カビゴン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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— | ![]() |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | あついしぼう | -6.0 ほのおタイプ・こおりタイプの技で受けるダメージが半減する。 採用率の推移 |
| 2 | めんえき | どく・もうどく状態にならない。 |
| 3 | くいしんぼう | HPが1/4以下で食べるきのみを、HPが1/2以下で食べる。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | じしん |
+16.3 物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 採用率の推移 |
| 2 | れいとうパンチ |
+18.5 物理威力 75命中 100%PP 16 10%の確率で相手をこおり状態にする。 採用率の推移 |
| 3 | じわれ |
+1.7 物理命中 30%PP 8 相手をひんしにする。命中率30%固定。 採用率の推移 |
| 4 | あくび |
-12.1 変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 採用率の推移 |
| 5 | カウンター |
+6.9 物理命中 100%PP 20 優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。 採用率の推移 |
| 6 | じばく |
+10.2 物理威力 200命中 100%PP 8 使うと自分はひんしになる。 採用率の推移 |
| 7 | ねむる |
+0.7 変化PP 8 自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。 採用率の推移 |
| 8 | のしかかり |
+3.8 物理威力 85命中 100%PP 16 30%の確率で相手をまひ状態にする。ちいさくなる状態の相手には、威力が2倍になり必ず命中する。 採用率の推移 |
| 9 | うちおとす |
物理威力 50命中 100%PP 16 特性ふゆう・でんじふゆう・ひこうタイプのポケモンにじめんタイプの技が当たるようになる(接地状態)。空中状態の相手にも当たる。 |
| 10 | ほのおのパンチ |
物理威力 75命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | たべのこし |
-27.6 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 2 | ヨプのみ |
+13.3 かくとうタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 3 | カゴのみ |
+5.1 ねむり状態を回復する。1度使うと無くなる。 採用率の推移 |
| 4 | ノーマルジュエル |
ノーマルタイプの技の威力が1.3倍になる。1度使うとその対戦中は無くなる。 |
| 5 | ラムのみ |
-2.7 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 6 | オボンのみ |
+3.1 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 7 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
| 8 | シルクのスカーフ |
ノーマルタイプの技の威力が1.2倍になる。 |
| 9 | せんせいのツメ |
20%の確率で同じ優先度の技の中で先制できる。 |
| 10 | ちからのハチマキ |
物理技の威力が1.1倍になる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | +2.8 採用率の推移 |
| 2 | しんちょう (D↑ C↓) | +23.2 採用率の推移 |
| 3 | わんぱく (B↑ C↓) | -31.6 採用率の推移 |
| 4 | ゆうかん (A↑ S↓) | +2.4 採用率の推移 |
| 5 | ずぶとい (B↑ A↓) | |
| 6 | なまいき (D↑ S↓) | |
| 7 | のんき |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 32 | 32 | 0 | 0 | 0 | +0.4 採用率の推移 |
| 2 | 32 | 0 | 2 | 0 | 32 | 0 | +7.4 採用率の推移 |
| 3 | 22 | 0 | 32 | 0 | 12 | 0 | -14.1 採用率の推移 |
| 4 | 28 | 6 | 24 | 0 | 8 | 0 | -7.2 採用率の推移 |
| 5 | 7 | 32 | 27 | 0 | 0 | 0 | |
| 6 | 32 | 0 | 32 | 0 | 2 | 0 | +1.4 採用率の推移 |
| 7 | 22 | 0 | 12 | 0 | 32 | 0 | |
| 8 | 32 | 2 | 0 | 0 | 32 | 0 | |
| 9 | 0 | 32 | 32 | 0 | 2 | 0 | +1.1 採用率の推移 |
| 10 | 25 | 0 | 32 | 0 | 9 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 2.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 7.5位前回比 +5 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 4.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎*Primarina
Snorlax vs
Primarina Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.3〜32.1% Body Slam 4 hits (<1%) | 35.8〜42.2% Body Slam 3 hits (<1%) | 27.3〜32.1% Body Slam 4 hits (47%) | |
| 18.4〜21.7% Moonblast 999HKO | 21.7〜26.2% Moonblast 999HKO | 18.4〜21.7% Moonblast 999HKO | |
| Speed | Second S50 / S80 | Second S50 / S82 | Second S50 / S80 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.9〜43.9% Body Slam 3 hits (18%) | 113.9〜134.8% Self-Destruct 1HKO | 36.9〜43.9% Body Slam 3 hits (>99%) | |
| 28.3〜33.3% Moonblast 3 hits (<1%) | 34.2〜40.5% Moonblast 3HKO | 28.3〜33.3% Moonblast 3 hits (<1%) | |
