
AzumarillS72 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AzumarillSkeledirge
62.6〜73.9%
Waterfall
2HKO
62.6〜73.9%
Waterfall
2HKO
62.6〜73.9%
Waterfall
2HKO
SkeledirgeAzumarill
28.0〜33.8%
Shadow Ball
3 hits (<1%)
28.0〜33.8%
Shadow Ball
3 hits (<1%)
28.0〜33.8%
Shadow Ball
3 hits (<1%)
Speed
Second
AzumarillS72 / SkeledirgeS86
Second
AzumarillS72 / SkeledirgeS86
Second
AzumarillS72 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Skeledirge's page →
Unfavorable
ボーマンダボーマンダ
Azumarill Azumarill vs ボーマンダ ボーマンダ

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Azumarillボーマンダ
88.9〜105.3%
Play Rough
1 hits (25%)
ボーマンダAzumarill
85.0〜100.5%
Double-Edge
1 hits (6%)
Speed
Second
AzumarillS72 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Azumarillボーマンダ
88.9〜105.3%
Play Rough
1 hits (25%)
ボーマンダAzumarill
85.0〜100.5%
Double-Edge
1 hits (6%)
Speed
Second
AzumarillS72 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Azumarillボーマンダ
88.9〜105.3%
Play Rough
1 hits (25%)
ボーマンダAzumarill
85.0〜100.5%
Double-Edge
1 hits (6%)
Speed
Second
AzumarillS72 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
Azumarill Azumarill vs グソクムシャ グソクムシャ

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Azumarillグソクムシャ
30.2〜36.3%
Waterfall
3 hits (42%)
グソクムシャAzumarill
63.8〜75.4%
Iron Head
2HKO
Speed
First
AzumarillS72 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Azumarillグソクムシャ
30.2〜36.3%
Waterfall
3 hits (42%)
グソクムシャAzumarill
63.8〜75.4%
Iron Head
2HKO
Speed
First
AzumarillS72 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Azumarillグソクムシャ
30.2〜36.3%
Waterfall
3 hits (42%)
グソクムシャAzumarill
63.8〜75.4%
Iron Head
2HKO
Speed
First
AzumarillS72 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Baxcalibur*Baxcalibur
Azumarill Azumarill vs Baxcalibur Baxcalibur

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AzumarillBaxcalibur
68.0〜80.2%
Superpower
3 hits (64%) (incl. オボンのみ)
81.4〜95.8%
Superpower
2 hits (73%)
68.0〜80.2%
Superpower
2 hits (57%)
BaxcaliburAzumarill
68.6〜81.2%
Electro Shot
2HKO
84.1〜99.5%
Electro Shot
2HKO
68.6〜81.2%
Electro Shot
2HKO
Speed
Second
AzumarillS72 / BaxcaliburS105
Second
AzumarillS72 / BaxcaliburS150
Second
AzumarillS72 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AzumarillBaxcalibur
68.0〜80.2%
Superpower
3 hits (64%) (incl. オボンのみ)
81.4〜95.8%
Superpower
2 hits (73%)
68.0〜80.2%
Superpower
2 hits (57%)
BaxcaliburAzumarill
68.6〜81.2%
Electro Shot
2HKO
58.9〜69.6%
Thunderbolt
2HKO
68.6〜81.2%
Electro Shot
2HKO
Speed
Second
AzumarillS72 / BaxcaliburS105
Second
AzumarillS72 / BaxcaliburS150
Second
AzumarillS72 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AzumarillBaxcalibur
68.0〜80.2%
Superpower
3 hits (64%) (incl. オボンのみ)
81.4〜95.8%
Superpower
2 hits (73%)
68.0〜80.2%
Superpower
2 hits (57%)
BaxcaliburAzumarill
68.6〜81.2%
Electro Shot
2HKO
58.9〜69.6%
Thunderbolt
2HKO
68.6〜81.2%
Electro Shot
2HKO
Speed
Second
AzumarillS72 / BaxcaliburS105
Second
AzumarillS72 / BaxcaliburS150
Second
AzumarillS72 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
MimikyuMimikyu
Azumarill Azumarill vs Mimikyu Mimikyu

