Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ドデカバシ

ドデカバシ

ノーマル ひこう
全国図鑑 No.733 / 使用率 103位
データ集計日:2026-09-10

種族値

HP
80
こうげき
120
ぼうぎょ
75
とくこう
75
とくぼう
75
すばやさ
60
合計
485

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
いわでんきこおり
むしくさ
じめんゴースト

特性

順位 特性名 採用率 ⓘ 効果
1 スキルリンク
93.1%
連続技を使うと最高回数まで出せる。
2 ちからずく
3.8%
攻撃の追加効果はなくなるが、1.3倍の威力で技を出す。
3 するどいめ
3.1%
相手の回避率の変化を無視し、命中率も下げられない。

使用率データ

順位 技名 採用率
1
ひこう くちばしキャノン
100.0%
ひこう物理
威力 100命中 100%PP 8
優先度-3弾技を使う前に接触技を受けると、その相手をやけど状態にする。
2
くさ タネマシンガン
76.7%
くさ物理
威力 25命中 100%PP 20
2ー5回連続で攻撃する。
3
いわ ロックブラスト
75.5%
いわ物理
威力 25命中 90%PP 12
2ー5回連続で攻撃する。
4
ノーマル アンコール
53.5%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
5
ひこう はねやすめ
27.7%
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。
6
むし とんぼがえり
24.5%
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
7
あく はたきおとす
17.6%
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
8
ノーマル みがわり
12.6%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
9
ほのお やけっぱち
7.5%
ほのお物理
威力 75命中 100%PP 12
前のターン自分が動けなかったり技を外したり失敗していた場合、威力が2倍になる。
10
どく ダストシュート
3.8%
どく物理
威力 120命中 80%PP 8
30%の確率で相手をどく状態にする。

持ち物

順位 持ち物 採用率
1
オボンのみオボンのみ
42.1%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
2
ラムのみラムのみ
19.5%
状態異常・こんらん状態を回復する。1度使うと無くなる。
3
せんせいのツメ
17.0%
20%の確率で同じ優先度の技の中で先制できる。
4
するどいくちばし
8.2%
ひこうタイプの技の威力が1.2倍になる。
5
いのちのたま
3.8%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
6
ゴツゴツメット
3.8%
接触技を受けると相手に最大HPの1/6のダメージを与える。
7
きあいのタスキきあいのタスキ
3.1%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
8
おうじゃのしるし
1.9%
技でダメージを与えた時、10%の確率で相手をひるませる。
9
たつじんのおび
0.6%
効果バツグンの技の威力が1.2倍になる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
69.8%
2 わんぱく (B↑ C↓)
15.7%
3 ゆうかん (A↑ S↓)
12.6%
4 しんちょう (D↑ C↓)
1.9%

ステータス振り

順位 H A B C D S 採用率
1 32625003
18.2%
2 32320020
17.6%
3 30322002
14.5%
4 32320002
6.3%
5 20308008
5.0%
6 32132001
4.4%
7 32322000
4.4%
8 221100258
3.8%
9 20032059
3.1%
10 203200131
3.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Hippowdon*Hippowdon
Cramorant Cramorant vs Hippowdon Hippowdon

