Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
カビゴン

カビゴン

ノーマル
全国図鑑 No.143 / 使用率 68位
データ集計日:2026-09-10

種族値

HP
160
こうげき
110
ぼうぎょ
65
とくこう
65
とくぼう
110
すばやさ
30
合計
540

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
ゴースト

特性

順位 特性名 採用率 ⓘ 効果・推移
1 あついしぼう
94.0%
-6.0
ほのおタイプ・こおりタイプの技で受けるダメージが半減する。
採用率の推移
1009793100.0%94.0%9/99/10
2 めんえき
5.6%
どく・もうどく状態にならない。
3 くいしんぼう
0.4%
HPが1/4以下で食べるきのみを、HPが1/2以下で食べる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
じめん じしん
63.2%
+16.3
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
66554446.9%63.2%9/99/10
2
こおり れいとうパンチ
54.4%
+18.5
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
採用率の推移
57453335.9%54.4%9/99/10
3
じめん じわれ
40.8%
+1.7
じめん物理
命中 30%PP 8
相手をひんしにする。命中率30%固定。
採用率の推移
41403939.1%40.8%9/99/10
4
ノーマル あくび
36.3%
-12.1
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
採用率の推移
50423448.4%36.3%9/99/10
5
かくとう カウンター
31.9%
+6.9
かくとう物理
命中 100%PP 20
優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。
採用率の推移
33282425.0%31.9%9/99/10
6
ノーマル じばく
30.5%
+10.2
ノーマル物理
威力 200命中 100%PP 8
使うと自分はひんしになる。
採用率の推移
32251920.3%30.5%9/99/10
7
エスパー ねむる
25.7%
+0.7
エスパー変化
PP 8
自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。
採用率の推移
26252525.0%25.7%9/99/10
8
ノーマル のしかかり
21.0%
+3.8
ノーマル物理
威力 85命中 100%PP 16
30%の確率で相手をまひ状態にする。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。
採用率の推移
22191717.2%21.0%9/99/10
9
いわ うちおとす
19.5%
いわ物理
威力 50命中 100%PP 16
特性ふゆう・でんじふゆう・ひこうタイプのポケモンにじめんタイプの技が当たるようになる(接地状態)。空中状態の相手にも当たる。
10
ほのお ほのおのパンチ
11.8%
ほのお物理
威力 75命中 100%PP 16
10%の確率で相手をやけど状態にする。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
たべのこし
47.4%
-27.6
ターン終わりに最大HPの1/16回復する。
採用率の推移
79614375.0%47.4%9/99/10
2
ヨプのみ
25.8%
+13.3
かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
28191112.5%25.8%9/99/10
3
カゴのみ
8.2%
+5.1
ねむり状態を回復する。1度使うと無くなる。
採用率の推移
9623.1%8.2%9/99/10
4
ノーマルジュエル
5.6%
ノーマルタイプの技の威力が1.3倍になる。1度使うとその対戦中は無くなる。
5
ラムのみラムのみ
5.1%
-2.7
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
8657.8%5.1%9/99/10
6
オボンのみオボンのみ
4.7%
+3.1
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
5311.6%4.7%9/99/10
7
たつじんのおび
1.4%
効果バツグンの技の威力が1.2倍になる。
8
シルクのスカーフ
1.2%
ノーマルタイプの技の威力が1.2倍になる。
9
せんせいのツメ
0.3%
20%の確率で同じ優先度の技の中で先制できる。
10
ちからのハチマキ
0.1%
物理技の威力が1.1倍になる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
35.6%
+2.8
採用率の推移
36343232.8%35.6%9/99/10
2 しんちょう (D↑ C↓)
34.1%
+23.2
採用率の推移
3822710.9%34.1%9/99/10
3 わんぱく (B↑ C↓)
23.1%
-31.6
採用率の推移
59391854.7%23.1%9/99/10
4 ゆうかん (A↑ S↓)
4.0%
+2.4
採用率の推移
4311.6%4.0%9/99/10
5 ずぶとい (B↑ A↓)
2.1%
6 なまいき (D↑ S↓)
1.1%
7 のんき
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23232000
20.7%
+0.4
採用率の推移
21202020.3%20.7%9/99/10
2 32020320
13.7%
+7.4
採用率の推移
151056.3%13.7%9/99/10
3 220320120
7.8%
-14.1
採用率の推移
2415621.9%7.8%9/99/10
4 28624080
6.9%
-7.2
採用率の推移
1510614.1%6.9%9/99/10
5 73227000
4.5%
6 32032020
4.5%
+1.4
採用率の推移
5433.1%4.5%9/99/10
7 220120320
3.6%
8 32200320
3.4%
9 03232020
2.7%
+1.1
採用率の推移
3211.6%2.7%9/99/10
10 25032090
2.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 2.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位
順位推移(数字が小さいほど多く同居)
3
平均 2.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 7.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 4.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

