Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
プテラ

プテラ

いわ ひこう
全国図鑑 No.142 / 使用率 147位
データ集計日:2026-09-10

種族値

HP
80
こうげき
105
ぼうぎょ
65
とくこう
60
とくぼう
75
すばやさ
130
合計
515

メガシンカ

メガプテラ

いわひこう

特性:かたいツメ — 接触技の威力が1.3倍になる。

HP
80
こうげき
135+30
ぼうぎょ
85+20
とくこう
70+10
とくぼう
95+20
すばやさ
150+20
合計
615

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
いわはがねみずでんきこおり
ノーマルひこうどくむしほのお
じめん

特性

順位 特性名 採用率 ⓘ 効果
1 きんちょうかん
91.4%
相手のきのみを食べられなくさせる。
2 いしあたま
5.7%
自分もダメージを受ける技を出してもHPが減らない。
3 プレッシャー
2.9%
自分に対し、相手の使う技のPPを1多く減らす。

使用率データ

順位 技名 採用率
1
ひこう ダブルウイング
97.1%
ひこう物理
威力 40命中 90%PP 12
2回連続で攻撃する。
2
じめん じしん
82.9%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
3
こおり こおりのキバ
65.7%
こおり物理
威力 65命中 95%PP 16
噛み10%の確率で相手をこおり状態にする。10%の確率で相手をひるませる。
4
いわ いわなだれ
42.9%
いわ物理
威力 75命中 90%PP 12
30%の確率で相手をひるませる。
5
あく ちょうはつ
31.4%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
6
いわ ストーンエッジ
25.7%
いわ物理
威力 100命中 80%PP 8
きゅうしょアップ+1で攻撃する。
7
いわ ステルスロック
17.1%
いわ変化
PP 20
相手の場をステルスロック状態にする。
8
いわ がんせきふうじ
14.3%
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
9
ドラゴン ドラゴンクロー
11.4%
ドラゴン物理
威力 80命中 100%PP 16
通常の攻撃技。
10
ひこう はねやすめ
5.7%
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。

持ち物

順位 持ち物 採用率
1
プテラナイト
77.1%
対応するポケモンがバトル中にメガシンカできる。
2
きあいのタスキきあいのタスキ
17.1%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
3
ゴツゴツメット
5.7%
接触技を受けると相手に最大HPの1/6のダメージを与える。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
71.4%
2 ようき (S↑ C↓)
28.6%

ステータス振り

順位 H A B C D S 採用率
1 23200032
65.7%
2 13210032
14.3%
3 03220032
11.4%
4 32320020
5.7%
5 83200026
2.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
メガリザードンYメガリザードンY
Aerodactyl Aerodactyl vs メガリザードンY メガリザードンY

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AerodactylメガリザードンY
232.3〜273.5%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYAerodactyl
70.7〜83.4%
Overheat
2HKO
calculated with 晴れ
Speed
First
AerodactylS202 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AerodactylメガリザードンY
172.9〜209.0%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYAerodactyl
85.4〜100.6%
Overheat
2HKO
calculated with 晴れ
Speed
First
AerodactylS200 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AerodactylメガリザードンY
193.5〜227.1%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYAerodactyl
85.4〜100.6%
Overheat
1 hits (6%)
calculated with 晴れ
Speed
First
AerodactylS182 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View メガリザードンY's page →
SneaslerSneasler
Aerodactyl Aerodactyl vs Sneasler Sneasler