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CramorantHippowdon
60.5〜74.4%
Bullet Seed
2 hits (96%)
calculated with すなあらし
55.8〜69.8%
Bullet Seed
2HKO
calculated with すなあらし
60.5〜74.4%
Bullet Seed
2HKO
calculated with すなあらし
HippowdonCramorant
36.4〜43.9%
Ice Fang
3HKO
calculated with すなあらし
36.4〜43.9%
Ice Fang
3HKO
calculated with すなあらし
36.4〜43.9%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
CramorantS80 / HippowdonS67
First
CramorantS80 / HippowdonS67
First
CramorantS80 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CramorantHippowdon
51.2〜60.5%
Bullet Seed
3HKO (incl. オボンのみ)
calculated with すなあらし
46.5〜55.8%
Bullet Seed
2 hits (7%)
calculated with すなあらし
51.2〜60.5%
Bullet Seed
2HKO
calculated with すなあらし
HippowdonCramorant
26.7〜32.1%
Ice Fang
4HKO
calculated with すなあらし
26.7〜32.1%
Ice Fang
4HKO
calculated with すなあらし
26.7〜32.1%
Ice Fang
4HKO
calculated with すなあらし
Speed
First
CramorantS83 / HippowdonS67
First
CramorantS83 / HippowdonS67
First
CramorantS83 / HippowdonS67
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CramorantHippowdon
60.5〜74.4%
Bullet Seed
2 hits (96%)
calculated with すなあらし
55.8〜69.8%
Bullet Seed
2HKO
calculated with すなあらし
60.5〜74.4%
Bullet Seed
2HKO
calculated with すなあらし
HippowdonCramorant
36.4〜43.9%
Ice Fang
3HKO
calculated with すなあらし
36.4〜43.9%
Ice Fang
3HKO
calculated with すなあらし
36.4〜43.9%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
CramorantS80 / HippowdonS67
First
CramorantS80 / HippowdonS67
First
CramorantS80 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
エースバーン*エースバーン
Cramorant Cramorant vs エースバーン エースバーン

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Cramorantエースバーン
121.0〜146.5%
Rock Blast
1HKO
121.0〜146.5%
Rock Blast
1HKO
121.0〜146.5%
Rock Blast
1HKO
エースバーンCramorant
75.9〜89.8%
High Jump Kick
2HKO
69.5〜82.4%
High Jump Kick
2HKO
98.4〜116.6%
High Jump Kick
1 hits (94%)
Speed
Second
CramorantS80 / エースバーンS256
Second
CramorantS80 / エースバーンS188
Second
CramorantS80 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Cramorantエースバーン
95.5〜114.6%
Rock Blast
1 hits (75%)
95.5〜114.6%
Rock Blast
1 hits (75%)
95.5〜114.6%
Rock Blast
1 hits (75%)
エースバーンCramorant
54.5〜64.7%
High Jump Kick
2 hits (13%)
49.7〜59.4%
High Jump Kick
3HKO
70.6〜84.0%
High Jump Kick
2HKO
Speed
Second
CramorantS83 / エースバーンS256
Second
CramorantS83 / エースバーンS188
Second
CramorantS83 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Cramorantエースバーン
121.0〜146.5%
Rock Blast
1HKO
121.0〜146.5%
Rock Blast
1HKO
121.0〜146.5%
Rock Blast
1HKO
エースバーンCramorant
75.9〜89.8%
High Jump Kick
2HKO
69.5〜82.4%
High Jump Kick
2HKO
98.4〜116.6%
High Jump Kick
1 hits (94%)
Speed
Second
CramorantS80 / エースバーンS256
Second
CramorantS80 / エースバーンS188
Second
CramorantS80 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Cramorant Cramorant vs Sneasler Sneasler

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CramorantSneasler
169.4〜200.0%
Beak Blast
1HKO
169.4〜200.0%
Beak Blast
1HKO
169.4〜200.0%
Beak Blast
1HKO
SneaslerCramorant
77.0〜90.4%
Close Combat
2HKO
77.0〜90.4%
Close Combat
2HKO
77.0〜90.4%
Close Combat
2HKO
Speed
Second
CramorantS80 / SneaslerS172
Second
CramorantS80 / SneaslerS172
Second
CramorantS80 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CramorantSneasler
131.2〜156.7%
Beak Blast
1HKO
131.2〜156.7%
Beak Blast
1HKO
131.2〜156.7%
Beak Blast
1HKO
SneaslerCramorant
55.1〜65.8%
Close Combat
2 hits (21%)
55.1〜65.8%
Close Combat
2 hits (21%)
55.1〜65.8%
Close Combat
2 hits (21%)
Speed
Second
CramorantS83 / SneaslerS172
Second
CramorantS83 / SneaslerS172
Second
CramorantS83 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CramorantSneasler
169.4〜200.0%
Beak Blast
1HKO
169.4〜200.0%
Beak Blast
1HKO
169.4〜200.0%
Beak Blast
1HKO
SneaslerCramorant
77.0〜90.4%
Close Combat
2HKO
77.0〜90.4%
Close Combat
2HKO
77.0〜90.4%
Close Combat
2HKO
Speed
Second
CramorantS80 / SneaslerS172
Second
CramorantS80 / SneaslerS172
Second
CramorantS80 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
VolcaronaVolcarona
Cramorant Cramorant vs Volcarona Volcarona

