Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
エアームド

エアームド

はがね ひこう
全国図鑑 No.227 / 使用率 70位
データ集計日:2026-09-10

種族値

HP
65
こうげき
80
ぼうぎょ
140
とくこう
40
とくぼう
70
すばやさ
70
合計
465

メガシンカ

メガエアームド

はがねひこう

特性:すじがねいり — 技を引き受ける特性や技の影響を無視する。

HP
65
こうげき
140+60
ぼうぎょ
110-30
とくこう
40
とくぼう
100+30
すばやさ
110+40
合計
565

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ほのおでんき
ノーマルひこうはがねエスパードラゴンフェアリー
むしくさ
どくじめん

特性

順位 特性名 採用率 ⓘ 効果・推移
1 がんじょう
96.2%
+0.5
HPが満タンの時、一撃でひんしになる技のダメージを受けると、HPを1残して耐える。
採用率の推移
96969695.7%96.2%9/99/10
2 くだけるよろい
3.7%
-0.6
物理技でダメージを受けると防御が1段階下がり素早さが2段階上がる。
採用率の推移
4444.3%3.7%9/99/10
3 するどいめ
0.2%
相手の回避率の変化を無視し、命中率も下げられない。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ひこう はねやすめ
77.3%
+16.4
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。
採用率の推移
80695860.9%77.3%9/99/10
2
いわ ステルスロック
70.2%
-8.1
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
80746978.3%70.2%9/99/10
3
ノーマル ふきとばし
58.3%
-30.8
ノーマル変化
PP 20
優先度-6相手に控えがいる場合、相手をランダムに交代させる。
採用率の推移
94745489.1%58.3%9/99/10
4
かくとう ボディプレス
43.2%
-22.0
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
採用率の推移
68544065.2%43.2%9/99/10
5
はがね アイアンヘッド
26.8%
-14.5
はがね物理
威力 80命中 100%PP 16
20%の確率で相手をひるませる。
採用率の推移
43342541.3%26.8%9/99/10
6
ひこう ブレイブバード
25.3%
+12.3
ひこう物理
威力 120命中 100%PP 16
与えたダメージの1/3を自分も受ける。
採用率の推移
27191113.0%25.3%9/99/10
7
じめん まきびし
24.4%
じめん変化
PP 20
相手の場をまきびし状態にする。
8
はがね てっぺき
24.2%
+17.7
はがね変化
PP 16
自分の防御を2段階上げる。
採用率の推移
271546.5%24.2%9/99/10
9
あく ちょうはつ
18.0%
-12.4
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
32241630.4%18.0%9/99/10
10
ノーマル つるぎのまい
13.2%
+6.7
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
141056.5%13.2%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
ゴツゴツメット
71.5%
+8.5
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
73676263.0%71.5%9/99/10
2
エアームドナイト
12.3%
+5.8
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
13966.5%12.3%9/99/10
3
オボンのみオボンのみ
5.2%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
4
レッドカード
4.6%
+2.4
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
採用率の推移
5322.2%4.6%9/99/10
5
たべのこし
2.6%
+0.4
ターン終わりに最大HPの1/16回復する。
採用率の推移
3222.2%2.6%9/99/10
6
メンタルハーブ
1.8%
-24.3
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。
採用率の推移
3015026.1%1.8%9/99/10
7
きあいのタスキきあいのタスキ
0.9%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
8
ひかりのこな
0.6%
相手の技の命中率が0.9倍になる。
9
しめつけバンド
0.5%
バインド状態で与えるダメージが相手の最大HPの1/8ではなく1/6になる。

性格

順位 性格 採用率 ⓘ 詳細
1 わんぱく (B↑ C↓)
63.8%
-18.8
採用率の推移
85736182.6%63.8%9/99/10
2 ようき (S↑ C↓)
13.7%
+7.2
採用率の推移
151056.5%13.7%9/99/10
3 ずぶとい (B↑ A↓)
13.1%
+10.9
採用率の推移
15812.2%13.1%9/99/10
4 しんちょう (D↑ C↓)
4.0%
5 いじっぱり (A↑ C↓)
2.9%
-3.6
採用率の推移
7526.5%2.9%9/99/10
6 おだやか (D↑ A↓)
2.6%
+0.4
採用率の推移
3222.2%2.6%9/99/10

ステータス振り

順位 H A B C D S 採用率
1 32032020
24.2%
2 32032002
10.2%
3 31032021
7.5%
4 32032011
6.5%
5 31032030
5.3%
6 310150200
4.4%
7 31032003
4.4%
8 13210032
4.1%
9 23200032
3.5%
10 31032012
2.6%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 6.0位前回比 +8
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 5.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 4.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 5.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 7.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