カビゴン
考察記事
カビゴン考察 M-2 使用率48位 型別採用率と耐久型の立ち回り

Pokémon Matchups

Favorable
Primarina*Primarina
Snorlax Snorlax vs Primarina Primarina

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SnorlaxPrimarina
27.3〜32.1%
Body Slam
4 hits (<1%)
35.8〜42.2%
Body Slam
3 hits (<1%)
27.3〜32.1%
Body Slam
4 hits (47%)
PrimarinaSnorlax
18.4〜21.7%
Moonblast
999HKO
21.7〜26.2%
Moonblast
999HKO
18.4〜21.7%
Moonblast
999HKO
Speed
Second
SnorlaxS50 / PrimarinaS80
Second
SnorlaxS50 / PrimarinaS82
Second
SnorlaxS50 / PrimarinaS80
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SnorlaxPrimarina
36.9〜43.9%
Body Slam
3 hits (18%)
113.9〜134.8%
Self-Destruct
1HKO
36.9〜43.9%
Body Slam
3 hits (>99%)
PrimarinaSnorlax
28.3〜33.3%
Moonblast
3 hits (<1%)
34.2〜40.5%
Moonblast
3HKO
28.3〜33.3%
Moonblast
3 hits (<1%)
Speed
Second
SnorlaxS50 / PrimarinaS80
Second
SnorlaxS50 / PrimarinaS82
Second
SnorlaxS50 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SnorlaxPrimarina
27.3〜32.1%
Body Slam
4 hits (<1%)
35.8〜42.2%
Body Slam
3 hits (<1%)
27.3〜32.1%
Body Slam
4 hits (47%)
PrimarinaSnorlax
20.2〜24.0%
Moonblast
5HKO
24.7〜29.2%
Moonblast
4 hits (>99%)
20.2〜24.0%
Moonblast
5HKO
Speed
Second
SnorlaxS50 / PrimarinaS80
Second
SnorlaxS50 / PrimarinaS82
Second
SnorlaxS50 / PrimarinaS80
Verdict
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
View Primarina's page →
Meowscarada*Meowscarada
Snorlax Snorlax vs Meowscarada Meowscarada

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SnorlaxMeowscarada
106.5〜126.1%
Self-Destruct
1HKO
53.6〜64.1%
Ice Punch
2HKO
106.5〜126.1%
Self-Destruct
1HKO
MeowscaradaSnorlax
46.1〜54.3%
Flower Trick
2 hits (8%)
46.1〜54.3%
Flower Trick
2 hits (8%)
59.6〜70.4%
Flower Trick
2HKO
Speed
Second
SnorlaxS50 / MeowscaradaS262
Second
SnorlaxS50 / MeowscaradaS175
Second
SnorlaxS50 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SnorlaxMeowscarada
145.8〜172.5%
Self-Destruct
1HKO
73.2〜87.6%
Ice Punch
2HKO
145.8〜172.5%
Self-Destruct
1HKO
MeowscaradaSnorlax
38.4〜45.6%
Flower Trick
3HKO
38.4〜45.6%
Flower Trick
3HKO
49.8〜59.1%
Flower Trick
2 hits (98%)
Speed
Second
SnorlaxS50 / MeowscaradaS262
Second
SnorlaxS50 / MeowscaradaS175
Second
SnorlaxS50 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SnorlaxMeowscarada
106.5〜126.1%
Self-Destruct
1HKO
53.6〜64.1%
Ice Punch
2HKO
106.5〜126.1%
Self-Destruct
1HKO
MeowscaradaSnorlax
41.6〜49.4%
Flower Trick
3HKO
41.6〜49.4%
Flower Trick
3HKO
53.9〜64.0%
Flower Trick
2HKO
Speed
Second
SnorlaxS50 / MeowscaradaS262
Second
SnorlaxS50 / MeowscaradaS175
Second
SnorlaxS50 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Farigiraf*Farigiraf
Snorlax Snorlax vs Farigiraf Farigiraf

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SnorlaxFarigiraf
113.2〜133.3%
Earthquake
2HKO (incl. きあいのタスキ)
67.4〜80.0%
Earthquake
2HKO
21.4〜25.2%
Ice Punch
4 hits (<1%)
FarigirafSnorlax
20.6〜24.7%
Sludge Wave
999HKO
5.6〜6.7%
Mortal Spin
999HKO
22.5〜27.0%
Sludge Wave
999HKO
Speed
Second
SnorlaxS50 / FarigirafS151
Second
SnorlaxS50 / FarigirafS106
Second
SnorlaxS50 / FarigirafS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SnorlaxFarigiraf
153.5〜181.1%
Earthquake
2HKO (incl. きあいのタスキ)
92.6〜109.5%
Earthquake
2HKO
28.3〜34.0%
Ice Punch
3 hits (<1%)
FarigirafSnorlax
32.1〜38.0%
Sludge Wave
3 hits (93%)
26.6〜31.6%
Sludge Wave
4HKO
35.4〜41.8%
Sludge Wave
3HKO
Speed
Second
SnorlaxS50 / FarigirafS151
Second
SnorlaxS50 / FarigirafS106
Second
SnorlaxS50 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SnorlaxFarigiraf
113.2〜133.3%
Earthquake
2HKO (incl. きあいのタスキ)
67.4〜80.0%
Earthquake
2HKO
21.4〜25.2%
Ice Punch
4 hits (<1%)
FarigirafSnorlax
22.5〜27.0%
Sludge Wave
4 hits (31%)
19.1〜22.5%
Sludge Wave
999HKO
25.1〜29.6%
Sludge Wave
4HKO
Speed
Second
SnorlaxS50 / FarigirafS151
Second
SnorlaxS50 / FarigirafS106
Second
SnorlaxS50 / FarigirafS138
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
Snorlax Snorlax vs Greninja Greninja