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CramorantVolcarona
156.3〜187.5%
Rock Blast
1HKO
154.0〜182.6%
Beak Blast
1HKO
156.3〜187.5%
Rock Blast
1HKO
VolcaronaCramorant
43.9〜51.9%
Flamethrower
3HKO
82.4〜97.9%
Overheat
2 hits (>99%)
43.9〜51.9%
Flamethrower
3HKO
Speed
Second
CramorantS80 / VolcaronaS122
Second
CramorantS80 / VolcaronaS152
Second
CramorantS80 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CramorantVolcarona
114.6〜145.8%
Rock Blast
1HKO
119.3〜141.6%
Beak Blast
1HKO
114.6〜145.8%
Rock Blast
1HKO
VolcaronaCramorant
44.9〜52.9%
Flamethrower
3HKO
85.0〜100.0%
Overheat
1 hits (6%)
44.9〜52.9%
Flamethrower
3HKO
Speed
Second
CramorantS83 / VolcaronaS122
Second
CramorantS83 / VolcaronaS152
Second
CramorantS83 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CramorantVolcarona
156.3〜187.5%
Rock Blast
1HKO
154.0〜182.6%
Beak Blast
1HKO
156.3〜187.5%
Rock Blast
1HKO
VolcaronaCramorant
63.1〜74.3%
Overheat
2 hits (76%)
82.4〜97.9%
Overheat
2HKO
63.1〜74.3%
Overheat
2 hits (76%)
Speed
Second
CramorantS80 / VolcaronaS122
Second
CramorantS80 / VolcaronaS152
Second
CramorantS80 / VolcaronaS122
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Cramorant Cramorant vs イエッサン(オス) イエッサン(オス)

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Cramorantイエッサン(オス)
103.6〜122.6%
Beak Blast
1HKO
calculated with サイコフィールド
103.6〜122.6%
Beak Blast
1HKO
calculated with サイコフィールド
103.6〜122.6%
Beak Blast
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Cramorant
48.7〜57.8%
Hyper Voice
3HKO
calculated with サイコフィールド
48.1〜56.7%
Psychic Noise
3HKO
calculated with サイコフィールド
48.7〜57.8%
Hyper Voice
3HKO
calculated with サイコフィールド
Speed
Second
CramorantS80 / イエッサン(オス)S220
Second
CramorantS80 / イエッサン(オス)S161
Second
CramorantS80 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Cramorantイエッサン(オス)
105.1〜124.1%
Knock Off
1HKO
calculated with サイコフィールド
105.1〜124.1%
Knock Off
1HKO
calculated with サイコフィールド
105.1〜124.1%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Cramorant
49.7〜58.3%
Hyper Voice
3HKO
calculated with サイコフィールド
48.7〜57.8%
Psychic Noise
3HKO
calculated with サイコフィールド
49.7〜58.3%
Hyper Voice
3HKO
calculated with サイコフィールド
Speed
Second
CramorantS83 / イエッサン(オス)S220
Second
CramorantS83 / イエッサン(オス)S161
Second
CramorantS83 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Cramorantイエッサン(オス)
103.6〜122.6%
Beak Blast
1HKO
calculated with サイコフィールド
103.6〜122.6%
Beak Blast
1HKO
calculated with サイコフィールド
103.6〜122.6%
Beak Blast
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Cramorant
56.7〜67.4%
Psyshock
2HKO
calculated with サイコフィールド
52.9〜62.6%
Psyshock
2HKO
calculated with サイコフィールド
56.7〜67.4%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
CramorantS80 / イエッサン(オス)S220
Second
CramorantS80 / イエッサン(オス)S161
Second
CramorantS80 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダボーマンダ
Cramorant Cramorant vs ボーマンダ ボーマンダ