| Speed | Second S50 / S80 | Second S50 / S82 | Second S50 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.3〜32.1% Body Slam 4 hits (<1%) | 35.8〜42.2% Body Slam 3 hits (<1%) | 27.3〜32.1% Body Slam 4 hits (47%) | |
| 20.2〜24.0% Moonblast 5HKO | 24.7〜29.2% Moonblast 4 hits (>99%) | 20.2〜24.0% Moonblast 5HKO | |
| Speed | Second S50 / S80 | Second S50 / S82 | Second S50 / S80 |
| Verdict | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second |
○*Meowscarada
Snorlax vs
Meowscarada Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.5〜126.1% Self-Destruct 1HKO | 53.6〜64.1% Ice Punch 2HKO | 106.5〜126.1% Self-Destruct 1HKO | |
| 46.1〜54.3% Flower Trick 2 hits (8%) | 46.1〜54.3% Flower Trick 2 hits (8%) | 59.6〜70.4% Flower Trick 2HKO | |
| Speed | Second S50 / S262 | Second S50 / S175 | Second S50 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 145.8〜172.5% Self-Destruct 1HKO | 73.2〜87.6% Ice Punch 2HKO | 145.8〜172.5% Self-Destruct 1HKO | |
| 38.4〜45.6% Flower Trick 3HKO | 38.4〜45.6% Flower Trick 3HKO | 49.8〜59.1% Flower Trick 2 hits (98%) | |
| Speed | Second S50 / S262 | Second S50 / S175 | Second S50 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.5〜126.1% Self-Destruct 1HKO | 53.6〜64.1% Ice Punch 2HKO | 106.5〜126.1% Self-Destruct 1HKO | |
| 41.6〜49.4% Flower Trick 3HKO | 41.6〜49.4% Flower Trick 3HKO | 53.9〜64.0% Flower Trick 2HKO | |
| Speed | Second S50 / S262 | Second S50 / S175 | Second S50 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎*Farigiraf
Snorlax vs
Farigiraf Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.2〜133.3% Earthquake 2HKO (incl. きあいのタスキ) | 67.4〜80.0% Earthquake 2HKO | 21.4〜25.2% Ice Punch 4 hits (<1%) | |
| 20.6〜24.7% Sludge Wave 999HKO | 5.6〜6.7% Mortal Spin 999HKO | 22.5〜27.0% Sludge Wave 999HKO | |
| Speed | Second S50 / S151 | Second S50 / S106 | Second S50 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 153.5〜181.1% Earthquake 2HKO (incl. きあいのタスキ) | 92.6〜109.5% Earthquake 2HKO | 28.3〜34.0% Ice Punch 3 hits (<1%) | |
| 32.1〜38.0% Sludge Wave 3 hits (93%) | 26.6〜31.6% Sludge Wave 4HKO | 35.4〜41.8% Sludge Wave 3HKO | |
| Speed | Second S50 / S151 | Second S50 / S106 | Second S50 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.2〜133.3% Earthquake 2HKO (incl. きあいのタスキ) | 67.4〜80.0% Earthquake 2HKO | 21.4〜25.2% Ice Punch 4 hits (<1%) | |
| 22.5〜27.0% Sludge Wave 4 hits (31%) | 19.1〜22.5% Sludge Wave 999HKO | 25.1〜29.6% Sludge Wave 4HKO | |
| Speed | Second S50 / S151 | Second S50 / S106 | Second S50 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
◎*Greninja
Snorlax vs
Greninja Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜57.0% Body Slam 2 hits (90%) | 101.3〜119.5% Self-Destruct 1HKO | 113.4〜133.6% Self-Destruct 1HKO | |
| 22.5〜27.0% Hydro Pump 999HKO | 24.7〜29.2% Hydro Pump 999HKO | 22.5〜27.0% Hydro Pump 999HKO | |
| Speed | Second S50 / S174 | Second S50 / S213 | Second S50 / S261 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.4〜78.5% Body Slam 2HKO | 138.9〜163.8% Self-Destruct 1HKO | 155.0〜183.2% Self-Destruct 1HKO | |
| 34.6〜40.9% Hydro Pump 3HKO | 37.1〜44.3% Hydro Pump 3HKO | 34.6〜40.9% Hydro Pump 3HKO | |
| Speed | Second S50 / S174 | Second S50 / S213 | Second S50 / S261 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜57.0% Body Slam 2 hits (90%) | 101.3〜119.5% Self-Destruct 1HKO | 113.4〜133.6% Self-Destruct 1HKO | |