エアームド
考察記事
エアームド考察 M-2 使用率44位 物理受け・ステロ撒きの型別採用率

Pokémon Matchups

Favorable
Hippowdon*Hippowdon
Skarmory Skarmory vs Hippowdon Hippowdon

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SkarmoryHippowdon
22.8〜27.0%
Brave Bird
999HKO
calculated with すなあらし
20.9〜25.1%
Brave Bird
999HKO
calculated with すなあらし
21.4〜25.6%
Body Press
4 hits (<1%)
calculated with すなあらし
HippowdonSkarmory
9.3〜11.0%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.0%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.0%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
SkarmoryS90 / HippowdonS67
First
SkarmoryS90 / HippowdonS67
First
SkarmoryS90 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SkarmoryHippowdon
36.3〜43.3%
Brave Bird
3 hits (6%)
calculated with すなあらし
32.6〜39.1%
Brave Bird
3 hits (8%)
calculated with すなあらし
36.3〜43.3%
Brave Bird
3HKO
calculated with すなあらし
HippowdonSkarmory
11.0〜13.4%
Ice Fang
999HKO
calculated with すなあらし
11.0〜13.4%
Ice Fang
999HKO
calculated with すなあらし
11.0〜13.4%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
SkarmoryS130 / HippowdonS67
First
SkarmoryS130 / HippowdonS67
First
SkarmoryS130 / HippowdonS67
Verdict
Win: 4HKO to KO / n/a to be KOed, moves first
Win: 4HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SkarmoryHippowdon
22.8〜27.0%
Brave Bird
999HKO
calculated with すなあらし
20.9〜25.1%
Brave Bird
999HKO
calculated with すなあらし
22.8〜27.0%
Brave Bird
4 hits (37%)
calculated with すなあらし
HippowdonSkarmory
9.3〜11.0%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.0%
Ice Fang
999HKO
calculated with すなあらし
9.3〜11.0%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
SkarmoryS90 / HippowdonS67
First
SkarmoryS90 / HippowdonS67
First
SkarmoryS90 / HippowdonS67
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Skarmory Skarmory vs セグレイブ セグレイブ

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Skarmoryセグレイブ
48.2〜57.6%
Body Press
2 hits (91%)
58.6〜70.2%
Body Press
2HKO
58.6〜70.2%
Body Press
2HKO
セグレイブSkarmory
33.7〜40.1%
Icicle Crash
3HKO
26.7〜32.6%
Thunder Fang
4HKO
39.0〜46.5%
Thunder Fang
3HKO
Speed
Second
SkarmoryS90 / セグレイブS139
Second
SkarmoryS90 / セグレイブS152
Second
SkarmoryS90 / セグレイブS139
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Skarmoryセグレイブ
54.5〜66.0%
Iron Head
2HKO
67.0〜79.6%
Iron Head
2HKO
67.0〜79.6%
Iron Head
2HKO
セグレイブSkarmory
40.7〜48.8%
Thunder Fang
3HKO
32.6〜38.4%
Thunder Fang
3 hits (97%)
45.3〜54.1%
Thunder Fang
2 hits (37%)
Speed
Second
SkarmoryS130 / セグレイブS139
Second
SkarmoryS130 / セグレイブS152
Second
SkarmoryS130 / セグレイブS139
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Skarmoryセグレイブ
48.2〜57.6%
Body Press
2 hits (91%)
58.6〜70.2%
Body Press
2HKO
58.6〜70.2%
Body Press
2HKO
セグレイブSkarmory
33.7〜40.1%
Icicle Crash
4HKO (incl. がんじょう・オボンのみ)
26.7〜32.6%
Thunder Fang
4 hits (2%)
39.0〜46.5%
Thunder Fang
3 hits (70%)
Speed
Second
SkarmoryS90 / セグレイブS139
Second
SkarmoryS90 / セグレイブS152
Second
SkarmoryS90 / セグレイブS139
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View セグレイブ's page →
MimikyuMimikyu
Skarmory Skarmory vs Mimikyu Mimikyu

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SkarmoryMimikyu
68.7〜82.4%
Iron Head
3HKO (incl. ばけのかわ)
68.7〜82.4%
Iron Head
3HKO (incl. ばけのかわ)
68.7〜82.4%
Iron Head
3HKO (incl. ばけのかわ)
MimikyuSkarmory
22.7〜26.7%
Shadow Claw
999HKO
20.9〜25.0%
Shadow Claw
4 hits (<1%)
17.4〜20.9%
Shadow Claw
999HKO
Speed
Second
SkarmoryS90 / MimikyuS148
Second
SkarmoryS90 / MimikyuS148
Second
SkarmoryS90 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SkarmoryMimikyu
109.9〜129.8%
Iron Head
2HKO (incl. ばけのかわ)
109.9〜129.8%
Iron Head
2HKO (incl. ばけのかわ)
109.9〜129.8%
Iron Head
2HKO (incl. ばけのかわ)
MimikyuSkarmory
25.6〜31.4%
Shadow Claw
4HKO
23.3〜29.1%
Shadow Claw
4 hits (97%)
19.8〜24.4%
Shadow Claw
999HKO
Speed
Second
SkarmoryS130 / MimikyuS148
Second
SkarmoryS130 / MimikyuS148
Second
SkarmoryS130 / MimikyuS148
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SkarmoryMimikyu
68.7〜82.4%
Iron Head
3HKO (incl. ばけのかわ)
68.7〜82.4%
Iron Head
3HKO (incl. ばけのかわ)
68.7〜82.4%
Iron Head
3HKO (incl. ばけのかわ)
MimikyuSkarmory
22.7〜26.7%
Shadow Claw
999HKO
20.9〜25.0%
Shadow Claw
999HKO
17.4〜20.9%
Shadow Claw
999HKO
Speed
Second
SkarmoryS90 / MimikyuS148
Second
SkarmoryS90 / MimikyuS148
Second
SkarmoryS90 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
ゴリランダーゴリランダー
Skarmory Skarmory vs ゴリランダー ゴリランダー