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AzumarillMimikyu
85.5〜101.5%
Play Rough
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Play Rough
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Play Rough
2 hits (88%) (incl. ばけのかわ)
MimikyuAzumarill
88.9〜105.3%
Wood Hammer
1 hits (31%)
68.6〜81.2%
Wood Hammer
2HKO
68.6〜81.2%
Wood Hammer
2HKO
Speed
Second
AzumarillS72 / MimikyuS148
Second
AzumarillS72 / MimikyuS148
Second
AzumarillS72 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AzumarillMimikyu
85.5〜101.5%
Play Rough
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Play Rough
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Play Rough
2 hits (88%) (incl. ばけのかわ)
MimikyuAzumarill
88.9〜105.3%
Wood Hammer
1 hits (31%)
68.6〜81.2%
Wood Hammer
2HKO
68.6〜81.2%
Wood Hammer
2HKO
Speed
Second
AzumarillS72 / MimikyuS148
Second
AzumarillS72 / MimikyuS148
Second
AzumarillS72 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AzumarillMimikyu
85.5〜101.5%
Play Rough
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Play Rough
2 hits (88%) (incl. ばけのかわ)
85.5〜101.5%
Play Rough
2 hits (88%) (incl. ばけのかわ)
MimikyuAzumarill
88.9〜105.3%
Wood Hammer
1 hits (31%)
68.6〜81.2%
Wood Hammer
2HKO
68.6〜81.2%
Wood Hammer
2HKO
Speed
Second
AzumarillS72 / MimikyuS148
Second
AzumarillS72 / MimikyuS148
Second
AzumarillS72 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Azumarill Azumarill vs Meowscarada Meowscarada

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AzumarillMeowscarada
166.0〜196.1%
Play Rough
1HKO
166.0〜196.1%
Play Rough
2HKO (incl. きあいのタスキ)
166.0〜196.1%
Play Rough
1HKO
MeowscaradaAzumarill
102.4〜121.7%
Flower Trick
1HKO
102.4〜121.7%
Flower Trick
1HKO
132.9〜158.0%
Flower Trick
1HKO
Speed
Second
AzumarillS72 / MeowscaradaS262
Second
AzumarillS72 / MeowscaradaS175
Second
AzumarillS72 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AzumarillMeowscarada
166.0〜196.1%
Play Rough
1HKO
166.0〜196.1%
Play Rough
2HKO (incl. きあいのタスキ)
166.0〜196.1%
Play Rough
1HKO
MeowscaradaAzumarill
102.4〜121.7%
Flower Trick
1HKO
102.4〜121.7%
Flower Trick
1HKO
132.9〜158.0%
Flower Trick
1HKO
Speed
Second
AzumarillS72 / MeowscaradaS262
Second
AzumarillS72 / MeowscaradaS175
Second
AzumarillS72 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AzumarillMeowscarada
166.0〜196.1%
Play Rough
1HKO
166.0〜196.1%
Play Rough
2HKO (incl. きあいのタスキ)
166.0〜196.1%
Play Rough
1HKO
MeowscaradaAzumarill
102.4〜121.7%
Flower Trick
1HKO
102.4〜121.7%
Flower Trick
1HKO
132.9〜158.0%
Flower Trick
1HKO
Speed
Second
AzumarillS72 / MeowscaradaS262
Second
AzumarillS72 / MeowscaradaS175
Second
AzumarillS72 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Azumarill Azumarill vs ゴリランダー ゴリランダー