| 24.7〜29.2% Hydro Pump 4 hits (>99%) | 27.0〜31.8% Hydro Pump 4HKO | 24.7〜29.2% Hydro Pump 4 hits (>99%) | |
| Speed | Second S50 / S174 | Second S50 / S213 | Second S50 / S261 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
○*メガリザードンY
Snorlax vs
メガリザードンY Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 67.1〜80.0% Smack Down 2HKOcalculated with 晴れ | |
| 41.6〜49.4% Weather Ball 3HKOcalculated with 晴れ | |
| Speed | Second S50 / S152 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 131.6〜155.5% Self-Destruct 1HKOcalculated with 晴れ | |
| 64.6〜75.9% Weather Ball 2HKOcalculated with 晴れ | |
| Speed | Second S50 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 67.1〜80.0% Smack Down 2HKOcalculated with 晴れ | |
| 46.1〜54.3% Weather Ball 2 hits (56%)calculated with 晴れ | |
| Speed | Second S50 / S152 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎A-Ninetales
Snorlax vs
A-Ninetales Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 28.6〜34.3% Fire Punch 3 hits (1%)calculated with あられ | 36.0〜42.7% Fire Punch 3HKOcalculated with あられ | |
| 20.2〜24.0% Foul Play 999HKOcalculated with あられ | 20.2〜24.0% Foul Play 999HKOcalculated with あられ | |
| Speed | Second S50 / S177 | Second S50 / S177 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 38.9〜45.7% Fire Punch 3HKOcalculated with あられ | 48.0〜57.3% Fire Punch 2 hits (91%)calculated with あられ | |
| 23.2〜27.4% Foul Play 4 hits (64%)calculated with あられ | 23.2〜27.8% Moonblast 4 hits (72%)calculated with あられ | |
| Speed | Second S50 / S177 | Second S50 / S177 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 28.6〜34.3% Fire Punch 3 hits (1%)calculated with あられ | 36.0〜42.7% Fire Punch 3HKOcalculated with あられ | |
| 18.7〜22.1% Foul Play 999HKOcalculated with あられ | 18.7〜22.1% Foul Play 999HKOcalculated with あられ | |
| Speed | Second S50 / S177 | Second S50 / S177 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
◎*Rotom-W
Snorlax vs
Rotom-W Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.5〜63.7% Self-Destruct 999HKO | 53.5〜63.7% Self-Destruct 999HKO | 40.2〜47.2% Body Slam 3 hits (91%) | |
| 20.2〜24.0% Foul Play 999HKO | 20.2〜24.0% Foul Play 999HKO | 22.5〜27.0% Hydro Pump 999HKO | |
| Speed | Second S50 / S106 | Second S50 / S106 | Second S50 / S138 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜38.2% Body Slam 4HKO | 32.5〜38.2% Body Slam 3 hits (2%) | 125.2〜147.2% Self-Destruct 1HKO | |
| 25.3〜30.4% Hydro Pump 4HKO | 25.3〜30.4% Hydro Pump 4HKO | 35.4〜41.8% Hydro Pump 3HKO | |
| Speed | Second S50 / S106 | Second S50 / S106 | Second S50 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.5〜63.7% Self-Destruct 999HKO | 53.5〜63.7% Self-Destruct 999HKO | 40.2〜47.2% Body Slam 3 hits (91%) | |
| 18.7〜22.1% Foul Play 999HKO | 18.7〜22.1% Foul Play 999HKO | 25.1〜29.6% Hydro Pump 4HKO | |
| Speed | Second S50 / S106 | Second S50 / S106 | Second S50 / S138 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second |
◎*Volcarona
Snorlax vs
Volcarona Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜50.0% Smack Down 3HKO | 106.2〜125.5% Self-Destruct 1HKO | 41.7〜50.0% Smack Down 3HKO | |
| 16.9〜20.2% Bug Buzz 999HKO | 21.7〜26.2% Bug Buzz 999HKO | 16.9〜20.2% Bug Buzz 999HKO | |
| Speed | Second S50 / S122 | Second S50 / S152 | Second S50 / S122 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.3〜66.7% Smack Down 2 hits (31%) | 145.3〜171.4% Self-Destruct 1HKO | 56.3〜66.7% Smack Down 2HKO | |