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Skarmoryゴリランダー
60.9〜72.5%
Brave Bird
2HKO
calculated with グラスフィールド
60.9〜72.5%
Brave Bird
2HKO
calculated with グラスフィールド
40.6〜49.3%
Brave Bird
3HKO
calculated with グラスフィールド
ゴリランダーSkarmory
25.6〜30.8%
Knock Off
999HKO
calculated with グラスフィールド
19.8〜23.8%
Knock Off
999HKO
calculated with グラスフィールド
19.8〜23.8%
Knock Off
999HKO
calculated with グラスフィールド
Speed
Second
SkarmoryS90 / ゴリランダーS107
Second
SkarmoryS90 / ゴリランダーS107
Second
SkarmoryS90 / ゴリランダーS107
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Skarmoryゴリランダー
95.7〜113.0%
Brave Bird
1 hits (69%)
calculated with グラスフィールド
95.7〜113.0%
Brave Bird
1 hits (69%)
calculated with グラスフィールド
64.7〜76.3%
Brave Bird
2HKO
calculated with グラスフィールド
ゴリランダーSkarmory
20.9〜24.4%
Knock Off
5HKO
calculated with グラスフィールド
16.3〜19.2%
Knock Off
999HKO
calculated with グラスフィールド
16.3〜19.2%
Knock Off
999HKO
calculated with グラスフィールド
Speed
First
SkarmoryS130 / ゴリランダーS107
First
SkarmoryS130 / ゴリランダーS107
First
SkarmoryS130 / ゴリランダーS107
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Skarmoryゴリランダー
60.9〜72.5%
Brave Bird
2HKO
calculated with グラスフィールド
60.9〜72.5%
Brave Bird
2HKO
calculated with グラスフィールド
40.6〜49.3%
Brave Bird
3HKO
calculated with グラスフィールド
ゴリランダーSkarmory
25.6〜30.8%
Knock Off
999HKO
calculated with グラスフィールド
19.8〜23.8%
Knock Off
999HKO
calculated with グラスフィールド
19.8〜23.8%
Knock Off
999HKO
calculated with グラスフィールド
Speed
Second
SkarmoryS90 / ゴリランダーS107
Second
SkarmoryS90 / ゴリランダーS107
Second
SkarmoryS90 / ゴリランダーS107
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View ゴリランダー's page →
CorviknightCorviknight
Skarmory Skarmory vs Corviknight Corviknight

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SkarmoryCorviknight
18.5〜22.0%
Body Press
999HKO
18.5〜22.0%
Body Press
999HKO
18.5〜22.0%
Body Press
999HKO
CorviknightSkarmory
14.5〜17.4%
Body Press
999HKO
14.5〜17.4%
Body Press
999HKO
14.5〜17.4%
Body Press
999HKO
Speed
First
SkarmoryS90 / CorviknightS87
First
SkarmoryS90 / CorviknightS78
First
SkarmoryS90 / CorviknightS78
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SkarmoryCorviknight
15.6〜18.5%
Body Press
999HKO
15.6〜18.5%
Body Press
999HKO
15.6〜18.5%
Body Press
999HKO
CorviknightSkarmory
17.4〜20.9%
Body Press
999HKO
17.4〜20.9%
Body Press
999HKO
17.4〜20.9%
Body Press
999HKO
Speed
First
SkarmoryS130 / CorviknightS87
First
SkarmoryS130 / CorviknightS78
First
SkarmoryS130 / CorviknightS78
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SkarmoryCorviknight
18.5〜22.0%
Body Press
999HKO
18.5〜22.0%
Body Press
999HKO
18.5〜22.0%
Body Press
999HKO
CorviknightSkarmory
14.5〜17.4%
Body Press
999HKO
14.5〜17.4%
Body Press
999HKO
14.5〜17.4%
Body Press
999HKO
Speed
First
SkarmoryS90 / CorviknightS87
First
SkarmoryS90 / CorviknightS78
First
SkarmoryS90 / CorviknightS78
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
View Corviknight's page →
A-Ninetales*A-Ninetales
Skarmory Skarmory vs A-Ninetales A-Ninetales

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SkarmoryA-Ninetales
70.9〜84.6%
Iron Head
2HKO
calculated with あられ
88.0〜104.0%
Iron Head
1 hits (6%)
calculated with あられ
A-NinetalesSkarmory
40.1〜47.7%
Blizzard
3HKO
calculated with あられ
52.3〜61.6%
Blizzard
2HKO
calculated with あられ
Speed
Second
SkarmoryS90 / A-NinetalesS177
Second
SkarmoryS90 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SkarmoryA-Ninetales
109.7〜130.3%
Iron Head
1HKO
calculated with あられ
136.0〜162.7%
Iron Head
1HKO
calculated with あられ
A-NinetalesSkarmory
30.2〜36.6%
Blizzard
3 hits (54%)
calculated with あられ
39.0〜47.1%
Blizzard
3HKO
calculated with あられ
Speed
Second
SkarmoryS130 / A-NinetalesS177
Second
SkarmoryS130 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SkarmoryA-Ninetales
70.9〜84.6%
Iron Head
2HKO
calculated with あられ
88.0〜104.0%
Iron Head
1 hits (6%)
calculated with あられ
A-NinetalesSkarmory
40.1〜47.7%
Blizzard
3 hits (95%)
calculated with あられ
52.3〜61.6%
Blizzard
3HKO (incl. がんじょう・オボンのみ)
calculated with あられ
Speed
Second
SkarmoryS90 / A-NinetalesS177
Second
SkarmoryS90 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Skarmory Skarmory vs Sneasler Sneasler