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SnorlaxGreninja
48.3〜57.0%
Body Slam
2 hits (90%)
101.3〜119.5%
Self-Destruct
1HKO
113.4〜133.6%
Self-Destruct
1HKO
GreninjaSnorlax
22.5〜27.0%
Hydro Pump
999HKO
24.7〜29.2%
Hydro Pump
999HKO
22.5〜27.0%
Hydro Pump
999HKO
Speed
Second
SnorlaxS50 / GreninjaS174
Second
SnorlaxS50 / GreninjaS213
Second
SnorlaxS50 / GreninjaS261
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SnorlaxGreninja
66.4〜78.5%
Body Slam
2HKO
138.9〜163.8%
Self-Destruct
1HKO
155.0〜183.2%
Self-Destruct
1HKO
GreninjaSnorlax
34.6〜40.9%
Hydro Pump
3HKO
37.1〜44.3%
Hydro Pump
3HKO
34.6〜40.9%
Hydro Pump
3HKO
Speed
Second
SnorlaxS50 / GreninjaS174
Second
SnorlaxS50 / GreninjaS213
Second
SnorlaxS50 / GreninjaS261
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SnorlaxGreninja
48.3〜57.0%
Body Slam
2 hits (90%)
101.3〜119.5%
Self-Destruct
1HKO
113.4〜133.6%
Self-Destruct
1HKO
GreninjaSnorlax
24.7〜29.2%
Hydro Pump
4 hits (>99%)
27.0〜31.8%
Hydro Pump
4HKO
24.7〜29.2%
Hydro Pump
4 hits (>99%)
Speed
Second
SnorlaxS50 / GreninjaS174
Second
SnorlaxS50 / GreninjaS213
Second
SnorlaxS50 / GreninjaS261
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View Greninja's page →
メガリザードンY*メガリザードンY
Snorlax Snorlax vs メガリザードンY メガリザードンY

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SnorlaxメガリザードンY
67.1〜80.0%
Smack Down
2HKO
calculated with 晴れ
メガリザードンYSnorlax
41.6〜49.4%
Weather Ball
3HKO
calculated with 晴れ
Speed
Second
SnorlaxS50 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SnorlaxメガリザードンY
131.6〜155.5%
Self-Destruct
1HKO
calculated with 晴れ
メガリザードンYSnorlax
64.6〜75.9%
Weather Ball
2HKO
calculated with 晴れ
Speed
Second
SnorlaxS50 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SnorlaxメガリザードンY
67.1〜80.0%
Smack Down
2HKO
calculated with 晴れ
メガリザードンYSnorlax
46.1〜54.3%
Weather Ball
2 hits (56%)
calculated with 晴れ
Speed
Second
SnorlaxS50 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Snorlax Snorlax vs A-Ninetales A-Ninetales

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SnorlaxA-Ninetales
28.6〜34.3%
Fire Punch
3 hits (1%)
calculated with あられ
36.0〜42.7%
Fire Punch
3HKO
calculated with あられ
A-NinetalesSnorlax
20.2〜24.0%
Foul Play
999HKO
calculated with あられ
20.2〜24.0%
Foul Play
999HKO
calculated with あられ
Speed
Second
SnorlaxS50 / A-NinetalesS177
Second
SnorlaxS50 / A-NinetalesS177
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SnorlaxA-Ninetales
38.9〜45.7%
Fire Punch
3HKO
calculated with あられ
48.0〜57.3%
Fire Punch
2 hits (91%)
calculated with あられ
A-NinetalesSnorlax
23.2〜27.4%
Foul Play
4 hits (64%)
calculated with あられ
23.2〜27.8%
Moonblast
4 hits (72%)
calculated with あられ
Speed
Second
SnorlaxS50 / A-NinetalesS177
Second
SnorlaxS50 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SnorlaxA-Ninetales
28.6〜34.3%
Fire Punch
3 hits (1%)
calculated with あられ
36.0〜42.7%
Fire Punch
3HKO
calculated with あられ
A-NinetalesSnorlax
18.7〜22.1%
Foul Play
999HKO
calculated with あられ
18.7〜22.1%
Foul Play
999HKO
calculated with あられ
Speed
Second
SnorlaxS50 / A-NinetalesS177
Second
SnorlaxS50 / A-NinetalesS177
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View A-Ninetales's page →
Rotom-W*Rotom-W
Snorlax Snorlax vs Rotom-W Rotom-W

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SnorlaxRotom-W
53.5〜63.7%
Self-Destruct
999HKO
53.5〜63.7%
Self-Destruct
999HKO
40.2〜47.2%
Body Slam
3 hits (91%)
Rotom-WSnorlax
20.2〜24.0%
Foul Play
999HKO
20.2〜24.0%
Foul Play
999HKO
22.5〜27.0%
Hydro Pump
999HKO
Speed
Second
SnorlaxS50 / Rotom-WS106
Second
SnorlaxS50 / Rotom-WS106
Second
SnorlaxS50 / Rotom-WS138
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SnorlaxRotom-W
32.5〜38.2%
Body Slam
4HKO
32.5〜38.2%
Body Slam
3 hits (2%)
125.2〜147.2%
Self-Destruct
1HKO
Rotom-WSnorlax
25.3〜30.4%
Hydro Pump
4HKO
25.3〜30.4%
Hydro Pump
4HKO
35.4〜41.8%
Hydro Pump
3HKO
Speed
Second
SnorlaxS50 / Rotom-WS106
Second
SnorlaxS50 / Rotom-WS106
Second
SnorlaxS50 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SnorlaxRotom-W
53.5〜63.7%
Self-Destruct
999HKO
53.5〜63.7%
Self-Destruct
999HKO
40.2〜47.2%
Body Slam
3 hits (91%)
Rotom-WSnorlax
18.7〜22.1%
Foul Play
999HKO
18.7〜22.1%
Foul Play
999HKO
25.1〜29.6%
Hydro Pump
4HKO
Speed
Second
SnorlaxS50 / Rotom-WS106
Second
SnorlaxS50 / Rotom-WS106
Second
SnorlaxS50 / Rotom-WS138
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
View Rotom-W's page →
Volcarona*Volcarona
Snorlax Snorlax vs Volcarona Volcarona