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AerodactylSneasler
191.1〜231.8%
Dual Wingbeat
1HKO
191.1〜231.8%
Dual Wingbeat
1HKO
191.1〜231.8%
Dual Wingbeat
1HKO
SneaslerAerodactyl
82.2〜97.5%
Close Combat
2HKO
82.2〜97.5%
Close Combat
2HKO
82.2〜97.5%
Close Combat
2HKO
Speed
First
AerodactylS202 / SneaslerS172
First
AerodactylS202 / SneaslerS172
First
AerodactylS202 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AerodactylSneasler
114.6〜137.6%
Dual Wingbeat
1HKO
114.6〜137.6%
Dual Wingbeat
1HKO
114.6〜137.6%
Dual Wingbeat
1HKO
SneaslerAerodactyl
101.9〜120.4%
Close Combat
2HKO (incl. きあいのタスキ)
101.9〜120.4%
Close Combat
2HKO (incl. きあいのタスキ)
101.9〜120.4%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
AerodactylS200 / SneaslerS172
First
AerodactylS200 / SneaslerS172
First
AerodactylS200 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AerodactylSneasler
124.8〜147.8%
Dual Wingbeat
1HKO
124.8〜147.8%
Dual Wingbeat
1HKO
124.8〜147.8%
Dual Wingbeat
1HKO
SneaslerAerodactyl
101.9〜120.4%
Close Combat
1HKO
101.9〜120.4%
Close Combat
1HKO
101.9〜120.4%
Close Combat
1HKO
Speed
First
AerodactylS182 / SneaslerS172
First
AerodactylS182 / SneaslerS172
First
AerodactylS182 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
VolcaronaVolcarona
Aerodactyl Aerodactyl vs Volcarona Volcarona

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AerodactylVolcarona
100.0〜121.9%
Dual Wingbeat
1HKO
173.9〜206.2%
Dual Wingbeat
1HKO
100.0〜121.9%
Dual Wingbeat
1HKO
VolcaronaAerodactyl
29.3〜35.0%
Psychic
3 hits (12%)
38.9〜45.9%
Psychic
3HKO
29.3〜35.0%
Psychic
3 hits (12%)
Speed
First
AerodactylS202 / VolcaronaS122
First
AerodactylS202 / VolcaronaS152
First
AerodactylS202 / VolcaronaS122
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AerodactylVolcarona
108.3〜131.3%
Rock Slide
1HKO
104.3〜126.7%
Dual Wingbeat
1HKO
108.3〜131.3%
Rock Slide
1HKO
VolcaronaAerodactyl
35.7〜42.0%
Psychic
3HKO
46.5〜55.4%
Psychic
2 hits (71%)
35.7〜42.0%
Psychic
3HKO
Speed
First
AerodactylS200 / VolcaronaS122
First
AerodactylS200 / VolcaronaS152
First
AerodactylS200 / VolcaronaS122
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AerodactylVolcarona
120.8〜143.8%
Rock Slide
1HKO
114.3〜136.6%
Dual Wingbeat
1HKO
120.8〜143.8%
Rock Slide
1HKO
VolcaronaAerodactyl
35.7〜42.0%
Psychic
3HKO
46.5〜55.4%
Psychic
2 hits (71%)
35.7〜42.0%
Psychic
3HKO
Speed
First
AerodactylS182 / VolcaronaS122
First
AerodactylS182 / VolcaronaS152
First
AerodactylS182 / VolcaronaS122
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
Skeledirge*Skeledirge
Aerodactyl Aerodactyl vs Skeledirge Skeledirge