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Cramorantボーマンダ
70.2〜87.7%
Rock Blast
2HKO
ボーマンダCramorant
98.4〜117.1%
Double-Edge
1 hits (94%)
Speed
Second
CramorantS80 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Cramorantボーマンダ
58.5〜70.2%
Rock Blast
2HKO
ボーマンダCramorant
71.1〜84.5%
Double-Edge
2HKO
Speed
Second
CramorantS83 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Cramorantボーマンダ
70.2〜87.7%
Rock Blast
2HKO
ボーマンダCramorant
98.4〜117.1%
Double-Edge
1 hits (94%)
Speed
Second
CramorantS80 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Cramorant Cramorant vs Garchomp Garchomp

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CramorantGarchomp
55.1〜65.4%
Beak Blast
2HKO
50.3〜60.0%
Beak Blast
2HKO
50.3〜60.0%
Beak Blast
2HKO
GarchompCramorant
65.2〜77.0%
Power Gem
2HKO
77.0〜90.4%
Outrage
2HKO
77.0〜90.4%
Outrage
2HKO
Speed
Second
CramorantS80 / GarchompS223
Second
CramorantS80 / GarchompS231
Second
CramorantS80 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CramorantGarchomp
42.7〜50.8%
Beak Blast
2 hits (3%)
38.9〜45.9%
Beak Blast
3HKO
38.9〜45.9%
Beak Blast
3HKO
GarchompCramorant
66.3〜78.1%
Power Gem
2HKO
55.1〜65.8%
Outrage
2 hits (21%)
55.1〜65.8%
Outrage
2 hits (21%)
Speed
Second
CramorantS83 / GarchompS223
Second
CramorantS83 / GarchompS231
Second
CramorantS83 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CramorantGarchomp
55.1〜65.4%
Beak Blast
2HKO
50.3〜60.0%
Beak Blast
2HKO
50.3〜60.0%
Beak Blast
2HKO
GarchompCramorant
77.5〜92.0%
Draco Meteor
2HKO
77.0〜90.4%
Outrage
2HKO
77.0〜90.4%
Outrage
2HKO
Speed
Second
CramorantS80 / GarchompS223
Second
CramorantS80 / GarchompS231
Second
CramorantS80 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
セグレイブ*セグレイブ
Cramorant Cramorant vs セグレイブ セグレイブ

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Cramorantセグレイブ
73.3〜89.0%
Rock Blast
2HKO
89.0〜104.7%
Rock Blast
1 hits (6%)
89.0〜104.7%
Rock Blast
1 hits (6%)
セグレイブCramorant
135.8〜160.4%
Icicle Crash
1HKO
107.0〜126.2%
Icicle Crash
1HKO
107.0〜126.7%
きょけんとつげき
1HKO
Speed
Second
CramorantS80 / セグレイブS139
Second
CramorantS80 / セグレイブS152
Second
CramorantS80 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Cramorantセグレイブ
57.6〜68.1%
Rock Blast
2HKO
68.1〜83.8%
Rock Blast
2HKO
68.1〜83.8%
Rock Blast
2HKO
セグレイブCramorant
97.3〜115.5%
Icicle Crash
1 hits (81%)
77.0〜90.9%
Icicle Crash
2HKO
109.6〜130.5%
Icicle Crash
1HKO
Speed
Second
CramorantS83 / セグレイブS139
Second
CramorantS83 / セグレイブS152
Second
CramorantS83 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Cramorantセグレイブ
73.3〜89.0%
Rock Blast
2HKO
89.0〜104.7%
Rock Blast
1 hits (6%)
89.0〜104.7%
Rock Blast
1 hits (6%)
セグレイブCramorant
135.8〜160.4%
Icicle Crash
1HKO
107.0〜126.2%
Icicle Crash
1HKO
107.0〜126.7%
きょけんとつげき
1HKO
Speed
Second
CramorantS80 / セグレイブS139
Second
CramorantS80 / セグレイブS152
Second
CramorantS80 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Cramorant Cramorant vs Lucario Lucario