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Azumarillゴリランダー
49.8〜59.4%
Play Rough
2 hits (>99%)
calculated with グラスフィールド
49.8〜59.4%
Play Rough
2 hits (>99%)
calculated with グラスフィールド
33.3〜39.6%
Play Rough
3HKO
calculated with グラスフィールド
ゴリランダーAzumarill
144.4〜170.5%
ドラムアタック
1HKO
calculated with グラスフィールド
133.3〜157.5%
ドラムアタック
1HKO
calculated with グラスフィールド
111.1〜131.4%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
Second
AzumarillS72 / ゴリランダーS107
Second
AzumarillS72 / ゴリランダーS107
Second
AzumarillS72 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Azumarillゴリランダー
49.8〜59.4%
Play Rough
2 hits (>99%)
calculated with グラスフィールド
49.8〜59.4%
Play Rough
2 hits (>99%)
calculated with グラスフィールド
33.3〜39.6%
Play Rough
3HKO
calculated with グラスフィールド
ゴリランダーAzumarill
144.4〜170.5%
ドラムアタック
1HKO
calculated with グラスフィールド
133.3〜157.5%
ドラムアタック
1HKO
calculated with グラスフィールド
111.1〜131.4%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
Second
AzumarillS72 / ゴリランダーS107
Second
AzumarillS72 / ゴリランダーS107
Second
AzumarillS72 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Azumarillゴリランダー
49.8〜59.4%
Play Rough
2 hits (>99%)
calculated with グラスフィールド
49.8〜59.4%
Play Rough
2 hits (>99%)
calculated with グラスフィールド
33.3〜39.6%
Play Rough
3HKO
calculated with グラスフィールド
ゴリランダーAzumarill
144.4〜170.5%
ドラムアタック
1HKO
calculated with グラスフィールド
133.3〜157.5%
ドラムアタック
1HKO
calculated with グラスフィールド
111.1〜131.4%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
Second
AzumarillS72 / ゴリランダーS107
Second
AzumarillS72 / ゴリランダーS107
Second
AzumarillS72 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Azumarill Azumarill vs Gyarados Gyarados

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AzumarillGyarados
25.7〜31.2%
Play Rough
4HKO
calculated with 攻撃-1
44.4〜52.6%
Play Rough
2 hits (19%)
calculated with 攻撃-1
25.7〜31.2%
Play Rough
4 hits (9%)
calculated with 攻撃-1
GyaradosAzumarill
64.7〜76.3%
Power Whip
2HKO
85.0〜100.5%
Power Whip
1 hits (6%)
64.7〜76.3%
Power Whip
2HKO
Speed
Second
AzumarillS72 / GyaradosS101
Second
AzumarillS72 / GyaradosS133
Second
AzumarillS72 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AzumarillGyarados
25.7〜31.2%
Play Rough
4HKO
calculated with 攻撃-1
44.4〜52.6%
Play Rough
2 hits (19%)
calculated with 攻撃-1
25.7〜31.2%
Play Rough
4 hits (9%)
calculated with 攻撃-1
GyaradosAzumarill
64.7〜76.3%
Power Whip
2HKO
85.0〜100.5%
Power Whip
1 hits (6%)
64.7〜76.3%
Power Whip
2HKO
Speed
Second
AzumarillS72 / GyaradosS101
Second
AzumarillS72 / GyaradosS133
Second
AzumarillS72 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AzumarillGyarados
25.7〜31.2%
Play Rough
4HKO
calculated with 攻撃-1
44.4〜52.6%
Play Rough
2 hits (19%)
calculated with 攻撃-1
25.7〜31.2%
Play Rough
4 hits (9%)
calculated with 攻撃-1
GyaradosAzumarill
64.7〜76.3%
Power Whip
2HKO
85.0〜100.5%
Power Whip
1 hits (6%)
64.7〜76.3%
Power Whip
2HKO
Speed
Second
AzumarillS72 / GyaradosS101
Second
AzumarillS72 / GyaradosS133
Second
AzumarillS72 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Gyarados's page →
メガリザードンXメガリザードンX
Azumarill Azumarill vs メガリザードンX メガリザードンX