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AerodactylSkeledirge
66.4〜79.6%
Stone Edge
2HKO
66.4〜79.6%
Stone Edge
2HKO
66.4〜79.6%
Stone Edge
2HKO
SkeledirgeAerodactyl
32.5〜38.9%
Shadow Ball
3 hits (>99%)
32.5〜38.9%
Shadow Ball
3 hits (>99%)
32.5〜38.9%
Shadow Ball
3 hits (>99%)
Speed
First
AerodactylS202 / SkeledirgeS86
First
AerodactylS202 / SkeledirgeS86
First
AerodactylS202 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AerodactylSkeledirge
51.2〜60.7%
Stone Edge
2 hits (91%)
51.2〜60.7%
Stone Edge
2HKO
51.2〜60.7%
Stone Edge
2HKO
SkeledirgeAerodactyl
40.1〜47.8%
Shadow Ball
3HKO
40.1〜47.8%
Shadow Ball
3HKO
40.1〜47.8%
Shadow Ball
3HKO
Speed
First
AerodactylS200 / SkeledirgeS86
First
AerodactylS200 / SkeledirgeS86
First
AerodactylS200 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AerodactylSkeledirge
55.0〜66.4%
Stone Edge
2HKO
55.0〜66.4%
Stone Edge
2HKO
55.0〜66.4%
Stone Edge
2HKO
SkeledirgeAerodactyl
40.1〜47.8%
Shadow Ball
3HKO
40.1〜47.8%
Shadow Ball
3HKO
40.1〜47.8%
Shadow Ball
3HKO
Speed
First
AerodactylS182 / SkeledirgeS86
First
AerodactylS182 / SkeledirgeS86
First
AerodactylS182 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina*Primarina
Aerodactyl Aerodactyl vs Primarina Primarina

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AerodactylPrimarina
49.7〜59.4%
Stone Edge
3HKO
70.6〜83.4%
Dual Wingbeat
2HKO
51.3〜62.0%
Dual Wingbeat
2 hits (94%)
PrimarinaAerodactyl
91.7〜108.3%
Sparkling Aria
1 hits (50%)
110.8〜131.2%
Sparkling Aria
1HKO
91.7〜108.3%
Sparkling Aria
1 hits (50%)
Speed
First
AerodactylS202 / PrimarinaS80
First
AerodactylS202 / PrimarinaS82
First
AerodactylS202 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AerodactylPrimarina
38.5〜45.5%
Stone Edge
3HKO
50.3〜59.9%
Stone Edge
2HKO
38.5〜45.5%
Stone Edge
3HKO
PrimarinaAerodactyl
108.3〜129.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
133.8〜158.0%
Sparkling Aria
2HKO (incl. きあいのタスキ)
108.3〜129.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
AerodactylS200 / PrimarinaS80
First
AerodactylS200 / PrimarinaS82
First
AerodactylS200 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AerodactylPrimarina
41.7〜49.7%
Stone Edge
3HKO
55.1〜65.8%
Stone Edge
2HKO
41.7〜49.7%
Stone Edge
3HKO
PrimarinaAerodactyl
108.3〜129.9%
Sparkling Aria
1HKO
133.8〜158.0%
Sparkling Aria
1HKO
108.3〜129.9%
Sparkling Aria
1HKO
Speed
First
AerodactylS182 / PrimarinaS80
First
AerodactylS182 / PrimarinaS82
First
AerodactylS182 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Aerodactyl Aerodactyl vs グソクムシャ グソクムシャ

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Aerodactylグソクムシャ
35.2〜42.9%
Dual Wingbeat
3HKO
グソクムシャAerodactyl
158.6〜188.5%
Iron Head
1HKO
Speed
First
AerodactylS202 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Aerodactylグソクムシャ
25.3〜30.2%
Stone Edge
4HKO
グソクムシャAerodactyl
194.9〜229.9%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
AerodactylS200 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Aerodactylグソクムシャ
28.0〜33.0%
Stone Edge
4HKO
グソクムシャAerodactyl
194.9〜229.9%
Iron Head
1HKO
Speed
First
AerodactylS182 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×*Hippowdon
Aerodactyl Aerodactyl vs Hippowdon Hippowdon