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SkarmorySneasler
108.3〜129.9%
Brave Bird
1HKO
108.3〜129.9%
Brave Bird
1HKO
108.3〜129.9%
Brave Bird
1HKO
SneaslerSkarmory
38.4〜45.3%
Close Combat
3HKO
38.4〜45.3%
Close Combat
3HKO
38.4〜45.3%
Close Combat
3HKO
Speed
Second
SkarmoryS90 / SneaslerS172
Second
SkarmoryS90 / SneaslerS172
Second
SkarmoryS90 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SkarmorySneasler
172.0〜203.8%
Brave Bird
1HKO
172.0〜203.8%
Brave Bird
1HKO
172.0〜203.8%
Brave Bird
1HKO
SneaslerSkarmory
44.2〜52.9%
Close Combat
2 hits (27%)
44.2〜52.9%
Close Combat
2 hits (27%)
44.2〜52.9%
Close Combat
2 hits (27%)
Speed
Second
SkarmoryS130 / SneaslerS172
Second
SkarmoryS130 / SneaslerS172
Second
SkarmoryS130 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SkarmorySneasler
108.3〜129.9%
Brave Bird
1HKO
108.3〜129.9%
Brave Bird
1HKO
108.3〜129.9%
Brave Bird
1HKO
SneaslerSkarmory
38.4〜45.3%
Close Combat
3 hits (42%)
38.4〜45.3%
Close Combat
3 hits (42%)
38.4〜45.3%
Close Combat
3 hits (42%)
Speed
Second
SkarmoryS90 / SneaslerS172
Second
SkarmoryS90 / SneaslerS172
Second
SkarmoryS90 / SneaslerS172
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Sneasler's page →
Unfavorable
ボーマンダ*ボーマンダ
Skarmory Skarmory vs ボーマンダ ボーマンダ

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Skarmoryボーマンダ
26.3〜31.6%
Brave Bird
4HKO
ボーマンダSkarmory
66.3〜79.1%
Fire Blast
2HKO
Speed
Second
SkarmoryS90 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Skarmoryボーマンダ
42.1〜49.7%
Brave Bird
3HKO
ボーマンダSkarmory
50.0〜59.3%
Fire Blast
2HKO
Speed
Second
SkarmoryS130 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Skarmoryボーマンダ
26.3〜31.6%
Brave Bird
4HKO
ボーマンダSkarmory
66.3〜79.1%
Fire Blast
2HKO
Speed
Second
SkarmoryS90 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
Skarmory Skarmory vs Primarina Primarina

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SkarmoryPrimarina
29.4〜35.3%
Brave Bird
4 hits (89%) (incl. オボンのみ)
39.0〜46.5%
Brave Bird
3 hits (80%)
29.4〜35.3%
Brave Bird
4HKO
PrimarinaSkarmory
51.2〜61.0%
Sparkling Aria
2HKO
62.8〜73.8%
Sparkling Aria
2HKO
51.2〜61.0%
Sparkling Aria
2HKO
Speed
First
SkarmoryS90 / PrimarinaS80
First
SkarmoryS90 / PrimarinaS82
First
SkarmoryS90 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SkarmoryPrimarina
46.5〜55.1%
Brave Bird
3HKO
61.5〜72.7%
Brave Bird
2 hits (99%)
46.5〜55.1%
Brave Bird
2 hits (14%)
PrimarinaSkarmory
39.0〜45.9%
Sparkling Aria
3HKO
47.7〜56.4%
Sparkling Aria
2 hits (85%)
39.0〜45.9%
Sparkling Aria
3HKO
Speed
First
SkarmoryS130 / PrimarinaS80
First
SkarmoryS130 / PrimarinaS82
First
SkarmoryS130 / PrimarinaS80
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SkarmoryPrimarina
29.4〜35.3%
Brave Bird
4 hits (89%) (incl. オボンのみ)
39.0〜46.5%
Brave Bird
3 hits (80%)
29.4〜35.3%
Brave Bird
4HKO
PrimarinaSkarmory
51.2〜61.0%
Sparkling Aria
3HKO (incl. がんじょう・オボンのみ)
62.8〜73.8%
Sparkling Aria
2HKO
51.2〜61.0%
Sparkling Aria
3HKO (incl. がんじょう・オボンのみ)
Speed
First
SkarmoryS90 / PrimarinaS80
First
SkarmoryS90 / PrimarinaS82
First
SkarmoryS90 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×*グソクムシャ
Skarmory Skarmory vs グソクムシャ グソクムシャ

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Skarmoryグソクムシャ
19.8〜23.6%
Brave Bird
999HKO
グソクムシャSkarmory
36.0〜43.0%
Close Combat
3HKO
Speed
First
SkarmoryS90 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Skarmoryグソクムシャ
31.3〜36.8%
Brave Bird
3 hits (70%)
グソクムシャSkarmory
41.9〜50.6%
Close Combat
2 hits (1%)
Speed
First
SkarmoryS130 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Skarmoryグソクムシャ
19.8〜23.6%
Brave Bird
999HKO
グソクムシャSkarmory
36.0〜43.0%
Close Combat
3 hits (2%)
Speed
First
SkarmoryS90 / グソクムシャS60
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
View グソクムシャ's page →
LucarioLucario
Skarmory Skarmory vs Lucario Lucario

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SkarmoryLucario
48.3〜57.1%
Body Press
2 hits (91%)
80.3〜95.2%
Body Press
2HKO
LucarioSkarmory
92.4〜108.7%
Focus Blast
2HKO
110.5〜130.2%
Focus Blast
2HKO (incl. がんじょう)
Speed
Second
SkarmoryS90 / LucarioS223
Second
SkarmoryS90 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SkarmoryLucario
40.8〜48.3%
Body Press
3HKO
69.4〜81.6%
Body Press
2HKO
LucarioSkarmory
69.8〜82.6%
Focus Blast
2HKO
83.7〜98.8%
Focus Blast
2HKO
Speed
Second
SkarmoryS130 / LucarioS223
Second
SkarmoryS130 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SkarmoryLucario
48.3〜57.1%
Body Press
2 hits (91%)
80.3〜95.2%
Body Press
2HKO
LucarioSkarmory
92.4〜108.7%
Focus Blast
2HKO
110.5〜130.2%
Focus Blast
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
SkarmoryS90 / LucarioS223
Second
SkarmoryS90 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Skarmory Skarmory vs Gholdengo Gholdengo