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CramorantLucario
80.3〜95.9%
Beak Blast
2HKO
68.0〜80.3%
Beak Blast
2HKO
LucarioCramorant
94.7〜111.2%
Steel Beam
1 hits (69%)
111.2〜131.6%
Steel Beam
1HKO
Speed
Second
CramorantS80 / LucarioS223
Second
CramorantS80 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CramorantLucario
63.3〜74.1%
Beak Blast
2HKO
53.1〜62.6%
Lash Out
2HKO
LucarioCramorant
96.3〜113.9%
Steel Beam
1 hits (75%)
114.4〜134.8%
Steel Beam
1HKO
Speed
Second
CramorantS83 / LucarioS223
Second
CramorantS83 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CramorantLucario
80.3〜95.9%
Beak Blast
2HKO
68.0〜80.3%
Beak Blast
2HKO
LucarioCramorant
94.7〜111.2%
Steel Beam
1 hits (69%)
111.2〜131.6%
Steel Beam
1HKO
Speed
Second
CramorantS80 / LucarioS223
Second
CramorantS80 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×Baxcalibur
Cramorant Cramorant vs Baxcalibur Baxcalibur

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CramorantBaxcalibur
23.4〜27.9%
Knock Off
999HKO
27.5〜32.9%
Knock Off
999HKO
23.4〜27.9%
Knock Off
999HKO
BaxcaliburCramorant
78.1〜93.0%
Electro Shot
2HKO
66.3〜79.1%
Thunderbolt
2HKO
78.1〜93.0%
Electro Shot
2HKO
Speed
Second
CramorantS80 / BaxcaliburS105
Second
CramorantS80 / BaxcaliburS150
Second
CramorantS80 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CramorantBaxcalibur
17.8〜21.3%
Knock Off
999HKO
21.6〜25.7%
Knock Off
999HKO
17.8〜21.3%
Knock Off
999HKO
BaxcaliburCramorant
80.2〜95.2%
Electro Shot
2HKO
67.4〜80.2%
Thunderbolt
2HKO
80.2〜95.2%
Electro Shot
2HKO
Speed
Second
CramorantS83 / BaxcaliburS105
Second
CramorantS83 / BaxcaliburS150
Second
CramorantS83 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CramorantBaxcalibur
23.4〜27.9%
Knock Off
999HKO
27.5〜32.9%
Knock Off
999HKO
23.4〜27.9%
Knock Off
999HKO
BaxcaliburCramorant
54.5〜65.2%
Thunderbolt
2HKO
72.2〜85.0%
Draco Meteor
2HKO
54.5〜65.2%
Thunderbolt
2HKO
Speed
Second
CramorantS80 / BaxcaliburS105
Second
CramorantS80 / BaxcaliburS150
Second
CramorantS80 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Meowscarada*Meowscarada
Cramorant Cramorant vs Meowscarada Meowscarada

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CramorantMeowscarada
154.2〜184.3%
Beak Blast
1HKO
154.2〜184.3%
Beak Blast
2HKO (incl. きあいのタスキ)
154.2〜184.3%
Beak Blast
1HKO
MeowscaradaCramorant
136.9〜164.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
136.9〜164.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
177.5〜213.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
CramorantS80 / MeowscaradaS262
Second
CramorantS80 / MeowscaradaS175
Second
CramorantS80 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CramorantMeowscarada
121.6〜142.5%
Beak Blast
1HKO
121.6〜142.5%
Beak Blast
2HKO (incl. きあいのタスキ)
121.6〜142.5%
Beak Blast
1HKO
MeowscaradaCramorant
99.5〜118.7%
Triple Axel
1 hits (88%)
calculated with 最大3ヒット時
99.5〜118.7%
Triple Axel
1 hits (88%)
calculated with 最大3ヒット時
128.3〜154.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
CramorantS83 / MeowscaradaS262
Second
CramorantS83 / MeowscaradaS175
Second
CramorantS83 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CramorantMeowscarada
154.2〜184.3%
Beak Blast
1HKO
154.2〜184.3%
Beak Blast
2HKO (incl. きあいのタスキ)
154.2〜184.3%
Beak Blast
1HKO
MeowscaradaCramorant
136.9〜164.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
136.9〜164.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
177.5〜213.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
CramorantS80 / MeowscaradaS262
Second
CramorantS80 / MeowscaradaS175
Second
CramorantS80 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Corviknight×*Corviknight
Cramorant Cramorant vs Corviknight Corviknight