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AerodactylHippowdon
43.3〜51.6%
Ice Fang
3HKO
calculated with すなあらし
40.9〜48.4%
Ice Fang
3HKO
calculated with すなあらし
43.3〜51.6%
Ice Fang
2 hits (10%)
calculated with すなあらし
HippowdonAerodactyl
39.5〜47.1%
Ice Fang
3HKO
calculated with すなあらし
39.5〜47.1%
Ice Fang
3HKO
calculated with すなあらし
39.5〜47.1%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
AerodactylS202 / HippowdonS67
First
AerodactylS202 / HippowdonS67
First
AerodactylS202 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AerodactylHippowdon
26.0〜31.6%
Ice Fang
4HKO
calculated with すなあらし
24.2〜28.8%
Ice Fang
999HKO
calculated with すなあらし
26.0〜31.6%
Ice Fang
4HKO
calculated with すなあらし
HippowdonAerodactyl
49.7〜58.6%
Ice Fang
2 hits (98%)
calculated with すなあらし
49.7〜58.6%
Ice Fang
2 hits (98%)
calculated with すなあらし
49.7〜58.6%
Ice Fang
2 hits (98%)
calculated with すなあらし
Speed
First
AerodactylS200 / HippowdonS67
First
AerodactylS200 / HippowdonS67
First
AerodactylS200 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AerodactylHippowdon
28.8〜34.4%
Ice Fang
3 hits (2%)
calculated with すなあらし
26.0〜30.7%
Ice Fang
4 hits (3%)
calculated with すなあらし
28.8〜34.4%
Ice Fang
3 hits (2%)
calculated with すなあらし
HippowdonAerodactyl
49.7〜58.6%
Ice Fang
2 hits (98%)
calculated with すなあらし
49.7〜58.6%
Ice Fang
2 hits (98%)
calculated with すなあらし
49.7〜58.6%
Ice Fang
2 hits (98%)
calculated with すなあらし
Speed
First
AerodactylS182 / HippowdonS67
First
AerodactylS182 / HippowdonS67
First
AerodactylS182 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Aerodactyl Aerodactyl vs セグレイブ セグレイブ

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Aerodactylセグレイブ
88.0〜104.7%
Stone Edge
1 hits (31%)
106.8〜126.7%
Stone Edge
2HKO (incl. きあいのタスキ)
106.8〜126.7%
Stone Edge
1HKO
セグレイブAerodactyl
101.9〜121.0%
きょけんとつげき
1HKO
115.9〜137.6%
Icicle Crash
1HKO
114.6〜136.3%
きょけんとつげき
1HKO
Speed
First
AerodactylS202 / セグレイブS139
First
AerodactylS202 / セグレイブS152
First
AerodactylS202 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Aerodactylセグレイブ
69.1〜81.7%
Stone Edge
2HKO
82.7〜98.4%
Stone Edge
2HKO
82.7〜98.4%
Stone Edge
2HKO
セグレイブAerodactyl
160.5〜194.9%
Icicle Spear
1HKO
calculated with 3ヒット時
126.1〜152.9%
Icicle Spear
1HKO
calculated with 3ヒット時
177.7〜212.1%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
AerodactylS200 / セグレイブS139
First
AerodactylS200 / セグレイブS152
First
AerodactylS200 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Aerodactylセグレイブ
73.3〜88.0%
Stone Edge
2HKO
89.0〜106.8%
Stone Edge
2HKO
89.0〜106.8%
Stone Edge
1 hits (38%)
セグレイブAerodactyl
126.1〜149.0%
きょけんとつげき
1HKO
100.0〜118.5%
きょけんとつげき
1HKO
142.0〜168.8%
きょけんとつげき
1HKO
Speed
First
AerodactylS182 / セグレイブS139
First
AerodactylS182 / セグレイブS152
First
AerodactylS182 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Aerodactyl Aerodactyl vs Lucario Lucario