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SkarmoryGholdengo
17.8〜21.5%
Brave Bird
999HKO
14.0〜16.6%
Brave Bird
999HKO
16.6〜19.6%
Brave Bird
999HKO
GholdengoSkarmory
87.2〜103.5%
Thunderbolt
2HKO
65.1〜77.9%
Thunderbolt
2HKO
79.1〜94.2%
Thunderbolt
2HKO
Speed
Second
SkarmoryS90 / GholdengoS136
Second
SkarmoryS90 / GholdengoS107
Second
SkarmoryS90 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SkarmoryGholdengo
28.2〜33.7%
Brave Bird
3 hits (<1%)
21.8〜26.4%
Brave Bird
4 hits (8%)
25.8〜31.3%
Brave Bird
4 hits (8%)
GholdengoSkarmory
65.1〜77.9%
Thunderbolt
2HKO
50.0〜59.3%
Thunderbolt
2HKO
60.5〜72.1%
Thunderbolt
2HKO
Speed
Second
SkarmoryS130 / GholdengoS136
First
SkarmoryS130 / GholdengoS107
Second
SkarmoryS130 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
SkarmoryGholdengo
17.8〜21.5%
Brave Bird
999HKO
14.0〜16.6%
Brave Bird
999HKO
16.6〜19.6%
Brave Bird
999HKO
GholdengoSkarmory
87.2〜103.5%
Thunderbolt
2HKO
65.1〜77.9%
Thunderbolt
2HKO
79.1〜94.2%
Thunderbolt
2HKO
Speed
Second
SkarmoryS90 / GholdengoS136
Second
SkarmoryS90 / GholdengoS107
Second
SkarmoryS90 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
Skarmory Skarmory vs Baxcalibur Baxcalibur

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SkarmoryBaxcalibur
42.6〜50.8%
Body Press
4 hits (18%) (incl. オボンのみ)
51.5〜61.1%
Body Press
3 hits (32%) (incl. オボンのみ)
42.6〜50.8%
Body Press
4 hits (80%) (incl. たべのこし)
BaxcaliburSkarmory
62.8〜74.4%
Thunderbolt
2HKO
76.7〜90.7%
Thunderbolt
2HKO
62.8〜74.4%
Thunderbolt
2HKO
Speed
Second
SkarmoryS90 / BaxcaliburS105
Second
SkarmoryS90 / BaxcaliburS150
Second
SkarmoryS90 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SkarmoryBaxcalibur
36.5〜43.7%
Body Press
999HKO
43.1〜51.5%
Body Press
4 hits (27%) (incl. オボンのみ)
36.5〜43.7%
Body Press
999HKO
BaxcaliburSkarmory
67.4〜80.2%
Electro Shot
2HKO
58.1〜68.6%
Thunderbolt
2HKO
67.4〜80.2%
Electro Shot
2HKO
Speed
First
SkarmoryS130 / BaxcaliburS105
Second
SkarmoryS130 / BaxcaliburS150
First
SkarmoryS130 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SkarmoryBaxcalibur
42.6〜50.8%
Body Press
4 hits (18%) (incl. オボンのみ)
51.5〜61.1%
Body Press
3 hits (32%) (incl. オボンのみ)
42.6〜50.8%
Body Press
4 hits (80%) (incl. たべのこし)
BaxcaliburSkarmory
62.8〜74.4%
Thunderbolt
2HKO
76.7〜90.7%
Thunderbolt
2HKO
62.8〜74.4%
Thunderbolt
2HKO
Speed
Second
SkarmoryS90 / BaxcaliburS105
Second
SkarmoryS90 / BaxcaliburS150
Second
SkarmoryS90 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Skarmory Skarmory vs Aegislash Aegislash

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SkarmoryAegislash
12.6〜15.0%
Brave Bird
999HKO
12.6〜15.0%
Brave Bird
999HKO
12.6〜15.0%
Brave Bird
999HKO
AegislashSkarmory
44.2〜52.3%
Shadow Ball
2 hits (16%)
63.4〜75.0%
Shadow Ball
2HKO
52.9〜62.8%
Shadow Ball
2HKO
Speed
First
SkarmoryS90 / AegislashS80
First
SkarmoryS90 / AegislashS72
First
SkarmoryS90 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SkarmoryAegislash
19.8〜24.0%
Brave Bird
999HKO
19.8〜24.0%
Brave Bird
999HKO
19.8〜24.0%
Brave Bird
999HKO
AegislashSkarmory
45.3〜54.1%
Poltergeist
2 hits (43%)
48.8〜57.6%
Shadow Ball
2 hits (93%)
54.1〜64.5%
Poltergeist
2HKO
Speed
First
SkarmoryS130 / AegislashS80
First
SkarmoryS130 / AegislashS72
First
SkarmoryS130 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SkarmoryAegislash
12.6〜15.0%
Brave Bird
999HKO
12.6〜15.0%
Brave Bird
999HKO
12.6〜15.0%
Brave Bird
999HKO
AegislashSkarmory
44.2〜52.3%
Shadow Ball
3HKO
63.4〜75.0%
Shadow Ball
2HKO
52.9〜62.8%
Shadow Ball
2 hits (<1%)
Speed
First
SkarmoryS90 / AegislashS80
First
SkarmoryS90 / AegislashS72
First
SkarmoryS90 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Aegislash's page →
Gyarados×*Gyarados
Skarmory Skarmory vs Gyarados Gyarados