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SnorlaxVolcarona
41.7〜50.0%
Smack Down
3HKO
106.2〜125.5%
Self-Destruct
1HKO
41.7〜50.0%
Smack Down
3HKO
VolcaronaSnorlax
16.9〜20.2%
Bug Buzz
999HKO
21.7〜26.2%
Bug Buzz
999HKO
16.9〜20.2%
Bug Buzz
999HKO
Speed
Second
SnorlaxS50 / VolcaronaS122
Second
SnorlaxS50 / VolcaronaS152
Second
SnorlaxS50 / VolcaronaS122
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SnorlaxVolcarona
56.3〜66.7%
Smack Down
2 hits (31%)
145.3〜171.4%
Self-Destruct
1HKO
56.3〜66.7%
Smack Down
2HKO
VolcaronaSnorlax
25.7〜30.8%
Bug Buzz
4HKO
34.2〜40.5%
Bug Buzz
3HKO
25.7〜30.8%
Bug Buzz
4HKO
Speed
Second
SnorlaxS50 / VolcaronaS122
Second
SnorlaxS50 / VolcaronaS152
Second
SnorlaxS50 / VolcaronaS122
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SnorlaxVolcarona
41.7〜50.0%
Smack Down
3HKO
106.2〜125.5%
Self-Destruct
1HKO
41.7〜50.0%
Smack Down
3HKO
VolcaronaSnorlax
18.4〜21.7%
Bug Buzz
999HKO
24.7〜29.2%
Bug Buzz
4 hits (>99%)
18.4〜21.7%
Bug Buzz
999HKO
Speed
Second
SnorlaxS50 / VolcaronaS122
Second
SnorlaxS50 / VolcaronaS152
Second
SnorlaxS50 / VolcaronaS122
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Snorlax Snorlax vs イエッサン(オス) イエッサン(オス)

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Snorlaxイエッサン(オス)
142.3〜168.6%
Self-Destruct
1HKO
calculated with サイコフィールド
142.3〜168.6%
Self-Destruct
1HKO
calculated with サイコフィールド
61.3〜72.3%
Body Slam
2HKO
calculated with サイコフィールド
イエッサン(オス)Snorlax
43.8〜51.7%
Psyshock
3HKO
calculated with サイコフィールド
39.7〜47.2%
Psyshock
3HKO
calculated with サイコフィールド
43.8〜51.7%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
SnorlaxS50 / イエッサン(オス)S220
Second
SnorlaxS50 / イエッサン(オス)S161
Second
SnorlaxS50 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Snorlaxイエッサン(オス)
194.9〜229.9%
Self-Destruct
1HKO
calculated with サイコフィールド
194.9〜229.9%
Self-Destruct
1HKO
calculated with サイコフィールド
83.2〜98.5%
Body Slam
2HKO
calculated with サイコフィールド
イエッサン(オス)Snorlax
35.9〜43.0%
Psyshock
3HKO
calculated with サイコフィールド
33.3〜39.7%
Psyshock
3HKO
calculated with サイコフィールド
35.9〜43.0%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
SnorlaxS50 / イエッサン(オス)S220
Second
SnorlaxS50 / イエッサン(オス)S161
Second
SnorlaxS50 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Snorlaxイエッサン(オス)
142.3〜168.6%
Self-Destruct
1HKO
calculated with サイコフィールド
142.3〜168.6%
Self-Destruct
1HKO
calculated with サイコフィールド
61.3〜72.3%
Body Slam
2HKO
calculated with サイコフィールド
イエッサン(オス)Snorlax
39.7〜47.2%
Psyshock
3HKO
calculated with サイコフィールド
37.1〜43.8%
Psyshock
3HKO
calculated with サイコフィールド
39.7〜47.2%
Psyshock
3HKO
calculated with サイコフィールド
Speed
Second
SnorlaxS50 / イエッサン(オス)S220
Second
SnorlaxS50 / イエッサン(オス)S161
Second
SnorlaxS50 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Snorlax Snorlax vs Hydreigon Hydreigon

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SnorlaxHydreigon
40.2〜48.5%
Ice Punch
3HKO
40.2〜48.5%
Ice Punch
3HKO
40.2〜48.5%
Ice Punch
3HKO
HydreigonSnorlax
30.3〜36.0%
Draco Meteor
999HKO
27.3〜32.6%
Draco Meteor
999HKO
39.3〜46.4%
Draco Meteor
999HKO
Speed
Second
SnorlaxS50 / HydreigonS225
Second
SnorlaxS50 / HydreigonS165
Second
SnorlaxS50 / HydreigonS150
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SnorlaxHydreigon
108.3〜127.8%
Self-Destruct
1HKO
54.4〜65.1%
Ice Punch
2HKO
108.3〜127.8%
Self-Destruct
1HKO
HydreigonSnorlax
28.3〜34.2%
Dark Pulse
3 hits (1%)
25.7〜30.8%
Dark Pulse
4HKO
59.5〜71.3%
Draco Meteor
2 hits (38%)
Speed
Second
SnorlaxS50 / HydreigonS225
Second
SnorlaxS50 / HydreigonS165
Second
SnorlaxS50 / HydreigonS150
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SnorlaxHydreigon
40.2〜48.5%
Ice Punch
3HKO
40.2〜48.5%
Ice Punch
3HKO
40.2〜48.5%
Ice Punch
3HKO
HydreigonSnorlax
20.6〜24.7%
Dark Pulse
5HKO
30.3〜36.0%
Draco Meteor
999HKO
26.6〜31.8%
Dark Pulse
4HKO
Speed
Second
SnorlaxS50 / HydreigonS225
Second
SnorlaxS50 / HydreigonS165
Second
SnorlaxS50 / HydreigonS150
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
Snorlax Snorlax vs Skeledirge Skeledirge