| 25.7〜30.8% Bug Buzz 4HKO | 34.2〜40.5% Bug Buzz 3HKO | 25.7〜30.8% Bug Buzz 4HKO | |
| Speed | Second S50 / S122 | Second S50 / S152 | Second S50 / S122 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜50.0% Smack Down 3HKO | 106.2〜125.5% Self-Destruct 1HKO | 41.7〜50.0% Smack Down 3HKO | |
| 18.4〜21.7% Bug Buzz 999HKO | 24.7〜29.2% Bug Buzz 4 hits (>99%) | 18.4〜21.7% Bug Buzz 999HKO | |
| Speed | Second S50 / S122 | Second S50 / S152 | Second S50 / S122 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
○*イエッサン(オス)
Snorlax vs
イエッサン(オス) Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.3〜168.6% Self-Destruct 1HKOcalculated with サイコフィールド | 142.3〜168.6% Self-Destruct 1HKOcalculated with サイコフィールド | 61.3〜72.3% Body Slam 2HKOcalculated with サイコフィールド | |
| 43.8〜51.7% Psyshock 3HKOcalculated with サイコフィールド | 39.7〜47.2% Psyshock 3HKOcalculated with サイコフィールド | 43.8〜51.7% Psyshock 3HKOcalculated with サイコフィールド | |
| Speed | Second S50 / S220 | Second S50 / S161 | Second S50 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 194.9〜229.9% Self-Destruct 1HKOcalculated with サイコフィールド | 194.9〜229.9% Self-Destruct 1HKOcalculated with サイコフィールド | 83.2〜98.5% Body Slam 2HKOcalculated with サイコフィールド | |
| 35.9〜43.0% Psyshock 3HKOcalculated with サイコフィールド | 33.3〜39.7% Psyshock 3HKOcalculated with サイコフィールド | 35.9〜43.0% Psyshock 3HKOcalculated with サイコフィールド | |
| Speed | Second S50 / S220 | Second S50 / S161 | Second S50 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 142.3〜168.6% Self-Destruct 1HKOcalculated with サイコフィールド | 142.3〜168.6% Self-Destruct 1HKOcalculated with サイコフィールド | 61.3〜72.3% Body Slam 2HKOcalculated with サイコフィールド | |
| 39.7〜47.2% Psyshock 3HKOcalculated with サイコフィールド | 37.1〜43.8% Psyshock 3HKOcalculated with サイコフィールド | 39.7〜47.2% Psyshock 3HKOcalculated with サイコフィールド | |
| Speed | Second S50 / S220 | Second S50 / S161 | Second S50 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎*Hydreigon
Snorlax vs
Hydreigon Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.2〜48.5% Ice Punch 3HKO | 40.2〜48.5% Ice Punch 3HKO | 40.2〜48.5% Ice Punch 3HKO | |
| 30.3〜36.0% Draco Meteor 999HKO | 27.3〜32.6% Draco Meteor 999HKO | 39.3〜46.4% Draco Meteor 999HKO | |
| Speed | Second S50 / S225 | Second S50 / S165 | Second S50 / S150 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.3〜127.8% Self-Destruct 1HKO | 54.4〜65.1% Ice Punch 2HKO | 108.3〜127.8% Self-Destruct 1HKO | |
| 28.3〜34.2% Dark Pulse 3 hits (1%) | 25.7〜30.8% Dark Pulse 4HKO | 59.5〜71.3% Draco Meteor 2 hits (38%) | |
| Speed | Second S50 / S225 | Second S50 / S165 | Second S50 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.2〜48.5% Ice Punch 3HKO | 40.2〜48.5% Ice Punch 3HKO | 40.2〜48.5% Ice Punch 3HKO | |
| 20.6〜24.7% Dark Pulse 5HKO | 30.3〜36.0% Draco Meteor 999HKO | 26.6〜31.8% Dark Pulse 4HKO | |
| Speed | Second S50 / S225 | Second S50 / S165 | Second S50 / S150 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
◎Skeledirge
Snorlax vs
Skeledirge Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.4〜34.1% Earthquake 4 hits (98%) (incl. たべのこし) | 28.4〜34.1% Earthquake 4 hits (47%) (incl. オボンのみ) | 14.2〜17.1% Earthquake 4 hits (>99%) | |
| 9.4〜11.2% Earth Power 999HKO | 9.4〜11.2% Earth Power 999HKO | 9.4〜11.2% Earth Power 999HKO | |