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SkarmoryGyarados
16.3〜19.3%
Brave Bird
999HKO
calculated with 攻撃-1
26.3〜31.6%
Brave Bird
4HKO
calculated with 攻撃-1
16.3〜19.3%
Brave Bird
999HKO
calculated with 攻撃-1
GyaradosSkarmory
23.3〜27.9%
Lash Out
4 hits (73%)
31.4〜37.2%
Lash Out
3 hits (77%)
23.3〜27.9%
Lash Out
4 hits (73%)
Speed
Second
SkarmoryS90 / GyaradosS101
Second
SkarmoryS90 / GyaradosS133
Second
SkarmoryS90 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SkarmoryGyarados
25.2〜29.7%
Brave Bird
4HKO
calculated with 攻撃-1
42.1〜49.7%
Brave Bird
3HKO
calculated with 攻撃-1
25.2〜29.7%
Brave Bird
4 hits (<1%)
calculated with 攻撃-1
GyaradosSkarmory
27.9〜33.7%
Lash Out
3 hits (<1%)
36.0〜43.0%
Lash Out
3HKO
27.9〜33.7%
Lash Out
3 hits (<1%)
Speed
First
SkarmoryS130 / GyaradosS101
Second
SkarmoryS130 / GyaradosS133
First
SkarmoryS130 / GyaradosS101
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves first

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SkarmoryGyarados
16.3〜19.3%
Brave Bird
999HKO
calculated with 攻撃-1
26.3〜31.6%
Brave Bird
4HKO
calculated with 攻撃-1
16.3〜19.3%
Brave Bird
999HKO
calculated with 攻撃-1
GyaradosSkarmory
23.3〜27.9%
Lash Out
999HKO
31.4〜37.2%
Lash Out
4HKO
23.3〜27.9%
Lash Out
999HKO
Speed
Second
SkarmoryS90 / GyaradosS101
Second
SkarmoryS90 / GyaradosS133
Second
SkarmoryS90 / GyaradosS101
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
View Gyarados's page →
GreninjaGreninja
Skarmory Skarmory vs Greninja Greninja

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SkarmoryGreninja
98.0〜116.8%
Body Press
2HKO
88.6〜104.7%
Body Press
1 hits (25%)
98.0〜116.8%
Body Press
1 hits (88%)
GreninjaSkarmory
66.9〜79.1%
Hydro Pump
2HKO
73.3〜86.0%
Hydro Pump
2HKO
66.9〜79.1%
Hydro Pump
2HKO
Speed
Second
SkarmoryS90 / GreninjaS174
Second
SkarmoryS90 / GreninjaS213
Second
SkarmoryS90 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SkarmoryGreninja
84.6〜99.3%
Brave Bird
2HKO
75.2〜88.6%
Body Press
2HKO
84.6〜99.3%
Brave Bird
2HKO
GreninjaSkarmory
50.6〜59.9%
Hydro Pump
2HKO
54.7〜65.1%
Hydro Pump
2HKO
50.6〜59.9%
Hydro Pump
2HKO
Speed
Second
SkarmoryS130 / GreninjaS174
Second
SkarmoryS130 / GreninjaS213
Second
SkarmoryS130 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SkarmoryGreninja
98.0〜116.8%
Body Press
2HKO
88.6〜104.7%
Body Press
1 hits (25%)
98.0〜116.8%
Body Press
1 hits (88%)
GreninjaSkarmory
66.9〜79.1%
Hydro Pump
2HKO
73.3〜86.0%
Hydro Pump
2HKO
66.9〜79.1%
Hydro Pump
2HKO
Speed
Second
SkarmoryS90 / GreninjaS174
Second
SkarmoryS90 / GreninjaS213
Second
SkarmoryS90 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Skarmory Skarmory vs メガリザードンX メガリザードンX

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SkarmoryメガリザードンX
33.5〜40.6%
Brave Bird
3HKO
メガリザードンXSkarmory
125.6〜147.7%
Overheat
2HKO (incl. がんじょう)
Speed
Second
SkarmoryS90 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SkarmoryメガリザードンX
54.2〜63.9%
Brave Bird
2HKO
メガリザードンXSkarmory
104.1〜123.8%
Flare Blitz
1HKO
Speed
Second
SkarmoryS130 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SkarmoryメガリザードンX
33.5〜40.6%
Brave Bird
3HKO
メガリザードンXSkarmory
125.6〜147.7%
Overheat
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
SkarmoryS90 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Skarmory Skarmory vs メガリザードンY メガリザードンY

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SkarmoryメガリザードンY
44.5〜52.9%
Brave Bird
2 hits (24%)
calculated with 晴れ
メガリザードンYSkarmory
223.3〜262.8%
Flamethrower
2HKO (incl. がんじょう)
calculated with 晴れ
Speed
Second
SkarmoryS90 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SkarmoryメガリザードンY
71.6〜85.2%
Brave Bird
2HKO
calculated with 晴れ
メガリザードンYSkarmory
168.6〜200.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
SkarmoryS130 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SkarmoryメガリザードンY
44.5〜52.9%
Brave Bird
2 hits (24%)
calculated with 晴れ
メガリザードンYSkarmory
223.3〜262.8%
Flamethrower
2HKO (incl. がんじょう・オボンのみ)
calculated with 晴れ
Speed
Second
SkarmoryS90 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Skarmory Skarmory vs エースバーン エースバーン