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SnorlaxSkeledirge
28.4〜34.1%
Earthquake
4 hits (98%) (incl. たべのこし)
28.4〜34.1%
Earthquake
4 hits (47%) (incl. オボンのみ)
14.2〜17.1%
Earthquake
4 hits (>99%)
SkeledirgeSnorlax
9.4〜11.2%
Earth Power
999HKO
9.4〜11.2%
Earth Power
999HKO
9.4〜11.2%
Earth Power
999HKO
Speed
Second
SnorlaxS50 / SkeledirgeS86
Second
SnorlaxS50 / SkeledirgeS86
Second
SnorlaxS50 / SkeledirgeS86
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SnorlaxSkeledirge
37.9〜45.5%
Earthquake
3HKO
37.9〜45.5%
Earthquake
3 hits (55%)
19.0〜22.7%
Earthquake
3 hits (90%)
SkeledirgeSnorlax
14.3〜17.3%
Earth Power
999HKO
14.3〜17.3%
Earth Power
999HKO
14.3〜17.3%
Earth Power
999HKO
Speed
Second
SnorlaxS50 / SkeledirgeS86
Second
SnorlaxS50 / SkeledirgeS86
Second
SnorlaxS50 / SkeledirgeS86
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SnorlaxSkeledirge
28.4〜34.1%
Earthquake
4 hits (98%) (incl. たべのこし)
28.4〜34.1%
Earthquake
4 hits (47%) (incl. オボンのみ)
14.2〜17.1%
Earthquake
4 hits (>99%)
SkeledirgeSnorlax
10.5〜12.4%
Earth Power
999HKO
10.5〜12.4%
Earth Power
999HKO
10.5〜12.4%
Earth Power
999HKO
Speed
Second
SnorlaxS50 / SkeledirgeS86
Second
SnorlaxS50 / SkeledirgeS86
Second
SnorlaxS50 / SkeledirgeS86
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second
View Skeledirge's page →
DragoniteDragonite
Snorlax Snorlax vs Dragonite Dragonite

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SnorlaxDragonite
33.5〜39.5%
Ice Punch
2HKO
38.3〜45.5%
Ice Punch
2HKO
38.3〜45.5%
Ice Punch
2HKO
DragoniteSnorlax
38.2〜44.9%
Outrage
3HKO
40.4〜47.6%
Outrage
3HKO
40.4〜47.6%
Outrage
3HKO
Speed
Second
SnorlaxS50 / DragoniteS152
Second
SnorlaxS50 / DragoniteS145
Second
SnorlaxS50 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SnorlaxDragonite
45.5〜53.9%
Ice Punch
2HKO
52.7〜62.3%
Ice Punch
2HKO
52.7〜62.3%
Ice Punch
2HKO
DragoniteSnorlax
34.2〜40.5%
Dragon Pulse
3HKO
34.2〜40.5%
Outrage
3HKO
34.2〜40.5%
Outrage
3HKO
Speed
Second
SnorlaxS50 / DragoniteS152
Second
SnorlaxS50 / DragoniteS145
Second
SnorlaxS50 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SnorlaxDragonite
33.5〜39.5%
Ice Punch
2HKO
38.3〜45.5%
Ice Punch
2HKO
38.3〜45.5%
Ice Punch
2HKO
DragoniteSnorlax
34.8〜40.8%
Outrage
3HKO
37.1〜43.8%
Outrage
3HKO
37.1〜43.8%
Outrage
3HKO
Speed
Second
SnorlaxS50 / DragoniteS152
Second
SnorlaxS50 / DragoniteS145
Second
SnorlaxS50 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
ボーマンダボーマンダ
Snorlax Snorlax vs ボーマンダ ボーマンダ

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Snorlaxボーマンダ
58.5〜70.2%
Ice Punch
2HKO
ボーマンダSnorlax
75.7〜89.1%
Double-Edge
2HKO
Speed
Second
SnorlaxS50 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Snorlaxボーマンダ
79.5〜93.6%
Ice Punch
2HKO
ボーマンダSnorlax
63.7〜74.7%
Double-Edge
2HKO
Speed
Second
SnorlaxS50 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Snorlaxボーマンダ
58.5〜70.2%
Ice Punch
2HKO
ボーマンダSnorlax
68.9〜82.0%
Double-Edge
2HKO
Speed
Second
SnorlaxS50 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ*グソクムシャ
Snorlax Snorlax vs グソクムシャ グソクムシャ

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Snorlaxグソクムシャ
44.0〜52.7%
Fire Punch
2 hits (13%)
グソクムシャSnorlax
112.0〜132.2%
Close Combat
1HKO
Speed
Second
SnorlaxS50 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Snorlaxグソクムシャ
59.3〜70.3%
Fire Punch
2HKO
グソクムシャSnorlax
46.8〜55.7%
Close Combat
2HKO
Speed
Second
SnorlaxS50 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Snorlaxグソクムシャ
44.0〜52.7%
Fire Punch
2 hits (13%)
グソクムシャSnorlax
51.3〜61.0%
Iron Head
2HKO
Speed
Second
SnorlaxS50 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon×*Hippowdon
Snorlax Snorlax vs Hippowdon Hippowdon