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AerodactylLucario
117.0〜138.8%
Earthquake
1HKO
98.0〜115.6%
Earthquake
1 hits (81%)
LucarioAerodactyl
108.3〜129.9%
Flash Cannon
1HKO
129.9〜152.9%
Flash Cannon
1HKO
Speed
Second
AerodactylS202 / LucarioS223
First
AerodactylS202 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AerodactylLucario
89.8〜106.1%
Earthquake
1 hits (38%)
74.8〜88.4%
Earthquake
2HKO
LucarioAerodactyl
131.2〜156.7%
Flash Cannon
2HKO (incl. きあいのタスキ)
158.0〜186.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
AerodactylS200 / LucarioS223
First
AerodactylS200 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AerodactylLucario
99.3〜117.0%
Earthquake
1 hits (88%)
83.0〜98.0%
Earthquake
2HKO
LucarioAerodactyl
131.2〜156.7%
Flash Cannon
1HKO
158.0〜186.0%
Flash Cannon
1HKO
Speed
Second
AerodactylS182 / LucarioS223
First
AerodactylS182 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Gholdengo*Gholdengo
Aerodactyl Aerodactyl vs Gholdengo Gholdengo

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AerodactylGholdengo
33.1〜38.0%
Dual Wingbeat
3 hits (95%)
23.8〜29.0%
Dual Wingbeat
4 hits (98%)
76.1〜89.6%
Earthquake
2HKO
GholdengoAerodactyl
152.9〜180.9%
Make It Rain
1HKO
115.9〜137.6%
Make It Rain
1HKO
138.9〜164.3%
Make It Rain
1HKO
Speed
First
AerodactylS202 / GholdengoS136
First
AerodactylS202 / GholdengoS107
First
AerodactylS202 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AerodactylGholdengo
23.3〜27.6%
Stone Edge
4 hits (80%)
17.6〜21.2%
Stone Edge
999HKO
57.7〜68.7%
Earthquake
2HKO
GholdengoAerodactyl
183.4〜217.8%
Make It Rain
2HKO (incl. きあいのタスキ)
138.9〜165.6%
Make It Rain
2HKO (incl. きあいのタスキ)
168.2〜198.7%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
First
AerodactylS200 / GholdengoS136
First
AerodactylS200 / GholdengoS107
First
AerodactylS200 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AerodactylGholdengo
25.8〜30.7%
Stone Edge
4HKO
19.7〜23.3%
Stone Edge
999HKO
62.6〜74.8%
Earthquake
2HKO
GholdengoAerodactyl
183.4〜217.8%
Make It Rain
1HKO
138.9〜165.6%
Make It Rain
1HKO
168.2〜198.7%
Make It Rain
1HKO
Speed
First
AerodactylS182 / GholdengoS136
First
AerodactylS182 / GholdengoS107
First
AerodactylS182 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Aerodactyl Aerodactyl vs Baxcalibur Baxcalibur

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AerodactylBaxcalibur
51.8〜61.9%
Earthquake
3 hits (41%) (incl. オボンのみ)
62.3〜74.3%
Earthquake
2 hits (<1%)
51.8〜61.9%
Earthquake
3HKO (incl. たべのこし)
BaxcaliburAerodactyl
73.9〜87.9%
Flash Cannon
2HKO
89.2〜107.0%
Flash Cannon
1 hits (38%)
73.9〜87.9%
Flash Cannon
2HKO
Speed
First
AerodactylS202 / BaxcaliburS105
First
AerodactylS202 / BaxcaliburS150
First
AerodactylS202 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AerodactylBaxcalibur
39.6〜47.7%
Earthquake
3 hits (7%)
47.9〜57.5%
Earthquake
3HKO
39.6〜47.7%
Earthquake
999HKO
BaxcaliburAerodactyl
87.9〜104.5%
Flash Cannon
2HKO
107.0〜127.4%
Flash Cannon
2HKO (incl. きあいのタスキ)
87.9〜104.5%
Flash Cannon
2HKO
Speed
First
AerodactylS200 / BaxcaliburS105
First
AerodactylS200 / BaxcaliburS150
First
AerodactylS200 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AerodactylBaxcalibur
43.7〜51.8%
Earthquake
3 hits (86%) (incl. オボンのみ)
52.7〜62.3%
Earthquake
2 hits (9%)
43.7〜51.8%
Earthquake
3 hits (<1%) (incl. たべのこし)
BaxcaliburAerodactyl
87.9〜104.5%
Flash Cannon
1 hits (25%)
107.0〜127.4%
Flash Cannon
1HKO
87.9〜104.5%
Flash Cannon
1 hits (25%)
Speed
First
AerodactylS182 / BaxcaliburS105
First
AerodactylS182 / BaxcaliburS150
First
AerodactylS182 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Aerodactyl Aerodactyl vs Aegislash Aegislash