| Speed | Second S50 / S86 | Second S50 / S86 | Second S50 / S86 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.9〜45.5% Earthquake 3HKO | 37.9〜45.5% Earthquake 3 hits (55%) | 19.0〜22.7% Earthquake 3 hits (90%) | |
| 14.3〜17.3% Earth Power 999HKO | 14.3〜17.3% Earth Power 999HKO | 14.3〜17.3% Earth Power 999HKO | |
| Speed | Second S50 / S86 | Second S50 / S86 | Second S50 / S86 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.4〜34.1% Earthquake 4 hits (98%) (incl. たべのこし) | 28.4〜34.1% Earthquake 4 hits (47%) (incl. オボンのみ) | 14.2〜17.1% Earthquake 4 hits (>99%) | |
| 10.5〜12.4% Earth Power 999HKO | 10.5〜12.4% Earth Power 999HKO | 10.5〜12.4% Earth Power 999HKO | |
| Speed | Second S50 / S86 | Second S50 / S86 | Second S50 / S86 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
○Dragonite
Snorlax vs
Dragonite Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Ice Punch 2HKO | 38.3〜45.5% Ice Punch 2HKO | 38.3〜45.5% Ice Punch 2HKO | |
| 38.2〜44.9% Outrage 3HKO | 40.4〜47.6% Outrage 3HKO | 40.4〜47.6% Outrage 3HKO | |
| Speed | Second S50 / S152 | Second S50 / S145 | Second S50 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜53.9% Ice Punch 2HKO | 52.7〜62.3% Ice Punch 2HKO | 52.7〜62.3% Ice Punch 2HKO | |
| 34.2〜40.5% Dragon Pulse 3HKO | 34.2〜40.5% Outrage 3HKO | 34.2〜40.5% Outrage 3HKO | |
| Speed | Second S50 / S152 | Second S50 / S145 | Second S50 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Ice Punch 2HKO | 38.3〜45.5% Ice Punch 2HKO | 38.3〜45.5% Ice Punch 2HKO | |
| 34.8〜40.8% Outrage 3HKO | 37.1〜43.8% Outrage 3HKO | 37.1〜43.8% Outrage 3HKO | |
| Speed | Second S50 / S152 | Second S50 / S145 | Second S50 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲ボーマンダ
Snorlax vs
ボーマンダ Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.5〜70.2% Ice Punch 2HKO | |
| 75.7〜89.1% Double-Edge 2HKO | |
| Speed | Second S50 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 79.5〜93.6% Ice Punch 2HKO | |
| 63.7〜74.7% Double-Edge 2HKO | |
| Speed | Second S50 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.5〜70.2% Ice Punch 2HKO | |
| 68.9〜82.0% Double-Edge 2HKO | |
| Speed | Second S50 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*グソクムシャ
Snorlax vs
グソクムシャ Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.0〜52.7% Fire Punch 2 hits (13%) | |
| 112.0〜132.2% Close Combat 1HKO | |
| Speed | Second S50 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.3〜70.3% Fire Punch 2HKO | |
| 46.8〜55.7% Close Combat 2HKO | |
| Speed | Second S50 / S60 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.0〜52.7% Fire Punch 2 hits (13%) | |
| 51.3〜61.0% Iron Head 2HKO | |
| Speed | Second S50 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Hippowdon
Snorlax vs
Hippowdon Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.8% Ice Punch 5HKO (incl. オボンのみ)calculated with すなあらし | 44.7〜53.0% Self-Destruct 999HKOcalculated with すなあらし | 25.1〜29.8% Ice Punch 4HKOcalculated with すなあらし | |
| 31.8〜38.2% Earthquake 3HKOcalculated with すなあらし | 31.8〜38.2% Earthquake 3HKOcalculated with すなあらし | 31.8〜38.2% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S50 / S67 | Second S50 / S67 | Second S50 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜40.0% Ice Punch 4HKO (incl. オボンのみ)calculated with すなあらし | 31.6〜37.2% Ice Punch 4HKOcalculated with すなあらし | 33.5〜40.0% Ice Punch 3HKOcalculated with すなあらし | |