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SnorlaxHippowdon
25.1〜29.8%
Ice Punch
5HKO (incl. オボンのみ)
calculated with すなあらし
44.7〜53.0%
Self-Destruct
999HKO
calculated with すなあらし
25.1〜29.8%
Ice Punch
4HKO
calculated with すなあらし
HippowdonSnorlax
31.8〜38.2%
Earthquake
3HKO
calculated with すなあらし
31.8〜38.2%
Earthquake
3HKO
calculated with すなあらし
31.8〜38.2%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
SnorlaxS50 / HippowdonS67
Second
SnorlaxS50 / HippowdonS67
Second
SnorlaxS50 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SnorlaxHippowdon
33.5〜40.0%
Ice Punch
4HKO (incl. オボンのみ)
calculated with すなあらし
31.6〜37.2%
Ice Punch
4HKO
calculated with すなあらし
33.5〜40.0%
Ice Punch
3HKO
calculated with すなあらし
HippowdonSnorlax
27.0〜32.1%
Earthquake
3 hits (>99%)
calculated with すなあらし
27.0〜32.1%
Earthquake
3 hits (>99%)
calculated with すなあらし
27.0〜32.1%
Earthquake
3 hits (>99%)
calculated with すなあらし
Speed
Second
SnorlaxS50 / HippowdonS67
Second
SnorlaxS50 / HippowdonS67
Second
SnorlaxS50 / HippowdonS67
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SnorlaxHippowdon
25.1〜29.8%
Ice Punch
5HKO (incl. オボンのみ)
calculated with すなあらし
44.7〜53.0%
Self-Destruct
999HKO
calculated with すなあらし
25.1〜29.8%
Ice Punch
4HKO
calculated with すなあらし
HippowdonSnorlax
29.6〜35.2%
Earthquake
3HKO
calculated with すなあらし
29.6〜35.2%
Earthquake
3HKO
calculated with すなあらし
29.6〜35.2%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
SnorlaxS50 / HippowdonS67
Second
SnorlaxS50 / HippowdonS67
Second
SnorlaxS50 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Hippowdon's page →
セグレイブ×*セグレイブ
Snorlax Snorlax vs セグレイブ セグレイブ

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Snorlaxセグレイブ
24.1〜28.8%
Body Slam
4 hits (98%)
29.8〜35.1%
Body Slam
3 hits (15%)
29.8〜35.1%
Body Slam
3 hits (15%)
セグレイブSnorlax
73.0〜85.8%
きょけんとつげき
2HKO
57.3〜67.8%
きょけんとつげき
2HKO
82.0〜96.6%
きょけんとつげき
2HKO
Speed
Second
SnorlaxS50 / セグレイブS139
Second
SnorlaxS50 / セグレイブS152
Second
SnorlaxS50 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Snorlaxセグレイブ
33.0〜39.3%
Body Slam
3 hits (>99%)
39.8〜47.1%
Body Slam
3HKO
39.8〜47.1%
Body Slam
3HKO
セグレイブSnorlax
60.8〜72.2%
きょけんとつげき
2HKO
48.1〜57.0%
きょけんとつげき
2 hits (89%)
68.8〜81.0%
きょけんとつげき
2HKO
Speed
Second
SnorlaxS50 / セグレイブS139
Second
SnorlaxS50 / セグレイブS152
Second
SnorlaxS50 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Snorlaxセグレイブ
24.1〜28.8%
Body Slam
4 hits (98%)
29.8〜35.1%
Body Slam
3 hits (15%)
29.8〜35.1%
Body Slam
3 hits (15%)
セグレイブSnorlax
66.7〜78.7%
きょけんとつげき
2HKO
52.8〜62.2%
きょけんとつげき
2HKO
74.9〜88.8%
きょけんとつげき
2HKO
Speed
Second
SnorlaxS50 / セグレイブS139
Second
SnorlaxS50 / セグレイブS152
Second
SnorlaxS50 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Baxcalibur×*Baxcalibur
Snorlax Snorlax vs Baxcalibur Baxcalibur

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SnorlaxBaxcalibur
33.5〜39.6%
Earthquake
999HKO
40.7〜47.9%
Earthquake
999HKO
33.5〜39.6%
Earthquake
999HKO
BaxcaliburSnorlax
22.5〜27.0%
Draco Meteor
999HKO
27.3〜32.6%
Draco Meteor
999HKO
22.5〜27.0%
Draco Meteor
999HKO
Speed
Second
SnorlaxS50 / BaxcaliburS105
Second
SnorlaxS50 / BaxcaliburS150
Second
SnorlaxS50 / BaxcaliburS105
Verdict
Win: n/a to KO / n/a to be KOed, moves first (priority)
Win: n/a to KO / n/a to be KOed, moves first (priority)
Win: n/a to KO / n/a to be KOed, moves first (priority)

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SnorlaxBaxcalibur
45.7〜53.8%
Earthquake
4 hits (82%) (incl. オボンのみ)
53.9〜64.7%
Earthquake
3 hits (88%) (incl. オボンのみ)
45.7〜53.8%
Earthquake
3 hits (8%) (incl. たべのこし)
BaxcaliburSnorlax
14.3〜17.3%
Aura Sphere
4HKO
27.8〜32.9%
Dragon Pulse
4HKO
14.3〜17.3%
Aura Sphere
4HKO
Speed
Second
SnorlaxS50 / BaxcaliburS105
Second
SnorlaxS50 / BaxcaliburS150
Second
SnorlaxS50 / BaxcaliburS105
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SnorlaxBaxcalibur
33.5〜39.6%
Earthquake
999HKO
40.7〜47.9%
Earthquake
999HKO
33.5〜39.6%
Earthquake
999HKO
BaxcaliburSnorlax
25.1〜29.6%
Draco Meteor
999HKO
12.7〜15.0%
Aura Sphere
4 hits (7%)
25.1〜29.6%
Draco Meteor
999HKO
Speed
Second
SnorlaxS50 / BaxcaliburS105
Second
SnorlaxS50 / BaxcaliburS150
Second
SnorlaxS50 / BaxcaliburS105
Verdict
Win: n/a to KO / n/a to be KOed, moves first (priority)
×
Loss: n/a to KO / 5HKO to be KOed, moves second
Win: n/a to KO / n/a to be KOed, moves first (priority)
View Baxcalibur's page →
Aegislash*Aegislash
Snorlax Snorlax vs Aegislash Aegislash