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AerodactylAegislash
58.7〜69.5%
Earthquake
2HKO
58.7〜69.5%
Earthquake
2HKO
58.7〜69.5%
Earthquake
2HKO
AegislashAerodactyl
122.3〜145.2%
Iron Head
1HKO
110.8〜131.2%
Flash Cannon
1HKO
100.6〜119.1%
Poltergeist
1HKO
Speed
First
AerodactylS202 / AegislashS80
First
AerodactylS202 / AegislashS72
First
AerodactylS202 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AerodactylAegislash
44.3〜52.7%
Earthquake
3HKO
44.3〜52.7%
Earthquake
3HKO
44.3〜52.7%
Earthquake
2 hits (17%)
AegislashAerodactyl
150.3〜177.1%
Iron Head
2HKO (incl. きあいのタスキ)
135.0〜160.5%
Flash Cannon
2HKO (incl. きあいのタスキ)
150.3〜177.1%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
AerodactylS200 / AegislashS80
First
AerodactylS200 / AegislashS72
First
AerodactylS200 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AerodactylAegislash
49.1〜58.7%
Earthquake
2 hits (67%)
49.1〜58.7%
Earthquake
2 hits (67%)
49.1〜58.7%
Earthquake
2 hits (98%)
AegislashAerodactyl
103.2〜122.3%
Poltergeist
1HKO
135.0〜160.5%
Flash Cannon
1HKO
123.6〜146.5%
Poltergeist
1HKO
Speed
First
AerodactylS182 / AegislashS80
First
AerodactylS182 / AegislashS72
First
AerodactylS182 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Corviknight×Corviknight
Aerodactyl Aerodactyl vs Corviknight Corviknight

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AerodactylCorviknight
32.7〜39.5%
Stone Edge
3 hits (>99%)
32.7〜39.5%
Stone Edge
3 hits (17%)
32.7〜39.5%
Stone Edge
4HKO
CorviknightAerodactyl
58.6〜70.1%
Iron Head
2HKO
58.6〜70.1%
Iron Head
2HKO
58.6〜70.1%
Iron Head
2HKO
Speed
First
AerodactylS202 / CorviknightS87
First
AerodactylS202 / CorviknightS78
First
AerodactylS202 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AerodactylCorviknight
25.4〜30.7%
Stone Edge
4HKO
25.4〜30.7%
Stone Edge
4 hits (3%)
25.4〜30.7%
Stone Edge
4HKO
CorviknightAerodactyl
73.9〜87.9%
Iron Head
2HKO
73.9〜87.9%
Iron Head
2HKO
73.9〜87.9%
Iron Head
2HKO
Speed
First
AerodactylS200 / CorviknightS87
First
AerodactylS200 / CorviknightS78
First
AerodactylS200 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AerodactylCorviknight
28.3〜33.7%
Stone Edge
3 hits (<1%)
28.3〜33.7%
Stone Edge
4 hits (96%) (incl. たべのこし)
28.3〜33.7%
Stone Edge
3 hits (<1%)
CorviknightAerodactyl
73.9〜87.9%
Iron Head
2HKO
73.9〜87.9%
Iron Head
2HKO
73.9〜87.9%
Iron Head
2HKO
Speed
First
AerodactylS182 / CorviknightS87
First
AerodactylS182 / CorviknightS78
First
AerodactylS182 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Aerodactyl Aerodactyl vs Basculegion-F Basculegion-F