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AzumarillメガリザードンX
56.1〜66.5%
Play Rough
2HKO
メガリザードンXAzumarill
65.2〜77.8%
Thunder Punch
2HKO
Speed
Second
AzumarillS72 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AzumarillメガリザードンX
56.1〜66.5%
Play Rough
2HKO
メガリザードンXAzumarill
65.2〜77.8%
Thunder Punch
2HKO
Speed
Second
AzumarillS72 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AzumarillメガリザードンX
56.1〜66.5%
Play Rough
2HKO
メガリザードンXAzumarill
65.2〜77.8%
Thunder Punch
2HKO
Speed
Second
AzumarillS72 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Azumarill Azumarill vs メガリザードンY メガリザードンY

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AzumarillメガリザードンY
69.7〜82.6%
Waterfall
2HKO
calculated with 晴れ
メガリザードンYAzumarill
101.4〜119.8%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
AzumarillS72 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AzumarillメガリザードンY
69.7〜82.6%
Waterfall
2HKO
calculated with 晴れ
メガリザードンYAzumarill
101.4〜119.8%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
AzumarillS72 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AzumarillメガリザードンY
69.7〜82.6%
Waterfall
2HKO
calculated with 晴れ
メガリザードンYAzumarill
101.4〜119.8%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
AzumarillS72 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Azumarill Azumarill vs エースバーン エースバーン

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Azumarillエースバーン
145.2〜172.0%
Waterfall
1HKO
145.2〜172.0%
Waterfall
2HKO (incl. きあいのタスキ)
145.2〜172.0%
Waterfall
1HKO
エースバーンAzumarill
121.7〜143.0%
Gunk Shot
1HKO
110.1〜130.4%
Gunk Shot
1HKO
158.0〜185.5%
Gunk Shot
1HKO
Speed
Second
AzumarillS72 / エースバーンS256
Second
AzumarillS72 / エースバーンS188
Second
AzumarillS72 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Azumarillエースバーン
145.2〜172.0%
Waterfall
1HKO
145.2〜172.0%
Waterfall
2HKO (incl. きあいのタスキ)
145.2〜172.0%
Waterfall
1HKO
エースバーンAzumarill
121.7〜143.0%
Gunk Shot
1HKO
110.1〜130.4%
Gunk Shot
1HKO
158.0〜185.5%
Gunk Shot
1HKO
Speed
Second
AzumarillS72 / エースバーンS256
Second
AzumarillS72 / エースバーンS188
Second
AzumarillS72 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Azumarillエースバーン
145.2〜172.0%
Waterfall
1HKO
145.2〜172.0%
Waterfall
2HKO (incl. きあいのタスキ)
145.2〜172.0%
Waterfall
1HKO
エースバーンAzumarill
121.7〜143.0%
Gunk Shot
1HKO
110.1〜130.4%
Gunk Shot
1HKO
158.0〜185.5%
Gunk Shot
1HKO
Speed
Second
AzumarillS72 / エースバーンS256
Second
AzumarillS72 / エースバーンS188
Second
AzumarillS72 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Rotom-WRotom-W
Azumarill Azumarill vs Rotom-W Rotom-W