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SnorlaxAegislash
37.1〜44.3%
Earthquake
3 hits (>99%)
37.1〜44.3%
Earthquake
3 hits (>99%)
37.1〜44.3%
Earthquake
3HKO
AegislashSnorlax
86.1〜101.9%
Close Combat
1 hits (13%)
66.7〜78.7%
Close Combat
2HKO
86.1〜101.9%
Close Combat
1 hits (13%)
Speed
Second
SnorlaxS50 / AegislashS80
Second
SnorlaxS50 / AegislashS72
Second
SnorlaxS50 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SnorlaxAegislash
50.3〜59.9%
Earthquake
2 hits (84%)
50.3〜59.9%
Earthquake
2 hits (84%)
50.3〜59.9%
Earthquake
2HKO
AegislashSnorlax
36.3〜43.0%
Close Combat
2HKO
27.8〜32.9%
Close Combat
3HKO
36.3〜43.0%
Close Combat
2HKO
Speed
Second
SnorlaxS50 / AegislashS80
Second
SnorlaxS50 / AegislashS72
Second
SnorlaxS50 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SnorlaxAegislash
37.1〜44.3%
Earthquake
3 hits (>99%)
37.1〜44.3%
Earthquake
3 hits (>99%)
37.1〜44.3%
Earthquake
3HKO
AegislashSnorlax
39.7〜46.8%
Close Combat
2HKO
30.3〜36.0%
Close Combat
2 hits (47%)
39.7〜46.8%
Close Combat
2HKO
Speed
Second
SnorlaxS50 / AegislashS80
Second
SnorlaxS50 / AegislashS72
Second
SnorlaxS50 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
ゴリランダー×*ゴリランダー
Snorlax Snorlax vs ゴリランダー ゴリランダー

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Snorlaxゴリランダー
32.9〜39.6%
Ice Punch
3 hits (>99%)
calculated with グラスフィールド
32.9〜39.6%
Ice Punch
3 hits (>99%)
calculated with グラスフィールド
22.2〜27.1%
Ice Punch
4 hits (26%)
calculated with グラスフィールド
ゴリランダーSnorlax
94.8〜112.4%
Wood Hammer
1 hits (69%)
calculated with グラスフィールド
87.6〜103.7%
Wood Hammer
1 hits (25%)
calculated with グラスフィールド
73.0〜86.5%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SnorlaxS50 / ゴリランダーS107
Second
SnorlaxS50 / ゴリランダーS107
Second
SnorlaxS50 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Snorlaxゴリランダー
44.4〜53.1%
Ice Punch
2 hits (24%)
calculated with グラスフィールド
44.4〜53.1%
Ice Punch
2 hits (24%)
calculated with グラスフィールド
30.0〜35.7%
Ice Punch
3 hits (24%)
calculated with グラスフィールド
ゴリランダーSnorlax
79.3〜94.1%
Wood Hammer
2HKO
calculated with グラスフィールド
73.4〜86.9%
Wood Hammer
2HKO
calculated with グラスフィールド
61.2〜72.6%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SnorlaxS50 / ゴリランダーS107
Second
SnorlaxS50 / ゴリランダーS107
Second
SnorlaxS50 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Snorlaxゴリランダー
32.9〜39.6%
Ice Punch
3 hits (>99%)
calculated with グラスフィールド
32.9〜39.6%
Ice Punch
3 hits (>99%)
calculated with グラスフィールド
22.2〜27.1%
Ice Punch
4 hits (26%)
calculated with グラスフィールド
ゴリランダーSnorlax
86.5〜102.6%
Wood Hammer
1 hits (19%)
calculated with グラスフィールド
79.8〜94.8%
Wood Hammer
2HKO
calculated with グラスフィールド
66.7〜79.0%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SnorlaxS50 / ゴリランダーS107
Second
SnorlaxS50 / ゴリランダーS107
Second
SnorlaxS50 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Snorlax Snorlax vs Gyarados Gyarados

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SnorlaxGyarados
33.2〜40.1%
Self-Destruct
999HKO
calculated with 攻撃-1
24.6〜29.8%
Body Slam
4 hits (>99%)
calculated with 攻撃-1
33.2〜40.1%
Self-Destruct
999HKO
calculated with 攻撃-1
GyaradosSnorlax
28.8〜34.1%
Power Whip
4 hits (>99%) (incl. たべのこし)
38.2〜44.9%
Waterfall
3HKO
28.8〜34.1%
Power Whip
4 hits (>99%) (incl. たべのこし)
Speed
Second
SnorlaxS50 / GyaradosS101
Second
SnorlaxS50 / GyaradosS133
Second
SnorlaxS50 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SnorlaxGyarados
46.0〜55.0%
Self-Destruct
999HKO
calculated with 攻撃-1
33.9〜40.4%
Body Slam
3HKO
calculated with 攻撃-1
46.0〜55.0%
Self-Destruct
999HKO
calculated with 攻撃-1
GyaradosSnorlax
24.5〜29.1%
Waterfall
4 hits (>99%)
32.1〜38.0%
Waterfall
3 hits (93%)
24.5〜29.1%
Waterfall
4 hits (>99%)
Speed
Second
SnorlaxS50 / GyaradosS101
Second
SnorlaxS50 / GyaradosS133
Second
SnorlaxS50 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SnorlaxGyarados
33.2〜40.1%
Self-Destruct
999HKO
calculated with 攻撃-1
24.6〜29.8%
Body Slam
4 hits (>99%)
calculated with 攻撃-1
33.2〜40.1%
Self-Destruct
999HKO
calculated with 攻撃-1
GyaradosSnorlax
26.2〜31.1%
Power Whip
4HKO
34.8〜40.8%
Waterfall
3HKO
26.2〜31.1%
Power Whip
4HKO
Speed
Second
SnorlaxS50 / GyaradosS101
Second
SnorlaxS50 / GyaradosS133
Second
SnorlaxS50 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Corviknight×*Corviknight
Snorlax Snorlax vs Corviknight Corviknight