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AerodactylBasculegion-F
72.1〜86.3%
Dual Wingbeat
2HKO
72.1〜86.3%
Dual Wingbeat
2HKO
72.1〜86.3%
Dual Wingbeat
2HKO
Basculegion-FAerodactyl
173.2〜206.4%
Wave Crash
1HKO
189.2〜226.1%
Wave Crash
1HKO
224.8〜268.2%
Wave Crash
1HKO
Speed
First
AerodactylS202 / Basculegion-FS195
First
AerodactylS202 / Basculegion-FS143
First
AerodactylS202 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AerodactylBasculegion-F
53.3〜62.9%
Stone Edge
2HKO
53.3〜62.9%
Stone Edge
2HKO
53.3〜62.9%
Stone Edge
2HKO
Basculegion-FAerodactyl
216.6〜254.8%
Wave Crash
2HKO (incl. きあいのタスキ)
235.0〜277.7%
Wave Crash
2HKO (incl. きあいのタスキ)
281.5〜331.2%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
First
AerodactylS200 / Basculegion-FS195
First
AerodactylS200 / Basculegion-FS143
First
AerodactylS200 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AerodactylBasculegion-F
58.4〜69.0%
Stone Edge
2HKO
58.4〜69.0%
Stone Edge
2HKO
58.4〜69.0%
Stone Edge
2HKO
Basculegion-FAerodactyl
216.6〜254.8%
Wave Crash
1HKO
235.0〜277.7%
Wave Crash
1HKO
281.5〜331.2%
Wave Crash
1HKO
Speed
Second
AerodactylS182 / Basculegion-FS195
First
AerodactylS182 / Basculegion-FS143
First
AerodactylS182 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Aerodactyl Aerodactyl vs Greninja Greninja

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AerodactylGreninja
94.0〜111.4%
Dual Wingbeat
1 hits (63%)
84.6〜100.7%
Dual Wingbeat
1 hits (6%)
94.0〜111.4%
Dual Wingbeat
1 hits (63%)
GreninjaAerodactyl
118.5〜138.9%
Hydro Pump
1HKO
104.5〜123.6%
Ice Beam
1HKO
118.5〜138.9%
Hydro Pump
1HKO
Speed
First
AerodactylS202 / GreninjaS174
Second
AerodactylS202 / GreninjaS213
Second
AerodactylS202 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AerodactylGreninja
68.5〜81.2%
Stone Edge
2HKO
62.4〜73.2%
Stone Edge
2HKO
68.5〜81.2%
Stone Edge
2HKO
GreninjaAerodactyl
115.9〜137.6%
Ice Beam
2HKO (incl. きあいのタスキ)
127.4〜150.3%
Ice Beam
2HKO (incl. きあいのタスキ)
115.9〜137.6%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
First
AerodactylS200 / GreninjaS174
Second
AerodactylS200 / GreninjaS213
Second
AerodactylS200 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AerodactylGreninja
74.5〜88.6%
Stone Edge
2HKO
68.5〜80.5%
Stone Edge
2HKO
74.5〜88.6%
Stone Edge
2HKO
GreninjaAerodactyl
115.9〜137.6%
Ice Beam
1HKO
127.4〜150.3%
Ice Beam
1HKO
115.9〜137.6%
Ice Beam
1HKO
Speed
First
AerodactylS182 / GreninjaS174
Second
AerodactylS182 / GreninjaS213
Second
AerodactylS182 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
Rotom-W*Rotom-W
Aerodactyl Aerodactyl vs Rotom-W Rotom-W