| 27.0〜32.1% Earthquake 3 hits (>99%)calculated with すなあらし | 27.0〜32.1% Earthquake 3 hits (>99%)calculated with すなあらし | 27.0〜32.1% Earthquake 3 hits (>99%)calculated with すなあらし | |
| Speed | Second S50 / S67 | Second S50 / S67 | Second S50 / S67 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.8% Ice Punch 5HKO (incl. オボンのみ)calculated with すなあらし | 44.7〜53.0% Self-Destruct 999HKOcalculated with すなあらし | 25.1〜29.8% Ice Punch 4HKOcalculated with すなあらし | |
| 29.6〜35.2% Earthquake 3HKOcalculated with すなあらし | 29.6〜35.2% Earthquake 3HKOcalculated with すなあらし | 29.6〜35.2% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S50 / S67 | Second S50 / S67 | Second S50 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×*セグレイブ
Snorlax vs
セグレイブ Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.1〜28.8% Body Slam 4 hits (98%) | 29.8〜35.1% Body Slam 3 hits (15%) | 29.8〜35.1% Body Slam 3 hits (15%) | |
| 73.0〜85.8% きょけんとつげき 2HKO | 57.3〜67.8% きょけんとつげき 2HKO | 82.0〜96.6% きょけんとつげき 2HKO | |
| Speed | Second S50 / S139 | Second S50 / S152 | Second S50 / S139 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.0〜39.3% Body Slam 3 hits (>99%) | 39.8〜47.1% Body Slam 3HKO | 39.8〜47.1% Body Slam 3HKO | |
| 60.8〜72.2% きょけんとつげき 2HKO | 48.1〜57.0% きょけんとつげき 2 hits (89%) | 68.8〜81.0% きょけんとつげき 2HKO | |
| Speed | Second S50 / S139 | Second S50 / S152 | Second S50 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.1〜28.8% Body Slam 4 hits (98%) | 29.8〜35.1% Body Slam 3 hits (15%) | 29.8〜35.1% Body Slam 3 hits (15%) | |
| 66.7〜78.7% きょけんとつげき 2HKO | 52.8〜62.2% きょけんとつげき 2HKO | 74.9〜88.8% きょけんとつげき 2HKO | |
| Speed | Second S50 / S139 | Second S50 / S152 | Second S50 / S139 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Snorlax vs
Baxcalibur Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.6% Earthquake 999HKO | 40.7〜47.9% Earthquake 999HKO | 33.5〜39.6% Earthquake 999HKO | |
| 22.5〜27.0% Draco Meteor 999HKO | 27.3〜32.6% Draco Meteor 999HKO | 22.5〜27.0% Draco Meteor 999HKO | |
| Speed | Second S50 / S105 | Second S50 / S150 | Second S50 / S105 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.7〜53.8% Earthquake 4 hits (82%) (incl. オボンのみ) | 53.9〜64.7% Earthquake 3 hits (88%) (incl. オボンのみ) | 45.7〜53.8% Earthquake 3 hits (8%) (incl. たべのこし) | |
| 14.3〜17.3% Aura Sphere 4HKO | 27.8〜32.9% Dragon Pulse 4HKO | 14.3〜17.3% Aura Sphere 4HKO | |
| Speed | Second S50 / S105 | Second S50 / S150 | Second S50 / S105 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.6% Earthquake 999HKO | 40.7〜47.9% Earthquake 999HKO | 33.5〜39.6% Earthquake 999HKO | |
| 25.1〜29.6% Draco Meteor 999HKO | 12.7〜15.0% Aura Sphere 4 hits (7%) | 25.1〜29.6% Draco Meteor 999HKO | |
| Speed | Second S50 / S105 | Second S50 / S150 | Second S50 / S105 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) | × Loss: n/a to KO / 5HKO to be KOed, moves second | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) |
▲*Aegislash
Snorlax vs
Aegislash Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.3% Earthquake 3 hits (>99%) | 37.1〜44.3% Earthquake 3 hits (>99%) | 37.1〜44.3% Earthquake 3HKO | |
| 86.1〜101.9% Close Combat 1 hits (13%) | 66.7〜78.7% Close Combat 2HKO | 86.1〜101.9% Close Combat 1 hits (13%) | |