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SnorlaxCorviknight
21.5〜25.4%
Fire Punch
4 hits (<1%)
21.5〜25.4%
Fire Punch
999HKO
21.5〜25.4%
Fire Punch
999HKO
CorviknightSnorlax
44.9〜53.2%
Body Press
2 hits (<1%)
44.9〜53.2%
Body Press
2 hits (<1%)
44.9〜53.2%
Body Press
2 hits (<1%)
Speed
Second
SnorlaxS50 / CorviknightS87
Second
SnorlaxS50 / CorviknightS78
Second
SnorlaxS50 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SnorlaxCorviknight
29.3〜35.1%
Fire Punch
3 hits (9%)
29.3〜35.1%
Fire Punch
4 hits (>99%) (incl. たべのこし)
29.3〜35.1%
Fire Punch
4 hits (86%) (incl. オボンのみ)
CorviknightSnorlax
26.6〜31.6%
Brave Bird
4HKO
26.6〜31.6%
Brave Bird
4HKO
26.6〜31.6%
Brave Bird
4HKO
Speed
Second
SnorlaxS50 / CorviknightS87
Second
SnorlaxS50 / CorviknightS78
Second
SnorlaxS50 / CorviknightS78
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SnorlaxCorviknight
21.5〜25.4%
Fire Punch
4 hits (<1%)
21.5〜25.4%
Fire Punch
999HKO
21.5〜25.4%
Fire Punch
999HKO
CorviknightSnorlax
20.6〜24.3%
Body Press
3HKO
20.6〜24.3%
Body Press
3HKO
20.6〜24.3%
Body Press
3HKO
Speed
Second
SnorlaxS50 / CorviknightS87
Second
SnorlaxS50 / CorviknightS78
Second
SnorlaxS50 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Corviknight's page →
Basculegion-F*Basculegion-F
Snorlax Snorlax vs Basculegion-F Basculegion-F

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SnorlaxBasculegion-F
29.4〜35.0%
Earthquake
3 hits (13%)
29.4〜35.0%
Earthquake
3 hits (13%)
29.4〜35.0%
Earthquake
3 hits (13%)
Basculegion-FSnorlax
61.4〜72.7%
Wave Crash
2HKO
67.4〜79.8%
Wave Crash
2HKO
79.8〜94.4%
Wave Crash
2HKO
Speed
Second
SnorlaxS50 / Basculegion-FS195
Second
SnorlaxS50 / Basculegion-FS143
Second
SnorlaxS50 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SnorlaxBasculegion-F
40.1〜47.7%
Earthquake
3HKO
40.1〜47.7%
Earthquake
3HKO
40.1〜47.7%
Earthquake
3HKO
Basculegion-FSnorlax
52.3〜61.6%
Wave Crash
2HKO
56.5〜66.7%
Wave Crash
2HKO
67.9〜79.7%
Wave Crash
2HKO
Speed
Second
SnorlaxS50 / Basculegion-FS195
Second
SnorlaxS50 / Basculegion-FS143
Second
SnorlaxS50 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SnorlaxBasculegion-F
29.4〜35.0%
Earthquake
3 hits (13%)
29.4〜35.0%
Earthquake
3 hits (13%)
29.4〜35.0%
Earthquake
3 hits (13%)
Basculegion-FSnorlax
56.2〜66.7%
Wave Crash
2HKO
61.8〜73.4%
Wave Crash
2HKO
73.0〜86.5%
Wave Crash
2HKO
Speed
Second
SnorlaxS50 / Basculegion-FS195
Second
SnorlaxS50 / Basculegion-FS143
Second
SnorlaxS50 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンXメガリザードンX
Snorlax Snorlax vs メガリザードンX メガリザードンX

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SnorlaxメガリザードンX
49.0〜58.1%
Earthquake
2 hits (95%)
メガリザードンXSnorlax
68.9〜81.6%
Outrage
2HKO
Speed
Second
SnorlaxS50 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SnorlaxメガリザードンX
65.8〜78.7%
Earthquake
2HKO
メガリザードンXSnorlax
57.8〜68.8%
Outrage
2HKO
Speed
Second
SnorlaxS50 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SnorlaxメガリザードンX
49.0〜58.1%
Earthquake
2 hits (95%)
メガリザードンXSnorlax
63.3〜74.9%
Outrage
2HKO
Speed
Second
SnorlaxS50 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
MetagrossMetagross
Snorlax Snorlax vs Metagross Metagross

Snorlax's build: Leftovers, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SnorlaxMetagross
36.9〜44.6%
Earthquake
3HKO
MetagrossSnorlax
91.4〜107.9%
Hammer Arm
1 hits (50%)
Speed
Second
SnorlaxS50 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Adamant, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SnorlaxMetagross
51.0〜61.1%
Earthquake
2HKO
MetagrossSnorlax
51.5〜61.2%
Comet Punch
2HKO
Speed
Second
SnorlaxS50 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Snorlax's build: Kebia Berry, Impish, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SnorlaxMetagross
36.9〜44.6%
Earthquake
3HKO
MetagrossSnorlax
56.9〜67.0%
Comet Punch
2HKO
Speed
Second
SnorlaxS50 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemChesto Berry
AbilityThick Fat
NatureCareful (D↑C↓)
MovesいわSmack DownじめんEarthquakeじめんFissureエスパーRest
EVH32B2D32
M-3 Season
ItemLeftovers
AbilityImmunity
NatureCareful (D↑C↓)
MovesノーマルDouble-EdgeじめんFissureノーマルProtectノーマルYawn
EVH26B16D23S1
See more team examples