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CramorantCorviknight
31.2〜37.1%
Lash Out
3 hits (68%)
31.2〜37.1%
Lash Out
4HKO
31.2〜37.1%
Lash Out
4HKO
CorviknightCramorant
40.6〜48.7%
Brave Bird
3 hits (>99%)
40.6〜48.7%
Brave Bird
3 hits (>99%)
40.6〜48.7%
Brave Bird
3 hits (>99%)
Speed
Second
CramorantS80 / CorviknightS87
First
CramorantS80 / CorviknightS78
First
CramorantS80 / CorviknightS78
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CramorantCorviknight
24.4〜29.3%
Lash Out
4 hits (>99%)
24.4〜29.3%
Lash Out
999HKO
24.4〜29.3%
Lash Out
999HKO
CorviknightCramorant
29.4〜35.3%
Brave Bird
4 hits (89%) (incl. オボンのみ)
29.4〜35.3%
Brave Bird
4 hits (89%) (incl. オボンのみ)
29.4〜35.3%
Brave Bird
4 hits (89%) (incl. オボンのみ)
Speed
Second
CramorantS83 / CorviknightS87
First
CramorantS83 / CorviknightS78
First
CramorantS83 / CorviknightS78
Verdict
Loss: 5HKO to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves first
Win: 5HKO to KO / 5HKO to be KOed, moves first

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CramorantCorviknight
31.2〜37.1%
Lash Out
3 hits (68%)
31.2〜37.1%
Lash Out
4HKO
31.2〜37.1%
Lash Out
4HKO
CorviknightCramorant
40.6〜48.7%
Brave Bird
3HKO
40.6〜48.7%
Brave Bird
3HKO
40.6〜48.7%
Brave Bird
3HKO
Speed
Second
CramorantS80 / CorviknightS87
First
CramorantS80 / CorviknightS78
First
CramorantS80 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
Cramorant Cramorant vs Farigiraf Farigiraf

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CramorantFarigiraf
53.5〜62.9%
Bullet Seed
2HKO
31.6〜39.5%
Bullet Seed
3 hits (98%)
53.5〜62.9%
Bullet Seed
2HKO
FarigirafCramorant
90.9〜109.1%
Power Gem
1 hits (50%)
74.9〜89.8%
Power Gem
2HKO
99.5〜118.7%
Power Gem
1 hits (94%)
Speed
Second
CramorantS80 / FarigirafS151
Second
CramorantS80 / FarigirafS106
Second
CramorantS80 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CramorantFarigiraf
40.9〜50.3%
Bullet Seed
2 hits (<1%)
26.3〜31.6%
Bullet Seed
4HKO
40.9〜50.3%
Bullet Seed
2 hits (<1%)
FarigirafCramorant
93.0〜110.2%
Power Gem
1 hits (56%)
77.0〜90.9%
Power Gem
2HKO
102.7〜121.9%
Power Gem
1HKO
Speed
Second
CramorantS83 / FarigirafS151
Second
CramorantS83 / FarigirafS106
Second
CramorantS83 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CramorantFarigiraf
53.5〜62.9%
Bullet Seed
2HKO
31.6〜39.5%
Bullet Seed
3 hits (98%)
53.5〜62.9%
Bullet Seed
2HKO
FarigirafCramorant
90.9〜109.1%
Power Gem
1 hits (50%)
74.9〜89.8%
Power Gem
2HKO
99.5〜118.7%
Power Gem
1 hits (94%)
Speed
Second
CramorantS80 / FarigirafS151
Second
CramorantS80 / FarigirafS106
Second
CramorantS80 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンXメガリザードンX
Cramorant Cramorant vs メガリザードンX メガリザードンX