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AzumarillRotom-W
42.0〜49.7%
Play Rough
3HKO
42.0〜49.7%
Play Rough
3HKO
70.9〜83.5%
Play Rough
2HKO
Rotom-WAzumarill
49.3〜58.0%
Volt Switch
3HKO
49.3〜58.0%
Volt Switch
3HKO
85.0〜101.4%
Thunderbolt
1 hits (6%)
Speed
Second
AzumarillS72 / Rotom-WS106
Second
AzumarillS72 / Rotom-WS106
Second
AzumarillS72 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AzumarillRotom-W
42.0〜49.7%
Play Rough
3HKO
42.0〜49.7%
Play Rough
3HKO
70.9〜83.5%
Play Rough
2HKO
Rotom-WAzumarill
61.8〜73.4%
Thunderbolt
2HKO
61.8〜73.4%
Thunderbolt
2HKO
85.0〜101.4%
Thunderbolt
1 hits (6%)
Speed
Second
AzumarillS72 / Rotom-WS106
Second
AzumarillS72 / Rotom-WS106
Second
AzumarillS72 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AzumarillRotom-W
42.0〜49.7%
Play Rough
3HKO
42.0〜49.7%
Play Rough
3HKO
70.9〜83.5%
Play Rough
2HKO
Rotom-WAzumarill
61.8〜73.4%
Thunderbolt
2HKO
61.8〜73.4%
Thunderbolt
2HKO
85.0〜101.4%
Thunderbolt
1 hits (6%)
Speed
Second
AzumarillS72 / Rotom-WS106
Second
AzumarillS72 / Rotom-WS106
Second
AzumarillS72 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
パーモット×パーモット
Azumarill Azumarill vs パーモット パーモット

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Azumarillパーモット
172.8〜204.1%
Play Rough
2HKO (incl. きあいのタスキ)
172.8〜204.1%
Play Rough
1HKO
172.8〜204.1%
Play Rough
1HKO
パーモットAzumarill
131.9〜156.5%
でんこうそうげき
1HKO
143.5〜170.0%
でんこうそうげき
1HKO
171.5〜203.4%
でんこうそうげき
1HKO
Speed
Second
AzumarillS72 / パーモットS172
Second
AzumarillS72 / パーモットS235
Second
AzumarillS72 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Azumarillパーモット
172.8〜204.1%
Play Rough
2HKO (incl. きあいのタスキ)
172.8〜204.1%
Play Rough
1HKO
172.8〜204.1%
Play Rough
1HKO
パーモットAzumarill
131.9〜156.5%
でんこうそうげき
1HKO
143.5〜170.0%
でんこうそうげき
1HKO
171.5〜203.4%
でんこうそうげき
1HKO
Speed
Second
AzumarillS72 / パーモットS172
Second
AzumarillS72 / パーモットS235
Second
AzumarillS72 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Azumarillパーモット
172.8〜204.1%
Play Rough
2HKO (incl. きあいのタスキ)
172.8〜204.1%
Play Rough
1HKO
172.8〜204.1%
Play Rough
1HKO
パーモットAzumarill
131.9〜156.5%
でんこうそうげき
1HKO
143.5〜170.0%
でんこうそうげき
1HKO
171.5〜203.4%
でんこうそうげき
1HKO
Speed
Second
AzumarillS72 / パーモットS172
Second
AzumarillS72 / パーモットS235
Second
AzumarillS72 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
MetagrossMetagross
Azumarill Azumarill vs Metagross Metagross

Azumarill's build: Sitrus Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AzumarillMetagross
42.0〜49.7%
Knock Off
3HKO
MetagrossAzumarill
77.8〜91.3%
Thunder Punch
2HKO
Speed
Second
AzumarillS72 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: ふうせん, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AzumarillMetagross
42.0〜49.7%
Knock Off
3HKO
MetagrossAzumarill
77.8〜91.3%
Thunder Punch
2HKO
Speed
Second
AzumarillS72 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Azumarill's build: Lum Berry, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AzumarillMetagross
42.0〜49.7%
Knock Off
3HKO
MetagrossAzumarill
77.8〜91.3%
Thunder Punch
2HKO
Speed
Second
AzumarillS72 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemMystic Water
AbilityHuge Power
NatureAdamant (A↑C↓)
MovesフェアリーPlay RoughみずWaterfallみずAqua JetフェアリーMisty Terrain
EVH2A32S32
M-2 Season
ItemLeftovers
AbilitySap Sipper
NatureCalm (D↑A↓)
MovesノーマルPerish SongノーマルEncoreみずWhirlpoolノーマルProtect
EVH32B2D32
See more team examples