| Speed | Second S50 / S80 | Second S50 / S72 | Second S50 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.9% Earthquake 2 hits (84%) | 50.3〜59.9% Earthquake 2 hits (84%) | 50.3〜59.9% Earthquake 2HKO | |
| 36.3〜43.0% Close Combat 2HKO | 27.8〜32.9% Close Combat 3HKO | 36.3〜43.0% Close Combat 2HKO | |
| Speed | Second S50 / S80 | Second S50 / S72 | Second S50 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.3% Earthquake 3 hits (>99%) | 37.1〜44.3% Earthquake 3 hits (>99%) | 37.1〜44.3% Earthquake 3HKO | |
| 39.7〜46.8% Close Combat 2HKO | 30.3〜36.0% Close Combat 2 hits (47%) | 39.7〜46.8% Close Combat 2HKO | |
| Speed | Second S50 / S80 | Second S50 / S72 | Second S50 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*ゴリランダー
Snorlax vs
ゴリランダー Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.9〜39.6% Ice Punch 3 hits (>99%)calculated with グラスフィールド | 32.9〜39.6% Ice Punch 3 hits (>99%)calculated with グラスフィールド | 22.2〜27.1% Ice Punch 4 hits (26%)calculated with グラスフィールド | |
| 94.8〜112.4% Wood Hammer 1 hits (69%)calculated with グラスフィールド | 87.6〜103.7% Wood Hammer 1 hits (25%)calculated with グラスフィールド | 73.0〜86.5% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S50 / S107 | Second S50 / S107 | Second S50 / S107 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.4〜53.1% Ice Punch 2 hits (24%)calculated with グラスフィールド | 44.4〜53.1% Ice Punch 2 hits (24%)calculated with グラスフィールド | 30.0〜35.7% Ice Punch 3 hits (24%)calculated with グラスフィールド | |
| 79.3〜94.1% Wood Hammer 2HKOcalculated with グラスフィールド | 73.4〜86.9% Wood Hammer 2HKOcalculated with グラスフィールド | 61.2〜72.6% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S50 / S107 | Second S50 / S107 | Second S50 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.9〜39.6% Ice Punch 3 hits (>99%)calculated with グラスフィールド | 32.9〜39.6% Ice Punch 3 hits (>99%)calculated with グラスフィールド | 22.2〜27.1% Ice Punch 4 hits (26%)calculated with グラスフィールド | |
| 86.5〜102.6% Wood Hammer 1 hits (19%)calculated with グラスフィールド | 79.8〜94.8% Wood Hammer 2HKOcalculated with グラスフィールド | 66.7〜79.0% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S50 / S107 | Second S50 / S107 | Second S50 / S107 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×*Gyarados
Snorlax vs
Gyarados Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜40.1% Self-Destruct 999HKOcalculated with 攻撃-1 | 24.6〜29.8% Body Slam 4 hits (>99%)calculated with 攻撃-1 | 33.2〜40.1% Self-Destruct 999HKOcalculated with 攻撃-1 | |
| 28.8〜34.1% Power Whip 4 hits (>99%) (incl. たべのこし) | 38.2〜44.9% Waterfall 3HKO | 28.8〜34.1% Power Whip 4 hits (>99%) (incl. たべのこし) | |
| Speed | Second S50 / S101 | Second S50 / S133 | Second S50 / S101 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.0〜55.0% Self-Destruct 999HKOcalculated with 攻撃-1 | 33.9〜40.4% Body Slam 3HKOcalculated with 攻撃-1 | 46.0〜55.0% Self-Destruct 999HKOcalculated with 攻撃-1 | |
| 24.5〜29.1% Waterfall 4 hits (>99%) | 32.1〜38.0% Waterfall 3 hits (93%) | 24.5〜29.1% Waterfall 4 hits (>99%) | |
| Speed | Second S50 / S101 | Second S50 / S133 | Second S50 / S101 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜40.1% Self-Destruct 999HKOcalculated with 攻撃-1 | 24.6〜29.8% Body Slam 4 hits (>99%)calculated with 攻撃-1 | 33.2〜40.1% Self-Destruct 999HKOcalculated with 攻撃-1 | |
| 26.2〜31.1% Power Whip 4HKO | 34.8〜40.8% Waterfall 3HKO | 26.2〜31.1% Power Whip 4HKO | |
| Speed | Second S50 / S101 | Second S50 / S133 | Second S50 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