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CramorantメガリザードンX
90.3〜109.7%
Rock Blast
1 hits (38%)
メガリザードンXCramorant
90.4〜107.0%
Flare Blitz
1 hits (44%)
Speed
Second
CramorantS80 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CramorantメガリザードンX
71.0〜90.3%
Rock Blast
2HKO
メガリザードンXCramorant
64.2〜77.0%
Flare Blitz
2HKO
Speed
Second
CramorantS83 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CramorantメガリザードンX
90.3〜109.7%
Rock Blast
1 hits (38%)
メガリザードンXCramorant
90.4〜107.0%
Flare Blitz
1 hits (44%)
Speed
Second
CramorantS80 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Cramorant Cramorant vs メガリザードンY メガリザードンY

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CramorantメガリザードンY
245.2〜296.8%
Rock Blast
1HKO
calculated with 晴れ
メガリザードンYCramorant
140.1〜165.8%
Overheat
1HKO
calculated with 晴れ
Speed
Second
CramorantS80 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CramorantメガリザードンY
193.5〜232.3%
Rock Blast
1HKO
calculated with 晴れ
メガリザードンYCramorant
143.3〜169.0%
Overheat
1HKO
calculated with 晴れ
Speed
Second
CramorantS83 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CramorantメガリザードンY
245.2〜296.8%
Rock Blast
1HKO
calculated with 晴れ
メガリザードンYCramorant
140.1〜165.8%
Overheat
1HKO
calculated with 晴れ
Speed
Second
CramorantS80 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Cramorant Cramorant vs A-Ninetales A-Ninetales

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CramorantA-Ninetales
68.6〜85.7%
Rock Blast
2HKO
calculated with あられ
86.7〜106.7%
Rock Blast
1 hits (44%)
calculated with あられ
A-NinetalesCramorant
70.6〜83.4%
Blizzard
2HKO
calculated with あられ
90.9〜109.1%
Blizzard
1 hits (50%)
calculated with あられ
Speed
Second
CramorantS80 / A-NinetalesS177
Second
CramorantS80 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CramorantA-Ninetales
57.1〜68.6%
Rock Blast
2HKO
calculated with あられ
73.3〜86.7%
Rock Blast
2HKO
calculated with あられ
A-NinetalesCramorant
71.7〜84.5%
Blizzard
2HKO
calculated with あられ
93.0〜110.2%
Blizzard
1 hits (56%)
calculated with あられ
Speed
Second
CramorantS83 / A-NinetalesS177
Second
CramorantS83 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CramorantA-Ninetales
68.6〜85.7%
Rock Blast
2HKO
calculated with あられ
86.7〜106.7%
Rock Blast
1 hits (44%)
calculated with あられ
A-NinetalesCramorant
70.6〜83.4%
Blizzard
2HKO
calculated with あられ
90.9〜109.1%
Blizzard
1 hits (50%)
calculated with あられ
Speed
Second
CramorantS80 / A-NinetalesS177
Second
CramorantS80 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
パーモット×パーモット
Cramorant Cramorant vs パーモット パーモット