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Skarmoryエースバーン
45.9〜54.1%
Brave Bird
2 hits (51%)
45.9〜54.1%
Brave Bird
2 hits (51%)
45.9〜54.1%
Brave Bird
2 hits (51%)
エースバーンSkarmory
69.8〜83.7%
かえんボール
2HKO
64.0〜76.7%
かえんボール
2HKO
90.7〜108.7%
かえんボール
2HKO
Speed
Second
SkarmoryS90 / エースバーンS256
Second
SkarmoryS90 / エースバーンS188
Second
SkarmoryS90 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Skarmoryエースバーン
72.6〜86.0%
Brave Bird
2HKO
72.6〜86.0%
Brave Bird
2HKO
72.6〜86.0%
Brave Bird
2HKO
エースバーンSkarmory
81.4〜97.7%
かえんボール
2HKO
74.4〜88.4%
かえんボール
2HKO
105.8〜126.7%
かえんボール
1HKO
Speed
Second
SkarmoryS130 / エースバーンS256
Second
SkarmoryS130 / エースバーンS188
Second
SkarmoryS130 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Skarmoryエースバーン
45.9〜54.1%
Brave Bird
2 hits (51%)
45.9〜54.1%
Brave Bird
2 hits (51%)
45.9〜54.1%
Brave Bird
2 hits (51%)
エースバーンSkarmory
69.8〜83.7%
かえんボール
2HKO
64.0〜76.7%
かえんボール
2HKO
90.7〜108.7%
かえんボール
2HKO
Speed
Second
SkarmoryS90 / エースバーンS256
Second
SkarmoryS90 / エースバーンS188
Second
SkarmoryS90 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Rotom-W×Rotom-W
Skarmory Skarmory vs Rotom-W Rotom-W

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SkarmoryRotom-W
23.6〜28.0%
Body Press
999HKO
23.6〜28.0%
Body Press
999HKO
40.2〜47.2%
Body Press
3 hits (95%)
Rotom-WSkarmory
80.2〜95.3%
Thunderbolt
2HKO
80.2〜95.3%
Thunderbolt
2HKO
111.6〜132.6%
Thunderbolt
2HKO (incl. がんじょう)
Speed
Second
SkarmoryS90 / Rotom-WS106
Second
SkarmoryS90 / Rotom-WS106
Second
SkarmoryS90 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SkarmoryRotom-W
20.4〜24.2%
Body Press
999HKO
20.4〜24.2%
Body Press
999HKO
33.9〜40.2%
Body Press
4HKO (incl. オボンのみ)
Rotom-WSkarmory
60.5〜73.3%
Thunderbolt
2HKO
60.5〜73.3%
Thunderbolt
2HKO
83.7〜98.8%
Thunderbolt
2HKO
Speed
First
SkarmoryS130 / Rotom-WS106
First
SkarmoryS130 / Rotom-WS106
Second
SkarmoryS130 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SkarmoryRotom-W
23.6〜28.0%
Body Press
999HKO
23.6〜28.0%
Body Press
999HKO
40.2〜47.2%
Body Press
3 hits (95%)
Rotom-WSkarmory
80.2〜95.3%
Thunderbolt
2HKO
80.2〜95.3%
Thunderbolt
2HKO
111.6〜132.6%
Thunderbolt
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
SkarmoryS90 / Rotom-WS106
Second
SkarmoryS90 / Rotom-WS106
Second
SkarmoryS90 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona*Volcarona
Skarmory Skarmory vs Volcarona Volcarona

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SkarmoryVolcarona
56.3〜66.7%
Brave Bird
2 hits (31%)
98.1〜116.8%
Brave Bird
1 hits (94%)
56.3〜66.7%
Brave Bird
2HKO
VolcaronaSkarmory
144.2〜170.9%
Overheat
2HKO (incl. がんじょう)
118.6〜139.5%
Fiery Dance
2HKO (incl. がんじょう)
144.2〜170.9%
Overheat
2HKO (incl. がんじょう)
Speed
Second
SkarmoryS90 / VolcaronaS122
Second
SkarmoryS90 / VolcaronaS152
Second
SkarmoryS90 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SkarmoryVolcarona
88.5〜106.3%
Brave Bird
1 hits (38%)
157.8〜186.3%
Brave Bird
1HKO
88.5〜106.3%
Brave Bird
1 hits (38%)
VolcaronaSkarmory
108.1〜129.1%
Overheat
1HKO
144.2〜170.9%
Overheat
1HKO
108.1〜129.1%
Overheat
1HKO
Speed
First
SkarmoryS130 / VolcaronaS122
Second
SkarmoryS130 / VolcaronaS152
First
SkarmoryS130 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SkarmoryVolcarona
56.3〜66.7%
Brave Bird
2 hits (31%)
98.1〜116.8%
Brave Bird
1 hits (94%)
56.3〜66.7%
Brave Bird
2HKO
VolcaronaSkarmory
144.2〜170.9%
Overheat
2HKO (incl. がんじょう・オボンのみ)
118.6〜139.5%
Fiery Dance
2HKO (incl. がんじょう・オボンのみ)
144.2〜170.9%
Overheat
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
SkarmoryS90 / VolcaronaS122
Second
SkarmoryS90 / VolcaronaS152
Second
SkarmoryS90 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
HydreigonHydreigon
Skarmory Skarmory vs Hydreigon Hydreigon