×*Corviknight
Snorlax vs
Corviknight Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.4% Fire Punch 4 hits (<1%) | 21.5〜25.4% Fire Punch 999HKO | 21.5〜25.4% Fire Punch 999HKO | |
| 44.9〜53.2% Body Press 2 hits (<1%) | 44.9〜53.2% Body Press 2 hits (<1%) | 44.9〜53.2% Body Press 2 hits (<1%) | |
| Speed | Second S50 / S87 | Second S50 / S78 | Second S50 / S78 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.1% Fire Punch 3 hits (9%) | 29.3〜35.1% Fire Punch 4 hits (>99%) (incl. たべのこし) | 29.3〜35.1% Fire Punch 4 hits (86%) (incl. オボンのみ) | |
| 26.6〜31.6% Brave Bird 4HKO | 26.6〜31.6% Brave Bird 4HKO | 26.6〜31.6% Brave Bird 4HKO | |
| Speed | Second S50 / S87 | Second S50 / S78 | Second S50 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.4% Fire Punch 4 hits (<1%) | 21.5〜25.4% Fire Punch 999HKO | 21.5〜25.4% Fire Punch 999HKO | |
| 20.6〜24.3% Body Press 3HKO | 20.6〜24.3% Body Press 3HKO | 20.6〜24.3% Body Press 3HKO | |
| Speed | Second S50 / S87 | Second S50 / S78 | Second S50 / S78 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲*Basculegion-F
Snorlax vs
Basculegion-F Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.0% Earthquake 3 hits (13%) | 29.4〜35.0% Earthquake 3 hits (13%) | 29.4〜35.0% Earthquake 3 hits (13%) | |
| 61.4〜72.7% Wave Crash 2HKO | 67.4〜79.8% Wave Crash 2HKO | 79.8〜94.4% Wave Crash 2HKO | |
| Speed | Second S50 / S195 | Second S50 / S143 | Second S50 / S130 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.7% Earthquake 3HKO | 40.1〜47.7% Earthquake 3HKO | 40.1〜47.7% Earthquake 3HKO | |
| 52.3〜61.6% Wave Crash 2HKO | 56.5〜66.7% Wave Crash 2HKO | 67.9〜79.7% Wave Crash 2HKO | |
| Speed | Second S50 / S195 | Second S50 / S143 | Second S50 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.0% Earthquake 3 hits (13%) | 29.4〜35.0% Earthquake 3 hits (13%) | 29.4〜35.0% Earthquake 3 hits (13%) | |
| 56.2〜66.7% Wave Crash 2HKO | 61.8〜73.4% Wave Crash 2HKO | 73.0〜86.5% Wave Crash 2HKO | |
| Speed | Second S50 / S195 | Second S50 / S143 | Second S50 / S130 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
Snorlax vs
メガリザードンX Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Earthquake 2 hits (95%) | |
| 68.9〜81.6% Outrage 2HKO | |
| Speed | Second S50 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.7% Earthquake 2HKO | |
| 57.8〜68.8% Outrage 2HKO | |
| Speed | Second S50 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Earthquake 2 hits (95%) | |
| 63.3〜74.9% Outrage 2HKO | |
| Speed | Second S50 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Metagross
Snorlax vs
Metagross Snorlax's build: Leftovers, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.9〜44.6% Earthquake 3HKO | |
| 91.4〜107.9% Hammer Arm 1 hits (50%) | |
| Speed | Second S50 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Adamant, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜61.1% Earthquake 2HKO | |
| 51.5〜61.2% Comet Punch 2HKO | |
| Speed | Second S50 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Snorlax's build: Kebia Berry, Impish, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.9〜44.6% Earthquake 3HKO | |
| 56.9〜67.0% Comet Punch 2HKO | |
| Speed | Second S50 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Smack Down
Earthquake
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