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Cramorantパーモット
80.3〜95.9%
Beak Blast
2HKO
80.3〜95.9%
Beak Blast
2HKO
80.3〜95.9%
Beak Blast
2HKO
パーモットCramorant
151.3〜180.7%
でんこうそうげき
1HKO
166.8〜197.3%
でんこうそうげき
1HKO
196.3〜234.8%
でんこうそうげき
1HKO
Speed
Second
CramorantS80 / パーモットS172
Second
CramorantS80 / パーモットS235
Second
CramorantS80 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Cramorantパーモット
63.3〜74.1%
Beak Blast
2HKO
63.3〜74.1%
Beak Blast
2HKO
63.3〜74.1%
Beak Blast
2HKO
パーモットCramorant
109.1〜130.5%
でんこうそうげき
1HKO
120.3〜143.3%
でんこうそうげき
1HKO
141.7〜170.1%
でんこうそうげき
1HKO
Speed
Second
CramorantS83 / パーモットS172
Second
CramorantS83 / パーモットS235
Second
CramorantS83 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Cramorantパーモット
80.3〜95.9%
Beak Blast
2HKO
80.3〜95.9%
Beak Blast
2HKO
80.3〜95.9%
Beak Blast
2HKO
パーモットCramorant
151.3〜180.7%
でんこうそうげき
1HKO
166.8〜197.3%
でんこうそうげき
1HKO
196.3〜234.8%
でんこうそうげき
1HKO
Speed
Second
CramorantS80 / パーモットS172
Second
CramorantS80 / パーモットS235
Second
CramorantS80 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross*Metagross
Cramorant Cramorant vs Metagross Metagross

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CramorantMetagross
40.8〜48.4%
Lash Out
3HKO
MetagrossCramorant
90.4〜107.0%
Ice Punch
1 hits (44%)
Speed
Second
CramorantS80 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CramorantMetagross
31.8〜38.2%
Lash Out
3 hits (91%)
MetagrossCramorant
65.2〜77.5%
Ice Punch
2HKO
Speed
Second
CramorantS83 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CramorantMetagross
40.8〜48.4%
Lash Out
3HKO
MetagrossCramorant
90.4〜107.0%
Ice Punch
1 hits (44%)
Speed
Second
CramorantS80 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
Cramorant Cramorant vs Dragonite Dragonite

Cramorant's build: Sitrus Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CramorantDragonite
75.4〜91.6%
Rock Blast
2HKO
86.2〜102.4%
Rock Blast
1 hits (6%)
86.2〜102.4%
Rock Blast
1 hits (6%)
DragoniteCramorant
87.2〜103.2%
Draco Meteor
1 hits (25%)
57.8〜68.4%
Thunderbolt
2 hits (59%)
63.1〜74.9%
Thunderbolt
2HKO
Speed
Second
CramorantS80 / DragoniteS152
Second
CramorantS80 / DragoniteS145
Second
CramorantS80 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Sitrus Berry, Impish, H32 A6 B25 S3

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CramorantDragonite
59.3〜70.1%
Rock Blast
2HKO
64.7〜80.8%
Rock Blast
2HKO
64.7〜80.8%
Rock Blast
2HKO
DragoniteCramorant
89.8〜105.9%
Draco Meteor
1 hits (38%)
58.8〜69.5%
Thunderbolt
2 hits (73%)
64.2〜75.9%
Thunderbolt
2HKO
Speed
Second
CramorantS83 / DragoniteS152
Second
CramorantS83 / DragoniteS145
Second
CramorantS83 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Cramorant's build: Lum Berry, Adamant, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CramorantDragonite
75.4〜91.6%
Rock Blast
2HKO
86.2〜102.4%
Rock Blast
1 hits (6%)
86.2〜102.4%
Rock Blast
1 hits (6%)
DragoniteCramorant
87.2〜103.2%
Draco Meteor
1 hits (25%)
57.8〜68.4%
Thunderbolt
2HKO
67.9〜80.2%
Draco Meteor
2HKO
Speed
Second
CramorantS80 / DragoniteS152
Second
CramorantS80 / DragoniteS145
Second
CramorantS80 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemSharp Beak
AbilitySkill Link
NatureAdamant (A↑C↓)
MovesひこうBeak BlastノーマルEncoreいわRock BlastくさBullet Seed
EVH20A32S14
M-3 Season
ItemFocus Sash
AbilitySkill Link
NatureAdamant (A↑C↓)
MovesひこうBeak BlastくさBullet SeedいわRock BlastあくKnock Off
EVH32A2B32
See more team examples