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SkarmoryHydreigon
68.6〜81.7%
Body Press
2HKO
68.6〜81.7%
Body Press
2HKO
68.6〜81.7%
Body Press
2HKO
HydreigonSkarmory
102.3〜120.9%
Fire Blast
2HKO (incl. がんじょう)
93.0〜110.5%
Fire Blast
2HKO
108.7〜128.5%
Flamethrower
2HKO (incl. がんじょう)
Speed
Second
SkarmoryS90 / HydreigonS225
Second
SkarmoryS90 / HydreigonS165
Second
SkarmoryS90 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SkarmoryHydreigon
58.6〜69.2%
Brave Bird
2HKO
58.6〜69.2%
Brave Bird
2HKO
58.6〜69.2%
Brave Bird
2HKO
HydreigonSkarmory
76.7〜90.7%
Fire Blast
2HKO
70.9〜83.7%
Fire Blast
2HKO
99.4〜117.4%
Fire Blast
1 hits (94%)
Speed
Second
SkarmoryS130 / HydreigonS225
Second
SkarmoryS130 / HydreigonS165
Second
SkarmoryS130 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SkarmoryHydreigon
68.6〜81.7%
Body Press
2HKO
68.6〜81.7%
Body Press
2HKO
68.6〜81.7%
Body Press
2HKO
HydreigonSkarmory
102.3〜120.9%
Fire Blast
2HKO (incl. がんじょう・オボンのみ)
93.0〜110.5%
Fire Blast
2HKO
108.7〜128.5%
Flamethrower
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
SkarmoryS90 / HydreigonS225
Second
SkarmoryS90 / HydreigonS165
Second
SkarmoryS90 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
Skarmory Skarmory vs Skeledirge Skeledirge

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SkarmorySkeledirge
19.9〜23.2%
Brave Bird
999HKO
19.9〜23.2%
Brave Bird
999HKO
19.9〜23.2%
Brave Bird
999HKO
SkeledirgeSkarmory
74.4〜88.4%
Torch Song
2HKO
74.4〜88.4%
Torch Song
2HKO
74.4〜88.4%
Torch Song
2HKO
Speed
First
SkarmoryS90 / SkeledirgeS86
First
SkarmoryS90 / SkeledirgeS86
First
SkarmoryS90 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SkarmorySkeledirge
31.3〜37.0%
Brave Bird
4HKO
31.3〜37.0%
Brave Bird
4HKO
31.3〜37.0%
Brave Bird
3 hits (67%)
SkeledirgeSkarmory
57.0〜67.4%
Torch Song
2HKO
57.0〜67.4%
Torch Song
2HKO
57.0〜67.4%
Torch Song
2HKO
Speed
First
SkarmoryS130 / SkeledirgeS86
First
SkarmoryS130 / SkeledirgeS86
First
SkarmoryS130 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SkarmorySkeledirge
19.9〜23.2%
Brave Bird
999HKO
19.9〜23.2%
Brave Bird
999HKO
19.9〜23.2%
Brave Bird
999HKO
SkeledirgeSkarmory
74.4〜88.4%
Torch Song
2HKO
74.4〜88.4%
Torch Song
2HKO
74.4〜88.4%
Torch Song
2HKO
Speed
First
SkarmoryS90 / SkeledirgeS86
First
SkarmoryS90 / SkeledirgeS86
First
SkarmoryS90 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
Skarmory Skarmory vs Metagross Metagross

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SkarmoryMetagross
24.2〜28.7%
Body Press
4 hits (98%)
MetagrossSkarmory
43.6〜52.9%
Thunder Punch
2 hits (13%)
Speed
Second
SkarmoryS90 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SkarmoryMetagross
20.4〜24.2%
Body Press
5HKO
MetagrossSkarmory
52.9〜63.4%
Thunder Punch
2HKO
Speed
Second
SkarmoryS130 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SkarmoryMetagross
24.2〜28.7%
Body Press
4 hits (98%)
MetagrossSkarmory
43.6〜52.9%
Thunder Punch
3HKO
Speed
Second
SkarmoryS90 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Skarmory Skarmory vs Dragonite Dragonite

Skarmory's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SkarmoryDragonite
15.0〜18.0%
Brave Bird
4HKO
17.4〜21.0%
Brave Bird
3 hits (13%)
17.4〜21.0%
Brave Bird
3 hits (13%)
DragoniteSkarmory
91.9〜109.3%
Flamethrower
2HKO
65.1〜77.9%
Flamethrower
2HKO
72.1〜84.9%
Flamethrower
2HKO
Speed
Second
SkarmoryS90 / DragoniteS152
Second
SkarmoryS90 / DragoniteS145
Second
SkarmoryS90 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Skarmorynite, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SkarmoryDragonite
24.0〜28.7%
Brave Bird
3HKO
27.5〜32.9%
Brave Bird
3HKO
27.5〜32.9%
Brave Bird
3HKO
DragoniteSkarmory
70.9〜83.7%
Flamethrower
2HKO
50.0〜59.3%
Flamethrower
2HKO
54.7〜65.1%
Flamethrower
2HKO
Speed
Second
SkarmoryS130 / DragoniteS152
Second
SkarmoryS130 / DragoniteS145
Second
SkarmoryS130 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Skarmory's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SkarmoryDragonite
15.0〜18.0%
Brave Bird
4HKO
17.4〜21.0%
Brave Bird
3 hits (13%)
17.4〜21.0%
Brave Bird
3 hits (13%)
DragoniteSkarmory
91.9〜109.3%
Flamethrower
2HKO
65.1〜77.9%
Flamethrower
2HKO
72.1〜84.9%
Flamethrower
2HKO
Speed
Second
SkarmoryS90 / DragoniteS152
Second
SkarmoryS90 / DragoniteS145
Second
SkarmoryS90 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-4 Season
ItemSitrus Berry
AbilitySturdy
NatureImpish (B↑C↓)
MovesはがねIron HeadノーマルWhirlwindじめんSpikesひこうRoost
EVH31B32S3
M-3 Season
ItemLeftovers
AbilitySturdy
NatureImpish (B↑C↓)
MovesかくとうBody PressはがねIron DefenseあくTauntひこうRoost
EVH31B21S14
See more team examples