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AerodactylRotom-W
42.7〜50.3%
Stone Edge
3HKO
42.7〜50.3%
Stone Edge
3HKO
73.2〜85.8%
Stone Edge
2HKO
Rotom-WAerodactyl
85.4〜103.2%
Hydro Pump
1 hits (13%)
85.4〜103.2%
Hydro Pump
1 hits (13%)
118.5〜141.4%
Hydro Pump
1HKO
Speed
First
AerodactylS202 / Rotom-WS106
First
AerodactylS202 / Rotom-WS106
First
AerodactylS202 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AerodactylRotom-W
32.5〜38.9%
Stone Edge
3 hits (>99%)
32.5〜38.9%
Stone Edge
3 hits (11%)
55.1〜66.1%
Stone Edge
2HKO
Rotom-WAerodactyl
104.5〜123.6%
Hydro Pump
2HKO (incl. きあいのタスキ)
104.5〜123.6%
Hydro Pump
2HKO (incl. きあいのタスキ)
142.7〜169.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
AerodactylS200 / Rotom-WS106
First
AerodactylS200 / Rotom-WS106
First
AerodactylS200 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AerodactylRotom-W
36.3〜42.7%
Stone Edge
3HKO
36.3〜42.7%
Stone Edge
3 hits (98%)
59.8〜71.7%
Stone Edge
2HKO
Rotom-WAerodactyl
104.5〜123.6%
Hydro Pump
1HKO
104.5〜123.6%
Hydro Pump
1HKO
142.7〜169.4%
Hydro Pump
1HKO
Speed
First
AerodactylS182 / Rotom-WS106
First
AerodactylS182 / Rotom-WS106
First
AerodactylS182 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Aerodactyl Aerodactyl vs パーモット パーモット

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Aerodactylパーモット
117.0〜138.8%
Earthquake
2HKO (incl. きあいのタスキ)
117.0〜138.8%
Earthquake
1HKO
117.0〜138.8%
Earthquake
1HKO
パーモットAerodactyl
165.0〜193.6%
でんこうそうげき
1HKO
180.3〜215.3%
でんこうそうげき
1HKO
214.0〜252.2%
でんこうそうげき
1HKO
Speed
First
AerodactylS202 / パーモットS172
Second
AerodactylS202 / パーモットS235
First
AerodactylS202 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Aerodactylパーモット
89.8〜106.1%
Earthquake
2HKO
89.8〜106.1%
Earthquake
1 hits (38%)
89.8〜106.1%
Earthquake
1 hits (38%)
パーモットAerodactyl
128.0〜151.0%
Thunder Punch
2HKO (incl. きあいのタスキ)
142.0〜166.2%
Thunder Punch
2HKO (incl. きあいのタスキ)
109.6〜129.9%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
AerodactylS200 / パーモットS172
Second
AerodactylS200 / パーモットS235
First
AerodactylS200 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Aerodactylパーモット
99.3〜117.0%
Earthquake
2HKO
99.3〜117.0%
Earthquake
1 hits (88%)
99.3〜117.0%
Earthquake
1 hits (88%)
パーモットAerodactyl
203.2〜239.5%
でんこうそうげき
1HKO
221.7〜262.4%
でんこうそうげき
1HKO
263.7〜311.5%
でんこうそうげき
1HKO
Speed
First
AerodactylS182 / パーモットS172
Second
AerodactylS182 / パーモットS235
First
AerodactylS182 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
Metagross*Metagross
Aerodactyl Aerodactyl vs Metagross Metagross

Aerodactyl's build: Aerodactylite, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AerodactylMetagross
58.6〜70.1%
Earthquake
2HKO
MetagrossAerodactyl
153.5〜183.4%
Iron Head
1HKO
Speed
First
AerodactylS202 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Aerodactyl's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AerodactylMetagross
44.6〜53.5%
Earthquake
2 hits (28%)
MetagrossAerodactyl
101.3〜119.7%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
AerodactylS200 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Aerodactyl's build: ゴツゴツメット, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AerodactylMetagross
49.7〜58.6%
Earthquake
2 hits (98%)
MetagrossAerodactyl
101.3〜119.7%
Psychic Fangs
1HKO
Speed
First
AerodactylS182 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-2 Season
ItemAerodactylite
AbilityPressure
NatureAdamant (A↑C↓)
MovesひこうDual WingbeatこおりIce FangじめんEarthquakeドラゴンDragon Dance
EVH2A32S32
See more team examples